isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/cachedClasses.d.ts +1 -0
  2. package/cachedClasses.js +59 -0
  3. package/callbacks/customRevive.js +153 -0
  4. package/callbacks/itemPickup.js +64 -0
  5. package/callbacks/postAmbush.js +54 -0
  6. package/callbacks/postBombExploded.js +20 -0
  7. package/callbacks/postBombInitLate.js +28 -0
  8. package/callbacks/postBoneSwing.js +49 -0
  9. package/callbacks/postCollectibleEmpty.js +32 -0
  10. package/callbacks/postCollectibleInitFirst.js +27 -0
  11. package/callbacks/postCursedTeleport.js +120 -0
  12. package/callbacks/postCustomDoorEnter.js +205 -0
  13. package/callbacks/postDiceRoomActivated.js +39 -0
  14. package/callbacks/postDoorRender.js +20 -0
  15. package/callbacks/postDoorUpdate.js +20 -0
  16. package/callbacks/postEffectInitLate.js +28 -0
  17. package/callbacks/postEffectStateChanged.js +31 -0
  18. package/callbacks/postEsauJr.js +70 -0
  19. package/callbacks/postFamiliarInitLate.js +28 -0
  20. package/callbacks/postFamiliarStateChanged.js +31 -0
  21. package/callbacks/postFlip.js +59 -0
  22. package/callbacks/postGreedModeWave.js +31 -0
  23. package/callbacks/postGridEntity.js +107 -0
  24. package/callbacks/postGridEntityCollision.js +49 -0
  25. package/callbacks/postGridEntityRender.js +20 -0
  26. package/callbacks/postHolyMantleRemoved.js +33 -0
  27. package/callbacks/postItemDischarged.js +94 -0
  28. package/callbacks/postKnifeInitLate.js +28 -0
  29. package/callbacks/postLaserInitLate.js +28 -0
  30. package/callbacks/postNPCInitLate.js +28 -0
  31. package/callbacks/postNPCStateChanged.js +31 -0
  32. package/callbacks/postNewRoomEarly.js +69 -0
  33. package/callbacks/postPickupCollect.js +37 -0
  34. package/callbacks/postPickupInitFirst.js +52 -0
  35. package/callbacks/postPickupInitLate.js +28 -0
  36. package/callbacks/postPickupStateChanged.js +31 -0
  37. package/callbacks/postPitRender.js +20 -0
  38. package/callbacks/postPitUpdate.js +20 -0
  39. package/callbacks/postPlayerChangeHealth.js +43 -0
  40. package/callbacks/postPlayerChangeType.js +31 -0
  41. package/callbacks/postPlayerCollectible.js +74 -0
  42. package/callbacks/postPlayerFatalDamage.js +74 -0
  43. package/callbacks/postPlayerInitLate.js +28 -0
  44. package/callbacks/postPlayerReordered.js +109 -0
  45. package/callbacks/postPoopRender.js +20 -0
  46. package/callbacks/postPoopUpdate.js +20 -0
  47. package/callbacks/postPressurePlateRender.js +20 -0
  48. package/callbacks/postPressurePlateUpdate.js +20 -0
  49. package/callbacks/postProjectileInitLate.js +28 -0
  50. package/callbacks/postPurchase.js +39 -0
  51. package/callbacks/postRockRender.js +20 -0
  52. package/callbacks/postRockUpdate.js +20 -0
  53. package/callbacks/postRoomClearChanged.js +41 -0
  54. package/callbacks/postSacrifice.js +38 -0
  55. package/callbacks/postSlotDestroyed.js +64 -0
  56. package/callbacks/postSlotInitUpdate.js +49 -0
  57. package/callbacks/postSlotRender.js +48 -0
  58. package/callbacks/postSpikesRender.js +20 -0
  59. package/callbacks/postSpikesUpdate.js +20 -0
  60. package/callbacks/postTNTRender.js +20 -0
  61. package/callbacks/postTNTUpdate.js +20 -0
  62. package/callbacks/postTearInitLate.js +28 -0
  63. package/callbacks/postTearInitVeryLate.js +32 -0
  64. package/callbacks/postTransformation.js +37 -0
  65. package/callbacks/postTrinketBreak.js +64 -0
  66. package/callbacks/preBerserkDeath.js +35 -0
  67. package/callbacks/preNewLevel.js +45 -0
  68. package/callbacks/reorderedCallbacks.js +136 -0
  69. package/callbacks/subscriptions/postAmbushFinished.js +20 -0
  70. package/callbacks/subscriptions/postAmbushStarted.js +20 -0
  71. package/callbacks/subscriptions/postBombInitLate.js +20 -0
  72. package/callbacks/subscriptions/postBoneExploded.js +20 -0
  73. package/callbacks/subscriptions/postBoneSwing.js +16 -0
  74. package/callbacks/subscriptions/postCollectibleEmpty.js +21 -0
  75. package/callbacks/subscriptions/postCollectibleInitFirst.js +21 -0
  76. package/callbacks/subscriptions/postCursedTeleport.js +16 -0
  77. package/callbacks/subscriptions/postCustomDoorEnter.js +21 -0
  78. package/callbacks/subscriptions/postCustomRevive.js +21 -0
  79. package/callbacks/subscriptions/postDiceRoomActivated.js +21 -0
  80. package/callbacks/subscriptions/postDoorRender.js +22 -0
  81. package/callbacks/subscriptions/postDoorUpdate.js +22 -0
  82. package/callbacks/subscriptions/postEffectInitLate.js +20 -0
  83. package/callbacks/subscriptions/postEffectStateChanged.js +20 -0
  84. package/callbacks/subscriptions/postEsauJr.js +16 -0
  85. package/callbacks/subscriptions/postFamiliarInitLate.js +20 -0
  86. package/callbacks/subscriptions/postFamiliarStateChanged.js +20 -0
  87. package/callbacks/subscriptions/postFirstEsauJr.js +16 -0
  88. package/callbacks/subscriptions/postFirstFlip.js +16 -0
  89. package/callbacks/subscriptions/postFlip.js +16 -0
  90. package/callbacks/subscriptions/postGameStartedReordered.js +16 -0
  91. package/callbacks/subscriptions/postGreedModeWave.js +16 -0
  92. package/callbacks/subscriptions/postGridEntityBroken.js +28 -0
  93. package/callbacks/subscriptions/postGridEntityCollision.js +28 -0
  94. package/callbacks/subscriptions/postGridEntityInit.js +28 -0
  95. package/callbacks/subscriptions/postGridEntityRemove.js +26 -0
  96. package/callbacks/subscriptions/postGridEntityRender.js +28 -0
  97. package/callbacks/subscriptions/postGridEntityStateChanged.js +28 -0
  98. package/callbacks/subscriptions/postGridEntityUpdate.js +28 -0
  99. package/callbacks/subscriptions/postHolyMantleRemoved.js +25 -0
  100. package/callbacks/subscriptions/postItemDischarged.js +21 -0
  101. package/callbacks/subscriptions/postItemPickup.js +25 -0
  102. package/callbacks/subscriptions/postKnifeInitLate.js +20 -0
  103. package/callbacks/subscriptions/postLaserInitLate.js +20 -0
  104. package/callbacks/subscriptions/postNPCInitLate.js +20 -0
  105. package/callbacks/subscriptions/postNPCStateChanged.js +24 -0
  106. package/callbacks/subscriptions/postNewLevelReordered.js +16 -0
  107. package/callbacks/subscriptions/postNewRoomEarly.js +16 -0
  108. package/callbacks/subscriptions/postNewRoomReordered.js +16 -0
  109. package/callbacks/subscriptions/postPEffectUpdateReordered.js +25 -0
  110. package/callbacks/subscriptions/postPickupCollect.js +20 -0
  111. package/callbacks/subscriptions/postPickupInitFirst.js +20 -0
  112. package/callbacks/subscriptions/postPickupInitLate.js +20 -0
  113. package/callbacks/subscriptions/postPickupStateChanged.js +20 -0
  114. package/callbacks/subscriptions/postPitRender.js +22 -0
  115. package/callbacks/subscriptions/postPitUpdate.js +22 -0
  116. package/callbacks/subscriptions/postPlayerChangeHealth.js +25 -0
  117. package/callbacks/subscriptions/postPlayerChangeType.js +20 -0
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.js +21 -0
  119. package/callbacks/subscriptions/postPlayerCollectibleRemoved.js +21 -0
  120. package/callbacks/subscriptions/postPlayerFatalDamage.js +29 -0
  121. package/callbacks/subscriptions/postPlayerInitLate.js +25 -0
  122. package/callbacks/subscriptions/postPlayerInitReordered.js +25 -0
  123. package/callbacks/subscriptions/postPlayerRenderReordered.js +25 -0
  124. package/callbacks/subscriptions/postPlayerUpdateReordered.js +25 -0
  125. package/callbacks/subscriptions/postPoopRender.js +22 -0
  126. package/callbacks/subscriptions/postPoopUpdate.js +22 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.js +22 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.js +22 -0
  129. package/callbacks/subscriptions/postProjectileInitLate.js +21 -0
  130. package/callbacks/subscriptions/postPurchase.js +16 -0
  131. package/callbacks/subscriptions/postRockRender.js +22 -0
  132. package/callbacks/subscriptions/postRockUpdate.js +22 -0
  133. package/callbacks/subscriptions/postRoomClearChanged.js +20 -0
  134. package/callbacks/subscriptions/postSacrifice.js +25 -0
  135. package/callbacks/subscriptions/postSlotAnimationChanged.js +20 -0
  136. package/callbacks/subscriptions/postSlotDestroyed.js +26 -0
  137. package/callbacks/subscriptions/postSlotInit.js +20 -0
  138. package/callbacks/subscriptions/postSlotRender.js +20 -0
  139. package/callbacks/subscriptions/postSlotUpdate.js +20 -0
  140. package/callbacks/subscriptions/postSpikesRender.js +22 -0
  141. package/callbacks/subscriptions/postSpikesUpdate.js +22 -0
  142. package/callbacks/subscriptions/postTNTRender.js +22 -0
  143. package/callbacks/subscriptions/postTNTUpdate.js +22 -0
  144. package/callbacks/subscriptions/postTearInitLate.js +20 -0
  145. package/callbacks/subscriptions/postTearInitVeryLate.js +20 -0
  146. package/callbacks/subscriptions/postTransformation.js +20 -0
  147. package/callbacks/subscriptions/postTrinketBreak.js +21 -0
  148. package/callbacks/subscriptions/preBerserkDeath.js +26 -0
  149. package/callbacks/subscriptions/preCustomRevive.js +29 -0
  150. package/callbacks/subscriptions/preItemPickup.js +25 -0
  151. package/callbacks/subscriptions/preNewLevel.js +16 -0
  152. package/classes/DefaultMap.js +145 -0
  153. package/classes/ModUpgraded.js +57 -0
  154. package/constants.js +143 -0
  155. package/constantsFirstLast.js +156 -0
  156. package/enums/AmbushType.js +6 -0
  157. package/enums/CornerType.js +8 -0
  158. package/enums/DecorationVariant.js +11 -0
  159. package/enums/HealthType.js +18 -0
  160. package/enums/ModCallbackCustom.js +1213 -0
  161. package/enums/PocketItemType.js +10 -0
  162. package/enums/RockAltType.js +9 -0
  163. package/enums/SerializationType.js +7 -0
  164. package/enums/SlotDestructionType.js +6 -0
  165. package/enums/private/CopyableIsaacAPIClassType.js +9 -0
  166. package/enums/private/SaveDataKey.js +8 -0
  167. package/enums/private/SerializationBrand.js +41 -0
  168. package/features/characterHealthConversion.js +86 -0
  169. package/features/characterStats.js +52 -0
  170. package/features/collectibleItemPoolType.js +45 -0
  171. package/features/customGridEntity.js +148 -0
  172. package/features/customStage/backdrop.js +191 -0
  173. package/features/customStage/customStageConstants.js +2 -0
  174. package/features/customStage/exports.js +147 -0
  175. package/features/customStage/gridEntities.js +138 -0
  176. package/features/customStage/init.js +104 -0
  177. package/features/customStage/metadata.json +1 -0
  178. package/features/customStage/shadows.js +63 -0
  179. package/features/customStage/streakText.js +35 -0
  180. package/features/customStage/util.js +36 -0
  181. package/features/customStage/v.js +18 -0
  182. package/features/customStage/versusScreen.js +184 -0
  183. package/features/debugDisplay/debugDisplay.js +183 -0
  184. package/features/debugDisplay/exports.js +441 -0
  185. package/features/debugDisplay/v.d.ts +18 -0
  186. package/features/debugDisplay/v.js +61 -0
  187. package/features/deployJSONRoom.js +532 -0
  188. package/features/disableAllSound.js +63 -0
  189. package/features/disableInputs.js +130 -0
  190. package/features/extraConsoleCommands/commandsDisplay.js +236 -0
  191. package/features/extraConsoleCommands/commandsSubroutines.js +109 -0
  192. package/features/extraConsoleCommands/exports.js +53 -0
  193. package/features/extraConsoleCommands/init.js +239 -0
  194. package/features/extraConsoleCommands/listCommands.js +1081 -0
  195. package/features/extraConsoleCommands/v.js +25 -0
  196. package/features/fadeInRemover.js +51 -0
  197. package/features/fastReset.js +61 -0
  198. package/features/forgottenSwitch.js +33 -0
  199. package/features/pause.js +68 -0
  200. package/features/persistentEntities.js +120 -0
  201. package/features/playerInventory.js +89 -0
  202. package/features/ponyDetection.js +63 -0
  203. package/features/preventCollectibleRotation.js +81 -0
  204. package/features/registerHotkey.js +91 -0
  205. package/features/roomClearFrame.js +42 -0
  206. package/features/runInNFrames.js +189 -0
  207. package/features/runNextRoom.js +34 -0
  208. package/features/saveDataManager/exports.js +183 -0
  209. package/features/saveDataManager/load.js +69 -0
  210. package/features/saveDataManager/main.js +131 -0
  211. package/features/saveDataManager/maps.js +9 -0
  212. package/features/saveDataManager/merge.js +139 -0
  213. package/features/saveDataManager/save.js +43 -0
  214. package/features/saveDataManager/saveDataManagerConstants.js +4 -0
  215. package/features/saveDataManager/serializationBrand.js +12 -0
  216. package/features/sirenHelpers.js +90 -0
  217. package/features/stageHistory.js +43 -0
  218. package/features/taintedLazarusPlayers.js +92 -0
  219. package/featuresInitialized.js +16 -0
  220. package/functions/ambush.js +35 -0
  221. package/functions/array.js +423 -0
  222. package/functions/benchmark.js +28 -0
  223. package/functions/bitwise.js +74 -0
  224. package/functions/bombs.js +11 -0
  225. package/functions/boss.js +137 -0
  226. package/functions/cacheFlag.js +11 -0
  227. package/functions/cards.js +217 -0
  228. package/functions/challenges.js +9 -0
  229. package/functions/character.js +102 -0
  230. package/functions/charge.js +202 -0
  231. package/functions/chargeBar.js +44 -0
  232. package/functions/collectibleCacheFlag.js +68 -0
  233. package/functions/collectibleSet.js +108 -0
  234. package/functions/collectibleTag.js +65 -0
  235. package/functions/collectibles.js +469 -0
  236. package/functions/color.d.ts +1 -1
  237. package/functions/color.js +60 -0
  238. package/functions/debug.js +60 -0
  239. package/functions/deepCopy.js +361 -0
  240. package/functions/deepCopyTests.js +308 -0
  241. package/functions/direction.js +41 -0
  242. package/functions/doors.js +326 -0
  243. package/functions/easing.js +142 -0
  244. package/functions/eden.js +32 -0
  245. package/functions/effects.js +11 -0
  246. package/functions/entity.js +324 -0
  247. package/functions/entitySpecific.js +481 -0
  248. package/functions/entityTypes.js +6 -0
  249. package/functions/enums.js +151 -0
  250. package/functions/familiars.js +85 -0
  251. package/functions/flag.js +137 -0
  252. package/functions/flying.js +88 -0
  253. package/functions/globals.js +230 -0
  254. package/functions/gridEntity.js +488 -0
  255. package/functions/gridEntitySpecific.js +109 -0
  256. package/functions/input.js +95 -0
  257. package/functions/isaacAPIClass.js +48 -0
  258. package/functions/jsonHelpers.js +40 -0
  259. package/functions/jsonRoom.js +132 -0
  260. package/functions/kColor.d.ts +1 -1
  261. package/functions/kColor.js +63 -0
  262. package/functions/language.js +13 -0
  263. package/functions/level.js +20 -0
  264. package/functions/log.js +567 -0
  265. package/functions/map.js +45 -0
  266. package/functions/math.js +103 -0
  267. package/functions/mergeTests.js +213 -0
  268. package/functions/minimap.js +80 -0
  269. package/functions/nextStage.js +290 -0
  270. package/functions/npc.js +101 -0
  271. package/functions/pickupVariants.js +47 -0
  272. package/functions/pickups.js +219 -0
  273. package/functions/pills.js +160 -0
  274. package/functions/player.js +808 -0
  275. package/functions/playerCenter.js +50 -0
  276. package/functions/playerDataStructures.js +114 -0
  277. package/functions/playerHealth.js +321 -0
  278. package/functions/playerIndex.js +160 -0
  279. package/functions/pocketItems.js +124 -0
  280. package/functions/positionVelocity.js +136 -0
  281. package/functions/random.js +73 -0
  282. package/functions/revive.js +140 -0
  283. package/functions/rng.d.ts +1 -1
  284. package/functions/rng.js +117 -0
  285. package/functions/roomData.js +174 -0
  286. package/functions/roomGrid.js +81 -0
  287. package/functions/roomShape.js +99 -0
  288. package/functions/rooms.js +487 -0
  289. package/functions/run.js +53 -0
  290. package/functions/saveFile.js +104 -0
  291. package/functions/seeds.js +18 -0
  292. package/functions/serialization.js +52 -0
  293. package/functions/set.js +99 -0
  294. package/functions/sound.js +9 -0
  295. package/functions/spawnCollectible.js +66 -0
  296. package/functions/sprite.js +80 -0
  297. package/functions/stage.js +172 -0
  298. package/functions/string.js +37 -0
  299. package/functions/table.js +143 -0
  300. package/functions/tears.js +31 -0
  301. package/functions/transformations.js +101 -0
  302. package/functions/trinketCacheFlag.js +46 -0
  303. package/functions/trinketGive.js +121 -0
  304. package/functions/trinkets.js +169 -0
  305. package/functions/tstlClass.js +125 -0
  306. package/functions/types.js +27 -0
  307. package/functions/ui.js +124 -0
  308. package/functions/utils.js +172 -0
  309. package/functions/vector.js +68 -0
  310. package/index.js +140 -0
  311. package/initCustomCallbacks.js +133 -0
  312. package/initFeatures.js +51 -0
  313. package/interfaces/AddCallbackParameterCustom.js +2 -0
  314. package/interfaces/ChargeBarSprites.js +2 -0
  315. package/interfaces/Corner.js +2 -0
  316. package/interfaces/CustomGridEntityData.js +2 -0
  317. package/interfaces/CustomStage.js +2 -0
  318. package/interfaces/CustomStageLua.js +13 -0
  319. package/interfaces/JSONRoomsFile.js +2 -0
  320. package/interfaces/PlayerHealth.js +2 -0
  321. package/interfaces/PocketItemDescription.js +2 -0
  322. package/interfaces/SaveData.js +2 -0
  323. package/interfaces/TrinketSituation.js +2 -0
  324. package/interfaces/private/TSTLClassMetatable.js +2 -0
  325. package/maps/PHDPillConversions.js +20 -0
  326. package/maps/cardMap.js +208 -0
  327. package/maps/characterMap.js +86 -0
  328. package/maps/collectibleDescriptionMap.js +728 -0
  329. package/maps/collectibleNameMap.js +727 -0
  330. package/maps/defaultPlayerStatMap.js +14 -0
  331. package/maps/falsePHDPillConversions.js +34 -0
  332. package/maps/gridEntityTypeToBrokenStateMap.js +29 -0
  333. package/maps/gridEntityXMLMap.js +128 -0
  334. package/maps/pillEffectMap.js +88 -0
  335. package/maps/roomShapeToTopLeftWallGridIndexMap.js +14 -0
  336. package/maps/roomTypeMap.js +39 -0
  337. package/maps/trinketDescriptionMap.js +196 -0
  338. package/maps/trinketNameMap.js +195 -0
  339. package/objects/LRoomShapeToRectangles.js +33 -0
  340. package/objects/backdropTypeToRockAltType.js +66 -0
  341. package/objects/bossNamePNGFileNames.js +112 -0
  342. package/objects/bossPortraitPNGFileNames.js +115 -0
  343. package/objects/callbackRegisterFunctions.js +170 -0
  344. package/objects/cardDescriptions.js +104 -0
  345. package/objects/cardNames.js +104 -0
  346. package/objects/cardTypes.js +103 -0
  347. package/objects/challengeNames.js +51 -0
  348. package/objects/characterNames.js +46 -0
  349. package/objects/coinSubTypeToValue.js +13 -0
  350. package/objects/colors.d.ts +1 -0
  351. package/objects/colors.js +24 -0
  352. package/objects/directionNames.js +9 -0
  353. package/objects/directionToDegrees.js +9 -0
  354. package/objects/directionToVector.js +10 -0
  355. package/objects/doorSlotFlagToDoorSlot.js +13 -0
  356. package/objects/doorSlotToDirection.js +13 -0
  357. package/objects/doorSlotToDoorSlotFlag.js +13 -0
  358. package/objects/isaacAPIClassTypeToBrand.js +9 -0
  359. package/objects/isaacAPIClassTypeToCopyFunction.js +12 -0
  360. package/objects/languageNames.js +11 -0
  361. package/objects/oppositeDoorSlots.js +13 -0
  362. package/objects/pillEffectClasses.js +56 -0
  363. package/objects/pillEffectNames.js +55 -0
  364. package/objects/pillEffectTypes.js +55 -0
  365. package/objects/playerNamePNGFileNames.js +55 -0
  366. package/objects/playerPortraitPNGFileNames.js +52 -0
  367. package/objects/roomShapeBounds.js +46 -0
  368. package/objects/roomShapeCorners.js +268 -0
  369. package/objects/roomShapeLayoutSizes.js +39 -0
  370. package/objects/roomShapeToBottomRightPosition.js +22 -0
  371. package/objects/roomShapeToDoorSlotCoordinates.js +109 -0
  372. package/objects/roomShapeToDoorSlots.js +69 -0
  373. package/objects/roomShapeToDoorSlotsToGridIndexDelta.js +113 -0
  374. package/objects/roomShapeToGridWidth.js +18 -0
  375. package/objects/roomShapeToTopLeftPosition.js +23 -0
  376. package/objects/roomShapeVolumes.js +30 -0
  377. package/objects/roomTypeGotoPrefixes.js +33 -0
  378. package/objects/roomTypeNames.js +34 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.js +12 -0
  380. package/objects/stageTypeSuffixes.js +10 -0
  381. package/objects/stageTypeToLetter.js +12 -0
  382. package/objects/transformationNames.js +18 -0
  383. package/objects/versusScreenBackgroundColors.js +36 -0
  384. package/objects/versusScreenDirtSpotColors.js +36 -0
  385. package/package.json +1 -1
  386. package/patchErrorFunctions.js +67 -0
  387. package/sets/LRoomShapesSet.js +8 -0
  388. package/sets/bossSets.js +374 -0
  389. package/sets/charactersThatStartWithAnActiveItemSet.js +15 -0
  390. package/sets/charactersWithBlackHeartFromEternalHeartSet.js +6 -0
  391. package/sets/charactersWithFreeDevilDealsSet.js +3 -0
  392. package/sets/charactersWithNoRedHeartsSet.js +16 -0
  393. package/sets/charactersWithNoSoulHeartsSet.js +13 -0
  394. package/sets/chestPickupVariantsSet.js +16 -0
  395. package/sets/consoleCommandsSet.js +61 -0
  396. package/sets/familiarsThatShootPlayerTearsSet.js +12 -0
  397. package/sets/lostStyleCharactersSet.js +13 -0
  398. package/sets/mineShaftRoomSubTypesSet.js +9 -0
  399. package/sets/narrowRoomShapesSet.js +8 -0
  400. package/sets/redHeartSubTypesSet.js +7 -0
  401. package/sets/sinEntityTypesSet.js +11 -0
  402. package/sets/singleUseActiveCollectibleTypesSet.js +12 -0
  403. package/sets/storyBossesSet.js +17 -0
  404. package/shaderCrashFix.js +17 -0
  405. package/types/AnyEntity.js +2 -0
  406. package/types/CollectibleIndex.js +2 -0
  407. package/types/PickingUpItem.js +38 -0
  408. package/types/PlayerIndex.js +2 -0
  409. package/types/private/IsaacAPIClass.js +2 -0
  410. package/types/private/SerializedIsaacAPIClass.js +2 -0
  411. package/types/private/TSTLClass.js +2 -0
  412. package/upgradeMod.js +47 -0
@@ -0,0 +1,324 @@
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+ import { game } from "../cachedClasses";
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+ import { VectorZero } from "../constants";
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+ import { STORY_BOSSES_SET } from "../sets/storyBossesSet";
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+ import { getIsaacAPIClassName } from "./isaacAPIClass";
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+ import { getRandom } from "./random";
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+ import { isRNG, newRNG } from "./rng";
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+ import { isPrimitive } from "./types";
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+ /**
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+ * Helper function to count the number of entities in room. Use this over the vanilla
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+ * `Isaac.CountEntities` method to avoid having to specify a spawner and to handle ignoring charmed
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+ * enemies.
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+ *
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+ * @param entityType Default is -1. -1 matches every entity type.
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+ * @param variant Default is -1. -1 matches every variant.
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+ * @param subType Default is -1. -1 matches every sub-type.
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+ * @param ignoreFriendly Default is false.
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+ */
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+ export function countEntities(entityType = -1, variant = -1, subType = -1, ignoreFriendly = false) {
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+ if (!ignoreFriendly) {
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+ return Isaac.CountEntities(undefined, entityType, variant, subType);
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+ }
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+ const entities = Isaac.FindByType(entityType, variant, subType, false, ignoreFriendly);
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+ return entities.length;
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+ }
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+ /**
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+ * Helper function to check if one or more of a specific kind of entity is present in the current
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+ * room. It uses the `countEntities` helper function to determine this.
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+ *
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+ * @param entityType Default is -1. -1 matches every entity type.
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+ * @param variant Default is -1. -1 matches every variant.
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+ * @param subType Default is -1. -1 matches every sub-type.
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+ * @param ignoreFriendly Default is false.
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+ */
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+ export function doesEntityExist(entityType = -1, variant = -1, subType = -1, ignoreFriendly = false) {
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+ const count = countEntities(entityType, variant, subType, ignoreFriendly);
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+ return count > 0;
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+ }
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+ /**
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+ * Given an array of entities, this helper function returns the closest one to a provided reference
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+ * entity.
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+ *
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+ * For example:
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+ *
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+ * ```ts
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+ * const player = Isaac.GetPlayer();
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+ * const gapers = getEntities(EntityType.GAPER);
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+ * const closestGaper = getClosestEntityTo(player, gapers);
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+ * ```
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+ */
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+ export function getClosestEntityTo(referenceEntity, entities) {
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+ let closestEntity;
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+ let closestDistance = math.huge;
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+ for (const entity of entities) {
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+ const distance = referenceEntity.Position.Distance(entity.Position);
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+ if (distance < closestDistance) {
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+ closestEntity = entity;
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+ closestDistance = distance;
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+ }
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+ }
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+ return closestEntity;
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+ }
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+ /**
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+ * Helper function to get all of the entities in the room or all of the entities that match a
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+ * specific entity type / variant / sub-type.
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+ *
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+ * Due to bugs with `Isaac.FindInRadius`, this function uses `Isaac.GetRoomEntities`, which is more
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+ * expensive but also more robust. (If a matching entity type is provided, then `Isaac.FindByType`
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+ * will be used instead.)
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+ *
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+ * For example:
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+ *
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+ * ```ts
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+ * // Make all of the entities in the room invisible
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+ * for (const entity of getEntities()) {
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+ * entity.Visible = false;
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+ * }
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+ * ```
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+ *
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+ * @param entityType Optional. If specified, will only return NPCs that match this entity type.
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+ * @param variant Optional. If specified, will only return NPCs that match this variant. Default is
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+ * -1. -1 matches every variant.
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+ * @param subType Optional. If specified, will only return NPCs that match this sub-type. Default is
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+ * -1. -1 matches every sub-type.
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+ * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
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+ * returned. Default is false. Will only be taken into account if
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+ * `matchingEntityType` is specified.
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+ */
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+ export function getEntities(entityType, variant = -1, subType = -1, ignoreFriendly = false) {
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+ if (entityType === undefined) {
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+ return Isaac.GetRoomEntities();
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+ }
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+ return Isaac.FindByType(entityType, variant, subType, ignoreFriendly);
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+ }
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+ /**
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+ * Helper function to get all the fields on an entity. For example, this is useful for comparing it
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+ * to another entity later.
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+ *
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+ * This function will only get fields that are equal to booleans, numbers, or strings, as comparing
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+ * other types is non-trivial.
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+ */
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+ export function getEntityFields(entity) {
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+ const entityFields = new LuaTable();
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+ const metatable = getmetatable(entity);
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+ if (metatable === undefined) {
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+ error("Failed to get the metatable for an entity.");
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+ }
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+ setPrimitiveEntityFields(entity, metatable, entityFields);
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+ // If this is a class that inherits from `Entity` (like `EntityPlayer`), the "__propget" table
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+ // will not contain the attributes for `Entity`. Thus, if this is not an `Entity`, we have
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+ // additional fields to add.
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+ const className = getIsaacAPIClassName(entity);
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+ if (className === "Entity") {
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+ return entityFields;
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+ }
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+ const parentTable = metatable.get("__parent");
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+ if (parentTable === undefined) {
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+ error('Failed to get the "__parent" table for an entity.');
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+ }
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+ setPrimitiveEntityFields(entity, parentTable, entityFields);
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+ return entityFields;
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+ }
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+ function setPrimitiveEntityFields(entity, metatable, entityFields) {
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+ const propGetTable = metatable.get("__propget");
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+ if (propGetTable === undefined) {
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+ error('Failed to get the "__propget" table for an entity.');
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+ }
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+ for (const [key] of pairs(propGetTable)) {
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+ // The values of this table are functions. Thus, we use the key to index the original entity.
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+ const indexKey = key;
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+ const value = entity[indexKey];
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+ if (isPrimitive(value)) {
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+ entityFields.set(indexKey, value);
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+ }
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+ }
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+ }
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+ /** Helper function to return a string containing the entity's type, variant, and sub-type. */
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+ export function getEntityID(entity) {
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+ return `${entity.Type}.${entity.Variant}.${entity.SubType}`;
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+ }
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+ /**
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+ * Helper function to return a formatted string in the format returned by the `getEntityID`
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+ * function.
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+ */
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+ export function getEntityIDFromConstituents(entityType, variant, subType) {
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+ return `${entityType}.${variant}.${subType}`;
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+ }
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+ /**
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+ * Helper function to compare two different arrays of entities. Returns the entities that are in the
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+ * second array but not in the first array.
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+ */
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+ export function getFilteredNewEntities(oldEntities, newEntities) {
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+ const oldEntitiesSet = new Set();
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+ for (const entity of oldEntities) {
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+ const ptrHash = GetPtrHash(entity);
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+ oldEntitiesSet.add(ptrHash);
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+ }
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+ return newEntities.filter((entity) => {
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+ const ptrHash = GetPtrHash(entity);
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+ return !oldEntitiesSet.has(ptrHash);
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+ });
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+ }
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+ /**
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+ * Helper function to measure an entity's velocity to see if it is moving.
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+ *
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+ * @param entity The entity whose velocity to measure.
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+ * @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
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+ */
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+ export function isEntityMoving(entity, threshold = 0.01) {
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+ return entity.Velocity.Length() >= threshold;
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+ }
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+ /**
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+ * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
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+ * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
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+ * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
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+ */
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+ export function isStoryBoss(entityType) {
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+ return STORY_BOSSES_SET.has(entityType);
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+ }
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+ /**
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+ * Helper function to parse a string that contains an entity type, a variant, and a sub-type,
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+ * separated by periods.
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+ *
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+ * For example, passing "45.0.1" would return an array of [45, 0, 1].
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+ *
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+ * Returns undefined if the string cannot be parsed.
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+ */
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+ export function parseEntityID(entityID) {
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+ const entityIDArray = entityID.split(".");
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+ if (entityIDArray.length !== 3) {
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+ return undefined;
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+ }
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+ const [entityTypeString, variantString, subTypeString] = entityIDArray;
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+ const entityType = tonumber(entityTypeString);
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+ if (entityType === undefined) {
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+ return undefined;
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+ }
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+ const variant = tonumber(variantString);
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+ if (variant === undefined) {
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+ return undefined;
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+ }
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+ const subType = tonumber(subTypeString);
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+ if (subType === undefined) {
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+ return undefined;
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+ }
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+ return [entityType, variant, subType];
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+ }
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+ /**
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+ * Helper function to parse a string that contains an entity type and a variant separated by a
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+ * period.
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+ *
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+ * For example, passing "45.0" would return an array of [45, 0].
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+ *
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+ * Returns undefined if the string cannot be parsed.
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+ */
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+ export function parseEntityTypeVariantString(entityTypeVariantString) {
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+ const entityTypeVariantArray = entityTypeVariantString.split(".");
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+ if (entityTypeVariantArray.length !== 2) {
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+ return undefined;
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+ }
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+ const [entityTypeString, variantString] = entityTypeVariantArray;
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+ const entityType = tonumber(entityTypeString);
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+ if (entityType === undefined) {
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+ return undefined;
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+ }
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+ const variant = tonumber(variantString);
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+ if (variant === undefined) {
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+ return undefined;
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+ }
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+ return [entityType, variant];
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+ }
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+ /**
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+ * Helper function to remove all of the matching entities in the room.
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+ *
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+ * @param entityType The entity type to match.
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+ * @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
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+ * @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
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+ * @param cap Optional. If specified, will only remove the given amount of collectibles.
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+ * @returns An array of the entities that were removed.
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+ */
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+ export function removeAllMatchingEntities(entityType, entityVariant = -1, entitySubType = -1, cap = undefined) {
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+ const entities = getEntities(entityType, entityVariant, entitySubType);
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+ return removeEntities(entities, cap);
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+ }
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+ /**
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+ * Helper function to remove all of the entities in the supplied array.
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+ *
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+ * @param entities The array of entities to remove.
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+ * @param cap Optional. If specified, will only remove the given amount of entities.
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+ * @returns An array of the entities that were removed.
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+ */
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+ export function removeEntities(entities, cap) {
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+ if (entities.length === 0) {
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+ return [];
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+ }
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+ const entitiesRemoved = [];
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+ for (const entity of entities) {
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+ entity.Remove();
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+ entitiesRemoved.push(entity);
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+ if (cap !== undefined && entitiesRemoved.length >= cap) {
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+ return entitiesRemoved;
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+ }
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+ }
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+ return entitiesRemoved;
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+ }
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+ /**
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+ * Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
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+ * if you want the rerolled enemy to be returned.
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+ *
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+ * @param entity The entity to reroll.
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+ * @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
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+ * rerolled entity.
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+ */
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+ export function rerollEnemy(entity) {
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+ const oldEntities = getEntities();
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+ const wasRerolled = game.RerollEnemy(entity);
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+ if (!wasRerolled) {
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+ return undefined;
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+ }
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+ const newEntities = getEntities();
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+ const filteredNewEntities = getFilteredNewEntities(oldEntities, newEntities);
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+ if (filteredNewEntities.length === 0) {
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+ error('Failed to find the new entity generated by the "Game.RerollEnemy" method.');
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+ }
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+ return filteredNewEntities[0];
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+ }
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+ export function setEntityRandomColor(entity) {
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+ const rng = newRNG(entity.InitSeed);
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+ const r = getRandom(rng);
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+ const g = getRandom(rng);
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+ const b = getRandom(rng);
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+ const color = Color(r, g, b);
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+ entity.SetColor(color, 100000, 100000, false, false);
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+ }
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+ /**
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+ * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
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+ * need to specify the velocity or spawner.
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+ *
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+ * Also see the `spawnWithSeed` helper function.
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+ */
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+ export function spawn(entityType, variant, subType, position, velocity = VectorZero, spawner = undefined, seedOrRNG = undefined) {
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+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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+ if (position === undefined) {
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+ const entityID = getEntityIDFromConstituents(entityType, variant, subType);
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+ error(`Failed to spawn entity ${entityID} since an undefined position was passed to the "spawn" function.`);
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+ }
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+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
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+ if (velocity === undefined) {
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+ const entityID = getEntityIDFromConstituents(entityType, variant, subType);
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+ error(`Failed to spawn entity ${entityID} since an undefined velocity was passed to the "spawn" function.`);
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+ }
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+ if (seedOrRNG === undefined) {
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+ return Isaac.Spawn(entityType, variant, subType, position, velocity, spawner);
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+ }
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+ const seed = isRNG(seedOrRNG) ? seedOrRNG.Next() : seedOrRNG;
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+ return game.Spawn(entityType, variant, position, velocity, spawner, subType, seed);
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+ }
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+ /**
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+ * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
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+ * need to specify the velocity or spawner.
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+ */
321
+ export function spawnWithSeed(entityType, variant, subType, position, seedOrRNG, velocity = VectorZero, spawner = undefined) {
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+ return spawn(entityType, variant, subType, position, velocity, spawner, seedOrRNG);
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+ }
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+ //# 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