molstar 3.0.0 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +20 -20
- package/README.md +194 -194
- package/build/viewer/embedded.html +43 -43
- package/build/viewer/index.html +106 -106
- package/build/viewer/molstar.js +1 -1
- package/lib/apps/docking-viewer/index.html +36 -36
- package/lib/apps/viewer/app.js +6 -3
- package/lib/apps/viewer/embedded.html +43 -43
- package/lib/apps/viewer/index.html +106 -106
- package/lib/commonjs/apps/docking-viewer/viewport.d.ts +2 -2
- package/lib/commonjs/apps/viewer/app.d.ts +3 -3
- package/lib/commonjs/apps/viewer/app.js +8 -5
- package/lib/commonjs/extensions/anvil/behavior.d.ts +2 -2
- package/lib/commonjs/extensions/anvil/representation.d.ts +5 -5
- package/lib/commonjs/extensions/cellpack/representation.d.ts +2 -2
- package/lib/commonjs/extensions/dnatco/confal-pyramids/behavior.d.ts +1 -1
- package/lib/commonjs/extensions/dnatco/confal-pyramids/representation.d.ts +3 -3
- package/lib/commonjs/extensions/model-archive/quality-assessment/behavior.d.ts +2 -2
- package/lib/commonjs/extensions/rcsb/assembly-symmetry/behavior.d.ts +5 -5
- package/lib/commonjs/extensions/rcsb/assembly-symmetry/color.d.ts +2 -2
- package/lib/commonjs/extensions/rcsb/assembly-symmetry/representation.d.ts +1 -1
- package/lib/commonjs/extensions/rcsb/validation-report/behavior.d.ts +3 -3
- package/lib/commonjs/extensions/rcsb/validation-report/representation.d.ts +5 -5
- package/lib/commonjs/mol-canvas3d/canvas3d.d.ts +4 -4
- package/lib/commonjs/mol-canvas3d/helper/camera-helper.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/helper/handle-helper.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/helper/interaction-events.js +1 -1
- package/lib/commonjs/mol-canvas3d/passes/draw.d.ts +1 -1
- package/lib/commonjs/mol-canvas3d/passes/draw.js +3 -3
- package/lib/commonjs/mol-canvas3d/passes/image.d.ts +2 -2
- package/lib/commonjs/mol-canvas3d/passes/postprocessing.d.ts +2 -2
- package/lib/commonjs/mol-geo/geometry/base.d.ts +5 -5
- package/lib/commonjs/mol-geo/geometry/cylinders/cylinders.d.ts +3 -3
- package/lib/commonjs/mol-geo/geometry/direct-volume/direct-volume.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/image/image.d.ts +3 -3
- package/lib/commonjs/mol-geo/geometry/lines/lines.d.ts +1 -2
- package/lib/commonjs/mol-geo/geometry/mesh/mesh.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/points/points.d.ts +4 -4
- package/lib/commonjs/mol-geo/geometry/spheres/spheres.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/text/text.d.ts +1 -1
- package/lib/commonjs/mol-geo/geometry/texture-mesh/texture-mesh.d.ts +1 -1
- package/lib/commonjs/mol-gl/renderer.d.ts +2 -2
- package/lib/commonjs/mol-gl/renderer.js +3 -3
- package/lib/commonjs/mol-gl/scene.d.ts +1 -1
- package/lib/commonjs/mol-model/loci.d.ts +20 -20
- package/lib/commonjs/mol-model/shape/shape.d.ts +1 -1
- package/lib/commonjs/mol-model/structure/model/properties/coarse/hierarchy.d.ts +1 -1
- package/lib/commonjs/mol-model/structure/model/properties/coarse/hierarchy.js +24 -2
- package/lib/commonjs/mol-model/structure/structure/properties.d.ts +2 -2
- package/lib/commonjs/mol-model/structure/structure/unit.d.ts +4 -4
- package/lib/commonjs/mol-model/volume/volume.d.ts +7 -0
- package/lib/commonjs/mol-model/volume/volume.js +18 -0
- package/lib/commonjs/mol-model-formats/shape/ply.d.ts +6 -6
- package/lib/commonjs/mol-model-props/computed/interactions/common.d.ts +1 -1
- package/lib/commonjs/mol-model-props/computed/interactions/common.js +16 -24
- package/lib/commonjs/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts +2 -2
- package/lib/commonjs/mol-model-props/computed/representations/interactions-inter-unit-cylinder.js +44 -18
- package/lib/commonjs/mol-model-props/computed/representations/interactions-intra-unit-cylinder.d.ts +1 -1
- package/lib/commonjs/mol-model-props/computed/representations/interactions-intra-unit-cylinder.js +14 -4
- package/lib/commonjs/mol-model-props/computed/representations/interactions.d.ts +3 -3
- package/lib/commonjs/mol-model-props/integrative/cross-link-restraint/representation.d.ts +4 -4
- package/lib/commonjs/mol-model-props/sequence/themes/best-database-mapping.d.ts +2 -2
- package/lib/commonjs/mol-plugin/behavior/behavior.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/representation.d.ts +2 -2
- package/lib/commonjs/mol-plugin/behavior/dynamic/selection/structure-focus-representation.d.ts +1 -1
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/behavior.d.ts +4 -4
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +2 -3
- package/lib/commonjs/mol-plugin/behavior/dynamic/volume-streaming/transformers.d.ts +4 -4
- package/lib/commonjs/mol-plugin/commands.d.ts +2 -2
- package/lib/commonjs/mol-plugin/config.d.ts +1 -1
- package/lib/commonjs/mol-plugin/layout.d.ts +4 -4
- package/lib/commonjs/mol-plugin/util/viewport-screenshot.d.ts +3 -3
- package/lib/commonjs/mol-plugin-state/actions/structure.d.ts +1 -1
- package/lib/commonjs/mol-plugin-state/actions/volume.d.ts +1 -1
- package/lib/commonjs/mol-plugin-state/actions/volume.js +3 -3
- package/lib/commonjs/mol-plugin-state/animation/built-in/model-index.d.ts +2 -2
- package/lib/commonjs/mol-plugin-state/builder/structure/hierarchy-preset.d.ts +11 -11
- package/lib/commonjs/mol-plugin-state/builder/structure/hierarchy.d.ts +6 -6
- package/lib/commonjs/mol-plugin-state/builder/structure/representation-preset.d.ts +35 -13
- package/lib/commonjs/mol-plugin-state/builder/structure/representation.d.ts +1 -1
- package/lib/commonjs/mol-plugin-state/formats/volume.d.ts +10 -10
- package/lib/commonjs/mol-plugin-state/formats/volume.js +1 -11
- package/lib/commonjs/mol-plugin-state/helpers/root-structure.d.ts +5 -5
- package/lib/commonjs/mol-plugin-state/helpers/structure-component.d.ts +2 -2
- package/lib/commonjs/mol-plugin-state/manager/interactivity.d.ts +1 -1
- package/lib/commonjs/mol-plugin-state/manager/structure/component.d.ts +1 -1
- package/lib/commonjs/mol-plugin-state/transforms/data.d.ts +1 -1
- package/lib/commonjs/mol-plugin-state/transforms/model.d.ts +7 -7
- package/lib/commonjs/mol-plugin-state/transforms/representation.d.ts +13 -13
- package/lib/commonjs/mol-plugin-ui/structure/measurements.d.ts +1 -1
- package/lib/commonjs/mol-plugin-ui/structure/selection.d.ts +1 -1
- package/lib/commonjs/mol-repr/shape/loci/angle.d.ts +2 -2
- package/lib/commonjs/mol-repr/shape/loci/common.d.ts +2 -2
- package/lib/commonjs/mol-repr/shape/loci/dihedral.d.ts +2 -2
- package/lib/commonjs/mol-repr/shape/loci/distance.d.ts +2 -2
- package/lib/commonjs/mol-repr/shape/loci/label.d.ts +2 -2
- package/lib/commonjs/mol-repr/shape/loci/orientation.d.ts +2 -2
- package/lib/commonjs/mol-repr/shape/loci/plane.d.ts +1 -1
- package/lib/commonjs/mol-repr/shape/model/unitcell.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/complex-visual.d.ts +7 -7
- package/lib/commonjs/mol-repr/structure/params.d.ts +10 -10
- package/lib/commonjs/mol-repr/structure/registry.d.ts +25 -25
- package/lib/commonjs/mol-repr/structure/representation/backbone.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/ball-and-stick.d.ts +6 -6
- package/lib/commonjs/mol-repr/structure/representation/carbohydrate.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/cartoon.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/ellipsoid.d.ts +6 -6
- package/lib/commonjs/mol-repr/structure/representation/gaussian-surface.d.ts +9 -9
- package/lib/commonjs/mol-repr/structure/representation/gaussian-volume.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/label.d.ts +9 -9
- package/lib/commonjs/mol-repr/structure/representation/line.d.ts +9 -9
- package/lib/commonjs/mol-repr/structure/representation/molecular-surface.d.ts +9 -9
- package/lib/commonjs/mol-repr/structure/representation/orientation.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/point.d.ts +6 -6
- package/lib/commonjs/mol-repr/structure/representation/putty.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/representation/spacefill.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/units-visual.d.ts +10 -10
- package/lib/commonjs/mol-repr/structure/visual/bond-inter-unit-cylinder.d.ts +4 -4
- package/lib/commonjs/mol-repr/structure/visual/bond-inter-unit-line.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/bond-intra-unit-cylinder.d.ts +4 -4
- package/lib/commonjs/mol-repr/structure/visual/bond-intra-unit-line.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/carbohydrate-link-cylinder.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/carbohydrate-symbol-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/carbohydrate-terminal-link-cylinder.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/element-cross.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/element-point.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/element-sphere.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/ellipsoid-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/gaussian-density-volume.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/gaussian-surface-mesh.d.ts +12 -12
- package/lib/commonjs/mol-repr/structure/visual/gaussian-surface-wireframe.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/label-text.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/visual/molecular-surface-mesh.d.ts +3 -3
- package/lib/commonjs/mol-repr/structure/visual/molecular-surface-wireframe.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-block-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/nucleotide-ring-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/orientation-ellipsoid-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-backbone-cylinder.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/polymer-backbone-sphere.d.ts +2 -2
- package/lib/commonjs/mol-repr/structure/visual/polymer-direction-wedge.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-gap-cylinder.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-trace-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/polymer-tube-mesh.d.ts +1 -1
- package/lib/commonjs/mol-repr/structure/visual/util/bond.d.ts +7 -7
- package/lib/commonjs/mol-repr/structure/visual/util/bond.js +5 -4
- package/lib/commonjs/mol-repr/structure/visual/util/common.d.ts +1 -1
- package/lib/commonjs/mol-repr/volume/direct-volume.d.ts +6 -6
- package/lib/commonjs/mol-repr/volume/isosurface.d.ts +12 -12
- package/lib/commonjs/mol-repr/volume/registry.d.ts +8 -8
- package/lib/commonjs/mol-repr/volume/representation.d.ts +1 -1
- package/lib/commonjs/mol-repr/volume/slice.d.ts +12 -12
- package/lib/commonjs/mol-theme/color/atom-id.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/chain-id.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/element-index.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/element-symbol.d.ts +44 -0
- package/lib/commonjs/mol-theme/color/element-symbol.js +15 -10
- package/lib/commonjs/mol-theme/color/entity-id.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/entity-id.js +14 -11
- package/lib/commonjs/mol-theme/color/entity-source.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/illustrative.d.ts +36 -36
- package/lib/commonjs/mol-theme/color/model-index.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/operator-hkl.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/operator-name.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/polymer-id.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/polymer-index.d.ts +2 -2
- package/lib/commonjs/mol-theme/color/unit-index.d.ts +2 -2
- package/lib/commonjs/mol-theme/color.d.ts +51 -29
- package/lib/commonjs/mol-util/clip.d.ts +1 -1
- package/lib/commonjs/mol-util/color/palette.d.ts +3 -3
- package/lib/examples/alpha-orbitals/index.html +61 -61
- package/lib/examples/basic-wrapper/index.html +137 -137
- package/lib/examples/lighting/index.html +88 -88
- package/lib/examples/proteopedia-wrapper/index.html +236 -236
- package/lib/extensions/rcsb/assembly-symmetry/behavior.d.ts +2 -2
- package/lib/mol-canvas3d/helper/interaction-events.js +1 -1
- package/lib/mol-canvas3d/passes/draw.d.ts +1 -1
- package/lib/mol-canvas3d/passes/draw.js +3 -3
- package/lib/mol-geo/geometry/cylinders/cylinders.d.ts +2 -2
- package/lib/mol-geo/geometry/lines/lines.d.ts +0 -1
- package/lib/mol-geo/geometry/points/points.d.ts +1 -1
- package/lib/mol-gl/renderer.d.ts +2 -2
- package/lib/mol-gl/renderer.js +3 -3
- package/lib/mol-model/structure/model/properties/coarse/hierarchy.d.ts +1 -1
- package/lib/mol-model/structure/model/properties/coarse/hierarchy.js +24 -2
- package/lib/mol-model/volume/volume.d.ts +7 -0
- package/lib/mol-model/volume/volume.js +18 -0
- package/lib/mol-model-props/computed/interactions/common.d.ts +1 -1
- package/lib/mol-model-props/computed/interactions/common.js +16 -24
- package/lib/mol-model-props/computed/representations/interactions-inter-unit-cylinder.d.ts +1 -1
- package/lib/mol-model-props/computed/representations/interactions-inter-unit-cylinder.js +44 -18
- package/lib/mol-model-props/computed/representations/interactions-intra-unit-cylinder.js +14 -4
- package/lib/mol-plugin/behavior/dynamic/volume-streaming/model.d.ts +2 -3
- package/lib/mol-plugin/version.js +2 -2
- package/lib/mol-plugin-state/actions/volume.d.ts +1 -1
- package/lib/mol-plugin-state/actions/volume.js +3 -3
- package/lib/mol-plugin-state/builder/structure/representation-preset.d.ts +27 -5
- package/lib/mol-plugin-state/formats/volume.js +1 -11
- package/lib/mol-plugin-ui/skin/base/base.scss +32 -32
- package/lib/mol-plugin-ui/skin/base/components/controls-base.scss +333 -333
- package/lib/mol-plugin-ui/skin/base/components/controls.scss +418 -418
- package/lib/mol-plugin-ui/skin/base/components/help.scss +27 -27
- package/lib/mol-plugin-ui/skin/base/components/line-graph.scss +67 -67
- package/lib/mol-plugin-ui/skin/base/components/log.scss +100 -100
- package/lib/mol-plugin-ui/skin/base/components/misc.scss +643 -643
- package/lib/mol-plugin-ui/skin/base/components/sequence.scss +125 -125
- package/lib/mol-plugin-ui/skin/base/components/slider.scss +165 -165
- package/lib/mol-plugin-ui/skin/base/components/tasks.scss +99 -99
- package/lib/mol-plugin-ui/skin/base/components/toast.scss +83 -83
- package/lib/mol-plugin-ui/skin/base/components/transformer.scss +163 -163
- package/lib/mol-plugin-ui/skin/base/components/viewport.scss +127 -127
- package/lib/mol-plugin-ui/skin/base/layout/common.scss +71 -71
- package/lib/mol-plugin-ui/skin/base/layout/controls-landscape.scss +89 -89
- package/lib/mol-plugin-ui/skin/base/layout/controls-outside.scss +98 -98
- package/lib/mol-plugin-ui/skin/base/layout/controls-portrait.scss +108 -108
- package/lib/mol-plugin-ui/skin/base/layout.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/logo.scss +12 -12
- package/lib/mol-plugin-ui/skin/base/normalize.scss +209 -209
- package/lib/mol-plugin-ui/skin/base/ui.scss +40 -40
- package/lib/mol-plugin-ui/skin/base/variables.scss +85 -85
- package/lib/mol-plugin-ui/skin/blue.scss +1 -1
- package/lib/mol-plugin-ui/skin/colors/blue.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/dark.scss +23 -23
- package/lib/mol-plugin-ui/skin/colors/light.scss +29 -29
- package/lib/mol-plugin-ui/skin/dark.scss +1 -1
- package/lib/mol-plugin-ui/skin/light.scss +1 -1
- package/lib/mol-repr/structure/visual/util/bond.d.ts +1 -1
- package/lib/mol-repr/structure/visual/util/bond.js +5 -4
- package/lib/mol-script/language/builder.d.ts +1 -0
- package/lib/mol-theme/color/element-symbol.d.ts +46 -2
- package/lib/mol-theme/color/element-symbol.js +15 -10
- package/lib/mol-theme/color/entity-id.js +14 -11
- package/lib/mol-theme/color/illustrative.d.ts +32 -32
- package/lib/mol-theme/color.d.ts +39 -17
- package/lib/servers/volume/config.js +3 -3
- package/lib/servers/volume/query.js +1 -1
- package/package.json +160 -163
- package/lib/commonjs/apps/docking-viewer/index.js +0 -253
- package/lib/commonjs/apps/docking-viewer/viewport.js +0 -326
- package/lib/commonjs/cli/chem-comp-dict/create-ions.d.ts +0 -7
- package/lib/commonjs/cli/chem-comp-dict/create-ions.js +0 -68
- package/lib/commonjs/cli/chem-comp-dict/create-table.d.ts +0 -7
- package/lib/commonjs/cli/chem-comp-dict/create-table.js +0 -282
- package/lib/commonjs/cli/chem-comp-dict/util.d.ts +0 -146
- package/lib/commonjs/cli/chem-comp-dict/util.js +0 -144
- package/lib/commonjs/cli/cif2bcif/converter.d.ts +0 -8
- package/lib/commonjs/cli/cif2bcif/converter.js +0 -187
- package/lib/commonjs/cli/cif2bcif/index.d.ts +0 -8
- package/lib/commonjs/cli/cif2bcif/index.js +0 -81
- package/lib/commonjs/cli/cifschema/index.d.ts +0 -7
- package/lib/commonjs/cli/cifschema/index.js +0 -397
- package/lib/commonjs/cli/cifschema/util/cif-dic.d.ts +0 -11
- package/lib/commonjs/cli/cifschema/util/cif-dic.js +0 -456
- package/lib/commonjs/cli/cifschema/util/generate.d.ts +0 -7
- package/lib/commonjs/cli/cifschema/util/generate.js +0 -158
- package/lib/commonjs/cli/cifschema/util/helper.d.ts +0 -10
- package/lib/commonjs/cli/cifschema/util/helper.js +0 -22
- package/lib/commonjs/cli/cifschema/util/schema.d.ts +0 -70
- package/lib/commonjs/cli/cifschema/util/schema.js +0 -64
- package/lib/commonjs/cli/lipid-params/index.d.ts +0 -7
- package/lib/commonjs/cli/lipid-params/index.js +0 -104
- package/lib/commonjs/cli/state-docs/index.js +0 -64
- package/lib/commonjs/cli/state-docs/pd-to-md.js +0 -80
- package/lib/commonjs/cli/structure-info/helpers.d.ts +0 -7
- package/lib/commonjs/cli/structure-info/helpers.js +0 -92
- package/lib/commonjs/cli/structure-info/model.js +0 -336
- package/lib/commonjs/cli/structure-info/volume.js +0 -115
- package/lib/commonjs/examples/alpha-orbitals/controls.js +0 -25
- package/lib/commonjs/examples/alpha-orbitals/example-data.js +0 -60260
- package/lib/commonjs/examples/alpha-orbitals/index.js +0 -230
- package/lib/commonjs/examples/basic-wrapper/coloring.js +0 -31
- package/lib/commonjs/examples/basic-wrapper/controls.js +0 -23
- package/lib/commonjs/examples/basic-wrapper/custom-theme.js +0 -49
- package/lib/commonjs/examples/basic-wrapper/index.js +0 -265
- package/lib/commonjs/examples/basic-wrapper/superposition.js +0 -191
- package/lib/commonjs/examples/domain-annotation-server/mapping.d.ts +0 -6
- package/lib/commonjs/examples/domain-annotation-server/mapping.js +0 -111
- package/lib/commonjs/examples/domain-annotation-server/schemas.d.ts +0 -103
- package/lib/commonjs/examples/domain-annotation-server/schemas.js +0 -73
- package/lib/commonjs/examples/domain-annotation-server/server.d.ts +0 -6
- package/lib/commonjs/examples/domain-annotation-server/server.js +0 -65
- package/lib/commonjs/examples/domain-annotation-server/test.d.ts +0 -6
- package/lib/commonjs/examples/domain-annotation-server/test.js +0 -28
- package/lib/commonjs/examples/lighting/index.js +0 -145
- package/lib/commonjs/examples/proteopedia-wrapper/annotation.js +0 -88
- package/lib/commonjs/examples/proteopedia-wrapper/coloring.js +0 -97
- package/lib/commonjs/examples/proteopedia-wrapper/helpers.js +0 -109
- package/lib/commonjs/examples/proteopedia-wrapper/index.js +0 -498
- package/lib/commonjs/examples/proteopedia-wrapper/ui/controls.js +0 -19
- package/lib/commonjs/examples/task.d.ts +0 -19
- package/lib/commonjs/examples/task.js +0 -221
- package/lib/commonjs/extensions/alpha-orbitals/collocation.js +0 -134
- package/lib/commonjs/extensions/alpha-orbitals/data-model.js +0 -69
- package/lib/commonjs/extensions/alpha-orbitals/density.js +0 -113
- package/lib/commonjs/extensions/alpha-orbitals/gpu/compute.js +0 -157
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.d.ts +0 -7
- package/lib/commonjs/extensions/alpha-orbitals/gpu/shader.frag.js +0 -11
- package/lib/commonjs/extensions/alpha-orbitals/orbitals.js +0 -121
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import { Vec3 } from './vec3';
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export { MinimizeRmsd };
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declare namespace MinimizeRmsd {
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interface Result {
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bTransform: Mat4;
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rmsd: number;
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}
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interface Positions {
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x: ArrayLike<number>;
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y: ArrayLike<number>;
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z: ArrayLike<number>;
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}
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namespace Positions {
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function empty(n: number): {
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x: Float64Array;
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y: Float64Array;
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z: Float64Array;
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};
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}
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interface Input {
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a: Positions;
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b: Positions;
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centerA?: Vec3;
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centerB?: Vec3;
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}
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function compute(data: Input, result?: MinimizeRmsd.Result): Result;
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}
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"use strict";
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/**
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* Copyright (c) 2019 mol* contributors, licensed under MIT, See LICENSE file for more info.
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*
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* @author David Sehnal <david.sehnal@gmail.com>
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*/
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Object.defineProperty(exports, "__esModule", { value: true });
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exports.MinimizeRmsd = void 0;
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var mat4_1 = require("./mat4");
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var evd_1 = require("../matrix/evd");
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var centroid_helper_1 = require("../../../mol-math/geometry/centroid-helper");
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var matrix_1 = require("../matrix/matrix");
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var sphere3d_1 = require("../../geometry/primitives/sphere3d");
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var MinimizeRmsd;
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(function (MinimizeRmsd) {
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var Positions;
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(function (Positions) {
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function empty(n) {
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return { x: new Float64Array(n), y: new Float64Array(n), z: new Float64Array(n) };
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}
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Positions.empty = empty;
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})(Positions = MinimizeRmsd.Positions || (MinimizeRmsd.Positions = {}));
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function compute(data, result) {
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if (typeof result === 'undefined')
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result = { bTransform: mat4_1.Mat4.zero(), rmsd: 0.0 };
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findMinimalRmsdTransformImpl(new RmsdTransformState(data, result));
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return result;
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}
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MinimizeRmsd.compute = compute;
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})(MinimizeRmsd || (MinimizeRmsd = {}));
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exports.MinimizeRmsd = MinimizeRmsd;
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var RmsdTransformState = /** @class */ (function () {
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function RmsdTransformState(data, into) {
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this.evdCache = evd_1.EVD.createCache(4);
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this.translateB = mat4_1.Mat4.identity();
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this.rotateB = mat4_1.Mat4.identity();
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this.tempMatrix = mat4_1.Mat4.identity();
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this.a = data.a;
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this.b = data.b;
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if (data.centerA)
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this.centerA = data.centerA;
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else
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this.centerA = data.centerA = centroid_helper_1.CentroidHelper.fromArrays(data.a, (0, sphere3d_1.Sphere3D)()).center;
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if (data.centerB)
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this.centerB = data.centerB;
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else
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this.centerB = data.centerB = centroid_helper_1.CentroidHelper.fromArrays(data.b, (0, sphere3d_1.Sphere3D)()).center;
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this.result = into;
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}
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return RmsdTransformState;
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}());
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function computeN(state) {
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var N = state.evdCache.matrix;
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54
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matrix_1.Matrix.makeZero(N);
|
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55
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var xsA = state.a.x, ysA = state.a.y, zsA = state.a.z;
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var xsB = state.b.x, ysB = state.b.y, zsB = state.b.z;
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var cA = state.centerA;
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var cB = state.centerB;
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var sizeSq = 0.0;
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for (var i = 0, _l = state.a.x.length; i < _l; i++) {
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var aX = xsA[i] - cA[0], aY = ysA[i] - cA[1], aZ = zsA[i] - cA[2];
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var bX = xsB[i] - cB[0], bY = ysB[i] - cB[1], bZ = zsB[i] - cB[2];
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sizeSq += aX * aX + aY * aY + aZ * aZ + bX * bX + bY * bY + bZ * bZ;
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matrix_1.Matrix.add(N, 0, 0, aX * bX + aY * bY + aZ * bZ);
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matrix_1.Matrix.add(N, 0, 1, -(aZ * bY) + aY * bZ);
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matrix_1.Matrix.add(N, 0, 2, aZ * bX - aX * bZ);
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matrix_1.Matrix.add(N, 0, 3, -(aY * bX) + aX * bY);
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matrix_1.Matrix.add(N, 1, 0, -(aZ * bY) + aY * bZ);
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matrix_1.Matrix.add(N, 1, 1, aX * bX - aY * bY - aZ * bZ);
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matrix_1.Matrix.add(N, 1, 2, aY * bX + aX * bY);
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matrix_1.Matrix.add(N, 1, 3, aZ * bX + aX * bZ);
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matrix_1.Matrix.add(N, 2, 0, aZ * bX - aX * bZ);
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matrix_1.Matrix.add(N, 2, 1, aY * bX + aX * bY);
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matrix_1.Matrix.add(N, 2, 2, -(aX * bX) + aY * bY - aZ * bZ);
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matrix_1.Matrix.add(N, 2, 3, aZ * bY + aY * bZ);
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matrix_1.Matrix.add(N, 3, 0, -(aY * bX) + aX * bY);
|
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matrix_1.Matrix.add(N, 3, 1, aZ * bX + aX * bZ);
|
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78
|
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matrix_1.Matrix.add(N, 3, 2, aZ * bY + aY * bZ);
|
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|
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matrix_1.Matrix.add(N, 3, 3, -(aX * bX) - aY * bY + aZ * bZ);
|
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80
|
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// conjugate instead of transpose.
|
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81
|
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// var l = new Quaternion(-a.X, -a.Y, -a.Z, 0).RightMultiplicationToMatrix();
|
|
82
|
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// l.Transpose();
|
|
83
|
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// var r = new Quaternion(b.X, b.Y, b.Z, 0).LeftMultiplicationToMatrix();
|
|
84
|
-
// N += l * r;
|
|
85
|
-
}
|
|
86
|
-
return sizeSq;
|
|
87
|
-
}
|
|
88
|
-
function makeTransformMatrix(state) {
|
|
89
|
-
var ev = state.evdCache.matrix;
|
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90
|
-
var qX = matrix_1.Matrix.get(ev, 1, 3);
|
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91
|
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var qY = matrix_1.Matrix.get(ev, 2, 3);
|
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92
|
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var qZ = matrix_1.Matrix.get(ev, 3, 3);
|
|
93
|
-
var qW = matrix_1.Matrix.get(ev, 0, 3);
|
|
94
|
-
var n1 = 2 * qY * qY;
|
|
95
|
-
var n2 = 2 * qZ * qZ;
|
|
96
|
-
var n3 = 2 * qX * qX;
|
|
97
|
-
var n4 = 2 * qX * qY;
|
|
98
|
-
var n5 = 2 * qW * qZ;
|
|
99
|
-
var n6 = 2 * qX * qZ;
|
|
100
|
-
var n7 = 2 * qW * qY;
|
|
101
|
-
var n8 = 2 * qY * qZ;
|
|
102
|
-
var n9 = 2 * qW * qX;
|
|
103
|
-
var m = state.translateB;
|
|
104
|
-
// translation to center
|
|
105
|
-
mat4_1.Mat4.setValue(m, 0, 3, -state.centerB[0]);
|
|
106
|
-
mat4_1.Mat4.setValue(m, 1, 3, -state.centerB[1]);
|
|
107
|
-
mat4_1.Mat4.setValue(m, 2, 3, -state.centerB[2]);
|
|
108
|
-
m = state.rotateB;
|
|
109
|
-
// rotation
|
|
110
|
-
mat4_1.Mat4.setValue(m, 0, 0, 1 - n1 - n2);
|
|
111
|
-
mat4_1.Mat4.setValue(m, 0, 1, n4 + n5);
|
|
112
|
-
mat4_1.Mat4.setValue(m, 0, 2, n6 - n7);
|
|
113
|
-
mat4_1.Mat4.setValue(m, 1, 0, n4 - n5);
|
|
114
|
-
mat4_1.Mat4.setValue(m, 1, 1, 1 - n3 - n2);
|
|
115
|
-
mat4_1.Mat4.setValue(m, 1, 2, n8 + n9);
|
|
116
|
-
mat4_1.Mat4.setValue(m, 2, 0, n6 + n7);
|
|
117
|
-
mat4_1.Mat4.setValue(m, 2, 1, n8 - n9);
|
|
118
|
-
mat4_1.Mat4.setValue(m, 2, 2, 1 - n3 - n1);
|
|
119
|
-
mat4_1.Mat4.setValue(m, 3, 3, 1);
|
|
120
|
-
mat4_1.Mat4.mul(state.tempMatrix, state.rotateB, state.translateB);
|
|
121
|
-
m = state.translateB;
|
|
122
|
-
// translation to center
|
|
123
|
-
mat4_1.Mat4.setValue(m, 0, 3, state.centerA[0]);
|
|
124
|
-
mat4_1.Mat4.setValue(m, 1, 3, state.centerA[1]);
|
|
125
|
-
mat4_1.Mat4.setValue(m, 2, 3, state.centerA[2]);
|
|
126
|
-
mat4_1.Mat4.mul(state.result.bTransform, state.translateB, state.tempMatrix);
|
|
127
|
-
}
|
|
128
|
-
function findMinimalRmsdTransformImpl(state) {
|
|
129
|
-
var sizeSq = computeN(state);
|
|
130
|
-
evd_1.EVD.compute(state.evdCache);
|
|
131
|
-
var rmsd = sizeSq - 2.0 * state.evdCache.eigenValues[3];
|
|
132
|
-
rmsd = rmsd < 0.0 ? 0.0 : Math.sqrt(rmsd / state.a.x.length);
|
|
133
|
-
makeTransformMatrix(state);
|
|
134
|
-
state.result.rmsd = rmsd;
|
|
135
|
-
}
|
|
136
|
-
//# sourceMappingURL=minimize-rmsd.js.map
|
|
@@ -1,89 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Copyright (c) 2017-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
3
|
-
*
|
|
4
|
-
* @author David Sehnal <david.sehnal@gmail.com>
|
|
5
|
-
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
6
|
-
*/
|
|
7
|
-
import { Mat3 } from './mat3';
|
|
8
|
-
import { Vec3 } from './vec3';
|
|
9
|
-
import { NumberArray } from '../../../mol-util/type-helpers';
|
|
10
|
-
interface Quat extends Array<number> {
|
|
11
|
-
[d: number]: number;
|
|
12
|
-
'@type': 'quat';
|
|
13
|
-
length: 4;
|
|
14
|
-
}
|
|
15
|
-
interface ReadonlyQuat extends Array<number> {
|
|
16
|
-
readonly [d: number]: number;
|
|
17
|
-
'@type': 'quat';
|
|
18
|
-
length: 4;
|
|
19
|
-
}
|
|
20
|
-
declare function Quat(): Quat;
|
|
21
|
-
declare namespace Quat {
|
|
22
|
-
function zero(): Quat;
|
|
23
|
-
function identity(): Quat;
|
|
24
|
-
function setIdentity(out: Quat): void;
|
|
25
|
-
function hasNaN(q: Quat): boolean;
|
|
26
|
-
function create(x: number, y: number, z: number, w: number): Quat;
|
|
27
|
-
function setAxisAngle(out: Quat, axis: Vec3, rad: number): Quat;
|
|
28
|
-
/**
|
|
29
|
-
* Gets the rotation axis and angle for a given
|
|
30
|
-
* quaternion. If a quaternion is created with
|
|
31
|
-
* setAxisAngle, this method will return the same
|
|
32
|
-
* values as providied in the original parameter list
|
|
33
|
-
* OR functionally equivalent values.
|
|
34
|
-
* Example: The quaternion formed by axis [0, 0, 1] and
|
|
35
|
-
* angle -90 is the same as the quaternion formed by
|
|
36
|
-
* [0, 0, 1] and 270. This method favors the latter.
|
|
37
|
-
*/
|
|
38
|
-
function getAxisAngle(out_axis: Vec3, q: Quat): number;
|
|
39
|
-
function multiply(out: Quat, a: Quat, b: Quat): Quat;
|
|
40
|
-
function rotateX(out: Quat, a: Quat, rad: number): Quat;
|
|
41
|
-
function rotateY(out: Quat, a: Quat, rad: number): Quat;
|
|
42
|
-
function rotateZ(out: Quat, a: Quat, rad: number): Quat;
|
|
43
|
-
/**
|
|
44
|
-
* Calculates the W component of a quat from the X, Y, and Z components.
|
|
45
|
-
* Assumes that quaternion is 1 unit in length.
|
|
46
|
-
* Any existing W component will be ignored.
|
|
47
|
-
*/
|
|
48
|
-
function calculateW(out: Quat, a: Quat): Quat;
|
|
49
|
-
/**
|
|
50
|
-
* Performs a spherical linear interpolation between two quat
|
|
51
|
-
*/
|
|
52
|
-
function slerp(out: Quat, a: Quat, b: Quat, t: number): Quat;
|
|
53
|
-
function invert(out: Quat, a: Quat): Quat;
|
|
54
|
-
/**
|
|
55
|
-
* Calculates the conjugate of a quat
|
|
56
|
-
* If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.
|
|
57
|
-
*/
|
|
58
|
-
function conjugate(out: Quat, a: Quat): Quat;
|
|
59
|
-
/**
|
|
60
|
-
* Creates a quaternion from the given 3x3 rotation matrix.
|
|
61
|
-
*
|
|
62
|
-
* NOTE: The resultant quaternion is not normalized, so you should be sure
|
|
63
|
-
* to renormalize the quaternion yourself where necessary.
|
|
64
|
-
*/
|
|
65
|
-
function fromMat3(out: Quat, m: Mat3): Quat;
|
|
66
|
-
/** Quaternion from two normalized unit vectors. */
|
|
67
|
-
function fromUnitVec3(out: Quat, a: Vec3, b: Vec3): Quat;
|
|
68
|
-
function clone(a: Quat): Quat;
|
|
69
|
-
function toArray(a: Quat, out: NumberArray, offset: number): NumberArray;
|
|
70
|
-
function fromArray(a: Quat, array: NumberArray, offset: number): Quat;
|
|
71
|
-
function copy(out: Quat, a: Quat): Quat;
|
|
72
|
-
function set(out: Quat, x: number, y: number, z: number, w: number): Quat;
|
|
73
|
-
/**
|
|
74
|
-
* Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===)
|
|
75
|
-
*/
|
|
76
|
-
function exactEquals(a: Quat, b: Quat): boolean;
|
|
77
|
-
/**
|
|
78
|
-
* Returns whether or not the quaternions have approximately the same elements in the same position.
|
|
79
|
-
*/
|
|
80
|
-
function equals(a: Quat, b: Quat): boolean;
|
|
81
|
-
function add(out: Quat, a: Quat, b: Quat): Quat;
|
|
82
|
-
function normalize(out: Quat, a: Quat): Quat;
|
|
83
|
-
function rotationTo(out: Quat, a: Vec3, b: Vec3): Quat;
|
|
84
|
-
function sqlerp(out: Quat, a: Quat, b: Quat, c: Quat, d: Quat, t: number): Quat;
|
|
85
|
-
function setAxes(out: Quat, view: Vec3, right: Vec3, up: Vec3): Quat;
|
|
86
|
-
function toString(a: Quat, precision?: number): string;
|
|
87
|
-
const Identity: ReadonlyQuat;
|
|
88
|
-
}
|
|
89
|
-
export { Quat };
|
|
@@ -1,435 +0,0 @@
|
|
|
1
|
-
"use strict";
|
|
2
|
-
/**
|
|
3
|
-
* Copyright (c) 2017-2021 mol* contributors, licensed under MIT, See LICENSE file for more info.
|
|
4
|
-
*
|
|
5
|
-
* @author David Sehnal <david.sehnal@gmail.com>
|
|
6
|
-
* @author Alexander Rose <alexander.rose@weirdbyte.de>
|
|
7
|
-
*/
|
|
8
|
-
Object.defineProperty(exports, "__esModule", { value: true });
|
|
9
|
-
exports.Quat = void 0;
|
|
10
|
-
var vec3_1 = require("./vec3");
|
|
11
|
-
var common_1 = require("./common");
|
|
12
|
-
function Quat() {
|
|
13
|
-
return Quat.zero();
|
|
14
|
-
}
|
|
15
|
-
exports.Quat = Quat;
|
|
16
|
-
(function (Quat) {
|
|
17
|
-
function zero() {
|
|
18
|
-
// force double backing array by 0.1.
|
|
19
|
-
var ret = [0.1, 0, 0, 0];
|
|
20
|
-
ret[0] = 0.0;
|
|
21
|
-
return ret;
|
|
22
|
-
}
|
|
23
|
-
Quat.zero = zero;
|
|
24
|
-
function identity() {
|
|
25
|
-
var out = zero();
|
|
26
|
-
out[3] = 1;
|
|
27
|
-
return out;
|
|
28
|
-
}
|
|
29
|
-
Quat.identity = identity;
|
|
30
|
-
function setIdentity(out) {
|
|
31
|
-
out[0] = 0;
|
|
32
|
-
out[1] = 0;
|
|
33
|
-
out[2] = 0;
|
|
34
|
-
out[3] = 1;
|
|
35
|
-
}
|
|
36
|
-
Quat.setIdentity = setIdentity;
|
|
37
|
-
function hasNaN(q) {
|
|
38
|
-
return isNaN(q[0]) || isNaN(q[1]) || isNaN(q[2]) || isNaN(q[3]);
|
|
39
|
-
}
|
|
40
|
-
Quat.hasNaN = hasNaN;
|
|
41
|
-
function create(x, y, z, w) {
|
|
42
|
-
var out = identity();
|
|
43
|
-
out[0] = x;
|
|
44
|
-
out[1] = y;
|
|
45
|
-
out[2] = z;
|
|
46
|
-
out[3] = w;
|
|
47
|
-
return out;
|
|
48
|
-
}
|
|
49
|
-
Quat.create = create;
|
|
50
|
-
function setAxisAngle(out, axis, rad) {
|
|
51
|
-
rad = rad * 0.5;
|
|
52
|
-
var s = Math.sin(rad);
|
|
53
|
-
out[0] = s * axis[0];
|
|
54
|
-
out[1] = s * axis[1];
|
|
55
|
-
out[2] = s * axis[2];
|
|
56
|
-
out[3] = Math.cos(rad);
|
|
57
|
-
return out;
|
|
58
|
-
}
|
|
59
|
-
Quat.setAxisAngle = setAxisAngle;
|
|
60
|
-
/**
|
|
61
|
-
* Gets the rotation axis and angle for a given
|
|
62
|
-
* quaternion. If a quaternion is created with
|
|
63
|
-
* setAxisAngle, this method will return the same
|
|
64
|
-
* values as providied in the original parameter list
|
|
65
|
-
* OR functionally equivalent values.
|
|
66
|
-
* Example: The quaternion formed by axis [0, 0, 1] and
|
|
67
|
-
* angle -90 is the same as the quaternion formed by
|
|
68
|
-
* [0, 0, 1] and 270. This method favors the latter.
|
|
69
|
-
*/
|
|
70
|
-
function getAxisAngle(out_axis, q) {
|
|
71
|
-
var rad = Math.acos(q[3]) * 2.0;
|
|
72
|
-
var s = Math.sin(rad / 2.0);
|
|
73
|
-
if (s !== 0.0) {
|
|
74
|
-
out_axis[0] = q[0] / s;
|
|
75
|
-
out_axis[1] = q[1] / s;
|
|
76
|
-
out_axis[2] = q[2] / s;
|
|
77
|
-
}
|
|
78
|
-
else {
|
|
79
|
-
// If s is zero, return any axis (no rotation - axis does not matter)
|
|
80
|
-
out_axis[0] = 1;
|
|
81
|
-
out_axis[1] = 0;
|
|
82
|
-
out_axis[2] = 0;
|
|
83
|
-
}
|
|
84
|
-
return rad;
|
|
85
|
-
}
|
|
86
|
-
Quat.getAxisAngle = getAxisAngle;
|
|
87
|
-
function multiply(out, a, b) {
|
|
88
|
-
var ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
89
|
-
var bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
90
|
-
out[0] = ax * bw + aw * bx + ay * bz - az * by;
|
|
91
|
-
out[1] = ay * bw + aw * by + az * bx - ax * bz;
|
|
92
|
-
out[2] = az * bw + aw * bz + ax * by - ay * bx;
|
|
93
|
-
out[3] = aw * bw - ax * bx - ay * by - az * bz;
|
|
94
|
-
return out;
|
|
95
|
-
}
|
|
96
|
-
Quat.multiply = multiply;
|
|
97
|
-
function rotateX(out, a, rad) {
|
|
98
|
-
rad *= 0.5;
|
|
99
|
-
var ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
100
|
-
var bx = Math.sin(rad), bw = Math.cos(rad);
|
|
101
|
-
out[0] = ax * bw + aw * bx;
|
|
102
|
-
out[1] = ay * bw + az * bx;
|
|
103
|
-
out[2] = az * bw - ay * bx;
|
|
104
|
-
out[3] = aw * bw - ax * bx;
|
|
105
|
-
return out;
|
|
106
|
-
}
|
|
107
|
-
Quat.rotateX = rotateX;
|
|
108
|
-
function rotateY(out, a, rad) {
|
|
109
|
-
rad *= 0.5;
|
|
110
|
-
var ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
111
|
-
var by = Math.sin(rad), bw = Math.cos(rad);
|
|
112
|
-
out[0] = ax * bw - az * by;
|
|
113
|
-
out[1] = ay * bw + aw * by;
|
|
114
|
-
out[2] = az * bw + ax * by;
|
|
115
|
-
out[3] = aw * bw - ay * by;
|
|
116
|
-
return out;
|
|
117
|
-
}
|
|
118
|
-
Quat.rotateY = rotateY;
|
|
119
|
-
function rotateZ(out, a, rad) {
|
|
120
|
-
rad *= 0.5;
|
|
121
|
-
var ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
122
|
-
var bz = Math.sin(rad), bw = Math.cos(rad);
|
|
123
|
-
out[0] = ax * bw + ay * bz;
|
|
124
|
-
out[1] = ay * bw - ax * bz;
|
|
125
|
-
out[2] = az * bw + aw * bz;
|
|
126
|
-
out[3] = aw * bw - az * bz;
|
|
127
|
-
return out;
|
|
128
|
-
}
|
|
129
|
-
Quat.rotateZ = rotateZ;
|
|
130
|
-
/**
|
|
131
|
-
* Calculates the W component of a quat from the X, Y, and Z components.
|
|
132
|
-
* Assumes that quaternion is 1 unit in length.
|
|
133
|
-
* Any existing W component will be ignored.
|
|
134
|
-
*/
|
|
135
|
-
function calculateW(out, a) {
|
|
136
|
-
var x = a[0], y = a[1], z = a[2];
|
|
137
|
-
out[0] = x;
|
|
138
|
-
out[1] = y;
|
|
139
|
-
out[2] = z;
|
|
140
|
-
out[3] = Math.sqrt(Math.abs(1.0 - x * x - y * y - z * z));
|
|
141
|
-
return out;
|
|
142
|
-
}
|
|
143
|
-
Quat.calculateW = calculateW;
|
|
144
|
-
/**
|
|
145
|
-
* Performs a spherical linear interpolation between two quat
|
|
146
|
-
*/
|
|
147
|
-
function slerp(out, a, b, t) {
|
|
148
|
-
// benchmarks:
|
|
149
|
-
// http://jsperf.com/quaternion-slerp-implementations
|
|
150
|
-
var ax = a[0], ay = a[1], az = a[2], aw = a[3];
|
|
151
|
-
var bx = b[0], by = b[1], bz = b[2], bw = b[3];
|
|
152
|
-
var omega, cosom, sinom, scale0, scale1;
|
|
153
|
-
// calc cosine
|
|
154
|
-
cosom = ax * bx + ay * by + az * bz + aw * bw;
|
|
155
|
-
// adjust signs (if necessary)
|
|
156
|
-
if (cosom < 0.0) {
|
|
157
|
-
cosom = -cosom;
|
|
158
|
-
bx = -bx;
|
|
159
|
-
by = -by;
|
|
160
|
-
bz = -bz;
|
|
161
|
-
bw = -bw;
|
|
162
|
-
}
|
|
163
|
-
// calculate coefficients
|
|
164
|
-
if ((1.0 - cosom) > 0.000001) {
|
|
165
|
-
// standard case (slerp)
|
|
166
|
-
omega = Math.acos(cosom);
|
|
167
|
-
sinom = Math.sin(omega);
|
|
168
|
-
scale0 = Math.sin((1.0 - t) * omega) / sinom;
|
|
169
|
-
scale1 = Math.sin(t * omega) / sinom;
|
|
170
|
-
}
|
|
171
|
-
else {
|
|
172
|
-
// "from" and "to" quaternions are very close
|
|
173
|
-
// ... so we can do a linear interpolation
|
|
174
|
-
scale0 = 1.0 - t;
|
|
175
|
-
scale1 = t;
|
|
176
|
-
}
|
|
177
|
-
// calculate final values
|
|
178
|
-
out[0] = scale0 * ax + scale1 * bx;
|
|
179
|
-
out[1] = scale0 * ay + scale1 * by;
|
|
180
|
-
out[2] = scale0 * az + scale1 * bz;
|
|
181
|
-
out[3] = scale0 * aw + scale1 * bw;
|
|
182
|
-
return out;
|
|
183
|
-
}
|
|
184
|
-
Quat.slerp = slerp;
|
|
185
|
-
function invert(out, a) {
|
|
186
|
-
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
|
|
187
|
-
var dot = a0 * a0 + a1 * a1 + a2 * a2 + a3 * a3;
|
|
188
|
-
var invDot = dot ? 1.0 / dot : 0;
|
|
189
|
-
// TODO: Would be faster to return [0,0,0,0] immediately if dot == 0
|
|
190
|
-
out[0] = -a0 * invDot;
|
|
191
|
-
out[1] = -a1 * invDot;
|
|
192
|
-
out[2] = -a2 * invDot;
|
|
193
|
-
out[3] = a3 * invDot;
|
|
194
|
-
return out;
|
|
195
|
-
}
|
|
196
|
-
Quat.invert = invert;
|
|
197
|
-
/**
|
|
198
|
-
* Calculates the conjugate of a quat
|
|
199
|
-
* If the quaternion is normalized, this function is faster than quat.inverse and produces the same result.
|
|
200
|
-
*/
|
|
201
|
-
function conjugate(out, a) {
|
|
202
|
-
out[0] = -a[0];
|
|
203
|
-
out[1] = -a[1];
|
|
204
|
-
out[2] = -a[2];
|
|
205
|
-
out[3] = a[3];
|
|
206
|
-
return out;
|
|
207
|
-
}
|
|
208
|
-
Quat.conjugate = conjugate;
|
|
209
|
-
/**
|
|
210
|
-
* Creates a quaternion from the given 3x3 rotation matrix.
|
|
211
|
-
*
|
|
212
|
-
* NOTE: The resultant quaternion is not normalized, so you should be sure
|
|
213
|
-
* to renormalize the quaternion yourself where necessary.
|
|
214
|
-
*/
|
|
215
|
-
function fromMat3(out, m) {
|
|
216
|
-
// Algorithm in Ken Shoemake's article in 1987 SIGGRAPH course notes
|
|
217
|
-
// article "Quaternion Calculus and Fast Animation".
|
|
218
|
-
var fTrace = m[0] + m[4] + m[8];
|
|
219
|
-
var fRoot;
|
|
220
|
-
if (fTrace > 0.0) {
|
|
221
|
-
// |w| > 1/2, may as well choose w > 1/2
|
|
222
|
-
fRoot = Math.sqrt(fTrace + 1.0); // 2w
|
|
223
|
-
out[3] = 0.5 * fRoot;
|
|
224
|
-
fRoot = 0.5 / fRoot; // 1/(4w)
|
|
225
|
-
out[0] = (m[5] - m[7]) * fRoot;
|
|
226
|
-
out[1] = (m[6] - m[2]) * fRoot;
|
|
227
|
-
out[2] = (m[1] - m[3]) * fRoot;
|
|
228
|
-
}
|
|
229
|
-
else {
|
|
230
|
-
// |w| <= 1/2
|
|
231
|
-
var i = 0;
|
|
232
|
-
if (m[4] > m[0])
|
|
233
|
-
i = 1;
|
|
234
|
-
if (m[8] > m[i * 3 + i])
|
|
235
|
-
i = 2;
|
|
236
|
-
var j = (i + 1) % 3;
|
|
237
|
-
var k = (i + 2) % 3;
|
|
238
|
-
fRoot = Math.sqrt(m[i * 3 + i] - m[j * 3 + j] - m[k * 3 + k] + 1.0);
|
|
239
|
-
out[i] = 0.5 * fRoot;
|
|
240
|
-
fRoot = 0.5 / fRoot;
|
|
241
|
-
out[3] = (m[j * 3 + k] - m[k * 3 + j]) * fRoot;
|
|
242
|
-
out[j] = (m[j * 3 + i] + m[i * 3 + j]) * fRoot;
|
|
243
|
-
out[k] = (m[k * 3 + i] + m[i * 3 + k]) * fRoot;
|
|
244
|
-
}
|
|
245
|
-
return out;
|
|
246
|
-
}
|
|
247
|
-
Quat.fromMat3 = fromMat3;
|
|
248
|
-
var fromUnitVec3Temp = [0, 0, 0];
|
|
249
|
-
/** Quaternion from two normalized unit vectors. */
|
|
250
|
-
function fromUnitVec3(out, a, b) {
|
|
251
|
-
// assumes a and b are normalized
|
|
252
|
-
var r = vec3_1.Vec3.dot(a, b) + 1;
|
|
253
|
-
if (r < common_1.EPSILON) {
|
|
254
|
-
// If u and v are exactly opposite, rotate 180 degrees
|
|
255
|
-
// around an arbitrary orthogonal axis. Axis normalisation
|
|
256
|
-
// can happen later, when we normalise the quaternion.
|
|
257
|
-
r = 0;
|
|
258
|
-
if (Math.abs(a[0]) > Math.abs(a[2])) {
|
|
259
|
-
vec3_1.Vec3.set(fromUnitVec3Temp, -a[1], a[0], 0);
|
|
260
|
-
}
|
|
261
|
-
else {
|
|
262
|
-
vec3_1.Vec3.set(fromUnitVec3Temp, 0, -a[2], a[1]);
|
|
263
|
-
}
|
|
264
|
-
}
|
|
265
|
-
else {
|
|
266
|
-
// Otherwise, build quaternion the standard way.
|
|
267
|
-
vec3_1.Vec3.cross(fromUnitVec3Temp, a, b);
|
|
268
|
-
}
|
|
269
|
-
out[0] = fromUnitVec3Temp[0];
|
|
270
|
-
out[1] = fromUnitVec3Temp[1];
|
|
271
|
-
out[2] = fromUnitVec3Temp[2];
|
|
272
|
-
out[3] = r;
|
|
273
|
-
normalize(out, out);
|
|
274
|
-
return out;
|
|
275
|
-
}
|
|
276
|
-
Quat.fromUnitVec3 = fromUnitVec3;
|
|
277
|
-
function clone(a) {
|
|
278
|
-
var out = zero();
|
|
279
|
-
out[0] = a[0];
|
|
280
|
-
out[1] = a[1];
|
|
281
|
-
out[2] = a[2];
|
|
282
|
-
out[3] = a[3];
|
|
283
|
-
return out;
|
|
284
|
-
}
|
|
285
|
-
Quat.clone = clone;
|
|
286
|
-
function toArray(a, out, offset) {
|
|
287
|
-
out[offset + 0] = a[0];
|
|
288
|
-
out[offset + 1] = a[1];
|
|
289
|
-
out[offset + 2] = a[2];
|
|
290
|
-
out[offset + 3] = a[3];
|
|
291
|
-
return out;
|
|
292
|
-
}
|
|
293
|
-
Quat.toArray = toArray;
|
|
294
|
-
function fromArray(a, array, offset) {
|
|
295
|
-
a[0] = array[offset + 0];
|
|
296
|
-
a[1] = array[offset + 1];
|
|
297
|
-
a[2] = array[offset + 2];
|
|
298
|
-
a[3] = array[offset + 3];
|
|
299
|
-
return a;
|
|
300
|
-
}
|
|
301
|
-
Quat.fromArray = fromArray;
|
|
302
|
-
function copy(out, a) {
|
|
303
|
-
out[0] = a[0];
|
|
304
|
-
out[1] = a[1];
|
|
305
|
-
out[2] = a[2];
|
|
306
|
-
out[3] = a[3];
|
|
307
|
-
return out;
|
|
308
|
-
}
|
|
309
|
-
Quat.copy = copy;
|
|
310
|
-
function set(out, x, y, z, w) {
|
|
311
|
-
out[0] = x;
|
|
312
|
-
out[1] = y;
|
|
313
|
-
out[2] = z;
|
|
314
|
-
out[3] = w;
|
|
315
|
-
return out;
|
|
316
|
-
}
|
|
317
|
-
Quat.set = set;
|
|
318
|
-
/**
|
|
319
|
-
* Returns whether or not the quaternions have exactly the same elements in the same position (when compared with ===)
|
|
320
|
-
*/
|
|
321
|
-
function exactEquals(a, b) {
|
|
322
|
-
return a[0] === b[0] && a[1] === b[1] && a[2] === b[2] && a[3] === b[3];
|
|
323
|
-
}
|
|
324
|
-
Quat.exactEquals = exactEquals;
|
|
325
|
-
/**
|
|
326
|
-
* Returns whether or not the quaternions have approximately the same elements in the same position.
|
|
327
|
-
*/
|
|
328
|
-
function equals(a, b) {
|
|
329
|
-
var a0 = a[0], a1 = a[1], a2 = a[2], a3 = a[3];
|
|
330
|
-
var b0 = b[0], b1 = b[1], b2 = b[2], b3 = b[3];
|
|
331
|
-
return (Math.abs(a0 - b0) <= common_1.EPSILON * Math.max(1.0, Math.abs(a0), Math.abs(b0)) &&
|
|
332
|
-
Math.abs(a1 - b1) <= common_1.EPSILON * Math.max(1.0, Math.abs(a1), Math.abs(b1)) &&
|
|
333
|
-
Math.abs(a2 - b2) <= common_1.EPSILON * Math.max(1.0, Math.abs(a2), Math.abs(b2)) &&
|
|
334
|
-
Math.abs(a3 - b3) <= common_1.EPSILON * Math.max(1.0, Math.abs(a3), Math.abs(b3)));
|
|
335
|
-
}
|
|
336
|
-
Quat.equals = equals;
|
|
337
|
-
function add(out, a, b) {
|
|
338
|
-
out[0] = a[0] + b[0];
|
|
339
|
-
out[1] = a[1] + b[1];
|
|
340
|
-
out[2] = a[2] + b[2];
|
|
341
|
-
out[3] = a[3] + b[3];
|
|
342
|
-
return out;
|
|
343
|
-
}
|
|
344
|
-
Quat.add = add;
|
|
345
|
-
function normalize(out, a) {
|
|
346
|
-
var x = a[0];
|
|
347
|
-
var y = a[1];
|
|
348
|
-
var z = a[2];
|
|
349
|
-
var w = a[3];
|
|
350
|
-
var len = x * x + y * y + z * z + w * w;
|
|
351
|
-
if (len > 0) {
|
|
352
|
-
len = 1 / Math.sqrt(len);
|
|
353
|
-
out[0] = x * len;
|
|
354
|
-
out[1] = y * len;
|
|
355
|
-
out[2] = z * len;
|
|
356
|
-
out[3] = w * len;
|
|
357
|
-
}
|
|
358
|
-
return out;
|
|
359
|
-
}
|
|
360
|
-
Quat.normalize = normalize;
|
|
361
|
-
/**
|
|
362
|
-
* Sets a quaternion to represent the shortest rotation from one
|
|
363
|
-
* vector to another.
|
|
364
|
-
*
|
|
365
|
-
* Both vectors are assumed to be unit length.
|
|
366
|
-
*/
|
|
367
|
-
var rotTmpVec3 = [0, 0, 0];
|
|
368
|
-
var rotTmpVec3UnitX = [1, 0, 0];
|
|
369
|
-
var rotTmpVec3UnitY = [0, 1, 0];
|
|
370
|
-
function rotationTo(out, a, b) {
|
|
371
|
-
var dot = vec3_1.Vec3.dot(a, b);
|
|
372
|
-
if (dot < -0.999999) {
|
|
373
|
-
vec3_1.Vec3.cross(rotTmpVec3, rotTmpVec3UnitX, a);
|
|
374
|
-
if (vec3_1.Vec3.magnitude(rotTmpVec3) < 0.000001)
|
|
375
|
-
vec3_1.Vec3.cross(rotTmpVec3, rotTmpVec3UnitY, a);
|
|
376
|
-
vec3_1.Vec3.normalize(rotTmpVec3, rotTmpVec3);
|
|
377
|
-
setAxisAngle(out, rotTmpVec3, Math.PI);
|
|
378
|
-
return out;
|
|
379
|
-
}
|
|
380
|
-
else if (dot > 0.999999) {
|
|
381
|
-
out[0] = 0;
|
|
382
|
-
out[1] = 0;
|
|
383
|
-
out[2] = 0;
|
|
384
|
-
out[3] = 1;
|
|
385
|
-
return out;
|
|
386
|
-
}
|
|
387
|
-
else {
|
|
388
|
-
vec3_1.Vec3.cross(rotTmpVec3, a, b);
|
|
389
|
-
out[0] = rotTmpVec3[0];
|
|
390
|
-
out[1] = rotTmpVec3[1];
|
|
391
|
-
out[2] = rotTmpVec3[2];
|
|
392
|
-
out[3] = 1 + dot;
|
|
393
|
-
return normalize(out, out);
|
|
394
|
-
}
|
|
395
|
-
}
|
|
396
|
-
Quat.rotationTo = rotationTo;
|
|
397
|
-
/**
|
|
398
|
-
* Performs a spherical linear interpolation with two control points
|
|
399
|
-
*/
|
|
400
|
-
var sqlerpTemp1 = zero();
|
|
401
|
-
var sqlerpTemp2 = zero();
|
|
402
|
-
function sqlerp(out, a, b, c, d, t) {
|
|
403
|
-
slerp(sqlerpTemp1, a, d, t);
|
|
404
|
-
slerp(sqlerpTemp2, b, c, t);
|
|
405
|
-
slerp(out, sqlerpTemp1, sqlerpTemp2, 2 * t * (1 - t));
|
|
406
|
-
return out;
|
|
407
|
-
}
|
|
408
|
-
Quat.sqlerp = sqlerp;
|
|
409
|
-
/**
|
|
410
|
-
* Sets the specified quaternion with values corresponding to the given
|
|
411
|
-
* axes. Each axis is a vec3 and is expected to be unit length and
|
|
412
|
-
* perpendicular to all other specified axes.
|
|
413
|
-
*/
|
|
414
|
-
var axesTmpMat = [0, 0, 0, 0, 0, 0, 0, 0, 0];
|
|
415
|
-
function setAxes(out, view, right, up) {
|
|
416
|
-
axesTmpMat[0] = right[0];
|
|
417
|
-
axesTmpMat[3] = right[1];
|
|
418
|
-
axesTmpMat[6] = right[2];
|
|
419
|
-
axesTmpMat[1] = up[0];
|
|
420
|
-
axesTmpMat[4] = up[1];
|
|
421
|
-
axesTmpMat[7] = up[2];
|
|
422
|
-
axesTmpMat[2] = -view[0];
|
|
423
|
-
axesTmpMat[5] = -view[1];
|
|
424
|
-
axesTmpMat[8] = -view[2];
|
|
425
|
-
return normalize(out, fromMat3(out, axesTmpMat));
|
|
426
|
-
}
|
|
427
|
-
Quat.setAxes = setAxes;
|
|
428
|
-
function toString(a, precision) {
|
|
429
|
-
return "[".concat(a[0].toPrecision(precision), " ").concat(a[1].toPrecision(precision), " ").concat(a[2].toPrecision(precision), " ").concat(a[3].toPrecision(precision), "]");
|
|
430
|
-
}
|
|
431
|
-
Quat.toString = toString;
|
|
432
|
-
Quat.Identity = identity();
|
|
433
|
-
})(Quat || (Quat = {}));
|
|
434
|
-
exports.Quat = Quat;
|
|
435
|
-
//# sourceMappingURL=quat.js.map
|