leaflet-city-mapper 0.0.0-stage → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/LICENSE +674 -0
  2. package/README.md +78 -2
  3. package/cucumber.mjs +9 -0
  4. package/dist/leaflet-city-mapper.js +2 -0
  5. package/dist/leaflet-city-mapper.js.map +7 -0
  6. package/dist/utils/CELL.js +2 -0
  7. package/dist/utils/CELL.js.map +7 -0
  8. package/dist/utils/addBridges.js +2 -0
  9. package/dist/utils/addBridges.js.map +7 -0
  10. package/dist/utils/addRasterTile.js +2 -0
  11. package/dist/utils/addRasterTile.js.map +7 -0
  12. package/dist/utils/along.js +2 -0
  13. package/dist/utils/along.js.map +7 -0
  14. package/dist/utils/atmosphere.js +2 -0
  15. package/dist/utils/atmosphere.js.map +7 -0
  16. package/dist/utils/attach.js +2 -0
  17. package/dist/utils/attach.js.map +7 -0
  18. package/dist/utils/bindSunlight.js +2 -0
  19. package/dist/utils/bindSunlight.js.map +7 -0
  20. package/dist/utils/box.js +2 -0
  21. package/dist/utils/box.js.map +7 -0
  22. package/dist/utils/bridgeElevation.js +2 -0
  23. package/dist/utils/bridgeElevation.js.map +7 -0
  24. package/dist/utils/build.js +2 -0
  25. package/dist/utils/build.js.map +7 -0
  26. package/dist/utils/cameraControls.js +2 -0
  27. package/dist/utils/cameraControls.js.map +7 -0
  28. package/dist/utils/channel.js +2 -0
  29. package/dist/utils/channel.js.map +7 -0
  30. package/dist/utils/collider.js +2 -0
  31. package/dist/utils/collider.js.map +7 -0
  32. package/dist/utils/colliders.js +2 -0
  33. package/dist/utils/colliders.js.map +7 -0
  34. package/dist/utils/computeBounds.js +2 -0
  35. package/dist/utils/computeBounds.js.map +7 -0
  36. package/dist/utils/conformModelToTerrain.js +2 -0
  37. package/dist/utils/conformModelToTerrain.js.map +7 -0
  38. package/dist/utils/createMesh.js +2 -0
  39. package/dist/utils/createMesh.js.map +7 -0
  40. package/dist/utils/createProgram.js +3 -0
  41. package/dist/utils/createProgram.js.map +7 -0
  42. package/dist/utils/decodeDirectory.js +2 -0
  43. package/dist/utils/decodeDirectory.js.map +7 -0
  44. package/dist/utils/decodeHeader.js +2 -0
  45. package/dist/utils/decodeHeader.js.map +7 -0
  46. package/dist/utils/decodeModel.js +2 -0
  47. package/dist/utils/decodeModel.js.map +7 -0
  48. package/dist/utils/decompress.js +2 -0
  49. package/dist/utils/decompress.js.map +7 -0
  50. package/dist/utils/destroyTexture.js +2 -0
  51. package/dist/utils/destroyTexture.js.map +7 -0
  52. package/dist/utils/disposeMesh.js +2 -0
  53. package/dist/utils/disposeMesh.js.map +7 -0
  54. package/dist/utils/drawGeometry.js +2 -0
  55. package/dist/utils/drawGeometry.js.map +7 -0
  56. package/dist/utils/elevationWGSL.js +24 -0
  57. package/dist/utils/elevationWGSL.js.map +7 -0
  58. package/dist/utils/emptyNode.js +2 -0
  59. package/dist/utils/emptyNode.js.map +7 -0
  60. package/dist/utils/endZoom.js +2 -0
  61. package/dist/utils/endZoom.js.map +7 -0
  62. package/dist/utils/findFeature.js +2 -0
  63. package/dist/utils/findFeature.js.map +7 -0
  64. package/dist/utils/geometry.js +1 -0
  65. package/dist/utils/geometry.js.map +7 -0
  66. package/dist/utils/getElevation.js +2 -0
  67. package/dist/utils/getElevation.js.map +7 -0
  68. package/dist/utils/getHeader.js +2 -0
  69. package/dist/utils/getHeader.js.map +7 -0
  70. package/dist/utils/getZxy.js +2 -0
  71. package/dist/utils/getZxy.js.map +7 -0
  72. package/dist/utils/glass.js +2 -0
  73. package/dist/utils/glass.js.map +7 -0
  74. package/dist/utils/headlight.js +2 -0
  75. package/dist/utils/headlight.js.map +7 -0
  76. package/dist/utils/hit.js +2 -0
  77. package/dist/utils/hit.js.map +7 -0
  78. package/dist/utils/horizontalPosition.js +2 -0
  79. package/dist/utils/horizontalPosition.js.map +7 -0
  80. package/dist/utils/horizontalRay.js +2 -0
  81. package/dist/utils/horizontalRay.js.map +7 -0
  82. package/dist/utils/hull.js +2 -0
  83. package/dist/utils/hull.js.map +7 -0
  84. package/dist/utils/initSunlight.js +2 -0
  85. package/dist/utils/initSunlight.js.map +7 -0
  86. package/dist/utils/initTerrain.js +2 -0
  87. package/dist/utils/initTerrain.js.map +7 -0
  88. package/dist/utils/initTraffic.js +40 -0
  89. package/dist/utils/initTraffic.js.map +7 -0
  90. package/dist/utils/initWalk.js +2 -0
  91. package/dist/utils/initWalk.js.map +7 -0
  92. package/dist/utils/intersectMeshes.js +2 -0
  93. package/dist/utils/intersectMeshes.js.map +7 -0
  94. package/dist/utils/isClockWise.js +2 -0
  95. package/dist/utils/isClockWise.js.map +7 -0
  96. package/dist/utils/lampPostGeometry.js +2 -0
  97. package/dist/utils/lampPostGeometry.js.map +7 -0
  98. package/dist/utils/lightGeometry.js +2 -0
  99. package/dist/utils/lightGeometry.js.map +7 -0
  100. package/dist/utils/lightGrid.js +2 -0
  101. package/dist/utils/lightGrid.js.map +7 -0
  102. package/dist/utils/limbs.js +2 -0
  103. package/dist/utils/limbs.js.map +7 -0
  104. package/dist/utils/loadModel.js +2 -0
  105. package/dist/utils/loadModel.js.map +7 -0
  106. package/dist/utils/loadSource.js +2 -0
  107. package/dist/utils/loadSource.js.map +7 -0
  108. package/dist/utils/loadTerrain.js +2 -0
  109. package/dist/utils/loadTerrain.js.map +7 -0
  110. package/dist/utils/mapCamera.js +2 -0
  111. package/dist/utils/mapCamera.js.map +7 -0
  112. package/dist/utils/materialShaders.js +211 -0
  113. package/dist/utils/materialShaders.js.map +7 -0
  114. package/dist/utils/mirror.js +2 -0
  115. package/dist/utils/mirror.js.map +7 -0
  116. package/dist/utils/moonPosition.js +2 -0
  117. package/dist/utils/moonPosition.js.map +7 -0
  118. package/dist/utils/moves.js +2 -0
  119. package/dist/utils/moves.js.map +7 -0
  120. package/dist/utils/nativeEvents.js +2 -0
  121. package/dist/utils/nativeEvents.js.map +7 -0
  122. package/dist/utils/nativeGeometry.js +2 -0
  123. package/dist/utils/nativeGeometry.js.map +7 -0
  124. package/dist/utils/nativeLayer.js +2 -0
  125. package/dist/utils/nativeLayer.js.map +7 -0
  126. package/dist/utils/nodeMatrix.js +2 -0
  127. package/dist/utils/nodeMatrix.js.map +7 -0
  128. package/dist/utils/onAdd3DLayer.js +2 -0
  129. package/dist/utils/onAdd3DLayer.js.map +7 -0
  130. package/dist/utils/onAddSun.js +2 -0
  131. package/dist/utils/onAddSun.js.map +7 -0
  132. package/dist/utils/onClick.js +2 -0
  133. package/dist/utils/onClick.js.map +7 -0
  134. package/dist/utils/onMapChange.js +2 -0
  135. package/dist/utils/onMapChange.js.map +7 -0
  136. package/dist/utils/onPMTileAdd.js +2 -0
  137. package/dist/utils/onPMTileAdd.js.map +7 -0
  138. package/dist/utils/onPMTileRemove.js +2 -0
  139. package/dist/utils/onPMTileRemove.js.map +7 -0
  140. package/dist/utils/onPointerLeave.js +2 -0
  141. package/dist/utils/onPointerLeave.js.map +7 -0
  142. package/dist/utils/onPointerMove.js +2 -0
  143. package/dist/utils/onPointerMove.js.map +7 -0
  144. package/dist/utils/onRemove3DLayer.js +2 -0
  145. package/dist/utils/onRemove3DLayer.js.map +7 -0
  146. package/dist/utils/onRemoveSun.js +2 -0
  147. package/dist/utils/onRemoveSun.js.map +7 -0
  148. package/dist/utils/onTerrainAdd.js +2 -0
  149. package/dist/utils/onTerrainAdd.js.map +7 -0
  150. package/dist/utils/onTerrainChange.js +2 -0
  151. package/dist/utils/onTerrainChange.js.map +7 -0
  152. package/dist/utils/onTerrainRemove.js +2 -0
  153. package/dist/utils/onTerrainRemove.js.map +7 -0
  154. package/dist/utils/onZoomAnim.js +2 -0
  155. package/dist/utils/onZoomAnim.js.map +7 -0
  156. package/dist/utils/paints.js +2 -0
  157. package/dist/utils/paints.js.map +7 -0
  158. package/dist/utils/parseColor.js +2 -0
  159. package/dist/utils/parseColor.js.map +7 -0
  160. package/dist/utils/parts.js +2 -0
  161. package/dist/utils/parts.js.map +7 -0
  162. package/dist/utils/projectCelestialBody.js +2 -0
  163. package/dist/utils/projectCelestialBody.js.map +7 -0
  164. package/dist/utils/pump.js +2 -0
  165. package/dist/utils/pump.js.map +7 -0
  166. package/dist/utils/rasterTiles.js +2 -0
  167. package/dist/utils/rasterTiles.js.map +7 -0
  168. package/dist/utils/raycast.js +2 -0
  169. package/dist/utils/raycast.js.map +7 -0
  170. package/dist/utils/read.js +2 -0
  171. package/dist/utils/read.js.map +7 -0
  172. package/dist/utils/readAccessor.js +2 -0
  173. package/dist/utils/readAccessor.js.map +7 -0
  174. package/dist/utils/releaseArea.js +2 -0
  175. package/dist/utils/releaseArea.js.map +7 -0
  176. package/dist/utils/removeRasterTile.js +2 -0
  177. package/dist/utils/removeRasterTile.js.map +7 -0
  178. package/dist/utils/render.js +15 -0
  179. package/dist/utils/render.js.map +7 -0
  180. package/dist/utils/renderSunlight.js +13 -0
  181. package/dist/utils/renderSunlight.js.map +7 -0
  182. package/dist/utils/renderers.js +2 -0
  183. package/dist/utils/renderers.js.map +7 -0
  184. package/dist/utils/resizeSunlight.js +2 -0
  185. package/dist/utils/resizeSunlight.js.map +7 -0
  186. package/dist/utils/roofCoverage.js +2 -0
  187. package/dist/utils/roofCoverage.js.map +7 -0
  188. package/dist/utils/routeGeometry.js +2 -0
  189. package/dist/utils/routeGeometry.js.map +7 -0
  190. package/dist/utils/scheduledTrips.js +2 -0
  191. package/dist/utils/scheduledTrips.js.map +7 -0
  192. package/dist/utils/setGeoJSONData.js +2 -0
  193. package/dist/utils/setGeoJSONData.js.map +7 -0
  194. package/dist/utils/setHighlight.js +2 -0
  195. package/dist/utils/setHighlight.js.map +7 -0
  196. package/dist/utils/setPMTileOpacity.js +2 -0
  197. package/dist/utils/setPMTileOpacity.js.map +7 -0
  198. package/dist/utils/setPMTileZIndex.js +2 -0
  199. package/dist/utils/setPMTileZIndex.js.map +7 -0
  200. package/dist/utils/setParent.js +2 -0
  201. package/dist/utils/setParent.js.map +7 -0
  202. package/dist/utils/setTerrainHeight.js +2 -0
  203. package/dist/utils/setTerrainHeight.js.map +7 -0
  204. package/dist/utils/setVertexColor.js +2 -0
  205. package/dist/utils/setVertexColor.js.map +7 -0
  206. package/dist/utils/showFeature.js +2 -0
  207. package/dist/utils/showFeature.js.map +7 -0
  208. package/dist/utils/sizes.js +2 -0
  209. package/dist/utils/sizes.js.map +7 -0
  210. package/dist/utils/skin.js +2 -0
  211. package/dist/utils/skin.js.map +7 -0
  212. package/dist/utils/solarPosition.js +2 -0
  213. package/dist/utils/solarPosition.js.map +7 -0
  214. package/dist/utils/sortMeshes.js +2 -0
  215. package/dist/utils/sortMeshes.js.map +7 -0
  216. package/dist/utils/speed.js +2 -0
  217. package/dist/utils/speed.js.map +7 -0
  218. package/dist/utils/startZoom.js +2 -0
  219. package/dist/utils/startZoom.js.map +7 -0
  220. package/dist/utils/taillight.js +2 -0
  221. package/dist/utils/taillight.js.map +7 -0
  222. package/dist/utils/terrainAtlas.js +2 -0
  223. package/dist/utils/terrainAtlas.js.map +7 -0
  224. package/dist/utils/terrainElevation.js +2 -0
  225. package/dist/utils/terrainElevation.js.map +7 -0
  226. package/dist/utils/terrainGrid.js +2 -0
  227. package/dist/utils/terrainGrid.js.map +7 -0
  228. package/dist/utils/textureSampler.js +2 -0
  229. package/dist/utils/textureSampler.js.map +7 -0
  230. package/dist/utils/tileId.js +2 -0
  231. package/dist/utils/tileId.js.map +7 -0
  232. package/dist/utils/toLanes.js +2 -0
  233. package/dist/utils/toLanes.js.map +7 -0
  234. package/dist/utils/toSRGB.js +2 -0
  235. package/dist/utils/toSRGB.js.map +7 -0
  236. package/dist/utils/tooltip.js +3 -0
  237. package/dist/utils/tooltip.js.map +7 -0
  238. package/dist/utils/traffic.js +2 -0
  239. package/dist/utils/traffic.js.map +7 -0
  240. package/dist/utils/traverse.js +2 -0
  241. package/dist/utils/traverse.js.map +7 -0
  242. package/dist/utils/treeGeometry.js +2 -0
  243. package/dist/utils/treeGeometry.js.map +7 -0
  244. package/dist/utils/triangulate.js +2 -0
  245. package/dist/utils/triangulate.js.map +7 -0
  246. package/dist/utils/tripsAt.js +2 -0
  247. package/dist/utils/tripsAt.js.map +7 -0
  248. package/dist/utils/types.js +2 -0
  249. package/dist/utils/types.js.map +7 -0
  250. package/dist/utils/underEntry.js +2 -0
  251. package/dist/utils/underEntry.js.map +7 -0
  252. package/dist/utils/update.js +2 -0
  253. package/dist/utils/update.js.map +7 -0
  254. package/dist/utils/updateArea.js +2 -0
  255. package/dist/utils/updateArea.js.map +7 -0
  256. package/dist/utils/updateCamera.js +2 -0
  257. package/dist/utils/updateCamera.js.map +7 -0
  258. package/dist/utils/updatePointLights.js +2 -0
  259. package/dist/utils/updatePointLights.js.map +7 -0
  260. package/dist/utils/updateWorldMatrix.js +2 -0
  261. package/dist/utils/updateWorldMatrix.js.map +7 -0
  262. package/dist/utils/vehicleOffsets.js +2 -0
  263. package/dist/utils/vehicleOffsets.js.map +7 -0
  264. package/dist/utils/vehicles.js +2 -0
  265. package/dist/utils/vehicles.js.map +7 -0
  266. package/dist/utils/vertexNormals.js +2 -0
  267. package/dist/utils/vertexNormals.js.map +7 -0
  268. package/dist/utils/walk.js +2 -0
  269. package/dist/utils/walk.js.map +7 -0
  270. package/dist/utils/white.js +2 -0
  271. package/dist/utils/white.js.map +7 -0
  272. package/dist/utils/worldLights.js +2 -0
  273. package/dist/utils/worldLights.js.map +7 -0
  274. package/dist/utils/wrap.js +2 -0
  275. package/dist/utils/wrap.js.map +7 -0
  276. package/package.json +43 -4
  277. package/src/index.js +397 -0
  278. package/src/utils/CELL.js +4 -0
  279. package/src/utils/addBridges.js +66 -0
  280. package/src/utils/addRasterTile.js +112 -0
  281. package/src/utils/along.js +9 -0
  282. package/src/utils/atmosphere.js +20 -0
  283. package/src/utils/attach.js +255 -0
  284. package/src/utils/bindSunlight.js +12 -0
  285. package/src/utils/box.js +1 -0
  286. package/src/utils/bridgeElevation.js +18 -0
  287. package/src/utils/build.js +20 -0
  288. package/src/utils/cameraControls.js +287 -0
  289. package/src/utils/channel.js +4 -0
  290. package/src/utils/collider.js +62 -0
  291. package/src/utils/colliders.js +2 -0
  292. package/src/utils/computeBounds.js +17 -0
  293. package/src/utils/conformModelToTerrain.js +69 -0
  294. package/src/utils/createMesh.js +31 -0
  295. package/src/utils/createProgram.js +92 -0
  296. package/src/utils/decodeDirectory.js +40 -0
  297. package/src/utils/decodeHeader.js +15 -0
  298. package/src/utils/decodeModel.js +43 -0
  299. package/src/utils/decompress.js +5 -0
  300. package/src/utils/destroyTexture.js +7 -0
  301. package/src/utils/disposeMesh.js +13 -0
  302. package/src/utils/drawGeometry.js +122 -0
  303. package/src/utils/elevationWGSL.js +27 -0
  304. package/src/utils/emptyNode.js +9 -0
  305. package/src/utils/endZoom.js +15 -0
  306. package/src/utils/findFeature.js +49 -0
  307. package/src/utils/geometry.js +2 -0
  308. package/src/utils/getElevation.js +10 -0
  309. package/src/utils/getHeader.js +9 -0
  310. package/src/utils/getZxy.js +76 -0
  311. package/src/utils/glass.js +1 -0
  312. package/src/utils/headlight.js +1 -0
  313. package/src/utils/hit.js +41 -0
  314. package/src/utils/horizontalPosition.js +16 -0
  315. package/src/utils/horizontalRay.js +12 -0
  316. package/src/utils/hull.js +1 -0
  317. package/src/utils/initSunlight.js +9 -0
  318. package/src/utils/initTerrain.js +19 -0
  319. package/src/utils/initTraffic.js +93 -0
  320. package/src/utils/initWalk.js +72 -0
  321. package/src/utils/intersectMeshes.js +121 -0
  322. package/src/utils/isClockWise.js +12 -0
  323. package/src/utils/lampPostGeometry.js +26 -0
  324. package/src/utils/lightGeometry.js +22 -0
  325. package/src/utils/lightGrid.js +50 -0
  326. package/src/utils/limbs.js +9 -0
  327. package/src/utils/loadModel.js +217 -0
  328. package/src/utils/loadSource.js +17 -0
  329. package/src/utils/loadTerrain.js +65 -0
  330. package/src/utils/mapCamera.js +432 -0
  331. package/src/utils/materialShaders.js +243 -0
  332. package/src/utils/mirror.js +6 -0
  333. package/src/utils/moonPosition.js +17 -0
  334. package/src/utils/moves.js +11 -0
  335. package/src/utils/nativeEvents.js +77 -0
  336. package/src/utils/nativeGeometry.js +131 -0
  337. package/src/utils/nativeLayer.js +317 -0
  338. package/src/utils/nodeMatrix.js +22 -0
  339. package/src/utils/onAdd3DLayer.js +31 -0
  340. package/src/utils/onAddSun.js +147 -0
  341. package/src/utils/onClick.js +13 -0
  342. package/src/utils/onMapChange.js +16 -0
  343. package/src/utils/onPMTileAdd.js +15 -0
  344. package/src/utils/onPMTileRemove.js +8 -0
  345. package/src/utils/onPointerLeave.js +11 -0
  346. package/src/utils/onPointerMove.js +15 -0
  347. package/src/utils/onRemove3DLayer.js +78 -0
  348. package/src/utils/onRemoveSun.js +3 -0
  349. package/src/utils/onTerrainAdd.js +18 -0
  350. package/src/utils/onTerrainChange.js +13 -0
  351. package/src/utils/onTerrainRemove.js +40 -0
  352. package/src/utils/onZoomAnim.js +14 -0
  353. package/src/utils/paints.js +10 -0
  354. package/src/utils/parseColor.js +42 -0
  355. package/src/utils/parts.js +16 -0
  356. package/src/utils/projectCelestialBody.js +13 -0
  357. package/src/utils/pump.js +226 -0
  358. package/src/utils/rasterTiles.js +285 -0
  359. package/src/utils/raycast.js +60 -0
  360. package/src/utils/read.js +29 -0
  361. package/src/utils/readAccessor.js +68 -0
  362. package/src/utils/releaseArea.js +34 -0
  363. package/src/utils/removeRasterTile.js +13 -0
  364. package/src/utils/render.js +406 -0
  365. package/src/utils/renderSunlight.js +170 -0
  366. package/src/utils/renderers.js +2 -0
  367. package/src/utils/resizeSunlight.js +15 -0
  368. package/src/utils/roofCoverage.js +47 -0
  369. package/src/utils/routeGeometry.js +22 -0
  370. package/src/utils/scheduledTrips.js +29 -0
  371. package/src/utils/setGeoJSONData.js +11 -0
  372. package/src/utils/setHighlight.js +13 -0
  373. package/src/utils/setPMTileOpacity.js +7 -0
  374. package/src/utils/setPMTileZIndex.js +7 -0
  375. package/src/utils/setParent.js +7 -0
  376. package/src/utils/setTerrainHeight.js +10 -0
  377. package/src/utils/setVertexColor.js +14 -0
  378. package/src/utils/showFeature.js +27 -0
  379. package/src/utils/sizes.js +1 -0
  380. package/src/utils/skin.js +2 -0
  381. package/src/utils/solarPosition.js +17 -0
  382. package/src/utils/sortMeshes.js +12 -0
  383. package/src/utils/speed.js +3 -0
  384. package/src/utils/startZoom.js +5 -0
  385. package/src/utils/taillight.js +1 -0
  386. package/src/utils/terrainAtlas.js +21 -0
  387. package/src/utils/terrainElevation.js +20 -0
  388. package/src/utils/terrainGrid.js +23 -0
  389. package/src/utils/textureSampler.js +10 -0
  390. package/src/utils/tileId.js +18 -0
  391. package/src/utils/toLanes.js +7 -0
  392. package/src/utils/toSRGB.js +1 -0
  393. package/src/utils/tooltip.js +6 -0
  394. package/src/utils/traffic.js +315 -0
  395. package/src/utils/traverse.js +6 -0
  396. package/src/utils/treeGeometry.js +45 -0
  397. package/src/utils/triangulate.js +100 -0
  398. package/src/utils/tripsAt.js +16 -0
  399. package/src/utils/types.js +8 -0
  400. package/src/utils/underEntry.js +17 -0
  401. package/src/utils/update.js +18 -0
  402. package/src/utils/updateArea.js +40 -0
  403. package/src/utils/updateCamera.js +32 -0
  404. package/src/utils/updatePointLights.js +38 -0
  405. package/src/utils/updateWorldMatrix.js +47 -0
  406. package/src/utils/vehicleOffsets.js +8 -0
  407. package/src/utils/vehicles.js +65 -0
  408. package/src/utils/vertexNormals.js +30 -0
  409. package/src/utils/walk.js +187 -0
  410. package/src/utils/white.js +1 -0
  411. package/src/utils/worldLights.js +25 -0
  412. package/src/utils/wrap.js +1 -0
@@ -0,0 +1,47 @@
1
+ /** Compose parent*local matrices; a node.matrix overrides its position/rotation/scale. */
2
+
3
+ export function updateWorldMatrix(node) {
4
+ const parent = node.parent;
5
+ const parentVersion = parent?._worldMatrixVersion || 0;
6
+ const matrixMode = Boolean(node.matrix);
7
+ let changed = node._worldParent !== parent || node._parentWorldVersion !== parentVersion ||
8
+ node._worldMatrixMode !== matrixMode;
9
+ if (node.matrix) {
10
+ const state = node._matrixState ||= new Float64Array(16);
11
+ for (let i = 0; i < 16; i++) {
12
+ if (state[i] !== node.matrix[i]) changed = true;
13
+ state[i] = node.matrix[i];
14
+ }
15
+ } else {
16
+ const state = node._transformState ||= new Float64Array(9);
17
+ for (let i = 0; i < 9; i++) {
18
+ const value = i < 3 ? node.position[i] : i < 6 ? node.rotation[i - 3] : node.scale[i - 6];
19
+ if (state[i] !== value) changed = true;
20
+ state[i] = value;
21
+ }
22
+ }
23
+ if (!changed) {
24
+ for (const child of node.children) updateWorldMatrix(child);
25
+ return;
26
+ }
27
+ let local;
28
+ if (node.matrix) local = node.matrix;
29
+ else {
30
+ const degrees = 180 / Math.PI;
31
+ const matrix = new DOMMatrix().translate(...node.position);
32
+ // Node rotations use YXZ, as did the previous renderer.
33
+ matrix.rotateAxisAngleSelf(0, 1, 0, node.rotation[1] * degrees);
34
+ matrix.rotateAxisAngleSelf(1, 0, 0, node.rotation[0] * degrees);
35
+ matrix.rotateAxisAngleSelf(0, 0, 1, node.rotation[2] * degrees);
36
+ local = matrix.scale(...node.scale).toFloat64Array();
37
+ }
38
+ const world = parent
39
+ ? new DOMMatrix(parent.worldMatrix).multiply(new DOMMatrix(local)).toFloat64Array()
40
+ : local;
41
+ for (let i = 0; i < 16; i++) node.worldMatrix[i] = world[i];
42
+ node._worldParent = parent;
43
+ node._parentWorldVersion = parentVersion;
44
+ node._worldMatrixMode = matrixMode;
45
+ node._worldMatrixVersion = (node._worldMatrixVersion || 0) + 1;
46
+ for (const child of node.children) updateWorldMatrix(child);
47
+ }
@@ -0,0 +1,8 @@
1
+ import { speed } from "./speed.js";
2
+
3
+ /** Evenly spaced starting offsets (metres) for `flow` vehicles/h moving at `velocity` m/s on a `length` metres lane. */
4
+
5
+ export function vehicleOffsets(length, flow, velocity = speed) {
6
+ const count = Math.round(length * flow / 3600 / velocity);
7
+ return Array.from({ length: count }, (_, i) => (i + 0.5) * length / count);
8
+ }
@@ -0,0 +1,65 @@
1
+ import { hull } from "./hull.js";
2
+ import { box } from './box.js';
3
+ import { glass, tyre } from './glass.js';
4
+ import { mirror } from './mirror.js';
5
+ import { white } from "./white.js";
6
+ import { paints } from './paints.js';
7
+ import { headlight } from './headlight.js';
8
+ import { taillight } from './taillight.js';
9
+
10
+ /**
11
+ * `side`: default offset (metres) to the right of the lane centreline. `model(i)` gives the prisms of the i-th vehicle.
12
+ * `lights`: night point lights in model space (see the night lighting grid), e.g. the pool cast by the headlights.
13
+ */
14
+ export const vehicles = {
15
+ car: {
16
+ side: 1.8,
17
+ model: i => {
18
+ const paint = paints[i % paints.length];
19
+ return [
20
+ ...mirror(0.7, 0.92, -1.68, -1.02, 0, 0.64, tyre),
21
+ ...mirror(0.7, 0.92, 1.02, 1.68, 0, 0.64, tyre),
22
+ [[[-0.9, -1.95], [-0.72, -2.25], [0.72, -2.25], [0.9, -1.95], [0.9, 2.05], [0.76, 2.25], [-0.76, 2.25], [-0.9, 2.05]],
23
+ 0.28, 0.82, paint],
24
+ // Greenhouse: the windscreen leans back, the rear window less.
25
+ [box(-0.84, 0.84, -0.75, 1.6), 0.82, 1.38, glass, box(-0.7, 0.7, -0.05, 1.3)],
26
+ [box(-0.71, 0.71, -0.06, 1.31), 1.38, 1.46, paint],
27
+ ...mirror(0.38, 0.8, -2.3, -2.16, 0.56, 0.76, headlight),
28
+ [box(-0.78, 0.78, 2.16, 2.3), 0.6, 0.76, taillight],
29
+ ];
30
+ },
31
+ lights: [{
32
+ position: [0, 1.2, -6],
33
+ radius: 10,
34
+ color: [1, 0.94, 0.82],
35
+ flux: 800
36
+ }]
37
+ },
38
+ // Panoramic river cruiser, about 60 × 11 m: glass saloon, open upper deck with benches, wheelhouse forward.
39
+ boat: {
40
+ side: 0,
41
+ model: () => [
42
+ [hull, 0, 0.8, [0.1, 0.16, 0.26]],
43
+ [hull, 0.8, 1.4, white],
44
+ [box(-5, 5, -18, 26), 1.4, 3.7, glass, box(-4.6, 4.6, -17.4, 25.6)],
45
+ ...mirror(4.64, 4.74, -17, 25, 3.25, 3.45, [1.6, 1.25, 0.8]),
46
+ [box(-4.8, 4.8, -17.8, 25.8), 3.7, 3.9, white],
47
+ ...Array.from({ length: 12 }, (_, i) => mirror(0.5, 3.8, -12 + i * 3, -11.3 + i * 3, 3.9, 4.4, [0.62, 0.1, 0.1])).flat(),
48
+ ...mirror(4.65, 4.8, -13.6, 25.8, 3.9, 4.8, white),
49
+ [box(-4.8, 4.8, 25.65, 25.8), 3.9, 4.8, white],
50
+ [box(-2.2, 2.2, -17.6, -14), 3.9, 4.7, white],
51
+ [box(-2.2, 2.2, -17.6, -14), 4.7, 5.5, glass],
52
+ [box(-2.5, 2.5, -18, -13.6), 5.5, 5.7, white],
53
+ [box(-2.45, -2.2, -16.2, -15.8), 5, 5.3, [2, 0.15, 0.1]],
54
+ [box(2.2, 2.45, -16.2, -15.8), 5, 5.3, [0.1, 2, 0.4]],
55
+ [box(-0.1, 0.1, -15.9, -15.7), 5.7, 6.6, white],
56
+ [box(-0.15, 0.15, -15.95, -15.65), 6.6, 6.8, [2, 2, 1.9]],
57
+ ],
58
+ lights: [{
59
+ position: [0, 8, 4],
60
+ radius: 30,
61
+ color: [1, 0.8, 0.55],
62
+ flux: 20000
63
+ }]
64
+ },
65
+ };
@@ -0,0 +1,30 @@
1
+ /** Area-weighted vertex normals, for indexed or non-indexed triangles. */
2
+
3
+ export function vertexNormals(p, indices) {
4
+ // Accumulate area-weighted face normals for shared vertices, then normalize.
5
+ const normals = new Float32Array(p.length);
6
+ for (let i = 0; i < (indices?.length || p.length / 3); i += 3) {
7
+ const a = indices ? indices[i] : i,
8
+ b = indices ? indices[i + 1] : i + 1,
9
+ c = indices ? indices[i + 2] : i + 2;
10
+ const u = [0, 1, 2].map(j => p[b * 3 + j] - p[a * 3 + j]),
11
+ v = [0, 1, 2].map(j => p[c * 3 + j] - p[a * 3 + j]);
12
+ const n = [
13
+ u[1] * v[2] - u[2] * v[1],
14
+ u[2] * v[0] - u[0] * v[2],
15
+ u[0] * v[1] - u[1] * v[0]
16
+ ];
17
+ for (const index of [a, b, c]) {
18
+ for (let j = 0; j < 3; j++) {
19
+ normals[index * 3 + j] += n[j];
20
+ }
21
+ }
22
+ }
23
+ for (let i = 0; i < normals.length; i += 3) {
24
+ const length = Math.hypot(...normals.subarray(i, i + 3)) || 1;
25
+ for (let j = 0; j < 3; j++) {
26
+ normals[i + j] /= length;
27
+ }
28
+ }
29
+ return normals;
30
+ }
@@ -0,0 +1,187 @@
1
+ import * as createMesh from './createMesh.js';
2
+ import * as disposeMesh from './disposeMesh.js';
3
+ import * as update from './update.js';
4
+ import { build } from './build.js';
5
+ import { getElevation } from './getElevation.js';
6
+ import { hit } from './hit.js';
7
+ import { limbs } from './limbs.js';
8
+ import { moves } from './moves.js';
9
+ import { parts } from './parts.js';
10
+ import { wrap } from './wrap.js';
11
+
12
+ export function local() {
13
+ const { layer, state } = this;
14
+ const map = layer._map, crs = map.options.crs, origin = crs.project(layer.location);
15
+ const metres = Math.cos(layer.location.lat * Math.PI / 180);
16
+ const p = crs.project(state.latlng), terrain = map._terrain3D?._terrainReady && map._terrain3D;
17
+ const ground = (terrain && getElevation(terrain, state.latlng)) || 0;
18
+ return [(p.x - origin.x) * metres, ground - layer.root.position[1], -(p.y - origin.y) * metres];
19
+ }
20
+
21
+ export function place() {
22
+ const [x, y, z] = local.call(this);
23
+ // Model forward is -z; a yaw of -heading turns it to the compass heading (x east, -z north).
24
+ const yaw = -this.state.heading, cos = Math.cos(yaw), sin = Math.sin(yaw);
25
+ for (let i = 0; i < limbs.length; i++) {
26
+ const [, px, py, sign] = limbs[i];
27
+ const mesh = this.meshes[i];
28
+ mesh.position[0] = x + px * cos; mesh.position[1] = y + py; mesh.position[2] = z - px * sin;
29
+ mesh.rotation[0] = sign * this.swing * Math.sin(this.state.phase);
30
+ mesh.rotation[1] = yaw;
31
+ }
32
+ update.update(this.layer);
33
+ }
34
+
35
+ export function blocked(east, north, feet) {
36
+ const length = Math.hypot(east, north);
37
+ return length > 1e-6 && hit(this.layer, feet[0], feet[1], feet[2], east / length, -north / length, length + 0.3);
38
+ }
39
+
40
+ export function step(now) {
41
+ const layer = this.layer, map = layer._map;
42
+ this.frame = requestAnimationFrame(this.step);
43
+ const dt = Math.min(0.1, (now - (this.last ?? now)) / 1000);
44
+ this.last = now;
45
+ if (!layer.renderer) return;
46
+ let changed = false;
47
+ if (!this.meshes) {
48
+ this.meshes = [];
49
+ for (const [part] of limbs) this.meshes.push(createMesh.createMesh(layer, build(parts[part])));
50
+ changed = true;
51
+ }
52
+ let forward = 0, turn = 0;
53
+ for (const key of this.keys) { forward += moves[key]?.[0] || 0; turn += moves[key]?.[1] || 0; }
54
+ forward = Math.sign(forward); turn = Math.sign(turn);
55
+ if (turn) { this.state.heading = wrap(this.state.heading + turn * 2.5 * dt); changed = true; }
56
+ if (forward) {
57
+ const metres = forward * this.speed * dt, { lat, lng } = this.state.latlng, { position, scale } = layer.root;
58
+ let east = Math.sin(this.state.heading) * metres, north = Math.cos(this.state.heading) * metres;
59
+ const feet = local.call(this);
60
+ for (let i = 0; i < feet.length; i++) feet[i] = position[i] + scale[i] * feet[i];
61
+ // World x is east, z south; keep 0.3 m from walls and slide along the one in the way.
62
+ const wall = blocked.call(this, east, north, feet);
63
+ if (wall) {
64
+ const into = east * wall[0] - north * wall[1];
65
+ east -= into * wall[0]; north += into * wall[1];
66
+ if (blocked.call(this, east, north, feet)) east = north = 0;
67
+ }
68
+ this.state.latlng = new L.LatLng(lat + north / 111320, lng + east / (111320 * Math.cos(lat * Math.PI / 180)));
69
+ this.state.phase += Math.hypot(east, north) / 1.6 * Math.PI;
70
+ changed = true;
71
+ }
72
+ if (forward || turn) {
73
+ // The camera (looking along -bearing) swings back behind the walker.
74
+ const bearing = map.getBearing() * Math.PI / 180, behind = wrap(-this.state.heading - bearing);
75
+ if (Math.abs(behind) > 1e-3) map._setPitchAndBearing(map.getPitch(), (bearing + behind * Math.min(1, dt * 4)) * 180 / Math.PI);
76
+ map.setView(this.state.latlng, map.getZoom(), { animate: false });
77
+ }
78
+ const target = forward ? 0.9 : 0;
79
+ if (Math.abs(this.swing - target) > 1e-3) { this.swing += (target - this.swing) * Math.min(1, dt * 10); changed = true; }
80
+ if (changed) place.call(this);
81
+ }
82
+
83
+ export function onKey(event) {
84
+ // Text fields and sliders keep their keys; buttons and checkboxes don't.
85
+ if (event.target.closest?.('input:not([type=checkbox], [type=radio]), select, textarea, [contenteditable]') ||
86
+ event.ctrlKey || event.altKey || event.metaKey) return;
87
+ if (event.type === 'keydown' && event.code === 'Escape') { this.stop(); return; }
88
+ if (!moves[event.code]) return;
89
+ event.preventDefault();
90
+ if (event.type === 'keydown') this.keys.add(event.code); else this.keys.delete(event.code);
91
+ }
92
+
93
+ export function onBlur() {
94
+ this.keys.clear();
95
+ }
96
+
97
+ export function onPointer(event) {
98
+ // Dragging only turns the camera around the walker: horizontal = bearing, vertical = pitch.
99
+ const map = this.layer._map;
100
+ if (event.type === 'pointerdown') {
101
+ if (event.button !== 0 || event.target.closest('.leaflet-control')) return;
102
+ this.drag = { x: event.clientX, y: event.clientY };
103
+ map.getContainer().setPointerCapture(event.pointerId);
104
+ } else if (this.drag && event.type === 'pointermove') {
105
+ map._setPitchAndBearing(Math.max(20, Math.min(85, map.getPitch() - (event.clientY - this.drag.y) * 0.2)),
106
+ map.getBearing() - (event.clientX - this.drag.x) * 0.25);
107
+ this.drag = { x: event.clientX, y: event.clientY };
108
+ } else this.drag = null;
109
+ }
110
+
111
+ export function onTerrain() {
112
+ if (this.meshes) place.call(this);
113
+ }
114
+
115
+ export function start() {
116
+ const map = this.layer._map;
117
+ if (this.saved || !map) return;
118
+ this.state.latlng = map.getCenter();
119
+ // Zoom whose camera distance (1.5 viewport heights, as in scene/render.js) is about `distance` metres behind the walker.
120
+ const pixelsPerMetre = map.getSize().y * 1.5 / this.distance;
121
+ const zoom = Math.min(map.getMaxZoom(), Math.log2(pixelsPerMetre * 40075016.68557849 * Math.cos(this.state.latlng.lat * Math.PI / 180) / 256));
122
+ const handlers = [];
123
+ for (const name of ['dragging', 'keyboard', 'doubleClickZoom', 'boxZoom']) {
124
+ if (map[name]?.enabled()) handlers.push(name);
125
+ }
126
+ this.saved = {
127
+ zoom: map.getZoom(), pitch: map.getPitch(), scrollWheelZoom: map.options.scrollWheelZoom, handlers
128
+ };
129
+ for (const name of this.saved.handlers) map[name].disable();
130
+ // Wheel zoom moves the camera closer or farther, keeping the walker centred.
131
+ map.options.scrollWheelZoom = this.saved.scrollWheelZoom && 'center';
132
+ this.state.heading = -map.getBearing() * Math.PI / 180;
133
+ map.setView(this.state.latlng, zoom, { animate: false });
134
+ map.setPitch(75);
135
+ L.DomEvent.on(document, 'keydown keyup', this.onKey);
136
+ L.DomEvent.on(window, 'blur', this.onBlur);
137
+ L.DomEvent.on(map.getContainer(), 'pointerdown pointermove pointerup pointercancel', this.onPointer);
138
+ map.on('terrainchange', this.onTerrain);
139
+ this.button.setAttribute('aria-pressed', 'true');
140
+ this.button.style.background = '#e4e4e4';
141
+ this.hint.style.display = '';
142
+ this.last = undefined;
143
+ this.frame = requestAnimationFrame(this.step);
144
+ }
145
+
146
+ export function stop() {
147
+ const map = this.layer._map;
148
+ cancelAnimationFrame(this.frame);
149
+ this.keys.clear(); this.drag = null;
150
+ L.DomEvent.off(document, 'keydown keyup', this.onKey);
151
+ L.DomEvent.off(window, 'blur', this.onBlur);
152
+ for (const mesh of this.meshes || []) disposeMesh.disposeMesh(this.layer, mesh);
153
+ this.meshes = null;
154
+ this.button.setAttribute('aria-pressed', 'false');
155
+ this.button.style.background = '#fff';
156
+ this.hint.style.display = 'none';
157
+ if (!map || !this.saved) return;
158
+ L.DomEvent.off(map.getContainer(), 'pointerdown pointermove pointerup pointercancel', this.onPointer);
159
+ map.off('terrainchange', this.onTerrain);
160
+ map.options.scrollWheelZoom = this.saved.scrollWheelZoom;
161
+ for (const name of this.saved.handlers) map[name].enable();
162
+ map.setView(this.state.latlng, this.saved.zoom, { animate: false });
163
+ map.setPitch(this.saved.pitch);
164
+ this.saved = null;
165
+ }
166
+
167
+ export function toggle() {
168
+ if (this.saved) stop.call(this); else start.call(this);
169
+ }
170
+
171
+ export function controlOnAdd() {
172
+ return this.container;
173
+ }
174
+
175
+ export function onReady() {
176
+ this.ready = true;
177
+ if (this.layer._map) this.control.addTo(this.layer._map);
178
+ }
179
+
180
+ export function onLayerAdd() {
181
+ if (this.ready) this.control.addTo(this.layer._map);
182
+ }
183
+
184
+ export function onLayerRemove() {
185
+ stop.call(this);
186
+ this.control.remove();
187
+ }
@@ -0,0 +1 @@
1
+ export const white = [0.92, 0.93, 0.92];
@@ -0,0 +1,25 @@
1
+
2
+ /** World-space [x, y, z, radius, r, g, b, intensity] for one mesh's point lights. */
3
+ export function worldLights(lights, m) {
4
+ const values = new Float32Array(lights.length * 8);
5
+ lights.forEach(({
6
+ position: [x, y, z],
7
+ radius,
8
+ color,
9
+ flux
10
+ }, i) => {
11
+ const w = m[3] * x + m[7] * y + m[11] * z + m[15];
12
+ values.set(
13
+ [
14
+ (m[0] * x + m[4] * y + m[8] * z + m[12]) / w,
15
+ (m[1] * x + m[5] * y + m[9] * z + m[13]) / w,
16
+ (m[2] * x + m[6] * y + m[10] * z + m[14]) / w,
17
+ radius,
18
+ ...color,
19
+ flux / (4 * Math.PI) * 0.03
20
+ ],
21
+ i * 8
22
+ );
23
+ });
24
+ return values;
25
+ }
@@ -0,0 +1 @@
1
+ export const wrap = angle => Math.atan2(Math.sin(angle), Math.cos(angle));