mapbox-gl 1.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (460) hide show
  1. package/.flowconfig +61 -0
  2. package/CHANGELOG.md +2485 -0
  3. package/LICENSE.txt +84 -0
  4. package/README.md +34 -0
  5. package/build/banner.js +4 -0
  6. package/build/check-bundle-size.js +140 -0
  7. package/build/diff-tarball.js +18 -0
  8. package/build/generate-access-token-script.js +11 -0
  9. package/build/generate-flow-typed-style-spec.js +188 -0
  10. package/build/generate-release-list.js +21 -0
  11. package/build/generate-struct-arrays.js +243 -0
  12. package/build/generate-style-code.js +159 -0
  13. package/build/mapbox-gl.js.flow +3 -0
  14. package/build/print-release-url.js +6 -0
  15. package/build/rollup_plugin_minify_style_spec.js +24 -0
  16. package/build/rollup_plugins.js +80 -0
  17. package/build/run-node +3 -0
  18. package/build/run-tap +8 -0
  19. package/build/test/build-tape.js +19 -0
  20. package/dist/mapbox-gl-csp-worker.js +2 -0
  21. package/dist/mapbox-gl-csp-worker.js.map +1 -0
  22. package/dist/mapbox-gl-csp.js +2 -0
  23. package/dist/mapbox-gl-csp.js.map +1 -0
  24. package/dist/mapbox-gl-dev.js +65889 -0
  25. package/dist/mapbox-gl-dev.js.flow +3 -0
  26. package/dist/mapbox-gl-unminified.js +42889 -0
  27. package/dist/mapbox-gl-unminified.js.map +1 -0
  28. package/dist/mapbox-gl.css +1 -0
  29. package/dist/mapbox-gl.js +42 -0
  30. package/dist/mapbox-gl.js.flow +3 -0
  31. package/dist/mapbox-gl.js.map +1 -0
  32. package/dist/style-spec/index.es.js +15032 -0
  33. package/dist/style-spec/index.es.js.map +1 -0
  34. package/dist/style-spec/index.js +15058 -0
  35. package/dist/style-spec/index.js.map +1 -0
  36. package/flow-typed/gl.js +5 -0
  37. package/flow-typed/jsdom.js +18 -0
  38. package/flow-typed/mapbox-gl-supported.js +9 -0
  39. package/flow-typed/mapbox-unitbezier.js +14 -0
  40. package/flow-typed/offscreen-canvas.js +9 -0
  41. package/flow-typed/pbf.js +25 -0
  42. package/flow-typed/point-geometry.js +44 -0
  43. package/flow-typed/potpack.js +12 -0
  44. package/flow-typed/sinon.js +28 -0
  45. package/flow-typed/vector-tile.js +41 -0
  46. package/package.json +173 -0
  47. package/src/css/mapbox-gl.css +812 -0
  48. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  49. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  50. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  51. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +5 -0
  52. package/src/css/svg/mapboxgl-ctrl-logo.svg +20 -0
  53. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  54. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  55. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  56. package/src/data/array_types.js +1135 -0
  57. package/src/data/bucket/circle_attributes.js +9 -0
  58. package/src/data/bucket/circle_bucket.js +201 -0
  59. package/src/data/bucket/fill_attributes.js +9 -0
  60. package/src/data/bucket/fill_bucket.js +229 -0
  61. package/src/data/bucket/fill_extrusion_attributes.js +10 -0
  62. package/src/data/bucket/fill_extrusion_bucket.js +283 -0
  63. package/src/data/bucket/heatmap_bucket.js +17 -0
  64. package/src/data/bucket/line_attributes.js +10 -0
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  72. package/src/data/dem_data.js +125 -0
  73. package/src/data/evaluation_feature.js +25 -0
  74. package/src/data/extent.js +18 -0
  75. package/src/data/feature_index.js +322 -0
  76. package/src/data/feature_position_map.js +131 -0
  77. package/src/data/index_array_type.js +16 -0
  78. package/src/data/load_geometry.js +46 -0
  79. package/src/data/pos_attributes.js +6 -0
  80. package/src/data/program_configuration.js +708 -0
  81. package/src/data/raster_bounds_attributes.js +7 -0
  82. package/src/data/segment.js +76 -0
  83. package/src/geo/edge_insets.js +102 -0
  84. package/src/geo/lng_lat.js +168 -0
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  86. package/src/geo/mercator_coordinate.js +150 -0
  87. package/src/geo/transform.js +834 -0
  88. package/src/gl/color_mode.js +34 -0
  89. package/src/gl/context.js +302 -0
  90. package/src/gl/cull_face_mode.js +26 -0
  91. package/src/gl/depth_mode.js +29 -0
  92. package/src/gl/framebuffer.js +44 -0
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  94. package/src/gl/stencil_mode.js +30 -0
  95. package/src/gl/types.js +84 -0
  96. package/src/gl/value.js +520 -0
  97. package/src/gl/vertex_buffer.js +119 -0
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  99. package/src/render/draw_background.js +57 -0
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  111. package/src/render/glyph_atlas.js +71 -0
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  115. package/src/render/line_atlas.js +210 -0
  116. package/src/render/painter.js +654 -0
  117. package/src/render/program/background_program.js +103 -0
  118. package/src/render/program/circle_program.js +69 -0
  119. package/src/render/program/clipping_mask_program.js +20 -0
  120. package/src/render/program/collision_program.js +76 -0
  121. package/src/render/program/debug_program.js +35 -0
  122. package/src/render/program/fill_extrusion_program.js +122 -0
  123. package/src/render/program/fill_program.js +126 -0
  124. package/src/render/program/heatmap_program.js +83 -0
  125. package/src/render/program/hillshade_program.js +119 -0
  126. package/src/render/program/line_program.js +211 -0
  127. package/src/render/program/pattern.js +102 -0
  128. package/src/render/program/program_uniforms.js +42 -0
  129. package/src/render/program/raster_program.js +92 -0
  130. package/src/render/program/symbol_program.js +224 -0
  131. package/src/render/program.js +188 -0
  132. package/src/render/texture.js +122 -0
  133. package/src/render/uniform_binding.js +147 -0
  134. package/src/render/vertex_array_object.js +163 -0
  135. package/src/shaders/README.md +42 -0
  136. package/src/shaders/_prelude.fragment.glsl +17 -0
  137. package/src/shaders/_prelude.vertex.glsl +73 -0
  138. package/src/shaders/background.fragment.glsl +10 -0
  139. package/src/shaders/background.vertex.glsl +7 -0
  140. package/src/shaders/background_pattern.fragment.glsl +28 -0
  141. package/src/shaders/background_pattern.vertex.glsl +20 -0
  142. package/src/shaders/circle.fragment.glsl +39 -0
  143. package/src/shaders/circle.vertex.glsl +64 -0
  144. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  145. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  146. package/src/shaders/collision_box.fragment.glsl +21 -0
  147. package/src/shaders/collision_box.vertex.glsl +27 -0
  148. package/src/shaders/collision_circle.fragment.glsl +17 -0
  149. package/src/shaders/collision_circle.vertex.glsl +59 -0
  150. package/src/shaders/debug.fragment.glsl +9 -0
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  152. package/src/shaders/encode_attribute.js +17 -0
  153. package/src/shaders/fill.fragment.glsl +13 -0
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  157. package/src/shaders/fill_extrusion_pattern.fragment.glsl +45 -0
  158. package/src/shaders/fill_extrusion_pattern.vertex.glsl +79 -0
  159. package/src/shaders/fill_outline.fragment.glsl +17 -0
  160. package/src/shaders/fill_outline.vertex.glsl +17 -0
  161. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  162. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  163. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  164. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  165. package/src/shaders/heatmap.fragment.glsl +22 -0
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  167. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
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  169. package/src/shaders/hillshade.fragment.glsl +52 -0
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  173. package/src/shaders/index.js +20 -0
  174. package/src/shaders/line.fragment.glsl +30 -0
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  178. package/src/shaders/line_pattern.fragment.glsl +74 -0
  179. package/src/shaders/line_pattern.vertex.glsl +99 -0
  180. package/src/shaders/line_sdf.fragment.glsl +45 -0
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  182. package/src/shaders/raster.fragment.glsl +52 -0
  183. package/src/shaders/raster.vertex.glsl +21 -0
  184. package/src/shaders/shaders.js +185 -0
  185. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  186. package/src/shaders/symbol_icon.vertex.glsl +94 -0
  187. package/src/shaders/symbol_sdf.fragment.glsl +52 -0
  188. package/src/shaders/symbol_sdf.vertex.glsl +115 -0
  189. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  190. package/src/shaders/symbol_text_and_icon.vertex.glsl +116 -0
  191. package/src/source/canvas_source.js +238 -0
  192. package/src/source/geojson_source.js +370 -0
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  356. package/src/style-spec/validate/validate_paint_property.js +6 -0
  357. package/src/style-spec/validate/validate_property.js +64 -0
  358. package/src/style-spec/validate/validate_source.js +111 -0
  359. package/src/style-spec/validate/validate_string.js +15 -0
  360. package/src/style-spec/validate_mapbox_api_supported.js +171 -0
  361. package/src/style-spec/validate_style.js +39 -0
  362. package/src/style-spec/validate_style.min.js +78 -0
  363. package/src/style-spec/visit.js +77 -0
  364. package/src/symbol/anchor.js +26 -0
  365. package/src/symbol/check_max_angle.js +81 -0
  366. package/src/symbol/clip_line.js +71 -0
  367. package/src/symbol/collision_feature.js +109 -0
  368. package/src/symbol/collision_index.js +373 -0
  369. package/src/symbol/cross_tile_symbol_index.js +301 -0
  370. package/src/symbol/get_anchors.js +167 -0
  371. package/src/symbol/grid_index.js +335 -0
  372. package/src/symbol/mergelines.js +82 -0
  373. package/src/symbol/one_em.js +4 -0
  374. package/src/symbol/opacity_state.js +27 -0
  375. package/src/symbol/path_interpolator.js +61 -0
  376. package/src/symbol/placement.js +1124 -0
  377. package/src/symbol/projection.js +451 -0
  378. package/src/symbol/quads.js +334 -0
  379. package/src/symbol/shaping.js +816 -0
  380. package/src/symbol/symbol_layout.js +796 -0
  381. package/src/symbol/symbol_size.js +113 -0
  382. package/src/symbol/transform_text.js +29 -0
  383. package/src/types/callback.js +17 -0
  384. package/src/types/cancelable.js +3 -0
  385. package/src/types/tilejson.js +17 -0
  386. package/src/types/transferable.js +3 -0
  387. package/src/types/window.js +172 -0
  388. package/src/ui/anchor.js +32 -0
  389. package/src/ui/camera.js +1277 -0
  390. package/src/ui/control/attribution_control.js +212 -0
  391. package/src/ui/control/fullscreen_control.js +147 -0
  392. package/src/ui/control/geolocate_control.js +707 -0
  393. package/src/ui/control/logo_control.js +92 -0
  394. package/src/ui/control/navigation_control.js +257 -0
  395. package/src/ui/control/scale_control.js +142 -0
  396. package/src/ui/default_locale.js +22 -0
  397. package/src/ui/events.js +1301 -0
  398. package/src/ui/handler/box_zoom.js +170 -0
  399. package/src/ui/handler/click_zoom.js +52 -0
  400. package/src/ui/handler/handler_util.js +12 -0
  401. package/src/ui/handler/keyboard.js +208 -0
  402. package/src/ui/handler/map_event.js +156 -0
  403. package/src/ui/handler/mouse.js +171 -0
  404. package/src/ui/handler/scroll_zoom.js +350 -0
  405. package/src/ui/handler/shim/dblclick_zoom.js +62 -0
  406. package/src/ui/handler/shim/drag_pan.js +88 -0
  407. package/src/ui/handler/shim/drag_rotate.js +67 -0
  408. package/src/ui/handler/shim/touch_zoom_rotate.js +108 -0
  409. package/src/ui/handler/tap_drag_zoom.js +103 -0
  410. package/src/ui/handler/tap_recognizer.js +133 -0
  411. package/src/ui/handler/tap_zoom.js +93 -0
  412. package/src/ui/handler/touch_pan.js +101 -0
  413. package/src/ui/handler/touch_zoom_rotate.js +305 -0
  414. package/src/ui/handler_inertia.js +158 -0
  415. package/src/ui/handler_manager.js +531 -0
  416. package/src/ui/hash.js +148 -0
  417. package/src/ui/map.js +2874 -0
  418. package/src/ui/marker.js +672 -0
  419. package/src/ui/popup.js +640 -0
  420. package/src/util/actor.js +212 -0
  421. package/src/util/ajax.js +388 -0
  422. package/src/util/browser/web_worker.js +10 -0
  423. package/src/util/browser/window.js +6 -0
  424. package/src/util/browser.js +70 -0
  425. package/src/util/classify_rings.js +52 -0
  426. package/src/util/color_ramp.js +61 -0
  427. package/src/util/config.js +30 -0
  428. package/src/util/debug.js +28 -0
  429. package/src/util/dictionary_coder.js +30 -0
  430. package/src/util/dispatcher.js +70 -0
  431. package/src/util/dom.js +142 -0
  432. package/src/util/evented.js +174 -0
  433. package/src/util/find_pole_of_inaccessibility.js +129 -0
  434. package/src/util/global_worker_pool.js +35 -0
  435. package/src/util/image.js +142 -0
  436. package/src/util/intersection_tests.js +208 -0
  437. package/src/util/is_char_in_unicode_block.js +311 -0
  438. package/src/util/mapbox.js +491 -0
  439. package/src/util/offscreen_canvas_supported.js +14 -0
  440. package/src/util/performance.js +112 -0
  441. package/src/util/primitives.js +145 -0
  442. package/src/util/resolve_tokens.js +16 -0
  443. package/src/util/script_detection.js +328 -0
  444. package/src/util/sku_token.js +42 -0
  445. package/src/util/smart_wrap.js +55 -0
  446. package/src/util/struct_array.js +243 -0
  447. package/src/util/struct_array.js.ejs +112 -0
  448. package/src/util/struct_array_layout.js.ejs +98 -0
  449. package/src/util/task_queue.js +68 -0
  450. package/src/util/throttle.js +27 -0
  451. package/src/util/throttled_invoker.js +46 -0
  452. package/src/util/tile_request_cache.js +172 -0
  453. package/src/util/util.js +524 -0
  454. package/src/util/vectortile_to_geojson.js +50 -0
  455. package/src/util/verticalize_punctuation.js +114 -0
  456. package/src/util/web_worker.js +91 -0
  457. package/src/util/web_worker_transfer.js +266 -0
  458. package/src/util/webp_supported.js +69 -0
  459. package/src/util/window.js +102 -0
  460. package/src/util/worker_pool.js +57 -0
@@ -0,0 +1,224 @@
1
+ // @flow
2
+
3
+ import {
4
+ Uniform1i,
5
+ Uniform1f,
6
+ Uniform2f,
7
+ UniformMatrix4f
8
+ } from '../uniform_binding';
9
+ import {extend} from '../../util/util';
10
+ import browser from '../../util/browser';
11
+
12
+ import type Context from '../../gl/context';
13
+ import type Painter from '../painter';
14
+ import type {UniformValues, UniformLocations} from '../uniform_binding';
15
+
16
+ export type SymbolIconUniformsType = {|
17
+ 'u_is_size_zoom_constant': Uniform1i,
18
+ 'u_is_size_feature_constant': Uniform1i,
19
+ 'u_size_t': Uniform1f,
20
+ 'u_size': Uniform1f,
21
+ 'u_camera_to_center_distance': Uniform1f,
22
+ 'u_pitch': Uniform1f,
23
+ 'u_rotate_symbol': Uniform1i,
24
+ 'u_aspect_ratio': Uniform1f,
25
+ 'u_fade_change': Uniform1f,
26
+ 'u_matrix': UniformMatrix4f,
27
+ 'u_label_plane_matrix': UniformMatrix4f,
28
+ 'u_coord_matrix': UniformMatrix4f,
29
+ 'u_is_text': Uniform1i,
30
+ 'u_pitch_with_map': Uniform1i,
31
+ 'u_texsize': Uniform2f,
32
+ 'u_texture': Uniform1i
33
+ |};
34
+
35
+ export type SymbolSDFUniformsType = {|
36
+ 'u_is_size_zoom_constant': Uniform1i,
37
+ 'u_is_size_feature_constant': Uniform1i,
38
+ 'u_size_t': Uniform1f,
39
+ 'u_size': Uniform1f,
40
+ 'u_camera_to_center_distance': Uniform1f,
41
+ 'u_pitch': Uniform1f,
42
+ 'u_rotate_symbol': Uniform1i,
43
+ 'u_aspect_ratio': Uniform1f,
44
+ 'u_fade_change': Uniform1f,
45
+ 'u_matrix': UniformMatrix4f,
46
+ 'u_label_plane_matrix': UniformMatrix4f,
47
+ 'u_coord_matrix': UniformMatrix4f,
48
+ 'u_is_text': Uniform1i,
49
+ 'u_pitch_with_map': Uniform1i,
50
+ 'u_texsize': Uniform2f,
51
+ 'u_texture': Uniform1i,
52
+ 'u_gamma_scale': Uniform1f,
53
+ 'u_device_pixel_ratio': Uniform1f,
54
+ 'u_is_halo': Uniform1i
55
+ |};
56
+
57
+ export type symbolTextAndIconUniformsType = {|
58
+ 'u_is_size_zoom_constant': Uniform1i,
59
+ 'u_is_size_feature_constant': Uniform1i,
60
+ 'u_size_t': Uniform1f,
61
+ 'u_size': Uniform1f,
62
+ 'u_camera_to_center_distance': Uniform1f,
63
+ 'u_pitch': Uniform1f,
64
+ 'u_rotate_symbol': Uniform1i,
65
+ 'u_aspect_ratio': Uniform1f,
66
+ 'u_fade_change': Uniform1f,
67
+ 'u_matrix': UniformMatrix4f,
68
+ 'u_label_plane_matrix': UniformMatrix4f,
69
+ 'u_coord_matrix': UniformMatrix4f,
70
+ 'u_is_text': Uniform1i,
71
+ 'u_pitch_with_map': Uniform1i,
72
+ 'u_texsize': Uniform2f,
73
+ 'u_texsize_icon': Uniform2f,
74
+ 'u_texture': Uniform1i,
75
+ 'u_texture_icon': Uniform1i,
76
+ 'u_gamma_scale': Uniform1f,
77
+ 'u_device_pixel_ratio': Uniform1f,
78
+ 'u_is_halo': Uniform1i
79
+ |};
80
+
81
+ const symbolIconUniforms = (context: Context, locations: UniformLocations): SymbolIconUniformsType => ({
82
+ 'u_is_size_zoom_constant': new Uniform1i(context, locations.u_is_size_zoom_constant),
83
+ 'u_is_size_feature_constant': new Uniform1i(context, locations.u_is_size_feature_constant),
84
+ 'u_size_t': new Uniform1f(context, locations.u_size_t),
85
+ 'u_size': new Uniform1f(context, locations.u_size),
86
+ 'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
87
+ 'u_pitch': new Uniform1f(context, locations.u_pitch),
88
+ 'u_rotate_symbol': new Uniform1i(context, locations.u_rotate_symbol),
89
+ 'u_aspect_ratio': new Uniform1f(context, locations.u_aspect_ratio),
90
+ 'u_fade_change': new Uniform1f(context, locations.u_fade_change),
91
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
92
+ 'u_label_plane_matrix': new UniformMatrix4f(context, locations.u_label_plane_matrix),
93
+ 'u_coord_matrix': new UniformMatrix4f(context, locations.u_coord_matrix),
94
+ 'u_is_text': new Uniform1i(context, locations.u_is_text),
95
+ 'u_pitch_with_map': new Uniform1i(context, locations.u_pitch_with_map),
96
+ 'u_texsize': new Uniform2f(context, locations.u_texsize),
97
+ 'u_texture': new Uniform1i(context, locations.u_texture)
98
+ });
99
+
100
+ const symbolSDFUniforms = (context: Context, locations: UniformLocations): SymbolSDFUniformsType => ({
101
+ 'u_is_size_zoom_constant': new Uniform1i(context, locations.u_is_size_zoom_constant),
102
+ 'u_is_size_feature_constant': new Uniform1i(context, locations.u_is_size_feature_constant),
103
+ 'u_size_t': new Uniform1f(context, locations.u_size_t),
104
+ 'u_size': new Uniform1f(context, locations.u_size),
105
+ 'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
106
+ 'u_pitch': new Uniform1f(context, locations.u_pitch),
107
+ 'u_rotate_symbol': new Uniform1i(context, locations.u_rotate_symbol),
108
+ 'u_aspect_ratio': new Uniform1f(context, locations.u_aspect_ratio),
109
+ 'u_fade_change': new Uniform1f(context, locations.u_fade_change),
110
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
111
+ 'u_label_plane_matrix': new UniformMatrix4f(context, locations.u_label_plane_matrix),
112
+ 'u_coord_matrix': new UniformMatrix4f(context, locations.u_coord_matrix),
113
+ 'u_is_text': new Uniform1i(context, locations.u_is_text),
114
+ 'u_pitch_with_map': new Uniform1i(context, locations.u_pitch_with_map),
115
+ 'u_texsize': new Uniform2f(context, locations.u_texsize),
116
+ 'u_texture': new Uniform1i(context, locations.u_texture),
117
+ 'u_gamma_scale': new Uniform1f(context, locations.u_gamma_scale),
118
+ 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
119
+ 'u_is_halo': new Uniform1i(context, locations.u_is_halo)
120
+ });
121
+
122
+ const symbolTextAndIconUniforms = (context: Context, locations: UniformLocations): symbolTextAndIconUniformsType => ({
123
+ 'u_is_size_zoom_constant': new Uniform1i(context, locations.u_is_size_zoom_constant),
124
+ 'u_is_size_feature_constant': new Uniform1i(context, locations.u_is_size_feature_constant),
125
+ 'u_size_t': new Uniform1f(context, locations.u_size_t),
126
+ 'u_size': new Uniform1f(context, locations.u_size),
127
+ 'u_camera_to_center_distance': new Uniform1f(context, locations.u_camera_to_center_distance),
128
+ 'u_pitch': new Uniform1f(context, locations.u_pitch),
129
+ 'u_rotate_symbol': new Uniform1i(context, locations.u_rotate_symbol),
130
+ 'u_aspect_ratio': new Uniform1f(context, locations.u_aspect_ratio),
131
+ 'u_fade_change': new Uniform1f(context, locations.u_fade_change),
132
+ 'u_matrix': new UniformMatrix4f(context, locations.u_matrix),
133
+ 'u_label_plane_matrix': new UniformMatrix4f(context, locations.u_label_plane_matrix),
134
+ 'u_coord_matrix': new UniformMatrix4f(context, locations.u_coord_matrix),
135
+ 'u_is_text': new Uniform1i(context, locations.u_is_text),
136
+ 'u_pitch_with_map': new Uniform1i(context, locations.u_pitch_with_map),
137
+ 'u_texsize': new Uniform2f(context, locations.u_texsize),
138
+ 'u_texsize_icon': new Uniform2f(context, locations.u_texsize_icon),
139
+ 'u_texture': new Uniform1i(context, locations.u_texture),
140
+ 'u_texture_icon': new Uniform1i(context, locations.u_texture_icon),
141
+ 'u_gamma_scale': new Uniform1f(context, locations.u_gamma_scale),
142
+ 'u_device_pixel_ratio': new Uniform1f(context, locations.u_device_pixel_ratio),
143
+ 'u_is_halo': new Uniform1i(context, locations.u_is_halo)
144
+ });
145
+
146
+ const symbolIconUniformValues = (
147
+ functionType: string,
148
+ size: ?{uSizeT: number, uSize: number},
149
+ rotateInShader: boolean,
150
+ pitchWithMap: boolean,
151
+ painter: Painter,
152
+ matrix: Float32Array,
153
+ labelPlaneMatrix: Float32Array,
154
+ glCoordMatrix: Float32Array,
155
+ isText: boolean,
156
+ texSize: [number, number]
157
+ ): UniformValues<SymbolIconUniformsType> => {
158
+ const transform = painter.transform;
159
+
160
+ return {
161
+ 'u_is_size_zoom_constant': +(functionType === 'constant' || functionType === 'source'),
162
+ 'u_is_size_feature_constant': +(functionType === 'constant' || functionType === 'camera'),
163
+ 'u_size_t': size ? size.uSizeT : 0,
164
+ 'u_size': size ? size.uSize : 0,
165
+ 'u_camera_to_center_distance': transform.cameraToCenterDistance,
166
+ 'u_pitch': transform.pitch / 360 * 2 * Math.PI,
167
+ 'u_rotate_symbol': +rotateInShader,
168
+ 'u_aspect_ratio': transform.width / transform.height,
169
+ 'u_fade_change': painter.options.fadeDuration ? painter.symbolFadeChange : 1,
170
+ 'u_matrix': matrix,
171
+ 'u_label_plane_matrix': labelPlaneMatrix,
172
+ 'u_coord_matrix': glCoordMatrix,
173
+ 'u_is_text': +isText,
174
+ 'u_pitch_with_map': +pitchWithMap,
175
+ 'u_texsize': texSize,
176
+ 'u_texture': 0
177
+ };
178
+ };
179
+
180
+ const symbolSDFUniformValues = (
181
+ functionType: string,
182
+ size: ?{uSizeT: number, uSize: number},
183
+ rotateInShader: boolean,
184
+ pitchWithMap: boolean,
185
+ painter: Painter,
186
+ matrix: Float32Array,
187
+ labelPlaneMatrix: Float32Array,
188
+ glCoordMatrix: Float32Array,
189
+ isText: boolean,
190
+ texSize: [number, number],
191
+ isHalo: boolean
192
+ ): UniformValues<SymbolSDFUniformsType> => {
193
+ const transform = painter.transform;
194
+
195
+ return extend(symbolIconUniformValues(functionType, size,
196
+ rotateInShader, pitchWithMap, painter, matrix, labelPlaneMatrix,
197
+ glCoordMatrix, isText, texSize), {
198
+ 'u_gamma_scale': (pitchWithMap ? Math.cos(transform._pitch) * transform.cameraToCenterDistance : 1),
199
+ 'u_device_pixel_ratio': browser.devicePixelRatio,
200
+ 'u_is_halo': +isHalo
201
+ });
202
+ };
203
+
204
+ const symbolTextAndIconUniformValues = (
205
+ functionType: string,
206
+ size: ?{uSizeT: number, uSize: number},
207
+ rotateInShader: boolean,
208
+ pitchWithMap: boolean,
209
+ painter: Painter,
210
+ matrix: Float32Array,
211
+ labelPlaneMatrix: Float32Array,
212
+ glCoordMatrix: Float32Array,
213
+ texSizeSDF: [number, number],
214
+ texSizeIcon: [number, number]
215
+ ): UniformValues<SymbolIconUniformsType> => {
216
+ return extend(symbolSDFUniformValues(functionType, size,
217
+ rotateInShader, pitchWithMap, painter, matrix, labelPlaneMatrix,
218
+ glCoordMatrix, true, texSizeSDF, true), {
219
+ 'u_texsize_icon': texSizeIcon,
220
+ 'u_texture_icon': 1
221
+ });
222
+ };
223
+
224
+ export {symbolIconUniforms, symbolSDFUniforms, symbolIconUniformValues, symbolSDFUniformValues, symbolTextAndIconUniformValues, symbolTextAndIconUniforms};
@@ -0,0 +1,188 @@
1
+ // @flow
2
+
3
+ import {prelude} from '../shaders';
4
+ import assert from 'assert';
5
+ import ProgramConfiguration from '../data/program_configuration';
6
+ import VertexArrayObject from './vertex_array_object';
7
+ import Context from '../gl/context';
8
+
9
+ import type SegmentVector from '../data/segment';
10
+ import type VertexBuffer from '../gl/vertex_buffer';
11
+ import type IndexBuffer from '../gl/index_buffer';
12
+ import type DepthMode from '../gl/depth_mode';
13
+ import type StencilMode from '../gl/stencil_mode';
14
+ import type ColorMode from '../gl/color_mode';
15
+ import type CullFaceMode from '../gl/cull_face_mode';
16
+ import type {UniformBindings, UniformValues, UniformLocations} from './uniform_binding';
17
+ import type {BinderUniform} from '../data/program_configuration';
18
+
19
+ export type DrawMode =
20
+ | $PropertyType<WebGLRenderingContext, 'LINES'>
21
+ | $PropertyType<WebGLRenderingContext, 'TRIANGLES'>
22
+ | $PropertyType<WebGLRenderingContext, 'LINE_STRIP'>;
23
+
24
+ function getTokenizedAttributesAndUniforms (array: Array<string>): Array<string> {
25
+ const result = [];
26
+
27
+ for (let i = 0; i < array.length; i++) {
28
+ if (array[i] === null) continue;
29
+ const token = array[i].split(' ');
30
+ result.push(token.pop());
31
+ }
32
+ return result;
33
+ }
34
+ class Program<Us: UniformBindings> {
35
+ program: WebGLProgram;
36
+ attributes: {[_: string]: number};
37
+ numAttributes: number;
38
+ fixedUniforms: Us;
39
+ binderUniforms: Array<BinderUniform>;
40
+ failedToCreate: boolean;
41
+
42
+ constructor(context: Context,
43
+ name: string,
44
+ source: {fragmentSource: string, vertexSource: string, staticAttributes: Array<string>, staticUniforms: Array<string>},
45
+ configuration: ?ProgramConfiguration,
46
+ fixedUniforms: (Context, UniformLocations) => Us,
47
+ showOverdrawInspector: boolean) {
48
+ const gl = context.gl;
49
+ this.program = gl.createProgram();
50
+
51
+ const staticAttrInfo = getTokenizedAttributesAndUniforms(source.staticAttributes);
52
+ const dynamicAttrInfo = configuration ? configuration.getBinderAttributes() : [];
53
+ const allAttrInfo = staticAttrInfo.concat(dynamicAttrInfo);
54
+
55
+ const staticUniformsInfo = source.staticUniforms ? getTokenizedAttributesAndUniforms(source.staticUniforms) : [];
56
+ const dynamicUniformsInfo = configuration ? configuration.getBinderUniforms() : [];
57
+ // remove duplicate uniforms
58
+ const uniformList = staticUniformsInfo.concat(dynamicUniformsInfo);
59
+ const allUniformsInfo = [];
60
+ for (const uniform of uniformList) {
61
+ if (allUniformsInfo.indexOf(uniform) < 0) allUniformsInfo.push(uniform);
62
+ }
63
+
64
+ const defines = configuration ? configuration.defines() : [];
65
+ if (showOverdrawInspector) {
66
+ defines.push('#define OVERDRAW_INSPECTOR;');
67
+ }
68
+
69
+ const fragmentSource = defines.concat(prelude.fragmentSource, source.fragmentSource).join('\n');
70
+ const vertexSource = defines.concat(prelude.vertexSource, source.vertexSource).join('\n');
71
+ const fragmentShader = gl.createShader(gl.FRAGMENT_SHADER);
72
+ if (gl.isContextLost()) {
73
+ this.failedToCreate = true;
74
+ return;
75
+ }
76
+ gl.shaderSource(fragmentShader, fragmentSource);
77
+ gl.compileShader(fragmentShader);
78
+ assert(gl.getShaderParameter(fragmentShader, gl.COMPILE_STATUS), (gl.getShaderInfoLog(fragmentShader): any));
79
+ gl.attachShader(this.program, fragmentShader);
80
+
81
+ const vertexShader = gl.createShader(gl.VERTEX_SHADER);
82
+ if (gl.isContextLost()) {
83
+ this.failedToCreate = true;
84
+ return;
85
+ }
86
+ gl.shaderSource(vertexShader, vertexSource);
87
+ gl.compileShader(vertexShader);
88
+ assert(gl.getShaderParameter(vertexShader, gl.COMPILE_STATUS), (gl.getShaderInfoLog(vertexShader): any));
89
+ gl.attachShader(this.program, vertexShader);
90
+
91
+ this.attributes = {};
92
+ const uniformLocations = {};
93
+
94
+ this.numAttributes = allAttrInfo.length;
95
+
96
+ for (let i = 0; i < this.numAttributes; i++) {
97
+ if (allAttrInfo[i]) {
98
+ gl.bindAttribLocation(this.program, i, allAttrInfo[i]);
99
+ this.attributes[allAttrInfo[i]] = i;
100
+ }
101
+ }
102
+
103
+ gl.linkProgram(this.program);
104
+ assert(gl.getProgramParameter(this.program, gl.LINK_STATUS), (gl.getProgramInfoLog(this.program): any));
105
+
106
+ gl.deleteShader(vertexShader);
107
+ gl.deleteShader(fragmentShader);
108
+
109
+ for (let it = 0; it < allUniformsInfo.length; it++) {
110
+ const uniform = allUniformsInfo[it];
111
+ if (uniform && !uniformLocations[uniform]) {
112
+ const uniformLocation = gl.getUniformLocation(this.program, uniform);
113
+ if (uniformLocation) {
114
+ uniformLocations[uniform] = uniformLocation;
115
+ }
116
+ }
117
+ }
118
+
119
+ this.fixedUniforms = fixedUniforms(context, uniformLocations);
120
+ this.binderUniforms = configuration ? configuration.getUniforms(context, uniformLocations) : [];
121
+ }
122
+
123
+ draw(context: Context,
124
+ drawMode: DrawMode,
125
+ depthMode: $ReadOnly<DepthMode>,
126
+ stencilMode: $ReadOnly<StencilMode>,
127
+ colorMode: $ReadOnly<ColorMode>,
128
+ cullFaceMode: $ReadOnly<CullFaceMode>,
129
+ uniformValues: UniformValues<Us>,
130
+ layerID: string,
131
+ layoutVertexBuffer: VertexBuffer,
132
+ indexBuffer: IndexBuffer,
133
+ segments: SegmentVector,
134
+ currentProperties: any,
135
+ zoom: ?number,
136
+ configuration: ?ProgramConfiguration,
137
+ dynamicLayoutBuffer: ?VertexBuffer,
138
+ dynamicLayoutBuffer2: ?VertexBuffer) {
139
+
140
+ const gl = context.gl;
141
+
142
+ if (this.failedToCreate) return;
143
+
144
+ context.program.set(this.program);
145
+ context.setDepthMode(depthMode);
146
+ context.setStencilMode(stencilMode);
147
+ context.setColorMode(colorMode);
148
+ context.setCullFace(cullFaceMode);
149
+
150
+ for (const name in this.fixedUniforms) {
151
+ this.fixedUniforms[name].set(uniformValues[name]);
152
+ }
153
+
154
+ if (configuration) {
155
+ configuration.setUniforms(context, this.binderUniforms, currentProperties, {zoom: (zoom: any)});
156
+ }
157
+
158
+ const primitiveSize = {
159
+ [gl.LINES]: 2,
160
+ [gl.TRIANGLES]: 3,
161
+ [gl.LINE_STRIP]: 1
162
+ }[drawMode];
163
+
164
+ for (const segment of segments.get()) {
165
+ const vaos = segment.vaos || (segment.vaos = {});
166
+ const vao: VertexArrayObject = vaos[layerID] || (vaos[layerID] = new VertexArrayObject());
167
+
168
+ vao.bind(
169
+ context,
170
+ this,
171
+ layoutVertexBuffer,
172
+ configuration ? configuration.getPaintVertexBuffers() : [],
173
+ indexBuffer,
174
+ segment.vertexOffset,
175
+ dynamicLayoutBuffer,
176
+ dynamicLayoutBuffer2
177
+ );
178
+
179
+ gl.drawElements(
180
+ drawMode,
181
+ segment.primitiveLength * primitiveSize,
182
+ gl.UNSIGNED_SHORT,
183
+ segment.primitiveOffset * primitiveSize * 2);
184
+ }
185
+ }
186
+ }
187
+
188
+ export default Program;
@@ -0,0 +1,122 @@
1
+ // @flow
2
+
3
+ import window from '../util/window';
4
+ const {HTMLImageElement, HTMLCanvasElement, HTMLVideoElement, ImageData, ImageBitmap} = window;
5
+
6
+ import type Context from '../gl/context';
7
+ import type {RGBAImage, AlphaImage} from '../util/image';
8
+
9
+ export type TextureFormat =
10
+ | $PropertyType<WebGLRenderingContext, 'RGBA'>
11
+ | $PropertyType<WebGLRenderingContext, 'ALPHA'>;
12
+ export type TextureFilter =
13
+ | $PropertyType<WebGLRenderingContext, 'LINEAR'>
14
+ | $PropertyType<WebGLRenderingContext, 'LINEAR_MIPMAP_NEAREST'>
15
+ | $PropertyType<WebGLRenderingContext, 'NEAREST'>;
16
+ export type TextureWrap =
17
+ | $PropertyType<WebGLRenderingContext, 'REPEAT'>
18
+ | $PropertyType<WebGLRenderingContext, 'CLAMP_TO_EDGE'>
19
+ | $PropertyType<WebGLRenderingContext, 'MIRRORED_REPEAT'>;
20
+
21
+ type EmptyImage = {
22
+ width: number,
23
+ height: number,
24
+ data: null
25
+ }
26
+
27
+ export type TextureImage =
28
+ | RGBAImage
29
+ | AlphaImage
30
+ | HTMLImageElement
31
+ | HTMLCanvasElement
32
+ | HTMLVideoElement
33
+ | ImageData
34
+ | EmptyImage
35
+ | ImageBitmap;
36
+
37
+ class Texture {
38
+ context: Context;
39
+ size: [number, number];
40
+ texture: WebGLTexture;
41
+ format: TextureFormat;
42
+ filter: ?TextureFilter;
43
+ wrap: ?TextureWrap;
44
+ useMipmap: boolean;
45
+
46
+ constructor(context: Context, image: TextureImage, format: TextureFormat, options: ?{ premultiply?: boolean, useMipmap?: boolean }) {
47
+ this.context = context;
48
+ this.format = format;
49
+ this.texture = context.gl.createTexture();
50
+ this.update(image, options);
51
+ }
52
+
53
+ update(image: TextureImage, options: ?{premultiply?: boolean, useMipmap?: boolean}, position?: { x: number, y: number }) {
54
+ const {width, height} = image;
55
+ const resize = (!this.size || this.size[0] !== width || this.size[1] !== height) && !position;
56
+ const {context} = this;
57
+ const {gl} = context;
58
+
59
+ this.useMipmap = Boolean(options && options.useMipmap);
60
+ gl.bindTexture(gl.TEXTURE_2D, this.texture);
61
+
62
+ context.pixelStoreUnpackFlipY.set(false);
63
+ context.pixelStoreUnpack.set(1);
64
+ context.pixelStoreUnpackPremultiplyAlpha.set(this.format === gl.RGBA && (!options || options.premultiply !== false));
65
+
66
+ if (resize) {
67
+ this.size = [width, height];
68
+
69
+ if (image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof HTMLVideoElement || image instanceof ImageData || (ImageBitmap && image instanceof ImageBitmap)) {
70
+ gl.texImage2D(gl.TEXTURE_2D, 0, this.format, this.format, gl.UNSIGNED_BYTE, image);
71
+ } else {
72
+ gl.texImage2D(gl.TEXTURE_2D, 0, this.format, width, height, 0, this.format, gl.UNSIGNED_BYTE, image.data);
73
+ }
74
+
75
+ } else {
76
+ const {x, y} = position || {x: 0, y: 0};
77
+ if (image instanceof HTMLImageElement || image instanceof HTMLCanvasElement || image instanceof HTMLVideoElement || image instanceof ImageData || (ImageBitmap && image instanceof ImageBitmap)) {
78
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, gl.RGBA, gl.UNSIGNED_BYTE, image);
79
+ } else {
80
+ gl.texSubImage2D(gl.TEXTURE_2D, 0, x, y, width, height, gl.RGBA, gl.UNSIGNED_BYTE, image.data);
81
+ }
82
+ }
83
+
84
+ if (this.useMipmap && this.isSizePowerOfTwo()) {
85
+ gl.generateMipmap(gl.TEXTURE_2D);
86
+ }
87
+ }
88
+
89
+ bind(filter: TextureFilter, wrap: TextureWrap, minFilter: ?TextureFilter) {
90
+ const {context} = this;
91
+ const {gl} = context;
92
+ gl.bindTexture(gl.TEXTURE_2D, this.texture);
93
+
94
+ if (minFilter === gl.LINEAR_MIPMAP_NEAREST && !this.isSizePowerOfTwo()) {
95
+ minFilter = gl.LINEAR;
96
+ }
97
+
98
+ if (filter !== this.filter) {
99
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
100
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, minFilter || filter);
101
+ this.filter = filter;
102
+ }
103
+
104
+ if (wrap !== this.wrap) {
105
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, wrap);
106
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, wrap);
107
+ this.wrap = wrap;
108
+ }
109
+ }
110
+
111
+ isSizePowerOfTwo() {
112
+ return this.size[0] === this.size[1] && (Math.log(this.size[0]) / Math.LN2) % 1 === 0;
113
+ }
114
+
115
+ destroy() {
116
+ const {gl} = this.context;
117
+ gl.deleteTexture(this.texture);
118
+ this.texture = (null: any);
119
+ }
120
+ }
121
+
122
+ export default Texture;
@@ -0,0 +1,147 @@
1
+ // @flow
2
+
3
+ import Color from '../style-spec/util/color';
4
+
5
+ import type Context from '../gl/context';
6
+
7
+ export type UniformValues<Us: Object>
8
+ = $Exact<$ObjMap<Us, <V>(u: Uniform<V>) => V>>;
9
+ export type UniformLocations = {[_: string]: WebGLUniformLocation};
10
+
11
+ class Uniform<T> {
12
+ gl: WebGLRenderingContext;
13
+ location: ?WebGLUniformLocation;
14
+ current: T;
15
+
16
+ constructor(context: Context, location: WebGLUniformLocation) {
17
+ this.gl = context.gl;
18
+ this.location = location;
19
+ }
20
+
21
+ +set: (v: T) => void;
22
+ }
23
+
24
+ class Uniform1i extends Uniform<number> {
25
+ constructor(context: Context, location: WebGLUniformLocation) {
26
+ super(context, location);
27
+ this.current = 0;
28
+ }
29
+
30
+ set(v: number): void {
31
+ if (this.current !== v) {
32
+ this.current = v;
33
+ this.gl.uniform1i(this.location, v);
34
+ }
35
+ }
36
+ }
37
+
38
+ class Uniform1f extends Uniform<number> {
39
+ constructor(context: Context, location: WebGLUniformLocation) {
40
+ super(context, location);
41
+ this.current = 0;
42
+ }
43
+
44
+ set(v: number): void {
45
+ if (this.current !== v) {
46
+ this.current = v;
47
+ this.gl.uniform1f(this.location, v);
48
+ }
49
+ }
50
+ }
51
+
52
+ class Uniform2f extends Uniform<[number, number]> {
53
+ constructor(context: Context, location: WebGLUniformLocation) {
54
+ super(context, location);
55
+ this.current = [0, 0];
56
+ }
57
+
58
+ set(v: [number, number]): void {
59
+ if (v[0] !== this.current[0] || v[1] !== this.current[1]) {
60
+ this.current = v;
61
+ this.gl.uniform2f(this.location, v[0], v[1]);
62
+ }
63
+ }
64
+ }
65
+
66
+ class Uniform3f extends Uniform<[number, number, number]> {
67
+ constructor(context: Context, location: WebGLUniformLocation) {
68
+ super(context, location);
69
+ this.current = [0, 0, 0];
70
+ }
71
+
72
+ set(v: [number, number, number]): void {
73
+ if (v[0] !== this.current[0] || v[1] !== this.current[1] || v[2] !== this.current[2]) {
74
+ this.current = v;
75
+ this.gl.uniform3f(this.location, v[0], v[1], v[2]);
76
+ }
77
+ }
78
+ }
79
+
80
+ class Uniform4f extends Uniform<[number, number, number, number]> {
81
+ constructor(context: Context, location: WebGLUniformLocation) {
82
+ super(context, location);
83
+ this.current = [0, 0, 0, 0];
84
+ }
85
+
86
+ set(v: [number, number, number, number]): void {
87
+ if (v[0] !== this.current[0] || v[1] !== this.current[1] ||
88
+ v[2] !== this.current[2] || v[3] !== this.current[3]) {
89
+ this.current = v;
90
+ this.gl.uniform4f(this.location, v[0], v[1], v[2], v[3]);
91
+ }
92
+ }
93
+ }
94
+
95
+ class UniformColor extends Uniform<Color> {
96
+ constructor(context: Context, location: WebGLUniformLocation) {
97
+ super(context, location);
98
+ this.current = Color.transparent;
99
+ }
100
+
101
+ set(v: Color): void {
102
+ if (v.r !== this.current.r || v.g !== this.current.g ||
103
+ v.b !== this.current.b || v.a !== this.current.a) {
104
+ this.current = v;
105
+ this.gl.uniform4f(this.location, v.r, v.g, v.b, v.a);
106
+ }
107
+ }
108
+ }
109
+
110
+ const emptyMat4 = new Float32Array(16);
111
+ class UniformMatrix4f extends Uniform<Float32Array> {
112
+ constructor(context: Context, location: WebGLUniformLocation) {
113
+ super(context, location);
114
+ this.current = emptyMat4;
115
+ }
116
+
117
+ set(v: Float32Array): void {
118
+ // The vast majority of matrix comparisons that will trip this set
119
+ // happen at i=12 or i=0, so we check those first to avoid lots of
120
+ // unnecessary iteration:
121
+ if (v[12] !== this.current[12] || v[0] !== this.current[0]) {
122
+ this.current = v;
123
+ this.gl.uniformMatrix4fv(this.location, false, v);
124
+ return;
125
+ }
126
+ for (let i = 1; i < 16; i++) {
127
+ if (v[i] !== this.current[i]) {
128
+ this.current = v;
129
+ this.gl.uniformMatrix4fv(this.location, false, v);
130
+ break;
131
+ }
132
+ }
133
+ }
134
+ }
135
+
136
+ export {
137
+ Uniform,
138
+ Uniform1i,
139
+ Uniform1f,
140
+ Uniform2f,
141
+ Uniform3f,
142
+ Uniform4f,
143
+ UniformColor,
144
+ UniformMatrix4f
145
+ };
146
+
147
+ export type UniformBindings = {[_: string]: Uniform<any>};