leaflet-city-mapper 0.0.0-stage → 0.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +674 -0
- package/README.md +78 -2
- package/cucumber.mjs +9 -0
- package/dist/leaflet-city-mapper.js +2 -0
- package/dist/leaflet-city-mapper.js.map +7 -0
- package/dist/utils/CELL.js +2 -0
- package/dist/utils/CELL.js.map +7 -0
- package/dist/utils/addBridges.js +2 -0
- package/dist/utils/addBridges.js.map +7 -0
- package/dist/utils/addRasterTile.js +2 -0
- package/dist/utils/addRasterTile.js.map +7 -0
- package/dist/utils/along.js +2 -0
- package/dist/utils/along.js.map +7 -0
- package/dist/utils/atmosphere.js +2 -0
- package/dist/utils/atmosphere.js.map +7 -0
- package/dist/utils/attach.js +2 -0
- package/dist/utils/attach.js.map +7 -0
- package/dist/utils/bindSunlight.js +2 -0
- package/dist/utils/bindSunlight.js.map +7 -0
- package/dist/utils/box.js +2 -0
- package/dist/utils/box.js.map +7 -0
- package/dist/utils/bridgeElevation.js +2 -0
- package/dist/utils/bridgeElevation.js.map +7 -0
- package/dist/utils/build.js +2 -0
- package/dist/utils/build.js.map +7 -0
- package/dist/utils/cameraControls.js +2 -0
- package/dist/utils/cameraControls.js.map +7 -0
- package/dist/utils/channel.js +2 -0
- package/dist/utils/channel.js.map +7 -0
- package/dist/utils/collider.js +2 -0
- package/dist/utils/collider.js.map +7 -0
- package/dist/utils/colliders.js +2 -0
- package/dist/utils/colliders.js.map +7 -0
- package/dist/utils/computeBounds.js +2 -0
- package/dist/utils/computeBounds.js.map +7 -0
- package/dist/utils/conformModelToTerrain.js +2 -0
- package/dist/utils/conformModelToTerrain.js.map +7 -0
- package/dist/utils/createMesh.js +2 -0
- package/dist/utils/createMesh.js.map +7 -0
- package/dist/utils/createProgram.js +3 -0
- package/dist/utils/createProgram.js.map +7 -0
- package/dist/utils/decodeDirectory.js +2 -0
- package/dist/utils/decodeDirectory.js.map +7 -0
- package/dist/utils/decodeHeader.js +2 -0
- package/dist/utils/decodeHeader.js.map +7 -0
- package/dist/utils/decodeModel.js +2 -0
- package/dist/utils/decodeModel.js.map +7 -0
- package/dist/utils/decompress.js +2 -0
- package/dist/utils/decompress.js.map +7 -0
- package/dist/utils/destroyTexture.js +2 -0
- package/dist/utils/destroyTexture.js.map +7 -0
- package/dist/utils/disposeMesh.js +2 -0
- package/dist/utils/disposeMesh.js.map +7 -0
- package/dist/utils/drawGeometry.js +2 -0
- package/dist/utils/drawGeometry.js.map +7 -0
- package/dist/utils/elevationWGSL.js +24 -0
- package/dist/utils/elevationWGSL.js.map +7 -0
- package/dist/utils/emptyNode.js +2 -0
- package/dist/utils/emptyNode.js.map +7 -0
- package/dist/utils/endZoom.js +2 -0
- package/dist/utils/endZoom.js.map +7 -0
- package/dist/utils/findFeature.js +2 -0
- package/dist/utils/findFeature.js.map +7 -0
- package/dist/utils/geometry.js +1 -0
- package/dist/utils/geometry.js.map +7 -0
- package/dist/utils/getElevation.js +2 -0
- package/dist/utils/getElevation.js.map +7 -0
- package/dist/utils/getHeader.js +2 -0
- package/dist/utils/getHeader.js.map +7 -0
- package/dist/utils/getZxy.js +2 -0
- package/dist/utils/getZxy.js.map +7 -0
- package/dist/utils/glass.js +2 -0
- package/dist/utils/glass.js.map +7 -0
- package/dist/utils/headlight.js +2 -0
- package/dist/utils/headlight.js.map +7 -0
- package/dist/utils/hit.js +2 -0
- package/dist/utils/hit.js.map +7 -0
- package/dist/utils/horizontalPosition.js +2 -0
- package/dist/utils/horizontalPosition.js.map +7 -0
- package/dist/utils/horizontalRay.js +2 -0
- package/dist/utils/horizontalRay.js.map +7 -0
- package/dist/utils/hull.js +2 -0
- package/dist/utils/hull.js.map +7 -0
- package/dist/utils/initSunlight.js +2 -0
- package/dist/utils/initSunlight.js.map +7 -0
- package/dist/utils/initTerrain.js +2 -0
- package/dist/utils/initTerrain.js.map +7 -0
- package/dist/utils/initTraffic.js +40 -0
- package/dist/utils/initTraffic.js.map +7 -0
- package/dist/utils/initWalk.js +2 -0
- package/dist/utils/initWalk.js.map +7 -0
- package/dist/utils/intersectMeshes.js +2 -0
- package/dist/utils/intersectMeshes.js.map +7 -0
- package/dist/utils/isClockWise.js +2 -0
- package/dist/utils/isClockWise.js.map +7 -0
- package/dist/utils/lampPostGeometry.js +2 -0
- package/dist/utils/lampPostGeometry.js.map +7 -0
- package/dist/utils/lightGeometry.js +2 -0
- package/dist/utils/lightGeometry.js.map +7 -0
- package/dist/utils/lightGrid.js +2 -0
- package/dist/utils/lightGrid.js.map +7 -0
- package/dist/utils/limbs.js +2 -0
- package/dist/utils/limbs.js.map +7 -0
- package/dist/utils/loadModel.js +2 -0
- package/dist/utils/loadModel.js.map +7 -0
- package/dist/utils/loadSource.js +2 -0
- package/dist/utils/loadSource.js.map +7 -0
- package/dist/utils/loadTerrain.js +2 -0
- package/dist/utils/loadTerrain.js.map +7 -0
- package/dist/utils/mapCamera.js +2 -0
- package/dist/utils/mapCamera.js.map +7 -0
- package/dist/utils/materialShaders.js +211 -0
- package/dist/utils/materialShaders.js.map +7 -0
- package/dist/utils/mirror.js +2 -0
- package/dist/utils/mirror.js.map +7 -0
- package/dist/utils/moonPosition.js +2 -0
- package/dist/utils/moonPosition.js.map +7 -0
- package/dist/utils/moves.js +2 -0
- package/dist/utils/moves.js.map +7 -0
- package/dist/utils/nativeEvents.js +2 -0
- package/dist/utils/nativeEvents.js.map +7 -0
- package/dist/utils/nativeGeometry.js +2 -0
- package/dist/utils/nativeGeometry.js.map +7 -0
- package/dist/utils/nativeLayer.js +2 -0
- package/dist/utils/nativeLayer.js.map +7 -0
- package/dist/utils/nodeMatrix.js +2 -0
- package/dist/utils/nodeMatrix.js.map +7 -0
- package/dist/utils/onAdd3DLayer.js +2 -0
- package/dist/utils/onAdd3DLayer.js.map +7 -0
- package/dist/utils/onAddSun.js +2 -0
- package/dist/utils/onAddSun.js.map +7 -0
- package/dist/utils/onClick.js +2 -0
- package/dist/utils/onClick.js.map +7 -0
- package/dist/utils/onMapChange.js +2 -0
- package/dist/utils/onMapChange.js.map +7 -0
- package/dist/utils/onPMTileAdd.js +2 -0
- package/dist/utils/onPMTileAdd.js.map +7 -0
- package/dist/utils/onPMTileRemove.js +2 -0
- package/dist/utils/onPMTileRemove.js.map +7 -0
- package/dist/utils/onPointerLeave.js +2 -0
- package/dist/utils/onPointerLeave.js.map +7 -0
- package/dist/utils/onPointerMove.js +2 -0
- package/dist/utils/onPointerMove.js.map +7 -0
- package/dist/utils/onRemove3DLayer.js +2 -0
- package/dist/utils/onRemove3DLayer.js.map +7 -0
- package/dist/utils/onRemoveSun.js +2 -0
- package/dist/utils/onRemoveSun.js.map +7 -0
- package/dist/utils/onTerrainAdd.js +2 -0
- package/dist/utils/onTerrainAdd.js.map +7 -0
- package/dist/utils/onTerrainChange.js +2 -0
- package/dist/utils/onTerrainChange.js.map +7 -0
- package/dist/utils/onTerrainRemove.js +2 -0
- package/dist/utils/onTerrainRemove.js.map +7 -0
- package/dist/utils/onZoomAnim.js +2 -0
- package/dist/utils/onZoomAnim.js.map +7 -0
- package/dist/utils/paints.js +2 -0
- package/dist/utils/paints.js.map +7 -0
- package/dist/utils/parseColor.js +2 -0
- package/dist/utils/parseColor.js.map +7 -0
- package/dist/utils/parts.js +2 -0
- package/dist/utils/parts.js.map +7 -0
- package/dist/utils/projectCelestialBody.js +2 -0
- package/dist/utils/projectCelestialBody.js.map +7 -0
- package/dist/utils/pump.js +2 -0
- package/dist/utils/pump.js.map +7 -0
- package/dist/utils/rasterTiles.js +2 -0
- package/dist/utils/rasterTiles.js.map +7 -0
- package/dist/utils/raycast.js +2 -0
- package/dist/utils/raycast.js.map +7 -0
- package/dist/utils/read.js +2 -0
- package/dist/utils/read.js.map +7 -0
- package/dist/utils/readAccessor.js +2 -0
- package/dist/utils/readAccessor.js.map +7 -0
- package/dist/utils/releaseArea.js +2 -0
- package/dist/utils/releaseArea.js.map +7 -0
- package/dist/utils/removeRasterTile.js +2 -0
- package/dist/utils/removeRasterTile.js.map +7 -0
- package/dist/utils/render.js +15 -0
- package/dist/utils/render.js.map +7 -0
- package/dist/utils/renderSunlight.js +13 -0
- package/dist/utils/renderSunlight.js.map +7 -0
- package/dist/utils/renderers.js +2 -0
- package/dist/utils/renderers.js.map +7 -0
- package/dist/utils/resizeSunlight.js +2 -0
- package/dist/utils/resizeSunlight.js.map +7 -0
- package/dist/utils/roofCoverage.js +2 -0
- package/dist/utils/roofCoverage.js.map +7 -0
- package/dist/utils/routeGeometry.js +2 -0
- package/dist/utils/routeGeometry.js.map +7 -0
- package/dist/utils/scheduledTrips.js +2 -0
- package/dist/utils/scheduledTrips.js.map +7 -0
- package/dist/utils/setGeoJSONData.js +2 -0
- package/dist/utils/setGeoJSONData.js.map +7 -0
- package/dist/utils/setHighlight.js +2 -0
- package/dist/utils/setHighlight.js.map +7 -0
- package/dist/utils/setPMTileOpacity.js +2 -0
- package/dist/utils/setPMTileOpacity.js.map +7 -0
- package/dist/utils/setPMTileZIndex.js +2 -0
- package/dist/utils/setPMTileZIndex.js.map +7 -0
- package/dist/utils/setParent.js +2 -0
- package/dist/utils/setParent.js.map +7 -0
- package/dist/utils/setTerrainHeight.js +2 -0
- package/dist/utils/setTerrainHeight.js.map +7 -0
- package/dist/utils/setVertexColor.js +2 -0
- package/dist/utils/setVertexColor.js.map +7 -0
- package/dist/utils/showFeature.js +2 -0
- package/dist/utils/showFeature.js.map +7 -0
- package/dist/utils/sizes.js +2 -0
- package/dist/utils/sizes.js.map +7 -0
- package/dist/utils/skin.js +2 -0
- package/dist/utils/skin.js.map +7 -0
- package/dist/utils/solarPosition.js +2 -0
- package/dist/utils/solarPosition.js.map +7 -0
- package/dist/utils/sortMeshes.js +2 -0
- package/dist/utils/sortMeshes.js.map +7 -0
- package/dist/utils/speed.js +2 -0
- package/dist/utils/speed.js.map +7 -0
- package/dist/utils/startZoom.js +2 -0
- package/dist/utils/startZoom.js.map +7 -0
- package/dist/utils/taillight.js +2 -0
- package/dist/utils/taillight.js.map +7 -0
- package/dist/utils/terrainAtlas.js +2 -0
- package/dist/utils/terrainAtlas.js.map +7 -0
- package/dist/utils/terrainElevation.js +2 -0
- package/dist/utils/terrainElevation.js.map +7 -0
- package/dist/utils/terrainGrid.js +2 -0
- package/dist/utils/terrainGrid.js.map +7 -0
- package/dist/utils/textureSampler.js +2 -0
- package/dist/utils/textureSampler.js.map +7 -0
- package/dist/utils/tileId.js +2 -0
- package/dist/utils/tileId.js.map +7 -0
- package/dist/utils/toLanes.js +2 -0
- package/dist/utils/toLanes.js.map +7 -0
- package/dist/utils/toSRGB.js +2 -0
- package/dist/utils/toSRGB.js.map +7 -0
- package/dist/utils/tooltip.js +3 -0
- package/dist/utils/tooltip.js.map +7 -0
- package/dist/utils/traffic.js +2 -0
- package/dist/utils/traffic.js.map +7 -0
- package/dist/utils/traverse.js +2 -0
- package/dist/utils/traverse.js.map +7 -0
- package/dist/utils/treeGeometry.js +2 -0
- package/dist/utils/treeGeometry.js.map +7 -0
- package/dist/utils/triangulate.js +2 -0
- package/dist/utils/triangulate.js.map +7 -0
- package/dist/utils/tripsAt.js +2 -0
- package/dist/utils/tripsAt.js.map +7 -0
- package/dist/utils/types.js +2 -0
- package/dist/utils/types.js.map +7 -0
- package/dist/utils/underEntry.js +2 -0
- package/dist/utils/underEntry.js.map +7 -0
- package/dist/utils/update.js +2 -0
- package/dist/utils/update.js.map +7 -0
- package/dist/utils/updateArea.js +2 -0
- package/dist/utils/updateArea.js.map +7 -0
- package/dist/utils/updateCamera.js +2 -0
- package/dist/utils/updateCamera.js.map +7 -0
- package/dist/utils/updatePointLights.js +2 -0
- package/dist/utils/updatePointLights.js.map +7 -0
- package/dist/utils/updateWorldMatrix.js +2 -0
- package/dist/utils/updateWorldMatrix.js.map +7 -0
- package/dist/utils/vehicleOffsets.js +2 -0
- package/dist/utils/vehicleOffsets.js.map +7 -0
- package/dist/utils/vehicles.js +2 -0
- package/dist/utils/vehicles.js.map +7 -0
- package/dist/utils/vertexNormals.js +2 -0
- package/dist/utils/vertexNormals.js.map +7 -0
- package/dist/utils/walk.js +2 -0
- package/dist/utils/walk.js.map +7 -0
- package/dist/utils/white.js +2 -0
- package/dist/utils/white.js.map +7 -0
- package/dist/utils/worldLights.js +2 -0
- package/dist/utils/worldLights.js.map +7 -0
- package/dist/utils/wrap.js +2 -0
- package/dist/utils/wrap.js.map +7 -0
- package/package.json +43 -4
- package/src/index.js +397 -0
- package/src/utils/CELL.js +4 -0
- package/src/utils/addBridges.js +66 -0
- package/src/utils/addRasterTile.js +112 -0
- package/src/utils/along.js +9 -0
- package/src/utils/atmosphere.js +20 -0
- package/src/utils/attach.js +255 -0
- package/src/utils/bindSunlight.js +12 -0
- package/src/utils/box.js +1 -0
- package/src/utils/bridgeElevation.js +18 -0
- package/src/utils/build.js +20 -0
- package/src/utils/cameraControls.js +287 -0
- package/src/utils/channel.js +4 -0
- package/src/utils/collider.js +62 -0
- package/src/utils/colliders.js +2 -0
- package/src/utils/computeBounds.js +17 -0
- package/src/utils/conformModelToTerrain.js +69 -0
- package/src/utils/createMesh.js +31 -0
- package/src/utils/createProgram.js +92 -0
- package/src/utils/decodeDirectory.js +40 -0
- package/src/utils/decodeHeader.js +15 -0
- package/src/utils/decodeModel.js +43 -0
- package/src/utils/decompress.js +5 -0
- package/src/utils/destroyTexture.js +7 -0
- package/src/utils/disposeMesh.js +13 -0
- package/src/utils/drawGeometry.js +122 -0
- package/src/utils/elevationWGSL.js +27 -0
- package/src/utils/emptyNode.js +9 -0
- package/src/utils/endZoom.js +15 -0
- package/src/utils/findFeature.js +49 -0
- package/src/utils/geometry.js +2 -0
- package/src/utils/getElevation.js +10 -0
- package/src/utils/getHeader.js +9 -0
- package/src/utils/getZxy.js +76 -0
- package/src/utils/glass.js +1 -0
- package/src/utils/headlight.js +1 -0
- package/src/utils/hit.js +41 -0
- package/src/utils/horizontalPosition.js +16 -0
- package/src/utils/horizontalRay.js +12 -0
- package/src/utils/hull.js +1 -0
- package/src/utils/initSunlight.js +9 -0
- package/src/utils/initTerrain.js +19 -0
- package/src/utils/initTraffic.js +93 -0
- package/src/utils/initWalk.js +72 -0
- package/src/utils/intersectMeshes.js +121 -0
- package/src/utils/isClockWise.js +12 -0
- package/src/utils/lampPostGeometry.js +26 -0
- package/src/utils/lightGeometry.js +22 -0
- package/src/utils/lightGrid.js +50 -0
- package/src/utils/limbs.js +9 -0
- package/src/utils/loadModel.js +217 -0
- package/src/utils/loadSource.js +17 -0
- package/src/utils/loadTerrain.js +65 -0
- package/src/utils/mapCamera.js +432 -0
- package/src/utils/materialShaders.js +243 -0
- package/src/utils/mirror.js +6 -0
- package/src/utils/moonPosition.js +17 -0
- package/src/utils/moves.js +11 -0
- package/src/utils/nativeEvents.js +77 -0
- package/src/utils/nativeGeometry.js +131 -0
- package/src/utils/nativeLayer.js +317 -0
- package/src/utils/nodeMatrix.js +22 -0
- package/src/utils/onAdd3DLayer.js +31 -0
- package/src/utils/onAddSun.js +147 -0
- package/src/utils/onClick.js +13 -0
- package/src/utils/onMapChange.js +16 -0
- package/src/utils/onPMTileAdd.js +15 -0
- package/src/utils/onPMTileRemove.js +8 -0
- package/src/utils/onPointerLeave.js +11 -0
- package/src/utils/onPointerMove.js +15 -0
- package/src/utils/onRemove3DLayer.js +78 -0
- package/src/utils/onRemoveSun.js +3 -0
- package/src/utils/onTerrainAdd.js +18 -0
- package/src/utils/onTerrainChange.js +13 -0
- package/src/utils/onTerrainRemove.js +40 -0
- package/src/utils/onZoomAnim.js +14 -0
- package/src/utils/paints.js +10 -0
- package/src/utils/parseColor.js +42 -0
- package/src/utils/parts.js +16 -0
- package/src/utils/projectCelestialBody.js +13 -0
- package/src/utils/pump.js +226 -0
- package/src/utils/rasterTiles.js +285 -0
- package/src/utils/raycast.js +60 -0
- package/src/utils/read.js +29 -0
- package/src/utils/readAccessor.js +68 -0
- package/src/utils/releaseArea.js +34 -0
- package/src/utils/removeRasterTile.js +13 -0
- package/src/utils/render.js +406 -0
- package/src/utils/renderSunlight.js +170 -0
- package/src/utils/renderers.js +2 -0
- package/src/utils/resizeSunlight.js +15 -0
- package/src/utils/roofCoverage.js +47 -0
- package/src/utils/routeGeometry.js +22 -0
- package/src/utils/scheduledTrips.js +29 -0
- package/src/utils/setGeoJSONData.js +11 -0
- package/src/utils/setHighlight.js +13 -0
- package/src/utils/setPMTileOpacity.js +7 -0
- package/src/utils/setPMTileZIndex.js +7 -0
- package/src/utils/setParent.js +7 -0
- package/src/utils/setTerrainHeight.js +10 -0
- package/src/utils/setVertexColor.js +14 -0
- package/src/utils/showFeature.js +27 -0
- package/src/utils/sizes.js +1 -0
- package/src/utils/skin.js +2 -0
- package/src/utils/solarPosition.js +17 -0
- package/src/utils/sortMeshes.js +12 -0
- package/src/utils/speed.js +3 -0
- package/src/utils/startZoom.js +5 -0
- package/src/utils/taillight.js +1 -0
- package/src/utils/terrainAtlas.js +21 -0
- package/src/utils/terrainElevation.js +20 -0
- package/src/utils/terrainGrid.js +23 -0
- package/src/utils/textureSampler.js +10 -0
- package/src/utils/tileId.js +18 -0
- package/src/utils/toLanes.js +7 -0
- package/src/utils/toSRGB.js +1 -0
- package/src/utils/tooltip.js +6 -0
- package/src/utils/traffic.js +315 -0
- package/src/utils/traverse.js +6 -0
- package/src/utils/treeGeometry.js +45 -0
- package/src/utils/triangulate.js +100 -0
- package/src/utils/tripsAt.js +16 -0
- package/src/utils/types.js +8 -0
- package/src/utils/underEntry.js +17 -0
- package/src/utils/update.js +18 -0
- package/src/utils/updateArea.js +40 -0
- package/src/utils/updateCamera.js +32 -0
- package/src/utils/updatePointLights.js +38 -0
- package/src/utils/updateWorldMatrix.js +47 -0
- package/src/utils/vehicleOffsets.js +8 -0
- package/src/utils/vehicles.js +65 -0
- package/src/utils/vertexNormals.js +30 -0
- package/src/utils/walk.js +187 -0
- package/src/utils/white.js +1 -0
- package/src/utils/worldLights.js +25 -0
- package/src/utils/wrap.js +1 -0
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import { setHighlight } from './setHighlight.js';
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import { showFeature } from './showFeature.js';
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import { setParent } from './setParent.js';
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import { update } from './update.js';
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/** Cancel pending work and dispose this block's GPU data, including any hover highlight. */
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export function releaseArea(backend, area) {
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area.request.abort();
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if (area.mesh) {
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if (backend.highlightedFeature?.mesh === area.mesh) {
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setHighlight(backend, null);
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backend.hoveredFeature = null;
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showFeature(backend, null);
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}
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setParent(area.mesh, null);
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update(backend);
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const geometry = area.mesh.geometry;
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for (const attribute of Object.values(geometry.attributes)) attribute.buffer.destroy();
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area.mesh.program.pipelineCache.clear();
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}
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}
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/** Emit a snapshot for consumers; ready does not wait for all neighborhood tasks. */
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|
24
|
+
|
|
25
|
+
export function updateStatus(backend, enabled = true) {
|
|
26
|
+
const progress = { enabled, loaded: 0, skipped: 0, pending: 0, errors: [] };
|
|
27
|
+
for (const area of backend._areas.values()) {
|
|
28
|
+
if (area.error) progress.errors.push(area.error);
|
|
29
|
+
else if (!area.done) progress.pending++;
|
|
30
|
+
progress.loaded += area.buildings ?? 0;
|
|
31
|
+
progress.skipped += area.skipped ?? 0;
|
|
32
|
+
}
|
|
33
|
+
backend.fire('progress', progress);
|
|
34
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import { destroyTexture } from './destroyTexture.js';
|
|
2
|
+
import { setParent } from './setParent.js';
|
|
3
|
+
import { update } from './update.js';
|
|
4
|
+
|
|
5
|
+
export function removeRasterTile(layer, tile) {
|
|
6
|
+
layer._terrainRequest?.abort();
|
|
7
|
+
const mesh = layer._rasterTiles.get(tile);
|
|
8
|
+
if (!mesh) return;
|
|
9
|
+
setParent(mesh, null);
|
|
10
|
+
update(layer);
|
|
11
|
+
if (mesh.texture !== tile.texture) destroyTexture(layer, mesh.texture.texture);
|
|
12
|
+
layer._rasterTiles.delete(tile);
|
|
13
|
+
}
|
|
@@ -0,0 +1,406 @@
|
|
|
1
|
+
import { computeBounds } from "./computeBounds.js";
|
|
2
|
+
import { traverse } from "./traverse.js";
|
|
3
|
+
import { updateCamera } from "./updateCamera.js";
|
|
4
|
+
import { updateWorldMatrix } from "./updateWorldMatrix.js";
|
|
5
|
+
import { destroyTexture } from './destroyTexture.js';
|
|
6
|
+
import { drawGeometry } from './drawGeometry.js';
|
|
7
|
+
import { updatePointLights } from './updatePointLights.js';
|
|
8
|
+
import { renderSunlight } from './renderSunlight.js';
|
|
9
|
+
import { sortMeshes } from "./sortMeshes.js";
|
|
10
|
+
import { update } from "./update.js";
|
|
11
|
+
import { getRasterTileSize, pruneRasterTiles } from "./rasterTiles.js";
|
|
12
|
+
import { getElevation } from "./getElevation.js";
|
|
13
|
+
import { roofCoverage } from "./roofCoverage.js";
|
|
14
|
+
|
|
15
|
+
/**
|
|
16
|
+
* Rendering owner: CSS pixels -> scene metres -> perspective camera.
|
|
17
|
+
* Lights and transparent sort centers are converted into the current camera space.
|
|
18
|
+
* Without raster tiles, logical map projection supplies the same static alignment.
|
|
19
|
+
*/
|
|
20
|
+
|
|
21
|
+
export function render(backend) {
|
|
22
|
+
cancelAnimationFrame(backend._frame);
|
|
23
|
+
backend._frame = null;
|
|
24
|
+
if (backend._shared !== backend || !backend.renderer) return;
|
|
25
|
+
const map = backend._map;
|
|
26
|
+
const now = performance.now();
|
|
27
|
+
let appearing = false;
|
|
28
|
+
const size = map.getSize();
|
|
29
|
+
if (!size.x || !size.y) return;
|
|
30
|
+
if (map._animatingZoom) {
|
|
31
|
+
backend._zoomTransitions ||= new Map();
|
|
32
|
+
for (const animation of map.getContainer().getAnimations({ subtree: true })) {
|
|
33
|
+
if (!(animation instanceof CSSTransition) || animation.transitionProperty !== 'transform' ||
|
|
34
|
+
!animation.effect.target.classList.contains('leaflet-zoom-animated') ||
|
|
35
|
+
backend._zoomTransitions.has(animation)) {
|
|
36
|
+
continue;
|
|
37
|
+
}
|
|
38
|
+
const time = animation.currentTime || 0;
|
|
39
|
+
animation.pause();
|
|
40
|
+
backend._zoomTransitions.set(animation, { start: now, time });
|
|
41
|
+
}
|
|
42
|
+
// Freeze CSS between rendered frames: the compositor must not outrun the canvas.
|
|
43
|
+
for (const [animation, { start, time }] of backend._zoomTransitions) {
|
|
44
|
+
animation.currentTime = Math.min(animation.effect.getComputedTiming().endTime, time + now - start);
|
|
45
|
+
}
|
|
46
|
+
if (backend._zoomView) {
|
|
47
|
+
const view = backend._zoomView;
|
|
48
|
+
const proxy = [...backend._zoomTransitions.keys()].find(animation => animation.effect.target === map._proxy);
|
|
49
|
+
const progress = proxy?.effect.getComputedTiming().progress ?? Math.min(1, (now - view.start) / 250);
|
|
50
|
+
const targetScale = map.getZoomScale(view.targetZoom, view.zoom), scale = 1 + (targetScale - 1) * progress;
|
|
51
|
+
const from = map.project(view.from, view.zoom), to = map.project(view.to, view.zoom);
|
|
52
|
+
map._cameraView = { zoom: map.getScaleZoom(scale, view.zoom),
|
|
53
|
+
center: map.unproject(from.add(to.subtract(from).multiplyBy(targetScale * progress / scale)), view.zoom) };
|
|
54
|
+
map._updateCameraOverlays();
|
|
55
|
+
}
|
|
56
|
+
}
|
|
57
|
+
if (!backend._size || !backend._size.equals(size)) {
|
|
58
|
+
backend.renderer.width = size.x;
|
|
59
|
+
backend.renderer.height = size.y;
|
|
60
|
+
backend.renderer.canvas.width = Math.round(size.x * backend.renderer.dpr);
|
|
61
|
+
backend.renderer.canvas.height = Math.round(size.y * backend.renderer.dpr);
|
|
62
|
+
backend.renderer.canvas.style.width = `${size.x}px`;
|
|
63
|
+
backend.renderer.canvas.style.height = `${size.y}px`;
|
|
64
|
+
if (backend.renderer.depthTexture) destroyTexture(backend, backend.renderer.depthTexture);
|
|
65
|
+
backend.renderer.depthTexture = backend.renderer.device.createTexture({
|
|
66
|
+
size: [backend.renderer.canvas.width, backend.renderer.canvas.height],
|
|
67
|
+
format: 'depth24plus',
|
|
68
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT,
|
|
69
|
+
});
|
|
70
|
+
backend._size = size;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
// Match the map's perspective, including the intermediate view of an animated zoom.
|
|
74
|
+
const zoom = map._cameraView?.zoom ?? map.getZoom(), center = map._cameraView?.center ?? map.getCenter();
|
|
75
|
+
const pixelsPerMeter = map.options.crs.scale(zoom) / (40075016.68557849 * Math.cos(backend._sceneOrigin.lat * Math.PI / 180));
|
|
76
|
+
const offset = map.project(center, zoom).subtract(map.project(backend._sceneOrigin, zoom));
|
|
77
|
+
const distance = size.y * 1.5 / pixelsPerMeter;
|
|
78
|
+
const target = [
|
|
79
|
+
offset.x / pixelsPerMeter,
|
|
80
|
+
(map._terrain3D ? getElevation(map._terrain3D, center): undefined) ?? 0,
|
|
81
|
+
offset.y / pixelsPerMeter
|
|
82
|
+
];
|
|
83
|
+
const pitch = map.getPitch() * Math.PI / 180;
|
|
84
|
+
const bearing = map.getBearing() * Math.PI / 180;
|
|
85
|
+
const camera = backend.camera;
|
|
86
|
+
camera.fov = 2 * Math.atan(1 / 3) * 180 / Math.PI;
|
|
87
|
+
camera.aspect = size.x / size.y;
|
|
88
|
+
camera.near = Math.max(0.1, distance / 10000);
|
|
89
|
+
camera.far = Math.max(10000, distance * 10);
|
|
90
|
+
camera.position[0] = target[0] + Math.sin(bearing) * Math.sin(pitch) * distance;
|
|
91
|
+
camera.position[1] = target[1] + Math.cos(pitch) * distance;
|
|
92
|
+
camera.position[2] = target[2] + Math.cos(bearing) * Math.sin(pitch) * distance;
|
|
93
|
+
camera.up[0] = -Math.sin(bearing) * Math.cos(pitch);
|
|
94
|
+
camera.up[1] = Math.sin(pitch);
|
|
95
|
+
camera.up[2] = -Math.cos(bearing) * Math.cos(pitch);
|
|
96
|
+
camera.target[0] = target[0]; camera.target[1] = target[1]; camera.target[2] = target[2];
|
|
97
|
+
// Refresh the camera view, projection and combined projection-view matrices.
|
|
98
|
+
updateCamera(camera);
|
|
99
|
+
updateWorldMatrix(backend.scene);
|
|
100
|
+
for (const layer of backend._layers) layer._beforeRender?.();
|
|
101
|
+
const sunlight = map._sunlight;
|
|
102
|
+
const lightPoint = new DOMPoint(...(sunlight?.direction || [-300, 500, 300]), 0).matrixTransform(new DOMMatrix(camera.viewMatrix));
|
|
103
|
+
const lightLength = Math.hypot(lightPoint.x, lightPoint.y, lightPoint.z) || 1;
|
|
104
|
+
const light = [lightPoint.x / lightLength, lightPoint.y / lightLength, lightPoint.z / lightLength];
|
|
105
|
+
const skyPoint = new DOMPoint(0, 1, 0, 0).matrixTransform(new DOMMatrix(camera.viewMatrix));
|
|
106
|
+
const skyLength = Math.hypot(skyPoint.x, skyPoint.y, skyPoint.z) || 1;
|
|
107
|
+
const sky = [skyPoint.x / skyLength, skyPoint.y / skyLength, skyPoint.z / skyLength];
|
|
108
|
+
const projection = camera.projectionViewMatrix;
|
|
109
|
+
const frustum = [
|
|
110
|
+
[projection[3] + projection[0], projection[7] + projection[4], projection[11] + projection[8], projection[15] + projection[12]],
|
|
111
|
+
[projection[3] - projection[0], projection[7] - projection[4], projection[11] - projection[8], projection[15] - projection[12]],
|
|
112
|
+
[projection[3] + projection[1], projection[7] + projection[5], projection[11] + projection[9], projection[15] + projection[13]],
|
|
113
|
+
[projection[3] - projection[1], projection[7] - projection[5], projection[11] - projection[9], projection[15] - projection[13]],
|
|
114
|
+
[projection[2], projection[6], projection[10], projection[14]],
|
|
115
|
+
[projection[3] - projection[2], projection[7] - projection[6], projection[11] - projection[10], projection[15] - projection[14]],
|
|
116
|
+
];
|
|
117
|
+
const frustumLengths = [
|
|
118
|
+
Math.hypot(frustum[0][0], frustum[0][1], frustum[0][2]),
|
|
119
|
+
Math.hypot(frustum[1][0], frustum[1][1], frustum[1][2]),
|
|
120
|
+
Math.hypot(frustum[2][0], frustum[2][1], frustum[2][2]),
|
|
121
|
+
Math.hypot(frustum[3][0], frustum[3][1], frustum[3][2]),
|
|
122
|
+
Math.hypot(frustum[4][0], frustum[4][1], frustum[4][2]),
|
|
123
|
+
Math.hypot(frustum[5][0], frustum[5][1], frustum[5][2]),
|
|
124
|
+
];
|
|
125
|
+
updateWorldMatrix(backend.scene);
|
|
126
|
+
traverse(backend.scene, mesh => {
|
|
127
|
+
if (!mesh.visible) return true;
|
|
128
|
+
if (mesh.geometry) {
|
|
129
|
+
if (!mesh.geometry.bounds) computeBounds(mesh.geometry);
|
|
130
|
+
const bounds = mesh.geometry.bounds;
|
|
131
|
+
const world = mesh.worldMatrix;
|
|
132
|
+
const center = bounds.center;
|
|
133
|
+
const x = world[0] * center[0] + world[4] * center[1] + world[8] * center[2] + world[12];
|
|
134
|
+
const y = world[1] * center[0] + world[5] * center[1] + world[9] * center[2] + world[13];
|
|
135
|
+
const z = world[2] * center[0] + world[6] * center[1] + world[10] * center[2] + world[14];
|
|
136
|
+
const clipZ = projection[2] * x + projection[6] * y + projection[10] * z + projection[14];
|
|
137
|
+
const clipW = projection[3] * x + projection[7] * y + projection[11] * z + projection[15];
|
|
138
|
+
mesh._sortDepth = clipZ / clipW;
|
|
139
|
+
const radius = bounds.radius * Math.max(
|
|
140
|
+
Math.hypot(world[0], world[1], world[2]),
|
|
141
|
+
Math.hypot(world[4], world[5], world[6]),
|
|
142
|
+
Math.hypot(world[8], world[9], world[10])
|
|
143
|
+
);
|
|
144
|
+
mesh._visibleInFrame =
|
|
145
|
+
frustum[0][0] * x + frustum[0][1] * y + frustum[0][2] * z + frustum[0][3] >= -radius * frustumLengths[0] &&
|
|
146
|
+
frustum[1][0] * x + frustum[1][1] * y + frustum[1][2] * z + frustum[1][3] >= -radius * frustumLengths[1] &&
|
|
147
|
+
frustum[2][0] * x + frustum[2][1] * y + frustum[2][2] * z + frustum[2][3] >= -radius * frustumLengths[2] &&
|
|
148
|
+
frustum[3][0] * x + frustum[3][1] * y + frustum[3][2] * z + frustum[3][3] >= -radius * frustumLengths[3] &&
|
|
149
|
+
frustum[4][0] * x + frustum[4][1] * y + frustum[4][2] * z + frustum[4][3] >= -radius * frustumLengths[4] &&
|
|
150
|
+
frustum[5][0] * x + frustum[5][1] * y + frustum[5][2] * z + frustum[5][3] >= -radius * frustumLengths[5];
|
|
151
|
+
if (!mesh._visibleInFrame) return;
|
|
152
|
+
}
|
|
153
|
+
});
|
|
154
|
+
const renderer = backend.renderer;
|
|
155
|
+
let rasters = [];
|
|
156
|
+
if ([...backend._layers].some(layer => layer.options.roofTexture)) {
|
|
157
|
+
rasters = Object.values(map._layers).filter(layer => layer._type === 'pmtiles' && layer._rasterTiles && layer.options.opacity > 0);
|
|
158
|
+
const signature = rasters.map(layer =>
|
|
159
|
+
`${L.Util.stamp(layer)}:${layer._rasterVersion || 0}:${layer.options.opacity}:${layer.options.zIndex}`).join('|');
|
|
160
|
+
if (!backend._roofRaster || backend._roofRaster.signature !== signature &&
|
|
161
|
+
(!rasters.some(layer => layer._loadingTiles) || now - backend._roofRaster.updatedAt >= 50)) {
|
|
162
|
+
const tiles = rasters.flatMap(layer => [...layer._rasterTiles.values()]
|
|
163
|
+
.filter(tile => tile.done && !tile.request.signal.aborted && tile.image)
|
|
164
|
+
.map(tile => ({ tile, layer })));
|
|
165
|
+
const zoom = tiles.length ? Math.max(...tiles.map(({ tile }) => tile.coords.z)) : map.getZoom();
|
|
166
|
+
const bounds = new L.Bounds();
|
|
167
|
+
for (const { tile: { coords }, layer } of tiles) {
|
|
168
|
+
const size = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
|
|
169
|
+
bounds.extend(new L.Point(coords.x, coords.y).scaleBy(size));
|
|
170
|
+
bounds.extend(new L.Point(coords.x + 1, coords.y + 1).scaleBy(size));
|
|
171
|
+
}
|
|
172
|
+
const min = bounds.min || map.project(backend._sceneOrigin, zoom);
|
|
173
|
+
const size = bounds.isValid() ? bounds.getSize() : new L.Point(1, 1);
|
|
174
|
+
// ponytail: cap at 4096 px; virtual textures if wide views need native detail.
|
|
175
|
+
const limit = 4096;
|
|
176
|
+
const scale = Math.min(1, limit / Math.max(size.x, size.y));
|
|
177
|
+
const width = Math.max(1, Math.ceil(size.x * scale));
|
|
178
|
+
const height = Math.max(1, Math.ceil(size.y * scale));
|
|
179
|
+
const origin = map.project(backend._sceneOrigin, zoom);
|
|
180
|
+
const pixels = map.options.crs.scale(zoom) / (40075016.68557849 * Math.cos(backend._sceneOrigin.lat * Math.PI / 180));
|
|
181
|
+
const matrix = new DOMMatrix();
|
|
182
|
+
matrix.m11 = pixels / size.x; matrix.m33 = pixels / size.y;
|
|
183
|
+
matrix.m41 = (origin.x - min.x) / size.x; matrix.m43 = (origin.y - min.y) / size.y;
|
|
184
|
+
const texture = backend._roofRaster?.texture;
|
|
185
|
+
if (texture && (texture.width !== width || texture.height !== height)) {
|
|
186
|
+
destroyTexture(backend, texture.texture);
|
|
187
|
+
texture.texture = renderer.device.createTexture({
|
|
188
|
+
size: [width, height],
|
|
189
|
+
format: 'rgba8unorm',
|
|
190
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
191
|
+
});
|
|
192
|
+
texture.width = width;
|
|
193
|
+
texture.height = height;
|
|
194
|
+
}
|
|
195
|
+
backend._roofRaster = {
|
|
196
|
+
signature, updatedAt: now, matrix: Array.from(matrix.toFloat64Array()),
|
|
197
|
+
texture: texture || {
|
|
198
|
+
device: renderer.device,
|
|
199
|
+
texture: renderer.device.createTexture({
|
|
200
|
+
size: [width, height],
|
|
201
|
+
format: 'rgba8unorm',
|
|
202
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT,
|
|
203
|
+
}),
|
|
204
|
+
sampler: renderer.device.createSampler({
|
|
205
|
+
addressModeU: 'clamp-to-edge', addressModeV: 'clamp-to-edge',
|
|
206
|
+
}),
|
|
207
|
+
samplerOptions: { addressModeU: 'clamp-to-edge', addressModeV: 'clamp-to-edge' },
|
|
208
|
+
image: null, width, height,
|
|
209
|
+
format: 'rgba8unorm', srgb: false, flipY: false, uploaded: null,
|
|
210
|
+
},
|
|
211
|
+
};
|
|
212
|
+
// Compose the atlas on the GPU: re-uploading a large canvas stalls Firefox for hundreds of ms.
|
|
213
|
+
const device = renderer.device;
|
|
214
|
+
if (!renderer.roofBlit) {
|
|
215
|
+
const module = device.createShaderModule({
|
|
216
|
+
code: `
|
|
217
|
+
@group(0) @binding(0) var source: texture_2d<f32>;
|
|
218
|
+
@group(0) @binding(1) var sourceSampler: sampler;
|
|
219
|
+
@group(0) @binding(2) var<uniform> opacity: f32;
|
|
220
|
+
struct Varyings { @builtin(position) position: vec4f, @location(0) uv: vec2f };
|
|
221
|
+
@vertex fn vertexMain(@builtin(vertex_index) index: u32) -> Varyings {
|
|
222
|
+
let uv = vec2f(f32(index & 1u), f32(index >> 1u));
|
|
223
|
+
return Varyings(vec4f(uv.x * 2.0 - 1.0, 1.0 - uv.y * 2.0, 0.0, 1.0), uv);
|
|
224
|
+
}
|
|
225
|
+
@fragment fn fragmentMain(input: Varyings) -> @location(0) vec4f {
|
|
226
|
+
let color = textureSample(source, sourceSampler, input.uv);
|
|
227
|
+
return vec4f(color.rgb, color.a * opacity);
|
|
228
|
+
}
|
|
229
|
+
`
|
|
230
|
+
});
|
|
231
|
+
renderer.roofBlit = {
|
|
232
|
+
pipeline: device.createRenderPipeline({
|
|
233
|
+
layout: 'auto',
|
|
234
|
+
vertex: { module, entryPoint: 'vertexMain' },
|
|
235
|
+
fragment: {
|
|
236
|
+
module,
|
|
237
|
+
entryPoint: 'fragmentMain',
|
|
238
|
+
targets: [{
|
|
239
|
+
format: 'rgba8unorm',
|
|
240
|
+
blend: {
|
|
241
|
+
color: { srcFactor: 'src-alpha', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
242
|
+
alpha: { srcFactor: 'one', dstFactor: 'one-minus-src-alpha', operation: 'add' },
|
|
243
|
+
},
|
|
244
|
+
}],
|
|
245
|
+
},
|
|
246
|
+
primitive: { topology: 'triangle-strip' },
|
|
247
|
+
}),
|
|
248
|
+
sampler: device.createSampler({ magFilter: 'linear', minFilter: 'linear' }),
|
|
249
|
+
};
|
|
250
|
+
}
|
|
251
|
+
const opacities = new Float32Array(Math.max(1, tiles.length) * 64);
|
|
252
|
+
const opacityBuffer = device.createBuffer({
|
|
253
|
+
size: opacities.byteLength,
|
|
254
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
255
|
+
});
|
|
256
|
+
const encoder = device.createCommandEncoder();
|
|
257
|
+
const atlasPass = encoder.beginRenderPass({
|
|
258
|
+
colorAttachments: [{
|
|
259
|
+
view: backend._roofRaster.texture.texture.createView(),
|
|
260
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
261
|
+
loadOp: 'clear',
|
|
262
|
+
storeOp: 'store',
|
|
263
|
+
}],
|
|
264
|
+
});
|
|
265
|
+
atlasPass.setPipeline(renderer.roofBlit.pipeline);
|
|
266
|
+
tiles.sort((a, b) => (a.layer.options.zIndex || 0) - (b.layer.options.zIndex || 0) ||
|
|
267
|
+
a.tile.coords.z - b.tile.coords.z);
|
|
268
|
+
for (const [i, { tile, layer }] of tiles.entries()) {
|
|
269
|
+
const { coords, image } = tile;
|
|
270
|
+
const source = tile.texture;
|
|
271
|
+
if (source.uploaded !== source.image) {
|
|
272
|
+
device.queue.copyExternalImageToTexture({ source: image }, { texture: source.texture },
|
|
273
|
+
[source.texture.width, source.texture.height]);
|
|
274
|
+
source.uploaded = source.image;
|
|
275
|
+
}
|
|
276
|
+
opacities[i * 64] = layer.options.opacity;
|
|
277
|
+
const tileSize = getRasterTileSize().multiplyBy(map.getZoomScale(zoom, coords.z));
|
|
278
|
+
const offset = new L.Point(coords.x, coords.y).scaleBy(tileSize).subtract(min);
|
|
279
|
+
const x = offset.x * width / size.x, y = offset.y * height / size.y;
|
|
280
|
+
atlasPass.setViewport(x, y, Math.min(tileSize.x * width / size.x, width - x),
|
|
281
|
+
Math.min(tileSize.y * height / size.y, height - y), 0, 1);
|
|
282
|
+
atlasPass.setBindGroup(0, device.createBindGroup({
|
|
283
|
+
layout: renderer.roofBlit.pipeline.getBindGroupLayout(0),
|
|
284
|
+
entries: [
|
|
285
|
+
{ binding: 0, resource: source.texture.createView() },
|
|
286
|
+
{ binding: 1, resource: renderer.roofBlit.sampler },
|
|
287
|
+
{ binding: 2, resource: { buffer: opacityBuffer, offset: i * 256, size: 4 } },
|
|
288
|
+
],
|
|
289
|
+
}));
|
|
290
|
+
atlasPass.draw(4);
|
|
291
|
+
}
|
|
292
|
+
atlasPass.end();
|
|
293
|
+
device.queue.writeBuffer(opacityBuffer, 0, opacities);
|
|
294
|
+
device.queue.submit([encoder.finish()]);
|
|
295
|
+
opacityBuffer.destroy();
|
|
296
|
+
}
|
|
297
|
+
} else if (backend._roofRaster) {
|
|
298
|
+
destroyTexture(backend, backend._roofRaster.texture.texture);
|
|
299
|
+
backend._roofRaster = null;
|
|
300
|
+
}
|
|
301
|
+
// Visible meshes: opaque first, transparent surfaces back-to-front.
|
|
302
|
+
const meshes = [];
|
|
303
|
+
traverse(backend.scene, mesh => {
|
|
304
|
+
if (!mesh.visible) return true;
|
|
305
|
+
if (!mesh.geometry || !mesh._visibleInFrame) return;
|
|
306
|
+
if (mesh.program.uniforms.roofTexture && !rasters.length) mesh._roofRevealed = true;
|
|
307
|
+
if (mesh.program.uniforms.roofTexture && !mesh._roofRevealed && rasters.length) {
|
|
308
|
+
if (mesh._roofCoverageSignature !== backend._roofRaster?.signature) {
|
|
309
|
+
mesh._roofCoverageSignature = backend._roofRaster?.signature;
|
|
310
|
+
mesh._roofCovered = roofCoverage(mesh, backend, rasters);
|
|
311
|
+
}
|
|
312
|
+
if (!mesh._roofCovered) { mesh._appearance = 0; return; }
|
|
313
|
+
mesh._roofRevealed = true;
|
|
314
|
+
}
|
|
315
|
+
if (mesh.fadeDuration) {
|
|
316
|
+
mesh.fadeStart ??= mesh.tile?.loadedAt ?? now;
|
|
317
|
+
const progress = Math.min(1, (now - mesh.fadeStart) / mesh.fadeDuration);
|
|
318
|
+
mesh._appearance = progress * progress * (3 - 2 * progress);
|
|
319
|
+
appearing ||= progress < 1;
|
|
320
|
+
}
|
|
321
|
+
meshes.push(mesh);
|
|
322
|
+
});
|
|
323
|
+
sortMeshes(meshes);
|
|
324
|
+
const encoder = renderer.device.createCommandEncoder();
|
|
325
|
+
// One uniform upload per frame: per-mesh writeBuffer calls dominate Firefox's GPU process.
|
|
326
|
+
// Slot 0 holds the camera; 256-byte mesh slots follow (double-sided meshes use two).
|
|
327
|
+
const shadowMeshes = [];
|
|
328
|
+
if (sunlight?.altitude >= 3) {
|
|
329
|
+
for (const layer of backend._layers) {
|
|
330
|
+
if (layer._type === 'terrain') continue;
|
|
331
|
+
traverse(layer.root, mesh => {
|
|
332
|
+
if (!mesh.visible) return true;
|
|
333
|
+
if (mesh.geometry && !mesh.tile && mesh._appearance !== 0 &&
|
|
334
|
+
!mesh.program.nightLight && mesh.program.depthTest !== false) shadowMeshes.push(mesh);
|
|
335
|
+
});
|
|
336
|
+
}
|
|
337
|
+
}
|
|
338
|
+
if (!renderer.uniformBuffer || renderer.uniformBuffer.size < (meshes.length * 2 + shadowMeshes.length + 1) * 256) {
|
|
339
|
+
if (renderer.uniformBuffer) destroyTexture(backend, renderer.uniformBuffer);
|
|
340
|
+
renderer.uniformBuffer = renderer.device.createBuffer({
|
|
341
|
+
size: Math.max(64, meshes.length * 4 + shadowMeshes.length * 2) * 256,
|
|
342
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
343
|
+
});
|
|
344
|
+
renderer.uniformData = new Float32Array(renderer.uniformBuffer.size / 4);
|
|
345
|
+
}
|
|
346
|
+
const frameData = renderer.uniformData;
|
|
347
|
+
frameData.set(camera.viewMatrix, 0);
|
|
348
|
+
frameData.set(camera.projectionMatrix, 16);
|
|
349
|
+
frameData.set(backend._roofRaster?.matrix || [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1], 32);
|
|
350
|
+
frameData.set(light, 48);
|
|
351
|
+
frameData[51] = sunlight && sunlight.altitude <= 0 ? 0 : 1;
|
|
352
|
+
frameData.set(sky, 52);
|
|
353
|
+
const night = sunlight ? Math.max(0, Math.min(1, (3 - sunlight.altitude) / 9)) : 0;
|
|
354
|
+
frameData[55] = night * night * (3 - 2 * night);
|
|
355
|
+
frameData.set(sunlight?.tint || [1, 1, 1], 56);
|
|
356
|
+
frameData[59] = 0;
|
|
357
|
+
if (night > 0) updatePointLights(backend);
|
|
358
|
+
renderer.uniformSlot = 1;
|
|
359
|
+
renderSunlight(backend, encoder, shadowMeshes, sunlight);
|
|
360
|
+
const pass = encoder.beginRenderPass({
|
|
361
|
+
colorAttachments: [{
|
|
362
|
+
view: renderer.context.getCurrentTexture().createView(),
|
|
363
|
+
clearValue: { r: 0, g: 0, b: 0, a: 0 },
|
|
364
|
+
loadOp: 'clear',
|
|
365
|
+
storeOp: 'store',
|
|
366
|
+
}],
|
|
367
|
+
depthStencilAttachment: {
|
|
368
|
+
view: renderer.depthTexture.createView(),
|
|
369
|
+
depthClearValue: 1,
|
|
370
|
+
depthLoadOp: 'clear',
|
|
371
|
+
depthStoreOp: 'store',
|
|
372
|
+
},
|
|
373
|
+
});
|
|
374
|
+
pass.setViewport(0, 0, renderer.canvas.width, renderer.canvas.height, 0, 1);
|
|
375
|
+
pass.setBindGroup(1, renderer.sunlight.bindGroup);
|
|
376
|
+
for (const mesh of meshes) {
|
|
377
|
+
const world = mesh.worldMatrix;
|
|
378
|
+
if (mesh.texture) {
|
|
379
|
+
mesh.program.uniforms.baseTexture.value = mesh.texture;
|
|
380
|
+
mesh.program.uniforms.opacity.value = mesh.opacity;
|
|
381
|
+
}
|
|
382
|
+
const uniforms = mesh.program.uniforms;
|
|
383
|
+
if (uniforms.roofTexture) uniforms.roofTexture.value = backend._roofRaster?.texture || renderer.roofFallbackTexture;
|
|
384
|
+
const determinant = world[0] * (world[5] * world[10] - world[6] * world[9]) -
|
|
385
|
+
world[4] * (world[1] * world[10] - world[2] * world[9]) +
|
|
386
|
+
world[8] * (world[1] * world[6] - world[2] * world[5]);
|
|
387
|
+
if (!Number.isFinite(determinant) || determinant === 0) {
|
|
388
|
+
throw new Error('Singular 3D transform');
|
|
389
|
+
}
|
|
390
|
+
const frontFace = determinant < 0 ? 'cw' : 'ccw';
|
|
391
|
+
const program = mesh.program;
|
|
392
|
+
if (program.transparent && program._layerMaterial.doubleSided && !mesh._nativeSource) {
|
|
393
|
+
drawGeometry(backend, mesh, pass, 'front', frontFace);
|
|
394
|
+
drawGeometry(backend, mesh, pass, 'back', frontFace);
|
|
395
|
+
} else {
|
|
396
|
+
drawGeometry(backend, mesh, pass, program.cullMode, frontFace);
|
|
397
|
+
}
|
|
398
|
+
}
|
|
399
|
+
pass.end();
|
|
400
|
+
renderer.device.queue.writeBuffer(renderer.uniformBuffer, 0, renderer.uniformData, 0, renderer.uniformSlot * 64);
|
|
401
|
+
renderer.device.queue.submit([encoder.finish()]);
|
|
402
|
+
for (const layer of backend._layers) {
|
|
403
|
+
if (layer._wantedRasterTiles) appearing = pruneRasterTiles(layer) || appearing;
|
|
404
|
+
}
|
|
405
|
+
if (map._animatingZoom || appearing) update(backend);
|
|
406
|
+
}
|
|
@@ -0,0 +1,170 @@
|
|
|
1
|
+
import { computeBounds } from './computeBounds.js';
|
|
2
|
+
import { updateCamera } from './updateCamera.js';
|
|
3
|
+
import { resizeSunlight } from './resizeSunlight.js';
|
|
4
|
+
|
|
5
|
+
/** One shared directional depth map. Off-screen but loaded geometry can cast shadows. */
|
|
6
|
+
|
|
7
|
+
export function renderSunlight(backend, encoder, meshes, sunlight) {
|
|
8
|
+
const renderer = backend.renderer, device = renderer.device, sun = renderer.sunlight;
|
|
9
|
+
if (!meshes.length || !sunlight || sunlight.altitude < 3) {
|
|
10
|
+
if (!sun.enabled) return;
|
|
11
|
+
const values = new Float32Array(20);
|
|
12
|
+
values.set([1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]);
|
|
13
|
+
device.queue.writeBuffer(sun.buffer, 0, values);
|
|
14
|
+
sun.enabled = false;
|
|
15
|
+
sun.cache = null;
|
|
16
|
+
return;
|
|
17
|
+
}
|
|
18
|
+
const cache = sun.cache;
|
|
19
|
+
const unchanged = sun.enabled && cache?.meshes.size === meshes.length &&
|
|
20
|
+
sunlight.direction.every((value, i) => value === cache.direction[i]) &&
|
|
21
|
+
meshes.every(mesh => {
|
|
22
|
+
const previous = cache.meshes.get(mesh), range = mesh.geometry.drawRange;
|
|
23
|
+
return previous && previous.world === mesh._worldMatrixVersion && previous.geometry === mesh.geometry &&
|
|
24
|
+
previous.start === range.start && previous.count === range.count &&
|
|
25
|
+
previous.appearance === (mesh._appearance ?? 1) &&
|
|
26
|
+
Object.values(mesh.geometry.attributes).every(attribute => !attribute.needsUpdate);
|
|
27
|
+
});
|
|
28
|
+
if (unchanged) return;
|
|
29
|
+
const values = new Float32Array(20);
|
|
30
|
+
sun.enabled = true;
|
|
31
|
+
resizeSunlight(backend, Math.min(2048, device.limits.maxTextureDimension2D));
|
|
32
|
+
const min = [Infinity, Infinity, Infinity], max = [-Infinity, -Infinity, -Infinity];
|
|
33
|
+
for (const mesh of meshes) {
|
|
34
|
+
if (!mesh.geometry.bounds || mesh.geometry.attributes.position.needsUpdate) computeBounds(mesh.geometry);
|
|
35
|
+
const bounds = mesh.geometry.bounds, matrix = mesh.worldMatrix;
|
|
36
|
+
let cached = mesh._shadowBounds;
|
|
37
|
+
if (!cached || cached.version !== mesh._worldMatrixVersion || cached.bounds !== bounds) {
|
|
38
|
+
cached = mesh._shadowBounds = { version: mesh._worldMatrixVersion, bounds,
|
|
39
|
+
min: [Infinity, Infinity, Infinity], max: [-Infinity, -Infinity, -Infinity] };
|
|
40
|
+
for (let i = 0; i < 8; i++) {
|
|
41
|
+
const x = i & 1 ? bounds.max[0] : bounds.min[0], y = i & 2 ? bounds.max[1] : bounds.min[1];
|
|
42
|
+
const z = i & 4 ? bounds.max[2] : bounds.min[2];
|
|
43
|
+
const w = matrix[3] * x + matrix[7] * y + matrix[11] * z + matrix[15];
|
|
44
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
45
|
+
const value = (matrix[axis] * x + matrix[axis + 4] * y + matrix[axis + 8] * z + matrix[axis + 12]) / w;
|
|
46
|
+
cached.min[axis] = Math.min(cached.min[axis], value);
|
|
47
|
+
cached.max[axis] = Math.max(cached.max[axis], value);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
50
|
+
}
|
|
51
|
+
for (let axis = 0; axis < 3; axis++) {
|
|
52
|
+
min[axis] = Math.min(min[axis], cached.min[axis]);
|
|
53
|
+
max[axis] = Math.max(max[axis], cached.max[axis]);
|
|
54
|
+
}
|
|
55
|
+
}
|
|
56
|
+
// Include ground receivers below/around the loaded buildings and trees.
|
|
57
|
+
min[1] = Math.min(0, min[1]);
|
|
58
|
+
const radius = Math.max(100, Math.hypot(...min.map((v, i) => max[i] - v)));
|
|
59
|
+
const center = min.map((v, i) => (v + max[i]) / 2);
|
|
60
|
+
const lightCamera = {
|
|
61
|
+
position: center.map((v, i) => v + sunlight.direction[i] * radius * 2),
|
|
62
|
+
target: center, up: [0, 0, -1], fov: 45, aspect: 1, near: 1, far: radius * 5,
|
|
63
|
+
viewMatrix: [], projectionMatrix: [], projectionViewMatrix: [],
|
|
64
|
+
};
|
|
65
|
+
updateCamera(lightCamera);
|
|
66
|
+
const view = new DOMMatrix(lightCamera.viewMatrix);
|
|
67
|
+
const low = [Infinity, Infinity, Infinity], high = [-Infinity, -Infinity, -Infinity];
|
|
68
|
+
for (let i = 0; i < 8; i++) {
|
|
69
|
+
const point = new DOMPoint(...min.map((v, axis) => (i & (1 << axis)) ? max[axis] : v), 1).matrixTransform(view);
|
|
70
|
+
[point.x, point.y, point.z].forEach((value, axis) => {
|
|
71
|
+
low[axis] = Math.min(low[axis], value - 20);
|
|
72
|
+
high[axis] = Math.max(high[axis], value + 20);
|
|
73
|
+
});
|
|
74
|
+
}
|
|
75
|
+
const span = low.map((v, i) => high[i] - v);
|
|
76
|
+
const projection = new DOMMatrix([
|
|
77
|
+
2 / span[0], 0, 0, 0, 0, 2 / span[1], 0, 0, 0, 0, -1 / span[2], 0,
|
|
78
|
+
-(high[0] + low[0]) / span[0], -(high[1] + low[1]) / span[1], high[2] / span[2], 1,
|
|
79
|
+
]);
|
|
80
|
+
values.set(projection.multiply(view).toFloat32Array());
|
|
81
|
+
values[16] = 1;
|
|
82
|
+
device.queue.writeBuffer(sun.buffer, 0, values);
|
|
83
|
+
if (!sun.pipeline) {
|
|
84
|
+
sun.meshLayout = device.createBindGroupLayout({
|
|
85
|
+
entries: [
|
|
86
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX | GPUShaderStage.FRAGMENT, buffer: { type: 'uniform', hasDynamicOffset: true } },
|
|
87
|
+
]
|
|
88
|
+
});
|
|
89
|
+
// Do not bind the sampled depth texture while it is a render attachment.
|
|
90
|
+
sun.depthLayout = device.createBindGroupLayout({
|
|
91
|
+
entries: [
|
|
92
|
+
{ binding: 0, visibility: GPUShaderStage.VERTEX, buffer: { type: 'uniform' } },
|
|
93
|
+
]
|
|
94
|
+
});
|
|
95
|
+
sun.depthBindGroup = device.createBindGroup({
|
|
96
|
+
layout: sun.depthLayout, entries: [{ binding: 0, resource: { buffer: sun.buffer } }],
|
|
97
|
+
});
|
|
98
|
+
const shader = device.createShaderModule({
|
|
99
|
+
code: `
|
|
100
|
+
struct Mesh { world: mat4x4<f32>, padding: array<vec4<f32>, 4>, highlight: vec4<f32> };
|
|
101
|
+
@group(0) @binding(0) var<uniform> mesh: Mesh;
|
|
102
|
+
@group(1) @binding(0) var<uniform> matrix: mat4x4<f32>;
|
|
103
|
+
@vertex fn main(@location(0) position: vec3<f32>) -> @builtin(position) vec4<f32> {
|
|
104
|
+
return matrix * mesh.world * vec4<f32>(position, 1.0);
|
|
105
|
+
}
|
|
106
|
+
@fragment fn fragmentMain(@builtin(position) position: vec4<f32>) {
|
|
107
|
+
let noise = fract(52.9829189 * fract(dot(floor(position.xy), vec2<f32>(0.06711056, 0.00583715))));
|
|
108
|
+
if (mesh.highlight.w < 1.0 && noise >= mesh.highlight.w) { discard; }
|
|
109
|
+
}
|
|
110
|
+
` });
|
|
111
|
+
sun.pipeline = device.createRenderPipeline({
|
|
112
|
+
layout: device.createPipelineLayout({ bindGroupLayouts: [sun.meshLayout, sun.depthLayout] }),
|
|
113
|
+
vertex: {
|
|
114
|
+
module: shader, entryPoint: 'main', buffers: [
|
|
115
|
+
{ arrayStride: 12, attributes: [{ shaderLocation: 0, offset: 0, format: 'float32x3' }] },
|
|
116
|
+
]
|
|
117
|
+
},
|
|
118
|
+
fragment: { module: shader, entryPoint: 'fragmentMain', targets: [] },
|
|
119
|
+
primitive: { topology: 'triangle-list', cullMode: 'none' },
|
|
120
|
+
depthStencil: {
|
|
121
|
+
format: 'depth32float', depthWriteEnabled: true, depthCompare: 'less',
|
|
122
|
+
depthBias: 2, depthBiasSlopeScale: 2
|
|
123
|
+
},
|
|
124
|
+
});
|
|
125
|
+
}
|
|
126
|
+
const pass = encoder.beginRenderPass({
|
|
127
|
+
colorAttachments: [],
|
|
128
|
+
depthStencilAttachment: {
|
|
129
|
+
view: sun.texture.createView(), depthClearValue: 1,
|
|
130
|
+
depthLoadOp: 'clear', depthStoreOp: 'store'
|
|
131
|
+
},
|
|
132
|
+
});
|
|
133
|
+
pass.setPipeline(sun.pipeline);
|
|
134
|
+
pass.setBindGroup(1, sun.depthBindGroup);
|
|
135
|
+
for (const mesh of meshes) {
|
|
136
|
+
const offset = renderer.uniformSlot++ * 256;
|
|
137
|
+
renderer.uniformData.set(mesh.worldMatrix, offset / 4);
|
|
138
|
+
renderer.uniformData[offset / 4 + 35] = mesh._appearance ?? 1;
|
|
139
|
+
if (mesh._shadowBuffer !== renderer.uniformBuffer) {
|
|
140
|
+
mesh._shadowBuffer = renderer.uniformBuffer;
|
|
141
|
+
mesh._shadowBindGroup = device.createBindGroup({
|
|
142
|
+
layout: sun.meshLayout, entries: [
|
|
143
|
+
{ binding: 0, resource: { buffer: renderer.uniformBuffer, size: 144 } },
|
|
144
|
+
]
|
|
145
|
+
});
|
|
146
|
+
}
|
|
147
|
+
for (const attribute of Object.values(mesh.geometry.attributes)) {
|
|
148
|
+
if (attribute.needsUpdate) {
|
|
149
|
+
device.queue.writeBuffer(attribute.buffer, 0, attribute.data);
|
|
150
|
+
attribute.needsUpdate = false;
|
|
151
|
+
}
|
|
152
|
+
}
|
|
153
|
+
pass.setBindGroup(0, mesh._shadowBindGroup, [offset]);
|
|
154
|
+
pass.setVertexBuffer(0, mesh.geometry.attributes.position.buffer);
|
|
155
|
+
const index = mesh.geometry.attributes.index, range = mesh.geometry.drawRange;
|
|
156
|
+
if (index) {
|
|
157
|
+
pass.setIndexBuffer(index.buffer, index.indexFormat);
|
|
158
|
+
pass.drawIndexed(range.count, 1, range.start, 0, 0);
|
|
159
|
+
} else pass.draw(range.count, 1, range.start, 0);
|
|
160
|
+
}
|
|
161
|
+
pass.end();
|
|
162
|
+
sun.cache = {
|
|
163
|
+
direction: [...sunlight.direction],
|
|
164
|
+
meshes: new Map(meshes.map(mesh => [mesh, {
|
|
165
|
+
world: mesh._worldMatrixVersion, geometry: mesh.geometry,
|
|
166
|
+
start: mesh.geometry.drawRange.start, count: mesh.geometry.drawRange.count,
|
|
167
|
+
appearance: mesh._appearance ?? 1,
|
|
168
|
+
}])),
|
|
169
|
+
};
|
|
170
|
+
}
|
|
@@ -0,0 +1,15 @@
|
|
|
1
|
+
import { bindSunlight } from './bindSunlight.js';
|
|
2
|
+
import { destroyTexture } from './destroyTexture.js';
|
|
3
|
+
|
|
4
|
+
|
|
5
|
+
export function resizeSunlight(backend, size) {
|
|
6
|
+
const device = backend.renderer.device, sun = backend.renderer.sunlight;
|
|
7
|
+
if (sun.size === size) return;
|
|
8
|
+
if (sun.texture) destroyTexture(backend, sun.texture);
|
|
9
|
+
sun.size = size;
|
|
10
|
+
sun.texture = device.createTexture({
|
|
11
|
+
size: [size, size], format: 'depth32float',
|
|
12
|
+
usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC,
|
|
13
|
+
});
|
|
14
|
+
bindSunlight(backend);
|
|
15
|
+
}
|