mapbox-gl 1.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (460) hide show
  1. package/.flowconfig +61 -0
  2. package/CHANGELOG.md +2485 -0
  3. package/LICENSE.txt +84 -0
  4. package/README.md +34 -0
  5. package/build/banner.js +4 -0
  6. package/build/check-bundle-size.js +140 -0
  7. package/build/diff-tarball.js +18 -0
  8. package/build/generate-access-token-script.js +11 -0
  9. package/build/generate-flow-typed-style-spec.js +188 -0
  10. package/build/generate-release-list.js +21 -0
  11. package/build/generate-struct-arrays.js +243 -0
  12. package/build/generate-style-code.js +159 -0
  13. package/build/mapbox-gl.js.flow +3 -0
  14. package/build/print-release-url.js +6 -0
  15. package/build/rollup_plugin_minify_style_spec.js +24 -0
  16. package/build/rollup_plugins.js +80 -0
  17. package/build/run-node +3 -0
  18. package/build/run-tap +8 -0
  19. package/build/test/build-tape.js +19 -0
  20. package/dist/mapbox-gl-csp-worker.js +2 -0
  21. package/dist/mapbox-gl-csp-worker.js.map +1 -0
  22. package/dist/mapbox-gl-csp.js +2 -0
  23. package/dist/mapbox-gl-csp.js.map +1 -0
  24. package/dist/mapbox-gl-dev.js +65889 -0
  25. package/dist/mapbox-gl-dev.js.flow +3 -0
  26. package/dist/mapbox-gl-unminified.js +42889 -0
  27. package/dist/mapbox-gl-unminified.js.map +1 -0
  28. package/dist/mapbox-gl.css +1 -0
  29. package/dist/mapbox-gl.js +42 -0
  30. package/dist/mapbox-gl.js.flow +3 -0
  31. package/dist/mapbox-gl.js.map +1 -0
  32. package/dist/style-spec/index.es.js +15032 -0
  33. package/dist/style-spec/index.es.js.map +1 -0
  34. package/dist/style-spec/index.js +15058 -0
  35. package/dist/style-spec/index.js.map +1 -0
  36. package/flow-typed/gl.js +5 -0
  37. package/flow-typed/jsdom.js +18 -0
  38. package/flow-typed/mapbox-gl-supported.js +9 -0
  39. package/flow-typed/mapbox-unitbezier.js +14 -0
  40. package/flow-typed/offscreen-canvas.js +9 -0
  41. package/flow-typed/pbf.js +25 -0
  42. package/flow-typed/point-geometry.js +44 -0
  43. package/flow-typed/potpack.js +12 -0
  44. package/flow-typed/sinon.js +28 -0
  45. package/flow-typed/vector-tile.js +41 -0
  46. package/package.json +173 -0
  47. package/src/css/mapbox-gl.css +812 -0
  48. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  49. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  50. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  51. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +5 -0
  52. package/src/css/svg/mapboxgl-ctrl-logo.svg +20 -0
  53. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  54. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  55. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  56. package/src/data/array_types.js +1135 -0
  57. package/src/data/bucket/circle_attributes.js +9 -0
  58. package/src/data/bucket/circle_bucket.js +201 -0
  59. package/src/data/bucket/fill_attributes.js +9 -0
  60. package/src/data/bucket/fill_bucket.js +229 -0
  61. package/src/data/bucket/fill_extrusion_attributes.js +10 -0
  62. package/src/data/bucket/fill_extrusion_bucket.js +283 -0
  63. package/src/data/bucket/heatmap_bucket.js +17 -0
  64. package/src/data/bucket/line_attributes.js +10 -0
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  72. package/src/data/dem_data.js +125 -0
  73. package/src/data/evaluation_feature.js +25 -0
  74. package/src/data/extent.js +18 -0
  75. package/src/data/feature_index.js +322 -0
  76. package/src/data/feature_position_map.js +131 -0
  77. package/src/data/index_array_type.js +16 -0
  78. package/src/data/load_geometry.js +46 -0
  79. package/src/data/pos_attributes.js +6 -0
  80. package/src/data/program_configuration.js +708 -0
  81. package/src/data/raster_bounds_attributes.js +7 -0
  82. package/src/data/segment.js +76 -0
  83. package/src/geo/edge_insets.js +102 -0
  84. package/src/geo/lng_lat.js +168 -0
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  86. package/src/geo/mercator_coordinate.js +150 -0
  87. package/src/geo/transform.js +834 -0
  88. package/src/gl/color_mode.js +34 -0
  89. package/src/gl/context.js +302 -0
  90. package/src/gl/cull_face_mode.js +26 -0
  91. package/src/gl/depth_mode.js +29 -0
  92. package/src/gl/framebuffer.js +44 -0
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  94. package/src/gl/stencil_mode.js +30 -0
  95. package/src/gl/types.js +84 -0
  96. package/src/gl/value.js +520 -0
  97. package/src/gl/vertex_buffer.js +119 -0
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  99. package/src/render/draw_background.js +57 -0
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  111. package/src/render/glyph_atlas.js +71 -0
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  115. package/src/render/line_atlas.js +210 -0
  116. package/src/render/painter.js +654 -0
  117. package/src/render/program/background_program.js +103 -0
  118. package/src/render/program/circle_program.js +69 -0
  119. package/src/render/program/clipping_mask_program.js +20 -0
  120. package/src/render/program/collision_program.js +76 -0
  121. package/src/render/program/debug_program.js +35 -0
  122. package/src/render/program/fill_extrusion_program.js +122 -0
  123. package/src/render/program/fill_program.js +126 -0
  124. package/src/render/program/heatmap_program.js +83 -0
  125. package/src/render/program/hillshade_program.js +119 -0
  126. package/src/render/program/line_program.js +211 -0
  127. package/src/render/program/pattern.js +102 -0
  128. package/src/render/program/program_uniforms.js +42 -0
  129. package/src/render/program/raster_program.js +92 -0
  130. package/src/render/program/symbol_program.js +224 -0
  131. package/src/render/program.js +188 -0
  132. package/src/render/texture.js +122 -0
  133. package/src/render/uniform_binding.js +147 -0
  134. package/src/render/vertex_array_object.js +163 -0
  135. package/src/shaders/README.md +42 -0
  136. package/src/shaders/_prelude.fragment.glsl +17 -0
  137. package/src/shaders/_prelude.vertex.glsl +73 -0
  138. package/src/shaders/background.fragment.glsl +10 -0
  139. package/src/shaders/background.vertex.glsl +7 -0
  140. package/src/shaders/background_pattern.fragment.glsl +28 -0
  141. package/src/shaders/background_pattern.vertex.glsl +20 -0
  142. package/src/shaders/circle.fragment.glsl +39 -0
  143. package/src/shaders/circle.vertex.glsl +64 -0
  144. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  145. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  146. package/src/shaders/collision_box.fragment.glsl +21 -0
  147. package/src/shaders/collision_box.vertex.glsl +27 -0
  148. package/src/shaders/collision_circle.fragment.glsl +17 -0
  149. package/src/shaders/collision_circle.vertex.glsl +59 -0
  150. package/src/shaders/debug.fragment.glsl +9 -0
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  152. package/src/shaders/encode_attribute.js +17 -0
  153. package/src/shaders/fill.fragment.glsl +13 -0
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  157. package/src/shaders/fill_extrusion_pattern.fragment.glsl +45 -0
  158. package/src/shaders/fill_extrusion_pattern.vertex.glsl +79 -0
  159. package/src/shaders/fill_outline.fragment.glsl +17 -0
  160. package/src/shaders/fill_outline.vertex.glsl +17 -0
  161. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  162. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  163. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  164. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  165. package/src/shaders/heatmap.fragment.glsl +22 -0
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  167. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
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  169. package/src/shaders/hillshade.fragment.glsl +52 -0
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  173. package/src/shaders/index.js +20 -0
  174. package/src/shaders/line.fragment.glsl +30 -0
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  178. package/src/shaders/line_pattern.fragment.glsl +74 -0
  179. package/src/shaders/line_pattern.vertex.glsl +99 -0
  180. package/src/shaders/line_sdf.fragment.glsl +45 -0
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  182. package/src/shaders/raster.fragment.glsl +52 -0
  183. package/src/shaders/raster.vertex.glsl +21 -0
  184. package/src/shaders/shaders.js +185 -0
  185. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  186. package/src/shaders/symbol_icon.vertex.glsl +94 -0
  187. package/src/shaders/symbol_sdf.fragment.glsl +52 -0
  188. package/src/shaders/symbol_sdf.vertex.glsl +115 -0
  189. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  190. package/src/shaders/symbol_text_and_icon.vertex.glsl +116 -0
  191. package/src/source/canvas_source.js +238 -0
  192. package/src/source/geojson_source.js +370 -0
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  356. package/src/style-spec/validate/validate_paint_property.js +6 -0
  357. package/src/style-spec/validate/validate_property.js +64 -0
  358. package/src/style-spec/validate/validate_source.js +111 -0
  359. package/src/style-spec/validate/validate_string.js +15 -0
  360. package/src/style-spec/validate_mapbox_api_supported.js +171 -0
  361. package/src/style-spec/validate_style.js +39 -0
  362. package/src/style-spec/validate_style.min.js +78 -0
  363. package/src/style-spec/visit.js +77 -0
  364. package/src/symbol/anchor.js +26 -0
  365. package/src/symbol/check_max_angle.js +81 -0
  366. package/src/symbol/clip_line.js +71 -0
  367. package/src/symbol/collision_feature.js +109 -0
  368. package/src/symbol/collision_index.js +373 -0
  369. package/src/symbol/cross_tile_symbol_index.js +301 -0
  370. package/src/symbol/get_anchors.js +167 -0
  371. package/src/symbol/grid_index.js +335 -0
  372. package/src/symbol/mergelines.js +82 -0
  373. package/src/symbol/one_em.js +4 -0
  374. package/src/symbol/opacity_state.js +27 -0
  375. package/src/symbol/path_interpolator.js +61 -0
  376. package/src/symbol/placement.js +1124 -0
  377. package/src/symbol/projection.js +451 -0
  378. package/src/symbol/quads.js +334 -0
  379. package/src/symbol/shaping.js +816 -0
  380. package/src/symbol/symbol_layout.js +796 -0
  381. package/src/symbol/symbol_size.js +113 -0
  382. package/src/symbol/transform_text.js +29 -0
  383. package/src/types/callback.js +17 -0
  384. package/src/types/cancelable.js +3 -0
  385. package/src/types/tilejson.js +17 -0
  386. package/src/types/transferable.js +3 -0
  387. package/src/types/window.js +172 -0
  388. package/src/ui/anchor.js +32 -0
  389. package/src/ui/camera.js +1277 -0
  390. package/src/ui/control/attribution_control.js +212 -0
  391. package/src/ui/control/fullscreen_control.js +147 -0
  392. package/src/ui/control/geolocate_control.js +707 -0
  393. package/src/ui/control/logo_control.js +92 -0
  394. package/src/ui/control/navigation_control.js +257 -0
  395. package/src/ui/control/scale_control.js +142 -0
  396. package/src/ui/default_locale.js +22 -0
  397. package/src/ui/events.js +1301 -0
  398. package/src/ui/handler/box_zoom.js +170 -0
  399. package/src/ui/handler/click_zoom.js +52 -0
  400. package/src/ui/handler/handler_util.js +12 -0
  401. package/src/ui/handler/keyboard.js +208 -0
  402. package/src/ui/handler/map_event.js +156 -0
  403. package/src/ui/handler/mouse.js +171 -0
  404. package/src/ui/handler/scroll_zoom.js +350 -0
  405. package/src/ui/handler/shim/dblclick_zoom.js +62 -0
  406. package/src/ui/handler/shim/drag_pan.js +88 -0
  407. package/src/ui/handler/shim/drag_rotate.js +67 -0
  408. package/src/ui/handler/shim/touch_zoom_rotate.js +108 -0
  409. package/src/ui/handler/tap_drag_zoom.js +103 -0
  410. package/src/ui/handler/tap_recognizer.js +133 -0
  411. package/src/ui/handler/tap_zoom.js +93 -0
  412. package/src/ui/handler/touch_pan.js +101 -0
  413. package/src/ui/handler/touch_zoom_rotate.js +305 -0
  414. package/src/ui/handler_inertia.js +158 -0
  415. package/src/ui/handler_manager.js +531 -0
  416. package/src/ui/hash.js +148 -0
  417. package/src/ui/map.js +2874 -0
  418. package/src/ui/marker.js +672 -0
  419. package/src/ui/popup.js +640 -0
  420. package/src/util/actor.js +212 -0
  421. package/src/util/ajax.js +388 -0
  422. package/src/util/browser/web_worker.js +10 -0
  423. package/src/util/browser/window.js +6 -0
  424. package/src/util/browser.js +70 -0
  425. package/src/util/classify_rings.js +52 -0
  426. package/src/util/color_ramp.js +61 -0
  427. package/src/util/config.js +30 -0
  428. package/src/util/debug.js +28 -0
  429. package/src/util/dictionary_coder.js +30 -0
  430. package/src/util/dispatcher.js +70 -0
  431. package/src/util/dom.js +142 -0
  432. package/src/util/evented.js +174 -0
  433. package/src/util/find_pole_of_inaccessibility.js +129 -0
  434. package/src/util/global_worker_pool.js +35 -0
  435. package/src/util/image.js +142 -0
  436. package/src/util/intersection_tests.js +208 -0
  437. package/src/util/is_char_in_unicode_block.js +311 -0
  438. package/src/util/mapbox.js +491 -0
  439. package/src/util/offscreen_canvas_supported.js +14 -0
  440. package/src/util/performance.js +112 -0
  441. package/src/util/primitives.js +145 -0
  442. package/src/util/resolve_tokens.js +16 -0
  443. package/src/util/script_detection.js +328 -0
  444. package/src/util/sku_token.js +42 -0
  445. package/src/util/smart_wrap.js +55 -0
  446. package/src/util/struct_array.js +243 -0
  447. package/src/util/struct_array.js.ejs +112 -0
  448. package/src/util/struct_array_layout.js.ejs +98 -0
  449. package/src/util/task_queue.js +68 -0
  450. package/src/util/throttle.js +27 -0
  451. package/src/util/throttled_invoker.js +46 -0
  452. package/src/util/tile_request_cache.js +172 -0
  453. package/src/util/util.js +524 -0
  454. package/src/util/vectortile_to_geojson.js +50 -0
  455. package/src/util/verticalize_punctuation.js +114 -0
  456. package/src/util/web_worker.js +91 -0
  457. package/src/util/web_worker_transfer.js +266 -0
  458. package/src/util/webp_supported.js +69 -0
  459. package/src/util/window.js +102 -0
  460. package/src/util/worker_pool.js +57 -0
@@ -0,0 +1,127 @@
1
+ // @flow
2
+
3
+ import DepthMode from '../gl/depth_mode';
4
+ import StencilMode from '../gl/stencil_mode';
5
+ import CullFaceMode from '../gl/cull_face_mode';
6
+ import {debugUniformValues} from './program/debug_program';
7
+ import Color from '../style-spec/util/color';
8
+ import ColorMode from '../gl/color_mode';
9
+ import browser from '../util/browser';
10
+
11
+ import type Painter from './painter';
12
+ import type SourceCache from '../source/source_cache';
13
+ import type {OverscaledTileID} from '../source/tile_id';
14
+
15
+ export default drawDebug;
16
+
17
+ const topColor = new Color(1, 0, 0, 1);
18
+ const btmColor = new Color(0, 1, 0, 1);
19
+ const leftColor = new Color(0, 0, 1, 1);
20
+ const rightColor = new Color(1, 0, 1, 1);
21
+ const centerColor = new Color(0, 1, 1, 1);
22
+
23
+ export function drawDebugPadding(painter: Painter) {
24
+ const padding = painter.transform.padding;
25
+ const lineWidth = 3;
26
+ // Top
27
+ drawHorizontalLine(painter, painter.transform.height - (padding.top || 0), lineWidth, topColor);
28
+ // Bottom
29
+ drawHorizontalLine(painter, padding.bottom || 0, lineWidth, btmColor);
30
+ // Left
31
+ drawVerticalLine(painter, padding.left || 0, lineWidth, leftColor);
32
+ // Right
33
+ drawVerticalLine(painter, painter.transform.width - (padding.right || 0), lineWidth, rightColor);
34
+ // Center
35
+ const center = painter.transform.centerPoint;
36
+ drawCrosshair(painter, center.x, painter.transform.height - center.y, centerColor);
37
+ }
38
+
39
+ function drawCrosshair(painter: Painter, x: number, y: number, color: Color) {
40
+ const size = 20;
41
+ const lineWidth = 2;
42
+ //Vertical line
43
+ drawDebugSSRect(painter, x - lineWidth / 2, y - size / 2, lineWidth, size, color);
44
+ //Horizontal line
45
+ drawDebugSSRect(painter, x - size / 2, y - lineWidth / 2, size, lineWidth, color);
46
+ }
47
+
48
+ function drawHorizontalLine(painter: Painter, y: number, lineWidth: number, color: Color) {
49
+ drawDebugSSRect(painter, 0, y + lineWidth / 2, painter.transform.width, lineWidth, color);
50
+ }
51
+
52
+ function drawVerticalLine(painter: Painter, x: number, lineWidth: number, color: Color) {
53
+ drawDebugSSRect(painter, x - lineWidth / 2, 0, lineWidth, painter.transform.height, color);
54
+ }
55
+
56
+ function drawDebugSSRect(painter: Painter, x: number, y: number, width: number, height: number, color: Color) {
57
+ const context = painter.context;
58
+ const gl = context.gl;
59
+
60
+ gl.enable(gl.SCISSOR_TEST);
61
+ gl.scissor(x * browser.devicePixelRatio, y * browser.devicePixelRatio, width * browser.devicePixelRatio, height * browser.devicePixelRatio);
62
+ context.clear({color});
63
+ gl.disable(gl.SCISSOR_TEST);
64
+ }
65
+
66
+ function drawDebug(painter: Painter, sourceCache: SourceCache, coords: Array<OverscaledTileID>) {
67
+ for (let i = 0; i < coords.length; i++) {
68
+ drawDebugTile(painter, sourceCache, coords[i]);
69
+ }
70
+ }
71
+
72
+ function drawDebugTile(painter, sourceCache, coord: OverscaledTileID) {
73
+ const context = painter.context;
74
+ const gl = context.gl;
75
+
76
+ const posMatrix = coord.posMatrix;
77
+ const program = painter.useProgram('debug');
78
+
79
+ const depthMode = DepthMode.disabled;
80
+ const stencilMode = StencilMode.disabled;
81
+ const colorMode = painter.colorModeForRenderPass();
82
+ const id = '$debug';
83
+
84
+ context.activeTexture.set(gl.TEXTURE0);
85
+ // Bind the empty texture for drawing outlines
86
+ painter.emptyTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
87
+
88
+ program.draw(context, gl.LINE_STRIP, depthMode, stencilMode, colorMode, CullFaceMode.disabled,
89
+ debugUniformValues(posMatrix, Color.red), id,
90
+ painter.debugBuffer, painter.tileBorderIndexBuffer, painter.debugSegments);
91
+
92
+ const tileRawData = sourceCache.getTileByID(coord.key).latestRawTileData;
93
+ const tileByteLength = (tileRawData && tileRawData.byteLength) || 0;
94
+ const tileSizeKb = Math.floor(tileByteLength / 1024);
95
+ const tileSize = sourceCache.getTile(coord).tileSize;
96
+ const scaleRatio = (512 / Math.min(tileSize, 512) * (coord.overscaledZ / painter.transform.zoom)) * 0.5;
97
+ let tileIdText = coord.canonical.toString();
98
+ if (coord.overscaledZ !== coord.canonical.z) {
99
+ tileIdText += ` => ${coord.overscaledZ}`;
100
+ }
101
+ const tileLabel = `${tileIdText} ${tileSizeKb}kb`;
102
+ drawTextToOverlay(painter, tileLabel);
103
+
104
+ program.draw(context, gl.TRIANGLES, depthMode, stencilMode, ColorMode.alphaBlended, CullFaceMode.disabled,
105
+ debugUniformValues(posMatrix, Color.transparent, scaleRatio), id,
106
+ painter.debugBuffer, painter.quadTriangleIndexBuffer, painter.debugSegments);
107
+ }
108
+
109
+ function drawTextToOverlay(painter: Painter, text: string) {
110
+ painter.initDebugOverlayCanvas();
111
+ const canvas = painter.debugOverlayCanvas;
112
+ const gl = painter.context.gl;
113
+ const ctx2d = painter.debugOverlayCanvas.getContext('2d');
114
+ ctx2d.clearRect(0, 0, canvas.width, canvas.height);
115
+
116
+ ctx2d.shadowColor = 'white';
117
+ ctx2d.shadowBlur = 2;
118
+ ctx2d.lineWidth = 1.5;
119
+ ctx2d.strokeStyle = 'white';
120
+ ctx2d.textBaseline = 'top';
121
+ ctx2d.font = `bold ${36}px Open Sans, sans-serif`;
122
+ ctx2d.fillText(text, 5, 5);
123
+ ctx2d.strokeText(text, 5, 5);
124
+
125
+ painter.debugOverlayTexture.update(canvas);
126
+ painter.debugOverlayTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
127
+ }
@@ -0,0 +1,124 @@
1
+ // @flow
2
+
3
+ import Color from '../style-spec/util/color';
4
+ import DepthMode from '../gl/depth_mode';
5
+ import CullFaceMode from '../gl/cull_face_mode';
6
+ import {
7
+ fillUniformValues,
8
+ fillPatternUniformValues,
9
+ fillOutlineUniformValues,
10
+ fillOutlinePatternUniformValues
11
+ } from './program/fill_program';
12
+
13
+ import type Painter from './painter';
14
+ import type SourceCache from '../source/source_cache';
15
+ import type FillStyleLayer from '../style/style_layer/fill_style_layer';
16
+ import type FillBucket from '../data/bucket/fill_bucket';
17
+ import type {OverscaledTileID} from '../source/tile_id';
18
+
19
+ export default drawFill;
20
+
21
+ function drawFill(painter: Painter, sourceCache: SourceCache, layer: FillStyleLayer, coords: Array<OverscaledTileID>) {
22
+ const color = layer.paint.get('fill-color');
23
+ const opacity = layer.paint.get('fill-opacity');
24
+
25
+ if (opacity.constantOr(1) === 0) {
26
+ return;
27
+ }
28
+
29
+ const colorMode = painter.colorModeForRenderPass();
30
+
31
+ const pattern = layer.paint.get('fill-pattern');
32
+ const pass = painter.opaquePassEnabledForLayer() &&
33
+ (!pattern.constantOr((1: any)) &&
34
+ color.constantOr(Color.transparent).a === 1 &&
35
+ opacity.constantOr(0) === 1) ? 'opaque' : 'translucent';
36
+
37
+ // Draw fill
38
+ if (painter.renderPass === pass) {
39
+ const depthMode = painter.depthModeForSublayer(
40
+ 1, painter.renderPass === 'opaque' ? DepthMode.ReadWrite : DepthMode.ReadOnly);
41
+ drawFillTiles(painter, sourceCache, layer, coords, depthMode, colorMode, false);
42
+ }
43
+
44
+ // Draw stroke
45
+ if (painter.renderPass === 'translucent' && layer.paint.get('fill-antialias')) {
46
+
47
+ // If we defined a different color for the fill outline, we are
48
+ // going to ignore the bits in 0x07 and just care about the global
49
+ // clipping mask.
50
+ // Otherwise, we only want to drawFill the antialiased parts that are
51
+ // *outside* the current shape. This is important in case the fill
52
+ // or stroke color is translucent. If we wouldn't clip to outside
53
+ // the current shape, some pixels from the outline stroke overlapped
54
+ // the (non-antialiased) fill.
55
+ const depthMode = painter.depthModeForSublayer(
56
+ layer.getPaintProperty('fill-outline-color') ? 2 : 0, DepthMode.ReadOnly);
57
+ drawFillTiles(painter, sourceCache, layer, coords, depthMode, colorMode, true);
58
+ }
59
+ }
60
+
61
+ function drawFillTiles(painter, sourceCache, layer, coords, depthMode, colorMode, isOutline) {
62
+ const gl = painter.context.gl;
63
+
64
+ const patternProperty = layer.paint.get('fill-pattern');
65
+ const image = patternProperty && patternProperty.constantOr((1: any));
66
+ const crossfade = layer.getCrossfadeParameters();
67
+ let drawMode, programName, uniformValues, indexBuffer, segments;
68
+
69
+ if (!isOutline) {
70
+ programName = image ? 'fillPattern' : 'fill';
71
+ drawMode = gl.TRIANGLES;
72
+ } else {
73
+ programName = image && !layer.getPaintProperty('fill-outline-color') ? 'fillOutlinePattern' : 'fillOutline';
74
+ drawMode = gl.LINES;
75
+ }
76
+
77
+ for (const coord of coords) {
78
+ const tile = sourceCache.getTile(coord);
79
+ if (image && !tile.patternsLoaded()) continue;
80
+
81
+ const bucket: ?FillBucket = (tile.getBucket(layer): any);
82
+ if (!bucket) continue;
83
+
84
+ const programConfiguration = bucket.programConfigurations.get(layer.id);
85
+ const program = painter.useProgram(programName, programConfiguration);
86
+
87
+ if (image) {
88
+ painter.context.activeTexture.set(gl.TEXTURE0);
89
+ tile.imageAtlasTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
90
+ programConfiguration.updatePaintBuffers(crossfade);
91
+ }
92
+
93
+ const constantPattern = patternProperty.constantOr(null);
94
+ if (constantPattern && tile.imageAtlas) {
95
+ const atlas = tile.imageAtlas;
96
+ const posTo = atlas.patternPositions[constantPattern.to.toString()];
97
+ const posFrom = atlas.patternPositions[constantPattern.from.toString()];
98
+ if (posTo && posFrom) programConfiguration.setConstantPatternPositions(posTo, posFrom);
99
+ }
100
+
101
+ const tileMatrix = painter.translatePosMatrix(coord.posMatrix, tile,
102
+ layer.paint.get('fill-translate'), layer.paint.get('fill-translate-anchor'));
103
+
104
+ if (!isOutline) {
105
+ indexBuffer = bucket.indexBuffer;
106
+ segments = bucket.segments;
107
+ uniformValues = image ?
108
+ fillPatternUniformValues(tileMatrix, painter, crossfade, tile) :
109
+ fillUniformValues(tileMatrix);
110
+ } else {
111
+ indexBuffer = bucket.indexBuffer2;
112
+ segments = bucket.segments2;
113
+ const drawingBufferSize = [gl.drawingBufferWidth, gl.drawingBufferHeight];
114
+ uniformValues = (programName === 'fillOutlinePattern' && image) ?
115
+ fillOutlinePatternUniformValues(tileMatrix, painter, crossfade, tile, drawingBufferSize) :
116
+ fillOutlineUniformValues(tileMatrix, drawingBufferSize);
117
+ }
118
+
119
+ program.draw(painter.context, drawMode, depthMode,
120
+ painter.stencilModeForClipping(coord), colorMode, CullFaceMode.disabled, uniformValues,
121
+ layer.id, bucket.layoutVertexBuffer, indexBuffer, segments,
122
+ layer.paint, painter.transform.zoom, programConfiguration);
123
+ }
124
+ }
@@ -0,0 +1,95 @@
1
+ // @flow
2
+
3
+ import DepthMode from '../gl/depth_mode';
4
+ import StencilMode from '../gl/stencil_mode';
5
+ import ColorMode from '../gl/color_mode';
6
+ import CullFaceMode from '../gl/cull_face_mode';
7
+ import {
8
+ fillExtrusionUniformValues,
9
+ fillExtrusionPatternUniformValues,
10
+ } from './program/fill_extrusion_program';
11
+
12
+ import type Painter from './painter';
13
+ import type SourceCache from '../source/source_cache';
14
+ import type FillExtrusionStyleLayer from '../style/style_layer/fill_extrusion_style_layer';
15
+ import type FillExtrusionBucket from '../data/bucket/fill_extrusion_bucket';
16
+ import type {OverscaledTileID} from '../source/tile_id';
17
+
18
+ export default draw;
19
+
20
+ function draw(painter: Painter, source: SourceCache, layer: FillExtrusionStyleLayer, coords: Array<OverscaledTileID>) {
21
+ const opacity = layer.paint.get('fill-extrusion-opacity');
22
+ if (opacity === 0) {
23
+ return;
24
+ }
25
+
26
+ if (painter.renderPass === 'translucent') {
27
+ const depthMode = new DepthMode(painter.context.gl.LEQUAL, DepthMode.ReadWrite, painter.depthRangeFor3D);
28
+
29
+ if (opacity === 1 && !layer.paint.get('fill-extrusion-pattern').constantOr((1: any))) {
30
+ const colorMode = painter.colorModeForRenderPass();
31
+ drawExtrusionTiles(painter, source, layer, coords, depthMode, StencilMode.disabled, colorMode);
32
+
33
+ } else {
34
+ // Draw transparent buildings in two passes so that only the closest surface is drawn.
35
+ // First draw all the extrusions into only the depth buffer. No colors are drawn.
36
+ drawExtrusionTiles(painter, source, layer, coords, depthMode,
37
+ StencilMode.disabled,
38
+ ColorMode.disabled);
39
+
40
+ // Then draw all the extrusions a second type, only coloring fragments if they have the
41
+ // same depth value as the closest fragment in the previous pass. Use the stencil buffer
42
+ // to prevent the second draw in cases where we have coincident polygons.
43
+ drawExtrusionTiles(painter, source, layer, coords, depthMode,
44
+ painter.stencilModeFor3D(),
45
+ painter.colorModeForRenderPass());
46
+ }
47
+ }
48
+ }
49
+
50
+ function drawExtrusionTiles(painter, source, layer, coords, depthMode, stencilMode, colorMode) {
51
+ const context = painter.context;
52
+ const gl = context.gl;
53
+ const patternProperty = layer.paint.get('fill-extrusion-pattern');
54
+ const image = patternProperty.constantOr((1: any));
55
+ const crossfade = layer.getCrossfadeParameters();
56
+ const opacity = layer.paint.get('fill-extrusion-opacity');
57
+
58
+ for (const coord of coords) {
59
+ const tile = source.getTile(coord);
60
+ const bucket: ?FillExtrusionBucket = (tile.getBucket(layer): any);
61
+ if (!bucket) continue;
62
+
63
+ const programConfiguration = bucket.programConfigurations.get(layer.id);
64
+ const program = painter.useProgram(image ? 'fillExtrusionPattern' : 'fillExtrusion', programConfiguration);
65
+
66
+ if (image) {
67
+ painter.context.activeTexture.set(gl.TEXTURE0);
68
+ tile.imageAtlasTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
69
+ programConfiguration.updatePaintBuffers(crossfade);
70
+ }
71
+ const constantPattern = patternProperty.constantOr(null);
72
+ if (constantPattern && tile.imageAtlas) {
73
+ const atlas = tile.imageAtlas;
74
+ const posTo = atlas.patternPositions[constantPattern.to.toString()];
75
+ const posFrom = atlas.patternPositions[constantPattern.from.toString()];
76
+ if (posTo && posFrom) programConfiguration.setConstantPatternPositions(posTo, posFrom);
77
+ }
78
+
79
+ const matrix = painter.translatePosMatrix(
80
+ coord.posMatrix,
81
+ tile,
82
+ layer.paint.get('fill-extrusion-translate'),
83
+ layer.paint.get('fill-extrusion-translate-anchor'));
84
+
85
+ const shouldUseVerticalGradient = layer.paint.get('fill-extrusion-vertical-gradient');
86
+ const uniformValues = image ?
87
+ fillExtrusionPatternUniformValues(matrix, painter, shouldUseVerticalGradient, opacity, coord, crossfade, tile) :
88
+ fillExtrusionUniformValues(matrix, painter, shouldUseVerticalGradient, opacity);
89
+
90
+ program.draw(context, context.gl.TRIANGLES, depthMode, stencilMode, colorMode, CullFaceMode.backCCW,
91
+ uniformValues, layer.id, bucket.layoutVertexBuffer, bucket.indexBuffer,
92
+ bucket.segments, layer.paint, painter.transform.zoom,
93
+ programConfiguration);
94
+ }
95
+ }
@@ -0,0 +1,133 @@
1
+ // @flow
2
+
3
+ import Texture from './texture';
4
+ import Color from '../style-spec/util/color';
5
+ import DepthMode from '../gl/depth_mode';
6
+ import StencilMode from '../gl/stencil_mode';
7
+ import ColorMode from '../gl/color_mode';
8
+ import CullFaceMode from '../gl/cull_face_mode';
9
+ import {
10
+ heatmapUniformValues,
11
+ heatmapTextureUniformValues
12
+ } from './program/heatmap_program';
13
+
14
+ import type Painter from './painter';
15
+ import type SourceCache from '../source/source_cache';
16
+ import type HeatmapStyleLayer from '../style/style_layer/heatmap_style_layer';
17
+ import type HeatmapBucket from '../data/bucket/heatmap_bucket';
18
+ import type {OverscaledTileID} from '../source/tile_id';
19
+
20
+ export default drawHeatmap;
21
+
22
+ function drawHeatmap(painter: Painter, sourceCache: SourceCache, layer: HeatmapStyleLayer, coords: Array<OverscaledTileID>) {
23
+ if (layer.paint.get('heatmap-opacity') === 0) {
24
+ return;
25
+ }
26
+
27
+ if (painter.renderPass === 'offscreen') {
28
+ const context = painter.context;
29
+ const gl = context.gl;
30
+
31
+ // Allow kernels to be drawn across boundaries, so that
32
+ // large kernels are not clipped to tiles
33
+ const stencilMode = StencilMode.disabled;
34
+ // Turn on additive blending for kernels, which is a key aspect of kernel density estimation formula
35
+ const colorMode = new ColorMode([gl.ONE, gl.ONE], Color.transparent, [true, true, true, true]);
36
+
37
+ bindFramebuffer(context, painter, layer);
38
+
39
+ context.clear({color: Color.transparent});
40
+
41
+ for (let i = 0; i < coords.length; i++) {
42
+ const coord = coords[i];
43
+
44
+ // Skip tiles that have uncovered parents to avoid flickering; we don't need
45
+ // to use complex tile masking here because the change between zoom levels is subtle,
46
+ // so it's fine to simply render the parent until all its 4 children are loaded
47
+ if (sourceCache.hasRenderableParent(coord)) continue;
48
+
49
+ const tile = sourceCache.getTile(coord);
50
+ const bucket: ?HeatmapBucket = (tile.getBucket(layer): any);
51
+ if (!bucket) continue;
52
+
53
+ const programConfiguration = bucket.programConfigurations.get(layer.id);
54
+ const program = painter.useProgram('heatmap', programConfiguration);
55
+ const {zoom} = painter.transform;
56
+
57
+ program.draw(context, gl.TRIANGLES, DepthMode.disabled, stencilMode, colorMode, CullFaceMode.disabled,
58
+ heatmapUniformValues(coord.posMatrix,
59
+ tile, zoom, layer.paint.get('heatmap-intensity')),
60
+ layer.id, bucket.layoutVertexBuffer, bucket.indexBuffer,
61
+ bucket.segments, layer.paint, painter.transform.zoom,
62
+ programConfiguration);
63
+ }
64
+
65
+ context.viewport.set([0, 0, painter.width, painter.height]);
66
+
67
+ } else if (painter.renderPass === 'translucent') {
68
+ painter.context.setColorMode(painter.colorModeForRenderPass());
69
+ renderTextureToMap(painter, layer);
70
+ }
71
+ }
72
+
73
+ function bindFramebuffer(context, painter, layer) {
74
+ const gl = context.gl;
75
+ context.activeTexture.set(gl.TEXTURE1);
76
+
77
+ // Use a 4x downscaled screen texture for better performance
78
+ context.viewport.set([0, 0, painter.width / 4, painter.height / 4]);
79
+
80
+ let fbo = layer.heatmapFbo;
81
+
82
+ if (!fbo) {
83
+ const texture = gl.createTexture();
84
+ gl.bindTexture(gl.TEXTURE_2D, texture);
85
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
86
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
87
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
88
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
89
+
90
+ fbo = layer.heatmapFbo = context.createFramebuffer(painter.width / 4, painter.height / 4, false);
91
+
92
+ bindTextureToFramebuffer(context, painter, texture, fbo);
93
+
94
+ } else {
95
+ gl.bindTexture(gl.TEXTURE_2D, fbo.colorAttachment.get());
96
+ context.bindFramebuffer.set(fbo.framebuffer);
97
+ }
98
+ }
99
+
100
+ function bindTextureToFramebuffer(context, painter, texture, fbo) {
101
+ const gl = context.gl;
102
+ // Use the higher precision half-float texture where available (producing much smoother looking heatmaps);
103
+ // Otherwise, fall back to a low precision texture
104
+ const internalFormat = context.extRenderToTextureHalfFloat ? context.extTextureHalfFloat.HALF_FLOAT_OES : gl.UNSIGNED_BYTE;
105
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, painter.width / 4, painter.height / 4, 0, gl.RGBA, internalFormat, null);
106
+ fbo.colorAttachment.set(texture);
107
+ }
108
+
109
+ function renderTextureToMap(painter, layer) {
110
+ const context = painter.context;
111
+ const gl = context.gl;
112
+
113
+ // Here we bind two different textures from which we'll sample in drawing
114
+ // heatmaps: the kernel texture, prepared in the offscreen pass, and a
115
+ // color ramp texture.
116
+ const fbo = layer.heatmapFbo;
117
+ if (!fbo) return;
118
+ context.activeTexture.set(gl.TEXTURE0);
119
+ gl.bindTexture(gl.TEXTURE_2D, fbo.colorAttachment.get());
120
+
121
+ context.activeTexture.set(gl.TEXTURE1);
122
+ let colorRampTexture = layer.colorRampTexture;
123
+ if (!colorRampTexture) {
124
+ colorRampTexture = layer.colorRampTexture = new Texture(context, layer.colorRamp, gl.RGBA);
125
+ }
126
+ colorRampTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
127
+
128
+ painter.useProgram('heatmapTexture').draw(context, gl.TRIANGLES,
129
+ DepthMode.disabled, StencilMode.disabled, painter.colorModeForRenderPass(), CullFaceMode.disabled,
130
+ heatmapTextureUniformValues(painter, layer, 0, 1),
131
+ layer.id, painter.viewportBuffer, painter.quadTriangleIndexBuffer,
132
+ painter.viewportSegments, layer.paint, painter.transform.zoom);
133
+ }
@@ -0,0 +1,107 @@
1
+ // @flow
2
+
3
+ import Texture from './texture';
4
+ import StencilMode from '../gl/stencil_mode';
5
+ import DepthMode from '../gl/depth_mode';
6
+ import CullFaceMode from '../gl/cull_face_mode';
7
+ import {
8
+ hillshadeUniformValues,
9
+ hillshadeUniformPrepareValues
10
+ } from './program/hillshade_program';
11
+
12
+ import type Painter from './painter';
13
+ import type SourceCache from '../source/source_cache';
14
+ import type HillshadeStyleLayer from '../style/style_layer/hillshade_style_layer';
15
+ import type {OverscaledTileID} from '../source/tile_id';
16
+
17
+ export default drawHillshade;
18
+
19
+ function drawHillshade(painter: Painter, sourceCache: SourceCache, layer: HillshadeStyleLayer, tileIDs: Array<OverscaledTileID>) {
20
+ if (painter.renderPass !== 'offscreen' && painter.renderPass !== 'translucent') return;
21
+
22
+ const context = painter.context;
23
+
24
+ const depthMode = painter.depthModeForSublayer(0, DepthMode.ReadOnly);
25
+ const colorMode = painter.colorModeForRenderPass();
26
+
27
+ const [stencilModes, coords] = painter.renderPass === 'translucent' ?
28
+ painter.stencilConfigForOverlap(tileIDs) : [{}, tileIDs];
29
+
30
+ for (const coord of coords) {
31
+ const tile = sourceCache.getTile(coord);
32
+ if (tile.needsHillshadePrepare && painter.renderPass === 'offscreen') {
33
+ prepareHillshade(painter, tile, layer, depthMode, StencilMode.disabled, colorMode);
34
+ } else if (painter.renderPass === 'translucent') {
35
+ renderHillshade(painter, tile, layer, depthMode, stencilModes[coord.overscaledZ], colorMode);
36
+ }
37
+ }
38
+
39
+ context.viewport.set([0, 0, painter.width, painter.height]);
40
+ }
41
+
42
+ function renderHillshade(painter, tile, layer, depthMode, stencilMode, colorMode) {
43
+ const context = painter.context;
44
+ const gl = context.gl;
45
+ const fbo = tile.fbo;
46
+ if (!fbo) return;
47
+
48
+ const program = painter.useProgram('hillshade');
49
+
50
+ context.activeTexture.set(gl.TEXTURE0);
51
+ gl.bindTexture(gl.TEXTURE_2D, fbo.colorAttachment.get());
52
+
53
+ const uniformValues = hillshadeUniformValues(painter, tile, layer);
54
+
55
+ program.draw(context, gl.TRIANGLES, depthMode, stencilMode, colorMode, CullFaceMode.disabled,
56
+ uniformValues, layer.id, painter.rasterBoundsBuffer,
57
+ painter.quadTriangleIndexBuffer, painter.rasterBoundsSegments);
58
+ }
59
+
60
+ // hillshade rendering is done in two steps. the prepare step first calculates the slope of the terrain in the x and y
61
+ // directions for each pixel, and saves those values to a framebuffer texture in the r and g channels.
62
+ function prepareHillshade(painter, tile, layer, depthMode, stencilMode, colorMode) {
63
+ const context = painter.context;
64
+ const gl = context.gl;
65
+ const dem = tile.dem;
66
+ if (dem && dem.data) {
67
+ const tileSize = dem.dim;
68
+ const textureStride = dem.stride;
69
+
70
+ const pixelData = dem.getPixels();
71
+ context.activeTexture.set(gl.TEXTURE1);
72
+
73
+ context.pixelStoreUnpackPremultiplyAlpha.set(false);
74
+ tile.demTexture = tile.demTexture || painter.getTileTexture(textureStride);
75
+ if (tile.demTexture) {
76
+ const demTexture = tile.demTexture;
77
+ demTexture.update(pixelData, {premultiply: false});
78
+ demTexture.bind(gl.NEAREST, gl.CLAMP_TO_EDGE);
79
+ } else {
80
+ tile.demTexture = new Texture(context, pixelData, gl.RGBA, {premultiply: false});
81
+ tile.demTexture.bind(gl.NEAREST, gl.CLAMP_TO_EDGE);
82
+ }
83
+
84
+ context.activeTexture.set(gl.TEXTURE0);
85
+
86
+ let fbo = tile.fbo;
87
+
88
+ if (!fbo) {
89
+ const renderTexture = new Texture(context, {width: tileSize, height: tileSize, data: null}, gl.RGBA);
90
+ renderTexture.bind(gl.LINEAR, gl.CLAMP_TO_EDGE);
91
+
92
+ fbo = tile.fbo = context.createFramebuffer(tileSize, tileSize, true);
93
+ fbo.colorAttachment.set(renderTexture.texture);
94
+ }
95
+
96
+ context.bindFramebuffer.set(fbo.framebuffer);
97
+ context.viewport.set([0, 0, tileSize, tileSize]);
98
+
99
+ painter.useProgram('hillshadePrepare').draw(context, gl.TRIANGLES,
100
+ depthMode, stencilMode, colorMode, CullFaceMode.disabled,
101
+ hillshadeUniformPrepareValues(tile.tileID, dem),
102
+ layer.id, painter.rasterBoundsBuffer,
103
+ painter.quadTriangleIndexBuffer, painter.rasterBoundsSegments);
104
+
105
+ tile.needsHillshadePrepare = false;
106
+ }
107
+ }