qpremake 1.5.1

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Files changed (234) hide show
  1. package/README.md +184 -0
  2. package/lib/_localizationFiles/English.d.ts +2 -0
  3. package/lib/_localizationFiles/English.js +307 -0
  4. package/lib/_mods/parserModules/addSymbol.d.ts +7 -0
  5. package/lib/_mods/parserModules/addSymbol.js +18 -0
  6. package/lib/_mods/parserModules/expression.d.ts +7 -0
  7. package/lib/_mods/parserModules/expression.js +45 -0
  8. package/lib/_mods/parserModules/expression_parser.d.ts +143 -0
  9. package/lib/_mods/parserModules/expression_parser.js +728 -0
  10. package/lib/_mods/parserModules/img.d.ts +8 -0
  11. package/lib/_mods/parserModules/img.js +42 -0
  12. package/lib/_mods/parserModules/qpOriginal.d.ts +5 -0
  13. package/lib/_mods/parserModules/qpOriginal.js +27 -0
  14. package/lib/_mods/parserModules/sectionID.d.ts +13 -0
  15. package/lib/_mods/parserModules/sectionID.js +56 -0
  16. package/lib/_mods/parserModules/tags.d.ts +9 -0
  17. package/lib/_mods/parserModules/tags.js +29 -0
  18. package/lib/_mods/parserModules/uaddminus.d.ts +9 -0
  19. package/lib/_mods/parserModules/uaddminus.js +42 -0
  20. package/lib/_mods/parserModules/variantCheck.d.ts +10 -0
  21. package/lib/_mods/parserModules/variantCheck.js +53 -0
  22. package/lib/_queenSystem/handler/actionGenrator.d.ts +994 -0
  23. package/lib/_queenSystem/handler/actionGenrator.js +646 -0
  24. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +95 -0
  25. package/lib/_queenSystem/handler/actionInputGenerator.js +373 -0
  26. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +92 -0
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +341 -0
  28. package/lib/_queenSystem/handler/cardHandler.d.ts +20 -0
  29. package/lib/_queenSystem/handler/cardHandler.js +61 -0
  30. package/lib/_queenSystem/handler/effectGenerator.d.ts +1 -0
  31. package/lib/_queenSystem/handler/effectGenerator.js +127 -0
  32. package/lib/_queenSystem/handler/localizationHandler.d.ts +28 -0
  33. package/lib/_queenSystem/handler/localizationHandler.js +166 -0
  34. package/lib/_queenSystem/handler/modHandler.d.ts +10 -0
  35. package/lib/_queenSystem/handler/modHandler.js +36 -0
  36. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +9 -0
  37. package/lib/_queenSystem/handler/oldDataProcessor.js +129 -0
  38. package/lib/_queenSystem/handler/registryHandler.d.ts +36 -0
  39. package/lib/_queenSystem/handler/registryHandler.js +63 -0
  40. package/lib/_queenSystem/handler/zoneHandler.d.ts +102 -0
  41. package/lib/_queenSystem/handler/zoneHandler.js +606 -0
  42. package/lib/_queenSystem/loader/loader_card.d.ts +20 -0
  43. package/lib/_queenSystem/loader/loader_card.js +124 -0
  44. package/lib/_queenSystem/loader/loader_effect.d.ts +27 -0
  45. package/lib/_queenSystem/loader/loader_effect.js +163 -0
  46. package/lib/_queenSystem/loader/loader_handler.d.ts +11 -0
  47. package/lib/_queenSystem/loader/loader_handler.js +24 -0
  48. package/lib/_queenSystem/loader/loader_localization.d.ts +11 -0
  49. package/lib/_queenSystem/loader/loader_localization.js +73 -0
  50. package/lib/_queenSystem/loader/loader_mod.d.ts +10 -0
  51. package/lib/_queenSystem/loader/loader_mod.js +72 -0
  52. package/lib/_queenSystem/loader/loader_subtype.d.ts +9 -0
  53. package/lib/_queenSystem/loader/loader_subtype.js +39 -0
  54. package/lib/_queenSystem/loader/loader_type.d.ts +9 -0
  55. package/lib/_queenSystem/loader/loader_type.js +39 -0
  56. package/lib/_queenSystem/loader/loader_zone.d.ts +14 -0
  57. package/lib/_queenSystem/loader/loader_zone.js +35 -0
  58. package/lib/_queenSystem/queenSystem.d.ts +127 -0
  59. package/lib/_queenSystem/queenSystem.js +996 -0
  60. package/lib/_queenSystem/renderer/rendererInterface.d.ts +9 -0
  61. package/lib/_queenSystem/renderer/rendererInterface.js +2 -0
  62. package/lib/data/actionRegistry.d.ts +56 -0
  63. package/lib/data/actionRegistry.js +60 -0
  64. package/lib/data/cardRegistry.d.ts +1162 -0
  65. package/lib/data/cardRegistry.js +716 -0
  66. package/lib/data/deckRegistry.d.ts +19 -0
  67. package/lib/data/deckRegistry.js +41 -0
  68. package/lib/data/effectRegistry.d.ts +465 -0
  69. package/lib/data/effectRegistry.js +151 -0
  70. package/lib/data/effectTypeRegistry.d.ts +14 -0
  71. package/lib/data/effectTypeRegistry.js +14 -0
  72. package/lib/data/operatorRegistry.d.ts +92 -0
  73. package/lib/data/operatorRegistry.js +82 -0
  74. package/lib/data/rarityRegistry.d.ts +28 -0
  75. package/lib/data/rarityRegistry.js +63 -0
  76. package/lib/data/registryRegistry.d.ts +10 -0
  77. package/lib/data/registryRegistry.js +14 -0
  78. package/lib/data/subtypeRegistry.d.ts +15 -0
  79. package/lib/data/subtypeRegistry.js +15 -0
  80. package/lib/data/systemRegistry.d.ts +253 -0
  81. package/lib/data/systemRegistry.js +56 -0
  82. package/lib/data/zoneRegistry.d.ts +43 -0
  83. package/lib/data/zoneRegistry.js +157 -0
  84. package/lib/effectTextParser/index.d.ts +42 -0
  85. package/lib/effectTextParser/index.js +316 -0
  86. package/lib/global/index.d.ts +8 -0
  87. package/lib/global/index.js +12 -0
  88. package/lib/index.d.ts +6344 -0
  89. package/lib/index.js +213 -0
  90. package/lib/specificEffects/e_cond.d.ts +11 -0
  91. package/lib/specificEffects/e_cond.js +36 -0
  92. package/lib/specificEffects/e_fruit.d.ts +3 -0
  93. package/lib/specificEffects/e_fruit.js +187 -0
  94. package/lib/specificEffects/e_generic.d.ts +191 -0
  95. package/lib/specificEffects/e_generic.js +662 -0
  96. package/lib/specificEffects/e_generic_cardTargetting.d.ts +38 -0
  97. package/lib/specificEffects/e_generic_cardTargetting.js +82 -0
  98. package/lib/specificEffects/e_generic_noneTargetting.d.ts +10 -0
  99. package/lib/specificEffects/e_generic_noneTargetting.js +26 -0
  100. package/lib/specificEffects/e_status.d.ts +80 -0
  101. package/lib/specificEffects/e_status.js +151 -0
  102. package/lib/specificEffects/e_test.d.ts +3 -0
  103. package/lib/specificEffects/e_test.js +21 -0
  104. package/lib/types/abstract/gameComponents/API.d.ts +19 -0
  105. package/lib/types/abstract/gameComponents/API.js +2 -0
  106. package/lib/types/abstract/gameComponents/card.d.ts +108 -0
  107. package/lib/types/abstract/gameComponents/card.js +771 -0
  108. package/lib/types/abstract/gameComponents/effect.d.ts +82 -0
  109. package/lib/types/abstract/gameComponents/effect.js +331 -0
  110. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +22 -0
  111. package/lib/types/abstract/gameComponents/effectSubtype.js +40 -0
  112. package/lib/types/abstract/gameComponents/effectType.d.ts +11 -0
  113. package/lib/types/abstract/gameComponents/effectType.js +8 -0
  114. package/lib/types/abstract/gameComponents/settings.d.ts +80 -0
  115. package/lib/types/abstract/gameComponents/settings.js +68 -0
  116. package/lib/types/abstract/gameComponents/zone.d.ts +113 -0
  117. package/lib/types/abstract/gameComponents/zone.js +614 -0
  118. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +18 -0
  119. package/lib/types/abstract/gameComponents/zone_gridBased.js +58 -0
  120. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +13 -0
  121. package/lib/types/abstract/gameComponents/zone_stackBased.js +55 -0
  122. package/lib/types/abstract/generics/node.d.ts +23 -0
  123. package/lib/types/abstract/generics/node.js +46 -0
  124. package/lib/types/abstract/generics/position.d.ts +23 -0
  125. package/lib/types/abstract/generics/position.js +91 -0
  126. package/lib/types/abstract/generics/tree.d.ts +25 -0
  127. package/lib/types/abstract/generics/tree.js +153 -0
  128. package/lib/types/abstract/generics/universalResponse.d.ts +4 -0
  129. package/lib/types/abstract/generics/universalResponse.js +2 -0
  130. package/lib/types/abstract/generics/wraper.d.ts +21 -0
  131. package/lib/types/abstract/generics/wraper.js +56 -0
  132. package/lib/types/abstract/parser/component.d.ts +88 -0
  133. package/lib/types/abstract/parser/component.js +132 -0
  134. package/lib/types/abstract/parser/index.d.ts +6 -0
  135. package/lib/types/abstract/parser/index.js +28 -0
  136. package/lib/types/abstract/parser/modPack.d.ts +21 -0
  137. package/lib/types/abstract/parser/modPack.js +48 -0
  138. package/lib/types/abstract/parser/moduleInputObject.d.ts +12 -0
  139. package/lib/types/abstract/parser/moduleInputObject.js +21 -0
  140. package/lib/types/abstract/parser/options.d.ts +31 -0
  141. package/lib/types/abstract/parser/options.js +45 -0
  142. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +46 -0
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.js +70 -0
  144. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +69 -0
  145. package/lib/types/abstract/serializedGameComponents/Localized.js +84 -0
  146. package/lib/types/defaultZones/ability.d.ts +10 -0
  147. package/lib/types/defaultZones/ability.js +22 -0
  148. package/lib/types/defaultZones/deck.d.ts +25 -0
  149. package/lib/types/defaultZones/deck.js +90 -0
  150. package/lib/types/defaultZones/drop.d.ts +5 -0
  151. package/lib/types/defaultZones/drop.js +13 -0
  152. package/lib/types/defaultZones/field.d.ts +11 -0
  153. package/lib/types/defaultZones/field.js +35 -0
  154. package/lib/types/defaultZones/grave.d.ts +8 -0
  155. package/lib/types/defaultZones/grave.js +21 -0
  156. package/lib/types/defaultZones/hand.d.ts +5 -0
  157. package/lib/types/defaultZones/hand.js +14 -0
  158. package/lib/types/defaultZones/storage.d.ts +9 -0
  159. package/lib/types/defaultZones/storage.js +21 -0
  160. package/lib/types/defaultZones/system.d.ts +12 -0
  161. package/lib/types/defaultZones/system.js +35 -0
  162. package/lib/types/defaultZones/void.d.ts +4 -0
  163. package/lib/types/defaultZones/void.js +10 -0
  164. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +10 -0
  165. package/lib/types/effects/effectSubtypes/subtype_chained.js +17 -0
  166. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +9 -0
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.js +16 -0
  168. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +9 -0
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +21 -0
  170. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +9 -0
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +21 -0
  172. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +9 -0
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +21 -0
  174. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +9 -0
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +15 -0
  176. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +8 -0
  177. package/lib/types/effects/effectSubtypes/subtype_instant.js +20 -0
  178. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +12 -0
  179. package/lib/types/effects/effectSubtypes/subtype_once.js +27 -0
  180. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +9 -0
  181. package/lib/types/effects/effectSubtypes/subtype_unique.js +16 -0
  182. package/lib/types/effects/effectTypes/initEffect.d.ts +7 -0
  183. package/lib/types/effects/effectTypes/initEffect.js +23 -0
  184. package/lib/types/effects/effectTypes/lockEffect.d.ts +9 -0
  185. package/lib/types/effects/effectTypes/lockEffect.js +25 -0
  186. package/lib/types/effects/effectTypes/manualEffect.d.ts +9 -0
  187. package/lib/types/effects/effectTypes/manualEffect.js +18 -0
  188. package/lib/types/effects/effectTypes/passiveEffect.d.ts +9 -0
  189. package/lib/types/effects/effectTypes/passiveEffect.js +23 -0
  190. package/lib/types/effects/effectTypes/triggerEffect.d.ts +9 -0
  191. package/lib/types/effects/effectTypes/triggerEffect.js +28 -0
  192. package/lib/types/errors/cannotLoad.d.ts +5 -0
  193. package/lib/types/errors/cannotLoad.js +13 -0
  194. package/lib/types/errors/cardNotExist.d.ts +5 -0
  195. package/lib/types/errors/cardNotExist.js +13 -0
  196. package/lib/types/errors/cardNotInApplicableZone.d.ts +5 -0
  197. package/lib/types/errors/cardNotInApplicableZone.js +13 -0
  198. package/lib/types/errors/effectCondNotMet.d.ts +5 -0
  199. package/lib/types/errors/effectCondNotMet.js +13 -0
  200. package/lib/types/errors/effectNotExist.d.ts +5 -0
  201. package/lib/types/errors/effectNotExist.js +13 -0
  202. package/lib/types/errors/error.d.ts +17 -0
  203. package/lib/types/errors/error.js +42 -0
  204. package/lib/types/errors/incorrectActionType.d.ts +5 -0
  205. package/lib/types/errors/incorrectActionType.js +13 -0
  206. package/lib/types/errors/index.d.ts +16 -0
  207. package/lib/types/errors/index.js +36 -0
  208. package/lib/types/errors/invalidOrderMap.d.ts +6 -0
  209. package/lib/types/errors/invalidOrderMap.js +14 -0
  210. package/lib/types/errors/invalidPosition.d.ts +6 -0
  211. package/lib/types/errors/invalidPosition.js +13 -0
  212. package/lib/types/errors/subTypeOverrideConflict.d.ts +7 -0
  213. package/lib/types/errors/subTypeOverrideConflict.js +15 -0
  214. package/lib/types/errors/unknownError.d.ts +5 -0
  215. package/lib/types/errors/unknownError.js +13 -0
  216. package/lib/types/errors/unregisteredAction.d.ts +6 -0
  217. package/lib/types/errors/unregisteredAction.js +13 -0
  218. package/lib/types/errors/wrongEffectIdx.d.ts +5 -0
  219. package/lib/types/errors/wrongEffectIdx.js +14 -0
  220. package/lib/types/errors/zoneAttrConflict.d.ts +5 -0
  221. package/lib/types/errors/zoneAttrConflict.js +15 -0
  222. package/lib/types/errors/zoneFull.d.ts +5 -0
  223. package/lib/types/errors/zoneFull.js +13 -0
  224. package/lib/types/errors/zoneNotExist.d.ts +5 -0
  225. package/lib/types/errors/zoneNotExist.js +13 -0
  226. package/lib/types/misc.d.ts +97 -0
  227. package/lib/types/misc.js +8 -0
  228. package/lib/types/mods/effectTextParserModule.d.ts +16 -0
  229. package/lib/types/mods/effectTextParserModule.js +81 -0
  230. package/lib/types/mods/gameModule.d.ts +5 -0
  231. package/lib/types/mods/gameModule.js +8 -0
  232. package/lib/utils/index.d.ts +78 -0
  233. package/lib/utils/index.js +562 -0
  234. package/package.json +45 -0
@@ -0,0 +1,127 @@
1
+ import _node from "../types/abstract/generics/node";
2
+ import _tree from "../types/abstract/generics/tree";
3
+ import zoneHandler from "./handler/zoneHandler";
4
+ import actionRegistry, { actionName } from "../data/actionRegistry";
5
+ import { Action, Action_class } from "./handler/actionGenrator";
6
+ import type error from "../types/errors/error";
7
+ import { Setting } from "../types/abstract/gameComponents/settings";
8
+ import cardHandler from "./handler/cardHandler";
9
+ import registryHandler from "./handler/registryHandler";
10
+ import modHandler from "./handler/modHandler";
11
+ import Localizer from "./handler/localizationHandler";
12
+ import { operatorRegistry } from "../data/operatorRegistry";
13
+ import { playerTypeID, zoneRegistry } from "../data/zoneRegistry";
14
+ import Card from "../types/abstract/gameComponents/card";
15
+ import Zone from "../types/abstract/gameComponents/zone";
16
+ import { inputData, player_stat, TurnPhase, dry_card, dry_effect, dry_position, dry_zone, dry_effectSubType, logInfoHasResponse, logInfoNormal, logInfoResolve, logInfo, dry_system, inputType, inputData_card, inputData_pos, inputDataSpecific, inputData_zone, inputData_effect, inputData_subtype } from "../data/systemRegistry";
17
+ import { Player_specific, Positionable } from "../types/misc";
18
+ import { inputRequester } from "./handler/actionInputGenerator";
19
+ import { qpRenderer } from "./renderer/rendererInterface";
20
+ import { SerializedSystem } from "../types/abstract/serializedGameComponents/Gamestate";
21
+ import { parseMode } from "../types/abstract/parser";
22
+ type doGetNewNode = boolean;
23
+ type completed = boolean;
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+ type cardID = string;
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+ type effectID = string;
26
+ declare class queenSystem {
27
+ renderer: qpRenderer;
28
+ turnAction?: Action;
29
+ turnCount: number;
30
+ waveCount: number;
31
+ zoneHandler: zoneHandler;
32
+ cardHandler: cardHandler;
33
+ registryFile: registryHandler;
34
+ modHandler: modHandler;
35
+ localizer: Localizer;
36
+ setting: Setting;
37
+ player_stat: player_stat[];
38
+ private processStack;
39
+ private suspendID;
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+ private suspensionReason;
41
+ private curr_input_obj;
42
+ get isSuspended(): boolean;
43
+ fullLog: logInfo[];
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+ phaseIdx: TurnPhase;
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+ actionTree: _tree<Action<"a_turn_end">>;
46
+ get rootID(): number;
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+ getRootAction(): Action_class<[], boolean, {
48
+ doIncreaseTurnCount: boolean;
49
+ }>;
50
+ get threatLevel(): number[];
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+ set threatLevel(val: number | number[]);
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+ get maxThreatLevel(): number[];
53
+ constructor(s: Setting, renderer: qpRenderer);
54
+ addDeck(loadCardsInfo: player_stat["loadCardsInfo"], merge?: boolean): void;
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+ addPlayers(type: keyof typeof playerTypeID, operatorID: operatorRegistry, loadCardsInfo?: player_stat["loadCardsInfo"], heart?: number, maxHeart?: number): void;
56
+ load(gamestate?: SerializedSystem): Promise<void>;
57
+ loadGamestate(gamestate: SerializedSystem): void;
58
+ restartTurn(a?: Action): void;
59
+ resolveError(a: error): void;
60
+ ___testAction(id: actionRegistry): boolean;
61
+ private actionSwitch_resolve;
62
+ start(): void;
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+ processTurn(startNode?: _node): completed;
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+ processTurn(turnActionFromPlayer?: Action): completed;
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+ process(n: _node): doGetNewNode;
66
+ suspend(nid: number): void;
67
+ private verifyInput;
68
+ private inputHandler;
69
+ getAllInputs<T extends inputType>(t: T): inputDataSpecific<T>[] | undefined;
70
+ getAllInputs<T extends inputType>(t: T, force: true): inputDataSpecific<T>[];
71
+ generateSignature(a: inputData | undefined): string;
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+ continue(input?: inputData): boolean;
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+ getActivatedEffectIDs(): effectID[];
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+ getActivatedCardIDs(): cardID[];
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+ getResolvedActions(): Action[];
76
+ getCardWithID(cid: string): dry_card | undefined;
77
+ getCardWithDataID(cid: string): dry_card[];
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+ getZoneWithID(zid: number): dry_zone | undefined;
79
+ getZoneOf(obj: Positionable): dry_zone | undefined;
80
+ get zoneArr(): readonly Zone<undefined, undefined, undefined, undefined>[];
81
+ get resolutionLog(): logInfoResolve[];
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+ get chainLog(): logInfoHasResponse[];
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+ get triggerLog(): logInfoHasResponse[];
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+ get completionLog(): logInfoNormal[];
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+ hasActionCompleted(a: Action, startSearchingIndex?: number): boolean;
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+ /**
87
+ * Finds a chain of action A -> resolved to B -> resolved to C -> ...
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+ * @param typeArr : action types to search
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+ * @returns Action[] if success, unefined if not
90
+ *
91
+ *
92
+ * Search is first comes first serve, B is the first in the resoution log of A that has the wanted type (id 1 in the arr)
93
+ */
94
+ findSpecificChainOfAction_resolve<T extends actionName[]>(typeArr: T): Action[] | undefined;
95
+ /**
96
+ * Parses the whole log though the condition funciton, tally and returns the result
97
+ * @param condition a function that returns a thing parsable to a number
98
+ * @param stopEarlyCount a count that if reached, will return early
99
+ * @returns total count
100
+ *
101
+ *
102
+ */
103
+ count(condition: (log: logInfo) => number | boolean | undefined, stopEarlyCount?: number): number;
104
+ getAllZonesOfPlayer(pid: number): Record<number, dry_zone[]>;
105
+ getPIDof(c: Positionable): number;
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+ is(c: Positionable, type: zoneRegistry): boolean;
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+ get isInTriggerPhase(): boolean;
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+ get isInChainPhase(): boolean;
109
+ requestInput_zone_default(c: Positionable | Player_specific, zType: zoneRegistry, fz?: (s: dry_system, z: dry_zone) => boolean): inputRequester<inputType.zone, [inputData_zone], [inputData_zone], inputData_zone, inputData_zone, []>;
110
+ requestInput_card_default(c: Positionable, zType: zoneRegistry, fz?: (s: dry_system, z: dry_zone) => boolean, fc?: (s: dry_system, c: dry_card, z: dry_zone) => boolean): inputRequester<inputType, [inputData_zone, inputData_card], [inputData_zone, inputData_card], inputData_card, inputData_zone, [inputData_card]>;
111
+ requestInput_effect_default(c: Positionable, zType: zoneRegistry, getRealEffects: boolean, getStatusEffects: boolean, fz?: (s: dry_system, z: dry_zone) => boolean, fc?: (s: dry_system, c: dry_card, z: dry_zone) => boolean, feff?: (s: dry_system, eff: dry_effect, c: dry_card, z: dry_zone) => boolean): inputRequester<inputType, [inputData_zone, inputData_card, inputData_effect], [inputData_zone, inputData_card, inputData_effect], inputData_effect, inputData_zone, [inputData_card, inputData_effect]>;
112
+ requestInput_effectSubtype_default(c: Positionable, zType: zoneRegistry, getRealEffects: boolean, getStatusEffects: boolean, fz?: (s: dry_system, z: dry_zone) => boolean, fc?: (s: dry_system, c: dry_card, z: dry_zone) => boolean, feff?: (s: dry_system, eff: dry_effect, c: dry_card, z: dry_zone) => boolean, fst?: (s: dry_system, st: dry_effectSubType, eff: dry_effect, c: dry_card, z: dry_zone) => boolean): inputRequester<inputType, [inputData_zone, inputData_card, inputData_effect, inputData_subtype], [inputData_zone, inputData_card, inputData_effect, inputData_subtype], inputData_subtype, inputData_zone, [inputData_card, inputData_effect, inputData_subtype]>;
113
+ requestInput_pos_default(c: Positionable, zType: zoneRegistry, getFreeOnly: boolean, fz?: (s: dry_system, z: dry_zone) => boolean, fpos?: (s: dry_system, p: dry_position, z: dry_zone) => boolean): inputRequester<inputType, [inputData_zone, inputData_pos], [inputData_zone, inputData_pos], inputData_pos, inputData_zone, [inputData_pos]>;
114
+ getWouldBeAttackTarget(a: Action<"a_attack"> | Action<"a_deal_damage_ahead">): [] | [Zone<undefined, undefined, undefined, undefined>, Card[]];
115
+ private posCheck;
116
+ isNotActionArr<T>(gen: T | Action[]): gen is T;
117
+ forEach: zoneHandler["forEach"];
118
+ map: zoneHandler["map"];
119
+ filter: zoneHandler["filter"];
120
+ readonly NULLPOS: dry_position;
121
+ readonly NULLCARD: dry_card;
122
+ isPlayAction(a: Action): a is Action<"a_pos_change"> | Action<"a_pos_change_force">;
123
+ toSerialized(): SerializedSystem;
124
+ toLocalized(mode?: parseMode): import("../types/abstract/serializedGameComponents/Localized").LocalizedSystem | undefined;
125
+ }
126
+ export default queenSystem;
127
+ export { logInfo };