novelws 1.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +161 -0
- package/LICENSE +22 -0
- package/README.md +372 -0
- package/dist/cli.d.ts +3 -0
- package/dist/cli.d.ts.map +1 -0
- package/dist/cli.js +50 -0
- package/dist/cli.js.map +1 -0
- package/dist/commands/check.d.ts +6 -0
- package/dist/commands/check.d.ts.map +1 -0
- package/dist/commands/check.js +32 -0
- package/dist/commands/check.js.map +1 -0
- package/dist/commands/init.d.ts +6 -0
- package/dist/commands/init.d.ts.map +1 -0
- package/dist/commands/init.js +160 -0
- package/dist/commands/init.js.map +1 -0
- package/dist/commands/plugin.d.ts +6 -0
- package/dist/commands/plugin.d.ts.map +1 -0
- package/dist/commands/plugin.js +135 -0
- package/dist/commands/plugin.js.map +1 -0
- package/dist/commands/upgrade.d.ts +6 -0
- package/dist/commands/upgrade.d.ts.map +1 -0
- package/dist/commands/upgrade.js +92 -0
- package/dist/commands/upgrade.js.map +1 -0
- package/dist/core/config.d.ts +72 -0
- package/dist/core/config.d.ts.map +1 -0
- package/dist/core/config.js +136 -0
- package/dist/core/config.js.map +1 -0
- package/dist/core/errors.d.ts +59 -0
- package/dist/core/errors.d.ts.map +1 -0
- package/dist/core/errors.js +125 -0
- package/dist/core/errors.js.map +1 -0
- package/dist/core/platform.d.ts +27 -0
- package/dist/core/platform.d.ts.map +1 -0
- package/dist/core/platform.js +75 -0
- package/dist/core/platform.js.map +1 -0
- package/dist/core/template.d.ts +35 -0
- package/dist/core/template.d.ts.map +1 -0
- package/dist/core/template.js +94 -0
- package/dist/core/template.js.map +1 -0
- package/dist/plugins/identifier.d.ts +13 -0
- package/dist/plugins/identifier.d.ts.map +1 -0
- package/dist/plugins/identifier.js +72 -0
- package/dist/plugins/identifier.js.map +1 -0
- package/dist/plugins/installers/base.d.ts +27 -0
- package/dist/plugins/installers/base.d.ts.map +1 -0
- package/dist/plugins/installers/base.js +30 -0
- package/dist/plugins/installers/base.js.map +1 -0
- package/dist/plugins/installers/github.d.ts +22 -0
- package/dist/plugins/installers/github.d.ts.map +1 -0
- package/dist/plugins/installers/github.js +133 -0
- package/dist/plugins/installers/github.js.map +1 -0
- package/dist/plugins/installers/local.d.ts +16 -0
- package/dist/plugins/installers/local.d.ts.map +1 -0
- package/dist/plugins/installers/local.js +69 -0
- package/dist/plugins/installers/local.js.map +1 -0
- package/dist/plugins/installers/npm.d.ts +20 -0
- package/dist/plugins/installers/npm.d.ts.map +1 -0
- package/dist/plugins/installers/npm.js +99 -0
- package/dist/plugins/installers/npm.js.map +1 -0
- package/dist/plugins/manager.d.ts +77 -0
- package/dist/plugins/manager.d.ts.map +1 -0
- package/dist/plugins/manager.js +349 -0
- package/dist/plugins/manager.js.map +1 -0
- package/dist/plugins/registry.d.ts +48 -0
- package/dist/plugins/registry.d.ts.map +1 -0
- package/dist/plugins/registry.js +111 -0
- package/dist/plugins/registry.js.map +1 -0
- package/dist/plugins/types.d.ts +66 -0
- package/dist/plugins/types.d.ts.map +1 -0
- package/dist/plugins/types.js +2 -0
- package/dist/plugins/types.js.map +1 -0
- package/dist/plugins/validator.d.ts +19 -0
- package/dist/plugins/validator.d.ts.map +1 -0
- package/dist/plugins/validator.js +164 -0
- package/dist/plugins/validator.js.map +1 -0
- package/dist/utils/logger.d.ts +13 -0
- package/dist/utils/logger.d.ts.map +1 -0
- package/dist/utils/logger.js +48 -0
- package/dist/utils/logger.js.map +1 -0
- package/dist/utils/project.d.ts +24 -0
- package/dist/utils/project.d.ts.map +1 -0
- package/dist/utils/project.js +61 -0
- package/dist/utils/project.js.map +1 -0
- package/dist/version.d.ts +3 -0
- package/dist/version.d.ts.map +1 -0
- package/dist/version.js +21 -0
- package/dist/version.js.map +1 -0
- package/package.json +76 -0
- package/plugins/authentic-voice/README.md +31 -0
- package/plugins/authentic-voice/commands/authentic-voice.md +73 -0
- package/plugins/authentic-voice/commands/authenticity-audit.md +37 -0
- package/plugins/authentic-voice/config.yaml +30 -0
- package/plugins/authentic-voice/experts/authentic-editor.md +27 -0
- package/plugins/export/README.md +319 -0
- package/plugins/export/commands/export.md +460 -0
- package/plugins/export/commands/generate-cover.md +256 -0
- package/plugins/export/commands/metadata.md +309 -0
- package/plugins/export/config.yaml +47 -0
- package/plugins/export/experts/publishing-expert.md +171 -0
- package/plugins/export/templates/epub/chapter-template.html +13 -0
- package/plugins/export/templates/epub/cover-template.html +14 -0
- package/plugins/export/templates/epub/stylesheet.css +200 -0
- package/plugins/export/templates/pdf/ebook-style.css +137 -0
- package/plugins/export/templates/pdf/print-style.css +179 -0
- package/plugins/export/templates/platforms/jinjiang-format.md +101 -0
- package/plugins/export/templates/platforms/qidian-format.md +108 -0
- package/plugins/export/templates/platforms/tomato-format.md +95 -0
- package/plugins/translate/README.md +265 -0
- package/plugins/translate/commands/glossary.md +731 -0
- package/plugins/translate/commands/translate-preview.md +543 -0
- package/plugins/translate/commands/translate.md +649 -0
- package/plugins/translate/config.yaml +43 -0
- package/plugins/translate/experts/literary-translator.md +605 -0
- package/templates/commands/analyze.md +1485 -0
- package/templates/commands/checklist.md +434 -0
- package/templates/commands/clarify.md +257 -0
- package/templates/commands/constitution.md +257 -0
- package/templates/commands/expert.md +136 -0
- package/templates/commands/plan.md +749 -0
- package/templates/commands/recap.md +613 -0
- package/templates/commands/relations.md +96 -0
- package/templates/commands/revise.md +341 -0
- package/templates/commands/specify.md +682 -0
- package/templates/commands/tasks.md +142 -0
- package/templates/commands/timeline.md +73 -0
- package/templates/commands/track-init.md +137 -0
- package/templates/commands/track.md +463 -0
- package/templates/commands/write.md +1264 -0
- package/templates/config/keyword-mappings.json +106 -0
- package/templates/knowledge/audit-config.json +26 -0
- package/templates/knowledge/character-profiles.md +152 -0
- package/templates/knowledge/character-voices.md +137 -0
- package/templates/knowledge/locations.md +184 -0
- package/templates/knowledge/world-setting.md +121 -0
- package/templates/knowledge-base/README.md +285 -0
- package/templates/knowledge-base/character-archetypes/01-hero.md +233 -0
- package/templates/knowledge-base/character-archetypes/02-mentor.md +177 -0
- package/templates/knowledge-base/character-archetypes/03-shadow.md +221 -0
- package/templates/knowledge-base/character-archetypes/04-ally.md +178 -0
- package/templates/knowledge-base/character-archetypes/05-shapeshifter.md +177 -0
- package/templates/knowledge-base/character-archetypes/06-trickster.md +181 -0
- package/templates/knowledge-base/character-archetypes/07-threshold-guardian.md +177 -0
- package/templates/knowledge-base/character-archetypes/08-herald.md +180 -0
- package/templates/knowledge-base/character-archetypes/09-father.md +249 -0
- package/templates/knowledge-base/character-archetypes/10-mother.md +202 -0
- package/templates/knowledge-base/character-archetypes/11-child.md +183 -0
- package/templates/knowledge-base/character-archetypes/12-sage.md +202 -0
- package/templates/knowledge-base/character-archetypes/README.md +60 -0
- package/templates/knowledge-base/character-archetypes/application-guide.md +222 -0
- package/templates/knowledge-base/character-archetypes/archetype-combinations.md +242 -0
- package/templates/knowledge-base/character-archetypes/config.yaml +28 -0
- package/templates/knowledge-base/character-archetypes/examples-analysis.md +223 -0
- package/templates/knowledge-base/craft/character-arc.md +1153 -0
- package/templates/knowledge-base/craft/dialogue.md +1170 -0
- package/templates/knowledge-base/craft/pacing.md +1200 -0
- package/templates/knowledge-base/craft/scene-structure.md +1136 -0
- package/templates/knowledge-base/craft/show-not-tell.md +1012 -0
- package/templates/knowledge-base/emotional-beats/01-first-meeting.md +145 -0
- package/templates/knowledge-base/emotional-beats/02-bonding-moment.md +226 -0
- package/templates/knowledge-base/emotional-beats/03-declaration.md +284 -0
- package/templates/knowledge-base/emotional-beats/04-triumph.md +240 -0
- package/templates/knowledge-base/emotional-beats/05-reunion.md +396 -0
- package/templates/knowledge-base/emotional-beats/06-forgiveness.md +204 -0
- package/templates/knowledge-base/emotional-beats/07-betrayal.md +204 -0
- package/templates/knowledge-base/emotional-beats/08-loss.md +214 -0
- package/templates/knowledge-base/emotional-beats/09-rejection.md +254 -0
- package/templates/knowledge-base/emotional-beats/10-failure.md +244 -0
- package/templates/knowledge-base/emotional-beats/11-misunderstanding.md +205 -0
- package/templates/knowledge-base/emotional-beats/12-farewell.md +283 -0
- package/templates/knowledge-base/emotional-beats/13-revelation.md +242 -0
- package/templates/knowledge-base/emotional-beats/14-point-of-no-return.md +215 -0
- package/templates/knowledge-base/emotional-beats/15-dark-night.md +244 -0
- package/templates/knowledge-base/emotional-beats/16-sacrifice.md +246 -0
- package/templates/knowledge-base/emotional-beats/17-awakening.md +246 -0
- package/templates/knowledge-base/emotional-beats/18-confrontation.md +217 -0
- package/templates/knowledge-base/emotional-beats/19-bittersweet-goodbye.md +368 -0
- package/templates/knowledge-base/emotional-beats/20-moral-dilemma.md +248 -0
- package/templates/knowledge-base/emotional-beats/21-temptation.md +240 -0
- package/templates/knowledge-base/emotional-beats/22-redemption.md +210 -0
- package/templates/knowledge-base/emotional-beats/README.md +104 -0
- package/templates/knowledge-base/emotional-beats/beat-sequences.md +276 -0
- package/templates/knowledge-base/emotional-beats/config.yaml +30 -0
- package/templates/knowledge-base/emotional-beats/pacing-guide.md +390 -0
- package/templates/knowledge-base/genres/historical.md +1127 -0
- package/templates/knowledge-base/genres/mystery.md +1123 -0
- package/templates/knowledge-base/genres/revenge.md +846 -0
- package/templates/knowledge-base/genres/romance.md +948 -0
- package/templates/knowledge-base/genres/sci-fi.md +156 -0
- package/templates/knowledge-base/genres/thriller.md +166 -0
- package/templates/knowledge-base/genres/wuxia.md +143 -0
- package/templates/knowledge-base/references/README.md +96 -0
- package/templates/knowledge-base/references/china-1920s/culture.md +423 -0
- package/templates/knowledge-base/references/china-1920s/daily-life.md +616 -0
- package/templates/knowledge-base/references/china-1920s/overview.md +298 -0
- package/templates/knowledge-base/references/china-1920s/society.md +703 -0
- package/templates/knowledge-base/references/china-1920s/warlords.md +427 -0
- package/templates/knowledge-base/references/cultivation-world/daily-life.md +108 -0
- package/templates/knowledge-base/references/cultivation-world/overview.md +64 -0
- package/templates/knowledge-base/references/cultivation-world/power-system.md +108 -0
- package/templates/knowledge-base/references/cultivation-world/sects.md +104 -0
- package/templates/knowledge-base/references/cultivation-world/world-setting.md +108 -0
- package/templates/knowledge-base/references/modern-workplace/corporate.md +115 -0
- package/templates/knowledge-base/references/modern-workplace/daily-life.md +129 -0
- package/templates/knowledge-base/references/modern-workplace/overview.md +73 -0
- package/templates/knowledge-base/references/modern-workplace/relationships.md +107 -0
- package/templates/knowledge-base/references/modern-workplace/tech-industry.md +131 -0
- package/templates/knowledge-base/references/tang-dynasty/culture.md +135 -0
- package/templates/knowledge-base/references/tang-dynasty/daily-life.md +139 -0
- package/templates/knowledge-base/references/tang-dynasty/overview.md +76 -0
- package/templates/knowledge-base/references/tang-dynasty/politics.md +121 -0
- package/templates/knowledge-base/references/tang-dynasty/society.md +126 -0
- package/templates/knowledge-base/requirements/README.md +240 -0
- package/templates/knowledge-base/requirements/anti-ai-v3.md +46 -0
- package/templates/knowledge-base/requirements/anti-ai-v4.md +430 -0
- package/templates/knowledge-base/requirements/fast-paced.md +552 -0
- package/templates/knowledge-base/requirements/no-poison.md +60 -0
- package/templates/knowledge-base/requirements/romance-angst.md +102 -0
- package/templates/knowledge-base/requirements/romance-sweet.md +63 -0
- package/templates/knowledge-base/requirements/serious-literature.md +45 -0
- package/templates/knowledge-base/requirements/strong-emotion.md +60 -0
- package/templates/knowledge-base/styles/README.md +302 -0
- package/templates/knowledge-base/styles/ancient-style.md +579 -0
- package/templates/knowledge-base/styles/literary.md +439 -0
- package/templates/knowledge-base/styles/minimal.md +472 -0
- package/templates/knowledge-base/styles/natural-voice.md +930 -0
- package/templates/knowledge-base/styles/web-novel.md +525 -0
- package/templates/memory/constitution.md +140 -0
- package/templates/memory/personal-voice.md +113 -0
- package/templates/scripts/README.md +187 -0
- package/templates/scripts/bash/analyze-story.sh +170 -0
- package/templates/scripts/bash/check-consistency.sh +463 -0
- package/templates/scripts/bash/check-plot.sh +374 -0
- package/templates/scripts/bash/check-timeline.sh +346 -0
- package/templates/scripts/bash/check-world.sh +395 -0
- package/templates/scripts/bash/check-writing-state.sh +854 -0
- package/templates/scripts/bash/clarify-story.sh +117 -0
- package/templates/scripts/bash/common.sh +151 -0
- package/templates/scripts/bash/constitution.sh +114 -0
- package/templates/scripts/bash/generate-tasks.sh +65 -0
- package/templates/scripts/bash/init-tracking.sh +183 -0
- package/templates/scripts/bash/manage-relations.sh +174 -0
- package/templates/scripts/bash/plan-story.sh +100 -0
- package/templates/scripts/bash/specify-story.sh +93 -0
- package/templates/scripts/bash/tasks-story.sh +96 -0
- package/templates/scripts/bash/test-word-count.sh +182 -0
- package/templates/scripts/bash/tests/bench-preload-cache.sh +100 -0
- package/templates/scripts/bash/tests/run-all-benchmarks.sh +16 -0
- package/templates/scripts/bash/tests/test-cache-semantics.sh +199 -0
- package/templates/scripts/bash/tests/test-cross-platform.sh +35 -0
- package/templates/scripts/bash/tests/test-edge-cases-bash.sh +60 -0
- package/templates/scripts/bash/tests/test-phase1-bash.sh +28 -0
- package/templates/scripts/bash/tests/test-preload-cache.sh +123 -0
- package/templates/scripts/bash/tests/test-regex-precompile.sh +89 -0
- package/templates/scripts/bash/tests/test-regression-bash.sh +42 -0
- package/templates/scripts/bash/tests/test-task6-verification.sh +200 -0
- package/templates/scripts/bash/text-audit.sh +144 -0
- package/templates/scripts/bash/track-progress.sh +194 -0
- package/templates/scripts/powershell/analyze-story.ps1 +171 -0
- package/templates/scripts/powershell/check-analyze-stage.ps1 +110 -0
- package/templates/scripts/powershell/check-consistency.ps1 +138 -0
- package/templates/scripts/powershell/check-plot.ps1 +139 -0
- package/templates/scripts/powershell/check-timeline.ps1 +112 -0
- package/templates/scripts/powershell/check-writing-state.ps1 +490 -0
- package/templates/scripts/powershell/check-writing-state.ps1.backup +135 -0
- package/templates/scripts/powershell/clarify-story.ps1 +107 -0
- package/templates/scripts/powershell/common.ps1 +36 -0
- package/templates/scripts/powershell/constitution.ps1 +142 -0
- package/templates/scripts/powershell/generate-tasks.ps1 +75 -0
- package/templates/scripts/powershell/init-tracking.ps1 +98 -0
- package/templates/scripts/powershell/manage-relations.ps1 +134 -0
- package/templates/scripts/powershell/plan-story.ps1 +96 -0
- package/templates/scripts/powershell/specify-story.ps1 +82 -0
- package/templates/scripts/powershell/tests/bench-ps-cache.ps1 +80 -0
- package/templates/scripts/powershell/tests/test-cross-platform.ps1 +27 -0
- package/templates/scripts/powershell/tests/test-edge-cases-ps.ps1 +29 -0
- package/templates/scripts/powershell/tests/test-phase1-ps.ps1 +28 -0
- package/templates/scripts/powershell/tests/test-ps-cache.ps1 +73 -0
- package/templates/scripts/powershell/tests/test-regression-ps.ps1 +40 -0
- package/templates/scripts/powershell/text-audit.ps1 +100 -0
- package/templates/scripts/powershell/track-progress.ps1 +105 -0
- package/templates/skills/genre-knowledge/fantasy/SKILL.md +355 -0
- package/templates/skills/genre-knowledge/mystery/SKILL.md +337 -0
- package/templates/skills/genre-knowledge/romance/SKILL.md +228 -0
- package/templates/skills/genre-knowledge/sci-fi/SKILL.md +65 -0
- package/templates/skills/genre-knowledge/thriller/SKILL.md +95 -0
- package/templates/skills/quality-assurance/consistency-checker/SKILL.md +341 -0
- package/templates/skills/quality-assurance/continuity-tracker/SKILL.md +157 -0
- package/templates/skills/quality-assurance/forgotten-elements/SKILL.md +147 -0
- package/templates/skills/quality-assurance/getting-started/SKILL.md +224 -0
- package/templates/skills/quality-assurance/pacing-monitor/SKILL.md +143 -0
- package/templates/skills/quality-assurance/pov-validator/SKILL.md +135 -0
- package/templates/skills/quality-assurance/pre-write-checklist/SKILL.md +583 -0
- package/templates/skills/quality-assurance/requirement-detector/CONFLICT_RESOLUTION.md +119 -0
- package/templates/skills/quality-assurance/requirement-detector/EXAMPLES.md +146 -0
- package/templates/skills/quality-assurance/requirement-detector/KEYWORDS.md +160 -0
- package/templates/skills/quality-assurance/requirement-detector/SKILL.md +149 -0
- package/templates/skills/quality-assurance/setting-detector/SKILL.md +611 -0
- package/templates/skills/quality-assurance/style-detector/CONFLICT_RESOLUTION.md +126 -0
- package/templates/skills/quality-assurance/style-detector/EXAMPLES.md +206 -0
- package/templates/skills/quality-assurance/style-detector/KEYWORDS.md +207 -0
- package/templates/skills/quality-assurance/style-detector/SKILL.md +126 -0
- package/templates/skills/quality-assurance/workflow-guide/SKILL.md +381 -0
- package/templates/skills/writing-techniques/character-arc/SKILL.md +267 -0
- package/templates/skills/writing-techniques/dialogue-techniques/SKILL.md +366 -0
- package/templates/skills/writing-techniques/multi-thread-narrative/SKILL.md +553 -0
- package/templates/skills/writing-techniques/multi-thread-narrative/experts/thread-analyst.md +226 -0
- package/templates/skills/writing-techniques/pacing-control/SKILL.md +377 -0
- package/templates/skills/writing-techniques/reader-expectation/SKILL.md +578 -0
- package/templates/skills/writing-techniques/reader-expectation/experts/expectation-analyst.md +209 -0
- package/templates/skills/writing-techniques/revision-polish/SKILL.md +496 -0
- package/templates/skills/writing-techniques/revision-polish/experts/revision-editor.md +221 -0
- package/templates/skills/writing-techniques/scene-structure/SKILL.md +361 -0
- package/templates/skills/writing-techniques/style-learning/SKILL.md +436 -0
- package/templates/specification-example.md +146 -0
- package/templates/tracking/character-state.json +78 -0
- package/templates/tracking/plot-tracker.json +62 -0
- package/templates/tracking/relationships.json +70 -0
- package/templates/tracking/timeline.json +49 -0
- package/templates/tracking/tracking-log.md +110 -0
- package/templates/tracking/validation-rules.json +128 -0
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# 场景结构写作知识库
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## 快速参考(Quick Reference)
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场景是小说的基本构建单元——不是章节,而是"有明确目标和结果的完整行动序列"。
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**Scene-Sequel 模式**:
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```
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Scene (行动) → Sequel (反应) → Scene (新行动) → ...
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```
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**Scene 结构**(主动、向前推进):
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1. **Goal(目标)** - 角色想要什么
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2. **Conflict(冲突)** - 什么阻碍了角色
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3. **Disaster(灾难)** - 失败或意外转折
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```
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**不是场景**:
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- ❌ 只是描写环境或心理活动(缺乏行动和冲突)
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- ❌ 目标模糊或没有明显结果
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- ❌ 角色轻易达成目标(缺乏张力)
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---
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## 核心原则(Core Principles)
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### 1. Scene(场景)- 行动单元
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Scene 是故事的引擎,是角色追求目标、遭遇障碍的地方。
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#### A. Goal(目标)
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**原则**:每个场景开始时,角色必须有明确的目标。
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**好目标的特征**:
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- **具体可见** - 读者能看到角色在追求什么
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- **有时限** - 即时的、当下的目标(不是"成为有钱人")
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- **与主情节相关** - 推进故事主线或角色成长
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❌ **糟糕的目标**(模糊):
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```
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林晓想要改善自己的生活。
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```
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✅ **优秀的目标**(具体):
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```
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林晓必须在下午三点前说服老板给她加薪。
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```
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**目标类型**:
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| 类型 | 描述 | 示例 |
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|------|------|------|
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| 获取信息 | 得到关键情报 | "我要问出真相" |
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| 完成行动 | 达成具体任务 | "我要逃出这栋楼" |
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| 改变他人 | 说服、威胁、欺骗 | "我要让他签合同" |
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| 保护 | 阻止某事发生 | "我不能让她发现" |
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| 到达地点 | 物理移动 | "我必须赶到机场" |
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**检查清单**:
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- [ ] 读者能在场景开头识别出角色的目标吗?
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- [ ] 目标是否具体且可衡量?
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- [ ] 目标是否有足够的重要性(Stakes)?
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#### B. Conflict(冲突)
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**原则**:目标和结果之间必须有阻碍。没有冲突 = 没有故事。
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**冲突的三种类型**:
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**1. 人物冲突**(最常见,最有力)
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```
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【目标】林晓要说服老板加薪
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【冲突】老板拒绝:"公司今年预算紧张。"
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【升级】林晓提出有竞争对手挖她
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【再冲突】老板:"那你去吧。"
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```
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**2. 环境冲突**
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```
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【目标】主角要逃出废墟
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【冲突】门被堵死
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【升级】余震开始
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【再冲突】氧气耗尽
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```
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**3. 内心冲突**
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```
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【目标】主角要杀死仇人
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【冲突】仇人已经失去记忆,变成了好人
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【困境】复仇还是放手?
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```
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**冲突升级的节奏**:
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```
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小障碍 → 中等障碍 → 严重障碍 → 几乎不可能
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```
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❌ **糟糕的冲突**(轻易解决):
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```
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"门锁了。"
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她从包里拿出钥匙,打开了门。
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```
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✅ **有力的冲突**(真正的障碍):
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```
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"门锁了。"
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她试了所有钥匙,都不对。
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砸门?会惊动守卫。
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撬锁?她不会。
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窗户?太高了。
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脚步声传来,越来越近……
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```
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**冲突的强度匹配**:
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- **低张力场景**:小冲突即可(日常对话的误会)
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- **中张力场景**:中等冲突(重要谈判受阻)
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- **高潮场景**:极端冲突(生死抉择)
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#### C. Disaster(灾难)
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**原则**:场景不能以"角色轻易达成目标"结束。必须有转折。
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**灾难的三种形式**:
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**1. "No"(完全失败)**
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```
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【目标】说服老板加薪
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【结果】老板拒绝,还降职了她
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```
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**2. "Yes, but"(达成目标,但代价高昂)**
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```
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【目标】逃出大楼
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【结果】逃出了,但队友被抓了
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+
```
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|
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**3. "No, and"(失败,而且情况更糟)**
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```
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【目标】阻止炸弹爆炸
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157
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【结果】没阻止,而且发现还有第二颗炸弹
|
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158
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+
```
|
|
159
|
+
|
|
160
|
+
**灾难的作用**:
|
|
161
|
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- 制造悬念:"然后怎么办?"
|
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162
|
+
- 改变角色处境(更糟或更复杂)
|
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163
|
+
- 引出 Sequel(反应和新决定)
|
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164
|
+
|
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165
|
+
❌ **糟糕的场景结尾**(没有转折):
|
|
166
|
+
```
|
|
167
|
+
他去见客户,成功签下了合同。一切顺利。
|
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168
|
+
```
|
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169
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+
|
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170
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+
✅ **有力的场景结尾**(灾难转折):
|
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+
```
|
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172
|
+
他去见客户,成功签下了合同。
|
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173
|
+
离开时,他的手机震动:
|
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174
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+
"你签的是假客户,这是个陷阱。"
|
|
175
|
+
```
|
|
176
|
+
|
|
177
|
+
**灾难的强度**:
|
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178
|
+
|
|
179
|
+
| 强度 | 描述 | 何时使用 |
|
|
180
|
+
|------|------|---------|
|
|
181
|
+
| 小挫折 | 延迟但未摧毁希望 | 开篇、日常场景 |
|
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|
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| 重大失败 | 计划完全失败 | 中期转折点 |
|
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183
|
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| 毁灭性打击 | 失去重要的人/物 | 高潮前的至暗时刻 |
|
|
184
|
+
|
|
185
|
+
---
|
|
186
|
+
|
|
187
|
+
### 2. Sequel(续场)- 反应单元
|
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188
|
+
|
|
189
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+
Sequel 是 Scene 和下一个 Scene 之间的桥梁,是角色消化后果和做出新决定的地方。
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+
|
|
191
|
+
#### A. Reaction(情感反应)
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|
192
|
+
|
|
193
|
+
**原则**:灾难发生后,角色的即时情感反应。
|
|
194
|
+
|
|
195
|
+
**反应的层次**:
|
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196
|
+
|
|
197
|
+
**身体反应**(即时):
|
|
198
|
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```
|
|
199
|
+
她的手开始颤抖。
|
|
200
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+
```
|
|
201
|
+
|
|
202
|
+
**情感反应**(几秒后):
|
|
203
|
+
```
|
|
204
|
+
愤怒、恐惧、绝望涌上心头。
|
|
205
|
+
```
|
|
206
|
+
|
|
207
|
+
**理性反应**(稍后):
|
|
208
|
+
```
|
|
209
|
+
"这不可能……"她试图理解发生了什么。
|
|
210
|
+
```
|
|
211
|
+
|
|
212
|
+
❌ **过度理性**(缺乏情感):
|
|
213
|
+
```
|
|
214
|
+
计划失败了。她立刻开始分析下一步该怎么办。
|
|
215
|
+
```
|
|
216
|
+
|
|
217
|
+
✅ **真实反应**(情感先行):
|
|
218
|
+
```
|
|
219
|
+
计划失败了。
|
|
220
|
+
她盯着空荡荡的房间,脑子一片空白。
|
|
221
|
+
怎么会这样?
|
|
222
|
+
她靠在墙上,慢慢滑坐到地上。
|
|
223
|
+
许久,她才重新站起来。
|
|
224
|
+
```
|
|
225
|
+
|
|
226
|
+
**反应的时长**:
|
|
227
|
+
- **轻微灾难** → 简短反应(几句话)
|
|
228
|
+
- **重大灾难** → 详细反应(几段)
|
|
229
|
+
- **毁灭性打击** → 深度反应(可能是一整章)
|
|
230
|
+
|
|
231
|
+
#### B. Dilemma(困境)
|
|
232
|
+
|
|
233
|
+
**原则**:角色分析选项,权衡利弊,但没有完美选择。
|
|
234
|
+
|
|
235
|
+
**真正的困境**:
|
|
236
|
+
- 所有选项都有代价
|
|
237
|
+
- 没有明显的"正确答案"
|
|
238
|
+
- 角色必须做出艰难选择
|
|
239
|
+
|
|
240
|
+
❌ **虚假困境**(有明显最优解):
|
|
241
|
+
```
|
|
242
|
+
选项 A:冒险救人,可能成功
|
|
243
|
+
选项 B:什么都不做,肯定后悔
|
|
244
|
+
→ 答案太明显了
|
|
245
|
+
```
|
|
246
|
+
|
|
247
|
+
✅ **真正困境**(两难):
|
|
248
|
+
```
|
|
249
|
+
选项 A:去救队友,可能导致任务失败,更多人死亡
|
|
250
|
+
选项 B:完成任务,队友必死
|
|
251
|
+
→ 无论选哪个都有巨大代价
|
|
252
|
+
```
|
|
253
|
+
|
|
254
|
+
**困境的呈现方式**:
|
|
255
|
+
|
|
256
|
+
**内心独白**:
|
|
257
|
+
```
|
|
258
|
+
去还是不去?
|
|
259
|
+
去,任务就完了。
|
|
260
|
+
不去,她就死了。
|
|
261
|
+
她是我的搭档,是我把她带进来的……
|
|
262
|
+
但如果任务失败,几百人会死……
|
|
263
|
+
```
|
|
264
|
+
|
|
265
|
+
**与他人讨论**:
|
|
266
|
+
```
|
|
267
|
+
"我们得回去救她。"
|
|
268
|
+
"回去?你疯了?"
|
|
269
|
+
"我们不能丢下她!"
|
|
270
|
+
"那任务呢?那些无辜的人呢?"
|
|
271
|
+
```
|
|
272
|
+
|
|
273
|
+
**困境的时长**:
|
|
274
|
+
- 快节奏故事 → 简短困境(几段)
|
|
275
|
+
- 慢节奏故事 → 详细困境(深入分析)
|
|
276
|
+
|
|
277
|
+
#### C. Decision(决定)
|
|
278
|
+
|
|
279
|
+
**原则**:做出选择,设定新目标,进入下一个 Scene。
|
|
280
|
+
|
|
281
|
+
**好决定的特征**:
|
|
282
|
+
- **明确** - 不是"我再想想",而是"我决定要……"
|
|
283
|
+
- **行动导向** - 引出下一个具体目标
|
|
284
|
+
- **有后果** - 这个决定会影响后续情节
|
|
285
|
+
|
|
286
|
+
❌ **无力的决定**:
|
|
287
|
+
```
|
|
288
|
+
她决定想办法解决这个问题。
|
|
289
|
+
```
|
|
290
|
+
|
|
291
|
+
✅ **有力的决定**:
|
|
292
|
+
```
|
|
293
|
+
她决定直接去找老板摊牌。
|
|
294
|
+
明天一早,无论结果如何。
|
|
295
|
+
```
|
|
296
|
+
|
|
297
|
+
**决定→新目标→新Scene**:
|
|
298
|
+
|
|
299
|
+
```
|
|
300
|
+
【Disaster】计划A失败,队友被抓
|
|
301
|
+
【Reaction】震惊、自责
|
|
302
|
+
【Dilemma】救人 vs 完成任务
|
|
303
|
+
【Decision】决定救人
|
|
304
|
+
→ 【新目标】潜入敌营救出队友(新Scene开始)
|
|
305
|
+
```
|
|
306
|
+
|
|
307
|
+
---
|
|
308
|
+
|
|
309
|
+
### 3. Scene-Sequel 的节奏组合
|
|
310
|
+
|
|
311
|
+
#### 标准节奏
|
|
312
|
+
|
|
313
|
+
```
|
|
314
|
+
Scene (行动) → Sequel (反应) → Scene (新行动) → Sequel (反应) → ...
|
|
315
|
+
```
|
|
316
|
+
|
|
317
|
+
**示例**:
|
|
318
|
+
```
|
|
319
|
+
Scene 1: 主角去面试(目标),被刁难(冲突),没拿到offer(灾难)
|
|
320
|
+
Sequel 1: 沮丧(反应),纠结要不要继续找工作(困境),决定转行(决定)
|
|
321
|
+
Scene 2: 主角去学新技能(新目标),遇到严格导师(冲突),第一天被赶出来(灾难)
|
|
322
|
+
Sequel 2: 愤怒(反应),考虑放弃 vs 坚持(困境),决定证明自己(决定)
|
|
323
|
+
```
|
|
324
|
+
|
|
325
|
+
#### 快节奏:省略 Sequel
|
|
326
|
+
|
|
327
|
+
在高度紧张的场景中,可以省略 Sequel,让 Scene 连续发生。
|
|
328
|
+
|
|
329
|
+
```
|
|
330
|
+
Scene 1: 逃离追捕
|
|
331
|
+
Scene 2: 躲进小巷
|
|
332
|
+
Scene 3: 被堵住
|
|
333
|
+
Scene 4: 跳窗逃走
|
|
334
|
+
→ 连续行动,没时间反应
|
|
335
|
+
```
|
|
336
|
+
|
|
337
|
+
**何时省略 Sequel**:
|
|
338
|
+
- 动作序列(追逐、打斗)
|
|
339
|
+
- 极度紧急的情况
|
|
340
|
+
- 多米诺骨牌式的连锁事件
|
|
341
|
+
|
|
342
|
+
**警告**:不要过度省略,否则读者没有情感喘息的空间。
|
|
343
|
+
|
|
344
|
+
#### 慢节奏:拉长 Sequel
|
|
345
|
+
|
|
346
|
+
在深度情感场景中,Sequel 可以比 Scene 更长。
|
|
347
|
+
|
|
348
|
+
```
|
|
349
|
+
Scene: 主角收到父亲去世的消息(灾难)
|
|
350
|
+
Sequel: 详细的悲伤反应、回忆、困境、决定
|
|
351
|
+
→ Sequel 可以是一整章
|
|
352
|
+
```
|
|
353
|
+
|
|
354
|
+
**何时拉长 Sequel**:
|
|
355
|
+
- 重大情感打击
|
|
356
|
+
- 角色成长的关键时刻
|
|
357
|
+
- 故事主题的深度探讨
|
|
358
|
+
|
|
359
|
+
---
|
|
360
|
+
|
|
361
|
+
### 4. 场景的开始和结束
|
|
362
|
+
|
|
363
|
+
#### 场景开始的技巧
|
|
364
|
+
|
|
365
|
+
**原则**:尽快让读者了解目标和情境。
|
|
366
|
+
|
|
367
|
+
✅ **立即进入行动**:
|
|
368
|
+
```
|
|
369
|
+
林晓推开会议室的门。
|
|
370
|
+
"我要加薪。"
|
|
371
|
+
```
|
|
372
|
+
|
|
373
|
+
❌ **过度铺垫**:
|
|
374
|
+
```
|
|
375
|
+
林晓今天心情不错。她早上起床,吃了早餐,想了很久,决定去找老板。
|
|
376
|
+
她穿过走廊,注意到窗外的天气……
|
|
377
|
+
(200字后)
|
|
378
|
+
终于,她推开会议室的门。
|
|
379
|
+
```
|
|
380
|
+
|
|
381
|
+
**开场的要素**:
|
|
382
|
+
- **时间/地点** - 快速定位
|
|
383
|
+
- **角色目标** - 让读者知道这场景要干什么
|
|
384
|
+
- **初始情境** - 设定基调
|
|
385
|
+
|
|
386
|
+
**开场模板**:
|
|
387
|
+
|
|
388
|
+
**1. 行动开场**
|
|
389
|
+
```
|
|
390
|
+
她踹开了门。
|
|
391
|
+
```
|
|
392
|
+
|
|
393
|
+
**2. 对话开场**
|
|
394
|
+
```
|
|
395
|
+
"你不能进去!"
|
|
396
|
+
"看我的。"
|
|
397
|
+
```
|
|
398
|
+
|
|
399
|
+
**3. 内心驱动开场**
|
|
400
|
+
```
|
|
401
|
+
她必须拿到那份文件,无论付出什么代价。
|
|
402
|
+
```
|
|
403
|
+
|
|
404
|
+
#### 场景结束的技巧
|
|
405
|
+
|
|
406
|
+
**原则**:在高点结束,制造悬念。
|
|
407
|
+
|
|
408
|
+
✅ **悬念结尾**:
|
|
409
|
+
```
|
|
410
|
+
她打开信封。
|
|
411
|
+
看到里面的内容,她的脸色瞬间煞白。
|
|
412
|
+
```
|
|
413
|
+
|
|
414
|
+
✅ **决定性行动结尾**:
|
|
415
|
+
```
|
|
416
|
+
"好。"她深吸一口气,"那我们就这么干。"
|
|
417
|
+
```
|
|
418
|
+
|
|
419
|
+
✅ **时间切断结尾**:
|
|
420
|
+
```
|
|
421
|
+
电话响了。
|
|
422
|
+
她接起来,听到的第一句话是:
|
|
423
|
+
"他们知道了。"
|
|
424
|
+
```
|
|
425
|
+
|
|
426
|
+
❌ **过度总结结尾**:
|
|
427
|
+
```
|
|
428
|
+
这次谈话让她明白了很多道理。她决定改变自己的生活方式。
|
|
429
|
+
第二天,她开始实施计划……
|
|
430
|
+
(继续详细描述)
|
|
431
|
+
```
|
|
432
|
+
|
|
433
|
+
**结尾的目标**:
|
|
434
|
+
- 让读者想翻到下一页
|
|
435
|
+
- 提出新的问题
|
|
436
|
+
- 改变情境或角色状态
|
|
437
|
+
|
|
438
|
+
---
|
|
439
|
+
|
|
440
|
+
## 实践应用(Practical Application)
|
|
441
|
+
|
|
442
|
+
### 在 /specify 阶段
|
|
443
|
+
|
|
444
|
+
**定义场景类型和风格**
|
|
445
|
+
|
|
446
|
+
```markdown
|
|
447
|
+
## 场景设计原则
|
|
448
|
+
|
|
449
|
+
- 主要场景类型:冲突对话场景、行动场景
|
|
450
|
+
- Scene-Sequel 比例:70% Scene / 30% Sequel
|
|
451
|
+
- 平均场景长度:1500-2500 字
|
|
452
|
+
- 灾难强度分布:
|
|
453
|
+
- 开篇:小挫折
|
|
454
|
+
- 中期:重大失败
|
|
455
|
+
- 高潮:毁灭性打击
|
|
456
|
+
```
|
|
457
|
+
|
|
458
|
+
### 在 /plan 阶段
|
|
459
|
+
|
|
460
|
+
**规划每个场景的结构**
|
|
461
|
+
|
|
462
|
+
```markdown
|
|
463
|
+
第 5 章场景设计
|
|
464
|
+
|
|
465
|
+
Scene 1: 谈判
|
|
466
|
+
- Goal: 说服投资人
|
|
467
|
+
- Conflict: 投资人怀疑数据
|
|
468
|
+
- Disaster: 投资人发现主角隐瞒了关键信息
|
|
469
|
+
|
|
470
|
+
Sequel 1:
|
|
471
|
+
- Reaction: 恐慌、自责
|
|
472
|
+
- Dilemma: 坦白 vs 继续隐瞒
|
|
473
|
+
- Decision: 决定先发制人
|
|
474
|
+
|
|
475
|
+
Scene 2: 主动出击
|
|
476
|
+
- Goal: 抢先公布真相
|
|
477
|
+
- Conflict: 媒体不相信
|
|
478
|
+
- Disaster: 竞争对手捷足先登
|
|
479
|
+
```
|
|
480
|
+
|
|
481
|
+
### 在 /write 阶段
|
|
482
|
+
|
|
483
|
+
**写作时的检查清单**:
|
|
484
|
+
|
|
485
|
+
每个 Scene 写完后:
|
|
486
|
+
- [ ] 目标是否明确?读者能看出角色想要什么吗?
|
|
487
|
+
- [ ] 冲突是否升级?还是轻易解决了?
|
|
488
|
+
- [ ] 结尾有灾难转折吗?还是太顺利了?
|
|
489
|
+
- [ ] 场景是否推进了主情节?
|
|
490
|
+
|
|
491
|
+
每个 Sequel 写完后:
|
|
492
|
+
- [ ] 反应是否真实?是否给了角色情感反应的时间?
|
|
493
|
+
- [ ] 困境是否艰难?是否真的没有完美选择?
|
|
494
|
+
- [ ] 决定是否引出下一个明确目标?
|
|
495
|
+
|
|
496
|
+
### 在 /analyze 阶段
|
|
497
|
+
|
|
498
|
+
**分析场景质量**:
|
|
499
|
+
|
|
500
|
+
```markdown
|
|
501
|
+
## 场景分析
|
|
502
|
+
|
|
503
|
+
### 结构检查
|
|
504
|
+
- Scene-Sequel 模式完整性:✅
|
|
505
|
+
- 目标明确性:8/10 场景明确,2/10 需要强化
|
|
506
|
+
- 灾难转折:所有 Scene 都有转折 ✅
|
|
507
|
+
|
|
508
|
+
### 问题场景
|
|
509
|
+
第 3 章 Scene 2: 目标模糊
|
|
510
|
+
- 问题:角色"想找线索"太笼统
|
|
511
|
+
- 建议:改为"必须在警察到达前找到证据"
|
|
512
|
+
```
|
|
513
|
+
|
|
514
|
+
---
|
|
515
|
+
|
|
516
|
+
## 常见陷阱(Common Pitfalls)
|
|
517
|
+
|
|
518
|
+
### 1. 目标模糊或缺失
|
|
519
|
+
|
|
520
|
+
**问题**:场景中角色没有明确想要达成的东西。
|
|
521
|
+
|
|
522
|
+
❌ **糟糕示例**:
|
|
523
|
+
```
|
|
524
|
+
林晓在咖啡馆坐了一个下午,看着窗外的人来人往,
|
|
525
|
+
思考着人生的意义。
|
|
526
|
+
```
|
|
527
|
+
|
|
528
|
+
**问题分析**:
|
|
529
|
+
- 没有具体目标
|
|
530
|
+
- 没有冲突
|
|
531
|
+
- 没有结果
|
|
532
|
+
- 这不是场景,只是描写
|
|
533
|
+
|
|
534
|
+
✅ **改进示例**:
|
|
535
|
+
```
|
|
536
|
+
林晓必须在张伟到达前想出一个合理的解释。
|
|
537
|
+
她坐在咖啡馆,在纸上写下又划掉各种说辞。
|
|
538
|
+
"家里有事"?太假了。
|
|
539
|
+
"突然生病"?查得出来。
|
|
540
|
+
"——他来了。
|
|
541
|
+
她还没想好。
|
|
542
|
+
```
|
|
543
|
+
|
|
544
|
+
**改进**:
|
|
545
|
+
- 明确目标:想出解释
|
|
546
|
+
- 有时限:张伟到达前
|
|
547
|
+
- 有冲突:想不出来
|
|
548
|
+
- 有灾难:时间到了还没想好
|
|
549
|
+
|
|
550
|
+
### 2. 冲突太弱
|
|
551
|
+
|
|
552
|
+
**问题**:障碍轻易被克服,没有真正的对抗。
|
|
553
|
+
|
|
554
|
+
❌ **糟糕示例**:
|
|
555
|
+
```
|
|
556
|
+
她需要进入那栋楼。
|
|
557
|
+
门锁着。
|
|
558
|
+
她找到一扇窗户,翻了进去。
|
|
559
|
+
```
|
|
560
|
+
|
|
561
|
+
✅ **改进示例**:
|
|
562
|
+
```
|
|
563
|
+
她需要进入那栋楼。
|
|
564
|
+
门锁着,窗户都被封死了。
|
|
565
|
+
她试图撬锁——警报响起。
|
|
566
|
+
她跑到后门——也锁着。
|
|
567
|
+
守卫的脚步声越来越近……
|
|
568
|
+
最后,她不得不躲进垃圾箱。
|
|
569
|
+
```
|
|
570
|
+
|
|
571
|
+
**改进**:
|
|
572
|
+
- 多重障碍
|
|
573
|
+
- 升级的冲突
|
|
574
|
+
- 代价(藏在垃圾箱)
|
|
575
|
+
|
|
576
|
+
### 3. 场景以成功结束
|
|
577
|
+
|
|
578
|
+
**问题**:角色轻易达成目标,没有转折。
|
|
579
|
+
|
|
580
|
+
❌ **糟糕示例**:
|
|
581
|
+
```
|
|
582
|
+
他去找投资人,展示了商业计划。
|
|
583
|
+
投资人很满意,当场签约。
|
|
584
|
+
一切都很顺利。
|
|
585
|
+
```
|
|
586
|
+
|
|
587
|
+
**问题**:
|
|
588
|
+
- 没有悬念
|
|
589
|
+
- 读者失去期待
|
|
590
|
+
- 故事没有推进(太顺了)
|
|
591
|
+
|
|
592
|
+
✅ **改进示例**(三种方式):
|
|
593
|
+
|
|
594
|
+
**No**:
|
|
595
|
+
```
|
|
596
|
+
投资人听完后摇头:"太冒险了。"
|
|
597
|
+
合同没签成。
|
|
598
|
+
```
|
|
599
|
+
|
|
600
|
+
**Yes, but**:
|
|
601
|
+
```
|
|
602
|
+
投资人签了约:"但你必须在一个月内完成产品。"
|
|
603
|
+
这几乎不可能。
|
|
604
|
+
```
|
|
605
|
+
|
|
606
|
+
**No, and**:
|
|
607
|
+
```
|
|
608
|
+
投资人拒绝了:"而且,你的竞争对手刚拿到了我们的全部投资。"
|
|
609
|
+
```
|
|
610
|
+
|
|
611
|
+
### 4. 缺少 Sequel
|
|
612
|
+
|
|
613
|
+
**问题**:一个 Scene 直接跳到下一个 Scene,没有反应和决定。
|
|
614
|
+
|
|
615
|
+
❌ **糟糕示例**:
|
|
616
|
+
```
|
|
617
|
+
Scene 1: 主角的父亲去世了(重大灾难)
|
|
618
|
+
Scene 2: 主角去参加商业会议
|
|
619
|
+
→ 缺少情感处理
|
|
620
|
+
```
|
|
621
|
+
|
|
622
|
+
✅ **改进示例**:
|
|
623
|
+
```
|
|
624
|
+
Scene 1: 主角的父亲去世了
|
|
625
|
+
Sequel: 主角的悲伤、回忆、面对是否继续经营父亲生意的困境
|
|
626
|
+
Scene 2: 主角决定继续,去参加父亲原本要参加的会议
|
|
627
|
+
```
|
|
628
|
+
|
|
629
|
+
**何时必须有 Sequel**:
|
|
630
|
+
- 重大情感事件后
|
|
631
|
+
- 关键决策点
|
|
632
|
+
- 角色成长时刻
|
|
633
|
+
|
|
634
|
+
### 5. 过长的 Sequel
|
|
635
|
+
|
|
636
|
+
**问题**:过度的内心独白和分析,停滞不前。
|
|
637
|
+
|
|
638
|
+
❌ **糟糕示例**:
|
|
639
|
+
```
|
|
640
|
+
她坐在那里想了很久。
|
|
641
|
+
她想起小时候的事,想起母亲说过的话,
|
|
642
|
+
想起那个夏天,想起初恋,想起……
|
|
643
|
+
(3000 字的回忆和思考)
|
|
644
|
+
```
|
|
645
|
+
|
|
646
|
+
**问题**:
|
|
647
|
+
- 行动停滞
|
|
648
|
+
- 读者失去耐心
|
|
649
|
+
- 偏离主情节
|
|
650
|
+
|
|
651
|
+
✅ **改进示例**:
|
|
652
|
+
```
|
|
653
|
+
她坐在那里,脑海中闪过母亲的话:
|
|
654
|
+
"永远不要放弃你爱的人。"
|
|
655
|
+
她站起来。
|
|
656
|
+
她知道该怎么做了。
|
|
657
|
+
```
|
|
658
|
+
|
|
659
|
+
**原则**:
|
|
660
|
+
- Sequel 应该简洁
|
|
661
|
+
- 只包含必要的反应和决定
|
|
662
|
+
- 快速回到行动(新 Scene)
|
|
663
|
+
|
|
664
|
+
### 6. 所有场景结构相同
|
|
665
|
+
|
|
666
|
+
**问题**:每个场景都是标准的 Goal-Conflict-Disaster,变得机械。
|
|
667
|
+
|
|
668
|
+
**解决方法**:
|
|
669
|
+
|
|
670
|
+
**变化 1:省略 Sequel**(快节奏)
|
|
671
|
+
```
|
|
672
|
+
Scene → Scene → Scene → Sequel
|
|
673
|
+
```
|
|
674
|
+
|
|
675
|
+
**变化 2:拉长 Sequel**(深度情感)
|
|
676
|
+
```
|
|
677
|
+
Scene → 长 Sequel → Scene
|
|
678
|
+
```
|
|
679
|
+
|
|
680
|
+
**变化 3:多目标场景**
|
|
681
|
+
```
|
|
682
|
+
Goal A → Conflict A → 达成 Goal A
|
|
683
|
+
→ Goal B 出现 → Conflict B → Disaster B
|
|
684
|
+
```
|
|
685
|
+
|
|
686
|
+
**变化 4:反转**
|
|
687
|
+
```
|
|
688
|
+
看似会成功 → 突然失败
|
|
689
|
+
看似会失败 → 意外成功(但有代价)
|
|
690
|
+
```
|
|
691
|
+
|
|
692
|
+
---
|
|
693
|
+
|
|
694
|
+
## 示例分析(Examples)
|
|
695
|
+
|
|
696
|
+
### 案例 1:标准 Scene 结构
|
|
697
|
+
|
|
698
|
+
**场景**:求职面试
|
|
699
|
+
|
|
700
|
+
```
|
|
701
|
+
【Goal】
|
|
702
|
+
林晓走进面试室。
|
|
703
|
+
她必须拿到这份工作,房租还有三天就到期了。
|
|
704
|
+
|
|
705
|
+
【Conflict - 初期】
|
|
706
|
+
"你的简历上有两年的空白期。"面试官皱眉。
|
|
707
|
+
"我在照顾生病的母亲。"
|
|
708
|
+
"那期间你的专业技能……"
|
|
709
|
+
"我有自学,这是我的作品集。"
|
|
710
|
+
|
|
711
|
+
【Conflict - 升级】
|
|
712
|
+
面试官翻了翻作品集,表情不置可否。
|
|
713
|
+
"你的期望薪资是多少?"
|
|
714
|
+
"八千。"
|
|
715
|
+
"我们只能给六千。"
|
|
716
|
+
"但市场价……"
|
|
717
|
+
"这是我们的预算。"
|
|
718
|
+
|
|
719
|
+
【Disaster】
|
|
720
|
+
"我们会考虑的。"面试官站起来,"两周内给你答复。"
|
|
721
|
+
两周?她等不了两周。
|
|
722
|
+
离开时,她看到外面还有十几个面试者在等待。
|
|
723
|
+
```
|
|
724
|
+
|
|
725
|
+
**分析**:
|
|
726
|
+
- **明确目标**:拿到工作
|
|
727
|
+
- **Stakes(利害关系)**:房租快到期
|
|
728
|
+
- **冲突升级**:简历质疑 → 薪资谈判
|
|
729
|
+
- **灾难类型**:"Yes, but"(可能拿到,但要等两周且薪资低)
|
|
730
|
+
- **引出悬念**:她等不了两周,下一步怎么办?
|
|
731
|
+
|
|
732
|
+
### 案例 2:Sequel 的处理
|
|
733
|
+
|
|
734
|
+
**承接上个场景的 Disaster**
|
|
735
|
+
|
|
736
|
+
```
|
|
737
|
+
【Reaction - 身体/情感】
|
|
738
|
+
林晓走出大楼,靠在墙上。
|
|
739
|
+
手在颤抖。
|
|
740
|
+
两周。
|
|
741
|
+
她只有三天。
|
|
742
|
+
|
|
743
|
+
【Dilemma】
|
|
744
|
+
她可以:
|
|
745
|
+
1. 借钱付房租——但已经欠了太多人情
|
|
746
|
+
2. 搬到更便宜的地方——但没时间找房
|
|
747
|
+
3. 接受之前那份不正规的工作——违法边缘
|
|
748
|
+
4. 回老家——承认失败
|
|
749
|
+
|
|
750
|
+
【Decision】
|
|
751
|
+
她拿出手机,拨通了那个号码。
|
|
752
|
+
"喂?我是林晓。那份工作……我接受。"
|
|
753
|
+
即使知道这可能是个错误。
|
|
754
|
+
```
|
|
755
|
+
|
|
756
|
+
**分析**:
|
|
757
|
+
- **真实反应**:先是身体反应(颤抖),后是理性思考
|
|
758
|
+
- **真正困境**:所有选项都有严重代价
|
|
759
|
+
- **明确决定**:接受有问题的工作
|
|
760
|
+
- **引出新 Scene**:新工作的场景
|
|
761
|
+
|
|
762
|
+
### 案例 3:快节奏省略 Sequel
|
|
763
|
+
|
|
764
|
+
**场景**:逃亡序列
|
|
765
|
+
|
|
766
|
+
```
|
|
767
|
+
【Scene 1】
|
|
768
|
+
Goal: 逃出大楼
|
|
769
|
+
Conflict: 守卫封锁了主要出口
|
|
770
|
+
Disaster: 被发现,警报响起
|
|
771
|
+
|
|
772
|
+
【Scene 2 - 无 Sequel,直接下一个目标】
|
|
773
|
+
Goal: 躲避追捕
|
|
774
|
+
Conflict: 走廊太长,无处可躲
|
|
775
|
+
Disaster: 被堵在死胡同
|
|
776
|
+
|
|
777
|
+
【Scene 3 - 仍然无 Sequel】
|
|
778
|
+
Goal: 找到逃生路线
|
|
779
|
+
Conflict: 窗户锁死了
|
|
780
|
+
Disaster: 守卫已经到达
|
|
781
|
+
|
|
782
|
+
【Scene 4】
|
|
783
|
+
Goal: 最后一搏
|
|
784
|
+
Conflict: 寡不敌众
|
|
785
|
+
Disaster: 被抓住
|
|
786
|
+
|
|
787
|
+
【Sequel - 终于出现】
|
|
788
|
+
她被押进房间。
|
|
789
|
+
心跳如雷。
|
|
790
|
+
完了。
|
|
791
|
+
门打开,走进来的人让她呆住——
|
|
792
|
+
是她的搭档。
|
|
793
|
+
```
|
|
794
|
+
|
|
795
|
+
**分析**:
|
|
796
|
+
- **连续 Scene**:模拟紧张的逃亡感
|
|
797
|
+
- **没有时间反应**:每个 Scene 立即引出下一个
|
|
798
|
+
- **最后的 Sequel**:给读者喘息,并制造新的转折
|
|
799
|
+
|
|
800
|
+
---
|
|
801
|
+
|
|
802
|
+
## 进阶技巧(Advanced Techniques)
|
|
803
|
+
|
|
804
|
+
### 1. 多角色场景的目标管理
|
|
805
|
+
|
|
806
|
+
**挑战**:一个场景中有多个角色,每个都有不同目标。
|
|
807
|
+
|
|
808
|
+
**解决方法**:确定主要视点角色的目标为场景主目标
|
|
809
|
+
|
|
810
|
+
**示例**:
|
|
811
|
+
```
|
|
812
|
+
【场景】:商业谈判
|
|
813
|
+
【主视点】:林晓
|
|
814
|
+
【林晓的目标】:签下合同
|
|
815
|
+
【对方的目标】:压低价格
|
|
816
|
+
【第三方的目标】:从中获利
|
|
817
|
+
|
|
818
|
+
→ 场景以林晓的目标为主线,其他目标制造冲突
|
|
819
|
+
```
|
|
820
|
+
|
|
821
|
+
### 2. Scene 内的微转折
|
|
822
|
+
|
|
823
|
+
不是只在场景结尾有 Disaster,Scene 内部也可以有小转折。
|
|
824
|
+
|
|
825
|
+
**结构**:
|
|
826
|
+
```
|
|
827
|
+
Goal → Conflict → 小成功 → 新障碍 → 再冲突 → Disaster
|
|
828
|
+
```
|
|
829
|
+
|
|
830
|
+
**示例**:
|
|
831
|
+
```
|
|
832
|
+
Goal: 说服老板加薪
|
|
833
|
+
Conflict: 老板拒绝
|
|
834
|
+
小成功: 老板说"让我考虑考虑"
|
|
835
|
+
新障碍: 竞争对手插话"我也想要加薪"
|
|
836
|
+
再冲突: 老板说"那你们竞争吧,谁业绩好加给谁"
|
|
837
|
+
Disaster: 被迫进入竞争,而对方实力更强
|
|
838
|
+
```
|
|
839
|
+
|
|
840
|
+
**效果**:
|
|
841
|
+
- 增加波折
|
|
842
|
+
- 延长张力
|
|
843
|
+
- 更真实(现实中目标不会直线失败)
|
|
844
|
+
|
|
845
|
+
### 3. 反转灾难的性质
|
|
846
|
+
|
|
847
|
+
**传统灾难**:坏事发生
|
|
848
|
+
|
|
849
|
+
**反转**:好事发生,但读者知道这是坏事
|
|
850
|
+
|
|
851
|
+
**示例**:
|
|
852
|
+
```
|
|
853
|
+
Goal: 赢得比赛
|
|
854
|
+
Conflict: 对手很强
|
|
855
|
+
Result: 赢了!(看似成功)
|
|
856
|
+
Disaster: 但读者知道,赢了意味着她会被选中去执行危险任务
|
|
857
|
+
```
|
|
858
|
+
|
|
859
|
+
**戏剧反讽**:角色高兴,读者担忧。
|
|
860
|
+
|
|
861
|
+
### 4. 延迟 Disaster 的揭露
|
|
862
|
+
|
|
863
|
+
**技巧**:Scene 似乎成功结束,下一个 Scene 才揭露灾难。
|
|
864
|
+
|
|
865
|
+
**示例**:
|
|
866
|
+
```
|
|
867
|
+
Scene 1 结尾:
|
|
868
|
+
"合同签了,我们成功了!"大家欢呼。
|
|
869
|
+
|
|
870
|
+
Scene 2 开头(几小时后):
|
|
871
|
+
"老板,出事了。"
|
|
872
|
+
"什么事?"
|
|
873
|
+
"合同里有一条隐藏条款……"
|
|
874
|
+
```
|
|
875
|
+
|
|
876
|
+
**效果**:
|
|
877
|
+
- 制造虚假安全感
|
|
878
|
+
- 让 Disaster 更震撼
|
|
879
|
+
|
|
880
|
+
### 5. 嵌套场景结构
|
|
881
|
+
|
|
882
|
+
**概念**:大 Scene 包含多个小 Scene
|
|
883
|
+
|
|
884
|
+
**示例:宴会场景**
|
|
885
|
+
```
|
|
886
|
+
大目标: 在宴会上找到盟友
|
|
887
|
+
|
|
888
|
+
小Scene 1:
|
|
889
|
+
- Goal: 接近目标人物
|
|
890
|
+
- Conflict: 被竞争对手挡住
|
|
891
|
+
- Disaster: 目标人物走了
|
|
892
|
+
|
|
893
|
+
小Scene 2:
|
|
894
|
+
- Goal: 在舞池中再次接近
|
|
895
|
+
- Conflict: 目标人物的保镖阻拦
|
|
896
|
+
- Disaster: 被怀疑是刺客
|
|
897
|
+
|
|
898
|
+
大Disaster:
|
|
899
|
+
被赶出宴会,失去所有机会
|
|
900
|
+
```
|
|
901
|
+
|
|
902
|
+
---
|
|
903
|
+
|
|
904
|
+
## 检查清单(Checklist)
|
|
905
|
+
|
|
906
|
+
### Scene 检查
|
|
907
|
+
|
|
908
|
+
#### 目标清晰度
|
|
909
|
+
- [ ] 场景开头,角色的目标是否明确?
|
|
910
|
+
- [ ] 读者能轻易识别角色想要什么吗?
|
|
911
|
+
- [ ] 目标是否具体、可见、有时限?
|
|
912
|
+
- [ ] 目标是否与主情节相关?
|
|
913
|
+
|
|
914
|
+
#### 冲突强度
|
|
915
|
+
- [ ] 是否有真正的障碍阻止角色达成目标?
|
|
916
|
+
- [ ] 冲突是否升级(而非轻易解决)?
|
|
917
|
+
- [ ] 冲突强度是否匹配场景重要性?
|
|
918
|
+
- [ ] 是否有至少 2-3 层障碍?
|
|
919
|
+
|
|
920
|
+
#### 灾难转折
|
|
921
|
+
- [ ] 场景是否以灾难/转折结束?
|
|
922
|
+
- [ ] 角色是否轻易达成目标(应该避免)?
|
|
923
|
+
- [ ] 灾难类型(No / Yes,but / No,and)是否合理?
|
|
924
|
+
- [ ] 灾难是否制造悬念,引出下一个场景?
|
|
925
|
+
|
|
926
|
+
### Sequel 检查
|
|
927
|
+
|
|
928
|
+
#### 反应真实性
|
|
929
|
+
- [ ] 角色是否有情感反应(而非立即理性思考)?
|
|
930
|
+
- [ ] 反应时长是否匹配灾难严重程度?
|
|
931
|
+
- [ ] 是否展示了身体→情感→理性的反应层次?
|
|
932
|
+
|
|
933
|
+
#### 困境质量
|
|
934
|
+
- [ ] 是否存在真正的困境(多个坏选项)?
|
|
935
|
+
- [ ] 是否有一个明显最优解(应该避免)?
|
|
936
|
+
- [ ] 困境是否推进角色成长或主题?
|
|
937
|
+
|
|
938
|
+
#### 决定明确性
|
|
939
|
+
- [ ] 决定是否明确、具体?
|
|
940
|
+
- [ ] 决定是否引出下一个 Scene 的明确目标?
|
|
941
|
+
- [ ] 决定是否有后果?
|
|
942
|
+
|
|
943
|
+
### 整体节奏
|
|
944
|
+
- [ ] Scene 和 Sequel 的比例是否合适?
|
|
945
|
+
- [ ] 是否在需要时省略了 Sequel(快节奏)?
|
|
946
|
+
- [ ] 是否在需要时拉长了 Sequel(深度情感)?
|
|
947
|
+
- [ ] 场景变化是否有节奏感(而非机械重复)?
|
|
948
|
+
|
|
949
|
+
---
|
|
950
|
+
|
|
951
|
+
## 与七步方法论的集成
|
|
952
|
+
|
|
953
|
+
### /constitution - 宪法阶段
|
|
954
|
+
|
|
955
|
+
设定场景设计的基本原则:
|
|
956
|
+
|
|
957
|
+
```markdown
|
|
958
|
+
## 场景设计原则
|
|
959
|
+
- 采用 Scene-Sequel 模式
|
|
960
|
+
- 每个 Scene 必须有明确的 Goal-Conflict-Disaster
|
|
961
|
+
- Scene/Sequel 比例:70/30(行动优先)
|
|
962
|
+
- 避免轻易成功,保持张力
|
|
963
|
+
```
|
|
964
|
+
|
|
965
|
+
### /specify - 详细设定
|
|
966
|
+
|
|
967
|
+
定义具体的场景规范:
|
|
968
|
+
|
|
969
|
+
```markdown
|
|
970
|
+
## 场景规范
|
|
971
|
+
|
|
972
|
+
### 平均场景长度
|
|
973
|
+
- 行动场景:2000-3000 字
|
|
974
|
+
- 对话场景:1500-2000 字
|
|
975
|
+
- 内心场景:1000-1500 字
|
|
976
|
+
|
|
977
|
+
### 灾难强度分布
|
|
978
|
+
- 开篇(1-5章):小挫折为主
|
|
979
|
+
- 中期(6-15章):中等失败,偶尔重大打击
|
|
980
|
+
- 高潮前(16-18章):毁灭性打击
|
|
981
|
+
- 高潮(19-20章):生死抉择
|
|
982
|
+
```
|
|
983
|
+
|
|
984
|
+
### /plan - 规划阶段
|
|
985
|
+
|
|
986
|
+
为每个章节规划 Scene 结构:
|
|
987
|
+
|
|
988
|
+
```markdown
|
|
989
|
+
第 3 章:突破困境
|
|
990
|
+
|
|
991
|
+
Scene 1: 林晓主动出击
|
|
992
|
+
- Goal: 找到投资人的弱点
|
|
993
|
+
- Conflict: 投资人滴水不漏
|
|
994
|
+
- Disaster: 反被投资人拿到了林晓的黑料
|
|
995
|
+
|
|
996
|
+
Sequel 1:
|
|
997
|
+
- Reaction: 恐慌
|
|
998
|
+
- Dilemma: 认输 vs 破釜沉舟
|
|
999
|
+
- Decision: 决定揭露投资人的秘密
|
|
1000
|
+
|
|
1001
|
+
Scene 2: 媒体发布会
|
|
1002
|
+
- Goal: 公开投资人的秘密
|
|
1003
|
+
- Conflict: 媒体不相信
|
|
1004
|
+
- Disaster: 投资人反过来起诉林晓
|
|
1005
|
+
```
|
|
1006
|
+
|
|
1007
|
+
### /tasks - 任务分解
|
|
1008
|
+
|
|
1009
|
+
将 Scene 作为任务单元:
|
|
1010
|
+
|
|
1011
|
+
```markdown
|
|
1012
|
+
- [ ] 写 Scene 1: 主动出击(Goal-Conflict-Disaster)
|
|
1013
|
+
- [ ] 写 Sequel 1: 恐慌与决定
|
|
1014
|
+
- [ ] 写 Scene 2: 媒体发布会
|
|
1015
|
+
```
|
|
1016
|
+
|
|
1017
|
+
### /write - 写作阶段
|
|
1018
|
+
|
|
1019
|
+
写作时实时检查 Scene 结构:
|
|
1020
|
+
- 每写完一个 Scene,检查 Goal-Conflict-Disaster 是否完整
|
|
1021
|
+
- 确保灾难转折存在
|
|
1022
|
+
- 验证目标的明确性
|
|
1023
|
+
|
|
1024
|
+
### /analyze - 分析阶段
|
|
1025
|
+
|
|
1026
|
+
分析场景结构质量:
|
|
1027
|
+
|
|
1028
|
+
```markdown
|
|
1029
|
+
## 场景结构分析
|
|
1030
|
+
|
|
1031
|
+
### 统计
|
|
1032
|
+
- 总场景数:15
|
|
1033
|
+
- Scene/Sequel 比例:11 Scene / 4 Sequel = 73/27 ✅
|
|
1034
|
+
- 平均 Scene 长度:2100 字 ✅
|
|
1035
|
+
|
|
1036
|
+
### 问题场景
|
|
1037
|
+
第 5 章 Scene 2:
|
|
1038
|
+
- 问题:目标不明确("想要变强"太模糊)
|
|
1039
|
+
- 建议:改为具体目标("必须通过晋级考核")
|
|
1040
|
+
|
|
1041
|
+
第 8 章:缺少 Sequel
|
|
1042
|
+
- 问题:重大灾难后直接跳到下一 Scene
|
|
1043
|
+
- 建议:添加反应和决定的 Sequel
|
|
1044
|
+
```
|
|
1045
|
+
|
|
1046
|
+
---
|
|
1047
|
+
|
|
1048
|
+
## 场景类型快速参考
|
|
1049
|
+
|
|
1050
|
+
### 行动场景
|
|
1051
|
+
|
|
1052
|
+
**结构**:快节奏,省略 Sequel
|
|
1053
|
+
```
|
|
1054
|
+
Goal: 逃出 → Conflict: 追击 → Disaster: 被困
|
|
1055
|
+
```
|
|
1056
|
+
|
|
1057
|
+
**技巧**:
|
|
1058
|
+
- 短句
|
|
1059
|
+
- 快速来回
|
|
1060
|
+
- 连续 Scene
|
|
1061
|
+
|
|
1062
|
+
### 对话场景
|
|
1063
|
+
|
|
1064
|
+
**结构**:标准 Scene-Sequel
|
|
1065
|
+
```
|
|
1066
|
+
Goal: 说服 → Conflict: 争执 → Disaster: 破裂
|
|
1067
|
+
Reaction: 后悔 → Dilemma: 道歉 vs 坚持 → Decision: 决定
|
|
1068
|
+
```
|
|
1069
|
+
|
|
1070
|
+
**技巧**:
|
|
1071
|
+
- 对话即冲突
|
|
1072
|
+
- 潜台词
|
|
1073
|
+
- 情感升级
|
|
1074
|
+
|
|
1075
|
+
### 内心场景
|
|
1076
|
+
|
|
1077
|
+
**结构**:拉长 Sequel
|
|
1078
|
+
```
|
|
1079
|
+
Disaster(前一场景的)
|
|
1080
|
+
→ 长 Reaction(深度反思)
|
|
1081
|
+
→ Dilemma(道德困境)
|
|
1082
|
+
→ Decision(重要选择)
|
|
1083
|
+
```
|
|
1084
|
+
|
|
1085
|
+
**技巧**:
|
|
1086
|
+
- 内心独白
|
|
1087
|
+
- 回忆
|
|
1088
|
+
- 自我质疑
|
|
1089
|
+
|
|
1090
|
+
### 调查场景
|
|
1091
|
+
|
|
1092
|
+
**结构**:微转折密集
|
|
1093
|
+
```
|
|
1094
|
+
Goal: 找线索
|
|
1095
|
+
→ 找到线索A → 引出新谜题
|
|
1096
|
+
→ 找到线索B → 发现之前理解错了
|
|
1097
|
+
→ Disaster: 真相比想象的更糟
|
|
1098
|
+
```
|
|
1099
|
+
|
|
1100
|
+
**技巧**:
|
|
1101
|
+
- 逐步揭露
|
|
1102
|
+
- 线索误导
|
|
1103
|
+
- 真相反转
|
|
1104
|
+
|
|
1105
|
+
---
|
|
1106
|
+
|
|
1107
|
+
## 总结(Summary)
|
|
1108
|
+
|
|
1109
|
+
**场景构建的黄金法则**:
|
|
1110
|
+
|
|
1111
|
+
1. **每个 Scene 有明确的 Goal-Conflict-Disaster**
|
|
1112
|
+
2. **不要让角色轻易成功** - 制造障碍和转折
|
|
1113
|
+
3. **Scene-Sequel 交替** - 行动与反应的节奏
|
|
1114
|
+
4. **灾难引出悬念** - "然后怎么办?"
|
|
1115
|
+
5. **困境必须艰难** - 没有完美选择
|
|
1116
|
+
|
|
1117
|
+
**记住**:
|
|
1118
|
+
- 场景是故事的引擎,不是描写的容器
|
|
1119
|
+
- 每个场景都应该改变情境
|
|
1120
|
+
- Disaster 不是惩罚角色,而是推进故事
|
|
1121
|
+
- Sequel 不是浪费篇幅,而是情感深度
|
|
1122
|
+
- 结构是框架,不是束缚——可以变化和打破
|
|
1123
|
+
|
|
1124
|
+
**最终测试**:
|
|
1125
|
+
删除一个场景,故事是否仍然成立?
|
|
1126
|
+
如果是,这个场景可能不够重要。
|
|
1127
|
+
如果不是,这个场景是必要的。
|
|
1128
|
+
|
|
1129
|
+
**经典公式**:
|
|
1130
|
+
```
|
|
1131
|
+
Goal (目标) + Conflict (冲突) + Disaster (灾难) = Scene
|
|
1132
|
+
Reaction (反应) + Dilemma (困境) + Decision (决定) = Sequel
|
|
1133
|
+
Scene + Sequel = 完整的故事单元
|
|
1134
|
+
```
|
|
1135
|
+
|
|
1136
|
+
掌握场景结构 = 掌握故事的基本构建方法。
|