leaflet-city-mapper 0.0.0-stage → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +78 -2
- package/cucumber.mjs +9 -0
- package/dist/leaflet-city-mapper.js +2 -0
- package/dist/leaflet-city-mapper.js.map +7 -0
- package/dist/utils/CELL.js +2 -0
- package/dist/utils/CELL.js.map +7 -0
- package/dist/utils/addBridges.js +2 -0
- package/dist/utils/addBridges.js.map +7 -0
- package/dist/utils/addRasterTile.js +2 -0
- package/dist/utils/addRasterTile.js.map +7 -0
- package/dist/utils/along.js +2 -0
- package/dist/utils/along.js.map +7 -0
- package/dist/utils/atmosphere.js +2 -0
- package/dist/utils/atmosphere.js.map +7 -0
- package/dist/utils/attach.js +2 -0
- package/dist/utils/attach.js.map +7 -0
- package/dist/utils/bindSunlight.js +2 -0
- package/dist/utils/bindSunlight.js.map +7 -0
- package/dist/utils/box.js +2 -0
- package/dist/utils/box.js.map +7 -0
- package/dist/utils/bridgeElevation.js +2 -0
- package/dist/utils/bridgeElevation.js.map +7 -0
- package/dist/utils/build.js +2 -0
- package/dist/utils/build.js.map +7 -0
- package/dist/utils/cameraControls.js +2 -0
- package/dist/utils/cameraControls.js.map +7 -0
- package/dist/utils/channel.js +2 -0
- package/dist/utils/channel.js.map +7 -0
- package/dist/utils/collider.js +2 -0
- package/dist/utils/collider.js.map +7 -0
- package/dist/utils/colliders.js +2 -0
- package/dist/utils/colliders.js.map +7 -0
- package/dist/utils/computeBounds.js +2 -0
- package/dist/utils/computeBounds.js.map +7 -0
- package/dist/utils/conformModelToTerrain.js +2 -0
- package/dist/utils/conformModelToTerrain.js.map +7 -0
- package/dist/utils/createMesh.js +2 -0
- package/dist/utils/createMesh.js.map +7 -0
- package/dist/utils/createProgram.js +3 -0
- package/dist/utils/createProgram.js.map +7 -0
- package/dist/utils/decodeDirectory.js +2 -0
- package/dist/utils/decodeDirectory.js.map +7 -0
- package/dist/utils/decodeHeader.js +2 -0
- package/dist/utils/decodeHeader.js.map +7 -0
- package/dist/utils/decodeModel.js +2 -0
- package/dist/utils/decodeModel.js.map +7 -0
- package/dist/utils/decompress.js +2 -0
- package/dist/utils/decompress.js.map +7 -0
- package/dist/utils/destroyTexture.js +2 -0
- package/dist/utils/destroyTexture.js.map +7 -0
- package/dist/utils/disposeMesh.js +2 -0
- package/dist/utils/disposeMesh.js.map +7 -0
- package/dist/utils/drawGeometry.js +2 -0
- package/dist/utils/drawGeometry.js.map +7 -0
- package/dist/utils/elevationWGSL.js +24 -0
- package/dist/utils/elevationWGSL.js.map +7 -0
- package/dist/utils/emptyNode.js +2 -0
- package/dist/utils/emptyNode.js.map +7 -0
- package/dist/utils/endZoom.js +2 -0
- package/dist/utils/endZoom.js.map +7 -0
- package/dist/utils/findFeature.js +2 -0
- package/dist/utils/findFeature.js.map +7 -0
- package/dist/utils/geometry.js +1 -0
- package/dist/utils/geometry.js.map +7 -0
- package/dist/utils/getElevation.js +2 -0
- package/dist/utils/getElevation.js.map +7 -0
- package/dist/utils/getHeader.js +2 -0
- package/dist/utils/getHeader.js.map +7 -0
- package/dist/utils/getZxy.js +2 -0
- package/dist/utils/getZxy.js.map +7 -0
- package/dist/utils/glass.js +2 -0
- package/dist/utils/glass.js.map +7 -0
- package/dist/utils/headlight.js +2 -0
- package/dist/utils/headlight.js.map +7 -0
- package/dist/utils/hit.js +2 -0
- package/dist/utils/hit.js.map +7 -0
- package/dist/utils/horizontalPosition.js +2 -0
- package/dist/utils/horizontalPosition.js.map +7 -0
- package/dist/utils/horizontalRay.js +2 -0
- package/dist/utils/horizontalRay.js.map +7 -0
- package/dist/utils/hull.js +2 -0
- package/dist/utils/hull.js.map +7 -0
- package/dist/utils/initSunlight.js +2 -0
- package/dist/utils/initSunlight.js.map +7 -0
- package/dist/utils/initTerrain.js +2 -0
- package/dist/utils/initTerrain.js.map +7 -0
- package/dist/utils/initTraffic.js +40 -0
- package/dist/utils/initTraffic.js.map +7 -0
- package/dist/utils/initWalk.js +2 -0
- package/dist/utils/initWalk.js.map +7 -0
- package/dist/utils/intersectMeshes.js +2 -0
- package/dist/utils/intersectMeshes.js.map +7 -0
- package/dist/utils/isClockWise.js +2 -0
- package/dist/utils/isClockWise.js.map +7 -0
- package/dist/utils/lampPostGeometry.js +2 -0
- package/dist/utils/lampPostGeometry.js.map +7 -0
- package/dist/utils/lightGeometry.js +2 -0
- package/dist/utils/lightGeometry.js.map +7 -0
- package/dist/utils/lightGrid.js +2 -0
- package/dist/utils/lightGrid.js.map +7 -0
- package/dist/utils/limbs.js +2 -0
- package/dist/utils/limbs.js.map +7 -0
- package/dist/utils/loadModel.js +2 -0
- package/dist/utils/loadModel.js.map +7 -0
- package/dist/utils/loadSource.js +2 -0
- package/dist/utils/loadSource.js.map +7 -0
- package/dist/utils/loadTerrain.js +2 -0
- package/dist/utils/loadTerrain.js.map +7 -0
- package/dist/utils/mapCamera.js +2 -0
- package/dist/utils/mapCamera.js.map +7 -0
- package/dist/utils/materialShaders.js +211 -0
- package/dist/utils/materialShaders.js.map +7 -0
- package/dist/utils/mirror.js +2 -0
- package/dist/utils/mirror.js.map +7 -0
- package/dist/utils/moonPosition.js +2 -0
- package/dist/utils/moonPosition.js.map +7 -0
- package/dist/utils/moves.js +2 -0
- package/dist/utils/moves.js.map +7 -0
- package/dist/utils/nativeEvents.js +2 -0
- package/dist/utils/nativeEvents.js.map +7 -0
- package/dist/utils/nativeGeometry.js +2 -0
- package/dist/utils/nativeGeometry.js.map +7 -0
- package/dist/utils/nativeLayer.js +2 -0
- package/dist/utils/nativeLayer.js.map +7 -0
- package/dist/utils/nodeMatrix.js +2 -0
- package/dist/utils/nodeMatrix.js.map +7 -0
- package/dist/utils/onAdd3DLayer.js +2 -0
- package/dist/utils/onAdd3DLayer.js.map +7 -0
- package/dist/utils/onAddSun.js +2 -0
- package/dist/utils/onAddSun.js.map +7 -0
- package/dist/utils/onClick.js +2 -0
- package/dist/utils/onClick.js.map +7 -0
- package/dist/utils/onMapChange.js +2 -0
- package/dist/utils/onMapChange.js.map +7 -0
- package/dist/utils/onPMTileAdd.js +2 -0
- package/dist/utils/onPMTileAdd.js.map +7 -0
- package/dist/utils/onPMTileRemove.js +2 -0
- package/dist/utils/onPMTileRemove.js.map +7 -0
- package/dist/utils/onPointerLeave.js +2 -0
- package/dist/utils/onPointerLeave.js.map +7 -0
- package/dist/utils/onPointerMove.js +2 -0
- package/dist/utils/onPointerMove.js.map +7 -0
- package/dist/utils/onRemove3DLayer.js +2 -0
- package/dist/utils/onRemove3DLayer.js.map +7 -0
- package/dist/utils/onRemoveSun.js +2 -0
- package/dist/utils/onRemoveSun.js.map +7 -0
- package/dist/utils/onTerrainAdd.js +2 -0
- package/dist/utils/onTerrainAdd.js.map +7 -0
- package/dist/utils/onTerrainChange.js +2 -0
- package/dist/utils/onTerrainChange.js.map +7 -0
- package/dist/utils/onTerrainRemove.js +2 -0
- package/dist/utils/onTerrainRemove.js.map +7 -0
- package/dist/utils/onZoomAnim.js +2 -0
- package/dist/utils/onZoomAnim.js.map +7 -0
- package/dist/utils/paints.js +2 -0
- package/dist/utils/paints.js.map +7 -0
- package/dist/utils/parseColor.js +2 -0
- package/dist/utils/parseColor.js.map +7 -0
- package/dist/utils/parts.js +2 -0
- package/dist/utils/parts.js.map +7 -0
- package/dist/utils/projectCelestialBody.js +2 -0
- package/dist/utils/projectCelestialBody.js.map +7 -0
- package/dist/utils/pump.js +2 -0
- package/dist/utils/pump.js.map +7 -0
- package/dist/utils/rasterTiles.js +2 -0
- package/dist/utils/rasterTiles.js.map +7 -0
- package/dist/utils/raycast.js +2 -0
- package/dist/utils/raycast.js.map +7 -0
- package/dist/utils/read.js +2 -0
- package/dist/utils/read.js.map +7 -0
- package/dist/utils/readAccessor.js +2 -0
- package/dist/utils/readAccessor.js.map +7 -0
- package/dist/utils/releaseArea.js +2 -0
- package/dist/utils/releaseArea.js.map +7 -0
- package/dist/utils/removeRasterTile.js +2 -0
- package/dist/utils/removeRasterTile.js.map +7 -0
- package/dist/utils/render.js +15 -0
- package/dist/utils/render.js.map +7 -0
- package/dist/utils/renderSunlight.js +13 -0
- package/dist/utils/renderSunlight.js.map +7 -0
- package/dist/utils/renderers.js +2 -0
- package/dist/utils/renderers.js.map +7 -0
- package/dist/utils/resizeSunlight.js +2 -0
- package/dist/utils/resizeSunlight.js.map +7 -0
- package/dist/utils/roofCoverage.js +2 -0
- package/dist/utils/roofCoverage.js.map +7 -0
- package/dist/utils/routeGeometry.js +2 -0
- package/dist/utils/routeGeometry.js.map +7 -0
- package/dist/utils/scheduledTrips.js +2 -0
- package/dist/utils/scheduledTrips.js.map +7 -0
- package/dist/utils/setGeoJSONData.js +2 -0
- package/dist/utils/setGeoJSONData.js.map +7 -0
- package/dist/utils/setHighlight.js +2 -0
- package/dist/utils/setHighlight.js.map +7 -0
- package/dist/utils/setPMTileOpacity.js +2 -0
- package/dist/utils/setPMTileOpacity.js.map +7 -0
- package/dist/utils/setPMTileZIndex.js +2 -0
- package/dist/utils/setPMTileZIndex.js.map +7 -0
- package/dist/utils/setParent.js +2 -0
- package/dist/utils/setParent.js.map +7 -0
- package/dist/utils/setTerrainHeight.js +2 -0
- package/dist/utils/setTerrainHeight.js.map +7 -0
- package/dist/utils/setVertexColor.js +2 -0
- package/dist/utils/setVertexColor.js.map +7 -0
- package/dist/utils/showFeature.js +2 -0
- package/dist/utils/showFeature.js.map +7 -0
- package/dist/utils/sizes.js +2 -0
- package/dist/utils/sizes.js.map +7 -0
- package/dist/utils/skin.js +2 -0
- package/dist/utils/skin.js.map +7 -0
- package/dist/utils/solarPosition.js +2 -0
- package/dist/utils/solarPosition.js.map +7 -0
- package/dist/utils/sortMeshes.js +2 -0
- package/dist/utils/sortMeshes.js.map +7 -0
- package/dist/utils/speed.js +2 -0
- package/dist/utils/speed.js.map +7 -0
- package/dist/utils/startZoom.js +2 -0
- package/dist/utils/startZoom.js.map +7 -0
- package/dist/utils/taillight.js +2 -0
- package/dist/utils/taillight.js.map +7 -0
- package/dist/utils/terrainAtlas.js +2 -0
- package/dist/utils/terrainAtlas.js.map +7 -0
- package/dist/utils/terrainElevation.js +2 -0
- package/dist/utils/terrainElevation.js.map +7 -0
- package/dist/utils/terrainGrid.js +2 -0
- package/dist/utils/terrainGrid.js.map +7 -0
- package/dist/utils/textureSampler.js +2 -0
- package/dist/utils/textureSampler.js.map +7 -0
- package/dist/utils/tileId.js +2 -0
- package/dist/utils/tileId.js.map +7 -0
- package/dist/utils/toLanes.js +2 -0
- package/dist/utils/toLanes.js.map +7 -0
- package/dist/utils/toSRGB.js +2 -0
- package/dist/utils/toSRGB.js.map +7 -0
- package/dist/utils/tooltip.js +3 -0
- package/dist/utils/tooltip.js.map +7 -0
- package/dist/utils/traffic.js +2 -0
- package/dist/utils/traffic.js.map +7 -0
- package/dist/utils/traverse.js +2 -0
- package/dist/utils/traverse.js.map +7 -0
- package/dist/utils/treeGeometry.js +2 -0
- package/dist/utils/treeGeometry.js.map +7 -0
- package/dist/utils/triangulate.js +2 -0
- package/dist/utils/triangulate.js.map +7 -0
- package/dist/utils/tripsAt.js +2 -0
- package/dist/utils/tripsAt.js.map +7 -0
- package/dist/utils/types.js +2 -0
- package/dist/utils/types.js.map +7 -0
- package/dist/utils/underEntry.js +2 -0
- package/dist/utils/underEntry.js.map +7 -0
- package/dist/utils/update.js +2 -0
- package/dist/utils/update.js.map +7 -0
- package/dist/utils/updateArea.js +2 -0
- package/dist/utils/updateArea.js.map +7 -0
- package/dist/utils/updateCamera.js +2 -0
- package/dist/utils/updateCamera.js.map +7 -0
- package/dist/utils/updatePointLights.js +2 -0
- package/dist/utils/updatePointLights.js.map +7 -0
- package/dist/utils/updateWorldMatrix.js +2 -0
- package/dist/utils/updateWorldMatrix.js.map +7 -0
- package/dist/utils/vehicleOffsets.js +2 -0
- package/dist/utils/vehicleOffsets.js.map +7 -0
- package/dist/utils/vehicles.js +2 -0
- package/dist/utils/vehicles.js.map +7 -0
- package/dist/utils/vertexNormals.js +2 -0
- package/dist/utils/vertexNormals.js.map +7 -0
- package/dist/utils/walk.js +2 -0
- package/dist/utils/walk.js.map +7 -0
- package/dist/utils/white.js +2 -0
- package/dist/utils/white.js.map +7 -0
- package/dist/utils/worldLights.js +2 -0
- package/dist/utils/worldLights.js.map +7 -0
- package/dist/utils/wrap.js +2 -0
- package/dist/utils/wrap.js.map +7 -0
- package/package.json +43 -4
- package/src/index.js +397 -0
- package/src/utils/CELL.js +4 -0
- package/src/utils/addBridges.js +66 -0
- package/src/utils/addRasterTile.js +112 -0
- package/src/utils/along.js +9 -0
- package/src/utils/atmosphere.js +20 -0
- package/src/utils/attach.js +255 -0
- package/src/utils/bindSunlight.js +12 -0
- package/src/utils/box.js +1 -0
- package/src/utils/bridgeElevation.js +18 -0
- package/src/utils/build.js +20 -0
- package/src/utils/cameraControls.js +287 -0
- package/src/utils/channel.js +4 -0
- package/src/utils/collider.js +62 -0
- package/src/utils/colliders.js +2 -0
- package/src/utils/computeBounds.js +17 -0
- package/src/utils/conformModelToTerrain.js +69 -0
- package/src/utils/createMesh.js +31 -0
- package/src/utils/createProgram.js +92 -0
- package/src/utils/decodeDirectory.js +40 -0
- package/src/utils/decodeHeader.js +15 -0
- package/src/utils/decodeModel.js +43 -0
- package/src/utils/decompress.js +5 -0
- package/src/utils/destroyTexture.js +7 -0
- package/src/utils/disposeMesh.js +13 -0
- package/src/utils/drawGeometry.js +122 -0
- package/src/utils/elevationWGSL.js +27 -0
- package/src/utils/emptyNode.js +9 -0
- package/src/utils/endZoom.js +15 -0
- package/src/utils/findFeature.js +49 -0
- package/src/utils/geometry.js +2 -0
- package/src/utils/getElevation.js +10 -0
- package/src/utils/getHeader.js +9 -0
- package/src/utils/getZxy.js +76 -0
- package/src/utils/glass.js +1 -0
- package/src/utils/headlight.js +1 -0
- package/src/utils/hit.js +41 -0
- package/src/utils/horizontalPosition.js +16 -0
- package/src/utils/horizontalRay.js +12 -0
- package/src/utils/hull.js +1 -0
- package/src/utils/initSunlight.js +9 -0
- package/src/utils/initTerrain.js +19 -0
- package/src/utils/initTraffic.js +93 -0
- package/src/utils/initWalk.js +72 -0
- package/src/utils/intersectMeshes.js +121 -0
- package/src/utils/isClockWise.js +12 -0
- package/src/utils/lampPostGeometry.js +26 -0
- package/src/utils/lightGeometry.js +22 -0
- package/src/utils/lightGrid.js +50 -0
- package/src/utils/limbs.js +9 -0
- package/src/utils/loadModel.js +217 -0
- package/src/utils/loadSource.js +17 -0
- package/src/utils/loadTerrain.js +65 -0
- package/src/utils/mapCamera.js +432 -0
- package/src/utils/materialShaders.js +243 -0
- package/src/utils/mirror.js +6 -0
- package/src/utils/moonPosition.js +17 -0
- package/src/utils/moves.js +11 -0
- package/src/utils/nativeEvents.js +77 -0
- package/src/utils/nativeGeometry.js +131 -0
- package/src/utils/nativeLayer.js +317 -0
- package/src/utils/nodeMatrix.js +22 -0
- package/src/utils/onAdd3DLayer.js +31 -0
- package/src/utils/onAddSun.js +147 -0
- package/src/utils/onClick.js +13 -0
- package/src/utils/onMapChange.js +16 -0
- package/src/utils/onPMTileAdd.js +15 -0
- package/src/utils/onPMTileRemove.js +8 -0
- package/src/utils/onPointerLeave.js +11 -0
- package/src/utils/onPointerMove.js +15 -0
- package/src/utils/onRemove3DLayer.js +78 -0
- package/src/utils/onRemoveSun.js +3 -0
- package/src/utils/onTerrainAdd.js +18 -0
- package/src/utils/onTerrainChange.js +13 -0
- package/src/utils/onTerrainRemove.js +40 -0
- package/src/utils/onZoomAnim.js +14 -0
- package/src/utils/paints.js +10 -0
- package/src/utils/parseColor.js +42 -0
- package/src/utils/parts.js +16 -0
- package/src/utils/projectCelestialBody.js +13 -0
- package/src/utils/pump.js +226 -0
- package/src/utils/rasterTiles.js +285 -0
- package/src/utils/raycast.js +60 -0
- package/src/utils/read.js +29 -0
- package/src/utils/readAccessor.js +68 -0
- package/src/utils/releaseArea.js +34 -0
- package/src/utils/removeRasterTile.js +13 -0
- package/src/utils/render.js +406 -0
- package/src/utils/renderSunlight.js +170 -0
- package/src/utils/renderers.js +2 -0
- package/src/utils/resizeSunlight.js +15 -0
- package/src/utils/roofCoverage.js +47 -0
- package/src/utils/routeGeometry.js +22 -0
- package/src/utils/scheduledTrips.js +29 -0
- package/src/utils/setGeoJSONData.js +11 -0
- package/src/utils/setHighlight.js +13 -0
- package/src/utils/setPMTileOpacity.js +7 -0
- package/src/utils/setPMTileZIndex.js +7 -0
- package/src/utils/setParent.js +7 -0
- package/src/utils/setTerrainHeight.js +10 -0
- package/src/utils/setVertexColor.js +14 -0
- package/src/utils/showFeature.js +27 -0
- package/src/utils/sizes.js +1 -0
- package/src/utils/skin.js +2 -0
- package/src/utils/solarPosition.js +17 -0
- package/src/utils/sortMeshes.js +12 -0
- package/src/utils/speed.js +3 -0
- package/src/utils/startZoom.js +5 -0
- package/src/utils/taillight.js +1 -0
- package/src/utils/terrainAtlas.js +21 -0
- package/src/utils/terrainElevation.js +20 -0
- package/src/utils/terrainGrid.js +23 -0
- package/src/utils/textureSampler.js +10 -0
- package/src/utils/tileId.js +18 -0
- package/src/utils/toLanes.js +7 -0
- package/src/utils/toSRGB.js +1 -0
- package/src/utils/tooltip.js +6 -0
- package/src/utils/traffic.js +315 -0
- package/src/utils/traverse.js +6 -0
- package/src/utils/treeGeometry.js +45 -0
- package/src/utils/triangulate.js +100 -0
- package/src/utils/tripsAt.js +16 -0
- package/src/utils/types.js +8 -0
- package/src/utils/underEntry.js +17 -0
- package/src/utils/update.js +18 -0
- package/src/utils/updateArea.js +40 -0
- package/src/utils/updateCamera.js +32 -0
- package/src/utils/updatePointLights.js +38 -0
- package/src/utils/updateWorldMatrix.js +47 -0
- package/src/utils/vehicleOffsets.js +8 -0
- package/src/utils/vehicles.js +65 -0
- package/src/utils/vertexNormals.js +30 -0
- package/src/utils/walk.js +187 -0
- package/src/utils/white.js +1 -0
- package/src/utils/worldLights.js +25 -0
- package/src/utils/wrap.js +1 -0
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/** Cache local AABB and center for ray picking and transparent mesh sorting. */
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export function computeBounds(geometry) {
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const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity], data = geometry.attributes.position.data;
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for (let i = 0; i < data.length; i++) {
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min[i % 3] = Math.min(min[i % 3], data[i]);
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max[i % 3] = Math.max(max[i % 3], data[i]);
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}
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const center = min.map((v, i) => (v + max[i]) / 2);
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let radius = 0;
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for (let i = 0; i < data.length; i += 3) {
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radius = Math.max(radius, Math.hypot(
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data[i] - center[0], data[i + 1] - center[1], data[i + 2] - center[2]
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));
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}
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geometry.bounds = { min, max, center, radius };
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}
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import { computeBounds } from './computeBounds.js';
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import { getElevation } from './getElevation.js';
|
|
3
|
+
import { update } from './update.js';
|
|
4
|
+
import { updateWorldMatrix } from './updateWorldMatrix.js';
|
|
5
|
+
import { vertexNormals } from './vertexNormals.js';
|
|
6
|
+
|
|
7
|
+
const HEIGHT = 8;
|
|
8
|
+
|
|
9
|
+
export function conformModelToTerrain(layer, terrain) {
|
|
10
|
+
if (!layer.model) return;
|
|
11
|
+
const meshes = [];
|
|
12
|
+
const visit = node => {
|
|
13
|
+
if (node.geometry?.attributes.position) meshes.push(node);
|
|
14
|
+
for (const child of node.children) visit(child);
|
|
15
|
+
};
|
|
16
|
+
visit(layer.model);
|
|
17
|
+
if (!terrain?._terrainReady || !layer.options.terrainConform) {
|
|
18
|
+
for (const mesh of meshes) {
|
|
19
|
+
const positions = mesh.geometry._terrainBasePositions;
|
|
20
|
+
if (!positions) continue;
|
|
21
|
+
const geometry = mesh.geometry, position = geometry.attributes.position;
|
|
22
|
+
position.data.set(positions);
|
|
23
|
+
mesh.device.queue.writeBuffer(position.buffer, 0, positions);
|
|
24
|
+
const normals = geometry._terrainBaseNormals;
|
|
25
|
+
if (normals) {
|
|
26
|
+
geometry.attributes.normal.data.set(normals);
|
|
27
|
+
mesh.device.queue.writeBuffer(geometry.attributes.normal.buffer, 0, normals);
|
|
28
|
+
}
|
|
29
|
+
computeBounds(geometry);
|
|
30
|
+
}
|
|
31
|
+
return;
|
|
32
|
+
}
|
|
33
|
+
|
|
34
|
+
updateWorldMatrix(layer.root);
|
|
35
|
+
const map = layer._map, crs = map.options.crs;
|
|
36
|
+
const origin = crs.project(layer._shared._sceneOrigin);
|
|
37
|
+
const metres = Math.cos(layer._shared._sceneOrigin.lat * Math.PI / 180);
|
|
38
|
+
const pixelScale = crs.scale(terrain._terrainZoom);
|
|
39
|
+
|
|
40
|
+
for (const mesh of meshes) {
|
|
41
|
+
const geometry = mesh.geometry, attribute = geometry.attributes.position;
|
|
42
|
+
geometry._terrainBasePositions ||= attribute.data.slice();
|
|
43
|
+
const normal = geometry.attributes.normal;
|
|
44
|
+
geometry._terrainBaseNormals ||= normal.data.slice();
|
|
45
|
+
attribute.data.set(geometry._terrainBasePositions);
|
|
46
|
+
const world = mesh.worldMatrix, inverse = new DOMMatrix(world).inverse().toFloat64Array();
|
|
47
|
+
for (let i = 0; i < attribute.data.length; i += 3) {
|
|
48
|
+
const x = attribute.data[i], y = attribute.data[i + 1], z = attribute.data[i + 2];
|
|
49
|
+
const worldY = world[1] * x + world[5] * y + world[9] * z + world[13];
|
|
50
|
+
const weight = Math.max(0, Math.min(1, 1 - (worldY - layer.root.position[1]) / HEIGHT));
|
|
51
|
+
if (!weight) continue;
|
|
52
|
+
const worldX = world[0] * x + world[4] * y + world[8] * z + world[12];
|
|
53
|
+
const worldZ = world[2] * x + world[6] * y + world[10] * z + world[14];
|
|
54
|
+
const point = crs.transformation.transform(new L.Point(
|
|
55
|
+
origin.x + worldX / metres, origin.y - worldZ / metres), pixelScale);
|
|
56
|
+
const elevation = getElevation(terrain, point);
|
|
57
|
+
if (!Number.isFinite(elevation)) continue;
|
|
58
|
+
const offset = (elevation - worldY) * weight;
|
|
59
|
+
attribute.data[i] += inverse[4] * offset;
|
|
60
|
+
attribute.data[i + 1] += inverse[5] * offset;
|
|
61
|
+
attribute.data[i + 2] += inverse[6] * offset;
|
|
62
|
+
}
|
|
63
|
+
mesh.device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
|
|
64
|
+
normal.data.set(vertexNormals(attribute.data, geometry.attributes.index?.data));
|
|
65
|
+
mesh.device.queue.writeBuffer(normal.buffer, 0, normal.data);
|
|
66
|
+
computeBounds(geometry);
|
|
67
|
+
}
|
|
68
|
+
update(layer);
|
|
69
|
+
}
|
|
@@ -0,0 +1,31 @@
|
|
|
1
|
+
import { emptyNode } from './emptyNode.js';
|
|
2
|
+
import { createProgram } from './createProgram.js';
|
|
3
|
+
import { setParent } from './setParent.js';
|
|
4
|
+
import { update } from './update.js';
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Add a non-indexed, vertex-coloured mesh from flat vec3 arrays `{ position, normal, color }` in layer-local metres.
|
|
8
|
+
* `usage` adds GPUBufferUsage flags to the vertex buffers (e.g. STORAGE for compute passes).
|
|
9
|
+
* A supplied `program` shares compiled shaders and pipelines across compatible meshes.
|
|
10
|
+
*/
|
|
11
|
+
|
|
12
|
+
export function createMesh(backend, data, material = {}, usage = 0, program) {
|
|
13
|
+
const { device } = backend.renderer, attributes = {};
|
|
14
|
+
for (const [name, values] of Object.entries(data)) {
|
|
15
|
+
const array = new Float32Array(values);
|
|
16
|
+
const size = name === 'uv' ? 2 : 3;
|
|
17
|
+
const buffer = device.createBuffer({ size: Math.max(4, array.byteLength), usage: GPUBufferUsage.VERTEX | GPUBufferUsage.COPY_DST | usage });
|
|
18
|
+
device.queue.writeBuffer(buffer, 0, array);
|
|
19
|
+
attributes[name] = { size, data: array, count: array.length / size, buffer };
|
|
20
|
+
}
|
|
21
|
+
const mesh = {
|
|
22
|
+
...emptyNode(),
|
|
23
|
+
device,
|
|
24
|
+
geometry: { device, attributes, drawRange: { start: 0, count: attributes.position.count } },
|
|
25
|
+
program: program || createProgram(backend, { vertexColors: true, doubleSided: true, ...material }),
|
|
26
|
+
id: L.Layer._nextId++, renderOrder: 0, extras: {},
|
|
27
|
+
};
|
|
28
|
+
setParent(mesh, backend.root);
|
|
29
|
+
update(backend);
|
|
30
|
+
return mesh;
|
|
31
|
+
}
|
|
@@ -0,0 +1,92 @@
|
|
|
1
|
+
import { materialShaders } from './materialShaders.js';
|
|
2
|
+
import { elevationWGSL } from './elevationWGSL.js';
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
export function createProgram(backend, material = {}) {
|
|
6
|
+
const shaders = materialShaders(
|
|
7
|
+
material,
|
|
8
|
+
!!backend.options.nightSparkle,
|
|
9
|
+
material.terrain ? elevationWGSL : ''
|
|
10
|
+
);
|
|
11
|
+
const vertex = backend.renderer.device.createShaderModule({ code: shaders.vertex });
|
|
12
|
+
const fragment = backend.renderer.device.createShaderModule({ code: shaders.fragment });
|
|
13
|
+
Promise.all([
|
|
14
|
+
vertex.getCompilationInfo(),
|
|
15
|
+
fragment.getCompilationInfo()
|
|
16
|
+
]).then(infos => {
|
|
17
|
+
const errors = infos.flatMap(info => info.messages).filter(message => message.type === 'error');
|
|
18
|
+
if (errors.length) {
|
|
19
|
+
backend.fire('error', {
|
|
20
|
+
error: new Error(`Unable to compile Layer3D WGSL: ${errors.map(error => error.message).join('\n')}`),
|
|
21
|
+
});
|
|
22
|
+
}
|
|
23
|
+
}).catch(error => backend.fire('error', { error }));
|
|
24
|
+
const vertexBuffers = [
|
|
25
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
|
|
26
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 1, offset: 0, format: 'float32x3' }] },
|
|
27
|
+
material.vertexColors ? { arrayStride: 12, attributes: [{ shaderLocation: 2, offset: 0, format: 'float32x3' }] } : null,
|
|
28
|
+
shaders.textured ? { arrayStride: 8, attributes: [{ shaderLocation: 3, offset: 0, format: 'float32x2' }] } : null,
|
|
29
|
+
];
|
|
30
|
+
const bindGroupEntries = [{
|
|
31
|
+
binding: 0,
|
|
32
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
33
|
+
buffer: { type: 'uniform', hasDynamicOffset: true },
|
|
34
|
+
}, {
|
|
35
|
+
binding: 1,
|
|
36
|
+
visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT,
|
|
37
|
+
buffer: { type: 'uniform' },
|
|
38
|
+
}];
|
|
39
|
+
if (shaders.hasTerrain) {
|
|
40
|
+
bindGroupEntries.push({
|
|
41
|
+
binding: 2,
|
|
42
|
+
visibility: GPUShaderStage.VERTEX,
|
|
43
|
+
texture: { sampleType: 'unfilterable-float', viewDimension: '2d' },
|
|
44
|
+
});
|
|
45
|
+
}
|
|
46
|
+
for (const texture of shaders.bindings) {
|
|
47
|
+
bindGroupEntries.push({
|
|
48
|
+
binding: texture.texture,
|
|
49
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
50
|
+
texture: { sampleType: 'float', viewDimension: '2d' },
|
|
51
|
+
});
|
|
52
|
+
bindGroupEntries.push({
|
|
53
|
+
binding: texture.sampler,
|
|
54
|
+
visibility: GPUShaderStage.FRAGMENT,
|
|
55
|
+
sampler: { type: 'filtering' },
|
|
56
|
+
});
|
|
57
|
+
}
|
|
58
|
+
const bindGroupLayout = backend.renderer.device.createBindGroupLayout({ entries: bindGroupEntries });
|
|
59
|
+
const pipelineLayout = backend.renderer.device.createPipelineLayout({ bindGroupLayouts: [bindGroupLayout, backend.renderer.sunlight.layout] });
|
|
60
|
+
return {
|
|
61
|
+
device: backend.renderer.device,
|
|
62
|
+
vertex,
|
|
63
|
+
fragment,
|
|
64
|
+
bindings: shaders.bindings,
|
|
65
|
+
vertexBuffers,
|
|
66
|
+
bindGroupLayout,
|
|
67
|
+
pipelineLayout,
|
|
68
|
+
pipelineCache: new Map(),
|
|
69
|
+
cullMode: material.doubleSided ? 'none' : 'back',
|
|
70
|
+
transparent: material.alphaMode === 'BLEND',
|
|
71
|
+
depthWrite: material.depthWrite ?? material.alphaMode !== 'BLEND',
|
|
72
|
+
depthTest: material.depthTest !== false,
|
|
73
|
+
terrain: material.terrain,
|
|
74
|
+
nightLight: Boolean(material.nightLight),
|
|
75
|
+
nightSparkle: !!backend.options.nightSparkle,
|
|
76
|
+
uniforms: {
|
|
77
|
+
baseColor: { value: material.color || [1, 1, 1] },
|
|
78
|
+
metallic: { value: material.metallic ?? 0 },
|
|
79
|
+
roughness: { value: material.roughness ?? 0.85 },
|
|
80
|
+
opacity: { value: material.opacity ?? 1 },
|
|
81
|
+
alphaCutoff: { value: material.alphaCutoff ?? 0.5 },
|
|
82
|
+
occlusionStrength: { value: material.occlusionStrength ?? 1 },
|
|
83
|
+
emissive: { value: material.emissive || [0, 0, 0] },
|
|
84
|
+
...(material.baseTexture ? { baseTexture: { value: material.baseTexture } } : {}),
|
|
85
|
+
...(material.metalTexture ? { metalTexture: { value: material.metalTexture } } : {}),
|
|
86
|
+
...(material.emissiveTexture ? { emissiveTexture: { value: material.emissiveTexture } } : {}),
|
|
87
|
+
...(material.occlusionTexture ? { occlusionTexture: { value: material.occlusionTexture } } : {}),
|
|
88
|
+
...(material.roofTexture ? { roofTexture: { value: null } } : {}),
|
|
89
|
+
},
|
|
90
|
+
_layerMaterial: material,
|
|
91
|
+
};
|
|
92
|
+
}
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
/** Decode delta/varint directory columns, rejecting malformed entries. */
|
|
2
|
+
|
|
3
|
+
export function decodeDirectory(data) {
|
|
4
|
+
const bytes = new Uint8Array(data);
|
|
5
|
+
let cursor = 0;
|
|
6
|
+
const varint = () => {
|
|
7
|
+
let value = 0;
|
|
8
|
+
for (let factor = 1; factor <= 2 ** 49; factor *= 128) {
|
|
9
|
+
if (cursor >= bytes.length) throw new Error('Truncated PMTiles directory');
|
|
10
|
+
const byte = bytes[cursor++];
|
|
11
|
+
value += (byte & 127) * factor;
|
|
12
|
+
if (!Number.isSafeInteger(value)) throw new Error('Invalid PMTiles directory integer');
|
|
13
|
+
if (byte < 128) return value;
|
|
14
|
+
}
|
|
15
|
+
throw new Error('Invalid PMTiles directory integer');
|
|
16
|
+
};
|
|
17
|
+
const count = varint();
|
|
18
|
+
if (count > (bytes.length - cursor) / 4) throw new Error('Invalid PMTiles directory count');
|
|
19
|
+
const entries = [];
|
|
20
|
+
let tileId = 0;
|
|
21
|
+
for (let i = 0; i < count; i++) {
|
|
22
|
+
tileId += varint();
|
|
23
|
+
if (!Number.isSafeInteger(tileId) || (i && tileId <= entries[i - 1].tileId)) {
|
|
24
|
+
throw new Error('Invalid PMTiles directory tile IDs');
|
|
25
|
+
}
|
|
26
|
+
entries.push({ tileId });
|
|
27
|
+
}
|
|
28
|
+
for (const entry of entries) entry.runLength = varint();
|
|
29
|
+
for (const entry of entries) {
|
|
30
|
+
entry.length = varint();
|
|
31
|
+
if (!entry.length) throw new Error('Invalid PMTiles directory length');
|
|
32
|
+
}
|
|
33
|
+
entries.forEach((entry, i) => {
|
|
34
|
+
const value = varint();
|
|
35
|
+
if (!value && !i) throw new Error('Invalid PMTiles directory offset');
|
|
36
|
+
entry.offset = value ? value - 1 : entries[i - 1].offset + entries[i - 1].length;
|
|
37
|
+
});
|
|
38
|
+
if (cursor !== bytes.length) throw new Error('Trailing PMTiles directory data');
|
|
39
|
+
return entries;
|
|
40
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
/** Decode the PMTiles v3 header. */
|
|
2
|
+
|
|
3
|
+
export function decodeHeader(data) {
|
|
4
|
+
if (data.byteLength < 127 || new TextDecoder().decode(new Uint8Array(data, 0, 7)) !== 'PMTiles' ||
|
|
5
|
+
new Uint8Array(data)[7] !== 3) throw new Error('Expected a PMTiles v3 archive');
|
|
6
|
+
const view = new DataView(data);
|
|
7
|
+
const header = {};
|
|
8
|
+
['rootDirectoryOffset', 'rootDirectoryLength', 'jsonMetadataOffset', 'jsonMetadataLength', 'leafDirectoryOffset', 'leafDirectoryLength', 'tileDataOffset', 'tileDataLength', 'numAddressedTiles', 'numTileEntries', 'numTileContents'].forEach((name, i) => { header[name] = Number(view.getBigUint64(8 + i * 8, true)); });
|
|
9
|
+
['clustered', 'internalCompression', 'tileCompression', 'tileType', 'minZoom', 'maxZoom'].forEach((name, i) => { header[name] = view.getUint8(96 + i); });
|
|
10
|
+
['minLon', 'minLat', 'maxLon', 'maxLat'].forEach((name, i) => { header[name] = view.getInt32(102 + i * 4, true) / 1e7; });
|
|
11
|
+
header.centerZoom = view.getUint8(118);
|
|
12
|
+
header.centerLon = view.getInt32(119, true) / 1e7;
|
|
13
|
+
header.centerLat = view.getInt32(123, true) / 1e7;
|
|
14
|
+
return header;
|
|
15
|
+
}
|
|
@@ -0,0 +1,43 @@
|
|
|
1
|
+
/** Decode a static glTF JSON document or GLB v2 container. */
|
|
2
|
+
|
|
3
|
+
export function decodeModel(data) {
|
|
4
|
+
const view = new DataView(data), decoder = new TextDecoder();
|
|
5
|
+
let description;
|
|
6
|
+
if (view.getUint32(0, true) === 0x46546c67) {
|
|
7
|
+
// Decode GLB v2 chunks; unknown types are skipped.
|
|
8
|
+
if (view.getUint32(4, true) !== 2 || view.getUint32(8, true) !== data.byteLength) {
|
|
9
|
+
throw new Error('Invalid GLB header');
|
|
10
|
+
}
|
|
11
|
+
let binary;
|
|
12
|
+
for (let offset = 12; offset < data.byteLength;) {
|
|
13
|
+
if (offset + 8 > data.byteLength) {
|
|
14
|
+
throw new Error('Truncated GLB chunk');
|
|
15
|
+
}
|
|
16
|
+
const length = view.getUint32(offset, true), type = view.getUint32(offset + 4, true);
|
|
17
|
+
offset += 8;
|
|
18
|
+
if (offset + length > data.byteLength) {
|
|
19
|
+
throw new Error('Truncated GLB data');
|
|
20
|
+
}
|
|
21
|
+
const chunk = data.slice(offset, offset + length);
|
|
22
|
+
if (type === 0x4e4f534a) {
|
|
23
|
+
description = JSON.parse(decoder.decode(chunk));
|
|
24
|
+
}
|
|
25
|
+
if (type === 0x004e4942) {
|
|
26
|
+
binary = chunk;
|
|
27
|
+
}
|
|
28
|
+
offset += length;
|
|
29
|
+
}
|
|
30
|
+
if (!description) {
|
|
31
|
+
throw new Error('Missing GLB JSON');
|
|
32
|
+
}
|
|
33
|
+
if (binary) {
|
|
34
|
+
description.buffers[0].binary = binary;
|
|
35
|
+
}
|
|
36
|
+
} else {
|
|
37
|
+
description = JSON.parse(decoder.decode(data));
|
|
38
|
+
}
|
|
39
|
+
if (description.skins?.length || description.animations?.length || description.extensionsRequired?.length || description.meshes?.some(mesh => mesh.primitives.some(primitive => primitive.targets || (primitive.mode !== undefined && primitive.mode !== 4)))) {
|
|
40
|
+
throw new Error('Layer3D supports static triangle glTF models without required extensions');
|
|
41
|
+
}
|
|
42
|
+
return description;
|
|
43
|
+
}
|
|
@@ -0,0 +1,5 @@
|
|
|
1
|
+
export async function decompress(data, compression) {
|
|
2
|
+
if (compression === 1) return data;
|
|
3
|
+
if (compression !== 2) throw new Error(`Unsupported PMTiles compression: ${compression}`);
|
|
4
|
+
return new Response(new Blob([data]).stream().pipeThrough(new DecompressionStream('gzip'))).arrayBuffer();
|
|
5
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { setParent } from './setParent.js';
|
|
2
|
+
import { update } from './update.js';
|
|
3
|
+
|
|
4
|
+
export function disposeMesh(backend, mesh) {
|
|
5
|
+
if (!mesh) {
|
|
6
|
+
return;
|
|
7
|
+
}
|
|
8
|
+
setParent(mesh, null);
|
|
9
|
+
update(backend);
|
|
10
|
+
for (const attribute of Object.values(mesh.geometry.attributes)) {
|
|
11
|
+
attribute.buffer.destroy();
|
|
12
|
+
}
|
|
13
|
+
}
|
|
@@ -0,0 +1,122 @@
|
|
|
1
|
+
/** Upload retained CPU data and draw one mesh in the active WebGPU render pass. */
|
|
2
|
+
|
|
3
|
+
export function drawGeometry(backend, mesh, pass, cullMode, frontFace) {
|
|
4
|
+
const { geometry, program } = mesh;
|
|
5
|
+
const device = backend.renderer.device;
|
|
6
|
+
const pipelineKey = `${cullMode}:${frontFace}`;
|
|
7
|
+
let pipeline = program.pipelineCache.get(pipelineKey);
|
|
8
|
+
if (!pipeline) {
|
|
9
|
+
pipeline = device.createRenderPipeline({
|
|
10
|
+
layout: program.pipelineLayout,
|
|
11
|
+
vertex: {
|
|
12
|
+
module: program.vertex,
|
|
13
|
+
entryPoint: 'vertexMain',
|
|
14
|
+
buffers: program.vertexBuffers,
|
|
15
|
+
},
|
|
16
|
+
fragment: {
|
|
17
|
+
module: program.fragment,
|
|
18
|
+
entryPoint: 'fragmentMain',
|
|
19
|
+
targets: [{
|
|
20
|
+
format: backend.renderer.format,
|
|
21
|
+
blend: program.transparent ? {
|
|
22
|
+
color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
23
|
+
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
24
|
+
} : undefined,
|
|
25
|
+
writeMask: GPUColorWrite.ALL,
|
|
26
|
+
}],
|
|
27
|
+
},
|
|
28
|
+
primitive: { topology: 'triangle-list', cullMode, frontFace },
|
|
29
|
+
depthStencil: {
|
|
30
|
+
format: 'depth24plus',
|
|
31
|
+
depthWriteEnabled: program.depthWrite,
|
|
32
|
+
depthCompare: program.depthTest === false ? 'always' : 'less-equal',
|
|
33
|
+
},
|
|
34
|
+
});
|
|
35
|
+
program.pipelineCache.set(pipelineKey, pipeline);
|
|
36
|
+
}
|
|
37
|
+
|
|
38
|
+
const uniforms = program.uniforms;
|
|
39
|
+
const renderer = backend.renderer;
|
|
40
|
+
const offset = renderer.uniformSlot++ * 256;
|
|
41
|
+
const data = renderer.uniformData, base = offset / 4;
|
|
42
|
+
data.set(mesh.worldMatrix, base);
|
|
43
|
+
data.set(uniforms.baseColor.value, base + 16);
|
|
44
|
+
data[base + 19] = 1;
|
|
45
|
+
data[base + 20] = uniforms.metallic.value;
|
|
46
|
+
data[base + 21] = uniforms.roughness.value;
|
|
47
|
+
data[base + 22] = uniforms.opacity.value * (mesh.ground ? mesh._appearance ?? 1 : 1);
|
|
48
|
+
data[base + 23] = uniforms.alphaCutoff.value;
|
|
49
|
+
data.set(uniforms.emissive.value, base + 24);
|
|
50
|
+
data[base + 27] = uniforms.occlusionStrength.value;
|
|
51
|
+
data[base + 28] = mesh.terrain?.[0] ?? 0;
|
|
52
|
+
data[base + 29] = mesh.terrain?.[1] ?? 0;
|
|
53
|
+
data[base + 30] = mesh.terrain?.[2] ?? 0;
|
|
54
|
+
data[base + 31] = mesh.terrain?.[3] ?? 0;
|
|
55
|
+
data[base + 32] = mesh.highlight?.[0] ?? 0;
|
|
56
|
+
data[base + 33] = mesh.highlight?.[1] ?? 0;
|
|
57
|
+
data[base + 34] = program.nightSparkle ? data[55] : 0;
|
|
58
|
+
data[base + 35] = mesh.ground ? 1 : mesh._appearance ?? 1;
|
|
59
|
+
|
|
60
|
+
const textures = mesh._textures ||= [];
|
|
61
|
+
textures.length = 0;
|
|
62
|
+
for (const binding of program.bindings) {
|
|
63
|
+
const texture = uniforms[binding.name]?.value;
|
|
64
|
+
if (!texture) throw new Error(`Missing Layer3D texture: ${binding.name}`);
|
|
65
|
+
if (texture.uploaded !== texture.image) {
|
|
66
|
+
device.queue.copyExternalImageToTexture(
|
|
67
|
+
{ source: texture.image, flipY: Boolean(texture.flipY) },
|
|
68
|
+
{ texture: texture.texture },
|
|
69
|
+
[texture.image.width, texture.image.height]
|
|
70
|
+
);
|
|
71
|
+
texture.uploaded = texture.image;
|
|
72
|
+
}
|
|
73
|
+
textures.push(texture);
|
|
74
|
+
}
|
|
75
|
+
let bindingsChanged = !mesh.bindGroup || mesh.boundBuffer !== renderer.uniformBuffer ||
|
|
76
|
+
textures.length !== mesh.boundTextures.length;
|
|
77
|
+
for (let i = 0; !bindingsChanged && i < textures.length; i++) {
|
|
78
|
+
if (textures[i].texture !== mesh.boundTextures[i][0] ||
|
|
79
|
+
textures[i].sampler !== mesh.boundTextures[i][1]) bindingsChanged = true;
|
|
80
|
+
}
|
|
81
|
+
if (bindingsChanged) {
|
|
82
|
+
const entries = [
|
|
83
|
+
{ binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
|
|
84
|
+
{ binding: 1, resource: { buffer: renderer.uniformBuffer, size: 240 } },
|
|
85
|
+
];
|
|
86
|
+
if (program.terrain) entries.push({ binding: 2, resource: program.terrain.texture.createView() });
|
|
87
|
+
mesh.boundBuffer = renderer.uniformBuffer;
|
|
88
|
+
const boundTextures = mesh.boundTextures ||= [];
|
|
89
|
+
boundTextures.length = textures.length;
|
|
90
|
+
for (let i = 0; i < textures.length; i++) {
|
|
91
|
+
const binding = program.bindings[i], texture = textures[i];
|
|
92
|
+
entries.push({ binding: binding.texture, resource: texture.texture.createView() });
|
|
93
|
+
entries.push({ binding: binding.sampler, resource: texture.sampler });
|
|
94
|
+
boundTextures[i] ||= [];
|
|
95
|
+
boundTextures[i][0] = texture.texture;
|
|
96
|
+
boundTextures[i][1] = texture.sampler;
|
|
97
|
+
}
|
|
98
|
+
mesh.bindGroup = device.createBindGroup({
|
|
99
|
+
layout: program.bindGroupLayout,
|
|
100
|
+
entries,
|
|
101
|
+
});
|
|
102
|
+
}
|
|
103
|
+
pass.setPipeline(pipeline);
|
|
104
|
+
pass.setBindGroup(0, mesh.bindGroup, [offset]);
|
|
105
|
+
pass.setVertexBuffer(0, geometry.attributes.position.buffer);
|
|
106
|
+
pass.setVertexBuffer(1, geometry.attributes.normal.buffer);
|
|
107
|
+
if (geometry.attributes.color) pass.setVertexBuffer(2, geometry.attributes.color.buffer);
|
|
108
|
+
if (geometry.attributes.uv) pass.setVertexBuffer(3, geometry.attributes.uv.buffer);
|
|
109
|
+
for (const attribute of Object.values(geometry.attributes)) {
|
|
110
|
+
if (!attribute.needsUpdate) continue;
|
|
111
|
+
device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
|
|
112
|
+
attribute.needsUpdate = false;
|
|
113
|
+
geometry.bounds = null;
|
|
114
|
+
}
|
|
115
|
+
const index = geometry.attributes.index;
|
|
116
|
+
if (index) {
|
|
117
|
+
pass.setIndexBuffer(index.buffer, index.indexFormat);
|
|
118
|
+
pass.drawIndexed(geometry.drawRange.count, 1, geometry.drawRange.start, 0, 0);
|
|
119
|
+
} else {
|
|
120
|
+
pass.draw(geometry.drawRange.count, 1, geometry.drawRange.start, 0);
|
|
121
|
+
}
|
|
122
|
+
}
|
|
@@ -0,0 +1,27 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* WGSL twin of getElevation for the vertex shader: bilinear DEM pixels, or the first valid
|
|
3
|
+
* neighbour near no-data (stored as -1e9), else `base`. Expects `dem: texture_2d<f32>`.
|
|
4
|
+
*/
|
|
5
|
+
export const elevationWGSL = `
|
|
6
|
+
fn demSample(pixel: vec2<i32>) -> f32 {
|
|
7
|
+
if (any(pixel < vec2<i32>(0)) || any(pixel >= vec2<i32>(textureDimensions(dem)))) { return -1e9; }
|
|
8
|
+
return textureLoad(dem, pixel, 0).r;
|
|
9
|
+
}
|
|
10
|
+
fn elevation(pixel: vec2<f32>, base: f32) -> f32 {
|
|
11
|
+
let p = pixel - vec2<f32>(0.5);
|
|
12
|
+
let f = fract(p);
|
|
13
|
+
let i = vec2<i32>(floor(p));
|
|
14
|
+
let v00 = demSample(i);
|
|
15
|
+
let v10 = demSample(i + vec2<i32>(1, 0));
|
|
16
|
+
let v01 = demSample(i + vec2<i32>(0, 1));
|
|
17
|
+
let v11 = demSample(i + vec2<i32>(1, 1));
|
|
18
|
+
if (v00 > -1000.0 && v10 > -1000.0 && v01 > -1000.0 && v11 > -1000.0) {
|
|
19
|
+
return mix(mix(v00, v10, f.x), mix(v01, v11, f.x), f.y);
|
|
20
|
+
}
|
|
21
|
+
if (v00 > -1000.0) { return v00; }
|
|
22
|
+
if (v10 > -1000.0) { return v10; }
|
|
23
|
+
if (v01 > -1000.0) { return v01; }
|
|
24
|
+
if (v11 > -1000.0) { return v11; }
|
|
25
|
+
return base;
|
|
26
|
+
}
|
|
27
|
+
`;
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { update } from "./update.js";
|
|
2
|
+
|
|
3
|
+
/** Stop using the outgoing level after zoomend; the next redraw uses current tiles. */
|
|
4
|
+
|
|
5
|
+
export function endZoom() {
|
|
6
|
+
const backend = this;
|
|
7
|
+
for (const animation of backend._zoomTransitions?.keys() || []) animation.finish();
|
|
8
|
+
backend._zoomTransitions = null;
|
|
9
|
+
backend._zoomView = null;
|
|
10
|
+
delete backend._map._cameraView;
|
|
11
|
+
backend._map.getContainer().classList.remove('leaflet-camera-zoom');
|
|
12
|
+
backend._map._updateCameraOverlays();
|
|
13
|
+
backend._zoomLevel = null;
|
|
14
|
+
update(backend);
|
|
15
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { raycast } from './raycast.js';
|
|
2
|
+
|
|
3
|
+
/**
|
|
4
|
+
* Translate a geometry hit into a configured model or batched source feature.
|
|
5
|
+
* Sorted half-open face ranges permit binary search without a feature per triangle.
|
|
6
|
+
* @returns {PickedFeature|null}
|
|
7
|
+
*/
|
|
8
|
+
|
|
9
|
+
export function findFeature(backend, event) {
|
|
10
|
+
if (!backend.root || !backend.camera) {
|
|
11
|
+
return null;
|
|
12
|
+
}
|
|
13
|
+
for (const hit of raycast(backend, event, backend.root.children, Boolean(backend.model))) {
|
|
14
|
+
if (backend.model) {
|
|
15
|
+
let object = hit.object;
|
|
16
|
+
while (object && object !== backend.model) {
|
|
17
|
+
object = object.parent;
|
|
18
|
+
}
|
|
19
|
+
if (object === backend.model) {
|
|
20
|
+
return {
|
|
21
|
+
id: backend.model.id, properties: backend.model.extras,
|
|
22
|
+
model: backend.model, mesh: hit.object, point: hit.point
|
|
23
|
+
};
|
|
24
|
+
}
|
|
25
|
+
}
|
|
26
|
+
const ranges = hit.object.extras?.featureFaces;
|
|
27
|
+
if (!ranges) {
|
|
28
|
+
continue;
|
|
29
|
+
}
|
|
30
|
+
let low = 0,
|
|
31
|
+
high = ranges.length - 1;
|
|
32
|
+
while (low <= high) {
|
|
33
|
+
const middle = (low + high) >> 1;
|
|
34
|
+
const range = ranges[middle];
|
|
35
|
+
if (hit.faceIndex < range.faceStart) {
|
|
36
|
+
high = middle - 1;
|
|
37
|
+
} else if (hit.faceIndex >= range.faceEnd) {
|
|
38
|
+
low = middle + 1;
|
|
39
|
+
} else {
|
|
40
|
+
return {
|
|
41
|
+
...range,
|
|
42
|
+
mesh: hit.object,
|
|
43
|
+
point: hit.point
|
|
44
|
+
};
|
|
45
|
+
}
|
|
46
|
+
}
|
|
47
|
+
}
|
|
48
|
+
return null;
|
|
49
|
+
}
|
|
@@ -0,0 +1,10 @@
|
|
|
1
|
+
import { bridgeElevation } from './bridgeElevation.js';
|
|
2
|
+
import { terrainElevation } from './terrainElevation.js';
|
|
3
|
+
|
|
4
|
+
/** @param {L.LatLng|L.Point} location LatLng, or a pixel point at the terrain zoom. */
|
|
5
|
+
|
|
6
|
+
export function getElevation(backend, location) {
|
|
7
|
+
if (!backend._map || !backend._terrainReady) return null;
|
|
8
|
+
const point = location instanceof L.Point ? location : backend._map.project(location, backend._terrainZoom);
|
|
9
|
+
return bridgeElevation(point, backend._bridges) ?? terrainElevation(point, backend._terrainTiles);
|
|
10
|
+
}
|
|
@@ -0,0 +1,9 @@
|
|
|
1
|
+
import { decodeHeader } from './decodeHeader.js';
|
|
2
|
+
import { read } from './read.js';
|
|
3
|
+
|
|
4
|
+
/** Cache header initialization; failures remain visible to all callers. */
|
|
5
|
+
|
|
6
|
+
export function getHeader(backend) {
|
|
7
|
+
if (backend.options.archive && backend.options.archive !== backend) return backend.options.archive.getHeader();
|
|
8
|
+
return backend._header ||= read(backend, 0, 127).then(decodeHeader);
|
|
9
|
+
}
|
|
@@ -0,0 +1,76 @@
|
|
|
1
|
+
import { decodeDirectory } from './decodeDirectory.js';
|
|
2
|
+
import { decompress } from './decompress.js';
|
|
3
|
+
import { tileId } from './tileId.js';
|
|
4
|
+
import { read } from './read.js';
|
|
5
|
+
import { getHeader } from './getHeader.js';
|
|
6
|
+
|
|
7
|
+
/** Nearest directory entry at/before the Hilbert ID, then follow leaf pointers. */
|
|
8
|
+
|
|
9
|
+
export async function getZxy(backend, z, x, y, signal) {
|
|
10
|
+
if (backend.options.archive && backend.options.archive !== backend && backend.options.archive.getZxy) {
|
|
11
|
+
return backend.options.archive.getZxy(z, x, y, signal);
|
|
12
|
+
}
|
|
13
|
+
const id = tileId(z, x, y);
|
|
14
|
+
signal?.throwIfAborted();
|
|
15
|
+
const header = await getHeader(backend);
|
|
16
|
+
signal?.throwIfAborted();
|
|
17
|
+
if (z < header.minZoom || z > header.maxZoom) {
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
let offset = header.rootDirectoryOffset, length = header.rootDirectoryLength;
|
|
21
|
+
const visited = new Set();
|
|
22
|
+
for (let depth = 0; depth < 4; depth++) {
|
|
23
|
+
if (visited.has(offset)) {
|
|
24
|
+
throw new Error('Cyclic PMTiles directory');
|
|
25
|
+
}
|
|
26
|
+
visited.add(offset);
|
|
27
|
+
const key = `${offset}:${length}`;
|
|
28
|
+
if (!backend._directories.has(key)) {
|
|
29
|
+
if (backend._directories.size >= 32) {
|
|
30
|
+
backend._directories.delete(backend._directories.keys().next().value);
|
|
31
|
+
}
|
|
32
|
+
const pending = read(backend, offset, length)
|
|
33
|
+
.then(data => decompress(data, header.internalCompression))
|
|
34
|
+
.then(decodeDirectory)
|
|
35
|
+
.catch(error => {
|
|
36
|
+
if (backend._directories.get(key) === pending) {
|
|
37
|
+
backend._directories.delete(key);
|
|
38
|
+
}
|
|
39
|
+
throw error;
|
|
40
|
+
});
|
|
41
|
+
backend._directories.set(key, pending);
|
|
42
|
+
}
|
|
43
|
+
const entries = await backend._directories.get(key);
|
|
44
|
+
signal?.throwIfAborted();
|
|
45
|
+
let low = 0, high = entries.length - 1;
|
|
46
|
+
while (low <= high) {
|
|
47
|
+
const mid = (low + high) >> 1;
|
|
48
|
+
if (entries[mid].tileId <= id) {
|
|
49
|
+
low = mid + 1;
|
|
50
|
+
} else {
|
|
51
|
+
high = mid - 1;
|
|
52
|
+
}
|
|
53
|
+
}
|
|
54
|
+
const entry = entries[high];
|
|
55
|
+
if (!entry) {
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
if (entry.runLength) {
|
|
59
|
+
if (id - entry.tileId >= entry.runLength) {
|
|
60
|
+
return;
|
|
61
|
+
}
|
|
62
|
+
if (entry.offset + entry.length > header.tileDataLength) {
|
|
63
|
+
throw new Error('PMTiles tile outside data section');
|
|
64
|
+
}
|
|
65
|
+
const data = await decompress(await read(backend, header.tileDataOffset + entry.offset, entry.length, signal), header.tileCompression);
|
|
66
|
+
signal?.throwIfAborted();
|
|
67
|
+
return { data };
|
|
68
|
+
}
|
|
69
|
+
if (entry.offset + entry.length > header.leafDirectoryLength) {
|
|
70
|
+
throw new Error('PMTiles directory outside leaf section');
|
|
71
|
+
}
|
|
72
|
+
offset = header.leafDirectoryOffset + entry.offset;
|
|
73
|
+
length = entry.length;
|
|
74
|
+
}
|
|
75
|
+
throw new Error('PMTiles directory depth exceeds four levels');
|
|
76
|
+
}
|