isaacscript-common 6.6.1-dev.1 → 6.6.1-dev.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (412) hide show
  1. package/cachedClasses.d.ts +1 -0
  2. package/cachedClasses.js +59 -0
  3. package/callbacks/customRevive.js +153 -0
  4. package/callbacks/itemPickup.js +64 -0
  5. package/callbacks/postAmbush.js +54 -0
  6. package/callbacks/postBombExploded.js +20 -0
  7. package/callbacks/postBombInitLate.js +28 -0
  8. package/callbacks/postBoneSwing.js +49 -0
  9. package/callbacks/postCollectibleEmpty.js +32 -0
  10. package/callbacks/postCollectibleInitFirst.js +27 -0
  11. package/callbacks/postCursedTeleport.js +120 -0
  12. package/callbacks/postCustomDoorEnter.js +205 -0
  13. package/callbacks/postDiceRoomActivated.js +39 -0
  14. package/callbacks/postDoorRender.js +20 -0
  15. package/callbacks/postDoorUpdate.js +20 -0
  16. package/callbacks/postEffectInitLate.js +28 -0
  17. package/callbacks/postEffectStateChanged.js +31 -0
  18. package/callbacks/postEsauJr.js +70 -0
  19. package/callbacks/postFamiliarInitLate.js +28 -0
  20. package/callbacks/postFamiliarStateChanged.js +31 -0
  21. package/callbacks/postFlip.js +59 -0
  22. package/callbacks/postGreedModeWave.js +31 -0
  23. package/callbacks/postGridEntity.js +107 -0
  24. package/callbacks/postGridEntityCollision.js +49 -0
  25. package/callbacks/postGridEntityRender.js +20 -0
  26. package/callbacks/postHolyMantleRemoved.js +33 -0
  27. package/callbacks/postItemDischarged.js +94 -0
  28. package/callbacks/postKnifeInitLate.js +28 -0
  29. package/callbacks/postLaserInitLate.js +28 -0
  30. package/callbacks/postNPCInitLate.js +28 -0
  31. package/callbacks/postNPCStateChanged.js +31 -0
  32. package/callbacks/postNewRoomEarly.js +69 -0
  33. package/callbacks/postPickupCollect.js +37 -0
  34. package/callbacks/postPickupInitFirst.js +52 -0
  35. package/callbacks/postPickupInitLate.js +28 -0
  36. package/callbacks/postPickupStateChanged.js +31 -0
  37. package/callbacks/postPitRender.js +20 -0
  38. package/callbacks/postPitUpdate.js +20 -0
  39. package/callbacks/postPlayerChangeHealth.js +43 -0
  40. package/callbacks/postPlayerChangeType.js +31 -0
  41. package/callbacks/postPlayerCollectible.js +74 -0
  42. package/callbacks/postPlayerFatalDamage.js +74 -0
  43. package/callbacks/postPlayerInitLate.js +28 -0
  44. package/callbacks/postPlayerReordered.js +109 -0
  45. package/callbacks/postPoopRender.js +20 -0
  46. package/callbacks/postPoopUpdate.js +20 -0
  47. package/callbacks/postPressurePlateRender.js +20 -0
  48. package/callbacks/postPressurePlateUpdate.js +20 -0
  49. package/callbacks/postProjectileInitLate.js +28 -0
  50. package/callbacks/postPurchase.js +39 -0
  51. package/callbacks/postRockRender.js +20 -0
  52. package/callbacks/postRockUpdate.js +20 -0
  53. package/callbacks/postRoomClearChanged.js +41 -0
  54. package/callbacks/postSacrifice.js +38 -0
  55. package/callbacks/postSlotDestroyed.js +64 -0
  56. package/callbacks/postSlotInitUpdate.js +49 -0
  57. package/callbacks/postSlotRender.js +48 -0
  58. package/callbacks/postSpikesRender.js +20 -0
  59. package/callbacks/postSpikesUpdate.js +20 -0
  60. package/callbacks/postTNTRender.js +20 -0
  61. package/callbacks/postTNTUpdate.js +20 -0
  62. package/callbacks/postTearInitLate.js +28 -0
  63. package/callbacks/postTearInitVeryLate.js +32 -0
  64. package/callbacks/postTransformation.js +37 -0
  65. package/callbacks/postTrinketBreak.js +64 -0
  66. package/callbacks/preBerserkDeath.js +35 -0
  67. package/callbacks/preNewLevel.js +45 -0
  68. package/callbacks/reorderedCallbacks.js +136 -0
  69. package/callbacks/subscriptions/postAmbushFinished.js +20 -0
  70. package/callbacks/subscriptions/postAmbushStarted.js +20 -0
  71. package/callbacks/subscriptions/postBombInitLate.js +20 -0
  72. package/callbacks/subscriptions/postBoneExploded.js +20 -0
  73. package/callbacks/subscriptions/postBoneSwing.js +16 -0
  74. package/callbacks/subscriptions/postCollectibleEmpty.js +21 -0
  75. package/callbacks/subscriptions/postCollectibleInitFirst.js +21 -0
  76. package/callbacks/subscriptions/postCursedTeleport.js +16 -0
  77. package/callbacks/subscriptions/postCustomDoorEnter.js +21 -0
  78. package/callbacks/subscriptions/postCustomRevive.js +21 -0
  79. package/callbacks/subscriptions/postDiceRoomActivated.js +21 -0
  80. package/callbacks/subscriptions/postDoorRender.js +22 -0
  81. package/callbacks/subscriptions/postDoorUpdate.js +22 -0
  82. package/callbacks/subscriptions/postEffectInitLate.js +20 -0
  83. package/callbacks/subscriptions/postEffectStateChanged.js +20 -0
  84. package/callbacks/subscriptions/postEsauJr.js +16 -0
  85. package/callbacks/subscriptions/postFamiliarInitLate.js +20 -0
  86. package/callbacks/subscriptions/postFamiliarStateChanged.js +20 -0
  87. package/callbacks/subscriptions/postFirstEsauJr.js +16 -0
  88. package/callbacks/subscriptions/postFirstFlip.js +16 -0
  89. package/callbacks/subscriptions/postFlip.js +16 -0
  90. package/callbacks/subscriptions/postGameStartedReordered.js +16 -0
  91. package/callbacks/subscriptions/postGreedModeWave.js +16 -0
  92. package/callbacks/subscriptions/postGridEntityBroken.js +28 -0
  93. package/callbacks/subscriptions/postGridEntityCollision.js +28 -0
  94. package/callbacks/subscriptions/postGridEntityInit.js +28 -0
  95. package/callbacks/subscriptions/postGridEntityRemove.js +26 -0
  96. package/callbacks/subscriptions/postGridEntityRender.js +28 -0
  97. package/callbacks/subscriptions/postGridEntityStateChanged.js +28 -0
  98. package/callbacks/subscriptions/postGridEntityUpdate.js +28 -0
  99. package/callbacks/subscriptions/postHolyMantleRemoved.js +25 -0
  100. package/callbacks/subscriptions/postItemDischarged.js +21 -0
  101. package/callbacks/subscriptions/postItemPickup.js +25 -0
  102. package/callbacks/subscriptions/postKnifeInitLate.js +20 -0
  103. package/callbacks/subscriptions/postLaserInitLate.js +20 -0
  104. package/callbacks/subscriptions/postNPCInitLate.js +20 -0
  105. package/callbacks/subscriptions/postNPCStateChanged.js +24 -0
  106. package/callbacks/subscriptions/postNewLevelReordered.js +16 -0
  107. package/callbacks/subscriptions/postNewRoomEarly.js +16 -0
  108. package/callbacks/subscriptions/postNewRoomReordered.js +16 -0
  109. package/callbacks/subscriptions/postPEffectUpdateReordered.js +25 -0
  110. package/callbacks/subscriptions/postPickupCollect.js +20 -0
  111. package/callbacks/subscriptions/postPickupInitFirst.js +20 -0
  112. package/callbacks/subscriptions/postPickupInitLate.js +20 -0
  113. package/callbacks/subscriptions/postPickupStateChanged.js +20 -0
  114. package/callbacks/subscriptions/postPitRender.js +22 -0
  115. package/callbacks/subscriptions/postPitUpdate.js +22 -0
  116. package/callbacks/subscriptions/postPlayerChangeHealth.js +25 -0
  117. package/callbacks/subscriptions/postPlayerChangeType.js +20 -0
  118. package/callbacks/subscriptions/postPlayerCollectibleAdded.js +21 -0
  119. package/callbacks/subscriptions/postPlayerCollectibleRemoved.js +21 -0
  120. package/callbacks/subscriptions/postPlayerFatalDamage.js +29 -0
  121. package/callbacks/subscriptions/postPlayerInitLate.js +25 -0
  122. package/callbacks/subscriptions/postPlayerInitReordered.js +25 -0
  123. package/callbacks/subscriptions/postPlayerRenderReordered.js +25 -0
  124. package/callbacks/subscriptions/postPlayerUpdateReordered.js +25 -0
  125. package/callbacks/subscriptions/postPoopRender.js +22 -0
  126. package/callbacks/subscriptions/postPoopUpdate.js +22 -0
  127. package/callbacks/subscriptions/postPressurePlateRender.js +22 -0
  128. package/callbacks/subscriptions/postPressurePlateUpdate.js +22 -0
  129. package/callbacks/subscriptions/postProjectileInitLate.js +21 -0
  130. package/callbacks/subscriptions/postPurchase.js +16 -0
  131. package/callbacks/subscriptions/postRockRender.js +22 -0
  132. package/callbacks/subscriptions/postRockUpdate.js +22 -0
  133. package/callbacks/subscriptions/postRoomClearChanged.js +20 -0
  134. package/callbacks/subscriptions/postSacrifice.js +25 -0
  135. package/callbacks/subscriptions/postSlotAnimationChanged.js +20 -0
  136. package/callbacks/subscriptions/postSlotDestroyed.js +26 -0
  137. package/callbacks/subscriptions/postSlotInit.js +20 -0
  138. package/callbacks/subscriptions/postSlotRender.js +20 -0
  139. package/callbacks/subscriptions/postSlotUpdate.js +20 -0
  140. package/callbacks/subscriptions/postSpikesRender.js +22 -0
  141. package/callbacks/subscriptions/postSpikesUpdate.js +22 -0
  142. package/callbacks/subscriptions/postTNTRender.js +22 -0
  143. package/callbacks/subscriptions/postTNTUpdate.js +22 -0
  144. package/callbacks/subscriptions/postTearInitLate.js +20 -0
  145. package/callbacks/subscriptions/postTearInitVeryLate.js +20 -0
  146. package/callbacks/subscriptions/postTransformation.js +20 -0
  147. package/callbacks/subscriptions/postTrinketBreak.js +21 -0
  148. package/callbacks/subscriptions/preBerserkDeath.js +26 -0
  149. package/callbacks/subscriptions/preCustomRevive.js +29 -0
  150. package/callbacks/subscriptions/preItemPickup.js +25 -0
  151. package/callbacks/subscriptions/preNewLevel.js +16 -0
  152. package/classes/DefaultMap.js +145 -0
  153. package/classes/ModUpgraded.js +57 -0
  154. package/constants.js +143 -0
  155. package/constantsFirstLast.js +156 -0
  156. package/enums/AmbushType.js +6 -0
  157. package/enums/CornerType.js +8 -0
  158. package/enums/DecorationVariant.js +11 -0
  159. package/enums/HealthType.js +18 -0
  160. package/enums/ModCallbackCustom.js +1213 -0
  161. package/enums/PocketItemType.js +10 -0
  162. package/enums/RockAltType.js +9 -0
  163. package/enums/SerializationType.js +7 -0
  164. package/enums/SlotDestructionType.js +6 -0
  165. package/enums/private/CopyableIsaacAPIClassType.js +9 -0
  166. package/enums/private/SaveDataKey.js +8 -0
  167. package/enums/private/SerializationBrand.js +41 -0
  168. package/features/characterHealthConversion.js +86 -0
  169. package/features/characterStats.js +52 -0
  170. package/features/collectibleItemPoolType.js +45 -0
  171. package/features/customGridEntity.js +148 -0
  172. package/features/customStage/backdrop.js +191 -0
  173. package/features/customStage/customStageConstants.js +2 -0
  174. package/features/customStage/exports.js +147 -0
  175. package/features/customStage/gridEntities.js +138 -0
  176. package/features/customStage/init.js +104 -0
  177. package/features/customStage/metadata.json +1 -0
  178. package/features/customStage/shadows.js +63 -0
  179. package/features/customStage/streakText.js +35 -0
  180. package/features/customStage/util.js +36 -0
  181. package/features/customStage/v.js +18 -0
  182. package/features/customStage/versusScreen.js +184 -0
  183. package/features/debugDisplay/debugDisplay.js +183 -0
  184. package/features/debugDisplay/exports.js +441 -0
  185. package/features/debugDisplay/v.d.ts +18 -0
  186. package/features/debugDisplay/v.js +61 -0
  187. package/features/deployJSONRoom.js +532 -0
  188. package/features/disableAllSound.js +63 -0
  189. package/features/disableInputs.js +130 -0
  190. package/features/extraConsoleCommands/commandsDisplay.js +236 -0
  191. package/features/extraConsoleCommands/commandsSubroutines.js +109 -0
  192. package/features/extraConsoleCommands/exports.js +53 -0
  193. package/features/extraConsoleCommands/init.js +239 -0
  194. package/features/extraConsoleCommands/listCommands.js +1081 -0
  195. package/features/extraConsoleCommands/v.js +25 -0
  196. package/features/fadeInRemover.js +51 -0
  197. package/features/fastReset.js +61 -0
  198. package/features/forgottenSwitch.js +33 -0
  199. package/features/pause.js +68 -0
  200. package/features/persistentEntities.js +120 -0
  201. package/features/playerInventory.js +89 -0
  202. package/features/ponyDetection.js +63 -0
  203. package/features/preventCollectibleRotation.js +81 -0
  204. package/features/registerHotkey.js +91 -0
  205. package/features/roomClearFrame.js +42 -0
  206. package/features/runInNFrames.js +189 -0
  207. package/features/runNextRoom.js +34 -0
  208. package/features/saveDataManager/exports.js +183 -0
  209. package/features/saveDataManager/load.js +69 -0
  210. package/features/saveDataManager/main.js +131 -0
  211. package/features/saveDataManager/maps.js +9 -0
  212. package/features/saveDataManager/merge.js +139 -0
  213. package/features/saveDataManager/save.js +43 -0
  214. package/features/saveDataManager/saveDataManagerConstants.js +4 -0
  215. package/features/saveDataManager/serializationBrand.js +12 -0
  216. package/features/sirenHelpers.js +90 -0
  217. package/features/stageHistory.js +43 -0
  218. package/features/taintedLazarusPlayers.js +92 -0
  219. package/featuresInitialized.js +16 -0
  220. package/functions/ambush.js +35 -0
  221. package/functions/array.js +423 -0
  222. package/functions/benchmark.js +28 -0
  223. package/functions/bitwise.js +74 -0
  224. package/functions/bombs.js +11 -0
  225. package/functions/boss.js +137 -0
  226. package/functions/cacheFlag.js +11 -0
  227. package/functions/cards.js +217 -0
  228. package/functions/challenges.js +9 -0
  229. package/functions/character.js +102 -0
  230. package/functions/charge.js +202 -0
  231. package/functions/chargeBar.js +44 -0
  232. package/functions/collectibleCacheFlag.js +68 -0
  233. package/functions/collectibleSet.js +108 -0
  234. package/functions/collectibleTag.js +65 -0
  235. package/functions/collectibles.js +469 -0
  236. package/functions/color.d.ts +1 -1
  237. package/functions/color.js +60 -0
  238. package/functions/debug.js +60 -0
  239. package/functions/deepCopy.js +361 -0
  240. package/functions/deepCopyTests.js +308 -0
  241. package/functions/direction.js +41 -0
  242. package/functions/doors.js +326 -0
  243. package/functions/easing.js +142 -0
  244. package/functions/eden.js +32 -0
  245. package/functions/effects.js +11 -0
  246. package/functions/entity.js +324 -0
  247. package/functions/entitySpecific.js +481 -0
  248. package/functions/entityTypes.js +6 -0
  249. package/functions/enums.js +151 -0
  250. package/functions/familiars.js +85 -0
  251. package/functions/flag.js +137 -0
  252. package/functions/flying.js +88 -0
  253. package/functions/globals.js +230 -0
  254. package/functions/gridEntity.js +488 -0
  255. package/functions/gridEntitySpecific.js +109 -0
  256. package/functions/input.js +95 -0
  257. package/functions/isaacAPIClass.js +48 -0
  258. package/functions/jsonHelpers.js +40 -0
  259. package/functions/jsonRoom.js +132 -0
  260. package/functions/kColor.d.ts +1 -1
  261. package/functions/kColor.js +63 -0
  262. package/functions/language.js +13 -0
  263. package/functions/level.js +20 -0
  264. package/functions/log.js +567 -0
  265. package/functions/map.js +45 -0
  266. package/functions/math.js +103 -0
  267. package/functions/mergeTests.js +213 -0
  268. package/functions/minimap.js +80 -0
  269. package/functions/nextStage.js +290 -0
  270. package/functions/npc.js +101 -0
  271. package/functions/pickupVariants.js +47 -0
  272. package/functions/pickups.js +219 -0
  273. package/functions/pills.js +160 -0
  274. package/functions/player.js +808 -0
  275. package/functions/playerCenter.js +50 -0
  276. package/functions/playerDataStructures.js +114 -0
  277. package/functions/playerHealth.js +321 -0
  278. package/functions/playerIndex.js +160 -0
  279. package/functions/pocketItems.js +124 -0
  280. package/functions/positionVelocity.js +136 -0
  281. package/functions/random.js +73 -0
  282. package/functions/revive.js +140 -0
  283. package/functions/rng.d.ts +1 -1
  284. package/functions/rng.js +117 -0
  285. package/functions/roomData.js +174 -0
  286. package/functions/roomGrid.js +81 -0
  287. package/functions/roomShape.js +99 -0
  288. package/functions/rooms.js +487 -0
  289. package/functions/run.js +53 -0
  290. package/functions/saveFile.js +104 -0
  291. package/functions/seeds.js +18 -0
  292. package/functions/serialization.js +52 -0
  293. package/functions/set.js +99 -0
  294. package/functions/sound.js +9 -0
  295. package/functions/spawnCollectible.js +66 -0
  296. package/functions/sprite.js +80 -0
  297. package/functions/stage.js +172 -0
  298. package/functions/string.js +37 -0
  299. package/functions/table.js +143 -0
  300. package/functions/tears.js +31 -0
  301. package/functions/transformations.js +101 -0
  302. package/functions/trinketCacheFlag.js +46 -0
  303. package/functions/trinketGive.js +121 -0
  304. package/functions/trinkets.js +169 -0
  305. package/functions/tstlClass.js +125 -0
  306. package/functions/types.js +27 -0
  307. package/functions/ui.js +124 -0
  308. package/functions/utils.js +172 -0
  309. package/functions/vector.js +68 -0
  310. package/index.js +140 -0
  311. package/initCustomCallbacks.js +133 -0
  312. package/initFeatures.js +51 -0
  313. package/interfaces/AddCallbackParameterCustom.js +2 -0
  314. package/interfaces/ChargeBarSprites.js +2 -0
  315. package/interfaces/Corner.js +2 -0
  316. package/interfaces/CustomGridEntityData.js +2 -0
  317. package/interfaces/CustomStage.js +2 -0
  318. package/interfaces/CustomStageLua.js +13 -0
  319. package/interfaces/JSONRoomsFile.js +2 -0
  320. package/interfaces/PlayerHealth.js +2 -0
  321. package/interfaces/PocketItemDescription.js +2 -0
  322. package/interfaces/SaveData.js +2 -0
  323. package/interfaces/TrinketSituation.js +2 -0
  324. package/interfaces/private/TSTLClassMetatable.js +2 -0
  325. package/maps/PHDPillConversions.js +20 -0
  326. package/maps/cardMap.js +208 -0
  327. package/maps/characterMap.js +86 -0
  328. package/maps/collectibleDescriptionMap.js +728 -0
  329. package/maps/collectibleNameMap.js +727 -0
  330. package/maps/defaultPlayerStatMap.js +14 -0
  331. package/maps/falsePHDPillConversions.js +34 -0
  332. package/maps/gridEntityTypeToBrokenStateMap.js +29 -0
  333. package/maps/gridEntityXMLMap.js +128 -0
  334. package/maps/pillEffectMap.js +88 -0
  335. package/maps/roomShapeToTopLeftWallGridIndexMap.js +14 -0
  336. package/maps/roomTypeMap.js +39 -0
  337. package/maps/trinketDescriptionMap.js +196 -0
  338. package/maps/trinketNameMap.js +195 -0
  339. package/objects/LRoomShapeToRectangles.js +33 -0
  340. package/objects/backdropTypeToRockAltType.js +66 -0
  341. package/objects/bossNamePNGFileNames.js +112 -0
  342. package/objects/bossPortraitPNGFileNames.js +115 -0
  343. package/objects/callbackRegisterFunctions.js +170 -0
  344. package/objects/cardDescriptions.js +104 -0
  345. package/objects/cardNames.js +104 -0
  346. package/objects/cardTypes.js +103 -0
  347. package/objects/challengeNames.js +51 -0
  348. package/objects/characterNames.js +46 -0
  349. package/objects/coinSubTypeToValue.js +13 -0
  350. package/objects/colors.d.ts +1 -0
  351. package/objects/colors.js +24 -0
  352. package/objects/directionNames.js +9 -0
  353. package/objects/directionToDegrees.js +9 -0
  354. package/objects/directionToVector.js +10 -0
  355. package/objects/doorSlotFlagToDoorSlot.js +13 -0
  356. package/objects/doorSlotToDirection.js +13 -0
  357. package/objects/doorSlotToDoorSlotFlag.js +13 -0
  358. package/objects/isaacAPIClassTypeToBrand.js +9 -0
  359. package/objects/isaacAPIClassTypeToCopyFunction.js +12 -0
  360. package/objects/languageNames.js +11 -0
  361. package/objects/oppositeDoorSlots.js +13 -0
  362. package/objects/pillEffectClasses.js +56 -0
  363. package/objects/pillEffectNames.js +55 -0
  364. package/objects/pillEffectTypes.js +55 -0
  365. package/objects/playerNamePNGFileNames.js +55 -0
  366. package/objects/playerPortraitPNGFileNames.js +52 -0
  367. package/objects/roomShapeBounds.js +46 -0
  368. package/objects/roomShapeCorners.js +268 -0
  369. package/objects/roomShapeLayoutSizes.js +39 -0
  370. package/objects/roomShapeToBottomRightPosition.js +22 -0
  371. package/objects/roomShapeToDoorSlotCoordinates.js +109 -0
  372. package/objects/roomShapeToDoorSlots.js +69 -0
  373. package/objects/roomShapeToDoorSlotsToGridIndexDelta.js +113 -0
  374. package/objects/roomShapeToGridWidth.js +18 -0
  375. package/objects/roomShapeToTopLeftPosition.js +23 -0
  376. package/objects/roomShapeVolumes.js +30 -0
  377. package/objects/roomTypeGotoPrefixes.js +33 -0
  378. package/objects/roomTypeNames.js +34 -0
  379. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.js +12 -0
  380. package/objects/stageTypeSuffixes.js +10 -0
  381. package/objects/stageTypeToLetter.js +12 -0
  382. package/objects/transformationNames.js +18 -0
  383. package/objects/versusScreenBackgroundColors.js +36 -0
  384. package/objects/versusScreenDirtSpotColors.js +36 -0
  385. package/package.json +1 -1
  386. package/patchErrorFunctions.js +67 -0
  387. package/sets/LRoomShapesSet.js +8 -0
  388. package/sets/bossSets.js +374 -0
  389. package/sets/charactersThatStartWithAnActiveItemSet.js +15 -0
  390. package/sets/charactersWithBlackHeartFromEternalHeartSet.js +6 -0
  391. package/sets/charactersWithFreeDevilDealsSet.js +3 -0
  392. package/sets/charactersWithNoRedHeartsSet.js +16 -0
  393. package/sets/charactersWithNoSoulHeartsSet.js +13 -0
  394. package/sets/chestPickupVariantsSet.js +16 -0
  395. package/sets/consoleCommandsSet.js +61 -0
  396. package/sets/familiarsThatShootPlayerTearsSet.js +12 -0
  397. package/sets/lostStyleCharactersSet.js +13 -0
  398. package/sets/mineShaftRoomSubTypesSet.js +9 -0
  399. package/sets/narrowRoomShapesSet.js +8 -0
  400. package/sets/redHeartSubTypesSet.js +7 -0
  401. package/sets/sinEntityTypesSet.js +11 -0
  402. package/sets/singleUseActiveCollectibleTypesSet.js +12 -0
  403. package/sets/storyBossesSet.js +17 -0
  404. package/shaderCrashFix.js +17 -0
  405. package/types/AnyEntity.js +2 -0
  406. package/types/CollectibleIndex.js +2 -0
  407. package/types/PickingUpItem.js +38 -0
  408. package/types/PlayerIndex.js +2 -0
  409. package/types/private/IsaacAPIClass.js +2 -0
  410. package/types/private/SerializedIsaacAPIClass.js +2 -0
  411. package/types/private/TSTLClass.js +2 -0
  412. package/upgradeMod.js +47 -0
@@ -0,0 +1,63 @@
1
+ import { EffectVariant, RoomShape } from "isaac-typescript-definitions";
2
+ import { game } from "../../cachedClasses";
3
+ import { getRandomArrayElement } from "../../functions/array";
4
+ import { spawnEffectWithSeed } from "../../functions/entitySpecific";
5
+ import { ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH } from "./customStageConstants";
6
+ import v from "./v";
7
+ /**
8
+ * Normally, we would make a custom entity to represent a shadow effect, but we don't want to
9
+ * interfere with the "entities2.xml" file in end-user mods. Thus, we must select a vanilla effect
10
+ * to masquerade as a backdrop effect.
11
+ *
12
+ * We arbitrarily choose a ladder for this purpose because it will not automatically despawn after
13
+ * time passes, like most other effects.
14
+ */
15
+ const SHADOW_EFFECT_VARIANT = EffectVariant.LADDER;
16
+ /** The animation comes from StageAPI. */
17
+ const ROOM_SHAPE_TO_SHADOW_ANIMATION = {
18
+ [RoomShape.SHAPE_1x1]: "1x1",
19
+ [RoomShape.IH]: "1x1",
20
+ [RoomShape.IV]: "1x1",
21
+ [RoomShape.SHAPE_1x2]: "1x2",
22
+ [RoomShape.IIV]: "1x2",
23
+ [RoomShape.SHAPE_2x1]: "2x1",
24
+ [RoomShape.IIH]: "2x1",
25
+ [RoomShape.SHAPE_2x2]: "2x2",
26
+ [RoomShape.LTL]: "2x2",
27
+ [RoomShape.LTR]: "2x2",
28
+ [RoomShape.LBL]: "2x2",
29
+ [RoomShape.LBR]: "2x2", // 12
30
+ };
31
+ const FADED_BLACK = Color(0, 0, 0, 0.25);
32
+ const shadowSprite = Sprite();
33
+ shadowSprite.Load(`${ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/stage-shadow.anm2`, true);
34
+ export function setShadows(customStage) {
35
+ if (customStage.shadows === undefined) {
36
+ return;
37
+ }
38
+ const room = game.GetRoom();
39
+ const roomShape = room.GetRoomShape();
40
+ const centerPos = room.GetCenterPos();
41
+ const animation = ROOM_SHAPE_TO_SHADOW_ANIMATION[roomShape];
42
+ const shadows = customStage.shadows[animation];
43
+ if (shadows === undefined) {
44
+ return;
45
+ }
46
+ // We spawn an effect instead of simply rendering a static sprite so that the effect will properly
47
+ // slide in during a room transition animation. (It looks stupid if the shadow stays statically
48
+ // rendering throughout this animation.)
49
+ const shadowEffect = spawnEffectWithSeed(SHADOW_EFFECT_VARIANT, 0, centerPos, 1);
50
+ const sprite = shadowEffect.GetSprite();
51
+ sprite.Load(`${ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/stage-shadow.anm2`, false);
52
+ const decorationSeed = room.GetDecorationSeed();
53
+ const shadow = getRandomArrayElement(shadows, decorationSeed);
54
+ sprite.ReplaceSpritesheet(0, shadow.pngPath);
55
+ sprite.LoadGraphics();
56
+ sprite.SetFrame(animation, 0);
57
+ sprite.Color =
58
+ shadow.color === undefined
59
+ ? FADED_BLACK
60
+ : Color(shadow.color.r, shadow.color.g, shadow.color.b, shadow.color.a);
61
+ v.room.showingShadows = true;
62
+ }
63
+ //# sourceMappingURL=data:application/json;base64,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
@@ -0,0 +1,35 @@
1
+ import { fonts, game } from "../../cachedClasses";
2
+ import { KColorDefault } from "../../constants";
3
+ import { getScreenBottomCenterPos } from "../../functions/ui";
4
+ import { todo } from "../../functions/utils";
5
+ import v from "./v";
6
+ /** This must match the name of the shader in "shaders.xml". */
7
+ const EMPTY_SHADER_NAME = "IsaacScript-RenderAboveHUD";
8
+ /** This matches the offset that the vanilla game uses. */
9
+ const STREAK_TEXT_BOTTOM_OFFSET = Vector(0, -60);
10
+ // ModCallback.POST_RENDER (2)
11
+ export function streakTextPostRender(customStage) {
12
+ if (!v.run.showingStreakText) {
13
+ return;
14
+ }
15
+ const isPaused = game.IsPaused();
16
+ if (isPaused) {
17
+ return;
18
+ }
19
+ const font = fonts.upheaval;
20
+ const length = font.GetStringWidthUTF8(customStage.name);
21
+ const bottomCenterPos = getScreenBottomCenterPos();
22
+ const position = bottomCenterPos.add(STREAK_TEXT_BOTTOM_OFFSET);
23
+ const adjustedX = position.X - length / 2;
24
+ font.DrawString(customStage.name, adjustedX, position.Y, KColorDefault);
25
+ }
26
+ // ModCallback.INPUT_ACTION (13)
27
+ // TODO
28
+ // ModCallback.GET_SHADER_PARAMS (22)
29
+ export function streakTextGetShaderParams(shaderName) {
30
+ if (shaderName !== EMPTY_SHADER_NAME) {
31
+ return;
32
+ }
33
+ todo();
34
+ }
35
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoic3RyZWFrVGV4dC5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvY3VzdG9tU3RhZ2Uvc3RyZWFrVGV4dC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxPQUFPLEVBQUUsS0FBSyxFQUFFLElBQUksRUFBRSxNQUFNLHFCQUFxQixDQUFDO0FBQ2xELE9BQU8sRUFBRSxhQUFhLEVBQUUsTUFBTSxpQkFBaUIsQ0FBQztBQUNoRCxPQUFPLEVBQUUsd0JBQXdCLEVBQUUsTUFBTSxvQkFBb0IsQ0FBQztBQUM5RCxPQUFPLEVBQUUsSUFBSSxFQUFFLE1BQU0sdUJBQXVCLENBQUM7QUFFN0MsT0FBTyxDQUFDLE1BQU0sS0FBSyxDQUFDO0FBRXBCLCtEQUErRDtBQUMvRCxNQUFNLGlCQUFpQixHQUFHLDRCQUE0QixDQUFDO0FBRXZELDBEQUEwRDtBQUMxRCxNQUFNLHlCQUF5QixHQUFHLE1BQU0sQ0FBQyxDQUFDLEVBQUUsQ0FBQyxFQUFFLENBQUMsQ0FBQztBQUVqRCw4QkFBOEI7QUFDOUIsTUFBTSxVQUFVLG9CQUFvQixDQUFDLFdBQXdCO0lBQzNELElBQUksQ0FBQyxDQUFDLENBQUMsR0FBRyxDQUFDLGlCQUFpQixFQUFFO1FBQzVCLE9BQU87S0FDUjtJQUVELE1BQU0sUUFBUSxHQUFHLElBQUksQ0FBQyxRQUFRLEVBQUUsQ0FBQztJQUNqQyxJQUFJLFFBQVEsRUFBRTtRQUNaLE9BQU87S0FDUjtJQUVELE1BQU0sSUFBSSxHQUFHLEtBQUssQ0FBQyxRQUFRLENBQUM7SUFDNUIsTUFBTSxNQUFNLEdBQUcsSUFBSSxDQUFDLGtCQUFrQixDQUFDLFdBQVcsQ0FBQyxJQUFJLENBQUMsQ0FBQztJQUN6RCxNQUFNLGVBQWUsR0FBRyx3QkFBd0IsRUFBRSxDQUFDO0lBQ25ELE1BQU0sUUFBUSxHQUFHLGVBQWUsQ0FBQyxHQUFHLENBQUMseUJBQXlCLENBQUMsQ0FBQztJQUNoRSxNQUFNLFNBQVMsR0FBRyxRQUFRLENBQUMsQ0FBQyxHQUFHLE1BQU0sR0FBRyxDQUFDLENBQUM7SUFDMUMsSUFBSSxDQUFDLFVBQVUsQ0FBQyxXQUFXLENBQUMsSUFBSSxFQUFFLFNBQVMsRUFBRSxRQUFRLENBQUMsQ0FBQyxFQUFFLGFBQWEsQ0FBQyxDQUFDO0FBQzFFLENBQUM7QUFFRCxnQ0FBZ0M7QUFDaEMsT0FBTztBQUVQLHFDQUFxQztBQUNyQyxNQUFNLFVBQVUseUJBQXlCLENBQUMsVUFBa0I7SUFDMUQsSUFBSSxVQUFVLEtBQUssaUJBQWlCLEVBQUU7UUFDcEMsT0FBTztLQUNSO0lBRUQsSUFBSSxFQUFFLENBQUM7QUFDVCxDQUFDIn0=
@@ -0,0 +1,36 @@
1
+ import { sumArray } from "../../functions/array";
2
+ import { log } from "../../functions/log";
3
+ import { getRandomFloat } from "../../functions/random";
4
+ import { getRandomSeed } from "../../functions/rng";
5
+ /**
6
+ * Helper function to get a random custom stage room from an array of custom stage rooms.
7
+ *
8
+ * Note that this function does not simply choose a random element in the provided array; it will
9
+ * properly account for each room weight using the algorithm from:
10
+ * https://stackoverflow.com/questions/1761626/weighted-random-numbers
11
+ */
12
+ export function getRandomCustomStageRoom(roomsMetadata, seedOrRNG = getRandomSeed(), verbose = false) {
13
+ const totalWeight = getTotalWeightOfCustomStageRooms(roomsMetadata);
14
+ if (verbose) {
15
+ log(`Total weight of the custom stage rooms provided: ${totalWeight}`);
16
+ }
17
+ const chosenWeight = getRandomFloat(0, totalWeight, seedOrRNG);
18
+ if (verbose) {
19
+ log(`Randomly chose weight for custom stage room: ${chosenWeight}`);
20
+ }
21
+ return getCustomStageRoomWithChosenWeight(roomsMetadata, chosenWeight);
22
+ }
23
+ function getTotalWeightOfCustomStageRooms(roomsMetadata) {
24
+ const weights = roomsMetadata.map((roomMetadata) => roomMetadata.weight);
25
+ return sumArray(weights);
26
+ }
27
+ function getCustomStageRoomWithChosenWeight(roomsMetadata, chosenWeight) {
28
+ for (const roomMetadata of roomsMetadata) {
29
+ if (chosenWeight < roomMetadata.weight) {
30
+ return roomMetadata;
31
+ }
32
+ chosenWeight -= roomMetadata.weight;
33
+ }
34
+ error(`Failed to get a custom stage room with chosen weight: ${chosenWeight}`);
35
+ }
36
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidXRpbC5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvY3VzdG9tU3RhZ2UvdXRpbC50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFBQSxPQUFPLEVBQUUsUUFBUSxFQUFFLE1BQU0sdUJBQXVCLENBQUM7QUFDakQsT0FBTyxFQUFFLEdBQUcsRUFBRSxNQUFNLHFCQUFxQixDQUFDO0FBQzFDLE9BQU8sRUFBRSxjQUFjLEVBQUUsTUFBTSx3QkFBd0IsQ0FBQztBQUN4RCxPQUFPLEVBQUUsYUFBYSxFQUFFLE1BQU0scUJBQXFCLENBQUM7QUFHcEQ7Ozs7OztHQU1HO0FBQ0gsTUFBTSxVQUFVLHdCQUF3QixDQUN0QyxhQUFpRCxFQUNqRCxZQUF3QixhQUFhLEVBQUUsRUFDdkMsT0FBTyxHQUFHLEtBQUs7SUFFZixNQUFNLFdBQVcsR0FBRyxnQ0FBZ0MsQ0FBQyxhQUFhLENBQUMsQ0FBQztJQUNwRSxJQUFJLE9BQU8sRUFBRTtRQUNYLEdBQUcsQ0FBQyxvREFBb0QsV0FBVyxFQUFFLENBQUMsQ0FBQztLQUN4RTtJQUVELE1BQU0sWUFBWSxHQUFHLGNBQWMsQ0FBQyxDQUFDLEVBQUUsV0FBVyxFQUFFLFNBQVMsQ0FBQyxDQUFDO0lBQy9ELElBQUksT0FBTyxFQUFFO1FBQ1gsR0FBRyxDQUFDLGdEQUFnRCxZQUFZLEVBQUUsQ0FBQyxDQUFDO0tBQ3JFO0lBRUQsT0FBTyxrQ0FBa0MsQ0FBQyxhQUFhLEVBQUUsWUFBWSxDQUFDLENBQUM7QUFDekUsQ0FBQztBQUVELFNBQVMsZ0NBQWdDLENBQ3ZDLGFBQWlEO0lBRWpELE1BQU0sT0FBTyxHQUFHLGFBQWEsQ0FBQyxHQUFHLENBQUMsQ0FBQyxZQUFZLEVBQUUsRUFBRSxDQUFDLFlBQVksQ0FBQyxNQUFNLENBQUMsQ0FBQztJQUN6RSxPQUFPLFFBQVEsQ0FBQyxPQUFPLENBQUMsQ0FBQztBQUMzQixDQUFDO0FBRUQsU0FBUyxrQ0FBa0MsQ0FDekMsYUFBaUQsRUFDakQsWUFBbUI7SUFFbkIsS0FBSyxNQUFNLFlBQVksSUFBSSxhQUFhLEVBQUU7UUFDeEMsSUFBSSxZQUFZLEdBQUcsWUFBWSxDQUFDLE1BQU0sRUFBRTtZQUN0QyxPQUFPLFlBQVksQ0FBQztTQUNyQjtRQUVELFlBQVksSUFBSSxZQUFZLENBQUMsTUFBTSxDQUFDO0tBQ3JDO0lBRUQsS0FBSyxDQUNILHlEQUF5RCxZQUFZLEVBQUUsQ0FDeEUsQ0FBQztBQUNKLENBQUMifQ==
@@ -0,0 +1,18 @@
1
+ const v = {
2
+ run: {
3
+ currentCustomStage: null,
4
+ showingStreakText: false,
5
+ showingBossVersusScreen: false,
6
+ },
7
+ room: {
8
+ showingShadows: false,
9
+ },
10
+ };
11
+ export default v;
12
+ /** Indexed by custom stage name. */
13
+ export const customStagesMap = new Map();
14
+ /** Indexed by room variant. */
15
+ export const customStageCachedRoomData = new Map();
16
+ /** Indexed by entity ID. */
17
+ export const customBossPNGPaths = new Map();
18
+ //# sourceMappingURL=data:application/json;base64,eyJ2ZXJzaW9uIjozLCJmaWxlIjoidi5qcyIsInNvdXJjZVJvb3QiOiIiLCJzb3VyY2VzIjpbIi4uLy4uLy4uLy4uLy4uL3BhY2thZ2VzL2lzYWFjc2NyaXB0LWNvbW1vbi9zcmMvZmVhdHVyZXMvY3VzdG9tU3RhZ2Uvdi50cyJdLCJuYW1lcyI6W10sIm1hcHBpbmdzIjoiQUFFQSxNQUFNLENBQUMsR0FBRztJQUNSLEdBQUcsRUFBRTtRQUNILGtCQUFrQixFQUFFLElBQTBCO1FBQzlDLGlCQUFpQixFQUFFLEtBQUs7UUFDeEIsdUJBQXVCLEVBQUUsS0FBSztLQUMvQjtJQUVELElBQUksRUFBRTtRQUNKLGNBQWMsRUFBRSxLQUFLO0tBQ3RCO0NBQ0YsQ0FBQztBQUNGLGVBQWUsQ0FBQyxDQUFDO0FBRWpCLG9DQUFvQztBQUNwQyxNQUFNLENBQUMsTUFBTSxlQUFlLEdBQUcsSUFBSSxHQUFHLEVBQXVCLENBQUM7QUFFOUQsK0JBQStCO0FBQy9CLE1BQU0sQ0FBQyxNQUFNLHlCQUF5QixHQUFHLElBQUksR0FBRyxFQUE2QixDQUFDO0FBRTlFLDRCQUE0QjtBQUM1QixNQUFNLENBQUMsTUFBTSxrQkFBa0IsR0FBRyxJQUFJLEdBQUcsRUFHdEMsQ0FBQyJ9
@@ -0,0 +1,184 @@
1
+ import { BossID, PlayerType, RoomType, SoundEffect, StageID, } from "isaac-typescript-definitions";
2
+ import { game, sfxManager } from "../../cachedClasses";
3
+ import { arrayRemove } from "../../functions/array";
4
+ import { getBosses } from "../../functions/boss";
5
+ import { getEntityID } from "../../functions/entity";
6
+ import { erange } from "../../functions/utils";
7
+ import { BOSS_NAME_PNG_FILE_NAMES } from "../../objects/bossNamePNGFileNames";
8
+ import { BOSS_PORTRAIT_PNG_FILE_NAMES } from "../../objects/bossPortraitPNGFileNames";
9
+ import { PLAYER_NAME_PNG_FILE_NAMES } from "../../objects/playerNamePNGFileNames";
10
+ import { PLAYER_PORTRAIT_PNG_FILE_NAMES } from "../../objects/playerPortraitPNGFileNames";
11
+ import { VERSUS_SCREEN_BACKGROUND_COLORS } from "../../objects/versusScreenBackgroundColors";
12
+ import { VERSUS_SCREEN_DIRT_SPOT_COLORS } from "../../objects/versusScreenDirtSpotColors";
13
+ import { pause, unpause } from "../pause";
14
+ import { ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH } from "./customStageConstants";
15
+ import v, { customBossPNGPaths } from "./v";
16
+ const DEFAULT_CHARACTER = PlayerType.ISAAC;
17
+ const DEFAULT_STAGE_ID = StageID.BASEMENT;
18
+ const VERSUS_SCREEN_ANIMATION_NAME = "Scene";
19
+ /** The layers range from 0 to 13. */
20
+ const NUM_VERSUS_SCREEN_ANM2_LAYERS = 14;
21
+ const BACKGROUND_ANM2_LAYER = 0;
22
+ const BOSS_DIRT_SPOT_ANM2_LAYER = 2;
23
+ const PLAYER_DIRT_SPOT_ANM2_LAYER = 3;
24
+ const BOSS_PORTRAIT_ANM2_LAYER = 4;
25
+ const PLAYER_PORTRAIT_ANM2_LAYER = 5;
26
+ const PLAYER_NAME_ANM2_LAYER = 6;
27
+ const BOSS_NAME_ANM2_LAYER = 7;
28
+ const OVERLAY_ANM2_LAYER = 11;
29
+ /**
30
+ * We only need to render either the normal player portrait layer or the alternate player portrait
31
+ * layer. Rendering both will cause the player not to shake.
32
+ */
33
+ const PLAYER_PORTRAIT_ALT_ANM2_LAYER = 12;
34
+ /** These are the non-special layers that we will render last. */
35
+ const OTHER_ANM2_LAYERS = arrayRemove(erange(NUM_VERSUS_SCREEN_ANM2_LAYERS), BACKGROUND_ANM2_LAYER, BOSS_DIRT_SPOT_ANM2_LAYER, PLAYER_DIRT_SPOT_ANM2_LAYER, OVERLAY_ANM2_LAYER, PLAYER_PORTRAIT_ALT_ANM2_LAYER);
36
+ /** Most of the PNG files related to the versus screen are located in this directory. */
37
+ const PNG_PATH_PREFIX = "gfx/ui/boss";
38
+ /**
39
+ * Player portraits are not located in the same directory as everything else, since they are re-used
40
+ * from the animation where the player travels to a new stage.
41
+ */
42
+ const PLAYER_PORTRAIT_PNG_PATH_PREFIX = "gfx/ui/stage";
43
+ const VANILLA_VERSUS_PLAYBACK_SPEED = 0.5;
44
+ const versusScreenSprite = Sprite();
45
+ versusScreenSprite.Load("gfx/ui/boss/versusscreen.anm2", false);
46
+ // In vanilla, the "overlay.png" file has a white background. We must convert it to a PNG that uses
47
+ // a transparent background in order for the background behind it to be visible. We use the same
48
+ // "overlay.png" file as StageAPI uses for this purpose.
49
+ versusScreenSprite.ReplaceSpritesheet(OVERLAY_ANM2_LAYER, `${ISAACSCRIPT_CUSTOM_STAGE_GFX_PATH}/overlay.png`);
50
+ versusScreenSprite.LoadGraphics();
51
+ /**
52
+ * Unfortunately, we must split the background layer into an entirely different sprite so that we
53
+ * can color it with the `Color` property.
54
+ */
55
+ const versusScreenBackgroundSprite = Sprite();
56
+ versusScreenBackgroundSprite.Load("gfx/ui/boss/versusscreen.anm2", true);
57
+ /**
58
+ * Unfortunately, we must split the dirt layer into an entirely different sprite so that we can
59
+ * color it with the `Color` property.
60
+ */
61
+ const versusScreenDirtSpotSprite = Sprite();
62
+ versusScreenDirtSpotSprite.Load("gfx/ui/boss/versusscreen.anm2", true);
63
+ export function playVersusScreenAnimation(customStage, force = false) {
64
+ const room = game.GetRoom();
65
+ const roomType = room.GetType();
66
+ const hud = game.GetHUD();
67
+ if (roomType !== RoomType.BOSS && !force) {
68
+ return;
69
+ }
70
+ v.run.showingBossVersusScreen = true;
71
+ pause();
72
+ hud.SetVisible(false);
73
+ const [playerNamePNGPath, playerPortraitPNGPath] = getPlayerPNGPaths();
74
+ versusScreenSprite.ReplaceSpritesheet(PLAYER_NAME_ANM2_LAYER, playerNamePNGPath);
75
+ versusScreenSprite.ReplaceSpritesheet(PLAYER_PORTRAIT_ANM2_LAYER, playerPortraitPNGPath);
76
+ const [bossNamePNGPath, bossPortraitPNGPath] = getBossPNGPaths();
77
+ versusScreenSprite.ReplaceSpritesheet(BOSS_NAME_ANM2_LAYER, bossNamePNGPath);
78
+ versusScreenSprite.ReplaceSpritesheet(BOSS_PORTRAIT_ANM2_LAYER, bossPortraitPNGPath);
79
+ versusScreenSprite.LoadGraphics();
80
+ let backgroundColor = VERSUS_SCREEN_BACKGROUND_COLORS[DEFAULT_STAGE_ID];
81
+ if (customStage.versusScreen?.backgroundColor !== undefined) {
82
+ const { r, g, b, a } = customStage.versusScreen.backgroundColor;
83
+ backgroundColor = Color(r, g, b, a);
84
+ }
85
+ versusScreenBackgroundSprite.Color = backgroundColor;
86
+ let dirtSpotColor = VERSUS_SCREEN_DIRT_SPOT_COLORS[DEFAULT_STAGE_ID];
87
+ if (customStage.versusScreen?.dirtSpotColor !== undefined) {
88
+ const { r, g, b } = customStage.versusScreen.dirtSpotColor;
89
+ dirtSpotColor = Color(r, g, b);
90
+ }
91
+ versusScreenDirtSpotSprite.Color = dirtSpotColor;
92
+ for (const sprite of [
93
+ versusScreenBackgroundSprite,
94
+ versusScreenDirtSpotSprite,
95
+ versusScreenSprite,
96
+ ]) {
97
+ sprite.Play(VERSUS_SCREEN_ANIMATION_NAME, true);
98
+ sprite.PlaybackSpeed = VANILLA_VERSUS_PLAYBACK_SPEED;
99
+ }
100
+ }
101
+ /** Use the character of the 0th player. */
102
+ function getPlayerPNGPaths() {
103
+ const player = Isaac.GetPlayer();
104
+ const character = player.GetPlayerType();
105
+ let playerNamePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[character];
106
+ if (playerNamePNGFileName === undefined) {
107
+ playerNamePNGFileName = PLAYER_NAME_PNG_FILE_NAMES[DEFAULT_CHARACTER];
108
+ }
109
+ const playerNamePNGPath = `${PNG_PATH_PREFIX}/${playerNamePNGFileName}`;
110
+ let playerPortraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[character];
111
+ if (playerNamePNGFileName === undefined) {
112
+ playerPortraitFileName = PLAYER_PORTRAIT_PNG_FILE_NAMES[DEFAULT_CHARACTER];
113
+ }
114
+ const playerPortraitPNGPath = `${PLAYER_PORTRAIT_PNG_PATH_PREFIX}/${playerPortraitFileName}`;
115
+ return [playerNamePNGPath, playerPortraitPNGPath];
116
+ }
117
+ /** Use the boss of the first boss found. */
118
+ function getBossPNGPaths() {
119
+ const bosses = getBosses();
120
+ const firstBoss = bosses[0];
121
+ // Prefer the PNG paths specified by the end-user, if any.
122
+ if (firstBoss !== undefined) {
123
+ const entityID = getEntityID(firstBoss);
124
+ const pngPaths = customBossPNGPaths.get(entityID);
125
+ if (pngPaths !== undefined) {
126
+ return pngPaths;
127
+ }
128
+ }
129
+ // If this is not a vanilla boss, default to showing question marks.
130
+ const bossID = firstBoss === undefined ? 0 : firstBoss.GetBossID();
131
+ if (bossID === 0) {
132
+ const questionMarkSprite = `${PNG_PATH_PREFIX}/${BOSS_NAME_PNG_FILE_NAMES[BossID.BLUE_BABY]}`;
133
+ const bossNamePNGPath = questionMarkSprite;
134
+ const bossPortraitPNGPath = questionMarkSprite;
135
+ return [bossNamePNGPath, bossPortraitPNGPath];
136
+ }
137
+ // If this is a vanilla boss, it will have a boss ID, and we can use the corresponding vanilla
138
+ // files.
139
+ const bossNamePNGFileName = BOSS_NAME_PNG_FILE_NAMES[bossID];
140
+ const bossNamePNGPath = `${PNG_PATH_PREFIX}/${bossNamePNGFileName}`;
141
+ const bossPortraitPNGFileName = BOSS_PORTRAIT_PNG_FILE_NAMES[bossID];
142
+ const bossPortraitPNGPath = `${PNG_PATH_PREFIX}/${bossPortraitPNGFileName}`;
143
+ return [bossNamePNGPath, bossPortraitPNGPath];
144
+ }
145
+ function finishVersusScreenAnimation() {
146
+ const hud = game.GetHUD();
147
+ v.run.showingBossVersusScreen = false;
148
+ unpause();
149
+ hud.SetVisible(true);
150
+ // The sound effect only plays once the versus cutscene is over.
151
+ sfxManager.Play(SoundEffect.CASTLE_PORTCULLIS);
152
+ }
153
+ // ModCallback.POST_RENDER (2)
154
+ export function versusScreenPostRender() {
155
+ if (!v.run.showingBossVersusScreen) {
156
+ return;
157
+ }
158
+ const isPaused = game.IsPaused();
159
+ if (isPaused) {
160
+ return;
161
+ }
162
+ if (versusScreenSprite.IsFinished(VERSUS_SCREEN_ANIMATION_NAME)) {
163
+ finishVersusScreenAnimation();
164
+ return;
165
+ }
166
+ const room = game.GetRoom();
167
+ const centerPos = room.GetCenterPos();
168
+ const position = Isaac.WorldToRenderPosition(centerPos);
169
+ // First, we render the background.
170
+ versusScreenBackgroundSprite.RenderLayer(BACKGROUND_ANM2_LAYER, position);
171
+ versusScreenBackgroundSprite.Update();
172
+ // Second, we render the overlay.
173
+ versusScreenSprite.RenderLayer(OVERLAY_ANM2_LAYER, position);
174
+ // Third, we render the dirt.
175
+ versusScreenDirtSpotSprite.RenderLayer(BOSS_DIRT_SPOT_ANM2_LAYER, position);
176
+ versusScreenDirtSpotSprite.RenderLayer(PLAYER_DIRT_SPOT_ANM2_LAYER, position);
177
+ versusScreenDirtSpotSprite.Update();
178
+ // Lastly, we render everything else.
179
+ for (const layerID of OTHER_ANM2_LAYERS) {
180
+ versusScreenSprite.RenderLayer(layerID, position);
181
+ }
182
+ versusScreenSprite.Update();
183
+ }
184
+ //# 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@@ -0,0 +1,183 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
3
+ import { isReflectionRender } from "../../functions/utils";
4
+ import { saveDataManager } from "../saveDataManager/exports";
5
+ import v, { debugDisplayTextCallbacks, setDebugDisplayEnabled } from "./v";
6
+ /**
7
+ * The debug display feature is only initialized when the extra console commands feature is
8
+ * initialized.
9
+ */
10
+ export function debugDisplayInit(mod) {
11
+ setDebugDisplayEnabled();
12
+ saveDataManager("debugDisplay", v, () => false);
13
+ mod.AddCallback(ModCallback.POST_FAMILIAR_RENDER, postFamiliarRender); // 25
14
+ mod.AddCallback(ModCallback.POST_NPC_RENDER, postNPCRender); // 28
15
+ mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
16
+ mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
17
+ mod.AddCallback(ModCallback.POST_TEAR_RENDER, postTearRender); // 41
18
+ mod.AddCallback(ModCallback.POST_PROJECTILE_RENDER, postProjectileRender); // 45
19
+ mod.AddCallback(ModCallback.POST_LASER_RENDER, postLaserRender); // 49
20
+ mod.AddCallback(ModCallback.POST_KNIFE_RENDER, postKnifeRender); // 52
21
+ mod.AddCallback(ModCallback.POST_EFFECT_RENDER, postEffectRender); // 56
22
+ mod.AddCallback(ModCallback.POST_BOMB_RENDER, postBombRender); // 59
23
+ mod.AddCallbackCustom(ModCallbackCustom.POST_SLOT_RENDER, postSlotRender);
24
+ mod.AddCallbackCustom(ModCallbackCustom.POST_ROCK_RENDER, postRockRender);
25
+ mod.AddCallbackCustom(ModCallbackCustom.POST_PIT_RENDER, postPitRender);
26
+ mod.AddCallbackCustom(ModCallbackCustom.POST_SPIKES_RENDER, postSpikesRender);
27
+ mod.AddCallbackCustom(ModCallbackCustom.POST_TNT_RENDER, postTNTRender);
28
+ mod.AddCallbackCustom(ModCallbackCustom.POST_POOP_RENDER, postPoopRender);
29
+ mod.AddCallbackCustom(ModCallbackCustom.POST_DOOR_RENDER, postDoorRender);
30
+ mod.AddCallbackCustom(ModCallbackCustom.POST_PRESSURE_PLATE_RENDER, postPressurePlateRender);
31
+ }
32
+ function renderTextOnEntity(entity, text) {
33
+ if (isReflectionRender()) {
34
+ return;
35
+ }
36
+ const position = Isaac.WorldToScreen(entity.Position);
37
+ Isaac.RenderText(text, position.X, position.Y, 1, 1, 1, 1);
38
+ }
39
+ // ModCallback.POST_FAMILIAR_RENDER (25)
40
+ function postFamiliarRender(familiar) {
41
+ if (!v.run.familiar) {
42
+ return;
43
+ }
44
+ const text = debugDisplayTextCallbacks.familiar(familiar);
45
+ renderTextOnEntity(familiar, text);
46
+ }
47
+ // ModCallback.POST_NPC_RENDER (28)
48
+ function postNPCRender(npc) {
49
+ if (!v.run.npc) {
50
+ return;
51
+ }
52
+ const text = debugDisplayTextCallbacks.npc(npc);
53
+ renderTextOnEntity(npc, text);
54
+ }
55
+ // ModCallback.POST_PLAYER_RENDER (32)
56
+ function postPlayerRender(player) {
57
+ if (!v.run.player) {
58
+ return;
59
+ }
60
+ const text = debugDisplayTextCallbacks.player(player);
61
+ renderTextOnEntity(player, text);
62
+ }
63
+ // ModCallback.POST_PICKUP_RENDER (36)
64
+ function postPickupRender(pickup) {
65
+ if (!v.run.pickup) {
66
+ return;
67
+ }
68
+ const text = debugDisplayTextCallbacks.pickup(pickup);
69
+ renderTextOnEntity(pickup, text);
70
+ }
71
+ // ModCallback.POST_TEAR_RENDER (41)
72
+ function postTearRender(tear) {
73
+ if (!v.run.tear) {
74
+ return;
75
+ }
76
+ const text = debugDisplayTextCallbacks.tear(tear);
77
+ renderTextOnEntity(tear, text);
78
+ }
79
+ // ModCallback.POST_PROJECTILE_RENDER (45)
80
+ function postProjectileRender(projectile) {
81
+ if (!v.run.projectile) {
82
+ return;
83
+ }
84
+ const text = debugDisplayTextCallbacks.projectile(projectile);
85
+ renderTextOnEntity(projectile, text);
86
+ }
87
+ // ModCallback.POST_LASER_RENDER (49)
88
+ function postLaserRender(laser) {
89
+ if (!v.run.laser) {
90
+ return;
91
+ }
92
+ const text = debugDisplayTextCallbacks.laser(laser);
93
+ renderTextOnEntity(laser, text);
94
+ }
95
+ // ModCallback.POST_KNIFE_RENDER (52)
96
+ function postKnifeRender(knife) {
97
+ if (!v.run.knife) {
98
+ return;
99
+ }
100
+ const text = debugDisplayTextCallbacks.knife(knife);
101
+ renderTextOnEntity(knife, text);
102
+ }
103
+ // ModCallback.POST_EFFECT_RENDER (56)
104
+ function postEffectRender(effect) {
105
+ if (!v.run.effect) {
106
+ return;
107
+ }
108
+ const text = debugDisplayTextCallbacks.effect(effect);
109
+ renderTextOnEntity(effect, text);
110
+ }
111
+ // ModCallback.POST_BOMB_RENDER (59)
112
+ function postBombRender(bomb) {
113
+ if (!v.run.bomb) {
114
+ return;
115
+ }
116
+ const text = debugDisplayTextCallbacks.bomb(bomb);
117
+ renderTextOnEntity(bomb, text);
118
+ }
119
+ // ModCallbackCustom.POST_SLOT_RENDER
120
+ function postSlotRender(slot) {
121
+ if (!v.run.slot) {
122
+ return;
123
+ }
124
+ const text = debugDisplayTextCallbacks.slot(slot);
125
+ renderTextOnEntity(slot, text);
126
+ }
127
+ // ModCallbackCustom.POST_ROCK_RENDER
128
+ function postRockRender(rock) {
129
+ if (!v.run.rock) {
130
+ return;
131
+ }
132
+ const text = debugDisplayTextCallbacks.rock(rock);
133
+ renderTextOnEntity(rock, text);
134
+ }
135
+ // ModCallbackCustom.POST_PIT_RENDER
136
+ function postPitRender(pit) {
137
+ if (!v.run.pit) {
138
+ return;
139
+ }
140
+ const text = debugDisplayTextCallbacks.pit(pit);
141
+ renderTextOnEntity(pit, text);
142
+ }
143
+ // ModCallbackCustom.POST_SPIKES_RENDER
144
+ function postSpikesRender(spikes) {
145
+ if (!v.run.spikes) {
146
+ return;
147
+ }
148
+ const text = debugDisplayTextCallbacks.spikes(spikes);
149
+ renderTextOnEntity(spikes, text);
150
+ }
151
+ // ModCallbackCustom.POST_TNT_RENDER
152
+ function postTNTRender(tnt) {
153
+ if (!v.run.tnt) {
154
+ return;
155
+ }
156
+ const text = debugDisplayTextCallbacks.tnt(tnt);
157
+ renderTextOnEntity(tnt, text);
158
+ }
159
+ // ModCallbackCustom.POST_POOP_RENDER
160
+ function postPoopRender(poop) {
161
+ if (!v.run.poop) {
162
+ return;
163
+ }
164
+ const text = debugDisplayTextCallbacks.poop(poop);
165
+ renderTextOnEntity(poop, text);
166
+ }
167
+ // ModCallbackCustom.POST_DOOR_RENDER
168
+ function postDoorRender(door) {
169
+ if (!v.run.door) {
170
+ return;
171
+ }
172
+ const text = debugDisplayTextCallbacks.door(door);
173
+ renderTextOnEntity(door, text);
174
+ }
175
+ // ModCallbackCustom.POST_PRESSURE_PLATE_RENDER
176
+ function postPressurePlateRender(pressurePlate) {
177
+ if (!v.run.pressurePlate) {
178
+ return;
179
+ }
180
+ const text = debugDisplayTextCallbacks.pressurePlate(pressurePlate);
181
+ renderTextOnEntity(pressurePlate, text);
182
+ }
183
+ //# 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