qpremake 1.5.1

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Files changed (234) hide show
  1. package/README.md +184 -0
  2. package/lib/_localizationFiles/English.d.ts +2 -0
  3. package/lib/_localizationFiles/English.js +307 -0
  4. package/lib/_mods/parserModules/addSymbol.d.ts +7 -0
  5. package/lib/_mods/parserModules/addSymbol.js +18 -0
  6. package/lib/_mods/parserModules/expression.d.ts +7 -0
  7. package/lib/_mods/parserModules/expression.js +45 -0
  8. package/lib/_mods/parserModules/expression_parser.d.ts +143 -0
  9. package/lib/_mods/parserModules/expression_parser.js +728 -0
  10. package/lib/_mods/parserModules/img.d.ts +8 -0
  11. package/lib/_mods/parserModules/img.js +42 -0
  12. package/lib/_mods/parserModules/qpOriginal.d.ts +5 -0
  13. package/lib/_mods/parserModules/qpOriginal.js +27 -0
  14. package/lib/_mods/parserModules/sectionID.d.ts +13 -0
  15. package/lib/_mods/parserModules/sectionID.js +56 -0
  16. package/lib/_mods/parserModules/tags.d.ts +9 -0
  17. package/lib/_mods/parserModules/tags.js +29 -0
  18. package/lib/_mods/parserModules/uaddminus.d.ts +9 -0
  19. package/lib/_mods/parserModules/uaddminus.js +42 -0
  20. package/lib/_mods/parserModules/variantCheck.d.ts +10 -0
  21. package/lib/_mods/parserModules/variantCheck.js +53 -0
  22. package/lib/_queenSystem/handler/actionGenrator.d.ts +994 -0
  23. package/lib/_queenSystem/handler/actionGenrator.js +646 -0
  24. package/lib/_queenSystem/handler/actionInputGenerator.d.ts +95 -0
  25. package/lib/_queenSystem/handler/actionInputGenerator.js +373 -0
  26. package/lib/_queenSystem/handler/actionInputRequesterGenerator.d.ts +92 -0
  27. package/lib/_queenSystem/handler/actionInputRequesterGenerator.js +341 -0
  28. package/lib/_queenSystem/handler/cardHandler.d.ts +20 -0
  29. package/lib/_queenSystem/handler/cardHandler.js +61 -0
  30. package/lib/_queenSystem/handler/effectGenerator.d.ts +1 -0
  31. package/lib/_queenSystem/handler/effectGenerator.js +127 -0
  32. package/lib/_queenSystem/handler/localizationHandler.d.ts +28 -0
  33. package/lib/_queenSystem/handler/localizationHandler.js +166 -0
  34. package/lib/_queenSystem/handler/modHandler.d.ts +10 -0
  35. package/lib/_queenSystem/handler/modHandler.js +36 -0
  36. package/lib/_queenSystem/handler/oldDataProcessor.d.ts +9 -0
  37. package/lib/_queenSystem/handler/oldDataProcessor.js +129 -0
  38. package/lib/_queenSystem/handler/registryHandler.d.ts +36 -0
  39. package/lib/_queenSystem/handler/registryHandler.js +63 -0
  40. package/lib/_queenSystem/handler/zoneHandler.d.ts +102 -0
  41. package/lib/_queenSystem/handler/zoneHandler.js +606 -0
  42. package/lib/_queenSystem/loader/loader_card.d.ts +20 -0
  43. package/lib/_queenSystem/loader/loader_card.js +124 -0
  44. package/lib/_queenSystem/loader/loader_effect.d.ts +27 -0
  45. package/lib/_queenSystem/loader/loader_effect.js +163 -0
  46. package/lib/_queenSystem/loader/loader_handler.d.ts +11 -0
  47. package/lib/_queenSystem/loader/loader_handler.js +24 -0
  48. package/lib/_queenSystem/loader/loader_localization.d.ts +11 -0
  49. package/lib/_queenSystem/loader/loader_localization.js +73 -0
  50. package/lib/_queenSystem/loader/loader_mod.d.ts +10 -0
  51. package/lib/_queenSystem/loader/loader_mod.js +72 -0
  52. package/lib/_queenSystem/loader/loader_subtype.d.ts +9 -0
  53. package/lib/_queenSystem/loader/loader_subtype.js +39 -0
  54. package/lib/_queenSystem/loader/loader_type.d.ts +9 -0
  55. package/lib/_queenSystem/loader/loader_type.js +39 -0
  56. package/lib/_queenSystem/loader/loader_zone.d.ts +14 -0
  57. package/lib/_queenSystem/loader/loader_zone.js +35 -0
  58. package/lib/_queenSystem/queenSystem.d.ts +127 -0
  59. package/lib/_queenSystem/queenSystem.js +996 -0
  60. package/lib/_queenSystem/renderer/rendererInterface.d.ts +9 -0
  61. package/lib/_queenSystem/renderer/rendererInterface.js +2 -0
  62. package/lib/data/actionRegistry.d.ts +56 -0
  63. package/lib/data/actionRegistry.js +60 -0
  64. package/lib/data/cardRegistry.d.ts +1162 -0
  65. package/lib/data/cardRegistry.js +716 -0
  66. package/lib/data/deckRegistry.d.ts +19 -0
  67. package/lib/data/deckRegistry.js +41 -0
  68. package/lib/data/effectRegistry.d.ts +465 -0
  69. package/lib/data/effectRegistry.js +151 -0
  70. package/lib/data/effectTypeRegistry.d.ts +14 -0
  71. package/lib/data/effectTypeRegistry.js +14 -0
  72. package/lib/data/operatorRegistry.d.ts +92 -0
  73. package/lib/data/operatorRegistry.js +82 -0
  74. package/lib/data/rarityRegistry.d.ts +28 -0
  75. package/lib/data/rarityRegistry.js +63 -0
  76. package/lib/data/registryRegistry.d.ts +10 -0
  77. package/lib/data/registryRegistry.js +14 -0
  78. package/lib/data/subtypeRegistry.d.ts +15 -0
  79. package/lib/data/subtypeRegistry.js +15 -0
  80. package/lib/data/systemRegistry.d.ts +253 -0
  81. package/lib/data/systemRegistry.js +56 -0
  82. package/lib/data/zoneRegistry.d.ts +43 -0
  83. package/lib/data/zoneRegistry.js +157 -0
  84. package/lib/effectTextParser/index.d.ts +42 -0
  85. package/lib/effectTextParser/index.js +316 -0
  86. package/lib/global/index.d.ts +8 -0
  87. package/lib/global/index.js +12 -0
  88. package/lib/index.d.ts +6344 -0
  89. package/lib/index.js +213 -0
  90. package/lib/specificEffects/e_cond.d.ts +11 -0
  91. package/lib/specificEffects/e_cond.js +36 -0
  92. package/lib/specificEffects/e_fruit.d.ts +3 -0
  93. package/lib/specificEffects/e_fruit.js +187 -0
  94. package/lib/specificEffects/e_generic.d.ts +191 -0
  95. package/lib/specificEffects/e_generic.js +662 -0
  96. package/lib/specificEffects/e_generic_cardTargetting.d.ts +38 -0
  97. package/lib/specificEffects/e_generic_cardTargetting.js +82 -0
  98. package/lib/specificEffects/e_generic_noneTargetting.d.ts +10 -0
  99. package/lib/specificEffects/e_generic_noneTargetting.js +26 -0
  100. package/lib/specificEffects/e_status.d.ts +80 -0
  101. package/lib/specificEffects/e_status.js +151 -0
  102. package/lib/specificEffects/e_test.d.ts +3 -0
  103. package/lib/specificEffects/e_test.js +21 -0
  104. package/lib/types/abstract/gameComponents/API.d.ts +19 -0
  105. package/lib/types/abstract/gameComponents/API.js +2 -0
  106. package/lib/types/abstract/gameComponents/card.d.ts +108 -0
  107. package/lib/types/abstract/gameComponents/card.js +771 -0
  108. package/lib/types/abstract/gameComponents/effect.d.ts +82 -0
  109. package/lib/types/abstract/gameComponents/effect.js +331 -0
  110. package/lib/types/abstract/gameComponents/effectSubtype.d.ts +22 -0
  111. package/lib/types/abstract/gameComponents/effectSubtype.js +40 -0
  112. package/lib/types/abstract/gameComponents/effectType.d.ts +11 -0
  113. package/lib/types/abstract/gameComponents/effectType.js +8 -0
  114. package/lib/types/abstract/gameComponents/settings.d.ts +80 -0
  115. package/lib/types/abstract/gameComponents/settings.js +68 -0
  116. package/lib/types/abstract/gameComponents/zone.d.ts +113 -0
  117. package/lib/types/abstract/gameComponents/zone.js +614 -0
  118. package/lib/types/abstract/gameComponents/zone_gridBased.d.ts +18 -0
  119. package/lib/types/abstract/gameComponents/zone_gridBased.js +58 -0
  120. package/lib/types/abstract/gameComponents/zone_stackBased.d.ts +13 -0
  121. package/lib/types/abstract/gameComponents/zone_stackBased.js +55 -0
  122. package/lib/types/abstract/generics/node.d.ts +23 -0
  123. package/lib/types/abstract/generics/node.js +46 -0
  124. package/lib/types/abstract/generics/position.d.ts +23 -0
  125. package/lib/types/abstract/generics/position.js +91 -0
  126. package/lib/types/abstract/generics/tree.d.ts +25 -0
  127. package/lib/types/abstract/generics/tree.js +153 -0
  128. package/lib/types/abstract/generics/universalResponse.d.ts +4 -0
  129. package/lib/types/abstract/generics/universalResponse.js +2 -0
  130. package/lib/types/abstract/generics/wraper.d.ts +21 -0
  131. package/lib/types/abstract/generics/wraper.js +56 -0
  132. package/lib/types/abstract/parser/component.d.ts +88 -0
  133. package/lib/types/abstract/parser/component.js +132 -0
  134. package/lib/types/abstract/parser/index.d.ts +6 -0
  135. package/lib/types/abstract/parser/index.js +28 -0
  136. package/lib/types/abstract/parser/modPack.d.ts +21 -0
  137. package/lib/types/abstract/parser/modPack.js +48 -0
  138. package/lib/types/abstract/parser/moduleInputObject.d.ts +12 -0
  139. package/lib/types/abstract/parser/moduleInputObject.js +21 -0
  140. package/lib/types/abstract/parser/options.d.ts +31 -0
  141. package/lib/types/abstract/parser/options.js +45 -0
  142. package/lib/types/abstract/serializedGameComponents/Gamestate.d.ts +46 -0
  143. package/lib/types/abstract/serializedGameComponents/Gamestate.js +70 -0
  144. package/lib/types/abstract/serializedGameComponents/Localized.d.ts +69 -0
  145. package/lib/types/abstract/serializedGameComponents/Localized.js +84 -0
  146. package/lib/types/defaultZones/ability.d.ts +10 -0
  147. package/lib/types/defaultZones/ability.js +22 -0
  148. package/lib/types/defaultZones/deck.d.ts +25 -0
  149. package/lib/types/defaultZones/deck.js +90 -0
  150. package/lib/types/defaultZones/drop.d.ts +5 -0
  151. package/lib/types/defaultZones/drop.js +13 -0
  152. package/lib/types/defaultZones/field.d.ts +11 -0
  153. package/lib/types/defaultZones/field.js +35 -0
  154. package/lib/types/defaultZones/grave.d.ts +8 -0
  155. package/lib/types/defaultZones/grave.js +21 -0
  156. package/lib/types/defaultZones/hand.d.ts +5 -0
  157. package/lib/types/defaultZones/hand.js +14 -0
  158. package/lib/types/defaultZones/storage.d.ts +9 -0
  159. package/lib/types/defaultZones/storage.js +21 -0
  160. package/lib/types/defaultZones/system.d.ts +12 -0
  161. package/lib/types/defaultZones/system.js +35 -0
  162. package/lib/types/defaultZones/void.d.ts +4 -0
  163. package/lib/types/defaultZones/void.js +10 -0
  164. package/lib/types/effects/effectSubtypes/subtype_chained.d.ts +10 -0
  165. package/lib/types/effects/effectSubtypes/subtype_chained.js +17 -0
  166. package/lib/types/effects/effectSubtypes/subtype_delayed.d.ts +9 -0
  167. package/lib/types/effects/effectSubtypes/subtype_delayed.js +16 -0
  168. package/lib/types/effects/effectSubtypes/subtype_fieldLock.d.ts +9 -0
  169. package/lib/types/effects/effectSubtypes/subtype_fieldLock.js +21 -0
  170. package/lib/types/effects/effectSubtypes/subtype_graveLock.d.ts +9 -0
  171. package/lib/types/effects/effectSubtypes/subtype_graveLock.js +21 -0
  172. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.d.ts +9 -0
  173. package/lib/types/effects/effectSubtypes/subtype_hand_or_fieldLock.js +21 -0
  174. package/lib/types/effects/effectSubtypes/subtype_hardUnique.d.ts +9 -0
  175. package/lib/types/effects/effectSubtypes/subtype_hardUnique.js +15 -0
  176. package/lib/types/effects/effectSubtypes/subtype_instant.d.ts +8 -0
  177. package/lib/types/effects/effectSubtypes/subtype_instant.js +20 -0
  178. package/lib/types/effects/effectSubtypes/subtype_once.d.ts +12 -0
  179. package/lib/types/effects/effectSubtypes/subtype_once.js +27 -0
  180. package/lib/types/effects/effectSubtypes/subtype_unique.d.ts +9 -0
  181. package/lib/types/effects/effectSubtypes/subtype_unique.js +16 -0
  182. package/lib/types/effects/effectTypes/initEffect.d.ts +7 -0
  183. package/lib/types/effects/effectTypes/initEffect.js +23 -0
  184. package/lib/types/effects/effectTypes/lockEffect.d.ts +9 -0
  185. package/lib/types/effects/effectTypes/lockEffect.js +25 -0
  186. package/lib/types/effects/effectTypes/manualEffect.d.ts +9 -0
  187. package/lib/types/effects/effectTypes/manualEffect.js +18 -0
  188. package/lib/types/effects/effectTypes/passiveEffect.d.ts +9 -0
  189. package/lib/types/effects/effectTypes/passiveEffect.js +23 -0
  190. package/lib/types/effects/effectTypes/triggerEffect.d.ts +9 -0
  191. package/lib/types/effects/effectTypes/triggerEffect.js +28 -0
  192. package/lib/types/errors/cannotLoad.d.ts +5 -0
  193. package/lib/types/errors/cannotLoad.js +13 -0
  194. package/lib/types/errors/cardNotExist.d.ts +5 -0
  195. package/lib/types/errors/cardNotExist.js +13 -0
  196. package/lib/types/errors/cardNotInApplicableZone.d.ts +5 -0
  197. package/lib/types/errors/cardNotInApplicableZone.js +13 -0
  198. package/lib/types/errors/effectCondNotMet.d.ts +5 -0
  199. package/lib/types/errors/effectCondNotMet.js +13 -0
  200. package/lib/types/errors/effectNotExist.d.ts +5 -0
  201. package/lib/types/errors/effectNotExist.js +13 -0
  202. package/lib/types/errors/error.d.ts +17 -0
  203. package/lib/types/errors/error.js +42 -0
  204. package/lib/types/errors/incorrectActionType.d.ts +5 -0
  205. package/lib/types/errors/incorrectActionType.js +13 -0
  206. package/lib/types/errors/index.d.ts +16 -0
  207. package/lib/types/errors/index.js +36 -0
  208. package/lib/types/errors/invalidOrderMap.d.ts +6 -0
  209. package/lib/types/errors/invalidOrderMap.js +14 -0
  210. package/lib/types/errors/invalidPosition.d.ts +6 -0
  211. package/lib/types/errors/invalidPosition.js +13 -0
  212. package/lib/types/errors/subTypeOverrideConflict.d.ts +7 -0
  213. package/lib/types/errors/subTypeOverrideConflict.js +15 -0
  214. package/lib/types/errors/unknownError.d.ts +5 -0
  215. package/lib/types/errors/unknownError.js +13 -0
  216. package/lib/types/errors/unregisteredAction.d.ts +6 -0
  217. package/lib/types/errors/unregisteredAction.js +13 -0
  218. package/lib/types/errors/wrongEffectIdx.d.ts +5 -0
  219. package/lib/types/errors/wrongEffectIdx.js +14 -0
  220. package/lib/types/errors/zoneAttrConflict.d.ts +5 -0
  221. package/lib/types/errors/zoneAttrConflict.js +15 -0
  222. package/lib/types/errors/zoneFull.d.ts +5 -0
  223. package/lib/types/errors/zoneFull.js +13 -0
  224. package/lib/types/errors/zoneNotExist.d.ts +5 -0
  225. package/lib/types/errors/zoneNotExist.js +13 -0
  226. package/lib/types/misc.d.ts +97 -0
  227. package/lib/types/misc.js +8 -0
  228. package/lib/types/mods/effectTextParserModule.d.ts +16 -0
  229. package/lib/types/mods/effectTextParserModule.js +81 -0
  230. package/lib/types/mods/gameModule.d.ts +5 -0
  231. package/lib/types/mods/gameModule.js +8 -0
  232. package/lib/utils/index.d.ts +78 -0
  233. package/lib/utils/index.js +562 -0
  234. package/package.json +45 -0
@@ -0,0 +1,9 @@
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+ import type { Action } from "../handler/actionGenrator";
2
+ import type { inputDataSpecific, inputType, TurnPhase } from "../../data/systemRegistry";
3
+ import type { LocalizedSystem } from "../../types/abstract/serializedGameComponents/Localized";
4
+ export interface qpRenderer {
5
+ gameStart(s: LocalizedSystem, callback: () => any): void;
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+ turnStart(s: LocalizedSystem, callback: (a?: Action) => any): void;
7
+ update(phase: TurnPhase, s: LocalizedSystem, a: Action, callback: () => any): void;
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+ requestInput<T extends inputType>(inputSet: inputDataSpecific<T>[], phase: TurnPhase, s: LocalizedSystem, a: Action, callback: (input: inputDataSpecific<T>) => any): void;
9
+ }
@@ -0,0 +1,2 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
@@ -0,0 +1,56 @@
1
+ declare enum actionRegistry {
2
+ "error" = -1,
3
+ "a_null" = 0,
4
+ "a_turn_start" = 1,
5
+ "a_turn_end" = 2,
6
+ "a_turn_reset" = 3,
7
+ "a_activate_effect_internal" = 4,//partition
8
+ "a_increase_turn_count" = 5,
9
+ "a_set_threat_level" = 6,
10
+ "a_do_threat_burn" = 7,
11
+ "a_force_end_game" = 8,
12
+ "a_enable_card" = 9,
13
+ "a_disable_card" = 10,
14
+ "a_reset_card" = 11,
15
+ "a_reset_effect" = 12,//effect
16
+ "a_pos_change_force" = 13,
17
+ "a_deal_damage_internal" = 14,
18
+ "a_get_input" = 15,
19
+ "a_negate_action" = 16,//only resolves in the chain phase, go straight to complete step
20
+ "a_replace_action" = 17,//only resolves in the chain phase, only attach the replaced action and go straight to complete step
21
+ "a_activate_effect" = 100,//partition
22
+ "a_zone_interact" = 101,
23
+ "a_pos_change" = 102,
24
+ "a_draw" = 103,
25
+ "a_shuffle" = 104,
26
+ "a_execute" = 105,//not implemented
27
+ "a_reprogram_start" = 106,//not implemented
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+ "a_reprogram_end" = 107,//not implemented
29
+ "a_add_status_effect" = 108,//effect
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+ "a_add_effect" = 109,//effect
31
+ "a_remove_all_effects" = 110,//card
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+ "a_duplicate_effect" = 111,//partition
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+ "a_remove_effect" = 112,//partition
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+ "a_remove_status_effect" = 113,
35
+ "a_clear_all_status_effect" = 114,
36
+ "a_clear_all_counters" = 115,
37
+ "a_activate_effect_subtype" = 116,//effect
38
+ "a_reset_all_once" = 117,
39
+ "a_modify_action" = 118,
40
+ "a_attack" = 119,
41
+ "a_deal_damage_ahead" = 120,
42
+ "a_deal_damage_card" = 121,
43
+ "a_deal_damage_position" = 122,
44
+ "a_deal_heart_damage" = 123,
45
+ "a_destroy" = 124,
46
+ "a_decompile" = 125,
47
+ "a_void" = 126,
48
+ "a_add_top" = 127,
49
+ "a_duplicate_card" = 128,
50
+ "a_declare_activation" = 129,
51
+ "a_delay" = 130
52
+ }
53
+ type actionName = keyof typeof actionRegistry;
54
+ type actionID = (typeof actionRegistry)[actionName];
55
+ export default actionRegistry;
56
+ export type { actionName, actionID };
@@ -0,0 +1,60 @@
1
+ "use strict";
2
+ Object.defineProperty(exports, "__esModule", { value: true });
3
+ var actionRegistry;
4
+ (function (actionRegistry) {
5
+ //special
6
+ actionRegistry[actionRegistry["error"] = -1] = "error";
7
+ actionRegistry[actionRegistry["a_null"] = 0] = "a_null";
8
+ //0xx = system signal actions
9
+ actionRegistry[actionRegistry["a_turn_start"] = 1] = "a_turn_start";
10
+ actionRegistry[actionRegistry["a_turn_end"] = 2] = "a_turn_end";
11
+ actionRegistry[actionRegistry["a_turn_reset"] = 3] = "a_turn_reset";
12
+ actionRegistry[actionRegistry["a_activate_effect_internal"] = 4] = "a_activate_effect_internal";
13
+ actionRegistry[actionRegistry["a_increase_turn_count"] = 5] = "a_increase_turn_count";
14
+ actionRegistry[actionRegistry["a_set_threat_level"] = 6] = "a_set_threat_level";
15
+ actionRegistry[actionRegistry["a_do_threat_burn"] = 7] = "a_do_threat_burn";
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+ actionRegistry[actionRegistry["a_force_end_game"] = 8] = "a_force_end_game";
17
+ actionRegistry[actionRegistry["a_enable_card"] = 9] = "a_enable_card";
18
+ actionRegistry[actionRegistry["a_disable_card"] = 10] = "a_disable_card";
19
+ actionRegistry[actionRegistry["a_reset_card"] = 11] = "a_reset_card";
20
+ actionRegistry[actionRegistry["a_reset_effect"] = 12] = "a_reset_effect";
21
+ actionRegistry[actionRegistry["a_pos_change_force"] = 13] = "a_pos_change_force";
22
+ actionRegistry[actionRegistry["a_deal_damage_internal"] = 14] = "a_deal_damage_internal";
23
+ actionRegistry[actionRegistry["a_get_input"] = 15] = "a_get_input";
24
+ //control flow redirection
25
+ actionRegistry[actionRegistry["a_negate_action"] = 16] = "a_negate_action";
26
+ actionRegistry[actionRegistry["a_replace_action"] = 17] = "a_replace_action";
27
+ //1xx = API related actions
28
+ actionRegistry[actionRegistry["a_activate_effect"] = 100] = "a_activate_effect";
29
+ actionRegistry[actionRegistry["a_zone_interact"] = 101] = "a_zone_interact";
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+ actionRegistry[actionRegistry["a_pos_change"] = 102] = "a_pos_change";
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+ actionRegistry[actionRegistry["a_draw"] = 103] = "a_draw";
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+ actionRegistry[actionRegistry["a_shuffle"] = 104] = "a_shuffle";
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+ actionRegistry[actionRegistry["a_execute"] = 105] = "a_execute";
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+ actionRegistry[actionRegistry["a_reprogram_start"] = 106] = "a_reprogram_start";
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+ actionRegistry[actionRegistry["a_reprogram_end"] = 107] = "a_reprogram_end";
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+ actionRegistry[actionRegistry["a_add_status_effect"] = 108] = "a_add_status_effect";
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+ actionRegistry[actionRegistry["a_add_effect"] = 109] = "a_add_effect";
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+ actionRegistry[actionRegistry["a_remove_all_effects"] = 110] = "a_remove_all_effects";
39
+ actionRegistry[actionRegistry["a_duplicate_effect"] = 111] = "a_duplicate_effect";
40
+ actionRegistry[actionRegistry["a_remove_effect"] = 112] = "a_remove_effect";
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+ actionRegistry[actionRegistry["a_remove_status_effect"] = 113] = "a_remove_status_effect";
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+ actionRegistry[actionRegistry["a_clear_all_status_effect"] = 114] = "a_clear_all_status_effect";
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+ actionRegistry[actionRegistry["a_clear_all_counters"] = 115] = "a_clear_all_counters";
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+ actionRegistry[actionRegistry["a_activate_effect_subtype"] = 116] = "a_activate_effect_subtype";
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+ actionRegistry[actionRegistry["a_reset_all_once"] = 117] = "a_reset_all_once";
46
+ actionRegistry[actionRegistry["a_modify_action"] = 118] = "a_modify_action";
47
+ actionRegistry[actionRegistry["a_attack"] = 119] = "a_attack";
48
+ actionRegistry[actionRegistry["a_deal_damage_ahead"] = 120] = "a_deal_damage_ahead";
49
+ actionRegistry[actionRegistry["a_deal_damage_card"] = 121] = "a_deal_damage_card";
50
+ actionRegistry[actionRegistry["a_deal_damage_position"] = 122] = "a_deal_damage_position";
51
+ actionRegistry[actionRegistry["a_deal_heart_damage"] = 123] = "a_deal_heart_damage";
52
+ actionRegistry[actionRegistry["a_destroy"] = 124] = "a_destroy";
53
+ actionRegistry[actionRegistry["a_decompile"] = 125] = "a_decompile";
54
+ actionRegistry[actionRegistry["a_void"] = 126] = "a_void";
55
+ actionRegistry[actionRegistry["a_add_top"] = 127] = "a_add_top";
56
+ actionRegistry[actionRegistry["a_duplicate_card"] = 128] = "a_duplicate_card";
57
+ actionRegistry[actionRegistry["a_declare_activation"] = 129] = "a_declare_activation";
58
+ actionRegistry[actionRegistry["a_delay"] = 130] = "a_delay";
59
+ })(actionRegistry || (actionRegistry = {}));
60
+ exports.default = actionRegistry;