mapbox-gl 1.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (460) hide show
  1. package/.flowconfig +61 -0
  2. package/CHANGELOG.md +2485 -0
  3. package/LICENSE.txt +84 -0
  4. package/README.md +34 -0
  5. package/build/banner.js +4 -0
  6. package/build/check-bundle-size.js +140 -0
  7. package/build/diff-tarball.js +18 -0
  8. package/build/generate-access-token-script.js +11 -0
  9. package/build/generate-flow-typed-style-spec.js +188 -0
  10. package/build/generate-release-list.js +21 -0
  11. package/build/generate-struct-arrays.js +243 -0
  12. package/build/generate-style-code.js +159 -0
  13. package/build/mapbox-gl.js.flow +3 -0
  14. package/build/print-release-url.js +6 -0
  15. package/build/rollup_plugin_minify_style_spec.js +24 -0
  16. package/build/rollup_plugins.js +80 -0
  17. package/build/run-node +3 -0
  18. package/build/run-tap +8 -0
  19. package/build/test/build-tape.js +19 -0
  20. package/dist/mapbox-gl-csp-worker.js +2 -0
  21. package/dist/mapbox-gl-csp-worker.js.map +1 -0
  22. package/dist/mapbox-gl-csp.js +2 -0
  23. package/dist/mapbox-gl-csp.js.map +1 -0
  24. package/dist/mapbox-gl-dev.js +65889 -0
  25. package/dist/mapbox-gl-dev.js.flow +3 -0
  26. package/dist/mapbox-gl-unminified.js +42889 -0
  27. package/dist/mapbox-gl-unminified.js.map +1 -0
  28. package/dist/mapbox-gl.css +1 -0
  29. package/dist/mapbox-gl.js +42 -0
  30. package/dist/mapbox-gl.js.flow +3 -0
  31. package/dist/mapbox-gl.js.map +1 -0
  32. package/dist/style-spec/index.es.js +15032 -0
  33. package/dist/style-spec/index.es.js.map +1 -0
  34. package/dist/style-spec/index.js +15058 -0
  35. package/dist/style-spec/index.js.map +1 -0
  36. package/flow-typed/gl.js +5 -0
  37. package/flow-typed/jsdom.js +18 -0
  38. package/flow-typed/mapbox-gl-supported.js +9 -0
  39. package/flow-typed/mapbox-unitbezier.js +14 -0
  40. package/flow-typed/offscreen-canvas.js +9 -0
  41. package/flow-typed/pbf.js +25 -0
  42. package/flow-typed/point-geometry.js +44 -0
  43. package/flow-typed/potpack.js +12 -0
  44. package/flow-typed/sinon.js +28 -0
  45. package/flow-typed/vector-tile.js +41 -0
  46. package/package.json +173 -0
  47. package/src/css/mapbox-gl.css +812 -0
  48. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  49. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  50. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  51. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +5 -0
  52. package/src/css/svg/mapboxgl-ctrl-logo.svg +20 -0
  53. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  54. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  55. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  56. package/src/data/array_types.js +1135 -0
  57. package/src/data/bucket/circle_attributes.js +9 -0
  58. package/src/data/bucket/circle_bucket.js +201 -0
  59. package/src/data/bucket/fill_attributes.js +9 -0
  60. package/src/data/bucket/fill_bucket.js +229 -0
  61. package/src/data/bucket/fill_extrusion_attributes.js +10 -0
  62. package/src/data/bucket/fill_extrusion_bucket.js +283 -0
  63. package/src/data/bucket/heatmap_bucket.js +17 -0
  64. package/src/data/bucket/line_attributes.js +10 -0
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  72. package/src/data/dem_data.js +125 -0
  73. package/src/data/evaluation_feature.js +25 -0
  74. package/src/data/extent.js +18 -0
  75. package/src/data/feature_index.js +322 -0
  76. package/src/data/feature_position_map.js +131 -0
  77. package/src/data/index_array_type.js +16 -0
  78. package/src/data/load_geometry.js +46 -0
  79. package/src/data/pos_attributes.js +6 -0
  80. package/src/data/program_configuration.js +708 -0
  81. package/src/data/raster_bounds_attributes.js +7 -0
  82. package/src/data/segment.js +76 -0
  83. package/src/geo/edge_insets.js +102 -0
  84. package/src/geo/lng_lat.js +168 -0
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  86. package/src/geo/mercator_coordinate.js +150 -0
  87. package/src/geo/transform.js +834 -0
  88. package/src/gl/color_mode.js +34 -0
  89. package/src/gl/context.js +302 -0
  90. package/src/gl/cull_face_mode.js +26 -0
  91. package/src/gl/depth_mode.js +29 -0
  92. package/src/gl/framebuffer.js +44 -0
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  94. package/src/gl/stencil_mode.js +30 -0
  95. package/src/gl/types.js +84 -0
  96. package/src/gl/value.js +520 -0
  97. package/src/gl/vertex_buffer.js +119 -0
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  99. package/src/render/draw_background.js +57 -0
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  111. package/src/render/glyph_atlas.js +71 -0
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  115. package/src/render/line_atlas.js +210 -0
  116. package/src/render/painter.js +654 -0
  117. package/src/render/program/background_program.js +103 -0
  118. package/src/render/program/circle_program.js +69 -0
  119. package/src/render/program/clipping_mask_program.js +20 -0
  120. package/src/render/program/collision_program.js +76 -0
  121. package/src/render/program/debug_program.js +35 -0
  122. package/src/render/program/fill_extrusion_program.js +122 -0
  123. package/src/render/program/fill_program.js +126 -0
  124. package/src/render/program/heatmap_program.js +83 -0
  125. package/src/render/program/hillshade_program.js +119 -0
  126. package/src/render/program/line_program.js +211 -0
  127. package/src/render/program/pattern.js +102 -0
  128. package/src/render/program/program_uniforms.js +42 -0
  129. package/src/render/program/raster_program.js +92 -0
  130. package/src/render/program/symbol_program.js +224 -0
  131. package/src/render/program.js +188 -0
  132. package/src/render/texture.js +122 -0
  133. package/src/render/uniform_binding.js +147 -0
  134. package/src/render/vertex_array_object.js +163 -0
  135. package/src/shaders/README.md +42 -0
  136. package/src/shaders/_prelude.fragment.glsl +17 -0
  137. package/src/shaders/_prelude.vertex.glsl +73 -0
  138. package/src/shaders/background.fragment.glsl +10 -0
  139. package/src/shaders/background.vertex.glsl +7 -0
  140. package/src/shaders/background_pattern.fragment.glsl +28 -0
  141. package/src/shaders/background_pattern.vertex.glsl +20 -0
  142. package/src/shaders/circle.fragment.glsl +39 -0
  143. package/src/shaders/circle.vertex.glsl +64 -0
  144. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  145. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  146. package/src/shaders/collision_box.fragment.glsl +21 -0
  147. package/src/shaders/collision_box.vertex.glsl +27 -0
  148. package/src/shaders/collision_circle.fragment.glsl +17 -0
  149. package/src/shaders/collision_circle.vertex.glsl +59 -0
  150. package/src/shaders/debug.fragment.glsl +9 -0
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  152. package/src/shaders/encode_attribute.js +17 -0
  153. package/src/shaders/fill.fragment.glsl +13 -0
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  157. package/src/shaders/fill_extrusion_pattern.fragment.glsl +45 -0
  158. package/src/shaders/fill_extrusion_pattern.vertex.glsl +79 -0
  159. package/src/shaders/fill_outline.fragment.glsl +17 -0
  160. package/src/shaders/fill_outline.vertex.glsl +17 -0
  161. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  162. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  163. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  164. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  165. package/src/shaders/heatmap.fragment.glsl +22 -0
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  167. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
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  169. package/src/shaders/hillshade.fragment.glsl +52 -0
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  173. package/src/shaders/index.js +20 -0
  174. package/src/shaders/line.fragment.glsl +30 -0
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  178. package/src/shaders/line_pattern.fragment.glsl +74 -0
  179. package/src/shaders/line_pattern.vertex.glsl +99 -0
  180. package/src/shaders/line_sdf.fragment.glsl +45 -0
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  182. package/src/shaders/raster.fragment.glsl +52 -0
  183. package/src/shaders/raster.vertex.glsl +21 -0
  184. package/src/shaders/shaders.js +185 -0
  185. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  186. package/src/shaders/symbol_icon.vertex.glsl +94 -0
  187. package/src/shaders/symbol_sdf.fragment.glsl +52 -0
  188. package/src/shaders/symbol_sdf.vertex.glsl +115 -0
  189. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  190. package/src/shaders/symbol_text_and_icon.vertex.glsl +116 -0
  191. package/src/source/canvas_source.js +238 -0
  192. package/src/source/geojson_source.js +370 -0
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@@ -0,0 +1,834 @@
1
+ // @flow
2
+
3
+ import LngLat from './lng_lat';
4
+ import LngLatBounds from './lng_lat_bounds';
5
+ import MercatorCoordinate, {mercatorXfromLng, mercatorYfromLat, mercatorZfromAltitude} from './mercator_coordinate';
6
+ import Point from '@mapbox/point-geometry';
7
+ import {wrap, clamp} from '../util/util';
8
+ import {number as interpolate} from '../style-spec/util/interpolate';
9
+ import EXTENT from '../data/extent';
10
+ import {vec4, mat4, mat2, vec2} from 'gl-matrix';
11
+ import {Aabb, Frustum} from '../util/primitives.js';
12
+ import EdgeInsets from './edge_insets';
13
+
14
+ import {UnwrappedTileID, OverscaledTileID, CanonicalTileID} from '../source/tile_id';
15
+ import type {PaddingOptions} from './edge_insets';
16
+
17
+ /**
18
+ * A single transform, generally used for a single tile to be
19
+ * scaled, rotated, and zoomed.
20
+ * @private
21
+ */
22
+ class Transform {
23
+ tileSize: number;
24
+ tileZoom: number;
25
+ lngRange: ?[number, number];
26
+ latRange: ?[number, number];
27
+ maxValidLatitude: number;
28
+ scale: number;
29
+ width: number;
30
+ height: number;
31
+ angle: number;
32
+ rotationMatrix: Float64Array;
33
+ zoomFraction: number;
34
+ pixelsToGLUnits: [number, number];
35
+ cameraToCenterDistance: number;
36
+ mercatorMatrix: Array<number>;
37
+ projMatrix: Float64Array;
38
+ invProjMatrix: Float64Array;
39
+ alignedProjMatrix: Float64Array;
40
+ pixelMatrix: Float64Array;
41
+ pixelMatrixInverse: Float64Array;
42
+ glCoordMatrix: Float32Array;
43
+ labelPlaneMatrix: Float32Array;
44
+ _fov: number;
45
+ _pitch: number;
46
+ _zoom: number;
47
+ _unmodified: boolean;
48
+ _renderWorldCopies: boolean;
49
+ _minZoom: number;
50
+ _maxZoom: number;
51
+ _minPitch: number;
52
+ _maxPitch: number;
53
+ _center: LngLat;
54
+ _edgeInsets: EdgeInsets;
55
+ _constraining: boolean;
56
+ _posMatrixCache: {[_: string]: Float32Array};
57
+ _alignedPosMatrixCache: {[_: string]: Float32Array};
58
+
59
+ constructor(minZoom: ?number, maxZoom: ?number, minPitch: ?number, maxPitch: ?number, renderWorldCopies: boolean | void) {
60
+ this.tileSize = 512; // constant
61
+ this.maxValidLatitude = 85.051129; // constant
62
+
63
+ this._renderWorldCopies = renderWorldCopies === undefined ? true : renderWorldCopies;
64
+ this._minZoom = minZoom || 0;
65
+ this._maxZoom = maxZoom || 22;
66
+
67
+ this._minPitch = (minPitch === undefined || minPitch === null) ? 0 : minPitch;
68
+ this._maxPitch = (maxPitch === undefined || maxPitch === null) ? 60 : maxPitch;
69
+
70
+ this.setMaxBounds();
71
+
72
+ this.width = 0;
73
+ this.height = 0;
74
+ this._center = new LngLat(0, 0);
75
+ this.zoom = 0;
76
+ this.angle = 0;
77
+ this._fov = 0.6435011087932844;
78
+ this._pitch = 0;
79
+ this._unmodified = true;
80
+ this._edgeInsets = new EdgeInsets();
81
+ this._posMatrixCache = {};
82
+ this._alignedPosMatrixCache = {};
83
+ }
84
+
85
+ clone(): Transform {
86
+ const clone = new Transform(this._minZoom, this._maxZoom, this._minPitch, this.maxPitch, this._renderWorldCopies);
87
+ clone.tileSize = this.tileSize;
88
+ clone.latRange = this.latRange;
89
+ clone.width = this.width;
90
+ clone.height = this.height;
91
+ clone._center = this._center;
92
+ clone.zoom = this.zoom;
93
+ clone.angle = this.angle;
94
+ clone._fov = this._fov;
95
+ clone._pitch = this._pitch;
96
+ clone._unmodified = this._unmodified;
97
+ clone._edgeInsets = this._edgeInsets.clone();
98
+ clone._calcMatrices();
99
+ return clone;
100
+ }
101
+
102
+ get minZoom(): number { return this._minZoom; }
103
+ set minZoom(zoom: number) {
104
+ if (this._minZoom === zoom) return;
105
+ this._minZoom = zoom;
106
+ this.zoom = Math.max(this.zoom, zoom);
107
+ }
108
+
109
+ get maxZoom(): number { return this._maxZoom; }
110
+ set maxZoom(zoom: number) {
111
+ if (this._maxZoom === zoom) return;
112
+ this._maxZoom = zoom;
113
+ this.zoom = Math.min(this.zoom, zoom);
114
+ }
115
+
116
+ get minPitch(): number { return this._minPitch; }
117
+ set minPitch(pitch: number) {
118
+ if (this._minPitch === pitch) return;
119
+ this._minPitch = pitch;
120
+ this.pitch = Math.max(this.pitch, pitch);
121
+ }
122
+
123
+ get maxPitch(): number { return this._maxPitch; }
124
+ set maxPitch(pitch: number) {
125
+ if (this._maxPitch === pitch) return;
126
+ this._maxPitch = pitch;
127
+ this.pitch = Math.min(this.pitch, pitch);
128
+ }
129
+
130
+ get renderWorldCopies(): boolean { return this._renderWorldCopies; }
131
+ set renderWorldCopies(renderWorldCopies?: ?boolean) {
132
+ if (renderWorldCopies === undefined) {
133
+ renderWorldCopies = true;
134
+ } else if (renderWorldCopies === null) {
135
+ renderWorldCopies = false;
136
+ }
137
+
138
+ this._renderWorldCopies = renderWorldCopies;
139
+ }
140
+
141
+ get worldSize(): number {
142
+ return this.tileSize * this.scale;
143
+ }
144
+
145
+ get centerOffset(): Point {
146
+ return this.centerPoint._sub(this.size._div(2));
147
+ }
148
+
149
+ get size(): Point {
150
+ return new Point(this.width, this.height);
151
+ }
152
+
153
+ get bearing(): number {
154
+ return -this.angle / Math.PI * 180;
155
+ }
156
+ set bearing(bearing: number) {
157
+ const b = -wrap(bearing, -180, 180) * Math.PI / 180;
158
+ if (this.angle === b) return;
159
+ this._unmodified = false;
160
+ this.angle = b;
161
+ this._calcMatrices();
162
+
163
+ // 2x2 matrix for rotating points
164
+ this.rotationMatrix = mat2.create();
165
+ mat2.rotate(this.rotationMatrix, this.rotationMatrix, this.angle);
166
+ }
167
+
168
+ get pitch(): number {
169
+ return this._pitch / Math.PI * 180;
170
+ }
171
+ set pitch(pitch: number) {
172
+ const p = clamp(pitch, this.minPitch, this.maxPitch) / 180 * Math.PI;
173
+ if (this._pitch === p) return;
174
+ this._unmodified = false;
175
+ this._pitch = p;
176
+ this._calcMatrices();
177
+ }
178
+
179
+ get fov(): number {
180
+ return this._fov / Math.PI * 180;
181
+ }
182
+ set fov(fov: number) {
183
+ fov = Math.max(0.01, Math.min(60, fov));
184
+ if (this._fov === fov) return;
185
+ this._unmodified = false;
186
+ this._fov = fov / 180 * Math.PI;
187
+ this._calcMatrices();
188
+ }
189
+
190
+ get zoom(): number { return this._zoom; }
191
+ set zoom(zoom: number) {
192
+ const z = Math.min(Math.max(zoom, this.minZoom), this.maxZoom);
193
+ if (this._zoom === z) return;
194
+ this._unmodified = false;
195
+ this._zoom = z;
196
+ this.scale = this.zoomScale(z);
197
+ this.tileZoom = Math.floor(z);
198
+ this.zoomFraction = z - this.tileZoom;
199
+ this._constrain();
200
+ this._calcMatrices();
201
+ }
202
+
203
+ get center(): LngLat { return this._center; }
204
+ set center(center: LngLat) {
205
+ if (center.lat === this._center.lat && center.lng === this._center.lng) return;
206
+ this._unmodified = false;
207
+ this._center = center;
208
+ this._constrain();
209
+ this._calcMatrices();
210
+ }
211
+
212
+ get padding(): PaddingOptions { return this._edgeInsets.toJSON(); }
213
+ set padding(padding: PaddingOptions) {
214
+ if (this._edgeInsets.equals(padding)) return;
215
+ this._unmodified = false;
216
+ //Update edge-insets inplace
217
+ this._edgeInsets.interpolate(this._edgeInsets, padding, 1);
218
+ this._calcMatrices();
219
+ }
220
+
221
+ /**
222
+ * The center of the screen in pixels with the top-left corner being (0,0)
223
+ * and +y axis pointing downwards. This accounts for padding.
224
+ *
225
+ * @readonly
226
+ * @type {Point}
227
+ * @memberof Transform
228
+ */
229
+ get centerPoint(): Point {
230
+ return this._edgeInsets.getCenter(this.width, this.height);
231
+ }
232
+
233
+ /**
234
+ * Returns if the padding params match
235
+ *
236
+ * @param {PaddingOptions} padding
237
+ * @returns {boolean}
238
+ * @memberof Transform
239
+ */
240
+ isPaddingEqual(padding: PaddingOptions): boolean {
241
+ return this._edgeInsets.equals(padding);
242
+ }
243
+
244
+ /**
245
+ * Helper method to upadte edge-insets inplace
246
+ *
247
+ * @param {PaddingOptions} target
248
+ * @param {number} t
249
+ * @memberof Transform
250
+ */
251
+ interpolatePadding(start: PaddingOptions, target: PaddingOptions, t: number) {
252
+ this._unmodified = false;
253
+ this._edgeInsets.interpolate(start, target, t);
254
+ this._constrain();
255
+ this._calcMatrices();
256
+ }
257
+
258
+ /**
259
+ * Return a zoom level that will cover all tiles the transform
260
+ * @param {Object} options options
261
+ * @param {number} options.tileSize Tile size, expressed in screen pixels.
262
+ * @param {boolean} options.roundZoom Target zoom level. If true, the value will be rounded to the closest integer. Otherwise the value will be floored.
263
+ * @returns {number} zoom level An integer zoom level at which all tiles will be visible.
264
+ */
265
+ coveringZoomLevel(options: {roundZoom?: boolean, tileSize: number}) {
266
+ const z = (options.roundZoom ? Math.round : Math.floor)(
267
+ this.zoom + this.scaleZoom(this.tileSize / options.tileSize)
268
+ );
269
+ // At negative zoom levels load tiles from z0 because negative tile zoom levels don't exist.
270
+ return Math.max(0, z);
271
+ }
272
+
273
+ /**
274
+ * Return any "wrapped" copies of a given tile coordinate that are visible
275
+ * in the current view.
276
+ *
277
+ * @private
278
+ */
279
+ getVisibleUnwrappedCoordinates(tileID: CanonicalTileID) {
280
+ const result = [new UnwrappedTileID(0, tileID)];
281
+ if (this._renderWorldCopies) {
282
+ const utl = this.pointCoordinate(new Point(0, 0));
283
+ const utr = this.pointCoordinate(new Point(this.width, 0));
284
+ const ubl = this.pointCoordinate(new Point(this.width, this.height));
285
+ const ubr = this.pointCoordinate(new Point(0, this.height));
286
+ const w0 = Math.floor(Math.min(utl.x, utr.x, ubl.x, ubr.x));
287
+ const w1 = Math.floor(Math.max(utl.x, utr.x, ubl.x, ubr.x));
288
+
289
+ // Add an extra copy of the world on each side to properly render ImageSources and CanvasSources.
290
+ // Both sources draw outside the tile boundaries of the tile that "contains them" so we need
291
+ // to add extra copies on both sides in case offscreen tiles need to draw into on-screen ones.
292
+ const extraWorldCopy = 1;
293
+
294
+ for (let w = w0 - extraWorldCopy; w <= w1 + extraWorldCopy; w++) {
295
+ if (w === 0) continue;
296
+ result.push(new UnwrappedTileID(w, tileID));
297
+ }
298
+ }
299
+ return result;
300
+ }
301
+
302
+ /**
303
+ * Return all coordinates that could cover this transform for a covering
304
+ * zoom level.
305
+ * @param {Object} options
306
+ * @param {number} options.tileSize
307
+ * @param {number} options.minzoom
308
+ * @param {number} options.maxzoom
309
+ * @param {boolean} options.roundZoom
310
+ * @param {boolean} options.reparseOverscaled
311
+ * @param {boolean} options.renderWorldCopies
312
+ * @returns {Array<OverscaledTileID>} OverscaledTileIDs
313
+ * @private
314
+ */
315
+ coveringTiles(
316
+ options: {
317
+ tileSize: number,
318
+ minzoom?: number,
319
+ maxzoom?: number,
320
+ roundZoom?: boolean,
321
+ reparseOverscaled?: boolean,
322
+ renderWorldCopies?: boolean
323
+ }
324
+ ): Array<OverscaledTileID> {
325
+ let z = this.coveringZoomLevel(options);
326
+ const actualZ = z;
327
+
328
+ if (options.minzoom !== undefined && z < options.minzoom) return [];
329
+ if (options.maxzoom !== undefined && z > options.maxzoom) z = options.maxzoom;
330
+
331
+ const centerCoord = MercatorCoordinate.fromLngLat(this.center);
332
+ const numTiles = Math.pow(2, z);
333
+ const centerPoint = [numTiles * centerCoord.x, numTiles * centerCoord.y, 0];
334
+ const cameraFrustum = Frustum.fromInvProjectionMatrix(this.invProjMatrix, this.worldSize, z);
335
+
336
+ // No change of LOD behavior for pitch lower than 60 and when there is no top padding: return only tile ids from the requested zoom level
337
+ let minZoom = options.minzoom || 0;
338
+ // Use 0.1 as an epsilon to avoid for explicit == 0.0 floating point checks
339
+ if (this.pitch <= 60.0 && this._edgeInsets.top < 0.1)
340
+ minZoom = z;
341
+
342
+ // There should always be a certain number of maximum zoom level tiles surrounding the center location
343
+ const radiusOfMaxLvlLodInTiles = 3;
344
+
345
+ const newRootTile = (wrap: number): any => {
346
+ return {
347
+ // All tiles are on zero elevation plane => z difference is zero
348
+ aabb: new Aabb([wrap * numTiles, 0, 0], [(wrap + 1) * numTiles, numTiles, 0]),
349
+ zoom: 0,
350
+ x: 0,
351
+ y: 0,
352
+ wrap,
353
+ fullyVisible: false
354
+ };
355
+ };
356
+
357
+ // Do a depth-first traversal to find visible tiles and proper levels of detail
358
+ const stack = [];
359
+ const result = [];
360
+ const maxZoom = z;
361
+ const overscaledZ = options.reparseOverscaled ? actualZ : z;
362
+
363
+ if (this._renderWorldCopies) {
364
+ // Render copy of the globe thrice on both sides
365
+ for (let i = 1; i <= 3; i++) {
366
+ stack.push(newRootTile(-i));
367
+ stack.push(newRootTile(i));
368
+ }
369
+ }
370
+
371
+ stack.push(newRootTile(0));
372
+
373
+ while (stack.length > 0) {
374
+ const it = stack.pop();
375
+ const x = it.x;
376
+ const y = it.y;
377
+ let fullyVisible = it.fullyVisible;
378
+
379
+ // Visibility of a tile is not required if any of its ancestor if fully inside the frustum
380
+ if (!fullyVisible) {
381
+ const intersectResult = it.aabb.intersects(cameraFrustum);
382
+
383
+ if (intersectResult === 0)
384
+ continue;
385
+
386
+ fullyVisible = intersectResult === 2;
387
+ }
388
+
389
+ const distanceX = it.aabb.distanceX(centerPoint);
390
+ const distanceY = it.aabb.distanceY(centerPoint);
391
+ const longestDim = Math.max(Math.abs(distanceX), Math.abs(distanceY));
392
+
393
+ // We're using distance based heuristics to determine if a tile should be split into quadrants or not.
394
+ // radiusOfMaxLvlLodInTiles defines that there's always a certain number of maxLevel tiles next to the map center.
395
+ // Using the fact that a parent node in quadtree is twice the size of its children (per dimension)
396
+ // we can define distance thresholds for each relative level:
397
+ // f(k) = offset + 2 + 4 + 8 + 16 + ... + 2^k. This is the same as "offset+2^(k+1)-2"
398
+ const distToSplit = radiusOfMaxLvlLodInTiles + (1 << (maxZoom - it.zoom)) - 2;
399
+
400
+ // Have we reached the target depth or is the tile too far away to be any split further?
401
+ if (it.zoom === maxZoom || (longestDim > distToSplit && it.zoom >= minZoom)) {
402
+ result.push({
403
+ tileID: new OverscaledTileID(it.zoom === maxZoom ? overscaledZ : it.zoom, it.wrap, it.zoom, x, y),
404
+ distanceSq: vec2.sqrLen([centerPoint[0] - 0.5 - x, centerPoint[1] - 0.5 - y])
405
+ });
406
+ continue;
407
+ }
408
+
409
+ for (let i = 0; i < 4; i++) {
410
+ const childX = (x << 1) + (i % 2);
411
+ const childY = (y << 1) + (i >> 1);
412
+
413
+ stack.push({aabb: it.aabb.quadrant(i), zoom: it.zoom + 1, x: childX, y: childY, wrap: it.wrap, fullyVisible});
414
+ }
415
+ }
416
+
417
+ return result.sort((a, b) => a.distanceSq - b.distanceSq).map(a => a.tileID);
418
+ }
419
+
420
+ resize(width: number, height: number) {
421
+ this.width = width;
422
+ this.height = height;
423
+
424
+ this.pixelsToGLUnits = [2 / width, -2 / height];
425
+ this._constrain();
426
+ this._calcMatrices();
427
+ }
428
+
429
+ get unmodified(): boolean { return this._unmodified; }
430
+
431
+ zoomScale(zoom: number) { return Math.pow(2, zoom); }
432
+ scaleZoom(scale: number) { return Math.log(scale) / Math.LN2; }
433
+
434
+ project(lnglat: LngLat) {
435
+ const lat = clamp(lnglat.lat, -this.maxValidLatitude, this.maxValidLatitude);
436
+ return new Point(
437
+ mercatorXfromLng(lnglat.lng) * this.worldSize,
438
+ mercatorYfromLat(lat) * this.worldSize);
439
+ }
440
+
441
+ unproject(point: Point): LngLat {
442
+ return new MercatorCoordinate(point.x / this.worldSize, point.y / this.worldSize).toLngLat();
443
+ }
444
+
445
+ get point(): Point { return this.project(this.center); }
446
+
447
+ setLocationAtPoint(lnglat: LngLat, point: Point) {
448
+ const a = this.pointCoordinate(point);
449
+ const b = this.pointCoordinate(this.centerPoint);
450
+ const loc = this.locationCoordinate(lnglat);
451
+ const newCenter = new MercatorCoordinate(
452
+ loc.x - (a.x - b.x),
453
+ loc.y - (a.y - b.y));
454
+ this.center = this.coordinateLocation(newCenter);
455
+ if (this._renderWorldCopies) {
456
+ this.center = this.center.wrap();
457
+ }
458
+ }
459
+
460
+ /**
461
+ * Given a location, return the screen point that corresponds to it
462
+ * @param {LngLat} lnglat location
463
+ * @returns {Point} screen point
464
+ * @private
465
+ */
466
+ locationPoint(lnglat: LngLat) {
467
+ return this.coordinatePoint(this.locationCoordinate(lnglat));
468
+ }
469
+
470
+ /**
471
+ * Given a point on screen, return its lnglat
472
+ * @param {Point} p screen point
473
+ * @returns {LngLat} lnglat location
474
+ * @private
475
+ */
476
+ pointLocation(p: Point) {
477
+ return this.coordinateLocation(this.pointCoordinate(p));
478
+ }
479
+
480
+ /**
481
+ * Given a geographical lnglat, return an unrounded
482
+ * coordinate that represents it at this transform's zoom level.
483
+ * @param {LngLat} lnglat
484
+ * @returns {Coordinate}
485
+ * @private
486
+ */
487
+ locationCoordinate(lnglat: LngLat) {
488
+ return MercatorCoordinate.fromLngLat(lnglat);
489
+ }
490
+
491
+ /**
492
+ * Given a Coordinate, return its geographical position.
493
+ * @param {Coordinate} coord
494
+ * @returns {LngLat} lnglat
495
+ * @private
496
+ */
497
+ coordinateLocation(coord: MercatorCoordinate) {
498
+ return coord.toLngLat();
499
+ }
500
+
501
+ pointCoordinate(p: Point) {
502
+ const targetZ = 0;
503
+ // since we don't know the correct projected z value for the point,
504
+ // unproject two points to get a line and then find the point on that
505
+ // line with z=0
506
+
507
+ const coord0 = [p.x, p.y, 0, 1];
508
+ const coord1 = [p.x, p.y, 1, 1];
509
+
510
+ vec4.transformMat4(coord0, coord0, this.pixelMatrixInverse);
511
+ vec4.transformMat4(coord1, coord1, this.pixelMatrixInverse);
512
+
513
+ const w0 = coord0[3];
514
+ const w1 = coord1[3];
515
+ const x0 = coord0[0] / w0;
516
+ const x1 = coord1[0] / w1;
517
+ const y0 = coord0[1] / w0;
518
+ const y1 = coord1[1] / w1;
519
+ const z0 = coord0[2] / w0;
520
+ const z1 = coord1[2] / w1;
521
+
522
+ const t = z0 === z1 ? 0 : (targetZ - z0) / (z1 - z0);
523
+
524
+ return new MercatorCoordinate(
525
+ interpolate(x0, x1, t) / this.worldSize,
526
+ interpolate(y0, y1, t) / this.worldSize);
527
+ }
528
+
529
+ /**
530
+ * Given a coordinate, return the screen point that corresponds to it
531
+ * @param {Coordinate} coord
532
+ * @returns {Point} screen point
533
+ * @private
534
+ */
535
+ coordinatePoint(coord: MercatorCoordinate) {
536
+ const p = [coord.x * this.worldSize, coord.y * this.worldSize, 0, 1];
537
+ vec4.transformMat4(p, p, this.pixelMatrix);
538
+ return new Point(p[0] / p[3], p[1] / p[3]);
539
+ }
540
+
541
+ /**
542
+ * Returns the map's geographical bounds. When the bearing or pitch is non-zero, the visible region is not
543
+ * an axis-aligned rectangle, and the result is the smallest bounds that encompasses the visible region.
544
+ * @returns {LngLatBounds} Returns a {@link LngLatBounds} object describing the map's geographical bounds.
545
+ */
546
+ getBounds(): LngLatBounds {
547
+ return new LngLatBounds()
548
+ .extend(this.pointLocation(new Point(0, 0)))
549
+ .extend(this.pointLocation(new Point(this.width, 0)))
550
+ .extend(this.pointLocation(new Point(this.width, this.height)))
551
+ .extend(this.pointLocation(new Point(0, this.height)));
552
+ }
553
+
554
+ /**
555
+ * Returns the maximum geographical bounds the map is constrained to, or `null` if none set.
556
+ * @returns {LngLatBounds} {@link LngLatBounds}
557
+ */
558
+ getMaxBounds(): LngLatBounds | null {
559
+ if (!this.latRange || this.latRange.length !== 2 ||
560
+ !this.lngRange || this.lngRange.length !== 2) return null;
561
+
562
+ return new LngLatBounds([this.lngRange[0], this.latRange[0]], [this.lngRange[1], this.latRange[1]]);
563
+ }
564
+
565
+ /**
566
+ * Sets or clears the map's geographical constraints.
567
+ * @param {LngLatBounds} bounds A {@link LngLatBounds} object describing the new geographic boundaries of the map.
568
+ */
569
+ setMaxBounds(bounds?: LngLatBounds) {
570
+ if (bounds) {
571
+ this.lngRange = [bounds.getWest(), bounds.getEast()];
572
+ this.latRange = [bounds.getSouth(), bounds.getNorth()];
573
+ this._constrain();
574
+ } else {
575
+ this.lngRange = null;
576
+ this.latRange = [-this.maxValidLatitude, this.maxValidLatitude];
577
+ }
578
+ }
579
+
580
+ /**
581
+ * Calculate the posMatrix that, given a tile coordinate, would be used to display the tile on a map.
582
+ * @param {UnwrappedTileID} unwrappedTileID;
583
+ * @private
584
+ */
585
+ calculatePosMatrix(unwrappedTileID: UnwrappedTileID, aligned: boolean = false): Float32Array {
586
+ const posMatrixKey = unwrappedTileID.key;
587
+ const cache = aligned ? this._alignedPosMatrixCache : this._posMatrixCache;
588
+ if (cache[posMatrixKey]) {
589
+ return cache[posMatrixKey];
590
+ }
591
+
592
+ const canonical = unwrappedTileID.canonical;
593
+ const scale = this.worldSize / this.zoomScale(canonical.z);
594
+ const unwrappedX = canonical.x + Math.pow(2, canonical.z) * unwrappedTileID.wrap;
595
+
596
+ const posMatrix = mat4.identity(new Float64Array(16));
597
+ mat4.translate(posMatrix, posMatrix, [unwrappedX * scale, canonical.y * scale, 0]);
598
+ mat4.scale(posMatrix, posMatrix, [scale / EXTENT, scale / EXTENT, 1]);
599
+ mat4.multiply(posMatrix, aligned ? this.alignedProjMatrix : this.projMatrix, posMatrix);
600
+
601
+ cache[posMatrixKey] = new Float32Array(posMatrix);
602
+ return cache[posMatrixKey];
603
+ }
604
+
605
+ customLayerMatrix(): Array<number> {
606
+ return this.mercatorMatrix.slice();
607
+ }
608
+
609
+ _constrain() {
610
+ if (!this.center || !this.width || !this.height || this._constraining) return;
611
+
612
+ this._constraining = true;
613
+
614
+ let minY = -90;
615
+ let maxY = 90;
616
+ let minX = -180;
617
+ let maxX = 180;
618
+ let sy, sx, x2, y2;
619
+ const size = this.size,
620
+ unmodified = this._unmodified;
621
+
622
+ if (this.latRange) {
623
+ const latRange = this.latRange;
624
+ minY = mercatorYfromLat(latRange[1]) * this.worldSize;
625
+ maxY = mercatorYfromLat(latRange[0]) * this.worldSize;
626
+ sy = maxY - minY < size.y ? size.y / (maxY - minY) : 0;
627
+ }
628
+
629
+ if (this.lngRange) {
630
+ const lngRange = this.lngRange;
631
+ minX = mercatorXfromLng(lngRange[0]) * this.worldSize;
632
+ maxX = mercatorXfromLng(lngRange[1]) * this.worldSize;
633
+ sx = maxX - minX < size.x ? size.x / (maxX - minX) : 0;
634
+ }
635
+
636
+ const point = this.point;
637
+
638
+ // how much the map should scale to fit the screen into given latitude/longitude ranges
639
+ const s = Math.max(sx || 0, sy || 0);
640
+
641
+ if (s) {
642
+ this.center = this.unproject(new Point(
643
+ sx ? (maxX + minX) / 2 : point.x,
644
+ sy ? (maxY + minY) / 2 : point.y));
645
+ this.zoom += this.scaleZoom(s);
646
+ this._unmodified = unmodified;
647
+ this._constraining = false;
648
+ return;
649
+ }
650
+
651
+ if (this.latRange) {
652
+ const y = point.y,
653
+ h2 = size.y / 2;
654
+
655
+ if (y - h2 < minY) y2 = minY + h2;
656
+ if (y + h2 > maxY) y2 = maxY - h2;
657
+ }
658
+
659
+ if (this.lngRange) {
660
+ const x = point.x,
661
+ w2 = size.x / 2;
662
+
663
+ if (x - w2 < minX) x2 = minX + w2;
664
+ if (x + w2 > maxX) x2 = maxX - w2;
665
+ }
666
+
667
+ // pan the map if the screen goes off the range
668
+ if (x2 !== undefined || y2 !== undefined) {
669
+ this.center = this.unproject(new Point(
670
+ x2 !== undefined ? x2 : point.x,
671
+ y2 !== undefined ? y2 : point.y));
672
+ }
673
+
674
+ this._unmodified = unmodified;
675
+ this._constraining = false;
676
+ }
677
+
678
+ _calcMatrices() {
679
+ if (!this.height) return;
680
+
681
+ const halfFov = this._fov / 2;
682
+ const offset = this.centerOffset;
683
+ this.cameraToCenterDistance = 0.5 / Math.tan(halfFov) * this.height;
684
+
685
+ // Find the distance from the center point [width/2 + offset.x, height/2 + offset.y] to the
686
+ // center top point [width/2 + offset.x, 0] in Z units, using the law of sines.
687
+ // 1 Z unit is equivalent to 1 horizontal px at the center of the map
688
+ // (the distance between[width/2, height/2] and [width/2 + 1, height/2])
689
+ const groundAngle = Math.PI / 2 + this._pitch;
690
+ const fovAboveCenter = this._fov * (0.5 + offset.y / this.height);
691
+ const topHalfSurfaceDistance = Math.sin(fovAboveCenter) * this.cameraToCenterDistance / Math.sin(clamp(Math.PI - groundAngle - fovAboveCenter, 0.01, Math.PI - 0.01));
692
+ const point = this.point;
693
+ const x = point.x, y = point.y;
694
+
695
+ // Calculate z distance of the farthest fragment that should be rendered.
696
+ const furthestDistance = Math.cos(Math.PI / 2 - this._pitch) * topHalfSurfaceDistance + this.cameraToCenterDistance;
697
+ // Add a bit extra to avoid precision problems when a fragment's distance is exactly `furthestDistance`
698
+ const farZ = furthestDistance * 1.01;
699
+
700
+ // The larger the value of nearZ is
701
+ // - the more depth precision is available for features (good)
702
+ // - clipping starts appearing sooner when the camera is close to 3d features (bad)
703
+ //
704
+ // Smaller values worked well for mapbox-gl-js but deckgl was encountering precision issues
705
+ // when rendering it's layers using custom layers. This value was experimentally chosen and
706
+ // seems to solve z-fighting issues in deckgl while not clipping buildings too close to the camera.
707
+ const nearZ = this.height / 50;
708
+
709
+ // matrix for conversion from location to GL coordinates (-1 .. 1)
710
+ let m = new Float64Array(16);
711
+ mat4.perspective(m, this._fov, this.width / this.height, nearZ, farZ);
712
+
713
+ //Apply center of perspective offset
714
+ m[8] = -offset.x * 2 / this.width;
715
+ m[9] = offset.y * 2 / this.height;
716
+
717
+ mat4.scale(m, m, [1, -1, 1]);
718
+ mat4.translate(m, m, [0, 0, -this.cameraToCenterDistance]);
719
+ mat4.rotateX(m, m, this._pitch);
720
+ mat4.rotateZ(m, m, this.angle);
721
+ mat4.translate(m, m, [-x, -y, 0]);
722
+
723
+ // The mercatorMatrix can be used to transform points from mercator coordinates
724
+ // ([0, 0] nw, [1, 1] se) to GL coordinates.
725
+ this.mercatorMatrix = mat4.scale([], m, [this.worldSize, this.worldSize, this.worldSize]);
726
+
727
+ // scale vertically to meters per pixel (inverse of ground resolution):
728
+ mat4.scale(m, m, [1, 1, mercatorZfromAltitude(1, this.center.lat) * this.worldSize, 1]);
729
+
730
+ this.projMatrix = m;
731
+ this.invProjMatrix = mat4.invert([], this.projMatrix);
732
+
733
+ // Make a second projection matrix that is aligned to a pixel grid for rendering raster tiles.
734
+ // We're rounding the (floating point) x/y values to achieve to avoid rendering raster images to fractional
735
+ // coordinates. Additionally, we adjust by half a pixel in either direction in case that viewport dimension
736
+ // is an odd integer to preserve rendering to the pixel grid. We're rotating this shift based on the angle
737
+ // of the transformation so that 0°, 90°, 180°, and 270° rasters are crisp, and adjust the shift so that
738
+ // it is always <= 0.5 pixels.
739
+ const xShift = (this.width % 2) / 2, yShift = (this.height % 2) / 2,
740
+ angleCos = Math.cos(this.angle), angleSin = Math.sin(this.angle),
741
+ dx = x - Math.round(x) + angleCos * xShift + angleSin * yShift,
742
+ dy = y - Math.round(y) + angleCos * yShift + angleSin * xShift;
743
+ const alignedM = new Float64Array(m);
744
+ mat4.translate(alignedM, alignedM, [ dx > 0.5 ? dx - 1 : dx, dy > 0.5 ? dy - 1 : dy, 0 ]);
745
+ this.alignedProjMatrix = alignedM;
746
+
747
+ m = mat4.create();
748
+ mat4.scale(m, m, [this.width / 2, -this.height / 2, 1]);
749
+ mat4.translate(m, m, [1, -1, 0]);
750
+ this.labelPlaneMatrix = m;
751
+
752
+ m = mat4.create();
753
+ mat4.scale(m, m, [1, -1, 1]);
754
+ mat4.translate(m, m, [-1, -1, 0]);
755
+ mat4.scale(m, m, [2 / this.width, 2 / this.height, 1]);
756
+ this.glCoordMatrix = m;
757
+
758
+ // matrix for conversion from location to screen coordinates
759
+ this.pixelMatrix = mat4.multiply(new Float64Array(16), this.labelPlaneMatrix, this.projMatrix);
760
+
761
+ // inverse matrix for conversion from screen coordinaes to location
762
+ m = mat4.invert(new Float64Array(16), this.pixelMatrix);
763
+ if (!m) throw new Error("failed to invert matrix");
764
+ this.pixelMatrixInverse = m;
765
+
766
+ this._posMatrixCache = {};
767
+ this._alignedPosMatrixCache = {};
768
+ }
769
+
770
+ maxPitchScaleFactor() {
771
+ // calcMatrices hasn't run yet
772
+ if (!this.pixelMatrixInverse) return 1;
773
+
774
+ const coord = this.pointCoordinate(new Point(0, 0));
775
+ const p = [coord.x * this.worldSize, coord.y * this.worldSize, 0, 1];
776
+ const topPoint = vec4.transformMat4(p, p, this.pixelMatrix);
777
+ return topPoint[3] / this.cameraToCenterDistance;
778
+ }
779
+
780
+ /*
781
+ * The camera looks at the map from a 3D (lng, lat, altitude) location. Let's use `cameraLocation`
782
+ * as the name for the location under the camera and on the surface of the earth (lng, lat, 0).
783
+ * `cameraPoint` is the projected position of the `cameraLocation`.
784
+ *
785
+ * This point is useful to us because only fill-extrusions that are between `cameraPoint` and
786
+ * the query point on the surface of the earth can extend and intersect the query.
787
+ *
788
+ * When the map is not pitched the `cameraPoint` is equivalent to the center of the map because
789
+ * the camera is right above the center of the map.
790
+ */
791
+ getCameraPoint() {
792
+ const pitch = this._pitch;
793
+ const yOffset = Math.tan(pitch) * (this.cameraToCenterDistance || 1);
794
+ return this.centerPoint.add(new Point(0, yOffset));
795
+ }
796
+
797
+ /*
798
+ * When the map is pitched, some of the 3D features that intersect a query will not intersect
799
+ * the query at the surface of the earth. Instead the feature may be closer and only intersect
800
+ * the query because it extrudes into the air.
801
+ *
802
+ * This returns a geometry that includes all of the original query as well as all possible ares of the
803
+ * screen where the *base* of a visible extrusion could be.
804
+ * - For point queries, the line from the query point to the "camera point"
805
+ * - For other geometries, the envelope of the query geometry and the "camera point"
806
+ */
807
+ getCameraQueryGeometry(queryGeometry: Array<Point>): Array<Point> {
808
+ const c = this.getCameraPoint();
809
+
810
+ if (queryGeometry.length === 1) {
811
+ return [queryGeometry[0], c];
812
+ } else {
813
+ let minX = c.x;
814
+ let minY = c.y;
815
+ let maxX = c.x;
816
+ let maxY = c.y;
817
+ for (const p of queryGeometry) {
818
+ minX = Math.min(minX, p.x);
819
+ minY = Math.min(minY, p.y);
820
+ maxX = Math.max(maxX, p.x);
821
+ maxY = Math.max(maxY, p.y);
822
+ }
823
+ return [
824
+ new Point(minX, minY),
825
+ new Point(maxX, minY),
826
+ new Point(maxX, maxY),
827
+ new Point(minX, maxY),
828
+ new Point(minX, minY)
829
+ ];
830
+ }
831
+ }
832
+ }
833
+
834
+ export default Transform;