leaflet-city-mapper 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +49 -3
- package/cucumber.mjs +1 -1
- package/dist/leaflet-city-mapper.js +3 -1
- package/dist/leaflet-city-mapper.js.map +4 -4
- package/package.json +2 -1
- package/src/archives/decodeDirectory.js +32 -0
- package/src/archives/decodeHeader.js +19 -0
- package/src/archives/getZxy.js +75 -0
- package/src/archives/loadDirectory.js +7 -0
- package/src/archives/tileId.js +19 -0
- package/src/archives/varint.js +15 -0
- package/src/camera/angles.js +6 -0
- package/src/camera/animationPoint.js +8 -0
- package/src/camera/cameraMapReady.js +8 -0
- package/src/camera/cancelCameraAnimation.js +11 -0
- package/src/camera/cleanupCameraMap.js +11 -0
- package/src/camera/constrainCameraToBounds.js +3 -0
- package/src/camera/displayPoint.js +3 -0
- package/src/camera/fitCameraBounds.js +48 -0
- package/src/camera/groundBounds.js +11 -0
- package/src/camera/initializeCameraMap.js +25 -0
- package/src/camera/mapAnimateCamera.js +17 -0
- package/src/camera/mapCamera.js +123 -0
- package/src/camera/mapContainerPointToLayerPoint.js +7 -0
- package/src/camera/mapGetBearing.js +1 -0
- package/src/camera/mapGetBounds.js +14 -0
- package/src/camera/mapGetBoundsCenterZoom.js +7 -0
- package/src/camera/mapGetBoundsZoom.js +14 -0
- package/src/camera/mapGetCenterLayerPoint.js +5 -0
- package/src/camera/mapGetPitch.js +1 -0
- package/src/camera/mapLayerPointToContainerPoint.js +7 -0
- package/src/camera/mapLimitCenter.js +12 -0
- package/src/camera/mapLimitOffset.js +10 -0
- package/src/camera/mapPanBy.js +9 -0
- package/src/camera/mapPanInside.js +14 -0
- package/src/camera/mapResetNorth.js +1 -0
- package/src/camera/mapResetNorthPitch.js +1 -0
- package/src/camera/mapSetBearing.js +1 -0
- package/src/camera/mapSetPitch.js +1 -0
- package/src/camera/mapSetPitchAndBearing.js +14 -0
- package/src/camera/mapSetZoomAround.js +11 -0
- package/src/camera/mapStopPitchBearingAnimation.js +6 -0
- package/src/camera/mapTryAnimatedPan.js +9 -0
- package/src/camera/mapUpdateCameraOverlays.js +7 -0
- package/src/camera/pointOf.js +3 -0
- package/src/camera/project.js +20 -0
- package/src/camera/runCameraAnimations.js +28 -0
- package/src/camera/scheduleCameraAnimation.js +8 -0
- package/src/camera/updateSky.js +16 -0
- package/src/camera/verticalGroundY.js +4 -0
- package/src/collision/collectMeshes.js +5 -0
- package/src/collision/collider.js +63 -0
- package/src/collision/intersectMeshes.js +133 -0
- package/src/collision/sortHits.js +23 -0
- package/src/constants/Compass.js +7 -0
- package/src/constants/ContainerResize.js +7 -0
- package/src/constants/HEIGHT.js +1 -0
- package/src/constants/PitchDrag.js +7 -0
- package/src/constants/ShiftRotate.js +7 -0
- package/src/constants/TILE_RADIUS.js +1 -0
- package/src/constants/TILE_SIZE.js +1 -0
- package/src/constants/TouchMode.js +6 -0
- package/src/constants/attachState.js +1 -0
- package/src/constants/cameraControlsState.js +1 -0
- package/src/constants/cityMapper.js +6 -0
- package/src/constants/dark.js +1 -0
- package/src/constants/elevationWGSL.js +27 -0
- package/src/constants/glass.js +1 -0
- package/src/constants/indexState.js +1 -0
- package/src/constants/mapCameraState.js +1 -0
- package/src/constants/nativeEventMaps.js +1 -0
- package/src/constants/nativeLayerState.js +1 -0
- package/src/constants/nativeMethodHandlers.js +31 -0
- package/src/constants/onMapChangeState.js +1 -0
- package/src/constants/onZoomAnimState.js +1 -0
- package/src/constants/parts.js +19 -0
- package/src/constants/pendingUpdates.js +1 -0
- package/src/constants/pumpState.js +1 -0
- package/src/constants/ringDirections.js +10 -0
- package/src/constants/roundProfile.js +1 -0
- package/src/constants/shirt.js +1 -0
- package/src/constants/skin.js +2 -0
- package/src/constants/trafficShader.js +49 -0
- package/src/constants/trousers.js +1 -0
- package/src/constants/tyre.js +1 -0
- package/src/constants/underEntryState.js +1 -0
- package/src/constants/vehicles.js +40 -0
- package/src/controls/acceptPitchDrag.js +4 -0
- package/src/controls/acceptRotateDrag.js +3 -0
- package/src/controls/adjustCameraDrag.js +10 -0
- package/src/controls/cameraControls.js +60 -0
- package/src/controls/cameraDragClick.js +9 -0
- package/src/controls/cameraDragContextMenu.js +8 -0
- package/src/controls/cameraDragDown.js +20 -0
- package/src/controls/cameraDragEnd.js +6 -0
- package/src/controls/cameraDragMove.js +23 -0
- package/src/controls/changeCameraTouch.js +14 -0
- package/src/controls/cleanupCameraTouch.js +24 -0
- package/src/controls/compassAddHooks.js +15 -0
- package/src/controls/compassOrientation.js +6 -0
- package/src/controls/compassRemoveHooks.js +5 -0
- package/src/controls/containerResizeAddHooks.js +8 -0
- package/src/controls/containerResizeRemoveHooks.js +5 -0
- package/src/controls/dragCamera.js +22 -0
- package/src/controls/editable.js +3 -0
- package/src/controls/endAllCameraDrags.js +7 -0
- package/src/controls/endAllCameraTouches.js +7 -0
- package/src/controls/endCameraTouch.js +11 -0
- package/src/controls/endCameraTouchEvent.js +5 -0
- package/src/controls/finishCameraDrag.js +9 -0
- package/src/controls/finishCompassPermission.js +16 -0
- package/src/controls/loadCameraControls.js +9 -0
- package/src/controls/moveCameraTouch.js +22 -0
- package/src/controls/notifyCameraTouchChange.js +1 -0
- package/src/controls/pitchDragAddHooks.js +6 -0
- package/src/controls/pitchDragRemoveHooks.js +5 -0
- package/src/controls/refreshRotateControl.js +7 -0
- package/src/controls/refreshRotateFocus.js +5 -0
- package/src/controls/removeCameraDrag.js +23 -0
- package/src/controls/resizeMap.js +3 -0
- package/src/controls/rotateButtonClick.js +7 -0
- package/src/controls/rotateButtonKeydown.js +11 -0
- package/src/controls/rotateControl.js +3 -0
- package/src/controls/rotateOnAdd.js +38 -0
- package/src/controls/rotateOnRemove.js +6 -0
- package/src/controls/shiftRotateAddHooks.js +8 -0
- package/src/controls/shiftRotateRemoveHooks.js +5 -0
- package/src/controls/shiftRotateWheel.js +9 -0
- package/src/controls/startCameraTouch.js +23 -0
- package/src/core/addImageState.js +7 -0
- package/src/core/addRasterImage.js +10 -0
- package/src/core/adjustCameraMarkerPan.js +22 -0
- package/src/core/beforeNativeRender.js +10 -0
- package/src/core/boundsQuad.js +11 -0
- package/src/core/bringNativeLayerToBack.js +3 -0
- package/src/core/bringNativeLayerToFront.js +3 -0
- package/src/core/cameraCircleBounds.js +6 -0
- package/src/core/cameraMarkerDrag.js +18 -0
- package/src/core/cameraMarkerOnDrag.js +8 -0
- package/src/core/cancelGridFade.js +10 -0
- package/src/core/closestCameraLayerPoint.js +7 -0
- package/src/core/compareNativeHits.js +3 -0
- package/src/core/current.js +3 -0
- package/src/core/disposeNativeLayer.js +35 -0
- package/src/core/fireRasterLoad.js +5 -0
- package/src/core/forwardNativeError.js +3 -0
- package/src/core/gridlayerGetEvents.js +7 -0
- package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
- package/src/core/handleNativeMapEvent.js +47 -0
- package/src/core/hideTargets.js +16 -0
- package/src/core/initNativeGPU.js +21 -0
- package/src/core/initializeGridContainer.js +6 -0
- package/src/core/initializeNativeLayer.js +42 -0
- package/src/core/localPixel.js +5 -0
- package/src/core/localPixelForGeometry.js +6 -0
- package/src/core/localPosition.js +6 -0
- package/src/core/markerCameraIconPoint.js +9 -0
- package/src/core/markerGetEvents.js +5 -0
- package/src/core/markerInitInteraction.js +8 -0
- package/src/core/markerQuadCorners.js +31 -0
- package/src/core/markerSetIcon.js +9 -0
- package/src/core/markerSetPos.js +14 -0
- package/src/core/markerSetRotation.js +7 -0
- package/src/core/markerUpdateZIndex.js +8 -0
- package/src/core/nativeAddLatLng.js +3 -0
- package/src/core/nativeBringToBack.js +3 -0
- package/src/core/nativeBringToFront.js +3 -0
- package/src/core/nativeEvents.js +26 -0
- package/src/core/nativeImageError.js +8 -0
- package/src/core/nativeImageRefresh.js +7 -0
- package/src/core/nativeLayer.js +97 -0
- package/src/core/nativeLayerMethod.js +21 -0
- package/src/core/nativeRedraw.js +3 -0
- package/src/core/nativeSetBounds.js +3 -0
- package/src/core/nativeSetIcon.js +3 -0
- package/src/core/nativeSetLatLng.js +3 -0
- package/src/core/nativeSetLatLngs.js +3 -0
- package/src/core/nativeSetOpacity.js +3 -0
- package/src/core/nativeSetRadius.js +3 -0
- package/src/core/nativeSetStyle.js +3 -0
- package/src/core/nativeSetUrl.js +3 -0
- package/src/core/nativeSetZIndex.js +3 -0
- package/src/core/nativeSetZIndexOffset.js +3 -0
- package/src/core/popupAdjustPan.js +23 -0
- package/src/core/popupGetEvents.js +5 -0
- package/src/core/popupUpdatePosition.js +14 -0
- package/src/core/putNativeMesh.js +33 -0
- package/src/core/quadNativeMesh.js +15 -0
- package/src/core/readyNativeGPU.js +6 -0
- package/src/core/refreshNativeEvent.js +5 -0
- package/src/core/refreshNativeLayer.js +29 -0
- package/src/core/refreshNativeLayerContract.js +3 -0
- package/src/core/rejectNativeReady.js +3 -0
- package/src/core/removeImageState.js +8 -0
- package/src/core/removeNativeEvents.js +16 -0
- package/src/core/removeTargets.js +8 -0
- package/src/core/reorderNativeLayer.js +6 -0
- package/src/core/resolveNativeReady.js +3 -0
- package/src/core/restoreNativeEvents.js +6 -0
- package/src/core/runGridFades.js +14 -0
- package/src/core/runMarkerPanFrame.js +12 -0
- package/src/core/scheduleGridFade.js +9 -0
- package/src/core/scheduleMarkerPan.js +8 -0
- package/src/core/styleNativeMesh.js +10 -0
- package/src/core/syncGridLayer.js +22 -0
- package/src/core/syncImageOverlay.js +9 -0
- package/src/core/syncMarker.js +12 -0
- package/src/core/syncVectorLayer.js +26 -0
- package/src/core/synchronizeNativeLayer.js +35 -0
- package/src/core/textureFor.js +48 -0
- package/src/core/tooltipGetEvents.js +5 -0
- package/src/core/tooltipSetPosition.js +8 -0
- package/src/core/updateGridOpacity.js +23 -0
- package/src/core/updateNativeLayerView.js +6 -0
- package/src/core/uploadCanvasTexture.js +19 -0
- package/src/geometry/addBridges.js +88 -0
- package/src/geometry/below.js +3 -0
- package/src/geometry/box.js +3 -0
- package/src/geometry/bridgeElevation.js +19 -0
- package/src/geometry/bridgeLocal.js +4 -0
- package/src/geometry/build.js +19 -0
- package/src/geometry/circleAt.js +5 -0
- package/src/geometry/clipLine.js +23 -0
- package/src/geometry/clipSegment.js +19 -0
- package/src/geometry/computeBounds.js +33 -0
- package/src/geometry/conformModelToTerrain.js +67 -0
- package/src/geometry/cross.js +3 -0
- package/src/geometry/disk.js +11 -0
- package/src/geometry/diskAt.js +4 -0
- package/src/geometry/dot.js +6 -0
- package/src/geometry/emitter.js +8 -0
- package/src/geometry/lampPostGeometry.js +24 -0
- package/src/geometry/lampRing.js +11 -0
- package/src/geometry/lightGeometry.js +15 -0
- package/src/geometry/line.js +54 -0
- package/src/geometry/nativeGeometry.js +55 -0
- package/src/geometry/nativeTriangle.js +3 -0
- package/src/geometry/polygon.js +22 -0
- package/src/geometry/push.js +3 -0
- package/src/geometry/quad.js +4 -0
- package/src/geometry/roofCoverage.js +52 -0
- package/src/geometry/samePoint.js +3 -0
- package/src/geometry/segment.js +21 -0
- package/src/geometry/setVertexColor.js +15 -0
- package/src/geometry/sub.js +6 -0
- package/src/geometry/surface.js +17 -0
- package/src/geometry/treeGeometry.js +31 -0
- package/src/geometry/treeRing.js +14 -0
- package/src/geometry/triangle.js +12 -0
- package/src/geometry/vertexNormals.js +32 -0
- package/src/geometry/visit.js +9 -0
- package/src/index.js +41 -323
- package/src/lighting/cacheLightGrid.js +23 -0
- package/src/lighting/collectLightMeshes.js +6 -0
- package/src/lighting/lightGrid.js +42 -0
- package/src/lighting/updatePointLights.js +34 -0
- package/src/lighting/visitCells.js +15 -0
- package/src/lighting/worldLights.js +27 -0
- package/src/models/decodeModel.js +45 -0
- package/src/models/hasUnsupportedPrimitives.js +10 -0
- package/src/models/loadBuffer.js +6 -0
- package/src/models/loadImage.js +15 -0
- package/src/models/loadModel.js +69 -0
- package/src/models/materialFor.js +21 -0
- package/src/models/modelNode.js +93 -0
- package/src/models/readAccessor.js +53 -0
- package/src/models/readAccessorValues.js +16 -0
- package/src/models/textureFor.js +35 -0
- package/src/picking/collectVisibleMesh.js +4 -0
- package/src/picking/findFeature.js +49 -0
- package/src/picking/hit.js +23 -0
- package/src/picking/hitMesh.js +30 -0
- package/src/picking/pointerClick.js +5 -0
- package/src/picking/pointerLeave.js +5 -0
- package/src/picking/pointerMove.js +5 -0
- package/src/picking/raycast.js +59 -0
- package/src/picking/setHighlight.js +13 -0
- package/src/picking/shouldSkipOther.js +3 -0
- package/src/picking/showFeature.js +34 -0
- package/src/raster/addRasterTile.js +114 -0
- package/src/raster/comparePendingTiles.js +5 -0
- package/src/raster/createGeometry.js +22 -0
- package/src/raster/createRasterMesh.js +47 -0
- package/src/raster/finishAttachment.js +11 -0
- package/src/raster/finishRasterTile.js +47 -0
- package/src/raster/getRasterEvents.js +6 -0
- package/src/raster/getRasterTileSize.js +5 -0
- package/src/raster/initRaster.js +38 -0
- package/src/raster/isLoading.js +5 -0
- package/src/raster/loadRasterTile.js +10 -0
- package/src/raster/onPMTileAdd.js +10 -0
- package/src/raster/onPMTileRemove.js +8 -0
- package/src/raster/pruneRasterTiles.js +37 -0
- package/src/raster/pumpRasterTiles.js +22 -0
- package/src/raster/readyRaster.js +13 -0
- package/src/raster/registerTerrainTile.js +12 -0
- package/src/raster/releaseRasterTile.js +18 -0
- package/src/raster/releaseRasterTiles.js +15 -0
- package/src/raster/removeRasterTile.js +13 -0
- package/src/raster/reportError.js +6 -0
- package/src/raster/setPMTileOpacity.js +7 -0
- package/src/raster/setPMTileZIndex.js +7 -0
- package/src/raster/setRasterOpacity.js +11 -0
- package/src/raster/setRasterTerrain.js +21 -0
- package/src/raster/setRasterZIndex.js +11 -0
- package/src/raster/updateAttachedTiles.js +10 -0
- package/src/raster/updateRasterTiles.js +59 -0
- package/src/rendering/collectFrameMeshes.js +31 -0
- package/src/rendering/collectMeshes.js +36 -0
- package/src/rendering/compareMeshes.js +10 -0
- package/src/rendering/compareRoofTiles.js +4 -0
- package/src/rendering/composeRoofAtlas.js +52 -0
- package/src/rendering/createMesh.js +33 -0
- package/src/rendering/createProgram.js +92 -0
- package/src/rendering/destroyAfterSubmission.js +8 -0
- package/src/rendering/destroyTexture.js +6 -0
- package/src/rendering/disposeMesh.js +14 -0
- package/src/rendering/drawGeometry.js +129 -0
- package/src/rendering/drawSceneMeshes.js +51 -0
- package/src/rendering/ensureRoofBlit.js +40 -0
- package/src/rendering/prepareFrameMeshes.js +42 -0
- package/src/rendering/prepareFrameUniforms.js +49 -0
- package/src/rendering/rebuildRoofAtlas.js +67 -0
- package/src/rendering/render.js +57 -0
- package/src/rendering/reportCompilation.js +17 -0
- package/src/rendering/resizeRenderer.js +19 -0
- package/src/rendering/sortMeshes.js +6 -0
- package/src/rendering/synchronizeZoomView.js +34 -0
- package/src/rendering/textureBinding.js +7 -0
- package/src/rendering/updateMapCamera.js +32 -0
- package/src/rendering/updateRoofRaster.js +32 -0
- package/src/scene/attach.js +161 -0
- package/src/scene/attachLayer.js +10 -0
- package/src/scene/cancelUpdate.js +10 -0
- package/src/scene/emptyEvents.js +3 -0
- package/src/scene/emptyNode.js +11 -0
- package/src/scene/endZoom.js +16 -0
- package/src/scene/failAttachment.js +9 -0
- package/src/scene/get3DEvents.js +13 -0
- package/src/scene/init3D.js +30 -0
- package/src/scene/initializeLayer.js +16 -0
- package/src/scene/initializerFor.js +14 -0
- package/src/scene/layerInitialize.js +38 -0
- package/src/scene/layerLayerAdd.js +21 -0
- package/src/scene/onAdd3DLayer.js +35 -0
- package/src/scene/onMapChange.js +16 -0
- package/src/scene/onRemove3DLayer.js +69 -0
- package/src/scene/onZoomAnim.js +16 -0
- package/src/scene/placeEntry.js +11 -0
- package/src/scene/placeUnderEntry.js +8 -0
- package/src/scene/ready3D.js +25 -0
- package/src/scene/releaseRenderer.js +14 -0
- package/src/scene/removeEntry.js +6 -0
- package/src/scene/renderPendingMapChange.js +11 -0
- package/src/scene/renderPendingUpdates.js +19 -0
- package/src/scene/renderPendingZoomAnimation.js +7 -0
- package/src/scene/rendererDeviceError.js +10 -0
- package/src/scene/rendererDeviceLost.js +11 -0
- package/src/scene/replaceEntry.js +7 -0
- package/src/scene/reportError.js +3 -0
- package/src/scene/requestAdapter.js +12 -0
- package/src/scene/requestDevice.js +9 -0
- package/src/scene/resolveNextInitialization.js +12 -0
- package/src/scene/restoreObject.js +71 -0
- package/src/scene/runPlacements.js +7 -0
- package/src/scene/showWebGPUWarning.js +16 -0
- package/src/scene/traverse.js +7 -0
- package/src/scene/underEntry.js +17 -0
- package/src/scene/update.js +19 -0
- package/src/scene/updateCamera.js +34 -0
- package/src/scene/updateWorldMatrix.js +48 -0
- package/src/shaders/materialShaders.js +246 -0
- package/src/shadows/bindSunlight.js +12 -0
- package/src/shadows/drawShadowMeshes.js +48 -0
- package/src/shadows/ensureShadowPipeline.js +53 -0
- package/src/shadows/renderSunlight.js +46 -0
- package/src/shadows/resizeSunlight.js +15 -0
- package/src/shadows/shadowBounds.js +32 -0
- package/src/shadows/shadowCacheMatches.js +23 -0
- package/src/shadows/shadowMatrix.js +39 -0
- package/src/sources/addGeneratedTriangle.js +6 -0
- package/src/sources/addTriangle.js +17 -0
- package/src/sources/attachAreaMesh.js +58 -0
- package/src/sources/buildArea.js +42 -0
- package/src/sources/buildAreaFeature.js +41 -0
- package/src/sources/buildAreaPoint.js +25 -0
- package/src/sources/buildAreaPolygon.js +29 -0
- package/src/sources/compareAreaDistance.js +4 -0
- package/src/sources/generateTreeGeometry.js +11 -0
- package/src/sources/groundOffset.js +3 -0
- package/src/sources/initializeGeoJSON.js +8 -0
- package/src/sources/instanceAreaGeometry.js +29 -0
- package/src/sources/projectRing.js +20 -0
- package/src/sources/projectedTree.js +13 -0
- package/src/sources/pump.js +54 -0
- package/src/sources/releaseArea.js +22 -0
- package/src/sources/setGeoJSONData.js +12 -0
- package/src/sources/setGeoJSONLayerData.js +5 -0
- package/src/sources/sourceAreaContext.js +9 -0
- package/src/sources/updateArea.js +45 -0
- package/src/sources/updateStatus.js +12 -0
- package/src/sunlight/addTimeLayer.js +3 -0
- package/src/sunlight/addTo.js +10 -0
- package/src/sunlight/atmosphere.js +28 -0
- package/src/sunlight/initSunlight.js +14 -0
- package/src/sunlight/initialize.js +11 -0
- package/src/sunlight/mix.js +6 -0
- package/src/sunlight/onAdd.js +5 -0
- package/src/sunlight/onAddSun.js +66 -0
- package/src/sunlight/remove.js +7 -0
- package/src/sunlight/removeSun.js +15 -0
- package/src/sunlight/removeTimeLayer.js +3 -0
- package/src/sunlight/render.js +7 -0
- package/src/sunlight/rgb.js +6 -0
- package/src/sunlight/styleTimeControl.js +7 -0
- package/src/sunlight/tickSun.js +5 -0
- package/src/sunlight/updateSky.js +20 -0
- package/src/sunlight/updateSun.js +34 -0
- package/src/sunlight/useLiveTime.js +6 -0
- package/src/sunlight/useSelectedTime.js +20 -0
- package/src/terrain/clearLayerTerrain.js +5 -0
- package/src/terrain/getElevation.js +10 -0
- package/src/terrain/initTerrain.js +20 -0
- package/src/terrain/loadReadyTerrain.js +5 -0
- package/src/terrain/loadTerrain.js +63 -0
- package/src/terrain/loadTerrainTiles.js +13 -0
- package/src/terrain/onTerrainAdd.js +21 -0
- package/src/terrain/onTerrainChange.js +14 -0
- package/src/terrain/onTerrainRemove.js +41 -0
- package/src/terrain/readBridges.js +4 -0
- package/src/terrain/sample.js +7 -0
- package/src/terrain/setLayerTerrain.js +5 -0
- package/src/terrain/terrainAtlas.js +23 -0
- package/src/terrain/terrainElevation.js +20 -0
- package/src/terrain/terrainGrid.js +24 -0
- package/src/traffic/addTraffic.js +7 -0
- package/src/traffic/along.js +14 -0
- package/src/traffic/clockMinutes.js +6 -0
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- package/src/utils/underEntry.js +0 -17
- package/src/utils/update.js +0 -18
- package/src/utils/updateArea.js +0 -40
- package/src/utils/updateCamera.js +0 -32
- package/src/utils/updatePointLights.js +0 -38
- package/src/utils/updateWorldMatrix.js +0 -47
- package/src/utils/vehicleOffsets.js +0 -8
- package/src/utils/vehicles.js +0 -65
- package/src/utils/vertexNormals.js +0 -30
- package/src/utils/walk.js +0 -187
- package/src/utils/worldLights.js +0 -25
- /package/src/{utils → archives}/decompress.js +0 -0
- /package/src/{utils → archives}/getHeader.js +0 -0
- /package/src/{utils → archives}/loadSource.js +0 -0
- /package/src/{utils → archives}/read.js +0 -0
- /package/src/{utils → collision}/horizontalRay.js +0 -0
- /package/src/{utils → constants}/CELL.js +0 -0
- /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
- /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
- /package/src/{utils → constants}/colliders.js +0 -0
- /package/src/{utils → constants}/headlight.js +0 -0
- /package/src/{utils → constants}/hull.js +0 -0
- /package/src/{utils → constants}/limbs.js +0 -0
- /package/src/{utils → constants}/moves.js +0 -0
- /package/src/{utils → constants}/paints.js +0 -0
- /package/src/{utils → constants}/renderers.js +0 -0
- /package/src/{utils → constants}/speed.js +0 -0
- /package/src/{utils → constants}/taillight.js +0 -0
- /package/src/{utils → constants}/white.js +0 -0
- /package/src/{utils → models}/nodeMatrix.js +0 -0
- /package/src/{utils → models}/textureSampler.js +0 -0
- /package/src/{utils → picking}/onClick.js +0 -0
- /package/src/{utils → picking}/onPointerLeave.js +0 -0
- /package/src/{utils → picking}/onPointerMove.js +0 -0
- /package/src/{utils → scene}/setParent.js +0 -0
- /package/src/{utils → scene}/startZoom.js +0 -0
- /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
- /package/src/{utils → sunlight}/moonPosition.js +0 -0
- /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
- /package/src/{utils → sunlight}/solarPosition.js +0 -0
- /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
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1
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import { updateWorldMatrix } from "../scene/updateWorldMatrix.js";
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2
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import { collectMeshes } from './collectMeshes.js';
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4
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export function collectFrameMeshes(backend, sunlight, sceneChanged) {
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5
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const camera = backend.camera;
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6
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const projection = camera.projectionViewMatrix;
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const renderer = backend.renderer;
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const frustum = renderer.frustum ||= [
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new Float64Array(4), new Float64Array(4), new Float64Array(4),
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new Float64Array(4), new Float64Array(4), new Float64Array(4),
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];
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const frustumLengths = renderer.frustumLengths ||= new Float64Array(6);
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let i, axis, plane, j, offset;
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for (i = 0; i < 6; i++) {
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axis = Math.floor(i / 2);
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plane = frustum[i];
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for (j = 0; j < 4; j++) {
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offset = j * 4;
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plane[j] = i === 4 ? projection[offset + 2]
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: i % 2 ? projection[offset + 3] - projection[offset + axis]
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: projection[offset + 3] + projection[offset + axis];
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}
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frustumLengths[i] = Math.hypot(plane[0], plane[1], plane[2]);
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}
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const candidates = backend._visibleMeshes ||= [];
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candidates.length = 0;
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const shadowMeshes = backend._shadowMeshes ||= [];
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shadowMeshes.length = 0;
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if (sceneChanged) updateWorldMatrix(backend.scene);
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collectMeshes(backend.scene, sunlight, projection, frustum, frustumLengths, candidates, shadowMeshes);
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}
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@@ -0,0 +1,36 @@
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import { computeBounds } from '../geometry/computeBounds.js';
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export function collectMeshes(mesh, sunlight, projection, frustum, frustumLengths, candidates, shadowMeshes) {
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4
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if (!mesh.visible) return;
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5
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if (mesh.geometry) {
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6
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if (sunlight?.altitude >= 3 && !mesh.tile && mesh._appearance !== 0 &&
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7
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!mesh.program.nightLight && mesh.program.depthTest !== false) shadowMeshes.push(mesh);
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8
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if (!mesh.geometry.bounds) computeBounds(mesh.geometry);
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9
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const bounds = mesh.geometry.bounds;
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10
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const world = mesh.worldMatrix;
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const center = bounds.center;
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const x = world[0] * center[0] + world[4] * center[1] + world[8] * center[2] + world[12];
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const y = world[1] * center[0] + world[5] * center[1] + world[9] * center[2] + world[13];
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14
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const z = world[2] * center[0] + world[6] * center[1] + world[10] * center[2] + world[14];
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const clipZ = projection[2] * x + projection[6] * y + projection[10] * z + projection[14];
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const clipW = projection[3] * x + projection[7] * y + projection[11] * z + projection[15];
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mesh._sortDepth = clipZ / clipW;
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const radius = bounds.radius * Math.max(
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Math.hypot(world[0], world[1], world[2]),
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Math.hypot(world[4], world[5], world[6]),
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Math.hypot(world[8], world[9], world[10])
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);
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mesh._visibleInFrame =
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frustum[0][0] * x + frustum[0][1] * y + frustum[0][2] * z + frustum[0][3] >= -radius * frustumLengths[0] &&
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25
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frustum[1][0] * x + frustum[1][1] * y + frustum[1][2] * z + frustum[1][3] >= -radius * frustumLengths[1] &&
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26
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frustum[2][0] * x + frustum[2][1] * y + frustum[2][2] * z + frustum[2][3] >= -radius * frustumLengths[2] &&
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27
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frustum[3][0] * x + frustum[3][1] * y + frustum[3][2] * z + frustum[3][3] >= -radius * frustumLengths[3] &&
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28
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+
frustum[4][0] * x + frustum[4][1] * y + frustum[4][2] * z + frustum[4][3] >= -radius * frustumLengths[4] &&
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29
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frustum[5][0] * x + frustum[5][1] * y + frustum[5][2] * z + frustum[5][3] >= -radius * frustumLengths[5];
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30
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if (mesh._visibleInFrame) candidates.push(mesh);
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31
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}
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32
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let child;
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33
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for (child of mesh.children) {
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34
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collectMeshes(child, sunlight, projection, frustum, frustumLengths, candidates, shadowMeshes);
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35
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}
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36
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}
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@@ -0,0 +1,10 @@
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1
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export function compareMeshes(a, b) {
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2
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return Number(Boolean(b.ground)) - Number(Boolean(a.ground)) ||
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3
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(a.ground && b.ground ? (a.renderOrder || 0) - (b.renderOrder || 0) ||
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4
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a.tile.coords.z - b.tile.coords.z : 0) ||
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5
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Number(a.program.transparent) - Number(b.program.transparent) ||
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6
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(a.program.transparent
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7
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? (a.renderOrder || 0) - (b.renderOrder || 0) ||
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8
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b._sortDepth - a._sortDepth || a.id - b.id
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9
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: (a._sortDepth ?? 0) - (b._sortDepth ?? 0) || a.id - b.id);
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10
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}
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@@ -0,0 +1,52 @@
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1
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import { getRasterTileSize } from '../raster/getRasterTileSize.js';
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2
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import { compareRoofTiles } from './compareRoofTiles.js';
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3
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+
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4
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export function composeRoofAtlas(backend, tiles, zoom, min, size, width, height) {
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5
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const renderer = backend.renderer, device = renderer.device, map = backend._map;
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6
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const opacities = new Float32Array(Math.max(1, tiles.length) * 64);
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7
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const opacityBuffer = device.createBuffer({
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8
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size: opacities.byteLength,
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9
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usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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10
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});
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11
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const encoder = device.createCommandEncoder();
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12
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const atlasPass = encoder.beginRenderPass({
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13
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colorAttachments: [{
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14
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view: backend._roofRaster.texture.texture.createView(),
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15
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+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
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16
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loadOp: 'clear',
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17
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storeOp: 'store',
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18
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+
}],
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19
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+
});
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20
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+
atlasPass.setPipeline(renderer.roofBlit.pipeline);
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21
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+
tiles.sort(compareRoofTiles);
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22
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+
let i, tile, layer, coords, image, source, tileSize, offset, x, y;
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23
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+
for ([i, { tile, layer }] of tiles.entries()) {
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24
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+
({ coords, image } = tile);
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25
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+
source = tile.texture;
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|
26
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+
if (source.uploaded !== source.image) {
|
|
27
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+
device.queue.copyExternalImageToTexture({ source: image }, { texture: source.texture },
|
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28
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+
[source.texture.width, source.texture.height]);
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|
29
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+
source.uploaded = source.image;
|
|
30
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+
}
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|
31
|
+
|
|
32
|
+
opacities[i * 64] = layer.options.opacity;
|
|
33
|
+
tileSize = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
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|
34
|
+
offset = new L.Point(coords.x, coords.y).scaleBy(tileSize).subtract(min);
|
|
35
|
+
x = offset.x * width / size.x, y = offset.y * height / size.y;
|
|
36
|
+
atlasPass.setViewport(x, y, Math.min(tileSize.x * width / size.x, width - x),
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37
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+
Math.min(tileSize.y * height / size.y, height - y), 0, 1);
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|
38
|
+
atlasPass.setBindGroup(0, device.createBindGroup({
|
|
39
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+
layout: renderer.roofBlit.pipeline.getBindGroupLayout(0),
|
|
40
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+
entries: [
|
|
41
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+
{ binding: 0, resource: source.texture.createView() },
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|
42
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+
{ binding: 1, resource: renderer.roofBlit.sampler },
|
|
43
|
+
{ binding: 2, resource: { buffer: opacityBuffer, offset: i * 256, size: 4 } },
|
|
44
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+
],
|
|
45
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+
}));
|
|
46
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+
atlasPass.draw(4);
|
|
47
|
+
}
|
|
48
|
+
atlasPass.end();
|
|
49
|
+
device.queue.writeBuffer(opacityBuffer, 0, opacities);
|
|
50
|
+
device.queue.submit([encoder.finish()]);
|
|
51
|
+
opacityBuffer.destroy();
|
|
52
|
+
}
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@@ -0,0 +1,33 @@
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1
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import { cityMapper } from '../constants/cityMapper.js';
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2
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+
import { emptyNode } from '../scene/emptyNode.js';
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3
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+
import { createProgram } from './createProgram.js';
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4
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+
import { setParent } from '../scene/setParent.js';
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5
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+
import { update } from '../scene/update.js';
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|
6
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+
|
|
7
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+
/**
|
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8
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+
* Add a non-indexed, vertex-coloured mesh from flat vec3 arrays `{ position, normal, color }` in layer-local metres.
|
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9
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+
* `usage` adds GPUBufferUsage flags to the vertex buffers (e.g. STORAGE for compute passes).
|
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10
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+
* A supplied `program` shares compiled shaders and pipelines across compatible meshes.
|
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11
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+
*/
|
|
12
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+
|
|
13
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+
export function createMesh(backend, data, material = {}, usage = 0, program) {
|
|
14
|
+
const { device } = backend.renderer, attributes = {};
|
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15
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+
let name, values, array, size, buffer;
|
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16
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+
for ([name, values] of Object.entries(data)) {
|
|
17
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+
array = new Float32Array(values);
|
|
18
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+
size = name === 'uv' ? 2 : 3;
|
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19
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+
buffer = device.createBuffer({ size: Math.max(4, array.byteLength), usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | usage });
|
|
20
|
+
device.queue.writeBuffer(buffer, 0, array);
|
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21
|
+
attributes[name] = { size, data: array, count: array.length / size, buffer };
|
|
22
|
+
}
|
|
23
|
+
const mesh = {
|
|
24
|
+
...emptyNode(),
|
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25
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+
device,
|
|
26
|
+
geometry: { device, attributes, drawRange: { start: 0, count: attributes.position.count } },
|
|
27
|
+
program: program || createProgram(backend, { vertexColors: true, doubleSided: true, ...material }),
|
|
28
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+
id: cityMapper.nextId++, renderOrder: 0, extras: {},
|
|
29
|
+
};
|
|
30
|
+
setParent(mesh, backend.root);
|
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31
|
+
update(backend);
|
|
32
|
+
return mesh;
|
|
33
|
+
}
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@@ -0,0 +1,92 @@
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1
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+
import { materialShaders } from '../shaders/materialShaders.js';
|
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2
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+
import { elevationWGSL } from '../constants/elevationWGSL.js';
|
|
3
|
+
import { reportCompilation } from './reportCompilation.js';
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4
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+
|
|
5
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+
|
|
6
|
+
export function createProgram(backend, material = {}) {
|
|
7
|
+
const shaders = materialShaders(
|
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8
|
+
material,
|
|
9
|
+
!!backend.options.nightSparkle,
|
|
10
|
+
material.terrain ? elevationWGSL : ''
|
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11
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+
);
|
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12
|
+
const vertex = backend.renderer.device.createShaderModule({ code: shaders.vertex });
|
|
13
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+
const fragment = backend.renderer.device.createShaderModule({ code: shaders.fragment });
|
|
14
|
+
reportCompilation(backend, [
|
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15
|
+
vertex.getCompilationInfo(),
|
|
16
|
+
fragment.getCompilationInfo()
|
|
17
|
+
]);
|
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18
|
+
const vertexBuffers = [
|
|
19
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
|
|
20
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 1, offset: 0, format: 'float32x3' }] },
|
|
21
|
+
material.vertexColors ? { arrayStride: 12, attributes: [{ shaderLocation: 2, offset: 0, format: 'float32x3' }] } : null,
|
|
22
|
+
shaders.textured ? { arrayStride: 8, attributes: [{ shaderLocation: 3, offset: 0, format: 'float32x2' }] } : null,
|
|
23
|
+
];
|
|
24
|
+
if (material.instanced) vertexBuffers.push({
|
|
25
|
+
arrayStride: 16, stepMode: 'instance',
|
|
26
|
+
attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
|
|
27
|
+
});
|
|
28
|
+
const bindGroupEntries = [{
|
|
29
|
+
binding: 0,
|
|
30
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
31
|
+
buffer: { type: 'uniform', hasDynamicOffset: true },
|
|
32
|
+
}, {
|
|
33
|
+
binding: 1,
|
|
34
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
35
|
+
buffer: { type: 'uniform' },
|
|
36
|
+
}];
|
|
37
|
+
if (shaders.hasTerrain) {
|
|
38
|
+
bindGroupEntries.push({
|
|
39
|
+
binding: 2,
|
|
40
|
+
visibility: GPUShaderStage.VERTEX,
|
|
41
|
+
texture: { sampleType: 'unfilterable-float', viewDimension: '2d' },
|
|
42
|
+
});
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
let texture;
|
|
46
|
+
for (texture of shaders.bindings) {
|
|
47
|
+
bindGroupEntries.push({
|
|
48
|
+
binding: texture.texture,
|
|
49
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
50
|
+
texture: { sampleType: 'float', viewDimension: '2d' },
|
|
51
|
+
});
|
|
52
|
+
bindGroupEntries.push({
|
|
53
|
+
binding: texture.sampler,
|
|
54
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
55
|
+
sampler: { type: 'filtering' },
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
const bindGroupLayout = backend.renderer.device.createBindGroupLayout({ entries: bindGroupEntries });
|
|
59
|
+
const pipelineLayout = backend.renderer.device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout, backend.renderer.sunlight.layout] });
|
|
60
|
+
return {
|
|
61
|
+
device: backend.renderer.device,
|
|
62
|
+
vertex,
|
|
63
|
+
fragment,
|
|
64
|
+
bindings: shaders.bindings,
|
|
65
|
+
vertexBuffers,
|
|
66
|
+
bindGroupLayout,
|
|
67
|
+
pipelineLayout,
|
|
68
|
+
pipelineCache: new Map(),
|
|
69
|
+
cullMode: material.doubleSided ? 'none' : 'back',
|
|
70
|
+
transparent: material.alphaMode === 'BLEND',
|
|
71
|
+
depthWrite: material.depthWrite ?? material.alphaMode !== 'BLEND',
|
|
72
|
+
depthTest: material.depthTest !== false,
|
|
73
|
+
terrain: material.terrain,
|
|
74
|
+
nightLight: Boolean(material.nightLight),
|
|
75
|
+
nightSparkle: !!backend.options.nightSparkle,
|
|
76
|
+
uniforms: {
|
|
77
|
+
baseColor: { value: material.color || [1, 1, 1] },
|
|
78
|
+
metallic: { value: material.metallic ?? 0 },
|
|
79
|
+
roughness: { value: material.roughness ?? 0.85 },
|
|
80
|
+
opacity: { value: material.opacity ?? 1 },
|
|
81
|
+
alphaCutoff: { value: material.alphaCutoff ?? 0.5 },
|
|
82
|
+
occlusionStrength: { value: material.occlusionStrength ?? 1 },
|
|
83
|
+
emissive: { value: material.emissive || [0, 0, 0] },
|
|
84
|
+
...(material.baseTexture ? { baseTexture: { value: material.baseTexture } } : {}),
|
|
85
|
+
...(material.metalTexture ? { metalTexture: { value: material.metalTexture } } : {}),
|
|
86
|
+
...(material.emissiveTexture ? { emissiveTexture: { value: material.emissiveTexture } } : {}),
|
|
87
|
+
...(material.occlusionTexture ? { occlusionTexture: { value: material.occlusionTexture } } : {}),
|
|
88
|
+
...(material.roofTexture ? { roofTexture: { value: null } } : {}),
|
|
89
|
+
},
|
|
90
|
+
_layerMaterial: material,
|
|
91
|
+
};
|
|
92
|
+
}
|
|
@@ -0,0 +1,14 @@
|
|
|
1
|
+
import { setParent } from '../scene/setParent.js';
|
|
2
|
+
import { update } from '../scene/update.js';
|
|
3
|
+
|
|
4
|
+
export function disposeMesh(backend, mesh) {
|
|
5
|
+
if (!mesh) {
|
|
6
|
+
return;
|
|
7
|
+
}
|
|
8
|
+
setParent(mesh, null);
|
|
9
|
+
update(backend);
|
|
10
|
+
let attribute;
|
|
11
|
+
for (attribute of Object.values(mesh.geometry.attributes)) {
|
|
12
|
+
attribute.buffer.destroy();
|
|
13
|
+
}
|
|
14
|
+
}
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
/** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
|
|
2
|
+
|
|
3
|
+
export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
|
|
4
|
+
const { geometry, program } = mesh;
|
|
5
|
+
const device = backend.renderer.device;
|
|
6
|
+
// Mixed-LOD imagery composites coarse-to-fine; its depth still occludes later 3D objects.
|
|
7
|
+
// ponytail: self-occlusion during LOD blending needs separate per-LOD depth passes.
|
|
8
|
+
const depthCompare = program.depthTest === false || (mesh.ground && backend.renderer.groundOverlap)
|
|
9
|
+
? 'always' : 'less-equal';
|
|
10
|
+
const pipelineKey = `${cullMode}:${frontFace}:${depthCompare}`;
|
|
11
|
+
let pipeline = program.pipelineCache.get(pipelineKey);
|
|
12
|
+
if (!pipeline) {
|
|
13
|
+
pipeline = device.createRenderPipeline({
|
|
14
|
+
layout: program.pipelineLayout,
|
|
15
|
+
vertex: {
|
|
16
|
+
module: program.vertex,
|
|
17
|
+
entryPoint: 'vertexMain',
|
|
18
|
+
buffers: program.vertexBuffers,
|
|
19
|
+
},
|
|
20
|
+
fragment: {
|
|
21
|
+
module: program.fragment,
|
|
22
|
+
entryPoint: 'fragmentMain',
|
|
23
|
+
targets: [{
|
|
24
|
+
format: backend.renderer.format,
|
|
25
|
+
blend: program.transparent ? {
|
|
26
|
+
color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
27
|
+
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
28
|
+
} : undefined,
|
|
29
|
+
writeMask: GPUColorWrite.ALL,
|
|
30
|
+
}],
|
|
31
|
+
},
|
|
32
|
+
primitive: { topology: 'triangle-list', cullMode, frontFace },
|
|
33
|
+
depthStencil: {
|
|
34
|
+
format: 'depth24plus',
|
|
35
|
+
depthWriteEnabled: program.depthWrite,
|
|
36
|
+
depthCompare,
|
|
37
|
+
},
|
|
38
|
+
});
|
|
39
|
+
program.pipelineCache.set(pipelineKey, pipeline);
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
const uniforms = program.uniforms;
|
|
43
|
+
const renderer = backend.renderer;
|
|
44
|
+
const offset = renderer.uniformSlot++ * 256;
|
|
45
|
+
const data = renderer.uniformData, base = offset / 4;
|
|
46
|
+
data.set(mesh.worldMatrix, base);
|
|
47
|
+
data.set(uniforms.baseColor.value, base + 16);
|
|
48
|
+
data[base + 19] = 1;
|
|
49
|
+
data[base + 20] = uniforms.metallic.value;
|
|
50
|
+
data[base + 21] = uniforms.roughness.value;
|
|
51
|
+
data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
|
|
52
|
+
data[base + 23] = uniforms.alphaCutoff.value;
|
|
53
|
+
data.set(uniforms.emissive.value, base + 24);
|
|
54
|
+
data[base + 27] = uniforms.occlusionStrength.value;
|
|
55
|
+
data[base + 28] = mesh.terrain?.[0] ?? 0;
|
|
56
|
+
data[base + 29] = mesh.terrain?.[1] ?? 0;
|
|
57
|
+
data[base + 30] = mesh.terrain?.[2] ?? 0;
|
|
58
|
+
data[base + 31] = mesh.terrain?.[3] ?? 0;
|
|
59
|
+
data[base + 32] = mesh.highlight?.[0] ?? 0;
|
|
60
|
+
data[base + 33] = mesh.highlight?.[1] ?? 0;
|
|
61
|
+
data[base + 34] = program.nightSparkle ? data[55] : 0;
|
|
62
|
+
data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
|
|
63
|
+
|
|
64
|
+
const textures = mesh._textures ||= [];
|
|
65
|
+
textures.length = 0;
|
|
66
|
+
let binding, texture, i, attribute;
|
|
67
|
+
for (binding of program.bindings) {
|
|
68
|
+
texture = uniforms[binding.name]?.value;
|
|
69
|
+
if (!texture) throw new Error(`Missing Layer3D texture: ${binding.name}`);
|
|
70
|
+
if (texture.uploaded !== texture.image) {
|
|
71
|
+
device.queue.copyExternalImageToTexture(
|
|
72
|
+
{ source: texture.image, flipY: Boolean(texture.flipY) },
|
|
73
|
+
{ texture: texture.texture },
|
|
74
|
+
[texture.image.width, texture.image.height]
|
|
75
|
+
);
|
|
76
|
+
texture.uploaded = texture.image;
|
|
77
|
+
}
|
|
78
|
+
textures.push(texture);
|
|
79
|
+
}
|
|
80
|
+
let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
|
|
81
|
+
textures.length !== mesh.boundTextures.length;
|
|
82
|
+
for (i = 0; !bindingsChanged && i < textures.length; i++) {
|
|
83
|
+
if (textures[i].texture !== mesh.boundTextures[i][0] ||
|
|
84
|
+
textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
|
|
85
|
+
}
|
|
86
|
+
if (bindingsChanged) {
|
|
87
|
+
const entries = [
|
|
88
|
+
{ binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
|
|
89
|
+
{ binding: 1, resource: { buffer: renderer.uniformBuffer, size: 240 } },
|
|
90
|
+
];
|
|
91
|
+
if (program.terrain) entries.push({ binding: 2, resource: program.terrain.texture.createView() });
|
|
92
|
+
mesh.boundBuffer = renderer.uniformBuffer;
|
|
93
|
+
const boundTextures = mesh.boundTextures ||= [];
|
|
94
|
+
boundTextures.length = textures.length;
|
|
95
|
+
for (i = 0; i < textures.length; i++) {
|
|
96
|
+
binding = program.bindings[i], texture = textures[i];
|
|
97
|
+
entries.push({ binding: binding.texture, resource: texture.texture.createView() });
|
|
98
|
+
entries.push({ binding: binding.sampler, resource: texture.sampler });
|
|
99
|
+
boundTextures[i] ||= [];
|
|
100
|
+
boundTextures[i][0] = texture.texture;
|
|
101
|
+
boundTextures[i][1] = texture.sampler;
|
|
102
|
+
}
|
|
103
|
+
mesh.bindGroup = device.createBindGroup({
|
|
104
|
+
layout: program.bindGroupLayout,
|
|
105
|
+
entries,
|
|
106
|
+
});
|
|
107
|
+
}
|
|
108
|
+
pass.setPipeline(pipeline);
|
|
109
|
+
pass.setBindGroup(0, mesh.bindGroup, [offset]);
|
|
110
|
+
pass.setVertexBuffer(0, geometry.attributes.position.buffer);
|
|
111
|
+
pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
|
|
112
|
+
if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
|
|
113
|
+
if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
|
|
114
|
+
const instances = geometry.attributes.instanceOffset;
|
|
115
|
+
if (instances) pass.setVertexBuffer(4, instances.buffer);
|
|
116
|
+
for (attribute of Object.values(geometry.attributes)) {
|
|
117
|
+
if (!attribute.needsUpdate) continue;
|
|
118
|
+
device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
|
|
119
|
+
attribute.needsUpdate = false;
|
|
120
|
+
geometry.bounds = null;
|
|
121
|
+
}
|
|
122
|
+
const index = geometry.attributes.index;
|
|
123
|
+
if (index) {
|
|
124
|
+
pass.setIndexBuffer(index.buffer, index.indexFormat);
|
|
125
|
+
pass.drawIndexed(geometry.drawRange.count, instances?.count ?? 1, geometry.drawRange.start, 0, 0);
|
|
126
|
+
} else {
|
|
127
|
+
pass.draw(geometry.drawRange.count, instances?.count ?? 1, geometry.drawRange.start, 0);
|
|
128
|
+
}
|
|
129
|
+
}
|
|
@@ -0,0 +1,51 @@
|
|
|
1
|
+
import { drawGeometry } from './drawGeometry.js';
|
|
2
|
+
|
|
3
|
+
export function drawSceneMeshes(backend, encoder, meshes) {
|
|
4
|
+
const renderer = backend.renderer;
|
|
5
|
+
const pass = encoder.beginRenderPass({
|
|
6
|
+
colorAttachments: [{
|
|
7
|
+
view: renderer.context.getCurrentTexture().createView(),
|
|
8
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
9
|
+
loadOp: 'clear',
|
|
10
|
+
storeOp: 'store',
|
|
11
|
+
}],
|
|
12
|
+
depthStencilAttachment: {
|
|
13
|
+
view: renderer.depthTexture.createView(),
|
|
14
|
+
depthClearValue: 1,
|
|
15
|
+
depthLoadOp: 'clear',
|
|
16
|
+
depthStoreOp: 'store',
|
|
17
|
+
},
|
|
18
|
+
});
|
|
19
|
+
pass.setViewport(0, 0, renderer.canvas.width, renderer.canvas.height, 0, 1);
|
|
20
|
+
pass.setBindGroup(1, renderer.sunlight.bindGroup);
|
|
21
|
+
let mesh, world, uniforms, determinant, frontFace, program;
|
|
22
|
+
for (mesh of meshes) {
|
|
23
|
+
world = mesh.worldMatrix;
|
|
24
|
+
if (mesh.texture) {
|
|
25
|
+
mesh.program.uniforms.baseTexture.value = mesh.texture;
|
|
26
|
+
mesh.program.uniforms.opacity.value = mesh.opacity;
|
|
27
|
+
}
|
|
28
|
+
uniforms = mesh.program.uniforms;
|
|
29
|
+
if (uniforms.roofTexture) uniforms.roofTexture.value = backend._roofRaster?.texture || renderer.roofFallbackTexture;
|
|
30
|
+
if (!mesh._frontFace || mesh._frontFaceWorldVersion !== mesh._worldMatrixVersion ||
|
|
31
|
+
mesh._worldMatrixVersion === undefined) {
|
|
32
|
+
determinant = world[0] * (world[5] * world[10] - world[6] * world[9]) -
|
|
33
|
+
world[4] * (world[1] * world[10] - world[2] * world[9]) +
|
|
34
|
+
world[8] * (world[1] * world[6] - world[2] * world[5]);
|
|
35
|
+
if (!Number.isFinite(determinant) || determinant === 0) {
|
|
36
|
+
throw new Error('Singular 3D transform');
|
|
37
|
+
}
|
|
38
|
+
mesh._frontFace = determinant < 0 ? 'cw' : 'ccw';
|
|
39
|
+
mesh._frontFaceWorldVersion = mesh._worldMatrixVersion;
|
|
40
|
+
}
|
|
41
|
+
frontFace = mesh._frontFace;
|
|
42
|
+
program = mesh.program;
|
|
43
|
+
if (program.transparent && program._layerMaterial.doubleSided && !mesh._nativeSource) {
|
|
44
|
+
drawGeometry(backend, mesh, pass, 'front', frontFace);
|
|
45
|
+
drawGeometry(backend, mesh, pass, 'back', frontFace);
|
|
46
|
+
} else {
|
|
47
|
+
drawGeometry(backend, mesh, pass, program.cullMode, frontFace);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
pass.end();
|
|
51
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
export function ensureRoofBlit(renderer) {
|
|
2
|
+
const device = renderer.device;
|
|
3
|
+
if (!renderer.roofBlit) {
|
|
4
|
+
const module = device.createShaderModule({
|
|
5
|
+
code: /* wgsl */ `
|
|
6
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
7
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
8
|
+
@group(0) @binding(2) var<uniform> opacity: f32;
|
|
9
|
+
struct Varyings { @builtin(position) position: vec4f, @location(0) uv: vec2f };
|
|
10
|
+
@vertex fn vertexMain(@builtin(vertex_index) index: u32) -> Varyings {
|
|
11
|
+
let uv = vec2f(f32(index & 1u), f32(index >> 1u));
|
|
12
|
+
return Varyings(vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0), uv);
|
|
13
|
+
}
|
|
14
|
+
@fragment fn fragmentMain(input: Varyings) -> @location(0) vec4f {
|
|
15
|
+
let color = textureSample(source, sourceSampler, input.uv);
|
|
16
|
+
return vec4f(color.rgb, color.a * opacity);
|
|
17
|
+
}
|
|
18
|
+
`
|
|
19
|
+
});
|
|
20
|
+
renderer.roofBlit = {
|
|
21
|
+
pipeline: device.createRenderPipeline({
|
|
22
|
+
layout: 'auto',
|
|
23
|
+
vertex: { module, entryPoint: 'vertexMain' },
|
|
24
|
+
fragment: {
|
|
25
|
+
module,
|
|
26
|
+
entryPoint: 'fragmentMain',
|
|
27
|
+
targets: [{
|
|
28
|
+
format: 'rgba8unorm',
|
|
29
|
+
blend: {
|
|
30
|
+
color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
31
|
+
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
32
|
+
},
|
|
33
|
+
}],
|
|
34
|
+
},
|
|
35
|
+
primitive: { topology: 'triangle-strip' },
|
|
36
|
+
}),
|
|
37
|
+
sampler: device.createSampler({ magFilter: 'linear', minFilter: 'linear' }),
|
|
38
|
+
};
|
|
39
|
+
}
|
|
40
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { sortMeshes } from "./sortMeshes.js";
|
|
2
|
+
import { roofCoverage } from "../geometry/roofCoverage.js";
|
|
3
|
+
|
|
4
|
+
export function prepareFrameMeshes(backend, rasters, now, meshes) {
|
|
5
|
+
const candidates = backend._visibleMeshes, shadowMeshes = backend._shadowMeshes, renderer = backend.renderer;
|
|
6
|
+
let appearing = false;
|
|
7
|
+
// Visible meshes: opaque first, transparent surfaces back-to-front.
|
|
8
|
+
let mesh, progress;
|
|
9
|
+
for (mesh of candidates) {
|
|
10
|
+
if (mesh.program.uniforms.roofTexture && !rasters.length) mesh._roofRevealed = true;
|
|
11
|
+
if (mesh.program.uniforms.roofTexture && !mesh._roofRevealed && rasters.length) {
|
|
12
|
+
if (mesh._roofCoverageSignature !== backend._roofRaster?.signature) {
|
|
13
|
+
mesh._roofCoverageSignature = backend._roofRaster?.signature;
|
|
14
|
+
mesh._roofCovered = roofCoverage(mesh, backend, rasters);
|
|
15
|
+
}
|
|
16
|
+
if (!mesh._roofCovered) { mesh._appearance = 0; continue; }
|
|
17
|
+
mesh._roofRevealed = true;
|
|
18
|
+
}
|
|
19
|
+
if (mesh.fadeDuration) {
|
|
20
|
+
mesh.fadeStart ??= mesh.tile?.loadedAt ?? now;
|
|
21
|
+
progress = Math.min(1, (now - mesh.fadeStart) / mesh.fadeDuration);
|
|
22
|
+
mesh._appearance = progress * progress * (3 - 2 * progress);
|
|
23
|
+
appearing ||= progress < 1;
|
|
24
|
+
}
|
|
25
|
+
meshes.push(mesh);
|
|
26
|
+
}
|
|
27
|
+
candidates.length = 0;
|
|
28
|
+
sortMeshes(meshes);
|
|
29
|
+
let minGroundZoom = Infinity, maxGroundZoom = -Infinity;
|
|
30
|
+
for (mesh of meshes) {
|
|
31
|
+
if (!mesh.ground) continue;
|
|
32
|
+
minGroundZoom = Math.min(minGroundZoom, mesh.tile.coords.z);
|
|
33
|
+
maxGroundZoom = Math.max(maxGroundZoom, mesh.tile.coords.z);
|
|
34
|
+
}
|
|
35
|
+
renderer.groundOverlap = minGroundZoom !== maxGroundZoom;
|
|
36
|
+
let shadowCount = 0;
|
|
37
|
+
for (mesh of shadowMeshes) {
|
|
38
|
+
if (mesh.visible && mesh._appearance !== 0) shadowMeshes[shadowCount++] = mesh;
|
|
39
|
+
}
|
|
40
|
+
shadowMeshes.length = shadowCount;
|
|
41
|
+
return appearing;
|
|
42
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { destroyTexture } from './destroyTexture.js';
|
|
2
|
+
import { updatePointLights } from '../lighting/updatePointLights.js';
|
|
3
|
+
|
|
4
|
+
export function prepareFrameUniforms(backend, meshes, shadowMeshes, sunlight) {
|
|
5
|
+
const renderer = backend.renderer, camera = backend.camera;
|
|
6
|
+
const view = camera.viewMatrix, direction = sunlight?.direction;
|
|
7
|
+
const x = direction ? direction[0] : -300;
|
|
8
|
+
const y = direction ? direction[1] : 500;
|
|
9
|
+
const z = direction ? direction[2] : 300;
|
|
10
|
+
const lightX = view[0] * x + view[4] * y + view[8] * z;
|
|
11
|
+
const lightY = view[1] * x + view[5] * y + view[9] * z;
|
|
12
|
+
const lightZ = view[2] * x + view[6] * y + view[10] * z;
|
|
13
|
+
const lightLength = Math.hypot(lightX, lightY, lightZ) || 1;
|
|
14
|
+
const skyLength = Math.hypot(view[4], view[5], view[6]) || 1;
|
|
15
|
+
// One uniform upload per frame: per-mesh writeBuffer calls dominate Firefox's GPU process.
|
|
16
|
+
// Slot 0 holds the camera; 256-byte mesh slots follow (double-sided meshes use two).
|
|
17
|
+
if (!renderer.uniformBuffer || renderer.uniformBuffer.size < (meshes.length * 2 + shadowMeshes.length + 1) * 256) {
|
|
18
|
+
if (renderer.uniformBuffer) destroyTexture(backend, renderer.uniformBuffer);
|
|
19
|
+
renderer.uniformBuffer = renderer.device.createBuffer({
|
|
20
|
+
size: Math.max(64, meshes.length * 4 + shadowMeshes.length * 2) * 256,
|
|
21
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
22
|
+
});
|
|
23
|
+
renderer.uniformData = new Float32Array(renderer.uniformBuffer.size / 4);
|
|
24
|
+
}
|
|
25
|
+
const frameData = renderer.uniformData;
|
|
26
|
+
frameData.set(camera.viewMatrix, 0);
|
|
27
|
+
frameData.set(camera.projectionMatrix, 16);
|
|
28
|
+
if (backend._roofRaster?.matrix) frameData.set(backend._roofRaster.matrix, 32);
|
|
29
|
+
else {
|
|
30
|
+
frameData.fill(0, 32, 48);
|
|
31
|
+
frameData[32] = frameData[37] = frameData[42] = frameData[47] = 1;
|
|
32
|
+
}
|
|
33
|
+
frameData[48] = lightX / lightLength;
|
|
34
|
+
frameData[49] = lightY / lightLength;
|
|
35
|
+
frameData[50] = lightZ / lightLength;
|
|
36
|
+
frameData[51] = sunlight && sunlight.altitude <= 0 ? 0 : 1;
|
|
37
|
+
frameData[52] = view[4] / skyLength;
|
|
38
|
+
frameData[53] = view[5] / skyLength;
|
|
39
|
+
frameData[54] = view[6] / skyLength;
|
|
40
|
+
const night = sunlight ? Math.max(0, Math.min(1, (3 - sunlight.altitude) / 9)) : 0;
|
|
41
|
+
frameData[55] = night * night * (3 - 2 * night);
|
|
42
|
+
const tint = sunlight?.tint;
|
|
43
|
+
frameData[56] = tint ? tint[0] : 1;
|
|
44
|
+
frameData[57] = tint ? tint[1] : 1;
|
|
45
|
+
frameData[58] = tint ? tint[2] : 1;
|
|
46
|
+
frameData[59] = 0;
|
|
47
|
+
if (night > 0) updatePointLights(backend);
|
|
48
|
+
renderer.uniformSlot = 1;
|
|
49
|
+
}
|