leaflet-city-mapper 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (919) hide show
  1. package/README.md +49 -3
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +2 -1
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/getZxy.js +75 -0
  9. package/src/archives/loadDirectory.js +7 -0
  10. package/src/archives/tileId.js +19 -0
  11. package/src/archives/varint.js +15 -0
  12. package/src/camera/angles.js +6 -0
  13. package/src/camera/animationPoint.js +8 -0
  14. package/src/camera/cameraMapReady.js +8 -0
  15. package/src/camera/cancelCameraAnimation.js +11 -0
  16. package/src/camera/cleanupCameraMap.js +11 -0
  17. package/src/camera/constrainCameraToBounds.js +3 -0
  18. package/src/camera/displayPoint.js +3 -0
  19. package/src/camera/fitCameraBounds.js +48 -0
  20. package/src/camera/groundBounds.js +11 -0
  21. package/src/camera/initializeCameraMap.js +25 -0
  22. package/src/camera/mapAnimateCamera.js +17 -0
  23. package/src/camera/mapCamera.js +123 -0
  24. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  25. package/src/camera/mapGetBearing.js +1 -0
  26. package/src/camera/mapGetBounds.js +14 -0
  27. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  28. package/src/camera/mapGetBoundsZoom.js +14 -0
  29. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  30. package/src/camera/mapGetPitch.js +1 -0
  31. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  32. package/src/camera/mapLimitCenter.js +12 -0
  33. package/src/camera/mapLimitOffset.js +10 -0
  34. package/src/camera/mapPanBy.js +9 -0
  35. package/src/camera/mapPanInside.js +14 -0
  36. package/src/camera/mapResetNorth.js +1 -0
  37. package/src/camera/mapResetNorthPitch.js +1 -0
  38. package/src/camera/mapSetBearing.js +1 -0
  39. package/src/camera/mapSetPitch.js +1 -0
  40. package/src/camera/mapSetPitchAndBearing.js +14 -0
  41. package/src/camera/mapSetZoomAround.js +11 -0
  42. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  43. package/src/camera/mapTryAnimatedPan.js +9 -0
  44. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  45. package/src/camera/pointOf.js +3 -0
  46. package/src/camera/project.js +20 -0
  47. package/src/camera/runCameraAnimations.js +28 -0
  48. package/src/camera/scheduleCameraAnimation.js +8 -0
  49. package/src/camera/updateSky.js +16 -0
  50. package/src/camera/verticalGroundY.js +4 -0
  51. package/src/collision/collectMeshes.js +5 -0
  52. package/src/collision/collider.js +63 -0
  53. package/src/collision/intersectMeshes.js +133 -0
  54. package/src/collision/sortHits.js +23 -0
  55. package/src/constants/Compass.js +7 -0
  56. package/src/constants/ContainerResize.js +7 -0
  57. package/src/constants/HEIGHT.js +1 -0
  58. package/src/constants/PitchDrag.js +7 -0
  59. package/src/constants/ShiftRotate.js +7 -0
  60. package/src/constants/TILE_RADIUS.js +1 -0
  61. package/src/constants/TILE_SIZE.js +1 -0
  62. package/src/constants/TouchMode.js +6 -0
  63. package/src/constants/attachState.js +1 -0
  64. package/src/constants/cameraControlsState.js +1 -0
  65. package/src/constants/cityMapper.js +6 -0
  66. package/src/constants/dark.js +1 -0
  67. package/src/constants/elevationWGSL.js +27 -0
  68. package/src/constants/glass.js +1 -0
  69. package/src/constants/indexState.js +1 -0
  70. package/src/constants/mapCameraState.js +1 -0
  71. package/src/constants/nativeEventMaps.js +1 -0
  72. package/src/constants/nativeLayerState.js +1 -0
  73. package/src/constants/nativeMethodHandlers.js +31 -0
  74. package/src/constants/onMapChangeState.js +1 -0
  75. package/src/constants/onZoomAnimState.js +1 -0
  76. package/src/constants/parts.js +19 -0
  77. package/src/constants/pendingUpdates.js +1 -0
  78. package/src/constants/pumpState.js +1 -0
  79. package/src/constants/ringDirections.js +10 -0
  80. package/src/constants/roundProfile.js +1 -0
  81. package/src/constants/shirt.js +1 -0
  82. package/src/constants/skin.js +2 -0
  83. package/src/constants/trafficShader.js +49 -0
  84. package/src/constants/trousers.js +1 -0
  85. package/src/constants/tyre.js +1 -0
  86. package/src/constants/underEntryState.js +1 -0
  87. package/src/constants/vehicles.js +40 -0
  88. package/src/controls/acceptPitchDrag.js +4 -0
  89. package/src/controls/acceptRotateDrag.js +3 -0
  90. package/src/controls/adjustCameraDrag.js +10 -0
  91. package/src/controls/cameraControls.js +60 -0
  92. package/src/controls/cameraDragClick.js +9 -0
  93. package/src/controls/cameraDragContextMenu.js +8 -0
  94. package/src/controls/cameraDragDown.js +20 -0
  95. package/src/controls/cameraDragEnd.js +6 -0
  96. package/src/controls/cameraDragMove.js +23 -0
  97. package/src/controls/changeCameraTouch.js +14 -0
  98. package/src/controls/cleanupCameraTouch.js +24 -0
  99. package/src/controls/compassAddHooks.js +15 -0
  100. package/src/controls/compassOrientation.js +6 -0
  101. package/src/controls/compassRemoveHooks.js +5 -0
  102. package/src/controls/containerResizeAddHooks.js +8 -0
  103. package/src/controls/containerResizeRemoveHooks.js +5 -0
  104. package/src/controls/dragCamera.js +22 -0
  105. package/src/controls/editable.js +3 -0
  106. package/src/controls/endAllCameraDrags.js +7 -0
  107. package/src/controls/endAllCameraTouches.js +7 -0
  108. package/src/controls/endCameraTouch.js +11 -0
  109. package/src/controls/endCameraTouchEvent.js +5 -0
  110. package/src/controls/finishCameraDrag.js +9 -0
  111. package/src/controls/finishCompassPermission.js +16 -0
  112. package/src/controls/loadCameraControls.js +9 -0
  113. package/src/controls/moveCameraTouch.js +22 -0
  114. package/src/controls/notifyCameraTouchChange.js +1 -0
  115. package/src/controls/pitchDragAddHooks.js +6 -0
  116. package/src/controls/pitchDragRemoveHooks.js +5 -0
  117. package/src/controls/refreshRotateControl.js +7 -0
  118. package/src/controls/refreshRotateFocus.js +5 -0
  119. package/src/controls/removeCameraDrag.js +23 -0
  120. package/src/controls/resizeMap.js +3 -0
  121. package/src/controls/rotateButtonClick.js +7 -0
  122. package/src/controls/rotateButtonKeydown.js +11 -0
  123. package/src/controls/rotateControl.js +3 -0
  124. package/src/controls/rotateOnAdd.js +38 -0
  125. package/src/controls/rotateOnRemove.js +6 -0
  126. package/src/controls/shiftRotateAddHooks.js +8 -0
  127. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  128. package/src/controls/shiftRotateWheel.js +9 -0
  129. package/src/controls/startCameraTouch.js +23 -0
  130. package/src/core/addImageState.js +7 -0
  131. package/src/core/addRasterImage.js +10 -0
  132. package/src/core/adjustCameraMarkerPan.js +22 -0
  133. package/src/core/beforeNativeRender.js +10 -0
  134. package/src/core/boundsQuad.js +11 -0
  135. package/src/core/bringNativeLayerToBack.js +3 -0
  136. package/src/core/bringNativeLayerToFront.js +3 -0
  137. package/src/core/cameraCircleBounds.js +6 -0
  138. package/src/core/cameraMarkerDrag.js +18 -0
  139. package/src/core/cameraMarkerOnDrag.js +8 -0
  140. package/src/core/cancelGridFade.js +10 -0
  141. package/src/core/closestCameraLayerPoint.js +7 -0
  142. package/src/core/compareNativeHits.js +3 -0
  143. package/src/core/current.js +3 -0
  144. package/src/core/disposeNativeLayer.js +35 -0
  145. package/src/core/fireRasterLoad.js +5 -0
  146. package/src/core/forwardNativeError.js +3 -0
  147. package/src/core/gridlayerGetEvents.js +7 -0
  148. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  149. package/src/core/handleNativeMapEvent.js +47 -0
  150. package/src/core/hideTargets.js +16 -0
  151. package/src/core/initNativeGPU.js +21 -0
  152. package/src/core/initializeGridContainer.js +6 -0
  153. package/src/core/initializeNativeLayer.js +42 -0
  154. package/src/core/localPixel.js +5 -0
  155. package/src/core/localPixelForGeometry.js +6 -0
  156. package/src/core/localPosition.js +6 -0
  157. package/src/core/markerCameraIconPoint.js +9 -0
  158. package/src/core/markerGetEvents.js +5 -0
  159. package/src/core/markerInitInteraction.js +8 -0
  160. package/src/core/markerQuadCorners.js +31 -0
  161. package/src/core/markerSetIcon.js +9 -0
  162. package/src/core/markerSetPos.js +14 -0
  163. package/src/core/markerSetRotation.js +7 -0
  164. package/src/core/markerUpdateZIndex.js +8 -0
  165. package/src/core/nativeAddLatLng.js +3 -0
  166. package/src/core/nativeBringToBack.js +3 -0
  167. package/src/core/nativeBringToFront.js +3 -0
  168. package/src/core/nativeEvents.js +26 -0
  169. package/src/core/nativeImageError.js +8 -0
  170. package/src/core/nativeImageRefresh.js +7 -0
  171. package/src/core/nativeLayer.js +97 -0
  172. package/src/core/nativeLayerMethod.js +21 -0
  173. package/src/core/nativeRedraw.js +3 -0
  174. package/src/core/nativeSetBounds.js +3 -0
  175. package/src/core/nativeSetIcon.js +3 -0
  176. package/src/core/nativeSetLatLng.js +3 -0
  177. package/src/core/nativeSetLatLngs.js +3 -0
  178. package/src/core/nativeSetOpacity.js +3 -0
  179. package/src/core/nativeSetRadius.js +3 -0
  180. package/src/core/nativeSetStyle.js +3 -0
  181. package/src/core/nativeSetUrl.js +3 -0
  182. package/src/core/nativeSetZIndex.js +3 -0
  183. package/src/core/nativeSetZIndexOffset.js +3 -0
  184. package/src/core/popupAdjustPan.js +23 -0
  185. package/src/core/popupGetEvents.js +5 -0
  186. package/src/core/popupUpdatePosition.js +14 -0
  187. package/src/core/putNativeMesh.js +33 -0
  188. package/src/core/quadNativeMesh.js +15 -0
  189. package/src/core/readyNativeGPU.js +6 -0
  190. package/src/core/refreshNativeEvent.js +5 -0
  191. package/src/core/refreshNativeLayer.js +29 -0
  192. package/src/core/refreshNativeLayerContract.js +3 -0
  193. package/src/core/rejectNativeReady.js +3 -0
  194. package/src/core/removeImageState.js +8 -0
  195. package/src/core/removeNativeEvents.js +16 -0
  196. package/src/core/removeTargets.js +8 -0
  197. package/src/core/reorderNativeLayer.js +6 -0
  198. package/src/core/resolveNativeReady.js +3 -0
  199. package/src/core/restoreNativeEvents.js +6 -0
  200. package/src/core/runGridFades.js +14 -0
  201. package/src/core/runMarkerPanFrame.js +12 -0
  202. package/src/core/scheduleGridFade.js +9 -0
  203. package/src/core/scheduleMarkerPan.js +8 -0
  204. package/src/core/styleNativeMesh.js +10 -0
  205. package/src/core/syncGridLayer.js +22 -0
  206. package/src/core/syncImageOverlay.js +9 -0
  207. package/src/core/syncMarker.js +12 -0
  208. package/src/core/syncVectorLayer.js +26 -0
  209. package/src/core/synchronizeNativeLayer.js +35 -0
  210. package/src/core/textureFor.js +48 -0
  211. package/src/core/tooltipGetEvents.js +5 -0
  212. package/src/core/tooltipSetPosition.js +8 -0
  213. package/src/core/updateGridOpacity.js +23 -0
  214. package/src/core/updateNativeLayerView.js +6 -0
  215. package/src/core/uploadCanvasTexture.js +19 -0
  216. package/src/geometry/addBridges.js +88 -0
  217. package/src/geometry/below.js +3 -0
  218. package/src/geometry/box.js +3 -0
  219. package/src/geometry/bridgeElevation.js +19 -0
  220. package/src/geometry/bridgeLocal.js +4 -0
  221. package/src/geometry/build.js +19 -0
  222. package/src/geometry/circleAt.js +5 -0
  223. package/src/geometry/clipLine.js +23 -0
  224. package/src/geometry/clipSegment.js +19 -0
  225. package/src/geometry/computeBounds.js +33 -0
  226. package/src/geometry/conformModelToTerrain.js +67 -0
  227. package/src/geometry/cross.js +3 -0
  228. package/src/geometry/disk.js +11 -0
  229. package/src/geometry/diskAt.js +4 -0
  230. package/src/geometry/dot.js +6 -0
  231. package/src/geometry/emitter.js +8 -0
  232. package/src/geometry/lampPostGeometry.js +24 -0
  233. package/src/geometry/lampRing.js +11 -0
  234. package/src/geometry/lightGeometry.js +15 -0
  235. package/src/geometry/line.js +54 -0
  236. package/src/geometry/nativeGeometry.js +55 -0
  237. package/src/geometry/nativeTriangle.js +3 -0
  238. package/src/geometry/polygon.js +22 -0
  239. package/src/geometry/push.js +3 -0
  240. package/src/geometry/quad.js +4 -0
  241. package/src/geometry/roofCoverage.js +52 -0
  242. package/src/geometry/samePoint.js +3 -0
  243. package/src/geometry/segment.js +21 -0
  244. package/src/geometry/setVertexColor.js +15 -0
  245. package/src/geometry/sub.js +6 -0
  246. package/src/geometry/surface.js +17 -0
  247. package/src/geometry/treeGeometry.js +31 -0
  248. package/src/geometry/treeRing.js +14 -0
  249. package/src/geometry/triangle.js +12 -0
  250. package/src/geometry/vertexNormals.js +32 -0
  251. package/src/geometry/visit.js +9 -0
  252. package/src/index.js +41 -323
  253. package/src/lighting/cacheLightGrid.js +23 -0
  254. package/src/lighting/collectLightMeshes.js +6 -0
  255. package/src/lighting/lightGrid.js +42 -0
  256. package/src/lighting/updatePointLights.js +34 -0
  257. package/src/lighting/visitCells.js +15 -0
  258. package/src/lighting/worldLights.js +27 -0
  259. package/src/models/decodeModel.js +45 -0
  260. package/src/models/hasUnsupportedPrimitives.js +10 -0
  261. package/src/models/loadBuffer.js +6 -0
  262. package/src/models/loadImage.js +15 -0
  263. package/src/models/loadModel.js +69 -0
  264. package/src/models/materialFor.js +21 -0
  265. package/src/models/modelNode.js +93 -0
  266. package/src/models/readAccessor.js +53 -0
  267. package/src/models/readAccessorValues.js +16 -0
  268. package/src/models/textureFor.js +35 -0
  269. package/src/picking/collectVisibleMesh.js +4 -0
  270. package/src/picking/findFeature.js +49 -0
  271. package/src/picking/hit.js +23 -0
  272. package/src/picking/hitMesh.js +30 -0
  273. package/src/picking/pointerClick.js +5 -0
  274. package/src/picking/pointerLeave.js +5 -0
  275. package/src/picking/pointerMove.js +5 -0
  276. package/src/picking/raycast.js +59 -0
  277. package/src/picking/setHighlight.js +13 -0
  278. package/src/picking/shouldSkipOther.js +3 -0
  279. package/src/picking/showFeature.js +34 -0
  280. package/src/raster/addRasterTile.js +114 -0
  281. package/src/raster/comparePendingTiles.js +5 -0
  282. package/src/raster/createGeometry.js +22 -0
  283. package/src/raster/createRasterMesh.js +47 -0
  284. package/src/raster/finishAttachment.js +11 -0
  285. package/src/raster/finishRasterTile.js +47 -0
  286. package/src/raster/getRasterEvents.js +6 -0
  287. package/src/raster/getRasterTileSize.js +5 -0
  288. package/src/raster/initRaster.js +38 -0
  289. package/src/raster/isLoading.js +5 -0
  290. package/src/raster/loadRasterTile.js +10 -0
  291. package/src/raster/onPMTileAdd.js +10 -0
  292. package/src/raster/onPMTileRemove.js +8 -0
  293. package/src/raster/pruneRasterTiles.js +37 -0
  294. package/src/raster/pumpRasterTiles.js +22 -0
  295. package/src/raster/readyRaster.js +13 -0
  296. package/src/raster/registerTerrainTile.js +12 -0
  297. package/src/raster/releaseRasterTile.js +18 -0
  298. package/src/raster/releaseRasterTiles.js +15 -0
  299. package/src/raster/removeRasterTile.js +13 -0
  300. package/src/raster/reportError.js +6 -0
  301. package/src/raster/setPMTileOpacity.js +7 -0
  302. package/src/raster/setPMTileZIndex.js +7 -0
  303. package/src/raster/setRasterOpacity.js +11 -0
  304. package/src/raster/setRasterTerrain.js +21 -0
  305. package/src/raster/setRasterZIndex.js +11 -0
  306. package/src/raster/updateAttachedTiles.js +10 -0
  307. package/src/raster/updateRasterTiles.js +59 -0
  308. package/src/rendering/collectFrameMeshes.js +31 -0
  309. package/src/rendering/collectMeshes.js +36 -0
  310. package/src/rendering/compareMeshes.js +10 -0
  311. package/src/rendering/compareRoofTiles.js +4 -0
  312. package/src/rendering/composeRoofAtlas.js +52 -0
  313. package/src/rendering/createMesh.js +33 -0
  314. package/src/rendering/createProgram.js +92 -0
  315. package/src/rendering/destroyAfterSubmission.js +8 -0
  316. package/src/rendering/destroyTexture.js +6 -0
  317. package/src/rendering/disposeMesh.js +14 -0
  318. package/src/rendering/drawGeometry.js +129 -0
  319. package/src/rendering/drawSceneMeshes.js +51 -0
  320. package/src/rendering/ensureRoofBlit.js +40 -0
  321. package/src/rendering/prepareFrameMeshes.js +42 -0
  322. package/src/rendering/prepareFrameUniforms.js +49 -0
  323. package/src/rendering/rebuildRoofAtlas.js +67 -0
  324. package/src/rendering/render.js +57 -0
  325. package/src/rendering/reportCompilation.js +17 -0
  326. package/src/rendering/resizeRenderer.js +19 -0
  327. package/src/rendering/sortMeshes.js +6 -0
  328. package/src/rendering/synchronizeZoomView.js +34 -0
  329. package/src/rendering/textureBinding.js +7 -0
  330. package/src/rendering/updateMapCamera.js +32 -0
  331. package/src/rendering/updateRoofRaster.js +32 -0
  332. package/src/scene/attach.js +161 -0
  333. package/src/scene/attachLayer.js +10 -0
  334. package/src/scene/cancelUpdate.js +10 -0
  335. package/src/scene/emptyEvents.js +3 -0
  336. package/src/scene/emptyNode.js +11 -0
  337. package/src/scene/endZoom.js +16 -0
  338. package/src/scene/failAttachment.js +9 -0
  339. package/src/scene/get3DEvents.js +13 -0
  340. package/src/scene/init3D.js +30 -0
  341. package/src/scene/initializeLayer.js +16 -0
  342. package/src/scene/initializerFor.js +14 -0
  343. package/src/scene/layerInitialize.js +38 -0
  344. package/src/scene/layerLayerAdd.js +21 -0
  345. package/src/scene/onAdd3DLayer.js +35 -0
  346. package/src/scene/onMapChange.js +16 -0
  347. package/src/scene/onRemove3DLayer.js +69 -0
  348. package/src/scene/onZoomAnim.js +16 -0
  349. package/src/scene/placeEntry.js +11 -0
  350. package/src/scene/placeUnderEntry.js +8 -0
  351. package/src/scene/ready3D.js +25 -0
  352. package/src/scene/releaseRenderer.js +14 -0
  353. package/src/scene/removeEntry.js +6 -0
  354. package/src/scene/renderPendingMapChange.js +11 -0
  355. package/src/scene/renderPendingUpdates.js +19 -0
  356. package/src/scene/renderPendingZoomAnimation.js +7 -0
  357. package/src/scene/rendererDeviceError.js +10 -0
  358. package/src/scene/rendererDeviceLost.js +11 -0
  359. package/src/scene/replaceEntry.js +7 -0
  360. package/src/scene/reportError.js +3 -0
  361. package/src/scene/requestAdapter.js +12 -0
  362. package/src/scene/requestDevice.js +9 -0
  363. package/src/scene/resolveNextInitialization.js +12 -0
  364. package/src/scene/restoreObject.js +71 -0
  365. package/src/scene/runPlacements.js +7 -0
  366. package/src/scene/showWebGPUWarning.js +16 -0
  367. package/src/scene/traverse.js +7 -0
  368. package/src/scene/underEntry.js +17 -0
  369. package/src/scene/update.js +19 -0
  370. package/src/scene/updateCamera.js +34 -0
  371. package/src/scene/updateWorldMatrix.js +48 -0
  372. package/src/shaders/materialShaders.js +246 -0
  373. package/src/shadows/bindSunlight.js +12 -0
  374. package/src/shadows/drawShadowMeshes.js +48 -0
  375. package/src/shadows/ensureShadowPipeline.js +53 -0
  376. package/src/shadows/renderSunlight.js +46 -0
  377. package/src/shadows/resizeSunlight.js +15 -0
  378. package/src/shadows/shadowBounds.js +32 -0
  379. package/src/shadows/shadowCacheMatches.js +23 -0
  380. package/src/shadows/shadowMatrix.js +39 -0
  381. package/src/sources/addGeneratedTriangle.js +6 -0
  382. package/src/sources/addTriangle.js +17 -0
  383. package/src/sources/attachAreaMesh.js +58 -0
  384. package/src/sources/buildArea.js +42 -0
  385. package/src/sources/buildAreaFeature.js +41 -0
  386. package/src/sources/buildAreaPoint.js +25 -0
  387. package/src/sources/buildAreaPolygon.js +29 -0
  388. package/src/sources/compareAreaDistance.js +4 -0
  389. package/src/sources/generateTreeGeometry.js +11 -0
  390. package/src/sources/groundOffset.js +3 -0
  391. package/src/sources/initializeGeoJSON.js +8 -0
  392. package/src/sources/instanceAreaGeometry.js +29 -0
  393. package/src/sources/projectRing.js +20 -0
  394. package/src/sources/projectedTree.js +13 -0
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  789. package/src/utils/addBridges.js +0 -66
  790. package/src/utils/addRasterTile.js +0 -112
  791. package/src/utils/along.js +0 -9
  792. package/src/utils/atmosphere.js +0 -20
  793. package/src/utils/attach.js +0 -255
  794. package/src/utils/bindSunlight.js +0 -12
  795. package/src/utils/box.js +0 -1
  796. package/src/utils/bridgeElevation.js +0 -18
  797. package/src/utils/build.js +0 -20
  798. package/src/utils/cameraControls.js +0 -287
  799. package/src/utils/collider.js +0 -62
  800. package/src/utils/computeBounds.js +0 -17
  801. package/src/utils/conformModelToTerrain.js +0 -69
  802. package/src/utils/createMesh.js +0 -31
  803. package/src/utils/createProgram.js +0 -92
  804. package/src/utils/decodeDirectory.js +0 -40
  805. package/src/utils/decodeHeader.js +0 -15
  806. package/src/utils/decodeModel.js +0 -43
  807. package/src/utils/destroyTexture.js +0 -7
  808. package/src/utils/disposeMesh.js +0 -13
  809. package/src/utils/drawGeometry.js +0 -122
  810. package/src/utils/elevationWGSL.js +0 -27
  811. package/src/utils/emptyNode.js +0 -9
  812. package/src/utils/endZoom.js +0 -15
  813. package/src/utils/findFeature.js +0 -49
  814. package/src/utils/geometry.js +0 -2
  815. package/src/utils/getElevation.js +0 -10
  816. package/src/utils/getZxy.js +0 -76
  817. package/src/utils/glass.js +0 -1
  818. package/src/utils/hit.js +0 -41
  819. package/src/utils/initSunlight.js +0 -9
  820. package/src/utils/initTerrain.js +0 -19
  821. package/src/utils/initTraffic.js +0 -93
  822. package/src/utils/initWalk.js +0 -72
  823. package/src/utils/intersectMeshes.js +0 -121
  824. package/src/utils/isClockWise.js +0 -12
  825. package/src/utils/lampPostGeometry.js +0 -26
  826. package/src/utils/lightGeometry.js +0 -22
  827. package/src/utils/lightGrid.js +0 -50
  828. package/src/utils/loadModel.js +0 -217
  829. package/src/utils/loadTerrain.js +0 -65
  830. package/src/utils/mapCamera.js +0 -432
  831. package/src/utils/materialShaders.js +0 -243
  832. package/src/utils/mirror.js +0 -6
  833. package/src/utils/nativeEvents.js +0 -77
  834. package/src/utils/nativeGeometry.js +0 -131
  835. package/src/utils/nativeLayer.js +0 -317
  836. package/src/utils/onAdd3DLayer.js +0 -31
  837. package/src/utils/onAddSun.js +0 -147
  838. package/src/utils/onMapChange.js +0 -16
  839. package/src/utils/onPMTileAdd.js +0 -15
  840. package/src/utils/onPMTileRemove.js +0 -8
  841. package/src/utils/onRemove3DLayer.js +0 -78
  842. package/src/utils/onRemoveSun.js +0 -3
  843. package/src/utils/onTerrainAdd.js +0 -18
  844. package/src/utils/onTerrainChange.js +0 -13
  845. package/src/utils/onTerrainRemove.js +0 -40
  846. package/src/utils/onZoomAnim.js +0 -14
  847. package/src/utils/parts.js +0 -16
  848. package/src/utils/pump.js +0 -226
  849. package/src/utils/rasterTiles.js +0 -285
  850. package/src/utils/raycast.js +0 -60
  851. package/src/utils/readAccessor.js +0 -68
  852. package/src/utils/releaseArea.js +0 -34
  853. package/src/utils/removeRasterTile.js +0 -13
  854. package/src/utils/render.js +0 -406
  855. package/src/utils/renderSunlight.js +0 -170
  856. package/src/utils/resizeSunlight.js +0 -15
  857. package/src/utils/roofCoverage.js +0 -47
  858. package/src/utils/routeGeometry.js +0 -22
  859. package/src/utils/scheduledTrips.js +0 -29
  860. package/src/utils/setGeoJSONData.js +0 -11
  861. package/src/utils/setHighlight.js +0 -13
  862. package/src/utils/setPMTileOpacity.js +0 -7
  863. package/src/utils/setPMTileZIndex.js +0 -7
  864. package/src/utils/setVertexColor.js +0 -14
  865. package/src/utils/showFeature.js +0 -27
  866. package/src/utils/skin.js +0 -2
  867. package/src/utils/sortMeshes.js +0 -12
  868. package/src/utils/terrainAtlas.js +0 -21
  869. package/src/utils/terrainElevation.js +0 -20
  870. package/src/utils/terrainGrid.js +0 -23
  871. package/src/utils/tileId.js +0 -18
  872. package/src/utils/toLanes.js +0 -7
  873. package/src/utils/tooltip.js +0 -6
  874. package/src/utils/traffic.js +0 -315
  875. package/src/utils/traverse.js +0 -6
  876. package/src/utils/treeGeometry.js +0 -45
  877. package/src/utils/triangulate.js +0 -100
  878. package/src/utils/tripsAt.js +0 -16
  879. package/src/utils/underEntry.js +0 -17
  880. package/src/utils/update.js +0 -18
  881. package/src/utils/updateArea.js +0 -40
  882. package/src/utils/updateCamera.js +0 -32
  883. package/src/utils/updatePointLights.js +0 -38
  884. package/src/utils/updateWorldMatrix.js +0 -47
  885. package/src/utils/vehicleOffsets.js +0 -8
  886. package/src/utils/vehicles.js +0 -65
  887. package/src/utils/vertexNormals.js +0 -30
  888. package/src/utils/walk.js +0 -187
  889. package/src/utils/worldLights.js +0 -25
  890. /package/src/{utils → archives}/decompress.js +0 -0
  891. /package/src/{utils → archives}/getHeader.js +0 -0
  892. /package/src/{utils → archives}/loadSource.js +0 -0
  893. /package/src/{utils → archives}/read.js +0 -0
  894. /package/src/{utils → collision}/horizontalRay.js +0 -0
  895. /package/src/{utils → constants}/CELL.js +0 -0
  896. /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
  897. /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
  898. /package/src/{utils → constants}/colliders.js +0 -0
  899. /package/src/{utils → constants}/headlight.js +0 -0
  900. /package/src/{utils → constants}/hull.js +0 -0
  901. /package/src/{utils → constants}/limbs.js +0 -0
  902. /package/src/{utils → constants}/moves.js +0 -0
  903. /package/src/{utils → constants}/paints.js +0 -0
  904. /package/src/{utils → constants}/renderers.js +0 -0
  905. /package/src/{utils → constants}/speed.js +0 -0
  906. /package/src/{utils → constants}/taillight.js +0 -0
  907. /package/src/{utils → constants}/white.js +0 -0
  908. /package/src/{utils → models}/nodeMatrix.js +0 -0
  909. /package/src/{utils → models}/textureSampler.js +0 -0
  910. /package/src/{utils → picking}/onClick.js +0 -0
  911. /package/src/{utils → picking}/onPointerLeave.js +0 -0
  912. /package/src/{utils → picking}/onPointerMove.js +0 -0
  913. /package/src/{utils → scene}/setParent.js +0 -0
  914. /package/src/{utils → scene}/startZoom.js +0 -0
  915. /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
  916. /package/src/{utils → sunlight}/moonPosition.js +0 -0
  917. /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
  918. /package/src/{utils → sunlight}/solarPosition.js +0 -0
  919. /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
@@ -0,0 +1,11 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+
3
+ export function mapSetZoomAround(latlng, zoom, options) {
4
+ if (!this.getPitch() && !this.getBearing()) return mapCameraState.mapMethods.setZoomAround.call(this, latlng, zoom, options);
5
+ zoom = this._limitZoom(zoom);
6
+ const scale = this.getZoomScale(zoom), half = this.getSize().divideBy(2);
7
+ const screen = latlng instanceof L.Point ? latlng : this.latLngToContainerPoint(latlng);
8
+ const center = this.containerPointToLayerPoint(half), anchor = this.containerPointToLayerPoint(screen);
9
+ const next = center.add(anchor.subtract(center).multiplyBy(1 - 1 / scale));
10
+ return this.setView(this.layerPointToLatLng(next), zoom, { zoom: options });
11
+ }
@@ -0,0 +1,6 @@
1
+ import { cancelCameraAnimation } from './cancelCameraAnimation.js';
2
+
3
+ export function mapStopPitchBearingAnimation() {
4
+ cancelCameraAnimation(this);
5
+ return this;
6
+ }
@@ -0,0 +1,9 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+
3
+ export function mapTryAnimatedPan(center, options) {
4
+ // Leaflet's geographic recentering already supplies ground pixels, not screen pixels.
5
+ const offset = this._getCenterOffset(center)._trunc();
6
+ if (options?.animate !== true && !this.getSize().contains(offset)) return false;
7
+ mapCameraState.mapMethods.panBy.call(this, offset, options);
8
+ return true;
9
+ }
@@ -0,0 +1,7 @@
1
+ export function mapUpdateCameraOverlays() {
2
+ let layer;
3
+ for (layer of Object.values(this._layers)) {
4
+ if (layer instanceof L.Marker) layer.update();
5
+ else if (layer instanceof L.Popup || layer instanceof L.Tooltip) layer._updatePosition();
6
+ }
7
+ }
@@ -0,0 +1,3 @@
1
+ export function pointOf(point) {
2
+ return Array.isArray(point) ? new L.Point(point[0], point[1]) : new L.Point(point.x, point.y);
3
+ }
@@ -0,0 +1,20 @@
1
+ import { pointOf } from './pointOf.js';
2
+ import { angles } from './angles.js';
3
+
4
+ export function project(map, point, inverse = false, limit = false) {
5
+ const half = map.getSize().divideBy(2), distance = map.getSize().y * 1.5;
6
+ if (!distance) return pointOf(point);
7
+ const [cos, sin, tilt, rise] = angles(map);
8
+ const p = pointOf(point).subtract(half);
9
+ if (inverse) {
10
+ const far = map.getSize().y * map.options.pitchMaxDistance;
11
+ const denominator = tilt * distance + rise * p.y;
12
+ let v = denominator > 0 ? p.y * distance / denominator : -far;
13
+ if (limit) v = Math.max(-far, Math.min(far, v));
14
+ const u = p.x * (distance - rise * v) / distance;
15
+ return new L.Point(cos * u + sin * v, -sin * u + cos * v).add(half);
16
+ }
17
+ const u = cos * p.x - sin * p.y, v = sin * p.x + cos * p.y;
18
+ const scale = distance / (distance - rise * v);
19
+ return new L.Point(u * scale, tilt * v * scale).add(half);
20
+ }
@@ -0,0 +1,28 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+ import { scheduleCameraAnimation } from './scheduleCameraAnimation.js';
3
+
4
+ export function runCameraAnimations(now) {
5
+ mapCameraState.cameraAnimationFrame = null;
6
+ const pending = [...mapCameraState.cameraAnimations];
7
+ mapCameraState.cameraAnimations.clear();
8
+ let failure;
9
+ let map, animation, progress, eased;
10
+ for ([map, animation] of pending) {
11
+ map._cameraFrame = null;
12
+ if (map._cameraAnimation !== animation) continue;
13
+ progress = animation.duration
14
+ ? Math.min(1, (now - animation.start) / (animation.duration * 1000)) : 1;
15
+ eased = 1 - (1 - progress) ** 3;
16
+ try {
17
+ map._setPitchAndBearing(
18
+ animation.fromPitch + (Math.max(0, Math.min(85, animation.pitch)) - animation.fromPitch) * eased,
19
+ animation.fromBearing + animation.delta * eased,
20
+ );
21
+ if (progress < 1 && map._cameraAnimation === animation) scheduleCameraAnimation(map, animation);
22
+ else if (map._cameraAnimation === animation) map._cameraAnimation = null;
23
+ } catch (error) {
24
+ failure ||= error;
25
+ }
26
+ }
27
+ if (failure) throw failure;
28
+ }
@@ -0,0 +1,8 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+ import { runCameraAnimations } from './runCameraAnimations.js';
3
+
4
+ export function scheduleCameraAnimation(map, animation) {
5
+ mapCameraState.cameraAnimations.set(map, animation);
6
+ if (mapCameraState.cameraAnimationFrame === null) mapCameraState.cameraAnimationFrame = requestAnimationFrame(runCameraAnimations);
7
+ map._cameraFrame = mapCameraState.cameraAnimationFrame;
8
+ }
@@ -0,0 +1,16 @@
1
+ import { mapCameraState } from '../constants/mapCameraState.js';
2
+
3
+ export function updateSky() {
4
+ const height = this.getSize().y, pitch = this.getPitch() * mapCameraState.radians;
5
+ const far = height * this.options.pitchMaxDistance, distance = height * 1.5;
6
+ const top = height / 2 - far * Math.cos(pitch) * distance / (distance + Math.sin(pitch) * far);
7
+ if (top > 0 && !this._pitchSky) {
8
+ this._pitchSky = L.DomUtil.create('div', 'leaflet-pitch-sky', this.getContainer());
9
+ this._pitchSky.setAttribute('aria-hidden', 'true');
10
+ this._pitchSky.style.cssText = 'position:absolute;inset:0 0 auto;height:0;z-index:0;pointer-events:none;background:var(--leaflet-sky-background,linear-gradient(#9ec5e8,#dfe9f0))';
11
+ }
12
+ if (this._pitchSky) {
13
+ this._pitchSky.style.height = `${Math.max(0, Math.ceil(top))}px`;
14
+ this._pitchSky.style.display = top > 0 ? '' : 'none';
15
+ }
16
+ }
@@ -0,0 +1,4 @@
1
+ export function verticalGroundY(y, tilt, distance, rise, far) {
2
+ return tilt * distance + rise * y > 0
3
+ ? Math.max(-far, Math.min(far, y * distance / (tilt * distance + rise * y))) : -far;
4
+ }
@@ -0,0 +1,5 @@
1
+ export function collectMeshes(node, meshes) {
2
+ if (node.geometry?.attributes.position) meshes.push(node);
3
+ let child;
4
+ for (child of node.children) collectMeshes(child, meshes);
5
+ }
@@ -0,0 +1,63 @@
1
+ import { CELL } from '../constants/CELL.js';
2
+ import { colliders } from '../constants/colliders.js';
3
+
4
+
5
+ export function collider(mesh) {
6
+ let c = colliders.get(mesh.geometry);
7
+ if (c) return c;
8
+ const m = mesh.worldMatrix, { position: { data: p }, index, normal, uv } = mesh.geometry.attributes;
9
+
10
+ const count = index ? index.count : p.length / 3, tri = [], nrm = [], cells = new Map(), v = [];
11
+
12
+ let i, first, k, j, x, y, z, ex, ey, ez, fx, fy, fz, nx, nz, ny, length, a, h, t, ix, iz, key;
13
+ for (i = 0; i < count; i += 3) {
14
+ first = index ? index.data[i] : i;
15
+ // Streetlight halos (uv.x <= 2, see scene/picking.js) are light, not matter.
16
+ if (mesh.program.nightLight && uv && uv.data[first * 2] <= 2) {
17
+ continue;
18
+ }
19
+ for (k = 0; k < 3; k++) {
20
+ j = (index ? index.data[i + k] : i + k) * 3, x = p[j], y = p[j + 1], z = p[j + 2];
21
+ v[k * 3] = m[0] * x + m[4] * y + m[8] * z + m[12];
22
+ v[k * 3 + 1] = m[1] * x + m[5] * y + m[9] * z + m[13];
23
+ v[k * 3 + 2] = m[2] * x + m[6] * y + m[10] * z + m[14];
24
+ }
25
+ ex = v[3] - v[0], ey = v[4] - v[1], ez = v[5] - v[2], fx = v[6] - v[0], fy = v[7] - v[1], fz = v[8] - v[2];
26
+
27
+ nx = ey * fz - ez * fy, nz = ex * fy - ey * fx;
28
+
29
+ ny = ez * fx - ex * fz, length = Math.hypot(nx, ny, nz);
30
+
31
+ if (!length || Math.abs(ny) > 0.9 * length) {
32
+ continue;
33
+ }
34
+
35
+ if (normal) {
36
+ // The stored normal tells the outside, whatever the winding.
37
+ j = first * 3, a = normal.data;
38
+ if ((m[0] * a[j] + m[4] * a[j + 1] + m[8] * a[j + 2]) * nx + (m[2] * a[j] + m[6] * a[j + 1] + m[10] * a[j + 2]) * nz < 0) { nx = -nx; nz = -nz; }
39
+ }
40
+
41
+ h = Math.hypot(nx, nz), t = nrm.length / 2;
42
+
43
+ tri.push(...v);
44
+ nrm.push(nx / h, nz / h);
45
+
46
+ for (ix = Math.floor(Math.min(v[0], v[3], v[6]) / CELL); ix <= Math.floor(Math.max(v[0], v[3], v[6]) / CELL); ix++)
47
+ for (iz = Math.floor(Math.min(v[2], v[5], v[8]) / CELL); iz <= Math.floor(Math.max(v[2], v[5], v[8]) / CELL); iz++) {
48
+ key = ix + ',' + iz;
49
+ if (!cells.has(key)) {
50
+ cells.set(key, []);
51
+ }
52
+ cells.get(key).push(t);
53
+ }
54
+ }
55
+ c = {
56
+ tri: Float32Array.from(tri),
57
+ nrm: Float32Array.from(nrm),
58
+ cells,
59
+ origin: [m[12], m[13], m[14]]
60
+ };
61
+ colliders.set(mesh.geometry, c);
62
+ return c;
63
+ }
@@ -0,0 +1,133 @@
1
+ import { computeBounds } from "../geometry/computeBounds.js";
2
+ import { sub } from '../geometry/sub.js';
3
+ import { cross } from '../geometry/cross.js';
4
+ import { dot } from '../geometry/dot.js';
5
+ import { sortHits } from './sortHits.js';
6
+
7
+ /** Nearest triangle hit per mesh, sorted by world-space distance. */
8
+
9
+ export function intersectMeshes(ray, meshes, night = 0) {
10
+ const hits = [],
11
+ a = [0, 0, 0],
12
+ b = [0, 0, 0],
13
+ c = [0, 0, 0];
14
+ let mesh, inverse, inverseValues, value, localOrigin, origin, localDirection, direction;
15
+ let directionLength, near, far, i, a2, b2, position, index, instanceOffset, vertices, closest;
16
+ let faceIndex, vertex, offset, x, y, z, ai, bi, ci, e, f, p, det, t, u, q, v, uv, ids, x2, y2;
17
+ let distance, point, worldPoint;
18
+ for (mesh of meshes) {
19
+ // Test in mesh-local space; compare distances only after returning to shared world space.
20
+ inverse = new DOMMatrix(mesh.worldMatrix).inverse();
21
+ inverseValues = inverse.toFloat64Array();
22
+ for (value of inverseValues) {
23
+ if (!Number.isFinite(value)) throw new Error('Singular 3D transform');
24
+ }
25
+ localOrigin = new DOMPoint(...ray.origin, 1).matrixTransform(inverse);
26
+ origin = [
27
+ localOrigin.x / localOrigin.w,
28
+ localOrigin.y / localOrigin.w,
29
+ localOrigin.z / localOrigin.w
30
+ ];
31
+ localDirection = new DOMPoint(...ray.direction, 0).matrixTransform(inverse);
32
+ direction = [
33
+ localDirection.x,
34
+ localDirection.y,
35
+ localDirection.z
36
+ ];
37
+ directionLength = Math.hypot(...direction) || 1;
38
+ direction[0] /= directionLength;
39
+ direction[1] /= directionLength;
40
+ direction[2] /= directionLength;
41
+ // AABB slab test reuses the same local ray as the triangle test.
42
+ if (!mesh.geometry.bounds) {
43
+ computeBounds(mesh.geometry);
44
+ }
45
+ near = 0, far = Infinity;
46
+ for (i = 0; i < 3; i++) {
47
+ if (Math.abs(direction[i]) < 1e-12) {
48
+ if (origin[i] < mesh.geometry.bounds.min[i] || origin[i] > mesh.geometry.bounds.max[i]) {
49
+ far = -Infinity;
50
+ break;
51
+ }
52
+ } else {
53
+ a2 = (mesh.geometry.bounds.min[i] - origin[i]) / direction[i], b2 = (mesh.geometry.bounds.max[i] - origin[i]) / direction[i];
54
+ near = Math.max(near, Math.min(a2, b2));
55
+ far = Math.min(far, Math.max(a2, b2));
56
+ }
57
+ }
58
+ if (far < near) {
59
+ continue;
60
+ }
61
+ ({ position, index, instanceOffset } = mesh.geometry.attributes);
62
+ vertices = index?.count || position.count;
63
+ closest = Infinity, faceIndex = void 0;
64
+ for (i = 0; i < vertices * (instanceOffset?.count ?? 1); i += 3) {
65
+ vertex = instanceOffset ? i % vertices : i;
66
+ offset = instanceOffset ? Math.floor(i / vertices) * instanceOffset.size : 0;
67
+ x = instanceOffset?.data[offset] ?? 0;
68
+ y = instanceOffset?.data[offset + 1] ?? 0;
69
+ z = instanceOffset?.data[offset + 2] ?? 0;
70
+ ai = (index ? index.data[vertex] : vertex) * position.size;
71
+ bi = (index ? index.data[vertex + 1] : vertex + 1) * position.size;
72
+ ci = (index ? index.data[vertex + 2] : vertex + 2) * position.size;
73
+ a[0] = position.data[ai];
74
+ a[1] = position.data[ai + 1];
75
+ a[2] = position.data[ai + 2];
76
+ b[0] = position.data[bi];
77
+ b[1] = position.data[bi + 1];
78
+ b[2] = position.data[bi + 2];
79
+ c[0] = position.data[ci];
80
+ c[1] = position.data[ci + 1];
81
+ c[2] = position.data[ci + 2];
82
+ if (instanceOffset) {
83
+ a[0] = Math.fround(a[0] + x); a[1] = Math.fround(a[1] + y); a[2] = Math.fround(a[2] + z);
84
+ b[0] = Math.fround(b[0] + x); b[1] = Math.fround(b[1] + y); b[2] = Math.fround(b[2] + z);
85
+ c[0] = Math.fround(c[0] + x); c[1] = Math.fround(c[1] + y); c[2] = Math.fround(c[2] + z);
86
+ }
87
+ // Moller-Trumbore: barycentric triangle coordinates and local ray distance.
88
+ e = sub(b, a), f = sub(c, a), p = cross(direction, f), det = dot(e, p);
89
+ if (mesh.program.cullMode === 'none' || mesh.program.cullFace === null
90
+ ? Math.abs(det) < 1e-9 : det < 1e-9) {
91
+ continue;
92
+ }
93
+ t = sub(origin, a), u = dot(t, p) / det;
94
+ if (u < 0 || u > 1) {
95
+ continue;
96
+ }
97
+ q = cross(t, e), v = dot(direction, q) / det;
98
+ if (v < 0 || u + v > 1) {
99
+ continue;
100
+ }
101
+ if (mesh.program.nightLight) {
102
+ uv = mesh.geometry.attributes.uv.data;
103
+ ids = index ? [index.data[i], index.data[i + 1], index.data[i + 2]] : [i, i + 1, i + 2];
104
+ x2 = uv[ids[0] * 2] * (1 - u - v) + uv[ids[1] * 2] * u + uv[ids[2] * 2] * v;
105
+ y2 = uv[ids[0] * 2 + 1] * (1 - u - v) + uv[ids[1] * 2 + 1] * u + uv[ids[2] * 2 + 1] * v;
106
+ if (x2 <= 2 && (!night || x2 * x2 + y2 * y2 > 0.9)) continue;
107
+ }
108
+ distance = dot(f, q) / det;
109
+ if (distance > 0 && distance < closest) {
110
+ closest = distance; faceIndex = i / 3;
111
+ }
112
+ }
113
+ if (faceIndex === undefined) continue;
114
+ point = new DOMPoint(
115
+ direction[0] * closest + origin[0],
116
+ direction[1] * closest + origin[1],
117
+ direction[2] * closest + origin[2],
118
+ 1
119
+ ).matrixTransform(new DOMMatrix(mesh.worldMatrix));
120
+ worldPoint = [point.x / point.w, point.y / point.w, point.z / point.w];
121
+ hits.push({
122
+ faceIndex,
123
+ object: mesh,
124
+ point: worldPoint,
125
+ distance: Math.hypot(
126
+ worldPoint[0] - ray.origin[0],
127
+ worldPoint[1] - ray.origin[1],
128
+ worldPoint[2] - ray.origin[2]
129
+ )
130
+ });
131
+ }
132
+ return sortHits(hits);
133
+ }
@@ -0,0 +1,23 @@
1
+ export function sortHits(hits) {
2
+ const buffer = new Array(hits.length);
3
+ let source = hits, target = buffer;
4
+ let width, start, middle, end, left, right, output, previous, i;
5
+ for (width = 1; width < hits.length; width *= 2) {
6
+ for (start = 0; start < hits.length; start += width * 2) {
7
+ middle = Math.min(start + width, hits.length), end = Math.min(start + width * 2, hits.length);
8
+ left = start, right = middle;
9
+ for (output = start; output < end; output++) {
10
+ if (left < middle && (right >= end || !(source[right].distance < source[left].distance))) {
11
+ target[output] = source[left++];
12
+ } else {
13
+ target[output] = source[right++];
14
+ }
15
+ }
16
+ }
17
+ previous = source;
18
+ source = target;
19
+ target = previous;
20
+ }
21
+ if (source !== hits) for (i = 0; i < hits.length; i++) hits[i] = source[i];
22
+ return hits;
23
+ }
@@ -0,0 +1,7 @@
1
+ import { compassAddHooks } from '../controls/compassAddHooks.js';
2
+ import { compassRemoveHooks } from '../controls/compassRemoveHooks.js';
3
+
4
+ export const Compass = L.Handler.extend({
5
+ addHooks: compassAddHooks,
6
+ removeHooks: compassRemoveHooks,
7
+ });
@@ -0,0 +1,7 @@
1
+ import { containerResizeAddHooks } from '../controls/containerResizeAddHooks.js';
2
+ import { containerResizeRemoveHooks } from '../controls/containerResizeRemoveHooks.js';
3
+
4
+ export const ContainerResize = L.Handler.extend({
5
+ addHooks: containerResizeAddHooks,
6
+ removeHooks: containerResizeRemoveHooks,
7
+ });
@@ -0,0 +1 @@
1
+ export const HEIGHT = 8;
@@ -0,0 +1,7 @@
1
+ import { pitchDragAddHooks } from '../controls/pitchDragAddHooks.js';
2
+ import { pitchDragRemoveHooks } from '../controls/pitchDragRemoveHooks.js';
3
+
4
+ export const PitchDrag = L.Handler.extend({
5
+ addHooks: pitchDragAddHooks,
6
+ removeHooks: pitchDragRemoveHooks,
7
+ });
@@ -0,0 +1,7 @@
1
+ import { shiftRotateAddHooks } from '../controls/shiftRotateAddHooks.js';
2
+ import { shiftRotateRemoveHooks } from '../controls/shiftRotateRemoveHooks.js';
3
+
4
+ export const ShiftRotate = L.Handler.extend({
5
+ addHooks: shiftRotateAddHooks,
6
+ removeHooks: shiftRotateRemoveHooks,
7
+ });
@@ -0,0 +1 @@
1
+ export const TILE_RADIUS = 6;
@@ -0,0 +1 @@
1
+ export const TILE_SIZE = 256;
@@ -0,0 +1,6 @@
1
+ import { notifyCameraTouchChange } from '../controls/notifyCameraTouchChange.js';
2
+
3
+ export const TouchMode = L.Handler.extend({
4
+ addHooks: notifyCameraTouchChange,
5
+ removeHooks: notifyCameraTouchChange,
6
+ });
@@ -0,0 +1 @@
1
+ export const attachState = {};
@@ -0,0 +1 @@
1
+ export const cameraControlsState = {};
@@ -0,0 +1,6 @@
1
+ import { renderers } from './renderers.js';
2
+
3
+ export const cityMapper = {
4
+ renderers,
5
+ nextId: 0,
6
+ };
@@ -0,0 +1 @@
1
+ export const dark = [0.08, 0.07, 0.06];
@@ -0,0 +1,27 @@
1
+ /**
2
+ * WGSL twin of getElevation for the vertex shader: bilinear DEM pixels, or the first valid
3
+ * neighbour near no-data (stored as -1e9), else `base`. Expects `dem: texture_2d<f32>`.
4
+ */
5
+ export const elevationWGSL = /* wgsl */ `
6
+ fn demSample(pixel: vec2<i32>) -> f32 {
7
+ if (any(pixel < vec2<i32>(0)) || any(pixel >= vec2<i32>(textureDimensions(dem)))) { return -1e9; }
8
+ return textureLoad(dem, pixel, 0).r;
9
+ }
10
+ fn elevation(pixel: vec2<f32>, base: f32) -> f32 {
11
+ let p = pixel - vec2<f32>(0.5);
12
+ let f = fract(p);
13
+ let i = vec2<i32>(floor(p));
14
+ let v00 = demSample(i);
15
+ let v10 = demSample(i + vec2<i32>(1, 0));
16
+ let v01 = demSample(i + vec2<i32>(0, 1));
17
+ let v11 = demSample(i + vec2<i32>(1, 1));
18
+ if (v00 > -1000.0 && v10 > -1000.0 && v01 > -1000.0 && v11 > -1000.0) {
19
+ return mix(mix(v00, v10, f.x), mix(v01, v11, f.x), f.y);
20
+ }
21
+ if (v00 > -1000.0) { return v00; }
22
+ if (v10 > -1000.0) { return v10; }
23
+ if (v01 > -1000.0) { return v01; }
24
+ if (v11 > -1000.0) { return v11; }
25
+ return base;
26
+ }
27
+ `;
@@ -0,0 +1 @@
1
+ export const glass = [0.12, 0.15, 0.18];
@@ -0,0 +1 @@
1
+ export const indexState = {};
@@ -0,0 +1 @@
1
+ export const mapCameraState = {};
@@ -0,0 +1 @@
1
+ export const nativeEventMaps = new WeakMap();
@@ -0,0 +1 @@
1
+ export const nativeLayerState = {};
@@ -0,0 +1,31 @@
1
+ import { nativeSetLatLng } from '../core/nativeSetLatLng.js';
2
+ import { nativeSetLatLngs } from '../core/nativeSetLatLngs.js';
3
+ import { nativeAddLatLng } from '../core/nativeAddLatLng.js';
4
+ import { nativeSetRadius } from '../core/nativeSetRadius.js';
5
+ import { nativeSetStyle } from '../core/nativeSetStyle.js';
6
+ import { nativeRedraw } from '../core/nativeRedraw.js';
7
+ import { nativeSetIcon } from '../core/nativeSetIcon.js';
8
+ import { nativeSetUrl } from '../core/nativeSetUrl.js';
9
+ import { nativeSetBounds } from '../core/nativeSetBounds.js';
10
+ import { nativeSetOpacity } from '../core/nativeSetOpacity.js';
11
+ import { nativeSetZIndex } from '../core/nativeSetZIndex.js';
12
+ import { nativeSetZIndexOffset } from '../core/nativeSetZIndexOffset.js';
13
+ import { nativeBringToFront } from '../core/nativeBringToFront.js';
14
+ import { nativeBringToBack } from '../core/nativeBringToBack.js';
15
+
16
+ export const nativeMethodHandlers = {
17
+ setLatLng: nativeSetLatLng,
18
+ setLatLngs: nativeSetLatLngs,
19
+ addLatLng: nativeAddLatLng,
20
+ setRadius: nativeSetRadius,
21
+ setStyle: nativeSetStyle,
22
+ redraw: nativeRedraw,
23
+ setIcon: nativeSetIcon,
24
+ setUrl: nativeSetUrl,
25
+ setBounds: nativeSetBounds,
26
+ setOpacity: nativeSetOpacity,
27
+ setZIndex: nativeSetZIndex,
28
+ setZIndexOffset: nativeSetZIndexOffset,
29
+ bringToFront: nativeBringToFront,
30
+ bringToBack: nativeBringToBack,
31
+ };
@@ -0,0 +1 @@
1
+ export const onMapChangeState = {};
@@ -0,0 +1 @@
1
+ export const onZoomAnimState = {};
@@ -0,0 +1,19 @@
1
+ import { box } from "../geometry/box.js";
2
+ import { trousers } from './trousers.js';
3
+ import { shirt } from './shirt.js';
4
+ import { skin } from './skin.js';
5
+ import { dark } from './dark.js';
6
+
7
+
8
+ export const parts = {
9
+ body: [
10
+ [box(-0.17, 0.17, -0.1, 0.1), 0.82, 0.95, trousers],
11
+ [box(-0.19, 0.19, -0.11, 0.11), 0.95, 1.44, shirt],
12
+ [box(-0.05, 0.05, -0.05, 0.05), 1.44, 1.5, skin],
13
+ [box(-0.1, 0.1, -0.11, 0.1), 1.5, 1.72, skin],
14
+ [box(-0.105, 0.105, -0.06, 0.115), 1.58, 1.77, dark],
15
+ [box(-0.105, 0.105, -0.115, -0.06), 1.7, 1.77, dark],
16
+ ],
17
+ leg: [[box(-0.07, 0.07, -0.07, 0.07), -0.82, 0, trousers], [box(-0.07, 0.07, -0.17, 0.07), -0.9, -0.82, dark]],
18
+ arm: [[box(-0.05, 0.05, -0.05, 0.05), -0.55, 0, shirt], [box(-0.045, 0.045, -0.045, 0.045), -0.66, -0.55, skin]],
19
+ };
@@ -0,0 +1 @@
1
+ export const pendingUpdates = new Set();
@@ -0,0 +1 @@
1
+ export const pumpState = {};
@@ -0,0 +1,10 @@
1
+ export const ringDirections = [
2
+ { x: Math.cos(0 * Math.PI / 4), y: Math.sin(0 * Math.PI / 4), nx: Math.cos((0 + 0.5) * Math.PI / 4), nz: -Math.sin((0 + 0.5) * Math.PI / 4) },
3
+ { x: Math.cos(1 * Math.PI / 4), y: Math.sin(1 * Math.PI / 4), nx: Math.cos((1 + 0.5) * Math.PI / 4), nz: -Math.sin((1 + 0.5) * Math.PI / 4) },
4
+ { x: Math.cos(2 * Math.PI / 4), y: Math.sin(2 * Math.PI / 4), nx: Math.cos((2 + 0.5) * Math.PI / 4), nz: -Math.sin((2 + 0.5) * Math.PI / 4) },
5
+ { x: Math.cos(3 * Math.PI / 4), y: Math.sin(3 * Math.PI / 4), nx: Math.cos((3 + 0.5) * Math.PI / 4), nz: -Math.sin((3 + 0.5) * Math.PI / 4) },
6
+ { x: Math.cos(4 * Math.PI / 4), y: Math.sin(4 * Math.PI / 4), nx: Math.cos((4 + 0.5) * Math.PI / 4), nz: -Math.sin((4 + 0.5) * Math.PI / 4) },
7
+ { x: Math.cos(5 * Math.PI / 4), y: Math.sin(5 * Math.PI / 4), nx: Math.cos((5 + 0.5) * Math.PI / 4), nz: -Math.sin((5 + 0.5) * Math.PI / 4) },
8
+ { x: Math.cos(6 * Math.PI / 4), y: Math.sin(6 * Math.PI / 4), nx: Math.cos((6 + 0.5) * Math.PI / 4), nz: -Math.sin((6 + 0.5) * Math.PI / 4) },
9
+ { x: Math.cos(7 * Math.PI / 4), y: Math.sin(7 * Math.PI / 4), nx: Math.cos((7 + 0.5) * Math.PI / 4), nz: -Math.sin((7 + 0.5) * Math.PI / 4) },
10
+ ];
@@ -0,0 +1 @@
1
+ export const roundProfile = [[0, 0], [0.35, 0.8], [0.6, 1], [0.85, 0.7], [1, 0]];
@@ -0,0 +1 @@
1
+ export const shirt = [0.75, 0.2, 0.15];
@@ -0,0 +1,2 @@
1
+ // Pedestrian, about 1.77 m tall, prisms as in utils/vehicles.js (forward -z). Limbs hang from their pivot at y = 0.
2
+ export const skin = [0.85, 0.64, 0.5];
@@ -0,0 +1,49 @@
1
+ // One workgroup per vehicle shares its lane lookup and pose across all model vertices.
2
+ export const trafficShader = /* wgsl */ `
3
+ struct Params { seconds: f32, side: f32, vertices: u32, total: u32 }
4
+ struct Vehicle { start: u32, count: u32, base: f32, speed: f32 }
5
+ @group(0) @binding(0) var<uniform> params: Params;
6
+ @group(0) @binding(1) var<storage, read> model: array<f32>;
7
+ @group(0) @binding(2) var<storage, read> points: array<vec4f>;
8
+ @group(0) @binding(3) var<storage, read> vehicles: array<Vehicle>;
9
+ @group(0) @binding(4) var<storage, read_write> position: array<f32>;
10
+ @group(0) @binding(5) var<storage, read_write> normal: array<f32>;
11
+ var<workgroup> center: vec3f;
12
+ var<workgroup> heading: vec2f;
13
+ @compute @workgroup_size(64)
14
+ fn main(@builtin(workgroup_id) group: vec3u, @builtin(local_invocation_index) thread: u32) {
15
+ let vehicleIndex = group.x;
16
+ if (thread == 0u) {
17
+ let vehicle = vehicles[vehicleIndex];
18
+ let last = vehicle.start + vehicle.count - 1u;
19
+ let length = points[last].w;
20
+ var s = vehicle.base + params.seconds * vehicle.speed;
21
+ s -= length * floor(s / length);
22
+ var i = vehicle.start + 1u;
23
+ var end = last;
24
+ while (i < end) {
25
+ let middle = i + (end - i) / 2u;
26
+ if (points[middle].w < s) { i = middle + 1u; }
27
+ else { end = middle; }
28
+ }
29
+ let a = points[i - 1u];
30
+ let b = points[i];
31
+ let d = select(b.w - a.w, 1.0, b.w == a.w);
32
+ let t = (s - a.w) / d;
33
+ heading = (b.xy - a.xy) / d;
34
+ center = vec3f(a.x + (b.x - a.x) * t - heading.y * params.side,
35
+ a.z + (b.z - a.z) * t, a.y + (b.y - a.y) * t + heading.x * params.side);
36
+ }
37
+ workgroupBarrier();
38
+ for (var vertex = thread; vertex < params.vertices; vertex += 64u) {
39
+ let k = vertex * 3u;
40
+ let n = params.vertices * 3u + k;
41
+ let o = (vehicleIndex * params.vertices + vertex) * 3u;
42
+ position[o] = center.x - model[k] * heading.y - model[k + 2u] * heading.x;
43
+ position[o + 1u] = center.y + model[k + 1u];
44
+ position[o + 2u] = center.z + model[k] * heading.x - model[k + 2u] * heading.y;
45
+ normal[o] = -model[n] * heading.y - model[n + 2u] * heading.x;
46
+ normal[o + 1u] = model[n + 1u];
47
+ normal[o + 2u] = model[n] * heading.x - model[n + 2u] * heading.y;
48
+ }
49
+ }`;
@@ -0,0 +1 @@
1
+ export const trousers = [0.16, 0.2, 0.32];
@@ -0,0 +1 @@
1
+ export const tyre = [0.05, 0.05, 0.05];
@@ -0,0 +1 @@
1
+ export const underEntryState = {};