stimeo-ui 0.14.0 → 0.16.0

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Files changed (279) hide show
  1. package/CHANGELOG.md +212 -0
  2. package/README.md +120 -0
  3. package/dist/cable/index.js +123 -29
  4. package/dist/cable/index.js.map +1 -1
  5. package/dist/controllers/accordion_controller.d.ts +30 -3
  6. package/dist/controllers/accordion_controller.js +98 -9
  7. package/dist/controllers/accordion_controller.js.map +1 -1
  8. package/dist/controllers/alert_dialog_controller.d.ts +8 -7
  9. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  10. package/dist/controllers/announcer_controller.d.ts +3 -2
  11. package/dist/controllers/announcer_controller.js +96 -62
  12. package/dist/controllers/announcer_controller.js.map +1 -1
  13. package/dist/controllers/auto_submit_controller.js +83 -7
  14. package/dist/controllers/auto_submit_controller.js.map +1 -1
  15. package/dist/controllers/avatar_controller.js +1 -1
  16. package/dist/controllers/avatar_controller.js.map +1 -1
  17. package/dist/controllers/breadcrumb_controller.d.ts +10 -7
  18. package/dist/controllers/breadcrumb_controller.js +38 -11
  19. package/dist/controllers/breadcrumb_controller.js.map +1 -1
  20. package/dist/controllers/bulk_select_controller.d.ts +4 -4
  21. package/dist/controllers/bulk_select_controller.js +7 -6
  22. package/dist/controllers/bulk_select_controller.js.map +1 -1
  23. package/dist/controllers/calendar_controller.d.ts +101 -23
  24. package/dist/controllers/calendar_controller.js +340 -123
  25. package/dist/controllers/calendar_controller.js.map +1 -1
  26. package/dist/controllers/carousel_controller.d.ts +67 -22
  27. package/dist/controllers/carousel_controller.js +263 -38
  28. package/dist/controllers/carousel_controller.js.map +1 -1
  29. package/dist/controllers/character_counter_controller.d.ts +1 -1
  30. package/dist/controllers/character_counter_controller.js +40 -2
  31. package/dist/controllers/character_counter_controller.js.map +1 -1
  32. package/dist/controllers/checkbox_controller.js +81 -12
  33. package/dist/controllers/checkbox_controller.js.map +1 -1
  34. package/dist/controllers/clipboard_controller.d.ts +28 -2
  35. package/dist/controllers/clipboard_controller.js +63 -5
  36. package/dist/controllers/clipboard_controller.js.map +1 -1
  37. package/dist/controllers/collapsible_controller.d.ts +25 -1
  38. package/dist/controllers/collapsible_controller.js +99 -14
  39. package/dist/controllers/collapsible_controller.js.map +1 -1
  40. package/dist/controllers/color_picker_controller.d.ts +29 -8
  41. package/dist/controllers/color_picker_controller.js +80 -34
  42. package/dist/controllers/color_picker_controller.js.map +1 -1
  43. package/dist/controllers/combobox_controller.d.ts +10 -1
  44. package/dist/controllers/combobox_controller.js +106 -16
  45. package/dist/controllers/combobox_controller.js.map +1 -1
  46. package/dist/controllers/command_palette_controller.d.ts +3 -3
  47. package/dist/controllers/command_palette_controller.js +35 -3
  48. package/dist/controllers/command_palette_controller.js.map +1 -1
  49. package/dist/controllers/conditional_fields_controller.js +85 -17
  50. package/dist/controllers/conditional_fields_controller.js.map +1 -1
  51. package/dist/controllers/confirm_controller.js +3 -0
  52. package/dist/controllers/confirm_controller.js.map +1 -1
  53. package/dist/controllers/context_menu_controller.d.ts +6 -0
  54. package/dist/controllers/context_menu_controller.js +32 -12
  55. package/dist/controllers/context_menu_controller.js.map +1 -1
  56. package/dist/controllers/count_up_controller.js.map +1 -1
  57. package/dist/controllers/countdown_controller.d.ts +30 -1
  58. package/dist/controllers/countdown_controller.js +129 -26
  59. package/dist/controllers/countdown_controller.js.map +1 -1
  60. package/dist/controllers/currency_input_controller.d.ts +77 -16
  61. package/dist/controllers/currency_input_controller.js +221 -67
  62. package/dist/controllers/currency_input_controller.js.map +1 -1
  63. package/dist/controllers/data_grid_controller.d.ts +63 -18
  64. package/dist/controllers/data_grid_controller.js +195 -29
  65. package/dist/controllers/data_grid_controller.js.map +1 -1
  66. package/dist/controllers/date_range_picker_controller.d.ts +41 -6
  67. package/dist/controllers/date_range_picker_controller.js +151 -30
  68. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  69. package/dist/controllers/dialog_controller.d.ts +10 -3
  70. package/dist/controllers/dialog_controller.js +35 -8
  71. package/dist/controllers/dialog_controller.js.map +1 -1
  72. package/dist/controllers/direct_upload_controller.js +22 -4
  73. package/dist/controllers/direct_upload_controller.js.map +1 -1
  74. package/dist/controllers/dirty_form_controller.d.ts +2 -2
  75. package/dist/controllers/dirty_form_controller.js +46 -13
  76. package/dist/controllers/dirty_form_controller.js.map +1 -1
  77. package/dist/controllers/dismissible_controller.js +1 -0
  78. package/dist/controllers/dismissible_controller.js.map +1 -1
  79. package/dist/controllers/drawer_controller.d.ts +18 -10
  80. package/dist/controllers/drawer_controller.js +54 -19
  81. package/dist/controllers/drawer_controller.js.map +1 -1
  82. package/dist/controllers/dropdown_controller.d.ts +9 -3
  83. package/dist/controllers/dropdown_controller.js +36 -9
  84. package/dist/controllers/dropdown_controller.js.map +1 -1
  85. package/dist/controllers/editable_controller.js +34 -0
  86. package/dist/controllers/editable_controller.js.map +1 -1
  87. package/dist/controllers/file_dropzone_controller.js +144 -51
  88. package/dist/controllers/file_dropzone_controller.js.map +1 -1
  89. package/dist/controllers/filter_controller.d.ts +10 -4
  90. package/dist/controllers/filter_controller.js +20 -6
  91. package/dist/controllers/filter_controller.js.map +1 -1
  92. package/dist/controllers/flash_controller.d.ts +26 -6
  93. package/dist/controllers/flash_controller.js +432 -71
  94. package/dist/controllers/flash_controller.js.map +1 -1
  95. package/dist/controllers/focus_controller.js +1 -0
  96. package/dist/controllers/focus_controller.js.map +1 -1
  97. package/dist/controllers/form_field_controller.js +7 -5
  98. package/dist/controllers/form_field_controller.js.map +1 -1
  99. package/dist/controllers/form_validation_controller.js +19 -13
  100. package/dist/controllers/form_validation_controller.js.map +1 -1
  101. package/dist/controllers/frame_loading_controller.js +45 -8
  102. package/dist/controllers/frame_loading_controller.js.map +1 -1
  103. package/dist/controllers/highlight_controller.js +82 -25
  104. package/dist/controllers/highlight_controller.js.map +1 -1
  105. package/dist/controllers/hover_card_controller.d.ts +10 -2
  106. package/dist/controllers/hover_card_controller.js +40 -14
  107. package/dist/controllers/hover_card_controller.js.map +1 -1
  108. package/dist/controllers/idle_controller.d.ts +16 -3
  109. package/dist/controllers/idle_controller.js +90 -5
  110. package/dist/controllers/idle_controller.js.map +1 -1
  111. package/dist/controllers/input_mask_controller.d.ts +5 -2
  112. package/dist/controllers/input_mask_controller.js +65 -9
  113. package/dist/controllers/input_mask_controller.js.map +1 -1
  114. package/dist/controllers/intersection_controller.js +3 -0
  115. package/dist/controllers/intersection_controller.js.map +1 -1
  116. package/dist/controllers/lazy_frame_controller.js +11 -2
  117. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  118. package/dist/controllers/listbox_controller.d.ts +50 -8
  119. package/dist/controllers/listbox_controller.js +203 -45
  120. package/dist/controllers/listbox_controller.js.map +1 -1
  121. package/dist/controllers/local_time_controller.js +10 -5
  122. package/dist/controllers/local_time_controller.js.map +1 -1
  123. package/dist/controllers/masonry_controller.d.ts +3 -3
  124. package/dist/controllers/masonry_controller.js +31 -15
  125. package/dist/controllers/masonry_controller.js.map +1 -1
  126. package/dist/controllers/menu_controller.d.ts +9 -3
  127. package/dist/controllers/menu_controller.js +45 -16
  128. package/dist/controllers/menu_controller.js.map +1 -1
  129. package/dist/controllers/menubar_controller.d.ts +11 -0
  130. package/dist/controllers/menubar_controller.js +58 -24
  131. package/dist/controllers/menubar_controller.js.map +1 -1
  132. package/dist/controllers/meter_controller.js +9 -5
  133. package/dist/controllers/meter_controller.js.map +1 -1
  134. package/dist/controllers/multi_select_controller.d.ts +18 -3
  135. package/dist/controllers/multi_select_controller.js +278 -104
  136. package/dist/controllers/multi_select_controller.js.map +1 -1
  137. package/dist/controllers/navigation_menu_controller.d.ts +11 -0
  138. package/dist/controllers/navigation_menu_controller.js +48 -15
  139. package/dist/controllers/navigation_menu_controller.js.map +1 -1
  140. package/dist/controllers/nested_form_controller.js +37 -8
  141. package/dist/controllers/nested_form_controller.js.map +1 -1
  142. package/dist/controllers/network_status_controller.js +9 -1
  143. package/dist/controllers/network_status_controller.js.map +1 -1
  144. package/dist/controllers/number_input_controller.d.ts +36 -8
  145. package/dist/controllers/number_input_controller.js +124 -21
  146. package/dist/controllers/number_input_controller.js.map +1 -1
  147. package/dist/controllers/optimistic_controller.js +42 -5
  148. package/dist/controllers/optimistic_controller.js.map +1 -1
  149. package/dist/controllers/otp_controller.d.ts +22 -7
  150. package/dist/controllers/otp_controller.js +198 -55
  151. package/dist/controllers/otp_controller.js.map +1 -1
  152. package/dist/controllers/overflow_indicator_controller.d.ts +8 -12
  153. package/dist/controllers/overflow_indicator_controller.js +115 -21
  154. package/dist/controllers/overflow_indicator_controller.js.map +1 -1
  155. package/dist/controllers/overflow_menu_controller.d.ts +26 -6
  156. package/dist/controllers/overflow_menu_controller.js +141 -44
  157. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  158. package/dist/controllers/pagination_controller.d.ts +19 -11
  159. package/dist/controllers/pagination_controller.js +74 -28
  160. package/dist/controllers/pagination_controller.js.map +1 -1
  161. package/dist/controllers/password_reveal_controller.d.ts +15 -1
  162. package/dist/controllers/password_reveal_controller.js +59 -2
  163. package/dist/controllers/password_reveal_controller.js.map +1 -1
  164. package/dist/controllers/persist_controller.js +30 -8
  165. package/dist/controllers/persist_controller.js.map +1 -1
  166. package/dist/controllers/pointer_drag_controller.js +131 -52
  167. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  168. package/dist/controllers/popover_controller.d.ts +9 -3
  169. package/dist/controllers/popover_controller.js +45 -11
  170. package/dist/controllers/popover_controller.js.map +1 -1
  171. package/dist/controllers/portal_controller.d.ts +1 -1
  172. package/dist/controllers/portal_controller.js +6 -2
  173. package/dist/controllers/portal_controller.js.map +1 -1
  174. package/dist/controllers/preview_guard_controller.js +16 -1
  175. package/dist/controllers/preview_guard_controller.js.map +1 -1
  176. package/dist/controllers/progress_controller.js +8 -4
  177. package/dist/controllers/progress_controller.js.map +1 -1
  178. package/dist/controllers/radio_group_controller.d.ts +6 -4
  179. package/dist/controllers/radio_group_controller.js +42 -17
  180. package/dist/controllers/radio_group_controller.js.map +1 -1
  181. package/dist/controllers/range_slider_controller.d.ts +49 -1
  182. package/dist/controllers/range_slider_controller.js +88 -42
  183. package/dist/controllers/range_slider_controller.js.map +1 -1
  184. package/dist/controllers/rating_controller.d.ts +14 -3
  185. package/dist/controllers/rating_controller.js +39 -15
  186. package/dist/controllers/rating_controller.js.map +1 -1
  187. package/dist/controllers/read_more_controller.d.ts +24 -2
  188. package/dist/controllers/read_more_controller.js +100 -7
  189. package/dist/controllers/read_more_controller.js.map +1 -1
  190. package/dist/controllers/reading_progress_controller.js +65 -19
  191. package/dist/controllers/reading_progress_controller.js.map +1 -1
  192. package/dist/controllers/relative_time_controller.js +10 -5
  193. package/dist/controllers/relative_time_controller.js.map +1 -1
  194. package/dist/controllers/resizable_controller.d.ts +16 -2
  195. package/dist/controllers/resizable_controller.js +82 -22
  196. package/dist/controllers/resizable_controller.js.map +1 -1
  197. package/dist/controllers/scroll_area_controller.js +75 -27
  198. package/dist/controllers/scroll_area_controller.js.map +1 -1
  199. package/dist/controllers/scroll_restore_controller.js +37 -16
  200. package/dist/controllers/scroll_restore_controller.js.map +1 -1
  201. package/dist/controllers/scroll_visibility_controller.js +49 -30
  202. package/dist/controllers/scroll_visibility_controller.js.map +1 -1
  203. package/dist/controllers/scrollspy_controller.d.ts +3 -2
  204. package/dist/controllers/scrollspy_controller.js +71 -26
  205. package/dist/controllers/scrollspy_controller.js.map +1 -1
  206. package/dist/controllers/separator_controller.d.ts +41 -14
  207. package/dist/controllers/separator_controller.js +66 -37
  208. package/dist/controllers/separator_controller.js.map +1 -1
  209. package/dist/controllers/sidebar_controller.d.ts +20 -3
  210. package/dist/controllers/sidebar_controller.js +77 -18
  211. package/dist/controllers/sidebar_controller.js.map +1 -1
  212. package/dist/controllers/skeleton_controller.js +6 -1
  213. package/dist/controllers/skeleton_controller.js.map +1 -1
  214. package/dist/controllers/slider_controller.d.ts +45 -7
  215. package/dist/controllers/slider_controller.js +82 -47
  216. package/dist/controllers/slider_controller.js.map +1 -1
  217. package/dist/controllers/smart_sticky_header_controller.js +60 -26
  218. package/dist/controllers/smart_sticky_header_controller.js.map +1 -1
  219. package/dist/controllers/sortable_controller.js +17 -2
  220. package/dist/controllers/sortable_controller.js.map +1 -1
  221. package/dist/controllers/spinner_controller.js +10 -2
  222. package/dist/controllers/spinner_controller.js.map +1 -1
  223. package/dist/controllers/step_indicator_controller.d.ts +19 -17
  224. package/dist/controllers/step_indicator_controller.js +18 -17
  225. package/dist/controllers/step_indicator_controller.js.map +1 -1
  226. package/dist/controllers/stepper_controller.d.ts +34 -9
  227. package/dist/controllers/stepper_controller.js +101 -19
  228. package/dist/controllers/stepper_controller.js.map +1 -1
  229. package/dist/controllers/stick_to_bottom_controller.d.ts +19 -0
  230. package/dist/controllers/stick_to_bottom_controller.js +104 -8
  231. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  232. package/dist/controllers/submit_once_controller.d.ts +3 -2
  233. package/dist/controllers/submit_once_controller.js +45 -9
  234. package/dist/controllers/submit_once_controller.js.map +1 -1
  235. package/dist/controllers/switch_controller.d.ts +29 -7
  236. package/dist/controllers/switch_controller.js +101 -10
  237. package/dist/controllers/switch_controller.js.map +1 -1
  238. package/dist/controllers/tabs_controller.d.ts +12 -0
  239. package/dist/controllers/tabs_controller.js +21 -2
  240. package/dist/controllers/tabs_controller.js.map +1 -1
  241. package/dist/controllers/tags_input_controller.d.ts +15 -3
  242. package/dist/controllers/tags_input_controller.js +209 -59
  243. package/dist/controllers/tags_input_controller.js.map +1 -1
  244. package/dist/controllers/textarea_autosize_controller.js +29 -3
  245. package/dist/controllers/textarea_autosize_controller.js.map +1 -1
  246. package/dist/controllers/theme_controller.d.ts +20 -3
  247. package/dist/controllers/theme_controller.js +64 -14
  248. package/dist/controllers/theme_controller.js.map +1 -1
  249. package/dist/controllers/time_picker_controller.js +23 -8
  250. package/dist/controllers/time_picker_controller.js.map +1 -1
  251. package/dist/controllers/toast_controller.d.ts +55 -15
  252. package/dist/controllers/toast_controller.js +451 -105
  253. package/dist/controllers/toast_controller.js.map +1 -1
  254. package/dist/controllers/toggle_group_controller.d.ts +49 -7
  255. package/dist/controllers/toggle_group_controller.js +159 -23
  256. package/dist/controllers/toggle_group_controller.js.map +1 -1
  257. package/dist/controllers/toolbar_controller.js +32 -0
  258. package/dist/controllers/toolbar_controller.js.map +1 -1
  259. package/dist/controllers/tooltip_controller.d.ts +8 -0
  260. package/dist/controllers/tooltip_controller.js +39 -13
  261. package/dist/controllers/tooltip_controller.js.map +1 -1
  262. package/dist/controllers/transition_controller.js +4 -0
  263. package/dist/controllers/transition_controller.js.map +1 -1
  264. package/dist/controllers/tree_view_controller.d.ts +39 -8
  265. package/dist/controllers/tree_view_controller.js +169 -16
  266. package/dist/controllers/tree_view_controller.js.map +1 -1
  267. package/dist/index.d.ts +28 -1
  268. package/dist/index.js +5002 -1911
  269. package/dist/index.js.map +1 -1
  270. package/dist/inspector/cli.d.ts +72 -6
  271. package/dist/inspector/cli.js +262 -51
  272. package/dist/inspector/cli.js.map +1 -1
  273. package/dist/inspector/cli_bin.js +309 -51
  274. package/dist/inspector/cli_bin.js.map +1 -1
  275. package/dist/inspector/examples.json +40 -40
  276. package/dist/inspector/manifest.json +529 -61
  277. package/dist/positioning/index.js +2 -0
  278. package/dist/positioning/index.js.map +1 -1
  279. package/package.json +2 -2
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* Sends one message to the page's shared `stimeo--announcer`.\n *\n * A component that has to reach assistive tech does not carry a live region of its\n * own: a region only announces what changes *after* assistive tech already knows\n * about it, which a region that appears (or is un-hidden) with its message cannot\n * satisfy. The one region that can is the announcer sitting in the page from the\n * start, so state changes are handed to it as an event and it does the reading.\n *\n * The event goes to `window` because the announcer is usually a sibling high in the\n * document rather than an ancestor of the component dispatching it.\n *\n * Wording comes from the consumer — the library ships no English strings — so an\n * empty message is silently dropped and nothing is announced.\n *\n * @example\n * ```ts\n * announce(this.announceTextValue, { assertive: false });\n * ```\n */\nexport function announce(message: string, options: { assertive?: boolean } = {}): void {\n const text = message.trim();\n if (text.length === 0) return;\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", {\n detail: { message: text, assertive: options.assertive === true },\n }),\n );\n}\n\n/**\n * Fills `{name}` placeholders in an announcement template from `values`.\n *\n * The same substitution the value-text templates use, so a consumer writes\n * `\"{percent}% complete\"` in one attribute and gets the same rules everywhere. A\n * placeholder with no matching entry is left as authored rather than blanked, which\n * keeps a typo visible instead of silently swallowing the word.\n */\nexport function fillTemplate(template: string, values: Record<string, string | number>): string {\n return template.replace(/\\{([a-zA-Z][a-zA-Z0-9]*)\\}/g, (match, name: string) => {\n const replacement = values[name];\n return replacement === undefined ? match : String(replacement);\n });\n}\n","/**\n * Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. It can be:\n *\n * - an **in-page move** — a consumer (sortable, a teleport) re-inserted the\n * element; Stimulus reconnects the SAME instance in the same mutation batch\n * and the controller's runtime state must survive;\n * - a **detach that keeps the element** — `data-controller` no longer lists the\n * identifier (a Turbo 8 morph), or the element moved outside the observed\n * root (a scoped `Application.start(root)`, a shadow root); no reconnect will\n * ever come and the controller must tear down or it leaks its sessions,\n * document listeners, and moved nodes.\n *\n * Neither available signal decides this alone. A synchronous `data-controller`\n * token check catches the morph case but misses an observed-root exit (the\n * token stays, the reconnect never comes). Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. Hold one per controller (`#gate = new DetachGate()`) — Stimulus\n * reuses the instance across reconnects, so the pending probe state carries\n * over exactly as the protocol needs.\n *\n * @example\n * ```ts\n * #gate = new DetachGate();\n *\n * connect(): void {\n * this.#gate.cancel(); // a reconnect: the element moved in-page\n * // …\n * }\n *\n * disconnect(): void {\n * this.#gate.disconnected(this, () => this.#teardown());\n * }\n *\n * #teardown(): void {\n * this.#gate.cancel(); // disarm a still-queued probe (double-run guard)\n * // …\n * }\n * ```\n */\nexport class DetachGate {\n /** Set while a probe is queued, waiting for a reconnect to cancel it. */\n #pending = false;\n\n /**\n * True while a probe is queued — the last disconnect was ambiguous and no\n * reconnect has cancelled it yet. Read it from `connect()` to tell the\n * reconnect half of an in-page move from a first connect: a controller whose\n * initialisation restarts a measurement (a min-duration floor, an elapsed\n * counter) must skip it for the move, where nothing actually restarted.\n */\n get pending(): boolean {\n return this.#pending;\n }\n\n /**\n * True when the disconnect is definitely a real detach — the element left\n * the document, or `data-controller` no longer lists the identifier. False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n if (!host.element.isConnected) return true;\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return !tokens.includes(host.identifier);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n if (DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n queueMicrotask(() => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n });\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","import type { SafeTimeout } from \"./safe_timeout\";\n\n/**\n * Holds a transient state visible for a minimum time before letting it end.\n *\n * A loading indicator that appears and disappears within a few frames reads as a\n * flicker rather than as feedback, so several controllers keep one up for a floor\n * of `minDuration` milliseconds measured from the moment it became visible. The\n * shape is always the same: note the moment, and when the end signal arrives\n * either run it now, because the floor has already passed, or hold it on a timer\n * for whatever is left.\n *\n * The floor **borrows** a {@link SafeTimeout} instead of owning one, so a\n * controller that also schedules other work (a show delay) keeps every timer in a\n * single registry and one `clearAll()` in its teardown still drops them all.\n * Cancelling after such a bulk clear is safe: the registry no-ops on an id it no\n * longer holds.\n *\n * Scope is the floor itself. **When an end signal is allowed to arrive at all\n * stays with the controller**, because the answers differ — one keeps the first\n * queued finish and ignores repeats, another lets the newest replace it — and\n * flattening that into a shared default would silently change what the consumers\n * already promise.\n *\n * @example\n * ```ts\n * readonly #timers = new SafeTimeout();\n * readonly #floor = new MinDurationFloor(this.#timers);\n *\n * #show() { this.#floor.begin(); … }\n * stop() { this.#floor.schedule(this.minDurationValue, () => this.#hide()); }\n * ```\n */\nexport class MinDurationFloor {\n readonly #timers: SafeTimeout;\n\n /** Pending finish timer id, or `null` when nothing is held back. */\n #timerId: number | null = null;\n\n /** Epoch ms the floor is measured from. */\n #since = 0;\n\n /** @param timers - the controller's registry; the floor schedules into it. */\n constructor(timers: SafeTimeout) {\n this.#timers = timers;\n }\n\n /** Starts the floor: call when the state being held becomes visible. */\n begin(): void {\n this.#since = Date.now();\n }\n\n /** True while a finish is held back waiting for the floor to elapse. */\n get pending(): boolean {\n return this.#timerId !== null;\n }\n\n /**\n * Runs `finish` once the floor has elapsed, immediately when it already has.\n *\n * A held-back finish is **replaced**, never stacked: only the most recently\n * queued id is cancellable, so a second timer would outlive every cancel and\n * end a state that has since restarted. Controllers that want the first signal\n * to win guard on {@link pending} before calling.\n */\n schedule(minDuration: number, finish: () => void): void {\n this.cancel();\n const remaining = minDuration - (Date.now() - this.#since);\n if (remaining > 0) {\n this.#timerId = this.#timers.set(() => {\n this.#timerId = null;\n finish();\n }, remaining);\n } else {\n finish();\n }\n }\n\n /** Drops a held-back finish. Safe when none is queued, or after a bulk clear. */\n cancel(): void {\n if (this.#timerId !== null) {\n this.#timers.clear(this.#timerId);\n this.#timerId = null;\n }\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { announce, fillTemplate } from \"../utils/announce\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { MinDurationFloor } from \"../utils/min_duration_floor\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless skeleton/placeholder manager. No dedicated APG pattern; it follows\n * the `aria-busy` + show/hide practice.\n *\n * Markup contract (identifier: `stimeo--skeleton`):\n * <div data-controller=\"stimeo--skeleton\" aria-busy=\"true\"\n * data-stimeo--skeleton-min-duration-value=\"300\"\n * data-action=\"content:ready->stimeo--skeleton#ready\">\n * <div aria-hidden=\"true\" data-stimeo--skeleton-target=\"placeholder\"></div>\n * <div hidden data-stimeo--skeleton-target=\"content\"></div>\n * </div>\n *\n * Starts in the loading state (placeholder shown, real content hidden, region\n * `aria-busy=\"true\"`); `ready` swaps to the content and clears busy. The\n * placeholder is `aria-hidden` (decorative) so assistive tech never reads the\n * skeleton. `minDuration` keeps the placeholder up long enough to avoid a flash\n * when content arrives almost immediately.\n *\n * `ready` dispatches `{}`.\n *\n * @remarks\n * Behavior only — skeleton shapes/animation are the consumer's. The\n * min-duration wait is held by `MinDurationFloor` on a `SafeTimeout`,\n * kept across an in-page move and dropped on a real detach via `DetachGate`.\n */\nexport class SkeletonController extends Controller<HTMLElement> {\n static override targets = [\"placeholder\", \"content\"];\n static override values = {\n announceReadyText: { type: String, default: \"\" },\n minDuration: { type: Number, default: 0 },\n };\n static actions = [\"ready\", \"reset\"] as const;\n static events = [\"ready\"] as const;\n\n declare readonly placeholderTarget: HTMLElement;\n declare readonly contentTarget: HTMLElement;\n declare readonly hasPlaceholderTarget: boolean;\n declare readonly hasContentTarget: boolean;\n\n declare minDurationValue: number;\n declare announceReadyTextValue: string;\n\n readonly #timers = new SafeTimeout();\n readonly #floor = new MinDurationFloor(this.#timers);\n readonly #gate = new DetachGate();\n\n override connect(): void {\n // A probe still queued means this is the reconnect half of an in-page move.\n // The placeholder never left the screen, so the loading hooks already hold\n // the values `#enterLoading()` would write and the floor is still measuring\n // from the moment the skeleton actually appeared — restarting it here would\n // hold the reveal back for longer than `minDuration` asks.\n const moved = this.#gate.pending;\n this.#gate.cancel();\n if (!moved && this.#state !== \"ready\") {\n this.#enterLoading();\n }\n }\n\n override disconnect(): void {\n this.#gate.disconnected(this, () => this.#teardown());\n }\n\n /** Swaps to the real content. Honors `minDuration` to prevent a flash. */\n ready(): void {\n // The first signal wins: a repeat while the floor still holds the reveal back\n // must not restart the wait, or a stream of ready events keeps postponing it.\n if (this.#state === \"ready\" || this.#floor.pending) return;\n this.#floor.schedule(this.minDurationValue, () => this.#reveal());\n }\n\n /** Returns to the loading state (e.g. a Turbo Stream re-fetch). */\n reset(): void {\n this.#floor.cancel();\n this.#enterLoading();\n }\n\n /** Shows the placeholder, hides content, and marks the region busy. */\n #enterLoading(): void {\n this.#floor.begin();\n if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = false;\n if (this.hasContentTarget) this.contentTarget.hidden = true;\n this.element.setAttribute(\"aria-busy\", \"true\");\n this.element.setAttribute(\"data-state\", \"loading\");\n }\n\n /** Hides the placeholder, shows content, and clears the busy state. */\n #reveal(): void {\n if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = true;\n if (this.hasContentTarget) this.contentTarget.hidden = false;\n this.element.setAttribute(\"aria-busy\", \"false\");\n this.element.setAttribute(\"data-state\", \"ready\");\n this.dispatch(\"ready\", { detail: {} });\n // loading → ready is the transition; the skeleton itself carries no words.\n announce(fillTemplate(this.announceReadyTextValue, {}));\n }\n\n /**\n * Drops the held reveal on a real detach. The markup keeps whatever it last\n * held: an element on its way out of the document has no reader left, and one\n * whose `data-controller` dropped the identifier no longer resolves its own\n * targets, so the rollback could only ever be partial.\n */\n #teardown(): void {\n this.#gate.cancel();\n this.#timers.clearAll();\n this.#floor.cancel();\n }\n\n /** Current lifecycle phase as reflected on `data-state`. */\n get #state(): string {\n return this.element.getAttribute(\"data-state\") ?? \"loading\";\n }\n}\n"]}
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* Sends one message to the page's shared `stimeo--announcer`.\n *\n * A component that has to reach assistive tech does not carry a live region of its\n * own: a region only announces what changes *after* assistive tech already knows\n * about it, which a region that appears (or is un-hidden) with its message cannot\n * satisfy. The one region that can is the announcer sitting in the page from the\n * start, so state changes are handed to it as an event and it does the reading.\n *\n * The event goes to `window` because the announcer is usually a sibling high in the\n * document rather than an ancestor of the component dispatching it.\n *\n * Wording comes from the consumer — the library ships no English strings — so an\n * empty message is silently dropped and nothing is announced.\n *\n * @example\n * ```ts\n * announce(this.announceTextValue, { assertive: false });\n * ```\n */\nexport function announce(message: string, options: { assertive?: boolean } = {}): void {\n const text = message.trim();\n if (text.length === 0) return;\n window.dispatchEvent(\n new CustomEvent(\"stimeo--announcer:announce\", {\n detail: { message: text, assertive: options.assertive === true },\n }),\n );\n}\n\n/**\n * Fills `{name}` placeholders in an announcement template from `values`.\n *\n * The same substitution the value-text templates use, so a consumer writes\n * `\"{percent}% complete\"` in one attribute and gets the same rules everywhere. A\n * placeholder with no matching entry is left as authored rather than blanked, which\n * keeps a typo visible instead of silently swallowing the word.\n */\nexport function fillTemplate(template: string, values: Record<string, string | number>): string {\n return template.replace(/\\{([a-zA-Z][a-zA-Z0-9]*)\\}/g, (match, name: string) => {\n const replacement = values[name];\n return replacement === undefined ? match : String(replacement);\n });\n}\n","/**\n * Shared \"in-page move vs real detach\" discriminator for `disconnect()`.\n *\n * A mid-session `disconnect()` whose element is still in the document is\n * ambiguous. 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Deferring teardown one microtask and\n * letting `connect()` cancel it catches the root exit, but leans on Stimulus\n * reconnecting moved elements within the same mutation batch — internal\n * behavior, not a public contract. {@link DetachGate} composes both: the token\n * check is the synchronous fast path (no probe, no reliance on batching), the\n * microtask probe is the fallback for the genuinely ambiguous remainder.\n *\n * Policy stays with the consumer; this util owns the discrimination only:\n *\n * - **Probe** ({@link disconnected}) when the teardown must eventually happen —\n * live drag sessions, document listeners, teleported *content*. Call\n * {@link cancel} from `connect()` (a reconnect means in-page move) and from\n * the head of any direct teardown path (see below).\n * - **Keep** (bare {@link DetachGate.isDetached}) when undoing the ambiguous\n * case would fight the controller's own effect: a controller that moves its\n * OWN element (portal's no-`content` form) exits a scoped observed root as\n * its normal job — a probe-driven teardown would restore the element into\n * the root, reconnect, re-teleport, and disconnect again, forever. Such\n * controllers keep their state on an ambiguous disconnect and tear down only\n * on {@link DetachGate.isDetached}.\n *\n * Event convention for probe consumers: teardown into a dead (detached) tree is\n * silent — consumers restore from their own `connect()`; a detach that keeps the\n * tree alive must end an in-flight session with a `cancel` event, or composing\n * consumers strand their session bookkeeping.\n */\n\n/** The slice of a Stimulus controller the gate inspects. */\nexport interface DetachGateHost {\n readonly element: Element;\n readonly identifier: string;\n}\n\n/**\n * Per-controller-instance gate deciding whether a `disconnect()` is a real\n * detach. 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False\n * means ambiguous (in-page move or observed-root exit), NOT \"alive\".\n */\n static isDetached(host: DetachGateHost): boolean {\n if (!host.element.isConnected) return true;\n const tokens = (host.element.getAttribute(\"data-controller\") ?? \"\").split(/\\s+/);\n return !tokens.includes(host.identifier);\n }\n\n /**\n * Call from `disconnect()`: runs `teardown` synchronously on a definite\n * detach (fast path), otherwise defers it one microtask — a reconnect\n * ({@link cancel} from `connect()`) keeps the state, no reconnect runs it.\n * One microtask is the whole probe window: Stimulus reconnects a moved\n * element within the same mutation batch, before the checkpoint drains.\n */\n disconnected(host: DetachGateHost, teardown: () => void): void {\n if (DetachGate.isDetached(host)) {\n // Also disarms a probe a previous ambiguous disconnect left queued\n // (defer, element removed, disconnect again) — exactly one teardown.\n this.#pending = false;\n teardown();\n return;\n }\n this.#pending = true;\n queueMicrotask(() => {\n if (!this.#pending) return;\n this.#pending = false;\n teardown();\n });\n }\n\n /**\n * Disarms a pending probe. Call from `connect()` (the reconnect that proves\n * an in-page move) and from the head of any teardown path not routed through\n * {@link disconnected} (disabled-toggle, Escape), so an orphaned probe can\n * never run the teardown a second time.\n */\n cancel(): void {\n this.#pending = false;\n }\n}\n","import type { SafeTimeout } from \"./safe_timeout\";\n\n/**\n * Holds a transient state visible for a minimum time before letting it end.\n *\n * A loading indicator that appears and disappears within a few frames reads as a\n * flicker rather than as feedback, so several controllers keep one up for a floor\n * of `minDuration` milliseconds measured from the moment it became visible. The\n * shape is always the same: note the moment, and when the end signal arrives\n * either run it now, because the floor has already passed, or hold it on a timer\n * for whatever is left.\n *\n * The floor **borrows** a {@link SafeTimeout} instead of owning one, so a\n * controller that also schedules other work (a show delay) keeps every timer in a\n * single registry and one `clearAll()` in its teardown still drops them all.\n * Cancelling after such a bulk clear is safe: the registry no-ops on an id it no\n * longer holds.\n *\n * Scope is the floor itself. **When an end signal is allowed to arrive at all\n * stays with the controller**, because the answers differ — one keeps the first\n * queued finish and ignores repeats, another lets the newest replace it — and\n * flattening that into a shared default would silently change what the consumers\n * already promise.\n *\n * @example\n * ```ts\n * readonly #timers = new SafeTimeout();\n * readonly #floor = new MinDurationFloor(this.#timers);\n *\n * #show() { this.#floor.begin(); … }\n * stop() { this.#floor.schedule(this.minDurationValue, () => this.#hide()); }\n * ```\n */\nexport class MinDurationFloor {\n readonly #timers: SafeTimeout;\n\n /** Pending finish timer id, or `null` when nothing is held back. */\n #timerId: number | null = null;\n\n /** Epoch ms the floor is measured from. */\n #since = 0;\n\n /** @param timers - the controller's registry; the floor schedules into it. */\n constructor(timers: SafeTimeout) {\n this.#timers = timers;\n }\n\n /** Starts the floor: call when the state being held becomes visible. */\n begin(): void {\n this.#since = Date.now();\n }\n\n /** True while a finish is held back waiting for the floor to elapse. */\n get pending(): boolean {\n return this.#timerId !== null;\n }\n\n /**\n * Runs `finish` once the floor has elapsed, immediately when it already has.\n *\n * A held-back finish is **replaced**, never stacked: only the most recently\n * queued id is cancellable, so a second timer would outlive every cancel and\n * end a state that has since restarted. Controllers that want the first signal\n * to win guard on {@link pending} before calling.\n */\n schedule(minDuration: number, finish: () => void): void {\n this.cancel();\n const remaining = minDuration - (Date.now() - this.#since);\n if (remaining > 0) {\n this.#timerId = this.#timers.set(() => {\n this.#timerId = null;\n finish();\n }, remaining);\n } else {\n finish();\n }\n }\n\n /** Drops a held-back finish. Safe when none is queued, or after a bulk clear. */\n cancel(): void {\n if (this.#timerId !== null) {\n this.#timers.clear(this.#timerId);\n this.#timerId = null;\n }\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Largest delay a timer can hold: the platform stores it in a 32-bit signed\n * integer, and anything larger overflows to `1`, so a delay meant to be far in\n * the future fires almost immediately. A declared delay above this bound names\n * no delay at all, and a controller reading one falls back to its default.\n */\nexport const MAX_TIMER_DELAY_MS = 2_147_483_647;\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { announce, fillTemplate } from \"../utils/announce\";\nimport { DetachGate } from \"../utils/detach_gate\";\nimport { MinDurationFloor } from \"../utils/min_duration_floor\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless skeleton/placeholder manager. No dedicated APG pattern; it follows\n * the `aria-busy` + show/hide practice.\n *\n * Markup contract (identifier: `stimeo--skeleton`):\n * <div data-controller=\"stimeo--skeleton\" aria-busy=\"true\"\n * data-stimeo--skeleton-min-duration-value=\"300\"\n * data-action=\"content:ready->stimeo--skeleton#ready\">\n * <div aria-hidden=\"true\" data-stimeo--skeleton-target=\"placeholder\"></div>\n * <div hidden data-stimeo--skeleton-target=\"content\"></div>\n * </div>\n *\n * Starts in the loading state (placeholder shown, real content hidden, region\n * `aria-busy=\"true\"`); `ready` swaps to the content and clears busy. The\n * placeholder is `aria-hidden` (decorative) so assistive tech never reads the\n * skeleton. `minDuration` keeps the placeholder up long enough to avoid a flash\n * when content arrives almost immediately.\n *\n * `ready` dispatches `{}`.\n *\n * @remarks\n * Behavior only — skeleton shapes/animation are the consumer's. The\n * min-duration wait is held by `MinDurationFloor` on a `SafeTimeout`,\n * kept across an in-page move and dropped on a real detach via `DetachGate`.\n */\nexport class SkeletonController extends Controller<HTMLElement> {\n static override targets = [\"placeholder\", \"content\"];\n static override values = {\n announceReadyText: { type: String, default: \"\" },\n minDuration: { type: Number, default: 0 },\n };\n static actions = [\"ready\", \"reset\"] as const;\n static events = [\"ready\"] as const;\n\n declare readonly placeholderTarget: HTMLElement;\n declare readonly contentTarget: HTMLElement;\n declare readonly hasPlaceholderTarget: boolean;\n declare readonly hasContentTarget: boolean;\n\n declare minDurationValue: number;\n declare announceReadyTextValue: string;\n\n readonly #timers = new SafeTimeout();\n readonly #floor = new MinDurationFloor(this.#timers);\n readonly #gate = new DetachGate();\n\n override connect(): void {\n // A probe still queued means this is the reconnect half of an in-page move.\n // The placeholder never left the screen, so the loading hooks already hold\n // the values `#enterLoading()` would write and the floor is still measuring\n // from the moment the skeleton actually appeared — restarting it here would\n // hold the reveal back for longer than `minDuration` asks.\n const moved = this.#gate.pending;\n this.#gate.cancel();\n if (!moved && this.#state !== \"ready\") {\n this.#enterLoading();\n }\n }\n\n override disconnect(): void {\n this.#gate.disconnected(this, () => this.#teardown());\n }\n\n /** Swaps to the real content. Honors `minDuration` to prevent a flash. */\n ready(): void {\n // The first signal wins: a repeat while the floor still holds the reveal back\n // must not restart the wait, or a stream of ready events keeps postponing it.\n if (this.#state === \"ready\" || this.#floor.pending) return;\n this.#floor.schedule(this.minDurationValue, () => this.#reveal());\n }\n\n /** Returns to the loading state (e.g. a Turbo Stream re-fetch). */\n reset(): void {\n this.#floor.cancel();\n this.#enterLoading();\n }\n\n /** Shows the placeholder, hides content, and marks the region busy. */\n #enterLoading(): void {\n this.#floor.begin();\n if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = false;\n if (this.hasContentTarget) this.contentTarget.hidden = true;\n this.element.setAttribute(\"aria-busy\", \"true\");\n this.element.setAttribute(\"data-state\", \"loading\");\n }\n\n /**\n * Hides the placeholder, shows content, and clears the busy state.\n *\n * @stimeoRuntimeOnly `announceReadyText` is the wording of the one announcement this reveal\n * makes.\n */\n #reveal(): void {\n if (this.hasPlaceholderTarget) this.placeholderTarget.hidden = true;\n if (this.hasContentTarget) this.contentTarget.hidden = false;\n this.element.setAttribute(\"aria-busy\", \"false\");\n this.element.setAttribute(\"data-state\", \"ready\");\n this.dispatch(\"ready\", { detail: {} });\n // loading → ready is the transition; the skeleton itself carries no words.\n announce(fillTemplate(this.announceReadyTextValue, {}));\n }\n\n /**\n * Drops the held reveal on a real detach. The markup keeps whatever it last\n * held: an element on its way out of the document has no reader left, and one\n * whose `data-controller` dropped the identifier no longer resolves its own\n * targets, so the rollback could only ever be partial.\n */\n #teardown(): void {\n this.#gate.cancel();\n this.#timers.clearAll();\n this.#floor.cancel();\n }\n\n /** Current lifecycle phase as reflected on `data-state`. */\n get #state(): string {\n return this.element.getAttribute(\"data-state\") ?? \"loading\";\n }\n}\n"]}
@@ -9,6 +9,7 @@ import { Controller } from '@hotwired/stimulus';
9
9
  * data-stimeo--slider-max-value="100"
10
10
  * data-stimeo--slider-step-value="1"
11
11
  * data-stimeo--slider-value-value="40">
12
+ * <input type="hidden" name="volume" data-stimeo--slider-target="field" />
12
13
  * <div data-stimeo--slider-target="track"
13
14
  * data-action="pointerdown->stimeo--slider#onPointerDown">
14
15
  * <div data-stimeo--slider-target="thumb" role="slider" tabindex="0" aria-label="Volume"
@@ -23,7 +24,37 @@ import { Controller } from '@hotwired/stimulus';
23
24
  * property (a number in `[0, 1]`) set on the controller element — the library
24
25
  * positions nothing itself.
25
26
  *
26
- * `change` dispatches `{ value: number }`.
27
+ * `change` dispatches `{ value: number }`; `reconcile` dispatches `{ value: number }`.
28
+ *
29
+ * The Values are inputs. A declared `value` outside `[min, max]` or off the step
30
+ * grid stays in its attribute as the page wrote it; the thumb's ARIA, the
31
+ * fraction and the field publish the normalized value instead, and only a move
32
+ * the user makes writes `value`. `change` reports a move the user made that left
33
+ * the value somewhere other than the value last published. When a Value the page
34
+ * changes at runtime — a Turbo morph or application code — moves the published
35
+ * value, `reconcile` reports it once per batch with the same detail, so a
36
+ * consumer can tell its user's move from the page's. Connecting reports
37
+ * neither. A move handled before a page write is repainted reads the written
38
+ * value, so its `change` covers the write as well, and a move that ends on the
39
+ * value last published reports nothing. An event dispatched from script runs
40
+ * every listener with no microtask between them, so a write made just before
41
+ * it, or by a listener that runs ahead of the slider, is handled that way. An
42
+ * event the browser dispatches runs microtasks between the listeners it calls
43
+ * separately, so a write made by one called ahead of the slider's — a capture
44
+ * listener on an ancestor or on `document`, a `:capture` action, or a listener
45
+ * added to the thumb or the track before the slider's action was bound — is
46
+ * repainted, and reported as `reconcile`, before the move is measured from it.
47
+ * Stimulus calls the actions an element declares for one event and one set of
48
+ * listener options from a single listener, in declaration order, so a write
49
+ * made by an action declared before the slider's own on the thumb or the track
50
+ * is handled like a write within an event dispatched from script.
51
+ *
52
+ * The optional `field` target mirrors the normalized value so the slider can be
53
+ * submitted and read server-side. A value the user moved emits a native
54
+ * bubbling `change` from that field, the way a form control does, so
55
+ * `stimeo--auto-submit` and form-level validation hear it. The mirror is
56
+ * refreshed silently on connect, on a replacement field, and whenever a morph
57
+ * or application code writes a Value.
27
58
  *
28
59
  * @remarks
29
60
  * Behavior only. The consumer owns all layout (e.g. positioning the thumb from
@@ -67,30 +98,37 @@ declare class SliderController extends Controller<HTMLElement> {
67
98
  };
68
99
  };
69
100
  static actions: readonly ["onKeydown", "onPointerDown"];
70
- static events: readonly ["change"];
101
+ static events: readonly ["change", "reconcile"];
71
102
  readonly trackTarget: HTMLElement;
72
103
  readonly thumbTarget: HTMLElement;
104
+ readonly fieldTarget: HTMLInputElement;
73
105
  readonly hasTrackTarget: boolean;
74
106
  readonly hasThumbTarget: boolean;
107
+ readonly hasFieldTarget: boolean;
75
108
  minValue: number;
76
109
  maxValue: number;
77
110
  stepValue: number;
78
111
  valueValue: number;
79
112
  logicalTrackValue: boolean;
80
- /** Clamps the initial value and renders the starting position. */
113
+ /**
114
+ * Renders the normalized value as the starting position without writing it
115
+ * back, and takes it as the baseline, so connecting reports nothing.
116
+ */
81
117
  connect(): void;
82
118
  /** Cancels any active pointer drag so document listeners never leak. */
83
119
  disconnect(): void;
84
- /** Silently repaints a minimum changed by application code or a Turbo morph. */
120
+ /** Repaints a minimum changed by application code or a Turbo morph. */
85
121
  minValueChanged(): void;
86
- /** Silently repaints a maximum changed by application code or a Turbo morph. */
122
+ /** Repaints a maximum changed by application code or a Turbo morph. */
87
123
  maxValueChanged(): void;
88
- /** Silently repaints a step changed by application code or a Turbo morph. */
124
+ /** Repaints a step changed by application code or a Turbo morph. */
89
125
  stepValueChanged(): void;
90
- /** Silently repaints a value changed by application code or a Turbo morph. */
126
+ /** Repaints a value changed by application code or a Turbo morph. */
91
127
  valueValueChanged(): void;
92
128
  /** Hydrates a thumb inserted or replaced at runtime with the current ARIA state. */
93
129
  thumbTargetConnected(thumb: HTMLElement): void;
130
+ /** Fills a form field inserted or replaced at runtime on the next repaint. */
131
+ fieldTargetConnected(): void;
94
132
  /** Drops the stale focus owner while allowing a live track gesture to continue. */
95
133
  thumbTargetDisconnected(thumb: HTMLElement): void;
96
134
  /** Ends a gesture whose geometry target disappeared or ceased being a target. */
@@ -18,6 +18,16 @@ function isReservedArrowChord(event, allow = []) {
18
18
  return event.altKey && !allow.includes("alt") || event.ctrlKey && !allow.includes("ctrl") || event.metaKey && !allow.includes("meta") || event.shiftKey && !allow.includes("shift");
19
19
  }
20
20
 
21
+ // src/utils/field_mirror.ts
22
+ function writeField(field, value) {
23
+ if (field.value === value) return false;
24
+ field.value = value;
25
+ return true;
26
+ }
27
+ function commitField(target) {
28
+ target.dispatchEvent(new Event("change", { bubbles: true }));
29
+ }
30
+
21
31
  // src/utils/microtask_coalescer.ts
22
32
  var MicrotaskCoalescer = class {
23
33
  #run;
@@ -53,54 +63,46 @@ var MicrotaskCoalescer = class {
53
63
 
54
64
  // src/utils/owned_pointer_session.ts
55
65
  var OwnedPointerSession = class {
56
- pointerId;
66
+ #pointerId;
57
67
  #owner;
58
68
  #handlers;
59
69
  #abort = new AbortController();
60
70
  #active = true;
61
71
  constructor(start, owner, handlers) {
62
- this.pointerId = start.pointerId;
72
+ this.#pointerId = start.pointerId;
63
73
  this.#owner = owner;
64
74
  this.#handlers = handlers;
65
75
  const { signal } = this.#abort;
66
76
  owner.ownerDocument.addEventListener("pointermove", this.#onMove, { signal });
67
77
  owner.ownerDocument.addEventListener("pointerup", this.#onEndEvent, { signal });
68
78
  owner.ownerDocument.addEventListener("pointercancel", this.#onEndEvent, { signal });
69
- owner.addEventListener("lostpointercapture", this.#onLostCapture, { signal });
70
79
  try {
71
- owner.setPointerCapture?.(this.pointerId);
80
+ owner.setPointerCapture?.(this.#pointerId);
72
81
  } catch {
73
82
  }
74
83
  }
75
- /** Whether this session still owns its pointer and listeners. */
76
- get active() {
77
- return this.#active;
78
- }
79
- /** Whether `event` belongs to the initiating pointer of the live session. */
80
- owns(event) {
81
- return this.#active && event.pointerId === this.pointerId;
82
- }
83
- /** Releases capture/listeners and invokes the end callback exactly once. */
84
+ /** Releases capture and listeners, then reports the end exactly once. */
84
85
  end() {
86
+ this.#finish("teardown");
87
+ }
88
+ #finish(kind) {
85
89
  if (!this.#active) return;
86
90
  this.#active = false;
87
91
  this.#abort.abort();
88
92
  try {
89
- this.#owner.releasePointerCapture?.(this.pointerId);
93
+ this.#owner.releasePointerCapture?.(this.#pointerId);
90
94
  } catch {
91
95
  }
92
- this.#handlers.end?.();
96
+ this.#handlers.end?.(kind);
97
+ }
98
+ #owns(event) {
99
+ return this.#active && event.pointerId === this.#pointerId;
93
100
  }
94
101
  #onMove = (event) => {
95
- if (this.owns(event)) this.#handlers.move(event);
102
+ if (this.#owns(event)) this.#handlers.move(event);
96
103
  };
97
104
  #onEndEvent = (event) => {
98
- if (this.owns(event)) this.end();
99
- };
100
- #onLostCapture = (event) => {
101
- const pointerId = event.pointerId;
102
- if (typeof pointerId === "number" && pointerId !== this.pointerId) return;
103
- this.end();
105
+ if (this.#owns(event)) this.#finish(event.type === "pointerup" ? "up" : "cancel");
104
106
  };
105
107
  };
106
108
 
@@ -229,7 +231,7 @@ function finiteFallback(min, max) {
229
231
  // src/controllers/slider_controller.ts
230
232
  var FRACTION_PROPERTY = "--stimeo--slider-fraction";
231
233
  var SliderController = class extends Controller {
232
- static targets = ["track", "thumb"];
234
+ static targets = ["track", "thumb", "field"];
233
235
  static values = {
234
236
  min: { type: Number, default: 0 },
235
237
  max: { type: Number, default: 100 },
@@ -238,38 +240,47 @@ var SliderController = class extends Controller {
238
240
  logicalTrack: { type: Boolean, default: false }
239
241
  };
240
242
  static actions = ["onKeydown", "onPointerDown"];
241
- static events = ["change"];
243
+ static events = ["change", "reconcile"];
242
244
  /** One initiating pointer owns each live drag and its stable target snapshot. */
243
245
  #drag = null;
244
- /** Collapses a morph that swaps several render Values into one silent repaint. */
246
+ /**
247
+ * The value last published: taken on connect, then moved by each user commit
248
+ * and by each repaint that reports a page-driven move.
249
+ */
250
+ #settled = 0;
251
+ /** Collapses a morph that swaps several render Values into one repaint. */
245
252
  #repaint = new MicrotaskCoalescer(() => this.#render());
246
253
  /** Whether the consumer declared a mirroring track and the direction mirrors it. */
247
254
  get #mirrored() {
248
255
  return this.logicalTrackValue && isRtl(this.element);
249
256
  }
250
- /** Clamps the initial value and renders the starting position. */
257
+ /**
258
+ * Renders the normalized value as the starting position without writing it
259
+ * back, and takes it as the baseline, so connecting reports nothing.
260
+ */
251
261
  connect() {
252
262
  this.#repaint.activate();
253
- this.#commit(this.valueValue, false);
263
+ this.#settled = this.#currentValue();
264
+ this.#render();
254
265
  }
255
266
  /** Cancels any active pointer drag so document listeners never leak. */
256
267
  disconnect() {
257
268
  this.#repaint.cancel();
258
269
  this.#endDrag();
259
270
  }
260
- /** Silently repaints a minimum changed by application code or a Turbo morph. */
271
+ /** Repaints a minimum changed by application code or a Turbo morph. */
261
272
  minValueChanged() {
262
273
  this.#repaint.schedule();
263
274
  }
264
- /** Silently repaints a maximum changed by application code or a Turbo morph. */
275
+ /** Repaints a maximum changed by application code or a Turbo morph. */
265
276
  maxValueChanged() {
266
277
  this.#repaint.schedule();
267
278
  }
268
- /** Silently repaints a step changed by application code or a Turbo morph. */
279
+ /** Repaints a step changed by application code or a Turbo morph. */
269
280
  stepValueChanged() {
270
281
  this.#repaint.schedule();
271
282
  }
272
- /** Silently repaints a value changed by application code or a Turbo morph. */
283
+ /** Repaints a value changed by application code or a Turbo morph. */
273
284
  valueValueChanged() {
274
285
  this.#repaint.schedule();
275
286
  }
@@ -284,6 +295,10 @@ var SliderController = class extends Controller {
284
295
  }
285
296
  this.#repaint.schedule();
286
297
  }
298
+ /** Fills a form field inserted or replaced at runtime on the next repaint. */
299
+ fieldTargetConnected() {
300
+ this.#repaint.schedule();
301
+ }
287
302
  /** Drops the stale focus owner while allowing a live track gesture to continue. */
288
303
  thumbTargetDisconnected(thumb) {
289
304
  if (this.#drag?.thumb === thumb) this.#drag.thumb = null;
@@ -296,22 +311,22 @@ var SliderController = class extends Controller {
296
311
  onKeydown(event) {
297
312
  if (isReservedArrowChord(event)) return;
298
313
  let next = null;
299
- const current = this.#currentValue();
314
+ const declared = this.valueValue;
300
315
  const range = this.#steppedRange;
301
316
  switch (this.#mirrored ? logicalArrowKey(event.key, this.element) : event.key) {
302
317
  case "ArrowRight":
303
318
  case "ArrowUp":
304
- next = stepSteppedValue(current, 1, range);
319
+ next = stepSteppedValue(declared, 1, range);
305
320
  break;
306
321
  case "ArrowLeft":
307
322
  case "ArrowDown":
308
- next = stepSteppedValue(current, -1, range);
323
+ next = stepSteppedValue(declared, -1, range);
309
324
  break;
310
325
  case "PageUp":
311
- next = stepSteppedValue(current, 10, range);
326
+ next = stepSteppedValue(declared, 10, range);
312
327
  break;
313
328
  case "PageDown":
314
- next = stepSteppedValue(current, -10, range);
329
+ next = stepSteppedValue(declared, -10, range);
315
330
  break;
316
331
  case "Home":
317
332
  next = this.minValue;
@@ -323,7 +338,7 @@ var SliderController = class extends Controller {
323
338
  return;
324
339
  }
325
340
  event.preventDefault();
326
- this.#commit(next, true);
341
+ this.#commit(next);
327
342
  }
328
343
  /** Begins a pointer drag: sets the value and tracks subsequent movement. */
329
344
  onPointerDown(event) {
@@ -334,7 +349,7 @@ var SliderController = class extends Controller {
334
349
  const value = this.#valueFromClientX(event.clientX, mirrored, track);
335
350
  if (value === null) return;
336
351
  event.preventDefault();
337
- this.#commit(value, true);
352
+ this.#commit(value);
338
353
  thumb.focus();
339
354
  const drag = { pointer: null, track, thumb };
340
355
  drag.pointer = new OwnedPointerSession(event, track, {
@@ -344,7 +359,7 @@ var SliderController = class extends Controller {
344
359
  return;
345
360
  }
346
361
  const moved = this.#valueFromClientX(move.clientX, mirrored, track);
347
- if (moved !== null) this.#commit(moved, true);
362
+ if (moved !== null) this.#commit(moved);
348
363
  },
349
364
  end: () => {
350
365
  if (this.#drag === drag) this.#drag = null;
@@ -361,24 +376,44 @@ var SliderController = class extends Controller {
361
376
  return this.minValue + fraction * (this.maxValue - this.minValue);
362
377
  }
363
378
  /**
364
- * Stores a normalized value and renders synchronously for responsive input.
365
- * Morph callbacks use {@link #render} instead, so they never write Values back
366
- * or dispatch a user-facing change event.
379
+ * Stores the normalized value the user moved to, renders it synchronously for
380
+ * responsive input, and reports it as `change` when it differs from the value
381
+ * last published. The comparison is with the value last published, not with
382
+ * the value the move started from, so a page write no repaint has published
383
+ * yet is reported once, as this change, and a move that ends where the value
384
+ * was last published reports nothing. The baseline moves before either report
385
+ * goes out, so the repaint the Value write schedules — and any move a
386
+ * subscriber makes while the report is dispatched — is measured from this
387
+ * value.
367
388
  */
368
- #commit(raw, notify) {
369
- const previous = this.#currentValue();
389
+ #commit(raw) {
370
390
  const value = snapSteppedValue(raw, this.#steppedRange);
391
+ const reported = this.#settled;
392
+ this.#settled = value;
371
393
  if (!Object.is(this.valueValue, value)) this.valueValue = value;
372
394
  this.#renderValue(value);
373
- if (notify && value !== previous) this.dispatch("change", { detail: { value } });
395
+ this.#mirrorField(value, true);
396
+ if (value !== reported) this.dispatch("change", { detail: { value } });
397
+ }
398
+ /** Mirrors `value` into the optional form field, reporting only a user's move. */
399
+ #mirrorField(value, notify) {
400
+ if (!this.hasFieldTarget) return;
401
+ if (writeField(this.fieldTarget, String(value)) && notify) commitField(this.fieldTarget);
374
402
  }
375
403
  /**
376
- * Reflects the normalized current Value without mutating or dispatching it.
404
+ * Reflects the normalized current Value without writing it back. A published
405
+ * value that moved from the last one is reported once as `reconcile`; the
406
+ * field follows without a native `change`.
377
407
  *
378
408
  * @stimeoRenderRoot
379
409
  */
380
410
  #render() {
381
- this.#renderValue(this.#currentValue());
411
+ const value = this.#currentValue();
412
+ this.#renderValue(value);
413
+ this.#mirrorField(value, false);
414
+ if (value === this.#settled) return;
415
+ this.#settled = value;
416
+ this.dispatch("reconcile", { detail: { value } });
382
417
  }
383
418
  /** Reflects one normalized value on the current target and CSS output. */
384
419
  #renderValue(value) {