leaflet-city-mapper 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (919) hide show
  1. package/README.md +49 -3
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +2 -1
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/getZxy.js +75 -0
  9. package/src/archives/loadDirectory.js +7 -0
  10. package/src/archives/tileId.js +19 -0
  11. package/src/archives/varint.js +15 -0
  12. package/src/camera/angles.js +6 -0
  13. package/src/camera/animationPoint.js +8 -0
  14. package/src/camera/cameraMapReady.js +8 -0
  15. package/src/camera/cancelCameraAnimation.js +11 -0
  16. package/src/camera/cleanupCameraMap.js +11 -0
  17. package/src/camera/constrainCameraToBounds.js +3 -0
  18. package/src/camera/displayPoint.js +3 -0
  19. package/src/camera/fitCameraBounds.js +48 -0
  20. package/src/camera/groundBounds.js +11 -0
  21. package/src/camera/initializeCameraMap.js +25 -0
  22. package/src/camera/mapAnimateCamera.js +17 -0
  23. package/src/camera/mapCamera.js +123 -0
  24. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  25. package/src/camera/mapGetBearing.js +1 -0
  26. package/src/camera/mapGetBounds.js +14 -0
  27. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  28. package/src/camera/mapGetBoundsZoom.js +14 -0
  29. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  30. package/src/camera/mapGetPitch.js +1 -0
  31. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  32. package/src/camera/mapLimitCenter.js +12 -0
  33. package/src/camera/mapLimitOffset.js +10 -0
  34. package/src/camera/mapPanBy.js +9 -0
  35. package/src/camera/mapPanInside.js +14 -0
  36. package/src/camera/mapResetNorth.js +1 -0
  37. package/src/camera/mapResetNorthPitch.js +1 -0
  38. package/src/camera/mapSetBearing.js +1 -0
  39. package/src/camera/mapSetPitch.js +1 -0
  40. package/src/camera/mapSetPitchAndBearing.js +14 -0
  41. package/src/camera/mapSetZoomAround.js +11 -0
  42. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  43. package/src/camera/mapTryAnimatedPan.js +9 -0
  44. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  45. package/src/camera/pointOf.js +3 -0
  46. package/src/camera/project.js +20 -0
  47. package/src/camera/runCameraAnimations.js +28 -0
  48. package/src/camera/scheduleCameraAnimation.js +8 -0
  49. package/src/camera/updateSky.js +16 -0
  50. package/src/camera/verticalGroundY.js +4 -0
  51. package/src/collision/collectMeshes.js +5 -0
  52. package/src/collision/collider.js +63 -0
  53. package/src/collision/intersectMeshes.js +133 -0
  54. package/src/collision/sortHits.js +23 -0
  55. package/src/constants/Compass.js +7 -0
  56. package/src/constants/ContainerResize.js +7 -0
  57. package/src/constants/HEIGHT.js +1 -0
  58. package/src/constants/PitchDrag.js +7 -0
  59. package/src/constants/ShiftRotate.js +7 -0
  60. package/src/constants/TILE_RADIUS.js +1 -0
  61. package/src/constants/TILE_SIZE.js +1 -0
  62. package/src/constants/TouchMode.js +6 -0
  63. package/src/constants/attachState.js +1 -0
  64. package/src/constants/cameraControlsState.js +1 -0
  65. package/src/constants/cityMapper.js +6 -0
  66. package/src/constants/dark.js +1 -0
  67. package/src/constants/elevationWGSL.js +27 -0
  68. package/src/constants/glass.js +1 -0
  69. package/src/constants/indexState.js +1 -0
  70. package/src/constants/mapCameraState.js +1 -0
  71. package/src/constants/nativeEventMaps.js +1 -0
  72. package/src/constants/nativeLayerState.js +1 -0
  73. package/src/constants/nativeMethodHandlers.js +31 -0
  74. package/src/constants/onMapChangeState.js +1 -0
  75. package/src/constants/onZoomAnimState.js +1 -0
  76. package/src/constants/parts.js +19 -0
  77. package/src/constants/pendingUpdates.js +1 -0
  78. package/src/constants/pumpState.js +1 -0
  79. package/src/constants/ringDirections.js +10 -0
  80. package/src/constants/roundProfile.js +1 -0
  81. package/src/constants/shirt.js +1 -0
  82. package/src/constants/skin.js +2 -0
  83. package/src/constants/trafficShader.js +49 -0
  84. package/src/constants/trousers.js +1 -0
  85. package/src/constants/tyre.js +1 -0
  86. package/src/constants/underEntryState.js +1 -0
  87. package/src/constants/vehicles.js +40 -0
  88. package/src/controls/acceptPitchDrag.js +4 -0
  89. package/src/controls/acceptRotateDrag.js +3 -0
  90. package/src/controls/adjustCameraDrag.js +10 -0
  91. package/src/controls/cameraControls.js +60 -0
  92. package/src/controls/cameraDragClick.js +9 -0
  93. package/src/controls/cameraDragContextMenu.js +8 -0
  94. package/src/controls/cameraDragDown.js +20 -0
  95. package/src/controls/cameraDragEnd.js +6 -0
  96. package/src/controls/cameraDragMove.js +23 -0
  97. package/src/controls/changeCameraTouch.js +14 -0
  98. package/src/controls/cleanupCameraTouch.js +24 -0
  99. package/src/controls/compassAddHooks.js +15 -0
  100. package/src/controls/compassOrientation.js +6 -0
  101. package/src/controls/compassRemoveHooks.js +5 -0
  102. package/src/controls/containerResizeAddHooks.js +8 -0
  103. package/src/controls/containerResizeRemoveHooks.js +5 -0
  104. package/src/controls/dragCamera.js +22 -0
  105. package/src/controls/editable.js +3 -0
  106. package/src/controls/endAllCameraDrags.js +7 -0
  107. package/src/controls/endAllCameraTouches.js +7 -0
  108. package/src/controls/endCameraTouch.js +11 -0
  109. package/src/controls/endCameraTouchEvent.js +5 -0
  110. package/src/controls/finishCameraDrag.js +9 -0
  111. package/src/controls/finishCompassPermission.js +16 -0
  112. package/src/controls/loadCameraControls.js +9 -0
  113. package/src/controls/moveCameraTouch.js +22 -0
  114. package/src/controls/notifyCameraTouchChange.js +1 -0
  115. package/src/controls/pitchDragAddHooks.js +6 -0
  116. package/src/controls/pitchDragRemoveHooks.js +5 -0
  117. package/src/controls/refreshRotateControl.js +7 -0
  118. package/src/controls/refreshRotateFocus.js +5 -0
  119. package/src/controls/removeCameraDrag.js +23 -0
  120. package/src/controls/resizeMap.js +3 -0
  121. package/src/controls/rotateButtonClick.js +7 -0
  122. package/src/controls/rotateButtonKeydown.js +11 -0
  123. package/src/controls/rotateControl.js +3 -0
  124. package/src/controls/rotateOnAdd.js +38 -0
  125. package/src/controls/rotateOnRemove.js +6 -0
  126. package/src/controls/shiftRotateAddHooks.js +8 -0
  127. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  128. package/src/controls/shiftRotateWheel.js +9 -0
  129. package/src/controls/startCameraTouch.js +23 -0
  130. package/src/core/addImageState.js +7 -0
  131. package/src/core/addRasterImage.js +10 -0
  132. package/src/core/adjustCameraMarkerPan.js +22 -0
  133. package/src/core/beforeNativeRender.js +10 -0
  134. package/src/core/boundsQuad.js +11 -0
  135. package/src/core/bringNativeLayerToBack.js +3 -0
  136. package/src/core/bringNativeLayerToFront.js +3 -0
  137. package/src/core/cameraCircleBounds.js +6 -0
  138. package/src/core/cameraMarkerDrag.js +18 -0
  139. package/src/core/cameraMarkerOnDrag.js +8 -0
  140. package/src/core/cancelGridFade.js +10 -0
  141. package/src/core/closestCameraLayerPoint.js +7 -0
  142. package/src/core/compareNativeHits.js +3 -0
  143. package/src/core/current.js +3 -0
  144. package/src/core/disposeNativeLayer.js +35 -0
  145. package/src/core/fireRasterLoad.js +5 -0
  146. package/src/core/forwardNativeError.js +3 -0
  147. package/src/core/gridlayerGetEvents.js +7 -0
  148. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  149. package/src/core/handleNativeMapEvent.js +47 -0
  150. package/src/core/hideTargets.js +16 -0
  151. package/src/core/initNativeGPU.js +21 -0
  152. package/src/core/initializeGridContainer.js +6 -0
  153. package/src/core/initializeNativeLayer.js +42 -0
  154. package/src/core/localPixel.js +5 -0
  155. package/src/core/localPixelForGeometry.js +6 -0
  156. package/src/core/localPosition.js +6 -0
  157. package/src/core/markerCameraIconPoint.js +9 -0
  158. package/src/core/markerGetEvents.js +5 -0
  159. package/src/core/markerInitInteraction.js +8 -0
  160. package/src/core/markerQuadCorners.js +31 -0
  161. package/src/core/markerSetIcon.js +9 -0
  162. package/src/core/markerSetPos.js +14 -0
  163. package/src/core/markerSetRotation.js +7 -0
  164. package/src/core/markerUpdateZIndex.js +8 -0
  165. package/src/core/nativeAddLatLng.js +3 -0
  166. package/src/core/nativeBringToBack.js +3 -0
  167. package/src/core/nativeBringToFront.js +3 -0
  168. package/src/core/nativeEvents.js +26 -0
  169. package/src/core/nativeImageError.js +8 -0
  170. package/src/core/nativeImageRefresh.js +7 -0
  171. package/src/core/nativeLayer.js +97 -0
  172. package/src/core/nativeLayerMethod.js +21 -0
  173. package/src/core/nativeRedraw.js +3 -0
  174. package/src/core/nativeSetBounds.js +3 -0
  175. package/src/core/nativeSetIcon.js +3 -0
  176. package/src/core/nativeSetLatLng.js +3 -0
  177. package/src/core/nativeSetLatLngs.js +3 -0
  178. package/src/core/nativeSetOpacity.js +3 -0
  179. package/src/core/nativeSetRadius.js +3 -0
  180. package/src/core/nativeSetStyle.js +3 -0
  181. package/src/core/nativeSetUrl.js +3 -0
  182. package/src/core/nativeSetZIndex.js +3 -0
  183. package/src/core/nativeSetZIndexOffset.js +3 -0
  184. package/src/core/popupAdjustPan.js +23 -0
  185. package/src/core/popupGetEvents.js +5 -0
  186. package/src/core/popupUpdatePosition.js +14 -0
  187. package/src/core/putNativeMesh.js +33 -0
  188. package/src/core/quadNativeMesh.js +15 -0
  189. package/src/core/readyNativeGPU.js +6 -0
  190. package/src/core/refreshNativeEvent.js +5 -0
  191. package/src/core/refreshNativeLayer.js +29 -0
  192. package/src/core/refreshNativeLayerContract.js +3 -0
  193. package/src/core/rejectNativeReady.js +3 -0
  194. package/src/core/removeImageState.js +8 -0
  195. package/src/core/removeNativeEvents.js +16 -0
  196. package/src/core/removeTargets.js +8 -0
  197. package/src/core/reorderNativeLayer.js +6 -0
  198. package/src/core/resolveNativeReady.js +3 -0
  199. package/src/core/restoreNativeEvents.js +6 -0
  200. package/src/core/runGridFades.js +14 -0
  201. package/src/core/runMarkerPanFrame.js +12 -0
  202. package/src/core/scheduleGridFade.js +9 -0
  203. package/src/core/scheduleMarkerPan.js +8 -0
  204. package/src/core/styleNativeMesh.js +10 -0
  205. package/src/core/syncGridLayer.js +22 -0
  206. package/src/core/syncImageOverlay.js +9 -0
  207. package/src/core/syncMarker.js +12 -0
  208. package/src/core/syncVectorLayer.js +26 -0
  209. package/src/core/synchronizeNativeLayer.js +35 -0
  210. package/src/core/textureFor.js +48 -0
  211. package/src/core/tooltipGetEvents.js +5 -0
  212. package/src/core/tooltipSetPosition.js +8 -0
  213. package/src/core/updateGridOpacity.js +23 -0
  214. package/src/core/updateNativeLayerView.js +6 -0
  215. package/src/core/uploadCanvasTexture.js +19 -0
  216. package/src/geometry/addBridges.js +88 -0
  217. package/src/geometry/below.js +3 -0
  218. package/src/geometry/box.js +3 -0
  219. package/src/geometry/bridgeElevation.js +19 -0
  220. package/src/geometry/bridgeLocal.js +4 -0
  221. package/src/geometry/build.js +19 -0
  222. package/src/geometry/circleAt.js +5 -0
  223. package/src/geometry/clipLine.js +23 -0
  224. package/src/geometry/clipSegment.js +19 -0
  225. package/src/geometry/computeBounds.js +33 -0
  226. package/src/geometry/conformModelToTerrain.js +67 -0
  227. package/src/geometry/cross.js +3 -0
  228. package/src/geometry/disk.js +11 -0
  229. package/src/geometry/diskAt.js +4 -0
  230. package/src/geometry/dot.js +6 -0
  231. package/src/geometry/emitter.js +8 -0
  232. package/src/geometry/lampPostGeometry.js +24 -0
  233. package/src/geometry/lampRing.js +11 -0
  234. package/src/geometry/lightGeometry.js +15 -0
  235. package/src/geometry/line.js +54 -0
  236. package/src/geometry/nativeGeometry.js +55 -0
  237. package/src/geometry/nativeTriangle.js +3 -0
  238. package/src/geometry/polygon.js +22 -0
  239. package/src/geometry/push.js +3 -0
  240. package/src/geometry/quad.js +4 -0
  241. package/src/geometry/roofCoverage.js +52 -0
  242. package/src/geometry/samePoint.js +3 -0
  243. package/src/geometry/segment.js +21 -0
  244. package/src/geometry/setVertexColor.js +15 -0
  245. package/src/geometry/sub.js +6 -0
  246. package/src/geometry/surface.js +17 -0
  247. package/src/geometry/treeGeometry.js +31 -0
  248. package/src/geometry/treeRing.js +14 -0
  249. package/src/geometry/triangle.js +12 -0
  250. package/src/geometry/vertexNormals.js +32 -0
  251. package/src/geometry/visit.js +9 -0
  252. package/src/index.js +41 -323
  253. package/src/lighting/cacheLightGrid.js +23 -0
  254. package/src/lighting/collectLightMeshes.js +6 -0
  255. package/src/lighting/lightGrid.js +42 -0
  256. package/src/lighting/updatePointLights.js +34 -0
  257. package/src/lighting/visitCells.js +15 -0
  258. package/src/lighting/worldLights.js +27 -0
  259. package/src/models/decodeModel.js +45 -0
  260. package/src/models/hasUnsupportedPrimitives.js +10 -0
  261. package/src/models/loadBuffer.js +6 -0
  262. package/src/models/loadImage.js +15 -0
  263. package/src/models/loadModel.js +69 -0
  264. package/src/models/materialFor.js +21 -0
  265. package/src/models/modelNode.js +93 -0
  266. package/src/models/readAccessor.js +53 -0
  267. package/src/models/readAccessorValues.js +16 -0
  268. package/src/models/textureFor.js +35 -0
  269. package/src/picking/collectVisibleMesh.js +4 -0
  270. package/src/picking/findFeature.js +49 -0
  271. package/src/picking/hit.js +23 -0
  272. package/src/picking/hitMesh.js +30 -0
  273. package/src/picking/pointerClick.js +5 -0
  274. package/src/picking/pointerLeave.js +5 -0
  275. package/src/picking/pointerMove.js +5 -0
  276. package/src/picking/raycast.js +59 -0
  277. package/src/picking/setHighlight.js +13 -0
  278. package/src/picking/shouldSkipOther.js +3 -0
  279. package/src/picking/showFeature.js +34 -0
  280. package/src/raster/addRasterTile.js +114 -0
  281. package/src/raster/comparePendingTiles.js +5 -0
  282. package/src/raster/createGeometry.js +22 -0
  283. package/src/raster/createRasterMesh.js +47 -0
  284. package/src/raster/finishAttachment.js +11 -0
  285. package/src/raster/finishRasterTile.js +47 -0
  286. package/src/raster/getRasterEvents.js +6 -0
  287. package/src/raster/getRasterTileSize.js +5 -0
  288. package/src/raster/initRaster.js +38 -0
  289. package/src/raster/isLoading.js +5 -0
  290. package/src/raster/loadRasterTile.js +10 -0
  291. package/src/raster/onPMTileAdd.js +10 -0
  292. package/src/raster/onPMTileRemove.js +8 -0
  293. package/src/raster/pruneRasterTiles.js +37 -0
  294. package/src/raster/pumpRasterTiles.js +22 -0
  295. package/src/raster/readyRaster.js +13 -0
  296. package/src/raster/registerTerrainTile.js +12 -0
  297. package/src/raster/releaseRasterTile.js +18 -0
  298. package/src/raster/releaseRasterTiles.js +15 -0
  299. package/src/raster/removeRasterTile.js +13 -0
  300. package/src/raster/reportError.js +6 -0
  301. package/src/raster/setPMTileOpacity.js +7 -0
  302. package/src/raster/setPMTileZIndex.js +7 -0
  303. package/src/raster/setRasterOpacity.js +11 -0
  304. package/src/raster/setRasterTerrain.js +21 -0
  305. package/src/raster/setRasterZIndex.js +11 -0
  306. package/src/raster/updateAttachedTiles.js +10 -0
  307. package/src/raster/updateRasterTiles.js +59 -0
  308. package/src/rendering/collectFrameMeshes.js +31 -0
  309. package/src/rendering/collectMeshes.js +36 -0
  310. package/src/rendering/compareMeshes.js +10 -0
  311. package/src/rendering/compareRoofTiles.js +4 -0
  312. package/src/rendering/composeRoofAtlas.js +52 -0
  313. package/src/rendering/createMesh.js +33 -0
  314. package/src/rendering/createProgram.js +92 -0
  315. package/src/rendering/destroyAfterSubmission.js +8 -0
  316. package/src/rendering/destroyTexture.js +6 -0
  317. package/src/rendering/disposeMesh.js +14 -0
  318. package/src/rendering/drawGeometry.js +129 -0
  319. package/src/rendering/drawSceneMeshes.js +51 -0
  320. package/src/rendering/ensureRoofBlit.js +40 -0
  321. package/src/rendering/prepareFrameMeshes.js +42 -0
  322. package/src/rendering/prepareFrameUniforms.js +49 -0
  323. package/src/rendering/rebuildRoofAtlas.js +67 -0
  324. package/src/rendering/render.js +57 -0
  325. package/src/rendering/reportCompilation.js +17 -0
  326. package/src/rendering/resizeRenderer.js +19 -0
  327. package/src/rendering/sortMeshes.js +6 -0
  328. package/src/rendering/synchronizeZoomView.js +34 -0
  329. package/src/rendering/textureBinding.js +7 -0
  330. package/src/rendering/updateMapCamera.js +32 -0
  331. package/src/rendering/updateRoofRaster.js +32 -0
  332. package/src/scene/attach.js +161 -0
  333. package/src/scene/attachLayer.js +10 -0
  334. package/src/scene/cancelUpdate.js +10 -0
  335. package/src/scene/emptyEvents.js +3 -0
  336. package/src/scene/emptyNode.js +11 -0
  337. package/src/scene/endZoom.js +16 -0
  338. package/src/scene/failAttachment.js +9 -0
  339. package/src/scene/get3DEvents.js +13 -0
  340. package/src/scene/init3D.js +30 -0
  341. package/src/scene/initializeLayer.js +16 -0
  342. package/src/scene/initializerFor.js +14 -0
  343. package/src/scene/layerInitialize.js +38 -0
  344. package/src/scene/layerLayerAdd.js +21 -0
  345. package/src/scene/onAdd3DLayer.js +35 -0
  346. package/src/scene/onMapChange.js +16 -0
  347. package/src/scene/onRemove3DLayer.js +69 -0
  348. package/src/scene/onZoomAnim.js +16 -0
  349. package/src/scene/placeEntry.js +11 -0
  350. package/src/scene/placeUnderEntry.js +8 -0
  351. package/src/scene/ready3D.js +25 -0
  352. package/src/scene/releaseRenderer.js +14 -0
  353. package/src/scene/removeEntry.js +6 -0
  354. package/src/scene/renderPendingMapChange.js +11 -0
  355. package/src/scene/renderPendingUpdates.js +19 -0
  356. package/src/scene/renderPendingZoomAnimation.js +7 -0
  357. package/src/scene/rendererDeviceError.js +10 -0
  358. package/src/scene/rendererDeviceLost.js +11 -0
  359. package/src/scene/replaceEntry.js +7 -0
  360. package/src/scene/reportError.js +3 -0
  361. package/src/scene/requestAdapter.js +12 -0
  362. package/src/scene/requestDevice.js +9 -0
  363. package/src/scene/resolveNextInitialization.js +12 -0
  364. package/src/scene/restoreObject.js +71 -0
  365. package/src/scene/runPlacements.js +7 -0
  366. package/src/scene/showWebGPUWarning.js +16 -0
  367. package/src/scene/traverse.js +7 -0
  368. package/src/scene/underEntry.js +17 -0
  369. package/src/scene/update.js +19 -0
  370. package/src/scene/updateCamera.js +34 -0
  371. package/src/scene/updateWorldMatrix.js +48 -0
  372. package/src/shaders/materialShaders.js +246 -0
  373. package/src/shadows/bindSunlight.js +12 -0
  374. package/src/shadows/drawShadowMeshes.js +48 -0
  375. package/src/shadows/ensureShadowPipeline.js +53 -0
  376. package/src/shadows/renderSunlight.js +46 -0
  377. package/src/shadows/resizeSunlight.js +15 -0
  378. package/src/shadows/shadowBounds.js +32 -0
  379. package/src/shadows/shadowCacheMatches.js +23 -0
  380. package/src/shadows/shadowMatrix.js +39 -0
  381. package/src/sources/addGeneratedTriangle.js +6 -0
  382. package/src/sources/addTriangle.js +17 -0
  383. package/src/sources/attachAreaMesh.js +58 -0
  384. package/src/sources/buildArea.js +42 -0
  385. package/src/sources/buildAreaFeature.js +41 -0
  386. package/src/sources/buildAreaPoint.js +25 -0
  387. package/src/sources/buildAreaPolygon.js +29 -0
  388. package/src/sources/compareAreaDistance.js +4 -0
  389. package/src/sources/generateTreeGeometry.js +11 -0
  390. package/src/sources/groundOffset.js +3 -0
  391. package/src/sources/initializeGeoJSON.js +8 -0
  392. package/src/sources/instanceAreaGeometry.js +29 -0
  393. package/src/sources/projectRing.js +20 -0
  394. package/src/sources/projectedTree.js +13 -0
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  788. package/dist/utils/wrap.js.map +0 -7
  789. package/src/utils/addBridges.js +0 -66
  790. package/src/utils/addRasterTile.js +0 -112
  791. package/src/utils/along.js +0 -9
  792. package/src/utils/atmosphere.js +0 -20
  793. package/src/utils/attach.js +0 -255
  794. package/src/utils/bindSunlight.js +0 -12
  795. package/src/utils/box.js +0 -1
  796. package/src/utils/bridgeElevation.js +0 -18
  797. package/src/utils/build.js +0 -20
  798. package/src/utils/cameraControls.js +0 -287
  799. package/src/utils/collider.js +0 -62
  800. package/src/utils/computeBounds.js +0 -17
  801. package/src/utils/conformModelToTerrain.js +0 -69
  802. package/src/utils/createMesh.js +0 -31
  803. package/src/utils/createProgram.js +0 -92
  804. package/src/utils/decodeDirectory.js +0 -40
  805. package/src/utils/decodeHeader.js +0 -15
  806. package/src/utils/decodeModel.js +0 -43
  807. package/src/utils/destroyTexture.js +0 -7
  808. package/src/utils/disposeMesh.js +0 -13
  809. package/src/utils/drawGeometry.js +0 -122
  810. package/src/utils/elevationWGSL.js +0 -27
  811. package/src/utils/emptyNode.js +0 -9
  812. package/src/utils/endZoom.js +0 -15
  813. package/src/utils/findFeature.js +0 -49
  814. package/src/utils/geometry.js +0 -2
  815. package/src/utils/getElevation.js +0 -10
  816. package/src/utils/getZxy.js +0 -76
  817. package/src/utils/glass.js +0 -1
  818. package/src/utils/hit.js +0 -41
  819. package/src/utils/initSunlight.js +0 -9
  820. package/src/utils/initTerrain.js +0 -19
  821. package/src/utils/initTraffic.js +0 -93
  822. package/src/utils/initWalk.js +0 -72
  823. package/src/utils/intersectMeshes.js +0 -121
  824. package/src/utils/isClockWise.js +0 -12
  825. package/src/utils/lampPostGeometry.js +0 -26
  826. package/src/utils/lightGeometry.js +0 -22
  827. package/src/utils/lightGrid.js +0 -50
  828. package/src/utils/loadModel.js +0 -217
  829. package/src/utils/loadTerrain.js +0 -65
  830. package/src/utils/mapCamera.js +0 -432
  831. package/src/utils/materialShaders.js +0 -243
  832. package/src/utils/mirror.js +0 -6
  833. package/src/utils/nativeEvents.js +0 -77
  834. package/src/utils/nativeGeometry.js +0 -131
  835. package/src/utils/nativeLayer.js +0 -317
  836. package/src/utils/onAdd3DLayer.js +0 -31
  837. package/src/utils/onAddSun.js +0 -147
  838. package/src/utils/onMapChange.js +0 -16
  839. package/src/utils/onPMTileAdd.js +0 -15
  840. package/src/utils/onPMTileRemove.js +0 -8
  841. package/src/utils/onRemove3DLayer.js +0 -78
  842. package/src/utils/onRemoveSun.js +0 -3
  843. package/src/utils/onTerrainAdd.js +0 -18
  844. package/src/utils/onTerrainChange.js +0 -13
  845. package/src/utils/onTerrainRemove.js +0 -40
  846. package/src/utils/onZoomAnim.js +0 -14
  847. package/src/utils/parts.js +0 -16
  848. package/src/utils/pump.js +0 -226
  849. package/src/utils/rasterTiles.js +0 -285
  850. package/src/utils/raycast.js +0 -60
  851. package/src/utils/readAccessor.js +0 -68
  852. package/src/utils/releaseArea.js +0 -34
  853. package/src/utils/removeRasterTile.js +0 -13
  854. package/src/utils/render.js +0 -406
  855. package/src/utils/renderSunlight.js +0 -170
  856. package/src/utils/resizeSunlight.js +0 -15
  857. package/src/utils/roofCoverage.js +0 -47
  858. package/src/utils/routeGeometry.js +0 -22
  859. package/src/utils/scheduledTrips.js +0 -29
  860. package/src/utils/setGeoJSONData.js +0 -11
  861. package/src/utils/setHighlight.js +0 -13
  862. package/src/utils/setPMTileOpacity.js +0 -7
  863. package/src/utils/setPMTileZIndex.js +0 -7
  864. package/src/utils/setVertexColor.js +0 -14
  865. package/src/utils/showFeature.js +0 -27
  866. package/src/utils/skin.js +0 -2
  867. package/src/utils/sortMeshes.js +0 -12
  868. package/src/utils/terrainAtlas.js +0 -21
  869. package/src/utils/terrainElevation.js +0 -20
  870. package/src/utils/terrainGrid.js +0 -23
  871. package/src/utils/tileId.js +0 -18
  872. package/src/utils/toLanes.js +0 -7
  873. package/src/utils/tooltip.js +0 -6
  874. package/src/utils/traffic.js +0 -315
  875. package/src/utils/traverse.js +0 -6
  876. package/src/utils/treeGeometry.js +0 -45
  877. package/src/utils/triangulate.js +0 -100
  878. package/src/utils/tripsAt.js +0 -16
  879. package/src/utils/underEntry.js +0 -17
  880. package/src/utils/update.js +0 -18
  881. package/src/utils/updateArea.js +0 -40
  882. package/src/utils/updateCamera.js +0 -32
  883. package/src/utils/updatePointLights.js +0 -38
  884. package/src/utils/updateWorldMatrix.js +0 -47
  885. package/src/utils/vehicleOffsets.js +0 -8
  886. package/src/utils/vehicles.js +0 -65
  887. package/src/utils/vertexNormals.js +0 -30
  888. package/src/utils/walk.js +0 -187
  889. package/src/utils/worldLights.js +0 -25
  890. /package/src/{utils → archives}/decompress.js +0 -0
  891. /package/src/{utils → archives}/getHeader.js +0 -0
  892. /package/src/{utils → archives}/loadSource.js +0 -0
  893. /package/src/{utils → archives}/read.js +0 -0
  894. /package/src/{utils → collision}/horizontalRay.js +0 -0
  895. /package/src/{utils → constants}/CELL.js +0 -0
  896. /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
  897. /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
  898. /package/src/{utils → constants}/colliders.js +0 -0
  899. /package/src/{utils → constants}/headlight.js +0 -0
  900. /package/src/{utils → constants}/hull.js +0 -0
  901. /package/src/{utils → constants}/limbs.js +0 -0
  902. /package/src/{utils → constants}/moves.js +0 -0
  903. /package/src/{utils → constants}/paints.js +0 -0
  904. /package/src/{utils → constants}/renderers.js +0 -0
  905. /package/src/{utils → constants}/speed.js +0 -0
  906. /package/src/{utils → constants}/taillight.js +0 -0
  907. /package/src/{utils → constants}/white.js +0 -0
  908. /package/src/{utils → models}/nodeMatrix.js +0 -0
  909. /package/src/{utils → models}/textureSampler.js +0 -0
  910. /package/src/{utils → picking}/onClick.js +0 -0
  911. /package/src/{utils → picking}/onPointerLeave.js +0 -0
  912. /package/src/{utils → picking}/onPointerMove.js +0 -0
  913. /package/src/{utils → scene}/setParent.js +0 -0
  914. /package/src/{utils → scene}/startZoom.js +0 -0
  915. /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
  916. /package/src/{utils → sunlight}/moonPosition.js +0 -0
  917. /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
  918. /package/src/{utils → sunlight}/solarPosition.js +0 -0
  919. /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
@@ -1,43 +0,0 @@
1
- /** Decode a static glTF JSON document or GLB v2 container. */
2
-
3
- export function decodeModel(data) {
4
- const view = new DataView(data), decoder = new TextDecoder();
5
- let description;
6
- if (view.getUint32(0, true) === 0x46546c67) {
7
- // Decode GLB v2 chunks; unknown types are skipped.
8
- if (view.getUint32(4, true) !== 2 || view.getUint32(8, true) !== data.byteLength) {
9
- throw new Error('Invalid GLB header');
10
- }
11
- let binary;
12
- for (let offset = 12; offset < data.byteLength;) {
13
- if (offset + 8 > data.byteLength) {
14
- throw new Error('Truncated GLB chunk');
15
- }
16
- const length = view.getUint32(offset, true), type = view.getUint32(offset + 4, true);
17
- offset += 8;
18
- if (offset + length > data.byteLength) {
19
- throw new Error('Truncated GLB data');
20
- }
21
- const chunk = data.slice(offset, offset + length);
22
- if (type === 0x4e4f534a) {
23
- description = JSON.parse(decoder.decode(chunk));
24
- }
25
- if (type === 0x004e4942) {
26
- binary = chunk;
27
- }
28
- offset += length;
29
- }
30
- if (!description) {
31
- throw new Error('Missing GLB JSON');
32
- }
33
- if (binary) {
34
- description.buffers[0].binary = binary;
35
- }
36
- } else {
37
- description = JSON.parse(decoder.decode(data));
38
- }
39
- if (description.skins?.length || description.animations?.length || description.extensionsRequired?.length || description.meshes?.some(mesh => mesh.primitives.some(primitive => primitive.targets || (primitive.mode !== undefined && primitive.mode !== 4)))) {
40
- throw new Error('Layer3D supports static triangle glTF models without required extensions');
41
- }
42
- return description;
43
- }
@@ -1,7 +0,0 @@
1
-
2
- export function destroyTexture(layer, texture) {
3
- layer.renderer.device.queue.onSubmittedWorkDone().then(() => texture.destroy(), error => {
4
- layer.fire('error', { error });
5
- texture.destroy();
6
- });
7
- }
@@ -1,13 +0,0 @@
1
- import { setParent } from './setParent.js';
2
- import { update } from './update.js';
3
-
4
- export function disposeMesh(backend, mesh) {
5
- if (!mesh) {
6
- return;
7
- }
8
- setParent(mesh, null);
9
- update(backend);
10
- for (const attribute of Object.values(mesh.geometry.attributes)) {
11
- attribute.buffer.destroy();
12
- }
13
- }
@@ -1,122 +0,0 @@
1
- /** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
2
-
3
- export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
4
- const { geometry, program } = mesh;
5
- const device = backend.renderer.device;
6
- const pipelineKey = `${cullMode}:${frontFace}`;
7
- let pipeline = program.pipelineCache.get(pipelineKey);
8
- if (!pipeline) {
9
- pipeline = device.createRenderPipeline({
10
- layout: program.pipelineLayout,
11
- vertex: {
12
- module: program.vertex,
13
- entryPoint: 'vertexMain',
14
- buffers: program.vertexBuffers,
15
- },
16
- fragment: {
17
- module: program.fragment,
18
- entryPoint: 'fragmentMain',
19
- targets: [{
20
- format: backend.renderer.format,
21
- blend: program.transparent ? {
22
- color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
23
- alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
24
- } : undefined,
25
- writeMask: GPUColorWrite.ALL,
26
- }],
27
- },
28
- primitive: { topology: 'triangle-list', cullMode, frontFace },
29
- depthStencil: {
30
- format: 'depth24plus',
31
- depthWriteEnabled: program.depthWrite,
32
- depthCompare: program.depthTest === false ? 'always' : 'less-equal',
33
- },
34
- });
35
- program.pipelineCache.set(pipelineKey, pipeline);
36
- }
37
-
38
- const uniforms = program.uniforms;
39
- const renderer = backend.renderer;
40
- const offset = renderer.uniformSlot++ * 256;
41
- const data = renderer.uniformData, base = offset / 4;
42
- data.set(mesh.worldMatrix, base);
43
- data.set(uniforms.baseColor.value, base + 16);
44
- data[base + 19] = 1;
45
- data[base + 20] = uniforms.metallic.value;
46
- data[base + 21] = uniforms.roughness.value;
47
- data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
48
- data[base + 23] = uniforms.alphaCutoff.value;
49
- data.set(uniforms.emissive.value, base + 24);
50
- data[base + 27] = uniforms.occlusionStrength.value;
51
- data[base + 28] = mesh.terrain?.[0] ?? 0;
52
- data[base + 29] = mesh.terrain?.[1] ?? 0;
53
- data[base + 30] = mesh.terrain?.[2] ?? 0;
54
- data[base + 31] = mesh.terrain?.[3] ?? 0;
55
- data[base + 32] = mesh.highlight?.[0] ?? 0;
56
- data[base + 33] = mesh.highlight?.[1] ?? 0;
57
- data[base + 34] = program.nightSparkle ? data[55] : 0;
58
- data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
59
-
60
- const textures = mesh._textures ||= [];
61
- textures.length = 0;
62
- for (const binding of program.bindings) {
63
- const texture = uniforms[binding.name]?.value;
64
- if (!texture) throw new Error(`Missing Layer3D texture: ${binding.name}`);
65
- if (texture.uploaded !== texture.image) {
66
- device.queue.copyExternalImageToTexture(
67
- { source: texture.image, flipY: Boolean(texture.flipY) },
68
- { texture: texture.texture },
69
- [texture.image.width, texture.image.height]
70
- );
71
- texture.uploaded = texture.image;
72
- }
73
- textures.push(texture);
74
- }
75
- let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
76
- textures.length !== mesh.boundTextures.length;
77
- for (let i = 0; !bindingsChanged && i < textures.length; i++) {
78
- if (textures[i].texture !== mesh.boundTextures[i][0] ||
79
- textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
80
- }
81
- if (bindingsChanged) {
82
- const entries = [
83
- { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
84
- { binding: 1, resource: { buffer: renderer.uniformBuffer, size: 240 } },
85
- ];
86
- if (program.terrain) entries.push({ binding: 2, resource: program.terrain.texture.createView() });
87
- mesh.boundBuffer = renderer.uniformBuffer;
88
- const boundTextures = mesh.boundTextures ||= [];
89
- boundTextures.length = textures.length;
90
- for (let i = 0; i < textures.length; i++) {
91
- const binding = program.bindings[i], texture = textures[i];
92
- entries.push({ binding: binding.texture, resource: texture.texture.createView() });
93
- entries.push({ binding: binding.sampler, resource: texture.sampler });
94
- boundTextures[i] ||= [];
95
- boundTextures[i][0] = texture.texture;
96
- boundTextures[i][1] = texture.sampler;
97
- }
98
- mesh.bindGroup = device.createBindGroup({
99
- layout: program.bindGroupLayout,
100
- entries,
101
- });
102
- }
103
- pass.setPipeline(pipeline);
104
- pass.setBindGroup(0, mesh.bindGroup, [offset]);
105
- pass.setVertexBuffer(0, geometry.attributes.position.buffer);
106
- pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
107
- if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
108
- if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
109
- for (const attribute of Object.values(geometry.attributes)) {
110
- if (!attribute.needsUpdate) continue;
111
- device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
112
- attribute.needsUpdate = false;
113
- geometry.bounds = null;
114
- }
115
- const index = geometry.attributes.index;
116
- if (index) {
117
- pass.setIndexBuffer(index.buffer, index.indexFormat);
118
- pass.drawIndexed(geometry.drawRange.count, 1, geometry.drawRange.start, 0, 0);
119
- } else {
120
- pass.draw(geometry.drawRange.count, 1, geometry.drawRange.start, 0);
121
- }
122
- }
@@ -1,27 +0,0 @@
1
- /**
2
- * WGSL twin of getElevation for the vertex shader: bilinear DEM pixels, or the first valid
3
- * neighbour near no-data (stored as -1e9), else `base`. Expects `dem: texture_2d<f32>`.
4
- */
5
- export const elevationWGSL = `
6
- fn demSample(pixel: vec2<i32>) -> f32 {
7
- if (any(pixel < vec2<i32>(0)) || any(pixel >= vec2<i32>(textureDimensions(dem)))) { return -1e9; }
8
- return textureLoad(dem, pixel, 0).r;
9
- }
10
- fn elevation(pixel: vec2<f32>, base: f32) -> f32 {
11
- let p = pixel - vec2<f32>(0.5);
12
- let f = fract(p);
13
- let i = vec2<i32>(floor(p));
14
- let v00 = demSample(i);
15
- let v10 = demSample(i + vec2<i32>(1, 0));
16
- let v01 = demSample(i + vec2<i32>(0, 1));
17
- let v11 = demSample(i + vec2<i32>(1, 1));
18
- if (v00 > -1000.0 && v10 > -1000.0 && v01 > -1000.0 && v11 > -1000.0) {
19
- return mix(mix(v00, v10, f.x), mix(v01, v11, f.x), f.y);
20
- }
21
- if (v00 > -1000.0) { return v00; }
22
- if (v10 > -1000.0) { return v10; }
23
- if (v01 > -1000.0) { return v01; }
24
- if (v11 > -1000.0) { return v11; }
25
- return base;
26
- }
27
- `;
@@ -1,9 +0,0 @@
1
- /** A fresh, empty scene-graph node. */
2
- export const emptyNode = () => ({
3
- position: [0, 0, 0],
4
- rotation: [0, 0, 0],
5
- scale: [1, 1, 1],
6
- worldMatrix: [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1],
7
- children: [],
8
- visible: true,
9
- });
@@ -1,15 +0,0 @@
1
- import { update } from "./update.js";
2
-
3
- /** Stop using the outgoing level after zoomend; the next redraw uses current tiles. */
4
-
5
- export function endZoom() {
6
- const backend = this;
7
- for (const animation of backend._zoomTransitions?.keys() || []) animation.finish();
8
- backend._zoomTransitions = null;
9
- backend._zoomView = null;
10
- delete backend._map._cameraView;
11
- backend._map.getContainer().classList.remove('leaflet-camera-zoom');
12
- backend._map._updateCameraOverlays();
13
- backend._zoomLevel = null;
14
- update(backend);
15
- }
@@ -1,49 +0,0 @@
1
- import { raycast } from './raycast.js';
2
-
3
- /**
4
- * Translate a geometry hit into a configured model or batched source feature.
5
- * Sorted half-open face ranges permit binary search without a feature per triangle.
6
- * @returns {PickedFeature|null}
7
- */
8
-
9
- export function findFeature(backend, event) {
10
- if (!backend.root || !backend.camera) {
11
- return null;
12
- }
13
- for (const hit of raycast(backend, event, backend.root.children, Boolean(backend.model))) {
14
- if (backend.model) {
15
- let object = hit.object;
16
- while (object && object !== backend.model) {
17
- object = object.parent;
18
- }
19
- if (object === backend.model) {
20
- return {
21
- id: backend.model.id, properties: backend.model.extras,
22
- model: backend.model, mesh: hit.object, point: hit.point
23
- };
24
- }
25
- }
26
- const ranges = hit.object.extras?.featureFaces;
27
- if (!ranges) {
28
- continue;
29
- }
30
- let low = 0,
31
- high = ranges.length - 1;
32
- while (low <= high) {
33
- const middle = (low + high) >> 1;
34
- const range = ranges[middle];
35
- if (hit.faceIndex < range.faceStart) {
36
- high = middle - 1;
37
- } else if (hit.faceIndex >= range.faceEnd) {
38
- low = middle + 1;
39
- } else {
40
- return {
41
- ...range,
42
- mesh: hit.object,
43
- point: hit.point
44
- };
45
- }
46
- }
47
- }
48
- return null;
49
- }
@@ -1,2 +0,0 @@
1
-
2
-
@@ -1,10 +0,0 @@
1
- import { bridgeElevation } from './bridgeElevation.js';
2
- import { terrainElevation } from './terrainElevation.js';
3
-
4
- /** @param {L.LatLng|L.Point} location LatLng, or a pixel point at the terrain zoom. */
5
-
6
- export function getElevation(backend, location) {
7
- if (!backend._map || !backend._terrainReady) return null;
8
- const point = location instanceof L.Point ? location : backend._map.project(location, backend._terrainZoom);
9
- return bridgeElevation(point, backend._bridges) ?? terrainElevation(point, backend._terrainTiles);
10
- }
@@ -1,76 +0,0 @@
1
- import { decodeDirectory } from './decodeDirectory.js';
2
- import { decompress } from './decompress.js';
3
- import { tileId } from './tileId.js';
4
- import { read } from './read.js';
5
- import { getHeader } from './getHeader.js';
6
-
7
- /** Nearest directory entry at/before the Hilbert ID, then follow leaf pointers. */
8
-
9
- export async function getZxy(backend, z, x, y, signal) {
10
- if (backend.options.archive && backend.options.archive !== backend && backend.options.archive.getZxy) {
11
- return backend.options.archive.getZxy(z, x, y, signal);
12
- }
13
- const id = tileId(z, x, y);
14
- signal?.throwIfAborted();
15
- const header = await getHeader(backend);
16
- signal?.throwIfAborted();
17
- if (z < header.minZoom || z > header.maxZoom) {
18
- return;
19
- }
20
- let offset = header.rootDirectoryOffset, length = header.rootDirectoryLength;
21
- const visited = new Set();
22
- for (let depth = 0; depth < 4; depth++) {
23
- if (visited.has(offset)) {
24
- throw new Error('Cyclic PMTiles directory');
25
- }
26
- visited.add(offset);
27
- const key = `${offset}:${length}`;
28
- if (!backend._directories.has(key)) {
29
- if (backend._directories.size >= 32) {
30
- backend._directories.delete(backend._directories.keys().next().value);
31
- }
32
- const pending = read(backend, offset, length)
33
- .then(data => decompress(data, header.internalCompression))
34
- .then(decodeDirectory)
35
- .catch(error => {
36
- if (backend._directories.get(key) === pending) {
37
- backend._directories.delete(key);
38
- }
39
- throw error;
40
- });
41
- backend._directories.set(key, pending);
42
- }
43
- const entries = await backend._directories.get(key);
44
- signal?.throwIfAborted();
45
- let low = 0, high = entries.length - 1;
46
- while (low <= high) {
47
- const mid = (low + high) >> 1;
48
- if (entries[mid].tileId <= id) {
49
- low = mid + 1;
50
- } else {
51
- high = mid - 1;
52
- }
53
- }
54
- const entry = entries[high];
55
- if (!entry) {
56
- return;
57
- }
58
- if (entry.runLength) {
59
- if (id - entry.tileId >= entry.runLength) {
60
- return;
61
- }
62
- if (entry.offset + entry.length > header.tileDataLength) {
63
- throw new Error('PMTiles tile outside data section');
64
- }
65
- const data = await decompress(await read(backend, header.tileDataOffset + entry.offset, entry.length, signal), header.tileCompression);
66
- signal?.throwIfAborted();
67
- return { data };
68
- }
69
- if (entry.offset + entry.length > header.leafDirectoryLength) {
70
- throw new Error('PMTiles directory outside leaf section');
71
- }
72
- offset = header.leafDirectoryOffset + entry.offset;
73
- length = entry.length;
74
- }
75
- throw new Error('PMTiles directory depth exceeds four levels');
76
- }
@@ -1 +0,0 @@
1
- export const glass = [0.12, 0.15, 0.18], tyre = [0.05, 0.05, 0.05];
package/src/utils/hit.js DELETED
@@ -1,41 +0,0 @@
1
- import { CELL } from './CELL.js';
2
- import { collider } from './collider.js';
3
- import { computeBounds } from './computeBounds.js';
4
- import { horizontalRay } from './horizontalRay.js';
5
- import { traverse } from './traverse.js';
6
- import { updateWorldMatrix } from './updateWorldMatrix.js';
7
-
8
- // Horizontal normal of the nearest wall faced within `reach` metres of the feet at world (x, y, z), walking along
9
- // the unit (dx, dz); knee and chest rays, so arches and tree crowns above the head let the walker through.
10
- // ponytail: traffic vehicles and boats move on the GPU and are not obstacles.
11
-
12
- export function hit(layer, x, y, z, dx, dz, reach) {
13
- const skip = other => other === layer || ['terrain', 'traffic'].includes(other._type);
14
- updateWorldMatrix(layer.scene);
15
- let best = reach, found = null;
16
- for (const other of layer._shared._layers) {
17
- if (skip(other)) continue;
18
- traverse(other.root, mesh => {
19
- if (!mesh.visible) return true;
20
- if (!mesh.geometry?.attributes?.position?.data || mesh.program?.depthTest === false) return;
21
- if (!mesh.geometry.bounds) computeBounds(mesh.geometry);
22
- const m = mesh.worldMatrix, { center: k, radius } = mesh.geometry.bounds;
23
- if (Math.hypot(m[0] * k[0] + m[4] * k[1] + m[8] * k[2] + m[12] - x, m[2] * k[0] + m[6] * k[1] + m[10] * k[2] + m[14] - z) >
24
- radius * Math.hypot(m[0], m[1], m[2]) + reach) return;
25
- const c = collider(mesh), ox = x - m[12] + c.origin[0], oy = y - m[13] + c.origin[1], oz = z - m[14] + c.origin[2];
26
- const seen = new Set();
27
- for (let ix = Math.floor(Math.min(ox, ox + dx * reach) / CELL); ix <= Math.floor(Math.max(ox, ox + dx * reach) / CELL); ix++)
28
- for (let iz = Math.floor(Math.min(oz, oz + dz * reach) / CELL); iz <= Math.floor(Math.max(oz, oz + dz * reach) / CELL); iz++)
29
- for (const t of c.cells.get(ix + ',' + iz) || []) {
30
- // Walls are one-way: walking out of a building (e.g. starting inside one) is allowed.
31
- if (seen.has(t) || dx * c.nrm[t * 2] + dz * c.nrm[t * 2 + 1] >= 0) continue;
32
- seen.add(t);
33
- for (const height of [0.4, 1.5]) {
34
- const d = horizontalRay(c.tri, t, ox, oy + height, oz, dx, dz);
35
- if (d >= 0 && d < best) { best = d; found = [c.nrm[t * 2], c.nrm[t * 2 + 1]]; }
36
- }
37
- }
38
- });
39
- }
40
- return found;
41
- }
@@ -1,9 +0,0 @@
1
- import { onAddSun } from './onAddSun.js';
2
- import { onRemoveSun } from './onRemoveSun.js';
3
-
4
- // Sun/moon clock control and sky colours; the control is created on first add (`layer.control`).
5
- export function initSunlight(layer, options) {
6
- L.Util.setOptions(layer, options);
7
- layer.onAdd = map => onAddSun(layer, map);
8
- layer.onRemove = () => onRemoveSun(layer);
9
- }
@@ -1,19 +0,0 @@
1
- import { onTerrainRemove } from './onTerrainRemove.js';
2
- import { onTerrainAdd } from './onTerrainAdd.js';
3
-
4
- /**
5
- * Renders IGN Float32 DEM tiles and PMTiles raster basemaps in the shared WebGPU scene.
6
- * Source options: `url` (single-zoom Float32 PMTiles DEM); `bridges` (optional GeoJSON deck polygons with Z, see _addBridges).
7
- */
8
- export function initTerrain(layer, options) {
9
- const terrainSource = options.url;
10
- const layerOptions = { ...options };
11
- delete layerOptions.url;
12
- layer._init3D(layerOptions);
13
- layer.terrainSource = terrainSource;
14
- layer._terrainTiles = new Map();
15
- layer._rasterTiles = new Map();
16
- layer._terrainReady = false;
17
- layer.onAdd = map => onTerrainAdd(layer, map);
18
- layer.onRemove = map => onTerrainRemove(layer, map);
19
- }
@@ -1,93 +0,0 @@
1
- /**
2
- * Vehicles moving along GeoJSON lanes; a compute pass places them on the GPU every frame.
3
- * Source options:
4
- * - `url`: GeoJSON (Multi)LineStrings, or a JS module whose default export `(time, layer, signal)` returns them (time-dependent data);
5
- * - `vehicle`: 'car' (default) or 'boat'; `side`: offset right of the lane centreline in metres (vehicle default);
6
- * - `speed`: m/s of `flow` lanes; `outline`: draw the lanes.
7
- * Lane properties: `flow` (vehicles/h) or `timetable` (see scheduledTrips.js), optional fixed `elevation`
8
- * in metres, `name`/`description` for the default tooltip. The status line (vehicle count, then the FeatureCollection `note`) sits under the layer's entry in the layers control.
9
- * The 'sunlight' layer on the same map drives the time; without one, vehicles run live.
10
- */
11
- import { build } from './build.js';
12
- import { tooltip } from './tooltip.js';
13
- import { speed } from './speed.js';
14
- import { vehicles } from './vehicles.js';
15
- import {
16
- addTraffic,
17
- placeTraffic,
18
- removeTraffic,
19
- readyTraffic,
20
- tickTraffic,
21
- updateTraffic,
22
- updateTrafficTerrain,
23
- } from './traffic.js';
24
-
25
- export function initTraffic(layer, { url, vehicle = 'car', side, outline, speed: velocity = speed, ...options } = {}) {
26
- const { model, lights, side: defaultSide } = vehicles[vehicle];
27
- side ??= defaultSide;
28
- layer._init3D({
29
- tooltip,
30
- nightLight: Boolean(lights),
31
- ...options,
32
- });
33
- const status = L.DomUtil.create('small', 'traffic-status');
34
- status.style.cssText = 'display:block;max-width:200px;margin:0 0 4px 20px;color:#555;';
35
- const template = build(model(0)), stride = template.position.length, vertices = stride / 3;
36
- const params = new ArrayBuffer(16), paramFloats = new Float32Array(params), paramInts = new Uint32Array(params);
37
- const state = {
38
- layer, url, model, lights, side, outline, velocity, status, template, stride, vertices,
39
- params, paramFloats, paramInts,
40
- ready: false, frame: undefined, request: undefined, lanes: [], tripsKey: undefined,
41
- mesh: undefined, route: undefined, litAt: -Infinity,
42
- trips: [], rebasedAt: 0, nextCheck: -Infinity, elapsed: 0, gpu: null,
43
- lanesDirty: true, stale: false, loaded: undefined, file: undefined,
44
- };
45
- // Lane points are [x, z, ground, cumulative length]. Mirrors along() and place().
46
- const shader = `
47
- struct Params { seconds: f32, side: f32, vertices: u32, total: u32 }
48
- struct Vehicle { start: u32, count: u32, base: f32, speed: f32 }
49
- @group(0) @binding(0) var<uniform> params: Params;
50
- @group(0) @binding(1) var<storage, read> model: array<f32>;
51
- @group(0) @binding(2) var<storage, read> points: array<vec4f>;
52
- @group(0) @binding(3) var<storage, read> vehicles: array<Vehicle>;
53
- @group(0) @binding(4) var<storage, read_write> position: array<f32>;
54
- @group(0) @binding(5) var<storage, read_write> normal: array<f32>;
55
- @compute @workgroup_size(64)
56
- fn main(@builtin(global_invocation_id) id: vec3u) {
57
- let v = id.x;
58
- if (v >= params.total) { return; }
59
- let vehicle = vehicles[v / params.vertices];
60
- let last = vehicle.start + vehicle.count - 1u;
61
- let length = points[last].w;
62
- var s = vehicle.base + params.seconds * vehicle.speed;
63
- s -= length * floor(s / length);
64
- var i = vehicle.start + 1u;
65
- while (i < last && points[i].w < s) { i++; }
66
- let a = points[i - 1u];
67
- let b = points[i];
68
- let d = select(b.w - a.w, 1.0, b.w == a.w);
69
- let t = (s - a.w) / d;
70
- let dx = (b.x - a.x) / d;
71
- let dz = (b.y - a.y) / d;
72
- let cx = a.x + (b.x - a.x) * t - dz * params.side;
73
- let cz = a.y + (b.y - a.y) * t + dx * params.side;
74
- let y = a.z + (b.z - a.z) * t;
75
- let k = (v % params.vertices) * 3u;
76
- let n = params.vertices * 3u + k;
77
- let o = v * 3u;
78
- position[o] = cx - model[k] * dz - model[k + 2u] * dx;
79
- position[o + 1u] = y + model[k + 1u];
80
- position[o + 2u] = cz + model[k] * dx - model[k + 2u] * dz;
81
- normal[o] = -model[n] * dz - model[n + 2u] * dx;
82
- normal[o + 1u] = model[n + 1u];
83
- normal[o + 2u] = model[n] * dx - model[n + 2u] * dz;
84
- }`;
85
- state.shader = shader;
86
- state.tick = tickTraffic.bind(null, state);
87
- state.update = updateTraffic.bind(null, state);
88
- state.terrain = updateTrafficTerrain.bind(null, state);
89
- layer._beforeRaycast = placeTraffic.bind(null, state);
90
- layer.on('ready', readyTraffic.bind(null, state));
91
- layer.on('add', addTraffic.bind(null, state));
92
- layer.on('remove', removeTraffic.bind(null, state));
93
- }
@@ -1,72 +0,0 @@
1
- import {
2
- controlOnAdd, onBlur, onKey, onLayerAdd, onLayerRemove, onPointer, onReady, onTerrain, start, step, stop, toggle
3
- } from './walk.js';
4
-
5
- /**
6
- * Third-person walk mode, toggled by a map button (and Esc): a pedestrian at the map centre runs with W/S (or ↑/↓) and
7
- * turns with A/D (or ←/→); the camera swings back behind it while it moves. Dragging the map only turns the camera
8
- * (bearing, pitch); the wheel changes the camera distance.
9
- * The walker follows the terrain, bridges included, and `layer.walker` exposes `{ latlng, heading, phase }`.
10
- * Source options: `speed` (m/s, default 6), `distance` (camera distance in metres, default 20), `position` (button corner, default 'topleft').
11
- * Visible meshes of the other 3D layers (buildings, trees, models, streetlights) are solid; terrain and traffic are not.
12
- */
13
- export function initWalk(layer, {
14
- speed = 70,
15
- distance = 20,
16
- position = 'bottomright',
17
- ...options
18
- } = {}) {
19
- layer._init3D(options);
20
- const keys = new Set();
21
- const control = new L.Control({ position });
22
- const container = L.DomUtil.create('div', 'leaflet-bar leaflet-control');
23
- container.style.cssText = 'display:flex;align-items:center;background:#fff;';
24
- const button = L.DomUtil.create('button', '', container);
25
- button.type = 'button';
26
- button.title = 'Walk';
27
- button.setAttribute('aria-label', 'Walk');
28
- button.setAttribute('aria-pressed', 'false');
29
- button.textContent = '🚶';
30
- button.style.cssText = 'width:30px;height:30px;padding:0;border:0;border-radius:4px;background:#fff;font-size:18px;line-height:30px;cursor:pointer;';
31
- const hint = L.DomUtil.create('small', '', container);
32
- hint.style.cssText = 'display:none;padding:0 8px;color:#333;white-space:nowrap;';
33
- hint.textContent = 'W/S: run · A/D: turn · drag: look around · Esc: exit';
34
- L.DomEvent.disableClickPropagation(container);
35
-
36
- const context = {
37
- layer,
38
- speed,
39
- distance,
40
- keys,
41
- control,
42
- container,
43
- button,
44
- hint,
45
- meshes: null,
46
- frame: null,
47
- last: undefined,
48
- swing: 0,
49
- saved: null,
50
- drag: null,
51
- ready: false,
52
- state: layer.walker = { latlng: null, heading: 0, phase: 0 }
53
- }
54
- context.step = step.bind(context);
55
- context.onKey = onKey.bind(context);
56
- context.onBlur = onBlur.bind(context);
57
- context.onPointer = onPointer.bind(context);
58
- context.onTerrain = onTerrain.bind(context);
59
- context.start = start.bind(context);
60
- context.stop = stop.bind(context);
61
- context.toggle = toggle.bind(context);
62
- context.controlOnAdd = controlOnAdd.bind(context);
63
- context.onReady = onReady.bind(context);
64
- context.onLayerAdd = onLayerAdd.bind(context);
65
- context.onLayerRemove = onLayerRemove.bind(context);
66
-
67
- control.onAdd = context.controlOnAdd;
68
- L.DomEvent.on(button, 'click', context.toggle);
69
- layer.on('ready', context.onReady);
70
- layer.on('add', context.onLayerAdd);
71
- layer.on('remove', context.onLayerRemove);
72
- };