mapbox-gl 1.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (460) hide show
  1. package/.flowconfig +61 -0
  2. package/CHANGELOG.md +2485 -0
  3. package/LICENSE.txt +84 -0
  4. package/README.md +34 -0
  5. package/build/banner.js +4 -0
  6. package/build/check-bundle-size.js +140 -0
  7. package/build/diff-tarball.js +18 -0
  8. package/build/generate-access-token-script.js +11 -0
  9. package/build/generate-flow-typed-style-spec.js +188 -0
  10. package/build/generate-release-list.js +21 -0
  11. package/build/generate-struct-arrays.js +243 -0
  12. package/build/generate-style-code.js +159 -0
  13. package/build/mapbox-gl.js.flow +3 -0
  14. package/build/print-release-url.js +6 -0
  15. package/build/rollup_plugin_minify_style_spec.js +24 -0
  16. package/build/rollup_plugins.js +80 -0
  17. package/build/run-node +3 -0
  18. package/build/run-tap +8 -0
  19. package/build/test/build-tape.js +19 -0
  20. package/dist/mapbox-gl-csp-worker.js +2 -0
  21. package/dist/mapbox-gl-csp-worker.js.map +1 -0
  22. package/dist/mapbox-gl-csp.js +2 -0
  23. package/dist/mapbox-gl-csp.js.map +1 -0
  24. package/dist/mapbox-gl-dev.js +65889 -0
  25. package/dist/mapbox-gl-dev.js.flow +3 -0
  26. package/dist/mapbox-gl-unminified.js +42889 -0
  27. package/dist/mapbox-gl-unminified.js.map +1 -0
  28. package/dist/mapbox-gl.css +1 -0
  29. package/dist/mapbox-gl.js +42 -0
  30. package/dist/mapbox-gl.js.flow +3 -0
  31. package/dist/mapbox-gl.js.map +1 -0
  32. package/dist/style-spec/index.es.js +15032 -0
  33. package/dist/style-spec/index.es.js.map +1 -0
  34. package/dist/style-spec/index.js +15058 -0
  35. package/dist/style-spec/index.js.map +1 -0
  36. package/flow-typed/gl.js +5 -0
  37. package/flow-typed/jsdom.js +18 -0
  38. package/flow-typed/mapbox-gl-supported.js +9 -0
  39. package/flow-typed/mapbox-unitbezier.js +14 -0
  40. package/flow-typed/offscreen-canvas.js +9 -0
  41. package/flow-typed/pbf.js +25 -0
  42. package/flow-typed/point-geometry.js +44 -0
  43. package/flow-typed/potpack.js +12 -0
  44. package/flow-typed/sinon.js +28 -0
  45. package/flow-typed/vector-tile.js +41 -0
  46. package/package.json +173 -0
  47. package/src/css/mapbox-gl.css +812 -0
  48. package/src/css/svg/mapboxgl-ctrl-attrib.svg +3 -0
  49. package/src/css/svg/mapboxgl-ctrl-compass.svg +4 -0
  50. package/src/css/svg/mapboxgl-ctrl-fullscreen.svg +3 -0
  51. package/src/css/svg/mapboxgl-ctrl-geolocate.svg +5 -0
  52. package/src/css/svg/mapboxgl-ctrl-logo.svg +20 -0
  53. package/src/css/svg/mapboxgl-ctrl-shrink.svg +3 -0
  54. package/src/css/svg/mapboxgl-ctrl-zoom-in.svg +3 -0
  55. package/src/css/svg/mapboxgl-ctrl-zoom-out.svg +3 -0
  56. package/src/data/array_types.js +1135 -0
  57. package/src/data/bucket/circle_attributes.js +9 -0
  58. package/src/data/bucket/circle_bucket.js +201 -0
  59. package/src/data/bucket/fill_attributes.js +9 -0
  60. package/src/data/bucket/fill_bucket.js +229 -0
  61. package/src/data/bucket/fill_extrusion_attributes.js +10 -0
  62. package/src/data/bucket/fill_extrusion_bucket.js +283 -0
  63. package/src/data/bucket/heatmap_bucket.js +17 -0
  64. package/src/data/bucket/line_attributes.js +10 -0
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  72. package/src/data/dem_data.js +125 -0
  73. package/src/data/evaluation_feature.js +25 -0
  74. package/src/data/extent.js +18 -0
  75. package/src/data/feature_index.js +322 -0
  76. package/src/data/feature_position_map.js +131 -0
  77. package/src/data/index_array_type.js +16 -0
  78. package/src/data/load_geometry.js +46 -0
  79. package/src/data/pos_attributes.js +6 -0
  80. package/src/data/program_configuration.js +708 -0
  81. package/src/data/raster_bounds_attributes.js +7 -0
  82. package/src/data/segment.js +76 -0
  83. package/src/geo/edge_insets.js +102 -0
  84. package/src/geo/lng_lat.js +168 -0
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  86. package/src/geo/mercator_coordinate.js +150 -0
  87. package/src/geo/transform.js +834 -0
  88. package/src/gl/color_mode.js +34 -0
  89. package/src/gl/context.js +302 -0
  90. package/src/gl/cull_face_mode.js +26 -0
  91. package/src/gl/depth_mode.js +29 -0
  92. package/src/gl/framebuffer.js +44 -0
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  94. package/src/gl/stencil_mode.js +30 -0
  95. package/src/gl/types.js +84 -0
  96. package/src/gl/value.js +520 -0
  97. package/src/gl/vertex_buffer.js +119 -0
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  99. package/src/render/draw_background.js +57 -0
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  111. package/src/render/glyph_atlas.js +71 -0
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  115. package/src/render/line_atlas.js +210 -0
  116. package/src/render/painter.js +654 -0
  117. package/src/render/program/background_program.js +103 -0
  118. package/src/render/program/circle_program.js +69 -0
  119. package/src/render/program/clipping_mask_program.js +20 -0
  120. package/src/render/program/collision_program.js +76 -0
  121. package/src/render/program/debug_program.js +35 -0
  122. package/src/render/program/fill_extrusion_program.js +122 -0
  123. package/src/render/program/fill_program.js +126 -0
  124. package/src/render/program/heatmap_program.js +83 -0
  125. package/src/render/program/hillshade_program.js +119 -0
  126. package/src/render/program/line_program.js +211 -0
  127. package/src/render/program/pattern.js +102 -0
  128. package/src/render/program/program_uniforms.js +42 -0
  129. package/src/render/program/raster_program.js +92 -0
  130. package/src/render/program/symbol_program.js +224 -0
  131. package/src/render/program.js +188 -0
  132. package/src/render/texture.js +122 -0
  133. package/src/render/uniform_binding.js +147 -0
  134. package/src/render/vertex_array_object.js +163 -0
  135. package/src/shaders/README.md +42 -0
  136. package/src/shaders/_prelude.fragment.glsl +17 -0
  137. package/src/shaders/_prelude.vertex.glsl +73 -0
  138. package/src/shaders/background.fragment.glsl +10 -0
  139. package/src/shaders/background.vertex.glsl +7 -0
  140. package/src/shaders/background_pattern.fragment.glsl +28 -0
  141. package/src/shaders/background_pattern.vertex.glsl +20 -0
  142. package/src/shaders/circle.fragment.glsl +39 -0
  143. package/src/shaders/circle.vertex.glsl +64 -0
  144. package/src/shaders/clipping_mask.fragment.glsl +3 -0
  145. package/src/shaders/clipping_mask.vertex.glsl +7 -0
  146. package/src/shaders/collision_box.fragment.glsl +21 -0
  147. package/src/shaders/collision_box.vertex.glsl +27 -0
  148. package/src/shaders/collision_circle.fragment.glsl +17 -0
  149. package/src/shaders/collision_circle.vertex.glsl +59 -0
  150. package/src/shaders/debug.fragment.glsl +9 -0
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  152. package/src/shaders/encode_attribute.js +17 -0
  153. package/src/shaders/fill.fragment.glsl +13 -0
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  157. package/src/shaders/fill_extrusion_pattern.fragment.glsl +45 -0
  158. package/src/shaders/fill_extrusion_pattern.vertex.glsl +79 -0
  159. package/src/shaders/fill_outline.fragment.glsl +17 -0
  160. package/src/shaders/fill_outline.vertex.glsl +17 -0
  161. package/src/shaders/fill_outline_pattern.fragment.glsl +43 -0
  162. package/src/shaders/fill_outline_pattern.vertex.glsl +44 -0
  163. package/src/shaders/fill_pattern.fragment.glsl +36 -0
  164. package/src/shaders/fill_pattern.vertex.glsl +39 -0
  165. package/src/shaders/heatmap.fragment.glsl +22 -0
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  167. package/src/shaders/heatmap_texture.fragment.glsl +14 -0
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  169. package/src/shaders/hillshade.fragment.glsl +52 -0
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  173. package/src/shaders/index.js +20 -0
  174. package/src/shaders/line.fragment.glsl +30 -0
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  178. package/src/shaders/line_pattern.fragment.glsl +74 -0
  179. package/src/shaders/line_pattern.vertex.glsl +99 -0
  180. package/src/shaders/line_sdf.fragment.glsl +45 -0
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  182. package/src/shaders/raster.fragment.glsl +52 -0
  183. package/src/shaders/raster.vertex.glsl +21 -0
  184. package/src/shaders/shaders.js +185 -0
  185. package/src/shaders/symbol_icon.fragment.glsl +17 -0
  186. package/src/shaders/symbol_icon.vertex.glsl +94 -0
  187. package/src/shaders/symbol_sdf.fragment.glsl +52 -0
  188. package/src/shaders/symbol_sdf.vertex.glsl +115 -0
  189. package/src/shaders/symbol_text_and_icon.fragment.glsl +68 -0
  190. package/src/shaders/symbol_text_and_icon.vertex.glsl +116 -0
  191. package/src/source/canvas_source.js +238 -0
  192. package/src/source/geojson_source.js +370 -0
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  356. package/src/style-spec/validate/validate_paint_property.js +6 -0
  357. package/src/style-spec/validate/validate_property.js +64 -0
  358. package/src/style-spec/validate/validate_source.js +111 -0
  359. package/src/style-spec/validate/validate_string.js +15 -0
  360. package/src/style-spec/validate_mapbox_api_supported.js +171 -0
  361. package/src/style-spec/validate_style.js +39 -0
  362. package/src/style-spec/validate_style.min.js +78 -0
  363. package/src/style-spec/visit.js +77 -0
  364. package/src/symbol/anchor.js +26 -0
  365. package/src/symbol/check_max_angle.js +81 -0
  366. package/src/symbol/clip_line.js +71 -0
  367. package/src/symbol/collision_feature.js +109 -0
  368. package/src/symbol/collision_index.js +373 -0
  369. package/src/symbol/cross_tile_symbol_index.js +301 -0
  370. package/src/symbol/get_anchors.js +167 -0
  371. package/src/symbol/grid_index.js +335 -0
  372. package/src/symbol/mergelines.js +82 -0
  373. package/src/symbol/one_em.js +4 -0
  374. package/src/symbol/opacity_state.js +27 -0
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  376. package/src/symbol/placement.js +1124 -0
  377. package/src/symbol/projection.js +451 -0
  378. package/src/symbol/quads.js +334 -0
  379. package/src/symbol/shaping.js +816 -0
  380. package/src/symbol/symbol_layout.js +796 -0
  381. package/src/symbol/symbol_size.js +113 -0
  382. package/src/symbol/transform_text.js +29 -0
  383. package/src/types/callback.js +17 -0
  384. package/src/types/cancelable.js +3 -0
  385. package/src/types/tilejson.js +17 -0
  386. package/src/types/transferable.js +3 -0
  387. package/src/types/window.js +172 -0
  388. package/src/ui/anchor.js +32 -0
  389. package/src/ui/camera.js +1277 -0
  390. package/src/ui/control/attribution_control.js +212 -0
  391. package/src/ui/control/fullscreen_control.js +147 -0
  392. package/src/ui/control/geolocate_control.js +707 -0
  393. package/src/ui/control/logo_control.js +92 -0
  394. package/src/ui/control/navigation_control.js +257 -0
  395. package/src/ui/control/scale_control.js +142 -0
  396. package/src/ui/default_locale.js +22 -0
  397. package/src/ui/events.js +1301 -0
  398. package/src/ui/handler/box_zoom.js +170 -0
  399. package/src/ui/handler/click_zoom.js +52 -0
  400. package/src/ui/handler/handler_util.js +12 -0
  401. package/src/ui/handler/keyboard.js +208 -0
  402. package/src/ui/handler/map_event.js +156 -0
  403. package/src/ui/handler/mouse.js +171 -0
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  405. package/src/ui/handler/shim/dblclick_zoom.js +62 -0
  406. package/src/ui/handler/shim/drag_pan.js +88 -0
  407. package/src/ui/handler/shim/drag_rotate.js +67 -0
  408. package/src/ui/handler/shim/touch_zoom_rotate.js +108 -0
  409. package/src/ui/handler/tap_drag_zoom.js +103 -0
  410. package/src/ui/handler/tap_recognizer.js +133 -0
  411. package/src/ui/handler/tap_zoom.js +93 -0
  412. package/src/ui/handler/touch_pan.js +101 -0
  413. package/src/ui/handler/touch_zoom_rotate.js +305 -0
  414. package/src/ui/handler_inertia.js +158 -0
  415. package/src/ui/handler_manager.js +531 -0
  416. package/src/ui/hash.js +148 -0
  417. package/src/ui/map.js +2874 -0
  418. package/src/ui/marker.js +672 -0
  419. package/src/ui/popup.js +640 -0
  420. package/src/util/actor.js +212 -0
  421. package/src/util/ajax.js +388 -0
  422. package/src/util/browser/web_worker.js +10 -0
  423. package/src/util/browser/window.js +6 -0
  424. package/src/util/browser.js +70 -0
  425. package/src/util/classify_rings.js +52 -0
  426. package/src/util/color_ramp.js +61 -0
  427. package/src/util/config.js +30 -0
  428. package/src/util/debug.js +28 -0
  429. package/src/util/dictionary_coder.js +30 -0
  430. package/src/util/dispatcher.js +70 -0
  431. package/src/util/dom.js +142 -0
  432. package/src/util/evented.js +174 -0
  433. package/src/util/find_pole_of_inaccessibility.js +129 -0
  434. package/src/util/global_worker_pool.js +35 -0
  435. package/src/util/image.js +142 -0
  436. package/src/util/intersection_tests.js +208 -0
  437. package/src/util/is_char_in_unicode_block.js +311 -0
  438. package/src/util/mapbox.js +491 -0
  439. package/src/util/offscreen_canvas_supported.js +14 -0
  440. package/src/util/performance.js +112 -0
  441. package/src/util/primitives.js +145 -0
  442. package/src/util/resolve_tokens.js +16 -0
  443. package/src/util/script_detection.js +328 -0
  444. package/src/util/sku_token.js +42 -0
  445. package/src/util/smart_wrap.js +55 -0
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  447. package/src/util/struct_array.js.ejs +112 -0
  448. package/src/util/struct_array_layout.js.ejs +98 -0
  449. package/src/util/task_queue.js +68 -0
  450. package/src/util/throttle.js +27 -0
  451. package/src/util/throttled_invoker.js +46 -0
  452. package/src/util/tile_request_cache.js +172 -0
  453. package/src/util/util.js +524 -0
  454. package/src/util/vectortile_to_geojson.js +50 -0
  455. package/src/util/verticalize_punctuation.js +114 -0
  456. package/src/util/web_worker.js +91 -0
  457. package/src/util/web_worker_transfer.js +266 -0
  458. package/src/util/webp_supported.js +69 -0
  459. package/src/util/window.js +102 -0
  460. package/src/util/worker_pool.js +57 -0
@@ -0,0 +1,654 @@
1
+ // @flow
2
+
3
+ import browser from '../util/browser';
4
+ import window from '../util/window';
5
+
6
+ import {mat4} from 'gl-matrix';
7
+ import SourceCache from '../source/source_cache';
8
+ import EXTENT from '../data/extent';
9
+ import pixelsToTileUnits from '../source/pixels_to_tile_units';
10
+ import SegmentVector from '../data/segment';
11
+ import {RasterBoundsArray, PosArray, TriangleIndexArray, LineStripIndexArray} from '../data/array_types';
12
+ import {values} from '../util/util';
13
+ import rasterBoundsAttributes from '../data/raster_bounds_attributes';
14
+ import posAttributes from '../data/pos_attributes';
15
+ import ProgramConfiguration from '../data/program_configuration';
16
+ import CrossTileSymbolIndex from '../symbol/cross_tile_symbol_index';
17
+ import * as shaders from '../shaders';
18
+ import Program from './program';
19
+ import {programUniforms} from './program/program_uniforms';
20
+ import Context from '../gl/context';
21
+ import DepthMode from '../gl/depth_mode';
22
+ import StencilMode from '../gl/stencil_mode';
23
+ import ColorMode from '../gl/color_mode';
24
+ import CullFaceMode from '../gl/cull_face_mode';
25
+ import Texture from './texture';
26
+ import {clippingMaskUniformValues} from './program/clipping_mask_program';
27
+ import Color from '../style-spec/util/color';
28
+ import symbol from './draw_symbol';
29
+ import circle from './draw_circle';
30
+ import heatmap from './draw_heatmap';
31
+ import line from './draw_line';
32
+ import fill from './draw_fill';
33
+ import fillExtrusion from './draw_fill_extrusion';
34
+ import hillshade from './draw_hillshade';
35
+ import raster from './draw_raster';
36
+ import background from './draw_background';
37
+ import debug, {drawDebugPadding} from './draw_debug';
38
+ import custom from './draw_custom';
39
+
40
+ const draw = {
41
+ symbol,
42
+ circle,
43
+ heatmap,
44
+ line,
45
+ fill,
46
+ 'fill-extrusion': fillExtrusion,
47
+ hillshade,
48
+ raster,
49
+ background,
50
+ debug,
51
+ custom
52
+ };
53
+
54
+ import type Transform from '../geo/transform';
55
+ import type Tile from '../source/tile';
56
+ import type {OverscaledTileID} from '../source/tile_id';
57
+ import type Style from '../style/style';
58
+ import type StyleLayer from '../style/style_layer';
59
+ import type {CrossFaded} from '../style/properties';
60
+ import type LineAtlas from './line_atlas';
61
+ import type ImageManager from './image_manager';
62
+ import type GlyphManager from './glyph_manager';
63
+ import type VertexBuffer from '../gl/vertex_buffer';
64
+ import type IndexBuffer from '../gl/index_buffer';
65
+ import type {DepthRangeType, DepthMaskType, DepthFuncType} from '../gl/types';
66
+ import type ResolvedImage from '../style-spec/expression/types/resolved_image';
67
+
68
+ export type RenderPass = 'offscreen' | 'opaque' | 'translucent';
69
+
70
+ type PainterOptions = {
71
+ showOverdrawInspector: boolean,
72
+ showTileBoundaries: boolean,
73
+ showPadding: boolean,
74
+ rotating: boolean,
75
+ zooming: boolean,
76
+ moving: boolean,
77
+ gpuTiming: boolean,
78
+ fadeDuration: number
79
+ }
80
+
81
+ /**
82
+ * Initialize a new painter object.
83
+ *
84
+ * @param {Canvas} gl an experimental-webgl drawing context
85
+ * @private
86
+ */
87
+ class Painter {
88
+ context: Context;
89
+ transform: Transform;
90
+ _tileTextures: {[_: number]: Array<Texture> };
91
+ numSublayers: number;
92
+ depthEpsilon: number;
93
+ emptyProgramConfiguration: ProgramConfiguration;
94
+ width: number;
95
+ height: number;
96
+ tileExtentBuffer: VertexBuffer;
97
+ tileExtentSegments: SegmentVector;
98
+ debugBuffer: VertexBuffer;
99
+ debugSegments: SegmentVector;
100
+ rasterBoundsBuffer: VertexBuffer;
101
+ rasterBoundsSegments: SegmentVector;
102
+ viewportBuffer: VertexBuffer;
103
+ viewportSegments: SegmentVector;
104
+ quadTriangleIndexBuffer: IndexBuffer;
105
+ tileBorderIndexBuffer: IndexBuffer;
106
+ _tileClippingMaskIDs: {[_: string]: number };
107
+ stencilClearMode: StencilMode;
108
+ style: Style;
109
+ options: PainterOptions;
110
+ lineAtlas: LineAtlas;
111
+ imageManager: ImageManager;
112
+ glyphManager: GlyphManager;
113
+ depthRangeFor3D: DepthRangeType;
114
+ opaquePassCutoff: number;
115
+ renderPass: RenderPass;
116
+ currentLayer: number;
117
+ currentStencilSource: ?string;
118
+ nextStencilID: number;
119
+ id: string;
120
+ _showOverdrawInspector: boolean;
121
+ cache: {[_: string]: Program<*> };
122
+ crossTileSymbolIndex: CrossTileSymbolIndex;
123
+ symbolFadeChange: number;
124
+ gpuTimers: {[_: string]: any };
125
+ emptyTexture: Texture;
126
+ debugOverlayTexture: Texture;
127
+ debugOverlayCanvas: HTMLCanvasElement;
128
+
129
+ constructor(gl: WebGLRenderingContext, transform: Transform) {
130
+ this.context = new Context(gl);
131
+ this.transform = transform;
132
+ this._tileTextures = {};
133
+
134
+ this.setup();
135
+
136
+ // Within each layer there are multiple distinct z-planes that can be drawn to.
137
+ // This is implemented using the WebGL depth buffer.
138
+ this.numSublayers = SourceCache.maxUnderzooming + SourceCache.maxOverzooming + 1;
139
+ this.depthEpsilon = 1 / Math.pow(2, 16);
140
+
141
+ this.crossTileSymbolIndex = new CrossTileSymbolIndex();
142
+
143
+ this.gpuTimers = {};
144
+ }
145
+
146
+ /*
147
+ * Update the GL viewport, projection matrix, and transforms to compensate
148
+ * for a new width and height value.
149
+ */
150
+ resize(width: number, height: number) {
151
+ this.width = width * browser.devicePixelRatio;
152
+ this.height = height * browser.devicePixelRatio;
153
+ this.context.viewport.set([0, 0, this.width, this.height]);
154
+
155
+ if (this.style) {
156
+ for (const layerId of this.style._order) {
157
+ this.style._layers[layerId].resize();
158
+ }
159
+ }
160
+ }
161
+
162
+ setup() {
163
+ const context = this.context;
164
+
165
+ const tileExtentArray = new PosArray();
166
+ tileExtentArray.emplaceBack(0, 0);
167
+ tileExtentArray.emplaceBack(EXTENT, 0);
168
+ tileExtentArray.emplaceBack(0, EXTENT);
169
+ tileExtentArray.emplaceBack(EXTENT, EXTENT);
170
+ this.tileExtentBuffer = context.createVertexBuffer(tileExtentArray, posAttributes.members);
171
+ this.tileExtentSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
172
+
173
+ const debugArray = new PosArray();
174
+ debugArray.emplaceBack(0, 0);
175
+ debugArray.emplaceBack(EXTENT, 0);
176
+ debugArray.emplaceBack(0, EXTENT);
177
+ debugArray.emplaceBack(EXTENT, EXTENT);
178
+ this.debugBuffer = context.createVertexBuffer(debugArray, posAttributes.members);
179
+ this.debugSegments = SegmentVector.simpleSegment(0, 0, 4, 5);
180
+
181
+ const rasterBoundsArray = new RasterBoundsArray();
182
+ rasterBoundsArray.emplaceBack(0, 0, 0, 0);
183
+ rasterBoundsArray.emplaceBack(EXTENT, 0, EXTENT, 0);
184
+ rasterBoundsArray.emplaceBack(0, EXTENT, 0, EXTENT);
185
+ rasterBoundsArray.emplaceBack(EXTENT, EXTENT, EXTENT, EXTENT);
186
+ this.rasterBoundsBuffer = context.createVertexBuffer(rasterBoundsArray, rasterBoundsAttributes.members);
187
+ this.rasterBoundsSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
188
+
189
+ const viewportArray = new PosArray();
190
+ viewportArray.emplaceBack(0, 0);
191
+ viewportArray.emplaceBack(1, 0);
192
+ viewportArray.emplaceBack(0, 1);
193
+ viewportArray.emplaceBack(1, 1);
194
+ this.viewportBuffer = context.createVertexBuffer(viewportArray, posAttributes.members);
195
+ this.viewportSegments = SegmentVector.simpleSegment(0, 0, 4, 2);
196
+
197
+ const tileLineStripIndices = new LineStripIndexArray();
198
+ tileLineStripIndices.emplaceBack(0);
199
+ tileLineStripIndices.emplaceBack(1);
200
+ tileLineStripIndices.emplaceBack(3);
201
+ tileLineStripIndices.emplaceBack(2);
202
+ tileLineStripIndices.emplaceBack(0);
203
+ this.tileBorderIndexBuffer = context.createIndexBuffer(tileLineStripIndices);
204
+
205
+ const quadTriangleIndices = new TriangleIndexArray();
206
+ quadTriangleIndices.emplaceBack(0, 1, 2);
207
+ quadTriangleIndices.emplaceBack(2, 1, 3);
208
+ this.quadTriangleIndexBuffer = context.createIndexBuffer(quadTriangleIndices);
209
+
210
+ this.emptyTexture = new Texture(context, {
211
+ width: 1,
212
+ height: 1,
213
+ data: new Uint8Array([0, 0, 0, 0])
214
+ }, context.gl.RGBA);
215
+
216
+ const gl = this.context.gl;
217
+ this.stencilClearMode = new StencilMode({func: gl.ALWAYS, mask: 0}, 0x0, 0xFF, gl.ZERO, gl.ZERO, gl.ZERO);
218
+ }
219
+
220
+ /*
221
+ * Reset the drawing canvas by clearing the stencil buffer so that we can draw
222
+ * new tiles at the same location, while retaining previously drawn pixels.
223
+ */
224
+ clearStencil() {
225
+ const context = this.context;
226
+ const gl = context.gl;
227
+
228
+ this.nextStencilID = 1;
229
+ this.currentStencilSource = undefined;
230
+
231
+ // As a temporary workaround for https://github.com/mapbox/mapbox-gl-js/issues/5490,
232
+ // pending an upstream fix, we draw a fullscreen stencil=0 clipping mask here,
233
+ // effectively clearing the stencil buffer: once an upstream patch lands, remove
234
+ // this function in favor of context.clear({ stencil: 0x0 })
235
+
236
+ const matrix = mat4.create();
237
+ mat4.ortho(matrix, 0, this.width, this.height, 0, 0, 1);
238
+ mat4.scale(matrix, matrix, [gl.drawingBufferWidth, gl.drawingBufferHeight, 0]);
239
+
240
+ this.useProgram('clippingMask').draw(context, gl.TRIANGLES,
241
+ DepthMode.disabled, this.stencilClearMode, ColorMode.disabled, CullFaceMode.disabled,
242
+ clippingMaskUniformValues(matrix),
243
+ '$clipping', this.viewportBuffer,
244
+ this.quadTriangleIndexBuffer, this.viewportSegments);
245
+ }
246
+
247
+ _renderTileClippingMasks(layer: StyleLayer, tileIDs: Array<OverscaledTileID>) {
248
+ if (this.currentStencilSource === layer.source || !layer.isTileClipped() || !tileIDs || !tileIDs.length) return;
249
+
250
+ this.currentStencilSource = layer.source;
251
+
252
+ const context = this.context;
253
+ const gl = context.gl;
254
+
255
+ if (this.nextStencilID + tileIDs.length > 256) {
256
+ // we'll run out of fresh IDs so we need to clear and start from scratch
257
+ this.clearStencil();
258
+ }
259
+
260
+ context.setColorMode(ColorMode.disabled);
261
+ context.setDepthMode(DepthMode.disabled);
262
+
263
+ const program = this.useProgram('clippingMask');
264
+
265
+ this._tileClippingMaskIDs = {};
266
+
267
+ for (const tileID of tileIDs) {
268
+ const id = this._tileClippingMaskIDs[tileID.key] = this.nextStencilID++;
269
+
270
+ program.draw(context, gl.TRIANGLES, DepthMode.disabled,
271
+ // Tests will always pass, and ref value will be written to stencil buffer.
272
+ new StencilMode({func: gl.ALWAYS, mask: 0}, id, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE),
273
+ ColorMode.disabled, CullFaceMode.disabled, clippingMaskUniformValues(tileID.posMatrix),
274
+ '$clipping', this.tileExtentBuffer,
275
+ this.quadTriangleIndexBuffer, this.tileExtentSegments);
276
+ }
277
+ }
278
+
279
+ stencilModeFor3D(): StencilMode {
280
+ this.currentStencilSource = undefined;
281
+
282
+ if (this.nextStencilID + 1 > 256) {
283
+ this.clearStencil();
284
+ }
285
+
286
+ const id = this.nextStencilID++;
287
+ const gl = this.context.gl;
288
+ return new StencilMode({func: gl.NOTEQUAL, mask: 0xFF}, id, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE);
289
+ }
290
+
291
+ stencilModeForClipping(tileID: OverscaledTileID): StencilMode {
292
+ const gl = this.context.gl;
293
+ return new StencilMode({func: gl.EQUAL, mask: 0xFF}, this._tileClippingMaskIDs[tileID.key], 0x00, gl.KEEP, gl.KEEP, gl.REPLACE);
294
+ }
295
+
296
+ /*
297
+ * Sort coordinates by Z as drawing tiles is done in Z-descending order.
298
+ * All children with the same Z write the same stencil value. Children
299
+ * stencil values are greater than parent's. This is used only for raster
300
+ * and raster-dem tiles, which are already clipped to tile boundaries, to
301
+ * mask area of tile overlapped by children tiles.
302
+ * Stencil ref values continue range used in _tileClippingMaskIDs.
303
+ *
304
+ * Returns [StencilMode for tile overscaleZ map, sortedCoords].
305
+ */
306
+ stencilConfigForOverlap(tileIDs: Array<OverscaledTileID>): [{[_: number]: $ReadOnly<StencilMode>}, Array<OverscaledTileID>] {
307
+ const gl = this.context.gl;
308
+ const coords = tileIDs.sort((a, b) => b.overscaledZ - a.overscaledZ);
309
+ const minTileZ = coords[coords.length - 1].overscaledZ;
310
+ const stencilValues = coords[0].overscaledZ - minTileZ + 1;
311
+ if (stencilValues > 1) {
312
+ this.currentStencilSource = undefined;
313
+ if (this.nextStencilID + stencilValues > 256) {
314
+ this.clearStencil();
315
+ }
316
+ const zToStencilMode = {};
317
+ for (let i = 0; i < stencilValues; i++) {
318
+ zToStencilMode[i + minTileZ] = new StencilMode({func: gl.GEQUAL, mask: 0xFF}, i + this.nextStencilID, 0xFF, gl.KEEP, gl.KEEP, gl.REPLACE);
319
+ }
320
+ this.nextStencilID += stencilValues;
321
+ return [zToStencilMode, coords];
322
+ }
323
+ return [{[minTileZ]: StencilMode.disabled}, coords];
324
+ }
325
+
326
+ colorModeForRenderPass(): $ReadOnly<ColorMode> {
327
+ const gl = this.context.gl;
328
+ if (this._showOverdrawInspector) {
329
+ const numOverdrawSteps = 8;
330
+ const a = 1 / numOverdrawSteps;
331
+
332
+ return new ColorMode([gl.CONSTANT_COLOR, gl.ONE], new Color(a, a, a, 0), [true, true, true, true]);
333
+ } else if (this.renderPass === 'opaque') {
334
+ return ColorMode.unblended;
335
+ } else {
336
+ return ColorMode.alphaBlended;
337
+ }
338
+ }
339
+
340
+ depthModeForSublayer(n: number, mask: DepthMaskType, func: ?DepthFuncType): $ReadOnly<DepthMode> {
341
+ if (!this.opaquePassEnabledForLayer()) return DepthMode.disabled;
342
+ const depth = 1 - ((1 + this.currentLayer) * this.numSublayers + n) * this.depthEpsilon;
343
+ return new DepthMode(func || this.context.gl.LEQUAL, mask, [depth, depth]);
344
+ }
345
+
346
+ /*
347
+ * The opaque pass and 3D layers both use the depth buffer.
348
+ * Layers drawn above 3D layers need to be drawn using the
349
+ * painter's algorithm so that they appear above 3D features.
350
+ * This returns true for layers that can be drawn using the
351
+ * opaque pass.
352
+ */
353
+ opaquePassEnabledForLayer() {
354
+ return this.currentLayer < this.opaquePassCutoff;
355
+ }
356
+
357
+ render(style: Style, options: PainterOptions) {
358
+ this.style = style;
359
+ this.options = options;
360
+
361
+ this.lineAtlas = style.lineAtlas;
362
+ this.imageManager = style.imageManager;
363
+ this.glyphManager = style.glyphManager;
364
+
365
+ this.symbolFadeChange = style.placement.symbolFadeChange(browser.now());
366
+
367
+ this.imageManager.beginFrame();
368
+
369
+ const layerIds = this.style._order;
370
+ const sourceCaches = this.style.sourceCaches;
371
+
372
+ for (const id in sourceCaches) {
373
+ const sourceCache = sourceCaches[id];
374
+ if (sourceCache.used) {
375
+ sourceCache.prepare(this.context);
376
+ }
377
+ }
378
+
379
+ const coordsAscending: {[_: string]: Array<OverscaledTileID>} = {};
380
+ const coordsDescending: {[_: string]: Array<OverscaledTileID>} = {};
381
+ const coordsDescendingSymbol: {[_: string]: Array<OverscaledTileID>} = {};
382
+
383
+ for (const id in sourceCaches) {
384
+ const sourceCache = sourceCaches[id];
385
+ coordsAscending[id] = sourceCache.getVisibleCoordinates();
386
+ coordsDescending[id] = coordsAscending[id].slice().reverse();
387
+ coordsDescendingSymbol[id] = sourceCache.getVisibleCoordinates(true).reverse();
388
+ }
389
+
390
+ this.opaquePassCutoff = Infinity;
391
+ for (let i = 0; i < layerIds.length; i++) {
392
+ const layerId = layerIds[i];
393
+ if (this.style._layers[layerId].is3D()) {
394
+ this.opaquePassCutoff = i;
395
+ break;
396
+ }
397
+ }
398
+
399
+ // Offscreen pass ===============================================
400
+ // We first do all rendering that requires rendering to a separate
401
+ // framebuffer, and then save those for rendering back to the map
402
+ // later: in doing this we avoid doing expensive framebuffer restores.
403
+ this.renderPass = 'offscreen';
404
+
405
+ for (const layerId of layerIds) {
406
+ const layer = this.style._layers[layerId];
407
+ if (!layer.hasOffscreenPass() || layer.isHidden(this.transform.zoom)) continue;
408
+
409
+ const coords = coordsDescending[layer.source];
410
+ if (layer.type !== 'custom' && !coords.length) continue;
411
+
412
+ this.renderLayer(this, sourceCaches[layer.source], layer, coords);
413
+ }
414
+
415
+ // Rebind the main framebuffer now that all offscreen layers have been rendered:
416
+ this.context.bindFramebuffer.set(null);
417
+
418
+ // Clear buffers in preparation for drawing to the main framebuffer
419
+ this.context.clear({color: options.showOverdrawInspector ? Color.black : Color.transparent, depth: 1});
420
+ this.clearStencil();
421
+
422
+ this._showOverdrawInspector = options.showOverdrawInspector;
423
+ this.depthRangeFor3D = [0, 1 - ((style._order.length + 2) * this.numSublayers * this.depthEpsilon)];
424
+
425
+ // Opaque pass ===============================================
426
+ // Draw opaque layers top-to-bottom first.
427
+ this.renderPass = 'opaque';
428
+
429
+ for (this.currentLayer = layerIds.length - 1; this.currentLayer >= 0; this.currentLayer--) {
430
+ const layer = this.style._layers[layerIds[this.currentLayer]];
431
+ const sourceCache = sourceCaches[layer.source];
432
+ const coords = coordsAscending[layer.source];
433
+
434
+ this._renderTileClippingMasks(layer, coords);
435
+ this.renderLayer(this, sourceCache, layer, coords);
436
+ }
437
+
438
+ // Translucent pass ===============================================
439
+ // Draw all other layers bottom-to-top.
440
+ this.renderPass = 'translucent';
441
+
442
+ for (this.currentLayer = 0; this.currentLayer < layerIds.length; this.currentLayer++) {
443
+ const layer = this.style._layers[layerIds[this.currentLayer]];
444
+ const sourceCache = sourceCaches[layer.source];
445
+
446
+ // For symbol layers in the translucent pass, we add extra tiles to the renderable set
447
+ // for cross-tile symbol fading. Symbol layers don't use tile clipping, so no need to render
448
+ // separate clipping masks
449
+ const coords = (layer.type === 'symbol' ? coordsDescendingSymbol : coordsDescending)[layer.source];
450
+
451
+ this._renderTileClippingMasks(layer, coordsAscending[layer.source]);
452
+ this.renderLayer(this, sourceCache, layer, coords);
453
+ }
454
+
455
+ if (this.options.showTileBoundaries) {
456
+ //Use source with highest maxzoom
457
+ let selectedSource;
458
+ let sourceCache;
459
+ const layers = values(this.style._layers);
460
+ layers.forEach((layer) => {
461
+ if (layer.source && !layer.isHidden(this.transform.zoom)) {
462
+ if (layer.source !== (sourceCache && sourceCache.id)) {
463
+ sourceCache = this.style.sourceCaches[layer.source];
464
+ }
465
+ if (!selectedSource || (selectedSource.getSource().maxzoom < sourceCache.getSource().maxzoom)) {
466
+ selectedSource = sourceCache;
467
+ }
468
+ }
469
+ });
470
+ if (selectedSource) {
471
+ draw.debug(this, selectedSource, selectedSource.getVisibleCoordinates());
472
+ }
473
+ }
474
+
475
+ if (this.options.showPadding) {
476
+ drawDebugPadding(this);
477
+ }
478
+
479
+ // Set defaults for most GL values so that anyone using the state after the render
480
+ // encounters more expected values.
481
+ this.context.setDefault();
482
+ }
483
+
484
+ renderLayer(painter: Painter, sourceCache: SourceCache, layer: StyleLayer, coords: Array<OverscaledTileID>) {
485
+ if (layer.isHidden(this.transform.zoom)) return;
486
+ if (layer.type !== 'background' && layer.type !== 'custom' && !coords.length) return;
487
+ this.id = layer.id;
488
+
489
+ this.gpuTimingStart(layer);
490
+ draw[layer.type](painter, sourceCache, layer, coords, this.style.placement.variableOffsets);
491
+ this.gpuTimingEnd();
492
+ }
493
+
494
+ gpuTimingStart(layer: StyleLayer) {
495
+ if (!this.options.gpuTiming) return;
496
+ const ext = this.context.extTimerQuery;
497
+ // This tries to time the draw call itself, but note that the cost for drawing a layer
498
+ // may be dominated by the cost of uploading vertices to the GPU.
499
+ // To instrument that, we'd need to pass the layerTimers object down into the bucket
500
+ // uploading logic.
501
+ let layerTimer = this.gpuTimers[layer.id];
502
+ if (!layerTimer) {
503
+ layerTimer = this.gpuTimers[layer.id] = {
504
+ calls: 0,
505
+ cpuTime: 0,
506
+ query: ext.createQueryEXT()
507
+ };
508
+ }
509
+ layerTimer.calls++;
510
+ ext.beginQueryEXT(ext.TIME_ELAPSED_EXT, layerTimer.query);
511
+ }
512
+
513
+ gpuTimingEnd() {
514
+ if (!this.options.gpuTiming) return;
515
+ const ext = this.context.extTimerQuery;
516
+ ext.endQueryEXT(ext.TIME_ELAPSED_EXT);
517
+ }
518
+
519
+ collectGpuTimers() {
520
+ const currentLayerTimers = this.gpuTimers;
521
+ this.gpuTimers = {};
522
+ return currentLayerTimers;
523
+ }
524
+
525
+ queryGpuTimers(gpuTimers: {[_: string]: any}) {
526
+ const layers = {};
527
+ for (const layerId in gpuTimers) {
528
+ const gpuTimer = gpuTimers[layerId];
529
+ const ext = this.context.extTimerQuery;
530
+ const gpuTime = ext.getQueryObjectEXT(gpuTimer.query, ext.QUERY_RESULT_EXT) / (1000 * 1000);
531
+ ext.deleteQueryEXT(gpuTimer.query);
532
+ layers[layerId] = gpuTime;
533
+ }
534
+ return layers;
535
+ }
536
+
537
+ /**
538
+ * Transform a matrix to incorporate the *-translate and *-translate-anchor properties into it.
539
+ * @param inViewportPixelUnitsUnits True when the units accepted by the matrix are in viewport pixels instead of tile units.
540
+ * @returns {Float32Array} matrix
541
+ * @private
542
+ */
543
+ translatePosMatrix(matrix: Float32Array, tile: Tile, translate: [number, number], translateAnchor: 'map' | 'viewport', inViewportPixelUnitsUnits?: boolean) {
544
+ if (!translate[0] && !translate[1]) return matrix;
545
+
546
+ const angle = inViewportPixelUnitsUnits ?
547
+ (translateAnchor === 'map' ? this.transform.angle : 0) :
548
+ (translateAnchor === 'viewport' ? -this.transform.angle : 0);
549
+
550
+ if (angle) {
551
+ const sinA = Math.sin(angle);
552
+ const cosA = Math.cos(angle);
553
+ translate = [
554
+ translate[0] * cosA - translate[1] * sinA,
555
+ translate[0] * sinA + translate[1] * cosA
556
+ ];
557
+ }
558
+
559
+ const translation = [
560
+ inViewportPixelUnitsUnits ? translate[0] : pixelsToTileUnits(tile, translate[0], this.transform.zoom),
561
+ inViewportPixelUnitsUnits ? translate[1] : pixelsToTileUnits(tile, translate[1], this.transform.zoom),
562
+ 0
563
+ ];
564
+
565
+ const translatedMatrix = new Float32Array(16);
566
+ mat4.translate(translatedMatrix, matrix, translation);
567
+ return translatedMatrix;
568
+ }
569
+
570
+ saveTileTexture(texture: Texture) {
571
+ const textures = this._tileTextures[texture.size[0]];
572
+ if (!textures) {
573
+ this._tileTextures[texture.size[0]] = [texture];
574
+ } else {
575
+ textures.push(texture);
576
+ }
577
+ }
578
+
579
+ getTileTexture(size: number) {
580
+ const textures = this._tileTextures[size];
581
+ return textures && textures.length > 0 ? textures.pop() : null;
582
+ }
583
+
584
+ /**
585
+ * Checks whether a pattern image is needed, and if it is, whether it is not loaded.
586
+ *
587
+ * @returns true if a needed image is missing and rendering needs to be skipped.
588
+ * @private
589
+ */
590
+ isPatternMissing(image: ?CrossFaded<ResolvedImage>): boolean {
591
+ if (!image) return false;
592
+ if (!image.from || !image.to) return true;
593
+ const imagePosA = this.imageManager.getPattern(image.from.toString());
594
+ const imagePosB = this.imageManager.getPattern(image.to.toString());
595
+ return !imagePosA || !imagePosB;
596
+ }
597
+
598
+ useProgram(name: string, programConfiguration: ?ProgramConfiguration): Program<any> {
599
+ this.cache = this.cache || {};
600
+ const key = `${name}${programConfiguration ? programConfiguration.cacheKey : ''}${this._showOverdrawInspector ? '/overdraw' : ''}`;
601
+ if (!this.cache[key]) {
602
+ this.cache[key] = new Program(this.context, name, shaders[name], programConfiguration, programUniforms[name], this._showOverdrawInspector);
603
+ }
604
+ return this.cache[key];
605
+ }
606
+
607
+ /*
608
+ * Reset some GL state to default values to avoid hard-to-debug bugs
609
+ * in custom layers.
610
+ */
611
+ setCustomLayerDefaults() {
612
+ // Prevent custom layers from unintentionally modify the last VAO used.
613
+ // All other state is state is restored on it's own, but for VAOs it's
614
+ // simpler to unbind so that we don't have to track the state of VAOs.
615
+ this.context.unbindVAO();
616
+
617
+ // The default values for this state is meaningful and often expected.
618
+ // Leaving this state dirty could cause a lot of confusion for users.
619
+ this.context.cullFace.setDefault();
620
+ this.context.activeTexture.setDefault();
621
+ this.context.pixelStoreUnpack.setDefault();
622
+ this.context.pixelStoreUnpackPremultiplyAlpha.setDefault();
623
+ this.context.pixelStoreUnpackFlipY.setDefault();
624
+ }
625
+
626
+ /*
627
+ * Set GL state that is shared by all layers.
628
+ */
629
+ setBaseState() {
630
+ const gl = this.context.gl;
631
+ this.context.cullFace.set(false);
632
+ this.context.viewport.set([0, 0, this.width, this.height]);
633
+ this.context.blendEquation.set(gl.FUNC_ADD);
634
+ }
635
+
636
+ initDebugOverlayCanvas() {
637
+ if (this.debugOverlayCanvas == null) {
638
+ this.debugOverlayCanvas = window.document.createElement('canvas');
639
+ this.debugOverlayCanvas.width = 512;
640
+ this.debugOverlayCanvas.height = 512;
641
+ const gl = this.context.gl;
642
+ this.debugOverlayTexture = new Texture(this.context, this.debugOverlayCanvas, gl.RGBA);
643
+ }
644
+ }
645
+
646
+ destroy() {
647
+ this.emptyTexture.destroy();
648
+ if (this.debugOverlayTexture) {
649
+ this.debugOverlayTexture.destroy();
650
+ }
651
+ }
652
+ }
653
+
654
+ export default Painter;