leaflet-city-mapper 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (919) hide show
  1. package/README.md +49 -3
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +2 -1
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/getZxy.js +75 -0
  9. package/src/archives/loadDirectory.js +7 -0
  10. package/src/archives/tileId.js +19 -0
  11. package/src/archives/varint.js +15 -0
  12. package/src/camera/angles.js +6 -0
  13. package/src/camera/animationPoint.js +8 -0
  14. package/src/camera/cameraMapReady.js +8 -0
  15. package/src/camera/cancelCameraAnimation.js +11 -0
  16. package/src/camera/cleanupCameraMap.js +11 -0
  17. package/src/camera/constrainCameraToBounds.js +3 -0
  18. package/src/camera/displayPoint.js +3 -0
  19. package/src/camera/fitCameraBounds.js +48 -0
  20. package/src/camera/groundBounds.js +11 -0
  21. package/src/camera/initializeCameraMap.js +25 -0
  22. package/src/camera/mapAnimateCamera.js +17 -0
  23. package/src/camera/mapCamera.js +123 -0
  24. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  25. package/src/camera/mapGetBearing.js +1 -0
  26. package/src/camera/mapGetBounds.js +14 -0
  27. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  28. package/src/camera/mapGetBoundsZoom.js +14 -0
  29. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  30. package/src/camera/mapGetPitch.js +1 -0
  31. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  32. package/src/camera/mapLimitCenter.js +12 -0
  33. package/src/camera/mapLimitOffset.js +10 -0
  34. package/src/camera/mapPanBy.js +9 -0
  35. package/src/camera/mapPanInside.js +14 -0
  36. package/src/camera/mapResetNorth.js +1 -0
  37. package/src/camera/mapResetNorthPitch.js +1 -0
  38. package/src/camera/mapSetBearing.js +1 -0
  39. package/src/camera/mapSetPitch.js +1 -0
  40. package/src/camera/mapSetPitchAndBearing.js +14 -0
  41. package/src/camera/mapSetZoomAround.js +11 -0
  42. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  43. package/src/camera/mapTryAnimatedPan.js +9 -0
  44. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  45. package/src/camera/pointOf.js +3 -0
  46. package/src/camera/project.js +20 -0
  47. package/src/camera/runCameraAnimations.js +28 -0
  48. package/src/camera/scheduleCameraAnimation.js +8 -0
  49. package/src/camera/updateSky.js +16 -0
  50. package/src/camera/verticalGroundY.js +4 -0
  51. package/src/collision/collectMeshes.js +5 -0
  52. package/src/collision/collider.js +63 -0
  53. package/src/collision/intersectMeshes.js +133 -0
  54. package/src/collision/sortHits.js +23 -0
  55. package/src/constants/Compass.js +7 -0
  56. package/src/constants/ContainerResize.js +7 -0
  57. package/src/constants/HEIGHT.js +1 -0
  58. package/src/constants/PitchDrag.js +7 -0
  59. package/src/constants/ShiftRotate.js +7 -0
  60. package/src/constants/TILE_RADIUS.js +1 -0
  61. package/src/constants/TILE_SIZE.js +1 -0
  62. package/src/constants/TouchMode.js +6 -0
  63. package/src/constants/attachState.js +1 -0
  64. package/src/constants/cameraControlsState.js +1 -0
  65. package/src/constants/cityMapper.js +6 -0
  66. package/src/constants/dark.js +1 -0
  67. package/src/constants/elevationWGSL.js +27 -0
  68. package/src/constants/glass.js +1 -0
  69. package/src/constants/indexState.js +1 -0
  70. package/src/constants/mapCameraState.js +1 -0
  71. package/src/constants/nativeEventMaps.js +1 -0
  72. package/src/constants/nativeLayerState.js +1 -0
  73. package/src/constants/nativeMethodHandlers.js +31 -0
  74. package/src/constants/onMapChangeState.js +1 -0
  75. package/src/constants/onZoomAnimState.js +1 -0
  76. package/src/constants/parts.js +19 -0
  77. package/src/constants/pendingUpdates.js +1 -0
  78. package/src/constants/pumpState.js +1 -0
  79. package/src/constants/ringDirections.js +10 -0
  80. package/src/constants/roundProfile.js +1 -0
  81. package/src/constants/shirt.js +1 -0
  82. package/src/constants/skin.js +2 -0
  83. package/src/constants/trafficShader.js +49 -0
  84. package/src/constants/trousers.js +1 -0
  85. package/src/constants/tyre.js +1 -0
  86. package/src/constants/underEntryState.js +1 -0
  87. package/src/constants/vehicles.js +40 -0
  88. package/src/controls/acceptPitchDrag.js +4 -0
  89. package/src/controls/acceptRotateDrag.js +3 -0
  90. package/src/controls/adjustCameraDrag.js +10 -0
  91. package/src/controls/cameraControls.js +60 -0
  92. package/src/controls/cameraDragClick.js +9 -0
  93. package/src/controls/cameraDragContextMenu.js +8 -0
  94. package/src/controls/cameraDragDown.js +20 -0
  95. package/src/controls/cameraDragEnd.js +6 -0
  96. package/src/controls/cameraDragMove.js +23 -0
  97. package/src/controls/changeCameraTouch.js +14 -0
  98. package/src/controls/cleanupCameraTouch.js +24 -0
  99. package/src/controls/compassAddHooks.js +15 -0
  100. package/src/controls/compassOrientation.js +6 -0
  101. package/src/controls/compassRemoveHooks.js +5 -0
  102. package/src/controls/containerResizeAddHooks.js +8 -0
  103. package/src/controls/containerResizeRemoveHooks.js +5 -0
  104. package/src/controls/dragCamera.js +22 -0
  105. package/src/controls/editable.js +3 -0
  106. package/src/controls/endAllCameraDrags.js +7 -0
  107. package/src/controls/endAllCameraTouches.js +7 -0
  108. package/src/controls/endCameraTouch.js +11 -0
  109. package/src/controls/endCameraTouchEvent.js +5 -0
  110. package/src/controls/finishCameraDrag.js +9 -0
  111. package/src/controls/finishCompassPermission.js +16 -0
  112. package/src/controls/loadCameraControls.js +9 -0
  113. package/src/controls/moveCameraTouch.js +22 -0
  114. package/src/controls/notifyCameraTouchChange.js +1 -0
  115. package/src/controls/pitchDragAddHooks.js +6 -0
  116. package/src/controls/pitchDragRemoveHooks.js +5 -0
  117. package/src/controls/refreshRotateControl.js +7 -0
  118. package/src/controls/refreshRotateFocus.js +5 -0
  119. package/src/controls/removeCameraDrag.js +23 -0
  120. package/src/controls/resizeMap.js +3 -0
  121. package/src/controls/rotateButtonClick.js +7 -0
  122. package/src/controls/rotateButtonKeydown.js +11 -0
  123. package/src/controls/rotateControl.js +3 -0
  124. package/src/controls/rotateOnAdd.js +38 -0
  125. package/src/controls/rotateOnRemove.js +6 -0
  126. package/src/controls/shiftRotateAddHooks.js +8 -0
  127. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  128. package/src/controls/shiftRotateWheel.js +9 -0
  129. package/src/controls/startCameraTouch.js +23 -0
  130. package/src/core/addImageState.js +7 -0
  131. package/src/core/addRasterImage.js +10 -0
  132. package/src/core/adjustCameraMarkerPan.js +22 -0
  133. package/src/core/beforeNativeRender.js +10 -0
  134. package/src/core/boundsQuad.js +11 -0
  135. package/src/core/bringNativeLayerToBack.js +3 -0
  136. package/src/core/bringNativeLayerToFront.js +3 -0
  137. package/src/core/cameraCircleBounds.js +6 -0
  138. package/src/core/cameraMarkerDrag.js +18 -0
  139. package/src/core/cameraMarkerOnDrag.js +8 -0
  140. package/src/core/cancelGridFade.js +10 -0
  141. package/src/core/closestCameraLayerPoint.js +7 -0
  142. package/src/core/compareNativeHits.js +3 -0
  143. package/src/core/current.js +3 -0
  144. package/src/core/disposeNativeLayer.js +35 -0
  145. package/src/core/fireRasterLoad.js +5 -0
  146. package/src/core/forwardNativeError.js +3 -0
  147. package/src/core/gridlayerGetEvents.js +7 -0
  148. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  149. package/src/core/handleNativeMapEvent.js +47 -0
  150. package/src/core/hideTargets.js +16 -0
  151. package/src/core/initNativeGPU.js +21 -0
  152. package/src/core/initializeGridContainer.js +6 -0
  153. package/src/core/initializeNativeLayer.js +42 -0
  154. package/src/core/localPixel.js +5 -0
  155. package/src/core/localPixelForGeometry.js +6 -0
  156. package/src/core/localPosition.js +6 -0
  157. package/src/core/markerCameraIconPoint.js +9 -0
  158. package/src/core/markerGetEvents.js +5 -0
  159. package/src/core/markerInitInteraction.js +8 -0
  160. package/src/core/markerQuadCorners.js +31 -0
  161. package/src/core/markerSetIcon.js +9 -0
  162. package/src/core/markerSetPos.js +14 -0
  163. package/src/core/markerSetRotation.js +7 -0
  164. package/src/core/markerUpdateZIndex.js +8 -0
  165. package/src/core/nativeAddLatLng.js +3 -0
  166. package/src/core/nativeBringToBack.js +3 -0
  167. package/src/core/nativeBringToFront.js +3 -0
  168. package/src/core/nativeEvents.js +26 -0
  169. package/src/core/nativeImageError.js +8 -0
  170. package/src/core/nativeImageRefresh.js +7 -0
  171. package/src/core/nativeLayer.js +97 -0
  172. package/src/core/nativeLayerMethod.js +21 -0
  173. package/src/core/nativeRedraw.js +3 -0
  174. package/src/core/nativeSetBounds.js +3 -0
  175. package/src/core/nativeSetIcon.js +3 -0
  176. package/src/core/nativeSetLatLng.js +3 -0
  177. package/src/core/nativeSetLatLngs.js +3 -0
  178. package/src/core/nativeSetOpacity.js +3 -0
  179. package/src/core/nativeSetRadius.js +3 -0
  180. package/src/core/nativeSetStyle.js +3 -0
  181. package/src/core/nativeSetUrl.js +3 -0
  182. package/src/core/nativeSetZIndex.js +3 -0
  183. package/src/core/nativeSetZIndexOffset.js +3 -0
  184. package/src/core/popupAdjustPan.js +23 -0
  185. package/src/core/popupGetEvents.js +5 -0
  186. package/src/core/popupUpdatePosition.js +14 -0
  187. package/src/core/putNativeMesh.js +33 -0
  188. package/src/core/quadNativeMesh.js +15 -0
  189. package/src/core/readyNativeGPU.js +6 -0
  190. package/src/core/refreshNativeEvent.js +5 -0
  191. package/src/core/refreshNativeLayer.js +29 -0
  192. package/src/core/refreshNativeLayerContract.js +3 -0
  193. package/src/core/rejectNativeReady.js +3 -0
  194. package/src/core/removeImageState.js +8 -0
  195. package/src/core/removeNativeEvents.js +16 -0
  196. package/src/core/removeTargets.js +8 -0
  197. package/src/core/reorderNativeLayer.js +6 -0
  198. package/src/core/resolveNativeReady.js +3 -0
  199. package/src/core/restoreNativeEvents.js +6 -0
  200. package/src/core/runGridFades.js +14 -0
  201. package/src/core/runMarkerPanFrame.js +12 -0
  202. package/src/core/scheduleGridFade.js +9 -0
  203. package/src/core/scheduleMarkerPan.js +8 -0
  204. package/src/core/styleNativeMesh.js +10 -0
  205. package/src/core/syncGridLayer.js +22 -0
  206. package/src/core/syncImageOverlay.js +9 -0
  207. package/src/core/syncMarker.js +12 -0
  208. package/src/core/syncVectorLayer.js +26 -0
  209. package/src/core/synchronizeNativeLayer.js +35 -0
  210. package/src/core/textureFor.js +48 -0
  211. package/src/core/tooltipGetEvents.js +5 -0
  212. package/src/core/tooltipSetPosition.js +8 -0
  213. package/src/core/updateGridOpacity.js +23 -0
  214. package/src/core/updateNativeLayerView.js +6 -0
  215. package/src/core/uploadCanvasTexture.js +19 -0
  216. package/src/geometry/addBridges.js +88 -0
  217. package/src/geometry/below.js +3 -0
  218. package/src/geometry/box.js +3 -0
  219. package/src/geometry/bridgeElevation.js +19 -0
  220. package/src/geometry/bridgeLocal.js +4 -0
  221. package/src/geometry/build.js +19 -0
  222. package/src/geometry/circleAt.js +5 -0
  223. package/src/geometry/clipLine.js +23 -0
  224. package/src/geometry/clipSegment.js +19 -0
  225. package/src/geometry/computeBounds.js +33 -0
  226. package/src/geometry/conformModelToTerrain.js +67 -0
  227. package/src/geometry/cross.js +3 -0
  228. package/src/geometry/disk.js +11 -0
  229. package/src/geometry/diskAt.js +4 -0
  230. package/src/geometry/dot.js +6 -0
  231. package/src/geometry/emitter.js +8 -0
  232. package/src/geometry/lampPostGeometry.js +24 -0
  233. package/src/geometry/lampRing.js +11 -0
  234. package/src/geometry/lightGeometry.js +15 -0
  235. package/src/geometry/line.js +54 -0
  236. package/src/geometry/nativeGeometry.js +55 -0
  237. package/src/geometry/nativeTriangle.js +3 -0
  238. package/src/geometry/polygon.js +22 -0
  239. package/src/geometry/push.js +3 -0
  240. package/src/geometry/quad.js +4 -0
  241. package/src/geometry/roofCoverage.js +52 -0
  242. package/src/geometry/samePoint.js +3 -0
  243. package/src/geometry/segment.js +21 -0
  244. package/src/geometry/setVertexColor.js +15 -0
  245. package/src/geometry/sub.js +6 -0
  246. package/src/geometry/surface.js +17 -0
  247. package/src/geometry/treeGeometry.js +31 -0
  248. package/src/geometry/treeRing.js +14 -0
  249. package/src/geometry/triangle.js +12 -0
  250. package/src/geometry/vertexNormals.js +32 -0
  251. package/src/geometry/visit.js +9 -0
  252. package/src/index.js +41 -323
  253. package/src/lighting/cacheLightGrid.js +23 -0
  254. package/src/lighting/collectLightMeshes.js +6 -0
  255. package/src/lighting/lightGrid.js +42 -0
  256. package/src/lighting/updatePointLights.js +34 -0
  257. package/src/lighting/visitCells.js +15 -0
  258. package/src/lighting/worldLights.js +27 -0
  259. package/src/models/decodeModel.js +45 -0
  260. package/src/models/hasUnsupportedPrimitives.js +10 -0
  261. package/src/models/loadBuffer.js +6 -0
  262. package/src/models/loadImage.js +15 -0
  263. package/src/models/loadModel.js +69 -0
  264. package/src/models/materialFor.js +21 -0
  265. package/src/models/modelNode.js +93 -0
  266. package/src/models/readAccessor.js +53 -0
  267. package/src/models/readAccessorValues.js +16 -0
  268. package/src/models/textureFor.js +35 -0
  269. package/src/picking/collectVisibleMesh.js +4 -0
  270. package/src/picking/findFeature.js +49 -0
  271. package/src/picking/hit.js +23 -0
  272. package/src/picking/hitMesh.js +30 -0
  273. package/src/picking/pointerClick.js +5 -0
  274. package/src/picking/pointerLeave.js +5 -0
  275. package/src/picking/pointerMove.js +5 -0
  276. package/src/picking/raycast.js +59 -0
  277. package/src/picking/setHighlight.js +13 -0
  278. package/src/picking/shouldSkipOther.js +3 -0
  279. package/src/picking/showFeature.js +34 -0
  280. package/src/raster/addRasterTile.js +114 -0
  281. package/src/raster/comparePendingTiles.js +5 -0
  282. package/src/raster/createGeometry.js +22 -0
  283. package/src/raster/createRasterMesh.js +47 -0
  284. package/src/raster/finishAttachment.js +11 -0
  285. package/src/raster/finishRasterTile.js +47 -0
  286. package/src/raster/getRasterEvents.js +6 -0
  287. package/src/raster/getRasterTileSize.js +5 -0
  288. package/src/raster/initRaster.js +38 -0
  289. package/src/raster/isLoading.js +5 -0
  290. package/src/raster/loadRasterTile.js +10 -0
  291. package/src/raster/onPMTileAdd.js +10 -0
  292. package/src/raster/onPMTileRemove.js +8 -0
  293. package/src/raster/pruneRasterTiles.js +37 -0
  294. package/src/raster/pumpRasterTiles.js +22 -0
  295. package/src/raster/readyRaster.js +13 -0
  296. package/src/raster/registerTerrainTile.js +12 -0
  297. package/src/raster/releaseRasterTile.js +18 -0
  298. package/src/raster/releaseRasterTiles.js +15 -0
  299. package/src/raster/removeRasterTile.js +13 -0
  300. package/src/raster/reportError.js +6 -0
  301. package/src/raster/setPMTileOpacity.js +7 -0
  302. package/src/raster/setPMTileZIndex.js +7 -0
  303. package/src/raster/setRasterOpacity.js +11 -0
  304. package/src/raster/setRasterTerrain.js +21 -0
  305. package/src/raster/setRasterZIndex.js +11 -0
  306. package/src/raster/updateAttachedTiles.js +10 -0
  307. package/src/raster/updateRasterTiles.js +59 -0
  308. package/src/rendering/collectFrameMeshes.js +31 -0
  309. package/src/rendering/collectMeshes.js +36 -0
  310. package/src/rendering/compareMeshes.js +10 -0
  311. package/src/rendering/compareRoofTiles.js +4 -0
  312. package/src/rendering/composeRoofAtlas.js +52 -0
  313. package/src/rendering/createMesh.js +33 -0
  314. package/src/rendering/createProgram.js +92 -0
  315. package/src/rendering/destroyAfterSubmission.js +8 -0
  316. package/src/rendering/destroyTexture.js +6 -0
  317. package/src/rendering/disposeMesh.js +14 -0
  318. package/src/rendering/drawGeometry.js +129 -0
  319. package/src/rendering/drawSceneMeshes.js +51 -0
  320. package/src/rendering/ensureRoofBlit.js +40 -0
  321. package/src/rendering/prepareFrameMeshes.js +42 -0
  322. package/src/rendering/prepareFrameUniforms.js +49 -0
  323. package/src/rendering/rebuildRoofAtlas.js +67 -0
  324. package/src/rendering/render.js +57 -0
  325. package/src/rendering/reportCompilation.js +17 -0
  326. package/src/rendering/resizeRenderer.js +19 -0
  327. package/src/rendering/sortMeshes.js +6 -0
  328. package/src/rendering/synchronizeZoomView.js +34 -0
  329. package/src/rendering/textureBinding.js +7 -0
  330. package/src/rendering/updateMapCamera.js +32 -0
  331. package/src/rendering/updateRoofRaster.js +32 -0
  332. package/src/scene/attach.js +161 -0
  333. package/src/scene/attachLayer.js +10 -0
  334. package/src/scene/cancelUpdate.js +10 -0
  335. package/src/scene/emptyEvents.js +3 -0
  336. package/src/scene/emptyNode.js +11 -0
  337. package/src/scene/endZoom.js +16 -0
  338. package/src/scene/failAttachment.js +9 -0
  339. package/src/scene/get3DEvents.js +13 -0
  340. package/src/scene/init3D.js +30 -0
  341. package/src/scene/initializeLayer.js +16 -0
  342. package/src/scene/initializerFor.js +14 -0
  343. package/src/scene/layerInitialize.js +38 -0
  344. package/src/scene/layerLayerAdd.js +21 -0
  345. package/src/scene/onAdd3DLayer.js +35 -0
  346. package/src/scene/onMapChange.js +16 -0
  347. package/src/scene/onRemove3DLayer.js +69 -0
  348. package/src/scene/onZoomAnim.js +16 -0
  349. package/src/scene/placeEntry.js +11 -0
  350. package/src/scene/placeUnderEntry.js +8 -0
  351. package/src/scene/ready3D.js +25 -0
  352. package/src/scene/releaseRenderer.js +14 -0
  353. package/src/scene/removeEntry.js +6 -0
  354. package/src/scene/renderPendingMapChange.js +11 -0
  355. package/src/scene/renderPendingUpdates.js +19 -0
  356. package/src/scene/renderPendingZoomAnimation.js +7 -0
  357. package/src/scene/rendererDeviceError.js +10 -0
  358. package/src/scene/rendererDeviceLost.js +11 -0
  359. package/src/scene/replaceEntry.js +7 -0
  360. package/src/scene/reportError.js +3 -0
  361. package/src/scene/requestAdapter.js +12 -0
  362. package/src/scene/requestDevice.js +9 -0
  363. package/src/scene/resolveNextInitialization.js +12 -0
  364. package/src/scene/restoreObject.js +71 -0
  365. package/src/scene/runPlacements.js +7 -0
  366. package/src/scene/showWebGPUWarning.js +16 -0
  367. package/src/scene/traverse.js +7 -0
  368. package/src/scene/underEntry.js +17 -0
  369. package/src/scene/update.js +19 -0
  370. package/src/scene/updateCamera.js +34 -0
  371. package/src/scene/updateWorldMatrix.js +48 -0
  372. package/src/shaders/materialShaders.js +246 -0
  373. package/src/shadows/bindSunlight.js +12 -0
  374. package/src/shadows/drawShadowMeshes.js +48 -0
  375. package/src/shadows/ensureShadowPipeline.js +53 -0
  376. package/src/shadows/renderSunlight.js +46 -0
  377. package/src/shadows/resizeSunlight.js +15 -0
  378. package/src/shadows/shadowBounds.js +32 -0
  379. package/src/shadows/shadowCacheMatches.js +23 -0
  380. package/src/shadows/shadowMatrix.js +39 -0
  381. package/src/sources/addGeneratedTriangle.js +6 -0
  382. package/src/sources/addTriangle.js +17 -0
  383. package/src/sources/attachAreaMesh.js +58 -0
  384. package/src/sources/buildArea.js +42 -0
  385. package/src/sources/buildAreaFeature.js +41 -0
  386. package/src/sources/buildAreaPoint.js +25 -0
  387. package/src/sources/buildAreaPolygon.js +29 -0
  388. package/src/sources/compareAreaDistance.js +4 -0
  389. package/src/sources/generateTreeGeometry.js +11 -0
  390. package/src/sources/groundOffset.js +3 -0
  391. package/src/sources/initializeGeoJSON.js +8 -0
  392. package/src/sources/instanceAreaGeometry.js +29 -0
  393. package/src/sources/projectRing.js +20 -0
  394. package/src/sources/projectedTree.js +13 -0
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  790. package/src/utils/addRasterTile.js +0 -112
  791. package/src/utils/along.js +0 -9
  792. package/src/utils/atmosphere.js +0 -20
  793. package/src/utils/attach.js +0 -255
  794. package/src/utils/bindSunlight.js +0 -12
  795. package/src/utils/box.js +0 -1
  796. package/src/utils/bridgeElevation.js +0 -18
  797. package/src/utils/build.js +0 -20
  798. package/src/utils/cameraControls.js +0 -287
  799. package/src/utils/collider.js +0 -62
  800. package/src/utils/computeBounds.js +0 -17
  801. package/src/utils/conformModelToTerrain.js +0 -69
  802. package/src/utils/createMesh.js +0 -31
  803. package/src/utils/createProgram.js +0 -92
  804. package/src/utils/decodeDirectory.js +0 -40
  805. package/src/utils/decodeHeader.js +0 -15
  806. package/src/utils/decodeModel.js +0 -43
  807. package/src/utils/destroyTexture.js +0 -7
  808. package/src/utils/disposeMesh.js +0 -13
  809. package/src/utils/drawGeometry.js +0 -122
  810. package/src/utils/elevationWGSL.js +0 -27
  811. package/src/utils/emptyNode.js +0 -9
  812. package/src/utils/endZoom.js +0 -15
  813. package/src/utils/findFeature.js +0 -49
  814. package/src/utils/geometry.js +0 -2
  815. package/src/utils/getElevation.js +0 -10
  816. package/src/utils/getZxy.js +0 -76
  817. package/src/utils/glass.js +0 -1
  818. package/src/utils/hit.js +0 -41
  819. package/src/utils/initSunlight.js +0 -9
  820. package/src/utils/initTerrain.js +0 -19
  821. package/src/utils/initTraffic.js +0 -93
  822. package/src/utils/initWalk.js +0 -72
  823. package/src/utils/intersectMeshes.js +0 -121
  824. package/src/utils/isClockWise.js +0 -12
  825. package/src/utils/lampPostGeometry.js +0 -26
  826. package/src/utils/lightGeometry.js +0 -22
  827. package/src/utils/lightGrid.js +0 -50
  828. package/src/utils/loadModel.js +0 -217
  829. package/src/utils/loadTerrain.js +0 -65
  830. package/src/utils/mapCamera.js +0 -432
  831. package/src/utils/materialShaders.js +0 -243
  832. package/src/utils/mirror.js +0 -6
  833. package/src/utils/nativeEvents.js +0 -77
  834. package/src/utils/nativeGeometry.js +0 -131
  835. package/src/utils/nativeLayer.js +0 -317
  836. package/src/utils/onAdd3DLayer.js +0 -31
  837. package/src/utils/onAddSun.js +0 -147
  838. package/src/utils/onMapChange.js +0 -16
  839. package/src/utils/onPMTileAdd.js +0 -15
  840. package/src/utils/onPMTileRemove.js +0 -8
  841. package/src/utils/onRemove3DLayer.js +0 -78
  842. package/src/utils/onRemoveSun.js +0 -3
  843. package/src/utils/onTerrainAdd.js +0 -18
  844. package/src/utils/onTerrainChange.js +0 -13
  845. package/src/utils/onTerrainRemove.js +0 -40
  846. package/src/utils/onZoomAnim.js +0 -14
  847. package/src/utils/parts.js +0 -16
  848. package/src/utils/pump.js +0 -226
  849. package/src/utils/rasterTiles.js +0 -285
  850. package/src/utils/raycast.js +0 -60
  851. package/src/utils/readAccessor.js +0 -68
  852. package/src/utils/releaseArea.js +0 -34
  853. package/src/utils/removeRasterTile.js +0 -13
  854. package/src/utils/render.js +0 -406
  855. package/src/utils/renderSunlight.js +0 -170
  856. package/src/utils/resizeSunlight.js +0 -15
  857. package/src/utils/roofCoverage.js +0 -47
  858. package/src/utils/routeGeometry.js +0 -22
  859. package/src/utils/scheduledTrips.js +0 -29
  860. package/src/utils/setGeoJSONData.js +0 -11
  861. package/src/utils/setHighlight.js +0 -13
  862. package/src/utils/setPMTileOpacity.js +0 -7
  863. package/src/utils/setPMTileZIndex.js +0 -7
  864. package/src/utils/setVertexColor.js +0 -14
  865. package/src/utils/showFeature.js +0 -27
  866. package/src/utils/skin.js +0 -2
  867. package/src/utils/sortMeshes.js +0 -12
  868. package/src/utils/terrainAtlas.js +0 -21
  869. package/src/utils/terrainElevation.js +0 -20
  870. package/src/utils/terrainGrid.js +0 -23
  871. package/src/utils/tileId.js +0 -18
  872. package/src/utils/toLanes.js +0 -7
  873. package/src/utils/tooltip.js +0 -6
  874. package/src/utils/traffic.js +0 -315
  875. package/src/utils/traverse.js +0 -6
  876. package/src/utils/treeGeometry.js +0 -45
  877. package/src/utils/triangulate.js +0 -100
  878. package/src/utils/tripsAt.js +0 -16
  879. package/src/utils/underEntry.js +0 -17
  880. package/src/utils/update.js +0 -18
  881. package/src/utils/updateArea.js +0 -40
  882. package/src/utils/updateCamera.js +0 -32
  883. package/src/utils/updatePointLights.js +0 -38
  884. package/src/utils/updateWorldMatrix.js +0 -47
  885. package/src/utils/vehicleOffsets.js +0 -8
  886. package/src/utils/vehicles.js +0 -65
  887. package/src/utils/vertexNormals.js +0 -30
  888. package/src/utils/walk.js +0 -187
  889. package/src/utils/worldLights.js +0 -25
  890. /package/src/{utils → archives}/decompress.js +0 -0
  891. /package/src/{utils → archives}/getHeader.js +0 -0
  892. /package/src/{utils → archives}/loadSource.js +0 -0
  893. /package/src/{utils → archives}/read.js +0 -0
  894. /package/src/{utils → collision}/horizontalRay.js +0 -0
  895. /package/src/{utils → constants}/CELL.js +0 -0
  896. /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
  897. /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
  898. /package/src/{utils → constants}/colliders.js +0 -0
  899. /package/src/{utils → constants}/headlight.js +0 -0
  900. /package/src/{utils → constants}/hull.js +0 -0
  901. /package/src/{utils → constants}/limbs.js +0 -0
  902. /package/src/{utils → constants}/moves.js +0 -0
  903. /package/src/{utils → constants}/paints.js +0 -0
  904. /package/src/{utils → constants}/renderers.js +0 -0
  905. /package/src/{utils → constants}/speed.js +0 -0
  906. /package/src/{utils → constants}/taillight.js +0 -0
  907. /package/src/{utils → constants}/white.js +0 -0
  908. /package/src/{utils → models}/nodeMatrix.js +0 -0
  909. /package/src/{utils → models}/textureSampler.js +0 -0
  910. /package/src/{utils → picking}/onClick.js +0 -0
  911. /package/src/{utils → picking}/onPointerLeave.js +0 -0
  912. /package/src/{utils → picking}/onPointerMove.js +0 -0
  913. /package/src/{utils → scene}/setParent.js +0 -0
  914. /package/src/{utils → scene}/startZoom.js +0 -0
  915. /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
  916. /package/src/{utils → sunlight}/moonPosition.js +0 -0
  917. /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
  918. /package/src/{utils → sunlight}/solarPosition.js +0 -0
  919. /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
@@ -0,0 +1,3 @@
1
+ export function below(p) {
2
+ return [p[0], p[1] - 1.2, p[2]];
3
+ }
@@ -0,0 +1,3 @@
1
+ export function box(x0, x1, z0, z1) {
2
+ return [[x0, z0], [x1, z0], [x1, z1], [x0, z1]];
3
+ }
@@ -0,0 +1,19 @@
1
+ /** Height inside a bridge deck, or null outside its triangles. */
2
+ export function bridgeElevation(point, bridges) {
3
+ // Bridges bucketed by 64 DEM pixels.
4
+ let bridge, a, b, c, d, u, v;
5
+ for (bridge of bridges?.get(`${Math.floor(point.x / 64)}/${Math.floor(point.y / 64)}`) || []) {
6
+ if (point.x < bridge.min[0] || point.x > bridge.max[0] || point.y < bridge.min[1] || point.y > bridge.max[1]) {
7
+ continue;
8
+ }
9
+ for ([a, b, c] of bridge.triangles) {
10
+ d = (b[1] - c[1]) * (a[0] - c[0]) + (c[0] - b[0]) * (a[1] - c[1]);
11
+ u = ((b[1] - c[1]) * (point.x - c[0]) + (c[0] - b[0]) * (point.y - c[1])) / d;
12
+ v = ((c[1] - a[1]) * (point.x - c[0]) + (a[0] - c[0]) * (point.y - c[1])) / d;
13
+ if (u >= 0 && v >= 0 && u + v <= 1) {
14
+ return u * a[2] + v * b[2] + (1 - u - v) * c[2];
15
+ }
16
+ }
17
+ }
18
+ return null;
19
+ }
@@ -0,0 +1,4 @@
1
+ export function local([lng, lat, z], crs, origin, metres, base) {
2
+ const p = crs.project(new L.LatLng(lat, lng));
3
+ return [(p.x - origin.x) * metres, z - base, -(p.y - origin.y) * metres];
4
+ }
@@ -0,0 +1,19 @@
1
+ import { triangle } from './triangle.js';
2
+
3
+ export function build(parts) {
4
+ const position = [], normal = [], color = [];
5
+ let ring, bottom, top, tint, topRing, low, high, x, z, i, j;
6
+ for ([ring, bottom, top, tint, topRing = ring] of parts) {
7
+ low = [], high = [];
8
+ for ([x, z] of ring) low.push([x, bottom, z]);
9
+ for ([x, z] of topRing) high.push([x, top, z]);
10
+ for (i = 0; i < ring.length; i++) {
11
+ j = (i + 1) % ring.length;
12
+ triangle(position, normal, color, low[i], low[j], high[j], tint); triangle(position, normal, color, low[i], high[j], high[i], tint);
13
+ }
14
+ for (i = 1; i < ring.length - 1; i++) {
15
+ triangle(position, normal, color, high[0], high[i], high[i + 1], tint); triangle(position, normal, color, low[0], low[i + 1], low[i], tint);
16
+ }
17
+ }
18
+ return { position, normal, color };
19
+ }
@@ -0,0 +1,5 @@
1
+ export function circleAt(center, radius, radiusY, count, index, offset = 0) {
2
+ const angle = index * Math.PI * 2 / count;
3
+ return new L.Point(center.x + Math.max(0, radius + offset) * Math.cos(angle),
4
+ center.y + Math.max(0, radiusY + offset) * Math.sin(angle));
5
+ }
@@ -0,0 +1,23 @@
1
+ import { samePoint } from './samePoint.js';
2
+ import { clipSegment } from './clipSegment.js';
3
+
4
+ /** Clip a geographic line to [west, south, east, north] without joining disjoint pieces. */
5
+ export function clipLine(line, bounds) {
6
+ const pieces = [];
7
+ let current;
8
+ let i, segment;
9
+ for (i = 1; i < line.length; i++) {
10
+ if (samePoint(line[i - 1], line[i])) continue;
11
+ segment = clipSegment(line[i - 1], line[i], bounds);
12
+ if (!segment) {
13
+ current = null;
14
+ continue;
15
+ }
16
+ if (current && samePoint(current.at(-1), segment[0])) current.push(segment[1]);
17
+ else {
18
+ current = segment;
19
+ pieces.push(current);
20
+ }
21
+ }
22
+ return pieces;
23
+ }
@@ -0,0 +1,19 @@
1
+ export function clipSegment(a, b, bounds) {
2
+ const [west, south, east, north] = bounds;
3
+ const dx = b[0] - a[0], dy = b[1] - a[1];
4
+ const p = [-dx, dx, -dy, dy], q = [a[0] - west, east - a[0], a[1] - south, north - a[1]];
5
+ let start = 0, end = 1;
6
+ let i, t;
7
+ for (i = 0; i < 4; i++) {
8
+ if (p[i] === 0) {
9
+ if (q[i] < 0) return null;
10
+ } else {
11
+ t = q[i] / p[i];
12
+ if (p[i] < 0) start = Math.max(start, t);
13
+ else end = Math.min(end, t);
14
+ if (start > end) return null;
15
+ }
16
+ }
17
+ if (start === end || dx === 0 && dy === 0) return null;
18
+ return [[a[0] + start * dx, a[1] + start * dy], [a[0] + end * dx, a[1] + end * dy]];
19
+ }
@@ -0,0 +1,33 @@
1
+ /** Cache local AABB and center for ray picking and transparent mesh sorting. */
2
+
3
+ export function computeBounds(geometry) {
4
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity], data = geometry.attributes.position.data;
5
+ let i;
6
+ for (i = 0; i < data.length; i++) {
7
+ min[i % 3] = Math.min(min[i % 3], data[i]);
8
+ max[i % 3] = Math.max(max[i % 3], data[i]);
9
+ }
10
+ const instances = geometry.attributes.instanceOffset;
11
+ if (instances) {
12
+ let axis, offset, low, high;
13
+ for (axis = 0; axis < 3; axis++) {
14
+ low = Infinity;
15
+ high = -Infinity;
16
+ for (offset = axis; offset < instances.data.length; offset += instances.size) {
17
+ low = Math.min(low, instances.data[offset]);
18
+ high = Math.max(high, instances.data[offset]);
19
+ }
20
+ min[axis] = Math.fround(min[axis] + low);
21
+ max[axis] = Math.fround(max[axis] + high);
22
+ }
23
+ }
24
+ const center = [];
25
+ for (i = 0; i < min.length; i++) center.push((min[i] + max[i]) / 2);
26
+ let radius = instances ? Math.hypot(max[0] - min[0], max[1] - min[1], max[2] - min[2]) / 2 : 0;
27
+ for (i = 0; !instances && i < data.length; i += 3) {
28
+ radius = Math.max(radius, Math.hypot(
29
+ data[i] - center[0], data[i + 1] - center[1], data[i + 2] - center[2]
30
+ ));
31
+ }
32
+ geometry.bounds = { min, max, center, radius };
33
+ }
@@ -0,0 +1,67 @@
1
+ import { computeBounds } from './computeBounds.js';
2
+ import { getElevation } from '../terrain/getElevation.js';
3
+ import { update } from '../scene/update.js';
4
+ import { updateWorldMatrix } from '../scene/updateWorldMatrix.js';
5
+ import { vertexNormals } from './vertexNormals.js';
6
+ import { collectMeshes } from '../collision/collectMeshes.js';
7
+ import { HEIGHT } from '../constants/HEIGHT.js';
8
+
9
+ export function conformModelToTerrain(layer, terrain) {
10
+ if (!layer.model) return;
11
+ const meshes = [];
12
+ collectMeshes(layer.model, meshes);
13
+ let mesh, positions, geometry, position, normals, attribute, normal, world, inverse, i, x, y, z;
14
+ let worldY, weight, worldX, worldZ, point, elevation, offset;
15
+ if (!terrain?._terrainReady || !layer.options.terrainConform) {
16
+ for (mesh of meshes) {
17
+ positions = mesh.geometry._terrainBasePositions;
18
+ if (!positions) continue;
19
+ geometry = mesh.geometry, position = geometry.attributes.position;
20
+ position.data.set(positions);
21
+ mesh.device.queue.writeBuffer(position.buffer, 0, positions);
22
+ normals = geometry._terrainBaseNormals;
23
+ if (normals) {
24
+ geometry.attributes.normal.data.set(normals);
25
+ mesh.device.queue.writeBuffer(geometry.attributes.normal.buffer, 0, normals);
26
+ }
27
+ computeBounds(geometry);
28
+ }
29
+ return;
30
+ }
31
+
32
+ updateWorldMatrix(layer.root);
33
+ const map = layer._map, crs = map.options.crs;
34
+ const origin = crs.project(layer._shared._sceneOrigin);
35
+ const metres = Math.cos(layer._shared._sceneOrigin.lat * Math.PI / 180);
36
+ const pixelScale = crs.scale(terrain._terrainZoom);
37
+
38
+ for (mesh of meshes) {
39
+ geometry = mesh.geometry, attribute = geometry.attributes.position;
40
+ geometry._terrainBasePositions ||= attribute.data.slice();
41
+ normal = geometry.attributes.normal;
42
+ geometry._terrainBaseNormals ||= normal.data.slice();
43
+ attribute.data.set(geometry._terrainBasePositions);
44
+ world = mesh.worldMatrix, inverse = new DOMMatrix(world).inverse().toFloat64Array();
45
+ for (i = 0; i < attribute.data.length; i += 3) {
46
+ x = attribute.data[i], y = attribute.data[i + 1], z = attribute.data[i + 2];
47
+ worldY = world[1] * x + world[5] * y + world[9] * z + world[13];
48
+ weight = Math.max(0, Math.min(1, 1 - (worldY - layer.root.position[1]) / HEIGHT));
49
+ if (!weight) continue;
50
+ worldX = world[0] * x + world[4] * y + world[8] * z + world[12];
51
+ worldZ = world[2] * x + world[6] * y + world[10] * z + world[14];
52
+ point = crs.transformation.transform(new L.Point(
53
+ origin.x + worldX / metres, origin.y - worldZ / metres), pixelScale);
54
+ elevation = getElevation(terrain, point);
55
+ if (!Number.isFinite(elevation)) continue;
56
+ offset = (elevation - worldY) * weight;
57
+ attribute.data[i] += inverse[4] * offset;
58
+ attribute.data[i + 1] += inverse[5] * offset;
59
+ attribute.data[i + 2] += inverse[6] * offset;
60
+ }
61
+ mesh.device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
62
+ normal.data.set(vertexNormals(attribute.data, geometry.attributes.index?.data));
63
+ mesh.device.queue.writeBuffer(normal.buffer, 0, normal.data);
64
+ computeBounds(geometry);
65
+ }
66
+ update(layer);
67
+ }
@@ -0,0 +1,3 @@
1
+ export function cross(a, b) {
2
+ return [a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]];
3
+ }
@@ -0,0 +1,11 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { diskAt } from './diskAt.js';
3
+
4
+ export function disk(point, center, radius, target, radiusY = radius) {
5
+ if (!(radius > 0) || !(radiusY > 0)) return;
6
+ const count = Math.max(12, Math.min(128, Math.ceil(Math.PI * Math.sqrt(radius))));
7
+ let i;
8
+ for (i = 0; i < count; i++) {
9
+ triangle(point, target, center, diskAt(center, radius, radiusY, count, i), diskAt(center, radius, radiusY, count, i + 1));
10
+ }
11
+ }
@@ -0,0 +1,4 @@
1
+ export function diskAt(center, radius, radiusY, count, index) {
2
+ return new L.Point(center.x + radius * Math.cos(index * 2 * Math.PI / count),
3
+ center.y + radiusY * Math.sin(index * 2 * Math.PI / count));
4
+ }
@@ -0,0 +1,6 @@
1
+ export function dot(a, b) {
2
+ let sum = 0;
3
+ let i;
4
+ for (i = 0; i < a.length; i++) sum += a[i] * b[i];
5
+ return sum;
6
+ }
@@ -0,0 +1,8 @@
1
+ export function emitter(point, u, v, axis) {
2
+ const r = 0.65;
3
+ return {
4
+ x: point.x + (axis === 2 ? 0 : u * r),
5
+ y: point.y + (axis === 1 ? 0 : axis === 2 ? u * r : v * r),
6
+ ground: point.ground + (axis === 0 ? 0 : v * r), uv: [u, v],
7
+ };
8
+ }
@@ -0,0 +1,24 @@
1
+ import { parseColor } from "../utils/parseColor.js";
2
+ import { ring } from './lampRing.js';
3
+
4
+ /** Schematic support and lamp head; wall-mounted fixtures do not get an invented pole. */
5
+
6
+ export function lampPostGeometry(point, style, addTriangle) {
7
+ const color = parseColor(0x50565a), radius = style.poleRadius;
8
+ if (!Number.isFinite(radius) || radius <= 0) {
9
+ throw new Error('Invalid lamp pole radius');
10
+ }
11
+ const center = { ...point, uv: [3, 3] };
12
+ let r, low, high, points, i, a, b, angle, nx, nz;
13
+ for ([r, low, high] of [[radius, 0, style.top], [radius * 2.5, style.top - 0.25, style.top + 0.15]]) {
14
+ points = ring(point, r);
15
+ for (i = 0; i < 6; i++) {
16
+ a = points[i], b = points[(i + 1) % 6], angle = (i + 0.5) * Math.PI / 3;
17
+ nx = Math.cos(angle), nz = -Math.sin(angle);
18
+ addTriangle(a, low, b, low, b, high, nx, 0, nz, color);
19
+ addTriangle(a, low, b, high, a, high, nx, 0, nz, color);
20
+ addTriangle(center, high, a, high, b, high, 0, 1, 0, color);
21
+ addTriangle(center, low, b, low, a, low, 0, -1, 0, color);
22
+ }
23
+ }
24
+ }
@@ -0,0 +1,11 @@
1
+ export function ring(point, radius) {
2
+ const points = [];
3
+ let i;
4
+ for (i = 0; i < 6; i++) {
5
+ points.push({
6
+ x: point.x + Math.cos(i * Math.PI / 3) * radius,
7
+ y: point.y + Math.sin(i * Math.PI / 3) * radius, ground: point.ground, uv: [3, 3],
8
+ });
9
+ }
10
+ return points;
11
+ }
@@ -0,0 +1,15 @@
1
+ import { parseColor } from "../utils/parseColor.js";
2
+ import { quad } from './quad.js';
3
+ import { emitter } from './emitter.js';
4
+
5
+ /** Three crossed emitter discs; illumination itself is evaluated on receiving surfaces. */
6
+
7
+ export function lightGeometry(point, style, addTriangle) {
8
+ if (!Number.isFinite(style.lightRadius) || style.lightRadius <= 0) throw new Error('Invalid light radius');
9
+ const color = parseColor(style.color);
10
+ let axis;
11
+ for (axis = 0; axis < 3; axis++) {
12
+ quad(addTriangle, color, emitter(point, -1, -1, axis), emitter(point, 1, -1, axis), emitter(point, 1, 1, axis), emitter(point, -1, 1, axis),
13
+ style.top, axis === 0 ? [0, 1, 0] : axis === 1 ? [0, 0, 1] : [1, 0, 0]);
14
+ }
15
+ }
@@ -0,0 +1,54 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { disk } from './disk.js';
3
+ import { segment } from './segment.js';
4
+
5
+ export function line(context, points, closed) {
6
+ const { options, width, dash, stroke, point } = context;
7
+ if (!options.stroke || width <= 0 || points.length < 2) return;
8
+ const radius = width / 2;
9
+ let distance = Number(options.dashOffset) || 0;
10
+ let period = 0;
11
+ let value, i, a, b, length, previous, previousLength, incoming, outgoing, side, n1, n2, from, to;
12
+ let denominator, miter, offset, phase, index, end, delta;
13
+ for (value of dash) period += value;
14
+ for (i = 0; i < points.length - (closed ? 0 : 1); i++) {
15
+ a = points[i], b = points[(i + 1) % points.length], length = a.distanceTo(b);
16
+ if (!dash.length) {
17
+ segment(context, a, b, !closed && i === 0, !closed && i === points.length - 2);
18
+ if (closed || i > 0) {
19
+ if (options.lineJoin === 'round') disk(point, a, radius, stroke);
20
+ else {
21
+ previous = a.subtract(points[(i + points.length - 1) % points.length]);
22
+ previousLength = Math.hypot(previous.x, previous.y);
23
+ if (previousLength && length) {
24
+ incoming = previous.divideBy(previousLength);
25
+ outgoing = b.subtract(a).divideBy(length);
26
+ side = incoming.x * outgoing.y - incoming.y * outgoing.x > 0 ? -1 : 1;
27
+ n1 = new L.Point(-incoming.y * side, incoming.x * side);
28
+ n2 = new L.Point(-outgoing.y * side, outgoing.x * side);
29
+ from = a.add(n1.multiplyBy(radius)), to = a.add(n2.multiplyBy(radius));
30
+ denominator = 1 + n1.x * n2.x + n1.y * n2.y;
31
+ miter = denominator > 0 ? n1.add(n2).multiplyBy(radius / denominator) : null;
32
+ triangle(point, stroke, from, a, to);
33
+ if (options.lineJoin === 'miter' && miter && Math.hypot(miter.x, miter.y) <= radius * 4) {
34
+ triangle(point, stroke, from, a.add(miter), to);
35
+ }
36
+ }
37
+ }
38
+ }
39
+ } else {
40
+ offset = 0;
41
+ while (offset < length) {
42
+ phase = ((distance + offset) % period + period) % period, index = 0;
43
+ while (phase >= dash[index]) phase -= dash[index++];
44
+ end = Math.min(length, offset + dash[index] - phase);
45
+ if (index % 2 === 0) {
46
+ delta = b.subtract(a).divideBy(length);
47
+ segment(context, a.add(delta.multiplyBy(offset)), a.add(delta.multiplyBy(end)), true, true);
48
+ }
49
+ offset = end;
50
+ }
51
+ }
52
+ distance += length;
53
+ }
54
+ }
@@ -0,0 +1,55 @@
1
+ import { triangulate } from '../triangulation/triangulate.js';
2
+ import { disk } from './disk.js';
3
+ import { circleAt } from './circleAt.js';
4
+ import { line } from './line.js';
5
+ import { visit } from './visit.js';
6
+
7
+ /** Leaflet paths become flat triangles; pixel-sized strokes are rebuilt on zoom. */
8
+ export function nativeGeometry(source, map, point) {
9
+ const fill = [], stroke = [], options = source.options;
10
+ const width = Number(options.weight) || 0;
11
+ const values = Array.isArray(options.dashArray) ? options.dashArray :
12
+ String(options.dashArray || '').trim().split(/[ ,]+/);
13
+ const dash = [];
14
+ let value, index, i;
15
+ for (value of values) dash.push(Number(value));
16
+ let allZero = true;
17
+ for (value of dash) {
18
+ if (!Number.isFinite(value) || value < 0) throw new Error('Invalid Leaflet dashArray');
19
+ if (value !== 0) allZero = false;
20
+ }
21
+ if (allZero) dash.length = 0;
22
+ if (dash.length % 2) dash.push(...dash);
23
+ const context = { fill, stroke, options, width, dash, point, map };
24
+ if (source instanceof L.CircleMarker) {
25
+ const center = map.project(source.getLatLng());
26
+ let radius = source.getRadius(), radiusY = radius;
27
+ if (source instanceof L.Circle) {
28
+ source._project();
29
+ const projected = source._point.add(map.getPixelOrigin());
30
+ center.x = projected.x;
31
+ center.y = projected.y;
32
+ radius = source._radius;
33
+ radiusY = source._radiusY || radius;
34
+ }
35
+ if (options.fill) disk(point, center, radius, fill, radiusY);
36
+ const count = Math.max(12, Math.min(128, Math.ceil(Math.PI * Math.sqrt(Math.max(radius, radiusY)))));
37
+ if (dash.length) {
38
+ const points = [];
39
+ for (index = 0; index < count; index++) points.push(circleAt(center, radius, radiusY, count, index));
40
+ line(context, points, true);
41
+ }
42
+ else if (options.stroke && width > 0) {
43
+ for (i = 0; i < count; i++) {
44
+ triangle(point, stroke, circleAt(center, radius, radiusY, count, i, width / 2),
45
+ circleAt(center, radius, radiusY, count, i, -width / 2), circleAt(center, radius, radiusY, count, i + 1, width / 2));
46
+ triangle(point, stroke, circleAt(center, radius, radiusY, count, i + 1, width / 2),
47
+ circleAt(center, radius, radiusY, count, i, -width / 2), circleAt(center, radius, radiusY, count, i + 1, -width / 2));
48
+ }
49
+ }
50
+ } else {
51
+ const closed = source instanceof L.Polygon;
52
+ visit(context, source.getLatLngs(), closed);
53
+ }
54
+ return { fill, stroke };
55
+ }
@@ -0,0 +1,3 @@
1
+ export function triangle(point, target, a, b, c) {
2
+ return target.push(...point(a), ...point(b), ...point(c));
3
+ }
@@ -0,0 +1,22 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { line } from './line.js';
3
+ import { triangulate } from '../triangulation/triangulate.js';
4
+
5
+ export function polygon(context, rings, closed) {
6
+ const { options, fill, point, map } = context, projected = [];
7
+ let ring, path, latlng, indices;
8
+ for (ring of rings) {
9
+ path = [];
10
+ for (latlng of ring) path.push(map.project(latlng));
11
+ projected.push(path);
12
+ }
13
+ if (closed && options.fill && projected[0]?.length >= 3) {
14
+ const valid = [];
15
+ for (ring of projected) if (ring.length >= 3) valid.push(ring);
16
+ const vertices = valid.flat();
17
+ for (indices of triangulate(valid[0], valid.slice(1))) {
18
+ triangle(point, fill, vertices[indices[0]], vertices[indices[1]], vertices[indices[2]]);
19
+ }
20
+ }
21
+ for (ring of projected) line(context, ring, closed);
22
+ }
@@ -0,0 +1,3 @@
1
+ export function push(position, normal, color, p, n) {
2
+ position.push(...p); normal.push(...n); color.push(0.6, 0.58, 0.54);
3
+ }
@@ -0,0 +1,4 @@
1
+ export function quad(addTriangle, color, a, b, c, d, height, normal) {
2
+ addTriangle(a, height, b, height, c, height, ...normal, color);
3
+ addTriangle(a, height, c, height, d, height, ...normal, color);
4
+ }
@@ -0,0 +1,52 @@
1
+ /** Test the mesh's ground footprint against loaded imagery, including coarse parent tiles. */
2
+ export function roofCoverage(mesh, backend, rasters) {
3
+ const map = backend._map, bounds = mesh.geometry.bounds, world = mesh.worldMatrix;
4
+ let intersectsArchive = false;
5
+ let layer, zoom, origin, scale, min, max, i, x, y, z, px, py, nw, se, remaining, tile, size, left;
6
+ let top, pieces, x0, y0, x1, y1, l, t, r, b;
7
+ for (layer of rasters) {
8
+ zoom = layer._tileZoom, origin = map.project(backend._sceneOrigin, zoom);
9
+ scale = map.options.crs.scale(zoom) / (40075016.68557849 * Math.cos(backend._sceneOrigin.lat * Math.PI / 180));
10
+ min = [Infinity, Infinity], max = [-Infinity, -Infinity];
11
+ for (i = 0; i < 8; i++) {
12
+ x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
13
+ z = i & 4 ? bounds.max[2] : bounds.min[2];
14
+ px = origin.x + (world[0] * x + world[4] * y + world[8] * z + world[12]) * scale;
15
+ py = origin.y + (world[2] * x + world[6] * y + world[10] * z + world[14]) * scale;
16
+ min[0] = Math.min(min[0], px); min[1] = Math.min(min[1], py);
17
+ max[0] = Math.max(max[0], px); max[1] = Math.max(max[1], py);
18
+ }
19
+ if (layer.header.maxLat !== undefined && layer.header.minLon !== undefined &&
20
+ layer.header.minLat !== undefined && layer.header.maxLon !== undefined) {
21
+ nw = map.project([layer.header.maxLat, layer.header.minLon], zoom);
22
+ se = map.project([layer.header.minLat, layer.header.maxLon], zoom);
23
+ min[0] = Math.max(min[0], nw.x); min[1] = Math.max(min[1], nw.y);
24
+ max[0] = Math.min(max[0], se.x); max[1] = Math.min(max[1], se.y);
25
+ if (min[0] >= max[0] || min[1] >= max[1]) continue;
26
+ }
27
+ intersectsArchive = true;
28
+ remaining = [[min[0], min[1], max[0], max[1]]];
29
+ for (tile of layer._rasterTiles.values()) {
30
+ // Failed imagery already reports an error; do not hide the building indefinitely.
31
+ if (!tile.done && !tile.error) continue;
32
+ size = 256 * 2 ** (zoom - tile.coords.z);
33
+ left = tile.coords.x * size, top = tile.coords.y * size;
34
+ pieces = [];
35
+ for ([x0, y0, x1, y1] of remaining) {
36
+ l = Math.max(x0, left), t = Math.max(y0, top);
37
+ r = Math.min(x1, left + size), b = Math.min(y1, top + size);
38
+ if (l >= r || t >= b) {
39
+ pieces.push([x0, y0, x1, y1]);
40
+ continue;
41
+ }
42
+ if (y0 < t) pieces.push([x0, y0, x1, t]);
43
+ if (b < y1) pieces.push([x0, b, x1, y1]);
44
+ if (x0 < l) pieces.push([x0, t, l, b]);
45
+ if (r < x1) pieces.push([r, t, x1, b]);
46
+ }
47
+ remaining = pieces;
48
+ if (!remaining.length) return true;
49
+ }
50
+ }
51
+ return !intersectsArchive;
52
+ }
@@ -0,0 +1,3 @@
1
+ export function samePoint(a, b) {
2
+ return Math.abs(a[0] - b[0]) < 1e-10 && Math.abs(a[1] - b[1]) < 1e-10;
3
+ }
@@ -0,0 +1,21 @@
1
+ import { triangle } from './nativeTriangle.js';
2
+ import { disk } from './disk.js';
3
+
4
+ export function segment(context, a, b, startCap, endCap) {
5
+ const { options, width, stroke, point } = context;
6
+ const radius = width / 2;
7
+ const length = a.distanceTo(b);
8
+ if (!length) return;
9
+ const direction = b.subtract(a).divideBy(length);
10
+ const normal = new L.Point(-direction.y * radius, direction.x * radius);
11
+ if (options.lineCap === 'square') {
12
+ if (startCap) a = a.subtract(direction.multiplyBy(radius));
13
+ if (endCap) b = b.add(direction.multiplyBy(radius));
14
+ }
15
+ triangle(point, stroke, a.add(normal), a.subtract(normal), b.add(normal));
16
+ triangle(point, stroke, b.add(normal), a.subtract(normal), b.subtract(normal));
17
+ if (options.lineCap === 'round') {
18
+ if (startCap) disk(point, a, radius, stroke);
19
+ if (endCap) disk(point, b, radius, stroke);
20
+ }
21
+ }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Paints the vertices `[start, end)` of a mesh and marks its color buffer dirty.
3
+ * @param {Object} mesh Layer-created mesh with a color attribute.
4
+ * @param {number} start Inclusive vertex index, not an offset into the RGB array.
5
+ * @param {number} end Exclusive vertex index.
6
+ * @param {Object} color sRGB {r,g,b}, typically from parseColor().
7
+ */
8
+
9
+ export function setVertexColor(mesh, start, end, color) {
10
+ let i;
11
+ for (i = start; i < end; i++) {
12
+ mesh.geometry.attributes.color.data.set([color.r, color.g, color.b], i * 3);
13
+ }
14
+ mesh.geometry.attributes.color.needsUpdate = true;
15
+ }
@@ -0,0 +1,6 @@
1
+ export function sub(a, b) {
2
+ const result = [];
3
+ let i;
4
+ for (i = 0; i < a.length; i++) result.push(a[i] - b[i]);
5
+ return result;
6
+ }
@@ -0,0 +1,17 @@
1
+ import { ring } from './treeRing.js';
2
+ import { ringDirections } from '../constants/ringDirections.js';
3
+
4
+ export function surface(point, addTriangle, lowRadius, low, highRadius, high, color) {
5
+ const lower = ring(point, lowRadius), upper = ring(point, highRadius);
6
+ let i, next, slope, length, nx, nz, ny, normalX, normalZ;
7
+ for (i = 0; i < 8; i++) {
8
+ next = (i + 1) % 8;
9
+ slope = (lowRadius - highRadius) / (high - low);
10
+ length = Math.hypot(1, slope);
11
+ ({ nx, nz } = ringDirections[i]);
12
+ ny = slope / length;
13
+ normalX = nx / length, normalZ = nz / length;
14
+ if (lowRadius) addTriangle(lower[i], low, lower[next], low, upper[next], high, normalX, ny, normalZ, color);
15
+ if (highRadius) addTriangle(lower[i], low, upper[next], high, upper[i], high, normalX, ny, normalZ, color);
16
+ }
17
+ }
@@ -0,0 +1,31 @@
1
+ import { roundProfile } from '../constants/roundProfile.js';
2
+ import { parseColor } from "../utils/parseColor.js";
3
+ import { ring } from './treeRing.js';
4
+ import { surface } from './surface.js';
5
+
6
+ /** Low-poly tree, sharing the source block's buffers, picking and terrain offset. */
7
+
8
+ export function treeGeometry(point, style, addTriangle) {
9
+ const { top, bottom = 0, trunkRadius, crownRadius, crownBottom, crownShape = 'round' } = style;
10
+ if (!Number.isFinite(trunkRadius) || !Number.isFinite(crownRadius) || !Number.isFinite(crownBottom) ||
11
+ trunkRadius <= 0 || crownRadius < trunkRadius || crownBottom <= bottom || crownBottom >= top ||
12
+ !['round', 'cone'].includes(crownShape)) {
13
+ throw new Error('Invalid tree dimensions or crown shape');
14
+ }
15
+ const trunk = parseColor(style.trunkColor ?? 0x72513a);
16
+ const crown = parseColor(style.color ?? 0x4f823b);
17
+ surface(point, addTriangle, trunkRadius, bottom, trunkRadius, crownBottom + (top - crownBottom) * 0.25, trunk);
18
+ let i, low, lr, high, hr;
19
+ if (crownShape === 'cone') {
20
+ const base = ring(point, crownRadius);
21
+ for (i = 0; i < 8; i++) addTriangle(point, crownBottom, base[i], crownBottom,
22
+ base[(i + 1) % 8], crownBottom, 0, -1, 0, crown);
23
+ surface(point, addTriangle, crownRadius, crownBottom, 0, top, crown);
24
+ } else {
25
+ for (i = 1; i < roundProfile.length; i++) {
26
+ [low, lr] = roundProfile[i - 1], [high, hr] = roundProfile[i];
27
+ surface(point, addTriangle, lr * crownRadius, crownBottom + low * (top - crownBottom),
28
+ hr * crownRadius, crownBottom + high * (top - crownBottom), crown);
29
+ }
30
+ }
31
+ }
@@ -0,0 +1,14 @@
1
+ import { ringDirections } from '../constants/ringDirections.js';
2
+
3
+ export function ring(point, radius) {
4
+ const result = [];
5
+ let direction;
6
+ for (direction of ringDirections) {
7
+ result.push({
8
+ x: point.x + direction.x * radius,
9
+ y: point.y + direction.y * radius,
10
+ ground: point.ground,
11
+ });
12
+ }
13
+ return result;
14
+ }
@@ -0,0 +1,12 @@
1
+ export function triangle(position, normal, color, a, b, c, tint) {
2
+ const u = [], v = [];
3
+ let i, point, value;
4
+ for (i = 0; i < b.length; i++) u.push(b[i] - a[i]);
5
+ for (i = 0; i < c.length; i++) v.push(c[i] - a[i]);
6
+ const n = [u[1] * v[2] - u[2] * v[1], u[2] * v[0] - u[0] * v[2], u[0] * v[1] - u[1] * v[0]], length = Math.hypot(...n);
7
+ for (point of [a, b, c]) {
8
+ position.push(...point);
9
+ for (value of n) normal.push(value / length);
10
+ color.push(...tint);
11
+ }
12
+ }