leaflet-city-mapper 0.0.2 → 0.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +49 -3
- package/cucumber.mjs +1 -1
- package/dist/leaflet-city-mapper.js +3 -1
- package/dist/leaflet-city-mapper.js.map +4 -4
- package/package.json +2 -1
- package/src/archives/decodeDirectory.js +32 -0
- package/src/archives/decodeHeader.js +19 -0
- package/src/archives/getZxy.js +75 -0
- package/src/archives/loadDirectory.js +7 -0
- package/src/archives/tileId.js +19 -0
- package/src/archives/varint.js +15 -0
- package/src/camera/angles.js +6 -0
- package/src/camera/animationPoint.js +8 -0
- package/src/camera/cameraMapReady.js +8 -0
- package/src/camera/cancelCameraAnimation.js +11 -0
- package/src/camera/cleanupCameraMap.js +11 -0
- package/src/camera/constrainCameraToBounds.js +3 -0
- package/src/camera/displayPoint.js +3 -0
- package/src/camera/fitCameraBounds.js +48 -0
- package/src/camera/groundBounds.js +11 -0
- package/src/camera/initializeCameraMap.js +25 -0
- package/src/camera/mapAnimateCamera.js +17 -0
- package/src/camera/mapCamera.js +123 -0
- package/src/camera/mapContainerPointToLayerPoint.js +7 -0
- package/src/camera/mapGetBearing.js +1 -0
- package/src/camera/mapGetBounds.js +14 -0
- package/src/camera/mapGetBoundsCenterZoom.js +7 -0
- package/src/camera/mapGetBoundsZoom.js +14 -0
- package/src/camera/mapGetCenterLayerPoint.js +5 -0
- package/src/camera/mapGetPitch.js +1 -0
- package/src/camera/mapLayerPointToContainerPoint.js +7 -0
- package/src/camera/mapLimitCenter.js +12 -0
- package/src/camera/mapLimitOffset.js +10 -0
- package/src/camera/mapPanBy.js +9 -0
- package/src/camera/mapPanInside.js +14 -0
- package/src/camera/mapResetNorth.js +1 -0
- package/src/camera/mapResetNorthPitch.js +1 -0
- package/src/camera/mapSetBearing.js +1 -0
- package/src/camera/mapSetPitch.js +1 -0
- package/src/camera/mapSetPitchAndBearing.js +14 -0
- package/src/camera/mapSetZoomAround.js +11 -0
- package/src/camera/mapStopPitchBearingAnimation.js +6 -0
- package/src/camera/mapTryAnimatedPan.js +9 -0
- package/src/camera/mapUpdateCameraOverlays.js +7 -0
- package/src/camera/pointOf.js +3 -0
- package/src/camera/project.js +20 -0
- package/src/camera/runCameraAnimations.js +28 -0
- package/src/camera/scheduleCameraAnimation.js +8 -0
- package/src/camera/updateSky.js +16 -0
- package/src/camera/verticalGroundY.js +4 -0
- package/src/collision/collectMeshes.js +5 -0
- package/src/collision/collider.js +63 -0
- package/src/collision/intersectMeshes.js +133 -0
- package/src/collision/sortHits.js +23 -0
- package/src/constants/Compass.js +7 -0
- package/src/constants/ContainerResize.js +7 -0
- package/src/constants/HEIGHT.js +1 -0
- package/src/constants/PitchDrag.js +7 -0
- package/src/constants/ShiftRotate.js +7 -0
- package/src/constants/TILE_RADIUS.js +1 -0
- package/src/constants/TILE_SIZE.js +1 -0
- package/src/constants/TouchMode.js +6 -0
- package/src/constants/attachState.js +1 -0
- package/src/constants/cameraControlsState.js +1 -0
- package/src/constants/cityMapper.js +6 -0
- package/src/constants/dark.js +1 -0
- package/src/constants/elevationWGSL.js +27 -0
- package/src/constants/glass.js +1 -0
- package/src/constants/indexState.js +1 -0
- package/src/constants/mapCameraState.js +1 -0
- package/src/constants/nativeEventMaps.js +1 -0
- package/src/constants/nativeLayerState.js +1 -0
- package/src/constants/nativeMethodHandlers.js +31 -0
- package/src/constants/onMapChangeState.js +1 -0
- package/src/constants/onZoomAnimState.js +1 -0
- package/src/constants/parts.js +19 -0
- package/src/constants/pendingUpdates.js +1 -0
- package/src/constants/pumpState.js +1 -0
- package/src/constants/ringDirections.js +10 -0
- package/src/constants/roundProfile.js +1 -0
- package/src/constants/shirt.js +1 -0
- package/src/constants/skin.js +2 -0
- package/src/constants/trafficShader.js +49 -0
- package/src/constants/trousers.js +1 -0
- package/src/constants/tyre.js +1 -0
- package/src/constants/underEntryState.js +1 -0
- package/src/constants/vehicles.js +40 -0
- package/src/controls/acceptPitchDrag.js +4 -0
- package/src/controls/acceptRotateDrag.js +3 -0
- package/src/controls/adjustCameraDrag.js +10 -0
- package/src/controls/cameraControls.js +60 -0
- package/src/controls/cameraDragClick.js +9 -0
- package/src/controls/cameraDragContextMenu.js +8 -0
- package/src/controls/cameraDragDown.js +20 -0
- package/src/controls/cameraDragEnd.js +6 -0
- package/src/controls/cameraDragMove.js +23 -0
- package/src/controls/changeCameraTouch.js +14 -0
- package/src/controls/cleanupCameraTouch.js +24 -0
- package/src/controls/compassAddHooks.js +15 -0
- package/src/controls/compassOrientation.js +6 -0
- package/src/controls/compassRemoveHooks.js +5 -0
- package/src/controls/containerResizeAddHooks.js +8 -0
- package/src/controls/containerResizeRemoveHooks.js +5 -0
- package/src/controls/dragCamera.js +22 -0
- package/src/controls/editable.js +3 -0
- package/src/controls/endAllCameraDrags.js +7 -0
- package/src/controls/endAllCameraTouches.js +7 -0
- package/src/controls/endCameraTouch.js +11 -0
- package/src/controls/endCameraTouchEvent.js +5 -0
- package/src/controls/finishCameraDrag.js +9 -0
- package/src/controls/finishCompassPermission.js +16 -0
- package/src/controls/loadCameraControls.js +9 -0
- package/src/controls/moveCameraTouch.js +22 -0
- package/src/controls/notifyCameraTouchChange.js +1 -0
- package/src/controls/pitchDragAddHooks.js +6 -0
- package/src/controls/pitchDragRemoveHooks.js +5 -0
- package/src/controls/refreshRotateControl.js +7 -0
- package/src/controls/refreshRotateFocus.js +5 -0
- package/src/controls/removeCameraDrag.js +23 -0
- package/src/controls/resizeMap.js +3 -0
- package/src/controls/rotateButtonClick.js +7 -0
- package/src/controls/rotateButtonKeydown.js +11 -0
- package/src/controls/rotateControl.js +3 -0
- package/src/controls/rotateOnAdd.js +38 -0
- package/src/controls/rotateOnRemove.js +6 -0
- package/src/controls/shiftRotateAddHooks.js +8 -0
- package/src/controls/shiftRotateRemoveHooks.js +5 -0
- package/src/controls/shiftRotateWheel.js +9 -0
- package/src/controls/startCameraTouch.js +23 -0
- package/src/core/addImageState.js +7 -0
- package/src/core/addRasterImage.js +10 -0
- package/src/core/adjustCameraMarkerPan.js +22 -0
- package/src/core/beforeNativeRender.js +10 -0
- package/src/core/boundsQuad.js +11 -0
- package/src/core/bringNativeLayerToBack.js +3 -0
- package/src/core/bringNativeLayerToFront.js +3 -0
- package/src/core/cameraCircleBounds.js +6 -0
- package/src/core/cameraMarkerDrag.js +18 -0
- package/src/core/cameraMarkerOnDrag.js +8 -0
- package/src/core/cancelGridFade.js +10 -0
- package/src/core/closestCameraLayerPoint.js +7 -0
- package/src/core/compareNativeHits.js +3 -0
- package/src/core/current.js +3 -0
- package/src/core/disposeNativeLayer.js +35 -0
- package/src/core/fireRasterLoad.js +5 -0
- package/src/core/forwardNativeError.js +3 -0
- package/src/core/gridlayerGetEvents.js +7 -0
- package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
- package/src/core/handleNativeMapEvent.js +47 -0
- package/src/core/hideTargets.js +16 -0
- package/src/core/initNativeGPU.js +21 -0
- package/src/core/initializeGridContainer.js +6 -0
- package/src/core/initializeNativeLayer.js +42 -0
- package/src/core/localPixel.js +5 -0
- package/src/core/localPixelForGeometry.js +6 -0
- package/src/core/localPosition.js +6 -0
- package/src/core/markerCameraIconPoint.js +9 -0
- package/src/core/markerGetEvents.js +5 -0
- package/src/core/markerInitInteraction.js +8 -0
- package/src/core/markerQuadCorners.js +31 -0
- package/src/core/markerSetIcon.js +9 -0
- package/src/core/markerSetPos.js +14 -0
- package/src/core/markerSetRotation.js +7 -0
- package/src/core/markerUpdateZIndex.js +8 -0
- package/src/core/nativeAddLatLng.js +3 -0
- package/src/core/nativeBringToBack.js +3 -0
- package/src/core/nativeBringToFront.js +3 -0
- package/src/core/nativeEvents.js +26 -0
- package/src/core/nativeImageError.js +8 -0
- package/src/core/nativeImageRefresh.js +7 -0
- package/src/core/nativeLayer.js +97 -0
- package/src/core/nativeLayerMethod.js +21 -0
- package/src/core/nativeRedraw.js +3 -0
- package/src/core/nativeSetBounds.js +3 -0
- package/src/core/nativeSetIcon.js +3 -0
- package/src/core/nativeSetLatLng.js +3 -0
- package/src/core/nativeSetLatLngs.js +3 -0
- package/src/core/nativeSetOpacity.js +3 -0
- package/src/core/nativeSetRadius.js +3 -0
- package/src/core/nativeSetStyle.js +3 -0
- package/src/core/nativeSetUrl.js +3 -0
- package/src/core/nativeSetZIndex.js +3 -0
- package/src/core/nativeSetZIndexOffset.js +3 -0
- package/src/core/popupAdjustPan.js +23 -0
- package/src/core/popupGetEvents.js +5 -0
- package/src/core/popupUpdatePosition.js +14 -0
- package/src/core/putNativeMesh.js +33 -0
- package/src/core/quadNativeMesh.js +15 -0
- package/src/core/readyNativeGPU.js +6 -0
- package/src/core/refreshNativeEvent.js +5 -0
- package/src/core/refreshNativeLayer.js +29 -0
- package/src/core/refreshNativeLayerContract.js +3 -0
- package/src/core/rejectNativeReady.js +3 -0
- package/src/core/removeImageState.js +8 -0
- package/src/core/removeNativeEvents.js +16 -0
- package/src/core/removeTargets.js +8 -0
- package/src/core/reorderNativeLayer.js +6 -0
- package/src/core/resolveNativeReady.js +3 -0
- package/src/core/restoreNativeEvents.js +6 -0
- package/src/core/runGridFades.js +14 -0
- package/src/core/runMarkerPanFrame.js +12 -0
- package/src/core/scheduleGridFade.js +9 -0
- package/src/core/scheduleMarkerPan.js +8 -0
- package/src/core/styleNativeMesh.js +10 -0
- package/src/core/syncGridLayer.js +22 -0
- package/src/core/syncImageOverlay.js +9 -0
- package/src/core/syncMarker.js +12 -0
- package/src/core/syncVectorLayer.js +26 -0
- package/src/core/synchronizeNativeLayer.js +35 -0
- package/src/core/textureFor.js +48 -0
- package/src/core/tooltipGetEvents.js +5 -0
- package/src/core/tooltipSetPosition.js +8 -0
- package/src/core/updateGridOpacity.js +23 -0
- package/src/core/updateNativeLayerView.js +6 -0
- package/src/core/uploadCanvasTexture.js +19 -0
- package/src/geometry/addBridges.js +88 -0
- package/src/geometry/below.js +3 -0
- package/src/geometry/box.js +3 -0
- package/src/geometry/bridgeElevation.js +19 -0
- package/src/geometry/bridgeLocal.js +4 -0
- package/src/geometry/build.js +19 -0
- package/src/geometry/circleAt.js +5 -0
- package/src/geometry/clipLine.js +23 -0
- package/src/geometry/clipSegment.js +19 -0
- package/src/geometry/computeBounds.js +33 -0
- package/src/geometry/conformModelToTerrain.js +67 -0
- package/src/geometry/cross.js +3 -0
- package/src/geometry/disk.js +11 -0
- package/src/geometry/diskAt.js +4 -0
- package/src/geometry/dot.js +6 -0
- package/src/geometry/emitter.js +8 -0
- package/src/geometry/lampPostGeometry.js +24 -0
- package/src/geometry/lampRing.js +11 -0
- package/src/geometry/lightGeometry.js +15 -0
- package/src/geometry/line.js +54 -0
- package/src/geometry/nativeGeometry.js +55 -0
- package/src/geometry/nativeTriangle.js +3 -0
- package/src/geometry/polygon.js +22 -0
- package/src/geometry/push.js +3 -0
- package/src/geometry/quad.js +4 -0
- package/src/geometry/roofCoverage.js +52 -0
- package/src/geometry/samePoint.js +3 -0
- package/src/geometry/segment.js +21 -0
- package/src/geometry/setVertexColor.js +15 -0
- package/src/geometry/sub.js +6 -0
- package/src/geometry/surface.js +17 -0
- package/src/geometry/treeGeometry.js +31 -0
- package/src/geometry/treeRing.js +14 -0
- package/src/geometry/triangle.js +12 -0
- package/src/geometry/vertexNormals.js +32 -0
- package/src/geometry/visit.js +9 -0
- package/src/index.js +41 -323
- package/src/lighting/cacheLightGrid.js +23 -0
- package/src/lighting/collectLightMeshes.js +6 -0
- package/src/lighting/lightGrid.js +42 -0
- package/src/lighting/updatePointLights.js +34 -0
- package/src/lighting/visitCells.js +15 -0
- package/src/lighting/worldLights.js +27 -0
- package/src/models/decodeModel.js +45 -0
- package/src/models/hasUnsupportedPrimitives.js +10 -0
- package/src/models/loadBuffer.js +6 -0
- package/src/models/loadImage.js +15 -0
- package/src/models/loadModel.js +69 -0
- package/src/models/materialFor.js +21 -0
- package/src/models/modelNode.js +93 -0
- package/src/models/readAccessor.js +53 -0
- package/src/models/readAccessorValues.js +16 -0
- package/src/models/textureFor.js +35 -0
- package/src/picking/collectVisibleMesh.js +4 -0
- package/src/picking/findFeature.js +49 -0
- package/src/picking/hit.js +23 -0
- package/src/picking/hitMesh.js +30 -0
- package/src/picking/pointerClick.js +5 -0
- package/src/picking/pointerLeave.js +5 -0
- package/src/picking/pointerMove.js +5 -0
- package/src/picking/raycast.js +59 -0
- package/src/picking/setHighlight.js +13 -0
- package/src/picking/shouldSkipOther.js +3 -0
- package/src/picking/showFeature.js +34 -0
- package/src/raster/addRasterTile.js +114 -0
- package/src/raster/comparePendingTiles.js +5 -0
- package/src/raster/createGeometry.js +22 -0
- package/src/raster/createRasterMesh.js +47 -0
- package/src/raster/finishAttachment.js +11 -0
- package/src/raster/finishRasterTile.js +47 -0
- package/src/raster/getRasterEvents.js +6 -0
- package/src/raster/getRasterTileSize.js +5 -0
- package/src/raster/initRaster.js +38 -0
- package/src/raster/isLoading.js +5 -0
- package/src/raster/loadRasterTile.js +10 -0
- package/src/raster/onPMTileAdd.js +10 -0
- package/src/raster/onPMTileRemove.js +8 -0
- package/src/raster/pruneRasterTiles.js +37 -0
- package/src/raster/pumpRasterTiles.js +22 -0
- package/src/raster/readyRaster.js +13 -0
- package/src/raster/registerTerrainTile.js +12 -0
- package/src/raster/releaseRasterTile.js +18 -0
- package/src/raster/releaseRasterTiles.js +15 -0
- package/src/raster/removeRasterTile.js +13 -0
- package/src/raster/reportError.js +6 -0
- package/src/raster/setPMTileOpacity.js +7 -0
- package/src/raster/setPMTileZIndex.js +7 -0
- package/src/raster/setRasterOpacity.js +11 -0
- package/src/raster/setRasterTerrain.js +21 -0
- package/src/raster/setRasterZIndex.js +11 -0
- package/src/raster/updateAttachedTiles.js +10 -0
- package/src/raster/updateRasterTiles.js +59 -0
- package/src/rendering/collectFrameMeshes.js +31 -0
- package/src/rendering/collectMeshes.js +36 -0
- package/src/rendering/compareMeshes.js +10 -0
- package/src/rendering/compareRoofTiles.js +4 -0
- package/src/rendering/composeRoofAtlas.js +52 -0
- package/src/rendering/createMesh.js +33 -0
- package/src/rendering/createProgram.js +92 -0
- package/src/rendering/destroyAfterSubmission.js +8 -0
- package/src/rendering/destroyTexture.js +6 -0
- package/src/rendering/disposeMesh.js +14 -0
- package/src/rendering/drawGeometry.js +129 -0
- package/src/rendering/drawSceneMeshes.js +51 -0
- package/src/rendering/ensureRoofBlit.js +40 -0
- package/src/rendering/prepareFrameMeshes.js +42 -0
- package/src/rendering/prepareFrameUniforms.js +49 -0
- package/src/rendering/rebuildRoofAtlas.js +67 -0
- package/src/rendering/render.js +57 -0
- package/src/rendering/reportCompilation.js +17 -0
- package/src/rendering/resizeRenderer.js +19 -0
- package/src/rendering/sortMeshes.js +6 -0
- package/src/rendering/synchronizeZoomView.js +34 -0
- package/src/rendering/textureBinding.js +7 -0
- package/src/rendering/updateMapCamera.js +32 -0
- package/src/rendering/updateRoofRaster.js +32 -0
- package/src/scene/attach.js +161 -0
- package/src/scene/attachLayer.js +10 -0
- package/src/scene/cancelUpdate.js +10 -0
- package/src/scene/emptyEvents.js +3 -0
- package/src/scene/emptyNode.js +11 -0
- package/src/scene/endZoom.js +16 -0
- package/src/scene/failAttachment.js +9 -0
- package/src/scene/get3DEvents.js +13 -0
- package/src/scene/init3D.js +30 -0
- package/src/scene/initializeLayer.js +16 -0
- package/src/scene/initializerFor.js +14 -0
- package/src/scene/layerInitialize.js +38 -0
- package/src/scene/layerLayerAdd.js +21 -0
- package/src/scene/onAdd3DLayer.js +35 -0
- package/src/scene/onMapChange.js +16 -0
- package/src/scene/onRemove3DLayer.js +69 -0
- package/src/scene/onZoomAnim.js +16 -0
- package/src/scene/placeEntry.js +11 -0
- package/src/scene/placeUnderEntry.js +8 -0
- package/src/scene/ready3D.js +25 -0
- package/src/scene/releaseRenderer.js +14 -0
- package/src/scene/removeEntry.js +6 -0
- package/src/scene/renderPendingMapChange.js +11 -0
- package/src/scene/renderPendingUpdates.js +19 -0
- package/src/scene/renderPendingZoomAnimation.js +7 -0
- package/src/scene/rendererDeviceError.js +10 -0
- package/src/scene/rendererDeviceLost.js +11 -0
- package/src/scene/replaceEntry.js +7 -0
- package/src/scene/reportError.js +3 -0
- package/src/scene/requestAdapter.js +12 -0
- package/src/scene/requestDevice.js +9 -0
- package/src/scene/resolveNextInitialization.js +12 -0
- package/src/scene/restoreObject.js +71 -0
- package/src/scene/runPlacements.js +7 -0
- package/src/scene/showWebGPUWarning.js +16 -0
- package/src/scene/traverse.js +7 -0
- package/src/scene/underEntry.js +17 -0
- package/src/scene/update.js +19 -0
- package/src/scene/updateCamera.js +34 -0
- package/src/scene/updateWorldMatrix.js +48 -0
- package/src/shaders/materialShaders.js +246 -0
- package/src/shadows/bindSunlight.js +12 -0
- package/src/shadows/drawShadowMeshes.js +48 -0
- package/src/shadows/ensureShadowPipeline.js +53 -0
- package/src/shadows/renderSunlight.js +46 -0
- package/src/shadows/resizeSunlight.js +15 -0
- package/src/shadows/shadowBounds.js +32 -0
- package/src/shadows/shadowCacheMatches.js +23 -0
- package/src/shadows/shadowMatrix.js +39 -0
- package/src/sources/addGeneratedTriangle.js +6 -0
- package/src/sources/addTriangle.js +17 -0
- package/src/sources/attachAreaMesh.js +58 -0
- package/src/sources/buildArea.js +42 -0
- package/src/sources/buildAreaFeature.js +41 -0
- package/src/sources/buildAreaPoint.js +25 -0
- package/src/sources/buildAreaPolygon.js +29 -0
- package/src/sources/compareAreaDistance.js +4 -0
- package/src/sources/generateTreeGeometry.js +11 -0
- package/src/sources/groundOffset.js +3 -0
- package/src/sources/initializeGeoJSON.js +8 -0
- package/src/sources/instanceAreaGeometry.js +29 -0
- package/src/sources/projectRing.js +20 -0
- package/src/sources/projectedTree.js +13 -0
- package/src/sources/pump.js +54 -0
- package/src/sources/releaseArea.js +22 -0
- package/src/sources/setGeoJSONData.js +12 -0
- package/src/sources/setGeoJSONLayerData.js +5 -0
- package/src/sources/sourceAreaContext.js +9 -0
- package/src/sources/updateArea.js +45 -0
- package/src/sources/updateStatus.js +12 -0
- package/src/sunlight/addTimeLayer.js +3 -0
- package/src/sunlight/addTo.js +10 -0
- package/src/sunlight/atmosphere.js +28 -0
- package/src/sunlight/initSunlight.js +14 -0
- package/src/sunlight/initialize.js +11 -0
- package/src/sunlight/mix.js +6 -0
- package/src/sunlight/onAdd.js +5 -0
- package/src/sunlight/onAddSun.js +66 -0
- package/src/sunlight/remove.js +7 -0
- package/src/sunlight/removeSun.js +15 -0
- package/src/sunlight/removeTimeLayer.js +3 -0
- package/src/sunlight/render.js +7 -0
- package/src/sunlight/rgb.js +6 -0
- package/src/sunlight/styleTimeControl.js +7 -0
- package/src/sunlight/tickSun.js +5 -0
- package/src/sunlight/updateSky.js +20 -0
- package/src/sunlight/updateSun.js +34 -0
- package/src/sunlight/useLiveTime.js +6 -0
- package/src/sunlight/useSelectedTime.js +20 -0
- package/src/terrain/clearLayerTerrain.js +5 -0
- package/src/terrain/getElevation.js +10 -0
- package/src/terrain/initTerrain.js +20 -0
- package/src/terrain/loadReadyTerrain.js +5 -0
- package/src/terrain/loadTerrain.js +63 -0
- package/src/terrain/loadTerrainTiles.js +13 -0
- package/src/terrain/onTerrainAdd.js +21 -0
- package/src/terrain/onTerrainChange.js +14 -0
- package/src/terrain/onTerrainRemove.js +41 -0
- package/src/terrain/readBridges.js +4 -0
- package/src/terrain/sample.js +7 -0
- package/src/terrain/setLayerTerrain.js +5 -0
- package/src/terrain/terrainAtlas.js +23 -0
- package/src/terrain/terrainElevation.js +20 -0
- package/src/terrain/terrainGrid.js +24 -0
- package/src/traffic/addTraffic.js +7 -0
- package/src/traffic/along.js +14 -0
- package/src/traffic/clockMinutes.js +6 -0
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- package/src/utils/underEntry.js +0 -17
- package/src/utils/update.js +0 -18
- package/src/utils/updateArea.js +0 -40
- package/src/utils/updateCamera.js +0 -32
- package/src/utils/updatePointLights.js +0 -38
- package/src/utils/updateWorldMatrix.js +0 -47
- package/src/utils/vehicleOffsets.js +0 -8
- package/src/utils/vehicles.js +0 -65
- package/src/utils/vertexNormals.js +0 -30
- package/src/utils/walk.js +0 -187
- package/src/utils/worldLights.js +0 -25
- /package/src/{utils → archives}/decompress.js +0 -0
- /package/src/{utils → archives}/getHeader.js +0 -0
- /package/src/{utils → archives}/loadSource.js +0 -0
- /package/src/{utils → archives}/read.js +0 -0
- /package/src/{utils → collision}/horizontalRay.js +0 -0
- /package/src/{utils → constants}/CELL.js +0 -0
- /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
- /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
- /package/src/{utils → constants}/colliders.js +0 -0
- /package/src/{utils → constants}/headlight.js +0 -0
- /package/src/{utils → constants}/hull.js +0 -0
- /package/src/{utils → constants}/limbs.js +0 -0
- /package/src/{utils → constants}/moves.js +0 -0
- /package/src/{utils → constants}/paints.js +0 -0
- /package/src/{utils → constants}/renderers.js +0 -0
- /package/src/{utils → constants}/speed.js +0 -0
- /package/src/{utils → constants}/taillight.js +0 -0
- /package/src/{utils → constants}/white.js +0 -0
- /package/src/{utils → models}/nodeMatrix.js +0 -0
- /package/src/{utils → models}/textureSampler.js +0 -0
- /package/src/{utils → picking}/onClick.js +0 -0
- /package/src/{utils → picking}/onPointerLeave.js +0 -0
- /package/src/{utils → picking}/onPointerMove.js +0 -0
- /package/src/{utils → scene}/setParent.js +0 -0
- /package/src/{utils → scene}/startZoom.js +0 -0
- /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
- /package/src/{utils → sunlight}/moonPosition.js +0 -0
- /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
- /package/src/{utils → sunlight}/solarPosition.js +0 -0
- /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
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import { textureBinding } from '../rendering/textureBinding.js';
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/** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
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export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
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const hasBase = Boolean(material.baseTexture);
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const hasMetal = Boolean(material.metalTexture);
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const hasEmissive = Boolean(material.emissiveTexture);
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const hasOcclusion = Boolean(material.occlusionTexture);
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const hasRoof = Boolean(material.roofTexture);
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const hasTerrain = Boolean(material.terrain);
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const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
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const vertex = /* wgsl */ `
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struct Mesh {
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worldMatrix: mat4x4<f32>,
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baseColor: vec4<f32>,
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material: vec4<f32>,
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emissive: vec4<f32>,
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terrain: vec4<f32>,
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highlight: vec4<f32>,
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};
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struct Frame {
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viewMatrix: mat4x4<f32>,
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projectionMatrix: mat4x4<f32>,
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roofMatrix: mat4x4<f32>,
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lightDirection: vec4<f32>,
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skyDirection: vec4<f32>,
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atmosphereTint: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> u: Mesh;
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@group(0) @binding(1) var<uniform> frame: Frame;
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struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
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@group(1) @binding(0) var<uniform> solar: Solar;
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${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
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struct VertexInput {
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@location(0) position: vec3<f32>,
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@location(1) normal: vec3<f32>,
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${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
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${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
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${textured ? '@location(3) uv: vec2<f32>,' : ''}
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};
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struct VertexOutput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) viewPosition: vec3<f32>,
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@location(6) shadowPosition: vec4<f32>,
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@location(7) worldPosition: vec3<f32>,
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${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
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${textured ? '@location(3) uv: vec2<f32>,' : ''}
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${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
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};
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@vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
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var output: VertexOutput;
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var position = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};
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${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
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let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
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let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
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output.color = ${material.vertexColors
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? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
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: 'u.baseColor.rgb'};
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// Inverse-transpose from cofactors; the camera view matrix is orthonormal.
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let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
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let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
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cross(m[0], m[1]) * input.normal.z) / determinant(m);
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output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
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let world = u.worldMatrix * vec4<f32>(position, 1.0);
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output.shadowPosition = solar.matrix * world;
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output.worldPosition = world.xyz / world.w;
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${sparkle ? `output.localPosition = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};` : ''}
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let viewPosition = frame.viewMatrix * world;
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output.viewPosition = viewPosition.xyz;
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${textured ? 'output.uv = input.uv;' : ''}
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${hasRoof ? /* wgsl */ `
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output.roofUv = (frame.roofMatrix * world).xz;
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output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
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` : ''}
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output.position = frame.projectionMatrix * viewPosition;
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return output;
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}
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`;
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const bindings = [];
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const baseBinding = textureBinding(bindings, 'baseTexture', hasBase);
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const metalBinding = textureBinding(bindings, 'metalTexture', hasMetal);
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const emissiveBinding = textureBinding(bindings, 'emissiveTexture', hasEmissive);
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const occlusionBinding = textureBinding(bindings, 'occlusionTexture', hasOcclusion);
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const roofBinding = textureBinding(bindings, 'roofTexture', hasRoof);
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const fragment = /* wgsl */ `
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struct Mesh {
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worldMatrix: mat4x4<f32>,
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baseColor: vec4<f32>,
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material: vec4<f32>,
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emissive: vec4<f32>,
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terrain: vec4<f32>,
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highlight: vec4<f32>,
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};
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struct Frame {
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viewMatrix: mat4x4<f32>,
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projectionMatrix: mat4x4<f32>,
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roofMatrix: mat4x4<f32>,
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lightDirection: vec4<f32>,
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skyDirection: vec4<f32>,
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atmosphereTint: vec4<f32>,
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};
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struct Solar {
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matrix: mat4x4<f32>,
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params: vec4<f32>,
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};
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@group(0) @binding(0) var<uniform> u: Mesh;
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@group(0) @binding(1) var<uniform> frame: Frame;
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@group(1) @binding(0) var<uniform> solar: Solar;
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@group(1) @binding(1) var shadowTexture: texture_depth_2d;
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@group(1) @binding(2) var shadowSampler: sampler_comparison;
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@group(1) @binding(3) var<storage, read> lightGrid: array<vec4<f32>>;
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${baseBinding}${metalBinding}${emissiveBinding}${occlusionBinding}${roofBinding}
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struct FragmentInput {
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@builtin(position) position: vec4<f32>,
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@location(0) color: vec3<f32>,
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@location(1) normal: vec3<f32>,
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@location(2) viewPosition: vec3<f32>,
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@location(6) shadowPosition: vec4<f32>,
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@location(7) worldPosition: vec3<f32>,
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${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
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${textured ? '@location(3) uv: vec2<f32>,' : ''}
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${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
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};
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const PI: f32 = 3.14159265;
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fn toLinear(c: vec3<f32>) -> vec3<f32> {
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return select(c / 12.92, pow((c + vec3<f32>(0.055)) / 1.055, vec3<f32>(2.4)), c >= vec3<f32>(0.04045));
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}
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fn toSRGB(c: vec3<f32>) -> vec3<f32> {
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return select(c * 12.92, 1.055 * pow(max(c, vec3<f32>(0.0)), vec3<f32>(1.0 / 2.4)) - vec3<f32>(0.055), c >= vec3<f32>(0.0031308));
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}
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fn sunVisibility(position: vec4<f32>) -> f32 {
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let p = position.xyz / position.w;
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let uv = vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
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if (solar.params.x < 0.5 || any(uv < vec2<f32>(0.0)) || any(uv > vec2<f32>(1.0)) || p.z < 0.0 || p.z > 1.0) {
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return 1.0;
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}
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return textureSampleCompareLevel(shadowTexture, shadowSampler, uv, p.z - 0.0003);
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}
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fn gridLighting(position: vec3<f32>, normal: vec3<f32>, offset: u32) -> vec3<f32> {
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let grid = lightGrid[offset];
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if (grid.w < 1.0) { return vec3<f32>(0.0); }
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let cell = vec2<i32>(floor((position.xz - grid.xy) / grid.z));
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if (any(cell < vec2<i32>(0)) || cell.x >= i32(grid.w) || cell.y >= i32(lightGrid[offset + 1u].x)) {
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return vec3<f32>(0.0);
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}
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let header = lightGrid[offset + 2u + u32(cell.y) * u32(grid.w) + u32(cell.x)];
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var light = vec3<f32>(0.0);
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for (var i = 0u; i < u32(header.y); i++) {
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let source = lightGrid[offset + u32(header.x) + i * 2u];
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let colour = lightGrid[offset + u32(header.x) + i * 2u + 1u];
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let delta = source.xyz - position;
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let distance2 = max(dot(delta, delta), 1.0);
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let falloff = max(0.0, 1.0 - distance2 / (source.w * source.w));
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let lambert = max(0.0, dot(normal, delta / sqrt(distance2)));
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light += toLinear(colour.rgb) * colour.w * lambert * falloff * falloff / distance2;
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}
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return light;
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}
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fn localLighting(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
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if (frame.skyDirection.w <= 0.0) { return vec3<f32>(0.0); }
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var light = gridLighting(position, normal, 0u);
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let moving = u32(lightGrid[1].z);
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if (moving > 0u) { light += gridLighting(position, normal, moving); }
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return light * frame.skyDirection.w;
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}
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fn appearance(position: vec2<f32>) {
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// Screen-door dissolve keeps opaque depth writes and avoids sorting whole buildings as glass.
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let noise = fract(52.9829189 * fract(dot(floor(position), vec2<f32>(0.06711056, 0.00583715))));
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if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
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}
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@fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
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${material.nightLight ? /* wgsl */ `
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if (input.uv.x <= 2.0) {
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let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
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let alpha = radial * radial * frame.skyDirection.w * 0.65;
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if (alpha < 0.005) { discard; }
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appearance(input.position.xy);
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return vec4<f32>(input.color, alpha);
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}
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` : ''}
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let sunlight = sunVisibility(input.shadowPosition);
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let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
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let artificial = localLighting(input.worldPosition, worldNormal);
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186
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${material.unlit ? /* wgsl */ `
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187
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let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
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return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
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` : /* wgsl */ `
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var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
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let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
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let alpha = u.material.z * texel.a;
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${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
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${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
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var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
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196
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${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
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${hasRoof ? /* wgsl */ `
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if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
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all(input.roofUv <= vec2<f32>(1.0))) {
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let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
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base = mix(base, toLinear(roof.rgb), roof.a);
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}
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` : ''}
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let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
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205
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let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
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206
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let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
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let view = normalize(-input.viewPosition);
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let halfVector = normalize(view + frame.lightDirection.xyz);
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let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
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let nv = max(dot(normal, view), 0.001);
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let nh = max(dot(normal, halfVector), 0.0);
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let vh = max(dot(view, halfVector), 0.0);
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let a2 = pow(rough, 4.0);
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let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
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let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
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let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
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+
let visibility = 0.5 / max(gv + gl, 0.0001);
|
|
218
|
+
let f0 = mix(vec3<f32>(0.04), base, metal);
|
|
219
|
+
let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
|
|
220
|
+
let specular = d * visibility * fresnel;
|
|
221
|
+
let diffuse = (1.0 - metal) * base / PI;
|
|
222
|
+
let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
|
|
223
|
+
let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
|
|
224
|
+
let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
|
|
225
|
+
${sparkle ? /* wgsl */ `
|
|
226
|
+
let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
|
|
227
|
+
let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
|
|
228
|
+
` : ''}
|
|
229
|
+
// Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
|
|
230
|
+
let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
|
|
231
|
+
? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
|
|
232
|
+
? material.emissiveTexture.srgb
|
|
233
|
+
? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
|
|
234
|
+
: 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
|
|
235
|
+
: 'vec3<f32>(1.0)'};
|
|
236
|
+
var color = ambient * base * (1.0 - metal) * ao +
|
|
237
|
+
(diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
|
|
238
|
+
${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
|
|
239
|
+
color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
|
|
240
|
+
appearance(input.position.xy);
|
|
241
|
+
return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
|
|
242
|
+
`}
|
|
243
|
+
}
|
|
244
|
+
`;
|
|
245
|
+
return { vertex, fragment, bindings, textured, hasTerrain };
|
|
246
|
+
}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
|
|
2
|
+
export function bindSunlight(layer) {
|
|
3
|
+
const sun = layer.renderer.sunlight;
|
|
4
|
+
sun.bindGroup = layer.renderer.device.createBindGroup({
|
|
5
|
+
layout: sun.layout, entries: [
|
|
6
|
+
{ binding: 0, resource: { buffer: sun.buffer } },
|
|
7
|
+
{ binding: 1, resource: sun.texture.createView() },
|
|
8
|
+
{ binding: 2, resource: sun.sampler },
|
|
9
|
+
{ binding: 3, resource: { buffer: sun.lights } },
|
|
10
|
+
]
|
|
11
|
+
});
|
|
12
|
+
}
|
|
@@ -0,0 +1,48 @@
|
|
|
1
|
+
export function drawShadowMeshes(backend, encoder, meshes) {
|
|
2
|
+
const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
|
|
3
|
+
const pass = encoder.beginRenderPass({
|
|
4
|
+
colorAttachments: [],
|
|
5
|
+
depthStencilAttachment: {
|
|
6
|
+
view: sun.texture.createView(), depthClearValue: 1,
|
|
7
|
+
depthLoadOp: 'clear', depthStoreOp: 'store'
|
|
8
|
+
},
|
|
9
|
+
});
|
|
10
|
+
let pipeline = sun.pipeline;
|
|
11
|
+
pass.setPipeline(pipeline);
|
|
12
|
+
pass.setBindGroup(1, sun.depthBindGroup);
|
|
13
|
+
let mesh, instances, nextPipeline, offset, attribute, index, range;
|
|
14
|
+
for (mesh of meshes) {
|
|
15
|
+
instances = mesh.geometry.attributes.instanceOffset;
|
|
16
|
+
nextPipeline = instances ? sun.instancePipeline : sun.pipeline;
|
|
17
|
+
if (nextPipeline !== pipeline) {
|
|
18
|
+
pipeline = nextPipeline;
|
|
19
|
+
pass.setPipeline(pipeline);
|
|
20
|
+
}
|
|
21
|
+
offset = renderer.uniformSlot++ * 256;
|
|
22
|
+
renderer.uniformData.set(mesh.worldMatrix, offset / 4);
|
|
23
|
+
renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
|
|
24
|
+
if (mesh._shadowBuffer !== renderer.uniformBuffer) {
|
|
25
|
+
mesh._shadowBuffer = renderer.uniformBuffer;
|
|
26
|
+
mesh._shadowBindGroup = device.createBindGroup({
|
|
27
|
+
layout: sun.meshLayout, entries: [
|
|
28
|
+
{ binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
|
|
29
|
+
]
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
for (attribute of Object.values(mesh.geometry.attributes)) {
|
|
33
|
+
if (attribute.needsUpdate) {
|
|
34
|
+
device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
|
|
35
|
+
attribute.needsUpdate = false;
|
|
36
|
+
}
|
|
37
|
+
}
|
|
38
|
+
pass.setBindGroup(0, mesh._shadowBindGroup, [offset]);
|
|
39
|
+
pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
|
|
40
|
+
if (instances) pass.setVertexBuffer(1, instances.buffer);
|
|
41
|
+
index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
|
|
42
|
+
if (index) {
|
|
43
|
+
pass.setIndexBuffer(index.buffer, index.indexFormat);
|
|
44
|
+
pass.drawIndexed(range.count, instances?.count ?? 1, range.start, 0, 0);
|
|
45
|
+
} else pass.draw(range.count, instances?.count ?? 1, range.start, 0);
|
|
46
|
+
}
|
|
47
|
+
pass.end();
|
|
48
|
+
}
|
|
@@ -0,0 +1,53 @@
|
|
|
1
|
+
export function ensureShadowPipeline(device, sun, instanced = false) {
|
|
2
|
+
const key = instanced ? 'instancePipeline' : 'pipeline';
|
|
3
|
+
if (!sun[key]) {
|
|
4
|
+
if (!sun.meshLayout) {
|
|
5
|
+
sun.meshLayout = device.createBindGroupLayout({
|
|
6
|
+
entries: [
|
|
7
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
|
|
8
|
+
]
|
|
9
|
+
});
|
|
10
|
+
// Do not bind the sampled depth texture while it is a render attachment.
|
|
11
|
+
sun.depthLayout = device.createBindGroupLayout({
|
|
12
|
+
entries: [
|
|
13
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
|
|
14
|
+
]
|
|
15
|
+
});
|
|
16
|
+
sun.depthBindGroup = device.createBindGroup({
|
|
17
|
+
layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
|
|
18
|
+
});
|
|
19
|
+
}
|
|
20
|
+
const shader = device.createShaderModule({
|
|
21
|
+
code: /* wgsl */ `
|
|
22
|
+
struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
|
|
23
|
+
@group(0) @binding(0) var<uniform> mesh: Mesh;
|
|
24
|
+
@group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
|
|
25
|
+
@vertex fn main(@location(0) position: vec3<f32>${instanced ? ', @location(4) offset: vec4<f32>' : ''}) -> @builtin(position) vec4<f32> {
|
|
26
|
+
return matrix * mesh.world * vec4<f32>(position${instanced ? ' + offset.xyz' : ''}, 1.0);
|
|
27
|
+
}
|
|
28
|
+
@fragment fn fragmentMain(@builtin(position) position: vec4<f32>) {
|
|
29
|
+
let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
|
|
30
|
+
if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
|
|
31
|
+
}
|
|
32
|
+
` });
|
|
33
|
+
const buffers = [
|
|
34
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
|
|
35
|
+
];
|
|
36
|
+
if (instanced) buffers.push({
|
|
37
|
+
arrayStride: 16, stepMode: 'instance',
|
|
38
|
+
attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
|
|
39
|
+
});
|
|
40
|
+
sun[key] = device.createRenderPipeline({
|
|
41
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
|
|
42
|
+
vertex: {
|
|
43
|
+
module: shader, entryPoint: 'main', buffers
|
|
44
|
+
},
|
|
45
|
+
fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
|
|
46
|
+
primitive: { topology: 'triangle-list', cullMode: 'none' },
|
|
47
|
+
depthStencil: {
|
|
48
|
+
format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
|
|
49
|
+
depthBias: 2, depthBiasSlopeScale: 2
|
|
50
|
+
},
|
|
51
|
+
});
|
|
52
|
+
}
|
|
53
|
+
}
|
|
@@ -0,0 +1,46 @@
|
|
|
1
|
+
import { shadowCacheMatches } from './shadowCacheMatches.js';
|
|
2
|
+
import { shadowMatrix } from './shadowMatrix.js';
|
|
3
|
+
import { ensureShadowPipeline } from './ensureShadowPipeline.js';
|
|
4
|
+
import { drawShadowMeshes } from './drawShadowMeshes.js';
|
|
5
|
+
import { resizeSunlight } from './resizeSunlight.js';
|
|
6
|
+
|
|
7
|
+
/** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
|
|
8
|
+
|
|
9
|
+
export function renderSunlight(backend, encoder, meshes, sunlight) {
|
|
10
|
+
const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
|
|
11
|
+
if (!meshes.length || !sunlight || sunlight.altitude < 3) {
|
|
12
|
+
if (!sun.enabled) return;
|
|
13
|
+
const values = new Float32Array(20);
|
|
14
|
+
values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
|
15
|
+
device.queue.writeBuffer(sun.buffer, 0, values);
|
|
16
|
+
sun.enabled = false;
|
|
17
|
+
sun.cache = null;
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
if (shadowCacheMatches(sun, meshes, sunlight)) return;
|
|
21
|
+
const values = new Float32Array(20);
|
|
22
|
+
sun.enabled = true;
|
|
23
|
+
resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
|
|
24
|
+
values.set(shadowMatrix(meshes, sunlight));
|
|
25
|
+
values[16] = 1;
|
|
26
|
+
device.queue.writeBuffer(sun.buffer, 0, values);
|
|
27
|
+
ensureShadowPipeline(device, sun);
|
|
28
|
+
let mesh;
|
|
29
|
+
for (mesh of meshes) {
|
|
30
|
+
if (mesh.geometry.attributes.instanceOffset) {
|
|
31
|
+
ensureShadowPipeline(device, sun, true);
|
|
32
|
+
break;
|
|
33
|
+
}
|
|
34
|
+
}
|
|
35
|
+
drawShadowMeshes(backend, encoder, meshes);
|
|
36
|
+
const snapshots = new Map();
|
|
37
|
+
let mesh2;
|
|
38
|
+
for (mesh2 of meshes) {
|
|
39
|
+
snapshots.set(mesh2, {
|
|
40
|
+
world: mesh2._worldMatrixVersion, geometry: mesh2.geometry,
|
|
41
|
+
start: mesh2.geometry.drawRange.start, count: mesh2.geometry.drawRange.count,
|
|
42
|
+
appearance: mesh2._appearance ?? 1,
|
|
43
|
+
});
|
|
44
|
+
}
|
|
45
|
+
sun.cache = { direction: [...sunlight.direction], meshes: snapshots };
|
|
46
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { bindSunlight } from './bindSunlight.js';
|
|
2
|
+
import { destroyTexture } from '../rendering/destroyTexture.js';
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
export function resizeSunlight(backend, size) {
|
|
6
|
+
const device = backend.renderer.device, sun = backend.renderer.sunlight;
|
|
7
|
+
if (sun.size === size) return;
|
|
8
|
+
if (sun.texture) destroyTexture(backend, sun.texture);
|
|
9
|
+
sun.size = size;
|
|
10
|
+
sun.texture = device.createTexture({
|
|
11
|
+
size: [size, size], format: 'depth32float',
|
|
12
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
|
|
13
|
+
});
|
|
14
|
+
bindSunlight(backend);
|
|
15
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { computeBounds } from '../geometry/computeBounds.js';
|
|
2
|
+
|
|
3
|
+
export function shadowBounds(meshes) {
|
|
4
|
+
const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
|
|
5
|
+
let mesh, bounds, matrix, cached, i, x, y, z, w, axis, value;
|
|
6
|
+
for (mesh of meshes) {
|
|
7
|
+
if (!mesh.geometry.bounds || mesh.geometry.attributes.position.needsUpdate) computeBounds(mesh.geometry);
|
|
8
|
+
bounds = mesh.geometry.bounds, matrix = mesh.worldMatrix;
|
|
9
|
+
cached = mesh._shadowBounds;
|
|
10
|
+
if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
|
|
11
|
+
cached = mesh._shadowBounds = { version: mesh._worldMatrixVersion, bounds,
|
|
12
|
+
min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
|
|
13
|
+
for (i = 0; i < 8; i++) {
|
|
14
|
+
x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
|
|
15
|
+
z = i & 4 ? bounds.max[2] : bounds.min[2];
|
|
16
|
+
w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
|
|
17
|
+
for (axis = 0; axis < 3; axis++) {
|
|
18
|
+
value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
|
|
19
|
+
cached.min[axis] = Math.min(cached.min[axis], value);
|
|
20
|
+
cached.max[axis] = Math.max(cached.max[axis], value);
|
|
21
|
+
}
|
|
22
|
+
}
|
|
23
|
+
}
|
|
24
|
+
for (axis = 0; axis < 3; axis++) {
|
|
25
|
+
min[axis] = Math.min(min[axis], cached.min[axis]);
|
|
26
|
+
max[axis] = Math.max(max[axis], cached.max[axis]);
|
|
27
|
+
}
|
|
28
|
+
}
|
|
29
|
+
// Include ground receivers below/around the loaded buildings and trees.
|
|
30
|
+
min[1] = Math.min(0, min[1]);
|
|
31
|
+
return { min, max };
|
|
32
|
+
}
|
|
@@ -0,0 +1,23 @@
|
|
|
1
|
+
export function shadowCacheMatches(sun, meshes, sunlight) {
|
|
2
|
+
const cache = sun.cache;
|
|
3
|
+
let unchanged = sun.enabled && cache?.meshes.size === meshes.length;
|
|
4
|
+
let i, mesh, previous, range, attribute;
|
|
5
|
+
if (unchanged) {
|
|
6
|
+
for (i = 0; i < sunlight.direction.length; i++) {
|
|
7
|
+
if (sunlight.direction[i] !== cache.direction[i]) { unchanged = false; break; }
|
|
8
|
+
}
|
|
9
|
+
}
|
|
10
|
+
if (unchanged) {
|
|
11
|
+
for (mesh of meshes) {
|
|
12
|
+
previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
|
|
13
|
+
if (!(previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
|
|
14
|
+
previous.start === range.start && previous.count === range.count &&
|
|
15
|
+
previous.appearance === (mesh._appearance ?? 1))) { unchanged = false; break; }
|
|
16
|
+
for (attribute of Object.values(mesh.geometry.attributes)) {
|
|
17
|
+
if (attribute.needsUpdate) { unchanged = false; break; }
|
|
18
|
+
}
|
|
19
|
+
if (!unchanged) break;
|
|
20
|
+
}
|
|
21
|
+
}
|
|
22
|
+
return unchanged;
|
|
23
|
+
}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import { shadowBounds } from './shadowBounds.js';
|
|
2
|
+
import { updateCamera } from '../scene/updateCamera.js';
|
|
3
|
+
|
|
4
|
+
export function shadowMatrix(meshes, sunlight) {
|
|
5
|
+
const { min, max } = shadowBounds(meshes);
|
|
6
|
+
const span = [], center = [], position = [];
|
|
7
|
+
let i, corner, axis, point, coordinates, value;
|
|
8
|
+
for (i = 0; i < 3; i++) {
|
|
9
|
+
span[i] = max[i] - min[i];
|
|
10
|
+
center[i] = (min[i] + max[i]) / 2;
|
|
11
|
+
}
|
|
12
|
+
const radius = Math.max(100, Math.hypot(...span));
|
|
13
|
+
for (i = 0; i < 3; i++) position[i] = center[i] + sunlight.direction[i] * radius * 2;
|
|
14
|
+
const lightCamera = {
|
|
15
|
+
position,
|
|
16
|
+
target: center, up: [0, 0, -1], fov: 45, aspect: 1, near: 1, far: radius * 5,
|
|
17
|
+
viewMatrix: [], projectionMatrix: [], projectionViewMatrix: [],
|
|
18
|
+
};
|
|
19
|
+
updateCamera(lightCamera);
|
|
20
|
+
const view = new DOMMatrix(lightCamera.viewMatrix);
|
|
21
|
+
const low = [Infinity, Infinity, Infinity], high = [-Infinity, -Infinity, -Infinity];
|
|
22
|
+
for (i = 0; i < 8; i++) {
|
|
23
|
+
corner = [];
|
|
24
|
+
for (axis = 0; axis < 3; axis++) corner[axis] = i & (1 << axis) ? max[axis] : min[axis];
|
|
25
|
+
point = new DOMPoint(...corner, 1).matrixTransform(view);
|
|
26
|
+
coordinates = [point.x, point.y, point.z];
|
|
27
|
+
for (axis = 0; axis < 3; axis++) {
|
|
28
|
+
value = coordinates[axis];
|
|
29
|
+
low[axis] = Math.min(low[axis], value - 20);
|
|
30
|
+
high[axis] = Math.max(high[axis], value + 20);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
for (i = 0; i < 3; i++) span[i] = high[i] - low[i];
|
|
34
|
+
const projection = new DOMMatrix([
|
|
35
|
+
2 / span[0], 0, 0, 0, 0, 2 / span[1], 0, 0, 0, 0, -1 / span[2], 0,
|
|
36
|
+
-(high[0] + low[0]) / span[0], -(high[1] + low[1]) / span[1], high[2] / span[2], 1,
|
|
37
|
+
]);
|
|
38
|
+
return projection.multiply(view).toFloat32Array();
|
|
39
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { groundOffset } from './groundOffset.js';
|
|
2
|
+
|
|
3
|
+
export function addTriangle(context, a, ah, b, bh, c, ch, nx, ny, nz, color) {
|
|
4
|
+
const { backend, positions, normals, colors, uvs } = context;
|
|
5
|
+
const ux = b.x - a.x, uy = bh - ah, uz = a.y - b.y;
|
|
6
|
+
const vx = c.x - a.x, vy = ch - ah, vz = a.y - c.y;
|
|
7
|
+
if ((uy * vz - uz * vy) * nx + (uz * vx - ux * vz) * ny + (ux * vy - uy * vx) * nz < 0) {
|
|
8
|
+
const point = b, height = bh;
|
|
9
|
+
b = c; bh = ch; c = point; ch = height;
|
|
10
|
+
}
|
|
11
|
+
positions.push(a.x, ah + groundOffset(a), -a.y,
|
|
12
|
+
b.x, bh + groundOffset(b), -b.y,
|
|
13
|
+
c.x, ch + groundOffset(c), -c.y);
|
|
14
|
+
normals.push(nx, ny, nz, nx, ny, nz, nx, ny, nz);
|
|
15
|
+
colors.push(color.r, color.g, color.b, color.r, color.g, color.b, color.r, color.g, color.b);
|
|
16
|
+
if (backend.options.nightLight) uvs.push(...a.uv, ...b.uv, ...c.uv);
|
|
17
|
+
}
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
import { emptyNode } from '../scene/emptyNode.js';
|
|
2
|
+
import { createProgram } from '../rendering/createProgram.js';
|
|
3
|
+
import { cityMapper } from '../constants/cityMapper.js';
|
|
4
|
+
import { setParent } from '../scene/setParent.js';
|
|
5
|
+
import { update } from '../scene/update.js';
|
|
6
|
+
import { instanceAreaGeometry } from './instanceAreaGeometry.js';
|
|
7
|
+
|
|
8
|
+
export function attachAreaMesh(context) {
|
|
9
|
+
const { backend, area } = context;
|
|
10
|
+
if (!context.positions.length) {
|
|
11
|
+
Object.assign(area, { mesh: null, buildings: 0, skipped: context.skipped, done: true });
|
|
12
|
+
return;
|
|
13
|
+
}
|
|
14
|
+
const device = backend.renderer.device;
|
|
15
|
+
const data = instanceAreaGeometry(context);
|
|
16
|
+
const attributes = {
|
|
17
|
+
position: { size: 3, data: new Float32Array(data.positions) },
|
|
18
|
+
normal: { size: 3, data: new Float32Array(data.normals) },
|
|
19
|
+
color: { size: 3, data: new Float32Array(data.colors) },
|
|
20
|
+
};
|
|
21
|
+
if (data.instanceOffsets) attributes.instanceOffset = { size: 4, data: data.instanceOffsets };
|
|
22
|
+
if (backend.options.nightLight) attributes.uv = { size: 2, data: new Float32Array(context.uvs) };
|
|
23
|
+
let name, attribute;
|
|
24
|
+
for ([name, attribute] of Object.entries(attributes)) {
|
|
25
|
+
attribute.count = attribute.data.length / attribute.size;
|
|
26
|
+
attribute.buffer = device.createBuffer({
|
|
27
|
+
size: Math.max(4, attribute.data.byteLength),
|
|
28
|
+
usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
|
|
29
|
+
});
|
|
30
|
+
device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
|
|
31
|
+
}
|
|
32
|
+
const meshGeometry = {
|
|
33
|
+
device,
|
|
34
|
+
attributes,
|
|
35
|
+
drawRange: { start: 0, count: attributes.position.count },
|
|
36
|
+
};
|
|
37
|
+
Object.assign(area, {
|
|
38
|
+
mesh: {
|
|
39
|
+
...emptyNode(),
|
|
40
|
+
device,
|
|
41
|
+
geometry: meshGeometry,
|
|
42
|
+
program: createProgram(backend, {
|
|
43
|
+
instanced: Boolean(data.instanceOffsets),
|
|
44
|
+
vertexColors: true, roofTexture: Boolean(backend.options.roofTexture),
|
|
45
|
+
...(backend.options.nightLight ? { nightLight: true, alphaMode: 'BLEND', doubleSided: true } : {}),
|
|
46
|
+
}),
|
|
47
|
+
id: cityMapper.nextId++,
|
|
48
|
+
renderOrder: 0,
|
|
49
|
+
fadeDuration: 250,
|
|
50
|
+
extras: { featureFaces: context.featureFaces, lights: context.lights },
|
|
51
|
+
},
|
|
52
|
+
buildings: context.featureFaces.length,
|
|
53
|
+
skipped: context.skipped,
|
|
54
|
+
done: true,
|
|
55
|
+
});
|
|
56
|
+
setParent(area.mesh, backend.root);
|
|
57
|
+
update(backend);
|
|
58
|
+
}
|
|
@@ -0,0 +1,42 @@
|
|
|
1
|
+
import { buildAreaFeature } from './buildAreaFeature.js';
|
|
2
|
+
import { attachAreaMesh } from './attachAreaMesh.js';
|
|
3
|
+
import { loadSource } from '../archives/loadSource.js';
|
|
4
|
+
import { sourceAreaContext } from './sourceAreaContext.js';
|
|
5
|
+
import { pump } from './pump.js';
|
|
6
|
+
|
|
7
|
+
export async function buildArea(backend, area, map) {
|
|
8
|
+
let feature;
|
|
9
|
+
try {
|
|
10
|
+
await new Promise(requestAnimationFrame);
|
|
11
|
+
await map._terrain3D?._terrainPromise;
|
|
12
|
+
if (area.request.signal.aborted) return;
|
|
13
|
+
const data = await loadSource(backend, area);
|
|
14
|
+
if (area.request.signal.aborted) return;
|
|
15
|
+
if (data?.type !== 'FeatureCollection' || !Array.isArray(data.features)) {
|
|
16
|
+
throw new Error('Invalid GeoJSON response');
|
|
17
|
+
}
|
|
18
|
+
if (backend._geojson && typeof backend.options.style !== 'function') {
|
|
19
|
+
throw new Error('style must be a function');
|
|
20
|
+
}
|
|
21
|
+
const context = sourceAreaContext(backend, area, map);
|
|
22
|
+
let deadline = performance.now() + 4;
|
|
23
|
+
for (feature of data.features) {
|
|
24
|
+
if (area.request.signal.aborted) return;
|
|
25
|
+
if (performance.now() >= deadline) {
|
|
26
|
+
await new Promise(requestAnimationFrame);
|
|
27
|
+
if (area.request.signal.aborted) return;
|
|
28
|
+
deadline = performance.now() + 4;
|
|
29
|
+
}
|
|
30
|
+
buildAreaFeature(context, feature);
|
|
31
|
+
}
|
|
32
|
+
attachAreaMesh(context);
|
|
33
|
+
} catch (error) {
|
|
34
|
+
if (!area.request.signal.aborted) {
|
|
35
|
+
area.error = error.message;
|
|
36
|
+
backend.fire('error', { error });
|
|
37
|
+
}
|
|
38
|
+
} finally {
|
|
39
|
+
backend._inflight--;
|
|
40
|
+
pump(backend, map);
|
|
41
|
+
}
|
|
42
|
+
}
|