leaflet-city-mapper 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (919) hide show
  1. package/README.md +49 -3
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +2 -1
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/getZxy.js +75 -0
  9. package/src/archives/loadDirectory.js +7 -0
  10. package/src/archives/tileId.js +19 -0
  11. package/src/archives/varint.js +15 -0
  12. package/src/camera/angles.js +6 -0
  13. package/src/camera/animationPoint.js +8 -0
  14. package/src/camera/cameraMapReady.js +8 -0
  15. package/src/camera/cancelCameraAnimation.js +11 -0
  16. package/src/camera/cleanupCameraMap.js +11 -0
  17. package/src/camera/constrainCameraToBounds.js +3 -0
  18. package/src/camera/displayPoint.js +3 -0
  19. package/src/camera/fitCameraBounds.js +48 -0
  20. package/src/camera/groundBounds.js +11 -0
  21. package/src/camera/initializeCameraMap.js +25 -0
  22. package/src/camera/mapAnimateCamera.js +17 -0
  23. package/src/camera/mapCamera.js +123 -0
  24. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  25. package/src/camera/mapGetBearing.js +1 -0
  26. package/src/camera/mapGetBounds.js +14 -0
  27. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  28. package/src/camera/mapGetBoundsZoom.js +14 -0
  29. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  30. package/src/camera/mapGetPitch.js +1 -0
  31. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  32. package/src/camera/mapLimitCenter.js +12 -0
  33. package/src/camera/mapLimitOffset.js +10 -0
  34. package/src/camera/mapPanBy.js +9 -0
  35. package/src/camera/mapPanInside.js +14 -0
  36. package/src/camera/mapResetNorth.js +1 -0
  37. package/src/camera/mapResetNorthPitch.js +1 -0
  38. package/src/camera/mapSetBearing.js +1 -0
  39. package/src/camera/mapSetPitch.js +1 -0
  40. package/src/camera/mapSetPitchAndBearing.js +14 -0
  41. package/src/camera/mapSetZoomAround.js +11 -0
  42. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  43. package/src/camera/mapTryAnimatedPan.js +9 -0
  44. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  45. package/src/camera/pointOf.js +3 -0
  46. package/src/camera/project.js +20 -0
  47. package/src/camera/runCameraAnimations.js +28 -0
  48. package/src/camera/scheduleCameraAnimation.js +8 -0
  49. package/src/camera/updateSky.js +16 -0
  50. package/src/camera/verticalGroundY.js +4 -0
  51. package/src/collision/collectMeshes.js +5 -0
  52. package/src/collision/collider.js +63 -0
  53. package/src/collision/intersectMeshes.js +133 -0
  54. package/src/collision/sortHits.js +23 -0
  55. package/src/constants/Compass.js +7 -0
  56. package/src/constants/ContainerResize.js +7 -0
  57. package/src/constants/HEIGHT.js +1 -0
  58. package/src/constants/PitchDrag.js +7 -0
  59. package/src/constants/ShiftRotate.js +7 -0
  60. package/src/constants/TILE_RADIUS.js +1 -0
  61. package/src/constants/TILE_SIZE.js +1 -0
  62. package/src/constants/TouchMode.js +6 -0
  63. package/src/constants/attachState.js +1 -0
  64. package/src/constants/cameraControlsState.js +1 -0
  65. package/src/constants/cityMapper.js +6 -0
  66. package/src/constants/dark.js +1 -0
  67. package/src/constants/elevationWGSL.js +27 -0
  68. package/src/constants/glass.js +1 -0
  69. package/src/constants/indexState.js +1 -0
  70. package/src/constants/mapCameraState.js +1 -0
  71. package/src/constants/nativeEventMaps.js +1 -0
  72. package/src/constants/nativeLayerState.js +1 -0
  73. package/src/constants/nativeMethodHandlers.js +31 -0
  74. package/src/constants/onMapChangeState.js +1 -0
  75. package/src/constants/onZoomAnimState.js +1 -0
  76. package/src/constants/parts.js +19 -0
  77. package/src/constants/pendingUpdates.js +1 -0
  78. package/src/constants/pumpState.js +1 -0
  79. package/src/constants/ringDirections.js +10 -0
  80. package/src/constants/roundProfile.js +1 -0
  81. package/src/constants/shirt.js +1 -0
  82. package/src/constants/skin.js +2 -0
  83. package/src/constants/trafficShader.js +49 -0
  84. package/src/constants/trousers.js +1 -0
  85. package/src/constants/tyre.js +1 -0
  86. package/src/constants/underEntryState.js +1 -0
  87. package/src/constants/vehicles.js +40 -0
  88. package/src/controls/acceptPitchDrag.js +4 -0
  89. package/src/controls/acceptRotateDrag.js +3 -0
  90. package/src/controls/adjustCameraDrag.js +10 -0
  91. package/src/controls/cameraControls.js +60 -0
  92. package/src/controls/cameraDragClick.js +9 -0
  93. package/src/controls/cameraDragContextMenu.js +8 -0
  94. package/src/controls/cameraDragDown.js +20 -0
  95. package/src/controls/cameraDragEnd.js +6 -0
  96. package/src/controls/cameraDragMove.js +23 -0
  97. package/src/controls/changeCameraTouch.js +14 -0
  98. package/src/controls/cleanupCameraTouch.js +24 -0
  99. package/src/controls/compassAddHooks.js +15 -0
  100. package/src/controls/compassOrientation.js +6 -0
  101. package/src/controls/compassRemoveHooks.js +5 -0
  102. package/src/controls/containerResizeAddHooks.js +8 -0
  103. package/src/controls/containerResizeRemoveHooks.js +5 -0
  104. package/src/controls/dragCamera.js +22 -0
  105. package/src/controls/editable.js +3 -0
  106. package/src/controls/endAllCameraDrags.js +7 -0
  107. package/src/controls/endAllCameraTouches.js +7 -0
  108. package/src/controls/endCameraTouch.js +11 -0
  109. package/src/controls/endCameraTouchEvent.js +5 -0
  110. package/src/controls/finishCameraDrag.js +9 -0
  111. package/src/controls/finishCompassPermission.js +16 -0
  112. package/src/controls/loadCameraControls.js +9 -0
  113. package/src/controls/moveCameraTouch.js +22 -0
  114. package/src/controls/notifyCameraTouchChange.js +1 -0
  115. package/src/controls/pitchDragAddHooks.js +6 -0
  116. package/src/controls/pitchDragRemoveHooks.js +5 -0
  117. package/src/controls/refreshRotateControl.js +7 -0
  118. package/src/controls/refreshRotateFocus.js +5 -0
  119. package/src/controls/removeCameraDrag.js +23 -0
  120. package/src/controls/resizeMap.js +3 -0
  121. package/src/controls/rotateButtonClick.js +7 -0
  122. package/src/controls/rotateButtonKeydown.js +11 -0
  123. package/src/controls/rotateControl.js +3 -0
  124. package/src/controls/rotateOnAdd.js +38 -0
  125. package/src/controls/rotateOnRemove.js +6 -0
  126. package/src/controls/shiftRotateAddHooks.js +8 -0
  127. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  128. package/src/controls/shiftRotateWheel.js +9 -0
  129. package/src/controls/startCameraTouch.js +23 -0
  130. package/src/core/addImageState.js +7 -0
  131. package/src/core/addRasterImage.js +10 -0
  132. package/src/core/adjustCameraMarkerPan.js +22 -0
  133. package/src/core/beforeNativeRender.js +10 -0
  134. package/src/core/boundsQuad.js +11 -0
  135. package/src/core/bringNativeLayerToBack.js +3 -0
  136. package/src/core/bringNativeLayerToFront.js +3 -0
  137. package/src/core/cameraCircleBounds.js +6 -0
  138. package/src/core/cameraMarkerDrag.js +18 -0
  139. package/src/core/cameraMarkerOnDrag.js +8 -0
  140. package/src/core/cancelGridFade.js +10 -0
  141. package/src/core/closestCameraLayerPoint.js +7 -0
  142. package/src/core/compareNativeHits.js +3 -0
  143. package/src/core/current.js +3 -0
  144. package/src/core/disposeNativeLayer.js +35 -0
  145. package/src/core/fireRasterLoad.js +5 -0
  146. package/src/core/forwardNativeError.js +3 -0
  147. package/src/core/gridlayerGetEvents.js +7 -0
  148. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  149. package/src/core/handleNativeMapEvent.js +47 -0
  150. package/src/core/hideTargets.js +16 -0
  151. package/src/core/initNativeGPU.js +21 -0
  152. package/src/core/initializeGridContainer.js +6 -0
  153. package/src/core/initializeNativeLayer.js +42 -0
  154. package/src/core/localPixel.js +5 -0
  155. package/src/core/localPixelForGeometry.js +6 -0
  156. package/src/core/localPosition.js +6 -0
  157. package/src/core/markerCameraIconPoint.js +9 -0
  158. package/src/core/markerGetEvents.js +5 -0
  159. package/src/core/markerInitInteraction.js +8 -0
  160. package/src/core/markerQuadCorners.js +31 -0
  161. package/src/core/markerSetIcon.js +9 -0
  162. package/src/core/markerSetPos.js +14 -0
  163. package/src/core/markerSetRotation.js +7 -0
  164. package/src/core/markerUpdateZIndex.js +8 -0
  165. package/src/core/nativeAddLatLng.js +3 -0
  166. package/src/core/nativeBringToBack.js +3 -0
  167. package/src/core/nativeBringToFront.js +3 -0
  168. package/src/core/nativeEvents.js +26 -0
  169. package/src/core/nativeImageError.js +8 -0
  170. package/src/core/nativeImageRefresh.js +7 -0
  171. package/src/core/nativeLayer.js +97 -0
  172. package/src/core/nativeLayerMethod.js +21 -0
  173. package/src/core/nativeRedraw.js +3 -0
  174. package/src/core/nativeSetBounds.js +3 -0
  175. package/src/core/nativeSetIcon.js +3 -0
  176. package/src/core/nativeSetLatLng.js +3 -0
  177. package/src/core/nativeSetLatLngs.js +3 -0
  178. package/src/core/nativeSetOpacity.js +3 -0
  179. package/src/core/nativeSetRadius.js +3 -0
  180. package/src/core/nativeSetStyle.js +3 -0
  181. package/src/core/nativeSetUrl.js +3 -0
  182. package/src/core/nativeSetZIndex.js +3 -0
  183. package/src/core/nativeSetZIndexOffset.js +3 -0
  184. package/src/core/popupAdjustPan.js +23 -0
  185. package/src/core/popupGetEvents.js +5 -0
  186. package/src/core/popupUpdatePosition.js +14 -0
  187. package/src/core/putNativeMesh.js +33 -0
  188. package/src/core/quadNativeMesh.js +15 -0
  189. package/src/core/readyNativeGPU.js +6 -0
  190. package/src/core/refreshNativeEvent.js +5 -0
  191. package/src/core/refreshNativeLayer.js +29 -0
  192. package/src/core/refreshNativeLayerContract.js +3 -0
  193. package/src/core/rejectNativeReady.js +3 -0
  194. package/src/core/removeImageState.js +8 -0
  195. package/src/core/removeNativeEvents.js +16 -0
  196. package/src/core/removeTargets.js +8 -0
  197. package/src/core/reorderNativeLayer.js +6 -0
  198. package/src/core/resolveNativeReady.js +3 -0
  199. package/src/core/restoreNativeEvents.js +6 -0
  200. package/src/core/runGridFades.js +14 -0
  201. package/src/core/runMarkerPanFrame.js +12 -0
  202. package/src/core/scheduleGridFade.js +9 -0
  203. package/src/core/scheduleMarkerPan.js +8 -0
  204. package/src/core/styleNativeMesh.js +10 -0
  205. package/src/core/syncGridLayer.js +22 -0
  206. package/src/core/syncImageOverlay.js +9 -0
  207. package/src/core/syncMarker.js +12 -0
  208. package/src/core/syncVectorLayer.js +26 -0
  209. package/src/core/synchronizeNativeLayer.js +35 -0
  210. package/src/core/textureFor.js +48 -0
  211. package/src/core/tooltipGetEvents.js +5 -0
  212. package/src/core/tooltipSetPosition.js +8 -0
  213. package/src/core/updateGridOpacity.js +23 -0
  214. package/src/core/updateNativeLayerView.js +6 -0
  215. package/src/core/uploadCanvasTexture.js +19 -0
  216. package/src/geometry/addBridges.js +88 -0
  217. package/src/geometry/below.js +3 -0
  218. package/src/geometry/box.js +3 -0
  219. package/src/geometry/bridgeElevation.js +19 -0
  220. package/src/geometry/bridgeLocal.js +4 -0
  221. package/src/geometry/build.js +19 -0
  222. package/src/geometry/circleAt.js +5 -0
  223. package/src/geometry/clipLine.js +23 -0
  224. package/src/geometry/clipSegment.js +19 -0
  225. package/src/geometry/computeBounds.js +33 -0
  226. package/src/geometry/conformModelToTerrain.js +67 -0
  227. package/src/geometry/cross.js +3 -0
  228. package/src/geometry/disk.js +11 -0
  229. package/src/geometry/diskAt.js +4 -0
  230. package/src/geometry/dot.js +6 -0
  231. package/src/geometry/emitter.js +8 -0
  232. package/src/geometry/lampPostGeometry.js +24 -0
  233. package/src/geometry/lampRing.js +11 -0
  234. package/src/geometry/lightGeometry.js +15 -0
  235. package/src/geometry/line.js +54 -0
  236. package/src/geometry/nativeGeometry.js +55 -0
  237. package/src/geometry/nativeTriangle.js +3 -0
  238. package/src/geometry/polygon.js +22 -0
  239. package/src/geometry/push.js +3 -0
  240. package/src/geometry/quad.js +4 -0
  241. package/src/geometry/roofCoverage.js +52 -0
  242. package/src/geometry/samePoint.js +3 -0
  243. package/src/geometry/segment.js +21 -0
  244. package/src/geometry/setVertexColor.js +15 -0
  245. package/src/geometry/sub.js +6 -0
  246. package/src/geometry/surface.js +17 -0
  247. package/src/geometry/treeGeometry.js +31 -0
  248. package/src/geometry/treeRing.js +14 -0
  249. package/src/geometry/triangle.js +12 -0
  250. package/src/geometry/vertexNormals.js +32 -0
  251. package/src/geometry/visit.js +9 -0
  252. package/src/index.js +41 -323
  253. package/src/lighting/cacheLightGrid.js +23 -0
  254. package/src/lighting/collectLightMeshes.js +6 -0
  255. package/src/lighting/lightGrid.js +42 -0
  256. package/src/lighting/updatePointLights.js +34 -0
  257. package/src/lighting/visitCells.js +15 -0
  258. package/src/lighting/worldLights.js +27 -0
  259. package/src/models/decodeModel.js +45 -0
  260. package/src/models/hasUnsupportedPrimitives.js +10 -0
  261. package/src/models/loadBuffer.js +6 -0
  262. package/src/models/loadImage.js +15 -0
  263. package/src/models/loadModel.js +69 -0
  264. package/src/models/materialFor.js +21 -0
  265. package/src/models/modelNode.js +93 -0
  266. package/src/models/readAccessor.js +53 -0
  267. package/src/models/readAccessorValues.js +16 -0
  268. package/src/models/textureFor.js +35 -0
  269. package/src/picking/collectVisibleMesh.js +4 -0
  270. package/src/picking/findFeature.js +49 -0
  271. package/src/picking/hit.js +23 -0
  272. package/src/picking/hitMesh.js +30 -0
  273. package/src/picking/pointerClick.js +5 -0
  274. package/src/picking/pointerLeave.js +5 -0
  275. package/src/picking/pointerMove.js +5 -0
  276. package/src/picking/raycast.js +59 -0
  277. package/src/picking/setHighlight.js +13 -0
  278. package/src/picking/shouldSkipOther.js +3 -0
  279. package/src/picking/showFeature.js +34 -0
  280. package/src/raster/addRasterTile.js +114 -0
  281. package/src/raster/comparePendingTiles.js +5 -0
  282. package/src/raster/createGeometry.js +22 -0
  283. package/src/raster/createRasterMesh.js +47 -0
  284. package/src/raster/finishAttachment.js +11 -0
  285. package/src/raster/finishRasterTile.js +47 -0
  286. package/src/raster/getRasterEvents.js +6 -0
  287. package/src/raster/getRasterTileSize.js +5 -0
  288. package/src/raster/initRaster.js +38 -0
  289. package/src/raster/isLoading.js +5 -0
  290. package/src/raster/loadRasterTile.js +10 -0
  291. package/src/raster/onPMTileAdd.js +10 -0
  292. package/src/raster/onPMTileRemove.js +8 -0
  293. package/src/raster/pruneRasterTiles.js +37 -0
  294. package/src/raster/pumpRasterTiles.js +22 -0
  295. package/src/raster/readyRaster.js +13 -0
  296. package/src/raster/registerTerrainTile.js +12 -0
  297. package/src/raster/releaseRasterTile.js +18 -0
  298. package/src/raster/releaseRasterTiles.js +15 -0
  299. package/src/raster/removeRasterTile.js +13 -0
  300. package/src/raster/reportError.js +6 -0
  301. package/src/raster/setPMTileOpacity.js +7 -0
  302. package/src/raster/setPMTileZIndex.js +7 -0
  303. package/src/raster/setRasterOpacity.js +11 -0
  304. package/src/raster/setRasterTerrain.js +21 -0
  305. package/src/raster/setRasterZIndex.js +11 -0
  306. package/src/raster/updateAttachedTiles.js +10 -0
  307. package/src/raster/updateRasterTiles.js +59 -0
  308. package/src/rendering/collectFrameMeshes.js +31 -0
  309. package/src/rendering/collectMeshes.js +36 -0
  310. package/src/rendering/compareMeshes.js +10 -0
  311. package/src/rendering/compareRoofTiles.js +4 -0
  312. package/src/rendering/composeRoofAtlas.js +52 -0
  313. package/src/rendering/createMesh.js +33 -0
  314. package/src/rendering/createProgram.js +92 -0
  315. package/src/rendering/destroyAfterSubmission.js +8 -0
  316. package/src/rendering/destroyTexture.js +6 -0
  317. package/src/rendering/disposeMesh.js +14 -0
  318. package/src/rendering/drawGeometry.js +129 -0
  319. package/src/rendering/drawSceneMeshes.js +51 -0
  320. package/src/rendering/ensureRoofBlit.js +40 -0
  321. package/src/rendering/prepareFrameMeshes.js +42 -0
  322. package/src/rendering/prepareFrameUniforms.js +49 -0
  323. package/src/rendering/rebuildRoofAtlas.js +67 -0
  324. package/src/rendering/render.js +57 -0
  325. package/src/rendering/reportCompilation.js +17 -0
  326. package/src/rendering/resizeRenderer.js +19 -0
  327. package/src/rendering/sortMeshes.js +6 -0
  328. package/src/rendering/synchronizeZoomView.js +34 -0
  329. package/src/rendering/textureBinding.js +7 -0
  330. package/src/rendering/updateMapCamera.js +32 -0
  331. package/src/rendering/updateRoofRaster.js +32 -0
  332. package/src/scene/attach.js +161 -0
  333. package/src/scene/attachLayer.js +10 -0
  334. package/src/scene/cancelUpdate.js +10 -0
  335. package/src/scene/emptyEvents.js +3 -0
  336. package/src/scene/emptyNode.js +11 -0
  337. package/src/scene/endZoom.js +16 -0
  338. package/src/scene/failAttachment.js +9 -0
  339. package/src/scene/get3DEvents.js +13 -0
  340. package/src/scene/init3D.js +30 -0
  341. package/src/scene/initializeLayer.js +16 -0
  342. package/src/scene/initializerFor.js +14 -0
  343. package/src/scene/layerInitialize.js +38 -0
  344. package/src/scene/layerLayerAdd.js +21 -0
  345. package/src/scene/onAdd3DLayer.js +35 -0
  346. package/src/scene/onMapChange.js +16 -0
  347. package/src/scene/onRemove3DLayer.js +69 -0
  348. package/src/scene/onZoomAnim.js +16 -0
  349. package/src/scene/placeEntry.js +11 -0
  350. package/src/scene/placeUnderEntry.js +8 -0
  351. package/src/scene/ready3D.js +25 -0
  352. package/src/scene/releaseRenderer.js +14 -0
  353. package/src/scene/removeEntry.js +6 -0
  354. package/src/scene/renderPendingMapChange.js +11 -0
  355. package/src/scene/renderPendingUpdates.js +19 -0
  356. package/src/scene/renderPendingZoomAnimation.js +7 -0
  357. package/src/scene/rendererDeviceError.js +10 -0
  358. package/src/scene/rendererDeviceLost.js +11 -0
  359. package/src/scene/replaceEntry.js +7 -0
  360. package/src/scene/reportError.js +3 -0
  361. package/src/scene/requestAdapter.js +12 -0
  362. package/src/scene/requestDevice.js +9 -0
  363. package/src/scene/resolveNextInitialization.js +12 -0
  364. package/src/scene/restoreObject.js +71 -0
  365. package/src/scene/runPlacements.js +7 -0
  366. package/src/scene/showWebGPUWarning.js +16 -0
  367. package/src/scene/traverse.js +7 -0
  368. package/src/scene/underEntry.js +17 -0
  369. package/src/scene/update.js +19 -0
  370. package/src/scene/updateCamera.js +34 -0
  371. package/src/scene/updateWorldMatrix.js +48 -0
  372. package/src/shaders/materialShaders.js +246 -0
  373. package/src/shadows/bindSunlight.js +12 -0
  374. package/src/shadows/drawShadowMeshes.js +48 -0
  375. package/src/shadows/ensureShadowPipeline.js +53 -0
  376. package/src/shadows/renderSunlight.js +46 -0
  377. package/src/shadows/resizeSunlight.js +15 -0
  378. package/src/shadows/shadowBounds.js +32 -0
  379. package/src/shadows/shadowCacheMatches.js +23 -0
  380. package/src/shadows/shadowMatrix.js +39 -0
  381. package/src/sources/addGeneratedTriangle.js +6 -0
  382. package/src/sources/addTriangle.js +17 -0
  383. package/src/sources/attachAreaMesh.js +58 -0
  384. package/src/sources/buildArea.js +42 -0
  385. package/src/sources/buildAreaFeature.js +41 -0
  386. package/src/sources/buildAreaPoint.js +25 -0
  387. package/src/sources/buildAreaPolygon.js +29 -0
  388. package/src/sources/compareAreaDistance.js +4 -0
  389. package/src/sources/generateTreeGeometry.js +11 -0
  390. package/src/sources/groundOffset.js +3 -0
  391. package/src/sources/initializeGeoJSON.js +8 -0
  392. package/src/sources/instanceAreaGeometry.js +29 -0
  393. package/src/sources/projectRing.js +20 -0
  394. package/src/sources/projectedTree.js +13 -0
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  790. package/src/utils/addRasterTile.js +0 -112
  791. package/src/utils/along.js +0 -9
  792. package/src/utils/atmosphere.js +0 -20
  793. package/src/utils/attach.js +0 -255
  794. package/src/utils/bindSunlight.js +0 -12
  795. package/src/utils/box.js +0 -1
  796. package/src/utils/bridgeElevation.js +0 -18
  797. package/src/utils/build.js +0 -20
  798. package/src/utils/cameraControls.js +0 -287
  799. package/src/utils/collider.js +0 -62
  800. package/src/utils/computeBounds.js +0 -17
  801. package/src/utils/conformModelToTerrain.js +0 -69
  802. package/src/utils/createMesh.js +0 -31
  803. package/src/utils/createProgram.js +0 -92
  804. package/src/utils/decodeDirectory.js +0 -40
  805. package/src/utils/decodeHeader.js +0 -15
  806. package/src/utils/decodeModel.js +0 -43
  807. package/src/utils/destroyTexture.js +0 -7
  808. package/src/utils/disposeMesh.js +0 -13
  809. package/src/utils/drawGeometry.js +0 -122
  810. package/src/utils/elevationWGSL.js +0 -27
  811. package/src/utils/emptyNode.js +0 -9
  812. package/src/utils/endZoom.js +0 -15
  813. package/src/utils/findFeature.js +0 -49
  814. package/src/utils/geometry.js +0 -2
  815. package/src/utils/getElevation.js +0 -10
  816. package/src/utils/getZxy.js +0 -76
  817. package/src/utils/glass.js +0 -1
  818. package/src/utils/hit.js +0 -41
  819. package/src/utils/initSunlight.js +0 -9
  820. package/src/utils/initTerrain.js +0 -19
  821. package/src/utils/initTraffic.js +0 -93
  822. package/src/utils/initWalk.js +0 -72
  823. package/src/utils/intersectMeshes.js +0 -121
  824. package/src/utils/isClockWise.js +0 -12
  825. package/src/utils/lampPostGeometry.js +0 -26
  826. package/src/utils/lightGeometry.js +0 -22
  827. package/src/utils/lightGrid.js +0 -50
  828. package/src/utils/loadModel.js +0 -217
  829. package/src/utils/loadTerrain.js +0 -65
  830. package/src/utils/mapCamera.js +0 -432
  831. package/src/utils/materialShaders.js +0 -243
  832. package/src/utils/mirror.js +0 -6
  833. package/src/utils/nativeEvents.js +0 -77
  834. package/src/utils/nativeGeometry.js +0 -131
  835. package/src/utils/nativeLayer.js +0 -317
  836. package/src/utils/onAdd3DLayer.js +0 -31
  837. package/src/utils/onAddSun.js +0 -147
  838. package/src/utils/onMapChange.js +0 -16
  839. package/src/utils/onPMTileAdd.js +0 -15
  840. package/src/utils/onPMTileRemove.js +0 -8
  841. package/src/utils/onRemove3DLayer.js +0 -78
  842. package/src/utils/onRemoveSun.js +0 -3
  843. package/src/utils/onTerrainAdd.js +0 -18
  844. package/src/utils/onTerrainChange.js +0 -13
  845. package/src/utils/onTerrainRemove.js +0 -40
  846. package/src/utils/onZoomAnim.js +0 -14
  847. package/src/utils/parts.js +0 -16
  848. package/src/utils/pump.js +0 -226
  849. package/src/utils/rasterTiles.js +0 -285
  850. package/src/utils/raycast.js +0 -60
  851. package/src/utils/readAccessor.js +0 -68
  852. package/src/utils/releaseArea.js +0 -34
  853. package/src/utils/removeRasterTile.js +0 -13
  854. package/src/utils/render.js +0 -406
  855. package/src/utils/renderSunlight.js +0 -170
  856. package/src/utils/resizeSunlight.js +0 -15
  857. package/src/utils/roofCoverage.js +0 -47
  858. package/src/utils/routeGeometry.js +0 -22
  859. package/src/utils/scheduledTrips.js +0 -29
  860. package/src/utils/setGeoJSONData.js +0 -11
  861. package/src/utils/setHighlight.js +0 -13
  862. package/src/utils/setPMTileOpacity.js +0 -7
  863. package/src/utils/setPMTileZIndex.js +0 -7
  864. package/src/utils/setVertexColor.js +0 -14
  865. package/src/utils/showFeature.js +0 -27
  866. package/src/utils/skin.js +0 -2
  867. package/src/utils/sortMeshes.js +0 -12
  868. package/src/utils/terrainAtlas.js +0 -21
  869. package/src/utils/terrainElevation.js +0 -20
  870. package/src/utils/terrainGrid.js +0 -23
  871. package/src/utils/tileId.js +0 -18
  872. package/src/utils/toLanes.js +0 -7
  873. package/src/utils/tooltip.js +0 -6
  874. package/src/utils/traffic.js +0 -315
  875. package/src/utils/traverse.js +0 -6
  876. package/src/utils/treeGeometry.js +0 -45
  877. package/src/utils/triangulate.js +0 -100
  878. package/src/utils/tripsAt.js +0 -16
  879. package/src/utils/underEntry.js +0 -17
  880. package/src/utils/update.js +0 -18
  881. package/src/utils/updateArea.js +0 -40
  882. package/src/utils/updateCamera.js +0 -32
  883. package/src/utils/updatePointLights.js +0 -38
  884. package/src/utils/updateWorldMatrix.js +0 -47
  885. package/src/utils/vehicleOffsets.js +0 -8
  886. package/src/utils/vehicles.js +0 -65
  887. package/src/utils/vertexNormals.js +0 -30
  888. package/src/utils/walk.js +0 -187
  889. package/src/utils/worldLights.js +0 -25
  890. /package/src/{utils → archives}/decompress.js +0 -0
  891. /package/src/{utils → archives}/getHeader.js +0 -0
  892. /package/src/{utils → archives}/loadSource.js +0 -0
  893. /package/src/{utils → archives}/read.js +0 -0
  894. /package/src/{utils → collision}/horizontalRay.js +0 -0
  895. /package/src/{utils → constants}/CELL.js +0 -0
  896. /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
  897. /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
  898. /package/src/{utils → constants}/colliders.js +0 -0
  899. /package/src/{utils → constants}/headlight.js +0 -0
  900. /package/src/{utils → constants}/hull.js +0 -0
  901. /package/src/{utils → constants}/limbs.js +0 -0
  902. /package/src/{utils → constants}/moves.js +0 -0
  903. /package/src/{utils → constants}/paints.js +0 -0
  904. /package/src/{utils → constants}/renderers.js +0 -0
  905. /package/src/{utils → constants}/speed.js +0 -0
  906. /package/src/{utils → constants}/taillight.js +0 -0
  907. /package/src/{utils → constants}/white.js +0 -0
  908. /package/src/{utils → models}/nodeMatrix.js +0 -0
  909. /package/src/{utils → models}/textureSampler.js +0 -0
  910. /package/src/{utils → picking}/onClick.js +0 -0
  911. /package/src/{utils → picking}/onPointerLeave.js +0 -0
  912. /package/src/{utils → picking}/onPointerMove.js +0 -0
  913. /package/src/{utils → scene}/setParent.js +0 -0
  914. /package/src/{utils → scene}/startZoom.js +0 -0
  915. /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
  916. /package/src/{utils → sunlight}/moonPosition.js +0 -0
  917. /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
  918. /package/src/{utils → sunlight}/solarPosition.js +0 -0
  919. /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
@@ -1,406 +0,0 @@
1
- import { computeBounds } from "./computeBounds.js";
2
- import { traverse } from "./traverse.js";
3
- import { updateCamera } from "./updateCamera.js";
4
- import { updateWorldMatrix } from "./updateWorldMatrix.js";
5
- import { destroyTexture } from './destroyTexture.js';
6
- import { drawGeometry } from './drawGeometry.js';
7
- import { updatePointLights } from './updatePointLights.js';
8
- import { renderSunlight } from './renderSunlight.js';
9
- import { sortMeshes } from "./sortMeshes.js";
10
- import { update } from "./update.js";
11
- import { getRasterTileSize, pruneRasterTiles } from "./rasterTiles.js";
12
- import { getElevation } from "./getElevation.js";
13
- import { roofCoverage } from "./roofCoverage.js";
14
-
15
- /**
16
- * Rendering owner: CSS pixels -> scene metres -> perspective camera.
17
- * Lights and transparent sort centers are converted into the current camera space.
18
- * Without raster tiles, logical map projection supplies the same static alignment.
19
- */
20
-
21
- export function render(backend) {
22
- cancelAnimationFrame(backend._frame);
23
- backend._frame = null;
24
- if (backend._shared !== backend || !backend.renderer) return;
25
- const map = backend._map;
26
- const now = performance.now();
27
- let appearing = false;
28
- const size = map.getSize();
29
- if (!size.x || !size.y) return;
30
- if (map._animatingZoom) {
31
- backend._zoomTransitions ||= new Map();
32
- for (const animation of map.getContainer().getAnimations({ subtree: true })) {
33
- if (!(animation instanceof CSSTransition) || animation.transitionProperty !== 'transform' ||
34
- !animation.effect.target.classList.contains('leaflet-zoom-animated') ||
35
- backend._zoomTransitions.has(animation)) {
36
- continue;
37
- }
38
- const time = animation.currentTime || 0;
39
- animation.pause();
40
- backend._zoomTransitions.set(animation, { start: now, time });
41
- }
42
- // Freeze CSS between rendered frames: the compositor must not outrun the canvas.
43
- for (const [animation, { start, time }] of backend._zoomTransitions) {
44
- animation.currentTime = Math.min(animation.effect.getComputedTiming().endTime, time + now - start);
45
- }
46
- if (backend._zoomView) {
47
- const view = backend._zoomView;
48
- const proxy = [...backend._zoomTransitions.keys()].find(animation => animation.effect.target === map._proxy);
49
- const progress = proxy?.effect.getComputedTiming().progress ?? Math.min(1, (now - view.start) / 250);
50
- const targetScale = map.getZoomScale(view.targetZoom, view.zoom), scale = 1 + (targetScale - 1) * progress;
51
- const from = map.project(view.from, view.zoom), to = map.project(view.to, view.zoom);
52
- map._cameraView = { zoom: map.getScaleZoom(scale, view.zoom),
53
- center: map.unproject(from.add(to.subtract(from).multiplyBy(targetScale * progress / scale)), view.zoom) };
54
- map._updateCameraOverlays();
55
- }
56
- }
57
- if (!backend._size || !backend._size.equals(size)) {
58
- backend.renderer.width = size.x;
59
- backend.renderer.height = size.y;
60
- backend.renderer.canvas.width = Math.round(size.x * backend.renderer.dpr);
61
- backend.renderer.canvas.height = Math.round(size.y * backend.renderer.dpr);
62
- backend.renderer.canvas.style.width = `${size.x}px`;
63
- backend.renderer.canvas.style.height = `${size.y}px`;
64
- if (backend.renderer.depthTexture) destroyTexture(backend, backend.renderer.depthTexture);
65
- backend.renderer.depthTexture = backend.renderer.device.createTexture({
66
- size: [backend.renderer.canvas.width, backend.renderer.canvas.height],
67
- format: 'depth24plus',
68
- usage: GPUTextureUsage.RENDER_ATTACHMENT,
69
- });
70
- backend._size = size;
71
- }
72
-
73
- // Match the map's perspective, including the intermediate view of an animated zoom.
74
- const zoom = map._cameraView?.zoom ?? map.getZoom(), center = map._cameraView?.center ?? map.getCenter();
75
- const pixelsPerMeter = map.options.crs.scale(zoom) / (40075016.68557849 * Math.cos(backend._sceneOrigin.lat * Math.PI / 180));
76
- const offset = map.project(center, zoom).subtract(map.project(backend._sceneOrigin, zoom));
77
- const distance = size.y * 1.5 / pixelsPerMeter;
78
- const target = [
79
- offset.x / pixelsPerMeter,
80
- (map._terrain3D ? getElevation(map._terrain3D, center): undefined) ?? 0,
81
- offset.y / pixelsPerMeter
82
- ];
83
- const pitch = map.getPitch() * Math.PI / 180;
84
- const bearing = map.getBearing() * Math.PI / 180;
85
- const camera = backend.camera;
86
- camera.fov = 2 * Math.atan(1 / 3) * 180 / Math.PI;
87
- camera.aspect = size.x / size.y;
88
- camera.near = Math.max(0.1, distance / 10000);
89
- camera.far = Math.max(10000, distance * 10);
90
- camera.position[0] = target[0] + Math.sin(bearing) * Math.sin(pitch) * distance;
91
- camera.position[1] = target[1] + Math.cos(pitch) * distance;
92
- camera.position[2] = target[2] + Math.cos(bearing) * Math.sin(pitch) * distance;
93
- camera.up[0] = -Math.sin(bearing) * Math.cos(pitch);
94
- camera.up[1] = Math.sin(pitch);
95
- camera.up[2] = -Math.cos(bearing) * Math.cos(pitch);
96
- camera.target[0] = target[0]; camera.target[1] = target[1]; camera.target[2] = target[2];
97
- // Refresh the camera view, projection and combined projection-view matrices.
98
- updateCamera(camera);
99
- updateWorldMatrix(backend.scene);
100
- for (const layer of backend._layers) layer._beforeRender?.();
101
- const sunlight = map._sunlight;
102
- const lightPoint = new DOMPoint(...(sunlight?.direction || [-300, 500, 300]), 0).matrixTransform(new DOMMatrix(camera.viewMatrix));
103
- const lightLength = Math.hypot(lightPoint.x, lightPoint.y, lightPoint.z) || 1;
104
- const light = [lightPoint.x / lightLength, lightPoint.y / lightLength, lightPoint.z / lightLength];
105
- const skyPoint = new DOMPoint(0, 1, 0, 0).matrixTransform(new DOMMatrix(camera.viewMatrix));
106
- const skyLength = Math.hypot(skyPoint.x, skyPoint.y, skyPoint.z) || 1;
107
- const sky = [skyPoint.x / skyLength, skyPoint.y / skyLength, skyPoint.z / skyLength];
108
- const projection = camera.projectionViewMatrix;
109
- const frustum = [
110
- [projection[3] + projection[0], projection[7] + projection[4], projection[11] + projection[8], projection[15] + projection[12]],
111
- [projection[3] - projection[0], projection[7] - projection[4], projection[11] - projection[8], projection[15] - projection[12]],
112
- [projection[3] + projection[1], projection[7] + projection[5], projection[11] + projection[9], projection[15] + projection[13]],
113
- [projection[3] - projection[1], projection[7] - projection[5], projection[11] - projection[9], projection[15] - projection[13]],
114
- [projection[2], projection[6], projection[10], projection[14]],
115
- [projection[3] - projection[2], projection[7] - projection[6], projection[11] - projection[10], projection[15] - projection[14]],
116
- ];
117
- const frustumLengths = [
118
- Math.hypot(frustum[0][0], frustum[0][1], frustum[0][2]),
119
- Math.hypot(frustum[1][0], frustum[1][1], frustum[1][2]),
120
- Math.hypot(frustum[2][0], frustum[2][1], frustum[2][2]),
121
- Math.hypot(frustum[3][0], frustum[3][1], frustum[3][2]),
122
- Math.hypot(frustum[4][0], frustum[4][1], frustum[4][2]),
123
- Math.hypot(frustum[5][0], frustum[5][1], frustum[5][2]),
124
- ];
125
- updateWorldMatrix(backend.scene);
126
- traverse(backend.scene, mesh => {
127
- if (!mesh.visible) return true;
128
- if (mesh.geometry) {
129
- if (!mesh.geometry.bounds) computeBounds(mesh.geometry);
130
- const bounds = mesh.geometry.bounds;
131
- const world = mesh.worldMatrix;
132
- const center = bounds.center;
133
- const x = world[0] * center[0] + world[4] * center[1] + world[8] * center[2] + world[12];
134
- const y = world[1] * center[0] + world[5] * center[1] + world[9] * center[2] + world[13];
135
- const z = world[2] * center[0] + world[6] * center[1] + world[10] * center[2] + world[14];
136
- const clipZ = projection[2] * x + projection[6] * y + projection[10] * z + projection[14];
137
- const clipW = projection[3] * x + projection[7] * y + projection[11] * z + projection[15];
138
- mesh._sortDepth = clipZ / clipW;
139
- const radius = bounds.radius * Math.max(
140
- Math.hypot(world[0], world[1], world[2]),
141
- Math.hypot(world[4], world[5], world[6]),
142
- Math.hypot(world[8], world[9], world[10])
143
- );
144
- mesh._visibleInFrame =
145
- frustum[0][0] * x + frustum[0][1] * y + frustum[0][2] * z + frustum[0][3] >= -radius * frustumLengths[0] &&
146
- frustum[1][0] * x + frustum[1][1] * y + frustum[1][2] * z + frustum[1][3] >= -radius * frustumLengths[1] &&
147
- frustum[2][0] * x + frustum[2][1] * y + frustum[2][2] * z + frustum[2][3] >= -radius * frustumLengths[2] &&
148
- frustum[3][0] * x + frustum[3][1] * y + frustum[3][2] * z + frustum[3][3] >= -radius * frustumLengths[3] &&
149
- frustum[4][0] * x + frustum[4][1] * y + frustum[4][2] * z + frustum[4][3] >= -radius * frustumLengths[4] &&
150
- frustum[5][0] * x + frustum[5][1] * y + frustum[5][2] * z + frustum[5][3] >= -radius * frustumLengths[5];
151
- if (!mesh._visibleInFrame) return;
152
- }
153
- });
154
- const renderer = backend.renderer;
155
- let rasters = [];
156
- if ([...backend._layers].some(layer => layer.options.roofTexture)) {
157
- rasters = Object.values(map._layers).filter(layer => layer._type === 'pmtiles' && layer._rasterTiles && layer.options.opacity > 0);
158
- const signature = rasters.map(layer =>
159
- `${L.Util.stamp(layer)}:${layer._rasterVersion || 0}:${layer.options.opacity}:${layer.options.zIndex}`).join('|');
160
- if (!backend._roofRaster || backend._roofRaster.signature !== signature &&
161
- (!rasters.some(layer => layer._loadingTiles) || now - backend._roofRaster.updatedAt >= 50)) {
162
- const tiles = rasters.flatMap(layer => [...layer._rasterTiles.values()]
163
- .filter(tile => tile.done && !tile.request.signal.aborted && tile.image)
164
- .map(tile => ({ tile, layer })));
165
- const zoom = tiles.length ? Math.max(...tiles.map(({ tile }) => tile.coords.z)) : map.getZoom();
166
- const bounds = new L.Bounds();
167
- for (const { tile: { coords }, layer } of tiles) {
168
- const size = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
169
- bounds.extend(new L.Point(coords.x, coords.y).scaleBy(size));
170
- bounds.extend(new L.Point(coords.x + 1, coords.y + 1).scaleBy(size));
171
- }
172
- const min = bounds.min || map.project(backend._sceneOrigin, zoom);
173
- const size = bounds.isValid() ? bounds.getSize() : new L.Point(1, 1);
174
- // ponytail: cap at 4096 px; virtual textures if wide views need native detail.
175
- const limit = 4096;
176
- const scale = Math.min(1, limit / Math.max(size.x, size.y));
177
- const width = Math.max(1, Math.ceil(size.x * scale));
178
- const height = Math.max(1, Math.ceil(size.y * scale));
179
- const origin = map.project(backend._sceneOrigin, zoom);
180
- const pixels = map.options.crs.scale(zoom) / (40075016.68557849 * Math.cos(backend._sceneOrigin.lat * Math.PI / 180));
181
- const matrix = new DOMMatrix();
182
- matrix.m11 = pixels / size.x; matrix.m33 = pixels / size.y;
183
- matrix.m41 = (origin.x - min.x) / size.x; matrix.m43 = (origin.y - min.y) / size.y;
184
- const texture = backend._roofRaster?.texture;
185
- if (texture && (texture.width !== width || texture.height !== height)) {
186
- destroyTexture(backend, texture.texture);
187
- texture.texture = renderer.device.createTexture({
188
- size: [width, height],
189
- format: 'rgba8unorm',
190
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
191
- });
192
- texture.width = width;
193
- texture.height = height;
194
- }
195
- backend._roofRaster = {
196
- signature, updatedAt: now, matrix: Array.from(matrix.toFloat64Array()),
197
- texture: texture || {
198
- device: renderer.device,
199
- texture: renderer.device.createTexture({
200
- size: [width, height],
201
- format: 'rgba8unorm',
202
- usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
203
- }),
204
- sampler: renderer.device.createSampler({
205
- addressModeU: 'clamp-to-edge', addressModeV: 'clamp-to-edge',
206
- }),
207
- samplerOptions: { addressModeU: 'clamp-to-edge', addressModeV: 'clamp-to-edge' },
208
- image: null, width, height,
209
- format: 'rgba8unorm', srgb: false, flipY: false, uploaded: null,
210
- },
211
- };
212
- // Compose the atlas on the GPU: re-uploading a large canvas stalls Firefox for hundreds of ms.
213
- const device = renderer.device;
214
- if (!renderer.roofBlit) {
215
- const module = device.createShaderModule({
216
- code: `
217
- @group(0) @binding(0) var source: texture_2d<f32>;
218
- @group(0) @binding(1) var sourceSampler: sampler;
219
- @group(0) @binding(2) var<uniform> opacity: f32;
220
- struct Varyings { @builtin(position) position: vec4f, @location(0) uv: vec2f };
221
- @vertex fn vertexMain(@builtin(vertex_index) index: u32) -> Varyings {
222
- let uv = vec2f(f32(index & 1u), f32(index >> 1u));
223
- return Varyings(vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0), uv);
224
- }
225
- @fragment fn fragmentMain(input: Varyings) -> @location(0) vec4f {
226
- let color = textureSample(source, sourceSampler, input.uv);
227
- return vec4f(color.rgb, color.a * opacity);
228
- }
229
- `
230
- });
231
- renderer.roofBlit = {
232
- pipeline: device.createRenderPipeline({
233
- layout: 'auto',
234
- vertex: { module, entryPoint: 'vertexMain' },
235
- fragment: {
236
- module,
237
- entryPoint: 'fragmentMain',
238
- targets: [{
239
- format: 'rgba8unorm',
240
- blend: {
241
- color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
242
- alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
243
- },
244
- }],
245
- },
246
- primitive: { topology: 'triangle-strip' },
247
- }),
248
- sampler: device.createSampler({ magFilter: 'linear', minFilter: 'linear' }),
249
- };
250
- }
251
- const opacities = new Float32Array(Math.max(1, tiles.length) * 64);
252
- const opacityBuffer = device.createBuffer({
253
- size: opacities.byteLength,
254
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
255
- });
256
- const encoder = device.createCommandEncoder();
257
- const atlasPass = encoder.beginRenderPass({
258
- colorAttachments: [{
259
- view: backend._roofRaster.texture.texture.createView(),
260
- clearValue: { r: 0, g: 0, b: 0, a: 0 },
261
- loadOp: 'clear',
262
- storeOp: 'store',
263
- }],
264
- });
265
- atlasPass.setPipeline(renderer.roofBlit.pipeline);
266
- tiles.sort((a, b) => (a.layer.options.zIndex || 0) - (b.layer.options.zIndex || 0) ||
267
- a.tile.coords.z - b.tile.coords.z);
268
- for (const [i, { tile, layer }] of tiles.entries()) {
269
- const { coords, image } = tile;
270
- const source = tile.texture;
271
- if (source.uploaded !== source.image) {
272
- device.queue.copyExternalImageToTexture({ source: image }, { texture: source.texture },
273
- [source.texture.width, source.texture.height]);
274
- source.uploaded = source.image;
275
- }
276
- opacities[i * 64] = layer.options.opacity;
277
- const tileSize = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
278
- const offset = new L.Point(coords.x, coords.y).scaleBy(tileSize).subtract(min);
279
- const x = offset.x * width / size.x, y = offset.y * height / size.y;
280
- atlasPass.setViewport(x, y, Math.min(tileSize.x * width / size.x, width - x),
281
- Math.min(tileSize.y * height / size.y, height - y), 0, 1);
282
- atlasPass.setBindGroup(0, device.createBindGroup({
283
- layout: renderer.roofBlit.pipeline.getBindGroupLayout(0),
284
- entries: [
285
- { binding: 0, resource: source.texture.createView() },
286
- { binding: 1, resource: renderer.roofBlit.sampler },
287
- { binding: 2, resource: { buffer: opacityBuffer, offset: i * 256, size: 4 } },
288
- ],
289
- }));
290
- atlasPass.draw(4);
291
- }
292
- atlasPass.end();
293
- device.queue.writeBuffer(opacityBuffer, 0, opacities);
294
- device.queue.submit([encoder.finish()]);
295
- opacityBuffer.destroy();
296
- }
297
- } else if (backend._roofRaster) {
298
- destroyTexture(backend, backend._roofRaster.texture.texture);
299
- backend._roofRaster = null;
300
- }
301
- // Visible meshes: opaque first, transparent surfaces back-to-front.
302
- const meshes = [];
303
- traverse(backend.scene, mesh => {
304
- if (!mesh.visible) return true;
305
- if (!mesh.geometry || !mesh._visibleInFrame) return;
306
- if (mesh.program.uniforms.roofTexture && !rasters.length) mesh._roofRevealed = true;
307
- if (mesh.program.uniforms.roofTexture && !mesh._roofRevealed && rasters.length) {
308
- if (mesh._roofCoverageSignature !== backend._roofRaster?.signature) {
309
- mesh._roofCoverageSignature = backend._roofRaster?.signature;
310
- mesh._roofCovered = roofCoverage(mesh, backend, rasters);
311
- }
312
- if (!mesh._roofCovered) { mesh._appearance = 0; return; }
313
- mesh._roofRevealed = true;
314
- }
315
- if (mesh.fadeDuration) {
316
- mesh.fadeStart ??= mesh.tile?.loadedAt ?? now;
317
- const progress = Math.min(1, (now - mesh.fadeStart) / mesh.fadeDuration);
318
- mesh._appearance = progress * progress * (3 - 2 * progress);
319
- appearing ||= progress < 1;
320
- }
321
- meshes.push(mesh);
322
- });
323
- sortMeshes(meshes);
324
- const encoder = renderer.device.createCommandEncoder();
325
- // One uniform upload per frame: per-mesh writeBuffer calls dominate Firefox's GPU process.
326
- // Slot 0 holds the camera; 256-byte mesh slots follow (double-sided meshes use two).
327
- const shadowMeshes = [];
328
- if (sunlight?.altitude >= 3) {
329
- for (const layer of backend._layers) {
330
- if (layer._type === 'terrain') continue;
331
- traverse(layer.root, mesh => {
332
- if (!mesh.visible) return true;
333
- if (mesh.geometry && !mesh.tile && mesh._appearance !== 0 &&
334
- !mesh.program.nightLight && mesh.program.depthTest !== false) shadowMeshes.push(mesh);
335
- });
336
- }
337
- }
338
- if (!renderer.uniformBuffer || renderer.uniformBuffer.size < (meshes.length * 2 + shadowMeshes.length + 1) * 256) {
339
- if (renderer.uniformBuffer) destroyTexture(backend, renderer.uniformBuffer);
340
- renderer.uniformBuffer = renderer.device.createBuffer({
341
- size: Math.max(64, meshes.length * 4 + shadowMeshes.length * 2) * 256,
342
- usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
343
- });
344
- renderer.uniformData = new Float32Array(renderer.uniformBuffer.size / 4);
345
- }
346
- const frameData = renderer.uniformData;
347
- frameData.set(camera.viewMatrix, 0);
348
- frameData.set(camera.projectionMatrix, 16);
349
- frameData.set(backend._roofRaster?.matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], 32);
350
- frameData.set(light, 48);
351
- frameData[51] = sunlight && sunlight.altitude <= 0 ? 0 : 1;
352
- frameData.set(sky, 52);
353
- const night = sunlight ? Math.max(0, Math.min(1, (3 - sunlight.altitude) / 9)) : 0;
354
- frameData[55] = night * night * (3 - 2 * night);
355
- frameData.set(sunlight?.tint || [1, 1, 1], 56);
356
- frameData[59] = 0;
357
- if (night > 0) updatePointLights(backend);
358
- renderer.uniformSlot = 1;
359
- renderSunlight(backend, encoder, shadowMeshes, sunlight);
360
- const pass = encoder.beginRenderPass({
361
- colorAttachments: [{
362
- view: renderer.context.getCurrentTexture().createView(),
363
- clearValue: { r: 0, g: 0, b: 0, a: 0 },
364
- loadOp: 'clear',
365
- storeOp: 'store',
366
- }],
367
- depthStencilAttachment: {
368
- view: renderer.depthTexture.createView(),
369
- depthClearValue: 1,
370
- depthLoadOp: 'clear',
371
- depthStoreOp: 'store',
372
- },
373
- });
374
- pass.setViewport(0, 0, renderer.canvas.width, renderer.canvas.height, 0, 1);
375
- pass.setBindGroup(1, renderer.sunlight.bindGroup);
376
- for (const mesh of meshes) {
377
- const world = mesh.worldMatrix;
378
- if (mesh.texture) {
379
- mesh.program.uniforms.baseTexture.value = mesh.texture;
380
- mesh.program.uniforms.opacity.value = mesh.opacity;
381
- }
382
- const uniforms = mesh.program.uniforms;
383
- if (uniforms.roofTexture) uniforms.roofTexture.value = backend._roofRaster?.texture || renderer.roofFallbackTexture;
384
- const determinant = world[0] * (world[5] * world[10] - world[6] * world[9]) -
385
- world[4] * (world[1] * world[10] - world[2] * world[9]) +
386
- world[8] * (world[1] * world[6] - world[2] * world[5]);
387
- if (!Number.isFinite(determinant) || determinant === 0) {
388
- throw new Error('Singular 3D transform');
389
- }
390
- const frontFace = determinant < 0 ? 'cw' : 'ccw';
391
- const program = mesh.program;
392
- if (program.transparent && program._layerMaterial.doubleSided && !mesh._nativeSource) {
393
- drawGeometry(backend, mesh, pass, 'front', frontFace);
394
- drawGeometry(backend, mesh, pass, 'back', frontFace);
395
- } else {
396
- drawGeometry(backend, mesh, pass, program.cullMode, frontFace);
397
- }
398
- }
399
- pass.end();
400
- renderer.device.queue.writeBuffer(renderer.uniformBuffer, 0, renderer.uniformData, 0, renderer.uniformSlot * 64);
401
- renderer.device.queue.submit([encoder.finish()]);
402
- for (const layer of backend._layers) {
403
- if (layer._wantedRasterTiles) appearing = pruneRasterTiles(layer) || appearing;
404
- }
405
- if (map._animatingZoom || appearing) update(backend);
406
- }
@@ -1,170 +0,0 @@
1
- import { computeBounds } from './computeBounds.js';
2
- import { updateCamera } from './updateCamera.js';
3
- import { resizeSunlight } from './resizeSunlight.js';
4
-
5
- /** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
6
-
7
- export function renderSunlight(backend, encoder, meshes, sunlight) {
8
- const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
9
- if (!meshes.length || !sunlight || sunlight.altitude < 3) {
10
- if (!sun.enabled) return;
11
- const values = new Float32Array(20);
12
- values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
13
- device.queue.writeBuffer(sun.buffer, 0, values);
14
- sun.enabled = false;
15
- sun.cache = null;
16
- return;
17
- }
18
- const cache = sun.cache;
19
- const unchanged = sun.enabled && cache?.meshes.size === meshes.length &&
20
- sunlight.direction.every((value, i) => value === cache.direction[i]) &&
21
- meshes.every(mesh => {
22
- const previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
23
- return previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
24
- previous.start === range.start && previous.count === range.count &&
25
- previous.appearance === (mesh._appearance ?? 1) &&
26
- Object.values(mesh.geometry.attributes).every(attribute => !attribute.needsUpdate);
27
- });
28
- if (unchanged) return;
29
- const values = new Float32Array(20);
30
- sun.enabled = true;
31
- resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
32
- const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
33
- for (const mesh of meshes) {
34
- if (!mesh.geometry.bounds || mesh.geometry.attributes.position.needsUpdate) computeBounds(mesh.geometry);
35
- const bounds = mesh.geometry.bounds, matrix = mesh.worldMatrix;
36
- let cached = mesh._shadowBounds;
37
- if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
38
- cached = mesh._shadowBounds = { version: mesh._worldMatrixVersion, bounds,
39
- min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
40
- for (let i = 0; i < 8; i++) {
41
- const x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
42
- const z = i & 4 ? bounds.max[2] : bounds.min[2];
43
- const w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
44
- for (let axis = 0; axis < 3; axis++) {
45
- const value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
46
- cached.min[axis] = Math.min(cached.min[axis], value);
47
- cached.max[axis] = Math.max(cached.max[axis], value);
48
- }
49
- }
50
- }
51
- for (let axis = 0; axis < 3; axis++) {
52
- min[axis] = Math.min(min[axis], cached.min[axis]);
53
- max[axis] = Math.max(max[axis], cached.max[axis]);
54
- }
55
- }
56
- // Include ground receivers below/around the loaded buildings and trees.
57
- min[1] = Math.min(0, min[1]);
58
- const radius = Math.max(100, Math.hypot(...min.map((v, i) => max[i] - v)));
59
- const center = min.map((v, i) => (v + max[i]) / 2);
60
- const lightCamera = {
61
- position: center.map((v, i) => v + sunlight.direction[i] * radius * 2),
62
- target: center, up: [0, 0, -1], fov: 45, aspect: 1, near: 1, far: radius * 5,
63
- viewMatrix: [], projectionMatrix: [], projectionViewMatrix: [],
64
- };
65
- updateCamera(lightCamera);
66
- const view = new DOMMatrix(lightCamera.viewMatrix);
67
- const low = [Infinity, Infinity, Infinity], high = [-Infinity, -Infinity, -Infinity];
68
- for (let i = 0; i < 8; i++) {
69
- const point = new DOMPoint(...min.map((v, axis) => (i & (1 << axis)) ? max[axis] : v), 1).matrixTransform(view);
70
- [point.x, point.y, point.z].forEach((value, axis) => {
71
- low[axis] = Math.min(low[axis], value - 20);
72
- high[axis] = Math.max(high[axis], value + 20);
73
- });
74
- }
75
- const span = low.map((v, i) => high[i] - v);
76
- const projection = new DOMMatrix([
77
- 2 / span[0], 0, 0, 0, 0, 2 / span[1], 0, 0, 0, 0, -1 / span[2], 0,
78
- -(high[0] + low[0]) / span[0], -(high[1] + low[1]) / span[1], high[2] / span[2], 1,
79
- ]);
80
- values.set(projection.multiply(view).toFloat32Array());
81
- values[16] = 1;
82
- device.queue.writeBuffer(sun.buffer, 0, values);
83
- if (!sun.pipeline) {
84
- sun.meshLayout = device.createBindGroupLayout({
85
- entries: [
86
- { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
87
- ]
88
- });
89
- // Do not bind the sampled depth texture while it is a render attachment.
90
- sun.depthLayout = device.createBindGroupLayout({
91
- entries: [
92
- { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
93
- ]
94
- });
95
- sun.depthBindGroup = device.createBindGroup({
96
- layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
97
- });
98
- const shader = device.createShaderModule({
99
- code: `
100
- struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
101
- @group(0) @binding(0) var<uniform> mesh: Mesh;
102
- @group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
103
- @vertex fn main(@location(0) position: vec3<f32>) -> @builtin(position) vec4<f32> {
104
- return matrix * mesh.world * vec4<f32>(position, 1.0);
105
- }
106
- @fragment fn fragmentMain(@builtin(position) position: vec4<f32>) {
107
- let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
108
- if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
109
- }
110
- ` });
111
- sun.pipeline = device.createRenderPipeline({
112
- layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
113
- vertex: {
114
- module: shader, entryPoint: 'main', buffers: [
115
- { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
116
- ]
117
- },
118
- fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
119
- primitive: { topology: 'triangle-list', cullMode: 'none' },
120
- depthStencil: {
121
- format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
122
- depthBias: 2, depthBiasSlopeScale: 2
123
- },
124
- });
125
- }
126
- const pass = encoder.beginRenderPass({
127
- colorAttachments: [],
128
- depthStencilAttachment: {
129
- view: sun.texture.createView(), depthClearValue: 1,
130
- depthLoadOp: 'clear', depthStoreOp: 'store'
131
- },
132
- });
133
- pass.setPipeline(sun.pipeline);
134
- pass.setBindGroup(1, sun.depthBindGroup);
135
- for (const mesh of meshes) {
136
- const offset = renderer.uniformSlot++ * 256;
137
- renderer.uniformData.set(mesh.worldMatrix, offset / 4);
138
- renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
139
- if (mesh._shadowBuffer !== renderer.uniformBuffer) {
140
- mesh._shadowBuffer = renderer.uniformBuffer;
141
- mesh._shadowBindGroup = device.createBindGroup({
142
- layout: sun.meshLayout, entries: [
143
- { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
144
- ]
145
- });
146
- }
147
- for (const attribute of Object.values(mesh.geometry.attributes)) {
148
- if (attribute.needsUpdate) {
149
- device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
150
- attribute.needsUpdate = false;
151
- }
152
- }
153
- pass.setBindGroup(0, mesh._shadowBindGroup, [offset]);
154
- pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
155
- const index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
156
- if (index) {
157
- pass.setIndexBuffer(index.buffer, index.indexFormat);
158
- pass.drawIndexed(range.count, 1, range.start, 0, 0);
159
- } else pass.draw(range.count, 1, range.start, 0);
160
- }
161
- pass.end();
162
- sun.cache = {
163
- direction: [...sunlight.direction],
164
- meshes: new Map(meshes.map(mesh => [mesh, {
165
- world: mesh._worldMatrixVersion, geometry: mesh.geometry,
166
- start: mesh.geometry.drawRange.start, count: mesh.geometry.drawRange.count,
167
- appearance: mesh._appearance ?? 1,
168
- }])),
169
- };
170
- }
@@ -1,15 +0,0 @@
1
- import { bindSunlight } from './bindSunlight.js';
2
- import { destroyTexture } from './destroyTexture.js';
3
-
4
-
5
- export function resizeSunlight(backend, size) {
6
- const device = backend.renderer.device, sun = backend.renderer.sunlight;
7
- if (sun.size === size) return;
8
- if (sun.texture) destroyTexture(backend, sun.texture);
9
- sun.size = size;
10
- sun.texture = device.createTexture({
11
- size: [size, size], format: 'depth32float',
12
- usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
13
- });
14
- bindSunlight(backend);
15
- }
@@ -1,47 +0,0 @@
1
- /** Test the mesh's ground footprint against loaded imagery, including coarse parent tiles. */
2
- export function roofCoverage(mesh, backend, rasters) {
3
- const map = backend._map, bounds = mesh.geometry.bounds, world = mesh.worldMatrix;
4
- let intersectsArchive = false;
5
- for (const layer of rasters) {
6
- const zoom = layer._tileZoom, origin = map.project(backend._sceneOrigin, zoom);
7
- const scale = map.options.crs.scale(zoom) / (40075016.68557849 * Math.cos(backend._sceneOrigin.lat * Math.PI / 180));
8
- const min = [Infinity, Infinity], max = [-Infinity, -Infinity];
9
- for (let i = 0; i < 8; i++) {
10
- const x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
11
- const z = i & 4 ? bounds.max[2] : bounds.min[2];
12
- const px = origin.x + (world[0] * x + world[4] * y + world[8] * z + world[12]) * scale;
13
- const py = origin.y + (world[2] * x + world[6] * y + world[10] * z + world[14]) * scale;
14
- min[0] = Math.min(min[0], px); min[1] = Math.min(min[1], py);
15
- max[0] = Math.max(max[0], px); max[1] = Math.max(max[1], py);
16
- }
17
- if (layer.header.maxLat !== undefined && layer.header.minLon !== undefined &&
18
- layer.header.minLat !== undefined && layer.header.maxLon !== undefined) {
19
- const nw = map.project([layer.header.maxLat, layer.header.minLon], zoom);
20
- const se = map.project([layer.header.minLat, layer.header.maxLon], zoom);
21
- min[0] = Math.max(min[0], nw.x); min[1] = Math.max(min[1], nw.y);
22
- max[0] = Math.min(max[0], se.x); max[1] = Math.min(max[1], se.y);
23
- if (min[0] >= max[0] || min[1] >= max[1]) continue;
24
- }
25
- intersectsArchive = true;
26
- let remaining = [[min[0], min[1], max[0], max[1]]];
27
- for (const tile of layer._rasterTiles.values()) {
28
- // Failed imagery already reports an error; do not hide the building indefinitely.
29
- if (!tile.done && !tile.error) continue;
30
- const size = 256 * 2 ** (zoom - tile.coords.z);
31
- const left = tile.coords.x * size, top = tile.coords.y * size;
32
- remaining = remaining.flatMap(([x0, y0, x1, y1]) => {
33
- const l = Math.max(x0, left), t = Math.max(y0, top);
34
- const r = Math.min(x1, left + size), b = Math.min(y1, top + size);
35
- if (l >= r || t >= b) return [[x0, y0, x1, y1]];
36
- const pieces = [];
37
- if (y0 < t) pieces.push([x0, y0, x1, t]);
38
- if (b < y1) pieces.push([x0, b, x1, y1]);
39
- if (x0 < l) pieces.push([x0, t, l, b]);
40
- if (r < x1) pieces.push([r, t, x1, b]);
41
- return pieces;
42
- });
43
- if (!remaining.length) return true;
44
- }
45
- }
46
- return !intersectsArchive;
47
- }
@@ -1,22 +0,0 @@
1
- /** Dashed lane outline, in layer-local metres. */
2
-
3
- export function routeGeometry(lanes) {
4
- const position = [], normal = [], color = [];
5
- for (const { points, lengths } of lanes) for (let i = 1; i < points.length; i++) {
6
- const a = points[i - 1], b = points[i];
7
- const dx = b[0] - a[0], dz = b[1] - a[1], length = lengths[i] - lengths[i - 1];
8
- if (!length) continue;
9
- const x = -dz / length * 2.5, z = dx / length * 2.5;
10
- for (let distance = Math.floor(lengths[i - 1] / 30) * 30; distance < lengths[i]; distance += 30) {
11
- const start = Math.max(0, (distance - lengths[i - 1]) / length);
12
- const end = Math.min(1, (distance + 18 - lengths[i - 1]) / length);
13
- if (end <= start) continue;
14
- const p = [a[0] + dx * start, a[1] + dz * start], q = [a[0] + dx * end, a[1] + dz * end], y = a[2] + 0.4;
15
- for (const point of [[p[0] - x, p[1] - z], [p[0] + x, p[1] + z], [q[0] + x, q[1] + z],
16
- [p[0] - x, p[1] - z], [q[0] + x, q[1] + z], [q[0] - x, q[1] - z]]) {
17
- position.push(point[0], y, point[1]); normal.push(0, 1, 0); color.push(0.08, 0.7, 0.85);
18
- }
19
- }
20
- }
21
- return { position, normal, color };
22
- }