isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/cachedClasses.d.ts +1 -0
  2. package/cachedClasses.js +59 -0
  3. package/callbacks/customRevive.js +153 -0
  4. package/callbacks/itemPickup.js +64 -0
  5. package/callbacks/postAmbush.js +54 -0
  6. package/callbacks/postBombExploded.js +20 -0
  7. package/callbacks/postBombInitLate.js +28 -0
  8. package/callbacks/postBoneSwing.js +49 -0
  9. package/callbacks/postCollectibleEmpty.js +32 -0
  10. package/callbacks/postCollectibleInitFirst.js +27 -0
  11. package/callbacks/postCursedTeleport.js +120 -0
  12. package/callbacks/postCustomDoorEnter.js +205 -0
  13. package/callbacks/postDiceRoomActivated.js +39 -0
  14. package/callbacks/postDoorRender.js +20 -0
  15. package/callbacks/postDoorUpdate.js +20 -0
  16. package/callbacks/postEffectInitLate.js +28 -0
  17. package/callbacks/postEffectStateChanged.js +31 -0
  18. package/callbacks/postEsauJr.js +70 -0
  19. package/callbacks/postFamiliarInitLate.js +28 -0
  20. package/callbacks/postFamiliarStateChanged.js +31 -0
  21. package/callbacks/postFlip.js +59 -0
  22. package/callbacks/postGreedModeWave.js +31 -0
  23. package/callbacks/postGridEntity.js +107 -0
  24. package/callbacks/postGridEntityCollision.js +49 -0
  25. package/callbacks/postGridEntityRender.js +20 -0
  26. package/callbacks/postHolyMantleRemoved.js +33 -0
  27. package/callbacks/postItemDischarged.js +94 -0
  28. package/callbacks/postKnifeInitLate.js +28 -0
  29. package/callbacks/postLaserInitLate.js +28 -0
  30. package/callbacks/postNPCInitLate.js +28 -0
  31. package/callbacks/postNPCStateChanged.js +31 -0
  32. package/callbacks/postNewRoomEarly.js +69 -0
  33. package/callbacks/postPickupCollect.js +37 -0
  34. package/callbacks/postPickupInitFirst.js +52 -0
  35. package/callbacks/postPickupInitLate.js +28 -0
  36. package/callbacks/postPickupStateChanged.js +31 -0
  37. package/callbacks/postPitRender.js +20 -0
  38. package/callbacks/postPitUpdate.js +20 -0
  39. package/callbacks/postPlayerChangeHealth.js +43 -0
  40. package/callbacks/postPlayerChangeType.js +31 -0
  41. package/callbacks/postPlayerCollectible.js +74 -0
  42. package/callbacks/postPlayerFatalDamage.js +74 -0
  43. package/callbacks/postPlayerInitLate.js +28 -0
  44. package/callbacks/postPlayerReordered.js +109 -0
  45. package/callbacks/postPoopRender.js +20 -0
  46. package/callbacks/postPoopUpdate.js +20 -0
  47. package/callbacks/postPressurePlateRender.js +20 -0
  48. package/callbacks/postPressurePlateUpdate.js +20 -0
  49. package/callbacks/postProjectileInitLate.js +28 -0
  50. package/callbacks/postPurchase.js +39 -0
  51. package/callbacks/postRockRender.js +20 -0
  52. package/callbacks/postRockUpdate.js +20 -0
  53. package/callbacks/postRoomClearChanged.js +41 -0
  54. package/callbacks/postSacrifice.js +38 -0
  55. package/callbacks/postSlotDestroyed.js +64 -0
  56. package/callbacks/postSlotInitUpdate.js +49 -0
  57. package/callbacks/postSlotRender.js +48 -0
  58. package/callbacks/postSpikesRender.js +20 -0
  59. package/callbacks/postSpikesUpdate.js +20 -0
  60. package/callbacks/postTNTRender.js +20 -0
  61. package/callbacks/postTNTUpdate.js +20 -0
  62. package/callbacks/postTearInitLate.js +28 -0
  63. package/callbacks/postTearInitVeryLate.js +32 -0
  64. package/callbacks/postTransformation.js +37 -0
  65. package/callbacks/postTrinketBreak.js +64 -0
  66. package/callbacks/preBerserkDeath.js +35 -0
  67. package/callbacks/preNewLevel.js +45 -0
  68. package/callbacks/reorderedCallbacks.js +136 -0
  69. package/callbacks/subscriptions/postAmbushFinished.js +20 -0
  70. package/callbacks/subscriptions/postAmbushStarted.js +20 -0
  71. package/callbacks/subscriptions/postBombInitLate.js +20 -0
  72. package/callbacks/subscriptions/postBoneExploded.js +20 -0
  73. package/callbacks/subscriptions/postBoneSwing.js +16 -0
  74. package/callbacks/subscriptions/postCollectibleEmpty.js +21 -0
  75. package/callbacks/subscriptions/postCollectibleInitFirst.js +21 -0
  76. package/callbacks/subscriptions/postCursedTeleport.js +16 -0
  77. package/callbacks/subscriptions/postCustomDoorEnter.js +21 -0
  78. package/callbacks/subscriptions/postCustomRevive.js +21 -0
  79. package/callbacks/subscriptions/postDiceRoomActivated.js +21 -0
  80. package/callbacks/subscriptions/postDoorRender.js +22 -0
  81. package/callbacks/subscriptions/postDoorUpdate.js +22 -0
  82. package/callbacks/subscriptions/postEffectInitLate.js +20 -0
  83. package/callbacks/subscriptions/postEffectStateChanged.js +20 -0
  84. package/callbacks/subscriptions/postEsauJr.js +16 -0
  85. package/callbacks/subscriptions/postFamiliarInitLate.js +20 -0
  86. package/callbacks/subscriptions/postFamiliarStateChanged.js +20 -0
  87. package/callbacks/subscriptions/postFirstEsauJr.js +16 -0
  88. package/callbacks/subscriptions/postFirstFlip.js +16 -0
  89. package/callbacks/subscriptions/postFlip.js +16 -0
  90. package/callbacks/subscriptions/postGameStartedReordered.js +16 -0
  91. package/callbacks/subscriptions/postGreedModeWave.js +16 -0
  92. package/callbacks/subscriptions/postGridEntityBroken.js +28 -0
  93. package/callbacks/subscriptions/postGridEntityCollision.js +28 -0
  94. package/callbacks/subscriptions/postGridEntityInit.js +28 -0
  95. package/callbacks/subscriptions/postGridEntityRemove.js +26 -0
  96. package/callbacks/subscriptions/postGridEntityRender.js +28 -0
  97. package/callbacks/subscriptions/postGridEntityStateChanged.js +28 -0
  98. package/callbacks/subscriptions/postGridEntityUpdate.js +28 -0
  99. package/callbacks/subscriptions/postHolyMantleRemoved.js +25 -0
  100. package/callbacks/subscriptions/postItemDischarged.js +21 -0
  101. package/callbacks/subscriptions/postItemPickup.js +25 -0
  102. package/callbacks/subscriptions/postKnifeInitLate.js +20 -0
  103. package/callbacks/subscriptions/postLaserInitLate.js +20 -0
  104. package/callbacks/subscriptions/postNPCInitLate.js +20 -0
  105. package/callbacks/subscriptions/postNPCStateChanged.js +24 -0
  106. package/callbacks/subscriptions/postNewLevelReordered.js +16 -0
  107. package/callbacks/subscriptions/postNewRoomEarly.js +16 -0
  108. package/callbacks/subscriptions/postNewRoomReordered.js +16 -0
  109. package/callbacks/subscriptions/postPEffectUpdateReordered.js +25 -0
  110. package/callbacks/subscriptions/postPickupCollect.js +20 -0
  111. package/callbacks/subscriptions/postPickupInitFirst.js +20 -0
  112. package/callbacks/subscriptions/postPickupInitLate.js +20 -0
  113. package/callbacks/subscriptions/postPickupStateChanged.js +20 -0
  114. package/callbacks/subscriptions/postPitRender.js +22 -0
  115. package/callbacks/subscriptions/postPitUpdate.js +22 -0
  116. package/callbacks/subscriptions/postPlayerChangeHealth.js +25 -0
  117. package/callbacks/subscriptions/postPlayerChangeType.js +20 -0
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.js +21 -0
  119. package/callbacks/subscriptions/postPlayerCollectibleRemoved.js +21 -0
  120. package/callbacks/subscriptions/postPlayerFatalDamage.js +29 -0
  121. package/callbacks/subscriptions/postPlayerInitLate.js +25 -0
  122. package/callbacks/subscriptions/postPlayerInitReordered.js +25 -0
  123. package/callbacks/subscriptions/postPlayerRenderReordered.js +25 -0
  124. package/callbacks/subscriptions/postPlayerUpdateReordered.js +25 -0
  125. package/callbacks/subscriptions/postPoopRender.js +22 -0
  126. package/callbacks/subscriptions/postPoopUpdate.js +22 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.js +22 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.js +22 -0
  129. package/callbacks/subscriptions/postProjectileInitLate.js +21 -0
  130. package/callbacks/subscriptions/postPurchase.js +16 -0
  131. package/callbacks/subscriptions/postRockRender.js +22 -0
  132. package/callbacks/subscriptions/postRockUpdate.js +22 -0
  133. package/callbacks/subscriptions/postRoomClearChanged.js +20 -0
  134. package/callbacks/subscriptions/postSacrifice.js +25 -0
  135. package/callbacks/subscriptions/postSlotAnimationChanged.js +20 -0
  136. package/callbacks/subscriptions/postSlotDestroyed.js +26 -0
  137. package/callbacks/subscriptions/postSlotInit.js +20 -0
  138. package/callbacks/subscriptions/postSlotRender.js +20 -0
  139. package/callbacks/subscriptions/postSlotUpdate.js +20 -0
  140. package/callbacks/subscriptions/postSpikesRender.js +22 -0
  141. package/callbacks/subscriptions/postSpikesUpdate.js +22 -0
  142. package/callbacks/subscriptions/postTNTRender.js +22 -0
  143. package/callbacks/subscriptions/postTNTUpdate.js +22 -0
  144. package/callbacks/subscriptions/postTearInitLate.js +20 -0
  145. package/callbacks/subscriptions/postTearInitVeryLate.js +20 -0
  146. package/callbacks/subscriptions/postTransformation.js +20 -0
  147. package/callbacks/subscriptions/postTrinketBreak.js +21 -0
  148. package/callbacks/subscriptions/preBerserkDeath.js +26 -0
  149. package/callbacks/subscriptions/preCustomRevive.js +29 -0
  150. package/callbacks/subscriptions/preItemPickup.js +25 -0
  151. package/callbacks/subscriptions/preNewLevel.js +16 -0
  152. package/classes/DefaultMap.js +145 -0
  153. package/classes/ModUpgraded.js +57 -0
  154. package/constants.js +143 -0
  155. package/constantsFirstLast.js +156 -0
  156. package/enums/AmbushType.js +6 -0
  157. package/enums/CornerType.js +8 -0
  158. package/enums/DecorationVariant.js +11 -0
  159. package/enums/HealthType.js +18 -0
  160. package/enums/ModCallbackCustom.js +1213 -0
  161. package/enums/PocketItemType.js +10 -0
  162. package/enums/RockAltType.js +9 -0
  163. package/enums/SerializationType.js +7 -0
  164. package/enums/SlotDestructionType.js +6 -0
  165. package/enums/private/CopyableIsaacAPIClassType.js +9 -0
  166. package/enums/private/SaveDataKey.js +8 -0
  167. package/enums/private/SerializationBrand.js +41 -0
  168. package/features/characterHealthConversion.js +86 -0
  169. package/features/characterStats.js +52 -0
  170. package/features/collectibleItemPoolType.js +45 -0
  171. package/features/customGridEntity.js +148 -0
  172. package/features/customStage/backdrop.js +191 -0
  173. package/features/customStage/customStageConstants.js +2 -0
  174. package/features/customStage/exports.js +147 -0
  175. package/features/customStage/gridEntities.js +138 -0
  176. package/features/customStage/init.js +104 -0
  177. package/features/customStage/metadata.json +1 -0
  178. package/features/customStage/shadows.js +63 -0
  179. package/features/customStage/streakText.js +35 -0
  180. package/features/customStage/util.js +36 -0
  181. package/features/customStage/v.js +18 -0
  182. package/features/customStage/versusScreen.js +184 -0
  183. package/features/debugDisplay/debugDisplay.js +183 -0
  184. package/features/debugDisplay/exports.js +441 -0
  185. package/features/debugDisplay/v.d.ts +18 -0
  186. package/features/debugDisplay/v.js +61 -0
  187. package/features/deployJSONRoom.js +532 -0
  188. package/features/disableAllSound.js +63 -0
  189. package/features/disableInputs.js +130 -0
  190. package/features/extraConsoleCommands/commandsDisplay.js +236 -0
  191. package/features/extraConsoleCommands/commandsSubroutines.js +109 -0
  192. package/features/extraConsoleCommands/exports.js +53 -0
  193. package/features/extraConsoleCommands/init.js +239 -0
  194. package/features/extraConsoleCommands/listCommands.js +1081 -0
  195. package/features/extraConsoleCommands/v.js +25 -0
  196. package/features/fadeInRemover.js +51 -0
  197. package/features/fastReset.js +61 -0
  198. package/features/forgottenSwitch.js +33 -0
  199. package/features/pause.js +68 -0
  200. package/features/persistentEntities.js +120 -0
  201. package/features/playerInventory.js +89 -0
  202. package/features/ponyDetection.js +63 -0
  203. package/features/preventCollectibleRotation.js +81 -0
  204. package/features/registerHotkey.js +91 -0
  205. package/features/roomClearFrame.js +42 -0
  206. package/features/runInNFrames.js +189 -0
  207. package/features/runNextRoom.js +34 -0
  208. package/features/saveDataManager/exports.js +183 -0
  209. package/features/saveDataManager/load.js +69 -0
  210. package/features/saveDataManager/main.js +131 -0
  211. package/features/saveDataManager/maps.js +9 -0
  212. package/features/saveDataManager/merge.js +139 -0
  213. package/features/saveDataManager/save.js +43 -0
  214. package/features/saveDataManager/saveDataManagerConstants.js +4 -0
  215. package/features/saveDataManager/serializationBrand.js +12 -0
  216. package/features/sirenHelpers.js +90 -0
  217. package/features/stageHistory.js +43 -0
  218. package/features/taintedLazarusPlayers.js +92 -0
  219. package/featuresInitialized.js +16 -0
  220. package/functions/ambush.js +35 -0
  221. package/functions/array.js +423 -0
  222. package/functions/benchmark.js +28 -0
  223. package/functions/bitwise.js +74 -0
  224. package/functions/bombs.js +11 -0
  225. package/functions/boss.js +137 -0
  226. package/functions/cacheFlag.js +11 -0
  227. package/functions/cards.js +217 -0
  228. package/functions/challenges.js +9 -0
  229. package/functions/character.js +102 -0
  230. package/functions/charge.js +202 -0
  231. package/functions/chargeBar.js +44 -0
  232. package/functions/collectibleCacheFlag.js +68 -0
  233. package/functions/collectibleSet.js +108 -0
  234. package/functions/collectibleTag.js +65 -0
  235. package/functions/collectibles.js +469 -0
  236. package/functions/color.d.ts +1 -1
  237. package/functions/color.js +60 -0
  238. package/functions/debug.js +60 -0
  239. package/functions/deepCopy.js +361 -0
  240. package/functions/deepCopyTests.js +308 -0
  241. package/functions/direction.js +41 -0
  242. package/functions/doors.js +326 -0
  243. package/functions/easing.js +142 -0
  244. package/functions/eden.js +32 -0
  245. package/functions/effects.js +11 -0
  246. package/functions/entity.js +324 -0
  247. package/functions/entitySpecific.js +481 -0
  248. package/functions/entityTypes.js +6 -0
  249. package/functions/enums.js +151 -0
  250. package/functions/familiars.js +85 -0
  251. package/functions/flag.js +137 -0
  252. package/functions/flying.js +88 -0
  253. package/functions/globals.js +230 -0
  254. package/functions/gridEntity.js +488 -0
  255. package/functions/gridEntitySpecific.js +109 -0
  256. package/functions/input.js +95 -0
  257. package/functions/isaacAPIClass.js +48 -0
  258. package/functions/jsonHelpers.js +40 -0
  259. package/functions/jsonRoom.js +132 -0
  260. package/functions/kColor.d.ts +1 -1
  261. package/functions/kColor.js +63 -0
  262. package/functions/language.js +13 -0
  263. package/functions/level.js +20 -0
  264. package/functions/log.js +567 -0
  265. package/functions/map.js +45 -0
  266. package/functions/math.js +103 -0
  267. package/functions/mergeTests.js +213 -0
  268. package/functions/minimap.js +80 -0
  269. package/functions/nextStage.js +290 -0
  270. package/functions/npc.js +101 -0
  271. package/functions/pickupVariants.js +47 -0
  272. package/functions/pickups.js +219 -0
  273. package/functions/pills.js +160 -0
  274. package/functions/player.js +808 -0
  275. package/functions/playerCenter.js +50 -0
  276. package/functions/playerDataStructures.js +114 -0
  277. package/functions/playerHealth.js +321 -0
  278. package/functions/playerIndex.js +160 -0
  279. package/functions/pocketItems.js +124 -0
  280. package/functions/positionVelocity.js +136 -0
  281. package/functions/random.js +73 -0
  282. package/functions/revive.js +140 -0
  283. package/functions/rng.d.ts +1 -1
  284. package/functions/rng.js +117 -0
  285. package/functions/roomData.js +174 -0
  286. package/functions/roomGrid.js +81 -0
  287. package/functions/roomShape.js +99 -0
  288. package/functions/rooms.js +487 -0
  289. package/functions/run.js +53 -0
  290. package/functions/saveFile.js +104 -0
  291. package/functions/seeds.js +18 -0
  292. package/functions/serialization.js +52 -0
  293. package/functions/set.js +99 -0
  294. package/functions/sound.js +9 -0
  295. package/functions/spawnCollectible.js +66 -0
  296. package/functions/sprite.js +80 -0
  297. package/functions/stage.js +172 -0
  298. package/functions/string.js +37 -0
  299. package/functions/table.js +143 -0
  300. package/functions/tears.js +31 -0
  301. package/functions/transformations.js +101 -0
  302. package/functions/trinketCacheFlag.js +46 -0
  303. package/functions/trinketGive.js +121 -0
  304. package/functions/trinkets.js +169 -0
  305. package/functions/tstlClass.js +125 -0
  306. package/functions/types.js +27 -0
  307. package/functions/ui.js +124 -0
  308. package/functions/utils.js +172 -0
  309. package/functions/vector.js +68 -0
  310. package/index.js +140 -0
  311. package/initCustomCallbacks.js +133 -0
  312. package/initFeatures.js +51 -0
  313. package/interfaces/AddCallbackParameterCustom.js +2 -0
  314. package/interfaces/ChargeBarSprites.js +2 -0
  315. package/interfaces/Corner.js +2 -0
  316. package/interfaces/CustomGridEntityData.js +2 -0
  317. package/interfaces/CustomStage.js +2 -0
  318. package/interfaces/CustomStageLua.js +13 -0
  319. package/interfaces/JSONRoomsFile.js +2 -0
  320. package/interfaces/PlayerHealth.js +2 -0
  321. package/interfaces/PocketItemDescription.js +2 -0
  322. package/interfaces/SaveData.js +2 -0
  323. package/interfaces/TrinketSituation.js +2 -0
  324. package/interfaces/private/TSTLClassMetatable.js +2 -0
  325. package/maps/PHDPillConversions.js +20 -0
  326. package/maps/cardMap.js +208 -0
  327. package/maps/characterMap.js +86 -0
  328. package/maps/collectibleDescriptionMap.js +728 -0
  329. package/maps/collectibleNameMap.js +727 -0
  330. package/maps/defaultPlayerStatMap.js +14 -0
  331. package/maps/falsePHDPillConversions.js +34 -0
  332. package/maps/gridEntityTypeToBrokenStateMap.js +29 -0
  333. package/maps/gridEntityXMLMap.js +128 -0
  334. package/maps/pillEffectMap.js +88 -0
  335. package/maps/roomShapeToTopLeftWallGridIndexMap.js +14 -0
  336. package/maps/roomTypeMap.js +39 -0
  337. package/maps/trinketDescriptionMap.js +196 -0
  338. package/maps/trinketNameMap.js +195 -0
  339. package/objects/LRoomShapeToRectangles.js +33 -0
  340. package/objects/backdropTypeToRockAltType.js +66 -0
  341. package/objects/bossNamePNGFileNames.js +112 -0
  342. package/objects/bossPortraitPNGFileNames.js +115 -0
  343. package/objects/callbackRegisterFunctions.js +170 -0
  344. package/objects/cardDescriptions.js +104 -0
  345. package/objects/cardNames.js +104 -0
  346. package/objects/cardTypes.js +103 -0
  347. package/objects/challengeNames.js +51 -0
  348. package/objects/characterNames.js +46 -0
  349. package/objects/coinSubTypeToValue.js +13 -0
  350. package/objects/colors.d.ts +1 -0
  351. package/objects/colors.js +24 -0
  352. package/objects/directionNames.js +9 -0
  353. package/objects/directionToDegrees.js +9 -0
  354. package/objects/directionToVector.js +10 -0
  355. package/objects/doorSlotFlagToDoorSlot.js +13 -0
  356. package/objects/doorSlotToDirection.js +13 -0
  357. package/objects/doorSlotToDoorSlotFlag.js +13 -0
  358. package/objects/isaacAPIClassTypeToBrand.js +9 -0
  359. package/objects/isaacAPIClassTypeToCopyFunction.js +12 -0
  360. package/objects/languageNames.js +11 -0
  361. package/objects/oppositeDoorSlots.js +13 -0
  362. package/objects/pillEffectClasses.js +56 -0
  363. package/objects/pillEffectNames.js +55 -0
  364. package/objects/pillEffectTypes.js +55 -0
  365. package/objects/playerNamePNGFileNames.js +55 -0
  366. package/objects/playerPortraitPNGFileNames.js +52 -0
  367. package/objects/roomShapeBounds.js +46 -0
  368. package/objects/roomShapeCorners.js +268 -0
  369. package/objects/roomShapeLayoutSizes.js +39 -0
  370. package/objects/roomShapeToBottomRightPosition.js +22 -0
  371. package/objects/roomShapeToDoorSlotCoordinates.js +109 -0
  372. package/objects/roomShapeToDoorSlots.js +69 -0
  373. package/objects/roomShapeToDoorSlotsToGridIndexDelta.js +113 -0
  374. package/objects/roomShapeToGridWidth.js +18 -0
  375. package/objects/roomShapeToTopLeftPosition.js +23 -0
  376. package/objects/roomShapeVolumes.js +30 -0
  377. package/objects/roomTypeGotoPrefixes.js +33 -0
  378. package/objects/roomTypeNames.js +34 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.js +12 -0
  380. package/objects/stageTypeSuffixes.js +10 -0
  381. package/objects/stageTypeToLetter.js +12 -0
  382. package/objects/transformationNames.js +18 -0
  383. package/objects/versusScreenBackgroundColors.js +36 -0
  384. package/objects/versusScreenDirtSpotColors.js +36 -0
  385. package/package.json +1 -1
  386. package/patchErrorFunctions.js +67 -0
  387. package/sets/LRoomShapesSet.js +8 -0
  388. package/sets/bossSets.js +374 -0
  389. package/sets/charactersThatStartWithAnActiveItemSet.js +15 -0
  390. package/sets/charactersWithBlackHeartFromEternalHeartSet.js +6 -0
  391. package/sets/charactersWithFreeDevilDealsSet.js +3 -0
  392. package/sets/charactersWithNoRedHeartsSet.js +16 -0
  393. package/sets/charactersWithNoSoulHeartsSet.js +13 -0
  394. package/sets/chestPickupVariantsSet.js +16 -0
  395. package/sets/consoleCommandsSet.js +61 -0
  396. package/sets/familiarsThatShootPlayerTearsSet.js +12 -0
  397. package/sets/lostStyleCharactersSet.js +13 -0
  398. package/sets/mineShaftRoomSubTypesSet.js +9 -0
  399. package/sets/narrowRoomShapesSet.js +8 -0
  400. package/sets/redHeartSubTypesSet.js +7 -0
  401. package/sets/sinEntityTypesSet.js +11 -0
  402. package/sets/singleUseActiveCollectibleTypesSet.js +12 -0
  403. package/sets/storyBossesSet.js +17 -0
  404. package/shaderCrashFix.js +17 -0
  405. package/types/AnyEntity.js +2 -0
  406. package/types/CollectibleIndex.js +2 -0
  407. package/types/PickingUpItem.js +38 -0
  408. package/types/PlayerIndex.js +2 -0
  409. package/types/private/IsaacAPIClass.js +2 -0
  410. package/types/private/SerializedIsaacAPIClass.js +2 -0
  411. package/types/private/TSTLClass.js +2 -0
  412. package/upgradeMod.js +47 -0
@@ -0,0 +1,481 @@
1
+ import { EntityType, } from "isaac-typescript-definitions";
2
+ import { VectorZero } from "../constants";
3
+ import { getEntities, getFilteredNewEntities, removeEntities, spawn, } from "./entity";
4
+ /**
5
+ * Helper function to get all of the `EntityType.BOMB` in the room.
6
+ *
7
+ * For example:
8
+ *
9
+ * ```ts
10
+ * // Make all of the bombs in the room invisible
11
+ * for (const bomb of getBombs()) {
12
+ * bomb.Visible = false;
13
+ * }
14
+ * ```
15
+ */
16
+ export function getBombs(bombVariant = -1, subType = -1) {
17
+ const entities = getEntities(EntityType.BOMB, bombVariant, subType);
18
+ const bombs = [];
19
+ for (const entity of entities) {
20
+ const bomb = entity.ToBomb();
21
+ if (bomb !== undefined) {
22
+ bombs.push(bomb);
23
+ }
24
+ }
25
+ return bombs;
26
+ }
27
+ /**
28
+ * Helper function to get all of the `EntityType.EFFECT` in the room.
29
+ *
30
+ * For example:
31
+ *
32
+ * ```ts
33
+ * // Make all of the effects in the room invisible
34
+ * for (const effect of getEffects()) {
35
+ * effect.Visible = false;
36
+ * }
37
+ * ```
38
+ */
39
+ export function getEffects(effectVariant = -1, subType = -1) {
40
+ const entities = getEntities(EntityType.EFFECT, effectVariant, subType);
41
+ const effects = [];
42
+ for (const entity of entities) {
43
+ const effect = entity.ToEffect();
44
+ if (effect !== undefined) {
45
+ effects.push(effect);
46
+ }
47
+ }
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+ return effects;
49
+ }
50
+ /**
51
+ * Helper function to get all of the familiars in the room.
52
+ *
53
+ * For example:
54
+ *
55
+ * ```ts
56
+ * // Make all of the familiars in the room invisible
57
+ * for (const familiar of getFamiliars()) {
58
+ * familiar.Visible = false;
59
+ * }
60
+ * ```
61
+ */
62
+ export function getFamiliars(familiarVariant = -1, subType = -1) {
63
+ const entities = getEntities(EntityType.FAMILIAR, familiarVariant, subType);
64
+ const familiars = [];
65
+ for (const entity of entities) {
66
+ const familiar = entity.ToFamiliar();
67
+ if (familiar !== undefined) {
68
+ familiars.push(familiar);
69
+ }
70
+ }
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+ return familiars;
72
+ }
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+ /**
74
+ * Helper function to get all of the `EntityType.KNIFE` in the room.
75
+ *
76
+ * For example:
77
+ *
78
+ * ```ts
79
+ * // Make all of the knives in the room invisible
80
+ * for (const knife of getKnives()) {
81
+ * knife.Visible = false;
82
+ * }
83
+ * ```
84
+ */
85
+ export function getKnives(knifeVariant = -1, subType = -1) {
86
+ const entities = getEntities(EntityType.KNIFE, knifeVariant, subType);
87
+ const knives = [];
88
+ for (const entity of entities) {
89
+ const knife = entity.ToKnife();
90
+ if (knife !== undefined) {
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+ knives.push(knife);
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+ }
93
+ }
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+ return knives;
95
+ }
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+ /**
97
+ * Helper function to get all of the `EntityType.LASER` in the room.
98
+ *
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+ * For example:
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+ *
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+ * ```ts
102
+ * // Make all of the lasers in the room invisible
103
+ * for (const laser of getLasers()) {
104
+ * laser.Visible = false;
105
+ * }
106
+ * ```
107
+ */
108
+ export function getLasers(laserVariant = -1, subType = -1) {
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+ const entities = getEntities(EntityType.LASER, laserVariant, subType);
110
+ const lasers = [];
111
+ for (const entity of entities) {
112
+ const laser = entity.ToLaser();
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+ if (laser !== undefined) {
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+ lasers.push(laser);
115
+ }
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+ }
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+ return lasers;
118
+ }
119
+ /** The same thing as the `getEntities` function, but returns only NPCs. */
120
+ export function getNPCs(entityType, variant, subType, ignoreFriendly = false) {
121
+ const entities = getEntities(entityType, variant, subType, ignoreFriendly);
122
+ const npcs = [];
123
+ for (const entity of entities) {
124
+ const npc = entity.ToNPC();
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+ if (npc !== undefined) {
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+ npcs.push(npc);
127
+ }
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+ }
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+ return npcs;
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+ }
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+ /**
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+ * Helper function to get all of the pickups in the room.
133
+ *
134
+ * For example:
135
+ *
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+ * ```ts
137
+ * // Make all of the pickups in the room invisible
138
+ * for (const pickup of getPickups()) {
139
+ * pickup.Visible = false;
140
+ * }
141
+ * ```
142
+ */
143
+ export function getPickups(pickupVariant = -1, subType = -1) {
144
+ const entities = getEntities(EntityType.PICKUP, pickupVariant, subType);
145
+ const pickups = [];
146
+ for (const entity of entities) {
147
+ const pickup = entity.ToPickup();
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+ if (pickup !== undefined) {
149
+ pickups.push(pickup);
150
+ }
151
+ }
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+ return pickups;
153
+ }
154
+ /**
155
+ * Helper function to get all of the `EntityType.PROJECTILE` in the room.
156
+ *
157
+ * For example:
158
+ *
159
+ * ```ts
160
+ * // Make all of the projectiles in the room invisible
161
+ * for (const projectile of getProjectiles()) {
162
+ * projectile.Visible = false;
163
+ * }
164
+ * ```
165
+ */
166
+ export function getProjectiles(projectileVariant = -1, subType = -1) {
167
+ const entities = getEntities(EntityType.PROJECTILE, projectileVariant, subType);
168
+ const projectiles = [];
169
+ for (const entity of entities) {
170
+ const projectile = entity.ToProjectile();
171
+ if (projectile !== undefined) {
172
+ projectiles.push(projectile);
173
+ }
174
+ }
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+ return projectiles;
176
+ }
177
+ /**
178
+ * Helper function to get all of the `EntityType.SLOT` in the room.
179
+ *
180
+ * For example:
181
+ *
182
+ * ```ts
183
+ * // Make all of the slots in the room invisible
184
+ * for (const slot of getSlots()) {
185
+ * slot.Visible = false;
186
+ * }
187
+ * ```
188
+ */
189
+ export function getSlots(slotVariant = -1, subType = -1) {
190
+ const slots = getEntities(EntityType.SLOT, slotVariant, subType);
191
+ return slots;
192
+ }
193
+ /**
194
+ * Helper function to get all of the `EntityType.TEAR` in the room.
195
+ *
196
+ * For example:
197
+ *
198
+ * ```ts
199
+ * // Make all of the tears in the room invisible
200
+ * for (const tear of getTears()) {
201
+ * tear.Visible = false;
202
+ * }
203
+ * ```
204
+ */
205
+ export function getTears(tearVariant = -1, subType = -1) {
206
+ const entities = getEntities(EntityType.TEAR, tearVariant, subType);
207
+ const tears = [];
208
+ for (const entity of entities) {
209
+ const tear = entity.ToTear();
210
+ if (tear !== undefined) {
211
+ tears.push(tear);
212
+ }
213
+ }
214
+ return tears;
215
+ }
216
+ /**
217
+ * The base game `EntityNPC.FireProjectiles` method does not return anything, which is a problem in
218
+ * situations where you need to work with the fired projectiles. This function invokes that method,
219
+ * and then returns the projectiles that were spawned.
220
+ *
221
+ * @param npc The EntityNPC firing projectiles.
222
+ * @param position The starting position of the projectiles.
223
+ * @param velocity The starting velocity of the projectiles.
224
+ * @param projectilesMode A ProjectilesMode enum value defining how to fire the projectiles.
225
+ * @param projectileParams A ProjectileParams object containing various parameters for the
226
+ * projectiles.
227
+ * @returns An array of EntityProjectiles containing all fired projectiles.
228
+ */
229
+ export function npcFireProjectiles(npc, position, velocity, projectilesMode, projectileParams) {
230
+ const oldEntities = getProjectiles();
231
+ npc.FireProjectiles(position, velocity, projectilesMode, projectileParams);
232
+ const newEntities = getProjectiles();
233
+ const filteredNewEntities = getFilteredNewEntities(oldEntities, newEntities);
234
+ return filteredNewEntities;
235
+ }
236
+ /**
237
+ * Helper function to remove all of the `EntityType.BOMB` in the room.
238
+ *
239
+ * @param bombVariant Optional. If specified, will only remove bombs that match this variant.
240
+ * @param subType Optional. If specified, will only remove bombs that match this sub-type.
241
+ * @param cap Optional. If specified, will only remove the given amount of bombs.
242
+ * @returns An array of the bombs that were removed.
243
+ */
244
+ export function removeAllBombs(bombVariant, subType, cap) {
245
+ const bombs = getBombs(bombVariant, subType);
246
+ return removeEntities(bombs, cap);
247
+ }
248
+ /**
249
+ * Helper function to remove all of the effects in the room.
250
+ *
251
+ * @param effectVariant Optional. If specified, will only remove effects that match this variant.
252
+ * @param subType Optional. If specified, will only remove effects that match this sub-type.
253
+ * @param cap Optional. If specified, will only remove the given amount of effects.
254
+ * @returns An array of the effects that were removed.
255
+ */
256
+ export function removeAllEffects(effectVariant, subType, cap) {
257
+ const effects = getEffects(effectVariant, subType);
258
+ return removeEntities(effects, cap);
259
+ }
260
+ /**
261
+ * Helper function to remove all of the familiars in the room.
262
+ *
263
+ * @param familiarVariant Optional. If specified, will only remove familiars that match this
264
+ * variant.
265
+ * @param subType Optional. If specified, will only remove familiars that match this sub-type.
266
+ * @param cap Optional. If specified, will only remove the given amount of familiars.
267
+ * @returns An array of the familiars that were removed.
268
+ */
269
+ export function removeAllFamiliars(familiarVariant, subType, cap) {
270
+ const familiars = getFamiliars(familiarVariant, subType);
271
+ return removeEntities(familiars, cap);
272
+ }
273
+ /**
274
+ * Helper function to remove all of the `EntityType.KNIFE` in the room.
275
+ *
276
+ * @param knifeVariant Optional. If specified, will only remove knives that match this variant.
277
+ * @param subType Optional. If specified, will only remove knives that match this sub-type.
278
+ * @param cap Optional. If specified, will only remove the given amount of knives.
279
+ * @returns An array of the knives that were removed.
280
+ */
281
+ export function removeAllKnives(knifeVariant, subType, cap) {
282
+ const knives = getKnives(knifeVariant, subType);
283
+ return removeEntities(knives, cap);
284
+ }
285
+ /**
286
+ * Helper function to remove all of the `EntityType.LASER` in the room.
287
+ *
288
+ * @param laserVariant Optional. If specified, will only remove lasers that match this variant.
289
+ * @param subType Optional. If specified, will only remove lasers that match this sub-type.
290
+ * @param cap Optional. If specified, will only remove the given amount of lasers.
291
+ * @returns An array of the lasers that were removed.
292
+ */
293
+ export function removeAllLasers(laserVariant, subType, cap) {
294
+ const lasers = getLasers(laserVariant, subType);
295
+ return removeEntities(lasers, cap);
296
+ }
297
+ /**
298
+ * Helper function to remove all NPCs in the room.
299
+ *
300
+ * @param cap Optional. If specified, will only remove the given amount of NPCs.
301
+ * @returns An array of the NPCs that were removed.
302
+ */
303
+ export function removeAllNPCs(cap) {
304
+ const npcs = getNPCs();
305
+ return removeEntities(npcs, cap);
306
+ }
307
+ /**
308
+ * Helper function to remove all of the pickups in the room.
309
+ *
310
+ * @param pickupVariant Optional. If specified, will only remove pickups that match this variant.
311
+ * @param subType Optional. If specified, will only remove pickups that match this sub-type.
312
+ * @param cap Optional. If specified, will only remove the given amount of pickups.
313
+ * @returns An array of the pickups that were removed.
314
+ */
315
+ export function removeAllPickups(pickupVariant, subType, cap) {
316
+ const pickups = getPickups(pickupVariant, subType);
317
+ return removeEntities(pickups, cap);
318
+ }
319
+ /**
320
+ * Helper function to remove all of the `EntityType.PROJECTILE` in the room.
321
+ *
322
+ * @param projectileVariant Optional. If specified, will only remove projectiles that match this
323
+ * variant.
324
+ * @param subType Optional. If specified, will only remove projectiles that match this sub-type.
325
+ * @param cap Optional. If specified, will only remove the given amount of projectiles.
326
+ * @returns An array of the projectiles that were removed.
327
+ */
328
+ export function removeAllProjectiles(projectileVariant, subType, cap) {
329
+ const projectiles = getProjectiles(projectileVariant, subType);
330
+ return removeEntities(projectiles, cap);
331
+ }
332
+ /**
333
+ * Helper function to remove all of the `EntityType.SLOT` in the room.
334
+ *
335
+ * @param slotVariant Optional. If specified, will only remove slots that match this variant.
336
+ * @param subType Optional. If specified, will only remove slots that match this sub-type.
337
+ * @param cap Optional. If specified, will only remove the given amount of slots.
338
+ * @returns An array of the slots that were removed.
339
+ */
340
+ export function removeAllSlots(slotVariant, subType, cap) {
341
+ const slots = getSlots(slotVariant, subType);
342
+ return removeEntities(slots, cap);
343
+ }
344
+ /**
345
+ * Helper function to remove all of the `EntityType.TEAR` in the room.
346
+ *
347
+ * @param tearVariant Optional. If specified, will only remove tears that match this variant.
348
+ * @param subType Optional. If specified, will only remove tears that match this sub-type.
349
+ * @param cap Optional. If specified, will only remove the given amount of tears.
350
+ * @returns An array of the tears that were removed.
351
+ */
352
+ export function removeAllTears(tearVariant, subType, cap) {
353
+ const tears = getTears(tearVariant, subType);
354
+ return removeEntities(tears, cap);
355
+ }
356
+ /** Helper function to spawn a `EntityType.BOMB` (4). */
357
+ export function spawnBomb(bombVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
358
+ const entity = spawn(EntityType.BOMB, bombVariant, subType, position, velocity, spawner, seedOrRNG);
359
+ const bomb = entity.ToBomb();
360
+ if (bomb === undefined) {
361
+ error("Failed to spawn a bomb.");
362
+ }
363
+ return bomb;
364
+ }
365
+ /** Helper function to spawn a `EntityType.BOMB` (4) with a specific seed. */
366
+ export function spawnBombWithSeed(bombVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
367
+ return spawnBomb(bombVariant, subType, position, velocity, spawner, seedOrRNG);
368
+ }
369
+ /** Helper function to spawn a `EntityType.EFFECT` (1000). */
370
+ export function spawnEffect(effectVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
371
+ const entity = spawn(EntityType.EFFECT, effectVariant, subType, position, velocity, spawner, seedOrRNG);
372
+ const effect = entity.ToEffect();
373
+ if (effect === undefined) {
374
+ error("Failed to spawn an effect.");
375
+ }
376
+ return effect;
377
+ }
378
+ /** Helper function to spawn a `EntityType.EFFECT` (1000) with a specific seed. */
379
+ export function spawnEffectWithSeed(effectVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
380
+ return spawnEffect(effectVariant, subType, position, velocity, spawner, seedOrRNG);
381
+ }
382
+ /** Helper function to spawn a `EntityType.FAMILIAR` (3). */
383
+ export function spawnFamiliar(familiarVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
384
+ const entity = spawn(EntityType.FAMILIAR, familiarVariant, subType, position, velocity, spawner, seedOrRNG);
385
+ const familiar = entity.ToFamiliar();
386
+ if (familiar === undefined) {
387
+ error("Failed to spawn a familiar.");
388
+ }
389
+ return familiar;
390
+ }
391
+ /** Helper function to spawn a `EntityType.FAMILIAR` (3) with a specific seed. */
392
+ export function spawnFamiliarWithSeed(familiarVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
393
+ return spawnFamiliar(familiarVariant, subType, position, velocity, spawner, seedOrRNG);
394
+ }
395
+ /** Helper function to spawn a `EntityType.KNIFE` (8). */
396
+ export function spawnKnife(knifeVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
397
+ const entity = spawn(EntityType.KNIFE, knifeVariant, subType, position, velocity, spawner, seedOrRNG);
398
+ const knife = entity.ToKnife();
399
+ if (knife === undefined) {
400
+ error("Failed to spawn a knife.");
401
+ }
402
+ return knife;
403
+ }
404
+ /** Helper function to spawn a `EntityType.KNIFE` (8) with a specific seed. */
405
+ export function spawnKnifeWithSeed(knifeVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
406
+ return spawnKnife(knifeVariant, subType, position, velocity, spawner, seedOrRNG);
407
+ }
408
+ /** Helper function to spawn a `EntityType.LASER` (7). */
409
+ export function spawnLaser(laserVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
410
+ const entity = spawn(EntityType.LASER, laserVariant, subType, position, velocity, spawner, seedOrRNG);
411
+ const laser = entity.ToLaser();
412
+ if (laser === undefined) {
413
+ error("Failed to spawn a laser.");
414
+ }
415
+ return laser;
416
+ }
417
+ /** Helper function to spawn a `EntityType.LASER` (7) with a specific seed. */
418
+ export function spawnLaserWithSeed(laserVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
419
+ return spawnLaser(laserVariant, subType, position, velocity, spawner, seedOrRNG);
420
+ }
421
+ /** Helper function to spawn an NPC. */
422
+ export function spawnNPC(entityType, variant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
423
+ const entity = spawn(entityType, variant, subType, position, velocity, spawner, seedOrRNG);
424
+ const npc = entity.ToNPC();
425
+ if (npc === undefined) {
426
+ error("Failed to spawn an NPC.");
427
+ }
428
+ return npc;
429
+ }
430
+ /** Helper function to spawn an NPC with a specific seed. */
431
+ export function spawnNPCWithSeed(entityType, variant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
432
+ return spawnNPC(entityType, variant, subType, position, velocity, spawner, seedOrRNG);
433
+ }
434
+ /** Helper function to spawn a `EntityType.PICKUP` (5). */
435
+ export function spawnPickup(pickupVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
436
+ const entity = spawn(EntityType.PICKUP, pickupVariant, subType, position, velocity, spawner, seedOrRNG);
437
+ const pickup = entity.ToPickup();
438
+ if (pickup === undefined) {
439
+ error("Failed to spawn a pickup.");
440
+ }
441
+ return pickup;
442
+ }
443
+ /** Helper function to spawn a `EntityType.PICKUP` (5) with a specific seed. */
444
+ export function spawnPickupWithSeed(pickupVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
445
+ return spawnPickup(pickupVariant, subType, position, velocity, spawner, seedOrRNG);
446
+ }
447
+ /** Helper function to spawn a `EntityType.PROJECTILE` (9). */
448
+ export function spawnProjectile(projectileVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
449
+ const entity = spawn(EntityType.PROJECTILE, projectileVariant, subType, position, velocity, spawner, seedOrRNG);
450
+ const projectile = entity.ToProjectile();
451
+ if (projectile === undefined) {
452
+ error("Failed to spawn a projectile.");
453
+ }
454
+ return projectile;
455
+ }
456
+ /** Helper function to spawn a `EntityType.PROJECTILE` (9) with a specific seed. */
457
+ export function spawnProjectileWithSeed(projectileVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
458
+ return spawnProjectile(projectileVariant, subType, position, velocity, spawner, seedOrRNG);
459
+ }
460
+ /** Helper function to spawn a `EntityType.SLOT` (6). */
461
+ export function spawnSlot(slotVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
462
+ return spawn(EntityType.SLOT, slotVariant, subType, position, velocity, spawner, seedOrRNG);
463
+ }
464
+ /** Helper function to spawn a `EntityType.SLOT` (6) with a specific seed. */
465
+ export function spawnSlotWithSeed(slotVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
466
+ return spawnSlot(slotVariant, subType, position, velocity, spawner, seedOrRNG);
467
+ }
468
+ /** Helper function to spawn a `EntityType.TEAR` (2). */
469
+ export function spawnTear(tearVariant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
470
+ const entity = spawn(EntityType.TEAR, tearVariant, subType, position, velocity, spawner, seedOrRNG);
471
+ const tear = entity.ToTear();
472
+ if (tear === undefined) {
473
+ error("Failed to spawn a tear.");
474
+ }
475
+ return tear;
476
+ }
477
+ /** Helper function to spawn a `EntityType.EntityType` (2) with a specific seed. */
478
+ export function spawnTearWithSeed(tearVariant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
479
+ return spawnTear(tearVariant, subType, position, velocity, spawner, seedOrRNG);
480
+ }
481
+ //# 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@@ -0,0 +1,6 @@
1
+ import { EntityType } from "isaac-typescript-definitions";
2
+ /** For `EntityType.SLOT` (6) */
3
+ export function isSlot(entity) {
4
+ return entity.Type === EntityType.SLOT;
5
+ }
6
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiZW50aXR5VHlwZXMuanMiLCJzb3VyY2VSb290IjoiIiwic291cmNlcyI6WyIuLi8uLi8uLi8uLi9wYWNrYWdlcy9pc2FhY3NjcmlwdC1jb21tb24vc3JjL2Z1bmN0aW9ucy9lbnRpdHlUeXBlcy50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxPQUFPLEVBQUUsVUFBVSxFQUFFLE1BQU0sOEJBQThCLENBQUM7QUFFMUQsZ0NBQWdDO0FBQ2hDLE1BQU0sVUFBVSxNQUFNLENBQUMsTUFBYztJQUNuQyxPQUFPLE1BQU0sQ0FBQyxJQUFJLEtBQUssVUFBVSxDQUFDLElBQUksQ0FBQztBQUN6QyxDQUFDIn0=
@@ -0,0 +1,151 @@
1
+ import { getRandomArrayElement } from "./array";
2
+ import { getRandomSeed } from "./rng";
3
+ import { isString } from "./types";
4
+ import { irange } from "./utils";
5
+ /**
6
+ * TypeScriptToLua will transpile TypeScript enums to Lua tables that have a double mapping. Thus,
7
+ * when you iterate over them, you will get both the names of the enums and the values of the enums,
8
+ * in a random order. Use this helper function to get the entries of the enum with the reverse
9
+ * mappings filtered out.
10
+ *
11
+ * This function will return the enum values in a sorted order, which may not necessarily be the
12
+ * same order as which they were declared in.
13
+ *
14
+ * This function will work properly for both number enums and string enums. (Reverse mappings are
15
+ * not created for string enums.)
16
+ *
17
+ * Also see the `getEnumKeys` and `getEnumValues` helper functions.
18
+ *
19
+ * For a more in depth explanation, see:
20
+ * https://isaacscript.github.io/gotchas#iterating-over-enums
21
+ */
22
+ export function getEnumEntries(transpiledEnum) {
23
+ // The values cannot simply be type `T` due to the special construction of bit flag enums.
24
+ const enumEntries = [];
25
+ for (const [key, value] of pairs(transpiledEnum)) {
26
+ // Ignore the reverse mappings created by TypeScriptToLua. Note that reverse mappings are not
27
+ // created for string enums.
28
+ if (isString(key)) {
29
+ enumEntries.push([key, value]);
30
+ }
31
+ }
32
+ // The enums will be in a random order (because of "pairs"), so sort them based on the values.
33
+ // https://stackoverflow.com/questions/5199901/how-to-sort-an-associative-array-by-its-values-in-javascript
34
+ enumEntries.sort(([_key1, value1], [_key2, value2]) => value1 < value2 ? -1 : value1 > value2 ? 1 : 0);
35
+ return enumEntries;
36
+ }
37
+ /**
38
+ * TypeScriptToLua will transpile TypeScript enums to Lua tables that have a double mapping. Thus,
39
+ * when you iterate over them, you will get both the names of the enums and the values of the enums,
40
+ * in a random order. If all you need are the keys of an enum, use this helper function.
41
+ *
42
+ * This function will return the enum keys in a sorted order, which may not necessarily be the same
43
+ * order as which they were declared in.
44
+ *
45
+ * This function will work properly for both number enums and string enums. (Reverse mappings are
46
+ * not created for string enums.)
47
+ *
48
+ * Also see the `getEnumEntries` and `getEnumValues` helper functions.
49
+ *
50
+ * For a more in depth explanation, see:
51
+ * https://isaacscript.github.io/gotchas#iterating-over-enums
52
+ */
53
+ export function getEnumKeys(transpiledEnum) {
54
+ const enumEntries = getEnumEntries(transpiledEnum);
55
+ return enumEntries.map(([key, _value]) => key);
56
+ }
57
+ /** Helper function to get the amount of entries inside of an enum. */
58
+ export function getEnumLength(transpiledEnum) {
59
+ const enumEntries = getEnumEntries(transpiledEnum);
60
+ return enumEntries.length;
61
+ }
62
+ /**
63
+ * TypeScriptToLua will transpile TypeScript enums to Lua tables that have a double mapping. Thus,
64
+ * when you iterate over them, you will get both the names of the enums and the values of the enums,
65
+ * in a random order. If all you need are the values of an enum, use this helper function.
66
+ *
67
+ * This function will return the enum values in a sorted order, which may not necessarily be the
68
+ * same order as which they were declared in.
69
+ *
70
+ * This function will work properly for both number enums and string enums. (Reverse mappings are
71
+ * not created for string enums.)
72
+ *
73
+ * Also see the `getEnumEntries` and `getEnumKeys` helper functions.
74
+ *
75
+ * For a more in depth explanation, see:
76
+ * https://isaacscript.github.io/gotchas#iterating-over-enums
77
+ */
78
+ export function getEnumValues(transpiledEnum) {
79
+ const enumEntries = getEnumEntries(transpiledEnum);
80
+ return enumEntries.map(([_key, value]) => value);
81
+ }
82
+ /**
83
+ * Helper function to get the enum value with the highest value.
84
+ *
85
+ * Note that this is not necessarily the enum value that is declared last, since there is no way to
86
+ * infer that at run-time.
87
+ */
88
+ export function getLastEnumValue(transpiledEnum) {
89
+ const enumValues = getEnumValues(transpiledEnum);
90
+ const lastElement = enumValues[enumValues.length - 1];
91
+ if (lastElement === undefined) {
92
+ error("Failed to get the last value from an enum since the enum was empty.");
93
+ }
94
+ return lastElement;
95
+ }
96
+ /**
97
+ * Helper function to get a random value from the provided enum.
98
+ *
99
+ * @param transpiledEnum The enum to get the value from.
100
+ * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
101
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
102
+ * @param exceptions Optional. An array of elements to skip over if selected.
103
+ */
104
+ export function getRandomEnumValue(transpiledEnum, seedOrRNG = getRandomSeed(), exceptions = []) {
105
+ const enumValues = getEnumValues(transpiledEnum);
106
+ return getRandomArrayElement(enumValues, seedOrRNG, exceptions);
107
+ }
108
+ /**
109
+ * Helper function to check every value of a custom enum for -1. Will throw an run-time error if any
110
+ * -1 values are found. This is helpful because many methods of the Isaac class return -1 if they
111
+ * fail.
112
+ *
113
+ * For example:
114
+ *
115
+ * ```ts
116
+ * enum EntityTypeCustom {
117
+ * FOO = Isaac.GetEntityTypeByName("Foo"),
118
+ * }
119
+ *
120
+ * validateCustomEnum("EntityTypeCustom", EntityTypeCustom);
121
+ * ```
122
+ */
123
+ export function validateCustomEnum(transpiledEnumName, transpiledEnum) {
124
+ for (const [key, value] of getEnumEntries(transpiledEnum)) {
125
+ if (value === -1) {
126
+ error(`Failed to find the custom enum value: ${transpiledEnumName}.${key}`);
127
+ }
128
+ }
129
+ }
130
+ /**
131
+ * Helper function to validate if every value in an enum is contiguous, starting at 0.
132
+ *
133
+ * This is useful to automate checking large enums for typos.
134
+ */
135
+ export function validateEnumContiguous(transpiledEnumName, transpiledEnum) {
136
+ const values = getEnumValues(transpiledEnum);
137
+ const valuesSet = new Set(values);
138
+ const lastValue = values[values.length - 1];
139
+ if (lastValue === undefined) {
140
+ error("Failed to validate that an enum was contiguous, since the last value was undefined.");
141
+ }
142
+ if (typeof lastValue !== "number") {
143
+ error("Failed to validate that an enum was contiguous, since the last value was not a number.");
144
+ }
145
+ for (const value of irange(lastValue)) {
146
+ if (!valuesSet.has(value)) {
147
+ error(`Failed to find a custom enum value of ${value} for: ${transpiledEnumName}`);
148
+ }
149
+ }
150
+ }
151
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