scratch-l10n 6.1.142 → 6.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/dist/l10n.js +476 -71
  2. package/dist/l10n.js.map +1 -1
  3. package/dist/localeData.js +476 -71
  4. package/dist/localeData.js.map +1 -1
  5. package/dist/supportedLocales.js +6 -0
  6. package/dist/supportedLocales.js.map +1 -1
  7. package/editor/blocks/hyw.json +292 -0
  8. package/editor/blocks/iu.json +292 -0
  9. package/editor/extensions/hyw.json +235 -0
  10. package/editor/extensions/iu.json +235 -0
  11. package/editor/interface/hyw.json +642 -0
  12. package/editor/interface/iu.json +642 -0
  13. package/editor/paint-editor/hyw.json +45 -0
  14. package/editor/paint-editor/iu.json +45 -0
  15. package/locales/blocks-msgs.js +584 -0
  16. package/locales/editor-msgs.js +1830 -0
  17. package/locales/extensions-msgs.js +470 -0
  18. package/locales/interface-msgs.js +1284 -0
  19. package/locales/paint-editor-msgs.js +90 -0
  20. package/package.json +1 -1
  21. package/src/locale-data.mjs +2 -0
  22. package/src/supported-locales.mjs +6 -0
  23. package/www/scratch-website.3faq-l10njson/hyw.json +3 -0
  24. package/www/scratch-website.3faq-l10njson/iu.json +3 -0
  25. package/www/scratch-website.about-l10njson/hyw.json +15 -0
  26. package/www/scratch-website.about-l10njson/iu.json +15 -0
  27. package/www/scratch-website.annual-report-2019-l10njson/hyw.json +233 -0
  28. package/www/scratch-website.annual-report-2019-l10njson/iu.json +233 -0
  29. package/www/scratch-website.annual-report-2020-l10njson/hyw.json +306 -0
  30. package/www/scratch-website.annual-report-2020-l10njson/iu.json +306 -0
  31. package/www/scratch-website.annual-report-2021-l10njson/hyw.json +271 -0
  32. package/www/scratch-website.annual-report-2021-l10njson/iu.json +271 -0
  33. package/www/scratch-website.become-a-scratcher-l10njson/hyw.json +57 -0
  34. package/www/scratch-website.become-a-scratcher-l10njson/iu.json +57 -0
  35. package/www/scratch-website.boost-l10njson/hyw.json +36 -0
  36. package/www/scratch-website.boost-l10njson/iu.json +36 -0
  37. package/www/scratch-website.camp-l10njson/hyw.json +26 -0
  38. package/www/scratch-website.camp-l10njson/iu.json +26 -0
  39. package/www/scratch-website.conference-2022-index-l10njson/hyw.json +13 -0
  40. package/www/scratch-website.conference-2022-index-l10njson/iu.json +13 -0
  41. package/www/scratch-website.conference-index-2017-l10njson/hyw.json +31 -0
  42. package/www/scratch-website.conference-index-2017-l10njson/iu.json +31 -0
  43. package/www/scratch-website.conference-index-2019-l10njson/hyw.json +27 -0
  44. package/www/scratch-website.conference-index-2019-l10njson/iu.json +27 -0
  45. package/www/scratch-website.conference-index-2021-l10njson/hyw.json +14 -0
  46. package/www/scratch-website.conference-index-l10njson/hyw.json +56 -0
  47. package/www/scratch-website.conference-index-l10njson/iu.json +56 -0
  48. package/www/scratch-website.contact-us-l10njson/hyw.json +26 -0
  49. package/www/scratch-website.contact-us-l10njson/iu.json +26 -0
  50. package/www/scratch-website.cookies-l10njson/hyw.json +68 -0
  51. package/www/scratch-website.cookies-l10njson/iu.json +68 -0
  52. package/www/scratch-website.credits-l10njson/hyw.json +46 -0
  53. package/www/scratch-website.credits-l10njson/iu.json +46 -0
  54. package/www/scratch-website.developers-l10njson/hyw.json +60 -0
  55. package/www/scratch-website.developers-l10njson/iu.json +60 -0
  56. package/www/scratch-website.dmca-l10njson/hyw.json +24 -0
  57. package/www/scratch-website.dmca-l10njson/iu.json +24 -0
  58. package/www/scratch-website.download-l10njson/hyw.json +58 -0
  59. package/www/scratch-website.download-l10njson/iu.json +58 -0
  60. package/www/scratch-website.download-scratch-link-l10njson/hyw.json +24 -0
  61. package/www/scratch-website.download-scratch-link-l10njson/iu.json +24 -0
  62. package/www/scratch-website.download-scratch2-l10njson/hyw.json +34 -0
  63. package/www/scratch-website.download-scratch2-l10njson/iu.json +34 -0
  64. package/www/scratch-website.educator-landing-l10njson/hyw.json +44 -0
  65. package/www/scratch-website.educator-landing-l10njson/iu.json +44 -0
  66. package/www/scratch-website.ethics-l10njson/hyw.json +11 -0
  67. package/www/scratch-website.ethics-l10njson/iu.json +11 -0
  68. package/www/scratch-website.ev3-l10njson/hyw.json +58 -0
  69. package/www/scratch-website.ev3-l10njson/iu.json +58 -0
  70. package/www/scratch-website.explore-l10njson/hyw.json +5 -0
  71. package/www/scratch-website.explore-l10njson/iu.json +5 -0
  72. package/www/scratch-website.faq-l10njson/hyw.json +189 -0
  73. package/www/scratch-website.faq-l10njson/iu.json +189 -0
  74. package/www/scratch-website.gdxfor-l10njson/hyw.json +37 -0
  75. package/www/scratch-website.gdxfor-l10njson/iu.json +37 -0
  76. package/www/scratch-website.general-l10njson/hyw.json +577 -0
  77. package/www/scratch-website.general-l10njson/iu.json +577 -0
  78. package/www/scratch-website.guidelines-l10njson/hyw.json +40 -0
  79. package/www/scratch-website.guidelines-l10njson/iu.json +40 -0
  80. package/www/scratch-website.ideas-l10njson/hyw.json +72 -0
  81. package/www/scratch-website.ideas-l10njson/iu.json +72 -0
  82. package/www/scratch-website.membership-l10njson/hyw.json +44 -0
  83. package/www/scratch-website.membership-l10njson/iu.json +44 -0
  84. package/www/scratch-website.messages-l10njson/hyw.json +33 -0
  85. package/www/scratch-website.messages-l10njson/iu.json +33 -0
  86. package/www/scratch-website.microbit-l10njson/hyw.json +45 -0
  87. package/www/scratch-website.microbit-l10njson/iu.json +45 -0
  88. package/www/scratch-website.parents-l10njson/hyw.json +43 -0
  89. package/www/scratch-website.parents-l10njson/iu.json +43 -0
  90. package/www/scratch-website.preview-l10njson/hyw.json +80 -0
  91. package/www/scratch-website.preview-l10njson/iu.json +80 -0
  92. package/www/scratch-website.privacypolicy-apps-l10njson/hyw.json +56 -0
  93. package/www/scratch-website.privacypolicy-apps-l10njson/iu.json +56 -0
  94. package/www/scratch-website.privacypolicy-l10njson/hyw.json +100 -0
  95. package/www/scratch-website.privacypolicy-l10njson/iu.json +100 -0
  96. package/www/scratch-website.research-l10njson/hyw.json +9 -0
  97. package/www/scratch-website.research-l10njson/iu.json +9 -0
  98. package/www/scratch-website.scratch_14-l10njson/hyw.json +34 -0
  99. package/www/scratch-website.scratch_14-l10njson/iu.json +34 -0
  100. package/www/scratch-website.search-l10njson/hyw.json +4 -0
  101. package/www/scratch-website.search-l10njson/iu.json +4 -0
  102. package/www/scratch-website.sec-l10njson/hyw.json +55 -0
  103. package/www/scratch-website.sec-l10njson/iu.json +55 -0
  104. package/www/scratch-website.splash-l10njson/hyw.json +56 -0
  105. package/www/scratch-website.splash-l10njson/iu.json +56 -0
  106. package/www/scratch-website.starter-projects-l10njson/hyw.json +20 -0
  107. package/www/scratch-website.starter-projects-l10njson/iu.json +20 -0
  108. package/www/scratch-website.studio-l10njson/hyw.json +141 -0
  109. package/www/scratch-website.studio-l10njson/iu.json +141 -0
  110. package/www/scratch-website.teacher-faq-l10njson/hyw.json +72 -0
  111. package/www/scratch-website.teacher-faq-l10njson/iu.json +72 -0
  112. package/www/scratch-website.teacherregistration-l10njson/hyw.json +48 -0
  113. package/www/scratch-website.teacherregistration-l10njson/iu.json +48 -0
  114. package/www/scratch-website.wedo2-l10njson/hyw.json +37 -0
  115. package/www/scratch-website.wedo2-l10njson/iu.json +37 -0
  116. package/www/scratch-website.wedo2-legacy-l10njson/hyw.json +22 -0
  117. package/www/scratch-website.wedo2-legacy-l10njson/iu.json +22 -0
  118. package/www/scratch-website.annual-report-l10njson/ab.json +0 -233
  119. package/www/scratch-website.annual-report-l10njson/af.json +0 -233
  120. package/www/scratch-website.annual-report-l10njson/am.json +0 -233
  121. package/www/scratch-website.annual-report-l10njson/an.json +0 -233
  122. package/www/scratch-website.annual-report-l10njson/ar.json +0 -233
  123. package/www/scratch-website.annual-report-l10njson/ast.json +0 -233
  124. package/www/scratch-website.annual-report-l10njson/az.json +0 -233
  125. package/www/scratch-website.annual-report-l10njson/be.json +0 -233
  126. package/www/scratch-website.annual-report-l10njson/bg.json +0 -233
  127. package/www/scratch-website.annual-report-l10njson/bn.json +0 -233
  128. package/www/scratch-website.annual-report-l10njson/ca.json +0 -233
  129. package/www/scratch-website.annual-report-l10njson/ckb.json +0 -233
  130. package/www/scratch-website.annual-report-l10njson/cs.json +0 -233
  131. package/www/scratch-website.annual-report-l10njson/cy.json +0 -233
  132. package/www/scratch-website.annual-report-l10njson/da.json +0 -233
  133. package/www/scratch-website.annual-report-l10njson/de.json +0 -233
  134. package/www/scratch-website.annual-report-l10njson/el.json +0 -233
  135. package/www/scratch-website.annual-report-l10njson/en.json +0 -233
  136. package/www/scratch-website.annual-report-l10njson/eo.json +0 -233
  137. package/www/scratch-website.annual-report-l10njson/es-419.json +0 -233
  138. package/www/scratch-website.annual-report-l10njson/es.json +0 -233
  139. package/www/scratch-website.annual-report-l10njson/et.json +0 -233
  140. package/www/scratch-website.annual-report-l10njson/eu.json +0 -233
  141. package/www/scratch-website.annual-report-l10njson/fa.json +0 -233
  142. package/www/scratch-website.annual-report-l10njson/fi.json +0 -233
  143. package/www/scratch-website.annual-report-l10njson/fil.json +0 -233
  144. package/www/scratch-website.annual-report-l10njson/fr.json +0 -233
  145. package/www/scratch-website.annual-report-l10njson/fy.json +0 -233
  146. package/www/scratch-website.annual-report-l10njson/ga.json +0 -233
  147. package/www/scratch-website.annual-report-l10njson/gd.json +0 -233
  148. package/www/scratch-website.annual-report-l10njson/gl.json +0 -233
  149. package/www/scratch-website.annual-report-l10njson/ha.json +0 -233
  150. package/www/scratch-website.annual-report-l10njson/he.json +0 -233
  151. package/www/scratch-website.annual-report-l10njson/hi.json +0 -233
  152. package/www/scratch-website.annual-report-l10njson/hr.json +0 -233
  153. package/www/scratch-website.annual-report-l10njson/ht.json +0 -233
  154. package/www/scratch-website.annual-report-l10njson/hu.json +0 -233
  155. package/www/scratch-website.annual-report-l10njson/hy.json +0 -233
  156. package/www/scratch-website.annual-report-l10njson/id.json +0 -233
  157. package/www/scratch-website.annual-report-l10njson/is.json +0 -233
  158. package/www/scratch-website.annual-report-l10njson/it.json +0 -233
  159. package/www/scratch-website.annual-report-l10njson/ja-Hira.json +0 -233
  160. package/www/scratch-website.annual-report-l10njson/ja.json +0 -233
  161. package/www/scratch-website.annual-report-l10njson/ka.json +0 -233
  162. package/www/scratch-website.annual-report-l10njson/kk.json +0 -233
  163. package/www/scratch-website.annual-report-l10njson/km.json +0 -233
  164. package/www/scratch-website.annual-report-l10njson/ko.json +0 -233
  165. package/www/scratch-website.annual-report-l10njson/ku.json +0 -233
  166. package/www/scratch-website.annual-report-l10njson/lt.json +0 -233
  167. package/www/scratch-website.annual-report-l10njson/lv.json +0 -233
  168. package/www/scratch-website.annual-report-l10njson/mi.json +0 -233
  169. package/www/scratch-website.annual-report-l10njson/mn.json +0 -233
  170. package/www/scratch-website.annual-report-l10njson/nb.json +0 -233
  171. package/www/scratch-website.annual-report-l10njson/nl.json +0 -233
  172. package/www/scratch-website.annual-report-l10njson/nn.json +0 -233
  173. package/www/scratch-website.annual-report-l10njson/nso.json +0 -233
  174. package/www/scratch-website.annual-report-l10njson/oc.json +0 -233
  175. package/www/scratch-website.annual-report-l10njson/or.json +0 -233
  176. package/www/scratch-website.annual-report-l10njson/pl.json +0 -233
  177. package/www/scratch-website.annual-report-l10njson/pt-br.json +0 -233
  178. package/www/scratch-website.annual-report-l10njson/pt.json +0 -233
  179. package/www/scratch-website.annual-report-l10njson/qu.json +0 -233
  180. package/www/scratch-website.annual-report-l10njson/rap.json +0 -233
  181. package/www/scratch-website.annual-report-l10njson/ro.json +0 -233
  182. package/www/scratch-website.annual-report-l10njson/ru.json +0 -233
  183. package/www/scratch-website.annual-report-l10njson/sk.json +0 -233
  184. package/www/scratch-website.annual-report-l10njson/sl.json +0 -233
  185. package/www/scratch-website.annual-report-l10njson/sr.json +0 -233
  186. package/www/scratch-website.annual-report-l10njson/sv.json +0 -233
  187. package/www/scratch-website.annual-report-l10njson/sw.json +0 -233
  188. package/www/scratch-website.annual-report-l10njson/th.json +0 -233
  189. package/www/scratch-website.annual-report-l10njson/tn.json +0 -233
  190. package/www/scratch-website.annual-report-l10njson/tr.json +0 -233
  191. package/www/scratch-website.annual-report-l10njson/uk.json +0 -233
  192. package/www/scratch-website.annual-report-l10njson/uz.json +0 -233
  193. package/www/scratch-website.annual-report-l10njson/vi.json +0 -233
  194. package/www/scratch-website.annual-report-l10njson/xh.json +0 -233
  195. package/www/scratch-website.annual-report-l10njson/zh-cn.json +0 -233
  196. package/www/scratch-website.annual-report-l10njson/zh-tw.json +0 -233
  197. package/www/scratch-website.annual-report-l10njson/zu.json +0 -233
  198. package/www/scratch-website.conference-2021-index-l10njson/ab.json +0 -14
  199. package/www/scratch-website.conference-2021-index-l10njson/am.json +0 -14
  200. package/www/scratch-website.conference-2021-index-l10njson/an.json +0 -14
  201. package/www/scratch-website.conference-2021-index-l10njson/ar.json +0 -14
  202. package/www/scratch-website.conference-2021-index-l10njson/ast.json +0 -14
  203. package/www/scratch-website.conference-2021-index-l10njson/az.json +0 -14
  204. package/www/scratch-website.conference-2021-index-l10njson/be.json +0 -14
  205. package/www/scratch-website.conference-2021-index-l10njson/bg.json +0 -14
  206. package/www/scratch-website.conference-2021-index-l10njson/bn.json +0 -14
  207. package/www/scratch-website.conference-2021-index-l10njson/ca.json +0 -14
  208. package/www/scratch-website.conference-2021-index-l10njson/ckb.json +0 -14
  209. package/www/scratch-website.conference-2021-index-l10njson/cs.json +0 -14
  210. package/www/scratch-website.conference-2021-index-l10njson/cy.json +0 -14
  211. package/www/scratch-website.conference-2021-index-l10njson/da.json +0 -14
  212. package/www/scratch-website.conference-2021-index-l10njson/de.json +0 -14
  213. package/www/scratch-website.conference-2021-index-l10njson/el.json +0 -14
  214. package/www/scratch-website.conference-2021-index-l10njson/en.json +0 -14
  215. package/www/scratch-website.conference-2021-index-l10njson/eo.json +0 -14
  216. package/www/scratch-website.conference-2021-index-l10njson/es-419.json +0 -14
  217. package/www/scratch-website.conference-2021-index-l10njson/es.json +0 -14
  218. package/www/scratch-website.conference-2021-index-l10njson/et.json +0 -14
  219. package/www/scratch-website.conference-2021-index-l10njson/eu.json +0 -14
  220. package/www/scratch-website.conference-2021-index-l10njson/fa.json +0 -14
  221. package/www/scratch-website.conference-2021-index-l10njson/fi.json +0 -14
  222. package/www/scratch-website.conference-2021-index-l10njson/fil.json +0 -14
  223. package/www/scratch-website.conference-2021-index-l10njson/fr.json +0 -14
  224. package/www/scratch-website.conference-2021-index-l10njson/fy.json +0 -14
  225. package/www/scratch-website.conference-2021-index-l10njson/ga.json +0 -14
  226. package/www/scratch-website.conference-2021-index-l10njson/gd.json +0 -14
  227. package/www/scratch-website.conference-2021-index-l10njson/gl.json +0 -14
  228. package/www/scratch-website.conference-2021-index-l10njson/ha.json +0 -14
  229. package/www/scratch-website.conference-2021-index-l10njson/he.json +0 -14
  230. package/www/scratch-website.conference-2021-index-l10njson/hi.json +0 -14
  231. package/www/scratch-website.conference-2021-index-l10njson/hr.json +0 -14
  232. package/www/scratch-website.conference-2021-index-l10njson/ht.json +0 -14
  233. package/www/scratch-website.conference-2021-index-l10njson/hu.json +0 -14
  234. package/www/scratch-website.conference-2021-index-l10njson/hy.json +0 -14
  235. package/www/scratch-website.conference-2021-index-l10njson/id.json +0 -14
  236. package/www/scratch-website.conference-2021-index-l10njson/is.json +0 -14
  237. package/www/scratch-website.conference-2021-index-l10njson/it.json +0 -14
  238. package/www/scratch-website.conference-2021-index-l10njson/ja-Hira.json +0 -14
  239. package/www/scratch-website.conference-2021-index-l10njson/ja.json +0 -14
  240. package/www/scratch-website.conference-2021-index-l10njson/ka.json +0 -14
  241. package/www/scratch-website.conference-2021-index-l10njson/kk.json +0 -14
  242. package/www/scratch-website.conference-2021-index-l10njson/km.json +0 -14
  243. package/www/scratch-website.conference-2021-index-l10njson/ko.json +0 -14
  244. package/www/scratch-website.conference-2021-index-l10njson/ku.json +0 -14
  245. package/www/scratch-website.conference-2021-index-l10njson/lt.json +0 -14
  246. package/www/scratch-website.conference-2021-index-l10njson/lv.json +0 -14
  247. package/www/scratch-website.conference-2021-index-l10njson/mi.json +0 -14
  248. package/www/scratch-website.conference-2021-index-l10njson/mn.json +0 -14
  249. package/www/scratch-website.conference-2021-index-l10njson/nb.json +0 -14
  250. package/www/scratch-website.conference-2021-index-l10njson/nl.json +0 -14
  251. package/www/scratch-website.conference-2021-index-l10njson/nn.json +0 -14
  252. package/www/scratch-website.conference-2021-index-l10njson/nso.json +0 -14
  253. package/www/scratch-website.conference-2021-index-l10njson/oc.json +0 -14
  254. package/www/scratch-website.conference-2021-index-l10njson/or.json +0 -14
  255. package/www/scratch-website.conference-2021-index-l10njson/pl.json +0 -14
  256. package/www/scratch-website.conference-2021-index-l10njson/pt-br.json +0 -14
  257. package/www/scratch-website.conference-2021-index-l10njson/pt.json +0 -14
  258. package/www/scratch-website.conference-2021-index-l10njson/qu.json +0 -14
  259. package/www/scratch-website.conference-2021-index-l10njson/rap.json +0 -14
  260. package/www/scratch-website.conference-2021-index-l10njson/ro.json +0 -14
  261. package/www/scratch-website.conference-2021-index-l10njson/ru.json +0 -14
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1
- {
2
- "annualReport.subnavMessage": "Bericht",
3
- "annualReport.subnavMission": "Missie",
4
- "annualReport.subnavMilestones": "Mijlpaal",
5
- "annualReport.subnavReach": "Bereik",
6
- "annualReport.subnavInitiatives": "Initiatieven",
7
- "annualReport.subnavFinancials": "Financiën",
8
- "annualReport.subnavSupporters": "Supporters",
9
- "annualReport.subnavTeam": "Team",
10
- "annualReport.subnavDonate": "Doneer",
11
- "annualReport.mastheadYear": "Jaarverslag 2019",
12
- "annualReport.mastheadTitle": "Het cultiveren van een wereld van creatief leren",
13
- "annualReport.messageTitle": "Bericht van het Scratch Team",
14
- "annualReport.messageP1": "2019 was een jaar van grote vooruitgang voor Scratch. We begonnen het jaar met de lancering van Scratch 3.0, onze nieuwste generatie Scratch, ontworpen om de creativiteit van kinderen te stimuleren en kinderen met verschillende interesses en achtergronden te betrekken. We vierden het einde van het jaar met de verhuizing van ons team van MIT naar het nieuwe huis van de Scratch Foundation, in een speelse ruimte op de eerste verdieping in de buurt van het South Station in Boston. Gedurende het hele jaar bleef de Scratch-gemeenschap gedijen en groeien: Meer dan 20 miljoen jongeren hebben in 2019 met Scratch projecten opgezet, een stijging van 48% ten opzichte van het jaar daarvoor.",
15
- "annualReport.messageP2": "De invloed en het belang van Scratch zijn in 2020 aangetoond, toen de COVID-pandemie de scholen tot sluiting dwong. De activiteit in de online gemeenschap van Scratch is meer dan verdubbeld, omdat jongeren, die alleen thuis zijn, zich tot Scratch hebben gewend om zich creatief uit te drukken en met elkaar in contact te komen. Scratchers zijn ook actief betrokken geweest bij Black Lives Matter en andere bewegingen voor rassenrechtvaardigheid en gelijkheid, waarbij ze geanimeerde projecten en studio's creëerden om het bewustzijn te verspreiden en te vragen om verandering.",
16
- "annualReport.messageP3": "Vanaf het moment dat we Scratch in 2007 lanceerden, hebben we Scratch altijd gezien als meer dan een programmeertaal. Scratch biedt mogelijkheden voor alle jongeren, van alle achtergronden, om hun stem te ontwikkelen, hun ideeën uit te drukken en met elkaar te creëren. We zien graag hoe Scratchers hebben gereageerd op de recente maatschappelijke uitdagingen met creativiteit, samenwerking, zorgzaamheid en vriendelijkheid.",
17
- "annualReport.messageP4": "In dit jaarverslag delen we meer over de missie, de plannen, de impact en het bereik van Scratch, ondersteund met voorbeelden van hoe Scratch de leermogelijkheden voor een brede diversiteit aan jongeren over de hele wereld uitbreidt, zowel op scholen als gedurende hun hele leven.",
18
- "annualReport.messageP5": "We zijn trots op wat jonge mensen vandaag de dag met Scratch creëren en leren, en we zijn vastbesloten om meer kansen te bieden aan meer jonge mensen in de toekomst.",
19
- "annualReport.messageSignature": "— Het Scratch Team",
20
- "annualReport.covidResponseTitle": "Scratch reageert op COVID",
21
- "annualReport.covidResponseP1": "Terwijl we dit jaarverslag schrijven, zijn we maandenlang bezig met de COVID-pandemie. Sinds medio maart 2020 is het Scratch-kantoor gesloten en werken de leden van het Scratch-team actief vanuit huis aan de ondersteuning van kinderen en opvoeders over de hele wereld wier leven door de pandemie is ontwricht.",
22
- "annualReport.covidResponseP2": "Op 17 maart lanceerden we het #ScratchAtHome initiatief om kinderen, gezinnen en opvoeders ideeën aan te reiken voor creatieve leeractiviteiten met Scratch thuis. We blijven video tutorials en andere bronnen toevoegen aan de {scratchAtHomeLink}.",
23
- "annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
24
- "annualReport.covidResponseP3": "Activiteit in de {scratchCommunityLink} is meer dan verdubbeld ten opzichte van vorig jaar. Scratchers creëren en delen projecten om anderen te ondersteunen en door de pandemie heen te inspireren — met projecten en studio's die ideeën bieden om thuis te sporten, tips om gezond te blijven, humor om elkaar op te vrolijken, en essentiële helpers te bedanken.",
25
- "annualReport.covidResponseScratchCommunity": "Scratch online community",
26
- "annualReport.missionTitle": "Onze missie",
27
- "annualReport.missionSubtitle": "Onze missie is om alle kinderen, van alle achtergronden, mogelijkheden te bieden om iets te bedenken, te creëren en samen te werken met nieuwe technologieën — zodat ze de wereld van morgen vorm kunnen geven.",
28
- "annualReport.missionP1": "We zijn vastbesloten om prioriteit te geven aan gelijkheid in alle aspecten van ons werk, met een bijzondere nadruk op initiatieven en benaderingen die ondersteuning geven aan kinderen, gezinnen en opvoeders die het verst van onderwijsrechtvaardigheid af staan.",
29
- "annualReport.missionP2": "We hebben Scratch ontwikkeld als een gratis, veilige, speelse leeromgeving die alle kinderen betrekt bij het creatief denken, systematisch redeneren en samenwerken — essentiële vaardigheden voor iedereen in de hedendaagse samenleving. We werken samen met opvoeders en gezinnen om kinderen te ondersteunen bij het verkennen, delen en leren.",
30
- "annualReport.missionP3": "Bij de ontwikkeling van nieuwe technologieën, activiteiten en leermateriaal laten we ons leiden door wat we noemen de {fourPsItalics}:",
31
- "annualReport.fourPs": "De vier P's van Creatief Leren",
32
- "annualReport.missionProjectsTitle": "Projecten",
33
- "annualReport.missionPeersTitle": "Peers",
34
- "annualReport.missionPassionTitle": "Passie",
35
- "annualReport.missionPlayTitle": "Spelen",
36
- "annualReport.missionProjectsDescription": "Betrek kinderen bij het ontwerpen, creëren en creatief uitdrukken van zichzelf",
37
- "annualReport.missionPeersDescription": "Ondersteun kinderen bij het samenwerken, delen, remixen en mentorschap",
38
- "annualReport.missionPassionDescription": "Stel Kinderen in staat om te bouwen aan hun interesses en te werken aan persoonlijke zinvolle projecten",
39
- "annualReport.missionPlayDescription": "Moedig kinderen aan om te knutselen, te experimenteren en te puzzelen",
40
- "annualReport.milestonesTitle": "Mijlpaal",
41
- "annualReport.milestonesDescription": "Hier zijn enkele belangrijke gebeurtenissen en prestaties in de geschiedenis van Scratch en de wereldwijde Scratch-gemeenschap.",
42
- "annualReport.milestones2003Message": "Een subsidie van de National Science Foundation toegekend gekregen om de ontwikkeling van Scratch te starten.",
43
- "annualReport.milestones2004Message": "Eerste Scratch-workshop aangeboden bij Computer Clubhouse Teen Summit",
44
- "annualReport.milestones2007Message": "Openbare lancering van Scratch-programmeertaal en online community",
45
- "annualReport.milestones2008Message": "Organiseerde de eerste Scratch-conferentie voor opvoeders en ontwikkelaars",
46
- "annualReport.milestones2009Message1.4": "Scratch 1.4 uitgebracht, vertaald in meer dan 40 talen",
47
- "annualReport.milestones2009MessageScratchDay": "Het eerste Scratch Dag-evenement georganiseerd voor kinderen en gezinnen",
48
- "annualReport.milestones2010Message": "Scratch online community bereikt 1 miljoen leden",
49
- "annualReport.milestones2013MessageFoundation": "Code-to-Learn Foundation opgericht (later hernoemd tot Scratch Foundation)",
50
- "annualReport.milestones2013MessageScratch2": "Scratch 2.0 gelanceerd, die nieuwe mogelijkheden voor samenwerking biedt",
51
- "annualReport.milestones2014Message": "Lancering van ScratchJr voor jongere kinderen van 5 tot 7 jaar.",
52
- "annualReport.milestones2016Message": "Scratch online community bereikt 10 miljoen leden",
53
- "annualReport.milestones2017Message": "Scratch Dag groeit naar 1.100 evenementen in 60 landen",
54
- "annualReport.milestones2019MessageScratch3": "Lancering van Scratch 3.0, uitbreiding van wat kinderen kunnen maken met code",
55
- "annualReport.milestones2019MessageMove": "Scratch Team verhuist van MIT naar Scratch Foundation",
56
- "annualReport.reachTitle": "Kinderen wereldwijd bereikt",
57
- "annualReport.reachSubtitle": "Scratch is 's werelds grootste code-gemeenschap voor kinderen en tieners, vanaf 8 jaar.",
58
- "annualReport.reachMillion": "miljoen",
59
- "annualReport.reach170million": "170 {million}",
60
- "annualReport.reach60million": "60 {million}",
61
- "annualReport.reach20million": "20 {million}",
62
- "annualReport.reach48million": "48 {million}",
63
- "annualReport.reachUniqueVisitors": "Unieke bezoekers",
64
- "annualReport.reachProjectsCreated": "Projecten die zijn gemaakt",
65
- "annualReport.reachProjectCreators": "Projecten van mensen",
66
- "annualReport.reachComments": "Commentaar geplaatst in de Online Community",
67
- "annualReport.reachGrowthTitle": "Community Groei",
68
- "annualReport.reachGrowthBlurb": "Nieuwe accounts gecreëerd in de Scratch Online Community in de afgelopen 5 jaar.",
69
- "annualReport.reachGlobalCommunity": "Onze wereldwijde gemeenschap",
70
- "annualReport.reachMapBlurb": "Totaal aantal accounts geregistreerd in de Scratch Online Gemeenschap vanaf de lancering van Scratch tot en met 2019",
71
- "annualReport.reachMap20M": "20M",
72
- "annualReport.reachMapLog": "op een logaritmische schaal",
73
- "annualReport.reachTranslationTitle": "Scratch is vertaald in 60+ talen",
74
- "annualReport.reachTranslationBlurb": "Dankzij vrijwillige vertalers uit de hele wereld.",
75
- "annualReport.reachScratchJrBlurb": "ScratchJr is een voorbereidende programmeeromgeving die jonge kinderen (5-7 jaar) in staat stelt om hun eigen interactieve verhalen en spelletjes te creëren.",
76
- "annualReport.reach22million": "22 {million}",
77
- "annualReport.reachDownloads": "Downloads sinds de lancering in 2014",
78
- "annualReport.initiativesTitle": "Initiatieven",
79
- "annualReport.initiativesDescription": "Het werk van de Scratch Foundation concentreert zich op drie strategische gebieden: creatieve gereedschappen, gemeenschap en scholen. Elk gebied geeft prioriteit aan de stem en de behoeften van kinderen die ondervertegenwoordigd zijn in creatief computergebruik en probeert kinderen in diverse omgevingen en culturen over de hele wereld te ondersteunen.",
80
- "annualReport.equity": "Rechtvaardigheid",
81
- "annualReport.globalStrategy": "Wereldwijde strategie",
82
- "annualReport.toolsTitle": "Creatieve gereedschappen",
83
- "annualReport.toolsIntro": "We zijn voortdurend aan het experimenteren en innoveren met nieuwe technologieën en nieuwe ontwerpen — we streven er altijd naar om kinderen nieuwe manieren te bieden om te creëren, samen te werken en te leren.",
84
- "annualReport.toolsSpotlight": "Creatieve Gereedschappen — Spotlight verhaal",
85
- "annualReport.toolsLaunch": "Lancering van Scratch 3.0",
86
- "annualReport.toolsLaunchIntro1": "We hebben Scratch 3.0 ontworpen om uit te breiden hoe, wat en waar kinderen met Scratch kunnen creëren. Scratch 3.0 werd begin 2019 uitgebracht en leidde tot een golf van activiteiten in de Scratch-gemeenschap, met meer projecten - en een grotere verscheidenheid aan projecten - dan ooit tevoren.",
87
- "annualReport.toolsLaunchIntro2": "Scratch 3.0 bevat een bibliotheek met uitbreidingen — extra verzamelingen van code-blokken die nieuwe mogelijkheden aan Scratch toevoegen. Sommige uitbreidingen bieden toegang tot webservices en andere softwarefuncties, terwijl andere Scratch verbinden met apparaten in de fysieke wereld, zoals motoren en sensoren.",
88
- "annualReport.toolsTexttoSpeech": "Tekst-naar-spraak",
89
- "annualReport.toolsTexttoSpeechIntro": "Met de Tekst-naar-Spraak uitbreiding kunnen kinderen hun Scratch-personages programmeren om hardop te spreken, in een verscheidenheid van verschillende stemmen.",
90
- "annualReport.toolsNumProjects": "330,000+",
91
- "annualReport.toolsTexttoSpeechProjects": "{numProjects} projecten in 2019 gebruikten Tekst-naar-spraak",
92
- "annualReport.toolsMostPopular": "Meest populair",
93
- "annualReport.toolsTexttoSpeechPopular": "{mostPopular} nieuwe Scratch uitbreiding in de community",
94
- "annualReport.toolsCollabAWS": "Samenwerking met Amazon Web Services",
95
- "annualReport.toolsTranslate": "Vertaal",
96
- "annualReport.toolsTranslateIntro": "Met de Vertaal uitbreiding, gebouwd op de Google Translate API, kunnen kinderen automatische vertaling opnemen in hun projecten, ter ondersteuning van het leren van talen en wereldwijde communicatie.",
97
- "annualReport.toolsNumLanguages": "50+",
98
- "annualReport.toolsTranslateLanguages": "{numLanguages} talen vertaald in de uitbreiding",
99
- "annualReport.toolsSupportsLiteracy": "Ondersteunt geletterdheid",
100
- "annualReport.toolsCSandLanguageArts": "informatica en taalkunde",
101
- "annualReport.toolsTranslateLiteracy": "{supportsLiteracy} via {CSandLanguageArtsLink}",
102
- "annualReport.toolsCollabGoogle": "Samenwerking met Google",
103
- "annualReport.toolsPhysicalWorld": "Fysieke wereld verbindingen",
104
- "annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
105
- "annualReport.toolsWeDoLink": "WeDo 2.0",
106
- "annualReport.toolsLEGORoboticsIntro": "Leerlingen kunnen dansrobots, interactieve sculpturen en dataverzamelingsexperimenten maken met behulp van Scratch en LEGO-robotics kits.. De nieuwe LEGO Education SPIKE Prime Set bevat een app gebaseerd op Scratch. Daarnaast zijn er Scratch-uitbreidingen beschikbaar voor {mindstormsLink} en {weDoLink}.",
107
- "annualReport.toolsCollabLEGO": "Samenwerking met LEGO Education",
108
- "annualReport.toolsVideoTutorials": "Videolessen",
109
- "annualReport.toolsTutorialsIntro": "Scratch 3.0 introduceerde een gevarieerde collectie van video tutorials om kinderen te helpen met Scratch aan de slag te gaan. De tutorials hebben een open einde en zijn ontworpen om studenten aan te moedigen om te experimenteren, hun interesses te volgen en hun eigen ideeën te uiten.",
110
- "annualReport.toolsNumTutorials": "25 nieuwe tutorials",
111
- "annualReport.toolsNewTutorials": "{numTutorials} beschikbaar in Scratch 3.0",
112
- "annualReport.toolsNumViews": "23 miljoen",
113
- "annualReport.toolsTutorialsViews": "{numViews} weergaven in 2019",
114
- "annualReport.toolsApp": "Scratch App Ondersteunt Offline Leren",
115
- "annualReport.toolsDownloadLink": "downloadbare app",
116
- "annualReport.toolsRaspberryLink": "bruikbaar op Raspberry Pi 4",
117
- "annualReport.toolsAppIntro": "In de loop van 2019 heeft het Scratch Team Scratch 3.0 uitgebracht als een {downloadableLink} voor gebruik op meerdere platforms, waaronder Windows, MacOS, ChromeOS en Android-tablets. Daarnaast heeft de Raspberry Pi Foundation Scratch 3.0 uitgebracht voor {raspberryLink}. Deze downloadbare versies zijn vooral belangrijk voor miljoenen leerlingen in gebieden waar de internetverbinding niet beschikbaar of onbetrouwbaar is.",
118
- "annualReport.toolsAbhiTitle": "Abhi op Cartoon Network",
119
- "annualReport.toolsAbhiIntro": "Om te benadrukken wat kinderen met Scratch 3.0 kunnen doen, hebben we in samenwerking met Cartoon Network een video gemaakt met Abhi, een 12-jarige Scratcher die graag animaties en spelletjes maakt. In de video ontmoet Abhi Ian Jones-Quartey, de maker van OK K.O. en andere Cartoon Network shows. Abhi laat Ian kennismaken met de belangrijkste kenmerken van de nieuwe versie van Scratch, en samen tekenen en programmeren ze een animatie van een Cartoon Network personage dat op en neer springt.",
120
- "annualReport.toolsAbhiQuote": "Mijn favoriete ding over Scratch is de community, omdat ze aardig en behulpzaam zijn voor mij. Daarom ben ik altijd blij om elk project in mijn dromen te delen.",
121
- "annualReport.communityTitle": "Gemeenschap",
122
- "annualReport.communityIntro": "De Scratch online community is altijd een belangrijk onderdeel geweest van de Scratch-ervaring en biedt kinderen de mogelijkheid om samen te werken, te delen en feedback te geven aan elkaar.",
123
- "annualReport.communitySpotlight": "Community — Spotlight verhaal",
124
- "annualReport.communityTeam": "Scratch Community Team",
125
- "annualReport.communityTeamIntro1": "Op de vraag waarom ze Scratch gebruiken, hebben de meeste Scratchers het over het belang van de online community voor het motiveren van hun voortdurende deelname, het bieden van een ruimte waar ze hun creativiteit kunnen uiten, vrienden kunnen maken, feedback kunnen krijgen, nieuwe ideeën kunnen opdoen en nieuwe vaardigheden kunnen aanleren. Veel Scratchers spreken hun waardering uit voor de Scratch-gemeenschap als een veilige en gastvrije ruimte om met elkaar in contact te komen, te delen en van elkaar te leren.",
126
- "annualReport.communityTeamIntro2": "Hoe kunnen we ervoor zorgen dat de gemeenschap veilig en vriendelijk blijft met 40.000 nieuwe projecten en 400.000 nieuwe commentaren per dag in de Scratch online gemeenschap, terwijl we ook creatieve expressie ondersteunen en aanmoedigen? Ons Community Team, inclusief fulltime personeel en een netwerk van moderators, leidt dit essentiële werk. Er zijn twee belangrijke dimensies van het werk van het Community Team: moderatie en betrokkenheid bij de gemeenschap.",
127
- "annualReport.communityModerationTitle": "Community Moderatie",
128
- "annualReport.communityModerationInfo": "Wanneer jongeren zich bij de Scratch-gemeenschap aansluiten, verbinden zij zich om een reeks gemeenschapsrichtlijnen te volgen, die bedoeld zijn om Scratch een veilige en ondersteunende plaats voor jongeren van alle achtergronden te houden. Ons Community Team gebruikt een breed scala aan instrumenten en strategieën om goed digitaal burgerschap aan te moedigen en een positieve omgeving voor Scratchers te behouden. Geautomatiseerde filters voorkomen dat privé-informatie wordt gedeeld of dat ongepaste inhoud wordt geplaatst, en we staan iedereen toe om inhoud te melden waarvan zij vinden dat deze in strijd is met de richtlijnen van de gemeenschap.",
129
- "annualReport.communityGuidelinesTitle": "Gemeenschapsrichtlijnen",
130
- "annualReport.communityGuidelinesInfo": "Mensen van alle leeftijden, ras, etniciteit, religie, seksuele geaardheid en genderidentiteit zijn welkom bij Scratch.",
131
- "annualReport.communityGuidelinesRespect": "Wees respectvol.",
132
- "annualReport.communityGuidelinesShare": "Delen",
133
- "annualReport.communityGuidelinesHonest": "Wees eerlijk.",
134
- "annualReport.communityGuidelinesConstructive": "We zijn opbouwend.",
135
- "annualReport.communityGuidelinesPrivacy": "Houd persoonlijke informatie privé.",
136
- "annualReport.communityGuidelinesFriendly": "We houden de website vriendelijk.",
137
- "annualReport.communityEngagementTitle": "Community Engagement",
138
- "annualReport.storySwap": "Verhalenwissel",
139
- "annualReport.communityEngagementInfo": "Een andere belangrijke rol van het Community Team is het benadrukken en ontwikkelen van mogelijkheden voor jongeren om hun ideeën te uiten en zich op een positieve manier te engageren. Het team brengt projecten en studio's van leden van de gemeenschap onder de aandacht om als inspiratiebron te dienen, en het plaatst regelmatig Scratch Design Studio's om creatieve activiteiten te stimuleren. Elke zomer organiseert het team een online Scratch Camp: het thema in 2019 was {storySwapLink}, met Scratchers die op elkaars verhalen voortbouwen.",
140
- "annualReport.communitySDSTitle": "Scratch Design Studios",
141
- "annualReport.communitySDSInfo": "Een paar Scratch Design Studio's uit 2019:",
142
- "annualReport.communityDayintheLife": "Dag in het leven van",
143
- "annualReport.communityDayintheLifeInfo": "Maak een project over een dag in het leven van iets",
144
- "annualReport.communityYear3000": "Jaar 3000",
145
- "annualReport.communityYear3000Info": "Hoe zou het leven in het jaar 3000 kunnen zijn?",
146
- "annualReport.communityBounce": "Stuiter",
147
- "annualReport.communityBounceInfo": "Maak een project waarbij je stuitert, springt, roetsjt of huppelt.",
148
- "annualReport.communityMonochromatic": "Monochroom",
149
- "annualReport.communityMonochromaticInfo": "Hoe zouden de dingen eruit zien als er maar één kleur was?",
150
- "annualReport.communityQuotes": "Community — Citaten",
151
- "annualReport.communityQuote1": "Ik kwam bij Scratch toen ik 11 jaar oud was en de dingen die ik leerde door het gebruik van het platform en de interactie met de gemeenschap waren echt een vitaal onderdeel van mijn leerproces toen ik opgroeide.",
152
- "annualReport.communityQuote2": "Scratch heeft me in staat gesteld om dingen vanuit huis te doen, zoals \n- Mensen en hun projecten respecteren\n- Vrienden maken\n- Voelen dat ik niet alleen ben in deze quarantaine...\n.... en nog veel meer, dus ik wil zeggen \n¡GRACIAS!",
153
- "annualReport.communityQuote3": "Ik ben al ongeveer 2 jaar op Scratch, en het is een levensveranderende ervaring! Ik heb zoveel nieuwe dingen geleerd, zoals codering, online etiquette en kunst!",
154
- "annualReport.communityQuote4": "Scratch was mijn favoriete hobby in de zesde klas. Het introduceerde me heimelijk de Booleaanse logica, de volgorde van de bewerkingen en de geneste wiskundige uitdrukkingen —om nog maar te zwijgen van de computerprogrammering zelf.",
155
- "annualReport.studio": "studio",
156
- "annualReport.communityBLMIntro": "Toen raciale rechtvaardigheidsprotesten door de Verenigde Staten trokken na de tragische moorden op George Floyd, Breonna Taylor, Ahmaud Arbery en anderen begin 2020, gebruikten veel jongeren Scratch als een manier om hun steun te betuigen aan de Black Lives Matter-beweging, door projecten op te zetten en opmerkingen te plaatsen om zich uit te spreken tegen het racisme en het politiegeweld. In een {BLMStudioLink} vermeld op de Scratch-homepage hebben Scratchers honderden projecten en duizenden commentaren ingediend. Het Scratch Community Team was actief betrokken om Scratchers te ondersteunen tijdens een traumatische tijd en om ervoor te zorgen dat alle projecten en gesprekken respectvol bleven.",
157
- "annualReport.communityArtwork": "Kunstwerk door de Scratcher OnionDipAnimations",
158
- "annualReport.communityChangeTitle": "We zien jonge mensen als aanjagers van verandering.",
159
- "annualReport.communityChangeInfo": "We zijn toegewijd om met hen samen te werken, en met de docenten en gezinnen die hen ondersteunen, om ervoor te zorgen dat ze de vaardigheden, motivatie en het vertrouwen ontwikkelen die ze nodig hebben om een bevredigend leven te leiden en een zinvolle verandering in de samenleving teweeg te brengen.",
160
- "annualReport.watchVideo": "Bekijk de video",
161
- "annualReport.schoolsTitle": "Scholen",
162
- "annualReport.schoolsIntro": "We bieden programma's en middelen om leraren en leerlingen op scholen over de hele wereld te ondersteunen, ontworpen om gelijke kansen te creëren in creatieve computerervaringen, gebaseerd op projecten, passie, leeftijdsgenoten en spel.",
163
- "annualReport.schoolsSpotlight": "Scholen - Spotlight-verhaal",
164
- "annualReport.cpsProjectTitle": "Creatief computergebruik op openbare scholen in Chicago",
165
- "annualReport.cpsProjectIntroP1": "In 2019, met financiering van Google.org, werkte het Scratch-team samen met SocialWorks, CS4ALL Chicago en Chicago Public Schools om zeven basisscholen in de South Side van Chicago te ondersteunen bij het lanceren van een initiatief om creatieve codering op te nemen in hun curriculum.",
166
- "annualReport.cpsProjectIntroP2": "Als onderdeel van dit initiatief hebben honderden studenten zich voorgesteld en getekend als de superheld van hun eigen videogames. Ze brachten die ideeën tot leven in een gezamenlijk Scratch-project genaamd SuperMe. De lokale Chicago-held en Grammy Award-winnende muzikant Chance the Rapper was zo geïnspireerd door het werk van de studenten dat hij het de officiële videogame noemde voor zijn hit \"I Love You So Much\" en het met de wereld deelde.",
167
- "annualReport.familyCreativeNightsHeader": "Creatieve codeeravonden voor de familie",
168
- "annualReport.familyCreativeNightsDescription": "Een sleutel tot het succes van dit initiatief was om leerlingen, gezinnen, leerkrachten en andere leden van de gemeenschap met elkaar in contact te brengen via Family Creative Coding Nights. Deze evenementen brachten honderden familieleden van alle leeftijden - van jonge kinderen tot grootouders - samen in activiteiten waarbij programmeren werd gecombineerd met kunst, dans en muziek. Deze evenementen versterkten de banden tussen huis en school, en erkenden de belangrijke rol van gezinnen bij het inspireren en ondersteunen van het leren van kinderen.",
169
- "annualReport.familyNightsPhotoCredit": "Foto's van Jordan Macy, SocialWorks",
170
- "annualReport.teacherPDHeader": "Investeren in professionele ontwikkeling voor leerkrachten",
171
- "annualReport.teacherPDDescription": "Leraren van de deelnemende basisscholen kwamen samen voor professionele ontwikkelingsworkshops, deden uit de eerste hand ervaring op met het maken van hun eigen Scratch-projecten en vonden zinvolle manieren om Scratch te gebruiken om het leren van studenten in het hele curriculum te ondersteunen.",
172
- "annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
173
- "annualReport.teacherPDQuote": "Wat me het meest verbaasde, was de intrinsieke samenwerking die gepaard ging met het gebruik van Scratch in mijn klas. Leerlingen ontdekten vaak zelf iets op het Scratch-platform, lieten het mij zien en verspreidden het vervolgens onder elkaar.",
174
- "annualReport.extendingReachHeader": "Het bereik vergroten",
175
- "annualReport.extendingReachDescription": "Om het bereik van deze samenwerking uit te breiden, bouwde CS4ALL Chicago voort op het Family Creative Coding Night-model en heeft het beschikbaar gemaakt voor alle openbare scholen van Chicago. Google CS First heeft {codeYourHeroLink} handleidingen voor leerlingen en leerkrachten geproduceerd, gratis online beschikbaar in het Engels en Spaans.",
176
- "annualReport.codeYourHero": "Codeer je held",
177
- "annualReport.inTheNewsHeader": "In het nieuws",
178
- "annualReport.chicagoSunTimesArticle": "Artikel in de Chicago Sun Times",
179
- "annualReport.rollingStoneArticle": "Rolling Stone artikel",
180
- "annualReport.conferencesTitle": "Scratch conferenties over de hele wereld",
181
- "annualReport.conferencesIntro": "In 2008 organiseerde het Scratch-team de eerste Scratch-conferentie bij MIT, waar leerkrachten, onderzoekers en ontwikkelaars samen gebracht werden om ideeën en ervaringen uit te wisselen voor het gebruik van Scratch om creatief leren te ondersteunen. Sindsdien organiseert het Scratch-team om de twee jaar een Scratch-conferentie bij MIT. Bovendien hebben leden van de wereldwijde Scratch-gemeenschap meer dan een dozijn conferenties georganiseerd en gehost, die zich uitstrekken over oceanen, continenten, culturen en talen.",
182
- "annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, foto van {photoCredit}",
183
- "annualReport.conferencesLatinAmericaTitle": "Latijns Amerika",
184
- "annualReport.conferencesLatinAmericaDescription": "In mei 2019 kwamen docenten uit heel Chili en andere delen van Latijns-Amerika samen voor de tweede {scratchAlSurLink}conferentie in Santiago in Chili. Na de conferentie bracht Scratch al Sur een {spanishVersionLink} van de {creativeComputingCurriculumLink} gids uit, ontwikkeld door de Creative Computing-groep van de Harvard Graduate School of Education.",
185
- "annualReport.conferencesSpanishVersionLinkText": "Spaanse versie",
186
- "annualReport.conferencesLatinAmericaImageCaption": "Foto gegeven door {photoCredit}",
187
- "annualReport.conferencesEuropeTitle": "Europa",
188
- "annualReport.conferencesEuropeDescription": "In augustus 2019 organiseerde de Raspberry Pi Foundation de vierde {scratchConferenceEuropeLink}, gehouden in Cambridge in het VK. De conferentie bracht formele en informele leerkrachten uit meer dan 25 landen samen voor praktische workshops, presentaties en demonstraties door studenten, leerkrachten, onderzoekers en organisaties uit de gemeenschap.",
189
- "annualReport.conferencesEuropeImageCaption": "Foto gegeven door {photoCredit}",
190
- "annualReport.conferencesAfricaTitle": "Afrika",
191
- "annualReport.conferencesAfricaDescription": "In oktober 2019 vond de eerste {scratchAfricaConferenceLink} plaats in Nairobi, Kenia, en kwamen meer dan 250 leerkrachten en studenten uit heel Afrika om lessen te delen, jongeren kracht bij te zetten en prestaties op het gebied van creatief programmeren te vieren. Tijdens de conferentie lanceerde het Scratch-team een Swahili-versie van Scratch, die zowel online als offline kan worden gebruikt.",
192
- "annualReport.conferencesAfricaImageCaption": "Foto door {photoCredit}",
193
- "annualReport.financialsTitle": "Financiën - 2019",
194
- "annualReport.financialsButton": "Gecontroleerde financiële gegevens van 2019",
195
- "annualReport.financialsFutureYears": "Opmerking: de financiën zullen in de komende jaren aanzienlijk verschillen, aangezien het personeel van Scratch nu is overgestapt van MIT naar de Scratch Foundation.",
196
- "annualReport.supportersTitle": "Dank aan onze supporters",
197
- "annualReport.supportersIntro": "Dank aan onze genereuze supporters. Jullie bijdrage helpt ons creatieve leermogelijkheden uit te breiden voor kinderen van alle leeftijden, met alle achtergronden, over de hele wereld.",
198
- "annualReport.supportersSpotlightTitle": "Donor - Spotlight-verhaal",
199
- "annualReport.supportersSFETitle": "Schenking van de familie Siegel",
200
- "annualReport.supportersSFEDescription1": "In mei 2012 woonde David Siegel de Scratch Day bij in het MIT Media Lab met zijn zoon Zach, een actieve en enthousiaste Scratcher. David zag hoe Zach en andere kinderen Scratch gebruikten om hun eigen games, animaties en robotwezens te coderen, en David zag hoeveel potentieel Scratch had om kinderen te helpen praktische codeervaardigheden te leren en zich te ontwikkelen als computationele denkers.",
201
- "annualReport.supportersSFEDescription2": "David kent uit de eerste hand het belang van computationeel denken, en zijn carrière als computerwetenschapper en ondernemer is gevormd door dezelfde nieuwsgierigheid die Scratch elke dag jonge leerlingen helpt te ontdekken. Het is hetzelfde verkennende instinct dat hem ertoe bracht om computerwetenschappen te studeren aan Princeton en een doctoraat te behalen op basis van werk dat hij bij MIT's Artificial Intelligence Lab had gedaan. In 2001 was hij medeoprichter van Two Sigma, dat is uitgegroeid tot een wereldleider in het toepassen van machine learning en data science op investeringsbeheer.",
202
- "annualReport.supportersSFEDescription3": "In 2011 richtte David de Siegel Family Endowment (SFE) op om organisaties te ondersteunen die mensen helpen zich aan de eisen van nieuwe technologie aan te passen, en om de krachtige verstoringen die technologie in bijna elke sector heeft veroorzaakt, beter te begrijpen en te verminderen. Hij is ook mede-oprichter van de Scratch Foundation en is een groot voorstander van de missie van de organisatie om Scratch gratis en toegankelijk te houden voor leerlingen over de hele wereld.",
203
- "annualReport.supportersCoFounder": "Mede-oprichter en vice voorzitter",
204
- "annualReport.supportersQuote": "Ervoor zorgen dat Scratch gratis en toegankelijk blijft voor kinderen overal ter wereld is een van de meest impactvolle manieren waarop we jonge leerlingen kunnen helpen om deel te nemen aan en te gedijen in een steeds digitaler wordende wereld. Ondersteuning van Scratch is tegenwoordig belangrijker dan ooit tevoren.",
205
- "annualReport.supportersThankYou": "Dank aan onze supporters",
206
- "annualReport.supportersAllDescription": "Onze missie is om alle kinderen, van alle achtergronden, de kans te geven zich nieuwe technologieën voor te stellen, te creëren en te delen. We willen alle Scratch-supporters bedanken die, sinds we in 2002 aan Scratch zijn begonnen, ons hebben geholpen geweldige leerervaringen te creëren voor miljoenen jonge mensen over de hele wereld. De volgende lijst is gebaseerd op cumulatieve giften aan Scratch (bij zowel MIT als Scratch Foundation) tot en met 31 december 2019.",
207
- "annualReport.supportersFoundingDescription": "We zijn in het bijzonder onze oprichters dankbaar die ons vanaf de begindagen van Scratch hebben gesteund, die elk ten minste $ 10.000.000 aan cumulatieve ondersteuning in verschillende vormen hebben geboden.",
208
- "annualReport.supportersFoundingTitle": "Oprichters",
209
- "annualReport.supportersCreativityTitle": "Creativity Circle — $1 000 000+",
210
- "annualReport.supportersCollaborationTitle": "Collaboration Circle — $200 000+",
211
- "annualReport.supportersImaginationTitle": "Imagination Circle — $50 000+",
212
- "annualReport.supportersInspirationTitle": "Inspiration Circle — $20 000+",
213
- "annualReport.supportersExplorationTitle": "Exploration Circle — $5 000+",
214
- "annualReport.supportersInKindTitle": "In natura supporters",
215
- "annualReport.leadershipTitle": "Ons team",
216
- "annualReport.leadershipBoard": "Raad van bestuur",
217
- "annualReport.leadershipChair": "Voorzitter",
218
- "annualReport.leadershipProfessor": "Hoogleraar leeronderzoek",
219
- "annualReport.leadershipViceChair": "Vice voorzitter",
220
- "annualReport.leadershipBoardMember": "Bestuurslid",
221
- "annualReport.leadershipPresidentCEO": "President en CEO",
222
- "annualReport.leadershipFormerPresident": "Voormalig president",
223
- "annualReport.leadershipFounderCEO": "Oprichter in CEO",
224
- "annualReport.leadershipFormerChairCEO": "Voormalig voorzitter en CEO",
225
- "annualReport.leadershipBoardSecretaryTreasurer": "Bestuurssecretaris en penningmeester",
226
- "annualReport.leadershipBoardSecretary": "Secretaris van het bestuur",
227
- "annualReport.leadershipBoardTreasurer": "Penningmeester van het bestuur",
228
- "annualReport.leadershipScratchTeam": "Scratch-team",
229
- "annualReport.leadershipInterim": "Interim directeur",
230
- "annualReport.donateTitle": "Steun ons",
231
- "annualReport.donateMessage": "Jouw steun stelt ons in staat om Scratch voor iedereen gratis te maken, onze servers draaiende te houden, en het allerbelangrijkste: we kunnen kinderen over de hele wereld de kans bieden om zich dingen voor te stellen, te creëren en te delen. Bedankt!",
232
- "annualReport.donateButton": "Doneer"
233
- }
@@ -1,233 +0,0 @@
1
- {
2
- "annualReport.subnavMessage": "Melding",
3
- "annualReport.subnavMission": "Mission",
4
- "annualReport.subnavMilestones": "Milestones",
5
- "annualReport.subnavReach": "Reach",
6
- "annualReport.subnavInitiatives": "Initiatives",
7
- "annualReport.subnavFinancials": "Financials",
8
- "annualReport.subnavSupporters": "Supporters",
9
- "annualReport.subnavTeam": "Team",
10
- "annualReport.subnavDonate": "Gje pengegåve",
11
- "annualReport.mastheadYear": "2019 Annual Report",
12
- "annualReport.mastheadTitle": "Cultivating a World of Creative Learning",
13
- "annualReport.messageTitle": "Message from the Scratch Team",
14
- "annualReport.messageP1": "2019 was a year of great progress for Scratch. We started the year with the launch of Scratch 3.0, our newest generation of Scratch, designed to spark children’s creativity and engage children with diverse interests and backgrounds. We celebrated the end of the year with our team moving from MIT into its new home at the Scratch Foundation, in a playful first-floor space near South Station in Boston. Throughout the year, the Scratch community continued to thrive and grow: More than 20 million young people created projects with Scratch in 2019, an increase of 48% over the year before.",
15
- "annualReport.messageP2": "The impact and importance of Scratch have been highlighted in 2020 as the COVID pandemic forced schools to close. Activity in the Scratch online community more than doubled as young people, confined to their homes, turned to Scratch to express themselves creatively and connect with one another. Scratchers have also been actively engaged in Black Lives Matter and other movements for racial justice and equity, creating animated projects and studios to spread awareness and demand change.",
16
- "annualReport.messageP3": "From the time we launched Scratch in 2007, we have always seen Scratch as more than a programming language. Scratch provides opportunities for all young people, from all backgrounds, to develop their voices, express their ideas, and create with one another. We love to see the ways that Scratchers have responded to recent societal challenges with creativity, collaboration, caring, and kindness.",
17
- "annualReport.messageP4": "In this Annual Report, we’ll share more about the mission, plans, impact, and reach of Scratch, supported with examples of how Scratch is expanding learning opportunities for a broad diversity of young people around the world, both in schools and throughout their lives.",
18
- "annualReport.messageP5": "We’re proud of what young people are creating and learning with Scratch today, and we’re committed to providing more opportunities for more young people in the future.",
19
- "annualReport.messageSignature": "— The Scratch Team",
20
- "annualReport.covidResponseTitle": "Scratch Responds to COVID",
21
- "annualReport.covidResponseP1": "As we write this annual report, we are months into the COVID pandemic. Since the middle of March 2020, the Scratch office has been closed and Scratch Team members have been actively working from home to support children and educators around the world whose lives have been disrupted by the pandemic.",
22
- "annualReport.covidResponseP2": "On March 17, we launched the #ScratchAtHome initiative to provide children, families, and educators with ideas for engaging in creative learning activities with Scratch at home. We continue to add video tutorials and other resources to the {scratchAtHomeLink}.",
23
- "annualReport.covidResponseScratchAtHomePage": "#ScratchAtHome page",
24
- "annualReport.covidResponseP3": "Activity in the {scratchCommunityLink} has more than doubled from last year. Scratchers are creating and sharing projects to support and inspire others through the pandemic—with projects and studios that offer ideas for exercising at home, tips for staying healthy, humor to cheer up one another, and thanks to essential workers.",
25
- "annualReport.covidResponseScratchCommunity": "Scratch online community",
26
- "annualReport.missionTitle": "Our Mission",
27
- "annualReport.missionSubtitle": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and collaborate with new technologies — so they can shape the world of tomorrow.",
28
- "annualReport.missionP1": "We are committed to prioritizing equity across all aspects of our work, with a particular focus on initiatives and approaches that support children, families, and educators furthest from educational justice.",
29
- "annualReport.missionP2": "We’ve developed Scratch as a free, safe, playful learning environment that engages all children in thinking creatively, reasoning systematically, and working collaboratively — essential skills for everyone in today's society. We work with educators and families to support children in exploring, sharing, and learning.",
30
- "annualReport.missionP3": "In developing new technologies, activities, and learning materials, we are guided by what we call the {fourPsItalics}:",
31
- "annualReport.fourPs": "Four P’s of Creative Learning",
32
- "annualReport.missionProjectsTitle": "Prosjekt",
33
- "annualReport.missionPeersTitle": "Samarbeid",
34
- "annualReport.missionPassionTitle": "Engasjement",
35
- "annualReport.missionPlayTitle": "Spel av",
36
- "annualReport.missionProjectsDescription": "Engage children in designing, creating, and expressing themselves creatively",
37
- "annualReport.missionPeersDescription": "Support children in collaborating, sharing, remixing, and mentoring",
38
- "annualReport.missionPassionDescription": "Enable children to build on their interests and work on personally meaningful projects",
39
- "annualReport.missionPlayDescription": "Encourage children to tinker, experiment, and iterate",
40
- "annualReport.milestonesTitle": "Milestones",
41
- "annualReport.milestonesDescription": "Here are some key events and accomplishments in the history of Scratch and the global Scratch community.",
42
- "annualReport.milestones2003Message": "Awarded a National Science Foundation grant to start development of Scratch",
43
- "annualReport.milestones2004Message": "Offered first Scratch workshop at Computer Clubhouse Teen Summit",
44
- "annualReport.milestones2007Message": "Public launch of Scratch programming language and online community",
45
- "annualReport.milestones2008Message": "Organized first Scratch Conference for educators and developers",
46
- "annualReport.milestones2009Message1.4": "Released Scratch 1.4, translated into more than 40 languages",
47
- "annualReport.milestones2009MessageScratchDay": "Hosted first Scratch Day event for children and families",
48
- "annualReport.milestones2010Message": "Scratch online community reaches 1 million members",
49
- "annualReport.milestones2013MessageFoundation": "Established Code-to-Learn Foundation (later renamed Scratch Foundation)",
50
- "annualReport.milestones2013MessageScratch2": "Launch of Scratch 2.0, providing new opportunities for collaboration",
51
- "annualReport.milestones2014Message": "Launch of ScratchJr for younger children, ages 5 to 7",
52
- "annualReport.milestones2016Message": "Scratch online community reaches 10 million members",
53
- "annualReport.milestones2017Message": "Scratch Day grows to 1,100 events in 60 countries",
54
- "annualReport.milestones2019MessageScratch3": "Launch of Scratch 3.0, expanding what kids can create with code",
55
- "annualReport.milestones2019MessageMove": "Scratch Team moves from MIT into Scratch Foundation",
56
- "annualReport.reachTitle": "Reaching Children Around the World",
57
- "annualReport.reachSubtitle": "Scratch is the world’s largest coding community for children and teens, ages 8 and up.",
58
- "annualReport.reachMillion": "million",
59
- "annualReport.reach170million": "170 {million}",
60
- "annualReport.reach60million": "60 {million}",
61
- "annualReport.reach20million": "20 {million}",
62
- "annualReport.reach48million": "48 {million}",
63
- "annualReport.reachUniqueVisitors": "Unique Visitors",
64
- "annualReport.reachProjectsCreated": "Projects Created",
65
- "annualReport.reachProjectCreators": "People Created Projects",
66
- "annualReport.reachComments": "Comments Posted in the Online Community",
67
- "annualReport.reachGrowthTitle": "Community Growth",
68
- "annualReport.reachGrowthBlurb": "New accounts created in the Scratch Online Community within the last 5 years.",
69
- "annualReport.reachGlobalCommunity": "Our Global Community",
70
- "annualReport.reachMapBlurb": "Total accounts registered in the Scratch Online Community from the launch of Scratch through 2019",
71
- "annualReport.reachMap20M": "20M",
72
- "annualReport.reachMapLog": "on a logarithmic scale",
73
- "annualReport.reachTranslationTitle": "Scratch is Translated into 60+ Languages",
74
- "annualReport.reachTranslationBlurb": "Thanks to volunteer translators from around the world.",
75
- "annualReport.reachScratchJrBlurb": "ScratchJr is an introductory programming environment that enables young children (ages 5-7) to create their own interactive stories and games.",
76
- "annualReport.reach22million": "22 {million}",
77
- "annualReport.reachDownloads": "Downloads Since Launching in 2014",
78
- "annualReport.initiativesTitle": "Initiatives",
79
- "annualReport.initiativesDescription": "The work at the Scratch Foundation centers on three strategic areas: creative tools, community, and schools. Each area prioritizes the voice and needs of children who are underrepresented in creative computing and seeks to support children in diverse settings and cultures around the world.",
80
- "annualReport.equity": "Equity",
81
- "annualReport.globalStrategy": "Global Strategy",
82
- "annualReport.toolsTitle": "Creative Tools",
83
- "annualReport.toolsIntro": "We are constantly experimenting and innovating with new technologies and new designs — always striving to provide children with new ways to create, collaborate, and learn.",
84
- "annualReport.toolsSpotlight": "Creative Tools — Spotlight Story",
85
- "annualReport.toolsLaunch": "Launch of Scratch 3.0",
86
- "annualReport.toolsLaunchIntro1": "We designed Scratch 3.0 to expand how, what, and where kids can create with Scratch. Released at the start of 2019, Scratch 3.0 led to a surge of activity in the Scratch community, with more projects — and a greater variety of projects — than ever before.",
87
- "annualReport.toolsLaunchIntro2": "Scratch 3.0 includes a library of extensions — extra collections of coding blocks that add new capabilities to Scratch. Some extensions provide access to web services and other software features, while others connect Scratch with physical-world devices like motors and sensors.",
88
- "annualReport.toolsTexttoSpeech": "Text-to-Speech",
89
- "annualReport.toolsTexttoSpeechIntro": "With the Text-to-Speech extension, kids can program their Scratch characters to speak out loud, in a variety of different voices.",
90
- "annualReport.toolsNumProjects": "330,000+",
91
- "annualReport.toolsTexttoSpeechProjects": "{numProjects} projects in 2019 used Text-to-Speech",
92
- "annualReport.toolsMostPopular": "Most Popular",
93
- "annualReport.toolsTexttoSpeechPopular": "{mostPopular} new Scratch Extension in the community",
94
- "annualReport.toolsCollabAWS": "Collaboration with Amazon Web Services",
95
- "annualReport.toolsTranslate": "Omsetjing",
96
- "annualReport.toolsTranslateIntro": "With the Translate extension, built on the Google Translate API, kids can incorporate automatic translation into their projects, supporting language learning and global communication.",
97
- "annualReport.toolsNumLanguages": "50+",
98
- "annualReport.toolsTranslateLanguages": "{numLanguages} languages translated in the extension",
99
- "annualReport.toolsSupportsLiteracy": "Supports Literacy",
100
- "annualReport.toolsCSandLanguageArts": "computer science and language arts",
101
- "annualReport.toolsTranslateLiteracy": "{supportsLiteracy} across {CSandLanguageArtsLink}",
102
- "annualReport.toolsCollabGoogle": "Collaboration with Google",
103
- "annualReport.toolsPhysicalWorld": "Physical World Connections",
104
- "annualReport.toolsMindstormsLink": "LEGO Mindstorms EV3",
105
- "annualReport.toolsWeDoLink": "WeDo 2.0",
106
- "annualReport.toolsLEGORoboticsIntro": "Students can create dancing robots, interactive sculptures, and data-collection experiments using Scratch with LEGO robotics kits. The new LEGO Education SPIKE Prime Set features an app based on Scratch. In addition, Scratch extensions are available for {mindstormsLink} and {weDoLink}.",
107
- "annualReport.toolsCollabLEGO": "Collaboration with LEGO Education",
108
- "annualReport.toolsVideoTutorials": "Instruksjonsvideoar",
109
- "annualReport.toolsTutorialsIntro": "Scratch 3.0 introduced a diverse collection of video tutorials to help kids get started with Scratch. The tutorials are open-ended and designed to encourage students to experiment, follow their interests, and express their own ideas.",
110
- "annualReport.toolsNumTutorials": "25 new tutorials",
111
- "annualReport.toolsNewTutorials": "{numTutorials} available in Scratch 3.0",
112
- "annualReport.toolsNumViews": "23 million",
113
- "annualReport.toolsTutorialsViews": "{numViews} views in 2019",
114
- "annualReport.toolsApp": "Scratch App Supports Learning Offline",
115
- "annualReport.toolsDownloadLink": "downloadable app",
116
- "annualReport.toolsRaspberryLink": "use on Raspberry Pi 4",
117
- "annualReport.toolsAppIntro": "During 2019, the Scratch Team released Scratch 3.0 as a {downloadableLink} for use on multiple platforms, including Windows, MacOS, ChromeOS, and Android tablets. In addition, the Raspberry Pi Foundation released Scratch 3.0 for {raspberryLink}. These downloadable versions are especially important for millions of learners in areas where internet connectivity is unavailable or unreliable.",
118
- "annualReport.toolsAbhiTitle": "Abhi at Cartoon Network",
119
- "annualReport.toolsAbhiIntro": "To highlight what kids can do with Scratch 3.0, we collaborated with Cartoon Network to create a video featuring Abhi, a 12-year-old Scratcher who loves to make animations and games. In the video, Abhi meets with Ian Jones-Quartey, creator of OK K.O. and other Cartoon Network shows. Abhi introduces Ian to key features of the new version of Scratch, and together they draw and program an animation of a Cartoon Network character jumping up and down.",
120
- "annualReport.toolsAbhiQuote": "My favorite thing about Scratch is the community, because they are nice and helpful to me. That’s why I’m always happy to share every project that’s in my dreams.",
121
- "annualReport.communityTitle": "Nettsamfunn",
122
- "annualReport.communityIntro": "The Scratch online community has always been an important part of the Scratch experience, providing opportunities for children to collaborate, share, and provide feedback to one another.",
123
- "annualReport.communitySpotlight": "Community — Spotlight Story",
124
- "annualReport.communityTeam": "Scratch Community Team",
125
- "annualReport.communityTeamIntro1": "When asked why they use Scratch, most Scratchers talk about the importance of the online community for motivating their ongoing participation, providing a space where they can express their creativity, make friends, receive feedback, get new ideas, and learn new skills. Many Scratchers express their appreciation for the Scratch community as a safe and welcoming space to connect, share, and learn from one another.",
126
- "annualReport.communityTeamIntro2": "With 40,000 new projects and 400,000 new comments in the Scratch online community each day, how can we ensure that the community remains safe and friendly, while also supporting and encouraging creative expression? Our Community Team, including full-time staff and a network of moderators, leads this essential work. There are two key dimensions of the Community Team's work: moderation and community engagement.",
127
- "annualReport.communityModerationTitle": "Community Moderation",
128
- "annualReport.communityModerationInfo": "When young people join the Scratch community, they agree to follow a set of Community Guidelines, which are designed to keep Scratch a safe and supportive place for young people from all backgrounds. Our Community Team uses a wide variety of tools and strategies to encourage good digital citizenship and maintain a positive environment for Scratchers to create in. Automated filters prevent private information from being shared or inappropriate content from being posted, and we allow anyone to report content they feel violates the Community Guidelines.",
129
- "annualReport.communityGuidelinesTitle": "retningslinjene for nettstaden",
130
- "annualReport.communityGuidelinesInfo": "Alle er velkomne til Scratch – uansett rase, etnisitet, religion, funksjonsevne, seksuell legning eller kjønnsidentitet.",
131
- "annualReport.communityGuidelinesRespect": "Vis respekt.",
132
- "annualReport.communityGuidelinesShare": "Del med andre.",
133
- "annualReport.communityGuidelinesHonest": "Ver ærleg.",
134
- "annualReport.communityGuidelinesConstructive": "Ver konstruktiv.",
135
- "annualReport.communityGuidelinesPrivacy": "Hald personleg informasjon utanfor.",
136
- "annualReport.communityGuidelinesFriendly": "Hald ein vennleg tone.",
137
- "annualReport.communityEngagementTitle": "Community Engagement",
138
- "annualReport.storySwap": "Story Swap",
139
- "annualReport.communityEngagementInfo": "Another major role of the Community Team is to highlight and develop opportunities for young people to express their ideas and become engaged in positive ways. The team features projects and studios from community members to serve as inspiration, and it regularly posts Scratch Design Studios to encourage creative activity. Each summer, the team organizes an online Scratch Camp: the theme in 2019 was {storySwapLink}, with Scratchers building on one another’s stories.",
140
- "annualReport.communitySDSTitle": "Scratch Design Studios",
141
- "annualReport.communitySDSInfo": "Some Scratch Design Studios from 2019:",
142
- "annualReport.communityDayintheLife": "Day in the Life",
143
- "annualReport.communityDayintheLifeInfo": "Create a project about a day in the life of something",
144
- "annualReport.communityYear3000": "Year 3000",
145
- "annualReport.communityYear3000Info": "What might life be like in the year 3000?",
146
- "annualReport.communityBounce": "Bounce",
147
- "annualReport.communityBounceInfo": "Create a project that involves bouncing, jumping, boinging, or hopping.",
148
- "annualReport.communityMonochromatic": "Monochromatic",
149
- "annualReport.communityMonochromaticInfo": "How would things look if there were only one color?",
150
- "annualReport.communityQuotes": "Community — Quotes",
151
- "annualReport.communityQuote1": "I joined Scratch when I was 11 years old and the things I learned from using the platform and interacting with the community were really a vital part of my learning growing up.",
152
- "annualReport.communityQuote2": "Scratch has allowed me to do things from home, like \n- Respect people and their projects\n- Make friends\n- Feel that I am not alone in this quarantine\n....and much more, so I want to say \n¡GRACIAS!",
153
- "annualReport.communityQuote3": "I've been on Scratch for about 2 years, and it's been a life-changing experience! I've learned so many new things, such as coding, online etiquette, and art!",
154
- "annualReport.communityQuote4": "Scratch was my favorite hobby in sixth grade. It secretly introduced me to Boolean logic, order of operations, and nested mathematical expressions—not to mention computer programming itself.",
155
- "annualReport.studio": "galleri",
156
- "annualReport.communityBLMIntro": "As racial justice protests swept the United States after the tragic killings of George Floyd, Breonna Taylor, Ahmaud Arbery, and others in early 2020, many young people used Scratch as a way to express their support for the Black Lives Matter movement, creating projects and posting comments to speak out against racism and police violence. In a {BLMStudioLink} featured on the Scratch home page, Scratchers contributed hundreds of projects and thousands of comments. The Scratch Community Team was actively involved, to support Scratchers during a traumatic time and to ensure that all projects and conversations remained respectful.",
157
- "annualReport.communityArtwork": "Artwork by the Scratcher OnionDipAnimations",
158
- "annualReport.communityChangeTitle": "We see young people as agents of change.",
159
- "annualReport.communityChangeInfo": "We are committed to working with them, and with the educators and families who support them, to ensure that they develop the skills, the motivation, and the confidence they’ll need to lead fulfilling lives and bring about meaningful change in society.",
160
- "annualReport.watchVideo": "Sjå video",
161
- "annualReport.schoolsTitle": "Schools",
162
- "annualReport.schoolsIntro": "We provide programs and resources to support teachers and students in schools around the world, designed to achieve equity in creative computing experiences, based on projects, passion, peers, and play.",
163
- "annualReport.schoolsSpotlight": "Schools — Spotlight Story",
164
- "annualReport.cpsProjectTitle": "Creative Computing in Chicago Public Schools",
165
- "annualReport.cpsProjectIntroP1": "In 2019, with funding from Google.org, the Scratch Team partnered with SocialWorks, CS4ALL Chicago and Chicago Public Schools to support seven elementary schools in the South Side of Chicago as they launched an initiative to incorporate creative coding into their curriculum.",
166
- "annualReport.cpsProjectIntroP2": "As a part of this initiative, hundreds of students imagined and drew themselves as the superhero of their own video games. They brought those ideas to life in a collaborative Scratch project called SuperMe. Local Chicago hero and Grammy Award winning musician Chance the Rapper was so inspired by the students’ work that he named it the official video game for his hit song “I Love You So Much” and shared it with the world.",
167
- "annualReport.familyCreativeNightsHeader": "Family Creative Coding Nights",
168
- "annualReport.familyCreativeNightsDescription": "A key to the success of this initiative was to connect students, families, teachers, and other community members through Family Creative Coding Nights. These events brought together hundreds of family members of all ages—from young children to grandparents—in activities that mixed coding with art, dance, and music. These events strengthened connections between home and school, recognizing the important role of families in inspiring and supporting children's learning.",
169
- "annualReport.familyNightsPhotoCredit": "Photos by Jordan Macy, SocialWorks",
170
- "annualReport.teacherPDHeader": "Investing in Professional Development for Teachers",
171
- "annualReport.teacherPDDescription": "Teachers across the participating elementary schools came together for professional development workshops, gaining first-hand experience in creating their own Scratch projects and finding meaningful ways to use Scratch to support student learning across the curriculum.",
172
- "annualReport.teacherPDQuoteAttribution": "{teacherName}, CPS Educator",
173
- "annualReport.teacherPDQuote": "What surprised me most was the intrinsic collaboration that came with using Scratch in my classroom. Often, students themselves would discover something in the Scratch platform, show me, and then spread it among themselves.",
174
- "annualReport.extendingReachHeader": "Extending the Reach",
175
- "annualReport.extendingReachDescription": "To expand the reach of this partnership, CS4ALL Chicago built on the Family Creative Coding Night model and has made it available to all Chicago Public Schools. Google CS First produced {codeYourHeroLink} guides for students and teachers, available free online in English and Spanish.",
176
- "annualReport.codeYourHero": "Code Your Hero",
177
- "annualReport.inTheNewsHeader": "In the News",
178
- "annualReport.chicagoSunTimesArticle": "Chicago Sun Times Article",
179
- "annualReport.rollingStoneArticle": "Rolling Stone Article",
180
- "annualReport.conferencesTitle": "Scratch Conferences around the World",
181
- "annualReport.conferencesIntro": "In 2008, the Scratch Team hosted the first Scratch conference at MIT, bringing together educators, researchers, and developers to share ideas and experiences for using Scratch to support creative learning. Since then, the Scratch Team has organized and hosted a Scratch conference at MIT every two years. In addition, members of the global Scratch community have organized and hosted more than a dozen conferences—stretching across oceans, continents, cultures, and languages.",
182
- "annualReport.conferencesHeroImageCaption": "Scratch Africa Conference, photo by {photoCredit}",
183
- "annualReport.conferencesLatinAmericaTitle": "Latin America",
184
- "annualReport.conferencesLatinAmericaDescription": "In May 2019, educators from across Chile and other areas of Latin America came together for the second {scratchAlSurLink} conference in Santiago, Chile. Following the conference, Scratch al Sur released a {spanishVersionLink} of the {creativeComputingCurriculumLink} guide, developed by the Creative Computing group at the Harvard Graduate School of Education.",
185
- "annualReport.conferencesSpanishVersionLinkText": "Spanish version",
186
- "annualReport.conferencesLatinAmericaImageCaption": "Photo provided by {photoCredit}",
187
- "annualReport.conferencesEuropeTitle": "Europe",
188
- "annualReport.conferencesEuropeDescription": "In August 2019, the Raspberry Pi Foundation organized the fourth {scratchConferenceEuropeLink}, held in Cambridge, UK. The conference brought together formal and informal educators from more than 25 countries for hands-on workshops, presentations, and demonstrations by students, educators, researchers, and community-based organizations.",
189
- "annualReport.conferencesEuropeImageCaption": "Photo provided by {photoCredit}",
190
- "annualReport.conferencesAfricaTitle": "Africa",
191
- "annualReport.conferencesAfricaDescription": "In October 2019, the first {scratchAfricaConferenceLink} was held in Nairobi, Kenya, drawing more than 250 educators and students from across Africa to share lessons, empower young people, and celebrate accomplishments in creative coding. At the conference, the Scratch Team launched a Swahili version of Scratch, available for use both online and offline.",
192
- "annualReport.conferencesAfricaImageCaption": "Photo by {photoCredit}",
193
- "annualReport.financialsTitle": "Financials - 2019",
194
- "annualReport.financialsButton": "2019 Audited Financials",
195
- "annualReport.financialsFutureYears": "Note: Financials in future years will be significantly different, since the Scratch staff has now transitioned from MIT to the Scratch Foundation.",
196
- "annualReport.supportersTitle": "Thank You to Our Supporters",
197
- "annualReport.supportersIntro": "Thank you to our generous supporters. Your contribution helps us expand creative learning opportunities for children of all ages, from all backgrounds, around the globe.",
198
- "annualReport.supportersSpotlightTitle": "Donor - Spotlight Story",
199
- "annualReport.supportersSFETitle": "Siegel Family Endowment",
200
- "annualReport.supportersSFEDescription1": "In May 2012, David Siegel attended Scratch Day at the MIT Media Lab with his son Zach, an active and enthusiastic Scratcher. Watching Zach and other children using Scratch to code their own games, animations, and robotic creatures, David saw how much potential Scratch had to help children both learn practical coding skills, and develop as computational thinkers.",
201
- "annualReport.supportersSFEDescription2": "David knows the importance of computational thinking firsthand, and his career as a computer scientist and entrepreneur has been shaped by the same curiosity that Scratch helps young learners explore every day. It's the same exploratory instinct that led him to study computer science at Princeton, and earn a PhD based on work completed at MIT's Artificial Intelligence Lab. In 2001, he co-founded Two Sigma, which has grown to become a world leader in applying machine learning and data science to investment management.",
202
- "annualReport.supportersSFEDescription3": "In 2011, David founded Siegel Family Endowment (SFE) to support organizations working to help people adapt to the demands of new technology, and to better understand and mitigate the powerful disruptions that technology has driven in almost every sector. He is also a co-founder of the Scratch Foundation, and is a strong advocate for the organization's mission to keep Scratch free and accessible to learners all over the world.",
203
- "annualReport.supportersCoFounder": "Co-Founder and Co-Chairman",
204
- "annualReport.supportersQuote": "Making sure that Scratch remains free and accessible for kids everywhere is one of the most impactful ways we can help young learners engage and thrive in an increasingly digital world. Supporting Scratch is more important today than ever before.",
205
- "annualReport.supportersThankYou": "Thank you to our supporters",
206
- "annualReport.supportersAllDescription": "Our mission is to provide all children, from all backgrounds, with opportunities to imagine, create, and share with new technologies. We want to thank all Scratch supporters who, since we started working on Scratch in 2002, have helped us create amazing learning experiences for millions of young people around the world. The following list is based on cumulative giving to Scratch (at both MIT and Scratch Foundation) through December 31, 2019.",
207
- "annualReport.supportersFoundingDescription": "We are especially grateful to our Founding Partners who supported us from the early days of Scratch, each providing at least $10,000,000 of cumulative support, in various forms.",
208
- "annualReport.supportersFoundingTitle": "Founding Partners",
209
- "annualReport.supportersCreativityTitle": "Creativity Circle — $1,000,000+",
210
- "annualReport.supportersCollaborationTitle": "Collaboration Circle — $200,000+",
211
- "annualReport.supportersImaginationTitle": "Imagination Circle — $50,000+",
212
- "annualReport.supportersInspirationTitle": "Inspiration Circle — $20,000+",
213
- "annualReport.supportersExplorationTitle": "Exploration Circle — $5,000+",
214
- "annualReport.supportersInKindTitle": "In-Kind Supporters",
215
- "annualReport.leadershipTitle": "Our Team",
216
- "annualReport.leadershipBoard": "Board of Directors",
217
- "annualReport.leadershipChair": "Chair",
218
- "annualReport.leadershipProfessor": "Professor of Learning Research",
219
- "annualReport.leadershipViceChair": "Vice-Chair",
220
- "annualReport.leadershipBoardMember": "Board Member",
221
- "annualReport.leadershipPresidentCEO": "President and CEO",
222
- "annualReport.leadershipFormerPresident": "Former President",
223
- "annualReport.leadershipFounderCEO": "Founder and CEO",
224
- "annualReport.leadershipFormerChairCEO": "Former Chair and CEO",
225
- "annualReport.leadershipBoardSecretaryTreasurer": "Board Secretary & Treasurer",
226
- "annualReport.leadershipBoardSecretary": "Board Secretary",
227
- "annualReport.leadershipBoardTreasurer": "Board Treasurer",
228
- "annualReport.leadershipScratchTeam": "Scratch-gruppa",
229
- "annualReport.leadershipInterim": "Interim Executive Director",
230
- "annualReport.donateTitle": "Support Us",
231
- "annualReport.donateMessage": "Your support enables us to make Scratch free for everyone, keeps our servers running, and most importantly, we are able to provide kids around the world an opportunity to imagine, create and share. Thank you!",
232
- "annualReport.donateButton": "Gje pengegåve"
233
- }