stimeo-ui 0.14.0 → 0.16.0

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Files changed (279) hide show
  1. package/CHANGELOG.md +212 -0
  2. package/README.md +120 -0
  3. package/dist/cable/index.js +123 -29
  4. package/dist/cable/index.js.map +1 -1
  5. package/dist/controllers/accordion_controller.d.ts +30 -3
  6. package/dist/controllers/accordion_controller.js +98 -9
  7. package/dist/controllers/accordion_controller.js.map +1 -1
  8. package/dist/controllers/alert_dialog_controller.d.ts +8 -7
  9. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  10. package/dist/controllers/announcer_controller.d.ts +3 -2
  11. package/dist/controllers/announcer_controller.js +96 -62
  12. package/dist/controllers/announcer_controller.js.map +1 -1
  13. package/dist/controllers/auto_submit_controller.js +83 -7
  14. package/dist/controllers/auto_submit_controller.js.map +1 -1
  15. package/dist/controllers/avatar_controller.js +1 -1
  16. package/dist/controllers/avatar_controller.js.map +1 -1
  17. package/dist/controllers/breadcrumb_controller.d.ts +10 -7
  18. package/dist/controllers/breadcrumb_controller.js +38 -11
  19. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  20. package/dist/controllers/bulk_select_controller.d.ts +4 -4
  21. package/dist/controllers/bulk_select_controller.js +7 -6
  22. package/dist/controllers/bulk_select_controller.js.map +1 -1
  23. package/dist/controllers/calendar_controller.d.ts +101 -23
  24. package/dist/controllers/calendar_controller.js +340 -123
  25. package/dist/controllers/calendar_controller.js.map +1 -1
  26. package/dist/controllers/carousel_controller.d.ts +67 -22
  27. package/dist/controllers/carousel_controller.js +263 -38
  28. package/dist/controllers/carousel_controller.js.map +1 -1
  29. package/dist/controllers/character_counter_controller.d.ts +1 -1
  30. package/dist/controllers/character_counter_controller.js +40 -2
  31. package/dist/controllers/character_counter_controller.js.map +1 -1
  32. package/dist/controllers/checkbox_controller.js +81 -12
  33. package/dist/controllers/checkbox_controller.js.map +1 -1
  34. package/dist/controllers/clipboard_controller.d.ts +28 -2
  35. package/dist/controllers/clipboard_controller.js +63 -5
  36. package/dist/controllers/clipboard_controller.js.map +1 -1
  37. package/dist/controllers/collapsible_controller.d.ts +25 -1
  38. package/dist/controllers/collapsible_controller.js +99 -14
  39. package/dist/controllers/collapsible_controller.js.map +1 -1
  40. package/dist/controllers/color_picker_controller.d.ts +29 -8
  41. package/dist/controllers/color_picker_controller.js +80 -34
  42. package/dist/controllers/color_picker_controller.js.map +1 -1
  43. package/dist/controllers/combobox_controller.d.ts +10 -1
  44. package/dist/controllers/combobox_controller.js +106 -16
  45. package/dist/controllers/combobox_controller.js.map +1 -1
  46. package/dist/controllers/command_palette_controller.d.ts +3 -3
  47. package/dist/controllers/command_palette_controller.js +35 -3
  48. package/dist/controllers/command_palette_controller.js.map +1 -1
  49. package/dist/controllers/conditional_fields_controller.js +85 -17
  50. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  51. package/dist/controllers/confirm_controller.js +3 -0
  52. package/dist/controllers/confirm_controller.js.map +1 -1
  53. package/dist/controllers/context_menu_controller.d.ts +6 -0
  54. package/dist/controllers/context_menu_controller.js +32 -12
  55. package/dist/controllers/context_menu_controller.js.map +1 -1
  56. package/dist/controllers/count_up_controller.js.map +1 -1
  57. package/dist/controllers/countdown_controller.d.ts +30 -1
  58. package/dist/controllers/countdown_controller.js +129 -26
  59. package/dist/controllers/countdown_controller.js.map +1 -1
  60. package/dist/controllers/currency_input_controller.d.ts +77 -16
  61. package/dist/controllers/currency_input_controller.js +221 -67
  62. package/dist/controllers/currency_input_controller.js.map +1 -1
  63. package/dist/controllers/data_grid_controller.d.ts +63 -18
  64. package/dist/controllers/data_grid_controller.js +195 -29
  65. package/dist/controllers/data_grid_controller.js.map +1 -1
  66. package/dist/controllers/date_range_picker_controller.d.ts +41 -6
  67. package/dist/controllers/date_range_picker_controller.js +151 -30
  68. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  69. package/dist/controllers/dialog_controller.d.ts +10 -3
  70. package/dist/controllers/dialog_controller.js +35 -8
  71. package/dist/controllers/dialog_controller.js.map +1 -1
  72. package/dist/controllers/direct_upload_controller.js +22 -4
  73. package/dist/controllers/direct_upload_controller.js.map +1 -1
  74. package/dist/controllers/dirty_form_controller.d.ts +2 -2
  75. package/dist/controllers/dirty_form_controller.js +46 -13
  76. package/dist/controllers/dirty_form_controller.js.map +1 -1
  77. package/dist/controllers/dismissible_controller.js +1 -0
  78. package/dist/controllers/dismissible_controller.js.map +1 -1
  79. package/dist/controllers/drawer_controller.d.ts +18 -10
  80. package/dist/controllers/drawer_controller.js +54 -19
  81. package/dist/controllers/drawer_controller.js.map +1 -1
  82. package/dist/controllers/dropdown_controller.d.ts +9 -3
  83. package/dist/controllers/dropdown_controller.js +36 -9
  84. package/dist/controllers/dropdown_controller.js.map +1 -1
  85. package/dist/controllers/editable_controller.js +34 -0
  86. package/dist/controllers/editable_controller.js.map +1 -1
  87. package/dist/controllers/file_dropzone_controller.js +144 -51
  88. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  89. package/dist/controllers/filter_controller.d.ts +10 -4
  90. package/dist/controllers/filter_controller.js +20 -6
  91. package/dist/controllers/filter_controller.js.map +1 -1
  92. package/dist/controllers/flash_controller.d.ts +26 -6
  93. package/dist/controllers/flash_controller.js +432 -71
  94. package/dist/controllers/flash_controller.js.map +1 -1
  95. package/dist/controllers/focus_controller.js +1 -0
  96. package/dist/controllers/focus_controller.js.map +1 -1
  97. package/dist/controllers/form_field_controller.js +7 -5
  98. package/dist/controllers/form_field_controller.js.map +1 -1
  99. package/dist/controllers/form_validation_controller.js +19 -13
  100. package/dist/controllers/form_validation_controller.js.map +1 -1
  101. package/dist/controllers/frame_loading_controller.js +45 -8
  102. package/dist/controllers/frame_loading_controller.js.map +1 -1
  103. package/dist/controllers/highlight_controller.js +82 -25
  104. package/dist/controllers/highlight_controller.js.map +1 -1
  105. package/dist/controllers/hover_card_controller.d.ts +10 -2
  106. package/dist/controllers/hover_card_controller.js +40 -14
  107. package/dist/controllers/hover_card_controller.js.map +1 -1
  108. package/dist/controllers/idle_controller.d.ts +16 -3
  109. package/dist/controllers/idle_controller.js +90 -5
  110. package/dist/controllers/idle_controller.js.map +1 -1
  111. package/dist/controllers/input_mask_controller.d.ts +5 -2
  112. package/dist/controllers/input_mask_controller.js +65 -9
  113. package/dist/controllers/input_mask_controller.js.map +1 -1
  114. package/dist/controllers/intersection_controller.js +3 -0
  115. package/dist/controllers/intersection_controller.js.map +1 -1
  116. package/dist/controllers/lazy_frame_controller.js +11 -2
  117. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  118. package/dist/controllers/listbox_controller.d.ts +50 -8
  119. package/dist/controllers/listbox_controller.js +203 -45
  120. package/dist/controllers/listbox_controller.js.map +1 -1
  121. package/dist/controllers/local_time_controller.js +10 -5
  122. package/dist/controllers/local_time_controller.js.map +1 -1
  123. package/dist/controllers/masonry_controller.d.ts +3 -3
  124. package/dist/controllers/masonry_controller.js +31 -15
  125. package/dist/controllers/masonry_controller.js.map +1 -1
  126. package/dist/controllers/menu_controller.d.ts +9 -3
  127. package/dist/controllers/menu_controller.js +45 -16
  128. package/dist/controllers/menu_controller.js.map +1 -1
  129. package/dist/controllers/menubar_controller.d.ts +11 -0
  130. package/dist/controllers/menubar_controller.js +58 -24
  131. package/dist/controllers/menubar_controller.js.map +1 -1
  132. package/dist/controllers/meter_controller.js +9 -5
  133. package/dist/controllers/meter_controller.js.map +1 -1
  134. package/dist/controllers/multi_select_controller.d.ts +18 -3
  135. package/dist/controllers/multi_select_controller.js +278 -104
  136. package/dist/controllers/multi_select_controller.js.map +1 -1
  137. package/dist/controllers/navigation_menu_controller.d.ts +11 -0
  138. package/dist/controllers/navigation_menu_controller.js +48 -15
  139. package/dist/controllers/navigation_menu_controller.js.map +1 -1
  140. package/dist/controllers/nested_form_controller.js +37 -8
  141. package/dist/controllers/nested_form_controller.js.map +1 -1
  142. package/dist/controllers/network_status_controller.js +9 -1
  143. package/dist/controllers/network_status_controller.js.map +1 -1
  144. package/dist/controllers/number_input_controller.d.ts +36 -8
  145. package/dist/controllers/number_input_controller.js +124 -21
  146. package/dist/controllers/number_input_controller.js.map +1 -1
  147. package/dist/controllers/optimistic_controller.js +42 -5
  148. package/dist/controllers/optimistic_controller.js.map +1 -1
  149. package/dist/controllers/otp_controller.d.ts +22 -7
  150. package/dist/controllers/otp_controller.js +198 -55
  151. package/dist/controllers/otp_controller.js.map +1 -1
  152. package/dist/controllers/overflow_indicator_controller.d.ts +8 -12
  153. package/dist/controllers/overflow_indicator_controller.js +115 -21
  154. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  155. package/dist/controllers/overflow_menu_controller.d.ts +26 -6
  156. package/dist/controllers/overflow_menu_controller.js +141 -44
  157. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  158. package/dist/controllers/pagination_controller.d.ts +19 -11
  159. package/dist/controllers/pagination_controller.js +74 -28
  160. package/dist/controllers/pagination_controller.js.map +1 -1
  161. package/dist/controllers/password_reveal_controller.d.ts +15 -1
  162. package/dist/controllers/password_reveal_controller.js +59 -2
  163. package/dist/controllers/password_reveal_controller.js.map +1 -1
  164. package/dist/controllers/persist_controller.js +30 -8
  165. package/dist/controllers/persist_controller.js.map +1 -1
  166. package/dist/controllers/pointer_drag_controller.js +131 -52
  167. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  168. package/dist/controllers/popover_controller.d.ts +9 -3
  169. package/dist/controllers/popover_controller.js +45 -11
  170. package/dist/controllers/popover_controller.js.map +1 -1
  171. package/dist/controllers/portal_controller.d.ts +1 -1
  172. package/dist/controllers/portal_controller.js +6 -2
  173. package/dist/controllers/portal_controller.js.map +1 -1
  174. package/dist/controllers/preview_guard_controller.js +16 -1
  175. package/dist/controllers/preview_guard_controller.js.map +1 -1
  176. package/dist/controllers/progress_controller.js +8 -4
  177. package/dist/controllers/progress_controller.js.map +1 -1
  178. package/dist/controllers/radio_group_controller.d.ts +6 -4
  179. package/dist/controllers/radio_group_controller.js +42 -17
  180. package/dist/controllers/radio_group_controller.js.map +1 -1
  181. package/dist/controllers/range_slider_controller.d.ts +49 -1
  182. package/dist/controllers/range_slider_controller.js +88 -42
  183. package/dist/controllers/range_slider_controller.js.map +1 -1
  184. package/dist/controllers/rating_controller.d.ts +14 -3
  185. package/dist/controllers/rating_controller.js +39 -15
  186. package/dist/controllers/rating_controller.js.map +1 -1
  187. package/dist/controllers/read_more_controller.d.ts +24 -2
  188. package/dist/controllers/read_more_controller.js +100 -7
  189. package/dist/controllers/read_more_controller.js.map +1 -1
  190. package/dist/controllers/reading_progress_controller.js +65 -19
  191. package/dist/controllers/reading_progress_controller.js.map +1 -1
  192. package/dist/controllers/relative_time_controller.js +10 -5
  193. package/dist/controllers/relative_time_controller.js.map +1 -1
  194. package/dist/controllers/resizable_controller.d.ts +16 -2
  195. package/dist/controllers/resizable_controller.js +82 -22
  196. package/dist/controllers/resizable_controller.js.map +1 -1
  197. package/dist/controllers/scroll_area_controller.js +75 -27
  198. package/dist/controllers/scroll_area_controller.js.map +1 -1
  199. package/dist/controllers/scroll_restore_controller.js +37 -16
  200. package/dist/controllers/scroll_restore_controller.js.map +1 -1
  201. package/dist/controllers/scroll_visibility_controller.js +49 -30
  202. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  203. package/dist/controllers/scrollspy_controller.d.ts +3 -2
  204. package/dist/controllers/scrollspy_controller.js +71 -26
  205. package/dist/controllers/scrollspy_controller.js.map +1 -1
  206. package/dist/controllers/separator_controller.d.ts +41 -14
  207. package/dist/controllers/separator_controller.js +66 -37
  208. package/dist/controllers/separator_controller.js.map +1 -1
  209. package/dist/controllers/sidebar_controller.d.ts +20 -3
  210. package/dist/controllers/sidebar_controller.js +77 -18
  211. package/dist/controllers/sidebar_controller.js.map +1 -1
  212. package/dist/controllers/skeleton_controller.js +6 -1
  213. package/dist/controllers/skeleton_controller.js.map +1 -1
  214. package/dist/controllers/slider_controller.d.ts +45 -7
  215. package/dist/controllers/slider_controller.js +82 -47
  216. package/dist/controllers/slider_controller.js.map +1 -1
  217. package/dist/controllers/smart_sticky_header_controller.js +60 -26
  218. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  219. package/dist/controllers/sortable_controller.js +17 -2
  220. package/dist/controllers/sortable_controller.js.map +1 -1
  221. package/dist/controllers/spinner_controller.js +10 -2
  222. package/dist/controllers/spinner_controller.js.map +1 -1
  223. package/dist/controllers/step_indicator_controller.d.ts +19 -17
  224. package/dist/controllers/step_indicator_controller.js +18 -17
  225. package/dist/controllers/step_indicator_controller.js.map +1 -1
  226. package/dist/controllers/stepper_controller.d.ts +34 -9
  227. package/dist/controllers/stepper_controller.js +101 -19
  228. package/dist/controllers/stepper_controller.js.map +1 -1
  229. package/dist/controllers/stick_to_bottom_controller.d.ts +19 -0
  230. package/dist/controllers/stick_to_bottom_controller.js +104 -8
  231. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  232. package/dist/controllers/submit_once_controller.d.ts +3 -2
  233. package/dist/controllers/submit_once_controller.js +45 -9
  234. package/dist/controllers/submit_once_controller.js.map +1 -1
  235. package/dist/controllers/switch_controller.d.ts +29 -7
  236. package/dist/controllers/switch_controller.js +101 -10
  237. package/dist/controllers/switch_controller.js.map +1 -1
  238. package/dist/controllers/tabs_controller.d.ts +12 -0
  239. package/dist/controllers/tabs_controller.js +21 -2
  240. package/dist/controllers/tabs_controller.js.map +1 -1
  241. package/dist/controllers/tags_input_controller.d.ts +15 -3
  242. package/dist/controllers/tags_input_controller.js +209 -59
  243. package/dist/controllers/tags_input_controller.js.map +1 -1
  244. package/dist/controllers/textarea_autosize_controller.js +29 -3
  245. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  246. package/dist/controllers/theme_controller.d.ts +20 -3
  247. package/dist/controllers/theme_controller.js +64 -14
  248. package/dist/controllers/theme_controller.js.map +1 -1
  249. package/dist/controllers/time_picker_controller.js +23 -8
  250. package/dist/controllers/time_picker_controller.js.map +1 -1
  251. package/dist/controllers/toast_controller.d.ts +55 -15
  252. package/dist/controllers/toast_controller.js +451 -105
  253. package/dist/controllers/toast_controller.js.map +1 -1
  254. package/dist/controllers/toggle_group_controller.d.ts +49 -7
  255. package/dist/controllers/toggle_group_controller.js +159 -23
  256. package/dist/controllers/toggle_group_controller.js.map +1 -1
  257. package/dist/controllers/toolbar_controller.js +32 -0
  258. package/dist/controllers/toolbar_controller.js.map +1 -1
  259. package/dist/controllers/tooltip_controller.d.ts +8 -0
  260. package/dist/controllers/tooltip_controller.js +39 -13
  261. package/dist/controllers/tooltip_controller.js.map +1 -1
  262. package/dist/controllers/transition_controller.js +4 -0
  263. package/dist/controllers/transition_controller.js.map +1 -1
  264. package/dist/controllers/tree_view_controller.d.ts +39 -8
  265. package/dist/controllers/tree_view_controller.js +169 -16
  266. package/dist/controllers/tree_view_controller.js.map +1 -1
  267. package/dist/index.d.ts +28 -1
  268. package/dist/index.js +5002 -1911
  269. package/dist/index.js.map +1 -1
  270. package/dist/inspector/cli.d.ts +72 -6
  271. package/dist/inspector/cli.js +262 -51
  272. package/dist/inspector/cli.js.map +1 -1
  273. package/dist/inspector/cli_bin.js +309 -51
  274. package/dist/inspector/cli_bin.js.map +1 -1
  275. package/dist/inspector/examples.json +40 -40
  276. package/dist/inspector/manifest.json +529 -61
  277. package/dist/positioning/index.js +2 -0
  278. package/dist/positioning/index.js.map +1 -1
  279. package/package.json +2 -2
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Normalized scroll position and maximum distance on one logical axis. */\nexport interface LogicalScrollMetrics {\n position: number;\n max: number;\n}\n\n/**\n * Whether horizontal scrolling on `element` follows right-to-left inline flow.\n *\n * Resolved from the **computed** `direction`, so the authoring contract is the\n * usual `dir=\"rtl\"` (or a stylesheet) on the element or any ancestor.\n *\n * Scope: horizontal writing modes. A vertical writing mode (`writing-mode:\n * vertical-rl`) also inverts the horizontal axis, which this check does not\n * model — vertical writing modes are out of scope for the scroll utilities\n * (their consumers describe axes as horizontal/vertical, not inline/block).\n */\nexport function isRtl(element: Element): boolean {\n return window.getComputedStyle(element).direction === \"rtl\";\n}\n\n/**\n * Returns scroll distance from the logical start edge.\n *\n * CSSOM View exposes standards-mode RTL horizontal offsets as `0` at the inline\n * start (right) and increasingly negative values toward the inline end (left).\n * The normalized position is always clamped to `[0, max]`, which also absorbs\n * Safari's elastic overscroll values.\n */\nexport function logicalScrollMetrics(\n element: HTMLElement,\n horizontal: boolean,\n): LogicalScrollMetrics {\n const max = Math.max(\n 0,\n horizontal\n ? element.scrollWidth - element.clientWidth\n : element.scrollHeight - element.clientHeight,\n );\n const raw = horizontal ? element.scrollLeft : element.scrollTop;\n const position = horizontal && isRtl(element) ? -raw : raw;\n return { position: Math.min(max, Math.max(0, position)), max };\n}\n\n/**\n * Converts a logical start/end delta to the physical value accepted by\n * `Element.scrollBy`.\n */\nexport function physicalScrollDelta(\n element: HTMLElement,\n horizontal: boolean,\n logicalDelta: number,\n): number {\n return horizontal && isRtl(element) ? -logicalDelta : logicalDelta;\n}\n","import { isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/** Callbacks driven by one owned pointer until it ends or is cancelled. */\nexport interface OwnedPointerSessionHandlers {\n /** Receives movement from the initiating pointer only. */\n readonly move: (event: PointerEvent) => void;\n /** Runs once after every listener and pointer capture have been released. */\n readonly end?: () => void;\n}\n\n/**\n * Owns one pointer across document-level movement and termination events.\n *\n * A controller may have at most one instance at a time. The session filters\n * every event by the initiating `pointerId`, captures the pointer when the DOM\n * implementation supports it, and binds all fallback document listeners to one\n * abort signal. Calling {@link OwnedPointerSession.end} is idempotent.\n */\nexport class OwnedPointerSession {\n readonly pointerId: number;\n readonly #owner: HTMLElement;\n readonly #handlers: OwnedPointerSessionHandlers;\n readonly #abort = new AbortController();\n #active = true;\n\n constructor(start: PointerEvent, owner: HTMLElement, handlers: OwnedPointerSessionHandlers) {\n this.pointerId = start.pointerId;\n this.#owner = owner;\n this.#handlers = handlers;\n\n const { signal } = this.#abort;\n owner.ownerDocument.addEventListener(\"pointermove\", this.#onMove, { signal });\n owner.ownerDocument.addEventListener(\"pointerup\", this.#onEndEvent, { signal });\n owner.ownerDocument.addEventListener(\"pointercancel\", this.#onEndEvent, { signal });\n owner.addEventListener(\"lostpointercapture\", this.#onLostCapture, { signal });\n\n // Pointer capture is progressive here: happy-dom and older DOM shims may not\n // implement it, while the document listeners still preserve ownership.\n try {\n owner.setPointerCapture?.(this.pointerId);\n } catch {\n // A synthetic or already-ended pointer cannot be captured; filtering and\n // AbortController teardown remain sufficient for that environment.\n }\n }\n\n /** Whether this session still owns its pointer and listeners. */\n get active(): boolean {\n return this.#active;\n }\n\n /** Whether `event` belongs to the initiating pointer of the live session. */\n owns(event: PointerEvent): boolean {\n return this.#active && event.pointerId === this.pointerId;\n }\n\n /** Releases capture/listeners and invokes the end callback exactly once. */\n end(): void {\n if (!this.#active) return;\n this.#active = false;\n this.#abort.abort();\n try {\n this.#owner.releasePointerCapture?.(this.pointerId);\n } catch {\n // Losing capture because the owner detached is already an ended session.\n }\n this.#handlers.end?.();\n }\n\n readonly #onMove = (event: PointerEvent): void => {\n if (this.owns(event)) this.#handlers.move(event);\n };\n\n readonly #onEndEvent = (event: PointerEvent): void => {\n if (this.owns(event)) this.end();\n };\n\n readonly #onLostCapture = (event: Event): void => {\n const pointerId = (event as PointerEvent).pointerId;\n if (typeof pointerId === \"number\" && pointerId !== this.pointerId) return;\n this.end();\n };\n}\n","/**\n * Range normalization shared by the value-bearing controllers (progress, meter,\n * slider, range-slider).\n *\n * Each of them publishes \"where the value sits inside `[min, max]`\" as a CSS\n * custom property the consumer multiplies a track by, and each has to answer the\n * same degenerate cases: empty and inverted ranges cannot express progress, and\n * malformed Number Values can produce `NaN`. Keeping the rule in one place is\n * what makes those answers identical across the four.\n */\n\n/**\n * Fraction of `[min, max]` that `value` occupies, always within `[0, 1]`.\n *\n * `value` is clamped into the range first, so a value outside it reports a full\n * or empty track rather than pushing the fraction past the ends.\n *\n * An empty, inverted, or non-numeric range yields `0`. That is a deliberate\n * floor rather than a computed result: `min === max` would produce `NaN`, and\n * `min > max` would report a full track for a value that is really out of range.\n * Non-finite results are floored for the same reason. These results reach\n * assistive tech, because the same fraction drives the percentage substituted\n * into `aria-valuetext`.\n */\nexport function rangeFraction(value: number, min: number, max: number): number {\n const span = max - min;\n if (!(span > 0)) return 0;\n\n const clamped = Math.min(max, Math.max(min, value));\n let fraction: number;\n if (Number.isFinite(span)) {\n fraction = (clamped - min) / span;\n } else {\n // Scaling preserves the ratio when two finite endpoints straddle zero so\n // widely that their subtraction overflows to Infinity.\n const scale = Math.max(Math.abs(min), Math.abs(max));\n fraction = (clamped / scale - min / scale) / (max / scale - min / scale);\n }\n\n if (!Number.isFinite(fraction)) return 0;\n return Math.min(1, Math.max(0, fraction));\n}\n","/** Configuration for a value constrained to a stepped numeric range. */\nexport interface SteppedRange {\n /** Inclusive lower endpoint. May be infinite for an unbounded control. */\n readonly min: number;\n /** Inclusive upper endpoint. May be infinite for an unbounded control. */\n readonly max: number;\n /** Requested step. Non-finite and non-positive values fall back to `1`. */\n readonly step: number;\n /** Step-grid origin. Defaults to a finite `min`, otherwise `0`. */\n readonly base?: number;\n}\n\n/** The positive finite step used at runtime and by keyboard stepping. */\nexport function effectiveStep(step: number): number {\n return Number.isFinite(step) && step > 0 ? step : 1;\n}\n\n/**\n * Clamps a raw value and selects its nearest allowed value.\n *\n * The allowed set is the step grid plus each finite range endpoint. Keeping the\n * endpoints in that set makes an authored `aria-valuemin`/`aria-valuemax`\n * truthful even when the upper endpoint is not aligned to the grid. A value\n * exactly between two allowed values resolves upward.\n */\nexport function snapSteppedValue(raw: number, range: SteppedRange): number {\n if (!(range.min <= range.max)) return finiteFallback(range.min, range.max);\n\n const input = Number.isNaN(raw) ? finiteFallback(range.min, range.max) : raw;\n const clamped = Math.min(range.max, Math.max(range.min, input));\n const step = effectiveStep(range.step);\n const base = stepBase(range);\n const candidates: number[] = [];\n\n if (Number.isFinite(range.min)) candidates.push(range.min);\n if (Number.isFinite(range.max)) candidates.push(range.max);\n\n const gridPosition = (clamped - base) / step;\n if (Number.isFinite(gridPosition)) {\n addGridCandidate(candidates, Math.floor(gridPosition), range, base, step);\n addGridCandidate(candidates, Math.ceil(gridPosition), range, base, step);\n }\n\n if (candidates.length === 0) return clamped;\n let nearest = candidates[0] as number;\n let nearestDistance = Math.abs(clamped - nearest);\n for (const candidate of candidates.slice(1)) {\n const distance = Math.abs(clamped - candidate);\n if (\n distance < nearestDistance ||\n (nearlyEqual(distance, nearestDistance) && candidate > nearest)\n ) {\n nearest = candidate;\n nearestDistance = distance;\n }\n }\n return nearest;\n}\n\n/**\n * Moves through the ordered allowed-value set by an integer number of steps.\n *\n * This differs from adding `step * count` and snapping afterward at an\n * off-grid endpoint: with `max=94, step=10`, one decrement from `94` must land\n * on `90`, and one increment from `90` must reach the advertised maximum `94`.\n */\nexport function stepSteppedValue(current: number, count: number, range: SteppedRange): number {\n const value = snapSteppedValue(current, range);\n const distance = Math.abs(Math.trunc(count));\n if (!Number.isFinite(distance) || distance === 0) return value;\n const direction = Math.sign(count);\n const adjacent = adjacentSteppedValue(value, direction, range);\n\n // The first move accounts for a possibly off-grid endpoint. From there a\n // direct grid jump is equivalent to repeated adjacency, and avoids work that\n // grows with Page-step magnitudes or programmatic counts.\n const raw = adjacent + direction * (distance - 1) * effectiveStep(range.step);\n return snapSteppedValue(raw, range);\n}\n\n/** Returns the next member of the ordered endpoint-plus-grid set. */\nfunction adjacentSteppedValue(current: number, direction: number, range: SteppedRange): number {\n const step = effectiveStep(range.step);\n const base = stepBase(range);\n const candidates: number[] = [];\n\n if (direction > 0) {\n const position = (current - base) / step;\n if (Number.isFinite(position)) {\n let gridIndex = Math.floor(position) + 1;\n let candidate = cleanGridValue(base + gridIndex * step, base, step);\n if (candidate < current || nearlyEqual(candidate, current)) {\n gridIndex += 1;\n candidate = cleanGridValue(base + gridIndex * step, base, step);\n }\n if (\n candidate > current &&\n !nearlyEqual(candidate, current) &&\n within(candidate, range.min, range.max)\n ) {\n candidates.push(clamp(candidate, range));\n }\n }\n return clamp(Math.min(...candidates), range);\n }\n\n const position = (current - base) / step;\n if (Number.isFinite(position)) {\n let gridIndex = Math.ceil(position) - 1;\n let candidate = cleanGridValue(base + gridIndex * step, base, step);\n if (candidate > current || nearlyEqual(candidate, current)) {\n gridIndex -= 1;\n candidate = cleanGridValue(base + gridIndex * step, base, step);\n }\n if (\n candidate < current &&\n !nearlyEqual(candidate, current) &&\n within(candidate, range.min, range.max)\n ) {\n candidates.push(clamp(candidate, range));\n }\n }\n return clamp(Math.max(...candidates), range);\n}\n\n/** Adds one grid value when it falls inside the inclusive range. */\nfunction addGridCandidate(\n candidates: number[],\n index: number,\n range: SteppedRange,\n base: number,\n step: number,\n): void {\n const candidate = cleanGridValue(base + index * step, base, step);\n if (within(candidate, range.min, range.max)) candidates.push(clamp(candidate, range));\n}\n\n/** A finite authored base wins; otherwise the finite lower bound or zero does. */\nfunction stepBase(range: SteppedRange): number {\n if (range.base !== undefined && Number.isFinite(range.base)) return range.base;\n return Number.isFinite(range.min) ? range.min : 0;\n}\n\n/** Removes binary noise without discarding significant integer-place digits. */\nfunction cleanGridValue(value: number, base: number, step: number): number {\n const precision = Math.max(decimalPlaces(base), decimalPlaces(step));\n // `toFixed` accepts at most 100 fractional digits. Below that limit it rounds\n // according to the authored grid precision rather than an arbitrary total\n // significant-digit count, which keeps unit steps distinct at large bases.\n return precision <= 100 ? Number(value.toFixed(precision)) : value;\n}\n\n/** Number of fractional decimal places represented by a finite JS number. */\nfunction decimalPlaces(value: number): number {\n const [coefficient = \"\", exponentText] = Math.abs(value).toString().toLowerCase().split(\"e\");\n const fractionLength = coefficient.split(\".\")[1]?.length ?? 0;\n const exponent = exponentText === undefined ? 0 : Number(exponentText);\n return Math.max(0, fractionLength - exponent);\n}\n\n/** Inclusive range check tolerant only of arithmetic noise at an endpoint. */\nfunction within(value: number, min: number, max: number): boolean {\n return (value > min || nearlyEqual(value, min)) && (value < max || nearlyEqual(value, max));\n}\n\n/** Clamps a candidate whose only overshoot may be floating-point noise. */\nfunction clamp(value: number, range: SteppedRange): number {\n return Math.min(range.max, Math.max(range.min, value));\n}\n\n/** Relative comparison used only to collapse arithmetic noise, not real steps. */\nfunction nearlyEqual(left: number, right: number): boolean {\n const scale = Math.max(Math.abs(left), Math.abs(right));\n return (\n Number.isFinite(left) &&\n Number.isFinite(right) &&\n Math.abs(left - right) <= Number.EPSILON * scale\n );\n}\n\n/** Stable fallback for malformed ranges or `NaN` input. */\nfunction finiteFallback(min: number, max: number): number {\n if (Number.isFinite(min)) return min;\n if (Number.isFinite(max)) return max;\n return 0;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord, logicalArrowKey } from \"../utils/arrow_step\";\nimport { isRtl } from \"../utils/logical_scroll\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { OwnedPointerSession } from \"../utils/owned_pointer_session\";\nimport { rangeFraction } from \"../utils/range\";\nimport { snapSteppedValue, stepSteppedValue } from \"../utils/stepped_value\";\n\n/** Name of the CSS custom property exposing the thumb position (0..1). */\nconst FRACTION_PROPERTY = \"--stimeo--slider-fraction\";\n\n/**\n * Headless, accessible slider (single-thumb range) behavior.\n *\n * Markup contract (identifier: `stimeo--slider`):\n * <div data-controller=\"stimeo--slider\"\n * data-stimeo--slider-min-value=\"0\"\n * data-stimeo--slider-max-value=\"100\"\n * data-stimeo--slider-step-value=\"1\"\n * data-stimeo--slider-value-value=\"40\">\n * <div data-stimeo--slider-target=\"track\"\n * data-action=\"pointerdown->stimeo--slider#onPointerDown\">\n * <div data-stimeo--slider-target=\"thumb\" role=\"slider\" tabindex=\"0\" aria-label=\"Volume\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"40\"\n * data-action=\"keydown->stimeo--slider#onKeydown\"></div>\n * </div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Slider** pattern. The current value is exposed\n * to assistive tech via `aria-valuenow`/`aria-valuemin`/`aria-valuemax` on the\n * thumb, and to the consumer's CSS via the `--stimeo--slider-fraction` custom\n * property (a number in `[0, 1]`) set on the controller element — the library\n * positions nothing itself.\n *\n * `change` dispatches `{ value: number }`.\n *\n * @remarks\n * Behavior only. The consumer owns all layout (e.g. positioning the thumb from\n * the fraction). Only the horizontal orientation is handled.\n *\n * Behavior provided:\n * - `ArrowRight`/`ArrowUp` increase and `ArrowLeft`/`ArrowDown` decrease by one\n * step; `Home`/`End` jump to the min/max; `PageUp`/`PageDown` move by ten steps.\n * - Pointer press/drag on the track sets the value from the pointer position.\n * - `step` must be finite and positive; invalid runtime input falls back to `1`.\n * Finite endpoints remain allowed even when they do not align to the step grid.\n *\n * The fraction is a value ratio, not a position, so only the consumer knows\n * whether their track mirrors under RTL. Set `logicalTrack` to declare that it\n * does: the pointer mapping and the horizontal arrow pair then follow the\n * writing direction. Left unset, nothing here reads `direction`.\n */\nexport class SliderController extends Controller<HTMLElement> {\n static override targets = [\"track\", \"thumb\"];\n static override values = {\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n step: { type: Number, default: 1 },\n value: { type: Number, default: 0 },\n logicalTrack: { type: Boolean, default: false },\n };\n static actions = [\"onKeydown\", \"onPointerDown\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly trackTarget: HTMLElement;\n declare readonly thumbTarget: HTMLElement;\n declare readonly hasTrackTarget: boolean;\n declare readonly hasThumbTarget: boolean;\n declare minValue: number;\n declare maxValue: number;\n declare stepValue: number;\n declare valueValue: number;\n declare logicalTrackValue: boolean;\n\n /** One initiating pointer owns each live drag and its stable target snapshot. */\n #drag: SliderDrag | null = null;\n\n /** Collapses a morph that swaps several render Values into one silent repaint. */\n readonly #repaint = new MicrotaskCoalescer(() => this.#render());\n\n /** Whether the consumer declared a mirroring track and the direction mirrors it. */\n get #mirrored(): boolean {\n return this.logicalTrackValue && isRtl(this.element);\n }\n\n /** Clamps the initial value and renders the starting position. */\n override connect(): void {\n this.#repaint.activate();\n this.#commit(this.valueValue, false);\n }\n\n /** Cancels any active pointer drag so document listeners never leak. */\n override disconnect(): void {\n this.#repaint.cancel();\n this.#endDrag();\n }\n\n /** Silently repaints a minimum changed by application code or a Turbo morph. */\n minValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Silently repaints a maximum changed by application code or a Turbo morph. */\n maxValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Silently repaints a step changed by application code or a Turbo morph. */\n stepValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Silently repaints a value changed by application code or a Turbo morph. */\n valueValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Hydrates a thumb inserted or replaced at runtime with the current ARIA state. */\n thumbTargetConnected(thumb: HTMLElement): void {\n const value = this.#currentValue();\n this.#renderThumb(thumb, value);\n this.#renderFraction(value);\n if (this.#drag && this.#drag.thumb === null) {\n this.#drag.thumb = thumb;\n thumb.focus();\n }\n this.#repaint.schedule();\n }\n\n /** Drops the stale focus owner while allowing a live track gesture to continue. */\n thumbTargetDisconnected(thumb: HTMLElement): void {\n if (this.#drag?.thumb === thumb) this.#drag.thumb = null;\n }\n\n /** Ends a gesture whose geometry target disappeared or ceased being a target. */\n trackTargetDisconnected(track: HTMLElement): void {\n if (this.#drag?.track === track) this.#endDrag();\n }\n\n /** Handles keyboard stepping per the APG slider model. */\n onKeydown(event: KeyboardEvent): void {\n if (isReservedArrowChord(event)) return;\n let next: number | null = null;\n const current = this.#currentValue();\n const range = this.#steppedRange;\n // On a mirrored track the greater value sits at the visual left, so the\n // horizontal pair trades places; the vertical pair passes through.\n switch (this.#mirrored ? logicalArrowKey(event.key, this.element) : event.key) {\n case \"ArrowRight\":\n case \"ArrowUp\":\n next = stepSteppedValue(current, 1, range);\n break;\n case \"ArrowLeft\":\n case \"ArrowDown\":\n next = stepSteppedValue(current, -1, range);\n break;\n case \"PageUp\":\n next = stepSteppedValue(current, 10, range);\n break;\n case \"PageDown\":\n next = stepSteppedValue(current, -10, range);\n break;\n case \"Home\":\n next = this.minValue;\n break;\n case \"End\":\n next = this.maxValue;\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#commit(next, true);\n }\n\n /** Begins a pointer drag: sets the value and tracks subsequent movement. */\n onPointerDown(event: PointerEvent): void {\n if (event.button !== 0 || this.#drag || !this.hasTrackTarget || !this.hasThumbTarget) return;\n const track = this.trackTarget;\n const thumb = this.thumbTarget;\n // Resolve the direction once for the whole gesture: reading it per move\n // would query computed style on every frame, and a drag that flipped\n // mid-gesture would be incoherent anyway.\n const mirrored = this.#mirrored;\n const value = this.#valueFromClientX(event.clientX, mirrored, track);\n if (value === null) return;\n event.preventDefault();\n this.#commit(value, true);\n thumb.focus();\n\n const drag: SliderDrag = { pointer: null, track, thumb };\n drag.pointer = new OwnedPointerSession(event, track, {\n move: (move) => {\n if (!track.isConnected) {\n this.#endDrag();\n return;\n }\n const moved = this.#valueFromClientX(move.clientX, mirrored, track);\n if (moved !== null) this.#commit(moved, true);\n },\n end: () => {\n if (this.#drag === drag) this.#drag = null;\n },\n });\n this.#drag = drag;\n }\n\n /** Maps a pointer X coordinate to a raw value using a stable track snapshot. */\n #valueFromClientX(clientX: number, mirrored: boolean, track: HTMLElement): number | null {\n const rect = track.getBoundingClientRect();\n if (rect.width === 0) return null;\n const offset = (clientX - rect.left) / rect.width;\n const fraction = mirrored ? 1 - offset : offset;\n return this.minValue + fraction * (this.maxValue - this.minValue);\n }\n\n /**\n * Stores a normalized value and renders synchronously for responsive input.\n * Morph callbacks use {@link #render} instead, so they never write Values back\n * or dispatch a user-facing change event.\n */\n #commit(raw: number, notify: boolean): void {\n const previous = this.#currentValue();\n const value = snapSteppedValue(raw, this.#steppedRange);\n if (!Object.is(this.valueValue, value)) this.valueValue = value;\n this.#renderValue(value);\n if (notify && value !== previous) this.dispatch(\"change\", { detail: { value } });\n }\n\n /**\n * Reflects the normalized current Value without mutating or dispatching it.\n *\n * @stimeoRenderRoot\n */\n #render(): void {\n this.#renderValue(this.#currentValue());\n }\n\n /** Reflects one normalized value on the current target and CSS output. */\n #renderValue(value: number): void {\n if (this.hasThumbTarget) {\n this.#renderThumb(this.thumbTarget, value);\n }\n this.#renderFraction(value);\n }\n\n /** Writes only ARIA values that differ, including on a replacement target. */\n #renderThumb(thumb: HTMLElement, value: number): void {\n const attributes = {\n \"aria-valuemin\": String(this.minValue),\n \"aria-valuemax\": String(this.maxValue),\n \"aria-valuenow\": String(value),\n };\n for (const [name, next] of Object.entries(attributes)) {\n if (thumb.getAttribute(name) !== next) thumb.setAttribute(name, next);\n }\n }\n\n /** Writes the behavior-only positioning hook only when its value changed. */\n #renderFraction(value: number): void {\n const fraction = rangeFraction(value, this.minValue, this.maxValue);\n const next = String(fraction);\n if (this.element.style.getPropertyValue(FRACTION_PROPERTY) !== next) {\n this.element.style.setProperty(FRACTION_PROPERTY, next);\n }\n }\n\n /** Current normalized value derived from the live declarative inputs. */\n #currentValue(): number {\n return snapSteppedValue(this.valueValue, this.#steppedRange);\n }\n\n /** Shared range configuration; finite endpoints remain allowed off the grid. */\n get #steppedRange() {\n return { min: this.minValue, max: this.maxValue, step: this.stepValue };\n }\n\n /** Ends the current pointer session without dispatching another change. */\n #endDrag(): void {\n const drag = this.#drag;\n this.#drag = null;\n drag?.pointer?.end();\n }\n}\n\n/** Stable DOM and gesture state owned for the duration of one pointer drag. */\ninterface SliderDrag {\n pointer: OwnedPointerSession | null;\n readonly track: HTMLElement;\n thumb: HTMLElement | null;\n}\n"]}
1
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Normalized scroll position and maximum distance on one logical axis. */\nexport interface LogicalScrollMetrics {\n position: number;\n max: number;\n}\n\n/**\n * Whether horizontal scrolling on `element` follows right-to-left inline flow.\n *\n * Resolved from the **computed** `direction`, so the authoring contract is the\n * usual `dir=\"rtl\"` (or a stylesheet) on the element or any ancestor.\n *\n * Scope: horizontal writing modes. A vertical writing mode (`writing-mode:\n * vertical-rl`) also inverts the horizontal axis, which this check does not\n * model — vertical writing modes are out of scope for the scroll utilities\n * (their consumers describe axes as horizontal/vertical, not inline/block).\n */\nexport function isRtl(element: Element): boolean {\n return window.getComputedStyle(element).direction === \"rtl\";\n}\n\n/**\n * Returns scroll distance from the logical start edge.\n *\n * CSSOM View exposes standards-mode RTL horizontal offsets as `0` at the inline\n * start (right) and increasingly negative values toward the inline end (left).\n * The normalized position is always clamped to `[0, max]`, which also absorbs\n * Safari's elastic overscroll values.\n */\nexport function logicalScrollMetrics(\n element: HTMLElement,\n horizontal: boolean,\n): LogicalScrollMetrics {\n const max = Math.max(\n 0,\n horizontal\n ? element.scrollWidth - element.clientWidth\n : element.scrollHeight - element.clientHeight,\n );\n const raw = horizontal ? element.scrollLeft : element.scrollTop;\n const position = horizontal && isRtl(element) ? -raw : raw;\n return { position: Math.min(max, Math.max(0, position)), max };\n}\n\n/**\n * Converts a logical start/end delta to the physical value accepted by\n * `Element.scrollBy`.\n */\nexport function physicalScrollDelta(\n element: HTMLElement,\n horizontal: boolean,\n logicalDelta: number,\n): number {\n return horizontal && isRtl(element) ? -logicalDelta : logicalDelta;\n}\n","import { isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/**\n * The hidden form fields a widget keeps in step with the state it owns.\n *\n * A widget whose value lives in ARIA attributes submits nothing on its own, so\n * it mirrors that value into `<input type=\"hidden\">` — one field for a single\n * value, a container of generated fields for a set. The mirror is one-way: the\n * widget's own state stays the source of truth and the field is what the form\n * reads.\n *\n * The write and the report are separate calls because they answer to different\n * rules. A mirror is refreshed on connect, after a morph, and whenever the\n * widget repairs itself — none of which a form should treat as an edit. Only\n * the user's own commit reports one, which is why {@link commitField} is never\n * folded into the writes.\n */\n\n/** How a widget's generated fields identify themselves to the form. */\nexport interface GeneratedFieldOptions {\n /** The `name` every generated input submits under. */\n readonly name: string;\n /** The `form` id, for a widget that sits outside the form it submits to. */\n readonly form?: string;\n}\n\n/**\n * Mirrors one value into a hidden field.\n *\n * @returns Whether the field's value moved.\n *\n * @example\n * ```ts\n * if (writeField(this.fieldTarget, String(value)) && userDriven) {\n * commitField(this.fieldTarget);\n * }\n * ```\n */\nexport function writeField(field: HTMLInputElement, value: string): boolean {\n if (field.value === value) return false;\n field.value = value;\n return true;\n}\n\n/**\n * Mirrors a set of values into `container` as generated hidden fields, in the\n * order given.\n *\n * A container that already submits exactly this set is left untouched, children\n * and all — the mirror is refreshed far more often than it moves (every connect,\n * morph and repair), and a rebuild that changes nothing is still a DOM mutation\n * a consumer's observer and a `:empty` rule can see.\n *\n * @returns Whether the submitted set moved — its values, their order, the\n * `name`, or the `form`.\n */\nexport function writeFields(\n container: HTMLElement,\n values: readonly string[],\n { name, form = \"\" }: GeneratedFieldOptions,\n): boolean {\n const current = [...container.children];\n const submits =\n current.length === values.length &&\n current.every(\n (child, index) =>\n child instanceof HTMLInputElement &&\n child.type === \"hidden\" &&\n child.value === values[index] &&\n child.name === name &&\n (child.getAttribute(\"form\") ?? \"\") === form,\n );\n if (submits) return false;\n\n container.replaceChildren(\n ...values.map((value) => {\n const input = document.createElement(\"input\");\n input.type = \"hidden\";\n input.name = name;\n input.value = value;\n if (form !== \"\") input.setAttribute(\"form\", form);\n return input;\n }),\n );\n return true;\n}\n\n/**\n * Reports a committed value from `target` the way a native form control does:\n * one bubbling, non-cancelable `change`.\n *\n * Call it only for a move the user made. Form-level behaviors listen for this —\n * validation re-checks, auto-submit — and a mirror refreshed by a morph or a\n * repair is not something the user submitted.\n *\n * `target` is the element that carries the value: the hidden field for a single\n * mirrored value, the container for a generated set (whose own inputs are\n * replaced on every write), or a widget's own native control where that is what\n * the form reads.\n */\nexport function commitField(target: HTMLElement): void {\n target.dispatchEvent(new Event(\"change\", { bubbles: true }));\n}\n\n/**\n * Reports an edit a widget made on the user's behalf, the way the browser\n * reports its own: one bubbling `input`, then one bubbling `change`.\n *\n * This is for a widget that owns the stepping or picking its *own* native\n * control would otherwise do — writing `control.value` from script fires\n * nothing, so a form listening for either event never hears the edit. Use\n * {@link commitField} instead where the element is a mirror of state held\n * elsewhere: a hidden field has no native edit to imitate, so it reports the\n * commit alone.\n *\n * Call it only for a move the user made, and only where the widget really did\n * the writing — an edit the browser already reported would be doubled.\n */\nexport function commitEdit(control: HTMLElement): void {\n control.dispatchEvent(new Event(\"input\", { bubbles: true }));\n control.dispatchEvent(new Event(\"change\", { bubbles: true }));\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/** What ended an owned pointer session. */\nexport type OwnedPointerSessionEnd = \"up\" | \"cancel\" | \"teardown\";\n\n/** Callbacks driven by one owned pointer until it ends or is cancelled. */\nexport interface OwnedPointerSessionHandlers {\n /** Receives movement from the initiating pointer only. */\n readonly move: (event: PointerEvent) => void;\n /**\n * Runs once after every listener and pointer capture have been released,\n * naming what ended the session.\n */\n readonly end?: (kind: OwnedPointerSessionEnd) => void;\n}\n\n/**\n * Owns one pointer across document-level movement and termination events.\n *\n * A controller may have at most one instance at a time. The session filters\n * every event by the initiating `pointerId` and binds all document listeners to\n * one abort signal, so exactly one callback runs when the session ends.\n *\n * **Pointer capture is delivery, not lifetime.** It is taken when the DOM\n * implementation supports it, and losing it — a consumer re-inserting the owner\n * mid-gesture, another element claiming the pointer — never ends the session:\n * the document listeners receive the pointer either way, because a captured\n * event still bubbles to the document and an uncaptured one fires there anyway.\n * An owner that actually left the tree is the owner's own business; every\n * consumer already answers that question with its own detach probe, and a\n * second answer here would cut gestures the consumer means to keep.\n */\nexport class OwnedPointerSession {\n readonly #pointerId: number;\n readonly #owner: HTMLElement;\n readonly #handlers: OwnedPointerSessionHandlers;\n readonly #abort = new AbortController();\n #active = true;\n\n constructor(start: PointerEvent, owner: HTMLElement, handlers: OwnedPointerSessionHandlers) {\n this.#pointerId = start.pointerId;\n this.#owner = owner;\n this.#handlers = handlers;\n\n const { signal } = this.#abort;\n owner.ownerDocument.addEventListener(\"pointermove\", this.#onMove, { signal });\n owner.ownerDocument.addEventListener(\"pointerup\", this.#onEndEvent, { signal });\n owner.ownerDocument.addEventListener(\"pointercancel\", this.#onEndEvent, { signal });\n\n // Pointer capture is progressive here: happy-dom and older DOM shims may not\n // implement it, while the document listeners still preserve ownership.\n try {\n owner.setPointerCapture?.(this.#pointerId);\n } catch {\n // A synthetic or already-ended pointer cannot be captured; filtering and\n // AbortController teardown remain sufficient for that environment.\n }\n }\n\n /** Releases capture and listeners, then reports the end exactly once. */\n end(): void {\n this.#finish(\"teardown\");\n }\n\n #finish(kind: OwnedPointerSessionEnd): void {\n if (!this.#active) return;\n this.#active = false;\n this.#abort.abort();\n try {\n this.#owner.releasePointerCapture?.(this.#pointerId);\n } catch {\n // Losing capture because the owner detached is already an ended session.\n }\n this.#handlers.end?.(kind);\n }\n\n #owns(event: PointerEvent): boolean {\n return this.#active && event.pointerId === this.#pointerId;\n }\n\n readonly #onMove = (event: PointerEvent): void => {\n if (this.#owns(event)) this.#handlers.move(event);\n };\n\n readonly #onEndEvent = (event: PointerEvent): void => {\n if (this.#owns(event)) this.#finish(event.type === \"pointerup\" ? \"up\" : \"cancel\");\n };\n}\n","/**\n * Range normalization shared by the value-bearing controllers (progress, meter,\n * slider, range-slider).\n *\n * Each of them publishes \"where the value sits inside `[min, max]`\" as a CSS\n * custom property the consumer multiplies a track by, and each has to answer the\n * same degenerate cases: empty and inverted ranges cannot express progress, and\n * malformed Number Values can produce `NaN`. Keeping the rule in one place is\n * what makes those answers identical across the four.\n */\n\n/**\n * Fraction of `[min, max]` that `value` occupies, always within `[0, 1]`.\n *\n * `value` is clamped into the range first, so a value outside it reports a full\n * or empty track rather than pushing the fraction past the ends.\n *\n * An empty, inverted, or non-numeric range yields `0`. That is a deliberate\n * floor rather than a computed result: `min === max` would produce `NaN`, and\n * `min > max` would report a full track for a value that is really out of range.\n * Non-finite results are floored for the same reason. These results reach\n * assistive tech, because the same fraction drives the percentage substituted\n * into `aria-valuetext`.\n */\nexport function rangeFraction(value: number, min: number, max: number): number {\n const span = max - min;\n if (!(span > 0)) return 0;\n\n const clamped = Math.min(max, Math.max(min, value));\n let fraction: number;\n if (Number.isFinite(span)) {\n fraction = (clamped - min) / span;\n } else {\n // Scaling preserves the ratio when two finite endpoints straddle zero so\n // widely that their subtraction overflows to Infinity.\n const scale = Math.max(Math.abs(min), Math.abs(max));\n fraction = (clamped / scale - min / scale) / (max / scale - min / scale);\n }\n\n if (!Number.isFinite(fraction)) return 0;\n return Math.min(1, Math.max(0, fraction));\n}\n","/** Configuration for a value constrained to a stepped numeric range. */\nexport interface SteppedRange {\n /** Inclusive lower endpoint. May be infinite for an unbounded control. */\n readonly min: number;\n /** Inclusive upper endpoint. May be infinite for an unbounded control. */\n readonly max: number;\n /** Requested step. Non-finite and non-positive values fall back to `1`. */\n readonly step: number;\n /** Step-grid origin. Defaults to a finite `min`, otherwise `0`. */\n readonly base?: number;\n}\n\n/** The positive finite step used at runtime and by keyboard stepping. */\nexport function effectiveStep(step: number): number {\n return Number.isFinite(step) && step > 0 ? step : 1;\n}\n\n/**\n * Clamps a raw value and selects its nearest allowed value.\n *\n * The allowed set is the step grid plus each finite range endpoint. Keeping the\n * endpoints in that set makes an authored `aria-valuemin`/`aria-valuemax`\n * truthful even when the upper endpoint is not aligned to the grid. A value\n * exactly between two allowed values resolves upward.\n */\nexport function snapSteppedValue(raw: number, range: SteppedRange): number {\n if (!(range.min <= range.max)) return finiteFallback(range.min, range.max);\n\n const input = Number.isNaN(raw) ? finiteFallback(range.min, range.max) : raw;\n const clamped = Math.min(range.max, Math.max(range.min, input));\n const step = effectiveStep(range.step);\n const base = stepBase(range);\n const candidates: number[] = [];\n\n if (Number.isFinite(range.min)) candidates.push(range.min);\n if (Number.isFinite(range.max)) candidates.push(range.max);\n\n const gridPosition = (clamped - base) / step;\n if (Number.isFinite(gridPosition)) {\n addGridCandidate(candidates, Math.floor(gridPosition), range, base, step);\n addGridCandidate(candidates, Math.ceil(gridPosition), range, base, step);\n }\n\n if (candidates.length === 0) return clamped;\n let nearest = candidates[0] as number;\n let nearestDistance = Math.abs(clamped - nearest);\n for (const candidate of candidates.slice(1)) {\n const distance = Math.abs(clamped - candidate);\n if (\n distance < nearestDistance ||\n (nearlyEqual(distance, nearestDistance) && candidate > nearest)\n ) {\n nearest = candidate;\n nearestDistance = distance;\n }\n }\n return nearest;\n}\n\n/**\n * Moves through the ordered allowed-value set by an integer number of steps.\n *\n * This differs from adding `step * count` and snapping afterward at an\n * off-grid endpoint: with `max=94, step=10`, one decrement from `94` must land\n * on `90`, and one increment from `90` must reach the advertised maximum `94`.\n */\nexport function stepSteppedValue(current: number, count: number, range: SteppedRange): number {\n const value = snapSteppedValue(current, range);\n const distance = Math.abs(Math.trunc(count));\n if (!Number.isFinite(distance) || distance === 0) return value;\n const direction = Math.sign(count);\n const adjacent = adjacentSteppedValue(value, direction, range);\n\n // The first move accounts for a possibly off-grid endpoint. From there a\n // direct grid jump is equivalent to repeated adjacency, and avoids work that\n // grows with Page-step magnitudes or programmatic counts.\n const raw = adjacent + direction * (distance - 1) * effectiveStep(range.step);\n return snapSteppedValue(raw, range);\n}\n\n/** Returns the next member of the ordered endpoint-plus-grid set. */\nfunction adjacentSteppedValue(current: number, direction: number, range: SteppedRange): number {\n const step = effectiveStep(range.step);\n const base = stepBase(range);\n const candidates: number[] = [];\n\n if (direction > 0) {\n const position = (current - base) / step;\n if (Number.isFinite(position)) {\n let gridIndex = Math.floor(position) + 1;\n let candidate = cleanGridValue(base + gridIndex * step, base, step);\n if (candidate < current || nearlyEqual(candidate, current)) {\n gridIndex += 1;\n candidate = cleanGridValue(base + gridIndex * step, base, step);\n }\n if (\n candidate > current &&\n !nearlyEqual(candidate, current) &&\n within(candidate, range.min, range.max)\n ) {\n candidates.push(clamp(candidate, range));\n }\n }\n return clamp(Math.min(...candidates), range);\n }\n\n const position = (current - base) / step;\n if (Number.isFinite(position)) {\n let gridIndex = Math.ceil(position) - 1;\n let candidate = cleanGridValue(base + gridIndex * step, base, step);\n if (candidate > current || nearlyEqual(candidate, current)) {\n gridIndex -= 1;\n candidate = cleanGridValue(base + gridIndex * step, base, step);\n }\n if (\n candidate < current &&\n !nearlyEqual(candidate, current) &&\n within(candidate, range.min, range.max)\n ) {\n candidates.push(clamp(candidate, range));\n }\n }\n return clamp(Math.max(...candidates), range);\n}\n\n/** Adds one grid value when it falls inside the inclusive range. */\nfunction addGridCandidate(\n candidates: number[],\n index: number,\n range: SteppedRange,\n base: number,\n step: number,\n): void {\n const candidate = cleanGridValue(base + index * step, base, step);\n if (within(candidate, range.min, range.max)) candidates.push(clamp(candidate, range));\n}\n\n/** A finite authored base wins; otherwise the finite lower bound or zero does. */\nfunction stepBase(range: SteppedRange): number {\n if (range.base !== undefined && Number.isFinite(range.base)) return range.base;\n return Number.isFinite(range.min) ? range.min : 0;\n}\n\n/** Removes binary noise without discarding significant integer-place digits. */\nfunction cleanGridValue(value: number, base: number, step: number): number {\n const precision = Math.max(decimalPlaces(base), decimalPlaces(step));\n // `toFixed` accepts at most 100 fractional digits. Below that limit it rounds\n // according to the authored grid precision rather than an arbitrary total\n // significant-digit count, which keeps unit steps distinct at large bases.\n return precision <= 100 ? Number(value.toFixed(precision)) : value;\n}\n\n/** Number of fractional decimal places represented by a finite JS number. */\nfunction decimalPlaces(value: number): number {\n const [coefficient = \"\", exponentText] = Math.abs(value).toString().toLowerCase().split(\"e\");\n const fractionLength = coefficient.split(\".\")[1]?.length ?? 0;\n const exponent = exponentText === undefined ? 0 : Number(exponentText);\n return Math.max(0, fractionLength - exponent);\n}\n\n/** Inclusive range check tolerant only of arithmetic noise at an endpoint. */\nfunction within(value: number, min: number, max: number): boolean {\n return (value > min || nearlyEqual(value, min)) && (value < max || nearlyEqual(value, max));\n}\n\n/** Clamps a candidate whose only overshoot may be floating-point noise. */\nfunction clamp(value: number, range: SteppedRange): number {\n return Math.min(range.max, Math.max(range.min, value));\n}\n\n/** Relative comparison used only to collapse arithmetic noise, not real steps. */\nfunction nearlyEqual(left: number, right: number): boolean {\n const scale = Math.max(Math.abs(left), Math.abs(right));\n return (\n Number.isFinite(left) &&\n Number.isFinite(right) &&\n Math.abs(left - right) <= Number.EPSILON * scale\n );\n}\n\n/** Stable fallback for malformed ranges or `NaN` input. */\nfunction finiteFallback(min: number, max: number): number {\n if (Number.isFinite(min)) return min;\n if (Number.isFinite(max)) return max;\n return 0;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord, logicalArrowKey } from \"../utils/arrow_step\";\nimport { commitField, writeField } from \"../utils/field_mirror\";\nimport { isRtl } from \"../utils/logical_scroll\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { OwnedPointerSession } from \"../utils/owned_pointer_session\";\nimport { rangeFraction } from \"../utils/range\";\nimport { snapSteppedValue, stepSteppedValue } from \"../utils/stepped_value\";\n\n/** Name of the CSS custom property exposing the thumb position (0..1). */\nconst FRACTION_PROPERTY = \"--stimeo--slider-fraction\";\n\n/**\n * Headless, accessible slider (single-thumb range) behavior.\n *\n * Markup contract (identifier: `stimeo--slider`):\n * <div data-controller=\"stimeo--slider\"\n * data-stimeo--slider-min-value=\"0\"\n * data-stimeo--slider-max-value=\"100\"\n * data-stimeo--slider-step-value=\"1\"\n * data-stimeo--slider-value-value=\"40\">\n * <input type=\"hidden\" name=\"volume\" data-stimeo--slider-target=\"field\" />\n * <div data-stimeo--slider-target=\"track\"\n * data-action=\"pointerdown->stimeo--slider#onPointerDown\">\n * <div data-stimeo--slider-target=\"thumb\" role=\"slider\" tabindex=\"0\" aria-label=\"Volume\"\n * aria-valuemin=\"0\" aria-valuemax=\"100\" aria-valuenow=\"40\"\n * data-action=\"keydown->stimeo--slider#onKeydown\"></div>\n * </div>\n * </div>\n *\n * Implements the WAI-ARIA APG **Slider** pattern. The current value is exposed\n * to assistive tech via `aria-valuenow`/`aria-valuemin`/`aria-valuemax` on the\n * thumb, and to the consumer's CSS via the `--stimeo--slider-fraction` custom\n * property (a number in `[0, 1]`) set on the controller element — the library\n * positions nothing itself.\n *\n * `change` dispatches `{ value: number }`; `reconcile` dispatches `{ value: number }`.\n *\n * The Values are inputs. A declared `value` outside `[min, max]` or off the step\n * grid stays in its attribute as the page wrote it; the thumb's ARIA, the\n * fraction and the field publish the normalized value instead, and only a move\n * the user makes writes `value`. `change` reports a move the user made that left\n * the value somewhere other than the value last published. When a Value the page\n * changes at runtime — a Turbo morph or application code — moves the published\n * value, `reconcile` reports it once per batch with the same detail, so a\n * consumer can tell its user's move from the page's. Connecting reports\n * neither. A move handled before a page write is repainted reads the written\n * value, so its `change` covers the write as well, and a move that ends on the\n * value last published reports nothing. An event dispatched from script runs\n * every listener with no microtask between them, so a write made just before\n * it, or by a listener that runs ahead of the slider, is handled that way. An\n * event the browser dispatches runs microtasks between the listeners it calls\n * separately, so a write made by one called ahead of the slider's — a capture\n * listener on an ancestor or on `document`, a `:capture` action, or a listener\n * added to the thumb or the track before the slider's action was bound — is\n * repainted, and reported as `reconcile`, before the move is measured from it.\n * Stimulus calls the actions an element declares for one event and one set of\n * listener options from a single listener, in declaration order, so a write\n * made by an action declared before the slider's own on the thumb or the track\n * is handled like a write within an event dispatched from script.\n *\n * The optional `field` target mirrors the normalized value so the slider can be\n * submitted and read server-side. A value the user moved emits a native\n * bubbling `change` from that field, the way a form control does, so\n * `stimeo--auto-submit` and form-level validation hear it. The mirror is\n * refreshed silently on connect, on a replacement field, and whenever a morph\n * or application code writes a Value.\n *\n * @remarks\n * Behavior only. The consumer owns all layout (e.g. positioning the thumb from\n * the fraction). Only the horizontal orientation is handled.\n *\n * Behavior provided:\n * - `ArrowRight`/`ArrowUp` increase and `ArrowLeft`/`ArrowDown` decrease by one\n * step; `Home`/`End` jump to the min/max; `PageUp`/`PageDown` move by ten steps.\n * - Pointer press/drag on the track sets the value from the pointer position.\n * - `step` must be finite and positive; invalid runtime input falls back to `1`.\n * Finite endpoints remain allowed even when they do not align to the step grid.\n *\n * The fraction is a value ratio, not a position, so only the consumer knows\n * whether their track mirrors under RTL. Set `logicalTrack` to declare that it\n * does: the pointer mapping and the horizontal arrow pair then follow the\n * writing direction. Left unset, nothing here reads `direction`.\n */\nexport class SliderController extends Controller<HTMLElement> {\n static override targets = [\"track\", \"thumb\", \"field\"];\n static override values = {\n min: { type: Number, default: 0 },\n max: { type: Number, default: 100 },\n step: { type: Number, default: 1 },\n value: { type: Number, default: 0 },\n logicalTrack: { type: Boolean, default: false },\n };\n static actions = [\"onKeydown\", \"onPointerDown\"] as const;\n static events = [\"change\", \"reconcile\"] as const;\n\n declare readonly trackTarget: HTMLElement;\n declare readonly thumbTarget: HTMLElement;\n declare readonly fieldTarget: HTMLInputElement;\n declare readonly hasTrackTarget: boolean;\n declare readonly hasThumbTarget: boolean;\n declare readonly hasFieldTarget: boolean;\n declare minValue: number;\n declare maxValue: number;\n declare stepValue: number;\n declare valueValue: number;\n declare logicalTrackValue: boolean;\n\n /** One initiating pointer owns each live drag and its stable target snapshot. */\n #drag: SliderDrag | null = null;\n\n /**\n * The value last published: taken on connect, then moved by each user commit\n * and by each repaint that reports a page-driven move.\n */\n #settled = 0;\n\n /** Collapses a morph that swaps several render Values into one repaint. */\n readonly #repaint = new MicrotaskCoalescer(() => this.#render());\n\n /** Whether the consumer declared a mirroring track and the direction mirrors it. */\n get #mirrored(): boolean {\n return this.logicalTrackValue && isRtl(this.element);\n }\n\n /**\n * Renders the normalized value as the starting position without writing it\n * back, and takes it as the baseline, so connecting reports nothing.\n */\n override connect(): void {\n this.#repaint.activate();\n this.#settled = this.#currentValue();\n this.#render();\n }\n\n /** Cancels any active pointer drag so document listeners never leak. */\n override disconnect(): void {\n this.#repaint.cancel();\n this.#endDrag();\n }\n\n /** Repaints a minimum changed by application code or a Turbo morph. */\n minValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints a maximum changed by application code or a Turbo morph. */\n maxValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints a step changed by application code or a Turbo morph. */\n stepValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Repaints a value changed by application code or a Turbo morph. */\n valueValueChanged(): void {\n this.#repaint.schedule();\n }\n\n /** Hydrates a thumb inserted or replaced at runtime with the current ARIA state. */\n thumbTargetConnected(thumb: HTMLElement): void {\n const value = this.#currentValue();\n this.#renderThumb(thumb, value);\n this.#renderFraction(value);\n if (this.#drag && this.#drag.thumb === null) {\n this.#drag.thumb = thumb;\n thumb.focus();\n }\n this.#repaint.schedule();\n }\n\n /** Fills a form field inserted or replaced at runtime on the next repaint. */\n fieldTargetConnected(): void {\n this.#repaint.schedule();\n }\n\n /** Drops the stale focus owner while allowing a live track gesture to continue. */\n thumbTargetDisconnected(thumb: HTMLElement): void {\n if (this.#drag?.thumb === thumb) this.#drag.thumb = null;\n }\n\n /** Ends a gesture whose geometry target disappeared or ceased being a target. */\n trackTargetDisconnected(track: HTMLElement): void {\n if (this.#drag?.track === track) this.#endDrag();\n }\n\n /** Handles keyboard stepping per the APG slider model. */\n onKeydown(event: KeyboardEvent): void {\n if (isReservedArrowChord(event)) return;\n let next: number | null = null;\n // Stepping snaps the declaration onto the value it publishes before moving.\n const declared = this.valueValue;\n const range = this.#steppedRange;\n // On a mirrored track the greater value sits at the visual left, so the\n // horizontal pair trades places; the vertical pair passes through.\n switch (this.#mirrored ? logicalArrowKey(event.key, this.element) : event.key) {\n case \"ArrowRight\":\n case \"ArrowUp\":\n next = stepSteppedValue(declared, 1, range);\n break;\n case \"ArrowLeft\":\n case \"ArrowDown\":\n next = stepSteppedValue(declared, -1, range);\n break;\n case \"PageUp\":\n next = stepSteppedValue(declared, 10, range);\n break;\n case \"PageDown\":\n next = stepSteppedValue(declared, -10, range);\n break;\n case \"Home\":\n next = this.minValue;\n break;\n case \"End\":\n next = this.maxValue;\n break;\n default:\n return;\n }\n event.preventDefault();\n this.#commit(next);\n }\n\n /** Begins a pointer drag: sets the value and tracks subsequent movement. */\n onPointerDown(event: PointerEvent): void {\n if (event.button !== 0 || this.#drag || !this.hasTrackTarget || !this.hasThumbTarget) return;\n const track = this.trackTarget;\n const thumb = this.thumbTarget;\n // Resolve the direction once for the whole gesture: reading it per move\n // would query computed style on every frame, and a drag that flipped\n // mid-gesture would be incoherent anyway.\n const mirrored = this.#mirrored;\n const value = this.#valueFromClientX(event.clientX, mirrored, track);\n if (value === null) return;\n event.preventDefault();\n this.#commit(value);\n thumb.focus();\n\n const drag: SliderDrag = { pointer: null, track, thumb };\n drag.pointer = new OwnedPointerSession(event, track, {\n move: (move) => {\n if (!track.isConnected) {\n this.#endDrag();\n return;\n }\n const moved = this.#valueFromClientX(move.clientX, mirrored, track);\n if (moved !== null) this.#commit(moved);\n },\n end: () => {\n if (this.#drag === drag) this.#drag = null;\n },\n });\n this.#drag = drag;\n }\n\n /** Maps a pointer X coordinate to a raw value using a stable track snapshot. */\n #valueFromClientX(clientX: number, mirrored: boolean, track: HTMLElement): number | null {\n const rect = track.getBoundingClientRect();\n if (rect.width === 0) return null;\n const offset = (clientX - rect.left) / rect.width;\n const fraction = mirrored ? 1 - offset : offset;\n return this.minValue + fraction * (this.maxValue - this.minValue);\n }\n\n /**\n * Stores the normalized value the user moved to, renders it synchronously for\n * responsive input, and reports it as `change` when it differs from the value\n * last published. The comparison is with the value last published, not with\n * the value the move started from, so a page write no repaint has published\n * yet is reported once, as this change, and a move that ends where the value\n * was last published reports nothing. The baseline moves before either report\n * goes out, so the repaint the Value write schedules — and any move a\n * subscriber makes while the report is dispatched — is measured from this\n * value.\n */\n #commit(raw: number): void {\n const value = snapSteppedValue(raw, this.#steppedRange);\n const reported = this.#settled;\n this.#settled = value;\n if (!Object.is(this.valueValue, value)) this.valueValue = value;\n this.#renderValue(value);\n this.#mirrorField(value, true);\n if (value !== reported) this.dispatch(\"change\", { detail: { value } });\n }\n\n /** Mirrors `value` into the optional form field, reporting only a user's move. */\n #mirrorField(value: number, notify: boolean): void {\n if (!this.hasFieldTarget) return;\n if (writeField(this.fieldTarget, String(value)) && notify) commitField(this.fieldTarget);\n }\n\n /**\n * Reflects the normalized current Value without writing it back. A published\n * value that moved from the last one is reported once as `reconcile`; the\n * field follows without a native `change`.\n *\n * @stimeoRenderRoot\n */\n #render(): void {\n const value = this.#currentValue();\n this.#renderValue(value);\n this.#mirrorField(value, false);\n if (value === this.#settled) return;\n this.#settled = value;\n this.dispatch(\"reconcile\", { detail: { value } });\n }\n\n /** Reflects one normalized value on the current target and CSS output. */\n #renderValue(value: number): void {\n if (this.hasThumbTarget) {\n this.#renderThumb(this.thumbTarget, value);\n }\n this.#renderFraction(value);\n }\n\n /** Writes only ARIA values that differ, including on a replacement target. */\n #renderThumb(thumb: HTMLElement, value: number): void {\n const attributes = {\n \"aria-valuemin\": String(this.minValue),\n \"aria-valuemax\": String(this.maxValue),\n \"aria-valuenow\": String(value),\n };\n for (const [name, next] of Object.entries(attributes)) {\n if (thumb.getAttribute(name) !== next) thumb.setAttribute(name, next);\n }\n }\n\n /** Writes the behavior-only positioning hook only when its value changed. */\n #renderFraction(value: number): void {\n const fraction = rangeFraction(value, this.minValue, this.maxValue);\n const next = String(fraction);\n if (this.element.style.getPropertyValue(FRACTION_PROPERTY) !== next) {\n this.element.style.setProperty(FRACTION_PROPERTY, next);\n }\n }\n\n /** Current normalized value derived from the live declarative inputs. */\n #currentValue(): number {\n return snapSteppedValue(this.valueValue, this.#steppedRange);\n }\n\n /** Shared range configuration; finite endpoints remain allowed off the grid. */\n get #steppedRange() {\n return { min: this.minValue, max: this.maxValue, step: this.stepValue };\n }\n\n /** Ends the current pointer session without dispatching another change. */\n #endDrag(): void {\n const drag = this.#drag;\n this.#drag = null;\n drag?.pointer?.end();\n }\n}\n\n/** Stable DOM and gesture state owned for the duration of one pointer drag. */\ninterface SliderDrag {\n pointer: OwnedPointerSession | null;\n readonly track: HTMLElement;\n thumb: HTMLElement | null;\n}\n"]}
@@ -22,6 +22,48 @@ function validSelector(element, raw, fallback) {
22
22
  );
23
23
  }
24
24
 
25
+ // src/utils/frame_coalescer.ts
26
+ var FrameCoalescer = class {
27
+ #frame = null;
28
+ /**
29
+ * Runs `run` on the next frame, unless a frame is already pending — the first
30
+ * request of a burst wins and the rest are dropped. The pending frame is
31
+ * released before `run`, so `run` may request the next one.
32
+ */
33
+ schedule(run) {
34
+ if (this.#frame !== null) return;
35
+ this.#frame = requestAnimationFrame(() => {
36
+ this.#frame = null;
37
+ run();
38
+ });
39
+ }
40
+ /**
41
+ * Drops the pending frame, and reaches the platform only when there is one.
42
+ *
43
+ * There is no handle value that stands for "nothing pending":
44
+ * `cancelAnimationFrame` takes an `unsigned long`, so a negative placeholder
45
+ * arrives as a large positive number that the same allocator can hand out, and
46
+ * an idle cancel would then drop a frame belonging to someone else.
47
+ */
48
+ cancel() {
49
+ if (this.#frame === null) return;
50
+ cancelAnimationFrame(this.#frame);
51
+ this.#frame = null;
52
+ }
53
+ };
54
+
55
+ // src/utils/scroll_source.ts
56
+ function resolveScrollContainer(selector) {
57
+ const match = selector ? document.querySelector(selector) : null;
58
+ return match instanceof HTMLElement ? match : null;
59
+ }
60
+ function resolveScrollSource(selector) {
61
+ return resolveScrollContainer(selector) ?? window;
62
+ }
63
+ function scrollOffset(source) {
64
+ return source === window ? window.scrollY ?? window.pageYOffset ?? 0 : source.scrollTop;
65
+ }
66
+
25
67
  // src/controllers/smart_sticky_header_controller.ts
26
68
  var DEFAULT_OFFSET = 80;
27
69
  var SmartStickyHeaderController = class extends Controller {
@@ -32,7 +74,8 @@ var SmartStickyHeaderController = class extends Controller {
32
74
  };
33
75
  static events = ["change"];
34
76
  #connected = false;
35
- #frame = null;
77
+ /** Coalesces scroll bursts into one measurement per frame. */
78
+ #frames = new FrameCoalescer();
36
79
  /** The scroll source resolved at connect — disconnect must unbind the SAME node. */
37
80
  #scrollerEl = window;
38
81
  /** The validated `containerSelector`, or `""` when the declaration cannot be parsed. */
@@ -49,13 +92,7 @@ var SmartStickyHeaderController = class extends Controller {
49
92
  get #offset() {
50
93
  return Number.isFinite(this.offsetValue) ? this.offsetValue : DEFAULT_OFFSET;
51
94
  }
52
- #onScroll = () => {
53
- if (this.#frame !== null) return;
54
- this.#frame = requestAnimationFrame(() => {
55
- this.#frame = null;
56
- this.#measure();
57
- });
58
- };
95
+ #onScroll = () => this.#frames.schedule(() => this.#measure());
59
96
  /**
60
97
  * Focus inside a hidden header must reveal it (WCAG 2.4.7 / 2.4.11); the
61
98
  * hold while focus *stays* inside is the `#apply` hide invariant.
@@ -71,8 +108,8 @@ var SmartStickyHeaderController = class extends Controller {
71
108
  }
72
109
  connect() {
73
110
  this.#hidden = null;
74
- this.#scrollerEl = this.#resolveScroller();
75
- this.#lastY = this.#scrollY;
111
+ this.#scrollerEl = resolveScrollSource(this.#containerSelector);
112
+ this.#lastY = scrollOffset(this.#scrollerEl);
76
113
  this.#scrollerEl.addEventListener("scroll", this.#onScroll, { passive: true });
77
114
  this.element.addEventListener("focusin", this.#onFocusin);
78
115
  this.#apply(false, false);
@@ -82,33 +119,30 @@ var SmartStickyHeaderController = class extends Controller {
82
119
  this.#connected = false;
83
120
  this.#scrollerEl.removeEventListener("scroll", this.#onScroll);
84
121
  this.element.removeEventListener("focusin", this.#onFocusin);
85
- if (this.#frame !== null) cancelAnimationFrame(this.#frame);
86
- this.#frame = null;
87
- }
88
- /** Resolves the scroll source: the `containerSelector` match, else the window. */
89
- #resolveScroller() {
90
- if (this.#containerSelector) {
91
- const container = document.querySelector(this.#containerSelector);
92
- if (container) return container;
93
- }
94
- return window;
95
- }
96
- get #scrollY() {
97
- const scroller = this.#scrollerEl;
98
- return scroller === window ? window.scrollY : scroller.scrollTop;
122
+ this.#frames.cancel();
99
123
  }
124
+ /** @stimeoRenderRoot */
100
125
  #measure() {
101
- const y = this.#scrollY;
126
+ const y = scrollOffset(this.#scrollerEl);
102
127
  if (y <= this.#offset) {
103
128
  this.#lastY = y;
104
129
  this.#apply(false);
105
130
  return;
106
131
  }
107
132
  const delta = y - this.#lastY;
108
- if (Math.abs(delta) < this.toleranceValue) return;
133
+ if (this.#isJitter(delta)) return;
109
134
  this.#lastY = y;
110
135
  this.#apply(delta > 0);
111
136
  }
137
+ /**
138
+ * Whether one scroll step is too small to act on.
139
+ *
140
+ * @stimeoRuntimeOnly `tolerance` is the allowance one scroll step is compared against; the
141
+ * header's state at rest does not depend on it.
142
+ */
143
+ #isJitter(delta) {
144
+ return Math.abs(delta) < this.toleranceValue;
145
+ }
112
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  /**
113
147
  * Reflects the state onto the hook and emits `change` on transitions.
114
148
  *
@@ -1 +1 @@
1
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Parsing here, once, in\n * the `<name>ValueChanged` callback keeps the failure local to the declaration:\n * an unreadable value falls back to its default, the element stays alive, and\n * the hot path only ever receives a value that parsed.\n *\n * Which default a broken declaration falls back to is the caller's contract, so\n * every reader takes (or returns) the fallback rather than choosing one.\n */\n\n/**\n * The result of `parse(raw)`, or `fallback` when `parse` throws.\n *\n * Any exception counts as \"does not parse\": the parsers these Values feed\n * (`RegExp`, `JSON.parse`, the selector engine) all report a malformed input by\n * throwing, and none of them throws for another reason.\n */\nexport function parseDeclared<T>(raw: string, parse: (raw: string) => T, fallback: T): T {\n try {\n return parse(raw);\n } catch {\n return fallback;\n }\n}\n\n/** What {@link validSelector} needs of the element it probes with. */\nexport interface SelectorProbe {\n matches(selector: string): boolean;\n}\n\n/**\n * `raw` when it is a non-empty selector the DOM accepts, otherwise `fallback`.\n *\n * `element.matches` is the probe: the engine parses the selector and throws for\n * one it cannot read. Whether the selector actually matches `element` plays no\n * part, so a selector aimed at another element still passes.\n *\n * The parameter names the one method the probe uses rather than `Element`, so\n * this module carries no DOM type and the readers below stay importable from\n * the Node-side Inspector, which checks the same declarations statically.\n */\nexport function validSelector(element: SelectorProbe, raw: string, fallback: string): string {\n if (raw.length === 0) return fallback;\n return parseDeclared(\n raw,\n (selector) => {\n element.matches(selector);\n return selector;\n },\n fallback,\n );\n}\n\n/** How `compileRegExp` wraps a source before compiling it. */\nexport type RegExpAnchor = \"none\" | \"exact\";\n\n/**\n * `source` compiled as a `RegExp`, or `null` when it does not compile.\n *\n * `\"exact\"` wraps the source as `^(?:source)$`, so the whole input has to match\n * and an alternation inside the source cannot escape the anchors. The source is\n * compiled on its own first, because an unbalanced source can be made to parse\n * by the wrapper's own parentheses — `0)|(1` becomes `^(?:0)|(1)$` — which would\n * accept a declaration that is not a regular expression and leave half of it\n * outside the anchors. The default that replaces a broken source is the\n * caller's, so `null` is returned rather than a fallback pattern.\n */\nexport function compileRegExp(source: string, anchor: RegExpAnchor = \"none\"): RegExp | null {\n return parseDeclared(\n source,\n (text) => {\n const bare = new RegExp(text);\n return anchor === \"exact\" ? new RegExp(`^(?:${text})$`) : bare;\n },\n null,\n );\n}\n\n/**\n * The JSON object `raw` declares, or `null` when the text does not parse or\n * parses to something other than a plain object (`null`, an array, a scalar).\n * Values are returned as parsed; narrowing them is the caller's contract.\n */\nexport function parseJsonObject(raw: string): Record<string, unknown> | null {\n const parsed = parseDeclared<unknown>(raw, (text) => JSON.parse(text), null);\n if (parsed === null || typeof parsed !== \"object\" || Array.isArray(parsed)) return null;\n return parsed as Record<string, unknown>;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { validSelector } from \"../utils/declared_value\";\n\n/** The depth that never hides, used when `offset` is not a finite number. */\nconst DEFAULT_OFFSET = 80;\n\n/**\n * Headless **smart sticky header**: hides the header on scroll-down and\n * reveals it on scroll-up, published as a `data-header-hidden` hook the\n * consumer's CSS translates away (`stimeo--sticky-observer` detects *stuck*,\n * but has no direction sense; this adds it). Core (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--smart-sticky-header`):\n * <header data-controller=\"stimeo--smart-sticky-header\"\n * style=\"position: sticky; top: 0;\">…</header>\n *\n * The scroll source is the window by default; inside an overflow container,\n * point `containerSelector` at it (the header usually sits inside it too). A\n * declaration that cannot be parsed as a selector reads as the window, so a\n * typo costs the container binding rather than the whole header.\n * <!-- [data-header-hidden=\"true\"] { transform: translateY(-100%); } -->\n *\n * Scrolling down past `offset` px sets `data-header-hidden=\"true\"`, and a\n * scroll-up beyond the `tolerance` jitter guard reveals it again. Within the\n * `offset` zone the header is always revealed, decided ahead of that jitter\n * guard: a header stranded off-screen near the top cannot be scrolled back\n * into view. Focus reaching the header always reveals it, and while focus\n * stays inside the header a scroll-down never hides it — a keyboard user must\n * be able to see where focus went AND keep seeing the element that owns it\n * (WCAG 2.4.7 / 2.4.11).\n *\n * `change` dispatches `{ hidden }` on transitions only: the reflection\n * `connect()` performs is the current state rather than a change.\n *\n * @remarks\n * Behavior only — `position: sticky`, the translate animation, and\n * reduced-motion handling are the consumer's CSS (`prefers-reduced-motion`\n * should disable the transition, not the behavior). Scroll work is\n * rAF-throttled; listeners and any pending frame are released on\n * `disconnect()`, and `connect()` resets the transient hook (a Turbo cache\n * snapshot must not restore a hidden header at scroll top).\n */\nexport class SmartStickyHeaderController extends Controller<HTMLElement> {\n static override values = {\n containerSelector: { type: String, default: \"\" },\n offset: { type: Number, default: DEFAULT_OFFSET },\n tolerance: { type: Number, default: 4 },\n };\n static events = [\"change\"] as const;\n\n declare containerSelectorValue: string;\n declare offsetValue: number;\n declare toleranceValue: number;\n\n #connected = false;\n #frame: number | null = null;\n /** The scroll source resolved at connect — disconnect must unbind the SAME node. */\n #scrollerEl: HTMLElement | Window = window;\n /** The validated `containerSelector`, or `\"\"` when the declaration cannot be parsed. */\n #containerSelector = \"\";\n #lastY = 0;\n /** Last published state, so `change` fires only on transitions. */\n #hidden: boolean | null = null;\n\n /**\n * The depth that never hides. A declaration that is not a finite number reads\n * as the default, so the comparison path never sees `NaN` — which would\n * answer `false` to every comparison and hide the header inside the very\n * zone the value exists to protect.\n */\n get #offset(): number {\n return Number.isFinite(this.offsetValue) ? this.offsetValue : DEFAULT_OFFSET;\n }\n\n readonly #onScroll = (): void => {\n if (this.#frame !== null) return;\n this.#frame = requestAnimationFrame(() => {\n this.#frame = null;\n this.#measure();\n });\n };\n\n /**\n * Focus inside a hidden header must reveal it (WCAG 2.4.7 / 2.4.11); the\n * hold while focus *stays* inside is the `#apply` hide invariant.\n */\n readonly #onFocusin = (): void => this.#apply(false);\n\n /** Validates `containerSelector` once so connect never parses a selector that throws. */\n containerSelectorValueChanged(): void {\n this.#containerSelector = validSelector(this.element, this.containerSelectorValue, \"\");\n }\n\n /** Re-decides when application code (or a Turbo morph) changes `offset` at runtime. */\n offsetValueChanged(): void {\n if (this.#connected) this.#measure();\n }\n\n override connect(): void {\n // The hook is scroll-derived: recompute from the live scroll position\n // instead of trusting a cached snapshot (which may say hidden at y=0).\n this.#hidden = null;\n this.#scrollerEl = this.#resolveScroller();\n this.#lastY = this.#scrollY;\n this.#scrollerEl.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n this.#apply(false, false);\n this.#connected = true;\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#scrollerEl.removeEventListener(\"scroll\", this.#onScroll);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n if (this.#frame !== null) cancelAnimationFrame(this.#frame);\n this.#frame = null;\n }\n\n /** Resolves the scroll source: the `containerSelector` match, else the window. */\n #resolveScroller(): HTMLElement | Window {\n if (this.#containerSelector) {\n const container = document.querySelector<HTMLElement>(this.#containerSelector);\n if (container) return container;\n }\n return window;\n }\n\n get #scrollY(): number {\n const scroller = this.#scrollerEl;\n // Identity check, not `instanceof Window` — cross-realm/test DOMs fail it.\n return scroller === window ? window.scrollY : (scroller as HTMLElement).scrollTop;\n }\n\n #measure(): void {\n const y = this.#scrollY;\n // The offset zone decides before the jitter guard: a move small enough to\n // be jitter can still be the one that re-enters the zone, and a header\n // left hidden there cannot be scrolled back into view.\n if (y <= this.#offset) {\n this.#lastY = y;\n this.#apply(false);\n return;\n }\n\n const delta = y - this.#lastY;\n if (Math.abs(delta) < this.toleranceValue) return;\n this.#lastY = y;\n this.#apply(delta > 0);\n }\n\n /**\n * Reflects the state onto the hook and emits `change` on transitions.\n *\n * @param notify - whether a transition announces itself. The reflection\n * `connect()` performs is the current state, not a change.\n */\n #apply(hidden: boolean, notify = true): void {\n // Invariant: a header holding focus is never hidden — `focusin` revealed\n // it, and no transition may slide the focus owner away mid-interaction\n // (WCAG 2.4.7 / 2.4.11). Vetoed here at the single state-transition choke\n // point (not in each caller), so any future hide path — a timer, an\n // action — cannot bypass it. Reveals are never vetoed.\n if (hidden && this.element.contains(document.activeElement)) return;\n if (hidden === this.#hidden) return;\n this.#hidden = hidden;\n this.element.setAttribute(\"data-header-hidden\", hidden ? \"true\" : \"false\");\n if (notify) this.dispatch(\"change\", { detail: { hidden } });\n }\n}\n"]}
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Parsing here, once, in\n * the `<name>ValueChanged` callback keeps the failure local to the declaration:\n * an unreadable value falls back to its default, the element stays alive, and\n * the hot path only ever receives a value that parsed.\n *\n * Which default a broken declaration falls back to is the caller's contract, so\n * every reader takes (or returns) the fallback rather than choosing one.\n */\n\n/**\n * The result of `parse(raw)`, or `fallback` when `parse` throws.\n *\n * Any exception counts as \"does not parse\": the parsers these Values feed\n * (`RegExp`, `JSON.parse`, the selector engine) all report a malformed input by\n * throwing, and none of them throws for another reason.\n */\nexport function parseDeclared<T>(raw: string, parse: (raw: string) => T, fallback: T): T {\n try {\n return parse(raw);\n } catch {\n return fallback;\n }\n}\n\n/** What {@link validSelector} needs of the element it probes with. */\nexport interface SelectorProbe {\n matches(selector: string): boolean;\n}\n\n/**\n * `raw` when it is a non-empty selector the DOM accepts, otherwise `fallback`.\n *\n * `element.matches` is the probe: the engine parses the selector and throws for\n * one it cannot read. Whether the selector actually matches `element` plays no\n * part, so a selector aimed at another element still passes.\n *\n * The parameter names the one method the probe uses rather than `Element`, so\n * this module carries no DOM type and the readers below stay importable from\n * the Node-side Inspector, which checks the same declarations statically.\n */\nexport function validSelector(element: SelectorProbe, raw: string, fallback: string): string {\n if (raw.length === 0) return fallback;\n return parseDeclared(\n raw,\n (selector) => {\n element.matches(selector);\n return selector;\n },\n fallback,\n );\n}\n\n/** How `compileRegExp` wraps a source before compiling it. */\nexport type RegExpAnchor = \"none\" | \"exact\";\n\n/**\n * `source` compiled as a `RegExp`, or `null` when it does not compile.\n *\n * `\"exact\"` wraps the source as `^(?:source)$`, so the whole input has to match\n * and an alternation inside the source cannot escape the anchors. The source is\n * compiled on its own first, because an unbalanced source can be made to parse\n * by the wrapper's own parentheses — `0)|(1` becomes `^(?:0)|(1)$` — which would\n * accept a declaration that is not a regular expression and leave half of it\n * outside the anchors. The default that replaces a broken source is the\n * caller's, so `null` is returned rather than a fallback pattern.\n */\nexport function compileRegExp(source: string, anchor: RegExpAnchor = \"none\"): RegExp | null {\n return parseDeclared(\n source,\n (text) => {\n const bare = new RegExp(text);\n return anchor === \"exact\" ? new RegExp(`^(?:${text})$`) : bare;\n },\n null,\n );\n}\n\n/**\n * The JSON object `raw` declares, or `null` when the text does not parse or\n * parses to something other than a plain object (`null`, an array, a scalar).\n * Values are returned as parsed; narrowing them is the caller's contract.\n */\nexport function parseJsonObject(raw: string): Record<string, unknown> | null {\n const parsed = parseDeclared<unknown>(raw, (text) => JSON.parse(text), null);\n if (parsed === null || typeof parsed !== \"object\" || Array.isArray(parsed)) return null;\n return parsed as Record<string, unknown>;\n}\n","/**\n * Runs one piece of scroll-driven work per animation frame.\n *\n * A `scroll` listener fires many times between two paints, and each firing would\n * measure the same layout. Requesting a frame on the first firing and ignoring\n * the rest until it runs keeps the reads to one per frame; running on the frame\n * — rather than on a timer — keeps the measurement in step with what the reader\n * sees.\n *\n * **The first request of a burst wins.** Work handed in while a frame is already\n * pending is dropped, so a caller that queues a special first pass and then\n * receives scrolls gets that first pass, not the last scroll's.\n *\n * Cancelling drops the pending frame outright, and does nothing at all when none\n * is pending. A frame really is cancelled, so nothing needs a generation to tell\n * a stale callback from a fresh one, and nothing has to be refused before the\n * caller starts listening.\n *\n * Scope is the scheduling only. What to measure stays with the caller.\n *\n * @example\n * ```ts\n * readonly #frames = new FrameCoalescer();\n *\n * readonly #onScroll = (): void => this.#frames.schedule(() => this.#measure());\n *\n * disconnect(): void {\n * this.#frames.cancel();\n * }\n * ```\n */\nexport class FrameCoalescer {\n #frame: number | null = null;\n\n /**\n * Runs `run` on the next frame, unless a frame is already pending — the first\n * request of a burst wins and the rest are dropped. The pending frame is\n * released before `run`, so `run` may request the next one.\n */\n schedule(run: () => void): void {\n if (this.#frame !== null) return;\n this.#frame = requestAnimationFrame(() => {\n this.#frame = null;\n run();\n });\n }\n\n /**\n * Drops the pending frame, and reaches the platform only when there is one.\n *\n * There is no handle value that stands for \"nothing pending\":\n * `cancelAnimationFrame` takes an `unsigned long`, so a negative placeholder\n * arrives as a large positive number that the same allocator can hand out, and\n * an idle cancel would then drop a frame belonging to someone else.\n */\n cancel(): void {\n if (this.#frame === null) return;\n cancelAnimationFrame(this.#frame);\n this.#frame = null;\n }\n}\n","/**\n * What a scroll-driven component listens to and measures: a scroll container\n * somewhere in the page, or the window when nothing names one.\n *\n * A component that reacts to scrolling takes a selector for the container it\n * lives in and falls back to the viewport. Resolving that, and reading how far\n * the result has scrolled, are the same two steps everywhere — and the read is\n * the one that drifts, because the window and an element expose the offset under\n * different names.\n *\n * Resolution only. A selector reaches here already validated, or empty; whether\n * a declaration parses is decided once where it is declared, not on every\n * resolve.\n */\n\n/** A scroll container, or the window. */\nexport type ScrollSource = HTMLElement | Window;\n\n/**\n * The scroll container `selector` names, or `null` for the viewport.\n *\n * `null` covers every way a container can fail to be one: an empty selector, a\n * selector that matches nothing, and a match that is not an `HTMLElement` — an\n * SVG node answers a query but does not scroll.\n *\n * `selector` must be empty or already validated: an unparsable one makes the\n * query throw rather than fall back.\n */\nexport function resolveScrollContainer(selector: string): HTMLElement | null {\n const match = selector ? document.querySelector(selector) : null;\n return match instanceof HTMLElement ? match : null;\n}\n\n/** The scroll source `selector` names: its container, else the window. */\nexport function resolveScrollSource(selector: string): ScrollSource {\n return resolveScrollContainer(selector) ?? window;\n}\n\n/**\n * How far `source` has scrolled vertically.\n *\n * The window is compared by identity rather than with `instanceof`, which a\n * cross-realm or synthetic DOM fails. Its offset is read through the modern name\n * first and the legacy one after, so a runtime that exposes only one still gives\n * a number.\n */\nexport function scrollOffset(source: ScrollSource): number {\n return source === window\n ? (window.scrollY ?? window.pageYOffset ?? 0)\n : (source as HTMLElement).scrollTop;\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { validSelector } from \"../utils/declared_value\";\nimport { FrameCoalescer } from \"../utils/frame_coalescer\";\nimport { resolveScrollSource, scrollOffset } from \"../utils/scroll_source\";\n\n/** The depth that never hides, used when `offset` is not a finite number. */\nconst DEFAULT_OFFSET = 80;\n\n/**\n * Headless **smart sticky header**: hides the header on scroll-down and\n * reveals it on scroll-up, published as a `data-header-hidden` hook the\n * consumer's CSS translates away (`stimeo--sticky-observer` detects *stuck*,\n * but has no direction sense; this adds it). Core (zero dependencies).\n *\n * Markup contract (identifier: `stimeo--smart-sticky-header`):\n * <header data-controller=\"stimeo--smart-sticky-header\"\n * style=\"position: sticky; top: 0;\">…</header>\n *\n * The scroll source is the window by default; inside an overflow container,\n * point `containerSelector` at it (the header usually sits inside it too). A\n * declaration that cannot be parsed as a selector reads as the window, so a\n * typo costs the container binding rather than the whole header.\n * <!-- [data-header-hidden=\"true\"] { transform: translateY(-100%); } -->\n *\n * Scrolling down past `offset` px sets `data-header-hidden=\"true\"`, and a\n * scroll-up beyond the `tolerance` jitter guard reveals it again. Within the\n * `offset` zone the header is always revealed, decided ahead of that jitter\n * guard: a header stranded off-screen near the top cannot be scrolled back\n * into view. Focus reaching the header always reveals it, and while focus\n * stays inside the header a scroll-down never hides it — a keyboard user must\n * be able to see where focus went AND keep seeing the element that owns it\n * (WCAG 2.4.7 / 2.4.11).\n *\n * `change` dispatches `{ hidden }` on transitions only: the reflection\n * `connect()` performs is the current state rather than a change.\n *\n * @remarks\n * Behavior only — `position: sticky`, the translate animation, and\n * reduced-motion handling are the consumer's CSS (`prefers-reduced-motion`\n * should disable the transition, not the behavior). Scroll work is\n * rAF-throttled; listeners and any pending frame are released on\n * `disconnect()`, and `connect()` resets the transient hook (a Turbo cache\n * snapshot must not restore a hidden header at scroll top).\n */\nexport class SmartStickyHeaderController extends Controller<HTMLElement> {\n static override values = {\n containerSelector: { type: String, default: \"\" },\n offset: { type: Number, default: DEFAULT_OFFSET },\n tolerance: { type: Number, default: 4 },\n };\n static events = [\"change\"] as const;\n\n declare containerSelectorValue: string;\n declare offsetValue: number;\n declare toleranceValue: number;\n\n #connected = false;\n /** Coalesces scroll bursts into one measurement per frame. */\n readonly #frames = new FrameCoalescer();\n /** The scroll source resolved at connect — disconnect must unbind the SAME node. */\n #scrollerEl: HTMLElement | Window = window;\n /** The validated `containerSelector`, or `\"\"` when the declaration cannot be parsed. */\n #containerSelector = \"\";\n #lastY = 0;\n /** Last published state, so `change` fires only on transitions. */\n #hidden: boolean | null = null;\n\n /**\n * The depth that never hides. A declaration that is not a finite number reads\n * as the default, so the comparison path never sees `NaN` — which would\n * answer `false` to every comparison and hide the header inside the very\n * zone the value exists to protect.\n */\n get #offset(): number {\n return Number.isFinite(this.offsetValue) ? this.offsetValue : DEFAULT_OFFSET;\n }\n\n readonly #onScroll = (): void => this.#frames.schedule(() => this.#measure());\n\n /**\n * Focus inside a hidden header must reveal it (WCAG 2.4.7 / 2.4.11); the\n * hold while focus *stays* inside is the `#apply` hide invariant.\n */\n readonly #onFocusin = (): void => this.#apply(false);\n\n /** Validates `containerSelector` once so connect never parses a selector that throws. */\n containerSelectorValueChanged(): void {\n this.#containerSelector = validSelector(this.element, this.containerSelectorValue, \"\");\n }\n\n /** Re-decides when application code (or a Turbo morph) changes `offset` at runtime. */\n offsetValueChanged(): void {\n if (this.#connected) this.#measure();\n }\n\n override connect(): void {\n // The hook is scroll-derived: recompute from the live scroll position\n // instead of trusting a cached snapshot (which may say hidden at y=0).\n this.#hidden = null;\n this.#scrollerEl = resolveScrollSource(this.#containerSelector);\n this.#lastY = scrollOffset(this.#scrollerEl);\n this.#scrollerEl.addEventListener(\"scroll\", this.#onScroll, { passive: true });\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n this.#apply(false, false);\n this.#connected = true;\n }\n\n override disconnect(): void {\n this.#connected = false;\n this.#scrollerEl.removeEventListener(\"scroll\", this.#onScroll);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n this.#frames.cancel();\n }\n\n /** @stimeoRenderRoot */\n #measure(): void {\n const y = scrollOffset(this.#scrollerEl);\n // The offset zone decides before the jitter guard: a move small enough to\n // be jitter can still be the one that re-enters the zone, and a header\n // left hidden there cannot be scrolled back into view.\n if (y <= this.#offset) {\n this.#lastY = y;\n this.#apply(false);\n return;\n }\n\n const delta = y - this.#lastY;\n if (this.#isJitter(delta)) return;\n this.#lastY = y;\n this.#apply(delta > 0);\n }\n\n /**\n * Whether one scroll step is too small to act on.\n *\n * @stimeoRuntimeOnly `tolerance` is the allowance one scroll step is compared against; the\n * header's state at rest does not depend on it.\n */\n #isJitter(delta: number): boolean {\n return Math.abs(delta) < this.toleranceValue;\n }\n\n /**\n * Reflects the state onto the hook and emits `change` on transitions.\n *\n * @param notify - whether a transition announces itself. The reflection\n * `connect()` performs is the current state, not a change.\n */\n #apply(hidden: boolean, notify = true): void {\n // Invariant: a header holding focus is never hidden — `focusin` revealed\n // it, and no transition may slide the focus owner away mid-interaction\n // (WCAG 2.4.7 / 2.4.11). Vetoed here at the single state-transition choke\n // point (not in each caller), so any future hide path — a timer, an\n // action — cannot bypass it. Reveals are never vetoed.\n if (hidden && this.element.contains(document.activeElement)) return;\n if (hidden === this.#hidden) return;\n this.#hidden = hidden;\n this.element.setAttribute(\"data-header-hidden\", hidden ? \"true\" : \"false\");\n if (notify) this.dispatch(\"change\", { detail: { hidden } });\n }\n}\n"]}
@@ -57,7 +57,20 @@ var MicrotaskCoalescer = class {
57
57
  }
58
58
  };
59
59
 
60
+ // src/utils/transient_hooks.ts
61
+ var TransientHooks = class {
62
+ #attributes;
63
+ constructor(options) {
64
+ this.#attributes = options.attributes;
65
+ }
66
+ /** Drops the declared hooks from `element`; what it carries besides stays. */
67
+ reset(element) {
68
+ for (const attribute of this.#attributes) element.removeAttribute(attribute);
69
+ }
70
+ };
71
+
60
72
  // src/controllers/sortable_controller.ts
73
+ var TRANSIENT = new TransientHooks({ attributes: ["data-sortable-dragging"] });
61
74
  var SortableController = class extends Controller {
62
75
  static targets = ["list", "item"];
63
76
  static values = {
@@ -72,7 +85,7 @@ var SortableController = class extends Controller {
72
85
  /** Defers the lost-item check to after the mutation batch (see below). */
73
86
  #settle = new MicrotaskCoalescer(() => this.#dropLostSession());
74
87
  connect() {
75
- this.element.removeAttribute("data-sortable-dragging");
88
+ TRANSIENT.reset(this.element);
76
89
  this.#settle.activate();
77
90
  this.element.addEventListener("stimeo--pointer-drag:start", this.#onDragStart);
78
91
  this.element.addEventListener("stimeo--pointer-drag:move", this.#onDragMove);
@@ -295,6 +308,8 @@ var SortableController = class extends Controller {
295
308
  * Only transitions reach here — the pickup, a step that actually changed the
296
309
  * landing slot, and the single end of the session — so a pointer crossing the
297
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  * same slot twice or an arrow clamped at an end stays silent.
311
+ *
312
+ * @stimeoRuntimeOnly The texts word the steps of one reorder, spoken as they happen.
298
313
  */
299
314
  #announce(key, item) {
300
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  const template = this.#announceTemplate(key);
@@ -323,7 +338,7 @@ var SortableController = class extends Controller {
323
338
  }
324
339
  /** The announced item name: the authored override, else its collapsed text. */
325
340
  #nameOf(item) {
326
- const authored = item.getAttribute("data-stimeo--sortable-name");
341
+ const authored = item.getAttribute(`data-${this.identifier}-name`);
327
342
  if (authored) return authored;
328
343
  return (item.textContent ?? "").replace(/\s+/g, " ").trim();
329
344
  }