qpremake 1.5.1

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Files changed (234) hide show
  1. package/README.md +184 -0
  2. package/lib/_localizationFiles/English.d.ts +2 -0
  3. package/lib/_localizationFiles/English.js +307 -0
  4. package/lib/_mods/parserModules/addSymbol.d.ts +7 -0
  5. package/lib/_mods/parserModules/addSymbol.js +18 -0
  6. package/lib/_mods/parserModules/expression.d.ts +7 -0
  7. package/lib/_mods/parserModules/expression.js +45 -0
  8. package/lib/_mods/parserModules/expression_parser.d.ts +143 -0
  9. package/lib/_mods/parserModules/expression_parser.js +728 -0
  10. package/lib/_mods/parserModules/img.d.ts +8 -0
  11. package/lib/_mods/parserModules/img.js +42 -0
  12. package/lib/_mods/parserModules/qpOriginal.d.ts +5 -0
  13. package/lib/_mods/parserModules/qpOriginal.js +27 -0
  14. package/lib/_mods/parserModules/sectionID.d.ts +13 -0
  15. package/lib/_mods/parserModules/sectionID.js +56 -0
  16. package/lib/_mods/parserModules/tags.d.ts +9 -0
  17. package/lib/_mods/parserModules/tags.js +29 -0
  18. package/lib/_mods/parserModules/uaddminus.d.ts +9 -0
  19. package/lib/_mods/parserModules/uaddminus.js +42 -0
  20. package/lib/_mods/parserModules/variantCheck.d.ts +10 -0
  21. package/lib/_mods/parserModules/variantCheck.js +53 -0
  22. package/lib/_queenSystem/handler/actionGenrator.d.ts +994 -0
  23. package/lib/_queenSystem/handler/actionGenrator.js +646 -0
  24. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +95 -0
  25. package/lib/_queenSystem/handler/actionInputGenerator.js +373 -0
  26. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +92 -0
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +341 -0
  28. package/lib/_queenSystem/handler/cardHandler.d.ts +20 -0
  29. package/lib/_queenSystem/handler/cardHandler.js +61 -0
  30. package/lib/_queenSystem/handler/effectGenerator.d.ts +1 -0
  31. package/lib/_queenSystem/handler/effectGenerator.js +127 -0
  32. package/lib/_queenSystem/handler/localizationHandler.d.ts +28 -0
  33. package/lib/_queenSystem/handler/localizationHandler.js +166 -0
  34. package/lib/_queenSystem/handler/modHandler.d.ts +10 -0
  35. package/lib/_queenSystem/handler/modHandler.js +36 -0
  36. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +9 -0
  37. package/lib/_queenSystem/handler/oldDataProcessor.js +129 -0
  38. package/lib/_queenSystem/handler/registryHandler.d.ts +36 -0
  39. package/lib/_queenSystem/handler/registryHandler.js +63 -0
  40. package/lib/_queenSystem/handler/zoneHandler.d.ts +102 -0
  41. package/lib/_queenSystem/handler/zoneHandler.js +606 -0
  42. package/lib/_queenSystem/loader/loader_card.d.ts +20 -0
  43. package/lib/_queenSystem/loader/loader_card.js +124 -0
  44. package/lib/_queenSystem/loader/loader_effect.d.ts +27 -0
  45. package/lib/_queenSystem/loader/loader_effect.js +163 -0
  46. package/lib/_queenSystem/loader/loader_handler.d.ts +11 -0
  47. package/lib/_queenSystem/loader/loader_handler.js +24 -0
  48. package/lib/_queenSystem/loader/loader_localization.d.ts +11 -0
  49. package/lib/_queenSystem/loader/loader_localization.js +73 -0
  50. package/lib/_queenSystem/loader/loader_mod.d.ts +10 -0
  51. package/lib/_queenSystem/loader/loader_mod.js +72 -0
  52. package/lib/_queenSystem/loader/loader_subtype.d.ts +9 -0
  53. package/lib/_queenSystem/loader/loader_subtype.js +39 -0
  54. package/lib/_queenSystem/loader/loader_type.d.ts +9 -0
  55. package/lib/_queenSystem/loader/loader_type.js +39 -0
  56. package/lib/_queenSystem/loader/loader_zone.d.ts +14 -0
  57. package/lib/_queenSystem/loader/loader_zone.js +35 -0
  58. package/lib/_queenSystem/queenSystem.d.ts +127 -0
  59. package/lib/_queenSystem/queenSystem.js +996 -0
  60. package/lib/_queenSystem/renderer/rendererInterface.d.ts +9 -0
  61. package/lib/_queenSystem/renderer/rendererInterface.js +2 -0
  62. package/lib/data/actionRegistry.d.ts +56 -0
  63. package/lib/data/actionRegistry.js +60 -0
  64. package/lib/data/cardRegistry.d.ts +1162 -0
  65. package/lib/data/cardRegistry.js +716 -0
  66. package/lib/data/deckRegistry.d.ts +19 -0
  67. package/lib/data/deckRegistry.js +41 -0
  68. package/lib/data/effectRegistry.d.ts +465 -0
  69. package/lib/data/effectRegistry.js +151 -0
  70. package/lib/data/effectTypeRegistry.d.ts +14 -0
  71. package/lib/data/effectTypeRegistry.js +14 -0
  72. package/lib/data/operatorRegistry.d.ts +92 -0
  73. package/lib/data/operatorRegistry.js +82 -0
  74. package/lib/data/rarityRegistry.d.ts +28 -0
  75. package/lib/data/rarityRegistry.js +63 -0
  76. package/lib/data/registryRegistry.d.ts +10 -0
  77. package/lib/data/registryRegistry.js +14 -0
  78. package/lib/data/subtypeRegistry.d.ts +15 -0
  79. package/lib/data/subtypeRegistry.js +15 -0
  80. package/lib/data/systemRegistry.d.ts +253 -0
  81. package/lib/data/systemRegistry.js +56 -0
  82. package/lib/data/zoneRegistry.d.ts +43 -0
  83. package/lib/data/zoneRegistry.js +157 -0
  84. package/lib/effectTextParser/index.d.ts +42 -0
  85. package/lib/effectTextParser/index.js +316 -0
  86. package/lib/global/index.d.ts +8 -0
  87. package/lib/global/index.js +12 -0
  88. package/lib/index.d.ts +6344 -0
  89. package/lib/index.js +213 -0
  90. package/lib/specificEffects/e_cond.d.ts +11 -0
  91. package/lib/specificEffects/e_cond.js +36 -0
  92. package/lib/specificEffects/e_fruit.d.ts +3 -0
  93. package/lib/specificEffects/e_fruit.js +187 -0
  94. package/lib/specificEffects/e_generic.d.ts +191 -0
  95. package/lib/specificEffects/e_generic.js +662 -0
  96. package/lib/specificEffects/e_generic_cardTargetting.d.ts +38 -0
  97. package/lib/specificEffects/e_generic_cardTargetting.js +82 -0
  98. package/lib/specificEffects/e_generic_noneTargetting.d.ts +10 -0
  99. package/lib/specificEffects/e_generic_noneTargetting.js +26 -0
  100. package/lib/specificEffects/e_status.d.ts +80 -0
  101. package/lib/specificEffects/e_status.js +151 -0
  102. package/lib/specificEffects/e_test.d.ts +3 -0
  103. package/lib/specificEffects/e_test.js +21 -0
  104. package/lib/types/abstract/gameComponents/API.d.ts +19 -0
  105. package/lib/types/abstract/gameComponents/API.js +2 -0
  106. package/lib/types/abstract/gameComponents/card.d.ts +108 -0
  107. package/lib/types/abstract/gameComponents/card.js +771 -0
  108. package/lib/types/abstract/gameComponents/effect.d.ts +82 -0
  109. package/lib/types/abstract/gameComponents/effect.js +331 -0
  110. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +22 -0
  111. package/lib/types/abstract/gameComponents/effectSubtype.js +40 -0
  112. package/lib/types/abstract/gameComponents/effectType.d.ts +11 -0
  113. package/lib/types/abstract/gameComponents/effectType.js +8 -0
  114. package/lib/types/abstract/gameComponents/settings.d.ts +80 -0
  115. package/lib/types/abstract/gameComponents/settings.js +68 -0
  116. package/lib/types/abstract/gameComponents/zone.d.ts +113 -0
  117. package/lib/types/abstract/gameComponents/zone.js +614 -0
  118. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +18 -0
  119. package/lib/types/abstract/gameComponents/zone_gridBased.js +58 -0
  120. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +13 -0
  121. package/lib/types/abstract/gameComponents/zone_stackBased.js +55 -0
  122. package/lib/types/abstract/generics/node.d.ts +23 -0
  123. package/lib/types/abstract/generics/node.js +46 -0
  124. package/lib/types/abstract/generics/position.d.ts +23 -0
  125. package/lib/types/abstract/generics/position.js +91 -0
  126. package/lib/types/abstract/generics/tree.d.ts +25 -0
  127. package/lib/types/abstract/generics/tree.js +153 -0
  128. package/lib/types/abstract/generics/universalResponse.d.ts +4 -0
  129. package/lib/types/abstract/generics/universalResponse.js +2 -0
  130. package/lib/types/abstract/generics/wraper.d.ts +21 -0
  131. package/lib/types/abstract/generics/wraper.js +56 -0
  132. package/lib/types/abstract/parser/component.d.ts +88 -0
  133. package/lib/types/abstract/parser/component.js +132 -0
  134. package/lib/types/abstract/parser/index.d.ts +6 -0
  135. package/lib/types/abstract/parser/index.js +28 -0
  136. package/lib/types/abstract/parser/modPack.d.ts +21 -0
  137. package/lib/types/abstract/parser/modPack.js +48 -0
  138. package/lib/types/abstract/parser/moduleInputObject.d.ts +12 -0
  139. package/lib/types/abstract/parser/moduleInputObject.js +21 -0
  140. package/lib/types/abstract/parser/options.d.ts +31 -0
  141. package/lib/types/abstract/parser/options.js +45 -0
  142. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +46 -0
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.js +70 -0
  144. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +69 -0
  145. package/lib/types/abstract/serializedGameComponents/Localized.js +84 -0
  146. package/lib/types/defaultZones/ability.d.ts +10 -0
  147. package/lib/types/defaultZones/ability.js +22 -0
  148. package/lib/types/defaultZones/deck.d.ts +25 -0
  149. package/lib/types/defaultZones/deck.js +90 -0
  150. package/lib/types/defaultZones/drop.d.ts +5 -0
  151. package/lib/types/defaultZones/drop.js +13 -0
  152. package/lib/types/defaultZones/field.d.ts +11 -0
  153. package/lib/types/defaultZones/field.js +35 -0
  154. package/lib/types/defaultZones/grave.d.ts +8 -0
  155. package/lib/types/defaultZones/grave.js +21 -0
  156. package/lib/types/defaultZones/hand.d.ts +5 -0
  157. package/lib/types/defaultZones/hand.js +14 -0
  158. package/lib/types/defaultZones/storage.d.ts +9 -0
  159. package/lib/types/defaultZones/storage.js +21 -0
  160. package/lib/types/defaultZones/system.d.ts +12 -0
  161. package/lib/types/defaultZones/system.js +35 -0
  162. package/lib/types/defaultZones/void.d.ts +4 -0
  163. package/lib/types/defaultZones/void.js +10 -0
  164. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +10 -0
  165. package/lib/types/effects/effectSubtypes/subtype_chained.js +17 -0
  166. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +9 -0
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.js +16 -0
  168. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +9 -0
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +21 -0
  170. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +9 -0
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +21 -0
  172. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +9 -0
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +21 -0
  174. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +9 -0
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +15 -0
  176. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +8 -0
  177. package/lib/types/effects/effectSubtypes/subtype_instant.js +20 -0
  178. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +12 -0
  179. package/lib/types/effects/effectSubtypes/subtype_once.js +27 -0
  180. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +9 -0
  181. package/lib/types/effects/effectSubtypes/subtype_unique.js +16 -0
  182. package/lib/types/effects/effectTypes/initEffect.d.ts +7 -0
  183. package/lib/types/effects/effectTypes/initEffect.js +23 -0
  184. package/lib/types/effects/effectTypes/lockEffect.d.ts +9 -0
  185. package/lib/types/effects/effectTypes/lockEffect.js +25 -0
  186. package/lib/types/effects/effectTypes/manualEffect.d.ts +9 -0
  187. package/lib/types/effects/effectTypes/manualEffect.js +18 -0
  188. package/lib/types/effects/effectTypes/passiveEffect.d.ts +9 -0
  189. package/lib/types/effects/effectTypes/passiveEffect.js +23 -0
  190. package/lib/types/effects/effectTypes/triggerEffect.d.ts +9 -0
  191. package/lib/types/effects/effectTypes/triggerEffect.js +28 -0
  192. package/lib/types/errors/cannotLoad.d.ts +5 -0
  193. package/lib/types/errors/cannotLoad.js +13 -0
  194. package/lib/types/errors/cardNotExist.d.ts +5 -0
  195. package/lib/types/errors/cardNotExist.js +13 -0
  196. package/lib/types/errors/cardNotInApplicableZone.d.ts +5 -0
  197. package/lib/types/errors/cardNotInApplicableZone.js +13 -0
  198. package/lib/types/errors/effectCondNotMet.d.ts +5 -0
  199. package/lib/types/errors/effectCondNotMet.js +13 -0
  200. package/lib/types/errors/effectNotExist.d.ts +5 -0
  201. package/lib/types/errors/effectNotExist.js +13 -0
  202. package/lib/types/errors/error.d.ts +17 -0
  203. package/lib/types/errors/error.js +42 -0
  204. package/lib/types/errors/incorrectActionType.d.ts +5 -0
  205. package/lib/types/errors/incorrectActionType.js +13 -0
  206. package/lib/types/errors/index.d.ts +16 -0
  207. package/lib/types/errors/index.js +36 -0
  208. package/lib/types/errors/invalidOrderMap.d.ts +6 -0
  209. package/lib/types/errors/invalidOrderMap.js +14 -0
  210. package/lib/types/errors/invalidPosition.d.ts +6 -0
  211. package/lib/types/errors/invalidPosition.js +13 -0
  212. package/lib/types/errors/subTypeOverrideConflict.d.ts +7 -0
  213. package/lib/types/errors/subTypeOverrideConflict.js +15 -0
  214. package/lib/types/errors/unknownError.d.ts +5 -0
  215. package/lib/types/errors/unknownError.js +13 -0
  216. package/lib/types/errors/unregisteredAction.d.ts +6 -0
  217. package/lib/types/errors/unregisteredAction.js +13 -0
  218. package/lib/types/errors/wrongEffectIdx.d.ts +5 -0
  219. package/lib/types/errors/wrongEffectIdx.js +14 -0
  220. package/lib/types/errors/zoneAttrConflict.d.ts +5 -0
  221. package/lib/types/errors/zoneAttrConflict.js +15 -0
  222. package/lib/types/errors/zoneFull.d.ts +5 -0
  223. package/lib/types/errors/zoneFull.js +13 -0
  224. package/lib/types/errors/zoneNotExist.d.ts +5 -0
  225. package/lib/types/errors/zoneNotExist.js +13 -0
  226. package/lib/types/misc.d.ts +97 -0
  227. package/lib/types/misc.js +8 -0
  228. package/lib/types/mods/effectTextParserModule.d.ts +16 -0
  229. package/lib/types/mods/effectTextParserModule.js +81 -0
  230. package/lib/types/mods/gameModule.d.ts +5 -0
  231. package/lib/types/mods/gameModule.js +8 -0
  232. package/lib/utils/index.d.ts +78 -0
  233. package/lib/utils/index.js +562 -0
  234. package/package.json +45 -0
@@ -0,0 +1,132 @@
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+ "use strict";
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+ //specifies the general textComponent
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.SymbolComponent = exports.ReferenceComponent = exports.IconComponent = exports.ImageComponent = exports.NumberComponent = exports.TextComponent = exports.DisplayComponent = exports.componentID = exports.iconID = void 0;
5
+ var iconID;
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+ (function (iconID) {
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+ //arrows
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+ iconID[iconID["arrowUp"] = 0] = "arrowUp";
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+ iconID[iconID["arrowDown"] = 1] = "arrowDown";
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+ iconID[iconID["arrowLeft"] = 2] = "arrowLeft";
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+ iconID[iconID["arrowRight"] = 3] = "arrowRight";
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+ //double arrows
13
+ iconID[iconID["doubleArrowDown"] = 10] = "doubleArrowDown";
14
+ iconID[iconID["doubleArrowUp"] = 11] = "doubleArrowUp";
15
+ iconID[iconID["doubleArrowLeft"] = 12] = "doubleArrowLeft";
16
+ iconID[iconID["doubleArrowRight"] = 13] = "doubleArrowRight";
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+ //effect icon
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+ iconID[iconID["bonded"] = 100] = "bonded";
19
+ iconID[iconID["cached"] = 101] = "cached";
20
+ iconID[iconID["chain"] = 102] = "chain";
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+ iconID[iconID["consumable"] = 103] = "consumable";
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+ iconID[iconID["death"] = 104] = "death";
23
+ iconID[iconID["defense"] = 105] = "defense";
24
+ iconID[iconID["dragoonLink"] = 106] = "dragoonLink";
25
+ iconID[iconID["effect_condition"] = 107] = "effect_condition";
26
+ iconID[iconID["exclusive"] = 108] = "exclusive";
27
+ iconID[iconID["execute"] = 109] = "execute";
28
+ iconID[iconID["hardUnique"] = 110] = "hardUnique";
29
+ iconID[iconID["init"] = 111] = "init";
30
+ iconID[iconID["instant"] = 112] = "instant";
31
+ iconID[iconID["lock"] = 113] = "lock";
32
+ iconID[iconID["manual"] = 114] = "manual";
33
+ iconID[iconID["once"] = 115] = "once";
34
+ iconID[iconID["passive"] = 116] = "passive";
35
+ iconID[iconID["preload"] = 117] = "preload";
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+ //^ after reprogram or start game, auto draw into hand,
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+ // dont count towards the draw limit
38
+ iconID[iconID["trigger"] = 118] = "trigger";
39
+ iconID[iconID["unique"] = 119] = "unique";
40
+ iconID[iconID["void"] = 120] = "void";
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+ //damage type
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+ iconID[iconID["dmg_magic"] = 200] = "dmg_magic";
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+ iconID[iconID["dmg_phys"] = 201] = "dmg_phys";
44
+ //misc
45
+ iconID[iconID["crash"] = 1000] = "crash";
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+ iconID[iconID["loot"] = 1001] = "loot";
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+ iconID[iconID["player_health"] = 1002] = "player_health";
48
+ })(iconID || (exports.iconID = iconID = {}));
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+ var componentID;
50
+ (function (componentID) {
51
+ componentID[componentID["error"] = -1] = "error";
52
+ componentID[componentID["number"] = 1] = "number";
53
+ componentID[componentID["text"] = 2] = "text";
54
+ componentID[componentID["image"] = 3] = "image";
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+ componentID[componentID["reference"] = 4] = "reference";
56
+ componentID[componentID["symbol"] = 5] = "symbol";
57
+ })(componentID || (exports.componentID = componentID = {}));
58
+ class DisplayComponent {
59
+ constructor(id = componentID.error, errMsg, fromCmd, raw) {
60
+ this.sectionIDs = [];
61
+ this.id = id;
62
+ if (this.id == componentID.error || errMsg) {
63
+ this.errorFlag = true;
64
+ this.errorMsg = errMsg ? errMsg : "Unknown component";
65
+ }
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+ else {
67
+ this.errorFlag = false;
68
+ this.errorMsg = "";
69
+ }
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+ this.fromCmd = (fromCmd) ? fromCmd : "";
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+ this.raw = (raw) ? raw : "";
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+ }
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+ addSectionID(newID) {
74
+ if (typeof newID == "string")
75
+ this.sectionIDs.push(newID);
76
+ else
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+ this.sectionIDs.push(...newID);
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+ return this;
79
+ }
80
+ is(id) {
81
+ return this.id === componentID[id];
82
+ }
83
+ }
84
+ exports.DisplayComponent = DisplayComponent;
85
+ class TextComponent extends DisplayComponent {
86
+ constructor(str, errMsg, fromCmd, raw) {
87
+ super(componentID.text, errMsg, fromCmd, raw);
88
+ this.num = -100;
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+ this.str = str;
90
+ const num = Number(str);
91
+ if (!isNaN(num) && str.trim().length) {
92
+ this.id = componentID.number;
93
+ this.num = Number(str);
94
+ }
95
+ }
96
+ }
97
+ exports.TextComponent = TextComponent;
98
+ class NumberComponent extends DisplayComponent {
99
+ constructor(num, errMsg, fromCmd, raw) {
100
+ super(componentID.number, errMsg, fromCmd, raw);
101
+ this.num = num;
102
+ }
103
+ }
104
+ exports.NumberComponent = NumberComponent;
105
+ class ImageComponent extends DisplayComponent {
106
+ constructor(url, errMsg, fromCmd, raw) {
107
+ super(componentID.image, errMsg, fromCmd, raw);
108
+ this.url = url;
109
+ }
110
+ }
111
+ exports.ImageComponent = ImageComponent;
112
+ class IconComponent extends ImageComponent {
113
+ constructor(id, errMsg, fromCmd, raw) {
114
+ super(`https://raw.githubusercontent.com/qpProject/qpProject.github.io/refs/heads/main/icons/${iconID[id]}.png`, errMsg, fromCmd, raw);
115
+ this.iconID = id;
116
+ }
117
+ }
118
+ exports.IconComponent = IconComponent;
119
+ class ReferenceComponent extends DisplayComponent {
120
+ constructor(ref, errMsg, fromCmd, raw) {
121
+ super(componentID.reference, errMsg, fromCmd, raw);
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+ this.ref = ref;
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+ }
124
+ }
125
+ exports.ReferenceComponent = ReferenceComponent;
126
+ class SymbolComponent extends DisplayComponent {
127
+ constructor(id, errMsg, fromCmd, raw) {
128
+ super(componentID.symbol, errMsg, fromCmd, raw);
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+ this.symbolID = id;
130
+ }
131
+ }
132
+ exports.SymbolComponent = SymbolComponent;
@@ -0,0 +1,6 @@
1
+ import { iconID, DisplayComponent, componentID, TextComponent, NumberComponent, ImageComponent, ReferenceComponent, IconComponent, SymbolComponent } from "./component";
2
+ import modPack from "./modPack";
3
+ import { ParserModule } from "../../mods/effectTextParserModule";
4
+ import moduleInputObject from "./moduleInputObject";
5
+ import { parseMode, parseOptions, loadOptions, lib_parse_option } from "./options";
6
+ export { iconID, DisplayComponent, componentID, TextComponent, NumberComponent, ImageComponent, ReferenceComponent, IconComponent, SymbolComponent, ParserModule, modPack, moduleInputObject, parseMode, parseOptions, loadOptions, parseMode as mode, lib_parse_option, };
@@ -0,0 +1,28 @@
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+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.lib_parse_option = exports.mode = exports.loadOptions = exports.parseOptions = exports.parseMode = exports.moduleInputObject = exports.modPack = exports.ParserModule = exports.SymbolComponent = exports.IconComponent = exports.ReferenceComponent = exports.ImageComponent = exports.NumberComponent = exports.TextComponent = exports.componentID = exports.DisplayComponent = exports.iconID = void 0;
7
+ const component_1 = require("./component");
8
+ Object.defineProperty(exports, "iconID", { enumerable: true, get: function () { return component_1.iconID; } });
9
+ Object.defineProperty(exports, "DisplayComponent", { enumerable: true, get: function () { return component_1.DisplayComponent; } });
10
+ Object.defineProperty(exports, "componentID", { enumerable: true, get: function () { return component_1.componentID; } });
11
+ Object.defineProperty(exports, "TextComponent", { enumerable: true, get: function () { return component_1.TextComponent; } });
12
+ Object.defineProperty(exports, "NumberComponent", { enumerable: true, get: function () { return component_1.NumberComponent; } });
13
+ Object.defineProperty(exports, "ImageComponent", { enumerable: true, get: function () { return component_1.ImageComponent; } });
14
+ Object.defineProperty(exports, "ReferenceComponent", { enumerable: true, get: function () { return component_1.ReferenceComponent; } });
15
+ Object.defineProperty(exports, "IconComponent", { enumerable: true, get: function () { return component_1.IconComponent; } });
16
+ Object.defineProperty(exports, "SymbolComponent", { enumerable: true, get: function () { return component_1.SymbolComponent; } });
17
+ const modPack_1 = __importDefault(require("./modPack"));
18
+ exports.modPack = modPack_1.default;
19
+ const effectTextParserModule_1 = require("../../mods/effectTextParserModule");
20
+ Object.defineProperty(exports, "ParserModule", { enumerable: true, get: function () { return effectTextParserModule_1.ParserModule; } });
21
+ const moduleInputObject_1 = __importDefault(require("./moduleInputObject"));
22
+ exports.moduleInputObject = moduleInputObject_1.default;
23
+ const options_1 = require("./options");
24
+ Object.defineProperty(exports, "parseMode", { enumerable: true, get: function () { return options_1.parseMode; } });
25
+ Object.defineProperty(exports, "mode", { enumerable: true, get: function () { return options_1.parseMode; } });
26
+ Object.defineProperty(exports, "parseOptions", { enumerable: true, get: function () { return options_1.parseOptions; } });
27
+ Object.defineProperty(exports, "loadOptions", { enumerable: true, get: function () { return options_1.loadOptions; } });
28
+ Object.defineProperty(exports, "lib_parse_option", { enumerable: true, get: function () { return options_1.lib_parse_option; } });
@@ -0,0 +1,21 @@
1
+ import { DisplayComponent } from "./component";
2
+ import { ParserModule } from "../../mods/effectTextParserModule";
3
+ import moduleInputObject from "./moduleInputObject";
4
+ import { parseOptions } from "./options";
5
+ import type { nestedTree } from "../../misc";
6
+ declare class modPack extends ParserModule {
7
+ private moduleMap;
8
+ protected moduleArr: ParserModule[];
9
+ cmdName: string[];
10
+ requiredAttr: string[][];
11
+ doCheckRequiredAttr: boolean;
12
+ private doCheckRequiredAttrArr;
13
+ private cmdTrueIndex;
14
+ protected loadModules(): void;
15
+ generateInputObj(cmdIndex: number, attrObj: {
16
+ [attr: string]: string;
17
+ }, children: nestedTree<DisplayComponent>): moduleInputObject | undefined;
18
+ isValidAttr(cmdIndex: number, attrName: string, attr: string): boolean;
19
+ evaluate(cmd: string, args: moduleInputObject, option: parseOptions, raw: string): nestedTree<DisplayComponent>;
20
+ }
21
+ export default modPack;
@@ -0,0 +1,48 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ const effectTextParserModule_1 = require("../../mods/effectTextParserModule");
4
+ class modPack extends effectTextParserModule_1.ParserModule {
5
+ constructor() {
6
+ super(...arguments);
7
+ this.moduleMap = new Map();
8
+ this.moduleArr = [];
9
+ this.cmdName = [];
10
+ this.requiredAttr = [];
11
+ this.doCheckRequiredAttr = false; //not used
12
+ this.doCheckRequiredAttrArr = [];
13
+ this.cmdTrueIndex = [];
14
+ }
15
+ loadModules() {
16
+ this.moduleArr.forEach((i, index) => {
17
+ var _a;
18
+ i.cmdName.forEach(j => {
19
+ this.moduleMap.set(j, index);
20
+ });
21
+ for (let k = 0; k < i.cmdName.length; k++) {
22
+ this.cmdName.push(i.cmdName[k]);
23
+ this.requiredAttr.push((_a = i.requiredAttr[k]) !== null && _a !== void 0 ? _a : []);
24
+ this.doCheckRequiredAttrArr.push(i.doCheckRequiredAttr);
25
+ this.cmdTrueIndex.push(k);
26
+ }
27
+ });
28
+ }
29
+ generateInputObj(cmdIndex, attrObj, children) {
30
+ const moduleIndex = this.moduleMap.get(this.cmdName[cmdIndex]);
31
+ if (moduleIndex === undefined)
32
+ return undefined;
33
+ return this.moduleArr[moduleIndex].generateInputObj(this.cmdTrueIndex[cmdIndex], attrObj, children);
34
+ }
35
+ isValidAttr(cmdIndex, attrName, attr) {
36
+ const moduleIndex = this.moduleMap.get(this.cmdName[cmdIndex]);
37
+ if (moduleIndex === undefined)
38
+ return false;
39
+ return this.moduleArr[moduleIndex].isValidAttr(this.cmdTrueIndex[cmdIndex], attrName, attr);
40
+ }
41
+ evaluate(cmd, args, option, raw) {
42
+ const moduleIndex = this.moduleMap.get(cmd);
43
+ if (moduleIndex === undefined)
44
+ return [];
45
+ return this.moduleArr[moduleIndex].evaluate(cmd, args, option, raw);
46
+ }
47
+ }
48
+ exports.default = modPack;
@@ -0,0 +1,12 @@
1
+ import type { DisplayComponent } from "./component";
2
+ import type { nestedTree } from "../../misc";
3
+ export default class moduleInputObject {
4
+ private paramMap;
5
+ private chilren;
6
+ constructor(attrObj: {
7
+ [attr: string]: string;
8
+ }, children: nestedTree<DisplayComponent>);
9
+ hasAttr(key: string): boolean;
10
+ getAttr(key: string): string | undefined;
11
+ getChilren(): nestedTree<DisplayComponent>;
12
+ }
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ class moduleInputObject {
4
+ constructor(attrObj, children) {
5
+ this.paramMap = new Map();
6
+ Object.keys(attrObj).forEach(i => {
7
+ this.paramMap.set(i, attrObj[i]);
8
+ });
9
+ this.chilren = children;
10
+ }
11
+ hasAttr(key) {
12
+ return this.paramMap.has(key) && this.paramMap.get(key) != undefined;
13
+ }
14
+ getAttr(key) {
15
+ return this.paramMap.get(key);
16
+ }
17
+ getChilren() {
18
+ return this.chilren;
19
+ }
20
+ }
21
+ exports.default = moduleInputObject;
@@ -0,0 +1,31 @@
1
+ import type { dry_card } from "../../../data/systemRegistry";
2
+ export declare enum parseMode {
3
+ "gameplay" = 0,
4
+ "catalog" = 1,
5
+ "reprogram" = 2,
6
+ "info" = 3,
7
+ "debug" = 4
8
+ }
9
+ declare class parseOptions {
10
+ flat_parse: boolean;
11
+ mode: parseMode;
12
+ cardData?: dry_card;
13
+ inputNumber: number[];
14
+ inputString: string[];
15
+ constructor(mode: parseMode, input: (number | string)[], flat_parse?: boolean, card?: dry_card);
16
+ }
17
+ declare class loadOptions {
18
+ modulesInUse: string[];
19
+ modulePath: string;
20
+ constructor(modulePath: string, modules?: string[]);
21
+ }
22
+ declare const lib_parse_option: {
23
+ preserveComments: boolean;
24
+ preserveXmlDeclaration: boolean;
25
+ preserveDocumentType: boolean;
26
+ ignoreUndefinedEntities: boolean;
27
+ includeOffsets: boolean;
28
+ sortAttributes: boolean;
29
+ preserveCdata: boolean;
30
+ };
31
+ export { parseOptions, loadOptions, lib_parse_option };
@@ -0,0 +1,45 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.lib_parse_option = exports.loadOptions = exports.parseOptions = exports.parseMode = void 0;
4
+ //TODO : integrate cardData and effectData into this
5
+ var parseMode;
6
+ (function (parseMode) {
7
+ parseMode[parseMode["gameplay"] = 0] = "gameplay";
8
+ parseMode[parseMode["catalog"] = 1] = "catalog";
9
+ parseMode[parseMode["reprogram"] = 2] = "reprogram";
10
+ parseMode[parseMode["info"] = 3] = "info";
11
+ parseMode[parseMode["debug"] = 4] = "debug";
12
+ })(parseMode || (exports.parseMode = parseMode = {}));
13
+ class parseOptions {
14
+ constructor(mode, input, flat_parse = false, card) {
15
+ this.flat_parse = flat_parse;
16
+ this.mode = mode;
17
+ this.cardData = card;
18
+ this.inputNumber = [];
19
+ this.inputString = [];
20
+ input.forEach(i => {
21
+ if (typeof i == "string")
22
+ this.inputString.push(i);
23
+ else
24
+ this.inputNumber.push(i);
25
+ });
26
+ }
27
+ }
28
+ exports.parseOptions = parseOptions;
29
+ class loadOptions {
30
+ constructor(modulePath, modules = []) {
31
+ this.modulePath = modulePath;
32
+ this.modulesInUse = modules;
33
+ }
34
+ }
35
+ exports.loadOptions = loadOptions;
36
+ const lib_parse_option = {
37
+ preserveComments: false,
38
+ preserveXmlDeclaration: false,
39
+ preserveDocumentType: false,
40
+ ignoreUndefinedEntities: false,
41
+ includeOffsets: true,
42
+ sortAttributes: false,
43
+ preserveCdata: false,
44
+ };
45
+ exports.lib_parse_option = lib_parse_option;
@@ -0,0 +1,46 @@
1
+ import type { partitionData } from "../../../data/cardRegistry";
2
+ import type { deckRegistry } from "../../../data/deckRegistry";
3
+ import type effectTypeRegistry from "../../../data/effectTypeRegistry";
4
+ import type { operatorID } from "../../../data/operatorRegistry";
5
+ import type { subtypeName } from "../../../data/subtypeRegistry";
6
+ import type { playerTypeID } from "../../../data/zoneRegistry";
7
+ export declare class Serialized_effect {
8
+ dataID: string;
9
+ typeID: keyof typeof effectTypeRegistry;
10
+ subTypeIDs: subtypeName[];
11
+ displayID_default: string;
12
+ attr: Record<string, number>;
13
+ constructor(dataID: string, typeID: keyof typeof effectTypeRegistry, subTypeIDs: subtypeName[], displayID_default: string | undefined, //undefined means use effectID
14
+ attr: Map<string, any>);
15
+ }
16
+ export declare class SerializedCard {
17
+ dataID: string;
18
+ variants: string[];
19
+ effects: Serialized_effect[];
20
+ statusEffects: Serialized_effect[];
21
+ partitions: partitionData[];
22
+ attr: Record<string, any>;
23
+ constructor(dataID: string, variants: string[] | undefined, effects: Serialized_effect[], statusEffects: Serialized_effect[], partitions: partitionData[], attr: Map<string, any>);
24
+ }
25
+ export declare class SerializedZone {
26
+ classID: string;
27
+ dataID: string;
28
+ cardArr: (SerializedCard | undefined)[];
29
+ types: number[];
30
+ attr: Record<string, any>;
31
+ constructor(classID: string, dataID: string, cardArr: (SerializedCard | undefined)[], types: number[], attr: Map<string, any>);
32
+ }
33
+ export declare class SerializedPlayer {
34
+ pType: playerTypeID;
35
+ heart: number;
36
+ operator: operatorID;
37
+ deckName?: deckRegistry | undefined;
38
+ constructor(pType: playerTypeID, heart: number, operator: operatorID, deckName?: deckRegistry | undefined);
39
+ }
40
+ export declare class SerializedSystem {
41
+ players: SerializedPlayer[];
42
+ zones: SerializedZone[];
43
+ turn: number;
44
+ wave: number;
45
+ constructor(players: SerializedPlayer[], zones: SerializedZone[], turn: number, wave: number);
46
+ }
@@ -0,0 +1,70 @@
1
+ "use strict";
2
+ //For saving / loading
3
+ Object.defineProperty(exports, "__esModule", { value: true });
4
+ exports.SerializedSystem = exports.SerializedPlayer = exports.SerializedZone = exports.SerializedCard = exports.Serialized_effect = void 0;
5
+ class Serialized_effect {
6
+ constructor(
7
+ // public id : string, //generated again
8
+ dataID, typeID, subTypeIDs, displayID_default = dataID, //undefined means use effectID
9
+ attr) {
10
+ this.dataID = dataID;
11
+ this.typeID = typeID;
12
+ this.subTypeIDs = subTypeIDs;
13
+ this.displayID_default = displayID_default;
14
+ this.attr = {};
15
+ attr.forEach((val, key) => {
16
+ if (typeof val === "number")
17
+ this.attr[key] = val;
18
+ });
19
+ }
20
+ }
21
+ exports.Serialized_effect = Serialized_effect;
22
+ class SerializedCard {
23
+ constructor(
24
+ // public id : string, //generated again
25
+ dataID, variants = [],
26
+ //I have to save partition too ahhh
27
+ effects, statusEffects, partitions, attr) {
28
+ this.dataID = dataID;
29
+ this.variants = variants;
30
+ this.effects = effects;
31
+ this.statusEffects = statusEffects;
32
+ this.partitions = partitions;
33
+ this.attr = {};
34
+ attr.forEach((val, key) => {
35
+ this.attr[key] = val; //Hopefully serializable
36
+ });
37
+ }
38
+ }
39
+ exports.SerializedCard = SerializedCard;
40
+ class SerializedZone {
41
+ constructor(classID, dataID, cardArr, types, attr) {
42
+ this.classID = classID;
43
+ this.dataID = dataID;
44
+ this.cardArr = cardArr;
45
+ this.types = types;
46
+ this.attr = {};
47
+ attr.forEach((val, key) => {
48
+ this.attr[key] = val; //Hopefully serializable
49
+ });
50
+ }
51
+ }
52
+ exports.SerializedZone = SerializedZone;
53
+ class SerializedPlayer {
54
+ constructor(pType, heart, operator, deckName) {
55
+ this.pType = pType;
56
+ this.heart = heart;
57
+ this.operator = operator;
58
+ this.deckName = deckName;
59
+ }
60
+ }
61
+ exports.SerializedPlayer = SerializedPlayer;
62
+ class SerializedSystem {
63
+ constructor(players, zones, turn, wave) {
64
+ this.players = players;
65
+ this.zones = zones;
66
+ this.turn = turn;
67
+ this.wave = wave;
68
+ }
69
+ }
70
+ exports.SerializedSystem = SerializedSystem;
@@ -0,0 +1,69 @@
1
+ import type { rarityRegistry } from "../../../data/rarityRegistry";
2
+ import type { playerTypeID, zoneRegistry } from "../../../data/zoneRegistry";
3
+ import type { DisplayComponent } from "../parser";
4
+ type LocalizedString = DisplayComponent[];
5
+ export declare class LocalizedEffect {
6
+ id: number;
7
+ text: LocalizedString;
8
+ type: LocalizedString;
9
+ subtypes: LocalizedString[];
10
+ typeDesc?: LocalizedString | undefined;
11
+ subtypesDesc?: (LocalizedString | undefined)[] | undefined;
12
+ constructor(id: number, //pid technically
13
+ text: LocalizedString, type: LocalizedString, subtypes: LocalizedString[], typeDesc?: LocalizedString | undefined, subtypesDesc?: (LocalizedString | undefined)[] | undefined);
14
+ }
15
+ export declare class LocalizedCard {
16
+ id: string;
17
+ name: LocalizedString;
18
+ extensions: LocalizedString[];
19
+ effects: LocalizedEffect[];
20
+ statusEffects: LocalizedEffect[];
21
+ zoneID: number;
22
+ pos: number[];
23
+ atk: number;
24
+ hp: number;
25
+ maxAtk: number;
26
+ maxHp: number;
27
+ level: number;
28
+ rarity: rarityRegistry;
29
+ rarityName: LocalizedString;
30
+ archtype: LocalizedString[];
31
+ constructor(id: string, name: LocalizedString, extensions: LocalizedString[], effects: LocalizedEffect[], statusEffects: LocalizedEffect[], zoneID: number, pos: number[], atk: number, //display stat
32
+ hp: number, //display stat
33
+ maxAtk: number, maxHp: number, level: number, rarity: rarityRegistry, rarityName: LocalizedString, archtype: LocalizedString[]);
34
+ }
35
+ export declare class LocalizedZone {
36
+ id: number;
37
+ pid: number;
38
+ type: zoneRegistry[];
39
+ typeName: LocalizedString[];
40
+ name: LocalizedString;
41
+ cards: (LocalizedCard | undefined)[];
42
+ shape: number[];
43
+ constructor(id: number, pid: number, type: zoneRegistry[], typeName: LocalizedString[], name: LocalizedString, cards: (LocalizedCard | undefined)[], shape: number[]);
44
+ }
45
+ export declare class LocalizedAction {
46
+ id: number;
47
+ name: LocalizedString;
48
+ constructor(id: number, name: LocalizedString);
49
+ }
50
+ export declare class LocalizedPlayer {
51
+ id: number;
52
+ type: playerTypeID;
53
+ pType: LocalizedString;
54
+ heart: number;
55
+ maxHeart: number;
56
+ operator: LocalizedString;
57
+ deckName: LocalizedString;
58
+ constructor(id: number, type: playerTypeID, pType: LocalizedString, heart: number, maxHeart: number, operator: LocalizedString, deckName: LocalizedString);
59
+ }
60
+ export declare class LocalizedSystem {
61
+ players: LocalizedPlayer[];
62
+ zones: LocalizedZone[];
63
+ action: LocalizedAction;
64
+ phase: number;
65
+ turn: number;
66
+ wave: number;
67
+ constructor(players: LocalizedPlayer[], zones: LocalizedZone[], action: LocalizedAction, phase: number, turn: number, wave: number);
68
+ }
69
+ export {};
@@ -0,0 +1,84 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ exports.LocalizedSystem = exports.LocalizedPlayer = exports.LocalizedAction = exports.LocalizedZone = exports.LocalizedCard = exports.LocalizedEffect = void 0;
4
+ class LocalizedEffect {
5
+ constructor(id, //pid technically
6
+ text, type, subtypes, typeDesc, subtypesDesc) {
7
+ this.id = id;
8
+ this.text = text;
9
+ this.type = type;
10
+ this.subtypes = subtypes;
11
+ this.typeDesc = typeDesc;
12
+ this.subtypesDesc = subtypesDesc;
13
+ }
14
+ }
15
+ exports.LocalizedEffect = LocalizedEffect;
16
+ class LocalizedCard {
17
+ constructor(id, name, extensions, effects, statusEffects, zoneID, pos,
18
+ //stat
19
+ atk, //display stat
20
+ hp, //display stat
21
+ maxAtk, maxHp, level, rarity, rarityName, archtype) {
22
+ this.id = id;
23
+ this.name = name;
24
+ this.extensions = extensions;
25
+ this.effects = effects;
26
+ this.statusEffects = statusEffects;
27
+ this.zoneID = zoneID;
28
+ this.pos = pos;
29
+ this.atk = atk;
30
+ this.hp = hp;
31
+ this.maxAtk = maxAtk;
32
+ this.maxHp = maxHp;
33
+ this.level = level;
34
+ this.rarity = rarity;
35
+ this.rarityName = rarityName;
36
+ this.archtype = archtype;
37
+ }
38
+ }
39
+ exports.LocalizedCard = LocalizedCard;
40
+ class LocalizedZone {
41
+ constructor(id, pid, type, typeName, name, cards, shape) {
42
+ this.id = id;
43
+ this.pid = pid;
44
+ this.type = type;
45
+ this.typeName = typeName;
46
+ this.name = name;
47
+ this.cards = cards;
48
+ this.shape = shape;
49
+ while (cards.length && cards.at(-1) === undefined)
50
+ cards.splice(-1, 1);
51
+ this.cards = cards;
52
+ }
53
+ }
54
+ exports.LocalizedZone = LocalizedZone;
55
+ class LocalizedAction {
56
+ constructor(id, name) {
57
+ this.id = id;
58
+ this.name = name;
59
+ }
60
+ }
61
+ exports.LocalizedAction = LocalizedAction;
62
+ class LocalizedPlayer {
63
+ constructor(id, type, pType, heart, maxHeart, operator, deckName) {
64
+ this.id = id;
65
+ this.type = type;
66
+ this.pType = pType;
67
+ this.heart = heart;
68
+ this.maxHeart = maxHeart;
69
+ this.operator = operator;
70
+ this.deckName = deckName;
71
+ }
72
+ }
73
+ exports.LocalizedPlayer = LocalizedPlayer;
74
+ class LocalizedSystem {
75
+ constructor(players, zones, action, phase, turn, wave) {
76
+ this.players = players;
77
+ this.zones = zones;
78
+ this.action = action;
79
+ this.phase = phase;
80
+ this.turn = turn;
81
+ this.wave = wave;
82
+ }
83
+ }
84
+ exports.LocalizedSystem = LocalizedSystem;
@@ -0,0 +1,10 @@
1
+ import Card from "../abstract/gameComponents/card";
2
+ import zone_stack from "../abstract/gameComponents/zone_stackBased";
3
+ import res from "../abstract/generics/universalResponse";
4
+ declare class Ability extends zone_stack {
5
+ get maxCoolDown(): number;
6
+ set maxCoolDown(newVal: number);
7
+ currentCoolDown: number;
8
+ remove(c: Card): res;
9
+ }
10
+ export default Ability;
@@ -0,0 +1,22 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ const zone_stackBased_1 = __importDefault(require("../abstract/gameComponents/zone_stackBased"));
7
+ class Ability extends zone_stackBased_1.default {
8
+ constructor() {
9
+ //TODO : figure out wtf this does
10
+ //currently doing nothing but storing the ability card
11
+ super(...arguments);
12
+ this.currentCoolDown = this.maxCoolDown;
13
+ }
14
+ get maxCoolDown() { var _a; return (_a = this.attr.get("maxCoolDown")) !== null && _a !== void 0 ? _a : -1; }
15
+ ;
16
+ set maxCoolDown(newVal) { this.attr.set("maxCoolDown", newVal); }
17
+ ;
18
+ remove(c) {
19
+ return [undefined, []];
20
+ }
21
+ }
22
+ exports.default = Ability;