isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/cachedClasses.d.ts +1 -0
  2. package/cachedClasses.js +59 -0
  3. package/callbacks/customRevive.js +153 -0
  4. package/callbacks/itemPickup.js +64 -0
  5. package/callbacks/postAmbush.js +54 -0
  6. package/callbacks/postBombExploded.js +20 -0
  7. package/callbacks/postBombInitLate.js +28 -0
  8. package/callbacks/postBoneSwing.js +49 -0
  9. package/callbacks/postCollectibleEmpty.js +32 -0
  10. package/callbacks/postCollectibleInitFirst.js +27 -0
  11. package/callbacks/postCursedTeleport.js +120 -0
  12. package/callbacks/postCustomDoorEnter.js +205 -0
  13. package/callbacks/postDiceRoomActivated.js +39 -0
  14. package/callbacks/postDoorRender.js +20 -0
  15. package/callbacks/postDoorUpdate.js +20 -0
  16. package/callbacks/postEffectInitLate.js +28 -0
  17. package/callbacks/postEffectStateChanged.js +31 -0
  18. package/callbacks/postEsauJr.js +70 -0
  19. package/callbacks/postFamiliarInitLate.js +28 -0
  20. package/callbacks/postFamiliarStateChanged.js +31 -0
  21. package/callbacks/postFlip.js +59 -0
  22. package/callbacks/postGreedModeWave.js +31 -0
  23. package/callbacks/postGridEntity.js +107 -0
  24. package/callbacks/postGridEntityCollision.js +49 -0
  25. package/callbacks/postGridEntityRender.js +20 -0
  26. package/callbacks/postHolyMantleRemoved.js +33 -0
  27. package/callbacks/postItemDischarged.js +94 -0
  28. package/callbacks/postKnifeInitLate.js +28 -0
  29. package/callbacks/postLaserInitLate.js +28 -0
  30. package/callbacks/postNPCInitLate.js +28 -0
  31. package/callbacks/postNPCStateChanged.js +31 -0
  32. package/callbacks/postNewRoomEarly.js +69 -0
  33. package/callbacks/postPickupCollect.js +37 -0
  34. package/callbacks/postPickupInitFirst.js +52 -0
  35. package/callbacks/postPickupInitLate.js +28 -0
  36. package/callbacks/postPickupStateChanged.js +31 -0
  37. package/callbacks/postPitRender.js +20 -0
  38. package/callbacks/postPitUpdate.js +20 -0
  39. package/callbacks/postPlayerChangeHealth.js +43 -0
  40. package/callbacks/postPlayerChangeType.js +31 -0
  41. package/callbacks/postPlayerCollectible.js +74 -0
  42. package/callbacks/postPlayerFatalDamage.js +74 -0
  43. package/callbacks/postPlayerInitLate.js +28 -0
  44. package/callbacks/postPlayerReordered.js +109 -0
  45. package/callbacks/postPoopRender.js +20 -0
  46. package/callbacks/postPoopUpdate.js +20 -0
  47. package/callbacks/postPressurePlateRender.js +20 -0
  48. package/callbacks/postPressurePlateUpdate.js +20 -0
  49. package/callbacks/postProjectileInitLate.js +28 -0
  50. package/callbacks/postPurchase.js +39 -0
  51. package/callbacks/postRockRender.js +20 -0
  52. package/callbacks/postRockUpdate.js +20 -0
  53. package/callbacks/postRoomClearChanged.js +41 -0
  54. package/callbacks/postSacrifice.js +38 -0
  55. package/callbacks/postSlotDestroyed.js +64 -0
  56. package/callbacks/postSlotInitUpdate.js +49 -0
  57. package/callbacks/postSlotRender.js +48 -0
  58. package/callbacks/postSpikesRender.js +20 -0
  59. package/callbacks/postSpikesUpdate.js +20 -0
  60. package/callbacks/postTNTRender.js +20 -0
  61. package/callbacks/postTNTUpdate.js +20 -0
  62. package/callbacks/postTearInitLate.js +28 -0
  63. package/callbacks/postTearInitVeryLate.js +32 -0
  64. package/callbacks/postTransformation.js +37 -0
  65. package/callbacks/postTrinketBreak.js +64 -0
  66. package/callbacks/preBerserkDeath.js +35 -0
  67. package/callbacks/preNewLevel.js +45 -0
  68. package/callbacks/reorderedCallbacks.js +136 -0
  69. package/callbacks/subscriptions/postAmbushFinished.js +20 -0
  70. package/callbacks/subscriptions/postAmbushStarted.js +20 -0
  71. package/callbacks/subscriptions/postBombInitLate.js +20 -0
  72. package/callbacks/subscriptions/postBoneExploded.js +20 -0
  73. package/callbacks/subscriptions/postBoneSwing.js +16 -0
  74. package/callbacks/subscriptions/postCollectibleEmpty.js +21 -0
  75. package/callbacks/subscriptions/postCollectibleInitFirst.js +21 -0
  76. package/callbacks/subscriptions/postCursedTeleport.js +16 -0
  77. package/callbacks/subscriptions/postCustomDoorEnter.js +21 -0
  78. package/callbacks/subscriptions/postCustomRevive.js +21 -0
  79. package/callbacks/subscriptions/postDiceRoomActivated.js +21 -0
  80. package/callbacks/subscriptions/postDoorRender.js +22 -0
  81. package/callbacks/subscriptions/postDoorUpdate.js +22 -0
  82. package/callbacks/subscriptions/postEffectInitLate.js +20 -0
  83. package/callbacks/subscriptions/postEffectStateChanged.js +20 -0
  84. package/callbacks/subscriptions/postEsauJr.js +16 -0
  85. package/callbacks/subscriptions/postFamiliarInitLate.js +20 -0
  86. package/callbacks/subscriptions/postFamiliarStateChanged.js +20 -0
  87. package/callbacks/subscriptions/postFirstEsauJr.js +16 -0
  88. package/callbacks/subscriptions/postFirstFlip.js +16 -0
  89. package/callbacks/subscriptions/postFlip.js +16 -0
  90. package/callbacks/subscriptions/postGameStartedReordered.js +16 -0
  91. package/callbacks/subscriptions/postGreedModeWave.js +16 -0
  92. package/callbacks/subscriptions/postGridEntityBroken.js +28 -0
  93. package/callbacks/subscriptions/postGridEntityCollision.js +28 -0
  94. package/callbacks/subscriptions/postGridEntityInit.js +28 -0
  95. package/callbacks/subscriptions/postGridEntityRemove.js +26 -0
  96. package/callbacks/subscriptions/postGridEntityRender.js +28 -0
  97. package/callbacks/subscriptions/postGridEntityStateChanged.js +28 -0
  98. package/callbacks/subscriptions/postGridEntityUpdate.js +28 -0
  99. package/callbacks/subscriptions/postHolyMantleRemoved.js +25 -0
  100. package/callbacks/subscriptions/postItemDischarged.js +21 -0
  101. package/callbacks/subscriptions/postItemPickup.js +25 -0
  102. package/callbacks/subscriptions/postKnifeInitLate.js +20 -0
  103. package/callbacks/subscriptions/postLaserInitLate.js +20 -0
  104. package/callbacks/subscriptions/postNPCInitLate.js +20 -0
  105. package/callbacks/subscriptions/postNPCStateChanged.js +24 -0
  106. package/callbacks/subscriptions/postNewLevelReordered.js +16 -0
  107. package/callbacks/subscriptions/postNewRoomEarly.js +16 -0
  108. package/callbacks/subscriptions/postNewRoomReordered.js +16 -0
  109. package/callbacks/subscriptions/postPEffectUpdateReordered.js +25 -0
  110. package/callbacks/subscriptions/postPickupCollect.js +20 -0
  111. package/callbacks/subscriptions/postPickupInitFirst.js +20 -0
  112. package/callbacks/subscriptions/postPickupInitLate.js +20 -0
  113. package/callbacks/subscriptions/postPickupStateChanged.js +20 -0
  114. package/callbacks/subscriptions/postPitRender.js +22 -0
  115. package/callbacks/subscriptions/postPitUpdate.js +22 -0
  116. package/callbacks/subscriptions/postPlayerChangeHealth.js +25 -0
  117. package/callbacks/subscriptions/postPlayerChangeType.js +20 -0
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.js +21 -0
  119. package/callbacks/subscriptions/postPlayerCollectibleRemoved.js +21 -0
  120. package/callbacks/subscriptions/postPlayerFatalDamage.js +29 -0
  121. package/callbacks/subscriptions/postPlayerInitLate.js +25 -0
  122. package/callbacks/subscriptions/postPlayerInitReordered.js +25 -0
  123. package/callbacks/subscriptions/postPlayerRenderReordered.js +25 -0
  124. package/callbacks/subscriptions/postPlayerUpdateReordered.js +25 -0
  125. package/callbacks/subscriptions/postPoopRender.js +22 -0
  126. package/callbacks/subscriptions/postPoopUpdate.js +22 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.js +22 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.js +22 -0
  129. package/callbacks/subscriptions/postProjectileInitLate.js +21 -0
  130. package/callbacks/subscriptions/postPurchase.js +16 -0
  131. package/callbacks/subscriptions/postRockRender.js +22 -0
  132. package/callbacks/subscriptions/postRockUpdate.js +22 -0
  133. package/callbacks/subscriptions/postRoomClearChanged.js +20 -0
  134. package/callbacks/subscriptions/postSacrifice.js +25 -0
  135. package/callbacks/subscriptions/postSlotAnimationChanged.js +20 -0
  136. package/callbacks/subscriptions/postSlotDestroyed.js +26 -0
  137. package/callbacks/subscriptions/postSlotInit.js +20 -0
  138. package/callbacks/subscriptions/postSlotRender.js +20 -0
  139. package/callbacks/subscriptions/postSlotUpdate.js +20 -0
  140. package/callbacks/subscriptions/postSpikesRender.js +22 -0
  141. package/callbacks/subscriptions/postSpikesUpdate.js +22 -0
  142. package/callbacks/subscriptions/postTNTRender.js +22 -0
  143. package/callbacks/subscriptions/postTNTUpdate.js +22 -0
  144. package/callbacks/subscriptions/postTearInitLate.js +20 -0
  145. package/callbacks/subscriptions/postTearInitVeryLate.js +20 -0
  146. package/callbacks/subscriptions/postTransformation.js +20 -0
  147. package/callbacks/subscriptions/postTrinketBreak.js +21 -0
  148. package/callbacks/subscriptions/preBerserkDeath.js +26 -0
  149. package/callbacks/subscriptions/preCustomRevive.js +29 -0
  150. package/callbacks/subscriptions/preItemPickup.js +25 -0
  151. package/callbacks/subscriptions/preNewLevel.js +16 -0
  152. package/classes/DefaultMap.js +145 -0
  153. package/classes/ModUpgraded.js +57 -0
  154. package/constants.js +143 -0
  155. package/constantsFirstLast.js +156 -0
  156. package/enums/AmbushType.js +6 -0
  157. package/enums/CornerType.js +8 -0
  158. package/enums/DecorationVariant.js +11 -0
  159. package/enums/HealthType.js +18 -0
  160. package/enums/ModCallbackCustom.js +1213 -0
  161. package/enums/PocketItemType.js +10 -0
  162. package/enums/RockAltType.js +9 -0
  163. package/enums/SerializationType.js +7 -0
  164. package/enums/SlotDestructionType.js +6 -0
  165. package/enums/private/CopyableIsaacAPIClassType.js +9 -0
  166. package/enums/private/SaveDataKey.js +8 -0
  167. package/enums/private/SerializationBrand.js +41 -0
  168. package/features/characterHealthConversion.js +86 -0
  169. package/features/characterStats.js +52 -0
  170. package/features/collectibleItemPoolType.js +45 -0
  171. package/features/customGridEntity.js +148 -0
  172. package/features/customStage/backdrop.js +191 -0
  173. package/features/customStage/customStageConstants.js +2 -0
  174. package/features/customStage/exports.js +147 -0
  175. package/features/customStage/gridEntities.js +138 -0
  176. package/features/customStage/init.js +104 -0
  177. package/features/customStage/metadata.json +1 -0
  178. package/features/customStage/shadows.js +63 -0
  179. package/features/customStage/streakText.js +35 -0
  180. package/features/customStage/util.js +36 -0
  181. package/features/customStage/v.js +18 -0
  182. package/features/customStage/versusScreen.js +184 -0
  183. package/features/debugDisplay/debugDisplay.js +183 -0
  184. package/features/debugDisplay/exports.js +441 -0
  185. package/features/debugDisplay/v.d.ts +18 -0
  186. package/features/debugDisplay/v.js +61 -0
  187. package/features/deployJSONRoom.js +532 -0
  188. package/features/disableAllSound.js +63 -0
  189. package/features/disableInputs.js +130 -0
  190. package/features/extraConsoleCommands/commandsDisplay.js +236 -0
  191. package/features/extraConsoleCommands/commandsSubroutines.js +109 -0
  192. package/features/extraConsoleCommands/exports.js +53 -0
  193. package/features/extraConsoleCommands/init.js +239 -0
  194. package/features/extraConsoleCommands/listCommands.js +1081 -0
  195. package/features/extraConsoleCommands/v.js +25 -0
  196. package/features/fadeInRemover.js +51 -0
  197. package/features/fastReset.js +61 -0
  198. package/features/forgottenSwitch.js +33 -0
  199. package/features/pause.js +68 -0
  200. package/features/persistentEntities.js +120 -0
  201. package/features/playerInventory.js +89 -0
  202. package/features/ponyDetection.js +63 -0
  203. package/features/preventCollectibleRotation.js +81 -0
  204. package/features/registerHotkey.js +91 -0
  205. package/features/roomClearFrame.js +42 -0
  206. package/features/runInNFrames.js +189 -0
  207. package/features/runNextRoom.js +34 -0
  208. package/features/saveDataManager/exports.js +183 -0
  209. package/features/saveDataManager/load.js +69 -0
  210. package/features/saveDataManager/main.js +131 -0
  211. package/features/saveDataManager/maps.js +9 -0
  212. package/features/saveDataManager/merge.js +139 -0
  213. package/features/saveDataManager/save.js +43 -0
  214. package/features/saveDataManager/saveDataManagerConstants.js +4 -0
  215. package/features/saveDataManager/serializationBrand.js +12 -0
  216. package/features/sirenHelpers.js +90 -0
  217. package/features/stageHistory.js +43 -0
  218. package/features/taintedLazarusPlayers.js +92 -0
  219. package/featuresInitialized.js +16 -0
  220. package/functions/ambush.js +35 -0
  221. package/functions/array.js +423 -0
  222. package/functions/benchmark.js +28 -0
  223. package/functions/bitwise.js +74 -0
  224. package/functions/bombs.js +11 -0
  225. package/functions/boss.js +137 -0
  226. package/functions/cacheFlag.js +11 -0
  227. package/functions/cards.js +217 -0
  228. package/functions/challenges.js +9 -0
  229. package/functions/character.js +102 -0
  230. package/functions/charge.js +202 -0
  231. package/functions/chargeBar.js +44 -0
  232. package/functions/collectibleCacheFlag.js +68 -0
  233. package/functions/collectibleSet.js +108 -0
  234. package/functions/collectibleTag.js +65 -0
  235. package/functions/collectibles.js +469 -0
  236. package/functions/color.d.ts +1 -1
  237. package/functions/color.js +60 -0
  238. package/functions/debug.js +60 -0
  239. package/functions/deepCopy.js +361 -0
  240. package/functions/deepCopyTests.js +308 -0
  241. package/functions/direction.js +41 -0
  242. package/functions/doors.js +326 -0
  243. package/functions/easing.js +142 -0
  244. package/functions/eden.js +32 -0
  245. package/functions/effects.js +11 -0
  246. package/functions/entity.js +324 -0
  247. package/functions/entitySpecific.js +481 -0
  248. package/functions/entityTypes.js +6 -0
  249. package/functions/enums.js +151 -0
  250. package/functions/familiars.js +85 -0
  251. package/functions/flag.js +137 -0
  252. package/functions/flying.js +88 -0
  253. package/functions/globals.js +230 -0
  254. package/functions/gridEntity.js +488 -0
  255. package/functions/gridEntitySpecific.js +109 -0
  256. package/functions/input.js +95 -0
  257. package/functions/isaacAPIClass.js +48 -0
  258. package/functions/jsonHelpers.js +40 -0
  259. package/functions/jsonRoom.js +132 -0
  260. package/functions/kColor.d.ts +1 -1
  261. package/functions/kColor.js +63 -0
  262. package/functions/language.js +13 -0
  263. package/functions/level.js +20 -0
  264. package/functions/log.js +567 -0
  265. package/functions/map.js +45 -0
  266. package/functions/math.js +103 -0
  267. package/functions/mergeTests.js +213 -0
  268. package/functions/minimap.js +80 -0
  269. package/functions/nextStage.js +290 -0
  270. package/functions/npc.js +101 -0
  271. package/functions/pickupVariants.js +47 -0
  272. package/functions/pickups.js +219 -0
  273. package/functions/pills.js +160 -0
  274. package/functions/player.js +808 -0
  275. package/functions/playerCenter.js +50 -0
  276. package/functions/playerDataStructures.js +114 -0
  277. package/functions/playerHealth.js +321 -0
  278. package/functions/playerIndex.js +160 -0
  279. package/functions/pocketItems.js +124 -0
  280. package/functions/positionVelocity.js +136 -0
  281. package/functions/random.js +73 -0
  282. package/functions/revive.js +140 -0
  283. package/functions/rng.d.ts +1 -1
  284. package/functions/rng.js +117 -0
  285. package/functions/roomData.js +174 -0
  286. package/functions/roomGrid.js +81 -0
  287. package/functions/roomShape.js +99 -0
  288. package/functions/rooms.js +487 -0
  289. package/functions/run.js +53 -0
  290. package/functions/saveFile.js +104 -0
  291. package/functions/seeds.js +18 -0
  292. package/functions/serialization.js +52 -0
  293. package/functions/set.js +99 -0
  294. package/functions/sound.js +9 -0
  295. package/functions/spawnCollectible.js +66 -0
  296. package/functions/sprite.js +80 -0
  297. package/functions/stage.js +172 -0
  298. package/functions/string.js +37 -0
  299. package/functions/table.js +143 -0
  300. package/functions/tears.js +31 -0
  301. package/functions/transformations.js +101 -0
  302. package/functions/trinketCacheFlag.js +46 -0
  303. package/functions/trinketGive.js +121 -0
  304. package/functions/trinkets.js +169 -0
  305. package/functions/tstlClass.js +125 -0
  306. package/functions/types.js +27 -0
  307. package/functions/ui.js +124 -0
  308. package/functions/utils.js +172 -0
  309. package/functions/vector.js +68 -0
  310. package/index.js +140 -0
  311. package/initCustomCallbacks.js +133 -0
  312. package/initFeatures.js +51 -0
  313. package/interfaces/AddCallbackParameterCustom.js +2 -0
  314. package/interfaces/ChargeBarSprites.js +2 -0
  315. package/interfaces/Corner.js +2 -0
  316. package/interfaces/CustomGridEntityData.js +2 -0
  317. package/interfaces/CustomStage.js +2 -0
  318. package/interfaces/CustomStageLua.js +13 -0
  319. package/interfaces/JSONRoomsFile.js +2 -0
  320. package/interfaces/PlayerHealth.js +2 -0
  321. package/interfaces/PocketItemDescription.js +2 -0
  322. package/interfaces/SaveData.js +2 -0
  323. package/interfaces/TrinketSituation.js +2 -0
  324. package/interfaces/private/TSTLClassMetatable.js +2 -0
  325. package/maps/PHDPillConversions.js +20 -0
  326. package/maps/cardMap.js +208 -0
  327. package/maps/characterMap.js +86 -0
  328. package/maps/collectibleDescriptionMap.js +728 -0
  329. package/maps/collectibleNameMap.js +727 -0
  330. package/maps/defaultPlayerStatMap.js +14 -0
  331. package/maps/falsePHDPillConversions.js +34 -0
  332. package/maps/gridEntityTypeToBrokenStateMap.js +29 -0
  333. package/maps/gridEntityXMLMap.js +128 -0
  334. package/maps/pillEffectMap.js +88 -0
  335. package/maps/roomShapeToTopLeftWallGridIndexMap.js +14 -0
  336. package/maps/roomTypeMap.js +39 -0
  337. package/maps/trinketDescriptionMap.js +196 -0
  338. package/maps/trinketNameMap.js +195 -0
  339. package/objects/LRoomShapeToRectangles.js +33 -0
  340. package/objects/backdropTypeToRockAltType.js +66 -0
  341. package/objects/bossNamePNGFileNames.js +112 -0
  342. package/objects/bossPortraitPNGFileNames.js +115 -0
  343. package/objects/callbackRegisterFunctions.js +170 -0
  344. package/objects/cardDescriptions.js +104 -0
  345. package/objects/cardNames.js +104 -0
  346. package/objects/cardTypes.js +103 -0
  347. package/objects/challengeNames.js +51 -0
  348. package/objects/characterNames.js +46 -0
  349. package/objects/coinSubTypeToValue.js +13 -0
  350. package/objects/colors.d.ts +1 -0
  351. package/objects/colors.js +24 -0
  352. package/objects/directionNames.js +9 -0
  353. package/objects/directionToDegrees.js +9 -0
  354. package/objects/directionToVector.js +10 -0
  355. package/objects/doorSlotFlagToDoorSlot.js +13 -0
  356. package/objects/doorSlotToDirection.js +13 -0
  357. package/objects/doorSlotToDoorSlotFlag.js +13 -0
  358. package/objects/isaacAPIClassTypeToBrand.js +9 -0
  359. package/objects/isaacAPIClassTypeToCopyFunction.js +12 -0
  360. package/objects/languageNames.js +11 -0
  361. package/objects/oppositeDoorSlots.js +13 -0
  362. package/objects/pillEffectClasses.js +56 -0
  363. package/objects/pillEffectNames.js +55 -0
  364. package/objects/pillEffectTypes.js +55 -0
  365. package/objects/playerNamePNGFileNames.js +55 -0
  366. package/objects/playerPortraitPNGFileNames.js +52 -0
  367. package/objects/roomShapeBounds.js +46 -0
  368. package/objects/roomShapeCorners.js +268 -0
  369. package/objects/roomShapeLayoutSizes.js +39 -0
  370. package/objects/roomShapeToBottomRightPosition.js +22 -0
  371. package/objects/roomShapeToDoorSlotCoordinates.js +109 -0
  372. package/objects/roomShapeToDoorSlots.js +69 -0
  373. package/objects/roomShapeToDoorSlotsToGridIndexDelta.js +113 -0
  374. package/objects/roomShapeToGridWidth.js +18 -0
  375. package/objects/roomShapeToTopLeftPosition.js +23 -0
  376. package/objects/roomShapeVolumes.js +30 -0
  377. package/objects/roomTypeGotoPrefixes.js +33 -0
  378. package/objects/roomTypeNames.js +34 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.js +12 -0
  380. package/objects/stageTypeSuffixes.js +10 -0
  381. package/objects/stageTypeToLetter.js +12 -0
  382. package/objects/transformationNames.js +18 -0
  383. package/objects/versusScreenBackgroundColors.js +36 -0
  384. package/objects/versusScreenDirtSpotColors.js +36 -0
  385. package/package.json +1 -1
  386. package/patchErrorFunctions.js +67 -0
  387. package/sets/LRoomShapesSet.js +8 -0
  388. package/sets/bossSets.js +374 -0
  389. package/sets/charactersThatStartWithAnActiveItemSet.js +15 -0
  390. package/sets/charactersWithBlackHeartFromEternalHeartSet.js +6 -0
  391. package/sets/charactersWithFreeDevilDealsSet.js +3 -0
  392. package/sets/charactersWithNoRedHeartsSet.js +16 -0
  393. package/sets/charactersWithNoSoulHeartsSet.js +13 -0
  394. package/sets/chestPickupVariantsSet.js +16 -0
  395. package/sets/consoleCommandsSet.js +61 -0
  396. package/sets/familiarsThatShootPlayerTearsSet.js +12 -0
  397. package/sets/lostStyleCharactersSet.js +13 -0
  398. package/sets/mineShaftRoomSubTypesSet.js +9 -0
  399. package/sets/narrowRoomShapesSet.js +8 -0
  400. package/sets/redHeartSubTypesSet.js +7 -0
  401. package/sets/sinEntityTypesSet.js +11 -0
  402. package/sets/singleUseActiveCollectibleTypesSet.js +12 -0
  403. package/sets/storyBossesSet.js +17 -0
  404. package/shaderCrashFix.js +17 -0
  405. package/types/AnyEntity.js +2 -0
  406. package/types/CollectibleIndex.js +2 -0
  407. package/types/PickingUpItem.js +38 -0
  408. package/types/PlayerIndex.js +2 -0
  409. package/types/private/IsaacAPIClass.js +2 -0
  410. package/types/private/SerializedIsaacAPIClass.js +2 -0
  411. package/types/private/TSTLClass.js +2 -0
  412. package/upgradeMod.js +47 -0
@@ -0,0 +1,25 @@
1
+ const v = {
2
+ persistent: {
3
+ disableCurses: false,
4
+ },
5
+ run: {
6
+ chaosCardTears: false,
7
+ spamBloodRights: false,
8
+ maxDamage: false,
9
+ maxSpeed: false,
10
+ maxTears: false,
11
+ flight: false,
12
+ },
13
+ };
14
+ export default v;
15
+ /** The contents of the map are initialized in the "init.ts" file. */
16
+ export const extraConsoleCommandsFunctionMap = new Map();
17
+ /**
18
+ * Most `isaacscript-common` features are turned on via invoking the `upgradeMod` function. However,
19
+ * this feature is turned on via invoking `enableExtraConsoleCommands`, so we need a separate method
20
+ * to track whether it is initialized.
21
+ */
22
+ export function isExtraConsoleCommandsInitialized() {
23
+ return extraConsoleCommandsFunctionMap.size > 0;
24
+ }
25
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidi5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvZXh0cmFDb25zb2xlQ29tbWFuZHMvdi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxNQUFNLENBQUMsR0FBRztJQUNSLFVBQVUsRUFBRTtRQUNWLGFBQWEsRUFBRSxLQUFLO0tBQ3JCO0lBRUQsR0FBRyxFQUFFO1FBQ0gsY0FBYyxFQUFFLEtBQUs7UUFDckIsZUFBZSxFQUFFLEtBQUs7UUFDdEIsU0FBUyxFQUFFLEtBQUs7UUFDaEIsUUFBUSxFQUFFLEtBQUs7UUFDZixRQUFRLEVBQUUsS0FBSztRQUNmLE1BQU0sRUFBRSxLQUFLO0tBQ2Q7Q0FDRixDQUFDO0FBQ0YsZUFBZSxDQUFDLENBQUM7QUFFakIscUVBQXFFO0FBQ3JFLE1BQU0sQ0FBQyxNQUFNLCtCQUErQixHQUFHLElBQUksR0FBRyxFQUduRCxDQUFDO0FBRUo7Ozs7R0FJRztBQUNILE1BQU0sVUFBVSxpQ0FBaUM7SUFDL0MsT0FBTywrQkFBK0IsQ0FBQyxJQUFJLEdBQUcsQ0FBQyxDQUFDO0FBQ2xELENBQUMifQ==
@@ -0,0 +1,51 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
+ import { saveDataManager } from "./saveDataManager/exports";
5
+ const FEATURE_NAME = "fadeInRemover";
6
+ const FADE_IN_SPEED = 1;
7
+ let enabled = false;
8
+ const v = {
9
+ run: {
10
+ removedFadeIn: false,
11
+ },
12
+ };
13
+ /** @internal */
14
+ export function fadeInRemoverInit(mod) {
15
+ saveDataManager(FEATURE_NAME, v, () => false);
16
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
17
+ }
18
+ function postRender() {
19
+ if (!enabled) {
20
+ return;
21
+ }
22
+ if (shouldRemoveFadeIn()) {
23
+ v.run.removedFadeIn = true;
24
+ game.Fadein(FADE_IN_SPEED);
25
+ }
26
+ }
27
+ function shouldRemoveFadeIn() {
28
+ const gameFrameCount = game.GetFrameCount();
29
+ return !v.run.removedFadeIn && gameFrameCount === 0;
30
+ }
31
+ /**
32
+ * Removes the fade-in that occurs at the beginning of a run. If this behavior is desired, call this
33
+ * function once at the beginning of your mod.
34
+ *
35
+ * This is useful for debugging, when you are resetting the game often.
36
+ *
37
+ * You can restore the vanilla behavior with the `restoreFadeIn` function.
38
+ */
39
+ export function removeFadeIn() {
40
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
41
+ enabled = true;
42
+ }
43
+ /**
44
+ * Disables the fade-in remover. Only useful if you have previously called the `removeFadeIn`
45
+ * function.
46
+ */
47
+ export function restoreFadeIn() {
48
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
49
+ enabled = false;
50
+ }
51
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiZmFkZUluUmVtb3Zlci5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvZmFkZUluUmVtb3Zlci50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxPQUFPLEVBQUUsV0FBVyxFQUFFLE1BQU0sOEJBQThCLENBQUM7QUFDM0QsT0FBTyxFQUFFLElBQUksRUFBRSxNQUFNLGtCQUFrQixDQUFDO0FBQ3hDLE9BQU8sRUFBRSw2QkFBNkIsRUFBRSxNQUFNLHdCQUF3QixDQUFDO0FBQ3ZFLE9BQU8sRUFBRSxlQUFlLEVBQUUsTUFBTSwyQkFBMkIsQ0FBQztBQUU1RCxNQUFNLFlBQVksR0FBRyxlQUFlLENBQUM7QUFDckMsTUFBTSxhQUFhLEdBQUcsQ0FBQyxDQUFDO0FBRXhCLElBQUksT0FBTyxHQUFHLEtBQUssQ0FBQztBQUVwQixNQUFNLENBQUMsR0FBRztJQUNSLEdBQUcsRUFBRTtRQUNILGFBQWEsRUFBRSxLQUFLO0tBQ3JCO0NBQ0YsQ0FBQztBQUVGLGdCQUFnQjtBQUNoQixNQUFNLFVBQVUsaUJBQWlCLENBQUMsR0FBUTtJQUN4QyxlQUFlLENBQUMsWUFBWSxFQUFFLENBQUMsRUFBRSxHQUFHLEVBQUUsQ0FBQyxLQUFLLENBQUMsQ0FBQztJQUU5QyxHQUFHLENBQUMsV0FBVyxDQUFDLFdBQVcsQ0FBQyxXQUFXLEVBQUUsVUFBVSxDQUFDLENBQUMsQ0FBQyxJQUFJO0FBQzVELENBQUM7QUFFRCxTQUFTLFVBQVU7SUFDakIsSUFBSSxDQUFDLE9BQU8sRUFBRTtRQUNaLE9BQU87S0FDUjtJQUVELElBQUksa0JBQWtCLEVBQUUsRUFBRTtRQUN4QixDQUFDLENBQUMsR0FBRyxDQUFDLGFBQWEsR0FBRyxJQUFJLENBQUM7UUFDM0IsSUFBSSxDQUFDLE1BQU0sQ0FBQyxhQUFhLENBQUMsQ0FBQztLQUM1QjtBQUNILENBQUM7QUFFRCxTQUFTLGtCQUFrQjtJQUN6QixNQUFNLGNBQWMsR0FBRyxJQUFJLENBQUMsYUFBYSxFQUFFLENBQUM7SUFDNUMsT0FBTyxDQUFDLENBQUMsQ0FBQyxHQUFHLENBQUMsYUFBYSxJQUFJLGNBQWMsS0FBSyxDQUFDLENBQUM7QUFDdEQsQ0FBQztBQUVEOzs7Ozs7O0dBT0c7QUFDSCxNQUFNLFVBQVUsWUFBWTtJQUMxQiw2QkFBNkIsQ0FBQyxZQUFZLENBQUMsQ0FBQztJQUM1QyxPQUFPLEdBQUcsSUFBSSxDQUFDO0FBQ2pCLENBQUM7QUFFRDs7O0dBR0c7QUFDSCxNQUFNLFVBQVUsYUFBYTtJQUMzQiw2QkFBNkIsQ0FBQyxZQUFZLENBQUMsQ0FBQztJQUM1QyxPQUFPLEdBQUcsS0FBSyxDQUFDO0FBQ2xCLENBQUMifQ==
@@ -0,0 +1,61 @@
1
+ import { ButtonAction, ModCallback } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
4
+ import { isActionTriggeredOnAnyInput, isModifierKeyPressed, } from "../functions/input";
5
+ import { restart } from "../functions/run";
6
+ const FEATURE_NAME = "fastReset";
7
+ let enabled = false;
8
+ /** @internal */
9
+ export function fastResetInit(mod) {
10
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
+ }
12
+ // ModCallback.POST_RENDER (2)
13
+ function postRender() {
14
+ if (!enabled) {
15
+ return;
16
+ }
17
+ checkResetInput();
18
+ }
19
+ /** Check for fast-reset inputs. */
20
+ function checkResetInput() {
21
+ const isPaused = game.IsPaused();
22
+ // Disable the fast-reset feature if the console is open. (This will also disable the feature when
23
+ // the game is paused, but that's okay as well.)
24
+ if (isPaused) {
25
+ return;
26
+ }
27
+ // Disable the fast-reset feature if the custom console is open.
28
+ if (AwaitingTextInput) {
29
+ return;
30
+ }
31
+ // Don't fast-reset if any modifiers are pressed.
32
+ if (isModifierKeyPressed()) {
33
+ return;
34
+ }
35
+ // Check to see if the player has pressed the restart input. (We check all inputs instead of
36
+ // `player.ControllerIndex` because a controller player might be using the keyboard to reset.)
37
+ if (isActionTriggeredOnAnyInput(ButtonAction.RESTART)) {
38
+ restart();
39
+ }
40
+ }
41
+ /**
42
+ * Enables the fast-reset feature, which allows you to restart the game instantaneously. If this
43
+ * behavior is desired, call this function once at the beginning of your mod.
44
+ *
45
+ * This is useful for debugging, when you are resetting the game often.
46
+ *
47
+ * You can disable the fast-reset feature with the `disableFastReset` function.
48
+ */
49
+ export function enableFastReset() {
50
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
51
+ enabled = true;
52
+ }
53
+ /**
54
+ * Disables the fast-reset feature. Only useful if you have previously called the `enableFastReset`
55
+ * function.
56
+ */
57
+ export function disableFastReset() {
58
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
59
+ enabled = false;
60
+ }
61
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiZmFzdFJlc2V0LmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vLi4vLi4vcGFja2FnZXMvaXNhYWNzY3JpcHQtY29tbW9uL3NyYy9mZWF0dXJlcy9mYXN0UmVzZXQudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUEsT0FBTyxFQUFFLFlBQVksRUFBRSxXQUFXLEVBQUUsTUFBTSw4QkFBOEIsQ0FBQztBQUN6RSxPQUFPLEVBQUUsSUFBSSxFQUFFLE1BQU0sa0JBQWtCLENBQUM7QUFDeEMsT0FBTyxFQUFFLDZCQUE2QixFQUFFLE1BQU0sd0JBQXdCLENBQUM7QUFDdkUsT0FBTyxFQUNMLDJCQUEyQixFQUMzQixvQkFBb0IsR0FDckIsTUFBTSxvQkFBb0IsQ0FBQztBQUM1QixPQUFPLEVBQUUsT0FBTyxFQUFFLE1BQU0sa0JBQWtCLENBQUM7QUFFM0MsTUFBTSxZQUFZLEdBQUcsV0FBVyxDQUFDO0FBRWpDLElBQUksT0FBTyxHQUFHLEtBQUssQ0FBQztBQUVwQixnQkFBZ0I7QUFDaEIsTUFBTSxVQUFVLGFBQWEsQ0FBQyxHQUFRO0lBQ3BDLEdBQUcsQ0FBQyxXQUFXLENBQUMsV0FBVyxDQUFDLFdBQVcsRUFBRSxVQUFVLENBQUMsQ0FBQyxDQUFDLElBQUk7QUFDNUQsQ0FBQztBQUVELDhCQUE4QjtBQUM5QixTQUFTLFVBQVU7SUFDakIsSUFBSSxDQUFDLE9BQU8sRUFBRTtRQUNaLE9BQU87S0FDUjtJQUVELGVBQWUsRUFBRSxDQUFDO0FBQ3BCLENBQUM7QUFFRCxtQ0FBbUM7QUFDbkMsU0FBUyxlQUFlO0lBQ3RCLE1BQU0sUUFBUSxHQUFHLElBQUksQ0FBQyxRQUFRLEVBQUUsQ0FBQztJQUVqQyxrR0FBa0c7SUFDbEcsZ0RBQWdEO0lBQ2hELElBQUksUUFBUSxFQUFFO1FBQ1osT0FBTztLQUNSO0lBRUQsZ0VBQWdFO0lBQ2hFLElBQUksaUJBQWlCLEVBQUU7UUFDckIsT0FBTztLQUNSO0lBRUQsaURBQWlEO0lBQ2pELElBQUksb0JBQW9CLEVBQUUsRUFBRTtRQUMxQixPQUFPO0tBQ1I7SUFFRCw0RkFBNEY7SUFDNUYsOEZBQThGO0lBQzlGLElBQUksMkJBQTJCLENBQUMsWUFBWSxDQUFDLE9BQU8sQ0FBQyxFQUFFO1FBQ3JELE9BQU8sRUFBRSxDQUFDO0tBQ1g7QUFDSCxDQUFDO0FBRUQ7Ozs7Ozs7R0FPRztBQUNILE1BQU0sVUFBVSxlQUFlO0lBQzdCLDZCQUE2QixDQUFDLFlBQVksQ0FBQyxDQUFDO0lBQzVDLE9BQU8sR0FBRyxJQUFJLENBQUM7QUFDakIsQ0FBQztBQUVEOzs7R0FHRztBQUNILE1BQU0sVUFBVSxnQkFBZ0I7SUFDOUIsNkJBQTZCLENBQUMsWUFBWSxDQUFDLENBQUM7SUFDNUMsT0FBTyxHQUFHLEtBQUssQ0FBQztBQUNsQixDQUFDIn0=
@@ -0,0 +1,33 @@
1
+ import { ButtonAction, InputHook, ModCallback, } from "isaac-typescript-definitions";
2
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
3
+ import { saveDataManager } from "./saveDataManager/exports";
4
+ const FEATURE_NAME = "forgottenSwitch";
5
+ const v = {
6
+ run: {
7
+ shouldSwitch: false,
8
+ },
9
+ };
10
+ /** @internal */
11
+ export function forgottenSwitchInit(mod) {
12
+ saveDataManager(FEATURE_NAME, v);
13
+ mod.AddCallback(ModCallback.INPUT_ACTION, // 13
14
+ isActionTriggered, InputHook.IS_ACTION_TRIGGERED);
15
+ }
16
+ // ModCallback.INPUT_ACTION (13)
17
+ // InputHook.IS_ACTION_TRIGGERED (1)
18
+ function isActionTriggered(_entity, _inputHook, buttonAction) {
19
+ if (buttonAction === ButtonAction.DROP && v.run.shouldSwitch) {
20
+ v.run.shouldSwitch = false;
21
+ return true;
22
+ }
23
+ return undefined;
24
+ }
25
+ /**
26
+ * When used on The Forgotten, switches to The Soul. When used on The Soul, switches to The
27
+ * Forgotten. This takes 1 game frame to take effect.
28
+ */
29
+ export function forgottenSwitch() {
30
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
31
+ v.run.shouldSwitch = true;
32
+ }
33
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoiZm9yZ290dGVuU3dpdGNoLmpzIiwic291cmNlUm9vdCI6IiIsInNvdXJjZXMiOlsiLi4vLi4vLi4vLi4vcGFja2FnZXMvaXNhYWNzY3JpcHQtY29tbW9uL3NyYy9mZWF0dXJlcy9mb3Jnb3R0ZW5Td2l0Y2gudHMiXSwibmFtZXMiOltdLCJtYXBwaW5ncyI6IkFBQUEsT0FBTyxFQUNMLFlBQVksRUFDWixTQUFTLEVBQ1QsV0FBVyxHQUNaLE1BQU0sOEJBQThCLENBQUM7QUFDdEMsT0FBTyxFQUFFLDZCQUE2QixFQUFFLE1BQU0sd0JBQXdCLENBQUM7QUFDdkUsT0FBTyxFQUFFLGVBQWUsRUFBRSxNQUFNLDJCQUEyQixDQUFDO0FBRTVELE1BQU0sWUFBWSxHQUFHLGlCQUFpQixDQUFDO0FBRXZDLE1BQU0sQ0FBQyxHQUFHO0lBQ1IsR0FBRyxFQUFFO1FBQ0gsWUFBWSxFQUFFLEtBQUs7S0FDcEI7Q0FDRixDQUFDO0FBRUYsZ0JBQWdCO0FBQ2hCLE1BQU0sVUFBVSxtQkFBbUIsQ0FBQyxHQUFRO0lBQzFDLGVBQWUsQ0FBQyxZQUFZLEVBQUUsQ0FBQyxDQUFDLENBQUM7SUFFakMsR0FBRyxDQUFDLFdBQVcsQ0FDYixXQUFXLENBQUMsWUFBWSxFQUFFLEtBQUs7SUFDL0IsaUJBQWlCLEVBQ2pCLFNBQVMsQ0FBQyxtQkFBbUIsQ0FDOUIsQ0FBQztBQUNKLENBQUM7QUFFRCxnQ0FBZ0M7QUFDaEMsb0NBQW9DO0FBQ3BDLFNBQVMsaUJBQWlCLENBQ3hCLE9BQTJCLEVBQzNCLFVBQXFCLEVBQ3JCLFlBQTBCO0lBRTFCLElBQUksWUFBWSxLQUFLLFlBQVksQ0FBQyxJQUFJLElBQUksQ0FBQyxDQUFDLEdBQUcsQ0FBQyxZQUFZLEVBQUU7UUFDNUQsQ0FBQyxDQUFDLEdBQUcsQ0FBQyxZQUFZLEdBQUcsS0FBSyxDQUFDO1FBQzNCLE9BQU8sSUFBSSxDQUFDO0tBQ2I7SUFFRCxPQUFPLFNBQVMsQ0FBQztBQUNuQixDQUFDO0FBRUQ7OztHQUdHO0FBQ0gsTUFBTSxVQUFVLGVBQWU7SUFDN0IsNkJBQTZCLENBQUMsWUFBWSxDQUFDLENBQUM7SUFDNUMsQ0FBQyxDQUFDLEdBQUcsQ0FBQyxZQUFZLEdBQUcsSUFBSSxDQUFDO0FBQzVCLENBQUMifQ==
@@ -0,0 +1,68 @@
1
+ import { ButtonAction, CollectibleType, InputHook, ModCallback, } from "isaac-typescript-definitions";
2
+ import { logError } from "../functions/log";
3
+ import { useActiveItemTemp } from "../functions/player";
4
+ import { disableAllInputsExceptFor, enableAllInputs } from "./disableInputs";
5
+ import { saveDataManager } from "./saveDataManager/exports";
6
+ const FEATURE_NAME = "pause";
7
+ const v = {
8
+ run: {
9
+ isPseudoPaused: false,
10
+ shouldUnpause: false,
11
+ },
12
+ };
13
+ /** @internal */
14
+ export function pauseInit(mod) {
15
+ saveDataManager(FEATURE_NAME, v);
16
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
17
+ mod.AddCallback(ModCallback.INPUT_ACTION, inputActionGetActionValue, InputHook.GET_ACTION_VALUE); // 13
18
+ }
19
+ // ModCallback.POST_UPDATE (1)
20
+ function postUpdate() {
21
+ if (!v.run.isPseudoPaused) {
22
+ return;
23
+ }
24
+ const player = Isaac.GetPlayer();
25
+ useActiveItemTemp(player, CollectibleType.PAUSE);
26
+ }
27
+ // ModCallback.INPUT_ACTION (13)
28
+ // InputHook.GET_ACTION_VALUE (2)
29
+ function inputActionGetActionValue(_entity, _inputHook, buttonAction) {
30
+ if (buttonAction !== ButtonAction.SHOOT_RIGHT) {
31
+ return;
32
+ }
33
+ if (!v.run.shouldUnpause) {
34
+ return;
35
+ }
36
+ v.run.shouldUnpause = false;
37
+ // Returning a value of 1 for a single frame will be enough for the game to register an unpause
38
+ // but not enough for a tear to actually be fired.
39
+ return 1;
40
+ }
41
+ /**
42
+ * Helper function to emulate what happens when the player pauses the game. Use the `unpause`
43
+ * function to return things back to normal.
44
+ *
45
+ * Under the hood, this function:
46
+ * - uses the Pause collectible on every game frame
47
+ * - disables any player inputs (except for `ButtonAction.MENU_CONFIRM`)
48
+ */
49
+ export function pause() {
50
+ if (v.run.isPseudoPaused) {
51
+ logError("Failed to pseudo-pause the game, since it was already pseudo-paused.");
52
+ return;
53
+ }
54
+ v.run.isPseudoPaused = true;
55
+ const whitelist = new Set([ButtonAction.MENU_CONFIRM]);
56
+ disableAllInputsExceptFor(FEATURE_NAME, whitelist);
57
+ }
58
+ /** Helper function to put things back to normal after the `pause` function was used. */
59
+ export function unpause() {
60
+ if (!v.run.isPseudoPaused) {
61
+ logError("Failed to pseudo-unpause the game, since it was not already pseudo-paused.");
62
+ return;
63
+ }
64
+ v.run.isPseudoPaused = false;
65
+ enableAllInputs(FEATURE_NAME);
66
+ v.run.shouldUnpause = true;
67
+ }
68
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,120 @@
1
+ import { EntityFlag, ModCallback, } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
4
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
5
+ import { spawn } from "../functions/entity";
6
+ import { getRoomListIndex } from "../functions/roomData";
7
+ import { saveDataManager } from "./saveDataManager/exports";
8
+ const FEATURE_NAME = "persistentEntities";
9
+ /** Iterates upward as new persistent entities are created. */
10
+ let persistentEntityIndexCounter = 0;
11
+ const v = {
12
+ level: {
13
+ /**
14
+ * Indexed by persistent entity index.
15
+ *
16
+ * When the entity is spawned in the currently room, its corresponding entry in this map will be
17
+ * temporarily deleted (until the entity itself is despawned).
18
+ */
19
+ persistentEntities: new Map(),
20
+ },
21
+ room: {
22
+ spawnedPersistentEntities: new Map(),
23
+ },
24
+ };
25
+ /** @internal */
26
+ export function persistentEntitiesInit(mod) {
27
+ saveDataManager(FEATURE_NAME, v);
28
+ mod.AddCallback(ModCallback.POST_ENTITY_REMOVE, postEntityRemove); // 67
29
+ mod.AddCallbackCustom(ModCallbackCustom.POST_NEW_ROOM_REORDERED, postNewRoomReordered);
30
+ }
31
+ // ModCallback.POST_ENTITY_REMOVE (67)
32
+ function postEntityRemove(entity) {
33
+ const ptrHash = GetPtrHash(entity);
34
+ const tuple = v.room.spawnedPersistentEntities.get(ptrHash);
35
+ if (tuple === undefined) {
36
+ return;
37
+ }
38
+ const index = tuple[0];
39
+ // The persistent entity is despawning, presumably because the player is in the process of leaving
40
+ // the room. Keep track of the position for later. We use the previous room list index because at
41
+ // this point, the PostNewRoom callback has already fired and we are in a new room.
42
+ const level = game.GetLevel();
43
+ const previousRoomGridIndex = level.GetPreviousRoomIndex();
44
+ const previousRoomListIndex = getRoomListIndex(previousRoomGridIndex);
45
+ v.level.persistentEntities.set(index, {
46
+ entityType: entity.Type,
47
+ variant: entity.Variant,
48
+ subType: entity.SubType,
49
+ roomListIndex: previousRoomListIndex,
50
+ position: entity.Position,
51
+ });
52
+ }
53
+ // ModCallbackCustom.POST_NEW_ROOM_REORDERED
54
+ function postNewRoomReordered() {
55
+ const roomListIndex = getRoomListIndex();
56
+ for (const [index, description] of v.level.persistentEntities.entries()) {
57
+ if (roomListIndex !== description.roomListIndex) {
58
+ continue;
59
+ }
60
+ v.level.persistentEntities.delete(index);
61
+ spawnAndTrack(description.entityType, description.variant, description.subType, description.position, index, true);
62
+ }
63
+ }
64
+ /**
65
+ * Helper function to spawn an entity that will have persistence similar to a pickup.
66
+ *
67
+ * By default, as soon as you leave a room, any spawned entities will be despawned and will not
68
+ * return if the player revisits the room. This means that if you want to have an entity like a
69
+ * pickup, you have to manually respawn it when the player re-enters the room. Use this helper
70
+ * function to avoid having to do any tracking on your own.
71
+ *
72
+ * Conventionally, the word "persistent" refers to `EntityFlag.FLAG_PERSISTENT`, which is used on
73
+ * e.g. familiars to make them appear in every room. On the other hand, pickups are also persistent,
74
+ * but they are not present in every room, only one specific room. This function spawns entities
75
+ * like pickups, not familiars.
76
+ *
77
+ * @returns A tuple containing the entity and the persistent entity index. You can use the index
78
+ * with the `removePersistentEntity` function.
79
+ */
80
+ export function spawnPersistentEntity(entityType, variant, subType, position) {
81
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
82
+ persistentEntityIndexCounter += 1;
83
+ const entity = spawnAndTrack(entityType, variant, subType, position, persistentEntityIndexCounter);
84
+ return [entity, persistentEntityIndexCounter];
85
+ }
86
+ function spawnAndTrack(entityType, variant, subType, position, index, respawning = false) {
87
+ const entity = spawn(entityType, variant, subType, position);
88
+ if (respawning) {
89
+ entity.ClearEntityFlags(EntityFlag.APPEAR);
90
+ }
91
+ const ptrHash = GetPtrHash(entity);
92
+ // Keep track that we spawned it so that we can respawn it if the player re-enters the room.
93
+ const tuple = [index, EntityPtr(entity)];
94
+ v.room.spawnedPersistentEntities.set(ptrHash, tuple);
95
+ return entity;
96
+ }
97
+ /**
98
+ * Helper function to stop an entity spawned with the `spawnPersistentEntity` helper function from
99
+ * respawning.
100
+ *
101
+ * @param persistentEntityIndex The index that was returned by the `spawnPersistentEntity` function.
102
+ * @param removeEntity Optional. True by default. Set to false if you want to stop an entity from
103
+ * being persistent but you don't want to actually remove the currently-spawned
104
+ * entity from the room.
105
+ */
106
+ export function removePersistentEntity(persistentEntityIndex, removeEntity = true) {
107
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
108
+ v.level.persistentEntities.delete(persistentEntityIndex);
109
+ for (const [ptrHash, tuple] of v.room.spawnedPersistentEntities.entries()) {
110
+ const [index, entityPtr] = tuple;
111
+ if (index !== persistentEntityIndex) {
112
+ continue;
113
+ }
114
+ v.room.spawnedPersistentEntities.delete(ptrHash);
115
+ if (removeEntity && entityPtr.Ref !== undefined) {
116
+ entityPtr.Ref.Remove();
117
+ }
118
+ }
119
+ }
120
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,89 @@
1
+ import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
4
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
5
+ import { arrayRemoveInPlace, copyArray } from "../functions/array";
6
+ import { isActiveCollectible } from "../functions/collectibles";
7
+ import { getCollectibleSet } from "../functions/collectibleSet";
8
+ import { defaultMapGetPlayer, mapSetPlayer, } from "../functions/playerDataStructures";
9
+ import { getAllPlayers, getPlayerIndex } from "../functions/playerIndex";
10
+ import { repeat } from "../functions/utils";
11
+ import { saveDataManager } from "./saveDataManager/exports";
12
+ const FEATURE_NAME = "playerInventory";
13
+ const v = {
14
+ run: {
15
+ playersInventory: new DefaultMap((player) => newPlayerInventory(player)),
16
+ },
17
+ };
18
+ function newPlayerInventory(player) {
19
+ const inventory = [];
20
+ const collectibleSet = getCollectibleSet();
21
+ for (const collectibleType of collectibleSet.values()) {
22
+ const numCollectibles = player.GetCollectibleNum(collectibleType, true);
23
+ repeat(numCollectibles, () => {
24
+ inventory.push(collectibleType);
25
+ });
26
+ }
27
+ return inventory;
28
+ }
29
+ function resetInventory(player) {
30
+ const inventory = newPlayerInventory(player);
31
+ mapSetPlayer(v.run.playersInventory, player, inventory);
32
+ }
33
+ /** @internal */
34
+ export function playerInventoryInit(mod) {
35
+ saveDataManager(FEATURE_NAME, v);
36
+ mod.AddCallback(ModCallback.POST_USE_ITEM, useItemD4, CollectibleType.D4); // 3
37
+ mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
38
+ mod.AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED, postCollectibleAdded);
39
+ mod.AddCallbackCustom(ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED, postCollectibleRemoved);
40
+ }
41
+ // ModCallback.POST_USE_ITEM (3)
42
+ // CollectibleType.D4 (284)
43
+ function useItemD4(_collectibleType, _rng, player) {
44
+ resetInventory(player);
45
+ return undefined;
46
+ }
47
+ // ModCallback.POST_GAME_STARTED (15)
48
+ function postGameStarted() {
49
+ // We don't use the PostPlayerInit callback because some items are not given to the player at that
50
+ // point.
51
+ for (const player of getAllPlayers()) {
52
+ const playerIndex = getPlayerIndex(player);
53
+ if (!v.run.playersInventory.has(playerIndex)) {
54
+ resetInventory(player);
55
+ }
56
+ }
57
+ }
58
+ // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_ADDED
59
+ function postCollectibleAdded(player, collectibleType) {
60
+ const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
61
+ inventory.push(collectibleType);
62
+ }
63
+ // ModCallbackCustom.POST_PLAYER_COLLECTIBLE_REMOVED
64
+ function postCollectibleRemoved(player, collectibleType) {
65
+ const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
66
+ arrayRemoveInPlace(inventory, collectibleType);
67
+ }
68
+ /**
69
+ * Helper function to get all of the collectibles that the player has gotten so far on this run, in
70
+ * order.
71
+ *
72
+ * Note that this does not include active collectibles that have since been dropped for other
73
+ * collectibles.
74
+ *
75
+ * In the case of inventory initialization or the case where the player rerolls their build in the
76
+ * middle of the run (e.g. with D4), the order of the inventory will not correspond to the order
77
+ * that the items were actually given to the player. In this case, the inventory will be in the
78
+ * order of the lowest `CollectibleType` to the highest.
79
+ */
80
+ export function getPlayerInventory(player, includeActiveCollectibles = true) {
81
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
82
+ const inventory = defaultMapGetPlayer(v.run.playersInventory, player, player);
83
+ const copiedInventory = copyArray(inventory);
84
+ if (includeActiveCollectibles) {
85
+ return copiedInventory;
86
+ }
87
+ return copiedInventory.filter((collectibleType) => !isActiveCollectible(collectibleType));
88
+ }
89
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,63 @@
1
+ // Detecting whether or not A Pony or White Pony is active is difficult with the vanilla API.
2
+ // Normally, activation will cause the player to have the respective temporary collectible effect
3
+ // However, this effect is lost if the player enters a new room (but the effect will still be
4
+ // active). When the effect is active, the player will have some specific entity flags. Thus, we can
5
+ // work around the problem by checking to see if the player has these entity flags and has had a
6
+ // collectible effect on a previous frame.
7
+ import { CollectibleType, EntityFlag } from "isaac-typescript-definitions";
8
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
9
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
10
+ import { hasFlag } from "../functions/flag";
11
+ import { setAddPlayer, setDeletePlayer, setHasPlayer, } from "../functions/playerDataStructures";
12
+ import { getPlayers } from "../functions/playerIndex";
13
+ import { saveDataManager } from "./saveDataManager/exports";
14
+ const FEATURE_NAME = "ponyDetection";
15
+ const FLAGS_WHEN_PONY_IS_ACTIVE = [
16
+ EntityFlag.NO_KNOCKBACK,
17
+ EntityFlag.NO_PHYSICS_KNOCKBACK,
18
+ EntityFlag.NO_DAMAGE_BLINK, // 1 << 36
19
+ ];
20
+ const v = {
21
+ run: {
22
+ playersIsPonyActive: new Set(),
23
+ },
24
+ };
25
+ /** @internal */
26
+ export function ponyDetectionInit(mod) {
27
+ saveDataManager(FEATURE_NAME, v);
28
+ mod.AddCallbackCustom(ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED, postPEffectUpdateReordered);
29
+ }
30
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
31
+ function postPEffectUpdateReordered(player) {
32
+ const effects = player.GetEffects();
33
+ const entityFlags = player.GetEntityFlags();
34
+ const hasPonyCollectibleEffect = effects.HasCollectibleEffect(CollectibleType.PONY) ||
35
+ effects.HasCollectibleEffect(CollectibleType.WHITE_PONY);
36
+ const isPonyActiveOnPreviousFrame = setHasPlayer(v.run.playersIsPonyActive, player);
37
+ const hasPonyFlags = hasFlag(entityFlags, ...FLAGS_WHEN_PONY_IS_ACTIVE);
38
+ const isPonyActiveNow = hasPonyCollectibleEffect || (isPonyActiveOnPreviousFrame && hasPonyFlags);
39
+ if (isPonyActiveNow) {
40
+ setAddPlayer(v.run.playersIsPonyActive, player);
41
+ }
42
+ else {
43
+ setDeletePlayer(v.run.playersIsPonyActive, player);
44
+ }
45
+ }
46
+ /**
47
+ * Helper function to see if the player is under the effects of A Pony or White Pony charge.
48
+ * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
49
+ */
50
+ export function isPlayerUsingPony(player) {
51
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
52
+ return setHasPlayer(v.run.playersIsPonyActive, player);
53
+ }
54
+ /**
55
+ * Helper function to see if any player is under the effects of A Pony or White Pony charge.
56
+ * Detecting this is difficult, as the temporary effect will disappear upon entering a new room.
57
+ */
58
+ export function anyPlayerUsingPony() {
59
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
60
+ const players = getPlayers();
61
+ return players.some((player) => isPlayerUsingPony(player));
62
+ }
63
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoicG9ueURldGVjdGlvbi5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvcG9ueURldGVjdGlvbi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSw2RkFBNkY7QUFDN0YsaUdBQWlHO0FBQ2pHLDZGQUE2RjtBQUM3RixvR0FBb0c7QUFDcEcsZ0dBQWdHO0FBQ2hHLDBDQUEwQztBQUUxQyxPQUFPLEVBQUUsZUFBZSxFQUFFLFVBQVUsRUFBRSxNQUFNLDhCQUE4QixDQUFDO0FBRTNFLE9BQU8sRUFBRSxpQkFBaUIsRUFBRSxNQUFNLDRCQUE0QixDQUFDO0FBQy9ELE9BQU8sRUFBRSw2QkFBNkIsRUFBRSxNQUFNLHdCQUF3QixDQUFDO0FBQ3ZFLE9BQU8sRUFBRSxPQUFPLEVBQUUsTUFBTSxtQkFBbUIsQ0FBQztBQUM1QyxPQUFPLEVBQ0wsWUFBWSxFQUNaLGVBQWUsRUFDZixZQUFZLEdBQ2IsTUFBTSxtQ0FBbUMsQ0FBQztBQUMzQyxPQUFPLEVBQUUsVUFBVSxFQUFFLE1BQU0sMEJBQTBCLENBQUM7QUFFdEQsT0FBTyxFQUFFLGVBQWUsRUFBRSxNQUFNLDJCQUEyQixDQUFDO0FBRTVELE1BQU0sWUFBWSxHQUFHLGVBQWUsQ0FBQztBQUVyQyxNQUFNLHlCQUF5QixHQUEwQjtJQUN2RCxVQUFVLENBQUMsWUFBWTtJQUN2QixVQUFVLENBQUMsb0JBQW9CO0lBQy9CLFVBQVUsQ0FBQyxlQUFlLEVBQUUsVUFBVTtDQUN2QyxDQUFDO0FBRUYsTUFBTSxDQUFDLEdBQUc7SUFDUixHQUFHLEVBQUU7UUFDSCxtQkFBbUIsRUFBRSxJQUFJLEdBQUcsRUFBZTtLQUM1QztDQUNGLENBQUM7QUFFRixnQkFBZ0I7QUFDaEIsTUFBTSxVQUFVLGlCQUFpQixDQUFDLEdBQWdCO0lBQ2hELGVBQWUsQ0FBQyxZQUFZLEVBQUUsQ0FBQyxDQUFDLENBQUM7SUFFakMsR0FBRyxDQUFDLGlCQUFpQixDQUNuQixpQkFBaUIsQ0FBQyw2QkFBNkIsRUFDL0MsMEJBQTBCLENBQzNCLENBQUM7QUFDSixDQUFDO0FBRUQsa0RBQWtEO0FBQ2xELFNBQVMsMEJBQTBCLENBQUMsTUFBb0I7SUFDdEQsTUFBTSxPQUFPLEdBQUcsTUFBTSxDQUFDLFVBQVUsRUFBRSxDQUFDO0lBQ3BDLE1BQU0sV0FBVyxHQUFHLE1BQU0sQ0FBQyxjQUFjLEVBQUUsQ0FBQztJQUM1QyxNQUFNLHdCQUF3QixHQUM1QixPQUFPLENBQUMsb0JBQW9CLENBQUMsZUFBZSxDQUFDLElBQUksQ0FBQztRQUNsRCxPQUFPLENBQUMsb0JBQW9CLENBQUMsZUFBZSxDQUFDLFVBQVUsQ0FBQyxDQUFDO0lBQzNELE1BQU0sMkJBQTJCLEdBQUcsWUFBWSxDQUM5QyxDQUFDLENBQUMsR0FBRyxDQUFDLG1CQUFtQixFQUN6QixNQUFNLENBQ1AsQ0FBQztJQUNGLE1BQU0sWUFBWSxHQUFHLE9BQU8sQ0FBQyxXQUFXLEVBQUUsR0FBRyx5QkFBeUIsQ0FBQyxDQUFDO0lBRXhFLE1BQU0sZUFBZSxHQUNuQix3QkFBd0IsSUFBSSxDQUFDLDJCQUEyQixJQUFJLFlBQVksQ0FBQyxDQUFDO0lBQzVFLElBQUksZUFBZSxFQUFFO1FBQ25CLFlBQVksQ0FBQyxDQUFDLENBQUMsR0FBRyxDQUFDLG1CQUFtQixFQUFFLE1BQU0sQ0FBQyxDQUFDO0tBQ2pEO1NBQU07UUFDTCxlQUFlLENBQUMsQ0FBQyxDQUFDLEdBQUcsQ0FBQyxtQkFBbUIsRUFBRSxNQUFNLENBQUMsQ0FBQztLQUNwRDtBQUNILENBQUM7QUFFRDs7O0dBR0c7QUFDSCxNQUFNLFVBQVUsaUJBQWlCLENBQUMsTUFBb0I7SUFDcEQsNkJBQTZCLENBQUMsWUFBWSxDQUFDLENBQUM7SUFDNUMsT0FBTyxZQUFZLENBQUMsQ0FBQyxDQUFDLEdBQUcsQ0FBQyxtQkFBbUIsRUFBRSxNQUFNLENBQUMsQ0FBQztBQUN6RCxDQUFDO0FBRUQ7OztHQUdHO0FBQ0gsTUFBTSxVQUFVLGtCQUFrQjtJQUNoQyw2QkFBNkIsQ0FBQyxZQUFZLENBQUMsQ0FBQztJQUU1QyxNQUFNLE9BQU8sR0FBRyxVQUFVLEVBQUUsQ0FBQztJQUM3QixPQUFPLE9BQU8sQ0FBQyxJQUFJLENBQUMsQ0FBQyxNQUFNLEVBQUUsRUFBRSxDQUFDLGlCQUFpQixDQUFDLE1BQU0sQ0FBQyxDQUFDLENBQUM7QUFDN0QsQ0FBQyJ9
@@ -0,0 +1,81 @@
1
+ // Keep specific items from being affected by the Glitched Crown, Binge Eater, and the Tainted Isaac
2
+ // switching mechanic.
3
+ import { Card, CollectibleType, ModCallback, PickupVariant, } from "isaac-typescript-definitions";
4
+ import { game } from "../cachedClasses";
5
+ import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
6
+ import { setCollectibleSubType } from "../functions/collectibles";
7
+ import { getEntityID } from "../functions/entity";
8
+ import { isCollectible } from "../functions/pickupVariants";
9
+ import { saveDataManager } from "./saveDataManager/exports";
10
+ const FEATURE_NAME = "preventCollectibleRotation";
11
+ const v = {
12
+ room: {
13
+ /**
14
+ * Index is a string containing the grid index and the InitSeed of the collectible.
15
+ * (e.g. "12,1123579202")
16
+ *
17
+ * (We cannot simply use the InitSeed of the collectible because Diplopia can cause multiple
18
+ * collectibles in the room to have the same InitSeed. However, no two collectibles should ever
19
+ * be on the same grid index.)
20
+ *
21
+ * (We cannot use PtrHash as an index because that stays the same when the item is rolled.)
22
+ */
23
+ trackedCollectibles: new Map(),
24
+ },
25
+ };
26
+ /** @internal */
27
+ export function preventCollectibleRotationInit(mod) {
28
+ saveDataManager(FEATURE_NAME, v);
29
+ mod.AddCallback(ModCallback.POST_USE_CARD, useCardSoulOfIsaac, Card.SOUL_ISAAC); // 5
30
+ mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdateCollectible, PickupVariant.COLLECTIBLE); // 35
31
+ }
32
+ // ModCallback.POST_USE_CARD (5)
33
+ // Card.SOUL_ISAAC (81)
34
+ function useCardSoulOfIsaac() {
35
+ // Soul of Isaac causes items to flip. Delete all tracked items (assuming that the player
36
+ // deliberately wants to roll a quest item).
37
+ v.room.trackedCollectibles.clear();
38
+ }
39
+ // ModCallback.POST_PICKUP_UPDATE (35)
40
+ // PickupVariant.COLLECTIBLE (100)
41
+ function postPickupUpdateCollectible(pickup) {
42
+ const collectible = pickup;
43
+ // Ignore empty pedestals (i.e. items that have already been taken by the player).
44
+ if (collectible.SubType === CollectibleType.NULL) {
45
+ return;
46
+ }
47
+ const index = getMapIndex(collectible);
48
+ const trackedCollectibleType = v.room.trackedCollectibles.get(index);
49
+ if (trackedCollectibleType !== undefined &&
50
+ collectible.SubType !== trackedCollectibleType) {
51
+ // This item has switched, so restore it back to the way it was.
52
+ setCollectibleSubType(collectible, trackedCollectibleType);
53
+ }
54
+ }
55
+ /**
56
+ * Helper function to prevent a collectible from being affected by Tainted Isaac's rotation
57
+ * mechanic. (This mechanic also happens from Glitched Crown and Binge Eater.) This is useful
58
+ * because quest items that are manually spawned by mods will be automatically be affected by this
59
+ * mechanic.
60
+ *
61
+ * It is required to pass the intended collectible type to this function since it is possible for
62
+ * collectibles to rotate on the first frame that they are spawned.
63
+ */
64
+ export function preventCollectibleRotation(collectible, collectibleType) {
65
+ errorIfFeaturesNotInitialized(FEATURE_NAME);
66
+ if (!isCollectible(collectible)) {
67
+ const entityID = getEntityID(collectible);
68
+ error(`The "preventCollectibleRotate" function was given a non-collectible: ${entityID}`);
69
+ }
70
+ const index = getMapIndex(collectible);
71
+ v.room.trackedCollectibles.set(index, collectibleType);
72
+ // The item might have already shifted on the first frame that it spawns, so change it back if
73
+ // necessary.
74
+ postPickupUpdateCollectible(collectible);
75
+ }
76
+ function getMapIndex(collectible) {
77
+ const room = game.GetRoom();
78
+ const gridIndex = room.GetGridIndex(collectible.Position);
79
+ return `${gridIndex},${collectible.InitSeed}`;
80
+ }
81
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