quake2ts 0.0.80 → 0.0.82

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Files changed (63) hide show
  1. package/package.json +1 -1
  2. package/packages/client/dist/browser/index.global.js +1 -1
  3. package/packages/client/dist/browser/index.global.js.map +1 -1
  4. package/packages/client/dist/cjs/index.cjs +9 -1
  5. package/packages/client/dist/cjs/index.cjs.map +1 -1
  6. package/packages/client/dist/esm/index.js +9 -1
  7. package/packages/client/dist/esm/index.js.map +1 -1
  8. package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
  9. package/packages/client/dist/types/hud.d.ts.map +1 -1
  10. package/packages/client/dist/types/prediction.d.ts +2 -0
  11. package/packages/client/dist/types/prediction.d.ts.map +1 -1
  12. package/packages/engine/dist/browser/index.global.js +4 -2
  13. package/packages/engine/dist/browser/index.global.js.map +1 -1
  14. package/packages/engine/dist/cjs/index.cjs +6 -2
  15. package/packages/engine/dist/cjs/index.cjs.map +1 -1
  16. package/packages/engine/dist/esm/index.js +6 -2
  17. package/packages/engine/dist/esm/index.js.map +1 -1
  18. package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
  19. package/packages/engine/dist/types/render/light.d.ts +10 -0
  20. package/packages/engine/dist/types/render/light.d.ts.map +1 -0
  21. package/packages/engine/dist/types/render/md2Pipeline.d.ts +3 -1
  22. package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
  23. package/packages/engine/dist/types/render/renderer.d.ts +1 -0
  24. package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
  25. package/packages/engine/dist/types/render/scene.d.ts +1 -0
  26. package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
  27. package/packages/game/dist/browser/index.global.js +1 -1
  28. package/packages/game/dist/browser/index.global.js.map +1 -1
  29. package/packages/game/dist/cjs/index.cjs +724 -440
  30. package/packages/game/dist/cjs/index.cjs.map +1 -1
  31. package/packages/game/dist/esm/index.js +719 -440
  32. package/packages/game/dist/esm/index.js.map +1 -1
  33. package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
  34. package/packages/game/dist/types/ai/monster.d.ts +3 -2
  35. package/packages/game/dist/types/ai/monster.d.ts.map +1 -1
  36. package/packages/game/dist/types/ai/movement.d.ts +2 -1
  37. package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
  38. package/packages/game/dist/types/ai/targeting.d.ts +4 -3
  39. package/packages/game/dist/types/ai/targeting.d.ts.map +1 -1
  40. package/packages/game/dist/types/entities/entity.d.ts +3 -2
  41. package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
  42. package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
  43. package/packages/game/dist/types/entities/items/ammo.d.ts +5 -0
  44. package/packages/game/dist/types/entities/items/ammo.d.ts.map +1 -0
  45. package/packages/game/dist/types/entities/items/index.d.ts +5 -0
  46. package/packages/game/dist/types/entities/items/index.d.ts.map +1 -1
  47. package/packages/game/dist/types/entities/items.d.ts.map +1 -1
  48. package/packages/game/dist/types/entities/monsters/attack.d.ts +8 -0
  49. package/packages/game/dist/types/entities/monsters/attack.d.ts.map +1 -0
  50. package/packages/game/dist/types/entities/monsters/gunner.d.ts +3 -0
  51. package/packages/game/dist/types/entities/monsters/gunner.d.ts.map +1 -0
  52. package/packages/game/dist/types/entities/monsters/soldier.d.ts.map +1 -1
  53. package/packages/game/dist/types/entities/projectiles.d.ts +6 -5
  54. package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
  55. package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
  56. package/packages/game/dist/types/entities/system.d.ts +3 -1
  57. package/packages/game/dist/types/entities/system.d.ts.map +1 -1
  58. package/packages/game/dist/types/imports.d.ts +4 -2
  59. package/packages/game/dist/types/imports.d.ts.map +1 -1
  60. package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
  61. package/packages/shared/dist/types/protocol/player-state.d.ts +2 -0
  62. package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
  63. package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
@@ -4590,13 +4590,15 @@ layout(location = 2) in vec2 a_texCoord;
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  uniform mat4 u_modelViewProjection;
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  uniform vec3 u_lightDir;
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+ uniform float u_ambient;
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  out vec2 v_texCoord;
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  out float v_light;
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  void main() {
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  vec3 normal = normalize(a_normal);
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- v_light = max(dot(normal, normalize(u_lightDir)), 0.0);
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+ float dot = max(dot(normal, normalize(u_lightDir)), 0.0);
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+ v_light = min(1.0, u_ambient + dot);
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  v_texCoord = a_texCoord;
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  gl_Position = u_modelViewProjection * vec4(a_position, 1.0);
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  }`;
@@ -4754,16 +4756,18 @@ var Md2Pipeline = class {
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  );
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  this.uniformMvp = this.program.getUniformLocation("u_modelViewProjection");
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  this.uniformLightDir = this.program.getUniformLocation("u_lightDir");
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+ this.uniformAmbient = this.program.getUniformLocation("u_ambient");
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  this.uniformTint = this.program.getUniformLocation("u_tint");
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  this.uniformDiffuse = this.program.getUniformLocation("u_diffuseMap");
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  }
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  bind(options) {
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- const { modelViewProjection, lightDirection = [0, 0, 1], tint = [1, 1, 1, 1], diffuseSampler = 0 } = options;
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+ const { modelViewProjection, lightDirection = [0, 0, 1], ambientLight = 0.2, tint = [1, 1, 1, 1], diffuseSampler = 0 } = options;
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  const lightVec = new Float32Array(lightDirection);
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  const tintVec = new Float32Array(tint);
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  this.program.use();
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  this.gl.uniformMatrix4fv(this.uniformMvp, false, modelViewProjection);
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  this.gl.uniform3fv(this.uniformLightDir, lightVec);
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+ this.gl.uniform1f(this.uniformAmbient, ambientLight);
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  this.gl.uniform4fv(this.uniformTint, tintVec);
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  this.gl.uniform1i(this.uniformDiffuse, diffuseSampler);
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  }