leaflet-city-mapper 0.0.2 → 0.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (919) hide show
  1. package/README.md +49 -3
  2. package/cucumber.mjs +1 -1
  3. package/dist/leaflet-city-mapper.js +3 -1
  4. package/dist/leaflet-city-mapper.js.map +4 -4
  5. package/package.json +2 -1
  6. package/src/archives/decodeDirectory.js +32 -0
  7. package/src/archives/decodeHeader.js +19 -0
  8. package/src/archives/getZxy.js +75 -0
  9. package/src/archives/loadDirectory.js +7 -0
  10. package/src/archives/tileId.js +19 -0
  11. package/src/archives/varint.js +15 -0
  12. package/src/camera/angles.js +6 -0
  13. package/src/camera/animationPoint.js +8 -0
  14. package/src/camera/cameraMapReady.js +8 -0
  15. package/src/camera/cancelCameraAnimation.js +11 -0
  16. package/src/camera/cleanupCameraMap.js +11 -0
  17. package/src/camera/constrainCameraToBounds.js +3 -0
  18. package/src/camera/displayPoint.js +3 -0
  19. package/src/camera/fitCameraBounds.js +48 -0
  20. package/src/camera/groundBounds.js +11 -0
  21. package/src/camera/initializeCameraMap.js +25 -0
  22. package/src/camera/mapAnimateCamera.js +17 -0
  23. package/src/camera/mapCamera.js +123 -0
  24. package/src/camera/mapContainerPointToLayerPoint.js +7 -0
  25. package/src/camera/mapGetBearing.js +1 -0
  26. package/src/camera/mapGetBounds.js +14 -0
  27. package/src/camera/mapGetBoundsCenterZoom.js +7 -0
  28. package/src/camera/mapGetBoundsZoom.js +14 -0
  29. package/src/camera/mapGetCenterLayerPoint.js +5 -0
  30. package/src/camera/mapGetPitch.js +1 -0
  31. package/src/camera/mapLayerPointToContainerPoint.js +7 -0
  32. package/src/camera/mapLimitCenter.js +12 -0
  33. package/src/camera/mapLimitOffset.js +10 -0
  34. package/src/camera/mapPanBy.js +9 -0
  35. package/src/camera/mapPanInside.js +14 -0
  36. package/src/camera/mapResetNorth.js +1 -0
  37. package/src/camera/mapResetNorthPitch.js +1 -0
  38. package/src/camera/mapSetBearing.js +1 -0
  39. package/src/camera/mapSetPitch.js +1 -0
  40. package/src/camera/mapSetPitchAndBearing.js +14 -0
  41. package/src/camera/mapSetZoomAround.js +11 -0
  42. package/src/camera/mapStopPitchBearingAnimation.js +6 -0
  43. package/src/camera/mapTryAnimatedPan.js +9 -0
  44. package/src/camera/mapUpdateCameraOverlays.js +7 -0
  45. package/src/camera/pointOf.js +3 -0
  46. package/src/camera/project.js +20 -0
  47. package/src/camera/runCameraAnimations.js +28 -0
  48. package/src/camera/scheduleCameraAnimation.js +8 -0
  49. package/src/camera/updateSky.js +16 -0
  50. package/src/camera/verticalGroundY.js +4 -0
  51. package/src/collision/collectMeshes.js +5 -0
  52. package/src/collision/collider.js +63 -0
  53. package/src/collision/intersectMeshes.js +133 -0
  54. package/src/collision/sortHits.js +23 -0
  55. package/src/constants/Compass.js +7 -0
  56. package/src/constants/ContainerResize.js +7 -0
  57. package/src/constants/HEIGHT.js +1 -0
  58. package/src/constants/PitchDrag.js +7 -0
  59. package/src/constants/ShiftRotate.js +7 -0
  60. package/src/constants/TILE_RADIUS.js +1 -0
  61. package/src/constants/TILE_SIZE.js +1 -0
  62. package/src/constants/TouchMode.js +6 -0
  63. package/src/constants/attachState.js +1 -0
  64. package/src/constants/cameraControlsState.js +1 -0
  65. package/src/constants/cityMapper.js +6 -0
  66. package/src/constants/dark.js +1 -0
  67. package/src/constants/elevationWGSL.js +27 -0
  68. package/src/constants/glass.js +1 -0
  69. package/src/constants/indexState.js +1 -0
  70. package/src/constants/mapCameraState.js +1 -0
  71. package/src/constants/nativeEventMaps.js +1 -0
  72. package/src/constants/nativeLayerState.js +1 -0
  73. package/src/constants/nativeMethodHandlers.js +31 -0
  74. package/src/constants/onMapChangeState.js +1 -0
  75. package/src/constants/onZoomAnimState.js +1 -0
  76. package/src/constants/parts.js +19 -0
  77. package/src/constants/pendingUpdates.js +1 -0
  78. package/src/constants/pumpState.js +1 -0
  79. package/src/constants/ringDirections.js +10 -0
  80. package/src/constants/roundProfile.js +1 -0
  81. package/src/constants/shirt.js +1 -0
  82. package/src/constants/skin.js +2 -0
  83. package/src/constants/trafficShader.js +49 -0
  84. package/src/constants/trousers.js +1 -0
  85. package/src/constants/tyre.js +1 -0
  86. package/src/constants/underEntryState.js +1 -0
  87. package/src/constants/vehicles.js +40 -0
  88. package/src/controls/acceptPitchDrag.js +4 -0
  89. package/src/controls/acceptRotateDrag.js +3 -0
  90. package/src/controls/adjustCameraDrag.js +10 -0
  91. package/src/controls/cameraControls.js +60 -0
  92. package/src/controls/cameraDragClick.js +9 -0
  93. package/src/controls/cameraDragContextMenu.js +8 -0
  94. package/src/controls/cameraDragDown.js +20 -0
  95. package/src/controls/cameraDragEnd.js +6 -0
  96. package/src/controls/cameraDragMove.js +23 -0
  97. package/src/controls/changeCameraTouch.js +14 -0
  98. package/src/controls/cleanupCameraTouch.js +24 -0
  99. package/src/controls/compassAddHooks.js +15 -0
  100. package/src/controls/compassOrientation.js +6 -0
  101. package/src/controls/compassRemoveHooks.js +5 -0
  102. package/src/controls/containerResizeAddHooks.js +8 -0
  103. package/src/controls/containerResizeRemoveHooks.js +5 -0
  104. package/src/controls/dragCamera.js +22 -0
  105. package/src/controls/editable.js +3 -0
  106. package/src/controls/endAllCameraDrags.js +7 -0
  107. package/src/controls/endAllCameraTouches.js +7 -0
  108. package/src/controls/endCameraTouch.js +11 -0
  109. package/src/controls/endCameraTouchEvent.js +5 -0
  110. package/src/controls/finishCameraDrag.js +9 -0
  111. package/src/controls/finishCompassPermission.js +16 -0
  112. package/src/controls/loadCameraControls.js +9 -0
  113. package/src/controls/moveCameraTouch.js +22 -0
  114. package/src/controls/notifyCameraTouchChange.js +1 -0
  115. package/src/controls/pitchDragAddHooks.js +6 -0
  116. package/src/controls/pitchDragRemoveHooks.js +5 -0
  117. package/src/controls/refreshRotateControl.js +7 -0
  118. package/src/controls/refreshRotateFocus.js +5 -0
  119. package/src/controls/removeCameraDrag.js +23 -0
  120. package/src/controls/resizeMap.js +3 -0
  121. package/src/controls/rotateButtonClick.js +7 -0
  122. package/src/controls/rotateButtonKeydown.js +11 -0
  123. package/src/controls/rotateControl.js +3 -0
  124. package/src/controls/rotateOnAdd.js +38 -0
  125. package/src/controls/rotateOnRemove.js +6 -0
  126. package/src/controls/shiftRotateAddHooks.js +8 -0
  127. package/src/controls/shiftRotateRemoveHooks.js +5 -0
  128. package/src/controls/shiftRotateWheel.js +9 -0
  129. package/src/controls/startCameraTouch.js +23 -0
  130. package/src/core/addImageState.js +7 -0
  131. package/src/core/addRasterImage.js +10 -0
  132. package/src/core/adjustCameraMarkerPan.js +22 -0
  133. package/src/core/beforeNativeRender.js +10 -0
  134. package/src/core/boundsQuad.js +11 -0
  135. package/src/core/bringNativeLayerToBack.js +3 -0
  136. package/src/core/bringNativeLayerToFront.js +3 -0
  137. package/src/core/cameraCircleBounds.js +6 -0
  138. package/src/core/cameraMarkerDrag.js +18 -0
  139. package/src/core/cameraMarkerOnDrag.js +8 -0
  140. package/src/core/cancelGridFade.js +10 -0
  141. package/src/core/closestCameraLayerPoint.js +7 -0
  142. package/src/core/compareNativeHits.js +3 -0
  143. package/src/core/current.js +3 -0
  144. package/src/core/disposeNativeLayer.js +35 -0
  145. package/src/core/fireRasterLoad.js +5 -0
  146. package/src/core/forwardNativeError.js +3 -0
  147. package/src/core/gridlayerGetEvents.js +7 -0
  148. package/src/core/gridlayerGetTiledPixelBounds.js +8 -0
  149. package/src/core/handleNativeMapEvent.js +47 -0
  150. package/src/core/hideTargets.js +16 -0
  151. package/src/core/initNativeGPU.js +21 -0
  152. package/src/core/initializeGridContainer.js +6 -0
  153. package/src/core/initializeNativeLayer.js +42 -0
  154. package/src/core/localPixel.js +5 -0
  155. package/src/core/localPixelForGeometry.js +6 -0
  156. package/src/core/localPosition.js +6 -0
  157. package/src/core/markerCameraIconPoint.js +9 -0
  158. package/src/core/markerGetEvents.js +5 -0
  159. package/src/core/markerInitInteraction.js +8 -0
  160. package/src/core/markerQuadCorners.js +31 -0
  161. package/src/core/markerSetIcon.js +9 -0
  162. package/src/core/markerSetPos.js +14 -0
  163. package/src/core/markerSetRotation.js +7 -0
  164. package/src/core/markerUpdateZIndex.js +8 -0
  165. package/src/core/nativeAddLatLng.js +3 -0
  166. package/src/core/nativeBringToBack.js +3 -0
  167. package/src/core/nativeBringToFront.js +3 -0
  168. package/src/core/nativeEvents.js +26 -0
  169. package/src/core/nativeImageError.js +8 -0
  170. package/src/core/nativeImageRefresh.js +7 -0
  171. package/src/core/nativeLayer.js +97 -0
  172. package/src/core/nativeLayerMethod.js +21 -0
  173. package/src/core/nativeRedraw.js +3 -0
  174. package/src/core/nativeSetBounds.js +3 -0
  175. package/src/core/nativeSetIcon.js +3 -0
  176. package/src/core/nativeSetLatLng.js +3 -0
  177. package/src/core/nativeSetLatLngs.js +3 -0
  178. package/src/core/nativeSetOpacity.js +3 -0
  179. package/src/core/nativeSetRadius.js +3 -0
  180. package/src/core/nativeSetStyle.js +3 -0
  181. package/src/core/nativeSetUrl.js +3 -0
  182. package/src/core/nativeSetZIndex.js +3 -0
  183. package/src/core/nativeSetZIndexOffset.js +3 -0
  184. package/src/core/popupAdjustPan.js +23 -0
  185. package/src/core/popupGetEvents.js +5 -0
  186. package/src/core/popupUpdatePosition.js +14 -0
  187. package/src/core/putNativeMesh.js +33 -0
  188. package/src/core/quadNativeMesh.js +15 -0
  189. package/src/core/readyNativeGPU.js +6 -0
  190. package/src/core/refreshNativeEvent.js +5 -0
  191. package/src/core/refreshNativeLayer.js +29 -0
  192. package/src/core/refreshNativeLayerContract.js +3 -0
  193. package/src/core/rejectNativeReady.js +3 -0
  194. package/src/core/removeImageState.js +8 -0
  195. package/src/core/removeNativeEvents.js +16 -0
  196. package/src/core/removeTargets.js +8 -0
  197. package/src/core/reorderNativeLayer.js +6 -0
  198. package/src/core/resolveNativeReady.js +3 -0
  199. package/src/core/restoreNativeEvents.js +6 -0
  200. package/src/core/runGridFades.js +14 -0
  201. package/src/core/runMarkerPanFrame.js +12 -0
  202. package/src/core/scheduleGridFade.js +9 -0
  203. package/src/core/scheduleMarkerPan.js +8 -0
  204. package/src/core/styleNativeMesh.js +10 -0
  205. package/src/core/syncGridLayer.js +22 -0
  206. package/src/core/syncImageOverlay.js +9 -0
  207. package/src/core/syncMarker.js +12 -0
  208. package/src/core/syncVectorLayer.js +26 -0
  209. package/src/core/synchronizeNativeLayer.js +35 -0
  210. package/src/core/textureFor.js +48 -0
  211. package/src/core/tooltipGetEvents.js +5 -0
  212. package/src/core/tooltipSetPosition.js +8 -0
  213. package/src/core/updateGridOpacity.js +23 -0
  214. package/src/core/updateNativeLayerView.js +6 -0
  215. package/src/core/uploadCanvasTexture.js +19 -0
  216. package/src/geometry/addBridges.js +88 -0
  217. package/src/geometry/below.js +3 -0
  218. package/src/geometry/box.js +3 -0
  219. package/src/geometry/bridgeElevation.js +19 -0
  220. package/src/geometry/bridgeLocal.js +4 -0
  221. package/src/geometry/build.js +19 -0
  222. package/src/geometry/circleAt.js +5 -0
  223. package/src/geometry/clipLine.js +23 -0
  224. package/src/geometry/clipSegment.js +19 -0
  225. package/src/geometry/computeBounds.js +33 -0
  226. package/src/geometry/conformModelToTerrain.js +67 -0
  227. package/src/geometry/cross.js +3 -0
  228. package/src/geometry/disk.js +11 -0
  229. package/src/geometry/diskAt.js +4 -0
  230. package/src/geometry/dot.js +6 -0
  231. package/src/geometry/emitter.js +8 -0
  232. package/src/geometry/lampPostGeometry.js +24 -0
  233. package/src/geometry/lampRing.js +11 -0
  234. package/src/geometry/lightGeometry.js +15 -0
  235. package/src/geometry/line.js +54 -0
  236. package/src/geometry/nativeGeometry.js +55 -0
  237. package/src/geometry/nativeTriangle.js +3 -0
  238. package/src/geometry/polygon.js +22 -0
  239. package/src/geometry/push.js +3 -0
  240. package/src/geometry/quad.js +4 -0
  241. package/src/geometry/roofCoverage.js +52 -0
  242. package/src/geometry/samePoint.js +3 -0
  243. package/src/geometry/segment.js +21 -0
  244. package/src/geometry/setVertexColor.js +15 -0
  245. package/src/geometry/sub.js +6 -0
  246. package/src/geometry/surface.js +17 -0
  247. package/src/geometry/treeGeometry.js +31 -0
  248. package/src/geometry/treeRing.js +14 -0
  249. package/src/geometry/triangle.js +12 -0
  250. package/src/geometry/vertexNormals.js +32 -0
  251. package/src/geometry/visit.js +9 -0
  252. package/src/index.js +41 -323
  253. package/src/lighting/cacheLightGrid.js +23 -0
  254. package/src/lighting/collectLightMeshes.js +6 -0
  255. package/src/lighting/lightGrid.js +42 -0
  256. package/src/lighting/updatePointLights.js +34 -0
  257. package/src/lighting/visitCells.js +15 -0
  258. package/src/lighting/worldLights.js +27 -0
  259. package/src/models/decodeModel.js +45 -0
  260. package/src/models/hasUnsupportedPrimitives.js +10 -0
  261. package/src/models/loadBuffer.js +6 -0
  262. package/src/models/loadImage.js +15 -0
  263. package/src/models/loadModel.js +69 -0
  264. package/src/models/materialFor.js +21 -0
  265. package/src/models/modelNode.js +93 -0
  266. package/src/models/readAccessor.js +53 -0
  267. package/src/models/readAccessorValues.js +16 -0
  268. package/src/models/textureFor.js +35 -0
  269. package/src/picking/collectVisibleMesh.js +4 -0
  270. package/src/picking/findFeature.js +49 -0
  271. package/src/picking/hit.js +23 -0
  272. package/src/picking/hitMesh.js +30 -0
  273. package/src/picking/pointerClick.js +5 -0
  274. package/src/picking/pointerLeave.js +5 -0
  275. package/src/picking/pointerMove.js +5 -0
  276. package/src/picking/raycast.js +59 -0
  277. package/src/picking/setHighlight.js +13 -0
  278. package/src/picking/shouldSkipOther.js +3 -0
  279. package/src/picking/showFeature.js +34 -0
  280. package/src/raster/addRasterTile.js +114 -0
  281. package/src/raster/comparePendingTiles.js +5 -0
  282. package/src/raster/createGeometry.js +22 -0
  283. package/src/raster/createRasterMesh.js +47 -0
  284. package/src/raster/finishAttachment.js +11 -0
  285. package/src/raster/finishRasterTile.js +47 -0
  286. package/src/raster/getRasterEvents.js +6 -0
  287. package/src/raster/getRasterTileSize.js +5 -0
  288. package/src/raster/initRaster.js +38 -0
  289. package/src/raster/isLoading.js +5 -0
  290. package/src/raster/loadRasterTile.js +10 -0
  291. package/src/raster/onPMTileAdd.js +10 -0
  292. package/src/raster/onPMTileRemove.js +8 -0
  293. package/src/raster/pruneRasterTiles.js +37 -0
  294. package/src/raster/pumpRasterTiles.js +22 -0
  295. package/src/raster/readyRaster.js +13 -0
  296. package/src/raster/registerTerrainTile.js +12 -0
  297. package/src/raster/releaseRasterTile.js +18 -0
  298. package/src/raster/releaseRasterTiles.js +15 -0
  299. package/src/raster/removeRasterTile.js +13 -0
  300. package/src/raster/reportError.js +6 -0
  301. package/src/raster/setPMTileOpacity.js +7 -0
  302. package/src/raster/setPMTileZIndex.js +7 -0
  303. package/src/raster/setRasterOpacity.js +11 -0
  304. package/src/raster/setRasterTerrain.js +21 -0
  305. package/src/raster/setRasterZIndex.js +11 -0
  306. package/src/raster/updateAttachedTiles.js +10 -0
  307. package/src/raster/updateRasterTiles.js +59 -0
  308. package/src/rendering/collectFrameMeshes.js +31 -0
  309. package/src/rendering/collectMeshes.js +36 -0
  310. package/src/rendering/compareMeshes.js +10 -0
  311. package/src/rendering/compareRoofTiles.js +4 -0
  312. package/src/rendering/composeRoofAtlas.js +52 -0
  313. package/src/rendering/createMesh.js +33 -0
  314. package/src/rendering/createProgram.js +92 -0
  315. package/src/rendering/destroyAfterSubmission.js +8 -0
  316. package/src/rendering/destroyTexture.js +6 -0
  317. package/src/rendering/disposeMesh.js +14 -0
  318. package/src/rendering/drawGeometry.js +129 -0
  319. package/src/rendering/drawSceneMeshes.js +51 -0
  320. package/src/rendering/ensureRoofBlit.js +40 -0
  321. package/src/rendering/prepareFrameMeshes.js +42 -0
  322. package/src/rendering/prepareFrameUniforms.js +49 -0
  323. package/src/rendering/rebuildRoofAtlas.js +67 -0
  324. package/src/rendering/render.js +57 -0
  325. package/src/rendering/reportCompilation.js +17 -0
  326. package/src/rendering/resizeRenderer.js +19 -0
  327. package/src/rendering/sortMeshes.js +6 -0
  328. package/src/rendering/synchronizeZoomView.js +34 -0
  329. package/src/rendering/textureBinding.js +7 -0
  330. package/src/rendering/updateMapCamera.js +32 -0
  331. package/src/rendering/updateRoofRaster.js +32 -0
  332. package/src/scene/attach.js +161 -0
  333. package/src/scene/attachLayer.js +10 -0
  334. package/src/scene/cancelUpdate.js +10 -0
  335. package/src/scene/emptyEvents.js +3 -0
  336. package/src/scene/emptyNode.js +11 -0
  337. package/src/scene/endZoom.js +16 -0
  338. package/src/scene/failAttachment.js +9 -0
  339. package/src/scene/get3DEvents.js +13 -0
  340. package/src/scene/init3D.js +30 -0
  341. package/src/scene/initializeLayer.js +16 -0
  342. package/src/scene/initializerFor.js +14 -0
  343. package/src/scene/layerInitialize.js +38 -0
  344. package/src/scene/layerLayerAdd.js +21 -0
  345. package/src/scene/onAdd3DLayer.js +35 -0
  346. package/src/scene/onMapChange.js +16 -0
  347. package/src/scene/onRemove3DLayer.js +69 -0
  348. package/src/scene/onZoomAnim.js +16 -0
  349. package/src/scene/placeEntry.js +11 -0
  350. package/src/scene/placeUnderEntry.js +8 -0
  351. package/src/scene/ready3D.js +25 -0
  352. package/src/scene/releaseRenderer.js +14 -0
  353. package/src/scene/removeEntry.js +6 -0
  354. package/src/scene/renderPendingMapChange.js +11 -0
  355. package/src/scene/renderPendingUpdates.js +19 -0
  356. package/src/scene/renderPendingZoomAnimation.js +7 -0
  357. package/src/scene/rendererDeviceError.js +10 -0
  358. package/src/scene/rendererDeviceLost.js +11 -0
  359. package/src/scene/replaceEntry.js +7 -0
  360. package/src/scene/reportError.js +3 -0
  361. package/src/scene/requestAdapter.js +12 -0
  362. package/src/scene/requestDevice.js +9 -0
  363. package/src/scene/resolveNextInitialization.js +12 -0
  364. package/src/scene/restoreObject.js +71 -0
  365. package/src/scene/runPlacements.js +7 -0
  366. package/src/scene/showWebGPUWarning.js +16 -0
  367. package/src/scene/traverse.js +7 -0
  368. package/src/scene/underEntry.js +17 -0
  369. package/src/scene/update.js +19 -0
  370. package/src/scene/updateCamera.js +34 -0
  371. package/src/scene/updateWorldMatrix.js +48 -0
  372. package/src/shaders/materialShaders.js +246 -0
  373. package/src/shadows/bindSunlight.js +12 -0
  374. package/src/shadows/drawShadowMeshes.js +48 -0
  375. package/src/shadows/ensureShadowPipeline.js +53 -0
  376. package/src/shadows/renderSunlight.js +46 -0
  377. package/src/shadows/resizeSunlight.js +15 -0
  378. package/src/shadows/shadowBounds.js +32 -0
  379. package/src/shadows/shadowCacheMatches.js +23 -0
  380. package/src/shadows/shadowMatrix.js +39 -0
  381. package/src/sources/addGeneratedTriangle.js +6 -0
  382. package/src/sources/addTriangle.js +17 -0
  383. package/src/sources/attachAreaMesh.js +58 -0
  384. package/src/sources/buildArea.js +42 -0
  385. package/src/sources/buildAreaFeature.js +41 -0
  386. package/src/sources/buildAreaPoint.js +25 -0
  387. package/src/sources/buildAreaPolygon.js +29 -0
  388. package/src/sources/compareAreaDistance.js +4 -0
  389. package/src/sources/generateTreeGeometry.js +11 -0
  390. package/src/sources/groundOffset.js +3 -0
  391. package/src/sources/initializeGeoJSON.js +8 -0
  392. package/src/sources/instanceAreaGeometry.js +29 -0
  393. package/src/sources/projectRing.js +20 -0
  394. package/src/sources/projectedTree.js +13 -0
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  789. package/src/utils/addBridges.js +0 -66
  790. package/src/utils/addRasterTile.js +0 -112
  791. package/src/utils/along.js +0 -9
  792. package/src/utils/atmosphere.js +0 -20
  793. package/src/utils/attach.js +0 -255
  794. package/src/utils/bindSunlight.js +0 -12
  795. package/src/utils/box.js +0 -1
  796. package/src/utils/bridgeElevation.js +0 -18
  797. package/src/utils/build.js +0 -20
  798. package/src/utils/cameraControls.js +0 -287
  799. package/src/utils/collider.js +0 -62
  800. package/src/utils/computeBounds.js +0 -17
  801. package/src/utils/conformModelToTerrain.js +0 -69
  802. package/src/utils/createMesh.js +0 -31
  803. package/src/utils/createProgram.js +0 -92
  804. package/src/utils/decodeDirectory.js +0 -40
  805. package/src/utils/decodeHeader.js +0 -15
  806. package/src/utils/decodeModel.js +0 -43
  807. package/src/utils/destroyTexture.js +0 -7
  808. package/src/utils/disposeMesh.js +0 -13
  809. package/src/utils/drawGeometry.js +0 -122
  810. package/src/utils/elevationWGSL.js +0 -27
  811. package/src/utils/emptyNode.js +0 -9
  812. package/src/utils/endZoom.js +0 -15
  813. package/src/utils/findFeature.js +0 -49
  814. package/src/utils/geometry.js +0 -2
  815. package/src/utils/getElevation.js +0 -10
  816. package/src/utils/getZxy.js +0 -76
  817. package/src/utils/glass.js +0 -1
  818. package/src/utils/hit.js +0 -41
  819. package/src/utils/initSunlight.js +0 -9
  820. package/src/utils/initTerrain.js +0 -19
  821. package/src/utils/initTraffic.js +0 -93
  822. package/src/utils/initWalk.js +0 -72
  823. package/src/utils/intersectMeshes.js +0 -121
  824. package/src/utils/isClockWise.js +0 -12
  825. package/src/utils/lampPostGeometry.js +0 -26
  826. package/src/utils/lightGeometry.js +0 -22
  827. package/src/utils/lightGrid.js +0 -50
  828. package/src/utils/loadModel.js +0 -217
  829. package/src/utils/loadTerrain.js +0 -65
  830. package/src/utils/mapCamera.js +0 -432
  831. package/src/utils/materialShaders.js +0 -243
  832. package/src/utils/mirror.js +0 -6
  833. package/src/utils/nativeEvents.js +0 -77
  834. package/src/utils/nativeGeometry.js +0 -131
  835. package/src/utils/nativeLayer.js +0 -317
  836. package/src/utils/onAdd3DLayer.js +0 -31
  837. package/src/utils/onAddSun.js +0 -147
  838. package/src/utils/onMapChange.js +0 -16
  839. package/src/utils/onPMTileAdd.js +0 -15
  840. package/src/utils/onPMTileRemove.js +0 -8
  841. package/src/utils/onRemove3DLayer.js +0 -78
  842. package/src/utils/onRemoveSun.js +0 -3
  843. package/src/utils/onTerrainAdd.js +0 -18
  844. package/src/utils/onTerrainChange.js +0 -13
  845. package/src/utils/onTerrainRemove.js +0 -40
  846. package/src/utils/onZoomAnim.js +0 -14
  847. package/src/utils/parts.js +0 -16
  848. package/src/utils/pump.js +0 -226
  849. package/src/utils/rasterTiles.js +0 -285
  850. package/src/utils/raycast.js +0 -60
  851. package/src/utils/readAccessor.js +0 -68
  852. package/src/utils/releaseArea.js +0 -34
  853. package/src/utils/removeRasterTile.js +0 -13
  854. package/src/utils/render.js +0 -406
  855. package/src/utils/renderSunlight.js +0 -170
  856. package/src/utils/resizeSunlight.js +0 -15
  857. package/src/utils/roofCoverage.js +0 -47
  858. package/src/utils/routeGeometry.js +0 -22
  859. package/src/utils/scheduledTrips.js +0 -29
  860. package/src/utils/setGeoJSONData.js +0 -11
  861. package/src/utils/setHighlight.js +0 -13
  862. package/src/utils/setPMTileOpacity.js +0 -7
  863. package/src/utils/setPMTileZIndex.js +0 -7
  864. package/src/utils/setVertexColor.js +0 -14
  865. package/src/utils/showFeature.js +0 -27
  866. package/src/utils/skin.js +0 -2
  867. package/src/utils/sortMeshes.js +0 -12
  868. package/src/utils/terrainAtlas.js +0 -21
  869. package/src/utils/terrainElevation.js +0 -20
  870. package/src/utils/terrainGrid.js +0 -23
  871. package/src/utils/tileId.js +0 -18
  872. package/src/utils/toLanes.js +0 -7
  873. package/src/utils/tooltip.js +0 -6
  874. package/src/utils/traffic.js +0 -315
  875. package/src/utils/traverse.js +0 -6
  876. package/src/utils/treeGeometry.js +0 -45
  877. package/src/utils/triangulate.js +0 -100
  878. package/src/utils/tripsAt.js +0 -16
  879. package/src/utils/underEntry.js +0 -17
  880. package/src/utils/update.js +0 -18
  881. package/src/utils/updateArea.js +0 -40
  882. package/src/utils/updateCamera.js +0 -32
  883. package/src/utils/updatePointLights.js +0 -38
  884. package/src/utils/updateWorldMatrix.js +0 -47
  885. package/src/utils/vehicleOffsets.js +0 -8
  886. package/src/utils/vehicles.js +0 -65
  887. package/src/utils/vertexNormals.js +0 -30
  888. package/src/utils/walk.js +0 -187
  889. package/src/utils/worldLights.js +0 -25
  890. /package/src/{utils → archives}/decompress.js +0 -0
  891. /package/src/{utils → archives}/getHeader.js +0 -0
  892. /package/src/{utils → archives}/loadSource.js +0 -0
  893. /package/src/{utils → archives}/read.js +0 -0
  894. /package/src/{utils → collision}/horizontalRay.js +0 -0
  895. /package/src/{utils → constants}/CELL.js +0 -0
  896. /package/src/{utils/sizes.js → constants/accessorSizes.js} +0 -0
  897. /package/src/{utils/types.js → constants/accessorTypes.js} +0 -0
  898. /package/src/{utils → constants}/colliders.js +0 -0
  899. /package/src/{utils → constants}/headlight.js +0 -0
  900. /package/src/{utils → constants}/hull.js +0 -0
  901. /package/src/{utils → constants}/limbs.js +0 -0
  902. /package/src/{utils → constants}/moves.js +0 -0
  903. /package/src/{utils → constants}/paints.js +0 -0
  904. /package/src/{utils → constants}/renderers.js +0 -0
  905. /package/src/{utils → constants}/speed.js +0 -0
  906. /package/src/{utils → constants}/taillight.js +0 -0
  907. /package/src/{utils → constants}/white.js +0 -0
  908. /package/src/{utils → models}/nodeMatrix.js +0 -0
  909. /package/src/{utils → models}/textureSampler.js +0 -0
  910. /package/src/{utils → picking}/onClick.js +0 -0
  911. /package/src/{utils → picking}/onPointerLeave.js +0 -0
  912. /package/src/{utils → picking}/onPointerMove.js +0 -0
  913. /package/src/{utils → scene}/setParent.js +0 -0
  914. /package/src/{utils → scene}/startZoom.js +0 -0
  915. /package/src/{utils → sunlight}/horizontalPosition.js +0 -0
  916. /package/src/{utils → sunlight}/moonPosition.js +0 -0
  917. /package/src/{utils → sunlight}/projectCelestialBody.js +0 -0
  918. /package/src/{utils → sunlight}/solarPosition.js +0 -0
  919. /package/src/{utils → terrain}/setTerrainHeight.js +0 -0
@@ -0,0 +1,246 @@
1
+ import { textureBinding } from '../rendering/textureBinding.js';
2
+
3
+ /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
4
+ export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
5
+ const hasBase = Boolean(material.baseTexture);
6
+ const hasMetal = Boolean(material.metalTexture);
7
+ const hasEmissive = Boolean(material.emissiveTexture);
8
+ const hasOcclusion = Boolean(material.occlusionTexture);
9
+ const hasRoof = Boolean(material.roofTexture);
10
+ const hasTerrain = Boolean(material.terrain);
11
+ const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
12
+ const vertex = /* wgsl */ `
13
+ struct Mesh {
14
+ worldMatrix: mat4x4<f32>,
15
+ baseColor: vec4<f32>,
16
+ material: vec4<f32>,
17
+ emissive: vec4<f32>,
18
+ terrain: vec4<f32>,
19
+ highlight: vec4<f32>,
20
+ };
21
+ struct Frame {
22
+ viewMatrix: mat4x4<f32>,
23
+ projectionMatrix: mat4x4<f32>,
24
+ roofMatrix: mat4x4<f32>,
25
+ lightDirection: vec4<f32>,
26
+ skyDirection: vec4<f32>,
27
+ atmosphereTint: vec4<f32>,
28
+ };
29
+ @group(0) @binding(0) var<uniform> u: Mesh;
30
+ @group(0) @binding(1) var<uniform> frame: Frame;
31
+ struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
32
+ @group(1) @binding(0) var<uniform> solar: Solar;
33
+ ${hasTerrain ? /* wgsl */ `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
34
+ struct VertexInput {
35
+ @location(0) position: vec3<f32>,
36
+ @location(1) normal: vec3<f32>,
37
+ ${material.instanced ? '@location(4) instanceOffset: vec4<f32>,' : ''}
38
+ ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
39
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
40
+ };
41
+ struct VertexOutput {
42
+ @builtin(position) position: vec4<f32>,
43
+ @location(0) color: vec3<f32>,
44
+ @location(1) normal: vec3<f32>,
45
+ @location(2) viewPosition: vec3<f32>,
46
+ @location(6) shadowPosition: vec4<f32>,
47
+ @location(7) worldPosition: vec3<f32>,
48
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
49
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
50
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
51
+ };
52
+ @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
53
+ var output: VertexOutput;
54
+ var position = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};
55
+ ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
56
+ let featureVertex = f32(vertexIndex)${material.instanced ? ' + input.instanceOffset.w' : ''};
57
+ let highlighted = featureVertex >= u.highlight.x && featureVertex < u.highlight.y;
58
+ output.color = ${material.vertexColors
59
+ ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
60
+ : 'u.baseColor.rgb'};
61
+ // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
62
+ let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
63
+ let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
64
+ cross(m[0], m[1]) * input.normal.z) / determinant(m);
65
+ output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
66
+ let world = u.worldMatrix * vec4<f32>(position, 1.0);
67
+ output.shadowPosition = solar.matrix * world;
68
+ output.worldPosition = world.xyz / world.w;
69
+ ${sparkle ? `output.localPosition = input.position${material.instanced ? ' + input.instanceOffset.xyz' : ''};` : ''}
70
+ let viewPosition = frame.viewMatrix * world;
71
+ output.viewPosition = viewPosition.xyz;
72
+ ${textured ? 'output.uv = input.uv;' : ''}
73
+ ${hasRoof ? /* wgsl */ `
74
+ output.roofUv = (frame.roofMatrix * world).xz;
75
+ output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
76
+ ` : ''}
77
+ output.position = frame.projectionMatrix * viewPosition;
78
+ return output;
79
+ }
80
+ `;
81
+ const bindings = [];
82
+ const baseBinding = textureBinding(bindings, 'baseTexture', hasBase);
83
+ const metalBinding = textureBinding(bindings, 'metalTexture', hasMetal);
84
+ const emissiveBinding = textureBinding(bindings, 'emissiveTexture', hasEmissive);
85
+ const occlusionBinding = textureBinding(bindings, 'occlusionTexture', hasOcclusion);
86
+ const roofBinding = textureBinding(bindings, 'roofTexture', hasRoof);
87
+ const fragment = /* wgsl */ `
88
+ struct Mesh {
89
+ worldMatrix: mat4x4<f32>,
90
+ baseColor: vec4<f32>,
91
+ material: vec4<f32>,
92
+ emissive: vec4<f32>,
93
+ terrain: vec4<f32>,
94
+ highlight: vec4<f32>,
95
+ };
96
+ struct Frame {
97
+ viewMatrix: mat4x4<f32>,
98
+ projectionMatrix: mat4x4<f32>,
99
+ roofMatrix: mat4x4<f32>,
100
+ lightDirection: vec4<f32>,
101
+ skyDirection: vec4<f32>,
102
+ atmosphereTint: vec4<f32>,
103
+ };
104
+ struct Solar {
105
+ matrix: mat4x4<f32>,
106
+ params: vec4<f32>,
107
+ };
108
+ @group(0) @binding(0) var<uniform> u: Mesh;
109
+ @group(0) @binding(1) var<uniform> frame: Frame;
110
+ @group(1) @binding(0) var<uniform> solar: Solar;
111
+ @group(1) @binding(1) var shadowTexture: texture_depth_2d;
112
+ @group(1) @binding(2) var shadowSampler: sampler_comparison;
113
+ @group(1) @binding(3) var<storage, read> lightGrid: array<vec4<f32>>;
114
+ ${baseBinding}${metalBinding}${emissiveBinding}${occlusionBinding}${roofBinding}
115
+ struct FragmentInput {
116
+ @builtin(position) position: vec4<f32>,
117
+ @location(0) color: vec3<f32>,
118
+ @location(1) normal: vec3<f32>,
119
+ @location(2) viewPosition: vec3<f32>,
120
+ @location(6) shadowPosition: vec4<f32>,
121
+ @location(7) worldPosition: vec3<f32>,
122
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
123
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
124
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
125
+ };
126
+ const PI: f32 = 3.14159265;
127
+ fn toLinear(c: vec3<f32>) -> vec3<f32> {
128
+ return select(c / 12.92, pow((c + vec3<f32>(0.055)) / 1.055, vec3<f32>(2.4)), c >= vec3<f32>(0.04045));
129
+ }
130
+ fn toSRGB(c: vec3<f32>) -> vec3<f32> {
131
+ return select(c * 12.92, 1.055 * pow(max(c, vec3<f32>(0.0)), vec3<f32>(1.0 / 2.4)) - vec3<f32>(0.055), c >= vec3<f32>(0.0031308));
132
+ }
133
+ fn sunVisibility(position: vec4<f32>) -> f32 {
134
+ let p = position.xyz / position.w;
135
+ let uv = vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
136
+ if (solar.params.x < 0.5 || any(uv < vec2<f32>(0.0)) || any(uv > vec2<f32>(1.0)) || p.z < 0.0 || p.z > 1.0) {
137
+ return 1.0;
138
+ }
139
+ return textureSampleCompareLevel(shadowTexture, shadowSampler, uv, p.z - 0.0003);
140
+ }
141
+ fn gridLighting(position: vec3<f32>, normal: vec3<f32>, offset: u32) -> vec3<f32> {
142
+ let grid = lightGrid[offset];
143
+ if (grid.w < 1.0) { return vec3<f32>(0.0); }
144
+ let cell = vec2<i32>(floor((position.xz - grid.xy) / grid.z));
145
+ if (any(cell < vec2<i32>(0)) || cell.x >= i32(grid.w) || cell.y >= i32(lightGrid[offset + 1u].x)) {
146
+ return vec3<f32>(0.0);
147
+ }
148
+ let header = lightGrid[offset + 2u + u32(cell.y) * u32(grid.w) + u32(cell.x)];
149
+ var light = vec3<f32>(0.0);
150
+ for (var i = 0u; i < u32(header.y); i++) {
151
+ let source = lightGrid[offset + u32(header.x) + i * 2u];
152
+ let colour = lightGrid[offset + u32(header.x) + i * 2u + 1u];
153
+ let delta = source.xyz - position;
154
+ let distance2 = max(dot(delta, delta), 1.0);
155
+ let falloff = max(0.0, 1.0 - distance2 / (source.w * source.w));
156
+ let lambert = max(0.0, dot(normal, delta / sqrt(distance2)));
157
+ light += toLinear(colour.rgb) * colour.w * lambert * falloff * falloff / distance2;
158
+ }
159
+ return light;
160
+ }
161
+ fn localLighting(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
162
+ if (frame.skyDirection.w <= 0.0) { return vec3<f32>(0.0); }
163
+ var light = gridLighting(position, normal, 0u);
164
+ let moving = u32(lightGrid[1].z);
165
+ if (moving > 0u) { light += gridLighting(position, normal, moving); }
166
+ return light * frame.skyDirection.w;
167
+ }
168
+ fn appearance(position: vec2<f32>) {
169
+ // Screen-door dissolve keeps opaque depth writes and avoids sorting whole buildings as glass.
170
+ let noise = fract(52.9829189 * fract(dot(floor(position), vec2<f32>(0.06711056, 0.00583715))));
171
+ if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
172
+ }
173
+ @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
174
+ ${material.nightLight ? /* wgsl */ `
175
+ if (input.uv.x <= 2.0) {
176
+ let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
177
+ let alpha = radial * radial * frame.skyDirection.w * 0.65;
178
+ if (alpha < 0.005) { discard; }
179
+ appearance(input.position.xy);
180
+ return vec4<f32>(input.color, alpha);
181
+ }
182
+ ` : ''}
183
+ let sunlight = sunVisibility(input.shadowPosition);
184
+ let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
185
+ let artificial = localLighting(input.worldPosition, worldNormal);
186
+ ${material.unlit ? /* wgsl */ `
187
+ let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
188
+ return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
189
+ ` : /* wgsl */ `
190
+ var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
191
+ let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
192
+ let alpha = u.material.z * texel.a;
193
+ ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
194
+ ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
195
+ var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
196
+ ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
197
+ ${hasRoof ? /* wgsl */ `
198
+ if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
199
+ all(input.roofUv <= vec2<f32>(1.0))) {
200
+ let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
201
+ base = mix(base, toLinear(roof.rgb), roof.a);
202
+ }
203
+ ` : ''}
204
+ let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
205
+ let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
206
+ let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
207
+ let view = normalize(-input.viewPosition);
208
+ let halfVector = normalize(view + frame.lightDirection.xyz);
209
+ let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
210
+ let nv = max(dot(normal, view), 0.001);
211
+ let nh = max(dot(normal, halfVector), 0.0);
212
+ let vh = max(dot(view, halfVector), 0.0);
213
+ let a2 = pow(rough, 4.0);
214
+ let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
215
+ let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
216
+ let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
217
+ let visibility = 0.5 / max(gv + gl, 0.0001);
218
+ let f0 = mix(vec3<f32>(0.04), base, metal);
219
+ let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
220
+ let specular = d * visibility * fresnel;
221
+ let diffuse = (1.0 - metal) * base / PI;
222
+ let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
223
+ let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
224
+ let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
225
+ ${sparkle ? /* wgsl */ `
226
+ let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
227
+ let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
228
+ ` : ''}
229
+ // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
230
+ let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
231
+ ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
232
+ ? material.emissiveTexture.srgb
233
+ ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
234
+ : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
235
+ : 'vec3<f32>(1.0)'};
236
+ var color = ambient * base * (1.0 - metal) * ao +
237
+ (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
238
+ ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
239
+ color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
240
+ appearance(input.position.xy);
241
+ return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
242
+ `}
243
+ }
244
+ `;
245
+ return { vertex, fragment, bindings, textured, hasTerrain };
246
+ }
@@ -0,0 +1,12 @@
1
+
2
+ export function bindSunlight(layer) {
3
+ const sun = layer.renderer.sunlight;
4
+ sun.bindGroup = layer.renderer.device.createBindGroup({
5
+ layout: sun.layout, entries: [
6
+ { binding: 0, resource: { buffer: sun.buffer } },
7
+ { binding: 1, resource: sun.texture.createView() },
8
+ { binding: 2, resource: sun.sampler },
9
+ { binding: 3, resource: { buffer: sun.lights } },
10
+ ]
11
+ });
12
+ }
@@ -0,0 +1,48 @@
1
+ export function drawShadowMeshes(backend, encoder, meshes) {
2
+ const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
3
+ const pass = encoder.beginRenderPass({
4
+ colorAttachments: [],
5
+ depthStencilAttachment: {
6
+ view: sun.texture.createView(), depthClearValue: 1,
7
+ depthLoadOp: 'clear', depthStoreOp: 'store'
8
+ },
9
+ });
10
+ let pipeline = sun.pipeline;
11
+ pass.setPipeline(pipeline);
12
+ pass.setBindGroup(1, sun.depthBindGroup);
13
+ let mesh, instances, nextPipeline, offset, attribute, index, range;
14
+ for (mesh of meshes) {
15
+ instances = mesh.geometry.attributes.instanceOffset;
16
+ nextPipeline = instances ? sun.instancePipeline : sun.pipeline;
17
+ if (nextPipeline !== pipeline) {
18
+ pipeline = nextPipeline;
19
+ pass.setPipeline(pipeline);
20
+ }
21
+ offset = renderer.uniformSlot++ * 256;
22
+ renderer.uniformData.set(mesh.worldMatrix, offset / 4);
23
+ renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
24
+ if (mesh._shadowBuffer !== renderer.uniformBuffer) {
25
+ mesh._shadowBuffer = renderer.uniformBuffer;
26
+ mesh._shadowBindGroup = device.createBindGroup({
27
+ layout: sun.meshLayout, entries: [
28
+ { binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
29
+ ]
30
+ });
31
+ }
32
+ for (attribute of Object.values(mesh.geometry.attributes)) {
33
+ if (attribute.needsUpdate) {
34
+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
35
+ attribute.needsUpdate = false;
36
+ }
37
+ }
38
+ pass.setBindGroup(0, mesh._shadowBindGroup, [offset]);
39
+ pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
40
+ if (instances) pass.setVertexBuffer(1, instances.buffer);
41
+ index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
42
+ if (index) {
43
+ pass.setIndexBuffer(index.buffer, index.indexFormat);
44
+ pass.drawIndexed(range.count, instances?.count ?? 1, range.start, 0, 0);
45
+ } else pass.draw(range.count, instances?.count ?? 1, range.start, 0);
46
+ }
47
+ pass.end();
48
+ }
@@ -0,0 +1,53 @@
1
+ export function ensureShadowPipeline(device, sun, instanced = false) {
2
+ const key = instanced ? 'instancePipeline' : 'pipeline';
3
+ if (!sun[key]) {
4
+ if (!sun.meshLayout) {
5
+ sun.meshLayout = device.createBindGroupLayout({
6
+ entries: [
7
+ { binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
8
+ ]
9
+ });
10
+ // Do not bind the sampled depth texture while it is a render attachment.
11
+ sun.depthLayout = device.createBindGroupLayout({
12
+ entries: [
13
+ { binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
14
+ ]
15
+ });
16
+ sun.depthBindGroup = device.createBindGroup({
17
+ layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
18
+ });
19
+ }
20
+ const shader = device.createShaderModule({
21
+ code: /* wgsl */ `
22
+ struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
23
+ @group(0) @binding(0) var<uniform> mesh: Mesh;
24
+ @group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
25
+ @vertex fn main(@location(0) position: vec3<f32>${instanced ? ', @location(4) offset: vec4<f32>' : ''}) -> @builtin(position) vec4<f32> {
26
+ return matrix * mesh.world * vec4<f32>(position${instanced ? ' + offset.xyz' : ''}, 1.0);
27
+ }
28
+ @fragment fn fragmentMain(@builtin(position) position: vec4<f32>) {
29
+ let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
30
+ if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
31
+ }
32
+ ` });
33
+ const buffers = [
34
+ { arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
35
+ ];
36
+ if (instanced) buffers.push({
37
+ arrayStride: 16, stepMode: 'instance',
38
+ attributes: [{ shaderLocation: 4, offset: 0, format: 'float32x4' }],
39
+ });
40
+ sun[key] = device.createRenderPipeline({
41
+ layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
42
+ vertex: {
43
+ module: shader, entryPoint: 'main', buffers
44
+ },
45
+ fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
46
+ primitive: { topology: 'triangle-list', cullMode: 'none' },
47
+ depthStencil: {
48
+ format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
49
+ depthBias: 2, depthBiasSlopeScale: 2
50
+ },
51
+ });
52
+ }
53
+ }
@@ -0,0 +1,46 @@
1
+ import { shadowCacheMatches } from './shadowCacheMatches.js';
2
+ import { shadowMatrix } from './shadowMatrix.js';
3
+ import { ensureShadowPipeline } from './ensureShadowPipeline.js';
4
+ import { drawShadowMeshes } from './drawShadowMeshes.js';
5
+ import { resizeSunlight } from './resizeSunlight.js';
6
+
7
+ /** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
8
+
9
+ export function renderSunlight(backend, encoder, meshes, sunlight) {
10
+ const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
11
+ if (!meshes.length || !sunlight || sunlight.altitude < 3) {
12
+ if (!sun.enabled) return;
13
+ const values = new Float32Array(20);
14
+ values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
15
+ device.queue.writeBuffer(sun.buffer, 0, values);
16
+ sun.enabled = false;
17
+ sun.cache = null;
18
+ return;
19
+ }
20
+ if (shadowCacheMatches(sun, meshes, sunlight)) return;
21
+ const values = new Float32Array(20);
22
+ sun.enabled = true;
23
+ resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
24
+ values.set(shadowMatrix(meshes, sunlight));
25
+ values[16] = 1;
26
+ device.queue.writeBuffer(sun.buffer, 0, values);
27
+ ensureShadowPipeline(device, sun);
28
+ let mesh;
29
+ for (mesh of meshes) {
30
+ if (mesh.geometry.attributes.instanceOffset) {
31
+ ensureShadowPipeline(device, sun, true);
32
+ break;
33
+ }
34
+ }
35
+ drawShadowMeshes(backend, encoder, meshes);
36
+ const snapshots = new Map();
37
+ let mesh2;
38
+ for (mesh2 of meshes) {
39
+ snapshots.set(mesh2, {
40
+ world: mesh2._worldMatrixVersion, geometry: mesh2.geometry,
41
+ start: mesh2.geometry.drawRange.start, count: mesh2.geometry.drawRange.count,
42
+ appearance: mesh2._appearance ?? 1,
43
+ });
44
+ }
45
+ sun.cache = { direction: [...sunlight.direction], meshes: snapshots };
46
+ }
@@ -0,0 +1,15 @@
1
+ import { bindSunlight } from './bindSunlight.js';
2
+ import { destroyTexture } from '../rendering/destroyTexture.js';
3
+
4
+
5
+ export function resizeSunlight(backend, size) {
6
+ const device = backend.renderer.device, sun = backend.renderer.sunlight;
7
+ if (sun.size === size) return;
8
+ if (sun.texture) destroyTexture(backend, sun.texture);
9
+ sun.size = size;
10
+ sun.texture = device.createTexture({
11
+ size: [size, size], format: 'depth32float',
12
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
13
+ });
14
+ bindSunlight(backend);
15
+ }
@@ -0,0 +1,32 @@
1
+ import { computeBounds } from '../geometry/computeBounds.js';
2
+
3
+ export function shadowBounds(meshes) {
4
+ const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
5
+ let mesh, bounds, matrix, cached, i, x, y, z, w, axis, value;
6
+ for (mesh of meshes) {
7
+ if (!mesh.geometry.bounds || mesh.geometry.attributes.position.needsUpdate) computeBounds(mesh.geometry);
8
+ bounds = mesh.geometry.bounds, matrix = mesh.worldMatrix;
9
+ cached = mesh._shadowBounds;
10
+ if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
11
+ cached = mesh._shadowBounds = { version: mesh._worldMatrixVersion, bounds,
12
+ min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
13
+ for (i = 0; i < 8; i++) {
14
+ x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
15
+ z = i & 4 ? bounds.max[2] : bounds.min[2];
16
+ w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
17
+ for (axis = 0; axis < 3; axis++) {
18
+ value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
19
+ cached.min[axis] = Math.min(cached.min[axis], value);
20
+ cached.max[axis] = Math.max(cached.max[axis], value);
21
+ }
22
+ }
23
+ }
24
+ for (axis = 0; axis < 3; axis++) {
25
+ min[axis] = Math.min(min[axis], cached.min[axis]);
26
+ max[axis] = Math.max(max[axis], cached.max[axis]);
27
+ }
28
+ }
29
+ // Include ground receivers below/around the loaded buildings and trees.
30
+ min[1] = Math.min(0, min[1]);
31
+ return { min, max };
32
+ }
@@ -0,0 +1,23 @@
1
+ export function shadowCacheMatches(sun, meshes, sunlight) {
2
+ const cache = sun.cache;
3
+ let unchanged = sun.enabled && cache?.meshes.size === meshes.length;
4
+ let i, mesh, previous, range, attribute;
5
+ if (unchanged) {
6
+ for (i = 0; i < sunlight.direction.length; i++) {
7
+ if (sunlight.direction[i] !== cache.direction[i]) { unchanged = false; break; }
8
+ }
9
+ }
10
+ if (unchanged) {
11
+ for (mesh of meshes) {
12
+ previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
13
+ if (!(previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
14
+ previous.start === range.start && previous.count === range.count &&
15
+ previous.appearance === (mesh._appearance ?? 1))) { unchanged = false; break; }
16
+ for (attribute of Object.values(mesh.geometry.attributes)) {
17
+ if (attribute.needsUpdate) { unchanged = false; break; }
18
+ }
19
+ if (!unchanged) break;
20
+ }
21
+ }
22
+ return unchanged;
23
+ }
@@ -0,0 +1,39 @@
1
+ import { shadowBounds } from './shadowBounds.js';
2
+ import { updateCamera } from '../scene/updateCamera.js';
3
+
4
+ export function shadowMatrix(meshes, sunlight) {
5
+ const { min, max } = shadowBounds(meshes);
6
+ const span = [], center = [], position = [];
7
+ let i, corner, axis, point, coordinates, value;
8
+ for (i = 0; i < 3; i++) {
9
+ span[i] = max[i] - min[i];
10
+ center[i] = (min[i] + max[i]) / 2;
11
+ }
12
+ const radius = Math.max(100, Math.hypot(...span));
13
+ for (i = 0; i < 3; i++) position[i] = center[i] + sunlight.direction[i] * radius * 2;
14
+ const lightCamera = {
15
+ position,
16
+ target: center, up: [0, 0, -1], fov: 45, aspect: 1, near: 1, far: radius * 5,
17
+ viewMatrix: [], projectionMatrix: [], projectionViewMatrix: [],
18
+ };
19
+ updateCamera(lightCamera);
20
+ const view = new DOMMatrix(lightCamera.viewMatrix);
21
+ const low = [Infinity, Infinity, Infinity], high = [-Infinity, -Infinity, -Infinity];
22
+ for (i = 0; i < 8; i++) {
23
+ corner = [];
24
+ for (axis = 0; axis < 3; axis++) corner[axis] = i & (1 << axis) ? max[axis] : min[axis];
25
+ point = new DOMPoint(...corner, 1).matrixTransform(view);
26
+ coordinates = [point.x, point.y, point.z];
27
+ for (axis = 0; axis < 3; axis++) {
28
+ value = coordinates[axis];
29
+ low[axis] = Math.min(low[axis], value - 20);
30
+ high[axis] = Math.max(high[axis], value + 20);
31
+ }
32
+ }
33
+ for (i = 0; i < 3; i++) span[i] = high[i] - low[i];
34
+ const projection = new DOMMatrix([
35
+ 2 / span[0], 0, 0, 0, 0, 2 / span[1], 0, 0, 0, 0, -1 / span[2], 0,
36
+ -(high[0] + low[0]) / span[0], -(high[1] + low[1]) / span[1], high[2] / span[2], 1,
37
+ ]);
38
+ return projection.multiply(view).toFloat32Array();
39
+ }
@@ -0,0 +1,6 @@
1
+ import { addTriangle } from './addTriangle.js';
2
+ import { pumpState } from '../constants/pumpState.js';
3
+
4
+ export function addGeneratedTriangle(...args) {
5
+ addTriangle(pumpState.triangleContexts[pumpState.triangleContexts.length - 1], ...args);
6
+ }
@@ -0,0 +1,17 @@
1
+ import { groundOffset } from './groundOffset.js';
2
+
3
+ export function addTriangle(context, a, ah, b, bh, c, ch, nx, ny, nz, color) {
4
+ const { backend, positions, normals, colors, uvs } = context;
5
+ const ux = b.x - a.x, uy = bh - ah, uz = a.y - b.y;
6
+ const vx = c.x - a.x, vy = ch - ah, vz = a.y - c.y;
7
+ if ((uy * vz - uz * vy) * nx + (uz * vx - ux * vz) * ny + (ux * vy - uy * vx) * nz < 0) {
8
+ const point = b, height = bh;
9
+ b = c; bh = ch; c = point; ch = height;
10
+ }
11
+ positions.push(a.x, ah + groundOffset(a), -a.y,
12
+ b.x, bh + groundOffset(b), -b.y,
13
+ c.x, ch + groundOffset(c), -c.y);
14
+ normals.push(nx, ny, nz, nx, ny, nz, nx, ny, nz);
15
+ colors.push(color.r, color.g, color.b, color.r, color.g, color.b, color.r, color.g, color.b);
16
+ if (backend.options.nightLight) uvs.push(...a.uv, ...b.uv, ...c.uv);
17
+ }
@@ -0,0 +1,58 @@
1
+ import { emptyNode } from '../scene/emptyNode.js';
2
+ import { createProgram } from '../rendering/createProgram.js';
3
+ import { cityMapper } from '../constants/cityMapper.js';
4
+ import { setParent } from '../scene/setParent.js';
5
+ import { update } from '../scene/update.js';
6
+ import { instanceAreaGeometry } from './instanceAreaGeometry.js';
7
+
8
+ export function attachAreaMesh(context) {
9
+ const { backend, area } = context;
10
+ if (!context.positions.length) {
11
+ Object.assign(area, { mesh: null, buildings: 0, skipped: context.skipped, done: true });
12
+ return;
13
+ }
14
+ const device = backend.renderer.device;
15
+ const data = instanceAreaGeometry(context);
16
+ const attributes = {
17
+ position: { size: 3, data: new Float32Array(data.positions) },
18
+ normal: { size: 3, data: new Float32Array(data.normals) },
19
+ color: { size: 3, data: new Float32Array(data.colors) },
20
+ };
21
+ if (data.instanceOffsets) attributes.instanceOffset = { size: 4, data: data.instanceOffsets };
22
+ if (backend.options.nightLight) attributes.uv = { size: 2, data: new Float32Array(context.uvs) };
23
+ let name, attribute;
24
+ for ([name, attribute] of Object.entries(attributes)) {
25
+ attribute.count = attribute.data.length / attribute.size;
26
+ attribute.buffer = device.createBuffer({
27
+ size: Math.max(4, attribute.data.byteLength),
28
+ usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST,
29
+ });
30
+ device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
31
+ }
32
+ const meshGeometry = {
33
+ device,
34
+ attributes,
35
+ drawRange: { start: 0, count: attributes.position.count },
36
+ };
37
+ Object.assign(area, {
38
+ mesh: {
39
+ ...emptyNode(),
40
+ device,
41
+ geometry: meshGeometry,
42
+ program: createProgram(backend, {
43
+ instanced: Boolean(data.instanceOffsets),
44
+ vertexColors: true, roofTexture: Boolean(backend.options.roofTexture),
45
+ ...(backend.options.nightLight ? { nightLight: true, alphaMode: 'BLEND', doubleSided: true } : {}),
46
+ }),
47
+ id: cityMapper.nextId++,
48
+ renderOrder: 0,
49
+ fadeDuration: 250,
50
+ extras: { featureFaces: context.featureFaces, lights: context.lights },
51
+ },
52
+ buildings: context.featureFaces.length,
53
+ skipped: context.skipped,
54
+ done: true,
55
+ });
56
+ setParent(area.mesh, backend.root);
57
+ update(backend);
58
+ }
@@ -0,0 +1,42 @@
1
+ import { buildAreaFeature } from './buildAreaFeature.js';
2
+ import { attachAreaMesh } from './attachAreaMesh.js';
3
+ import { loadSource } from '../archives/loadSource.js';
4
+ import { sourceAreaContext } from './sourceAreaContext.js';
5
+ import { pump } from './pump.js';
6
+
7
+ export async function buildArea(backend, area, map) {
8
+ let feature;
9
+ try {
10
+ await new Promise(requestAnimationFrame);
11
+ await map._terrain3D?._terrainPromise;
12
+ if (area.request.signal.aborted) return;
13
+ const data = await loadSource(backend, area);
14
+ if (area.request.signal.aborted) return;
15
+ if (data?.type !== 'FeatureCollection' || !Array.isArray(data.features)) {
16
+ throw new Error('Invalid GeoJSON response');
17
+ }
18
+ if (backend._geojson && typeof backend.options.style !== 'function') {
19
+ throw new Error('style must be a function');
20
+ }
21
+ const context = sourceAreaContext(backend, area, map);
22
+ let deadline = performance.now() + 4;
23
+ for (feature of data.features) {
24
+ if (area.request.signal.aborted) return;
25
+ if (performance.now() >= deadline) {
26
+ await new Promise(requestAnimationFrame);
27
+ if (area.request.signal.aborted) return;
28
+ deadline = performance.now() + 4;
29
+ }
30
+ buildAreaFeature(context, feature);
31
+ }
32
+ attachAreaMesh(context);
33
+ } catch (error) {
34
+ if (!area.request.signal.aborted) {
35
+ area.error = error.message;
36
+ backend.fire('error', { error });
37
+ }
38
+ } finally {
39
+ backend._inflight--;
40
+ pump(backend, map);
41
+ }
42
+ }