isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/cachedClasses.d.ts +1 -0
  2. package/cachedClasses.js +59 -0
  3. package/callbacks/customRevive.js +153 -0
  4. package/callbacks/itemPickup.js +64 -0
  5. package/callbacks/postAmbush.js +54 -0
  6. package/callbacks/postBombExploded.js +20 -0
  7. package/callbacks/postBombInitLate.js +28 -0
  8. package/callbacks/postBoneSwing.js +49 -0
  9. package/callbacks/postCollectibleEmpty.js +32 -0
  10. package/callbacks/postCollectibleInitFirst.js +27 -0
  11. package/callbacks/postCursedTeleport.js +120 -0
  12. package/callbacks/postCustomDoorEnter.js +205 -0
  13. package/callbacks/postDiceRoomActivated.js +39 -0
  14. package/callbacks/postDoorRender.js +20 -0
  15. package/callbacks/postDoorUpdate.js +20 -0
  16. package/callbacks/postEffectInitLate.js +28 -0
  17. package/callbacks/postEffectStateChanged.js +31 -0
  18. package/callbacks/postEsauJr.js +70 -0
  19. package/callbacks/postFamiliarInitLate.js +28 -0
  20. package/callbacks/postFamiliarStateChanged.js +31 -0
  21. package/callbacks/postFlip.js +59 -0
  22. package/callbacks/postGreedModeWave.js +31 -0
  23. package/callbacks/postGridEntity.js +107 -0
  24. package/callbacks/postGridEntityCollision.js +49 -0
  25. package/callbacks/postGridEntityRender.js +20 -0
  26. package/callbacks/postHolyMantleRemoved.js +33 -0
  27. package/callbacks/postItemDischarged.js +94 -0
  28. package/callbacks/postKnifeInitLate.js +28 -0
  29. package/callbacks/postLaserInitLate.js +28 -0
  30. package/callbacks/postNPCInitLate.js +28 -0
  31. package/callbacks/postNPCStateChanged.js +31 -0
  32. package/callbacks/postNewRoomEarly.js +69 -0
  33. package/callbacks/postPickupCollect.js +37 -0
  34. package/callbacks/postPickupInitFirst.js +52 -0
  35. package/callbacks/postPickupInitLate.js +28 -0
  36. package/callbacks/postPickupStateChanged.js +31 -0
  37. package/callbacks/postPitRender.js +20 -0
  38. package/callbacks/postPitUpdate.js +20 -0
  39. package/callbacks/postPlayerChangeHealth.js +43 -0
  40. package/callbacks/postPlayerChangeType.js +31 -0
  41. package/callbacks/postPlayerCollectible.js +74 -0
  42. package/callbacks/postPlayerFatalDamage.js +74 -0
  43. package/callbacks/postPlayerInitLate.js +28 -0
  44. package/callbacks/postPlayerReordered.js +109 -0
  45. package/callbacks/postPoopRender.js +20 -0
  46. package/callbacks/postPoopUpdate.js +20 -0
  47. package/callbacks/postPressurePlateRender.js +20 -0
  48. package/callbacks/postPressurePlateUpdate.js +20 -0
  49. package/callbacks/postProjectileInitLate.js +28 -0
  50. package/callbacks/postPurchase.js +39 -0
  51. package/callbacks/postRockRender.js +20 -0
  52. package/callbacks/postRockUpdate.js +20 -0
  53. package/callbacks/postRoomClearChanged.js +41 -0
  54. package/callbacks/postSacrifice.js +38 -0
  55. package/callbacks/postSlotDestroyed.js +64 -0
  56. package/callbacks/postSlotInitUpdate.js +49 -0
  57. package/callbacks/postSlotRender.js +48 -0
  58. package/callbacks/postSpikesRender.js +20 -0
  59. package/callbacks/postSpikesUpdate.js +20 -0
  60. package/callbacks/postTNTRender.js +20 -0
  61. package/callbacks/postTNTUpdate.js +20 -0
  62. package/callbacks/postTearInitLate.js +28 -0
  63. package/callbacks/postTearInitVeryLate.js +32 -0
  64. package/callbacks/postTransformation.js +37 -0
  65. package/callbacks/postTrinketBreak.js +64 -0
  66. package/callbacks/preBerserkDeath.js +35 -0
  67. package/callbacks/preNewLevel.js +45 -0
  68. package/callbacks/reorderedCallbacks.js +136 -0
  69. package/callbacks/subscriptions/postAmbushFinished.js +20 -0
  70. package/callbacks/subscriptions/postAmbushStarted.js +20 -0
  71. package/callbacks/subscriptions/postBombInitLate.js +20 -0
  72. package/callbacks/subscriptions/postBoneExploded.js +20 -0
  73. package/callbacks/subscriptions/postBoneSwing.js +16 -0
  74. package/callbacks/subscriptions/postCollectibleEmpty.js +21 -0
  75. package/callbacks/subscriptions/postCollectibleInitFirst.js +21 -0
  76. package/callbacks/subscriptions/postCursedTeleport.js +16 -0
  77. package/callbacks/subscriptions/postCustomDoorEnter.js +21 -0
  78. package/callbacks/subscriptions/postCustomRevive.js +21 -0
  79. package/callbacks/subscriptions/postDiceRoomActivated.js +21 -0
  80. package/callbacks/subscriptions/postDoorRender.js +22 -0
  81. package/callbacks/subscriptions/postDoorUpdate.js +22 -0
  82. package/callbacks/subscriptions/postEffectInitLate.js +20 -0
  83. package/callbacks/subscriptions/postEffectStateChanged.js +20 -0
  84. package/callbacks/subscriptions/postEsauJr.js +16 -0
  85. package/callbacks/subscriptions/postFamiliarInitLate.js +20 -0
  86. package/callbacks/subscriptions/postFamiliarStateChanged.js +20 -0
  87. package/callbacks/subscriptions/postFirstEsauJr.js +16 -0
  88. package/callbacks/subscriptions/postFirstFlip.js +16 -0
  89. package/callbacks/subscriptions/postFlip.js +16 -0
  90. package/callbacks/subscriptions/postGameStartedReordered.js +16 -0
  91. package/callbacks/subscriptions/postGreedModeWave.js +16 -0
  92. package/callbacks/subscriptions/postGridEntityBroken.js +28 -0
  93. package/callbacks/subscriptions/postGridEntityCollision.js +28 -0
  94. package/callbacks/subscriptions/postGridEntityInit.js +28 -0
  95. package/callbacks/subscriptions/postGridEntityRemove.js +26 -0
  96. package/callbacks/subscriptions/postGridEntityRender.js +28 -0
  97. package/callbacks/subscriptions/postGridEntityStateChanged.js +28 -0
  98. package/callbacks/subscriptions/postGridEntityUpdate.js +28 -0
  99. package/callbacks/subscriptions/postHolyMantleRemoved.js +25 -0
  100. package/callbacks/subscriptions/postItemDischarged.js +21 -0
  101. package/callbacks/subscriptions/postItemPickup.js +25 -0
  102. package/callbacks/subscriptions/postKnifeInitLate.js +20 -0
  103. package/callbacks/subscriptions/postLaserInitLate.js +20 -0
  104. package/callbacks/subscriptions/postNPCInitLate.js +20 -0
  105. package/callbacks/subscriptions/postNPCStateChanged.js +24 -0
  106. package/callbacks/subscriptions/postNewLevelReordered.js +16 -0
  107. package/callbacks/subscriptions/postNewRoomEarly.js +16 -0
  108. package/callbacks/subscriptions/postNewRoomReordered.js +16 -0
  109. package/callbacks/subscriptions/postPEffectUpdateReordered.js +25 -0
  110. package/callbacks/subscriptions/postPickupCollect.js +20 -0
  111. package/callbacks/subscriptions/postPickupInitFirst.js +20 -0
  112. package/callbacks/subscriptions/postPickupInitLate.js +20 -0
  113. package/callbacks/subscriptions/postPickupStateChanged.js +20 -0
  114. package/callbacks/subscriptions/postPitRender.js +22 -0
  115. package/callbacks/subscriptions/postPitUpdate.js +22 -0
  116. package/callbacks/subscriptions/postPlayerChangeHealth.js +25 -0
  117. package/callbacks/subscriptions/postPlayerChangeType.js +20 -0
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.js +21 -0
  119. package/callbacks/subscriptions/postPlayerCollectibleRemoved.js +21 -0
  120. package/callbacks/subscriptions/postPlayerFatalDamage.js +29 -0
  121. package/callbacks/subscriptions/postPlayerInitLate.js +25 -0
  122. package/callbacks/subscriptions/postPlayerInitReordered.js +25 -0
  123. package/callbacks/subscriptions/postPlayerRenderReordered.js +25 -0
  124. package/callbacks/subscriptions/postPlayerUpdateReordered.js +25 -0
  125. package/callbacks/subscriptions/postPoopRender.js +22 -0
  126. package/callbacks/subscriptions/postPoopUpdate.js +22 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.js +22 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.js +22 -0
  129. package/callbacks/subscriptions/postProjectileInitLate.js +21 -0
  130. package/callbacks/subscriptions/postPurchase.js +16 -0
  131. package/callbacks/subscriptions/postRockRender.js +22 -0
  132. package/callbacks/subscriptions/postRockUpdate.js +22 -0
  133. package/callbacks/subscriptions/postRoomClearChanged.js +20 -0
  134. package/callbacks/subscriptions/postSacrifice.js +25 -0
  135. package/callbacks/subscriptions/postSlotAnimationChanged.js +20 -0
  136. package/callbacks/subscriptions/postSlotDestroyed.js +26 -0
  137. package/callbacks/subscriptions/postSlotInit.js +20 -0
  138. package/callbacks/subscriptions/postSlotRender.js +20 -0
  139. package/callbacks/subscriptions/postSlotUpdate.js +20 -0
  140. package/callbacks/subscriptions/postSpikesRender.js +22 -0
  141. package/callbacks/subscriptions/postSpikesUpdate.js +22 -0
  142. package/callbacks/subscriptions/postTNTRender.js +22 -0
  143. package/callbacks/subscriptions/postTNTUpdate.js +22 -0
  144. package/callbacks/subscriptions/postTearInitLate.js +20 -0
  145. package/callbacks/subscriptions/postTearInitVeryLate.js +20 -0
  146. package/callbacks/subscriptions/postTransformation.js +20 -0
  147. package/callbacks/subscriptions/postTrinketBreak.js +21 -0
  148. package/callbacks/subscriptions/preBerserkDeath.js +26 -0
  149. package/callbacks/subscriptions/preCustomRevive.js +29 -0
  150. package/callbacks/subscriptions/preItemPickup.js +25 -0
  151. package/callbacks/subscriptions/preNewLevel.js +16 -0
  152. package/classes/DefaultMap.js +145 -0
  153. package/classes/ModUpgraded.js +57 -0
  154. package/constants.js +143 -0
  155. package/constantsFirstLast.js +156 -0
  156. package/enums/AmbushType.js +6 -0
  157. package/enums/CornerType.js +8 -0
  158. package/enums/DecorationVariant.js +11 -0
  159. package/enums/HealthType.js +18 -0
  160. package/enums/ModCallbackCustom.js +1213 -0
  161. package/enums/PocketItemType.js +10 -0
  162. package/enums/RockAltType.js +9 -0
  163. package/enums/SerializationType.js +7 -0
  164. package/enums/SlotDestructionType.js +6 -0
  165. package/enums/private/CopyableIsaacAPIClassType.js +9 -0
  166. package/enums/private/SaveDataKey.js +8 -0
  167. package/enums/private/SerializationBrand.js +41 -0
  168. package/features/characterHealthConversion.js +86 -0
  169. package/features/characterStats.js +52 -0
  170. package/features/collectibleItemPoolType.js +45 -0
  171. package/features/customGridEntity.js +148 -0
  172. package/features/customStage/backdrop.js +191 -0
  173. package/features/customStage/customStageConstants.js +2 -0
  174. package/features/customStage/exports.js +147 -0
  175. package/features/customStage/gridEntities.js +138 -0
  176. package/features/customStage/init.js +104 -0
  177. package/features/customStage/metadata.json +1 -0
  178. package/features/customStage/shadows.js +63 -0
  179. package/features/customStage/streakText.js +35 -0
  180. package/features/customStage/util.js +36 -0
  181. package/features/customStage/v.js +18 -0
  182. package/features/customStage/versusScreen.js +184 -0
  183. package/features/debugDisplay/debugDisplay.js +183 -0
  184. package/features/debugDisplay/exports.js +441 -0
  185. package/features/debugDisplay/v.d.ts +18 -0
  186. package/features/debugDisplay/v.js +61 -0
  187. package/features/deployJSONRoom.js +532 -0
  188. package/features/disableAllSound.js +63 -0
  189. package/features/disableInputs.js +130 -0
  190. package/features/extraConsoleCommands/commandsDisplay.js +236 -0
  191. package/features/extraConsoleCommands/commandsSubroutines.js +109 -0
  192. package/features/extraConsoleCommands/exports.js +53 -0
  193. package/features/extraConsoleCommands/init.js +239 -0
  194. package/features/extraConsoleCommands/listCommands.js +1081 -0
  195. package/features/extraConsoleCommands/v.js +25 -0
  196. package/features/fadeInRemover.js +51 -0
  197. package/features/fastReset.js +61 -0
  198. package/features/forgottenSwitch.js +33 -0
  199. package/features/pause.js +68 -0
  200. package/features/persistentEntities.js +120 -0
  201. package/features/playerInventory.js +89 -0
  202. package/features/ponyDetection.js +63 -0
  203. package/features/preventCollectibleRotation.js +81 -0
  204. package/features/registerHotkey.js +91 -0
  205. package/features/roomClearFrame.js +42 -0
  206. package/features/runInNFrames.js +189 -0
  207. package/features/runNextRoom.js +34 -0
  208. package/features/saveDataManager/exports.js +183 -0
  209. package/features/saveDataManager/load.js +69 -0
  210. package/features/saveDataManager/main.js +131 -0
  211. package/features/saveDataManager/maps.js +9 -0
  212. package/features/saveDataManager/merge.js +139 -0
  213. package/features/saveDataManager/save.js +43 -0
  214. package/features/saveDataManager/saveDataManagerConstants.js +4 -0
  215. package/features/saveDataManager/serializationBrand.js +12 -0
  216. package/features/sirenHelpers.js +90 -0
  217. package/features/stageHistory.js +43 -0
  218. package/features/taintedLazarusPlayers.js +92 -0
  219. package/featuresInitialized.js +16 -0
  220. package/functions/ambush.js +35 -0
  221. package/functions/array.js +423 -0
  222. package/functions/benchmark.js +28 -0
  223. package/functions/bitwise.js +74 -0
  224. package/functions/bombs.js +11 -0
  225. package/functions/boss.js +137 -0
  226. package/functions/cacheFlag.js +11 -0
  227. package/functions/cards.js +217 -0
  228. package/functions/challenges.js +9 -0
  229. package/functions/character.js +102 -0
  230. package/functions/charge.js +202 -0
  231. package/functions/chargeBar.js +44 -0
  232. package/functions/collectibleCacheFlag.js +68 -0
  233. package/functions/collectibleSet.js +108 -0
  234. package/functions/collectibleTag.js +65 -0
  235. package/functions/collectibles.js +469 -0
  236. package/functions/color.d.ts +1 -1
  237. package/functions/color.js +60 -0
  238. package/functions/debug.js +60 -0
  239. package/functions/deepCopy.js +361 -0
  240. package/functions/deepCopyTests.js +308 -0
  241. package/functions/direction.js +41 -0
  242. package/functions/doors.js +326 -0
  243. package/functions/easing.js +142 -0
  244. package/functions/eden.js +32 -0
  245. package/functions/effects.js +11 -0
  246. package/functions/entity.js +324 -0
  247. package/functions/entitySpecific.js +481 -0
  248. package/functions/entityTypes.js +6 -0
  249. package/functions/enums.js +151 -0
  250. package/functions/familiars.js +85 -0
  251. package/functions/flag.js +137 -0
  252. package/functions/flying.js +88 -0
  253. package/functions/globals.js +230 -0
  254. package/functions/gridEntity.js +488 -0
  255. package/functions/gridEntitySpecific.js +109 -0
  256. package/functions/input.js +95 -0
  257. package/functions/isaacAPIClass.js +48 -0
  258. package/functions/jsonHelpers.js +40 -0
  259. package/functions/jsonRoom.js +132 -0
  260. package/functions/kColor.d.ts +1 -1
  261. package/functions/kColor.js +63 -0
  262. package/functions/language.js +13 -0
  263. package/functions/level.js +20 -0
  264. package/functions/log.js +567 -0
  265. package/functions/map.js +45 -0
  266. package/functions/math.js +103 -0
  267. package/functions/mergeTests.js +213 -0
  268. package/functions/minimap.js +80 -0
  269. package/functions/nextStage.js +290 -0
  270. package/functions/npc.js +101 -0
  271. package/functions/pickupVariants.js +47 -0
  272. package/functions/pickups.js +219 -0
  273. package/functions/pills.js +160 -0
  274. package/functions/player.js +808 -0
  275. package/functions/playerCenter.js +50 -0
  276. package/functions/playerDataStructures.js +114 -0
  277. package/functions/playerHealth.js +321 -0
  278. package/functions/playerIndex.js +160 -0
  279. package/functions/pocketItems.js +124 -0
  280. package/functions/positionVelocity.js +136 -0
  281. package/functions/random.js +73 -0
  282. package/functions/revive.js +140 -0
  283. package/functions/rng.d.ts +1 -1
  284. package/functions/rng.js +117 -0
  285. package/functions/roomData.js +174 -0
  286. package/functions/roomGrid.js +81 -0
  287. package/functions/roomShape.js +99 -0
  288. package/functions/rooms.js +487 -0
  289. package/functions/run.js +53 -0
  290. package/functions/saveFile.js +104 -0
  291. package/functions/seeds.js +18 -0
  292. package/functions/serialization.js +52 -0
  293. package/functions/set.js +99 -0
  294. package/functions/sound.js +9 -0
  295. package/functions/spawnCollectible.js +66 -0
  296. package/functions/sprite.js +80 -0
  297. package/functions/stage.js +172 -0
  298. package/functions/string.js +37 -0
  299. package/functions/table.js +143 -0
  300. package/functions/tears.js +31 -0
  301. package/functions/transformations.js +101 -0
  302. package/functions/trinketCacheFlag.js +46 -0
  303. package/functions/trinketGive.js +121 -0
  304. package/functions/trinkets.js +169 -0
  305. package/functions/tstlClass.js +125 -0
  306. package/functions/types.js +27 -0
  307. package/functions/ui.js +124 -0
  308. package/functions/utils.js +172 -0
  309. package/functions/vector.js +68 -0
  310. package/index.js +140 -0
  311. package/initCustomCallbacks.js +133 -0
  312. package/initFeatures.js +51 -0
  313. package/interfaces/AddCallbackParameterCustom.js +2 -0
  314. package/interfaces/ChargeBarSprites.js +2 -0
  315. package/interfaces/Corner.js +2 -0
  316. package/interfaces/CustomGridEntityData.js +2 -0
  317. package/interfaces/CustomStage.js +2 -0
  318. package/interfaces/CustomStageLua.js +13 -0
  319. package/interfaces/JSONRoomsFile.js +2 -0
  320. package/interfaces/PlayerHealth.js +2 -0
  321. package/interfaces/PocketItemDescription.js +2 -0
  322. package/interfaces/SaveData.js +2 -0
  323. package/interfaces/TrinketSituation.js +2 -0
  324. package/interfaces/private/TSTLClassMetatable.js +2 -0
  325. package/maps/PHDPillConversions.js +20 -0
  326. package/maps/cardMap.js +208 -0
  327. package/maps/characterMap.js +86 -0
  328. package/maps/collectibleDescriptionMap.js +728 -0
  329. package/maps/collectibleNameMap.js +727 -0
  330. package/maps/defaultPlayerStatMap.js +14 -0
  331. package/maps/falsePHDPillConversions.js +34 -0
  332. package/maps/gridEntityTypeToBrokenStateMap.js +29 -0
  333. package/maps/gridEntityXMLMap.js +128 -0
  334. package/maps/pillEffectMap.js +88 -0
  335. package/maps/roomShapeToTopLeftWallGridIndexMap.js +14 -0
  336. package/maps/roomTypeMap.js +39 -0
  337. package/maps/trinketDescriptionMap.js +196 -0
  338. package/maps/trinketNameMap.js +195 -0
  339. package/objects/LRoomShapeToRectangles.js +33 -0
  340. package/objects/backdropTypeToRockAltType.js +66 -0
  341. package/objects/bossNamePNGFileNames.js +112 -0
  342. package/objects/bossPortraitPNGFileNames.js +115 -0
  343. package/objects/callbackRegisterFunctions.js +170 -0
  344. package/objects/cardDescriptions.js +104 -0
  345. package/objects/cardNames.js +104 -0
  346. package/objects/cardTypes.js +103 -0
  347. package/objects/challengeNames.js +51 -0
  348. package/objects/characterNames.js +46 -0
  349. package/objects/coinSubTypeToValue.js +13 -0
  350. package/objects/colors.d.ts +1 -0
  351. package/objects/colors.js +24 -0
  352. package/objects/directionNames.js +9 -0
  353. package/objects/directionToDegrees.js +9 -0
  354. package/objects/directionToVector.js +10 -0
  355. package/objects/doorSlotFlagToDoorSlot.js +13 -0
  356. package/objects/doorSlotToDirection.js +13 -0
  357. package/objects/doorSlotToDoorSlotFlag.js +13 -0
  358. package/objects/isaacAPIClassTypeToBrand.js +9 -0
  359. package/objects/isaacAPIClassTypeToCopyFunction.js +12 -0
  360. package/objects/languageNames.js +11 -0
  361. package/objects/oppositeDoorSlots.js +13 -0
  362. package/objects/pillEffectClasses.js +56 -0
  363. package/objects/pillEffectNames.js +55 -0
  364. package/objects/pillEffectTypes.js +55 -0
  365. package/objects/playerNamePNGFileNames.js +55 -0
  366. package/objects/playerPortraitPNGFileNames.js +52 -0
  367. package/objects/roomShapeBounds.js +46 -0
  368. package/objects/roomShapeCorners.js +268 -0
  369. package/objects/roomShapeLayoutSizes.js +39 -0
  370. package/objects/roomShapeToBottomRightPosition.js +22 -0
  371. package/objects/roomShapeToDoorSlotCoordinates.js +109 -0
  372. package/objects/roomShapeToDoorSlots.js +69 -0
  373. package/objects/roomShapeToDoorSlotsToGridIndexDelta.js +113 -0
  374. package/objects/roomShapeToGridWidth.js +18 -0
  375. package/objects/roomShapeToTopLeftPosition.js +23 -0
  376. package/objects/roomShapeVolumes.js +30 -0
  377. package/objects/roomTypeGotoPrefixes.js +33 -0
  378. package/objects/roomTypeNames.js +34 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.js +12 -0
  380. package/objects/stageTypeSuffixes.js +10 -0
  381. package/objects/stageTypeToLetter.js +12 -0
  382. package/objects/transformationNames.js +18 -0
  383. package/objects/versusScreenBackgroundColors.js +36 -0
  384. package/objects/versusScreenDirtSpotColors.js +36 -0
  385. package/package.json +1 -1
  386. package/patchErrorFunctions.js +67 -0
  387. package/sets/LRoomShapesSet.js +8 -0
  388. package/sets/bossSets.js +374 -0
  389. package/sets/charactersThatStartWithAnActiveItemSet.js +15 -0
  390. package/sets/charactersWithBlackHeartFromEternalHeartSet.js +6 -0
  391. package/sets/charactersWithFreeDevilDealsSet.js +3 -0
  392. package/sets/charactersWithNoRedHeartsSet.js +16 -0
  393. package/sets/charactersWithNoSoulHeartsSet.js +13 -0
  394. package/sets/chestPickupVariantsSet.js +16 -0
  395. package/sets/consoleCommandsSet.js +61 -0
  396. package/sets/familiarsThatShootPlayerTearsSet.js +12 -0
  397. package/sets/lostStyleCharactersSet.js +13 -0
  398. package/sets/mineShaftRoomSubTypesSet.js +9 -0
  399. package/sets/narrowRoomShapesSet.js +8 -0
  400. package/sets/redHeartSubTypesSet.js +7 -0
  401. package/sets/sinEntityTypesSet.js +11 -0
  402. package/sets/singleUseActiveCollectibleTypesSet.js +12 -0
  403. package/sets/storyBossesSet.js +17 -0
  404. package/shaderCrashFix.js +17 -0
  405. package/types/AnyEntity.js +2 -0
  406. package/types/CollectibleIndex.js +2 -0
  407. package/types/PickingUpItem.js +38 -0
  408. package/types/PlayerIndex.js +2 -0
  409. package/types/private/IsaacAPIClass.js +2 -0
  410. package/types/private/SerializedIsaacAPIClass.js +2 -0
  411. package/types/private/TSTLClass.js +2 -0
  412. package/upgradeMod.js +47 -0
@@ -0,0 +1,169 @@
1
+ import { PlayerType, TrinketSlot, TrinketType, } from "isaac-typescript-definitions";
2
+ import { itemConfig } from "../cachedClasses";
3
+ import { FIRST_MODDED_TRINKET_TYPE, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE, } from "../constantsFirstLast";
4
+ import { DEFAULT_TRINKET_DESCRIPTION, TRINKET_DESCRIPTION_MAP, } from "../maps/trinketDescriptionMap";
5
+ import { DEFAULT_TRINKET_NAME, TRINKET_NAME_MAP } from "../maps/trinketNameMap";
6
+ import { getEntityID } from "./entity";
7
+ import { hasFlag } from "./flag";
8
+ import { isTrinket } from "./pickupVariants";
9
+ import { isCharacter } from "./player";
10
+ import { clearSprite } from "./sprite";
11
+ import { irange } from "./utils";
12
+ /**
13
+ * Add this to a `TrinketType` to get the corresponding golden trinket type.
14
+ *
15
+ * Corresponds to the vanilla `PillColor.TRINKET_GOLDEN_FLAG` value.
16
+ *
17
+ * 1 << 15
18
+ */
19
+ const GOLDEN_TRINKET_ADJUSTMENT = 32768;
20
+ const TRINKET_SPRITE_LAYER = 0;
21
+ /**
22
+ * Helper function to get the corresponding golden trinket type from a normal trinket type.
23
+ *
24
+ * For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
25
+ * corresponds to the golden trinket sub-type for Swallowed Penny.
26
+ */
27
+ export function getGoldenTrinketType(trinketType) {
28
+ return trinketType + GOLDEN_TRINKET_ADJUSTMENT; // eslint-disable-line isaacscript/strict-enums
29
+ }
30
+ /**
31
+ * Helper function to get an array that represents every modded trinket type.
32
+ *
33
+ * Returns an empty array if there are no modded trinket types.
34
+ */
35
+ export function getModdedTrinketTypes() {
36
+ if (LAST_VANILLA_TRINKET_TYPE === LAST_TRINKET_TYPE) {
37
+ return [];
38
+ }
39
+ return irange(FIRST_MODDED_TRINKET_TYPE, LAST_TRINKET_TYPE);
40
+ }
41
+ /**
42
+ * Returns the slot number corresponding to where a trinket can be safely inserted.
43
+ *
44
+ * For example:
45
+ *
46
+ * ```ts
47
+ * const player = Isaac.GetPlayer();
48
+ * const trinketSlot = getOpenTrinketSlotNum(player);
49
+ * if (trinketSlot !== undefined) {
50
+ * // They have one or more open trinket slots
51
+ * player.AddTrinket(TrinketType.SWALLOWED_PENNY);
52
+ * }
53
+ * ```
54
+ */
55
+ export function getOpenTrinketSlot(player) {
56
+ const maxTrinkets = player.GetMaxTrinkets();
57
+ const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
58
+ const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
59
+ if (maxTrinkets === 1) {
60
+ return trinketType1 === TrinketType.NULL ? 0 : undefined;
61
+ }
62
+ if (maxTrinkets === 2) {
63
+ if (trinketType1 === TrinketType.NULL) {
64
+ return 0;
65
+ }
66
+ return trinketType2 === TrinketType.NULL ? 1 : undefined;
67
+ }
68
+ error(`The player has an unknown number of trinket slots: ${maxTrinkets}`);
69
+ }
70
+ /**
71
+ * Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
72
+ * trinket type was not valid.
73
+ */
74
+ export function getTrinketDescription(trinketType) {
75
+ // "ItemConfigItem.Description" is bugged with vanilla items on patch v1.7.6, so we use a
76
+ // hard-coded map as a workaround.
77
+ const trinketDescription = TRINKET_DESCRIPTION_MAP.get(trinketType);
78
+ if (trinketDescription !== undefined) {
79
+ return trinketDescription;
80
+ }
81
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
82
+ if (itemConfigItem !== undefined) {
83
+ return itemConfigItem.Description;
84
+ }
85
+ return DEFAULT_TRINKET_DESCRIPTION;
86
+ }
87
+ /**
88
+ * Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
89
+ * not valid.
90
+ *
91
+ * For example:
92
+ *
93
+ * ```ts
94
+ * const trinketType = TrinketType.SWALLOWED_PENNY;
95
+ * const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
96
+ * ```
97
+ */
98
+ export function getTrinketName(trinketType) {
99
+ // "ItemConfigItem.Name" is bugged with vanilla items on patch v1.7.6, so we use a hard-coded map
100
+ // as a workaround.
101
+ const trinketName = TRINKET_NAME_MAP.get(trinketType);
102
+ if (trinketName !== undefined) {
103
+ return trinketName;
104
+ }
105
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
106
+ if (itemConfigItem !== undefined) {
107
+ return itemConfigItem.Name;
108
+ }
109
+ return DEFAULT_TRINKET_NAME;
110
+ }
111
+ /** Helper function to get an array that contains every trinket type. */
112
+ export function getTrinketTypes() {
113
+ return irange(FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE);
114
+ }
115
+ /** Helper function to get an array that represents every vanilla trinket type. */
116
+ export function getVanillaTrinketTypes() {
117
+ return irange(FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE);
118
+ }
119
+ /**
120
+ * Returns whether or not the player can hold an additional trinket, beyond what they are currently
121
+ * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
122
+ *
123
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
124
+ * items. (Only Tainted Forgotten can pick up items.)
125
+ */
126
+ export function hasOpenTrinketSlot(player) {
127
+ if (isCharacter(player, PlayerType.THE_SOUL_B)) {
128
+ return false;
129
+ }
130
+ const openTrinketSlot = getOpenTrinketSlot(player);
131
+ return openTrinketSlot !== undefined;
132
+ }
133
+ export function isGoldenTrinket(trinketType) {
134
+ return trinketType > GOLDEN_TRINKET_ADJUSTMENT;
135
+ }
136
+ /**
137
+ * Helper function to change the sprite of a trinket entity.
138
+ *
139
+ * For more information about removing the trinket sprite, see the documentation for the
140
+ * "clearSprite" helper function.
141
+ *
142
+ * @param trinket The trinket whose sprite you want to modify.
143
+ * @param pngPath Equal to either the spritesheet path to load (e.g.
144
+ * "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined,
145
+ * the sprite will be removed, making it appear like the collectible has already been
146
+ * taken by the player.
147
+ */
148
+ export function setTrinketSprite(trinket, pngPath) {
149
+ if (!isTrinket(trinket)) {
150
+ const entityID = getEntityID(trinket);
151
+ error(`The "setTrinketSprite" function was given a non-trinket: ${entityID}`);
152
+ }
153
+ const sprite = trinket.GetSprite();
154
+ if (pngPath === undefined) {
155
+ clearSprite(sprite, TRINKET_SPRITE_LAYER);
156
+ }
157
+ else {
158
+ sprite.ReplaceSpritesheet(TRINKET_SPRITE_LAYER, pngPath);
159
+ sprite.LoadGraphics();
160
+ }
161
+ }
162
+ export function trinketHasCacheFlag(trinketType, cacheFlag) {
163
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
164
+ if (itemConfigItem === undefined) {
165
+ return false;
166
+ }
167
+ return hasFlag(itemConfigItem.CacheFlags, cacheFlag);
168
+ }
169
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,125 @@
1
+ import { isString, isTable } from "./types";
2
+ const VANILLA_TSTL_CLASSES = new Set(["Map", "Set", "WeakMap", "WeakSet"]);
3
+ const TSTL_CLASS_METATABLE_KEYS = new Set([
4
+ "____constructor",
5
+ "__index",
6
+ "constructor",
7
+ ]);
8
+ /**
9
+ * Helper function to get the name of a TypeScriptToLua class. TSTL classes are Lua tables created
10
+ * with the `__TS__Class` Lua function from the TSTL lualib. Their name is contained within
11
+ * "constructor.name" metatable key.
12
+ *
13
+ * For example, a `Map` class is has a name of "Map".
14
+ *
15
+ * Returns undefined if the object is not a table or if the aforementioned metatable key does not
16
+ * exist.
17
+ */
18
+ export function getTSTLClassName(object) {
19
+ if (!isTable(object)) {
20
+ return undefined;
21
+ }
22
+ const metatable = getmetatable(object);
23
+ if (metatable === undefined) {
24
+ return undefined;
25
+ }
26
+ const { constructor } = metatable;
27
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
28
+ if (constructor === undefined) {
29
+ return undefined;
30
+ }
31
+ return constructor.name;
32
+ }
33
+ /**
34
+ * Helper function to determine if a given object is a TypeScriptToLua `Map`.
35
+ *
36
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
37
+ * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
38
+ */
39
+ export function isDefaultMap(object) {
40
+ const className = getTSTLClassName(object);
41
+ return className === "DefaultMap";
42
+ }
43
+ /**
44
+ * Returns whether or not this is a class that is provided by the `isaacscript-common` library, such
45
+ * as a `DefaultMap`.
46
+ */
47
+ export function isIsaacScriptCommonClass(object) {
48
+ return isDefaultMap(object);
49
+ }
50
+ /**
51
+ * Helper function to determine if a given object is a TypeScriptToLua `Map`.
52
+ *
53
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
54
+ * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
55
+ */
56
+ export function isTSTLMap(object) {
57
+ const className = getTSTLClassName(object);
58
+ return className === "Map";
59
+ }
60
+ /**
61
+ * Helper function to determine if a given object is a TypeScriptToLua `Set`.
62
+ *
63
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
64
+ * their own copies of the entire lualib and thus their own instantiated version of a `Set`.
65
+ */
66
+ export function isTSTLSet(object) {
67
+ const className = getTSTLClassName(object);
68
+ return className === "Set";
69
+ }
70
+ /** TypeScriptToLua classes are Lua tables that have a metatable with a certain amount of keys. */
71
+ export function isUserDefinedTSTLClass(object) {
72
+ if (isVanillaTSTLClass(object) || isIsaacScriptCommonClass(object)) {
73
+ return false;
74
+ }
75
+ if (!isTable(object)) {
76
+ return false;
77
+ }
78
+ const metatable = getmetatable(object);
79
+ if (metatable === undefined) {
80
+ return false;
81
+ }
82
+ let numKeys = 0;
83
+ for (const [key] of pairs(metatable)) {
84
+ numKeys += 1;
85
+ if (!isString(key)) {
86
+ return false;
87
+ }
88
+ if (!TSTL_CLASS_METATABLE_KEYS.has(key)) {
89
+ return false;
90
+ }
91
+ }
92
+ return numKeys === TSTL_CLASS_METATABLE_KEYS.size;
93
+ }
94
+ /**
95
+ * Returns whether or not this is a class that is provided as part of the TypeScriptToLua
96
+ * transpiler, such as a `Map` or a `Set`.
97
+ */
98
+ export function isVanillaTSTLClass(object) {
99
+ const className = getTSTLClassName(object);
100
+ if (className === undefined) {
101
+ return false;
102
+ }
103
+ return VANILLA_TSTL_CLASSES.has(className);
104
+ }
105
+ /**
106
+ * Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
107
+ * it is. This function requires that you provide an instantiated class of the same type, as it will
108
+ * use the class constructor that is present on the other object's metatable to initialize the new
109
+ * class.
110
+ */
111
+ export function newTSTLClass(oldClass) {
112
+ const metatable = getmetatable(oldClass);
113
+ if (metatable === undefined) {
114
+ error("Failed to instantiate a new TypeScriptToLua class since the provided old class does not have a metatable.");
115
+ }
116
+ return newTSTLClassFromMetatable(metatable);
117
+ }
118
+ /** This is a re-implementation of the transpiled "__TS__New" function. */
119
+ function newTSTLClassFromMetatable(metatable) {
120
+ const newClass = new LuaTable();
121
+ const newClassMetatable = setmetatable(newClass, metatable.constructor.prototype);
122
+ newClassMetatable.____constructor(); // eslint-disable-line no-underscore-dangle
123
+ return newClass;
124
+ }
125
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,27 @@
1
+ export function isBoolean(variable) {
2
+ return type(variable) === "boolean";
3
+ }
4
+ // eslint-disable-next-line @typescript-eslint/ban-types
5
+ export function isFunction(variable) {
6
+ return type(variable) === "function";
7
+ }
8
+ export function isNumber(variable) {
9
+ return type(variable) === "number";
10
+ }
11
+ /** Helper function to detect if a variable is a boolean, number, or string. */
12
+ export function isPrimitive(variable) {
13
+ const variableType = type(variable);
14
+ return (variableType === "boolean" ||
15
+ variableType === "number" ||
16
+ variableType === "string");
17
+ }
18
+ export function isString(variable) {
19
+ return type(variable) === "string";
20
+ }
21
+ export function isTable(variable) {
22
+ return type(variable) === "table";
23
+ }
24
+ export function isUserdata(variable) {
25
+ return type(variable) === "userdata";
26
+ }
27
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidHlwZXMuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9wYWNrYWdlcy9pc2FhY3NjcmlwdC1jb21tb24vc3JjL2Z1bmN0aW9ucy90eXBlcy50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxNQUFNLFVBQVUsU0FBUyxDQUFDLFFBQWlCO0lBQ3pDLE9BQU8sSUFBSSxDQUFDLFFBQVEsQ0FBQyxLQUFLLFNBQVMsQ0FBQztBQUN0QyxDQUFDO0FBRUQsd0RBQXdEO0FBQ3hELE1BQU0sVUFBVSxVQUFVLENBQUMsUUFBaUI7SUFDMUMsT0FBTyxJQUFJLENBQUMsUUFBUSxDQUFDLEtBQUssVUFBVSxDQUFDO0FBQ3ZDLENBQUM7QUFFRCxNQUFNLFVBQVUsUUFBUSxDQUFDLFFBQWlCO0lBQ3hDLE9BQU8sSUFBSSxDQUFDLFFBQVEsQ0FBQyxLQUFLLFFBQVEsQ0FBQztBQUNyQyxDQUFDO0FBRUQsK0VBQStFO0FBQy9FLE1BQU0sVUFBVSxXQUFXLENBQ3pCLFFBQWlCO0lBRWpCLE1BQU0sWUFBWSxHQUFHLElBQUksQ0FBQyxRQUFRLENBQUMsQ0FBQztJQUNwQyxPQUFPLENBQ0wsWUFBWSxLQUFLLFNBQVM7UUFDMUIsWUFBWSxLQUFLLFFBQVE7UUFDekIsWUFBWSxLQUFLLFFBQVEsQ0FDMUIsQ0FBQztBQUNKLENBQUM7QUFFRCxNQUFNLFVBQVUsUUFBUSxDQUFDLFFBQWlCO0lBQ3hDLE9BQU8sSUFBSSxDQUFDLFFBQVEsQ0FBQyxLQUFLLFFBQVEsQ0FBQztBQUNyQyxDQUFDO0FBRUQsTUFBTSxVQUFVLE9BQU8sQ0FBQyxRQUFpQjtJQUN2QyxPQUFPLElBQUksQ0FBQyxRQUFRLENBQUMsS0FBSyxPQUFPLENBQUM7QUFDcEMsQ0FBQztBQUVELE1BQU0sVUFBVSxVQUFVLENBQUMsUUFBaUI7SUFDMUMsT0FBTyxJQUFJLENBQUMsUUFBUSxDQUFDLEtBQUssVUFBVSxDQUFDO0FBQ3ZDLENBQUMifQ==
@@ -0,0 +1,124 @@
1
+ import { CollectibleType, LevelCurse } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { UI_HEART_WIDTH, VectorZero } from "../constants";
4
+ import { copyVector } from "./vector";
5
+ /**
6
+ * In the options menu, players have the ability to set a HUD offset. However, mods do not have
7
+ * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
8
+ * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
9
+ * offset setting so that mods can render UI elements to the screen in the correct position.
10
+ *
11
+ * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
12
+ * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
13
+ * represents a HUD offset that should be added to the position of a UI element.
14
+ */
15
+ export function getHUDOffsetVector() {
16
+ const defaultVector = copyVector(VectorZero);
17
+ // Convert e.g. 0.4 to 4.
18
+ const hudOffset = math.floor(Options.HUDOffset * 10);
19
+ // Expected values are integers between 1 and 10.
20
+ if (hudOffset < 1 || hudOffset > 10) {
21
+ return defaultVector;
22
+ }
23
+ const x = hudOffset * 2;
24
+ let y = hudOffset;
25
+ if (y >= 4) {
26
+ y += 1;
27
+ }
28
+ if (y >= 9) {
29
+ y += 1;
30
+ }
31
+ return Vector(x, y);
32
+ }
33
+ /**
34
+ * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
35
+ * function will return 6.
36
+ */
37
+ export function getHeartRowLength(player) {
38
+ const maxHearts = player.GetMaxHearts();
39
+ const soulHearts = player.GetSoulHearts();
40
+ const boneHearts = player.GetBoneHearts();
41
+ const combinedHearts = maxHearts + soulHearts + boneHearts * 2; // There are no half bone hearts
42
+ const heartRowLength = combinedHearts / 2;
43
+ // After 6 hearts, the hearts wrap to a second row.
44
+ return Math.min(heartRowLength, 6);
45
+ }
46
+ /**
47
+ * Helper function to get the width of the first player's hearts on the UI. This is useful for
48
+ * drawing UI elements to the right of where the player's hearts are. Make sure to use this in
49
+ * combination with the the `getHUDOffsetVector` helper function.
50
+ */
51
+ export function getHeartsUIWidth() {
52
+ const level = game.GetLevel();
53
+ const curses = level.GetCurses();
54
+ const player = Isaac.GetPlayer();
55
+ const extraLives = player.GetExtraLives();
56
+ const effects = player.GetEffects();
57
+ const hasHolyMantleEffect = effects.HasCollectibleEffect(CollectibleType.HOLY_MANTLE);
58
+ let heartRowLength = getHeartRowLength(player);
59
+ if (hasHolyMantleEffect) {
60
+ heartRowLength += 1;
61
+ }
62
+ if (curses === LevelCurse.UNKNOWN) {
63
+ heartRowLength = 1;
64
+ }
65
+ let width = heartRowLength * UI_HEART_WIDTH;
66
+ if (extraLives > 9) {
67
+ width += 20;
68
+ if (player.HasCollectible(CollectibleType.GUPPYS_COLLAR)) {
69
+ width += 6;
70
+ }
71
+ }
72
+ else if (extraLives > 0) {
73
+ width += 16;
74
+ if (player.HasCollectible(CollectibleType.GUPPYS_COLLAR)) {
75
+ width += 4;
76
+ }
77
+ }
78
+ return width;
79
+ }
80
+ export function getScreenBottomCenterPos() {
81
+ const bottomRight = getScreenBottomRightPos();
82
+ return Vector(bottomRight.X / 2, bottomRight.Y);
83
+ }
84
+ export function getScreenBottomLeftPos() {
85
+ const bottomRight = getScreenBottomRightPos();
86
+ return Vector(0, bottomRight.Y);
87
+ }
88
+ export function getScreenBottomRightPos() {
89
+ const screenWidth = Isaac.GetScreenWidth();
90
+ const screenHeight = Isaac.GetScreenHeight();
91
+ return Vector(screenWidth, screenHeight);
92
+ }
93
+ export function getScreenCenterPos() {
94
+ const bottomRight = getScreenBottomRightPos();
95
+ return bottomRight.div(2);
96
+ }
97
+ export function getScreenTopCenterPos() {
98
+ const bottomRight = getScreenBottomRightPos();
99
+ return Vector(bottomRight.X / 2, 0);
100
+ }
101
+ export function getScreenTopLeftPos() {
102
+ return copyVector(VectorZero);
103
+ }
104
+ export function getScreenTopRightPos() {
105
+ const bottomRight = getScreenBottomRightPos();
106
+ return Vector(bottomRight.X, 0);
107
+ }
108
+ /**
109
+ * Get how many hearts are currently being shown on the hearts UI.
110
+ *
111
+ * This function is originally from piber20 Helper.
112
+ */
113
+ export function getVisibleHearts(player) {
114
+ const effectiveMaxHearts = player.GetEffectiveMaxHearts();
115
+ const soulHearts = player.GetSoulHearts();
116
+ const boneHearts = player.GetBoneHearts();
117
+ const maxHearts = math.max(effectiveMaxHearts, boneHearts * 2);
118
+ let visibleHearts = math.ceil((maxHearts + soulHearts) / 2);
119
+ if (visibleHearts < 1) {
120
+ visibleHearts = 1;
121
+ }
122
+ return visibleHearts;
123
+ }
124
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,172 @@
1
+ import { RenderMode } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { CONSOLE_COMMANDS_SET } from "../sets/consoleCommandsSet";
4
+ const HEX_STRING_LENGTH = 6;
5
+ /**
6
+ * Helper function to return an array with the elements from start to end. It is inclusive at the
7
+ * start and exclusive at the end. (The "e" stands for exclusive.)
8
+ *
9
+ * If only one argument is specified, then it will assume that the start is 0.
10
+ *
11
+ * - For example, `erange(1, 3)` will return `[1, 2]`.
12
+ * - For example, `erange(2)` will return `[0, 1]`.
13
+ */
14
+ export function erange(start, end) {
15
+ if (end === undefined) {
16
+ end = start;
17
+ start = 0;
18
+ }
19
+ const array = [];
20
+ for (let i = start; i < end; i++) {
21
+ array.push(i);
22
+ }
23
+ return array;
24
+ }
25
+ /**
26
+ * Helper function to log what is happening in functions that recursively move through nested data
27
+ * structures.
28
+ */
29
+ export function getTraversalDescription(key, traversalDescription) {
30
+ if (traversalDescription !== "") {
31
+ traversalDescription += " --> ";
32
+ }
33
+ traversalDescription += tostring(key);
34
+ return traversalDescription;
35
+ }
36
+ /**
37
+ * Converts a hex string like "#33aa33" to a KColor object.
38
+ *
39
+ * @param hexString A hex string like "#ffffff" or "ffffff". (The "#" character is optional.)
40
+ */
41
+ export function hexToKColor(hexString, alpha) {
42
+ hexString = hexString.replace("#", "");
43
+ if (hexString.length !== HEX_STRING_LENGTH) {
44
+ error(`Hex strings must be of length ${HEX_STRING_LENGTH}.`);
45
+ }
46
+ const rString = hexString.substr(0, 2);
47
+ const R = tonumber(`0x${rString}`);
48
+ if (R === undefined) {
49
+ error(`Failed to convert \`0x${rString}\` to a number.`);
50
+ }
51
+ const gString = hexString.substr(2, 2);
52
+ const G = tonumber(`0x${gString}`);
53
+ if (G === undefined) {
54
+ error(`Failed to convert \`0x${gString}\` to a number.`);
55
+ }
56
+ const bString = hexString.substr(4, 2);
57
+ const B = tonumber(`0x${bString}`);
58
+ if (B === undefined) {
59
+ error(`Failed to convert \`0x${bString}\` to a number.`);
60
+ }
61
+ // KColor values should be between 0 and 1.
62
+ const base = 255;
63
+ return KColor(R / base, G / base, B / base, alpha);
64
+ }
65
+ /**
66
+ * Helper function to return an array with the elements from start to end, inclusive. (The "i"
67
+ * stands for inclusive.)
68
+ *
69
+ * If only one argument is specified, then it will assume that the start is 0.
70
+ *
71
+ * - For example, `irange(1, 3)` will return `[1, 2, 3]`.
72
+ * - For example, `irange(2)` will return `[0, 1, 2]`.
73
+ */
74
+ export function irange(start, end) {
75
+ if (end === undefined) {
76
+ end = start;
77
+ start = 0;
78
+ }
79
+ const array = [];
80
+ for (let i = start; i <= end; i++) {
81
+ array.push(i);
82
+ }
83
+ return array;
84
+ }
85
+ /**
86
+ * Since this is a UI element, we do not want to draw it in water reflections. `renderOffset` will
87
+ * be a non-zero value in reflections.
88
+ */
89
+ export function isReflectionRender() {
90
+ const room = game.GetRoom();
91
+ const renderMode = room.GetRenderMode();
92
+ return renderMode === RenderMode.WATER_REFLECT;
93
+ }
94
+ /**
95
+ * Helper function to see if a particular command is a vanilla console command. This is useful
96
+ * because the `EXECUTE_CMD` callback will not fire for any vanilla commands.
97
+ */
98
+ export function isVanillaConsoleCommand(commandName) {
99
+ return CONSOLE_COMMANDS_SET.has(commandName);
100
+ }
101
+ /**
102
+ * Helper function to print something to the in-game console. Use this instead of invoking the
103
+ * `Isaac.ConsoleOutput` method directly because it will automatically insert a newline at the end
104
+ * of the message (which `Isaac.ConsoleOutput` does not do by default).
105
+ */
106
+ export function printConsole(msg) {
107
+ Isaac.ConsoleOutput(`${msg}\n`);
108
+ }
109
+ /** Helper function to print whether something was enabled or disabled to the in-game console. */
110
+ export function printEnabled(enabled, description) {
111
+ const enabledText = enabled ? "Enabled" : "Disabled";
112
+ printConsole(`${enabledText} ${description}.`);
113
+ }
114
+ /**
115
+ * Helper function to repeat code N times. This is faster to type and cleaner than using a for loop.
116
+ *
117
+ * For example:
118
+ *
119
+ * ```ts
120
+ * const player = Isaac.GetPlayer();
121
+ * repeat(10, () => {
122
+ * player.AddCollectible(CollectibleType.STEVEN);
123
+ * });
124
+ * ```
125
+ *
126
+ * The repeated function is passed the index of the iteration, if needed:
127
+ *
128
+ * ```ts
129
+ * repeat(3, (i) => {
130
+ * print(i); // Prints "0", "1", "2"
131
+ * });
132
+ * ```
133
+ */
134
+ export function repeat(n, func) {
135
+ for (let i = 0; i < n; i++) {
136
+ func(i);
137
+ }
138
+ }
139
+ /**
140
+ * Helper function to signify that the enclosing code block is not yet complete. Using this function
141
+ * is similar to writing a "TODO" comment, but it has the benefit of preventing ESLint errors due to
142
+ * early returns.
143
+ *
144
+ * When you see this function, it simply means that the programmer intends to add in more code to
145
+ * this spot later.
146
+ *
147
+ * This function does not actually do anything. (It is an "empty" function.)
148
+ */
149
+ export function todo() { }
150
+ /**
151
+ * Helper function to sort a two-dimensional array by the first element.
152
+ *
153
+ * For example:
154
+ *
155
+ * ```ts
156
+ * const myArray = [[1, 2], [2, 3], [3, 4]];
157
+ * myArray.sort(twoDimensionalSort);
158
+ * ```
159
+ *
160
+ * From:
161
+ * https://stackoverflow.com/questions/16096872/how-to-sort-2-dimensional-array-by-column-value
162
+ */
163
+ export function twoDimensionalSort(a, b) {
164
+ if (a[0] === undefined || b[0] === undefined) {
165
+ error("Failed to two-dimensional sort since the first element of the array was undefined.");
166
+ }
167
+ if (a[0] === b[0]) {
168
+ return 0;
169
+ }
170
+ return a[0] < b[0] ? -1 : 1;
171
+ }
172
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