mapbox-gl 1.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (460) hide show
  1. package/.flowconfig +61 -0
  2. package/CHANGELOG.md +2485 -0
  3. package/LICENSE.txt +84 -0
  4. package/README.md +34 -0
  5. package/build/banner.js +4 -0
  6. package/build/check-bundle-size.js +140 -0
  7. package/build/diff-tarball.js +18 -0
  8. package/build/generate-access-token-script.js +11 -0
  9. package/build/generate-flow-typed-style-spec.js +188 -0
  10. package/build/generate-release-list.js +21 -0
  11. package/build/generate-struct-arrays.js +243 -0
  12. package/build/generate-style-code.js +159 -0
  13. package/build/mapbox-gl.js.flow +3 -0
  14. package/build/print-release-url.js +6 -0
  15. package/build/rollup_plugin_minify_style_spec.js +24 -0
  16. package/build/rollup_plugins.js +80 -0
  17. package/build/run-node +3 -0
  18. package/build/run-tap +8 -0
  19. package/build/test/build-tape.js +19 -0
  20. package/dist/mapbox-gl-csp-worker.js +2 -0
  21. package/dist/mapbox-gl-csp-worker.js.map +1 -0
  22. package/dist/mapbox-gl-csp.js +2 -0
  23. package/dist/mapbox-gl-csp.js.map +1 -0
  24. package/dist/mapbox-gl-dev.js +65889 -0
  25. package/dist/mapbox-gl-dev.js.flow +3 -0
  26. package/dist/mapbox-gl-unminified.js +42889 -0
  27. package/dist/mapbox-gl-unminified.js.map +1 -0
  28. package/dist/mapbox-gl.css +1 -0
  29. package/dist/mapbox-gl.js +42 -0
  30. package/dist/mapbox-gl.js.flow +3 -0
  31. package/dist/mapbox-gl.js.map +1 -0
  32. package/dist/style-spec/index.es.js +15032 -0
  33. package/dist/style-spec/index.es.js.map +1 -0
  34. package/dist/style-spec/index.js +15058 -0
  35. package/dist/style-spec/index.js.map +1 -0
  36. package/flow-typed/gl.js +5 -0
  37. package/flow-typed/jsdom.js +18 -0
  38. package/flow-typed/mapbox-gl-supported.js +9 -0
  39. package/flow-typed/mapbox-unitbezier.js +14 -0
  40. package/flow-typed/offscreen-canvas.js +9 -0
  41. package/flow-typed/pbf.js +25 -0
  42. package/flow-typed/point-geometry.js +44 -0
  43. package/flow-typed/potpack.js +12 -0
  44. package/flow-typed/sinon.js +28 -0
  45. package/flow-typed/vector-tile.js +41 -0
  46. package/package.json +173 -0
  47. package/src/css/mapbox-gl.css +812 -0
  48. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  49. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  50. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  51. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +5 -0
  52. package/src/css/svg/mapboxgl-ctrl-logo.svg +20 -0
  53. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  54. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  55. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  56. package/src/data/array_types.js +1135 -0
  57. package/src/data/bucket/circle_attributes.js +9 -0
  58. package/src/data/bucket/circle_bucket.js +201 -0
  59. package/src/data/bucket/fill_attributes.js +9 -0
  60. package/src/data/bucket/fill_bucket.js +229 -0
  61. package/src/data/bucket/fill_extrusion_attributes.js +10 -0
  62. package/src/data/bucket/fill_extrusion_bucket.js +283 -0
  63. package/src/data/bucket/heatmap_bucket.js +17 -0
  64. package/src/data/bucket/line_attributes.js +10 -0
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  72. package/src/data/dem_data.js +125 -0
  73. package/src/data/evaluation_feature.js +25 -0
  74. package/src/data/extent.js +18 -0
  75. package/src/data/feature_index.js +322 -0
  76. package/src/data/feature_position_map.js +131 -0
  77. package/src/data/index_array_type.js +16 -0
  78. package/src/data/load_geometry.js +46 -0
  79. package/src/data/pos_attributes.js +6 -0
  80. package/src/data/program_configuration.js +708 -0
  81. package/src/data/raster_bounds_attributes.js +7 -0
  82. package/src/data/segment.js +76 -0
  83. package/src/geo/edge_insets.js +102 -0
  84. package/src/geo/lng_lat.js +168 -0
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  86. package/src/geo/mercator_coordinate.js +150 -0
  87. package/src/geo/transform.js +834 -0
  88. package/src/gl/color_mode.js +34 -0
  89. package/src/gl/context.js +302 -0
  90. package/src/gl/cull_face_mode.js +26 -0
  91. package/src/gl/depth_mode.js +29 -0
  92. package/src/gl/framebuffer.js +44 -0
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  94. package/src/gl/stencil_mode.js +30 -0
  95. package/src/gl/types.js +84 -0
  96. package/src/gl/value.js +520 -0
  97. package/src/gl/vertex_buffer.js +119 -0
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  99. package/src/render/draw_background.js +57 -0
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  111. package/src/render/glyph_atlas.js +71 -0
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  115. package/src/render/line_atlas.js +210 -0
  116. package/src/render/painter.js +654 -0
  117. package/src/render/program/background_program.js +103 -0
  118. package/src/render/program/circle_program.js +69 -0
  119. package/src/render/program/clipping_mask_program.js +20 -0
  120. package/src/render/program/collision_program.js +76 -0
  121. package/src/render/program/debug_program.js +35 -0
  122. package/src/render/program/fill_extrusion_program.js +122 -0
  123. package/src/render/program/fill_program.js +126 -0
  124. package/src/render/program/heatmap_program.js +83 -0
  125. package/src/render/program/hillshade_program.js +119 -0
  126. package/src/render/program/line_program.js +211 -0
  127. package/src/render/program/pattern.js +102 -0
  128. package/src/render/program/program_uniforms.js +42 -0
  129. package/src/render/program/raster_program.js +92 -0
  130. package/src/render/program/symbol_program.js +224 -0
  131. package/src/render/program.js +188 -0
  132. package/src/render/texture.js +122 -0
  133. package/src/render/uniform_binding.js +147 -0
  134. package/src/render/vertex_array_object.js +163 -0
  135. package/src/shaders/README.md +42 -0
  136. package/src/shaders/_prelude.fragment.glsl +17 -0
  137. package/src/shaders/_prelude.vertex.glsl +73 -0
  138. package/src/shaders/background.fragment.glsl +10 -0
  139. package/src/shaders/background.vertex.glsl +7 -0
  140. package/src/shaders/background_pattern.fragment.glsl +28 -0
  141. package/src/shaders/background_pattern.vertex.glsl +20 -0
  142. package/src/shaders/circle.fragment.glsl +39 -0
  143. package/src/shaders/circle.vertex.glsl +64 -0
  144. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  145. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  146. package/src/shaders/collision_box.fragment.glsl +21 -0
  147. package/src/shaders/collision_box.vertex.glsl +27 -0
  148. package/src/shaders/collision_circle.fragment.glsl +17 -0
  149. package/src/shaders/collision_circle.vertex.glsl +59 -0
  150. package/src/shaders/debug.fragment.glsl +9 -0
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  152. package/src/shaders/encode_attribute.js +17 -0
  153. package/src/shaders/fill.fragment.glsl +13 -0
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  157. package/src/shaders/fill_extrusion_pattern.fragment.glsl +45 -0
  158. package/src/shaders/fill_extrusion_pattern.vertex.glsl +79 -0
  159. package/src/shaders/fill_outline.fragment.glsl +17 -0
  160. package/src/shaders/fill_outline.vertex.glsl +17 -0
  161. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  162. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  163. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  164. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  165. package/src/shaders/heatmap.fragment.glsl +22 -0
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  167. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
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  169. package/src/shaders/hillshade.fragment.glsl +52 -0
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  173. package/src/shaders/index.js +20 -0
  174. package/src/shaders/line.fragment.glsl +30 -0
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  178. package/src/shaders/line_pattern.fragment.glsl +74 -0
  179. package/src/shaders/line_pattern.vertex.glsl +99 -0
  180. package/src/shaders/line_sdf.fragment.glsl +45 -0
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  182. package/src/shaders/raster.fragment.glsl +52 -0
  183. package/src/shaders/raster.vertex.glsl +21 -0
  184. package/src/shaders/shaders.js +185 -0
  185. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  186. package/src/shaders/symbol_icon.vertex.glsl +94 -0
  187. package/src/shaders/symbol_sdf.fragment.glsl +52 -0
  188. package/src/shaders/symbol_sdf.vertex.glsl +115 -0
  189. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  190. package/src/shaders/symbol_text_and_icon.vertex.glsl +116 -0
  191. package/src/source/canvas_source.js +238 -0
  192. package/src/source/geojson_source.js +370 -0
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  356. package/src/style-spec/validate/validate_paint_property.js +6 -0
  357. package/src/style-spec/validate/validate_property.js +64 -0
  358. package/src/style-spec/validate/validate_source.js +111 -0
  359. package/src/style-spec/validate/validate_string.js +15 -0
  360. package/src/style-spec/validate_mapbox_api_supported.js +171 -0
  361. package/src/style-spec/validate_style.js +39 -0
  362. package/src/style-spec/validate_style.min.js +78 -0
  363. package/src/style-spec/visit.js +77 -0
  364. package/src/symbol/anchor.js +26 -0
  365. package/src/symbol/check_max_angle.js +81 -0
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  367. package/src/symbol/collision_feature.js +109 -0
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  369. package/src/symbol/cross_tile_symbol_index.js +301 -0
  370. package/src/symbol/get_anchors.js +167 -0
  371. package/src/symbol/grid_index.js +335 -0
  372. package/src/symbol/mergelines.js +82 -0
  373. package/src/symbol/one_em.js +4 -0
  374. package/src/symbol/opacity_state.js +27 -0
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  376. package/src/symbol/placement.js +1124 -0
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  385. package/src/types/tilejson.js +17 -0
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  387. package/src/types/window.js +172 -0
  388. package/src/ui/anchor.js +32 -0
  389. package/src/ui/camera.js +1277 -0
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  396. package/src/ui/default_locale.js +22 -0
  397. package/src/ui/events.js +1301 -0
  398. package/src/ui/handler/box_zoom.js +170 -0
  399. package/src/ui/handler/click_zoom.js +52 -0
  400. package/src/ui/handler/handler_util.js +12 -0
  401. package/src/ui/handler/keyboard.js +208 -0
  402. package/src/ui/handler/map_event.js +156 -0
  403. package/src/ui/handler/mouse.js +171 -0
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  405. package/src/ui/handler/shim/dblclick_zoom.js +62 -0
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  407. package/src/ui/handler/shim/drag_rotate.js +67 -0
  408. package/src/ui/handler/shim/touch_zoom_rotate.js +108 -0
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  417. package/src/ui/map.js +2874 -0
  418. package/src/ui/marker.js +672 -0
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  420. package/src/util/actor.js +212 -0
  421. package/src/util/ajax.js +388 -0
  422. package/src/util/browser/web_worker.js +10 -0
  423. package/src/util/browser/window.js +6 -0
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  433. package/src/util/find_pole_of_inaccessibility.js +129 -0
  434. package/src/util/global_worker_pool.js +35 -0
  435. package/src/util/image.js +142 -0
  436. package/src/util/intersection_tests.js +208 -0
  437. package/src/util/is_char_in_unicode_block.js +311 -0
  438. package/src/util/mapbox.js +491 -0
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  440. package/src/util/performance.js +112 -0
  441. package/src/util/primitives.js +145 -0
  442. package/src/util/resolve_tokens.js +16 -0
  443. package/src/util/script_detection.js +328 -0
  444. package/src/util/sku_token.js +42 -0
  445. package/src/util/smart_wrap.js +55 -0
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  449. package/src/util/task_queue.js +68 -0
  450. package/src/util/throttle.js +27 -0
  451. package/src/util/throttled_invoker.js +46 -0
  452. package/src/util/tile_request_cache.js +172 -0
  453. package/src/util/util.js +524 -0
  454. package/src/util/vectortile_to_geojson.js +50 -0
  455. package/src/util/verticalize_punctuation.js +114 -0
  456. package/src/util/web_worker.js +91 -0
  457. package/src/util/web_worker_transfer.js +266 -0
  458. package/src/util/webp_supported.js +69 -0
  459. package/src/util/window.js +102 -0
  460. package/src/util/worker_pool.js +57 -0
@@ -0,0 +1,708 @@
1
+ // @flow
2
+
3
+ import {packUint8ToFloat} from '../shaders/encode_attribute';
4
+ import Color from '../style-spec/util/color';
5
+ import {supportsPropertyExpression} from '../style-spec/util/properties';
6
+ import {register} from '../util/web_worker_transfer';
7
+ import {PossiblyEvaluatedPropertyValue} from '../style/properties';
8
+ import {StructArrayLayout1f4, StructArrayLayout2f8, StructArrayLayout4f16, PatternLayoutArray} from './array_types';
9
+ import {clamp} from '../util/util';
10
+ import patternAttributes from './bucket/pattern_attributes';
11
+ import EvaluationParameters from '../style/evaluation_parameters';
12
+ import FeaturePositionMap from './feature_position_map';
13
+ import {
14
+ Uniform,
15
+ Uniform1f,
16
+ UniformColor,
17
+ Uniform4f,
18
+ type UniformLocations
19
+ } from '../render/uniform_binding';
20
+
21
+ import type {CanonicalTileID} from '../source/tile_id';
22
+ import type Context from '../gl/context';
23
+ import type {TypedStyleLayer} from '../style/style_layer/typed_style_layer';
24
+ import type {CrossfadeParameters} from '../style/evaluation_parameters';
25
+ import type {StructArray, StructArrayMember} from '../util/struct_array';
26
+ import type VertexBuffer from '../gl/vertex_buffer';
27
+ import type {ImagePosition} from '../render/image_atlas';
28
+ import type {
29
+ Feature,
30
+ FeatureState,
31
+ GlobalProperties,
32
+ SourceExpression,
33
+ CompositeExpression
34
+ } from '../style-spec/expression';
35
+ import type {PossiblyEvaluated} from '../style/properties';
36
+ import type {FeatureStates} from '../source/source_state';
37
+ import type {FormattedSection} from '../style-spec/expression/types/formatted';
38
+
39
+ export type BinderUniform = {
40
+ name: string,
41
+ property: string,
42
+ binding: Uniform<any>
43
+ };
44
+
45
+ function packColor(color: Color): [number, number] {
46
+ return [
47
+ packUint8ToFloat(255 * color.r, 255 * color.g),
48
+ packUint8ToFloat(255 * color.b, 255 * color.a)
49
+ ];
50
+ }
51
+
52
+ /**
53
+ * `Binder` is the interface definition for the strategies for constructing,
54
+ * uploading, and binding paint property data as GLSL attributes. Most style-
55
+ * spec properties have a 1:1 relationship to shader attribute/uniforms, but
56
+ * some require multliple values per feature to be passed to the GPU, and in
57
+ * those cases we bind multiple attributes/uniforms.
58
+ *
59
+ * It has three implementations, one for each of the three strategies we use:
60
+ *
61
+ * * For _constant_ properties -- those whose value is a constant, or the constant
62
+ * result of evaluating a camera expression at a particular camera position -- we
63
+ * don't need a vertex attribute buffer, and instead use a uniform.
64
+ * * For data expressions, we use a vertex buffer with a single attribute value,
65
+ * the evaluated result of the source function for the given feature.
66
+ * * For composite expressions, we use a vertex buffer with two attributes: min and
67
+ * max values covering the range of zooms at which we expect the tile to be
68
+ * displayed. These values are calculated by evaluating the composite expression for
69
+ * the given feature at strategically chosen zoom levels. In addition to this
70
+ * attribute data, we also use a uniform value which the shader uses to interpolate
71
+ * between the min and max value at the final displayed zoom level. The use of a
72
+ * uniform allows us to cheaply update the value on every frame.
73
+ *
74
+ * Note that the shader source varies depending on whether we're using a uniform or
75
+ * attribute. We dynamically compile shaders at runtime to accomodate this.
76
+ *
77
+ * @private
78
+ */
79
+
80
+ interface AttributeBinder {
81
+ populatePaintArray(length: number, feature: Feature, imagePositions: {[_: string]: ImagePosition}, canonical?: CanonicalTileID, formattedSection?: FormattedSection): void;
82
+ updatePaintArray(start: number, length: number, feature: Feature, featureState: FeatureState, imagePositions: {[_: string]: ImagePosition}): void;
83
+ upload(Context): void;
84
+ destroy(): void;
85
+ }
86
+
87
+ interface UniformBinder {
88
+ uniformNames: Array<string>;
89
+ setUniform(uniform: Uniform<*>, globals: GlobalProperties, currentValue: PossiblyEvaluatedPropertyValue<*>, uniformName: string): void;
90
+ getBinding(context: Context, location: WebGLUniformLocation, name: string): $Shape<Uniform<*>>;
91
+ }
92
+
93
+ class ConstantBinder implements UniformBinder {
94
+ value: mixed;
95
+ type: string;
96
+ uniformNames: Array<string>;
97
+
98
+ constructor(value: mixed, names: Array<string>, type: string) {
99
+ this.value = value;
100
+ this.uniformNames = names.map(name => `u_${name}`);
101
+ this.type = type;
102
+ }
103
+
104
+ setUniform(uniform: Uniform<*>, globals: GlobalProperties, currentValue: PossiblyEvaluatedPropertyValue<mixed>): void {
105
+ uniform.set(currentValue.constantOr(this.value));
106
+ }
107
+
108
+ getBinding(context: Context, location: WebGLUniformLocation, _: string): $Shape<Uniform<any>> {
109
+ return (this.type === 'color') ?
110
+ new UniformColor(context, location) :
111
+ new Uniform1f(context, location);
112
+ }
113
+ }
114
+
115
+ class CrossFadedConstantBinder implements UniformBinder {
116
+ uniformNames: Array<string>;
117
+ patternFrom: ?Array<number>;
118
+ patternTo: ?Array<number>;
119
+ pixelRatioFrom: number;
120
+ pixelRatioTo: number;
121
+
122
+ constructor(value: mixed, names: Array<string>) {
123
+ this.uniformNames = names.map(name => `u_${name}`);
124
+ this.patternFrom = null;
125
+ this.patternTo = null;
126
+ this.pixelRatioFrom = 1.0;
127
+ this.pixelRatioTo = 1.0;
128
+ }
129
+
130
+ setConstantPatternPositions(posTo: ImagePosition, posFrom: ImagePosition) {
131
+ this.pixelRatioFrom = posFrom.pixelRatio;
132
+ this.pixelRatioTo = posTo.pixelRatio;
133
+ this.patternFrom = posFrom.tlbr;
134
+ this.patternTo = posTo.tlbr;
135
+ }
136
+
137
+ setUniform(uniform: Uniform<*>, globals: GlobalProperties, currentValue: PossiblyEvaluatedPropertyValue<mixed>, uniformName: string) {
138
+ const pos =
139
+ uniformName === 'u_pattern_to' ? this.patternTo :
140
+ uniformName === 'u_pattern_from' ? this.patternFrom :
141
+ uniformName === 'u_pixel_ratio_to' ? this.pixelRatioTo :
142
+ uniformName === 'u_pixel_ratio_from' ? this.pixelRatioFrom : null;
143
+ if (pos) uniform.set(pos);
144
+ }
145
+
146
+ getBinding(context: Context, location: WebGLUniformLocation, name: string): $Shape<Uniform<any>> {
147
+ return name.substr(0, 9) === 'u_pattern' ?
148
+ new Uniform4f(context, location) :
149
+ new Uniform1f(context, location);
150
+ }
151
+ }
152
+
153
+ class SourceExpressionBinder implements AttributeBinder {
154
+ expression: SourceExpression;
155
+ type: string;
156
+ maxValue: number;
157
+
158
+ paintVertexArray: StructArray;
159
+ paintVertexAttributes: Array<StructArrayMember>;
160
+ paintVertexBuffer: ?VertexBuffer;
161
+
162
+ constructor(expression: SourceExpression, names: Array<string>, type: string, PaintVertexArray: Class<StructArray>) {
163
+ this.expression = expression;
164
+ this.type = type;
165
+ this.maxValue = 0;
166
+ this.paintVertexAttributes = names.map((name) => ({
167
+ name: `a_${name}`,
168
+ type: 'Float32',
169
+ components: type === 'color' ? 2 : 1,
170
+ offset: 0
171
+ }));
172
+ this.paintVertexArray = new PaintVertexArray();
173
+ }
174
+
175
+ populatePaintArray(newLength: number, feature: Feature, imagePositions: {[_: string]: ImagePosition}, canonical?: CanonicalTileID, formattedSection?: FormattedSection) {
176
+ const start = this.paintVertexArray.length;
177
+ const value = this.expression.evaluate(new EvaluationParameters(0), feature, {}, canonical, [], formattedSection);
178
+ this.paintVertexArray.resize(newLength);
179
+ this._setPaintValue(start, newLength, value);
180
+ }
181
+
182
+ updatePaintArray(start: number, end: number, feature: Feature, featureState: FeatureState) {
183
+ const value = this.expression.evaluate({zoom: 0}, feature, featureState);
184
+ this._setPaintValue(start, end, value);
185
+ }
186
+
187
+ _setPaintValue(start, end, value) {
188
+ if (this.type === 'color') {
189
+ const color = packColor(value);
190
+ for (let i = start; i < end; i++) {
191
+ this.paintVertexArray.emplace(i, color[0], color[1]);
192
+ }
193
+ } else {
194
+ for (let i = start; i < end; i++) {
195
+ this.paintVertexArray.emplace(i, value);
196
+ }
197
+ this.maxValue = Math.max(this.maxValue, Math.abs(value));
198
+ }
199
+ }
200
+
201
+ upload(context: Context) {
202
+ if (this.paintVertexArray && this.paintVertexArray.arrayBuffer) {
203
+ if (this.paintVertexBuffer && this.paintVertexBuffer.buffer) {
204
+ this.paintVertexBuffer.updateData(this.paintVertexArray);
205
+ } else {
206
+ this.paintVertexBuffer = context.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent);
207
+ }
208
+ }
209
+ }
210
+
211
+ destroy() {
212
+ if (this.paintVertexBuffer) {
213
+ this.paintVertexBuffer.destroy();
214
+ }
215
+ }
216
+ }
217
+
218
+ class CompositeExpressionBinder implements AttributeBinder, UniformBinder {
219
+ expression: CompositeExpression;
220
+ uniformNames: Array<string>;
221
+ type: string;
222
+ useIntegerZoom: boolean;
223
+ zoom: number;
224
+ maxValue: number;
225
+
226
+ paintVertexArray: StructArray;
227
+ paintVertexAttributes: Array<StructArrayMember>;
228
+ paintVertexBuffer: ?VertexBuffer;
229
+
230
+ constructor(expression: CompositeExpression, names: Array<string>, type: string, useIntegerZoom: boolean, zoom: number, PaintVertexArray: Class<StructArray>) {
231
+ this.expression = expression;
232
+ this.uniformNames = names.map(name => `u_${name}_t`);
233
+ this.type = type;
234
+ this.useIntegerZoom = useIntegerZoom;
235
+ this.zoom = zoom;
236
+ this.maxValue = 0;
237
+ this.paintVertexAttributes = names.map((name) => ({
238
+ name: `a_${name}`,
239
+ type: 'Float32',
240
+ components: type === 'color' ? 4 : 2,
241
+ offset: 0
242
+ }));
243
+ this.paintVertexArray = new PaintVertexArray();
244
+ }
245
+
246
+ populatePaintArray(newLength: number, feature: Feature, imagePositions: {[_: string]: ImagePosition}, canonical?: CanonicalTileID, formattedSection?: FormattedSection) {
247
+ const min = this.expression.evaluate(new EvaluationParameters(this.zoom), feature, {}, canonical, [], formattedSection);
248
+ const max = this.expression.evaluate(new EvaluationParameters(this.zoom + 1), feature, {}, canonical, [], formattedSection);
249
+ const start = this.paintVertexArray.length;
250
+ this.paintVertexArray.resize(newLength);
251
+ this._setPaintValue(start, newLength, min, max);
252
+ }
253
+
254
+ updatePaintArray(start: number, end: number, feature: Feature, featureState: FeatureState) {
255
+ const min = this.expression.evaluate({zoom: this.zoom}, feature, featureState);
256
+ const max = this.expression.evaluate({zoom: this.zoom + 1}, feature, featureState);
257
+ this._setPaintValue(start, end, min, max);
258
+ }
259
+
260
+ _setPaintValue(start, end, min, max) {
261
+ if (this.type === 'color') {
262
+ const minColor = packColor(min);
263
+ const maxColor = packColor(max);
264
+ for (let i = start; i < end; i++) {
265
+ this.paintVertexArray.emplace(i, minColor[0], minColor[1], maxColor[0], maxColor[1]);
266
+ }
267
+ } else {
268
+ for (let i = start; i < end; i++) {
269
+ this.paintVertexArray.emplace(i, min, max);
270
+ }
271
+ this.maxValue = Math.max(this.maxValue, Math.abs(min), Math.abs(max));
272
+ }
273
+ }
274
+
275
+ upload(context: Context) {
276
+ if (this.paintVertexArray && this.paintVertexArray.arrayBuffer) {
277
+ if (this.paintVertexBuffer && this.paintVertexBuffer.buffer) {
278
+ this.paintVertexBuffer.updateData(this.paintVertexArray);
279
+ } else {
280
+ this.paintVertexBuffer = context.createVertexBuffer(this.paintVertexArray, this.paintVertexAttributes, this.expression.isStateDependent);
281
+ }
282
+ }
283
+ }
284
+
285
+ destroy() {
286
+ if (this.paintVertexBuffer) {
287
+ this.paintVertexBuffer.destroy();
288
+ }
289
+ }
290
+
291
+ setUniform(uniform: Uniform<*>, globals: GlobalProperties): void {
292
+ const currentZoom = this.useIntegerZoom ? Math.floor(globals.zoom) : globals.zoom;
293
+ const factor = clamp(this.expression.interpolationFactor(currentZoom, this.zoom, this.zoom + 1), 0, 1);
294
+ uniform.set(factor);
295
+ }
296
+
297
+ getBinding(context: Context, location: WebGLUniformLocation, _: string): Uniform1f {
298
+ return new Uniform1f(context, location);
299
+ }
300
+ }
301
+
302
+ class CrossFadedCompositeBinder implements AttributeBinder {
303
+ expression: CompositeExpression;
304
+ type: string;
305
+ useIntegerZoom: boolean;
306
+ zoom: number;
307
+ layerId: string;
308
+
309
+ zoomInPaintVertexArray: StructArray;
310
+ zoomOutPaintVertexArray: StructArray;
311
+ zoomInPaintVertexBuffer: ?VertexBuffer;
312
+ zoomOutPaintVertexBuffer: ?VertexBuffer;
313
+ paintVertexAttributes: Array<StructArrayMember>;
314
+
315
+ constructor(expression: CompositeExpression, type: string, useIntegerZoom: boolean, zoom: number, PaintVertexArray: Class<StructArray>, layerId: string) {
316
+ this.expression = expression;
317
+ this.type = type;
318
+ this.useIntegerZoom = useIntegerZoom;
319
+ this.zoom = zoom;
320
+ this.layerId = layerId;
321
+
322
+ this.zoomInPaintVertexArray = new PaintVertexArray();
323
+ this.zoomOutPaintVertexArray = new PaintVertexArray();
324
+ }
325
+
326
+ populatePaintArray(length: number, feature: Feature, imagePositions: {[_: string]: ImagePosition}) {
327
+ const start = this.zoomInPaintVertexArray.length;
328
+ this.zoomInPaintVertexArray.resize(length);
329
+ this.zoomOutPaintVertexArray.resize(length);
330
+ this._setPaintValues(start, length, feature.patterns && feature.patterns[this.layerId], imagePositions);
331
+ }
332
+
333
+ updatePaintArray(start: number, end: number, feature: Feature, featureState: FeatureState, imagePositions: {[_: string]: ImagePosition}) {
334
+ this._setPaintValues(start, end, feature.patterns && feature.patterns[this.layerId], imagePositions);
335
+ }
336
+
337
+ _setPaintValues(start, end, patterns, positions) {
338
+ if (!positions || !patterns) return;
339
+
340
+ const {min, mid, max} = patterns;
341
+ const imageMin = positions[min];
342
+ const imageMid = positions[mid];
343
+ const imageMax = positions[max];
344
+ if (!imageMin || !imageMid || !imageMax) return;
345
+
346
+ // We populate two paint arrays because, for cross-faded properties, we don't know which direction
347
+ // we're cross-fading to at layout time. In order to keep vertex attributes to a minimum and not pass
348
+ // unnecessary vertex data to the shaders, we determine which to upload at draw time.
349
+ for (let i = start; i < end; i++) {
350
+ this.zoomInPaintVertexArray.emplace(i,
351
+ imageMid.tl[0], imageMid.tl[1], imageMid.br[0], imageMid.br[1],
352
+ imageMin.tl[0], imageMin.tl[1], imageMin.br[0], imageMin.br[1],
353
+ imageMid.pixelRatio,
354
+ imageMin.pixelRatio,
355
+ );
356
+ this.zoomOutPaintVertexArray.emplace(i,
357
+ imageMid.tl[0], imageMid.tl[1], imageMid.br[0], imageMid.br[1],
358
+ imageMax.tl[0], imageMax.tl[1], imageMax.br[0], imageMax.br[1],
359
+ imageMid.pixelRatio,
360
+ imageMax.pixelRatio,
361
+ );
362
+ }
363
+ }
364
+
365
+ upload(context: Context) {
366
+ if (this.zoomInPaintVertexArray && this.zoomInPaintVertexArray.arrayBuffer && this.zoomOutPaintVertexArray && this.zoomOutPaintVertexArray.arrayBuffer) {
367
+ this.zoomInPaintVertexBuffer = context.createVertexBuffer(this.zoomInPaintVertexArray, patternAttributes.members, this.expression.isStateDependent);
368
+ this.zoomOutPaintVertexBuffer = context.createVertexBuffer(this.zoomOutPaintVertexArray, patternAttributes.members, this.expression.isStateDependent);
369
+ }
370
+ }
371
+
372
+ destroy() {
373
+ if (this.zoomOutPaintVertexBuffer) this.zoomOutPaintVertexBuffer.destroy();
374
+ if (this.zoomInPaintVertexBuffer) this.zoomInPaintVertexBuffer.destroy();
375
+ }
376
+ }
377
+
378
+ /**
379
+ * ProgramConfiguration contains the logic for binding style layer properties and tile
380
+ * layer feature data into GL program uniforms and vertex attributes.
381
+ *
382
+ * Non-data-driven property values are bound to shader uniforms. Data-driven property
383
+ * values are bound to vertex attributes. In order to support a uniform GLSL syntax over
384
+ * both, [Mapbox GL Shaders](https://github.com/mapbox/mapbox-gl-shaders) defines a `#pragma`
385
+ * abstraction, which ProgramConfiguration is responsible for implementing. At runtime,
386
+ * it examines the attributes of a particular layer, combines this with fixed knowledge
387
+ * about how layers of the particular type are implemented, and determines which uniforms
388
+ * and vertex attributes will be required. It can then substitute the appropriate text
389
+ * into the shader source code, create and link a program, and bind the uniforms and
390
+ * vertex attributes in preparation for drawing.
391
+ *
392
+ * When a vector tile is parsed, this same configuration information is used to
393
+ * populate the attribute buffers needed for data-driven styling using the zoom
394
+ * level and feature property data.
395
+ *
396
+ * @private
397
+ */
398
+ export default class ProgramConfiguration {
399
+ binders: {[_: string]: (AttributeBinder | UniformBinder) };
400
+ cacheKey: string;
401
+
402
+ _buffers: Array<VertexBuffer>;
403
+
404
+ constructor(layer: TypedStyleLayer, zoom: number, filterProperties: (_: string) => boolean) {
405
+ this.binders = {};
406
+ this._buffers = [];
407
+
408
+ const keys = [];
409
+
410
+ for (const property in layer.paint._values) {
411
+ if (!filterProperties(property)) continue;
412
+ const value = layer.paint.get(property);
413
+ if (!(value instanceof PossiblyEvaluatedPropertyValue) || !supportsPropertyExpression(value.property.specification)) {
414
+ continue;
415
+ }
416
+ const names = paintAttributeNames(property, layer.type);
417
+ const expression = value.value;
418
+ const type = value.property.specification.type;
419
+ const useIntegerZoom = value.property.useIntegerZoom;
420
+ const propType = value.property.specification['property-type'];
421
+ const isCrossFaded = propType === 'cross-faded' || propType === 'cross-faded-data-driven';
422
+
423
+ if (expression.kind === 'constant') {
424
+ this.binders[property] = isCrossFaded ?
425
+ new CrossFadedConstantBinder(expression.value, names) :
426
+ new ConstantBinder(expression.value, names, type);
427
+ keys.push(`/u_${property}`);
428
+
429
+ } else if (expression.kind === 'source' || isCrossFaded) {
430
+ const StructArrayLayout = layoutType(property, type, 'source');
431
+ this.binders[property] = isCrossFaded ?
432
+ new CrossFadedCompositeBinder(expression, type, useIntegerZoom, zoom, StructArrayLayout, layer.id) :
433
+ new SourceExpressionBinder(expression, names, type, StructArrayLayout);
434
+ keys.push(`/a_${property}`);
435
+
436
+ } else {
437
+ const StructArrayLayout = layoutType(property, type, 'composite');
438
+ this.binders[property] = new CompositeExpressionBinder(expression, names, type, useIntegerZoom, zoom, StructArrayLayout);
439
+ keys.push(`/z_${property}`);
440
+ }
441
+ }
442
+
443
+ this.cacheKey = keys.sort().join('');
444
+ }
445
+
446
+ getMaxValue(property: string): number {
447
+ const binder = this.binders[property];
448
+ return binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder ? binder.maxValue : 0;
449
+ }
450
+
451
+ populatePaintArrays(newLength: number, feature: Feature, imagePositions: {[_: string]: ImagePosition}, canonical?: CanonicalTileID, formattedSection?: FormattedSection) {
452
+ for (const property in this.binders) {
453
+ const binder = this.binders[property];
454
+ if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder)
455
+ (binder: AttributeBinder).populatePaintArray(newLength, feature, imagePositions, canonical, formattedSection);
456
+ }
457
+ }
458
+ setConstantPatternPositions(posTo: ImagePosition, posFrom: ImagePosition) {
459
+ for (const property in this.binders) {
460
+ const binder = this.binders[property];
461
+ if (binder instanceof CrossFadedConstantBinder)
462
+ binder.setConstantPatternPositions(posTo, posFrom);
463
+ }
464
+ }
465
+
466
+ updatePaintArrays(featureStates: FeatureStates, featureMap: FeaturePositionMap, vtLayer: VectorTileLayer, layer: TypedStyleLayer, imagePositions: {[_: string]: ImagePosition}): boolean {
467
+ let dirty: boolean = false;
468
+ for (const id in featureStates) {
469
+ const positions = featureMap.getPositions(id);
470
+
471
+ for (const pos of positions) {
472
+ const feature = vtLayer.feature(pos.index);
473
+
474
+ for (const property in this.binders) {
475
+ const binder = this.binders[property];
476
+ if ((binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder ||
477
+ binder instanceof CrossFadedCompositeBinder) && (binder: any).expression.isStateDependent === true) {
478
+ //AHM: Remove after https://github.com/mapbox/mapbox-gl-js/issues/6255
479
+ const value = layer.paint.get(property);
480
+ (binder: any).expression = value.value;
481
+ (binder: AttributeBinder).updatePaintArray(pos.start, pos.end, feature, featureStates[id], imagePositions);
482
+ dirty = true;
483
+ }
484
+ }
485
+ }
486
+ }
487
+ return dirty;
488
+ }
489
+
490
+ defines(): Array<string> {
491
+ const result = [];
492
+ for (const property in this.binders) {
493
+ const binder = this.binders[property];
494
+ if (binder instanceof ConstantBinder || binder instanceof CrossFadedConstantBinder) {
495
+ result.push(...binder.uniformNames.map(name => `#define HAS_UNIFORM_${name}`));
496
+ }
497
+ }
498
+ return result;
499
+ }
500
+
501
+ getBinderAttributes(): Array<string> {
502
+ const result = [];
503
+ for (const property in this.binders) {
504
+ const binder = this.binders[property];
505
+ if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder) {
506
+ for (let i = 0; i < binder.paintVertexAttributes.length; i++) {
507
+ result.push(binder.paintVertexAttributes[i].name);
508
+ }
509
+ } else if (binder instanceof CrossFadedCompositeBinder) {
510
+ for (let i = 0; i < patternAttributes.members.length; i++) {
511
+ result.push(patternAttributes.members[i].name);
512
+ }
513
+ }
514
+ }
515
+ return result;
516
+ }
517
+
518
+ getBinderUniforms(): Array<string> {
519
+ const uniforms = [];
520
+ for (const property in this.binders) {
521
+ const binder = this.binders[property];
522
+ if (binder instanceof ConstantBinder || binder instanceof CrossFadedConstantBinder || binder instanceof CompositeExpressionBinder) {
523
+ for (const uniformName of binder.uniformNames) {
524
+ uniforms.push(uniformName);
525
+ }
526
+ }
527
+ }
528
+ return uniforms;
529
+ }
530
+
531
+ getPaintVertexBuffers(): Array<VertexBuffer> {
532
+ return this._buffers;
533
+ }
534
+
535
+ getUniforms(context: Context, locations: UniformLocations): Array<BinderUniform> {
536
+ const uniforms = [];
537
+ for (const property in this.binders) {
538
+ const binder = this.binders[property];
539
+ if (binder instanceof ConstantBinder || binder instanceof CrossFadedConstantBinder || binder instanceof CompositeExpressionBinder) {
540
+ for (const name of binder.uniformNames) {
541
+ if (locations[name]) {
542
+ const binding = binder.getBinding(context, locations[name], name);
543
+ uniforms.push({name, property, binding});
544
+ }
545
+ }
546
+ }
547
+ }
548
+ return uniforms;
549
+ }
550
+
551
+ setUniforms<Properties: Object>(context: Context, binderUniforms: Array<BinderUniform>, properties: PossiblyEvaluated<Properties>, globals: GlobalProperties) {
552
+ // Uniform state bindings are owned by the Program, but we set them
553
+ // from within the ProgramConfiguraton's binder members.
554
+ for (const {name, property, binding} of binderUniforms) {
555
+ (this.binders[property]: any).setUniform(binding, globals, properties.get(property), name);
556
+ }
557
+ }
558
+
559
+ updatePaintBuffers(crossfade?: CrossfadeParameters) {
560
+ this._buffers = [];
561
+
562
+ for (const property in this.binders) {
563
+ const binder = this.binders[property];
564
+ if (crossfade && binder instanceof CrossFadedCompositeBinder) {
565
+ const patternVertexBuffer = crossfade.fromScale === 2 ? binder.zoomInPaintVertexBuffer : binder.zoomOutPaintVertexBuffer;
566
+ if (patternVertexBuffer) this._buffers.push(patternVertexBuffer);
567
+
568
+ } else if ((binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder) && binder.paintVertexBuffer) {
569
+ this._buffers.push(binder.paintVertexBuffer);
570
+ }
571
+ }
572
+ }
573
+
574
+ upload(context: Context) {
575
+ for (const property in this.binders) {
576
+ const binder = this.binders[property];
577
+ if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder)
578
+ binder.upload(context);
579
+ }
580
+ this.updatePaintBuffers();
581
+ }
582
+
583
+ destroy() {
584
+ for (const property in this.binders) {
585
+ const binder = this.binders[property];
586
+ if (binder instanceof SourceExpressionBinder || binder instanceof CompositeExpressionBinder || binder instanceof CrossFadedCompositeBinder)
587
+ binder.destroy();
588
+ }
589
+ }
590
+ }
591
+
592
+ export class ProgramConfigurationSet<Layer: TypedStyleLayer> {
593
+ programConfigurations: {[_: string]: ProgramConfiguration};
594
+ needsUpload: boolean;
595
+ _featureMap: FeaturePositionMap;
596
+ _bufferOffset: number;
597
+
598
+ constructor(layers: $ReadOnlyArray<Layer>, zoom: number, filterProperties: (_: string) => boolean = () => true) {
599
+ this.programConfigurations = {};
600
+ for (const layer of layers) {
601
+ this.programConfigurations[layer.id] = new ProgramConfiguration(layer, zoom, filterProperties);
602
+ }
603
+ this.needsUpload = false;
604
+ this._featureMap = new FeaturePositionMap();
605
+ this._bufferOffset = 0;
606
+ }
607
+
608
+ populatePaintArrays(length: number, feature: Feature, index: number, imagePositions: {[_: string]: ImagePosition}, canonical: CanonicalTileID, formattedSection?: FormattedSection) {
609
+ for (const key in this.programConfigurations) {
610
+ this.programConfigurations[key].populatePaintArrays(length, feature, imagePositions, canonical, formattedSection);
611
+ }
612
+
613
+ if (feature.id !== undefined) {
614
+ this._featureMap.add(feature.id, index, this._bufferOffset, length);
615
+ }
616
+ this._bufferOffset = length;
617
+
618
+ this.needsUpload = true;
619
+ }
620
+
621
+ updatePaintArrays(featureStates: FeatureStates, vtLayer: VectorTileLayer, layers: $ReadOnlyArray<TypedStyleLayer>, imagePositions: {[_: string]: ImagePosition}) {
622
+ for (const layer of layers) {
623
+ this.needsUpload = this.programConfigurations[layer.id].updatePaintArrays(featureStates, this._featureMap, vtLayer, layer, imagePositions) || this.needsUpload;
624
+ }
625
+ }
626
+
627
+ get(layerId: string) {
628
+ return this.programConfigurations[layerId];
629
+ }
630
+
631
+ upload(context: Context) {
632
+ if (!this.needsUpload) return;
633
+ for (const layerId in this.programConfigurations) {
634
+ this.programConfigurations[layerId].upload(context);
635
+ }
636
+ this.needsUpload = false;
637
+ }
638
+
639
+ destroy() {
640
+ for (const layerId in this.programConfigurations) {
641
+ this.programConfigurations[layerId].destroy();
642
+ }
643
+ }
644
+ }
645
+
646
+ function paintAttributeNames(property, type) {
647
+ const attributeNameExceptions = {
648
+ 'text-opacity': ['opacity'],
649
+ 'icon-opacity': ['opacity'],
650
+ 'text-color': ['fill_color'],
651
+ 'icon-color': ['fill_color'],
652
+ 'text-halo-color': ['halo_color'],
653
+ 'icon-halo-color': ['halo_color'],
654
+ 'text-halo-blur': ['halo_blur'],
655
+ 'icon-halo-blur': ['halo_blur'],
656
+ 'text-halo-width': ['halo_width'],
657
+ 'icon-halo-width': ['halo_width'],
658
+ 'line-gap-width': ['gapwidth'],
659
+ 'line-pattern': ['pattern_to', 'pattern_from', 'pixel_ratio_to', 'pixel_ratio_from'],
660
+ 'fill-pattern': ['pattern_to', 'pattern_from', 'pixel_ratio_to', 'pixel_ratio_from'],
661
+ 'fill-extrusion-pattern': ['pattern_to', 'pattern_from', 'pixel_ratio_to', 'pixel_ratio_from'],
662
+ };
663
+
664
+ return attributeNameExceptions[property] || [property.replace(`${type}-`, '').replace(/-/g, '_')];
665
+ }
666
+
667
+ function getLayoutException(property) {
668
+ const propertyExceptions = {
669
+ 'line-pattern':{
670
+ 'source': PatternLayoutArray,
671
+ 'composite': PatternLayoutArray
672
+ },
673
+ 'fill-pattern': {
674
+ 'source': PatternLayoutArray,
675
+ 'composite': PatternLayoutArray
676
+ },
677
+ 'fill-extrusion-pattern':{
678
+ 'source': PatternLayoutArray,
679
+ 'composite': PatternLayoutArray
680
+ }
681
+ };
682
+
683
+ return propertyExceptions[property];
684
+ }
685
+
686
+ function layoutType(property, type, binderType) {
687
+ const defaultLayouts = {
688
+ 'color': {
689
+ 'source': StructArrayLayout2f8,
690
+ 'composite': StructArrayLayout4f16
691
+ },
692
+ 'number': {
693
+ 'source': StructArrayLayout1f4,
694
+ 'composite': StructArrayLayout2f8
695
+ }
696
+ };
697
+
698
+ const layoutException = getLayoutException(property);
699
+ return layoutException && layoutException[binderType] || defaultLayouts[type][binderType];
700
+ }
701
+
702
+ register('ConstantBinder', ConstantBinder);
703
+ register('CrossFadedConstantBinder', CrossFadedConstantBinder);
704
+ register('SourceExpressionBinder', SourceExpressionBinder);
705
+ register('CrossFadedCompositeBinder', CrossFadedCompositeBinder);
706
+ register('CompositeExpressionBinder', CompositeExpressionBinder);
707
+ register('ProgramConfiguration', ProgramConfiguration, {omit: ['_buffers']});
708
+ register('ProgramConfigurationSet', ProgramConfigurationSet);