quake2ts 0.0.80 → 0.0.82
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +9 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +9 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/hud.d.ts.map +1 -1
- package/packages/client/dist/types/prediction.d.ts +2 -0
- package/packages/client/dist/types/prediction.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +4 -2
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +6 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +6 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/light.d.ts +10 -0
- package/packages/engine/dist/types/render/light.d.ts.map +1 -0
- package/packages/engine/dist/types/render/md2Pipeline.d.ts +3 -1
- package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts +1 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/engine/dist/types/render/scene.d.ts +1 -0
- package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +724 -440
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +719 -440
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/monster.d.ts +3 -2
- package/packages/game/dist/types/ai/monster.d.ts.map +1 -1
- package/packages/game/dist/types/ai/movement.d.ts +2 -1
- package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
- package/packages/game/dist/types/ai/targeting.d.ts +4 -3
- package/packages/game/dist/types/ai/targeting.d.ts.map +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +3 -2
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/items/ammo.d.ts +5 -0
- package/packages/game/dist/types/entities/items/ammo.d.ts.map +1 -0
- package/packages/game/dist/types/entities/items/index.d.ts +5 -0
- package/packages/game/dist/types/entities/items/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/items.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/attack.d.ts +8 -0
- package/packages/game/dist/types/entities/monsters/attack.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/gunner.d.ts +3 -0
- package/packages/game/dist/types/entities/monsters/gunner.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/soldier.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts +6 -5
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts +3 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/imports.d.ts +4 -2
- package/packages/game/dist/types/imports.d.ts.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +2 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -4747,13 +4747,15 @@ layout(location = 2) in vec2 a_texCoord;
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uniform mat4 u_modelViewProjection;
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uniform vec3 u_lightDir;
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+
uniform float u_ambient;
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out vec2 v_texCoord;
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out float v_light;
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void main() {
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vec3 normal = normalize(a_normal);
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-
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+
float dot = max(dot(normal, normalize(u_lightDir)), 0.0);
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v_light = min(1.0, u_ambient + dot);
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v_texCoord = a_texCoord;
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gl_Position = u_modelViewProjection * vec4(a_position, 1.0);
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}`;
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@@ -4911,16 +4913,18 @@ var Md2Pipeline = class {
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);
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this.uniformMvp = this.program.getUniformLocation("u_modelViewProjection");
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this.uniformLightDir = this.program.getUniformLocation("u_lightDir");
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this.uniformAmbient = this.program.getUniformLocation("u_ambient");
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this.uniformTint = this.program.getUniformLocation("u_tint");
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this.uniformDiffuse = this.program.getUniformLocation("u_diffuseMap");
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}
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bind(options) {
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const { modelViewProjection, lightDirection = [0, 0, 1], tint = [1, 1, 1, 1], diffuseSampler = 0 } = options;
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+
const { modelViewProjection, lightDirection = [0, 0, 1], ambientLight = 0.2, tint = [1, 1, 1, 1], diffuseSampler = 0 } = options;
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const lightVec = new Float32Array(lightDirection);
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const tintVec = new Float32Array(tint);
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this.program.use();
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this.gl.uniformMatrix4fv(this.uniformMvp, false, modelViewProjection);
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this.gl.uniform3fv(this.uniformLightDir, lightVec);
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this.gl.uniform1f(this.uniformAmbient, ambientLight);
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this.gl.uniform4fv(this.uniformTint, tintVec);
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this.gl.uniform1i(this.uniformDiffuse, diffuseSampler);
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}
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