qpremake 1.5.1

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Files changed (234) hide show
  1. package/README.md +184 -0
  2. package/lib/_localizationFiles/English.d.ts +2 -0
  3. package/lib/_localizationFiles/English.js +307 -0
  4. package/lib/_mods/parserModules/addSymbol.d.ts +7 -0
  5. package/lib/_mods/parserModules/addSymbol.js +18 -0
  6. package/lib/_mods/parserModules/expression.d.ts +7 -0
  7. package/lib/_mods/parserModules/expression.js +45 -0
  8. package/lib/_mods/parserModules/expression_parser.d.ts +143 -0
  9. package/lib/_mods/parserModules/expression_parser.js +728 -0
  10. package/lib/_mods/parserModules/img.d.ts +8 -0
  11. package/lib/_mods/parserModules/img.js +42 -0
  12. package/lib/_mods/parserModules/qpOriginal.d.ts +5 -0
  13. package/lib/_mods/parserModules/qpOriginal.js +27 -0
  14. package/lib/_mods/parserModules/sectionID.d.ts +13 -0
  15. package/lib/_mods/parserModules/sectionID.js +56 -0
  16. package/lib/_mods/parserModules/tags.d.ts +9 -0
  17. package/lib/_mods/parserModules/tags.js +29 -0
  18. package/lib/_mods/parserModules/uaddminus.d.ts +9 -0
  19. package/lib/_mods/parserModules/uaddminus.js +42 -0
  20. package/lib/_mods/parserModules/variantCheck.d.ts +10 -0
  21. package/lib/_mods/parserModules/variantCheck.js +53 -0
  22. package/lib/_queenSystem/handler/actionGenrator.d.ts +994 -0
  23. package/lib/_queenSystem/handler/actionGenrator.js +646 -0
  24. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +95 -0
  25. package/lib/_queenSystem/handler/actionInputGenerator.js +373 -0
  26. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +92 -0
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +341 -0
  28. package/lib/_queenSystem/handler/cardHandler.d.ts +20 -0
  29. package/lib/_queenSystem/handler/cardHandler.js +61 -0
  30. package/lib/_queenSystem/handler/effectGenerator.d.ts +1 -0
  31. package/lib/_queenSystem/handler/effectGenerator.js +127 -0
  32. package/lib/_queenSystem/handler/localizationHandler.d.ts +28 -0
  33. package/lib/_queenSystem/handler/localizationHandler.js +166 -0
  34. package/lib/_queenSystem/handler/modHandler.d.ts +10 -0
  35. package/lib/_queenSystem/handler/modHandler.js +36 -0
  36. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +9 -0
  37. package/lib/_queenSystem/handler/oldDataProcessor.js +129 -0
  38. package/lib/_queenSystem/handler/registryHandler.d.ts +36 -0
  39. package/lib/_queenSystem/handler/registryHandler.js +63 -0
  40. package/lib/_queenSystem/handler/zoneHandler.d.ts +102 -0
  41. package/lib/_queenSystem/handler/zoneHandler.js +606 -0
  42. package/lib/_queenSystem/loader/loader_card.d.ts +20 -0
  43. package/lib/_queenSystem/loader/loader_card.js +124 -0
  44. package/lib/_queenSystem/loader/loader_effect.d.ts +27 -0
  45. package/lib/_queenSystem/loader/loader_effect.js +163 -0
  46. package/lib/_queenSystem/loader/loader_handler.d.ts +11 -0
  47. package/lib/_queenSystem/loader/loader_handler.js +24 -0
  48. package/lib/_queenSystem/loader/loader_localization.d.ts +11 -0
  49. package/lib/_queenSystem/loader/loader_localization.js +73 -0
  50. package/lib/_queenSystem/loader/loader_mod.d.ts +10 -0
  51. package/lib/_queenSystem/loader/loader_mod.js +72 -0
  52. package/lib/_queenSystem/loader/loader_subtype.d.ts +9 -0
  53. package/lib/_queenSystem/loader/loader_subtype.js +39 -0
  54. package/lib/_queenSystem/loader/loader_type.d.ts +9 -0
  55. package/lib/_queenSystem/loader/loader_type.js +39 -0
  56. package/lib/_queenSystem/loader/loader_zone.d.ts +14 -0
  57. package/lib/_queenSystem/loader/loader_zone.js +35 -0
  58. package/lib/_queenSystem/queenSystem.d.ts +127 -0
  59. package/lib/_queenSystem/queenSystem.js +996 -0
  60. package/lib/_queenSystem/renderer/rendererInterface.d.ts +9 -0
  61. package/lib/_queenSystem/renderer/rendererInterface.js +2 -0
  62. package/lib/data/actionRegistry.d.ts +56 -0
  63. package/lib/data/actionRegistry.js +60 -0
  64. package/lib/data/cardRegistry.d.ts +1162 -0
  65. package/lib/data/cardRegistry.js +716 -0
  66. package/lib/data/deckRegistry.d.ts +19 -0
  67. package/lib/data/deckRegistry.js +41 -0
  68. package/lib/data/effectRegistry.d.ts +465 -0
  69. package/lib/data/effectRegistry.js +151 -0
  70. package/lib/data/effectTypeRegistry.d.ts +14 -0
  71. package/lib/data/effectTypeRegistry.js +14 -0
  72. package/lib/data/operatorRegistry.d.ts +92 -0
  73. package/lib/data/operatorRegistry.js +82 -0
  74. package/lib/data/rarityRegistry.d.ts +28 -0
  75. package/lib/data/rarityRegistry.js +63 -0
  76. package/lib/data/registryRegistry.d.ts +10 -0
  77. package/lib/data/registryRegistry.js +14 -0
  78. package/lib/data/subtypeRegistry.d.ts +15 -0
  79. package/lib/data/subtypeRegistry.js +15 -0
  80. package/lib/data/systemRegistry.d.ts +253 -0
  81. package/lib/data/systemRegistry.js +56 -0
  82. package/lib/data/zoneRegistry.d.ts +43 -0
  83. package/lib/data/zoneRegistry.js +157 -0
  84. package/lib/effectTextParser/index.d.ts +42 -0
  85. package/lib/effectTextParser/index.js +316 -0
  86. package/lib/global/index.d.ts +8 -0
  87. package/lib/global/index.js +12 -0
  88. package/lib/index.d.ts +6344 -0
  89. package/lib/index.js +213 -0
  90. package/lib/specificEffects/e_cond.d.ts +11 -0
  91. package/lib/specificEffects/e_cond.js +36 -0
  92. package/lib/specificEffects/e_fruit.d.ts +3 -0
  93. package/lib/specificEffects/e_fruit.js +187 -0
  94. package/lib/specificEffects/e_generic.d.ts +191 -0
  95. package/lib/specificEffects/e_generic.js +662 -0
  96. package/lib/specificEffects/e_generic_cardTargetting.d.ts +38 -0
  97. package/lib/specificEffects/e_generic_cardTargetting.js +82 -0
  98. package/lib/specificEffects/e_generic_noneTargetting.d.ts +10 -0
  99. package/lib/specificEffects/e_generic_noneTargetting.js +26 -0
  100. package/lib/specificEffects/e_status.d.ts +80 -0
  101. package/lib/specificEffects/e_status.js +151 -0
  102. package/lib/specificEffects/e_test.d.ts +3 -0
  103. package/lib/specificEffects/e_test.js +21 -0
  104. package/lib/types/abstract/gameComponents/API.d.ts +19 -0
  105. package/lib/types/abstract/gameComponents/API.js +2 -0
  106. package/lib/types/abstract/gameComponents/card.d.ts +108 -0
  107. package/lib/types/abstract/gameComponents/card.js +771 -0
  108. package/lib/types/abstract/gameComponents/effect.d.ts +82 -0
  109. package/lib/types/abstract/gameComponents/effect.js +331 -0
  110. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +22 -0
  111. package/lib/types/abstract/gameComponents/effectSubtype.js +40 -0
  112. package/lib/types/abstract/gameComponents/effectType.d.ts +11 -0
  113. package/lib/types/abstract/gameComponents/effectType.js +8 -0
  114. package/lib/types/abstract/gameComponents/settings.d.ts +80 -0
  115. package/lib/types/abstract/gameComponents/settings.js +68 -0
  116. package/lib/types/abstract/gameComponents/zone.d.ts +113 -0
  117. package/lib/types/abstract/gameComponents/zone.js +614 -0
  118. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +18 -0
  119. package/lib/types/abstract/gameComponents/zone_gridBased.js +58 -0
  120. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +13 -0
  121. package/lib/types/abstract/gameComponents/zone_stackBased.js +55 -0
  122. package/lib/types/abstract/generics/node.d.ts +23 -0
  123. package/lib/types/abstract/generics/node.js +46 -0
  124. package/lib/types/abstract/generics/position.d.ts +23 -0
  125. package/lib/types/abstract/generics/position.js +91 -0
  126. package/lib/types/abstract/generics/tree.d.ts +25 -0
  127. package/lib/types/abstract/generics/tree.js +153 -0
  128. package/lib/types/abstract/generics/universalResponse.d.ts +4 -0
  129. package/lib/types/abstract/generics/universalResponse.js +2 -0
  130. package/lib/types/abstract/generics/wraper.d.ts +21 -0
  131. package/lib/types/abstract/generics/wraper.js +56 -0
  132. package/lib/types/abstract/parser/component.d.ts +88 -0
  133. package/lib/types/abstract/parser/component.js +132 -0
  134. package/lib/types/abstract/parser/index.d.ts +6 -0
  135. package/lib/types/abstract/parser/index.js +28 -0
  136. package/lib/types/abstract/parser/modPack.d.ts +21 -0
  137. package/lib/types/abstract/parser/modPack.js +48 -0
  138. package/lib/types/abstract/parser/moduleInputObject.d.ts +12 -0
  139. package/lib/types/abstract/parser/moduleInputObject.js +21 -0
  140. package/lib/types/abstract/parser/options.d.ts +31 -0
  141. package/lib/types/abstract/parser/options.js +45 -0
  142. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +46 -0
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.js +70 -0
  144. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +69 -0
  145. package/lib/types/abstract/serializedGameComponents/Localized.js +84 -0
  146. package/lib/types/defaultZones/ability.d.ts +10 -0
  147. package/lib/types/defaultZones/ability.js +22 -0
  148. package/lib/types/defaultZones/deck.d.ts +25 -0
  149. package/lib/types/defaultZones/deck.js +90 -0
  150. package/lib/types/defaultZones/drop.d.ts +5 -0
  151. package/lib/types/defaultZones/drop.js +13 -0
  152. package/lib/types/defaultZones/field.d.ts +11 -0
  153. package/lib/types/defaultZones/field.js +35 -0
  154. package/lib/types/defaultZones/grave.d.ts +8 -0
  155. package/lib/types/defaultZones/grave.js +21 -0
  156. package/lib/types/defaultZones/hand.d.ts +5 -0
  157. package/lib/types/defaultZones/hand.js +14 -0
  158. package/lib/types/defaultZones/storage.d.ts +9 -0
  159. package/lib/types/defaultZones/storage.js +21 -0
  160. package/lib/types/defaultZones/system.d.ts +12 -0
  161. package/lib/types/defaultZones/system.js +35 -0
  162. package/lib/types/defaultZones/void.d.ts +4 -0
  163. package/lib/types/defaultZones/void.js +10 -0
  164. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +10 -0
  165. package/lib/types/effects/effectSubtypes/subtype_chained.js +17 -0
  166. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +9 -0
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.js +16 -0
  168. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +9 -0
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +21 -0
  170. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +9 -0
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +21 -0
  172. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +9 -0
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +21 -0
  174. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +9 -0
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +15 -0
  176. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +8 -0
  177. package/lib/types/effects/effectSubtypes/subtype_instant.js +20 -0
  178. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +12 -0
  179. package/lib/types/effects/effectSubtypes/subtype_once.js +27 -0
  180. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +9 -0
  181. package/lib/types/effects/effectSubtypes/subtype_unique.js +16 -0
  182. package/lib/types/effects/effectTypes/initEffect.d.ts +7 -0
  183. package/lib/types/effects/effectTypes/initEffect.js +23 -0
  184. package/lib/types/effects/effectTypes/lockEffect.d.ts +9 -0
  185. package/lib/types/effects/effectTypes/lockEffect.js +25 -0
  186. package/lib/types/effects/effectTypes/manualEffect.d.ts +9 -0
  187. package/lib/types/effects/effectTypes/manualEffect.js +18 -0
  188. package/lib/types/effects/effectTypes/passiveEffect.d.ts +9 -0
  189. package/lib/types/effects/effectTypes/passiveEffect.js +23 -0
  190. package/lib/types/effects/effectTypes/triggerEffect.d.ts +9 -0
  191. package/lib/types/effects/effectTypes/triggerEffect.js +28 -0
  192. package/lib/types/errors/cannotLoad.d.ts +5 -0
  193. package/lib/types/errors/cannotLoad.js +13 -0
  194. package/lib/types/errors/cardNotExist.d.ts +5 -0
  195. package/lib/types/errors/cardNotExist.js +13 -0
  196. package/lib/types/errors/cardNotInApplicableZone.d.ts +5 -0
  197. package/lib/types/errors/cardNotInApplicableZone.js +13 -0
  198. package/lib/types/errors/effectCondNotMet.d.ts +5 -0
  199. package/lib/types/errors/effectCondNotMet.js +13 -0
  200. package/lib/types/errors/effectNotExist.d.ts +5 -0
  201. package/lib/types/errors/effectNotExist.js +13 -0
  202. package/lib/types/errors/error.d.ts +17 -0
  203. package/lib/types/errors/error.js +42 -0
  204. package/lib/types/errors/incorrectActionType.d.ts +5 -0
  205. package/lib/types/errors/incorrectActionType.js +13 -0
  206. package/lib/types/errors/index.d.ts +16 -0
  207. package/lib/types/errors/index.js +36 -0
  208. package/lib/types/errors/invalidOrderMap.d.ts +6 -0
  209. package/lib/types/errors/invalidOrderMap.js +14 -0
  210. package/lib/types/errors/invalidPosition.d.ts +6 -0
  211. package/lib/types/errors/invalidPosition.js +13 -0
  212. package/lib/types/errors/subTypeOverrideConflict.d.ts +7 -0
  213. package/lib/types/errors/subTypeOverrideConflict.js +15 -0
  214. package/lib/types/errors/unknownError.d.ts +5 -0
  215. package/lib/types/errors/unknownError.js +13 -0
  216. package/lib/types/errors/unregisteredAction.d.ts +6 -0
  217. package/lib/types/errors/unregisteredAction.js +13 -0
  218. package/lib/types/errors/wrongEffectIdx.d.ts +5 -0
  219. package/lib/types/errors/wrongEffectIdx.js +14 -0
  220. package/lib/types/errors/zoneAttrConflict.d.ts +5 -0
  221. package/lib/types/errors/zoneAttrConflict.js +15 -0
  222. package/lib/types/errors/zoneFull.d.ts +5 -0
  223. package/lib/types/errors/zoneFull.js +13 -0
  224. package/lib/types/errors/zoneNotExist.d.ts +5 -0
  225. package/lib/types/errors/zoneNotExist.js +13 -0
  226. package/lib/types/misc.d.ts +97 -0
  227. package/lib/types/misc.js +8 -0
  228. package/lib/types/mods/effectTextParserModule.d.ts +16 -0
  229. package/lib/types/mods/effectTextParserModule.js +81 -0
  230. package/lib/types/mods/gameModule.d.ts +5 -0
  231. package/lib/types/mods/gameModule.js +8 -0
  232. package/lib/utils/index.d.ts +78 -0
  233. package/lib/utils/index.js +562 -0
  234. package/package.json +45 -0
@@ -0,0 +1,38 @@
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+ import type { dry_card, dry_system, inputData_card, inputType } from "../data/systemRegistry";
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+ import type { Action, noExtraParam } from "../_queenSystem/handler/actionGenrator";
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+ import Effect from "../types/abstract/gameComponents/effect";
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+ import { oneTarget } from "../_queenSystem/handler/actionGenrator";
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+ import type { identificationInfo_card } from "../data/systemRegistry";
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+ import { inputRequester, inputRequester_finalized } from "../_queenSystem/handler/actionInputGenerator";
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+ type targettableActionName = Exclude<oneTarget<identificationInfo_card, noExtraParam>, "a_add_effect" | "a_add_status_effect">;
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+ export declare class e_generic_cardTargetting extends Effect<[inputData_card]> {
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+ protected resolutionAID?: targettableActionName;
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+ createInputObj(c: dry_card, s: dry_system, a: Action): inputRequester<inputType.card, [inputData_card], [inputData_card], inputData_card, inputData_card, []>;
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+ canRespondAndActivate_final(c: dry_card, system: dry_system, a: Action): boolean;
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+ activate_final(c: dry_card, system: dry_system, a: Action, input: inputRequester_finalized<inputData_card[]>): Action[];
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+ }
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+ export declare class e_clear_all_status extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_deactivate extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_decompile extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_destroy extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_execute extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_reactivate extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_reset extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export declare class e_void extends e_generic_cardTargetting {
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+ protected resolutionAID: targettableActionName;
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+ }
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+ export {};
@@ -0,0 +1,82 @@
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ exports.e_void = exports.e_reset = exports.e_reactivate = exports.e_execute = exports.e_destroy = exports.e_decompile = exports.e_deactivate = exports.e_clear_all_status = exports.e_generic_cardTargetting = void 0;
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+ const effect_1 = __importDefault(require("../types/abstract/gameComponents/effect"));
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+ const actionGenrator_1 = require("../_queenSystem/handler/actionGenrator");
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+ const actionInputRequesterGenerator_1 = __importDefault(require("../_queenSystem/handler/actionInputRequesterGenerator"));
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+ class e_generic_cardTargetting extends effect_1.default {
11
+ createInputObj(c, s, a) {
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+ return actionInputRequesterGenerator_1.default.allZones(s, c).cards().once();
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+ }
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+ canRespondAndActivate_final(c, system, a) {
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+ return this.resolutionAID !== undefined;
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+ }
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+ activate_final(c, system, a, input) {
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+ let r = this.resolutionAID;
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+ if (r === undefined)
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+ return [];
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+ const cause = this.cause(system, c);
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+ const target = input.next().map(d => d.data.card);
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+ return target.map(c => actionGenrator_1.actionConstructorRegistry[r](system, c)(cause));
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+ }
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+ }
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+ exports.e_generic_cardTargetting = e_generic_cardTargetting;
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+ class e_clear_all_status extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_clear_all_status_effect";
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+ }
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+ }
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+ exports.e_clear_all_status = e_clear_all_status;
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+ class e_deactivate extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_disable_card";
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+ }
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+ }
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+ exports.e_deactivate = e_deactivate;
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+ class e_decompile extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_enable_card";
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+ }
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+ }
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+ exports.e_decompile = e_decompile;
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+ class e_destroy extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_destroy";
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+ }
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+ }
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+ exports.e_destroy = e_destroy;
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+ class e_execute extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_execute";
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+ }
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+ }
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+ exports.e_execute = e_execute;
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+ class e_reactivate extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_enable_card";
66
+ }
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+ }
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+ exports.e_reactivate = e_reactivate;
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+ class e_reset extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_reset_card";
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+ }
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+ }
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+ exports.e_reset = e_reset;
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+ class e_void extends e_generic_cardTargetting {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = "a_void";
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+ }
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+ }
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+ exports.e_void = e_void;
@@ -0,0 +1,10 @@
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+ import type { dry_card, dry_system } from "../data/systemRegistry";
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+ import type { Action } from "../_queenSystem/handler/actionGenrator";
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+ import Effect from "../types/abstract/gameComponents/effect";
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+ import { oneTarget, noExtraParam, Action_class } from "../_queenSystem/handler/actionGenrator";
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+ import type { identificationInfo_none } from "../data/systemRegistry";
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+ export default class e_generic_noneTargetting extends Effect {
7
+ protected resolutionAID: oneTarget<identificationInfo_none, noExtraParam> | undefined;
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+ canRespondAndActivate_final(c: dry_card, system: dry_system, a: Action): boolean;
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+ activate_final(c: dry_card, system: dry_system, a: Action): Action_class<[identificationInfo_none], never, {}>[];
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+ }
@@ -0,0 +1,26 @@
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+ "use strict";
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+ var __importDefault = (this && this.__importDefault) || function (mod) {
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+ return (mod && mod.__esModule) ? mod : { "default": mod };
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+ };
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+ Object.defineProperty(exports, "__esModule", { value: true });
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+ const effect_1 = __importDefault(require("../types/abstract/gameComponents/effect"));
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+ const actionGenrator_1 = require("../_queenSystem/handler/actionGenrator");
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+ class e_generic_noneTargetting extends effect_1.default {
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+ constructor() {
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+ super(...arguments);
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+ this.resolutionAID = undefined;
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+ }
13
+ canRespondAndActivate_final(c, system, a) {
14
+ return this.resolutionAID !== undefined;
15
+ }
16
+ activate_final(c, system, a) {
17
+ let r = this.resolutionAID;
18
+ if (r === undefined)
19
+ return [];
20
+ const cause = this.cause(system, c);
21
+ return [
22
+ actionGenrator_1.actionConstructorRegistry[r](cause)
23
+ ];
24
+ }
25
+ }
26
+ exports.default = e_generic_noneTargetting;
@@ -0,0 +1,80 @@
1
+ import Effect from "../types/abstract/gameComponents/effect";
2
+ import type { dry_card, dry_system } from "../data/systemRegistry";
3
+ import type { Action } from "../_queenSystem/handler/actionGenrator";
4
+ export declare class StatusEffect_base extends Effect {
5
+ get mergeSignature(): string | undefined;
6
+ merge(mergeTargets: StatusEffect_base[]): StatusEffect_base[];
7
+ parseStat(statObj: {
8
+ level: number;
9
+ maxAtk: number;
10
+ maxHp: number;
11
+ extensionArr: string[];
12
+ }): void;
13
+ activateOnTurnStart?(c: dry_card, system: dry_system, a: Action<"a_turn_start">): Action[];
14
+ activateOnTurnEnd?(c: dry_card, system: dry_system, a: Action<"a_turn_end">): Action[];
15
+ activateOnApply?(c: dry_card, system: dry_system, a: Action<"a_add_status_effect">): Action[];
16
+ activateOnRemove?(c: dry_card, system: dry_system, a: Action<"a_remove_status_effect">): Action[];
17
+ activateOnReProc?(c: dry_card, system: dry_system, a: Action<"a_activate_effect"> | Action<"a_activate_effect_internal">): Action[];
18
+ canRespondAndActivate_final(c: dry_card, system: dry_system, a: Action): boolean;
19
+ activate_final(c: dry_card, system: dry_system, a: Action): import("../_queenSystem/handler/actionGenrator").Action_class<import("../data/systemRegistry").identificationInfo[], any, any>[];
20
+ }
21
+ export declare class e_any_extension extends StatusEffect_base {
22
+ parseStat(statObj: {
23
+ atk: number;
24
+ hp: number;
25
+ level: number;
26
+ maxAtk: number;
27
+ maxHp: number;
28
+ extensionArr: string[];
29
+ }): void;
30
+ merge(mergeTargets: StatusEffect_base[]): StatusEffect_base[];
31
+ }
32
+ export declare class genericCounter extends StatusEffect_base {
33
+ merge(mergeTargets: genericCounter[]): genericCounter[];
34
+ get count(): number;
35
+ set count(val: number);
36
+ getDisplayInput(): (string | number)[];
37
+ }
38
+ export declare class generic_stat_change_diff extends StatusEffect_base {
39
+ get maxAtk(): number;
40
+ get maxHp(): number;
41
+ get level(): number;
42
+ set maxAtk(val: number);
43
+ set maxHp(val: number);
44
+ set level(val: number);
45
+ parseStat(statObj: {
46
+ level: number;
47
+ maxAtk: number;
48
+ maxHp: number;
49
+ extensionArr: string[];
50
+ }): void;
51
+ merge(mergeTargets: generic_stat_change_diff[]): generic_stat_change_diff[];
52
+ }
53
+ export declare class generic_stat_change_override extends StatusEffect_base {
54
+ get maxAtk(): number | undefined;
55
+ get maxHp(): number | undefined;
56
+ get level(): number | undefined;
57
+ set maxAtk(val: number);
58
+ set maxHp(val: number);
59
+ set level(val: number);
60
+ parseStat(statObj: {
61
+ level: number;
62
+ maxAtk: number;
63
+ maxHp: number;
64
+ extensionArr: string[];
65
+ }): void;
66
+ merge(mergeTargets: generic_stat_change_override[]): generic_stat_change_override[];
67
+ }
68
+ export declare class e_automate_base extends StatusEffect_base {
69
+ get countdown(): number;
70
+ set countdown(a: number);
71
+ private act;
72
+ activateOnTurnEnd(c: dry_card, system: dry_system, a: Action<"a_turn_end">): Action[];
73
+ }
74
+ declare const _default: {
75
+ e_any_extension: typeof e_any_extension;
76
+ e_generic_counter: typeof genericCounter;
77
+ e_generic_stat_change_diff: typeof generic_stat_change_diff;
78
+ e_generic_stat_change_override: typeof generic_stat_change_override;
79
+ };
80
+ export default _default;
@@ -0,0 +1,151 @@
1
+ "use strict";
2
+ var __importDefault = (this && this.__importDefault) || function (mod) {
3
+ return (mod && mod.__esModule) ? mod : { "default": mod };
4
+ };
5
+ Object.defineProperty(exports, "__esModule", { value: true });
6
+ exports.e_automate_base = exports.generic_stat_change_override = exports.generic_stat_change_diff = exports.genericCounter = exports.e_any_extension = exports.StatusEffect_base = void 0;
7
+ // import type Card from "./card";
8
+ const effect_1 = __importDefault(require("../types/abstract/gameComponents/effect"));
9
+ const actionRegistry_1 = __importDefault(require("../data/actionRegistry"));
10
+ class StatusEffect_base extends effect_1.default {
11
+ // the existence of id neccessitates a handler
12
+ // this handler is special tho, it need to create the Status effect first, apply later
13
+ // unlike card or s.th, which creates and provide in the same function
14
+ //merge behavior is automatic upon end of turn
15
+ get mergeSignature() {
16
+ return this.constructor.name;
17
+ }
18
+ //merge target is guaranteed to have the same signature of this
19
+ merge(mergeTargets) { return mergeTargets; }
20
+ parseStat(statObj) { }
21
+ // ^ if this status effects allows for reproc using activateEffect action
22
+ //normally that isnt fucking possible?
23
+ //its like forcefully activating a passive
24
+ //makes no sense on paper
25
+ //but in practice....yeh its for expandability
26
+ canRespondAndActivate_final(c, system, a) {
27
+ if (system.isInTriggerPhase && this.activateOnTurnStart && a.typeID === actionRegistry_1.default.a_turn_start) {
28
+ return true;
29
+ }
30
+ if (system.isInChainPhase && this.activateOnTurnEnd && a.typeID === actionRegistry_1.default.a_turn_end) {
31
+ return true;
32
+ }
33
+ if (system.isInTriggerPhase && this.activateOnApply && a.typeID === actionRegistry_1.default.a_add_status_effect && a.flatAttr().typeID === this.id) {
34
+ return true;
35
+ }
36
+ if (system.isInChainPhase && this.activateOnRemove && a.typeID === actionRegistry_1.default.a_remove_status_effect && a.flatAttr().typeID === this.id) {
37
+ return true;
38
+ }
39
+ return false;
40
+ }
41
+ activate_final(c, system, a) {
42
+ let res = [];
43
+ if (this.activateOnTurnStart && a.typeID === actionRegistry_1.default.a_turn_start) {
44
+ res = this.activateOnTurnStart(c, system, a);
45
+ }
46
+ if (this.activateOnTurnEnd && a.typeID === actionRegistry_1.default.a_turn_end) {
47
+ res = this.activateOnTurnEnd(c, system, a);
48
+ }
49
+ if (this.activateOnApply && a.typeID === actionRegistry_1.default.a_add_status_effect) {
50
+ res = this.activateOnApply(c, system, a);
51
+ }
52
+ if (this.activateOnRemove && a.typeID === actionRegistry_1.default.a_remove_status_effect) {
53
+ res = this.activateOnRemove(c, system, a);
54
+ }
55
+ if (this.activateOnReProc && (a.typeID === actionRegistry_1.default.a_activate_effect || a.typeID === actionRegistry_1.default.a_activate_effect_internal)) {
56
+ res = this.activateOnReProc(c, system, a);
57
+ }
58
+ res.forEach(i => i.isChain = true);
59
+ return res;
60
+ }
61
+ }
62
+ exports.StatusEffect_base = StatusEffect_base;
63
+ class e_any_extension extends StatusEffect_base {
64
+ parseStat(statObj) {
65
+ statObj.extensionArr = ["*"];
66
+ }
67
+ merge(mergeTargets) {
68
+ return [this];
69
+ }
70
+ }
71
+ exports.e_any_extension = e_any_extension;
72
+ class genericCounter extends StatusEffect_base {
73
+ merge(mergeTargets) {
74
+ let c = this.count;
75
+ mergeTargets.forEach(i => c += i.count);
76
+ this.count = c;
77
+ return [this];
78
+ }
79
+ get count() { var _a; return (_a = this.attr.get("count")) !== null && _a !== void 0 ? _a : 1; }
80
+ set count(val) { this.attr.set("count", val); }
81
+ getDisplayInput() {
82
+ return [this.count];
83
+ }
84
+ }
85
+ exports.genericCounter = genericCounter;
86
+ class generic_stat_change_diff extends StatusEffect_base {
87
+ get maxAtk() { var _a; return (_a = this.attr.get("maxAtk")) !== null && _a !== void 0 ? _a : 0; }
88
+ get maxHp() { var _a; return (_a = this.attr.get("maxHp")) !== null && _a !== void 0 ? _a : 0; }
89
+ get level() { var _a; return (_a = this.attr.get("level")) !== null && _a !== void 0 ? _a : 0; }
90
+ set maxAtk(val) { this.attr.set("maxAtk", val); }
91
+ set maxHp(val) { this.attr.set("maxHp", val); }
92
+ set level(val) { this.attr.set("level", val); }
93
+ parseStat(statObj) {
94
+ statObj.maxAtk += this.maxAtk;
95
+ statObj.maxHp += this.maxHp;
96
+ statObj.level += this.level;
97
+ }
98
+ merge(mergeTargets) {
99
+ mergeTargets.forEach(i => {
100
+ this.maxAtk += i.maxAtk;
101
+ this.maxHp += i.maxHp;
102
+ this.level += i.level;
103
+ });
104
+ return [this];
105
+ }
106
+ }
107
+ exports.generic_stat_change_diff = generic_stat_change_diff;
108
+ class generic_stat_change_override extends StatusEffect_base {
109
+ get maxAtk() { return this.attr.get("maxAtk"); }
110
+ get maxHp() { return this.attr.get("maxHp"); }
111
+ get level() { return this.attr.get("level"); }
112
+ set maxAtk(val) { this.attr.set("maxAtk", val); }
113
+ set maxHp(val) { this.attr.set("maxHp", val); }
114
+ set level(val) { this.attr.set("level", val); }
115
+ parseStat(statObj) {
116
+ if (this.maxAtk !== undefined)
117
+ statObj.maxAtk = this.maxAtk;
118
+ if (this.maxHp !== undefined)
119
+ statObj.maxHp = this.maxHp;
120
+ if (this.level !== undefined)
121
+ statObj.level = this.level;
122
+ }
123
+ merge(mergeTargets) {
124
+ if (mergeTargets.length === 0)
125
+ return [this];
126
+ return [mergeTargets.at(-1)];
127
+ }
128
+ }
129
+ exports.generic_stat_change_override = generic_stat_change_override;
130
+ class e_automate_base extends StatusEffect_base {
131
+ get countdown() { var _a; return (_a = this.attr.get("countdown")) !== null && _a !== void 0 ? _a : 0; }
132
+ ;
133
+ set countdown(a) { this.attr.set("countdown", a); }
134
+ ;
135
+ act(c, system, a) { return []; }
136
+ activateOnTurnEnd(c, system, a) {
137
+ this.countdown--;
138
+ if (this.countdown === 0) {
139
+ //act
140
+ return this.act(c, system, a);
141
+ }
142
+ return [];
143
+ }
144
+ }
145
+ exports.e_automate_base = e_automate_base;
146
+ exports.default = {
147
+ e_any_extension,
148
+ e_generic_counter: genericCounter,
149
+ e_generic_stat_change_diff: generic_stat_change_diff,
150
+ e_generic_stat_change_override: generic_stat_change_override,
151
+ };
@@ -0,0 +1,3 @@
1
+ import { inputData_num } from "../data/systemRegistry";
2
+ import Effect from "../types/abstract/gameComponents/effect";
3
+ export declare function get_effect_require_number_input(l: number, set?: number[]): typeof Effect<inputData_num[]>;
@@ -0,0 +1,21 @@
1
+ "use strict";
2
+ //effects only used for testing
3
+ var __importDefault = (this && this.__importDefault) || function (mod) {
4
+ return (mod && mod.__esModule) ? mod : { "default": mod };
5
+ };
6
+ Object.defineProperty(exports, "__esModule", { value: true });
7
+ exports.get_effect_require_number_input = get_effect_require_number_input;
8
+ const actionInputRequesterGenerator_1 = __importDefault(require("../_queenSystem/handler/actionInputRequesterGenerator"));
9
+ const effect_1 = __importDefault(require("../types/abstract/gameComponents/effect"));
10
+ function get_effect_require_number_input(l, set = Utils.range(l)) {
11
+ return class e_num_x extends effect_1.default {
12
+ createInputObj(c, s, a) {
13
+ console.log(`--------> From inside, e_num_${l}, input asked, set = ${set}`);
14
+ return l === 1 ? actionInputRequesterGenerator_1.default.nums(s, set).once() : actionInputRequesterGenerator_1.default.nums(s, set).many(l);
15
+ }
16
+ activate_final(c, s, a, input) {
17
+ console.log(`------------> From inside, e_num_${l}, input is : `, input.next().map(k => k.data));
18
+ return [];
19
+ }
20
+ };
21
+ }
@@ -0,0 +1,19 @@
1
+ import type { cardData, effectData } from "../../../data/cardRegistry";
2
+ import type { zoneData } from "../../../data/zoneRegistry";
3
+ import type Zone from "./zone";
4
+ import type Effect from "./effect";
5
+ import type EffectSubtype from "./effectSubtype";
6
+ import type queenSystem from "../../../_queenSystem/queenSystem";
7
+ import type { Action } from "../../../_queenSystem/handler/actionGenrator";
8
+ export default interface registryAPI {
9
+ registry_edit_card(key: string, value: cardData): void;
10
+ registry_edit_effect_data(key: string, data: effectData): void;
11
+ registry_edit_effect_class(key: string, constructors: typeof Effect | Record<string, typeof Effect>): void;
12
+ registry_edit_effect(key: string, data: effectData, constructors: typeof Effect | Record<string, typeof Effect>): void;
13
+ registry_edit_effect_subtype(key: string, constructor: typeof EffectSubtype): void;
14
+ registry_edit_zone_data(key: string, data: zoneData): void;
15
+ registry_edit_zone_class(key: string, constructor: typeof Zone): void;
16
+ registry_edit_zone(key: string, data: zoneData, constructor: typeof Zone): void;
17
+ registry_edit_custom_action_handler(actionIDs: number[], handlerFunc: ((a: Action, system: queenSystem) => undefined | void | Action[])): void;
18
+ registry_edit_localization(language: string, key: string, val: string): void;
19
+ }
@@ -0,0 +1,2 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,108 @@
1
+ import Effect from "./effect";
2
+ import { StatusEffect_base } from "../../../specificEffects/e_status";
3
+ import Position from "../generics/position";
4
+ import type { dry_card, dry_system } from "../../../data/systemRegistry";
5
+ import { Action } from "../../../_queenSystem/handler/actionGenrator";
6
+ import type res from "../generics/universalResponse";
7
+ import { cardData_unified, partitionData, partitionActivationBehavior, type_and_or_subtype_inference_method } from "../../../data/cardRegistry";
8
+ import { Setting } from "./settings";
9
+ import { id_able } from "../../misc";
10
+ import type { zoneRegistry } from "../../../data/zoneRegistry";
11
+ import { inputRequester } from "../../../_queenSystem/handler/actionInputGenerator";
12
+ export declare class partitionData_class implements partitionData {
13
+ mapping: number[];
14
+ behaviorID: partitionActivationBehavior;
15
+ displayID?: string;
16
+ typeID: string | type_and_or_subtype_inference_method.first | type_and_or_subtype_inference_method.most;
17
+ subTypeID: string[] | type_and_or_subtype_inference_method;
18
+ constructor(behaviorID: partitionActivationBehavior, ...mapping: number[]);
19
+ constructor(pdata: partitionData);
20
+ }
21
+ declare class Card {
22
+ setting: Setting;
23
+ pos: Position;
24
+ canAct: boolean;
25
+ originalData: cardData_unified;
26
+ effects: Effect[];
27
+ partitionInfo: partitionData_class[];
28
+ statusEffects: StatusEffect_base[];
29
+ attr: Map<string, any>;
30
+ constructor(s: Setting, cardData: cardData_unified, effectArr: Effect[]);
31
+ loadSetting(s: Setting): void;
32
+ private repartitioning;
33
+ private loadStat;
34
+ get level(): number;
35
+ set level(newLevel: number);
36
+ get rarityID(): number;
37
+ set rarityID(newRarityID: number);
38
+ get atk(): number;
39
+ set atk(n: number);
40
+ get hp(): number;
41
+ set hp(n: number);
42
+ get maxAtk(): number;
43
+ set maxAtk(n: number);
44
+ get maxHp(): number;
45
+ set maxHp(n: number);
46
+ get extensionArr(): string[];
47
+ set extensionArr(val: string[]);
48
+ get effectIDs(): string[];
49
+ get imgUrl(): string;
50
+ get belongTo(): string[];
51
+ get id(): string;
52
+ get dataID(): string;
53
+ get variants(): string[];
54
+ get real_effectCount(): number;
55
+ get display_effectCount(): number;
56
+ get totalEffects(): Effect[];
57
+ get hasStatusEffect(): boolean;
58
+ get isDead(): boolean;
59
+ get display_atk(): number;
60
+ get display_hp(): number;
61
+ private getAllGhostEffects;
62
+ private throwPartitionConflict;
63
+ replacePartition(from_eidx: number, to_eidx: number, cardToCopyFrom: Card): res;
64
+ removePartition(pid: number): res;
65
+ private sanitizePartitionMapping;
66
+ insertPartition(partition: partitionData, newEffects?: Effect[]): res;
67
+ remapPartition(targetPartitionID: number, newMapping: number[]): void;
68
+ updatePartitionInfo(targetPartitionID: number, patchData: Partial<partitionData>): void;
69
+ getPartitionDisplayInputs(sys: dry_system, partitionIndex: number): (string | number)[];
70
+ getPartitionDisplayInputs(sys: dry_system): (string | number)[][];
71
+ isInSamePartition(eindex1: number, eindex2: number): boolean;
72
+ getAllPartitionsIDs(eindex: number): number[];
73
+ private inferPdata;
74
+ getAllDisplayEffects(): {
75
+ pid: number;
76
+ key: string;
77
+ type: string;
78
+ subtypes: string[];
79
+ }[];
80
+ isStatusPartition(pid: number): boolean;
81
+ protected pInputMap: Map<number, inputRequester<any, any, any, import("../../../data/systemRegistry").inputData_standard, unknown, unknown[] | import("../../../data/systemRegistry").inputData_standard[]>>;
82
+ getParititonInputObj(pid: number, s: dry_system, a: Action): inputRequester<any, any, any, any, any, any> | undefined;
83
+ getFirstActualPartitionIndex(): number;
84
+ pShareMemory: Map<number, Map<string, number>>;
85
+ activatePartition(pid: number, s: dry_system, a: Action, input?: any): Action[];
86
+ addShareMemory(e: Effect<any>, key: string, val: number): void;
87
+ /** @final */
88
+ toDry(): dry_card;
89
+ disableEffect(eid: string): void;
90
+ disable(): void;
91
+ enable(): void;
92
+ findEffectIndex(eid?: string): number;
93
+ getEffect(eid?: string): Effect | undefined;
94
+ getResponseIndexArr(system: dry_system, a: Action): number[];
95
+ reset(): Action[];
96
+ clearAllStatus(): void;
97
+ addStatusEffect(s: StatusEffect_base): void;
98
+ removeStatusEffect(id: string): void;
99
+ mergeStatusEffect(): void;
100
+ toString(spaces?: number, simplify?: boolean): string;
101
+ get numCounters(): number;
102
+ get hasCounter(): boolean;
103
+ is(c: id_able): boolean;
104
+ is(extension: string): boolean;
105
+ is(extensionArr: ReadonlyArray<string>): boolean;
106
+ isFrom(s: dry_system, z: zoneRegistry): boolean;
107
+ }
108
+ export default Card;