leaflet-city-mapper 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (919) hide show
  1. package/README.md +49 -3
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +2 -1
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/getZxy.js +75 -0
  9. package/src/archives/loadDirectory.js +7 -0
  10. package/src/archives/tileId.js +19 -0
  11. package/src/archives/varint.js +15 -0
  12. package/src/camera/angles.js +6 -0
  13. package/src/camera/animationPoint.js +8 -0
  14. package/src/camera/cameraMapReady.js +8 -0
  15. package/src/camera/cancelCameraAnimation.js +11 -0
  16. package/src/camera/cleanupCameraMap.js +11 -0
  17. package/src/camera/constrainCameraToBounds.js +3 -0
  18. package/src/camera/displayPoint.js +3 -0
  19. package/src/camera/fitCameraBounds.js +48 -0
  20. package/src/camera/groundBounds.js +11 -0
  21. package/src/camera/initializeCameraMap.js +25 -0
  22. package/src/camera/mapAnimateCamera.js +17 -0
  23. package/src/camera/mapCamera.js +123 -0
  24. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  25. package/src/camera/mapGetBearing.js +1 -0
  26. package/src/camera/mapGetBounds.js +14 -0
  27. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  28. package/src/camera/mapGetBoundsZoom.js +14 -0
  29. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  30. package/src/camera/mapGetPitch.js +1 -0
  31. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  32. package/src/camera/mapLimitCenter.js +12 -0
  33. package/src/camera/mapLimitOffset.js +10 -0
  34. package/src/camera/mapPanBy.js +9 -0
  35. package/src/camera/mapPanInside.js +14 -0
  36. package/src/camera/mapResetNorth.js +1 -0
  37. package/src/camera/mapResetNorthPitch.js +1 -0
  38. package/src/camera/mapSetBearing.js +1 -0
  39. package/src/camera/mapSetPitch.js +1 -0
  40. package/src/camera/mapSetPitchAndBearing.js +14 -0
  41. package/src/camera/mapSetZoomAround.js +11 -0
  42. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  43. package/src/camera/mapTryAnimatedPan.js +9 -0
  44. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  45. package/src/camera/pointOf.js +3 -0
  46. package/src/camera/project.js +20 -0
  47. package/src/camera/runCameraAnimations.js +28 -0
  48. package/src/camera/scheduleCameraAnimation.js +8 -0
  49. package/src/camera/updateSky.js +16 -0
  50. package/src/camera/verticalGroundY.js +4 -0
  51. package/src/collision/collectMeshes.js +5 -0
  52. package/src/collision/collider.js +63 -0
  53. package/src/collision/intersectMeshes.js +133 -0
  54. package/src/collision/sortHits.js +23 -0
  55. package/src/constants/Compass.js +7 -0
  56. package/src/constants/ContainerResize.js +7 -0
  57. package/src/constants/HEIGHT.js +1 -0
  58. package/src/constants/PitchDrag.js +7 -0
  59. package/src/constants/ShiftRotate.js +7 -0
  60. package/src/constants/TILE_RADIUS.js +1 -0
  61. package/src/constants/TILE_SIZE.js +1 -0
  62. package/src/constants/TouchMode.js +6 -0
  63. package/src/constants/attachState.js +1 -0
  64. package/src/constants/cameraControlsState.js +1 -0
  65. package/src/constants/cityMapper.js +6 -0
  66. package/src/constants/dark.js +1 -0
  67. package/src/constants/elevationWGSL.js +27 -0
  68. package/src/constants/glass.js +1 -0
  69. package/src/constants/indexState.js +1 -0
  70. package/src/constants/mapCameraState.js +1 -0
  71. package/src/constants/nativeEventMaps.js +1 -0
  72. package/src/constants/nativeLayerState.js +1 -0
  73. package/src/constants/nativeMethodHandlers.js +31 -0
  74. package/src/constants/onMapChangeState.js +1 -0
  75. package/src/constants/onZoomAnimState.js +1 -0
  76. package/src/constants/parts.js +19 -0
  77. package/src/constants/pendingUpdates.js +1 -0
  78. package/src/constants/pumpState.js +1 -0
  79. package/src/constants/ringDirections.js +10 -0
  80. package/src/constants/roundProfile.js +1 -0
  81. package/src/constants/shirt.js +1 -0
  82. package/src/constants/skin.js +2 -0
  83. package/src/constants/trafficShader.js +49 -0
  84. package/src/constants/trousers.js +1 -0
  85. package/src/constants/tyre.js +1 -0
  86. package/src/constants/underEntryState.js +1 -0
  87. package/src/constants/vehicles.js +40 -0
  88. package/src/controls/acceptPitchDrag.js +4 -0
  89. package/src/controls/acceptRotateDrag.js +3 -0
  90. package/src/controls/adjustCameraDrag.js +10 -0
  91. package/src/controls/cameraControls.js +60 -0
  92. package/src/controls/cameraDragClick.js +9 -0
  93. package/src/controls/cameraDragContextMenu.js +8 -0
  94. package/src/controls/cameraDragDown.js +20 -0
  95. package/src/controls/cameraDragEnd.js +6 -0
  96. package/src/controls/cameraDragMove.js +23 -0
  97. package/src/controls/changeCameraTouch.js +14 -0
  98. package/src/controls/cleanupCameraTouch.js +24 -0
  99. package/src/controls/compassAddHooks.js +15 -0
  100. package/src/controls/compassOrientation.js +6 -0
  101. package/src/controls/compassRemoveHooks.js +5 -0
  102. package/src/controls/containerResizeAddHooks.js +8 -0
  103. package/src/controls/containerResizeRemoveHooks.js +5 -0
  104. package/src/controls/dragCamera.js +22 -0
  105. package/src/controls/editable.js +3 -0
  106. package/src/controls/endAllCameraDrags.js +7 -0
  107. package/src/controls/endAllCameraTouches.js +7 -0
  108. package/src/controls/endCameraTouch.js +11 -0
  109. package/src/controls/endCameraTouchEvent.js +5 -0
  110. package/src/controls/finishCameraDrag.js +9 -0
  111. package/src/controls/finishCompassPermission.js +16 -0
  112. package/src/controls/loadCameraControls.js +9 -0
  113. package/src/controls/moveCameraTouch.js +22 -0
  114. package/src/controls/notifyCameraTouchChange.js +1 -0
  115. package/src/controls/pitchDragAddHooks.js +6 -0
  116. package/src/controls/pitchDragRemoveHooks.js +5 -0
  117. package/src/controls/refreshRotateControl.js +7 -0
  118. package/src/controls/refreshRotateFocus.js +5 -0
  119. package/src/controls/removeCameraDrag.js +23 -0
  120. package/src/controls/resizeMap.js +3 -0
  121. package/src/controls/rotateButtonClick.js +7 -0
  122. package/src/controls/rotateButtonKeydown.js +11 -0
  123. package/src/controls/rotateControl.js +3 -0
  124. package/src/controls/rotateOnAdd.js +38 -0
  125. package/src/controls/rotateOnRemove.js +6 -0
  126. package/src/controls/shiftRotateAddHooks.js +8 -0
  127. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  128. package/src/controls/shiftRotateWheel.js +9 -0
  129. package/src/controls/startCameraTouch.js +23 -0
  130. package/src/core/addImageState.js +7 -0
  131. package/src/core/addRasterImage.js +10 -0
  132. package/src/core/adjustCameraMarkerPan.js +22 -0
  133. package/src/core/beforeNativeRender.js +10 -0
  134. package/src/core/boundsQuad.js +11 -0
  135. package/src/core/bringNativeLayerToBack.js +3 -0
  136. package/src/core/bringNativeLayerToFront.js +3 -0
  137. package/src/core/cameraCircleBounds.js +6 -0
  138. package/src/core/cameraMarkerDrag.js +18 -0
  139. package/src/core/cameraMarkerOnDrag.js +8 -0
  140. package/src/core/cancelGridFade.js +10 -0
  141. package/src/core/closestCameraLayerPoint.js +7 -0
  142. package/src/core/compareNativeHits.js +3 -0
  143. package/src/core/current.js +3 -0
  144. package/src/core/disposeNativeLayer.js +35 -0
  145. package/src/core/fireRasterLoad.js +5 -0
  146. package/src/core/forwardNativeError.js +3 -0
  147. package/src/core/gridlayerGetEvents.js +7 -0
  148. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  149. package/src/core/handleNativeMapEvent.js +47 -0
  150. package/src/core/hideTargets.js +16 -0
  151. package/src/core/initNativeGPU.js +21 -0
  152. package/src/core/initializeGridContainer.js +6 -0
  153. package/src/core/initializeNativeLayer.js +42 -0
  154. package/src/core/localPixel.js +5 -0
  155. package/src/core/localPixelForGeometry.js +6 -0
  156. package/src/core/localPosition.js +6 -0
  157. package/src/core/markerCameraIconPoint.js +9 -0
  158. package/src/core/markerGetEvents.js +5 -0
  159. package/src/core/markerInitInteraction.js +8 -0
  160. package/src/core/markerQuadCorners.js +31 -0
  161. package/src/core/markerSetIcon.js +9 -0
  162. package/src/core/markerSetPos.js +14 -0
  163. package/src/core/markerSetRotation.js +7 -0
  164. package/src/core/markerUpdateZIndex.js +8 -0
  165. package/src/core/nativeAddLatLng.js +3 -0
  166. package/src/core/nativeBringToBack.js +3 -0
  167. package/src/core/nativeBringToFront.js +3 -0
  168. package/src/core/nativeEvents.js +26 -0
  169. package/src/core/nativeImageError.js +8 -0
  170. package/src/core/nativeImageRefresh.js +7 -0
  171. package/src/core/nativeLayer.js +97 -0
  172. package/src/core/nativeLayerMethod.js +21 -0
  173. package/src/core/nativeRedraw.js +3 -0
  174. package/src/core/nativeSetBounds.js +3 -0
  175. package/src/core/nativeSetIcon.js +3 -0
  176. package/src/core/nativeSetLatLng.js +3 -0
  177. package/src/core/nativeSetLatLngs.js +3 -0
  178. package/src/core/nativeSetOpacity.js +3 -0
  179. package/src/core/nativeSetRadius.js +3 -0
  180. package/src/core/nativeSetStyle.js +3 -0
  181. package/src/core/nativeSetUrl.js +3 -0
  182. package/src/core/nativeSetZIndex.js +3 -0
  183. package/src/core/nativeSetZIndexOffset.js +3 -0
  184. package/src/core/popupAdjustPan.js +23 -0
  185. package/src/core/popupGetEvents.js +5 -0
  186. package/src/core/popupUpdatePosition.js +14 -0
  187. package/src/core/putNativeMesh.js +33 -0
  188. package/src/core/quadNativeMesh.js +15 -0
  189. package/src/core/readyNativeGPU.js +6 -0
  190. package/src/core/refreshNativeEvent.js +5 -0
  191. package/src/core/refreshNativeLayer.js +29 -0
  192. package/src/core/refreshNativeLayerContract.js +3 -0
  193. package/src/core/rejectNativeReady.js +3 -0
  194. package/src/core/removeImageState.js +8 -0
  195. package/src/core/removeNativeEvents.js +16 -0
  196. package/src/core/removeTargets.js +8 -0
  197. package/src/core/reorderNativeLayer.js +6 -0
  198. package/src/core/resolveNativeReady.js +3 -0
  199. package/src/core/restoreNativeEvents.js +6 -0
  200. package/src/core/runGridFades.js +14 -0
  201. package/src/core/runMarkerPanFrame.js +12 -0
  202. package/src/core/scheduleGridFade.js +9 -0
  203. package/src/core/scheduleMarkerPan.js +8 -0
  204. package/src/core/styleNativeMesh.js +10 -0
  205. package/src/core/syncGridLayer.js +22 -0
  206. package/src/core/syncImageOverlay.js +9 -0
  207. package/src/core/syncMarker.js +12 -0
  208. package/src/core/syncVectorLayer.js +26 -0
  209. package/src/core/synchronizeNativeLayer.js +35 -0
  210. package/src/core/textureFor.js +48 -0
  211. package/src/core/tooltipGetEvents.js +5 -0
  212. package/src/core/tooltipSetPosition.js +8 -0
  213. package/src/core/updateGridOpacity.js +23 -0
  214. package/src/core/updateNativeLayerView.js +6 -0
  215. package/src/core/uploadCanvasTexture.js +19 -0
  216. package/src/geometry/addBridges.js +88 -0
  217. package/src/geometry/below.js +3 -0
  218. package/src/geometry/box.js +3 -0
  219. package/src/geometry/bridgeElevation.js +19 -0
  220. package/src/geometry/bridgeLocal.js +4 -0
  221. package/src/geometry/build.js +19 -0
  222. package/src/geometry/circleAt.js +5 -0
  223. package/src/geometry/clipLine.js +23 -0
  224. package/src/geometry/clipSegment.js +19 -0
  225. package/src/geometry/computeBounds.js +33 -0
  226. package/src/geometry/conformModelToTerrain.js +67 -0
  227. package/src/geometry/cross.js +3 -0
  228. package/src/geometry/disk.js +11 -0
  229. package/src/geometry/diskAt.js +4 -0
  230. package/src/geometry/dot.js +6 -0
  231. package/src/geometry/emitter.js +8 -0
  232. package/src/geometry/lampPostGeometry.js +24 -0
  233. package/src/geometry/lampRing.js +11 -0
  234. package/src/geometry/lightGeometry.js +15 -0
  235. package/src/geometry/line.js +54 -0
  236. package/src/geometry/nativeGeometry.js +55 -0
  237. package/src/geometry/nativeTriangle.js +3 -0
  238. package/src/geometry/polygon.js +22 -0
  239. package/src/geometry/push.js +3 -0
  240. package/src/geometry/quad.js +4 -0
  241. package/src/geometry/roofCoverage.js +52 -0
  242. package/src/geometry/samePoint.js +3 -0
  243. package/src/geometry/segment.js +21 -0
  244. package/src/geometry/setVertexColor.js +15 -0
  245. package/src/geometry/sub.js +6 -0
  246. package/src/geometry/surface.js +17 -0
  247. package/src/geometry/treeGeometry.js +31 -0
  248. package/src/geometry/treeRing.js +14 -0
  249. package/src/geometry/triangle.js +12 -0
  250. package/src/geometry/vertexNormals.js +32 -0
  251. package/src/geometry/visit.js +9 -0
  252. package/src/index.js +41 -323
  253. package/src/lighting/cacheLightGrid.js +23 -0
  254. package/src/lighting/collectLightMeshes.js +6 -0
  255. package/src/lighting/lightGrid.js +42 -0
  256. package/src/lighting/updatePointLights.js +34 -0
  257. package/src/lighting/visitCells.js +15 -0
  258. package/src/lighting/worldLights.js +27 -0
  259. package/src/models/decodeModel.js +45 -0
  260. package/src/models/hasUnsupportedPrimitives.js +10 -0
  261. package/src/models/loadBuffer.js +6 -0
  262. package/src/models/loadImage.js +15 -0
  263. package/src/models/loadModel.js +69 -0
  264. package/src/models/materialFor.js +21 -0
  265. package/src/models/modelNode.js +93 -0
  266. package/src/models/readAccessor.js +53 -0
  267. package/src/models/readAccessorValues.js +16 -0
  268. package/src/models/textureFor.js +35 -0
  269. package/src/picking/collectVisibleMesh.js +4 -0
  270. package/src/picking/findFeature.js +49 -0
  271. package/src/picking/hit.js +23 -0
  272. package/src/picking/hitMesh.js +30 -0
  273. package/src/picking/pointerClick.js +5 -0
  274. package/src/picking/pointerLeave.js +5 -0
  275. package/src/picking/pointerMove.js +5 -0
  276. package/src/picking/raycast.js +59 -0
  277. package/src/picking/setHighlight.js +13 -0
  278. package/src/picking/shouldSkipOther.js +3 -0
  279. package/src/picking/showFeature.js +34 -0
  280. package/src/raster/addRasterTile.js +114 -0
  281. package/src/raster/comparePendingTiles.js +5 -0
  282. package/src/raster/createGeometry.js +22 -0
  283. package/src/raster/createRasterMesh.js +47 -0
  284. package/src/raster/finishAttachment.js +11 -0
  285. package/src/raster/finishRasterTile.js +47 -0
  286. package/src/raster/getRasterEvents.js +6 -0
  287. package/src/raster/getRasterTileSize.js +5 -0
  288. package/src/raster/initRaster.js +38 -0
  289. package/src/raster/isLoading.js +5 -0
  290. package/src/raster/loadRasterTile.js +10 -0
  291. package/src/raster/onPMTileAdd.js +10 -0
  292. package/src/raster/onPMTileRemove.js +8 -0
  293. package/src/raster/pruneRasterTiles.js +37 -0
  294. package/src/raster/pumpRasterTiles.js +22 -0
  295. package/src/raster/readyRaster.js +13 -0
  296. package/src/raster/registerTerrainTile.js +12 -0
  297. package/src/raster/releaseRasterTile.js +18 -0
  298. package/src/raster/releaseRasterTiles.js +15 -0
  299. package/src/raster/removeRasterTile.js +13 -0
  300. package/src/raster/reportError.js +6 -0
  301. package/src/raster/setPMTileOpacity.js +7 -0
  302. package/src/raster/setPMTileZIndex.js +7 -0
  303. package/src/raster/setRasterOpacity.js +11 -0
  304. package/src/raster/setRasterTerrain.js +21 -0
  305. package/src/raster/setRasterZIndex.js +11 -0
  306. package/src/raster/updateAttachedTiles.js +10 -0
  307. package/src/raster/updateRasterTiles.js +59 -0
  308. package/src/rendering/collectFrameMeshes.js +31 -0
  309. package/src/rendering/collectMeshes.js +36 -0
  310. package/src/rendering/compareMeshes.js +10 -0
  311. package/src/rendering/compareRoofTiles.js +4 -0
  312. package/src/rendering/composeRoofAtlas.js +52 -0
  313. package/src/rendering/createMesh.js +33 -0
  314. package/src/rendering/createProgram.js +92 -0
  315. package/src/rendering/destroyAfterSubmission.js +8 -0
  316. package/src/rendering/destroyTexture.js +6 -0
  317. package/src/rendering/disposeMesh.js +14 -0
  318. package/src/rendering/drawGeometry.js +129 -0
  319. package/src/rendering/drawSceneMeshes.js +51 -0
  320. package/src/rendering/ensureRoofBlit.js +40 -0
  321. package/src/rendering/prepareFrameMeshes.js +42 -0
  322. package/src/rendering/prepareFrameUniforms.js +49 -0
  323. package/src/rendering/rebuildRoofAtlas.js +67 -0
  324. package/src/rendering/render.js +57 -0
  325. package/src/rendering/reportCompilation.js +17 -0
  326. package/src/rendering/resizeRenderer.js +19 -0
  327. package/src/rendering/sortMeshes.js +6 -0
  328. package/src/rendering/synchronizeZoomView.js +34 -0
  329. package/src/rendering/textureBinding.js +7 -0
  330. package/src/rendering/updateMapCamera.js +32 -0
  331. package/src/rendering/updateRoofRaster.js +32 -0
  332. package/src/scene/attach.js +161 -0
  333. package/src/scene/attachLayer.js +10 -0
  334. package/src/scene/cancelUpdate.js +10 -0
  335. package/src/scene/emptyEvents.js +3 -0
  336. package/src/scene/emptyNode.js +11 -0
  337. package/src/scene/endZoom.js +16 -0
  338. package/src/scene/failAttachment.js +9 -0
  339. package/src/scene/get3DEvents.js +13 -0
  340. package/src/scene/init3D.js +30 -0
  341. package/src/scene/initializeLayer.js +16 -0
  342. package/src/scene/initializerFor.js +14 -0
  343. package/src/scene/layerInitialize.js +38 -0
  344. package/src/scene/layerLayerAdd.js +21 -0
  345. package/src/scene/onAdd3DLayer.js +35 -0
  346. package/src/scene/onMapChange.js +16 -0
  347. package/src/scene/onRemove3DLayer.js +69 -0
  348. package/src/scene/onZoomAnim.js +16 -0
  349. package/src/scene/placeEntry.js +11 -0
  350. package/src/scene/placeUnderEntry.js +8 -0
  351. package/src/scene/ready3D.js +25 -0
  352. package/src/scene/releaseRenderer.js +14 -0
  353. package/src/scene/removeEntry.js +6 -0
  354. package/src/scene/renderPendingMapChange.js +11 -0
  355. package/src/scene/renderPendingUpdates.js +19 -0
  356. package/src/scene/renderPendingZoomAnimation.js +7 -0
  357. package/src/scene/rendererDeviceError.js +10 -0
  358. package/src/scene/rendererDeviceLost.js +11 -0
  359. package/src/scene/replaceEntry.js +7 -0
  360. package/src/scene/reportError.js +3 -0
  361. package/src/scene/requestAdapter.js +12 -0
  362. package/src/scene/requestDevice.js +9 -0
  363. package/src/scene/resolveNextInitialization.js +12 -0
  364. package/src/scene/restoreObject.js +71 -0
  365. package/src/scene/runPlacements.js +7 -0
  366. package/src/scene/showWebGPUWarning.js +16 -0
  367. package/src/scene/traverse.js +7 -0
  368. package/src/scene/underEntry.js +17 -0
  369. package/src/scene/update.js +19 -0
  370. package/src/scene/updateCamera.js +34 -0
  371. package/src/scene/updateWorldMatrix.js +48 -0
  372. package/src/shaders/materialShaders.js +246 -0
  373. package/src/shadows/bindSunlight.js +12 -0
  374. package/src/shadows/drawShadowMeshes.js +48 -0
  375. package/src/shadows/ensureShadowPipeline.js +53 -0
  376. package/src/shadows/renderSunlight.js +46 -0
  377. package/src/shadows/resizeSunlight.js +15 -0
  378. package/src/shadows/shadowBounds.js +32 -0
  379. package/src/shadows/shadowCacheMatches.js +23 -0
  380. package/src/shadows/shadowMatrix.js +39 -0
  381. package/src/sources/addGeneratedTriangle.js +6 -0
  382. package/src/sources/addTriangle.js +17 -0
  383. package/src/sources/attachAreaMesh.js +58 -0
  384. package/src/sources/buildArea.js +42 -0
  385. package/src/sources/buildAreaFeature.js +41 -0
  386. package/src/sources/buildAreaPoint.js +25 -0
  387. package/src/sources/buildAreaPolygon.js +29 -0
  388. package/src/sources/compareAreaDistance.js +4 -0
  389. package/src/sources/generateTreeGeometry.js +11 -0
  390. package/src/sources/groundOffset.js +3 -0
  391. package/src/sources/initializeGeoJSON.js +8 -0
  392. package/src/sources/instanceAreaGeometry.js +29 -0
  393. package/src/sources/projectRing.js +20 -0
  394. package/src/sources/projectedTree.js +13 -0
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  788. package/dist/utils/wrap.js.map +0 -7
  789. package/src/utils/addBridges.js +0 -66
  790. package/src/utils/addRasterTile.js +0 -112
  791. package/src/utils/along.js +0 -9
  792. package/src/utils/atmosphere.js +0 -20
  793. package/src/utils/attach.js +0 -255
  794. package/src/utils/bindSunlight.js +0 -12
  795. package/src/utils/box.js +0 -1
  796. package/src/utils/bridgeElevation.js +0 -18
  797. package/src/utils/build.js +0 -20
  798. package/src/utils/cameraControls.js +0 -287
  799. package/src/utils/collider.js +0 -62
  800. package/src/utils/computeBounds.js +0 -17
  801. package/src/utils/conformModelToTerrain.js +0 -69
  802. package/src/utils/createMesh.js +0 -31
  803. package/src/utils/createProgram.js +0 -92
  804. package/src/utils/decodeDirectory.js +0 -40
  805. package/src/utils/decodeHeader.js +0 -15
  806. package/src/utils/decodeModel.js +0 -43
  807. package/src/utils/destroyTexture.js +0 -7
  808. package/src/utils/disposeMesh.js +0 -13
  809. package/src/utils/drawGeometry.js +0 -122
  810. package/src/utils/elevationWGSL.js +0 -27
  811. package/src/utils/emptyNode.js +0 -9
  812. package/src/utils/endZoom.js +0 -15
  813. package/src/utils/findFeature.js +0 -49
  814. package/src/utils/geometry.js +0 -2
  815. package/src/utils/getElevation.js +0 -10
  816. package/src/utils/getZxy.js +0 -76
  817. package/src/utils/glass.js +0 -1
  818. package/src/utils/hit.js +0 -41
  819. package/src/utils/initSunlight.js +0 -9
  820. package/src/utils/initTerrain.js +0 -19
  821. package/src/utils/initTraffic.js +0 -93
  822. package/src/utils/initWalk.js +0 -72
  823. package/src/utils/intersectMeshes.js +0 -121
  824. package/src/utils/isClockWise.js +0 -12
  825. package/src/utils/lampPostGeometry.js +0 -26
  826. package/src/utils/lightGeometry.js +0 -22
  827. package/src/utils/lightGrid.js +0 -50
  828. package/src/utils/loadModel.js +0 -217
  829. package/src/utils/loadTerrain.js +0 -65
  830. package/src/utils/mapCamera.js +0 -432
  831. package/src/utils/materialShaders.js +0 -243
  832. package/src/utils/mirror.js +0 -6
  833. package/src/utils/nativeEvents.js +0 -77
  834. package/src/utils/nativeGeometry.js +0 -131
  835. package/src/utils/nativeLayer.js +0 -317
  836. package/src/utils/onAdd3DLayer.js +0 -31
  837. package/src/utils/onAddSun.js +0 -147
  838. package/src/utils/onMapChange.js +0 -16
  839. package/src/utils/onPMTileAdd.js +0 -15
  840. package/src/utils/onPMTileRemove.js +0 -8
  841. package/src/utils/onRemove3DLayer.js +0 -78
  842. package/src/utils/onRemoveSun.js +0 -3
  843. package/src/utils/onTerrainAdd.js +0 -18
  844. package/src/utils/onTerrainChange.js +0 -13
  845. package/src/utils/onTerrainRemove.js +0 -40
  846. package/src/utils/onZoomAnim.js +0 -14
  847. package/src/utils/parts.js +0 -16
  848. package/src/utils/pump.js +0 -226
  849. package/src/utils/rasterTiles.js +0 -285
  850. package/src/utils/raycast.js +0 -60
  851. package/src/utils/readAccessor.js +0 -68
  852. package/src/utils/releaseArea.js +0 -34
  853. package/src/utils/removeRasterTile.js +0 -13
  854. package/src/utils/render.js +0 -406
  855. package/src/utils/renderSunlight.js +0 -170
  856. package/src/utils/resizeSunlight.js +0 -15
  857. package/src/utils/roofCoverage.js +0 -47
  858. package/src/utils/routeGeometry.js +0 -22
  859. package/src/utils/scheduledTrips.js +0 -29
  860. package/src/utils/setGeoJSONData.js +0 -11
  861. package/src/utils/setHighlight.js +0 -13
  862. package/src/utils/setPMTileOpacity.js +0 -7
  863. package/src/utils/setPMTileZIndex.js +0 -7
  864. package/src/utils/setVertexColor.js +0 -14
  865. package/src/utils/showFeature.js +0 -27
  866. package/src/utils/skin.js +0 -2
  867. package/src/utils/sortMeshes.js +0 -12
  868. package/src/utils/terrainAtlas.js +0 -21
  869. package/src/utils/terrainElevation.js +0 -20
  870. package/src/utils/terrainGrid.js +0 -23
  871. package/src/utils/tileId.js +0 -18
  872. package/src/utils/toLanes.js +0 -7
  873. package/src/utils/tooltip.js +0 -6
  874. package/src/utils/traffic.js +0 -315
  875. package/src/utils/traverse.js +0 -6
  876. package/src/utils/treeGeometry.js +0 -45
  877. package/src/utils/triangulate.js +0 -100
  878. package/src/utils/tripsAt.js +0 -16
  879. package/src/utils/underEntry.js +0 -17
  880. package/src/utils/update.js +0 -18
  881. package/src/utils/updateArea.js +0 -40
  882. package/src/utils/updateCamera.js +0 -32
  883. package/src/utils/updatePointLights.js +0 -38
  884. package/src/utils/updateWorldMatrix.js +0 -47
  885. package/src/utils/vehicleOffsets.js +0 -8
  886. package/src/utils/vehicles.js +0 -65
  887. package/src/utils/vertexNormals.js +0 -30
  888. package/src/utils/walk.js +0 -187
  889. package/src/utils/worldLights.js +0 -25
  890. /package/src/{utils → archives}/decompress.js +0 -0
  891. /package/src/{utils → archives}/getHeader.js +0 -0
  892. /package/src/{utils → archives}/loadSource.js +0 -0
  893. /package/src/{utils → archives}/read.js +0 -0
  894. /package/src/{utils → collision}/horizontalRay.js +0 -0
  895. /package/src/{utils → constants}/CELL.js +0 -0
  896. /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
  897. /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
  898. /package/src/{utils → constants}/colliders.js +0 -0
  899. /package/src/{utils → constants}/headlight.js +0 -0
  900. /package/src/{utils → constants}/hull.js +0 -0
  901. /package/src/{utils → constants}/limbs.js +0 -0
  902. /package/src/{utils → constants}/moves.js +0 -0
  903. /package/src/{utils → constants}/paints.js +0 -0
  904. /package/src/{utils → constants}/renderers.js +0 -0
  905. /package/src/{utils → constants}/speed.js +0 -0
  906. /package/src/{utils → constants}/taillight.js +0 -0
  907. /package/src/{utils → constants}/white.js +0 -0
  908. /package/src/{utils → models}/nodeMatrix.js +0 -0
  909. /package/src/{utils → models}/textureSampler.js +0 -0
  910. /package/src/{utils → picking}/onClick.js +0 -0
  911. /package/src/{utils → picking}/onPointerLeave.js +0 -0
  912. /package/src/{utils → picking}/onPointerMove.js +0 -0
  913. /package/src/{utils → scene}/setParent.js +0 -0
  914. /package/src/{utils → scene}/startZoom.js +0 -0
  915. /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
  916. /package/src/{utils → sunlight}/moonPosition.js +0 -0
  917. /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
  918. /package/src/{utils → sunlight}/solarPosition.js +0 -0
  919. /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
@@ -0,0 +1,31 @@
1
+ import { updateWorldMatrix } from "../scene/updateWorldMatrix.js";
2
+ import { collectMeshes } from './collectMeshes.js';
3
+
4
+ export function collectFrameMeshes(backend, sunlight, sceneChanged) {
5
+ const camera = backend.camera;
6
+ const projection = camera.projectionViewMatrix;
7
+ const renderer = backend.renderer;
8
+ const frustum = renderer.frustum ||= [
9
+ new Float64Array(4), new Float64Array(4), new Float64Array(4),
10
+ new Float64Array(4), new Float64Array(4), new Float64Array(4),
11
+ ];
12
+ const frustumLengths = renderer.frustumLengths ||= new Float64Array(6);
13
+ let i, axis, plane, j, offset;
14
+ for (i = 0; i < 6; i++) {
15
+ axis = Math.floor(i / 2);
16
+ plane = frustum[i];
17
+ for (j = 0; j < 4; j++) {
18
+ offset = j * 4;
19
+ plane[j] = i === 4 ? projection[offset + 2]
20
+ : i % 2 ? projection[offset + 3] - projection[offset + axis]
21
+ : projection[offset + 3] + projection[offset + axis];
22
+ }
23
+ frustumLengths[i] = Math.hypot(plane[0], plane[1], plane[2]);
24
+ }
25
+ const candidates = backend._visibleMeshes ||= [];
26
+ candidates.length = 0;
27
+ const shadowMeshes = backend._shadowMeshes ||= [];
28
+ shadowMeshes.length = 0;
29
+ if (sceneChanged) updateWorldMatrix(backend.scene);
30
+ collectMeshes(backend.scene, sunlight, projection, frustum, frustumLengths, candidates, shadowMeshes);
31
+ }
@@ -0,0 +1,36 @@
1
+ import { computeBounds } from '../geometry/computeBounds.js';
2
+
3
+ export function collectMeshes(mesh, sunlight, projection, frustum, frustumLengths, candidates, shadowMeshes) {
4
+ if (!mesh.visible) return;
5
+ if (mesh.geometry) {
6
+ if (sunlight?.altitude >= 3 && !mesh.tile && mesh._appearance !== 0 &&
7
+ !mesh.program.nightLight && mesh.program.depthTest !== false) shadowMeshes.push(mesh);
8
+ if (!mesh.geometry.bounds) computeBounds(mesh.geometry);
9
+ const bounds = mesh.geometry.bounds;
10
+ const world = mesh.worldMatrix;
11
+ const center = bounds.center;
12
+ const x = world[0] * center[0] + world[4] * center[1] + world[8] * center[2] + world[12];
13
+ const y = world[1] * center[0] + world[5] * center[1] + world[9] * center[2] + world[13];
14
+ const z = world[2] * center[0] + world[6] * center[1] + world[10] * center[2] + world[14];
15
+ const clipZ = projection[2] * x + projection[6] * y + projection[10] * z + projection[14];
16
+ const clipW = projection[3] * x + projection[7] * y + projection[11] * z + projection[15];
17
+ mesh._sortDepth = clipZ / clipW;
18
+ const radius = bounds.radius * Math.max(
19
+ Math.hypot(world[0], world[1], world[2]),
20
+ Math.hypot(world[4], world[5], world[6]),
21
+ Math.hypot(world[8], world[9], world[10])
22
+ );
23
+ mesh._visibleInFrame =
24
+ frustum[0][0] * x + frustum[0][1] * y + frustum[0][2] * z + frustum[0][3] >= -radius * frustumLengths[0] &&
25
+ frustum[1][0] * x + frustum[1][1] * y + frustum[1][2] * z + frustum[1][3] >= -radius * frustumLengths[1] &&
26
+ frustum[2][0] * x + frustum[2][1] * y + frustum[2][2] * z + frustum[2][3] >= -radius * frustumLengths[2] &&
27
+ frustum[3][0] * x + frustum[3][1] * y + frustum[3][2] * z + frustum[3][3] >= -radius * frustumLengths[3] &&
28
+ frustum[4][0] * x + frustum[4][1] * y + frustum[4][2] * z + frustum[4][3] >= -radius * frustumLengths[4] &&
29
+ frustum[5][0] * x + frustum[5][1] * y + frustum[5][2] * z + frustum[5][3] >= -radius * frustumLengths[5];
30
+ if (mesh._visibleInFrame) candidates.push(mesh);
31
+ }
32
+ let child;
33
+ for (child of mesh.children) {
34
+ collectMeshes(child, sunlight, projection, frustum, frustumLengths, candidates, shadowMeshes);
35
+ }
36
+ }
@@ -0,0 +1,10 @@
1
+ export function compareMeshes(a, b) {
2
+ return Number(Boolean(b.ground)) - Number(Boolean(a.ground)) ||
3
+ (a.ground && b.ground ? (a.renderOrder || 0) - (b.renderOrder || 0) ||
4
+ a.tile.coords.z - b.tile.coords.z : 0) ||
5
+ Number(a.program.transparent) - Number(b.program.transparent) ||
6
+ (a.program.transparent
7
+ ? (a.renderOrder || 0) - (b.renderOrder || 0) ||
8
+ b._sortDepth - a._sortDepth || a.id - b.id
9
+ : (a._sortDepth ?? 0) - (b._sortDepth ?? 0) || a.id - b.id);
10
+ }
@@ -0,0 +1,4 @@
1
+ export function compareRoofTiles(a, b) {
2
+ return (a.layer.options.zIndex || 0) - (b.layer.options.zIndex || 0) ||
3
+ a.tile.coords.z - b.tile.coords.z;
4
+ }
@@ -0,0 +1,52 @@
1
+ import { getRasterTileSize } from '../raster/getRasterTileSize.js';
2
+ import { compareRoofTiles } from './compareRoofTiles.js';
3
+
4
+ export function composeRoofAtlas(backend, tiles, zoom, min, size, width, height) {
5
+ const renderer = backend.renderer, device = renderer.device, map = backend._map;
6
+ const opacities = new Float32Array(Math.max(1, tiles.length) * 64);
7
+ const opacityBuffer = device.createBuffer({
8
+ size: opacities.byteLength,
9
+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
10
+ });
11
+ const encoder = device.createCommandEncoder();
12
+ const atlasPass = encoder.beginRenderPass({
13
+ colorAttachments: [{
14
+ view: backend._roofRaster.texture.texture.createView(),
15
+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
16
+ loadOp: 'clear',
17
+ storeOp: 'store',
18
+ }],
19
+ });
20
+ atlasPass.setPipeline(renderer.roofBlit.pipeline);
21
+ tiles.sort(compareRoofTiles);
22
+ let i, tile, layer, coords, image, source, tileSize, offset, x, y;
23
+ for ([i, { tile, layer }] of tiles.entries()) {
24
+ ({ coords, image } = tile);
25
+ source = tile.texture;
26
+ if (source.uploaded !== source.image) {
27
+ device.queue.copyExternalImageToTexture({ source: image }, { texture: source.texture },
28
+ [source.texture.width, source.texture.height]);
29
+ source.uploaded = source.image;
30
+ }
31
+
32
+ opacities[i * 64] = layer.options.opacity;
33
+ tileSize = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
34
+ offset = new L.Point(coords.x, coords.y).scaleBy(tileSize).subtract(min);
35
+ x = offset.x * width / size.x, y = offset.y * height / size.y;
36
+ atlasPass.setViewport(x, y, Math.min(tileSize.x * width / size.x, width - x),
37
+ Math.min(tileSize.y * height / size.y, height - y), 0, 1);
38
+ atlasPass.setBindGroup(0, device.createBindGroup({
39
+ layout: renderer.roofBlit.pipeline.getBindGroupLayout(0),
40
+ entries: [
41
+ { binding: 0, resource: source.texture.createView() },
42
+ { binding: 1, resource: renderer.roofBlit.sampler },
43
+ { binding: 2, resource: { buffer: opacityBuffer, offset: i * 256, size: 4 } },
44
+ ],
45
+ }));
46
+ atlasPass.draw(4);
47
+ }
48
+ atlasPass.end();
49
+ device.queue.writeBuffer(opacityBuffer, 0, opacities);
50
+ device.queue.submit([encoder.finish()]);
51
+ opacityBuffer.destroy();
52
+ }
@@ -0,0 +1,33 @@
1
+ import { cityMapper } from '../constants/cityMapper.js';
2
+ import { emptyNode } from '../scene/emptyNode.js';
3
+ import { createProgram } from './createProgram.js';
4
+ import { setParent } from '../scene/setParent.js';
5
+ import { update } from '../scene/update.js';
6
+
7
+ /**
8
+ * Add a non-indexed, vertex-coloured mesh from flat vec3 arrays `{ position, normal, color }` in layer-local metres.
9
+ * `usage` adds GPUBufferUsage flags to the vertex buffers (e.g. STORAGE for compute passes).
10
+ * A supplied `program` shares compiled shaders and pipelines across compatible meshes.
11
+ */
12
+
13
+ export function createMesh(backend, data, material = {}, usage = 0, program) {
14
+ const { device } = backend.renderer, attributes = {};
15
+ let name, values, array, size, buffer;
16
+ for ([name, values] of Object.entries(data)) {
17
+ array = new Float32Array(values);
18
+ size = name === 'uv' ? 2 : 3;
19
+ buffer = device.createBuffer({ size: Math.max(4, array.byteLength), usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | usage });
20
+ device.queue.writeBuffer(buffer, 0, array);
21
+ attributes[name] = { size, data: array, count: array.length / size, buffer };
22
+ }
23
+ const mesh = {
24
+ ...emptyNode(),
25
+ device,
26
+ geometry: { device, attributes, drawRange: { start: 0, count: attributes.position.count } },
27
+ program: program || createProgram(backend, { vertexColors: true, doubleSided: true, ...material }),
28
+ id: cityMapper.nextId++, renderOrder: 0, extras: {},
29
+ };
30
+ setParent(mesh, backend.root);
31
+ update(backend);
32
+ return mesh;
33
+ }
@@ -0,0 +1,92 @@
1
+ import { materialShaders } from '../shaders/materialShaders.js';
2
+ import { elevationWGSL } from '../constants/elevationWGSL.js';
3
+ import { reportCompilation } from './reportCompilation.js';
4
+
5
+
6
+ export function createProgram(backend, material = {}) {
7
+ const shaders = materialShaders(
8
+ material,
9
+ !!backend.options.nightSparkle,
10
+ material.terrain ? elevationWGSL : ''
11
+ );
12
+ const vertex = backend.renderer.device.createShaderModule({ code: shaders.vertex });
13
+ const fragment = backend.renderer.device.createShaderModule({ code: shaders.fragment });
14
+ reportCompilation(backend, [
15
+ vertex.getCompilationInfo(),
16
+ fragment.getCompilationInfo()
17
+ ]);
18
+ const vertexBuffers = [
19
+ { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
20
+ { arrayStride: 12, attributes: [{ shaderLocation: 1, offset: 0, format: 'float32x3' }] },
21
+ material.vertexColors ? { arrayStride: 12, attributes: [{ shaderLocation: 2, offset: 0, format: 'float32x3' }] } : null,
22
+ shaders.textured ? { arrayStride: 8, attributes: [{ shaderLocation: 3, offset: 0, format: 'float32x2' }] } : null,
23
+ ];
24
+ if (material.instanced) vertexBuffers.push({
25
+ arrayStride: 16, stepMode: 'instance',
26
+ attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
27
+ });
28
+ const bindGroupEntries = [{
29
+ binding: 0,
30
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
31
+ buffer: { type: 'uniform', hasDynamicOffset: true },
32
+ }, {
33
+ binding: 1,
34
+ visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
35
+ buffer: { type: 'uniform' },
36
+ }];
37
+ if (shaders.hasTerrain) {
38
+ bindGroupEntries.push({
39
+ binding: 2,
40
+ visibility: GPUShaderStage.VERTEX,
41
+ texture: { sampleType: 'unfilterable-float', viewDimension: '2d' },
42
+ });
43
+ }
44
+
45
+ let texture;
46
+ for (texture of shaders.bindings) {
47
+ bindGroupEntries.push({
48
+ binding: texture.texture,
49
+ visibility: GPUShaderStage.FRAGMENT,
50
+ texture: { sampleType: 'float', viewDimension: '2d' },
51
+ });
52
+ bindGroupEntries.push({
53
+ binding: texture.sampler,
54
+ visibility: GPUShaderStage.FRAGMENT,
55
+ sampler: { type: 'filtering' },
56
+ });
57
+ }
58
+ const bindGroupLayout = backend.renderer.device.createBindGroupLayout({ entries: bindGroupEntries });
59
+ const pipelineLayout = backend.renderer.device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout, backend.renderer.sunlight.layout] });
60
+ return {
61
+ device: backend.renderer.device,
62
+ vertex,
63
+ fragment,
64
+ bindings: shaders.bindings,
65
+ vertexBuffers,
66
+ bindGroupLayout,
67
+ pipelineLayout,
68
+ pipelineCache: new Map(),
69
+ cullMode: material.doubleSided ? 'none' : 'back',
70
+ transparent: material.alphaMode === 'BLEND',
71
+ depthWrite: material.depthWrite ?? material.alphaMode !== 'BLEND',
72
+ depthTest: material.depthTest !== false,
73
+ terrain: material.terrain,
74
+ nightLight: Boolean(material.nightLight),
75
+ nightSparkle: !!backend.options.nightSparkle,
76
+ uniforms: {
77
+ baseColor: { value: material.color || [1, 1, 1] },
78
+ metallic: { value: material.metallic ?? 0 },
79
+ roughness: { value: material.roughness ?? 0.85 },
80
+ opacity: { value: material.opacity ?? 1 },
81
+ alphaCutoff: { value: material.alphaCutoff ?? 0.5 },
82
+ occlusionStrength: { value: material.occlusionStrength ?? 1 },
83
+ emissive: { value: material.emissive || [0, 0, 0] },
84
+ ...(material.baseTexture ? { baseTexture: { value: material.baseTexture } } : {}),
85
+ ...(material.metalTexture ? { metalTexture: { value: material.metalTexture } } : {}),
86
+ ...(material.emissiveTexture ? { emissiveTexture: { value: material.emissiveTexture } } : {}),
87
+ ...(material.occlusionTexture ? { occlusionTexture: { value: material.occlusionTexture } } : {}),
88
+ ...(material.roofTexture ? { roofTexture: { value: null } } : {}),
89
+ },
90
+ _layerMaterial: material,
91
+ };
92
+ }
@@ -0,0 +1,8 @@
1
+ export async function destroyAfterSubmission(layer, texture, submitted) {
2
+ try {
3
+ await submitted;
4
+ } catch (error) {
5
+ layer.fire('error', { error });
6
+ }
7
+ texture.destroy();
8
+ }
@@ -0,0 +1,6 @@
1
+
2
+ import { destroyAfterSubmission } from './destroyAfterSubmission.js';
3
+
4
+ export function destroyTexture(layer, texture) {
5
+ destroyAfterSubmission(layer, texture, layer.renderer.device.queue.onSubmittedWorkDone());
6
+ }
@@ -0,0 +1,14 @@
1
+ import { setParent } from '../scene/setParent.js';
2
+ import { update } from '../scene/update.js';
3
+
4
+ export function disposeMesh(backend, mesh) {
5
+ if (!mesh) {
6
+ return;
7
+ }
8
+ setParent(mesh, null);
9
+ update(backend);
10
+ let attribute;
11
+ for (attribute of Object.values(mesh.geometry.attributes)) {
12
+ attribute.buffer.destroy();
13
+ }
14
+ }
@@ -0,0 +1,129 @@
1
+ /** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
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+
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+ export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
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+ const { geometry, program } = mesh;
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+ const device = backend.renderer.device;
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+ // Mixed-LOD imagery composites coarse-to-fine; its depth still occludes later 3D objects.
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+ // ponytail: self-occlusion during LOD blending needs separate per-LOD depth passes.
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+ const depthCompare = program.depthTest === false || (mesh.ground && backend.renderer.groundOverlap)
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+ ? 'always' : 'less-equal';
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+ const pipelineKey = `${cullMode}:${frontFace}:${depthCompare}`;
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+ let pipeline = program.pipelineCache.get(pipelineKey);
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+ if (!pipeline) {
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+ pipeline = device.createRenderPipeline({
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+ layout: program.pipelineLayout,
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+ vertex: {
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+ module: program.vertex,
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+ entryPoint: 'vertexMain',
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+ buffers: program.vertexBuffers,
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+ },
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+ fragment: {
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+ module: program.fragment,
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+ entryPoint: 'fragmentMain',
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+ targets: [{
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+ format: backend.renderer.format,
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+ blend: program.transparent ? {
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+ color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
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+ alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
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+ } : undefined,
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+ writeMask: GPUColorWrite.ALL,
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+ }],
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+ },
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+ primitive: { topology: 'triangle-list', cullMode, frontFace },
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+ depthStencil: {
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+ format: 'depth24plus',
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+ depthWriteEnabled: program.depthWrite,
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+ depthCompare,
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+ },
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+ });
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+ program.pipelineCache.set(pipelineKey, pipeline);
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+ }
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+
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+ const uniforms = program.uniforms;
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+ const renderer = backend.renderer;
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+ const offset = renderer.uniformSlot++ * 256;
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+ const data = renderer.uniformData, base = offset / 4;
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+ data.set(mesh.worldMatrix, base);
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+ data.set(uniforms.baseColor.value, base + 16);
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+ data[base + 19] = 1;
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+ data[base + 20] = uniforms.metallic.value;
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+ data[base + 21] = uniforms.roughness.value;
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+ data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
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+ data[base + 23] = uniforms.alphaCutoff.value;
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+ data.set(uniforms.emissive.value, base + 24);
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+ data[base + 27] = uniforms.occlusionStrength.value;
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+ data[base + 28] = mesh.terrain?.[0] ?? 0;
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+ data[base + 29] = mesh.terrain?.[1] ?? 0;
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+ data[base + 30] = mesh.terrain?.[2] ?? 0;
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+ data[base + 31] = mesh.terrain?.[3] ?? 0;
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+ data[base + 32] = mesh.highlight?.[0] ?? 0;
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+ data[base + 33] = mesh.highlight?.[1] ?? 0;
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+ data[base + 34] = program.nightSparkle ? data[55] : 0;
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+ data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
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+
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+ const textures = mesh._textures ||= [];
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+ textures.length = 0;
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+ let binding, texture, i, attribute;
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+ for (binding of program.bindings) {
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+ texture = uniforms[binding.name]?.value;
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+ if (!texture) throw new Error(`Missing Layer3D texture: ${binding.name}`);
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+ if (texture.uploaded !== texture.image) {
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+ device.queue.copyExternalImageToTexture(
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+ { source: texture.image, flipY: Boolean(texture.flipY) },
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+ { texture: texture.texture },
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+ [texture.image.width, texture.image.height]
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+ );
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+ texture.uploaded = texture.image;
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+ }
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+ textures.push(texture);
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+ }
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+ let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
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+ textures.length !== mesh.boundTextures.length;
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+ for (i = 0; !bindingsChanged && i < textures.length; i++) {
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+ if (textures[i].texture !== mesh.boundTextures[i][0] ||
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+ textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
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+ }
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+ if (bindingsChanged) {
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+ const entries = [
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+ { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
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+ { binding: 1, resource: { buffer: renderer.uniformBuffer, size: 240 } },
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+ ];
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+ if (program.terrain) entries.push({ binding: 2, resource: program.terrain.texture.createView() });
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+ mesh.boundBuffer = renderer.uniformBuffer;
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+ const boundTextures = mesh.boundTextures ||= [];
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+ boundTextures.length = textures.length;
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+ for (i = 0; i < textures.length; i++) {
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+ binding = program.bindings[i], texture = textures[i];
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+ entries.push({ binding: binding.texture, resource: texture.texture.createView() });
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+ entries.push({ binding: binding.sampler, resource: texture.sampler });
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+ boundTextures[i] ||= [];
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+ boundTextures[i][0] = texture.texture;
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+ boundTextures[i][1] = texture.sampler;
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+ }
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+ mesh.bindGroup = device.createBindGroup({
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+ layout: program.bindGroupLayout,
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+ entries,
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+ });
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+ }
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+ pass.setPipeline(pipeline);
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+ pass.setBindGroup(0, mesh.bindGroup, [offset]);
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+ pass.setVertexBuffer(0, geometry.attributes.position.buffer);
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+ pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
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+ if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
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+ if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
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+ const instances = geometry.attributes.instanceOffset;
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+ if (instances) pass.setVertexBuffer(4, instances.buffer);
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+ for (attribute of Object.values(geometry.attributes)) {
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+ if (!attribute.needsUpdate) continue;
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+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
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+ attribute.needsUpdate = false;
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+ geometry.bounds = null;
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+ }
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+ const index = geometry.attributes.index;
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+ if (index) {
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+ pass.setIndexBuffer(index.buffer, index.indexFormat);
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+ pass.drawIndexed(geometry.drawRange.count, instances?.count ?? 1, geometry.drawRange.start, 0, 0);
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+ } else {
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+ pass.draw(geometry.drawRange.count, instances?.count ?? 1, geometry.drawRange.start, 0);
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+ }
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+ }
@@ -0,0 +1,51 @@
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+ import { drawGeometry } from './drawGeometry.js';
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+
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+ export function drawSceneMeshes(backend, encoder, meshes) {
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+ const renderer = backend.renderer;
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+ const pass = encoder.beginRenderPass({
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+ colorAttachments: [{
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+ view: renderer.context.getCurrentTexture().createView(),
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+ clearValue: { r: 0, g: 0, b: 0, a: 0 },
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+ loadOp: 'clear',
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+ storeOp: 'store',
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+ }],
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+ depthStencilAttachment: {
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+ view: renderer.depthTexture.createView(),
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+ depthClearValue: 1,
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+ depthLoadOp: 'clear',
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+ depthStoreOp: 'store',
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+ },
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+ });
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+ pass.setViewport(0, 0, renderer.canvas.width, renderer.canvas.height, 0, 1);
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+ pass.setBindGroup(1, renderer.sunlight.bindGroup);
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+ let mesh, world, uniforms, determinant, frontFace, program;
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+ for (mesh of meshes) {
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+ world = mesh.worldMatrix;
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+ if (mesh.texture) {
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+ mesh.program.uniforms.baseTexture.value = mesh.texture;
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+ mesh.program.uniforms.opacity.value = mesh.opacity;
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+ }
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+ uniforms = mesh.program.uniforms;
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+ if (uniforms.roofTexture) uniforms.roofTexture.value = backend._roofRaster?.texture || renderer.roofFallbackTexture;
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+ if (!mesh._frontFace || mesh._frontFaceWorldVersion !== mesh._worldMatrixVersion ||
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+ mesh._worldMatrixVersion === undefined) {
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+ determinant = world[0] * (world[5] * world[10] - world[6] * world[9]) -
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+ world[4] * (world[1] * world[10] - world[2] * world[9]) +
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+ world[8] * (world[1] * world[6] - world[2] * world[5]);
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+ if (!Number.isFinite(determinant) || determinant === 0) {
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+ throw new Error('Singular 3D transform');
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+ }
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+ mesh._frontFace = determinant < 0 ? 'cw' : 'ccw';
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+ mesh._frontFaceWorldVersion = mesh._worldMatrixVersion;
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+ }
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+ frontFace = mesh._frontFace;
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+ program = mesh.program;
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+ if (program.transparent && program._layerMaterial.doubleSided && !mesh._nativeSource) {
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+ drawGeometry(backend, mesh, pass, 'front', frontFace);
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+ drawGeometry(backend, mesh, pass, 'back', frontFace);
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+ } else {
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+ drawGeometry(backend, mesh, pass, program.cullMode, frontFace);
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+ }
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+ }
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+ pass.end();
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+ }
@@ -0,0 +1,40 @@
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+ export function ensureRoofBlit(renderer) {
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+ const device = renderer.device;
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+ if (!renderer.roofBlit) {
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+ const module = device.createShaderModule({
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+ code: /* wgsl */ `
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+ @group(0) @binding(0) var source: texture_2d<f32>;
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+ @group(0) @binding(1) var sourceSampler: sampler;
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+ @group(0) @binding(2) var<uniform> opacity: f32;
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+ struct Varyings { @builtin(position) position: vec4f, @location(0) uv: vec2f };
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+ @vertex fn vertexMain(@builtin(vertex_index) index: u32) -> Varyings {
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+ let uv = vec2f(f32(index & 1u), f32(index >> 1u));
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+ return Varyings(vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0), uv);
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+ }
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+ @fragment fn fragmentMain(input: Varyings) -> @location(0) vec4f {
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+ let color = textureSample(source, sourceSampler, input.uv);
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+ return vec4f(color.rgb, color.a * opacity);
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+ }
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+ `
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+ });
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+ renderer.roofBlit = {
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+ pipeline: device.createRenderPipeline({
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+ layout: 'auto',
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+ vertex: { module, entryPoint: 'vertexMain' },
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+ fragment: {
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+ module,
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+ entryPoint: 'fragmentMain',
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+ targets: [{
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+ format: 'rgba8unorm',
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+ blend: {
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+ color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
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+ alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
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+ },
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+ }],
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+ },
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+ primitive: { topology: 'triangle-strip' },
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+ }),
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+ sampler: device.createSampler({ magFilter: 'linear', minFilter: 'linear' }),
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+ };
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+ }
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+ }
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+ import { sortMeshes } from "./sortMeshes.js";
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+ import { roofCoverage } from "../geometry/roofCoverage.js";
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+
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+ export function prepareFrameMeshes(backend, rasters, now, meshes) {
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+ const candidates = backend._visibleMeshes, shadowMeshes = backend._shadowMeshes, renderer = backend.renderer;
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+ let appearing = false;
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+ // Visible meshes: opaque first, transparent surfaces back-to-front.
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+ let mesh, progress;
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+ for (mesh of candidates) {
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+ if (mesh.program.uniforms.roofTexture && !rasters.length) mesh._roofRevealed = true;
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+ if (mesh.program.uniforms.roofTexture && !mesh._roofRevealed && rasters.length) {
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+ if (mesh._roofCoverageSignature !== backend._roofRaster?.signature) {
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+ mesh._roofCoverageSignature = backend._roofRaster?.signature;
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+ mesh._roofCovered = roofCoverage(mesh, backend, rasters);
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+ }
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+ if (!mesh._roofCovered) { mesh._appearance = 0; continue; }
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+ mesh._roofRevealed = true;
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+ }
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+ if (mesh.fadeDuration) {
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+ mesh.fadeStart ??= mesh.tile?.loadedAt ?? now;
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+ progress = Math.min(1, (now - mesh.fadeStart) / mesh.fadeDuration);
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+ mesh._appearance = progress * progress * (3 - 2 * progress);
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+ appearing ||= progress < 1;
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+ }
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+ meshes.push(mesh);
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+ }
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+ candidates.length = 0;
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+ sortMeshes(meshes);
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+ let minGroundZoom = Infinity, maxGroundZoom = -Infinity;
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+ for (mesh of meshes) {
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+ if (!mesh.ground) continue;
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+ minGroundZoom = Math.min(minGroundZoom, mesh.tile.coords.z);
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+ maxGroundZoom = Math.max(maxGroundZoom, mesh.tile.coords.z);
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+ }
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+ renderer.groundOverlap = minGroundZoom !== maxGroundZoom;
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+ let shadowCount = 0;
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+ for (mesh of shadowMeshes) {
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+ if (mesh.visible && mesh._appearance !== 0) shadowMeshes[shadowCount++] = mesh;
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+ }
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+ shadowMeshes.length = shadowCount;
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+ return appearing;
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+ }
@@ -0,0 +1,49 @@
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+ import { destroyTexture } from './destroyTexture.js';
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+ import { updatePointLights } from '../lighting/updatePointLights.js';
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+
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+ export function prepareFrameUniforms(backend, meshes, shadowMeshes, sunlight) {
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+ const renderer = backend.renderer, camera = backend.camera;
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+ const view = camera.viewMatrix, direction = sunlight?.direction;
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+ const x = direction ? direction[0] : -300;
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+ const y = direction ? direction[1] : 500;
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+ const z = direction ? direction[2] : 300;
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+ const lightX = view[0] * x + view[4] * y + view[8] * z;
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+ const lightY = view[1] * x + view[5] * y + view[9] * z;
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+ const lightZ = view[2] * x + view[6] * y + view[10] * z;
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+ const lightLength = Math.hypot(lightX, lightY, lightZ) || 1;
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+ const skyLength = Math.hypot(view[4], view[5], view[6]) || 1;
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+ // One uniform upload per frame: per-mesh writeBuffer calls dominate Firefox's GPU process.
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+ // Slot 0 holds the camera; 256-byte mesh slots follow (double-sided meshes use two).
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+ if (!renderer.uniformBuffer || renderer.uniformBuffer.size < (meshes.length * 2 + shadowMeshes.length + 1) * 256) {
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+ if (renderer.uniformBuffer) destroyTexture(backend, renderer.uniformBuffer);
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+ renderer.uniformBuffer = renderer.device.createBuffer({
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+ size: Math.max(64, meshes.length * 4 + shadowMeshes.length * 2) * 256,
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+ usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
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+ });
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+ renderer.uniformData = new Float32Array(renderer.uniformBuffer.size / 4);
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+ }
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+ const frameData = renderer.uniformData;
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+ frameData.set(camera.viewMatrix, 0);
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+ frameData.set(camera.projectionMatrix, 16);
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+ if (backend._roofRaster?.matrix) frameData.set(backend._roofRaster.matrix, 32);
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+ else {
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+ frameData.fill(0, 32, 48);
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+ frameData[32] = frameData[37] = frameData[42] = frameData[47] = 1;
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+ }
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+ frameData[48] = lightX / lightLength;
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+ frameData[49] = lightY / lightLength;
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+ frameData[50] = lightZ / lightLength;
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+ frameData[51] = sunlight && sunlight.altitude <= 0 ? 0 : 1;
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+ frameData[52] = view[4] / skyLength;
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+ frameData[53] = view[5] / skyLength;
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+ frameData[54] = view[6] / skyLength;
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+ const night = sunlight ? Math.max(0, Math.min(1, (3 - sunlight.altitude) / 9)) : 0;
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+ frameData[55] = night * night * (3 - 2 * night);
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+ const tint = sunlight?.tint;
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+ frameData[56] = tint ? tint[0] : 1;
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+ frameData[57] = tint ? tint[1] : 1;
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+ frameData[58] = tint ? tint[2] : 1;
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+ frameData[59] = 0;
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+ if (night > 0) updatePointLights(backend);
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+ renderer.uniformSlot = 1;
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+ }