leaflet-city-mapper 0.0.0-stage → 0.0.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/LICENSE +674 -0
  2. package/README.md +78 -2
  3. package/cucumber.mjs +9 -0
  4. package/dist/leaflet-city-mapper.js +2 -0
  5. package/dist/leaflet-city-mapper.js.map +7 -0
  6. package/dist/utils/CELL.js +2 -0
  7. package/dist/utils/CELL.js.map +7 -0
  8. package/dist/utils/addBridges.js +2 -0
  9. package/dist/utils/addBridges.js.map +7 -0
  10. package/dist/utils/addRasterTile.js +2 -0
  11. package/dist/utils/addRasterTile.js.map +7 -0
  12. package/dist/utils/along.js +2 -0
  13. package/dist/utils/along.js.map +7 -0
  14. package/dist/utils/atmosphere.js +2 -0
  15. package/dist/utils/atmosphere.js.map +7 -0
  16. package/dist/utils/attach.js +2 -0
  17. package/dist/utils/attach.js.map +7 -0
  18. package/dist/utils/bindSunlight.js +2 -0
  19. package/dist/utils/bindSunlight.js.map +7 -0
  20. package/dist/utils/box.js +2 -0
  21. package/dist/utils/box.js.map +7 -0
  22. package/dist/utils/bridgeElevation.js +2 -0
  23. package/dist/utils/bridgeElevation.js.map +7 -0
  24. package/dist/utils/build.js +2 -0
  25. package/dist/utils/build.js.map +7 -0
  26. package/dist/utils/cameraControls.js +2 -0
  27. package/dist/utils/cameraControls.js.map +7 -0
  28. package/dist/utils/channel.js +2 -0
  29. package/dist/utils/channel.js.map +7 -0
  30. package/dist/utils/collider.js +2 -0
  31. package/dist/utils/collider.js.map +7 -0
  32. package/dist/utils/colliders.js +2 -0
  33. package/dist/utils/colliders.js.map +7 -0
  34. package/dist/utils/computeBounds.js +2 -0
  35. package/dist/utils/computeBounds.js.map +7 -0
  36. package/dist/utils/conformModelToTerrain.js +2 -0
  37. package/dist/utils/conformModelToTerrain.js.map +7 -0
  38. package/dist/utils/createMesh.js +2 -0
  39. package/dist/utils/createMesh.js.map +7 -0
  40. package/dist/utils/createProgram.js +3 -0
  41. package/dist/utils/createProgram.js.map +7 -0
  42. package/dist/utils/decodeDirectory.js +2 -0
  43. package/dist/utils/decodeDirectory.js.map +7 -0
  44. package/dist/utils/decodeHeader.js +2 -0
  45. package/dist/utils/decodeHeader.js.map +7 -0
  46. package/dist/utils/decodeModel.js +2 -0
  47. package/dist/utils/decodeModel.js.map +7 -0
  48. package/dist/utils/decompress.js +2 -0
  49. package/dist/utils/decompress.js.map +7 -0
  50. package/dist/utils/destroyTexture.js +2 -0
  51. package/dist/utils/destroyTexture.js.map +7 -0
  52. package/dist/utils/disposeMesh.js +2 -0
  53. package/dist/utils/disposeMesh.js.map +7 -0
  54. package/dist/utils/drawGeometry.js +2 -0
  55. package/dist/utils/drawGeometry.js.map +7 -0
  56. package/dist/utils/elevationWGSL.js +24 -0
  57. package/dist/utils/elevationWGSL.js.map +7 -0
  58. package/dist/utils/emptyNode.js +2 -0
  59. package/dist/utils/emptyNode.js.map +7 -0
  60. package/dist/utils/endZoom.js +2 -0
  61. package/dist/utils/endZoom.js.map +7 -0
  62. package/dist/utils/findFeature.js +2 -0
  63. package/dist/utils/findFeature.js.map +7 -0
  64. package/dist/utils/geometry.js +1 -0
  65. package/dist/utils/geometry.js.map +7 -0
  66. package/dist/utils/getElevation.js +2 -0
  67. package/dist/utils/getElevation.js.map +7 -0
  68. package/dist/utils/getHeader.js +2 -0
  69. package/dist/utils/getHeader.js.map +7 -0
  70. package/dist/utils/getZxy.js +2 -0
  71. package/dist/utils/getZxy.js.map +7 -0
  72. package/dist/utils/glass.js +2 -0
  73. package/dist/utils/glass.js.map +7 -0
  74. package/dist/utils/headlight.js +2 -0
  75. package/dist/utils/headlight.js.map +7 -0
  76. package/dist/utils/hit.js +2 -0
  77. package/dist/utils/hit.js.map +7 -0
  78. package/dist/utils/horizontalPosition.js +2 -0
  79. package/dist/utils/horizontalPosition.js.map +7 -0
  80. package/dist/utils/horizontalRay.js +2 -0
  81. package/dist/utils/horizontalRay.js.map +7 -0
  82. package/dist/utils/hull.js +2 -0
  83. package/dist/utils/hull.js.map +7 -0
  84. package/dist/utils/initSunlight.js +2 -0
  85. package/dist/utils/initSunlight.js.map +7 -0
  86. package/dist/utils/initTerrain.js +2 -0
  87. package/dist/utils/initTerrain.js.map +7 -0
  88. package/dist/utils/initTraffic.js +40 -0
  89. package/dist/utils/initTraffic.js.map +7 -0
  90. package/dist/utils/initWalk.js +2 -0
  91. package/dist/utils/initWalk.js.map +7 -0
  92. package/dist/utils/intersectMeshes.js +2 -0
  93. package/dist/utils/intersectMeshes.js.map +7 -0
  94. package/dist/utils/isClockWise.js +2 -0
  95. package/dist/utils/isClockWise.js.map +7 -0
  96. package/dist/utils/lampPostGeometry.js +2 -0
  97. package/dist/utils/lampPostGeometry.js.map +7 -0
  98. package/dist/utils/lightGeometry.js +2 -0
  99. package/dist/utils/lightGeometry.js.map +7 -0
  100. package/dist/utils/lightGrid.js +2 -0
  101. package/dist/utils/lightGrid.js.map +7 -0
  102. package/dist/utils/limbs.js +2 -0
  103. package/dist/utils/limbs.js.map +7 -0
  104. package/dist/utils/loadModel.js +2 -0
  105. package/dist/utils/loadModel.js.map +7 -0
  106. package/dist/utils/loadSource.js +2 -0
  107. package/dist/utils/loadSource.js.map +7 -0
  108. package/dist/utils/loadTerrain.js +2 -0
  109. package/dist/utils/loadTerrain.js.map +7 -0
  110. package/dist/utils/mapCamera.js +2 -0
  111. package/dist/utils/mapCamera.js.map +7 -0
  112. package/dist/utils/materialShaders.js +211 -0
  113. package/dist/utils/materialShaders.js.map +7 -0
  114. package/dist/utils/mirror.js +2 -0
  115. package/dist/utils/mirror.js.map +7 -0
  116. package/dist/utils/moonPosition.js +2 -0
  117. package/dist/utils/moonPosition.js.map +7 -0
  118. package/dist/utils/moves.js +2 -0
  119. package/dist/utils/moves.js.map +7 -0
  120. package/dist/utils/nativeEvents.js +2 -0
  121. package/dist/utils/nativeEvents.js.map +7 -0
  122. package/dist/utils/nativeGeometry.js +2 -0
  123. package/dist/utils/nativeGeometry.js.map +7 -0
  124. package/dist/utils/nativeLayer.js +2 -0
  125. package/dist/utils/nativeLayer.js.map +7 -0
  126. package/dist/utils/nodeMatrix.js +2 -0
  127. package/dist/utils/nodeMatrix.js.map +7 -0
  128. package/dist/utils/onAdd3DLayer.js +2 -0
  129. package/dist/utils/onAdd3DLayer.js.map +7 -0
  130. package/dist/utils/onAddSun.js +2 -0
  131. package/dist/utils/onAddSun.js.map +7 -0
  132. package/dist/utils/onClick.js +2 -0
  133. package/dist/utils/onClick.js.map +7 -0
  134. package/dist/utils/onMapChange.js +2 -0
  135. package/dist/utils/onMapChange.js.map +7 -0
  136. package/dist/utils/onPMTileAdd.js +2 -0
  137. package/dist/utils/onPMTileAdd.js.map +7 -0
  138. package/dist/utils/onPMTileRemove.js +2 -0
  139. package/dist/utils/onPMTileRemove.js.map +7 -0
  140. package/dist/utils/onPointerLeave.js +2 -0
  141. package/dist/utils/onPointerLeave.js.map +7 -0
  142. package/dist/utils/onPointerMove.js +2 -0
  143. package/dist/utils/onPointerMove.js.map +7 -0
  144. package/dist/utils/onRemove3DLayer.js +2 -0
  145. package/dist/utils/onRemove3DLayer.js.map +7 -0
  146. package/dist/utils/onRemoveSun.js +2 -0
  147. package/dist/utils/onRemoveSun.js.map +7 -0
  148. package/dist/utils/onTerrainAdd.js +2 -0
  149. package/dist/utils/onTerrainAdd.js.map +7 -0
  150. package/dist/utils/onTerrainChange.js +2 -0
  151. package/dist/utils/onTerrainChange.js.map +7 -0
  152. package/dist/utils/onTerrainRemove.js +2 -0
  153. package/dist/utils/onTerrainRemove.js.map +7 -0
  154. package/dist/utils/onZoomAnim.js +2 -0
  155. package/dist/utils/onZoomAnim.js.map +7 -0
  156. package/dist/utils/paints.js +2 -0
  157. package/dist/utils/paints.js.map +7 -0
  158. package/dist/utils/parseColor.js +2 -0
  159. package/dist/utils/parseColor.js.map +7 -0
  160. package/dist/utils/parts.js +2 -0
  161. package/dist/utils/parts.js.map +7 -0
  162. package/dist/utils/projectCelestialBody.js +2 -0
  163. package/dist/utils/projectCelestialBody.js.map +7 -0
  164. package/dist/utils/pump.js +2 -0
  165. package/dist/utils/pump.js.map +7 -0
  166. package/dist/utils/rasterTiles.js +2 -0
  167. package/dist/utils/rasterTiles.js.map +7 -0
  168. package/dist/utils/raycast.js +2 -0
  169. package/dist/utils/raycast.js.map +7 -0
  170. package/dist/utils/read.js +2 -0
  171. package/dist/utils/read.js.map +7 -0
  172. package/dist/utils/readAccessor.js +2 -0
  173. package/dist/utils/readAccessor.js.map +7 -0
  174. package/dist/utils/releaseArea.js +2 -0
  175. package/dist/utils/releaseArea.js.map +7 -0
  176. package/dist/utils/removeRasterTile.js +2 -0
  177. package/dist/utils/removeRasterTile.js.map +7 -0
  178. package/dist/utils/render.js +15 -0
  179. package/dist/utils/render.js.map +7 -0
  180. package/dist/utils/renderSunlight.js +13 -0
  181. package/dist/utils/renderSunlight.js.map +7 -0
  182. package/dist/utils/renderers.js +2 -0
  183. package/dist/utils/renderers.js.map +7 -0
  184. package/dist/utils/resizeSunlight.js +2 -0
  185. package/dist/utils/resizeSunlight.js.map +7 -0
  186. package/dist/utils/roofCoverage.js +2 -0
  187. package/dist/utils/roofCoverage.js.map +7 -0
  188. package/dist/utils/routeGeometry.js +2 -0
  189. package/dist/utils/routeGeometry.js.map +7 -0
  190. package/dist/utils/scheduledTrips.js +2 -0
  191. package/dist/utils/scheduledTrips.js.map +7 -0
  192. package/dist/utils/setGeoJSONData.js +2 -0
  193. package/dist/utils/setGeoJSONData.js.map +7 -0
  194. package/dist/utils/setHighlight.js +2 -0
  195. package/dist/utils/setHighlight.js.map +7 -0
  196. package/dist/utils/setPMTileOpacity.js +2 -0
  197. package/dist/utils/setPMTileOpacity.js.map +7 -0
  198. package/dist/utils/setPMTileZIndex.js +2 -0
  199. package/dist/utils/setPMTileZIndex.js.map +7 -0
  200. package/dist/utils/setParent.js +2 -0
  201. package/dist/utils/setParent.js.map +7 -0
  202. package/dist/utils/setTerrainHeight.js +2 -0
  203. package/dist/utils/setTerrainHeight.js.map +7 -0
  204. package/dist/utils/setVertexColor.js +2 -0
  205. package/dist/utils/setVertexColor.js.map +7 -0
  206. package/dist/utils/showFeature.js +2 -0
  207. package/dist/utils/showFeature.js.map +7 -0
  208. package/dist/utils/sizes.js +2 -0
  209. package/dist/utils/sizes.js.map +7 -0
  210. package/dist/utils/skin.js +2 -0
  211. package/dist/utils/skin.js.map +7 -0
  212. package/dist/utils/solarPosition.js +2 -0
  213. package/dist/utils/solarPosition.js.map +7 -0
  214. package/dist/utils/sortMeshes.js +2 -0
  215. package/dist/utils/sortMeshes.js.map +7 -0
  216. package/dist/utils/speed.js +2 -0
  217. package/dist/utils/speed.js.map +7 -0
  218. package/dist/utils/startZoom.js +2 -0
  219. package/dist/utils/startZoom.js.map +7 -0
  220. package/dist/utils/taillight.js +2 -0
  221. package/dist/utils/taillight.js.map +7 -0
  222. package/dist/utils/terrainAtlas.js +2 -0
  223. package/dist/utils/terrainAtlas.js.map +7 -0
  224. package/dist/utils/terrainElevation.js +2 -0
  225. package/dist/utils/terrainElevation.js.map +7 -0
  226. package/dist/utils/terrainGrid.js +2 -0
  227. package/dist/utils/terrainGrid.js.map +7 -0
  228. package/dist/utils/textureSampler.js +2 -0
  229. package/dist/utils/textureSampler.js.map +7 -0
  230. package/dist/utils/tileId.js +2 -0
  231. package/dist/utils/tileId.js.map +7 -0
  232. package/dist/utils/toLanes.js +2 -0
  233. package/dist/utils/toLanes.js.map +7 -0
  234. package/dist/utils/toSRGB.js +2 -0
  235. package/dist/utils/toSRGB.js.map +7 -0
  236. package/dist/utils/tooltip.js +3 -0
  237. package/dist/utils/tooltip.js.map +7 -0
  238. package/dist/utils/traffic.js +2 -0
  239. package/dist/utils/traffic.js.map +7 -0
  240. package/dist/utils/traverse.js +2 -0
  241. package/dist/utils/traverse.js.map +7 -0
  242. package/dist/utils/treeGeometry.js +2 -0
  243. package/dist/utils/treeGeometry.js.map +7 -0
  244. package/dist/utils/triangulate.js +2 -0
  245. package/dist/utils/triangulate.js.map +7 -0
  246. package/dist/utils/tripsAt.js +2 -0
  247. package/dist/utils/tripsAt.js.map +7 -0
  248. package/dist/utils/types.js +2 -0
  249. package/dist/utils/types.js.map +7 -0
  250. package/dist/utils/underEntry.js +2 -0
  251. package/dist/utils/underEntry.js.map +7 -0
  252. package/dist/utils/update.js +2 -0
  253. package/dist/utils/update.js.map +7 -0
  254. package/dist/utils/updateArea.js +2 -0
  255. package/dist/utils/updateArea.js.map +7 -0
  256. package/dist/utils/updateCamera.js +2 -0
  257. package/dist/utils/updateCamera.js.map +7 -0
  258. package/dist/utils/updatePointLights.js +2 -0
  259. package/dist/utils/updatePointLights.js.map +7 -0
  260. package/dist/utils/updateWorldMatrix.js +2 -0
  261. package/dist/utils/updateWorldMatrix.js.map +7 -0
  262. package/dist/utils/vehicleOffsets.js +2 -0
  263. package/dist/utils/vehicleOffsets.js.map +7 -0
  264. package/dist/utils/vehicles.js +2 -0
  265. package/dist/utils/vehicles.js.map +7 -0
  266. package/dist/utils/vertexNormals.js +2 -0
  267. package/dist/utils/vertexNormals.js.map +7 -0
  268. package/dist/utils/walk.js +2 -0
  269. package/dist/utils/walk.js.map +7 -0
  270. package/dist/utils/white.js +2 -0
  271. package/dist/utils/white.js.map +7 -0
  272. package/dist/utils/worldLights.js +2 -0
  273. package/dist/utils/worldLights.js.map +7 -0
  274. package/dist/utils/wrap.js +2 -0
  275. package/dist/utils/wrap.js.map +7 -0
  276. package/package.json +43 -4
  277. package/src/index.js +397 -0
  278. package/src/utils/CELL.js +4 -0
  279. package/src/utils/addBridges.js +66 -0
  280. package/src/utils/addRasterTile.js +112 -0
  281. package/src/utils/along.js +9 -0
  282. package/src/utils/atmosphere.js +20 -0
  283. package/src/utils/attach.js +255 -0
  284. package/src/utils/bindSunlight.js +12 -0
  285. package/src/utils/box.js +1 -0
  286. package/src/utils/bridgeElevation.js +18 -0
  287. package/src/utils/build.js +20 -0
  288. package/src/utils/cameraControls.js +287 -0
  289. package/src/utils/channel.js +4 -0
  290. package/src/utils/collider.js +62 -0
  291. package/src/utils/colliders.js +2 -0
  292. package/src/utils/computeBounds.js +17 -0
  293. package/src/utils/conformModelToTerrain.js +69 -0
  294. package/src/utils/createMesh.js +31 -0
  295. package/src/utils/createProgram.js +92 -0
  296. package/src/utils/decodeDirectory.js +40 -0
  297. package/src/utils/decodeHeader.js +15 -0
  298. package/src/utils/decodeModel.js +43 -0
  299. package/src/utils/decompress.js +5 -0
  300. package/src/utils/destroyTexture.js +7 -0
  301. package/src/utils/disposeMesh.js +13 -0
  302. package/src/utils/drawGeometry.js +122 -0
  303. package/src/utils/elevationWGSL.js +27 -0
  304. package/src/utils/emptyNode.js +9 -0
  305. package/src/utils/endZoom.js +15 -0
  306. package/src/utils/findFeature.js +49 -0
  307. package/src/utils/geometry.js +2 -0
  308. package/src/utils/getElevation.js +10 -0
  309. package/src/utils/getHeader.js +9 -0
  310. package/src/utils/getZxy.js +76 -0
  311. package/src/utils/glass.js +1 -0
  312. package/src/utils/headlight.js +1 -0
  313. package/src/utils/hit.js +41 -0
  314. package/src/utils/horizontalPosition.js +16 -0
  315. package/src/utils/horizontalRay.js +12 -0
  316. package/src/utils/hull.js +1 -0
  317. package/src/utils/initSunlight.js +9 -0
  318. package/src/utils/initTerrain.js +19 -0
  319. package/src/utils/initTraffic.js +93 -0
  320. package/src/utils/initWalk.js +72 -0
  321. package/src/utils/intersectMeshes.js +121 -0
  322. package/src/utils/isClockWise.js +12 -0
  323. package/src/utils/lampPostGeometry.js +26 -0
  324. package/src/utils/lightGeometry.js +22 -0
  325. package/src/utils/lightGrid.js +50 -0
  326. package/src/utils/limbs.js +9 -0
  327. package/src/utils/loadModel.js +217 -0
  328. package/src/utils/loadSource.js +17 -0
  329. package/src/utils/loadTerrain.js +65 -0
  330. package/src/utils/mapCamera.js +432 -0
  331. package/src/utils/materialShaders.js +243 -0
  332. package/src/utils/mirror.js +6 -0
  333. package/src/utils/moonPosition.js +17 -0
  334. package/src/utils/moves.js +11 -0
  335. package/src/utils/nativeEvents.js +77 -0
  336. package/src/utils/nativeGeometry.js +131 -0
  337. package/src/utils/nativeLayer.js +317 -0
  338. package/src/utils/nodeMatrix.js +22 -0
  339. package/src/utils/onAdd3DLayer.js +31 -0
  340. package/src/utils/onAddSun.js +147 -0
  341. package/src/utils/onClick.js +13 -0
  342. package/src/utils/onMapChange.js +16 -0
  343. package/src/utils/onPMTileAdd.js +15 -0
  344. package/src/utils/onPMTileRemove.js +8 -0
  345. package/src/utils/onPointerLeave.js +11 -0
  346. package/src/utils/onPointerMove.js +15 -0
  347. package/src/utils/onRemove3DLayer.js +78 -0
  348. package/src/utils/onRemoveSun.js +3 -0
  349. package/src/utils/onTerrainAdd.js +18 -0
  350. package/src/utils/onTerrainChange.js +13 -0
  351. package/src/utils/onTerrainRemove.js +40 -0
  352. package/src/utils/onZoomAnim.js +14 -0
  353. package/src/utils/paints.js +10 -0
  354. package/src/utils/parseColor.js +42 -0
  355. package/src/utils/parts.js +16 -0
  356. package/src/utils/projectCelestialBody.js +13 -0
  357. package/src/utils/pump.js +226 -0
  358. package/src/utils/rasterTiles.js +285 -0
  359. package/src/utils/raycast.js +60 -0
  360. package/src/utils/read.js +29 -0
  361. package/src/utils/readAccessor.js +68 -0
  362. package/src/utils/releaseArea.js +34 -0
  363. package/src/utils/removeRasterTile.js +13 -0
  364. package/src/utils/render.js +406 -0
  365. package/src/utils/renderSunlight.js +170 -0
  366. package/src/utils/renderers.js +2 -0
  367. package/src/utils/resizeSunlight.js +15 -0
  368. package/src/utils/roofCoverage.js +47 -0
  369. package/src/utils/routeGeometry.js +22 -0
  370. package/src/utils/scheduledTrips.js +29 -0
  371. package/src/utils/setGeoJSONData.js +11 -0
  372. package/src/utils/setHighlight.js +13 -0
  373. package/src/utils/setPMTileOpacity.js +7 -0
  374. package/src/utils/setPMTileZIndex.js +7 -0
  375. package/src/utils/setParent.js +7 -0
  376. package/src/utils/setTerrainHeight.js +10 -0
  377. package/src/utils/setVertexColor.js +14 -0
  378. package/src/utils/showFeature.js +27 -0
  379. package/src/utils/sizes.js +1 -0
  380. package/src/utils/skin.js +2 -0
  381. package/src/utils/solarPosition.js +17 -0
  382. package/src/utils/sortMeshes.js +12 -0
  383. package/src/utils/speed.js +3 -0
  384. package/src/utils/startZoom.js +5 -0
  385. package/src/utils/taillight.js +1 -0
  386. package/src/utils/terrainAtlas.js +21 -0
  387. package/src/utils/terrainElevation.js +20 -0
  388. package/src/utils/terrainGrid.js +23 -0
  389. package/src/utils/textureSampler.js +10 -0
  390. package/src/utils/tileId.js +18 -0
  391. package/src/utils/toLanes.js +7 -0
  392. package/src/utils/toSRGB.js +1 -0
  393. package/src/utils/tooltip.js +6 -0
  394. package/src/utils/traffic.js +315 -0
  395. package/src/utils/traverse.js +6 -0
  396. package/src/utils/treeGeometry.js +45 -0
  397. package/src/utils/triangulate.js +100 -0
  398. package/src/utils/tripsAt.js +16 -0
  399. package/src/utils/types.js +8 -0
  400. package/src/utils/underEntry.js +17 -0
  401. package/src/utils/update.js +18 -0
  402. package/src/utils/updateArea.js +40 -0
  403. package/src/utils/updateCamera.js +32 -0
  404. package/src/utils/updatePointLights.js +38 -0
  405. package/src/utils/updateWorldMatrix.js +47 -0
  406. package/src/utils/vehicleOffsets.js +8 -0
  407. package/src/utils/vehicles.js +65 -0
  408. package/src/utils/vertexNormals.js +30 -0
  409. package/src/utils/walk.js +187 -0
  410. package/src/utils/white.js +1 -0
  411. package/src/utils/worldLights.js +25 -0
  412. package/src/utils/wrap.js +1 -0
@@ -0,0 +1,432 @@
1
+ const mapMethods = Object.defineProperties({}, Object.getOwnPropertyDescriptors(L.Map.prototype));
2
+ const radians = Math.PI / 180;
3
+ const pointOf = point => Array.isArray(point) ? new L.Point(point[0], point[1]) : new L.Point(point.x, point.y);
4
+
5
+ L.Map.mergeOptions({
6
+ rotate: true, bearing: 0, pitch: 0, pitchMaxDistance: 3,
7
+ rotateControl: true, shiftKeyRotate: true, pitchDrag: true,
8
+ touchRotate: false, touchPitch: false, compassBearing: false,
9
+ });
10
+
11
+ function angles(map) {
12
+ const bearing = map.getBearing() * radians, pitch = map.getPitch() * radians;
13
+ return [Math.cos(bearing), Math.sin(bearing), Math.cos(pitch), Math.sin(pitch)];
14
+ }
15
+
16
+ // Ground coordinates only: the GPU camera handles elevated geometry, never CSS transforms.
17
+ function project(map, point, inverse = false, limit = false) {
18
+ const half = map.getSize().divideBy(2), distance = map.getSize().y * 1.5;
19
+ if (!distance) return pointOf(point);
20
+ const [cos, sin, tilt, rise] = angles(map);
21
+ const p = pointOf(point).subtract(half);
22
+ if (inverse) {
23
+ const far = map.getSize().y * map.options.pitchMaxDistance;
24
+ const denominator = tilt * distance + rise * p.y;
25
+ let v = denominator > 0 ? p.y * distance / denominator : -far;
26
+ if (limit) v = Math.max(-far, Math.min(far, v));
27
+ const u = p.x * (distance - rise * v) / distance;
28
+ return new L.Point(cos * u + sin * v, -sin * u + cos * v).add(half);
29
+ }
30
+ const u = cos * p.x - sin * p.y, v = sin * p.x + cos * p.y;
31
+ const scale = distance / (distance - rise * v);
32
+ return new L.Point(u * scale, tilt * v * scale).add(half);
33
+ }
34
+
35
+ function displayPoint(map, point) {
36
+ return map.layerPointToContainerPoint(point).subtract(map._getMapPanePos());
37
+ }
38
+
39
+ function animationPoint(map, point, inverse = false) {
40
+ const view = map._cameraView;
41
+ if (!view) return point;
42
+ const half = map.getSize().divideBy(2), scale = map.getZoomScale(view.zoom);
43
+ const shift = map.project(map.getCenter(), view.zoom).subtract(map.project(view.center, view.zoom));
44
+ return inverse ? point.subtract(half).subtract(shift).divideBy(scale).add(half) :
45
+ point.subtract(half).multiplyBy(scale).add(shift).add(half);
46
+ }
47
+
48
+ function groundBounds(map, padding = [0, 0]) {
49
+ const min = pointOf(padding).divideBy(2), max = map.getSize().subtract(min);
50
+ return new L.Bounds([[min.x, min.y], [max.x, min.y], [min.x, max.y], [max.x, max.y]]
51
+ .map(point => project(map, point, true, true)));
52
+ }
53
+
54
+ function fitCameraBounds(map, bounds, options = {}) {
55
+ bounds = bounds.getBounds ? bounds.getBounds() : bounds instanceof L.LatLngBounds ? bounds : new L.LatLngBounds(bounds);
56
+ const zoom = map.getZoom() ?? 0, half = map.getSize().divideBy(2), distance = map.getSize().y * 1.5;
57
+ const min = pointOf(options.paddingTopLeft || options.padding || [0, 0]).subtract(half);
58
+ const max = half.subtract(pointOf(options.paddingBottomRight || options.padding || [0, 0]));
59
+ const [cos, sin, tilt, rise] = angles(map);
60
+ const far = map.getSize().y * map.options.pitchMaxDistance;
61
+ const vertical = y => tilt * distance + rise * y > 0
62
+ ? Math.max(-far, Math.min(far, y * distance / (tilt * distance + rise * y))) : -far;
63
+ const top = vertical(min.y), bottom = vertical(max.y);
64
+ const origin = map.project(bounds.getNorthWest(), zoom).add(map.project(bounds.getSouthEast(), zoom)).divideBy(2);
65
+ const points = [bounds.getNorthWest(), bounds.getNorthEast(), bounds.getSouthWest(), bounds.getSouthEast()]
66
+ .map(latlng => {
67
+ const p = map.project(latlng, zoom).subtract(origin);
68
+ return new L.Point(cos * p.x - sin * p.y, sin * p.x + cos * p.y);
69
+ });
70
+ const low = Math.min(...points.map(p => p.y)), high = Math.max(...points.map(p => p.y));
71
+ const leftSlope = min.x * rise / distance, rightSlope = max.x * rise / distance;
72
+ const slope = rightSlope - leftSlope;
73
+ const left = Math.min(...points.map(p => p.x + leftSlope * p.y));
74
+ const right = Math.max(...points.map(p => p.x + rightSlope * p.y));
75
+ // Perspective viewport edges are straight lines on the ground: fit all four corners, not their screen midpoint.
76
+ const scale = Math.min((bottom - top) / (high - low),
77
+ (max.x - min.x - slope * top) / (right - left - slope * low));
78
+ let target = map.getScaleZoom(scale, zoom);
79
+ const snap = map.options.zoomSnap;
80
+ if (snap) target = Math.floor(Math.round(target / (snap / 100)) / 100) * snap;
81
+ target = Math.max(map.getMinZoom(), Math.min(map.getMaxZoom(), options.maxZoom ?? Infinity, target));
82
+ if (!Number.isFinite(target)) return { center: bounds.getCenter(), zoom: target };
83
+ const actual = map.getZoomScale(target, zoom);
84
+ const vMin = high * actual - bottom, vMax = low * actual - top;
85
+ const v = Math.max(vMin, slope ? (actual * (right - left) - max.x + min.x) / slope : vMin);
86
+ const centerY = (Math.min(vMax, v) + vMax) / 2;
87
+ const centerX = (actual * (left + right) - min.x - max.x - (leftSlope + rightSlope) * centerY) / 2;
88
+ const center = origin.add(new L.Point(cos * centerX + sin * centerY, -sin * centerX + cos * centerY).divideBy(actual));
89
+ return { center: map.unproject(center, zoom), zoom: target };
90
+ }
91
+
92
+ function updateSky() {
93
+ const height = this.getSize().y, pitch = this.getPitch() * radians;
94
+ const far = height * this.options.pitchMaxDistance, distance = height * 1.5;
95
+ const top = height / 2 - far * Math.cos(pitch) * distance / (distance + Math.sin(pitch) * far);
96
+ if (top > 0 && !this._pitchSky) {
97
+ this._pitchSky = L.DomUtil.create('div', 'leaflet-pitch-sky', this.getContainer());
98
+ this._pitchSky.setAttribute('aria-hidden', 'true');
99
+ this._pitchSky.style.cssText = 'position:absolute;inset:0 0 auto;height:0;z-index:0;pointer-events:none;background:var(--leaflet-sky-background,linear-gradient(#9ec5e8,#dfe9f0))';
100
+ }
101
+ if (this._pitchSky) {
102
+ this._pitchSky.style.height = `${Math.max(0, Math.ceil(top))}px`;
103
+ this._pitchSky.style.display = top > 0 ? '' : 'none';
104
+ }
105
+ }
106
+
107
+ L.Map.include({
108
+ getBearing() { return this._cameraBearing ?? 0; },
109
+ getPitch() { return this._cameraPitch ?? 0; },
110
+ _stopPitchBearingAnimation() {
111
+ cancelAnimationFrame(this._cameraFrame);
112
+ this._cameraFrame = null;
113
+ return this;
114
+ },
115
+ _setPitchAndBearing(pitch, bearing) {
116
+ if (!Number.isFinite(pitch) || !Number.isFinite(bearing)) throw new TypeError('Camera angles must be finite numbers');
117
+ const previousPitch = this.getPitch(), previousBearing = this.getBearing();
118
+ this._cameraPitch = Math.max(0, Math.min(85, pitch));
119
+ this._cameraBearing = ((bearing % 360) + 360) % 360;
120
+ if (this._loaded) {
121
+ updateSky.call(this);
122
+ if (previousBearing !== this.getBearing()) this.fire('rotate', { bearing: this.getBearing() });
123
+ if (previousPitch !== this.getPitch()) this.fire('pitch', { pitch: this.getPitch() });
124
+ }
125
+ return this;
126
+ },
127
+ _animateCamera(pitch, bearing, options = {}) {
128
+ cancelAnimationFrame(this._cameraFrame);
129
+ if (!Number.isFinite(pitch) || !Number.isFinite(bearing)) throw new TypeError('Camera angles must be finite numbers');
130
+ if (!options.animate || matchMedia('(prefers-reduced-motion: reduce)').matches) {
131
+ return this._setPitchAndBearing(pitch, bearing);
132
+ }
133
+ const duration = options.duration ?? 0.3;
134
+ if (!Number.isFinite(duration) || duration < 0) throw new TypeError('Camera duration must be nonnegative');
135
+ const start = performance.now(), fromPitch = this.getPitch(), fromBearing = this.getBearing();
136
+ const delta = ((bearing - fromBearing) % 360 + 540) % 360 - 180;
137
+ const frame = now => {
138
+ const progress = duration ? Math.min(1, (now - start) / (duration * 1000)) : 1;
139
+ const eased = 1 - (1 - progress) ** 3;
140
+ this._setPitchAndBearing(fromPitch + (Math.max(0, Math.min(85, pitch)) - fromPitch) * eased,
141
+ fromBearing + delta * eased);
142
+ if (progress < 1) this._cameraFrame = requestAnimationFrame(frame);
143
+ };
144
+ this._cameraFrame = requestAnimationFrame(frame);
145
+ return this;
146
+ },
147
+ setBearing(bearing, options) { return this._animateCamera(this.getPitch(), bearing, options); },
148
+ setPitch(pitch, options) { return this._animateCamera(pitch, this.getBearing(), options); },
149
+ resetNorth(options = { animate: true }) { return this.setBearing(0, options); },
150
+ resetNorthPitch(options = { animate: true }) { return this._animateCamera(0, 0, options); },
151
+ layerPointToContainerPoint(point) {
152
+ return project(this, animationPoint(this, mapMethods.layerPointToContainerPoint.call(this, point)));
153
+ },
154
+ containerPointToLayerPoint(point) {
155
+ return mapMethods.containerPointToLayerPoint.call(this, animationPoint(this, project(this, point, true), true));
156
+ },
157
+ _getCenterLayerPoint() {
158
+ return mapMethods.containerPointToLayerPoint.call(this, this.getSize().divideBy(2));
159
+ },
160
+ _updateCameraOverlays() {
161
+ for (const layer of Object.values(this._layers)) {
162
+ if (layer instanceof L.Marker) layer.update();
163
+ else if (layer instanceof L.Popup || layer instanceof L.Tooltip) layer._updatePosition();
164
+ }
165
+ },
166
+ panBy(offset, options) {
167
+ const half = this.getSize().divideBy(2);
168
+ const ground = half.subtract(project(this, half.subtract(pointOf(offset)), true));
169
+ return mapMethods.panBy.call(this, ground, options);
170
+ },
171
+ setZoomAround(latlng, zoom, options) {
172
+ if (!this.getPitch() && !this.getBearing()) return mapMethods.setZoomAround.call(this, latlng, zoom, options);
173
+ zoom = this._limitZoom(zoom);
174
+ const scale = this.getZoomScale(zoom), half = this.getSize().divideBy(2);
175
+ const screen = latlng instanceof L.Point ? latlng : this.latLngToContainerPoint(latlng);
176
+ const center = this.containerPointToLayerPoint(half), anchor = this.containerPointToLayerPoint(screen);
177
+ const next = center.add(anchor.subtract(center).multiplyBy(1 - 1 / scale));
178
+ return this.setView(this.layerPointToLatLng(next), zoom, { zoom: options });
179
+ },
180
+ panInside(latlng, options = {}) {
181
+ if (!this.getPitch() && !this.getBearing()) return mapMethods.panInside.call(this, latlng, options);
182
+ const min = pointOf(options.paddingTopLeft || options.padding || [0, 0]);
183
+ const max = this.getSize().subtract(pointOf(options.paddingBottomRight || options.padding || [0, 0]));
184
+ const screen = this.latLngToContainerPoint(latlng);
185
+ const safe = new L.Point(Math.max(min.x, Math.min(max.x, screen.x)),
186
+ Math.max(min.y, Math.min(max.y, screen.y)));
187
+ if (safe.equals(screen)) return this;
188
+ const delta = this.latLngToLayerPoint(latlng).subtract(this.containerPointToLayerPoint(safe));
189
+ return this.panTo(this.unproject(this.project(this.getCenter()).add(delta)), options);
190
+ },
191
+ _limitCenter(center, zoom, bounds) {
192
+ if (!bounds || !this._loaded || !this.getPitch() && !this.getBearing()) {
193
+ return mapMethods._limitCenter.call(this, center, zoom, bounds);
194
+ }
195
+ const half = this.getSize().divideBy(2), footprint = groundBounds(this), point = this.project(center, zoom);
196
+ const view = new L.Bounds(point.add(footprint.min.subtract(half)), point.add(footprint.max.subtract(half)));
197
+ const offset = this._getBoundsOffset(view, bounds, zoom);
198
+ return Math.abs(offset.x) <= 1 && Math.abs(offset.y) <= 1 ? center : this.unproject(point.add(offset), zoom);
199
+ },
200
+ _limitOffset(offset, bounds) {
201
+ if (!bounds || !this.getPitch() && !this.getBearing()) return mapMethods._limitOffset.call(this, offset, bounds);
202
+ const half = this.getSize().divideBy(2), ground = half.subtract(project(this, half.subtract(offset), true));
203
+ const center = this.project(this.getCenter());
204
+ const limited = this.project(this._limitCenter(this.unproject(center.add(ground)), this.getZoom(), bounds));
205
+ return half.subtract(project(this, half.subtract(limited.subtract(center))));
206
+ },
207
+ _getBoundsCenterZoom(bounds, options) {
208
+ return this.getPitch() || this.getBearing() ? fitCameraBounds(this, bounds, options) :
209
+ mapMethods._getBoundsCenterZoom.call(this, bounds, options);
210
+ },
211
+ getBoundsZoom(bounds, inside, padding) {
212
+ if (!this.getPitch() && !this.getBearing()) return mapMethods.getBoundsZoom.call(this, bounds, inside, padding);
213
+ if (!inside) return fitCameraBounds(this, bounds, { padding: pointOf(padding || [0, 0]).divideBy(2) }).zoom;
214
+ bounds = bounds instanceof L.LatLngBounds ? bounds : new L.LatLngBounds(bounds);
215
+ const footprint = groundBounds(this, padding).getSize(), size = this.project(bounds.getSouthEast()).subtract(this.project(bounds.getNorthWest()));
216
+ const zoom = this.getScaleZoom(Math.max(footprint.x / size.x, footprint.y / size.y));
217
+ const snap = this.options.zoomSnap;
218
+ return Math.max(this.getMinZoom(), Math.min(this.getMaxZoom(), snap ? Math.ceil(zoom / snap) * snap : zoom));
219
+ },
220
+ _tryAnimatedPan(center, options) {
221
+ // Leaflet's geographic recentering already supplies ground pixels, not screen pixels.
222
+ const offset = this._getCenterOffset(center)._trunc();
223
+ if (options?.animate !== true && !this.getSize().contains(offset)) return false;
224
+ mapMethods.panBy.call(this, offset, options);
225
+ return true;
226
+ },
227
+ getBounds() {
228
+ if (!this.getPitch() && !this.getBearing()) return mapMethods.getBounds.call(this);
229
+ const footprint = groundBounds(this), bounds = new L.LatLngBounds();
230
+ for (const point of [footprint.min, footprint.max]) {
231
+ const raw = mapMethods.containerPointToLayerPoint.call(this, animationPoint(this, point, true));
232
+ bounds.extend(this.layerPointToLatLng(raw));
233
+ }
234
+ return bounds;
235
+ },
236
+ });
237
+
238
+ L.Map.addInitHook(function () {
239
+ if (!document.getElementById('leaflet-camera-zoom-style')) {
240
+ const style = document.createElement('style');
241
+ style.id = 'leaflet-camera-zoom-style';
242
+ style.textContent = ['.leaflet-marker-icon', '.leaflet-marker-shadow', '.leaflet-popup', '.leaflet-tooltip']
243
+ .map(selector => `.leaflet-camera-zoom ${selector}`).join(',') + '{transition:none!important}';
244
+ document.head.append(style);
245
+ }
246
+ this._setPitchAndBearing(this.options.pitch, this.options.bearing);
247
+ this.on('load resize pitch', updateSky);
248
+ this.on('rotate pitch', () => {
249
+ if (this.options.maxBounds) this._panInsideMaxBounds();
250
+ });
251
+ this.once('unload', () => {
252
+ cancelAnimationFrame(this._cameraFrame);
253
+ this._pitchSky?.remove();
254
+ });
255
+ this.whenReady(() => {
256
+ const draggable = this.dragging?._draggable;
257
+ if (!draggable) return;
258
+ const pan = () => {
259
+ if (!this.getPitch() && !this.getBearing()) return;
260
+ const half = this.getSize().divideBy(2), delta = draggable._newPos.subtract(draggable._startPos);
261
+ const ground = half.subtract(project(this, half.subtract(delta), true));
262
+ draggable._newPos = draggable._startPos.add(ground);
263
+ };
264
+ draggable.on('predrag', pan);
265
+ this.once('unload', () => draggable.off('predrag', pan));
266
+ });
267
+ if (this.options.rotate || this.options.trackContainerMutation) {
268
+ this.cameraReady = import('./cameraControls.js').then(({ cameraControls }) => {
269
+ if (!this._container?._leaflet_id) return;
270
+ cameraControls(this);
271
+ });
272
+ this.cameraReady.catch(error => this.fire('error', { error }));
273
+ }
274
+ });
275
+
276
+ const markerMethods = Object.defineProperties({}, Object.getOwnPropertyDescriptors(L.Marker.prototype));
277
+ L.Marker.mergeOptions({ rotation: 0, rotateWithView: false, keepUpright: false, scale: 1 });
278
+ L.Marker.include({
279
+ setIcon(icon) {
280
+ if (!(icon instanceof L.DivIcon)) icon.options.crossOrigin ||= true;
281
+ const result = markerMethods.setIcon.call(this, icon);
282
+ if (this._map && !(icon instanceof L.DivIcon)) this._initNativeGPU(this._map);
283
+ return result;
284
+ },
285
+ setRotation(rotation) {
286
+ if (!Number.isFinite(rotation)) throw new TypeError('Marker rotation must be finite');
287
+ this.options.rotation = rotation;
288
+ this.update();
289
+ this._nativeGPU?.refresh?.();
290
+ return this;
291
+ },
292
+ _cameraIconPoint(x, y) {
293
+ let rotation = this.options.rotation + (this.options.rotateWithView ? this._map.getBearing() * radians : 0);
294
+ if (this.options.keepUpright && Math.cos(rotation) < 0) rotation += Math.PI;
295
+ const scale = this.options.scale;
296
+ return new L.Point((x * Math.cos(rotation) - y * Math.sin(rotation)) * scale,
297
+ (x * Math.sin(rotation) + y * Math.cos(rotation)) * scale);
298
+ },
299
+ getEvents() {
300
+ return { ...markerMethods.getEvents.call(this), rotate: this.update, pitch: this.update, move: this.update };
301
+ },
302
+ _setPos(point) {
303
+ markerMethods._setPos.call(this, displayPoint(this._map, point));
304
+ for (const [element, key] of [[this._icon, 'iconAnchor'], [this._shadow, 'shadowAnchor']]) {
305
+ if (!element) continue;
306
+ const direction = this._cameraIconPoint(1, 0), options = this.options.icon.options;
307
+ const anchor = options[key] || options.iconAnchor;
308
+ element.style.transformOrigin = anchor ? `${anchor.x ?? anchor[0]}px ${anchor.y ?? anchor[1]}px` : 'center';
309
+ element.style.transform += ` rotate(${Math.atan2(direction.y, direction.x)}rad) scale(${this.options.scale})`;
310
+ }
311
+ },
312
+ _updateZIndex(offset) {
313
+ markerMethods._updateZIndex.call(this, offset);
314
+ const changed = this._cameraZIndexOffset !== offset;
315
+ this._cameraZIndexOffset = offset;
316
+ if (changed) this._nativeGPU?.refresh?.();
317
+ },
318
+ _initInteraction() {
319
+ const result = markerMethods._initInteraction.call(this);
320
+ cameraMarkerDrag.call(this);
321
+ return result;
322
+ },
323
+ });
324
+
325
+ // Keep Leaflet's focusable marker and its drag events; only translate its screen position back to ground.
326
+ function cameraMarkerDrag() {
327
+ if (!this.dragging || this.dragging._cameraDrag) return;
328
+ const drag = this.dragging, original = drag._onDrag, adjustPan = drag._adjustPan;
329
+ drag._onDrag = function (event) {
330
+ const map = this._marker._map;
331
+ const screen = L.DomUtil.getPosition(this._marker._icon).add(map._getMapPanePos());
332
+ const point = map.containerPointToLayerPoint(screen);
333
+ const icon = this._marker._icon;
334
+ L.DomUtil.setPosition(icon, point);
335
+ original.call(this, event);
336
+ this._marker._setPos(point);
337
+ };
338
+ drag._adjustPan = function (event) {
339
+ const marker = this._marker, map = marker._map;
340
+ if (!map.getPitch() && !map.getBearing()) return adjustPan.call(this, event);
341
+ const screen = L.DomUtil.getPosition(marker._icon).add(map._getMapPanePos());
342
+ const size = map.getSize(), padding = pointOf(marker.options.autoPanPadding);
343
+ const speed = marker.options.autoPanSpeed;
344
+ const movement = new L.Point(
345
+ (Math.max(0, screen.x - size.x + padding.x) - Math.max(0, padding.x - screen.x)) / Math.max(1, padding.x) * speed,
346
+ (Math.max(0, screen.y - size.y + padding.y) - Math.max(0, padding.y - screen.y)) / Math.max(1, padding.y) * speed);
347
+ if (!movement.x && !movement.y) return;
348
+ const pane = map._getMapPanePos();
349
+ map.panBy(movement, { animate: false });
350
+ const shift = pane.subtract(map._getMapPanePos());
351
+ this._draggable._newPos._add(shift);
352
+ this._draggable._startPos._add(shift);
353
+ L.DomUtil.setPosition(marker._icon, this._draggable._newPos);
354
+ this._onDrag(event);
355
+ this._panRequest = requestAnimationFrame(() => this._adjustPan(event));
356
+ };
357
+ // The handler may already be enabled and listening with its original method.
358
+ const enabled = drag.enabled();
359
+ if (enabled) {
360
+ drag._draggable.off('drag', original, drag);
361
+ drag._draggable.on('drag', drag._onDrag, drag);
362
+ }
363
+ drag._cameraDrag = true;
364
+ }
365
+
366
+ for (const Class of [L.Popup, L.Tooltip]) {
367
+ const events = Class.prototype.getEvents;
368
+ Class.include({
369
+ getEvents() {
370
+ return { ...events.call(this), rotate: this._updatePosition, pitch: this._updatePosition, move: this._updatePosition };
371
+ },
372
+ });
373
+ }
374
+ const popupPosition = L.Popup.prototype._updatePosition;
375
+ const popupPan = L.Popup.prototype._adjustPan;
376
+ L.Popup.include({
377
+ _adjustPan() {
378
+ const map = this._map;
379
+ if (!map.getPitch() && !map.getBearing()) return popupPan.call(this);
380
+ if (!this.options.autoPan) return;
381
+ if (map._panAnim) map._panAnim.stop();
382
+ if (this._autopanning) { this._autopanning = false; return; }
383
+ const rect = this._container.getBoundingClientRect(), container = map.getContainer().getBoundingClientRect();
384
+ const min = pointOf(this.options.autoPanPaddingTopLeft || this.options.autoPanPadding);
385
+ const max = map.getSize().subtract(pointOf(this.options.autoPanPaddingBottomRight || this.options.autoPanPadding));
386
+ const left = rect.left - container.left, top = rect.top - container.top;
387
+ const right = rect.right - container.left, bottom = rect.bottom - container.top;
388
+ const dx = Math.min(0, left - min.x) || Math.max(0, right - max.x);
389
+ const dy = Math.min(0, top - min.y) || Math.max(0, bottom - max.y);
390
+ if (!dx && !dy) return;
391
+ if (this.options.keepInView) this._autopanning = true;
392
+ const screen = map.latLngToContainerPoint(this._latlng).subtract(new L.Point(dx, dy));
393
+ const delta = map.latLngToLayerPoint(this._latlng).subtract(map.containerPointToLayerPoint(screen));
394
+ map.fire('autopanstart');
395
+ map.panTo(map.unproject(map.project(map.getCenter()).add(delta)));
396
+ },
397
+ _updatePosition() {
398
+ popupPosition.call(this);
399
+ if (!this._map) return;
400
+ const point = this._map.latLngToLayerPoint(this._latlng), delta = displayPoint(this._map, point).subtract(point);
401
+ if (this._zoomAnimated) {
402
+ L.DomUtil.setPosition(this._container, L.DomUtil.getPosition(this._container).add(delta));
403
+ } else {
404
+ this._container.style.left = `${this._containerLeft + delta.x}px`;
405
+ this._container.style.bottom = `${this._containerBottom - delta.y}px`;
406
+ }
407
+ },
408
+ });
409
+ const tooltipPosition = L.Tooltip.prototype._setPosition;
410
+ L.Tooltip.include({
411
+ _setPosition(point) {
412
+ tooltipPosition.call(this, point);
413
+ const delta = displayPoint(this._map, point).subtract(point);
414
+ L.DomUtil.setPosition(this._container, L.DomUtil.getPosition(this._container).add(delta));
415
+ },
416
+ });
417
+
418
+ const tiledBounds = L.GridLayer.prototype._getTiledPixelBounds;
419
+ const gridEvents = L.GridLayer.prototype.getEvents;
420
+ L.GridLayer.include({
421
+ getEvents() {
422
+ const events = gridEvents.call(this);
423
+ this._cameraGridUpdate ||= L.Util.throttle(this._onMoveEnd, this.options.updateInterval, this);
424
+ return { ...events, rotate: this._cameraGridUpdate, pitch: this._cameraGridUpdate };
425
+ },
426
+ _getTiledPixelBounds(center) {
427
+ if (!this._map.getBearing() && !this._map.getPitch()) return tiledBounds.call(this, center);
428
+ const bounds = this._map.getBounds();
429
+ return new L.Bounds(this._map.project(bounds.getNorthWest(), this._tileZoom),
430
+ this._map.project(bounds.getSouthEast(), this._tileZoom));
431
+ },
432
+ });
@@ -0,0 +1,243 @@
1
+ /** Material WGSL and texture bindings, without a GPU device or Leaflet layer. */
2
+ export function materialShaders(material = {}, sparkle = false, elevationWGSL = '') {
3
+ const hasBase = Boolean(material.baseTexture);
4
+ const hasMetal = Boolean(material.metalTexture);
5
+ const hasEmissive = Boolean(material.emissiveTexture);
6
+ const hasOcclusion = Boolean(material.occlusionTexture);
7
+ const hasRoof = Boolean(material.roofTexture);
8
+ const hasTerrain = Boolean(material.terrain);
9
+ const textured = hasBase || hasMetal || hasEmissive || hasOcclusion || material.nightLight;
10
+ const vertex = `
11
+ struct Mesh {
12
+ worldMatrix: mat4x4<f32>,
13
+ baseColor: vec4<f32>,
14
+ material: vec4<f32>,
15
+ emissive: vec4<f32>,
16
+ terrain: vec4<f32>,
17
+ highlight: vec4<f32>,
18
+ };
19
+ struct Frame {
20
+ viewMatrix: mat4x4<f32>,
21
+ projectionMatrix: mat4x4<f32>,
22
+ roofMatrix: mat4x4<f32>,
23
+ lightDirection: vec4<f32>,
24
+ skyDirection: vec4<f32>,
25
+ atmosphereTint: vec4<f32>,
26
+ };
27
+ @group(0) @binding(0) var<uniform> u: Mesh;
28
+ @group(0) @binding(1) var<uniform> frame: Frame;
29
+ struct Solar { matrix: mat4x4<f32>, params: vec4<f32> };
30
+ @group(1) @binding(0) var<uniform> solar: Solar;
31
+ ${hasTerrain ? `@group(0) @binding(2) var dem: texture_2d<f32>;${elevationWGSL}` : ''}
32
+ struct VertexInput {
33
+ @location(0) position: vec3<f32>,
34
+ @location(1) normal: vec3<f32>,
35
+ ${material.vertexColors ? '@location(2) color: vec3<f32>,' : ''}
36
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
37
+ };
38
+ struct VertexOutput {
39
+ @builtin(position) position: vec4<f32>,
40
+ @location(0) color: vec3<f32>,
41
+ @location(1) normal: vec3<f32>,
42
+ @location(2) viewPosition: vec3<f32>,
43
+ @location(6) shadowPosition: vec4<f32>,
44
+ @location(7) worldPosition: vec3<f32>,
45
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
46
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
47
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
48
+ };
49
+ @vertex fn vertexMain(input: VertexInput, @builtin(vertex_index) vertexIndex: u32) -> VertexOutput {
50
+ var output: VertexOutput;
51
+ var position = input.position;
52
+ ${hasTerrain ? 'position.y = elevation(u.terrain.xy + input.uv * u.terrain.z, u.terrain.w) - u.terrain.w;' : ''}
53
+ let highlighted = f32(vertexIndex) >= u.highlight.x && f32(vertexIndex) < u.highlight.y;
54
+ output.color = ${material.vertexColors
55
+ ? 'select(input.color, vec3<f32>(72.0 / 255.0, 217.0 / 255.0, 1.0), highlighted)'
56
+ : 'u.baseColor.rgb'};
57
+ // Inverse-transpose from cofactors; the camera view matrix is orthonormal.
58
+ let m = mat3x3<f32>(u.worldMatrix[0].xyz, u.worldMatrix[1].xyz, u.worldMatrix[2].xyz);
59
+ let normal = (cross(m[1], m[2]) * input.normal.x + cross(m[2], m[0]) * input.normal.y +
60
+ cross(m[0], m[1]) * input.normal.z) / determinant(m);
61
+ output.normal = (frame.viewMatrix * vec4<f32>(normal, 0.0)).xyz;
62
+ let world = u.worldMatrix * vec4<f32>(position, 1.0);
63
+ output.shadowPosition = solar.matrix * world;
64
+ output.worldPosition = world.xyz / world.w;
65
+ ${sparkle ? 'output.localPosition = input.position;' : ''}
66
+ let viewPosition = frame.viewMatrix * world;
67
+ output.viewPosition = viewPosition.xyz;
68
+ ${textured ? 'output.uv = input.uv;' : ''}
69
+ ${hasRoof ? `
70
+ output.roofUv = (frame.roofMatrix * world).xz;
71
+ output.roof = select(0.0, 1.0, input.normal.y >= 0.5 && !highlighted);
72
+ ` : ''}
73
+ output.position = frame.projectionMatrix * viewPosition;
74
+ return output;
75
+ }
76
+ `;
77
+ const bindings = [];
78
+ let binding = 3;
79
+ const textureBinding = (name, enabled) => {
80
+ if (!enabled) return '';
81
+ bindings.push({ name, texture: binding, sampler: binding + 1 });
82
+ const current = binding;
83
+ binding += 2;
84
+ return `@group(0) @binding(${current}) var ${name}: texture_2d<f32>;
85
+ @group(0) @binding(${current + 1}) var ${name}Sampler: sampler;`;
86
+ };
87
+ const baseBinding = textureBinding('baseTexture', hasBase);
88
+ const metalBinding = textureBinding('metalTexture', hasMetal);
89
+ const emissiveBinding = textureBinding('emissiveTexture', hasEmissive);
90
+ const occlusionBinding = textureBinding('occlusionTexture', hasOcclusion);
91
+ const roofBinding = textureBinding('roofTexture', hasRoof);
92
+ const fragment = `
93
+ struct Mesh {
94
+ worldMatrix: mat4x4<f32>,
95
+ baseColor: vec4<f32>,
96
+ material: vec4<f32>,
97
+ emissive: vec4<f32>,
98
+ terrain: vec4<f32>,
99
+ highlight: vec4<f32>,
100
+ };
101
+ struct Frame {
102
+ viewMatrix: mat4x4<f32>,
103
+ projectionMatrix: mat4x4<f32>,
104
+ roofMatrix: mat4x4<f32>,
105
+ lightDirection: vec4<f32>,
106
+ skyDirection: vec4<f32>,
107
+ atmosphereTint: vec4<f32>,
108
+ };
109
+ struct Solar {
110
+ matrix: mat4x4<f32>,
111
+ params: vec4<f32>,
112
+ };
113
+ @group(0) @binding(0) var<uniform> u: Mesh;
114
+ @group(0) @binding(1) var<uniform> frame: Frame;
115
+ @group(1) @binding(0) var<uniform> solar: Solar;
116
+ @group(1) @binding(1) var shadowTexture: texture_depth_2d;
117
+ @group(1) @binding(2) var shadowSampler: sampler_comparison;
118
+ @group(1) @binding(3) var<storage, read> lightGrid: array<vec4<f32>>;
119
+ ${baseBinding}${metalBinding}${emissiveBinding}${occlusionBinding}${roofBinding}
120
+ struct FragmentInput {
121
+ @builtin(position) position: vec4<f32>,
122
+ @location(0) color: vec3<f32>,
123
+ @location(1) normal: vec3<f32>,
124
+ @location(2) viewPosition: vec3<f32>,
125
+ @location(6) shadowPosition: vec4<f32>,
126
+ @location(7) worldPosition: vec3<f32>,
127
+ ${sparkle ? '@location(8) localPosition: vec3<f32>,' : ''}
128
+ ${textured ? '@location(3) uv: vec2<f32>,' : ''}
129
+ ${hasRoof ? '@location(4) roofUv: vec2<f32>, @location(5) roof: f32,' : ''}
130
+ };
131
+ const PI: f32 = 3.14159265;
132
+ fn toLinear(c: vec3<f32>) -> vec3<f32> {
133
+ return select(c / 12.92, pow((c + vec3<f32>(0.055)) / 1.055, vec3<f32>(2.4)), c >= vec3<f32>(0.04045));
134
+ }
135
+ fn toSRGB(c: vec3<f32>) -> vec3<f32> {
136
+ return select(c * 12.92, 1.055 * pow(max(c, vec3<f32>(0.0)), vec3<f32>(1.0 / 2.4)) - vec3<f32>(0.055), c >= vec3<f32>(0.0031308));
137
+ }
138
+ fn sunVisibility(position: vec4<f32>) -> f32 {
139
+ let p = position.xyz / position.w;
140
+ let uv = vec2<f32>(p.x * 0.5 + 0.5, 0.5 - p.y * 0.5);
141
+ if (solar.params.x < 0.5 || any(uv < vec2<f32>(0.0)) || any(uv > vec2<f32>(1.0)) || p.z < 0.0 || p.z > 1.0) {
142
+ return 1.0;
143
+ }
144
+ return textureSampleCompareLevel(shadowTexture, shadowSampler, uv, p.z - 0.0003);
145
+ }
146
+ fn localLighting(position: vec3<f32>, normal: vec3<f32>) -> vec3<f32> {
147
+ if (frame.skyDirection.w <= 0.0 || lightGrid[0].w < 1.0) { return vec3<f32>(0.0); }
148
+ let cell = vec2<i32>(floor((position.xz - lightGrid[0].xy) / lightGrid[0].z));
149
+ if (any(cell < vec2<i32>(0)) || cell.x >= i32(lightGrid[0].w) || cell.y >= i32(lightGrid[1].x)) {
150
+ return vec3<f32>(0.0);
151
+ }
152
+ let header = lightGrid[2u + u32(cell.y) * u32(lightGrid[0].w) + u32(cell.x)];
153
+ var light = vec3<f32>(0.0);
154
+ for (var i = 0u; i < u32(header.y); i++) {
155
+ let source = lightGrid[u32(header.x) + i * 2u];
156
+ let colour = lightGrid[u32(header.x) + i * 2u + 1u];
157
+ let delta = source.xyz - position;
158
+ let distance2 = max(dot(delta, delta), 1.0);
159
+ let falloff = max(0.0, 1.0 - distance2 / (source.w * source.w));
160
+ let lambert = max(0.0, dot(normal, delta / sqrt(distance2)));
161
+ light += toLinear(colour.rgb) * colour.w * lambert * falloff * falloff / distance2;
162
+ }
163
+ return light * frame.skyDirection.w;
164
+ }
165
+ fn appearance(position: vec2<f32>) {
166
+ // Screen-door dissolve keeps opaque depth writes and avoids sorting whole buildings as glass.
167
+ let noise = fract(52.9829189 * fract(dot(floor(position), vec2<f32>(0.06711056, 0.00583715))));
168
+ if (u.highlight.w < 1.0 && noise >= u.highlight.w) { discard; }
169
+ }
170
+ @fragment fn fragmentMain(input: FragmentInput, @builtin(front_facing) frontFacing: bool) -> @location(0) vec4<f32> {
171
+ ${material.nightLight ? `
172
+ if (input.uv.x <= 2.0) {
173
+ let radial = max(0.0, 1.0 - dot(input.uv, input.uv));
174
+ let alpha = radial * radial * frame.skyDirection.w * 0.65;
175
+ if (alpha < 0.005) { discard; }
176
+ appearance(input.position.xy);
177
+ return vec4<f32>(input.color, alpha);
178
+ }
179
+ ` : ''}
180
+ let sunlight = sunVisibility(input.shadowPosition);
181
+ let worldNormal = normalize(transpose(mat3x3<f32>(frame.viewMatrix[0].xyz, frame.viewMatrix[1].xyz, frame.viewMatrix[2].xyz)) * normalize(input.normal)) * select(-1.0, 1.0, frontFacing);
182
+ let artificial = localLighting(input.worldPosition, worldNormal);
183
+ ${material.unlit ? `
184
+ let rasterTexel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(input.color, 1.0)'};
185
+ return vec4<f32>(toSRGB(toLinear(rasterTexel.rgb) * (frame.atmosphereTint.rgb * (0.55 + 0.45 * sunlight) + artificial)), ${material.alphaMode === 'BLEND' ? 'u.material.z * rasterTexel.a' : '1.0'});
186
+ ` : `
187
+ var normal = normalize(input.normal) * select(-1.0, 1.0, frontFacing);
188
+ let texel = ${hasBase ? 'textureSample(baseTexture, baseTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
189
+ let alpha = u.material.z * texel.a;
190
+ ${material.alphaMode === 'MASK' ? 'if (alpha < u.material.w) { discard; }' : ''}
191
+ ${material.alphaMode === 'BLEND' ? 'if (alpha < 0.01) { discard; }' : ''}
192
+ var base = ${material.vertexColors ? 'toLinear(min(input.color, vec3<f32>(1.0)))' : 'input.color'} *
193
+ ${material.baseTexture?.srgb ? 'texel.rgb' : 'toLinear(texel.rgb)'};
194
+ ${hasRoof ? `
195
+ if (input.roof > 0.5 && all(input.roofUv >= vec2<f32>(0.0)) &&
196
+ all(input.roofUv <= vec2<f32>(1.0))) {
197
+ let roof = textureSampleLevel(roofTexture, roofTextureSampler, input.roofUv, 0.0);
198
+ base = mix(base, toLinear(roof.rgb), roof.a);
199
+ }
200
+ ` : ''}
201
+ let mr = ${hasMetal ? 'textureSample(metalTexture, metalTextureSampler, input.uv)' : 'vec4<f32>(1.0)'};
202
+ let metal = clamp(u.material.x * mr.b, 0.0, 1.0);
203
+ let rough = clamp(u.material.y * mr.g, 0.08, 1.0);
204
+ let view = normalize(-input.viewPosition);
205
+ let halfVector = normalize(view + frame.lightDirection.xyz);
206
+ let nl = max(dot(normal, frame.lightDirection.xyz), 0.0) * frame.lightDirection.w * sunlight;
207
+ let nv = max(dot(normal, view), 0.001);
208
+ let nh = max(dot(normal, halfVector), 0.0);
209
+ let vh = max(dot(view, halfVector), 0.0);
210
+ let a2 = pow(rough, 4.0);
211
+ let d = a2 / max(PI * pow(nh * nh * (a2 - 1.0) + 1.0, 2.0), 0.0001);
212
+ let gv = nl * sqrt(nv * nv * (1.0 - a2) + a2);
213
+ let gl = nv * sqrt(nl * nl * (1.0 - a2) + a2);
214
+ let visibility = 0.5 / max(gv + gl, 0.0001);
215
+ let f0 = mix(vec3<f32>(0.04), base, metal);
216
+ let fresnel = f0 + (1.0 - f0) * pow(1.0 - vh, 5.0);
217
+ let specular = d * visibility * fresnel;
218
+ let diffuse = (1.0 - metal) * base / PI;
219
+ let sky = dot(normal, frame.skyDirection.xyz) * 0.5 + 0.5;
220
+ let ambient = mix(toLinear(vec3<f32>(0.455, 0.412, 0.322)), vec3<f32>(1.0), sky) * (2.0 / PI);
221
+ let ao = ${hasOcclusion ? 'mix(1.0, textureSample(occlusionTexture, occlusionTextureSampler, input.uv).r, u.emissive.w)' : '1.0'};
222
+ ${sparkle ? `
223
+ let lattice = (fract(input.localPosition / 2.5) - 0.5) * 2.5;
224
+ let pointGlow = (1.0 - smoothstep(0.16, 0.42, length(lattice))) * u.highlight.z;
225
+ ` : ''}
226
+ // Vertex colour components above 1 are self-lit (e.g. vehicle lamps): dim by day, bright at night.
227
+ let glow = ${sparkle ? 'vec3<f32>(3.0, 2.6, 1.8) * pointGlow +' : ''}${material.vertexColors
228
+ ? ' max(input.color - vec3<f32>(1.0), vec3<f32>(0.0)) * (0.3 + 5.0 * frame.skyDirection.w) +' : ''} u.emissive.rgb * ${hasEmissive
229
+ ? material.emissiveTexture.srgb
230
+ ? 'textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb'
231
+ : 'toLinear(textureSample(emissiveTexture, emissiveTextureSampler, input.uv).rgb)'
232
+ : 'vec3<f32>(1.0)'};
233
+ var color = ambient * base * (1.0 - metal) * ao +
234
+ (diffuse + specular) * nl * toLinear(vec3<f32>(1.0, 0.937, 0.835)) * 3.0 + glow;
235
+ ${material.vertexColors ? 'color = base * (ambient + toLinear(vec3<f32>(1.0, 0.937, 0.835)) * (3.0 / PI) * nl) + glow;' : ''}
236
+ color = (color - glow) * frame.atmosphereTint.rgb + base * artificial * (1.0 - metal * 0.5) + glow;
237
+ appearance(input.position.xy);
238
+ return vec4<f32>(toSRGB(color), ${material.alphaMode === 'BLEND' ? 'alpha' : '1.0'});
239
+ `}
240
+ }
241
+ `;
242
+ return { vertex, fragment, bindings, textured, hasTerrain };
243
+ }