quake2ts 0.0.80 → 0.0.82
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +1 -1
- package/packages/client/dist/browser/index.global.js +1 -1
- package/packages/client/dist/browser/index.global.js.map +1 -1
- package/packages/client/dist/cjs/index.cjs +9 -1
- package/packages/client/dist/cjs/index.cjs.map +1 -1
- package/packages/client/dist/esm/index.js +9 -1
- package/packages/client/dist/esm/index.js.map +1 -1
- package/packages/client/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/client/dist/types/hud.d.ts.map +1 -1
- package/packages/client/dist/types/prediction.d.ts +2 -0
- package/packages/client/dist/types/prediction.d.ts.map +1 -1
- package/packages/engine/dist/browser/index.global.js +4 -2
- package/packages/engine/dist/browser/index.global.js.map +1 -1
- package/packages/engine/dist/cjs/index.cjs +6 -2
- package/packages/engine/dist/cjs/index.cjs.map +1 -1
- package/packages/engine/dist/esm/index.js +6 -2
- package/packages/engine/dist/esm/index.js.map +1 -1
- package/packages/engine/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/engine/dist/types/render/light.d.ts +10 -0
- package/packages/engine/dist/types/render/light.d.ts.map +1 -0
- package/packages/engine/dist/types/render/md2Pipeline.d.ts +3 -1
- package/packages/engine/dist/types/render/md2Pipeline.d.ts.map +1 -1
- package/packages/engine/dist/types/render/renderer.d.ts +1 -0
- package/packages/engine/dist/types/render/renderer.d.ts.map +1 -1
- package/packages/engine/dist/types/render/scene.d.ts +1 -0
- package/packages/engine/dist/types/render/scene.d.ts.map +1 -1
- package/packages/game/dist/browser/index.global.js +1 -1
- package/packages/game/dist/browser/index.global.js.map +1 -1
- package/packages/game/dist/cjs/index.cjs +724 -440
- package/packages/game/dist/cjs/index.cjs.map +1 -1
- package/packages/game/dist/esm/index.js +719 -440
- package/packages/game/dist/esm/index.js.map +1 -1
- package/packages/game/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/game/dist/types/ai/monster.d.ts +3 -2
- package/packages/game/dist/types/ai/monster.d.ts.map +1 -1
- package/packages/game/dist/types/ai/movement.d.ts +2 -1
- package/packages/game/dist/types/ai/movement.d.ts.map +1 -1
- package/packages/game/dist/types/ai/targeting.d.ts +4 -3
- package/packages/game/dist/types/ai/targeting.d.ts.map +1 -1
- package/packages/game/dist/types/entities/entity.d.ts +3 -2
- package/packages/game/dist/types/entities/entity.d.ts.map +1 -1
- package/packages/game/dist/types/entities/funcs.d.ts.map +1 -1
- package/packages/game/dist/types/entities/items/ammo.d.ts +5 -0
- package/packages/game/dist/types/entities/items/ammo.d.ts.map +1 -0
- package/packages/game/dist/types/entities/items/index.d.ts +5 -0
- package/packages/game/dist/types/entities/items/index.d.ts.map +1 -1
- package/packages/game/dist/types/entities/items.d.ts.map +1 -1
- package/packages/game/dist/types/entities/monsters/attack.d.ts +8 -0
- package/packages/game/dist/types/entities/monsters/attack.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/gunner.d.ts +3 -0
- package/packages/game/dist/types/entities/monsters/gunner.d.ts.map +1 -0
- package/packages/game/dist/types/entities/monsters/soldier.d.ts.map +1 -1
- package/packages/game/dist/types/entities/projectiles.d.ts +6 -5
- package/packages/game/dist/types/entities/projectiles.d.ts.map +1 -1
- package/packages/game/dist/types/entities/spawn.d.ts.map +1 -1
- package/packages/game/dist/types/entities/system.d.ts +3 -1
- package/packages/game/dist/types/entities/system.d.ts.map +1 -1
- package/packages/game/dist/types/imports.d.ts +4 -2
- package/packages/game/dist/types/imports.d.ts.map +1 -1
- package/packages/shared/dist/tsconfig.tsbuildinfo +1 -1
- package/packages/shared/dist/types/protocol/player-state.d.ts +2 -0
- package/packages/shared/dist/types/protocol/player-state.d.ts.map +1 -1
- package/packages/tools/dist/tsconfig.tsbuildinfo +1 -1
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@@ -3450,7 +3450,9 @@ function interpolatePredictionState(previous, latest, alpha) {
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client: latest.client,
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health: lerp2(previous.health, latest.health, clamped),
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armor: lerp2(previous.armor, latest.armor, clamped),
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-
ammo: lerp2(previous.ammo, latest.ammo, clamped)
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+
ammo: lerp2(previous.ammo, latest.ammo, clamped),
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centerPrint: latest.centerPrint,
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notify: latest.notify
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};
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}
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function simulateCommand(state, cmd, settings, trace) {
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@@ -3802,6 +3804,12 @@ var Draw_Hud = (renderer, ps, client, health, armor, ammo, stats) => {
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Draw_Icons(renderer, client);
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Draw_Damage(renderer, ps);
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Draw_Diagnostics(renderer, stats);
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if (ps.centerPrint) {
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renderer.drawCenterString(renderer.height / 2 - 20, ps.centerPrint);
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}
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if (ps.notify) {
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renderer.drawString(8, 8, ps.notify);
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}
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Draw_Crosshair(renderer, renderer.width, renderer.height);
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renderer.end2D();
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};
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