stimeo-ui 0.14.0 → 0.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +212 -0
- package/README.md +120 -0
- package/dist/cable/index.js +123 -29
- package/dist/cable/index.js.map +1 -1
- package/dist/controllers/accordion_controller.d.ts +30 -3
- package/dist/controllers/accordion_controller.js +98 -9
- package/dist/controllers/accordion_controller.js.map +1 -1
- package/dist/controllers/alert_dialog_controller.d.ts +8 -7
- package/dist/controllers/alert_dialog_controller.js.map +1 -1
- package/dist/controllers/announcer_controller.d.ts +3 -2
- package/dist/controllers/announcer_controller.js +96 -62
- package/dist/controllers/announcer_controller.js.map +1 -1
- package/dist/controllers/auto_submit_controller.js +83 -7
- package/dist/controllers/auto_submit_controller.js.map +1 -1
- package/dist/controllers/avatar_controller.js +1 -1
- package/dist/controllers/avatar_controller.js.map +1 -1
- package/dist/controllers/breadcrumb_controller.d.ts +10 -7
- package/dist/controllers/breadcrumb_controller.js +38 -11
- package/dist/controllers/breadcrumb_controller.js.map +1 -1
- package/dist/controllers/bulk_select_controller.d.ts +4 -4
- package/dist/controllers/bulk_select_controller.js +7 -6
- package/dist/controllers/bulk_select_controller.js.map +1 -1
- package/dist/controllers/calendar_controller.d.ts +101 -23
- package/dist/controllers/calendar_controller.js +340 -123
- package/dist/controllers/calendar_controller.js.map +1 -1
- package/dist/controllers/carousel_controller.d.ts +67 -22
- package/dist/controllers/carousel_controller.js +263 -38
- package/dist/controllers/carousel_controller.js.map +1 -1
- package/dist/controllers/character_counter_controller.d.ts +1 -1
- package/dist/controllers/character_counter_controller.js +40 -2
- package/dist/controllers/character_counter_controller.js.map +1 -1
- package/dist/controllers/checkbox_controller.js +81 -12
- package/dist/controllers/checkbox_controller.js.map +1 -1
- package/dist/controllers/clipboard_controller.d.ts +28 -2
- package/dist/controllers/clipboard_controller.js +63 -5
- package/dist/controllers/clipboard_controller.js.map +1 -1
- package/dist/controllers/collapsible_controller.d.ts +25 -1
- package/dist/controllers/collapsible_controller.js +99 -14
- package/dist/controllers/collapsible_controller.js.map +1 -1
- package/dist/controllers/color_picker_controller.d.ts +29 -8
- package/dist/controllers/color_picker_controller.js +80 -34
- package/dist/controllers/color_picker_controller.js.map +1 -1
- package/dist/controllers/combobox_controller.d.ts +10 -1
- package/dist/controllers/combobox_controller.js +106 -16
- package/dist/controllers/combobox_controller.js.map +1 -1
- package/dist/controllers/command_palette_controller.d.ts +3 -3
- package/dist/controllers/command_palette_controller.js +35 -3
- package/dist/controllers/command_palette_controller.js.map +1 -1
- package/dist/controllers/conditional_fields_controller.js +85 -17
- package/dist/controllers/conditional_fields_controller.js.map +1 -1
- package/dist/controllers/confirm_controller.js +3 -0
- package/dist/controllers/confirm_controller.js.map +1 -1
- package/dist/controllers/context_menu_controller.d.ts +6 -0
- package/dist/controllers/context_menu_controller.js +32 -12
- package/dist/controllers/context_menu_controller.js.map +1 -1
- package/dist/controllers/count_up_controller.js.map +1 -1
- package/dist/controllers/countdown_controller.d.ts +30 -1
- package/dist/controllers/countdown_controller.js +129 -26
- package/dist/controllers/countdown_controller.js.map +1 -1
- package/dist/controllers/currency_input_controller.d.ts +77 -16
- package/dist/controllers/currency_input_controller.js +221 -67
- package/dist/controllers/currency_input_controller.js.map +1 -1
- package/dist/controllers/data_grid_controller.d.ts +63 -18
- package/dist/controllers/data_grid_controller.js +195 -29
- package/dist/controllers/data_grid_controller.js.map +1 -1
- package/dist/controllers/date_range_picker_controller.d.ts +41 -6
- package/dist/controllers/date_range_picker_controller.js +151 -30
- package/dist/controllers/date_range_picker_controller.js.map +1 -1
- package/dist/controllers/dialog_controller.d.ts +10 -3
- package/dist/controllers/dialog_controller.js +35 -8
- package/dist/controllers/dialog_controller.js.map +1 -1
- package/dist/controllers/direct_upload_controller.js +22 -4
- package/dist/controllers/direct_upload_controller.js.map +1 -1
- package/dist/controllers/dirty_form_controller.d.ts +2 -2
- package/dist/controllers/dirty_form_controller.js +46 -13
- package/dist/controllers/dirty_form_controller.js.map +1 -1
- package/dist/controllers/dismissible_controller.js +1 -0
- package/dist/controllers/dismissible_controller.js.map +1 -1
- package/dist/controllers/drawer_controller.d.ts +18 -10
- package/dist/controllers/drawer_controller.js +54 -19
- package/dist/controllers/drawer_controller.js.map +1 -1
- package/dist/controllers/dropdown_controller.d.ts +9 -3
- package/dist/controllers/dropdown_controller.js +36 -9
- package/dist/controllers/dropdown_controller.js.map +1 -1
- package/dist/controllers/editable_controller.js +34 -0
- package/dist/controllers/editable_controller.js.map +1 -1
- package/dist/controllers/file_dropzone_controller.js +144 -51
- package/dist/controllers/file_dropzone_controller.js.map +1 -1
- package/dist/controllers/filter_controller.d.ts +10 -4
- package/dist/controllers/filter_controller.js +20 -6
- package/dist/controllers/filter_controller.js.map +1 -1
- package/dist/controllers/flash_controller.d.ts +26 -6
- package/dist/controllers/flash_controller.js +432 -71
- package/dist/controllers/flash_controller.js.map +1 -1
- package/dist/controllers/focus_controller.js +1 -0
- package/dist/controllers/focus_controller.js.map +1 -1
- package/dist/controllers/form_field_controller.js +7 -5
- package/dist/controllers/form_field_controller.js.map +1 -1
- package/dist/controllers/form_validation_controller.js +19 -13
- package/dist/controllers/form_validation_controller.js.map +1 -1
- package/dist/controllers/frame_loading_controller.js +45 -8
- package/dist/controllers/frame_loading_controller.js.map +1 -1
- package/dist/controllers/highlight_controller.js +82 -25
- package/dist/controllers/highlight_controller.js.map +1 -1
- package/dist/controllers/hover_card_controller.d.ts +10 -2
- package/dist/controllers/hover_card_controller.js +40 -14
- package/dist/controllers/hover_card_controller.js.map +1 -1
- package/dist/controllers/idle_controller.d.ts +16 -3
- package/dist/controllers/idle_controller.js +90 -5
- package/dist/controllers/idle_controller.js.map +1 -1
- package/dist/controllers/input_mask_controller.d.ts +5 -2
- package/dist/controllers/input_mask_controller.js +65 -9
- package/dist/controllers/input_mask_controller.js.map +1 -1
- package/dist/controllers/intersection_controller.js +3 -0
- package/dist/controllers/intersection_controller.js.map +1 -1
- package/dist/controllers/lazy_frame_controller.js +11 -2
- package/dist/controllers/lazy_frame_controller.js.map +1 -1
- package/dist/controllers/listbox_controller.d.ts +50 -8
- package/dist/controllers/listbox_controller.js +203 -45
- package/dist/controllers/listbox_controller.js.map +1 -1
- package/dist/controllers/local_time_controller.js +10 -5
- package/dist/controllers/local_time_controller.js.map +1 -1
- package/dist/controllers/masonry_controller.d.ts +3 -3
- package/dist/controllers/masonry_controller.js +31 -15
- package/dist/controllers/masonry_controller.js.map +1 -1
- package/dist/controllers/menu_controller.d.ts +9 -3
- package/dist/controllers/menu_controller.js +45 -16
- package/dist/controllers/menu_controller.js.map +1 -1
- package/dist/controllers/menubar_controller.d.ts +11 -0
- package/dist/controllers/menubar_controller.js +58 -24
- package/dist/controllers/menubar_controller.js.map +1 -1
- package/dist/controllers/meter_controller.js +9 -5
- package/dist/controllers/meter_controller.js.map +1 -1
- package/dist/controllers/multi_select_controller.d.ts +18 -3
- package/dist/controllers/multi_select_controller.js +278 -104
- package/dist/controllers/multi_select_controller.js.map +1 -1
- package/dist/controllers/navigation_menu_controller.d.ts +11 -0
- package/dist/controllers/navigation_menu_controller.js +48 -15
- package/dist/controllers/navigation_menu_controller.js.map +1 -1
- package/dist/controllers/nested_form_controller.js +37 -8
- package/dist/controllers/nested_form_controller.js.map +1 -1
- package/dist/controllers/network_status_controller.js +9 -1
- package/dist/controllers/network_status_controller.js.map +1 -1
- package/dist/controllers/number_input_controller.d.ts +36 -8
- package/dist/controllers/number_input_controller.js +124 -21
- package/dist/controllers/number_input_controller.js.map +1 -1
- package/dist/controllers/optimistic_controller.js +42 -5
- package/dist/controllers/optimistic_controller.js.map +1 -1
- package/dist/controllers/otp_controller.d.ts +22 -7
- package/dist/controllers/otp_controller.js +198 -55
- package/dist/controllers/otp_controller.js.map +1 -1
- package/dist/controllers/overflow_indicator_controller.d.ts +8 -12
- package/dist/controllers/overflow_indicator_controller.js +115 -21
- package/dist/controllers/overflow_indicator_controller.js.map +1 -1
- package/dist/controllers/overflow_menu_controller.d.ts +26 -6
- package/dist/controllers/overflow_menu_controller.js +141 -44
- package/dist/controllers/overflow_menu_controller.js.map +1 -1
- package/dist/controllers/pagination_controller.d.ts +19 -11
- package/dist/controllers/pagination_controller.js +74 -28
- package/dist/controllers/pagination_controller.js.map +1 -1
- package/dist/controllers/password_reveal_controller.d.ts +15 -1
- package/dist/controllers/password_reveal_controller.js +59 -2
- package/dist/controllers/password_reveal_controller.js.map +1 -1
- package/dist/controllers/persist_controller.js +30 -8
- package/dist/controllers/persist_controller.js.map +1 -1
- package/dist/controllers/pointer_drag_controller.js +131 -52
- package/dist/controllers/pointer_drag_controller.js.map +1 -1
- package/dist/controllers/popover_controller.d.ts +9 -3
- package/dist/controllers/popover_controller.js +45 -11
- package/dist/controllers/popover_controller.js.map +1 -1
- package/dist/controllers/portal_controller.d.ts +1 -1
- package/dist/controllers/portal_controller.js +6 -2
- package/dist/controllers/portal_controller.js.map +1 -1
- package/dist/controllers/preview_guard_controller.js +16 -1
- package/dist/controllers/preview_guard_controller.js.map +1 -1
- package/dist/controllers/progress_controller.js +8 -4
- package/dist/controllers/progress_controller.js.map +1 -1
- package/dist/controllers/radio_group_controller.d.ts +6 -4
- package/dist/controllers/radio_group_controller.js +42 -17
- package/dist/controllers/radio_group_controller.js.map +1 -1
- package/dist/controllers/range_slider_controller.d.ts +49 -1
- package/dist/controllers/range_slider_controller.js +88 -42
- package/dist/controllers/range_slider_controller.js.map +1 -1
- package/dist/controllers/rating_controller.d.ts +14 -3
- package/dist/controllers/rating_controller.js +39 -15
- package/dist/controllers/rating_controller.js.map +1 -1
- package/dist/controllers/read_more_controller.d.ts +24 -2
- package/dist/controllers/read_more_controller.js +100 -7
- package/dist/controllers/read_more_controller.js.map +1 -1
- package/dist/controllers/reading_progress_controller.js +65 -19
- package/dist/controllers/reading_progress_controller.js.map +1 -1
- package/dist/controllers/relative_time_controller.js +10 -5
- package/dist/controllers/relative_time_controller.js.map +1 -1
- package/dist/controllers/resizable_controller.d.ts +16 -2
- package/dist/controllers/resizable_controller.js +82 -22
- package/dist/controllers/resizable_controller.js.map +1 -1
- package/dist/controllers/scroll_area_controller.js +75 -27
- package/dist/controllers/scroll_area_controller.js.map +1 -1
- package/dist/controllers/scroll_restore_controller.js +37 -16
- package/dist/controllers/scroll_restore_controller.js.map +1 -1
- package/dist/controllers/scroll_visibility_controller.js +49 -30
- package/dist/controllers/scroll_visibility_controller.js.map +1 -1
- package/dist/controllers/scrollspy_controller.d.ts +3 -2
- package/dist/controllers/scrollspy_controller.js +71 -26
- package/dist/controllers/scrollspy_controller.js.map +1 -1
- package/dist/controllers/separator_controller.d.ts +41 -14
- package/dist/controllers/separator_controller.js +66 -37
- package/dist/controllers/separator_controller.js.map +1 -1
- package/dist/controllers/sidebar_controller.d.ts +20 -3
- package/dist/controllers/sidebar_controller.js +77 -18
- package/dist/controllers/sidebar_controller.js.map +1 -1
- package/dist/controllers/skeleton_controller.js +6 -1
- package/dist/controllers/skeleton_controller.js.map +1 -1
- package/dist/controllers/slider_controller.d.ts +45 -7
- package/dist/controllers/slider_controller.js +82 -47
- package/dist/controllers/slider_controller.js.map +1 -1
- package/dist/controllers/smart_sticky_header_controller.js +60 -26
- package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
- package/dist/controllers/sortable_controller.js +17 -2
- package/dist/controllers/sortable_controller.js.map +1 -1
- package/dist/controllers/spinner_controller.js +10 -2
- package/dist/controllers/spinner_controller.js.map +1 -1
- package/dist/controllers/step_indicator_controller.d.ts +19 -17
- package/dist/controllers/step_indicator_controller.js +18 -17
- package/dist/controllers/step_indicator_controller.js.map +1 -1
- package/dist/controllers/stepper_controller.d.ts +34 -9
- package/dist/controllers/stepper_controller.js +101 -19
- package/dist/controllers/stepper_controller.js.map +1 -1
- package/dist/controllers/stick_to_bottom_controller.d.ts +19 -0
- package/dist/controllers/stick_to_bottom_controller.js +104 -8
- package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
- package/dist/controllers/submit_once_controller.d.ts +3 -2
- package/dist/controllers/submit_once_controller.js +45 -9
- package/dist/controllers/submit_once_controller.js.map +1 -1
- package/dist/controllers/switch_controller.d.ts +29 -7
- package/dist/controllers/switch_controller.js +101 -10
- package/dist/controllers/switch_controller.js.map +1 -1
- package/dist/controllers/tabs_controller.d.ts +12 -0
- package/dist/controllers/tabs_controller.js +21 -2
- package/dist/controllers/tabs_controller.js.map +1 -1
- package/dist/controllers/tags_input_controller.d.ts +15 -3
- package/dist/controllers/tags_input_controller.js +209 -59
- package/dist/controllers/tags_input_controller.js.map +1 -1
- package/dist/controllers/textarea_autosize_controller.js +29 -3
- package/dist/controllers/textarea_autosize_controller.js.map +1 -1
- package/dist/controllers/theme_controller.d.ts +20 -3
- package/dist/controllers/theme_controller.js +64 -14
- package/dist/controllers/theme_controller.js.map +1 -1
- package/dist/controllers/time_picker_controller.js +23 -8
- package/dist/controllers/time_picker_controller.js.map +1 -1
- package/dist/controllers/toast_controller.d.ts +55 -15
- package/dist/controllers/toast_controller.js +451 -105
- package/dist/controllers/toast_controller.js.map +1 -1
- package/dist/controllers/toggle_group_controller.d.ts +49 -7
- package/dist/controllers/toggle_group_controller.js +159 -23
- package/dist/controllers/toggle_group_controller.js.map +1 -1
- package/dist/controllers/toolbar_controller.js +32 -0
- package/dist/controllers/toolbar_controller.js.map +1 -1
- package/dist/controllers/tooltip_controller.d.ts +8 -0
- package/dist/controllers/tooltip_controller.js +39 -13
- package/dist/controllers/tooltip_controller.js.map +1 -1
- package/dist/controllers/transition_controller.js +4 -0
- package/dist/controllers/transition_controller.js.map +1 -1
- package/dist/controllers/tree_view_controller.d.ts +39 -8
- package/dist/controllers/tree_view_controller.js +169 -16
- package/dist/controllers/tree_view_controller.js.map +1 -1
- package/dist/index.d.ts +28 -1
- package/dist/index.js +5002 -1911
- package/dist/index.js.map +1 -1
- package/dist/inspector/cli.d.ts +72 -6
- package/dist/inspector/cli.js +262 -51
- package/dist/inspector/cli.js.map +1 -1
- package/dist/inspector/cli_bin.js +309 -51
- package/dist/inspector/cli_bin.js.map +1 -1
- package/dist/inspector/examples.json +40 -40
- package/dist/inspector/manifest.json +529 -61
- package/dist/positioning/index.js +2 -0
- package/dist/positioning/index.js.map +1 -1
- package/package.json +2 -2
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Normalized scroll position and maximum distance on one logical axis. */\nexport interface LogicalScrollMetrics {\n position: number;\n max: number;\n}\n\n/**\n * Whether horizontal scrolling on `element` follows right-to-left inline flow.\n *\n * Resolved from the **computed** `direction`, so the authoring contract is the\n * usual `dir=\"rtl\"` (or a stylesheet) on the element or any ancestor.\n *\n * Scope: horizontal writing modes. A vertical writing mode (`writing-mode:\n * vertical-rl`) also inverts the horizontal axis, which this check does not\n * model — vertical writing modes are out of scope for the scroll utilities\n * (their consumers describe axes as horizontal/vertical, not inline/block).\n */\nexport function isRtl(element: Element): boolean {\n return window.getComputedStyle(element).direction === \"rtl\";\n}\n\n/**\n * Returns scroll distance from the logical start edge.\n *\n * CSSOM View exposes standards-mode RTL horizontal offsets as `0` at the inline\n * start (right) and increasingly negative values toward the inline end (left).\n * The normalized position is always clamped to `[0, max]`, which also absorbs\n * Safari's elastic overscroll values.\n */\nexport function logicalScrollMetrics(\n element: HTMLElement,\n horizontal: boolean,\n): LogicalScrollMetrics {\n const max = Math.max(\n 0,\n horizontal\n ? element.scrollWidth - element.clientWidth\n : element.scrollHeight - element.clientHeight,\n );\n const raw = horizontal ? element.scrollLeft : element.scrollTop;\n const position = horizontal && isRtl(element) ? -raw : raw;\n return { position: Math.min(max, Math.max(0, position)), max };\n}\n\n/**\n * Converts a logical start/end delta to the physical value accepted by\n * `Element.scrollBy`.\n */\nexport function physicalScrollDelta(\n element: HTMLElement,\n horizontal: boolean,\n logicalDelta: number,\n): number {\n return horizontal && isRtl(element) ? -logicalDelta : logicalDelta;\n}\n","import { isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/** One temporarily controlled attribute value and the authored value it displaced. */\ninterface AttributeLeaseRecord {\n readonly original: string | null;\n written: string | null;\n}\n\n/**\n * Temporarily controls one attribute across a changing set of elements.\n *\n * The first write remembers the authored value, including the distinction between\n * an absent attribute and an authored empty string. Returning a lease restores that\n * value only while the attribute still matches the controller's last write. If a\n * consumer changed it in the meantime, the consumer owns the new value and teardown\n * leaves it alone.\n *\n * A `null` write deliberately removes the attribute while retaining the lease. This\n * is useful for derived ARIA whose valid absence is itself controller state, such as\n * an unbounded `aria-valuemin` or a blank spinbutton's `aria-valuenow`.\n *\n * The lease has no lifecycle of its own, so it never subscribes to document events.\n * A consumer that must not let a derived value become the authored baseline of a\n * cached page returns its leases from its own `turbo:before-cache` rewind, where the\n * matching `disconnect()` also releases the subscription.\n */\nexport class AttributeLease<T extends Element = Element> {\n readonly #attribute: string;\n readonly #records = new Map<T, AttributeLeaseRecord>();\n\n /** @param attribute - The attribute whose temporary values this lease owns. */\n constructor(attribute: string) {\n this.#attribute = attribute;\n }\n\n /** Writes or removes the leased attribute while preserving its authored value. */\n write(element: T, value: string | null): void {\n const existing = this.#records.get(element);\n if (existing) {\n existing.written = value;\n } else {\n this.#records.set(element, {\n original: element.getAttribute(this.#attribute),\n written: value,\n });\n }\n\n this.#reflect(element, value);\n }\n\n /** Returns one lease without overwriting a value subsequently authored by a consumer. */\n return(element: T): void {\n const record = this.#records.get(element);\n if (!record) return;\n this.#records.delete(element);\n const stillOwned = element.getAttribute(this.#attribute) === record.written;\n if (stillOwned) this.#reflect(element, record.original);\n }\n\n /** Reflects only a real value transition, avoiding self-triggered mutation work. */\n #reflect(element: T, value: string | null): void {\n if (element.getAttribute(this.#attribute) === value) return;\n if (value === null) element.removeAttribute(this.#attribute);\n else element.setAttribute(this.#attribute, value);\n }\n\n /** Returns every outstanding lease using the same ownership check as {@link return}. */\n returnAll(): void {\n for (const element of Array.from(this.#records.keys())) this.return(element);\n }\n}\n","/**\n * Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way.\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Resolves which of a controller's elements owns a node.\n *\n * A delegated listener hears events from a whole subtree, so the handler's first\n * job is almost always the same question: which item, handle, or control does\n * this `event.target` belong to? The same question comes up for a\n * `MutationRecord.target`, for `document.activeElement`, and for a\n * `relatedTarget` on the way out of a hover region.\n *\n * The answer is `Node.contains()`, which is **inclusive** — an element contains\n * itself — so testing the candidate for identity as well would be redundant.\n *\n * **The guard is what makes this safe to call with a raw event target.**\n * `event.target` is typed `EventTarget | null`, and `contains()` takes a `Node?`:\n * browsers throw `TypeError` for anything else, and `window` — the everyday\n * `EventTarget` that is not a `Node` — is what an event dispatched at it carries.\n * Narrowing here means a caller never has to cast, and the rule cannot drift\n * between the places that ask the question.\n *\n * Scope stays with the caller. These helpers say *which candidate owns the node*,\n * not *whether the node belongs to this controller at all* — a component with\n * nested instances of itself decides that first (by comparing the closest\n * annotated ancestor) and passes the candidates it owns.\n */\n\n/**\n * Index in `candidates` of the first one that is, or contains, `node`.\n *\n * `-1` when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. Candidates are tested in array order, so a nested pair\n * resolves to whichever the caller listed first.\n */\nexport function ownerIndex<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): number {\n if (!(node instanceof Node)) return -1;\n return candidates.findIndex((candidate) => candidate.contains(node));\n}\n\n/**\n * The first candidate that is, or contains, `node`; `null` when none does.\n *\n * A miss indexes the array at `-1`, which reads as `undefined` and lands on the\n * same `null` the absent cases produce.\n */\nexport function ownerOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T | null {\n return candidates[ownerIndex(candidates, node)] ?? null;\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Shared `prefers-reduced-motion` lookup for the motion-aware controllers\n *.\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","/**\n * Low-level roving-tabindex primitive shared by composite-widget controllers.\n *\n * The APG roving-tabindex pattern keeps a composite widget a single Tab stop:\n * exactly one item is in the Tab sequence (`tabindex=\"0\"`) while the rest are\n * removed from it (`tabindex=\"-1\"`), and the arrow keys move both DOM focus and\n * that single tabbable position together. {@link RovingTabindex} owns *only* that\n * mechanical bookkeeping — \"which one item is tabbable, and move focus there\".\n *\n * It is intentionally **policy-free**. Orientation, wrapping vs. clamping,\n * selection-follows-focus, typeahead, and `Home`/`End` semantics differ per APG\n * pattern (Radio Group, Toolbar, Rating, …); folding them into one helper would\n * flatten those widgets to a lowest common denominator and lose each pattern's\n * correctness. Those decisions therefore stay in each controller, which calls\n * {@link RovingTabindex.setActive} with an index it computed itself (optionally\n * via the pure {@link rovingMove} helper).\n *\n * @remarks\n * Items are read lazily through a getter so a controller can add or remove\n * targets (Stimulus re-scans the DOM) without re-wiring this helper. A caller\n * that already captured one event-scoped snapshot may pass it to\n * {@link RovingTabindex.setActive}, avoiding a second live-target scan while\n * preserving one coherent collection for the whole operation.\n */\nexport class RovingTabindex {\n /** Returns the current ordered item elements; called on every operation. */\n readonly #getItems: () => HTMLElement[];\n\n /**\n * @param getItems - Returns the current ordered item elements. Called on every\n * operation so the live target list is always used.\n */\n constructor(getItems: () => HTMLElement[]) {\n this.#getItems = getItems;\n }\n\n /** Index of the currently tabbable item (`tabindex=\"0\"`), or `-1` if none. */\n get activeIndex(): number {\n return this.#getItems().findIndex((item) => item.tabIndex === 0);\n }\n\n /**\n * Makes exactly the item at `index` tabbable (`tabindex=\"0\"`) and removes every\n * other item from the Tab sequence (`tabindex=\"-1\"`). An out-of-range `index`\n * (e.g. `-1`) leaves all items at `-1`, which a controller can use to express\n * \"nothing is currently tabbable\".\n *\n * @param index - Position of the item to make tabbable.\n * @param options - Pass `{ focus: true }` to also move DOM focus to that item,\n * and `items` to reuse an event-scoped collection snapshot.\n */\n setActive(\n index: number,\n options: { focus?: boolean; items?: readonly HTMLElement[] } = {},\n ): void {\n const { focus = false } = options;\n const items = options.items ?? this.#getItems();\n items.forEach((item, i) => {\n item.tabIndex = i === index ? 0 : -1;\n });\n if (focus) items[index]?.focus();\n }\n}\n\n/** Edge behavior for {@link rovingMove}: cycle past the ends, or stop at them. */\nexport type RovingWrap = \"wrap\" | \"clamp\";\n\n/**\n * Pure helper that resolves the target index for a one-step directional move.\n *\n * Keyboard/orientation mapping stays in the caller: it decides that a key means\n * `delta` `+1` (next) or `-1` (previous) and whether the widget should `\"wrap\"`\n * (Radio Group, Toolbar) or `\"clamp\"` at the ends.\n *\n * @param current - The index focus is moving from.\n * @param length - Number of items in the set.\n * @param delta - `+1` to move to the next item, `-1` for the previous.\n * @param wrap - `\"wrap\"` cycles around the ends; `\"clamp\"` stops at them.\n * @returns The resolved index, or `-1` when there are no items.\n */\nexport function rovingMove(\n current: number,\n length: number,\n delta: number,\n wrap: RovingWrap,\n): number {\n if (length === 0) return -1;\n const next = current + delta;\n if (wrap === \"wrap\") return (next + length) % length;\n return Math.min(length - 1, Math.max(0, next));\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord, logicalArrowStep } from \"../utils/arrow_step\";\nimport { AttributeLease } from \"../utils/attribute_lease\";\nimport { BeforeCacheReset } from \"../utils/before_cache_reset\";\nimport { ownerIndex } from \"../utils/event_owner\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\nimport { RovingTabindex, rovingMove } from \"../utils/roving_tabindex\";\nimport { SafeInterval } from \"../utils/safe_timeout\";\n\n/** Advance delay used when `interval` is not a finite positive number. */\nconst DEFAULT_INTERVAL = 5000;\n\n/**\n * State attributes whose in-place rewrite changes what the carousel shows without\n * any target connecting or disconnecting — the shape a Turbo morph takes when it\n * keeps the elements and swaps only their attributes.\n */\nconst OBSERVED_ATTRIBUTES = [\"aria-selected\", \"data-state\", \"hidden\"];\n\n/**\n * Headless, accessible **Carousel** (slideshow) behavior.\n *\n * Markup contract (identifier: `stimeo--carousel`):\n * <section data-controller=\"stimeo--carousel\" aria-roledescription=\"carousel\"\n * aria-label=\"Featured\"\n * data-stimeo--carousel-autoplay-value=\"false\"\n * data-stimeo--carousel-interval-value=\"5000\"\n * data-stimeo--carousel-loop-value=\"true\">\n * <button data-stimeo--carousel-target=\"playToggle\">…</button>\n * <div data-stimeo--carousel-target=\"viewport\">\n * <div role=\"tabpanel\" data-stimeo--carousel-target=\"slide\">…</div>\n * <div role=\"tabpanel\" data-stimeo--carousel-target=\"slide\" hidden inert>…</div>\n * </div>\n * <button data-stimeo--carousel-target=\"prev\">‹</button>\n * <button data-stimeo--carousel-target=\"next\">›</button>\n * <div role=\"tablist\">\n * <button role=\"tab\" data-stimeo--carousel-target=\"picker\"></button>\n * </div>\n * </section>\n *\n * Implements the WAI-ARIA APG **Carousel** pattern. With pickers it is the tabbed\n * variant: each picker is a `tab` carrying `aria-selected` and the single roving\n * `tabindex`, and each slide is its `tabpanel`. Without pickers the slides are\n * `group`s and `prev`/`next` drive them. The current slide is exposed through\n * `data-state` (`active`/`inactive`); the rest carry `hidden` **and** `inert`, so\n * they stay out of the focus order and the accessibility tree even when consumer\n * CSS overrides `display` to lay the slides out as a track.\n *\n * @remarks\n * Behavior only — transitions, layout, and visuals are the consumer's CSS.\n *\n * **The controller owns its own wiring.** Clicks, picker keys, hover, and focus\n * are delegated from the controller element, so no `data-action` is required and\n * a target added at runtime works the moment it appears. Explicit `data-action`\n * bindings to the declared actions still work and coexist with the delegated\n * path: the binding runs first and marks the event, and the delegated listener\n * stands down, so one interaction is never handled twice.\n *\n * **`autoplay` is the single source of truth for the rotation intent.** The\n * toggle writes back to it, so the state survives a Turbo Drive cache restore\n * without a second, competing signal; `aria-pressed` is a pure output the\n * controller owns. Rotation is suspended — not cancelled — while the pointer\n * rests on the carousel, while focus is inside it, and while the tab is hidden;\n * each suspension lifts on its own (WCAG 2.2.2 is met by the toggle, which is\n * the one control that stops rotation for good). A carousel with nothing left to\n * advance to (one slide, or the last slide of a non-looping set) normalizes\n * `autoplay` to `false` and marks the toggle `aria-disabled`. `prefers-reduced-motion`\n * does the same at connect, leaving an explicit press free to start rotation.\n *\n * The interval is cleared on `disconnect()` (Turbo navigation included), and the\n * leased ARIA is returned before Turbo caches the page. Picker arrow keys, `Home`,\n * and `End` move focus only (manual activation); slide changes never steal focus\n * from the control the user operated. A slide change the user drove — including an\n * autoplay tick they started — is reported as `stimeo--carousel:change` with\n * `{ index, total }`; the same detail arrives as `stimeo--carousel:reconcile` when\n * the controller re-derives the position itself, whether a target came or went or\n * a retained element's state attributes were rewritten in place.\n */\nexport class CarouselController extends Controller<HTMLElement> {\n static override targets = [\"slide\", \"viewport\", \"prev\", \"next\", \"picker\", \"playToggle\"];\n static override values = {\n autoplay: { type: Boolean, default: false },\n interval: { type: Number, default: DEFAULT_INTERVAL },\n loop: { type: Boolean, default: true },\n };\n static actions = [\n \"goto\",\n \"next\",\n \"onPickerKeydown\",\n \"pause\",\n \"prev\",\n \"resume\",\n \"togglePlay\",\n ] as const;\n static events = [\"change\", \"pause\", \"play\", \"reconcile\"] as const;\n\n declare readonly slideTargets: HTMLElement[];\n declare readonly pickerTargets: HTMLElement[];\n declare readonly viewportTarget: HTMLElement;\n declare readonly hasViewportTarget: boolean;\n declare readonly prevTargets: HTMLElement[];\n declare readonly nextTargets: HTMLElement[];\n declare readonly playToggleTargets: HTMLElement[];\n declare autoplayValue: boolean;\n declare intervalValue: number;\n declare loopValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.pickerTargets);\n readonly #reconcileTargets = new MicrotaskCoalescer(() => this.#reconcileTargetSet());\n readonly #intervals = new SafeInterval();\n /** Unreachable step controls and the toggle of a carousel that cannot rotate. */\n readonly #ariaDisabled = new AttributeLease<HTMLElement>(\"aria-disabled\");\n /** The slide container's live-region politeness, which tracks the rotation. */\n readonly #ariaLive = new AttributeLease<HTMLElement>(\"aria-live\");\n /** Pairs with {@link CarouselController.#ariaLive}: only the changed slide is read. */\n readonly #ariaAtomic = new AttributeLease<HTMLElement>(\"aria-atomic\");\n readonly #beforeCache = new BeforeCacheReset(() => this.#returnLeases());\n /**\n * Events an authored action binding already took. The delegated listener runs\n * later — it sits on the controller element, above every control — so it can\n * consume the mark and stand down, letting the two wirings coexist without\n * handling one interaction twice.\n */\n readonly #handledEvents = new WeakSet<Event>();\n\n /**\n * Whether `connect()` has run. Scheduling is already inert outside that window\n * (`MicrotaskCoalescer`), so this gates the Value callbacks Stimulus\n * delivers ahead of `connect()`.\n */\n #connected = false;\n /** Index of the visible slide. */\n #index = 0;\n /** The visible slide element, which identifies it across a changing target set. */\n #activeSlide: HTMLElement | null = null;\n /** Slide count at the last resolved state, so a changed total is reportable. */\n #total = 0;\n /** Pointer rests on the carousel: a suspension that lifts on `mouseleave`. */\n #pointerPaused = false;\n /** Focus is inside the carousel: a suspension that lifts when it leaves. */\n #focusPaused = false;\n /** The tab is in the background: a suspension that lifts when it returns. */\n #hiddenPaused = false;\n /** Id of the live autoplay interval, or null when stopped. */\n #timerId: number | null = null;\n /** Delay the live interval was armed with, so an `interval` change re-arms it. */\n #timerInterval = 0;\n /** Follows state-attribute rewrites on retained slides and pickers. */\n #observer: MutationObserver | null = null;\n\n /** Keeps a hidden tab from advancing behind the user's back. */\n readonly #onVisibilityChange = (): void => {\n this.#hiddenPaused = document.visibilityState === \"hidden\";\n this.#syncTimer();\n };\n\n /**\n * Renders the initial slide, wires the delegated listeners, and starts autoplay\n * when requested.\n *\n * Every suspension is re-derived from the environment rather than carried, so an\n * in-page move — which Stimulus delivers to the *same* controller instance as\n * `disconnect()` then `connect()` — cannot strand the carousel in a suspension\n * whose lifting event will never arrive. The attribute observer starts after the\n * first render so the controller's own opening writes are not fed back to it.\n */\n override connect(): void {\n this.#pointerPaused = this.element.matches(\":hover\");\n this.#focusPaused = this.element.contains(document.activeElement);\n this.#hiddenPaused = document.visibilityState === \"hidden\";\n if (this.autoplayValue && prefersReducedMotion()) this.autoplayValue = false;\n this.#index = this.#resolveIndex();\n this.#render({ focus: false });\n this.#total = this.slideTargets.length;\n this.#syncTimer();\n this.#connected = true;\n this.#reconcileTargets.activate();\n this.#beforeCache.activate();\n\n this.element.addEventListener(\"click\", this.#onClick);\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n this.element.addEventListener(\"focusout\", this.#onFocusout);\n this.element.addEventListener(\"mouseenter\", this.#onMouseenter);\n this.element.addEventListener(\"mouseleave\", this.#onMouseleave);\n document.addEventListener(\"visibilitychange\", this.#onVisibilityChange);\n this.#observer = new MutationObserver(this.#onAttributeMutations);\n this.#observer.observe(this.element, {\n subtree: true,\n attributes: true,\n attributeFilter: OBSERVED_ATTRIBUTES,\n });\n }\n\n /** Releases every listener and observer, returns the leased ARIA, drops the suspensions. */\n override disconnect(): void {\n this.#connected = false;\n this.element.removeEventListener(\"click\", this.#onClick);\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n this.element.removeEventListener(\"focusout\", this.#onFocusout);\n this.element.removeEventListener(\"mouseenter\", this.#onMouseenter);\n this.element.removeEventListener(\"mouseleave\", this.#onMouseleave);\n document.removeEventListener(\"visibilitychange\", this.#onVisibilityChange);\n this.#observer?.disconnect();\n this.#observer = null;\n this.#reconcileTargets.cancel();\n this.#intervals.clearAll();\n this.#timerId = null;\n this.#pointerPaused = false;\n this.#focusPaused = false;\n this.#hiddenPaused = false;\n this.#activeSlide = null;\n this.#returnLeases();\n this.#beforeCache.deactivate();\n }\n\n /**\n * Re-establishes the single selected picker when one is added after connect.\n *\n * Without this an appended picker that arrives `aria-selected=\"true\"` leaves two\n * marked at once — the authored pre-selection is only read on connect, so\n * nothing else ever resolves the conflict. The current slide is kept: the\n * repaint re-derives every picker from `#index`, so a late arrival never steals\n * the selection.\n */\n pickerTargetConnected(picker: HTMLElement): void {\n picker.tabIndex = -1;\n this.#reconcileTargets.schedule();\n }\n\n /** Repairs selection and roving after a picker leaves a retained carousel. */\n pickerTargetDisconnected(): void {\n this.#reconcileTargets.schedule();\n }\n\n /** Reconciles a slide added in the same DOM batch as its picker. */\n slideTargetConnected(): void {\n this.#reconcileTargets.schedule();\n }\n\n /** Re-clamps the active index after a slide is removed. */\n slideTargetDisconnected(): void {\n this.#reconcileTargets.schedule();\n }\n\n /** Follows a rotation intent the page changed at runtime. */\n autoplayValueChanged(): void {\n if (this.#connected) this.#syncTimer();\n }\n\n /** Re-arms the live interval at the new delay without reporting a state change. */\n intervalValueChanged(): void {\n if (this.#connected) this.#syncTimer();\n }\n\n /** Re-publishes the step controls and re-evaluates the non-looping end. */\n loopValueChanged(): void {\n if (!this.#connected) return;\n this.#render({ focus: false });\n this.#syncTimer();\n }\n\n /** Advances to the next slide. Delegated; `data-action` wiring is optional. */\n next(event?: Event): void {\n if (event?.defaultPrevented) return;\n this.#markHandled(event);\n this.#select(this.#step(1), { focus: false });\n }\n\n /** Returns to the previous slide. Delegated; `data-action` wiring is optional. */\n prev(event?: Event): void {\n if (event?.defaultPrevented) return;\n this.#markHandled(event);\n this.#select(this.#step(-1), { focus: false });\n }\n\n /** Jumps to the slide whose picker was activated (click / Enter / Space). */\n goto(event: Event): void {\n if (event.defaultPrevented) return;\n this.#markHandled(event);\n const index = this.#pickerIndexFor(event.currentTarget);\n if (index !== -1) this.#select(index, { focus: false });\n }\n\n /**\n * Flips the rotation intent on the user's explicit request.\n *\n * The intent is written back to the `autoplay` Value, which is where every other\n * path reads it from. A carousel with nothing to advance to has no intent to\n * flip: the toggle is marked `aria-disabled` and does nothing.\n */\n togglePlay(event?: Event): void {\n if (event?.defaultPrevented) return;\n this.#markHandled(event);\n this.#togglePlay();\n }\n\n /**\n * Suspends rotation. A `focus`-family event records that focus is inside the\n * carousel; anything else — hover, or a bare programmatic call — records the\n * pointer suspension. Both lift through the matching {@link resume}, and\n * neither touches the rotation intent.\n */\n pause(event?: Event): void {\n this.#markHandled(event);\n if (isFocusEvent(event)) this.#focusPaused = true;\n else this.#pointerPaused = true;\n this.#syncTimer();\n }\n\n /**\n * Lifts the matching suspension. A `focusout` whose `relatedTarget` is still\n * inside the carousel is focus moving between its own controls, which leaves the\n * focus suspension in place — releasing it there would stop and restart the\n * interval on every Tab press.\n */\n resume(event?: Event): void {\n this.#markHandled(event);\n if (isFocusEvent(event)) {\n if (this.#focusStaysInside(event)) return;\n this.#focusPaused = false;\n } else {\n this.#pointerPaused = false;\n }\n this.#syncTimer();\n }\n\n /** Picker roving for authored bindings; the delegated path is `#onKeydown`. */\n onPickerKeydown(event: KeyboardEvent): void {\n const index = this.#pickerIndexFor(event.currentTarget);\n if (index === -1) return;\n this.#markHandled(event);\n this.#handlePickerKeydown(event, index);\n }\n\n /** Delegated activation for pickers and step controls without authored actions. */\n readonly #onClick = (event: MouseEvent): void =>\n this.#delegate(event, () => {\n const index = this.#pickerIndexFor(event.target);\n if (index !== -1) {\n this.#select(index, { focus: false });\n } else if (hits(this.nextTargets, event.target)) {\n this.#select(this.#step(1), { focus: false });\n } else if (hits(this.prevTargets, event.target)) {\n this.#select(this.#step(-1), { focus: false });\n } else if (hits(this.playToggleTargets, event.target)) {\n this.#togglePlay();\n }\n });\n\n /** Delegated picker roving for pickers without authored actions. */\n readonly #onKeydown = (event: KeyboardEvent): void =>\n this.#delegate(event, () => {\n const index = this.#pickerIndexFor(event.target);\n if (index !== -1) this.#handlePickerKeydown(event, index);\n });\n\n /** Focus arriving anywhere inside suspends the rotation. */\n readonly #onFocusin = (event: FocusEvent): void =>\n this.#delegate(event, () => {\n this.#focusPaused = true;\n this.#syncTimer();\n });\n\n /** Focus genuinely leaving lifts the suspension; moves between own controls do not. */\n readonly #onFocusout = (event: FocusEvent): void =>\n this.#delegate(event, () => {\n if (this.#focusStaysInside(event)) return;\n this.#focusPaused = false;\n this.#syncTimer();\n });\n\n /** Pointer entry suspends the rotation. */\n readonly #onMouseenter = (event: MouseEvent): void =>\n this.#delegate(event, () => {\n this.#pointerPaused = true;\n this.#syncTimer();\n });\n\n /** Pointer exit lifts the suspension. */\n readonly #onMouseleave = (event: MouseEvent): void =>\n this.#delegate(event, () => {\n this.#pointerPaused = false;\n this.#syncTimer();\n });\n\n /**\n * Schedules one reconciliation when a state attribute is rewritten in place —\n * the only shape of change no target callback reports.\n *\n * The filter is the `attributeFilter` alone: those three attributes belong to\n * the slides and pickers, and a coalesced pass over an unrelated one costs a\n * repaint that writes nothing. Narrowing further here would add a branch no\n * test could distinguish.\n */\n readonly #onAttributeMutations = (): void => {\n this.#reconcileTargets.schedule();\n };\n\n /**\n * Records that an action binding took this event.\n *\n * An authored binding sits on the control, so it runs while the event is still\n * below the controller element and always precedes the delegated listener.\n * Marking is the one signal that keeps the two wirings from both acting.\n */\n #markHandled(event?: Event): void {\n if (event) this.#handledEvents.add(event);\n }\n\n /** Runs a delegated handler unless an action binding, or a descendant, took the event. */\n #delegate(event: Event, run: () => void): void {\n if (this.#handledEvents.delete(event) || event.defaultPrevented) return;\n run();\n }\n\n /** Position of the picker that is or contains `node`, or `-1` when none does. */\n #pickerIndexFor(node: EventTarget | null): number {\n return ownerIndex(this.pickerTargets, node);\n }\n\n /** Whether a focus transition lands on another control of this same carousel. */\n #focusStaysInside(event: FocusEvent): boolean {\n const next = event.relatedTarget;\n return next instanceof Node && this.element.contains(next);\n }\n\n /** Flips the rotation intent, unless there is nothing to rotate to. */\n #togglePlay(): void {\n if (!this.#canAutoplay()) return;\n this.autoplayValue = !this.autoplayValue;\n this.#syncTimer();\n }\n\n /** Applies the APG picker key map: arrows, Home, and End all move focus only. */\n #handlePickerKeydown(event: KeyboardEvent, current: number): void {\n // A descendant widget that already claimed the key must not ALSO move the\n // picker focus — composition depends on this yield.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n\n const length = this.pickerTargets.length;\n // Logical, not physical. The helper reverses only the horizontal\n // pair, so folding Down/Up into the same branch stays correct.\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowDown\":\n case \"ArrowLeft\":\n case \"ArrowUp\": {\n event.preventDefault();\n const step = logicalArrowStep(event.key, this.element);\n this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n return;\n }\n // A chorded Home/End is a document-level shortcut (`Control+Home` scrolls\n // the page) that belongs to the browser, exactly as a chorded arrow does.\n case \"Home\":\n if (hasModifier(event)) return;\n event.preventDefault();\n this.#roving.setActive(0, { focus: true });\n return;\n case \"End\":\n if (hasModifier(event)) return;\n event.preventDefault();\n this.#roving.setActive(length - 1, { focus: true });\n return;\n default:\n }\n }\n\n /**\n * Resolves the index one step away from the current one, honoring `loop`.\n *\n * Bounding is {@link CarouselController.#clampToSlides}'s job alone, so an\n * empty set is allowed to fall out of the arithmetic here rather than being\n * special-cased in two places that could disagree.\n */\n #step(delta: number): number {\n const total = this.slideTargets.length;\n const next = this.#index + delta;\n if (this.loopValue) return (next + total) % total;\n return Math.min(total - 1, Math.max(0, next));\n }\n\n /**\n * Confines an index to the slide range, so no index can hide every slide.\n *\n * The single place an index is bounded: an empty set collapses to the first\n * position, which is also where a non-numeric step from that empty set lands.\n */\n #clampToSlides(index: number): number {\n const last = this.slideTargets.length - 1;\n if (last < 0) return 0;\n return Math.min(last, Math.max(0, index));\n }\n\n /**\n * Changes the active slide, updates state hooks, and emits `change` — but only\n * when the index actually changes, so a `next`/`prev` clamped at the end (or an\n * autoplay tick at a non-looping boundary) re-renders without a spurious event\n * (matching the \"emit on real change\" policy of flash/masonry/bulk-select).\n */\n #select(index: number, { focus }: { focus: boolean }): void {\n const target = this.#clampToSlides(index);\n const changed = target !== this.#index;\n this.#index = target;\n this.#render({ focus });\n // Re-evaluate autoplay after every move so reaching the non-looping end stops\n // the timer (see `#syncTimer`); idempotent for moves that don't cross a boundary.\n this.#syncTimer();\n if (changed) {\n this.dispatch(\"change\", { detail: { index: target, total: this.slideTargets.length } });\n }\n }\n\n /**\n * Reflects `this.#index` onto the slides, the pickers, and the step controls.\n *\n * Every observed attribute is written only when its value actually changes: the\n * same writes are watched by {@link CarouselController.#onAttributeMutations},\n * and an unconditional rewrite would feed the controller its own output.\n *\n * @stimeoRenderRoot\n */\n #render({ focus }: { focus: boolean }): void {\n this.#activeSlide = this.slideTargets[this.#index] ?? null;\n this.slideTargets.forEach((slide, i) => {\n const active = i === this.#index;\n setAttributeIfChanged(slide, \"data-state\", active ? \"active\" : \"inactive\");\n if (slide.hidden !== !active) slide.hidden = !active;\n // `hidden` alone is a style a slide track's own CSS overrides; `inert` is not.\n slide.toggleAttribute(\"inert\", !active);\n });\n // The picker set can be shorter than the slide set (a picker removed on its\n // own, or a carousel that only pickers part of its slides). Resolving the\n // selection inside the picker range keeps exactly one selected tab and one Tab\n // stop; an out-of-range index would leave every picker at `tabindex=\"-1\"` and\n // strand the tablist outside the Tab sequence.\n const pickerIndex = Math.min(this.#index, this.pickerTargets.length - 1);\n this.pickerTargets.forEach((picker, i) => {\n setAttributeIfChanged(picker, \"aria-selected\", i === pickerIndex ? \"true\" : \"false\");\n });\n this.#roving.setActive(pickerIndex, { focus });\n this.#syncStepControls();\n }\n\n /** Marks the step control a non-looping carousel has no slide left to reach. */\n #syncStepControls(): void {\n const last = this.slideTargets.length - 1;\n const atStart = !this.loopValue && this.#index <= 0;\n const atEnd = !this.loopValue && this.#index >= last;\n for (const button of this.prevTargets) {\n this.#ariaDisabled.write(button, atStart ? \"true\" : null);\n }\n for (const button of this.nextTargets) {\n this.#ariaDisabled.write(button, atEnd ? \"true\" : null);\n }\n }\n\n /**\n * Resolves which slide is current from the strongest evidence available.\n *\n * A single `data-state=\"active\"` is unambiguous and wins, which is what restores\n * the visible slide after a Turbo cache restore even with no pickers present.\n * Competing claims — a slide inserted already marked active — are settled by the\n * element the last render actually showed, so a newcomer never displaces what the\n * reader is looking at. With no claim at all the authored picker selection\n * decides, first in DOM order; failing that the previous position is kept.\n */\n #resolveIndex(): number {\n const slides = this.slideTargets;\n const claims: number[] = [];\n slides.forEach((slide, index) => {\n if (slide.getAttribute(\"data-state\") === \"active\") claims.push(index);\n });\n if (claims.length > 1 && this.#activeSlide !== null) {\n const live = slides.indexOf(this.#activeSlide);\n if (claims.includes(live)) return live;\n }\n const claimed = claims[0];\n if (claimed !== undefined) return claimed;\n\n const selected = this.pickerTargets.findIndex(\n (picker) => picker.getAttribute(\"aria-selected\") === \"true\",\n );\n return this.#clampToSlides(selected === -1 ? this.#index : selected);\n }\n\n /** Re-resolves the active slide after the target set changed and reports the move. */\n #reconcileTargetSet(): void {\n const previousIndex = this.#index;\n const previousTotal = this.#total;\n this.#index = this.#resolveIndex();\n this.#render({ focus: false });\n this.#total = this.slideTargets.length;\n this.#syncTimer();\n // `change` stays reserved for user navigation; re-resolving onto a surviving\n // slide, or reporting a set that grew or shrank, is this controller's decision.\n if (this.#index !== previousIndex || this.#total !== previousTotal) {\n this.dispatch(\"reconcile\", { detail: { index: this.#index, total: this.#total } });\n }\n }\n\n /** Whether autoplay has anywhere left to advance to. */\n #canAutoplay(): boolean {\n const total = this.slideTargets.length;\n if (total <= 1) return false;\n return this.loopValue || this.#index < total - 1;\n }\n\n /** The advance delay; a non-finite or non-positive declaration falls back. */\n get #interval(): number {\n const declared = this.intervalValue;\n return Number.isFinite(declared) && declared > 0 ? declared : DEFAULT_INTERVAL;\n }\n\n /**\n * Drives the autoplay interval toward the desired state and publishes it.\n *\n * Rotation runs when the intent is on, nothing suspends it, and a slide is left\n * to advance to. A carousel that has run out normalizes the intent to `false`, so\n * `aria-pressed` never claims a rotation that cannot happen. Crossing the\n * run/stop boundary emits `play`/`pause`; re-arming at a new `interval` is the\n * same state and stays silent.\n */\n #syncTimer(): void {\n const canAutoplay = this.#canAutoplay();\n if (this.autoplayValue && !canAutoplay) this.autoplayValue = false;\n\n const shouldRun =\n this.autoplayValue &&\n canAutoplay &&\n !this.#pointerPaused &&\n !this.#focusPaused &&\n !this.#hiddenPaused;\n const wasRunning = this.#timerId !== null;\n const interval = this.#interval;\n\n if (this.#timerId !== null && (!shouldRun || interval !== this.#timerInterval)) {\n this.#intervals.clear(this.#timerId);\n this.#timerId = null;\n }\n if (shouldRun && this.#timerId === null) {\n this.#timerInterval = interval;\n this.#timerId = this.#intervals.set(() => this.next(), interval);\n }\n // The events are edges. A consumer that subscribes after `connect()` — which\n // is every consumer on a Turbo restore, where the controller reconnects before\n // the page's own scripts run again — would miss the transition it arrived in\n // the middle of, so the same state is published as a hook it can read.\n setAttributeIfChanged(this.element, \"data-state\", shouldRun ? \"playing\" : \"paused\");\n if (shouldRun !== wasRunning) {\n if (shouldRun) this.dispatch(\"play\");\n else this.dispatch(\"pause\");\n }\n\n for (const toggle of this.playToggleTargets) {\n toggle.setAttribute(\"aria-pressed\", this.autoplayValue ? \"true\" : \"false\");\n this.#ariaDisabled.write(toggle, canAutoplay ? null : \"true\");\n }\n if (this.hasViewportTarget) {\n this.#ariaLive.write(this.viewportTarget, shouldRun ? \"off\" : \"polite\");\n this.#ariaAtomic.write(this.viewportTarget, \"false\");\n }\n }\n\n /** Hands every leased attribute back to the value the consumer authored. */\n #returnLeases(): void {\n this.#ariaDisabled.returnAll();\n this.#ariaLive.returnAll();\n this.#ariaAtomic.returnAll();\n }\n}\n\n/** Whether an event names a focus transition rather than a pointer one. */\nfunction isFocusEvent(event?: Event): event is FocusEvent {\n return event?.type.startsWith(\"focus\") === true;\n}\n\n/** Whether a key arrived with a modifier that makes it the browser's shortcut. */\nfunction hasModifier(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n\n/** Whether `node` is one of `elements` or sits inside one. */\nfunction hits(elements: readonly HTMLElement[], node: EventTarget | null): boolean {\n return ownerIndex(elements, node) !== -1;\n}\n\n/** Writes an attribute only on a real transition, so an observer sees no self-echo. */\nfunction setAttributeIfChanged(element: Element, name: string, value: string): void {\n if (element.getAttribute(name) !== value) element.setAttribute(name, value);\n}\n"]}
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Normalized scroll position and maximum distance on one logical axis. */\nexport interface LogicalScrollMetrics {\n position: number;\n max: number;\n}\n\n/**\n * Whether horizontal scrolling on `element` follows right-to-left inline flow.\n *\n * Resolved from the **computed** `direction`, so the authoring contract is the\n * usual `dir=\"rtl\"` (or a stylesheet) on the element or any ancestor.\n *\n * Scope: horizontal writing modes. A vertical writing mode (`writing-mode:\n * vertical-rl`) also inverts the horizontal axis, which this check does not\n * model — vertical writing modes are out of scope for the scroll utilities\n * (their consumers describe axes as horizontal/vertical, not inline/block).\n */\nexport function isRtl(element: Element): boolean {\n return window.getComputedStyle(element).direction === \"rtl\";\n}\n\n/**\n * Returns scroll distance from the logical start edge.\n *\n * CSSOM View exposes standards-mode RTL horizontal offsets as `0` at the inline\n * start (right) and increasingly negative values toward the inline end (left).\n * The normalized position is always clamped to `[0, max]`, which also absorbs\n * Safari's elastic overscroll values.\n */\nexport function logicalScrollMetrics(\n element: HTMLElement,\n horizontal: boolean,\n): LogicalScrollMetrics {\n const max = Math.max(\n 0,\n horizontal\n ? element.scrollWidth - element.clientWidth\n : element.scrollHeight - element.clientHeight,\n );\n const raw = horizontal ? element.scrollLeft : element.scrollTop;\n const position = horizontal && isRtl(element) ? -raw : raw;\n return { position: Math.min(max, Math.max(0, position)), max };\n}\n\n/**\n * Converts a logical start/end delta to the physical value accepted by\n * `Element.scrollBy`.\n */\nexport function physicalScrollDelta(\n element: HTMLElement,\n horizontal: boolean,\n logicalDelta: number,\n): number {\n return horizontal && isRtl(element) ? -logicalDelta : logicalDelta;\n}\n","import { isRtl } from \"./logical_scroll\";\n\n/**\n * Turns an arrow key into a **logical** step: `+1` for \"next\", `-1` for\n * \"previous\", `0` when the key names neither.\n *\n * APG defines the horizontal pair as *next / previous* and says a vertical\n * arrangement swaps in Down/Up for the same meaning — so the pair is one axis's\n * spelling of an order, and the order reverses with the writing direction. Only\n * the horizontal pair reverses. Down/Up name an axis the writing direction does\n * not mirror, and returning them unchanged is the point: many controllers fold\n * both pairs into one branch, where swapping the branches under RTL would flip\n * the vertical axis too — a bug that reads as \"the arrows work\" until someone\n * presses Down.\n *\n * **Direction is read from the element the caller passes, which should be the\n * container that lays the items out** — not the focused child. A child may carry\n * its own `dir` (an LTR input inside an RTL form is ordinary authoring), and\n * probing per handler makes two handlers disagree at the boundary between them.\n *\n * This decides direction only. Whether the axis is even active (an\n * `orientation=\"horizontal\"` widget ignoring Down/Up), how far the step lands,\n * and what wrapping does all stay with the caller.\n *\n * **It encodes the list-order convention: `ArrowDown` is *next*.** Widgets that\n * pair the arrows by *value* instead — `ArrowUp` meaning \"more\", as a rating or a\n * slider does — must not use this, or their vertical axis inverts. Reverse the\n * horizontal pair on its own there.\n *\n * @example\n * ```ts\n * const step = logicalArrowStep(event.key, this.element);\n * if (step === 0) return;\n * this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n * ```\n */\nexport function logicalArrowStep(key: string, element: Element): 1 | -1 | 0 {\n if (key === \"ArrowDown\") return 1;\n if (key === \"ArrowUp\") return -1;\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return 0;\n const forward = isRtl(element) ? \"ArrowLeft\" : \"ArrowRight\";\n return key === forward ? 1 : -1;\n}\n\n/**\n * Rewrites `key` so an existing LTR-shaped branch keeps working under RTL:\n * `ArrowRight` and `ArrowLeft` trade places, everything else passes through.\n *\n * The alternative — negating a delta — silently breaks handlers whose two\n * horizontal branches are **not mirror images**. A grid that clamps one edge but\n * not the other, or a segmented field guarding `index > 0` on one side and\n * `index < length - 1` on the other, ends up applying the wrong guard to the\n * wrong direction. Swapping the key leaves each branch, guards and all, exactly\n * where its author put it.\n *\n * Same rule as {@link logicalArrowStep} about which element to read: pass the\n * container that lays the items out, not the focused child.\n *\n * @example\n * ```ts\n * switch (logicalArrowKey(event.key, this.element)) {\n * case \"ArrowLeft\": // \"previous\" — whatever direction that is on screen\n * ```\n */\nexport function logicalArrowKey(key: string, element: Element): string {\n if (key !== \"ArrowRight\" && key !== \"ArrowLeft\") return key;\n if (!isRtl(element)) return key;\n return key === \"ArrowRight\" ? \"ArrowLeft\" : \"ArrowRight\";\n}\n\n/** Modifiers a widget may claim on an arrow key, named for the `allow` list. */\nexport type ArrowModifier = \"alt\" | \"ctrl\" | \"meta\" | \"shift\";\n\n/**\n * True when an arrow key arrived carrying a modifier the widget must leave to\n * the browser: return without calling `preventDefault()` and without moving any\n * state.\n *\n * A bare arrow belongs to the widget; a chorded one usually does not.\n * `Alt`/`Meta` plus a horizontal arrow is history back/forward on every desktop\n * browser, and a widget that swallows it makes the shortcut work or not\n * depending on where focus happens to sit — a coin-flip the user cannot see.\n *\n * `allow` is for the combinations APG assigns to a pattern **and the widget\n * actually implements** — today only Combobox's optional `Alt+Down`/`Alt+Up`.\n * Listing one the widget does not implement defeats the point: the chord then\n * runs the plain-arrow branch, which is exactly what this guard exists to stop.\n * Non-arrow keys return `false`, so chorded letters and\n * `Control+Home`/`Control+End` are untouched.\n *\n * @example\n * ```ts\n * if (isReservedArrowChord(event)) return;\n * ```\n */\nexport function isReservedArrowChord(\n event: KeyboardEvent,\n allow: readonly ArrowModifier[] = [],\n): boolean {\n if (!event.key.startsWith(\"Arrow\")) return false;\n return (\n (event.altKey && !allow.includes(\"alt\")) ||\n (event.ctrlKey && !allow.includes(\"ctrl\")) ||\n (event.metaKey && !allow.includes(\"meta\")) ||\n (event.shiftKey && !allow.includes(\"shift\"))\n );\n}\n\n/**\n * True when a press arrived carrying any modifier, for the keys the browser and\n * the OS own outright: return without calling `preventDefault()` and without\n * moving any state.\n *\n * `Control+Home` and `Control+End` jump the document to its ends, and a widget\n * that swallows them makes the shortcut work or not depending on where focus\n * happens to sit. {@link isReservedArrowChord} answers the same question for the\n * arrows, but returns `false` for every other key so that this one can decide.\n *\n * There is no `allow` list here on purpose. APG assigns no modifier chord to\n * `Home`/`End`, so a widget that wanted one would be claiming a combination the\n * pattern never gave it.\n *\n * @example\n * ```ts\n * case \"Home\":\n * case \"End\":\n * if (hasModifierChord(event)) return;\n * ```\n */\nexport function hasModifierChord(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n","/** One temporarily controlled attribute value and the authored value it displaced. */\ninterface AttributeLeaseRecord {\n readonly original: string | null;\n written: string | null;\n}\n\n/**\n * Temporarily controls one attribute across a changing set of elements.\n *\n * The first write remembers the authored value, including the distinction between\n * an absent attribute and an authored empty string. Returning a lease restores that\n * value only while the attribute still matches the controller's last write. If a\n * consumer changed it in the meantime, the consumer owns the new value and teardown\n * leaves it alone.\n *\n * A `null` write deliberately removes the attribute while retaining the lease. This\n * is useful for derived ARIA whose valid absence is itself controller state, such as\n * an unbounded `aria-valuemin` or a blank spinbutton's `aria-valuenow`.\n *\n * The lease has no lifecycle of its own, so it never subscribes to document events.\n * A consumer that must not let a derived value become the authored baseline of a\n * cached page returns its leases from its own `turbo:before-cache` rewind, where the\n * matching `disconnect()` also releases the subscription.\n */\nexport class AttributeLease<T extends Element = Element> {\n readonly #attribute: string;\n readonly #records = new Map<T, AttributeLeaseRecord>();\n\n /** @param attribute - The attribute whose temporary values this lease owns. */\n constructor(attribute: string) {\n this.#attribute = attribute;\n }\n\n /** Writes or removes the leased attribute while preserving its authored value. */\n write(element: T, value: string | null): void {\n const existing = this.#records.get(element);\n if (existing) {\n existing.written = value;\n } else {\n this.#records.set(element, {\n original: element.getAttribute(this.#attribute),\n written: value,\n });\n }\n\n this.#reflect(element, value);\n }\n\n /** Returns one lease without overwriting a value subsequently authored by a consumer. */\n return(element: T): void {\n const record = this.#records.get(element);\n if (!record) return;\n this.#records.delete(element);\n const stillOwned = element.getAttribute(this.#attribute) === record.written;\n if (stillOwned) this.#reflect(element, record.original);\n }\n\n /** Reflects only a real value transition, avoiding self-triggered mutation work. */\n #reflect(element: T, value: string | null): void {\n if (element.getAttribute(this.#attribute) === value) return;\n if (value === null) element.removeAttribute(this.#attribute);\n else element.setAttribute(this.#attribute, value);\n }\n\n /** Returns every outstanding lease using the same ownership check as {@link return}. */\n returnAll(): void {\n for (const element of Array.from(this.#records.keys())) this.return(element);\n }\n}\n","/**\n * Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way.\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * #teardown(): void {\n * this.#gate.cancel(); // disarm a still-queued probe (double-run guard)\n * // …\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n if (!host.element.isConnected) return true;\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return !tokens.includes(host.identifier);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n if (DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n queueMicrotask(() => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n });\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","/**\n * Resolves which of a controller's elements owns a node.\n *\n * A delegated listener hears events from a whole subtree, so the handler's first\n * job is almost always the same question: which item, handle, or control does\n * this `event.target` belong to? The same question comes up for a\n * `MutationRecord.target`, for `document.activeElement`, and for a\n * `relatedTarget` on the way out of a hover region.\n *\n * The answer is `Node.contains()`, which is **inclusive** — an element contains\n * itself — so testing the candidate for identity as well would be redundant.\n *\n * **The guard is what makes this safe to call with a raw event target.**\n * `event.target` is typed `EventTarget | null`, and `contains()` takes a `Node?`:\n * browsers throw `TypeError` for anything else, and `window` — the everyday\n * `EventTarget` that is not a `Node` — is what an event dispatched at it carries.\n * Narrowing here means a caller never has to cast, and the rule cannot drift\n * between the places that ask the question.\n *\n * Scope stays with the caller. These helpers say *which candidate owns the node*,\n * not *whether the node belongs to this controller at all* — a component with\n * nested instances of itself decides that first (by comparing the closest\n * annotated ancestor) and passes the candidates it owns.\n */\n\n/**\n * Index in `candidates` of the first one that is, or contains, `node`.\n *\n * `-1` when none does, when `node` is absent, and when it is an `EventTarget`\n * that is not a `Node`. Candidates are tested in array order, so a nested pair\n * resolves to whichever the caller listed first.\n */\nexport function ownerIndex<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): number {\n if (!(node instanceof Node)) return -1;\n return candidates.findIndex((candidate) => candidate.contains(node));\n}\n\n/**\n * The first candidate that is, or contains, `node`; `null` when none does.\n *\n * A miss indexes the array at `-1`, which reads as `undefined` and lands on the\n * same `null` the absent cases produce.\n */\nexport function ownerOf<T extends Element>(\n candidates: readonly T[],\n node: EventTarget | null | undefined,\n): T | null {\n return candidates[ownerIndex(candidates, node)] ?? null;\n}\n","/**\n * Owns every listener a controller attaches for one connected lifetime and\n * releases them together, so an event name is spelled once and the release\n * cannot drift from the registration.\n *\n * Detaching by hand repeats three things at the release site — the type, the\n * handler reference and the capture flag — and any one of them drifting leaves\n * a listener alive on an element the controller no longer drives. Aborting the\n * signal a registration was created with releases it whatever it was made of,\n * so the release site names nothing.\n *\n * One set per lifetime, held as a field and never rebuilt. {@link\n * ListenerSet.dispose} is the only thing that closes a generation, and it opens\n * the next one in the same step, so the lifecycle hooks can call `add` and\n * `dispose` in any order any number of times, and no `add` ever meets an\n * already aborted signal — a DOM that registers a listener on such a signal\n * would keep it forever. Rebuilding the set instead would leak:\n * `addEventListener` matches an existing registration on target, type, callback\n * and capture alone, so re-adding the same handler while the first registration\n * is live is discarded, and that live registration keeps the signal it was\n * attached with — a set built by a second `connect()` can never release what it\n * appears to own.\n *\n * Scope is the registration only. Timers, observers, leases and the order they\n * are unwound in stay with the controller, so `dispose()` belongs exactly where\n * the `removeEventListener` block stood. A receiver that changes at runtime (a\n * swapped target) is rebound by calling `dispose()` and then `add()` again from\n * the rebind, not by a second set.\n *\n * The set must own every registration of a tuple it holds: a listener the same\n * target already carries for the same type, callback and capture flag keeps the\n * right to remove it, and this set's `add` for that tuple is discarded. A\n * subscription shared between instances behind a participant count, or one that\n * lives for less than the connection, keeps its own pair of calls.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #listeners = new ListenerSet();\n *\n * connect(): void {\n * this.#listeners.add(this.element, \"submit\", this.#onNativeSubmit, { capture: true });\n * this.#listeners.add(this.element, \"turbo:submit-start\", this.#onSubmitStart);\n * this.#listeners.add(this.element, \"turbo:submit-end\", this.#onSubmitEnd);\n * }\n *\n * disconnect(): void {\n * this.#listeners.dispose();\n * }\n * ```\n */\nexport class ListenerSet {\n /** The generation every `add` joins until the next `dispose()`. */\n #abort = new AbortController();\n\n /**\n * Attaches `handler` to the open generation, exactly as the caller spelled it.\n *\n * The set supplies the signal, so `options` carries everything else the DOM\n * accepts — `capture` included, which has to match at release time and no\n * longer has a second place to drift from.\n */\n add(\n target: EventTarget,\n type: string,\n handler: EventListener,\n options?: Omit<AddEventListenerOptions, \"signal\">,\n ): void {\n target.addEventListener(type, handler, { ...options, signal: this.#abort.signal });\n }\n\n /**\n * Releases every listener of the open generation, synchronously, and opens the\n * next one. Idempotent, and safe before anything has been added.\n */\n dispose(): void {\n this.#abort.abort();\n this.#abort = new AbortController();\n }\n}\n","/**\n * Collapses many Stimulus lifecycle callbacks from one DOM mutation into a\n * single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element and\n * `<name>ValueChanged` once per changed attribute. Replacing a list of N options\n * or morphing several render Values therefore delivers N callbacks — but the\n * useful unit of work is \"reconcile against the resulting declarative input\",\n * once, after the batch has settled. Every controller with reconcilable targets\n * or render Values needs the same shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers initial target and Value callbacks\n * ahead of `connect()`. Reconciling there would compute output against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Shared `prefers-reduced-motion` lookup for the motion-aware controllers.\n *\n * This one-liner keeps the media query string and the environment guard\n * single-sourced across them. The preference is intentionally re-read on every\n * call — the controllers check it at each animation/scroll start (WCAG 2.2\n * **2.3.3**), so flipping the OS setting takes effect immediately without any\n * listener or cache bookkeeping here.\n */\n\n/**\n * Whether the user currently requests reduced motion.\n *\n * @returns `true` when `(prefers-reduced-motion: reduce)` matches; `false`\n * otherwise, including environments without `window.matchMedia` (treated as\n * \"no preference\").\n */\nexport function prefersReducedMotion(): boolean {\n return (\n typeof window.matchMedia === \"function\" &&\n window.matchMedia(\"(prefers-reduced-motion: reduce)\").matches\n );\n}\n","/**\n * Low-level roving-tabindex primitive shared by composite-widget controllers.\n *\n * The APG roving-tabindex pattern keeps a composite widget a single Tab stop:\n * exactly one item is in the Tab sequence (`tabindex=\"0\"`) while the rest are\n * removed from it (`tabindex=\"-1\"`), and the arrow keys move both DOM focus and\n * that single tabbable position together. {@link RovingTabindex} owns *only* that\n * mechanical bookkeeping — \"which one item is tabbable, and move focus there\".\n *\n * It is intentionally **policy-free**. Orientation, wrapping vs. clamping,\n * selection-follows-focus, typeahead, and `Home`/`End` semantics differ per APG\n * pattern (Radio Group, Toolbar, Rating, …); folding them into one helper would\n * flatten those widgets to a lowest common denominator and lose each pattern's\n * correctness. Those decisions therefore stay in each controller, which calls\n * {@link RovingTabindex.setActive} with an index it computed itself (optionally\n * via the pure {@link rovingMove} helper).\n *\n * @remarks\n * Items are read lazily through a getter so a controller can add or remove\n * targets (Stimulus re-scans the DOM) without re-wiring this helper. A caller\n * that already captured one event-scoped snapshot may pass it to\n * {@link RovingTabindex.setActive}, avoiding a second live-target scan while\n * preserving one coherent collection for the whole operation.\n */\nexport class RovingTabindex {\n /** Returns the current ordered item elements; called on every operation. */\n readonly #getItems: () => HTMLElement[];\n\n /**\n * @param getItems - Returns the current ordered item elements. Called on every\n * operation so the live target list is always used.\n */\n constructor(getItems: () => HTMLElement[]) {\n this.#getItems = getItems;\n }\n\n /** Index of the currently tabbable item (`tabindex=\"0\"`), or `-1` if none. */\n get activeIndex(): number {\n return this.#getItems().findIndex((item) => item.tabIndex === 0);\n }\n\n /**\n * Makes exactly the item at `index` tabbable (`tabindex=\"0\"`) and removes every\n * other item from the Tab sequence (`tabindex=\"-1\"`). An out-of-range `index`\n * (e.g. `-1`) leaves all items at `-1`, which a controller can use to express\n * \"nothing is currently tabbable\".\n *\n * @param index - Position of the item to make tabbable.\n * @param options - Pass `{ focus: true }` to also move DOM focus to that item,\n * and `items` to reuse an event-scoped collection snapshot.\n */\n setActive(\n index: number,\n options: { focus?: boolean; items?: readonly HTMLElement[] } = {},\n ): void {\n const { focus = false } = options;\n const items = options.items ?? this.#getItems();\n items.forEach((item, i) => {\n item.tabIndex = i === index ? 0 : -1;\n });\n if (focus) items[index]?.focus();\n }\n}\n\n/** Edge behavior for {@link rovingMove}: cycle past the ends, or stop at them. */\nexport type RovingWrap = \"wrap\" | \"clamp\";\n\n/**\n * Pure helper that resolves the target index for a one-step directional move.\n *\n * Keyboard/orientation mapping stays in the caller: it decides that a key means\n * `delta` `+1` (next) or `-1` (previous) and whether the widget should `\"wrap\"`\n * (Radio Group, Toolbar) or `\"clamp\"` at the ends.\n *\n * @param current - The index focus is moving from.\n * @param length - Number of items in the set.\n * @param delta - `+1` to move to the next item, `-1` for the previous.\n * @param wrap - `\"wrap\"` cycles around the ends; `\"clamp\"` stops at them.\n * @returns The resolved index, or `-1` when there are no items.\n */\nexport function rovingMove(\n current: number,\n length: number,\n delta: number,\n wrap: RovingWrap,\n): number {\n if (length === 0) return -1;\n const next = current + delta;\n if (wrap === \"wrap\") return (next + length) % length;\n return Math.min(length - 1, Math.max(0, next));\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","/** What a consumer declares once about the regions one boolean state reveals. */\nexport interface StateRegionsOptions {\n /** Returns the declared regions shown while the state holds. */\n readonly whenTrue: () => readonly HTMLElement[];\n /**\n * Returns the declared regions shown while the state does not hold. Omitted by a\n * state whose other side has nothing of its own to show.\n */\n readonly whenFalse?: () => readonly HTMLElement[];\n}\n\n/**\n * Owns `hidden` on the regions a boolean state reveals.\n *\n * A region is a **declared** target, so the consumer decides whether one exists at\n * all; where it does, which side is shown is a pure function of the state and the\n * controller writes it unconditionally. An authored `hidden` is therefore not read\n * back — the first reflection after a connection settles it, and a restored DOM\n * cannot leave a region contradicting the state it belongs to.\n *\n * The regions arrive as the caller's own target arrays, which Stimulus has already\n * scoped to this instance: a nested controller registered under the same identifier\n * keeps its own regions. `host` narrows that set further, to the regions inside one\n * trigger or item, so a widget with several of them reflects each independently.\n *\n * **Two sides are a pair.** Where the state has a `whenFalse` side and only one half\n * sits inside `host`, the half that is there is left in view: hiding it would take\n * the only label with it, and the static check names the missing one instead. What\n * the author wrote on a lone half is theirs and stays — only a half this instance\n * took out of view is given back, which is what a pair losing one side at runtime\n * leaves behind.\n *\n * `hidden` moves only when it changes, so a consumer watching its own subtree for\n * attribute mutations sees one record per transition rather than one per reflection.\n *\n * @example\n * ```ts\n * readonly #labels = new StateRegions({\n * whenTrue: () => this.expandedLabelTargets,\n * whenFalse: () => this.collapsedLabelTargets,\n * });\n *\n * #reflect(): void {\n * this.#labels.reflect(this.triggerTarget, this.#expanded);\n * }\n * ```\n */\nexport class StateRegions {\n readonly #whenTrue: () => readonly HTMLElement[];\n readonly #whenFalse: (() => readonly HTMLElement[]) | null;\n readonly #taken = new WeakSet<HTMLElement>();\n\n constructor(options: StateRegionsOptions) {\n this.#whenTrue = options.whenTrue;\n this.#whenFalse = options.whenFalse ?? null;\n }\n\n /** Shows the regions inside `host` that belong to `isTrue` and hides the others. */\n reflect(host: Element, isTrue: boolean): void {\n const shown = this.#inside(host, this.#whenTrue());\n if (!this.#whenFalse) {\n for (const region of shown) this.#write(region, !isTrue);\n return;\n }\n const hiddenSide = this.#inside(host, this.#whenFalse());\n if (shown.length === 0 || hiddenSide.length === 0) {\n for (const region of shown) this.#give(region);\n for (const region of hiddenSide) this.#give(region);\n return;\n }\n for (const region of shown) this.#write(region, !isTrue);\n for (const region of hiddenSide) this.#write(region, isTrue);\n }\n\n /** Writes `hidden` where it moves, noting which regions it takes out of view. */\n #write(region: HTMLElement, hidden: boolean): void {\n if (hidden) this.#taken.add(region);\n else this.#taken.delete(region);\n if (region.hidden !== hidden) region.hidden = hidden;\n }\n\n /** Returns a region this instance hid; one it never hid keeps what it carries. */\n #give(region: HTMLElement): void {\n if (this.#taken.delete(region)) region.hidden = false;\n }\n\n /** The declared regions that sit within `host`, which may be the host itself. */\n #inside(host: Element, regions: readonly HTMLElement[]): HTMLElement[] {\n return regions.filter((region) => host.contains(region));\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { isReservedArrowChord, logicalArrowStep } from \"../utils/arrow_step\";\nimport { AttributeLease } from \"../utils/attribute_lease\";\nimport { BeforeCacheReset } from \"../utils/before_cache_reset\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { ownerIndex } from \"../utils/event_owner\";\nimport { ListenerSet } from \"../utils/listener_set\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { prefersReducedMotion } from \"../utils/reduced_motion\";\nimport { RovingTabindex, rovingMove } from \"../utils/roving_tabindex\";\nimport { SafeInterval } from \"../utils/safe_timeout\";\nimport { StateRegions } from \"../utils/state_regions\";\n\n/** Advance delay used when `interval` is not a finite positive number. */\nconst DEFAULT_INTERVAL = 5000;\n\n/**\n * State attributes whose in-place rewrite changes what the carousel shows without\n * any target connecting or disconnecting — the shape a Turbo morph takes when it\n * keeps the elements and swaps only their attributes.\n */\nconst OBSERVED_ATTRIBUTES = [\"aria-selected\", \"data-state\", \"hidden\"];\n\n/**\n * Headless, accessible **Carousel** (slideshow) behavior.\n *\n * Markup contract (identifier: `stimeo--carousel`):\n * <section data-controller=\"stimeo--carousel\" aria-roledescription=\"carousel\"\n * aria-label=\"Featured\"\n * data-stimeo--carousel-autoplay-value=\"false\"\n * data-stimeo--carousel-interval-value=\"5000\"\n * data-stimeo--carousel-loop-value=\"true\">\n * <button aria-label=\"Slide autoplay\" data-stimeo--carousel-target=\"playToggle\">\n * <span aria-hidden=\"true\" data-stimeo--carousel-target=\"onLabel\" hidden>Pause</span>\n * <span aria-hidden=\"true\" data-stimeo--carousel-target=\"offLabel\">Play</span>\n * </button>\n * <div data-stimeo--carousel-target=\"viewport\">\n * <div role=\"tabpanel\" data-stimeo--carousel-target=\"slide\">…</div>\n * <div role=\"tabpanel\" data-stimeo--carousel-target=\"slide\" hidden inert>…</div>\n * </div>\n * <button data-stimeo--carousel-target=\"prev\">‹</button>\n * <button data-stimeo--carousel-target=\"next\">›</button>\n * <div role=\"tablist\">\n * <button role=\"tab\" data-stimeo--carousel-target=\"picker\"></button>\n * </div>\n * </section>\n *\n * Implements the WAI-ARIA APG **Carousel** pattern. With pickers it is the tabbed\n * variant: each picker is a `tab` carrying `aria-selected` and the single roving\n * `tabindex`, and each slide is its `tabpanel`. Without pickers the slides are\n * `group`s and `prev`/`next` drive them. The current slide is exposed through\n * `data-state` (`active`/`inactive`); the rest carry `hidden` **and** `inert`, so\n * they stay out of the focus order and the accessibility tree even when consumer\n * CSS overrides `display` to lay the slides out as a track.\n *\n * @remarks\n * Behavior only — transitions, layout, and visuals are the consumer's CSS.\n *\n * **The controller owns its own wiring.** Clicks, picker keys, hover, and focus\n * are delegated from the controller element, so no `data-action` is required and\n * a target added at runtime works the moment it appears. Explicit `data-action`\n * bindings to the declared actions still work and coexist with the delegated\n * path: the binding runs first and marks the event, and the delegated listener\n * stands down, so one interaction is never handled twice.\n *\n * **`autoplay` is the single source of truth for the rotation intent.** The\n * toggle writes back to it, so the state survives a Turbo Drive cache restore\n * without a second, competing signal; `aria-pressed` is a pure output the\n * controller owns, as is the `onLabel`/`offLabel` pair a toggle may carry: each\n * toggle shows the half its rotation state belongs to, and a half with no partner\n * inside the same toggle keeps the visibility the consumer authored. The toggle's\n * name comes from `aria-label` and holds in both states, so the pair is a visual\n * affordance the accessibility tree does not read. Rotation is suspended — not\n * cancelled — while the pointer rests on the carousel, while focus is inside it,\n * and while the tab is hidden; each suspension lifts on its own (WCAG 2.2.2 is met\n * by the toggle, which is the one control that stops rotation for good). A carousel\n * with nothing left to advance to (one slide, or the last slide of a non-looping\n * set) shows the intent as off and marks the toggle `aria-disabled`, without\n * rewriting `autoplay`: once a slide lies ahead again, the intent takes effect\n * again. `prefers-reduced-motion` holds back the intent `autoplay` declares at\n * connect the same way, until the user presses the toggle or the page changes\n * `autoplay`.\n *\n * The rotation ends when the controller really leaves — a Turbo navigation, a\n * removed element, `data-controller` dropping it — and a carousel still in the\n * document hears that end as `pause`. An in-page move reconnects the same\n * instance and keeps the run: no edge, no restarted interval. The leased ARIA\n * is returned before Turbo caches the page. Picker arrow keys, `Home`,\n * and `End` move focus only (manual activation); slide changes never steal focus\n * from the control the user operated. A slide change the user drove — including an\n * autoplay tick they started — is reported as `stimeo--carousel:change` with\n * `{ index, total }`; the same detail arrives as `stimeo--carousel:reconcile` when\n * the controller re-derives the position itself, whether a target came or went or\n * a retained element's state attributes were rewritten in place.\n */\nexport class CarouselController extends Controller<HTMLElement> {\n static override targets = [\n \"slide\",\n \"viewport\",\n \"prev\",\n \"next\",\n \"picker\",\n \"playToggle\",\n \"onLabel\",\n \"offLabel\",\n ];\n static override values = {\n autoplay: { type: Boolean, default: false },\n interval: { type: Number, default: DEFAULT_INTERVAL },\n loop: { type: Boolean, default: true },\n };\n static actions = [\n \"goto\",\n \"next\",\n \"onPickerKeydown\",\n \"pause\",\n \"prev\",\n \"resume\",\n \"togglePlay\",\n ] as const;\n static events = [\"change\", \"pause\", \"play\", \"reconcile\"] as const;\n\n declare readonly slideTargets: HTMLElement[];\n declare readonly pickerTargets: HTMLElement[];\n declare readonly viewportTarget: HTMLElement;\n declare readonly hasViewportTarget: boolean;\n declare readonly prevTargets: HTMLElement[];\n declare readonly nextTargets: HTMLElement[];\n declare readonly playToggleTargets: HTMLElement[];\n declare readonly onLabelTargets: HTMLElement[];\n declare readonly offLabelTargets: HTMLElement[];\n declare autoplayValue: boolean;\n declare intervalValue: number;\n declare loopValue: boolean;\n\n readonly #roving = new RovingTabindex(() => this.pickerTargets);\n readonly #reconcileTargets = new MicrotaskCoalescer(() => this.#reconcileTargetSet());\n readonly #intervals = new SafeInterval();\n /** Unreachable step controls and the toggle of a carousel that cannot rotate. */\n readonly #ariaDisabled = new AttributeLease<HTMLElement>(\"aria-disabled\");\n /** The slide container's live-region politeness, which tracks the rotation. */\n readonly #ariaLive = new AttributeLease<HTMLElement>(\"aria-live\");\n /** Pairs with {@link CarouselController.#ariaLive}: only the changed slide is read. */\n readonly #ariaAtomic = new AttributeLease<HTMLElement>(\"aria-atomic\");\n /** The label pair a play toggle may carry, one half per rotation state. */\n readonly #labels = new StateRegions({\n whenTrue: () => this.onLabelTargets,\n whenFalse: () => this.offLabelTargets,\n });\n readonly #beforeCache = new BeforeCacheReset(() => this.#returnLeases());\n /** Tells an in-page move, which keeps the rotation, from a real detach. */\n readonly #gate = new DetachGate();\n /** The next pointer movement, listened for while a pointer suspension waits on it. */\n readonly #pointer = new ListenerSet();\n /**\n * Events an authored action binding already took. The delegated listener runs\n * later — it sits on the controller element, above every control — so it can\n * consume the mark and stand down, letting the two wirings coexist without\n * handling one interaction twice.\n */\n readonly #handledEvents = new WeakSet<Event>();\n\n /**\n * Whether `connect()` has run. Scheduling is already inert outside that window\n * (`MicrotaskCoalescer`), so this gates the Value callbacks Stimulus\n * delivers ahead of `connect()`.\n */\n #connected = false;\n /** Index of the visible slide. */\n #index = 0;\n /** The visible slide element, which identifies it across a changing target set. */\n #activeSlide: HTMLElement | null = null;\n /** Slide count at the last resolved state, so a changed total is reportable. */\n #total = 0;\n /**\n * Pointer rests on the carousel: a suspension that lifts on `mouseleave`, or on the\n * pointer movement that confirms a suspension a move or a connect left unconfirmed.\n */\n #pointerPaused = false;\n /** Focus is inside the carousel: a suspension that lifts when it leaves. */\n #focusPaused = false;\n /** The tab is in the background: a suspension that lifts when it returns. */\n #hiddenPaused = false;\n /** Reduced motion holds back the intent declared at connect, until a press or a new one. */\n #motionHold = false;\n /** Id of the live autoplay interval, or null when stopped. */\n #timerId: number | null = null;\n /** Delay the live interval was armed with, so an `interval` change re-arms it. */\n #timerInterval = 0;\n /** Follows state-attribute rewrites on retained slides and pickers. */\n #observer: MutationObserver | null = null;\n\n /** Keeps a hidden tab from advancing behind the user's back. */\n readonly #onVisibilityChange = (): void => {\n this.#hiddenPaused = document.visibilityState === \"hidden\";\n this.#syncTimer();\n };\n\n /**\n * Renders the initial slide, wires the delegated listeners, and starts autoplay\n * when requested.\n *\n * Focus, the tab's visibility and the reduced-motion hold are read afresh. The\n * pointer is not something the document can answer yet: no `mouseleave` reaches a\n * node that moved, and `:hover` can answer from before the move until the pointer\n * moves again. So an in-page move — which Stimulus delivers to the *same* controller\n * instance as `disconnect()` then `connect()` — keeps the pointer suspension it had,\n * `:hover` reading true adds one, and either waits for the next pointer movement to\n * be confirmed or lifted. A rotation the move carried is still running, so the edges\n * are judged against it. The attribute observer starts after the first render so the\n * controller's own opening writes are not fed back to it.\n */\n override connect(): void {\n const moved = this.#gate.pending;\n this.#gate.cancel();\n this.#pointerPaused = (moved && this.#pointerPaused) || this.element.matches(\":hover\");\n if (this.#pointerPaused) this.#awaitPointer();\n this.#focusPaused = this.element.contains(document.activeElement);\n this.#hiddenPaused = document.visibilityState === \"hidden\";\n this.#motionHold = prefersReducedMotion();\n this.#index = this.#resolveIndex();\n this.#render({ focus: false });\n this.#total = this.slideTargets.length;\n this.#syncTimer();\n this.#connected = true;\n this.#reconcileTargets.activate();\n this.#beforeCache.activate();\n\n this.element.addEventListener(\"click\", this.#onClick);\n this.element.addEventListener(\"keydown\", this.#onKeydown);\n this.element.addEventListener(\"focusin\", this.#onFocusin);\n this.element.addEventListener(\"focusout\", this.#onFocusout);\n this.element.addEventListener(\"mouseenter\", this.#onMouseenter);\n this.element.addEventListener(\"mouseleave\", this.#onMouseleave);\n document.addEventListener(\"visibilitychange\", this.#onVisibilityChange);\n this.#observer = new MutationObserver(this.#onAttributeMutations);\n this.#observer.observe(this.element, {\n subtree: true,\n attributes: true,\n attributeFilter: OBSERVED_ATTRIBUTES,\n });\n }\n\n /**\n * Releases every listener and observer, returns the leased ARIA, drops the focus\n * and tab suspensions. The rotation goes through the detach gate: a reconnect in\n * the same batch — an in-page move — keeps it, and the pointer suspension with it;\n * anything else ends it.\n */\n override disconnect(): void {\n this.#connected = false;\n this.#pointer.dispose();\n this.element.removeEventListener(\"click\", this.#onClick);\n this.element.removeEventListener(\"keydown\", this.#onKeydown);\n this.element.removeEventListener(\"focusin\", this.#onFocusin);\n this.element.removeEventListener(\"focusout\", this.#onFocusout);\n this.element.removeEventListener(\"mouseenter\", this.#onMouseenter);\n this.element.removeEventListener(\"mouseleave\", this.#onMouseleave);\n document.removeEventListener(\"visibilitychange\", this.#onVisibilityChange);\n this.#observer?.disconnect();\n this.#observer = null;\n this.#reconcileTargets.cancel();\n this.#focusPaused = false;\n this.#hiddenPaused = false;\n this.#activeSlide = null;\n this.#returnLeases();\n this.#beforeCache.deactivate();\n this.#gate.disconnected(this, () => this.#endRun());\n }\n\n /**\n * Re-establishes the single selected picker when one is added after connect.\n *\n * Without this an appended picker that arrives `aria-selected=\"true\"` leaves two\n * marked at once — the authored pre-selection is only read on connect, so\n * nothing else ever resolves the conflict. The current slide is kept: the\n * repaint re-derives every picker from `#index`, so a late arrival never steals\n * the selection.\n */\n pickerTargetConnected(picker: HTMLElement): void {\n picker.tabIndex = -1;\n this.#reconcileTargets.schedule();\n }\n\n /** Repairs selection and roving after a picker leaves a retained carousel. */\n pickerTargetDisconnected(): void {\n this.#reconcileTargets.schedule();\n }\n\n /** Reconciles a slide added in the same DOM batch as its picker. */\n slideTargetConnected(): void {\n this.#reconcileTargets.schedule();\n }\n\n /** Re-clamps the active index after a slide is removed. */\n slideTargetDisconnected(): void {\n this.#reconcileTargets.schedule();\n }\n\n /**\n * Publishes the rotation state on a toggle that joins a connected carousel.\n *\n * A toggle the markup already carries connects ahead of `connect()`, where the\n * suspensions and the reduced-motion hold are not settled yet; the opening pass\n * covers it.\n */\n playToggleTargetConnected(): void {\n if (this.#connected) this.#syncTimer();\n }\n\n /**\n * Publishes the rotation state on a label half that joins a connected toggle.\n *\n * A half arriving changes the toggle's subtree, not its attributes, so the\n * attribute observer never sees it; where the arrival completes a pair that was\n * standing alone, this is what makes that pair whole and reflectable.\n */\n onLabelTargetConnected(): void {\n if (this.#connected) this.#syncTimer();\n }\n\n /** Publishes the rotation state on a label half that joins a connected toggle. */\n offLabelTargetConnected(): void {\n if (this.#connected) this.#syncTimer();\n }\n\n /** Follows a rotation intent the page changed at runtime, lifting the reduced-motion hold. */\n autoplayValueChanged(): void {\n if (!this.#connected) return;\n this.#motionHold = false;\n this.#syncTimer();\n }\n\n /** Re-arms the live interval at the new delay without reporting a state change. */\n intervalValueChanged(): void {\n if (this.#connected) this.#syncTimer();\n }\n\n /**\n * Re-publishes the step controls and re-evaluates the non-looping end through the\n * reconcile pass, which reports a move only when the position changed.\n */\n loopValueChanged(): void {\n this.#reconcileTargets.schedule();\n }\n\n /** Advances to the next slide. Delegated; `data-action` wiring is optional. */\n next(event?: Event): void {\n if (event?.defaultPrevented) return;\n this.#markHandled(event);\n this.#select(this.#step(1), { focus: false });\n }\n\n /** Returns to the previous slide. Delegated; `data-action` wiring is optional. */\n prev(event?: Event): void {\n if (event?.defaultPrevented) return;\n this.#markHandled(event);\n this.#select(this.#step(-1), { focus: false });\n }\n\n /** Jumps to the slide whose picker was activated (click / Enter / Space). */\n goto(event: Event): void {\n if (event.defaultPrevented) return;\n this.#markHandled(event);\n const index = this.#pickerIndexFor(event.currentTarget);\n if (index !== -1) this.#select(index, { focus: false });\n }\n\n /**\n * Flips the rotation intent the toggle shows, on the user's explicit request.\n *\n * The result is written to the `autoplay` Value, which is where every other path\n * reads it from. A carousel with nothing to advance to has no intent to flip: the\n * toggle is marked `aria-disabled` and does nothing.\n */\n togglePlay(event?: Event): void {\n if (event?.defaultPrevented) return;\n this.#markHandled(event);\n this.#togglePlay();\n }\n\n /**\n * Suspends rotation. A `focus`-family event records that focus is inside the\n * carousel; anything else — hover, or a bare programmatic call — records the\n * pointer suspension. Both lift through the matching {@link resume}, and\n * neither touches the rotation intent.\n */\n pause(event?: Event): void {\n this.#markHandled(event);\n if (isFocusEvent(event)) this.#focusPaused = true;\n else this.#setPointerPaused(true);\n this.#syncTimer();\n }\n\n /**\n * Lifts the matching suspension. A `focusout` whose `relatedTarget` is still\n * inside the carousel is focus moving between its own controls, which leaves the\n * focus suspension in place — releasing it there would stop and restart the\n * interval on every Tab press.\n */\n resume(event?: Event): void {\n this.#markHandled(event);\n if (isFocusEvent(event)) {\n if (this.#focusStaysInside(event)) return;\n this.#focusPaused = false;\n } else {\n this.#setPointerPaused(false);\n }\n this.#syncTimer();\n }\n\n /** Picker roving for authored bindings; the delegated path is `#onKeydown`. */\n onPickerKeydown(event: KeyboardEvent): void {\n const index = this.#pickerIndexFor(event.currentTarget);\n if (index === -1) return;\n this.#markHandled(event);\n this.#handlePickerKeydown(event, index);\n }\n\n /** Delegated activation for pickers and step controls without authored actions. */\n readonly #onClick = (event: MouseEvent): void =>\n this.#delegate(event, () => {\n const index = this.#pickerIndexFor(event.target);\n if (index !== -1) {\n this.#select(index, { focus: false });\n } else if (hits(this.nextTargets, event.target)) {\n this.#select(this.#step(1), { focus: false });\n } else if (hits(this.prevTargets, event.target)) {\n this.#select(this.#step(-1), { focus: false });\n } else if (hits(this.playToggleTargets, event.target)) {\n this.#togglePlay();\n }\n });\n\n /** Delegated picker roving for pickers without authored actions. */\n readonly #onKeydown = (event: KeyboardEvent): void =>\n this.#delegate(event, () => {\n const index = this.#pickerIndexFor(event.target);\n if (index !== -1) this.#handlePickerKeydown(event, index);\n });\n\n /** Focus arriving anywhere inside suspends the rotation. */\n readonly #onFocusin = (event: FocusEvent): void =>\n this.#delegate(event, () => {\n this.#focusPaused = true;\n this.#syncTimer();\n });\n\n /** Focus genuinely leaving lifts the suspension; moves between own controls do not. */\n readonly #onFocusout = (event: FocusEvent): void =>\n this.#delegate(event, () => {\n if (this.#focusStaysInside(event)) return;\n this.#focusPaused = false;\n this.#syncTimer();\n });\n\n /** Pointer entry suspends the rotation. */\n readonly #onMouseenter = (event: MouseEvent): void =>\n this.#delegate(event, () => {\n this.#setPointerPaused(true);\n this.#syncTimer();\n });\n\n /** Pointer exit lifts the suspension. */\n readonly #onMouseleave = (event: MouseEvent): void =>\n this.#delegate(event, () => {\n this.#setPointerPaused(false);\n this.#syncTimer();\n });\n\n /**\n * Reads `:hover` once the pointer has moved, when the answer is current, and lifts\n * the pointer suspension if the pointer is not over the carousel. Listens once.\n */\n readonly #onPointerMove = (): void => {\n this.#pointer.dispose();\n if (this.element.matches(\":hover\")) return;\n this.#pointerPaused = false;\n this.#syncTimer();\n };\n\n /** Leaves the pointer suspension to be confirmed or lifted on the next pointer movement. */\n #awaitPointer(): void {\n this.#pointer.add(document, \"pointermove\", this.#onPointerMove, {\n capture: true,\n passive: true,\n });\n }\n\n /** Records the pointer suspension; a newer answer ends any wait on the next movement. */\n #setPointerPaused(paused: boolean): void {\n this.#pointer.dispose();\n this.#pointerPaused = paused;\n }\n\n /**\n * Schedules one reconciliation when a state attribute is rewritten in place —\n * the only shape of change no target callback reports.\n *\n * The filter is the `attributeFilter` alone: those three attributes belong to\n * the slides and pickers, and a coalesced pass over an unrelated one costs a\n * repaint that writes nothing. Narrowing further here would add a branch no\n * test could distinguish.\n */\n readonly #onAttributeMutations = (): void => {\n this.#reconcileTargets.schedule();\n };\n\n /**\n * Records that an action binding took this event.\n *\n * An authored binding sits on the control, so it runs while the event is still\n * below the controller element and always precedes the delegated listener.\n * Marking is the one signal that keeps the two wirings from both acting.\n */\n #markHandled(event?: Event): void {\n if (event) this.#handledEvents.add(event);\n }\n\n /** Runs a delegated handler unless an action binding, or a descendant, took the event. */\n #delegate(event: Event, run: () => void): void {\n if (this.#handledEvents.delete(event) || event.defaultPrevented) return;\n run();\n }\n\n /** Position of the picker that is or contains `node`, or `-1` when none does. */\n #pickerIndexFor(node: EventTarget | null): number {\n return ownerIndex(this.pickerTargets, node);\n }\n\n /** Whether a focus transition lands on another control of this same carousel. */\n #focusStaysInside(event: FocusEvent): boolean {\n const next = event.relatedTarget;\n return next instanceof Node && this.element.contains(next);\n }\n\n /** Flips the rotation intent unless there is nothing to rotate to; lifts the motion hold. */\n #togglePlay(): void {\n if (!this.#canAutoplay()) return;\n const next = !this.#intent;\n this.#motionHold = false;\n this.autoplayValue = next;\n this.#syncTimer();\n }\n\n /** Applies the APG picker key map: arrows, Home, and End all move focus only. */\n #handlePickerKeydown(event: KeyboardEvent, current: number): void {\n // A descendant widget that already claimed the key must not ALSO move the\n // picker focus — composition depends on this yield.\n if (event.defaultPrevented) return;\n if (isReservedArrowChord(event)) return;\n\n const length = this.pickerTargets.length;\n // Logical, not physical. The helper reverses only the horizontal\n // pair, so folding Down/Up into the same branch stays correct.\n switch (event.key) {\n case \"ArrowRight\":\n case \"ArrowDown\":\n case \"ArrowLeft\":\n case \"ArrowUp\": {\n event.preventDefault();\n const step = logicalArrowStep(event.key, this.element);\n this.#roving.setActive(rovingMove(current, length, step, \"wrap\"), { focus: true });\n return;\n }\n // A chorded Home/End is a document-level shortcut (`Control+Home` scrolls\n // the page) that belongs to the browser, exactly as a chorded arrow does.\n case \"Home\":\n if (hasModifier(event)) return;\n event.preventDefault();\n this.#roving.setActive(0, { focus: true });\n return;\n case \"End\":\n if (hasModifier(event)) return;\n event.preventDefault();\n this.#roving.setActive(length - 1, { focus: true });\n return;\n default:\n }\n }\n\n /**\n * Resolves the index one step away from the current one, honoring `loop`.\n *\n * Bounding is {@link CarouselController.#clampToSlides}'s job alone, so an\n * empty set is allowed to fall out of the arithmetic here rather than being\n * special-cased in two places that could disagree.\n */\n #step(delta: number): number {\n const total = this.slideTargets.length;\n const next = this.#index + delta;\n if (this.loopValue) return (next + total) % total;\n return Math.min(total - 1, Math.max(0, next));\n }\n\n /**\n * Confines an index to the slide range, so no index can hide every slide.\n *\n * The single place an index is bounded: an empty set collapses to the first\n * position, which is also where a non-numeric step from that empty set lands.\n */\n #clampToSlides(index: number): number {\n const last = this.slideTargets.length - 1;\n if (last < 0) return 0;\n return Math.min(last, Math.max(0, index));\n }\n\n /**\n * Changes the active slide, updates state hooks, and emits `change` — but only\n * when the index actually changes, so a `next`/`prev` clamped at the end (or an\n * autoplay tick at a non-looping boundary) re-renders without a spurious event.\n */\n #select(index: number, { focus }: { focus: boolean }): void {\n const target = this.#clampToSlides(index);\n const changed = target !== this.#index;\n this.#index = target;\n this.#render({ focus });\n // Re-evaluate autoplay after every move so reaching the non-looping end stops\n // the timer (see `#syncTimer`); idempotent for moves that don't cross a boundary.\n this.#syncTimer();\n if (changed) {\n this.dispatch(\"change\", { detail: { index: target, total: this.slideTargets.length } });\n }\n }\n\n /**\n * Reflects `this.#index` onto the slides, the pickers, and the step controls.\n *\n * Every observed attribute is written only when its value actually changes: the\n * same writes are watched by {@link CarouselController.#onAttributeMutations},\n * and an unconditional rewrite would feed the controller its own output.\n *\n * @stimeoRenderRoot\n */\n #render({ focus }: { focus: boolean }): void {\n this.#activeSlide = this.slideTargets[this.#index] ?? null;\n this.slideTargets.forEach((slide, i) => {\n const active = i === this.#index;\n setAttributeIfChanged(slide, \"data-state\", active ? \"active\" : \"inactive\");\n if (slide.hidden !== !active) slide.hidden = !active;\n // `hidden` alone is a style a slide track's own CSS overrides; `inert` is not.\n slide.toggleAttribute(\"inert\", !active);\n });\n // The picker set can be shorter than the slide set (a picker removed on its\n // own, or a carousel that only pickers part of its slides). Resolving the\n // selection inside the picker range keeps exactly one selected tab and one Tab\n // stop; an out-of-range index would leave every picker at `tabindex=\"-1\"` and\n // strand the tablist outside the Tab sequence.\n const pickerIndex = Math.min(this.#index, this.pickerTargets.length - 1);\n this.pickerTargets.forEach((picker, i) => {\n setAttributeIfChanged(picker, \"aria-selected\", i === pickerIndex ? \"true\" : \"false\");\n });\n this.#roving.setActive(pickerIndex, { focus });\n this.#syncStepControls();\n }\n\n /** Marks the step control a non-looping carousel has no slide left to reach. */\n #syncStepControls(): void {\n const last = this.slideTargets.length - 1;\n const atStart = !this.loopValue && this.#index <= 0;\n const atEnd = !this.loopValue && this.#index >= last;\n for (const button of this.prevTargets) {\n this.#ariaDisabled.write(button, atStart ? \"true\" : null);\n }\n for (const button of this.nextTargets) {\n this.#ariaDisabled.write(button, atEnd ? \"true\" : null);\n }\n }\n\n /**\n * Resolves which slide is current from the strongest evidence available.\n *\n * A single `data-state=\"active\"` is unambiguous and wins, which is what restores\n * the visible slide after a Turbo cache restore even with no pickers present.\n * Competing claims — a slide inserted already marked active — are settled by the\n * element the last render actually showed, so a newcomer never displaces what the\n * reader is looking at. With no claim at all the authored picker selection\n * decides, first in DOM order; failing that the previous position is kept.\n */\n #resolveIndex(): number {\n const slides = this.slideTargets;\n const claims: number[] = [];\n slides.forEach((slide, index) => {\n if (slide.getAttribute(\"data-state\") === \"active\") claims.push(index);\n });\n if (claims.length > 1 && this.#activeSlide !== null) {\n const live = slides.indexOf(this.#activeSlide);\n if (claims.includes(live)) return live;\n }\n const claimed = claims[0];\n if (claimed !== undefined) return claimed;\n\n const selected = this.pickerTargets.findIndex(\n (picker) => picker.getAttribute(\"aria-selected\") === \"true\",\n );\n return this.#clampToSlides(selected === -1 ? this.#index : selected);\n }\n\n /** Re-resolves the active slide after the target set changed and reports the move. */\n #reconcileTargetSet(): void {\n const previousIndex = this.#index;\n const previousTotal = this.#total;\n this.#index = this.#resolveIndex();\n this.#render({ focus: false });\n this.#total = this.slideTargets.length;\n this.#syncTimer();\n // `change` stays reserved for user navigation; re-resolving onto a surviving\n // slide, or reporting a set that grew or shrank, is this controller's decision.\n if (this.#index !== previousIndex || this.#total !== previousTotal) {\n this.dispatch(\"reconcile\", { detail: { index: this.#index, total: this.#total } });\n }\n }\n\n /** The rotation intent in effect: `autoplay`, unless reduced motion holds it back. */\n get #intent(): boolean {\n return this.autoplayValue && !this.#motionHold;\n }\n\n /** Whether autoplay has anywhere left to advance to. */\n #canAutoplay(): boolean {\n const total = this.slideTargets.length;\n if (total <= 1) return false;\n return this.loopValue || this.#index < total - 1;\n }\n\n /** The advance delay; a non-finite or non-positive declaration falls back. */\n get #interval(): number {\n const declared = this.intervalValue;\n return Number.isFinite(declared) && declared > 0 ? declared : DEFAULT_INTERVAL;\n }\n\n /**\n * Drives the autoplay interval toward the desired state and publishes it.\n *\n * Rotation runs when the intent is on, nothing suspends it, and a slide is left\n * to advance to. The toggle shows the intent only while a slide is left, so\n * `aria-pressed` never claims a rotation that cannot happen. This body reads\n * `autoplay` and never writes it, so the declared intent returns once a slide\n * lies ahead again. Crossing the run/stop boundary emits `play`/`pause`;\n * re-arming at a new `interval` is the same state and stays silent.\n *\n * @stimeoRenderRoot\n */\n #syncTimer(): void {\n const canAutoplay = this.#canAutoplay();\n const pressed = this.#intent && canAutoplay;\n const shouldRun = pressed && !this.#pointerPaused && !this.#focusPaused && !this.#hiddenPaused;\n const wasRunning = this.#timerId !== null;\n const interval = this.#interval;\n\n if (this.#timerId !== null && (!shouldRun || interval !== this.#timerInterval)) {\n this.#intervals.clear(this.#timerId);\n this.#timerId = null;\n }\n if (shouldRun && this.#timerId === null) {\n this.#timerInterval = interval;\n this.#timerId = this.#intervals.set(() => this.next(), interval);\n }\n // The events are edges. A consumer that subscribes after `connect()` — which\n // is every consumer on a Turbo restore, where the controller reconnects before\n // the page's own scripts run again — would miss the transition it arrived in\n // the middle of, so the same state is published as a hook it can read.\n setAttributeIfChanged(this.element, \"data-state\", shouldRun ? \"playing\" : \"paused\");\n if (shouldRun !== wasRunning) {\n if (shouldRun) this.dispatch(\"play\");\n else this.dispatch(\"pause\");\n }\n\n for (const toggle of this.playToggleTargets) {\n toggle.setAttribute(\"aria-pressed\", pressed ? \"true\" : \"false\");\n this.#ariaDisabled.write(toggle, canAutoplay ? null : \"true\");\n this.#labels.reflect(toggle, pressed);\n }\n if (this.hasViewportTarget) {\n this.#ariaLive.write(this.viewportTarget, shouldRun ? \"off\" : \"polite\");\n this.#ariaAtomic.write(this.viewportTarget, \"false\");\n }\n }\n\n /**\n * Ends the rotation once the controller has really left. A carousel still in\n * the document hears the end — `pause`, and `data-state=\"paused\"` — so no `play`\n * it reported is left without one; a detached tree keeps the markup it had.\n */\n #endRun(): void {\n const wasRunning = this.#timerId !== null;\n this.#intervals.clearAll();\n this.#timerId = null;\n if (!wasRunning || !this.element.isConnected) return;\n setAttributeIfChanged(this.element, \"data-state\", \"paused\");\n this.dispatch(\"pause\");\n }\n\n /** Hands every leased attribute back to the value the consumer authored. */\n #returnLeases(): void {\n this.#ariaDisabled.returnAll();\n this.#ariaLive.returnAll();\n this.#ariaAtomic.returnAll();\n }\n}\n\n/** Whether an event names a focus transition rather than a pointer one. */\nfunction isFocusEvent(event?: Event): event is FocusEvent {\n return event?.type.startsWith(\"focus\") === true;\n}\n\n/** Whether a key arrived with a modifier that makes it the browser's shortcut. */\nfunction hasModifier(event: KeyboardEvent): boolean {\n return event.altKey || event.ctrlKey || event.metaKey || event.shiftKey;\n}\n\n/** Whether `node` is one of `elements` or sits inside one. */\nfunction hits(elements: readonly HTMLElement[], node: EventTarget | null): boolean {\n return ownerIndex(elements, node) !== -1;\n}\n\n/** Writes an attribute only on a real transition, so an observer sees no self-echo. */\nfunction setAttributeIfChanged(element: Element, name: string, value: string): void {\n if (element.getAttribute(name) !== value) element.setAttribute(name, value);\n}\n"]}
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/** Repaints when application code or a Turbo morph changes `mode`. */
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/** Rewords a pending announcement with the template the consumer changed it to. */
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// src/utils/composition_tracker.ts
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var COMPOSITION_INPUT_TYPES = /* @__PURE__ */ new Set([
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"insertCompositionText",
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"insertFromComposition",
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"deleteCompositionText",
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"deleteByComposition"
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var CompositionTracker = class {
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#activeTargets = /* @__PURE__ */ new Set();
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#onStart;
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#onEnd;
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target.addEventListener("compositionstart", this.#handleStart);
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/** Stops tracking one target and clears any active composition it owned. */
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if (!this.#observedTargets.delete(target)) return;
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/** Releases every listener and clears state so reconnect starts cleanly. */
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/** True when lifecycle tracking or the current event reports composition. */
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* Whether `event` is the `input` echoing the composition just confirmed.
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*
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* Asking closes the window either way, so one confirmation is folded at most
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* once and a consumer asks once per `input`.
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*/
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/** A key on an observed field opens an edit of its own, so no echo is owed. */
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};
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};
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// src/utils/microtask_coalescer.ts
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@@ -249,6 +281,7 @@ var CharacterCounterController = class _CharacterCounterController extends Contr
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#onInput = (event) => {
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const field = this.#boundField;
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if (!field || event.currentTarget !== field || this.#field !== field) return;
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if (this.#composition.consumesConfirmedInput(event)) return;
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|
if (this.#composition.isComposing(event)) return;
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this.#commit(field);
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};
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@@ -297,7 +330,7 @@ var CharacterCounterController = class _CharacterCounterController extends Contr
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modeValueChanged() {
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this.#repaint.schedule();
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}
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/**
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+
/** Rewords a pending announcement with the template the consumer changed it to. */
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|
announceTextValueChanged() {
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this.#repaint.schedule();
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}
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@@ -420,7 +453,12 @@ var CharacterCounterController = class _CharacterCounterController extends Contr
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return String(remaining);
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}
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|
}
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-
/**
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+
/**
|
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457
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+
* Debounces one i18n-neutral message into the shared polite announcer.
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+
*
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459
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+
* @stimeoRuntimeOnly `announceText` is the template of the one announcement this call schedules;
|
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460
|
+
* the count is painted by the marked renderer.
|
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|
+
*/
|
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424
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|
#scheduleAnnouncement(reading) {
|
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425
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|
this.#cancelAnnouncement();
|
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426
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|
const message = fillTemplate(this.announceTextValue, {
|