isaacscript-common 4.0.0 → 4.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.ts +39 -0
- package/callbacks/customRevive.lua +2 -1
- package/callbacks/customRevive.ts +215 -0
- package/callbacks/itemPickup.ts +101 -0
- package/callbacks/postAmbush.ts +73 -0
- package/callbacks/postBombExploded.ts +26 -0
- package/callbacks/postBombInitLate.ts +36 -0
- package/callbacks/postBoneSwing.ts +64 -0
- package/callbacks/postCollectibleInitFirst.ts +40 -0
- package/callbacks/postCursedTeleport.lua +2 -1
- package/callbacks/postCursedTeleport.ts +185 -0
- package/callbacks/postCustomDoorEnter.lua +0 -7
- package/callbacks/postCustomDoorEnter.ts +292 -0
- package/callbacks/postDiceRoomActivated.ts +60 -0
- package/callbacks/postDoorRender.ts +26 -0
- package/callbacks/postDoorUpdate.ts +26 -0
- package/callbacks/postEffectInitLate.ts +36 -0
- package/callbacks/postEffectStateChanged.ts +43 -0
- package/callbacks/postEsauJr.lua +2 -1
- package/callbacks/postEsauJr.ts +109 -0
- package/callbacks/postFamiliarInitLate.ts +36 -0
- package/callbacks/postFamiliarStateChanged.ts +43 -0
- package/callbacks/postFlip.lua +4 -3
- package/callbacks/postFlip.ts +90 -0
- package/callbacks/postGreedModeWave.ts +41 -0
- package/callbacks/postGridEntity.ts +164 -0
- package/callbacks/postGridEntityCollision.ts +69 -0
- package/callbacks/postGridEntityRender.ts +26 -0
- package/callbacks/postHolyMantleRemoved.ts +55 -0
- package/callbacks/postItemDischarged.lua +4 -3
- package/callbacks/postItemDischarged.ts +154 -0
- package/callbacks/postKnifeInitLate.ts +36 -0
- package/callbacks/postLaserInitLate.ts +36 -0
- package/callbacks/postNPCInitLate.ts +36 -0
- package/callbacks/postNPCStateChanged.ts +42 -0
- package/callbacks/postNewRoomEarly.lua +2 -1
- package/callbacks/postNewRoomEarly.ts +96 -0
- package/callbacks/postPickupCollect.ts +48 -0
- package/callbacks/postPickupInitFirst.ts +70 -0
- package/callbacks/postPickupInitLate.ts +36 -0
- package/callbacks/postPickupStateChanged.ts +43 -0
- package/callbacks/postPitRender.ts +26 -0
- package/callbacks/postPitUpdate.ts +26 -0
- package/callbacks/postPlayerChangeHealth.ts +62 -0
- package/callbacks/postPlayerChangeType.ts +56 -0
- package/callbacks/postPlayerCollectible.ts +113 -0
- package/callbacks/postPlayerFatalDamage.ts +141 -0
- package/callbacks/postPlayerInitLate.ts +37 -0
- package/callbacks/postPlayerReordered.ts +142 -0
- package/callbacks/postPoopRender.ts +26 -0
- package/callbacks/postPoopUpdate.ts +26 -0
- package/callbacks/postPressurePlateRender.ts +26 -0
- package/callbacks/postPressurePlateUpdate.ts +26 -0
- package/callbacks/postProjectileInitLate.ts +36 -0
- package/callbacks/postPurchase.ts +64 -0
- package/callbacks/postRockRender.ts +26 -0
- package/callbacks/postRockUpdate.ts +26 -0
- package/callbacks/postRoomClearChanged.ts +57 -0
- package/callbacks/postSacrifice.lua +3 -2
- package/callbacks/postSacrifice.ts +64 -0
- package/callbacks/postSlotDestroyed.ts +92 -0
- package/callbacks/postSlotInitUpdate.ts +68 -0
- package/callbacks/postSlotRender.ts +69 -0
- package/callbacks/postSpikesRender.ts +26 -0
- package/callbacks/postSpikesUpdate.ts +26 -0
- package/callbacks/postTNTRender.ts +26 -0
- package/callbacks/postTNTUpdate.ts +26 -0
- package/callbacks/postTearInitLate.ts +36 -0
- package/callbacks/postTearInitVeryLate.ts +41 -0
- package/callbacks/postTransformation.ts +59 -0
- package/callbacks/postTrinketBreak.lua +3 -2
- package/callbacks/postTrinketBreak.ts +112 -0
- package/callbacks/preBerserkDeath.ts +49 -0
- package/callbacks/preNewLevel.ts +55 -0
- package/callbacks/reorderedCallbacks.lua +1 -0
- package/callbacks/reorderedCallbacks.ts +168 -0
- package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
- package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
- package/callbacks/subscriptions/postBombInitLate.ts +32 -0
- package/callbacks/subscriptions/postBoneExploded.ts +32 -0
- package/callbacks/subscriptions/postBoneSwing.ts +24 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
- package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
- package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
- package/callbacks/subscriptions/postCustomRevive.ts +36 -0
- package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
- package/callbacks/subscriptions/postDoorRender.ts +35 -0
- package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
- package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
- package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
- package/callbacks/subscriptions/postEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
- package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFirstFlip.ts +24 -0
- package/callbacks/subscriptions/postFlip.ts +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
- package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
- package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
- package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
- package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
- package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
- package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
- package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
- package/callbacks/subscriptions/postItemDischarged.ts +43 -0
- package/callbacks/subscriptions/postItemPickup.ts +64 -0
- package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
- package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
- package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPickupCollect.ts +35 -0
- package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
- package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
- package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
- package/callbacks/subscriptions/postPitRender.ts +35 -0
- package/callbacks/subscriptions/postPitUpdate.ts +35 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
- package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
- package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
- package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
- package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
- package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPoopRender.ts +35 -0
- package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
- package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
- package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
- package/callbacks/subscriptions/postPurchase.ts +31 -0
- package/callbacks/subscriptions/postRockRender.ts +35 -0
- package/callbacks/subscriptions/postRockUpdate.ts +35 -0
- package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
- package/callbacks/subscriptions/postSacrifice.ts +43 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
- package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
- package/callbacks/subscriptions/postSlotInit.ts +32 -0
- package/callbacks/subscriptions/postSlotRender.ts +32 -0
- package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
- package/callbacks/subscriptions/postSpikesRender.ts +35 -0
- package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
- package/callbacks/subscriptions/postTNTRender.ts +35 -0
- package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
- package/callbacks/subscriptions/postTearInitLate.ts +32 -0
- package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
- package/callbacks/subscriptions/postTransformation.ts +40 -0
- package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
- package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
- package/callbacks/subscriptions/preCustomRevive.ts +46 -0
- package/callbacks/subscriptions/preItemPickup.ts +64 -0
- package/callbacks/subscriptions/preNewLevel.ts +24 -0
- package/classes/DefaultMap.ts +174 -0
- package/classes/ModUpgraded.d.ts +5 -1
- package/classes/ModUpgraded.lua +2 -2
- package/classes/ModUpgraded.ts +84 -0
- package/constants.ts +162 -0
- package/constantsFirstLast.ts +217 -0
- package/enums/AmbushType.ts +4 -0
- package/enums/HealthType.ts +16 -0
- package/enums/ModCallbackCustom.d.ts +2 -2
- package/enums/ModCallbackCustom.ts +1278 -0
- package/enums/PocketItemType.ts +8 -0
- package/enums/SerializationType.ts +5 -0
- package/enums/SlotDestructionType.ts +4 -0
- package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
- package/enums/private/SaveDataKey.ts +14 -0
- package/enums/private/SerializationBrand.ts +42 -0
- package/features/characterHealthConversion.lua +2 -9
- package/features/characterHealthConversion.ts +111 -0
- package/features/characterStats.ts +61 -0
- package/features/debugDisplay/debugDisplay.ts +221 -0
- package/features/debugDisplay/exports.ts +368 -0
- package/features/debugDisplay/v.ts +65 -0
- package/features/deployJSONRoom.ts +743 -0
- package/features/disableInputs.ts +193 -0
- package/features/disableSound.ts +77 -0
- package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
- package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
- package/features/extraConsoleCommands/init.ts +334 -0
- package/features/extraConsoleCommands/listCommands.ts +1299 -0
- package/features/extraConsoleCommands/v.ts +14 -0
- package/features/fadeInRemover.ts +60 -0
- package/features/fastReset.ts +75 -0
- package/features/forgottenSwitch.ts +50 -0
- package/features/getCollectibleItemPoolType.ts +66 -0
- package/features/persistentEntities.ts +183 -0
- package/features/playerInventory.lua +1 -0
- package/features/playerInventory.ts +135 -0
- package/features/ponyDetection.ts +74 -0
- package/features/preventCollectibleRotation.ts +115 -0
- package/features/runInNFrames.ts +148 -0
- package/features/saveDataManager/constants.ts +4 -0
- package/features/saveDataManager/exports.ts +229 -0
- package/features/saveDataManager/load.ts +99 -0
- package/features/saveDataManager/main.ts +195 -0
- package/features/saveDataManager/maps.ts +13 -0
- package/features/saveDataManager/merge.ts +194 -0
- package/features/saveDataManager/save.ts +74 -0
- package/features/saveDataManager/serializationBrand.ts +16 -0
- package/features/sirenHelpers.ts +129 -0
- package/features/taintedLazarusPlayers.ts +113 -0
- package/featuresInitialized.ts +20 -0
- package/functions/ambush.ts +47 -0
- package/functions/array.ts +410 -0
- package/functions/benchmark.ts +36 -0
- package/functions/bitwise.ts +24 -0
- package/functions/bombs.ts +12 -0
- package/functions/boss.ts +227 -0
- package/functions/cacheFlag.ts +12 -0
- package/functions/cards.ts +271 -0
- package/functions/challenges.ts +13 -0
- package/functions/character.ts +126 -0
- package/functions/charge.ts +237 -0
- package/functions/chargeBar.ts +67 -0
- package/functions/collectibleCacheFlag.ts +90 -0
- package/functions/collectibleSet.ts +56 -0
- package/functions/collectibleTag.ts +89 -0
- package/functions/collectibles.ts +659 -0
- package/functions/color.lua +0 -7
- package/functions/color.ts +128 -0
- package/functions/debug.ts +68 -0
- package/functions/deepCopy.lua +46 -51
- package/functions/deepCopy.ts +535 -0
- package/functions/deepCopyTests.ts +386 -0
- package/functions/direction.ts +49 -0
- package/functions/doors.ts +347 -0
- package/functions/easing.ts +182 -0
- package/functions/eden.ts +47 -0
- package/functions/effects.ts +20 -0
- package/functions/entity.ts +439 -0
- package/functions/entitySpecific.ts +889 -0
- package/functions/entityTypes.ts +6 -0
- package/functions/enums.ts +146 -0
- package/functions/familiars.ts +106 -0
- package/functions/flag.ts +165 -0
- package/functions/flying.ts +117 -0
- package/functions/globals.ts +242 -0
- package/functions/gridEntity.ts +511 -0
- package/functions/gridEntitySpecific.ts +112 -0
- package/functions/input.ts +139 -0
- package/functions/isaacAPIClass.ts +67 -0
- package/functions/jsonHelpers.ts +45 -0
- package/functions/jsonRoom.ts +100 -0
- package/functions/kColor.lua +0 -7
- package/functions/kColor.ts +129 -0
- package/functions/language.ts +13 -0
- package/functions/level.ts +31 -0
- package/functions/log.ts +720 -0
- package/functions/map.ts +56 -0
- package/functions/math.ts +149 -0
- package/functions/mergeTests.ts +288 -0
- package/functions/npc.ts +148 -0
- package/functions/pickupVariants.ts +60 -0
- package/functions/pickups.ts +499 -0
- package/functions/pills.ts +205 -0
- package/functions/player.lua +9 -20
- package/functions/player.ts +1056 -0
- package/functions/playerDataStructures.ts +150 -0
- package/functions/playerHealth.lua +28 -39
- package/functions/playerHealth.ts +382 -0
- package/functions/playerIndex.ts +195 -0
- package/functions/pocketItems.ts +149 -0
- package/functions/positionVelocity.ts +188 -0
- package/functions/random.ts +77 -0
- package/functions/revive.ts +201 -0
- package/functions/rng.lua +0 -7
- package/functions/rng.ts +172 -0
- package/functions/roomData.ts +199 -0
- package/functions/roomGrid.ts +109 -0
- package/functions/roomShape.ts +80 -0
- package/functions/rooms.ts +648 -0
- package/functions/run.ts +36 -0
- package/functions/saveFile.ts +128 -0
- package/functions/seeds.ts +19 -0
- package/functions/serialization.ts +91 -0
- package/functions/set.ts +95 -0
- package/functions/sound.ts +9 -0
- package/functions/spawnCollectible.ts +104 -0
- package/functions/sprite.ts +107 -0
- package/functions/stage.ts +125 -0
- package/functions/string.ts +47 -0
- package/functions/table.ts +189 -0
- package/functions/tears.ts +32 -0
- package/functions/transformations.ts +131 -0
- package/functions/trinketCacheFlag.ts +60 -0
- package/functions/trinketGive.ts +157 -0
- package/functions/trinkets.ts +215 -0
- package/functions/tstlClass.ts +157 -0
- package/functions/types.ts +36 -0
- package/functions/ui.ts +138 -0
- package/functions/utils.d.ts +0 -37
- package/functions/utils.lua +0 -35
- package/functions/utils.ts +189 -0
- package/functions/vector.lua +0 -7
- package/functions/vector.ts +126 -0
- package/index.ts +172 -0
- package/initCustomCallbacks.ts +132 -0
- package/initFeatures.ts +39 -0
- package/interfaces/AddCallbackParameterCustom.ts +188 -0
- package/interfaces/ChargeBarSprites.ts +12 -0
- package/interfaces/JSONDoor.d.ts +3 -3
- package/interfaces/JSONDoor.ts +13 -0
- package/interfaces/JSONEntity.d.ts +4 -4
- package/interfaces/JSONEntity.ts +16 -0
- package/interfaces/JSONRoom.d.ts +8 -8
- package/interfaces/JSONRoom.ts +36 -0
- package/interfaces/JSONRooms.ts +12 -0
- package/interfaces/JSONSpawn.d.ts +2 -2
- package/interfaces/JSONSpawn.ts +14 -0
- package/interfaces/PlayerHealth.ts +16 -0
- package/interfaces/PocketItemDescription.ts +9 -0
- package/interfaces/SaveData.ts +29 -0
- package/interfaces/TrinketSituation.ts +9 -0
- package/interfaces/private/TSTLClassMetatable.ts +8 -0
- package/maps/PHDPillConversions.ts +21 -0
- package/maps/cardMap.ts +209 -0
- package/maps/characterMap.ts +87 -0
- package/maps/collectibleDescriptionMap.ts +732 -0
- package/maps/collectibleNameMap.ts +731 -0
- package/maps/defaultPlayerStatMap.ts +17 -0
- package/maps/falsePHDPillConversions.ts +35 -0
- package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
- package/maps/gridEntityXMLMap.ts +176 -0
- package/maps/pillEffectMap.ts +88 -0
- package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
- package/maps/roomTypeMap.ts +40 -0
- package/maps/trinketDescriptionMap.ts +200 -0
- package/maps/trinketNameMap.ts +198 -0
- package/objects/LRoomShapeToRectangles.ts +44 -0
- package/objects/callbackRegisterFunctions.ts +187 -0
- package/objects/cardDescriptions.ts +105 -0
- package/objects/cardNames.ts +105 -0
- package/objects/cardTypes.ts +104 -0
- package/objects/challengeNames.ts +52 -0
- package/objects/characterNames.ts +48 -0
- package/objects/coinSubTypeToValue.ts +14 -0
- package/objects/colors.ts +16 -0
- package/objects/directionNames.ts +11 -0
- package/objects/directionToDegrees.ts +11 -0
- package/objects/directionToVector.ts +12 -0
- package/objects/doorSlotFlagToDoorSlot.ts +16 -0
- package/objects/doorSlotToDirection.ts +14 -0
- package/objects/isaacAPIClassTypeToBrand.ts +11 -0
- package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
- package/objects/languageNames.ts +13 -0
- package/objects/oppositeDoorSlots.ts +15 -0
- package/objects/pillEffectClasses.ts +63 -0
- package/objects/pillEffectNames.ts +57 -0
- package/objects/pillEffectTypes.ts +62 -0
- package/objects/roomShapeBounds.ts +71 -0
- package/objects/roomShapeLayoutSizes.ts +45 -0
- package/objects/roomShapeToBottomRightPosition.ts +25 -0
- package/objects/roomShapeToDoorSlots.ts +83 -0
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
- package/objects/roomShapeToGridWidth.ts +21 -0
- package/objects/roomShapeToTopLeftPosition.ts +26 -0
- package/objects/roomShapeVolumes.ts +38 -0
- package/objects/roomTypeNames.ts +36 -0
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
- package/objects/stageTypeToLetter.ts +15 -0
- package/objects/transformationNames.d.ts +0 -1
- package/objects/transformationNames.lua +0 -1
- package/objects/transformationNames.ts +18 -0
- package/package.json +2 -2
- package/patchErrorFunctions.ts +92 -0
- package/sets/LRoomShapesSet.ts +8 -0
- package/sets/bossSets.ts +470 -0
- package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
- package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
- package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
- package/sets/charactersWithNoRedHeartsSet.ts +17 -0
- package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
- package/sets/chestPickupVariantsSet.ts +16 -0
- package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
- package/sets/lostStyleCharactersSet.ts +13 -0
- package/sets/mineShaftRoomSubTypesSet.ts +10 -0
- package/sets/redHeartSubTypesSet.ts +7 -0
- package/sets/sinEntityTypesSet.ts +11 -0
- package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
- package/sets/storyBossesSet.ts +17 -0
- package/types/AnyEntity.ts +12 -0
- package/types/AwaitingTextInput.d.ts +2 -0
- package/types/CollectibleIndex.ts +16 -0
- package/types/PickingUpItem.ts +89 -0
- package/types/PlayerIndex.ts +13 -0
- package/types/private/IsaacAPIClass.ts +3 -0
- package/types/private/SerializedIsaacAPIClass.ts +3 -0
- package/types/private/TSTLClass.ts +3 -0
- package/upgradeMod.ts +55 -0
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
import { PlayerForm } from "isaac-typescript-definitions";
|
|
2
|
+
import { DefaultMap } from "../classes/DefaultMap";
|
|
3
|
+
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
4
|
+
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
5
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
6
|
+
import { getEnumValues } from "../functions/enums";
|
|
7
|
+
import { defaultMapGetPlayer } from "../functions/playerDataStructures";
|
|
8
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
9
|
+
import {
|
|
10
|
+
postTransformationFire,
|
|
11
|
+
postTransformationHasSubscriptions,
|
|
12
|
+
} from "./subscriptions/postTransformation";
|
|
13
|
+
|
|
14
|
+
const PLAYER_FORMS: readonly PlayerForm[] = getEnumValues(PlayerForm);
|
|
15
|
+
|
|
16
|
+
const v = {
|
|
17
|
+
run: {
|
|
18
|
+
playersTransformationsMap: new DefaultMap<
|
|
19
|
+
PlayerIndex,
|
|
20
|
+
DefaultMap<PlayerForm, boolean>
|
|
21
|
+
>(() => new DefaultMap(false)),
|
|
22
|
+
},
|
|
23
|
+
};
|
|
24
|
+
|
|
25
|
+
/** @internal */
|
|
26
|
+
export function postTransformationInit(mod: ModUpgraded): void {
|
|
27
|
+
saveDataManager("postTransformation", v, hasSubscriptions);
|
|
28
|
+
|
|
29
|
+
mod.AddCallbackCustom(
|
|
30
|
+
ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
|
|
31
|
+
postPEffectUpdateReordered,
|
|
32
|
+
);
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
function hasSubscriptions() {
|
|
36
|
+
return postTransformationHasSubscriptions();
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
|
|
40
|
+
function postPEffectUpdateReordered(player: EntityPlayer) {
|
|
41
|
+
if (!hasSubscriptions()) {
|
|
42
|
+
return;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
const playerTransformationsMap = defaultMapGetPlayer(
|
|
46
|
+
v.run.playersTransformationsMap,
|
|
47
|
+
player,
|
|
48
|
+
);
|
|
49
|
+
|
|
50
|
+
for (const playerForm of PLAYER_FORMS) {
|
|
51
|
+
const hasForm = player.HasPlayerForm(playerForm);
|
|
52
|
+
const storedForm = playerTransformationsMap.getAndSetDefault(playerForm);
|
|
53
|
+
|
|
54
|
+
if (hasForm !== storedForm) {
|
|
55
|
+
playerTransformationsMap.set(playerForm, hasForm);
|
|
56
|
+
postTransformationFire(player, playerForm, hasForm);
|
|
57
|
+
}
|
|
58
|
+
}
|
|
59
|
+
}
|
|
@@ -23,11 +23,11 @@ function hasSubscriptions(self)
|
|
|
23
23
|
end
|
|
24
24
|
function entityTakeDmgPlayer(self, tookDamage, _damageAmount, _damageFlags, _damageSource, _damageCountdownFrames)
|
|
25
25
|
if not hasSubscriptions(nil) then
|
|
26
|
-
return
|
|
26
|
+
return nil
|
|
27
27
|
end
|
|
28
28
|
local player = tookDamage:ToPlayer()
|
|
29
29
|
if player == nil then
|
|
30
|
-
return
|
|
30
|
+
return nil
|
|
31
31
|
end
|
|
32
32
|
local trinketMap = defaultMapGetPlayer(nil, v.run.playersTrinketMap, player)
|
|
33
33
|
for ____, trinketType in ipairs(TRINKETS_THAT_CAN_BREAK) do
|
|
@@ -46,6 +46,7 @@ function entityTakeDmgPlayer(self, tookDamage, _damageAmount, _damageFlags, _dam
|
|
|
46
46
|
end
|
|
47
47
|
::__continue8::
|
|
48
48
|
end
|
|
49
|
+
return nil
|
|
49
50
|
end
|
|
50
51
|
function postPEffectUpdateReordered(self, player)
|
|
51
52
|
if not hasSubscriptions(nil) then
|
|
@@ -0,0 +1,112 @@
|
|
|
1
|
+
import {
|
|
2
|
+
DamageFlag,
|
|
3
|
+
EntityType,
|
|
4
|
+
ModCallback,
|
|
5
|
+
PickupVariant,
|
|
6
|
+
TrinketType,
|
|
7
|
+
} from "isaac-typescript-definitions";
|
|
8
|
+
import { DefaultMap } from "../classes/DefaultMap";
|
|
9
|
+
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
10
|
+
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
11
|
+
import { saveDataManager } from "../features/saveDataManager/exports";
|
|
12
|
+
import { defaultMapGetPlayer } from "../functions/playerDataStructures";
|
|
13
|
+
import { PlayerIndex } from "../types/PlayerIndex";
|
|
14
|
+
import {
|
|
15
|
+
postTrinketBreakFire,
|
|
16
|
+
postTrinketBreakHasSubscriptions,
|
|
17
|
+
} from "./subscriptions/postTrinketBreak";
|
|
18
|
+
|
|
19
|
+
const TRINKETS_THAT_CAN_BREAK: readonly TrinketType[] = [
|
|
20
|
+
TrinketType.WISH_BONE,
|
|
21
|
+
TrinketType.WALNUT,
|
|
22
|
+
];
|
|
23
|
+
|
|
24
|
+
const v = {
|
|
25
|
+
run: {
|
|
26
|
+
playersTrinketMap: new DefaultMap<
|
|
27
|
+
PlayerIndex,
|
|
28
|
+
DefaultMap<TrinketType, int>
|
|
29
|
+
>(() => new DefaultMap(0)),
|
|
30
|
+
},
|
|
31
|
+
};
|
|
32
|
+
|
|
33
|
+
/** @internal */
|
|
34
|
+
export function postTrinketBreakInit(mod: ModUpgraded): void {
|
|
35
|
+
saveDataManager("postTrinketBreak", v, hasSubscriptions);
|
|
36
|
+
|
|
37
|
+
mod.AddCallback(
|
|
38
|
+
ModCallback.ENTITY_TAKE_DMG,
|
|
39
|
+
entityTakeDmgPlayer,
|
|
40
|
+
EntityType.PLAYER,
|
|
41
|
+
); // 11
|
|
42
|
+
|
|
43
|
+
mod.AddCallbackCustom(
|
|
44
|
+
ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
|
|
45
|
+
postPEffectUpdateReordered,
|
|
46
|
+
);
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
function hasSubscriptions() {
|
|
50
|
+
return postTrinketBreakHasSubscriptions();
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
// ModCallback.ENTITY_TAKE_DMG (11)
|
|
54
|
+
// EntityType.PLAYER (1)
|
|
55
|
+
function entityTakeDmgPlayer(
|
|
56
|
+
tookDamage: Entity,
|
|
57
|
+
_damageAmount: float,
|
|
58
|
+
_damageFlags: BitFlags<DamageFlag>,
|
|
59
|
+
_damageSource: EntityRef,
|
|
60
|
+
_damageCountdownFrames: int,
|
|
61
|
+
): boolean | undefined {
|
|
62
|
+
if (!hasSubscriptions()) {
|
|
63
|
+
return undefined;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
const player = tookDamage.ToPlayer();
|
|
67
|
+
if (player === undefined) {
|
|
68
|
+
return undefined;
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
|
|
72
|
+
|
|
73
|
+
for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
|
|
74
|
+
const numTrinketsHeld = player.GetTrinketMultiplier(trinketType);
|
|
75
|
+
const oldNumTrinketsHeld = trinketMap.getAndSetDefault(trinketType);
|
|
76
|
+
if (numTrinketsHeld >= oldNumTrinketsHeld) {
|
|
77
|
+
continue;
|
|
78
|
+
}
|
|
79
|
+
|
|
80
|
+
trinketMap.set(trinketType, numTrinketsHeld);
|
|
81
|
+
|
|
82
|
+
// Ensure that the trinket was not dropped on the ground.
|
|
83
|
+
const numTrinketsOnGround = Isaac.CountEntities(
|
|
84
|
+
undefined,
|
|
85
|
+
EntityType.PICKUP,
|
|
86
|
+
PickupVariant.TRINKET,
|
|
87
|
+
trinketType,
|
|
88
|
+
);
|
|
89
|
+
if (numTrinketsOnGround > 0) {
|
|
90
|
+
continue;
|
|
91
|
+
}
|
|
92
|
+
|
|
93
|
+
postTrinketBreakFire(player, trinketType);
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
return undefined;
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
|
|
100
|
+
function postPEffectUpdateReordered(player: EntityPlayer) {
|
|
101
|
+
if (!hasSubscriptions()) {
|
|
102
|
+
return;
|
|
103
|
+
}
|
|
104
|
+
|
|
105
|
+
// On every frame, keep track of how many trinkets we have.
|
|
106
|
+
const trinketMap = defaultMapGetPlayer(v.run.playersTrinketMap, player);
|
|
107
|
+
|
|
108
|
+
for (const trinketType of TRINKETS_THAT_CAN_BREAK) {
|
|
109
|
+
const numTrinkets = player.GetTrinketMultiplier(trinketType);
|
|
110
|
+
trinketMap.set(trinketType, numTrinkets);
|
|
111
|
+
}
|
|
112
|
+
}
|
|
@@ -0,0 +1,49 @@
|
|
|
1
|
+
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
|
+
import { ModUpgraded } from "../classes/ModUpgraded";
|
|
3
|
+
import { ModCallbackCustom } from "../enums/ModCallbackCustom";
|
|
4
|
+
import { getPlayerNumHitsRemaining } from "../functions/player";
|
|
5
|
+
import { isChildPlayer } from "../functions/playerIndex";
|
|
6
|
+
import { willPlayerRevive } from "../functions/revive";
|
|
7
|
+
import {
|
|
8
|
+
preBerserkDeathFire,
|
|
9
|
+
preBerserkDeathHasSubscriptions,
|
|
10
|
+
} from "./subscriptions/preBerserkDeath";
|
|
11
|
+
|
|
12
|
+
/** @internal */
|
|
13
|
+
export function preBerserkDeathInit(mod: ModUpgraded): void {
|
|
14
|
+
mod.AddCallbackCustom(
|
|
15
|
+
ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
|
|
16
|
+
postPEffectUpdateReordered,
|
|
17
|
+
);
|
|
18
|
+
}
|
|
19
|
+
|
|
20
|
+
function hasSubscriptions() {
|
|
21
|
+
return preBerserkDeathHasSubscriptions();
|
|
22
|
+
}
|
|
23
|
+
|
|
24
|
+
// ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
|
|
25
|
+
function postPEffectUpdateReordered(player: EntityPlayer) {
|
|
26
|
+
if (!hasSubscriptions()) {
|
|
27
|
+
return;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
// This callback should not trigger for the Strawman Keeper and other players that are "child"
|
|
31
|
+
// players.
|
|
32
|
+
if (isChildPlayer(player)) {
|
|
33
|
+
return;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
const effects = player.GetEffects();
|
|
37
|
+
const berserkEffect = effects.GetCollectibleEffect(CollectibleType.BERSERK);
|
|
38
|
+
const numHitsRemaining = getPlayerNumHitsRemaining(player);
|
|
39
|
+
|
|
40
|
+
// If the Berserk effect will end on the next frame and we have no hearts left.
|
|
41
|
+
if (
|
|
42
|
+
berserkEffect !== undefined &&
|
|
43
|
+
berserkEffect.Cooldown === 1 &&
|
|
44
|
+
numHitsRemaining === 0 &&
|
|
45
|
+
!willPlayerRevive(player)
|
|
46
|
+
) {
|
|
47
|
+
preBerserkDeathFire(player);
|
|
48
|
+
}
|
|
49
|
+
}
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import { ModCallback } from "isaac-typescript-definitions";
|
|
2
|
+
import { getLastFrameOfAnimation } from "../functions/sprite";
|
|
3
|
+
import { getEffectiveStage } from "../functions/stage";
|
|
4
|
+
import {
|
|
5
|
+
preNewLevelFire,
|
|
6
|
+
preNewLevelHasSubscriptions,
|
|
7
|
+
} from "./subscriptions/preNewLevel";
|
|
8
|
+
|
|
9
|
+
const TRAVELING_TO_NEXT_FLOOR_ANIMATIONS: ReadonlySet<string> = new Set([
|
|
10
|
+
"Trapdoor",
|
|
11
|
+
"LightTravel",
|
|
12
|
+
]);
|
|
13
|
+
|
|
14
|
+
/**
|
|
15
|
+
* Since there can be multiple players, use this variable to ensure that we only fire the custom
|
|
16
|
+
* callback once per stage.
|
|
17
|
+
*/
|
|
18
|
+
let firedOnStage: int | null = null;
|
|
19
|
+
|
|
20
|
+
/** @internal */
|
|
21
|
+
export function preNewLevelInit(mod: Mod): void {
|
|
22
|
+
mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
|
|
23
|
+
}
|
|
24
|
+
|
|
25
|
+
function hasSubscriptions() {
|
|
26
|
+
return preNewLevelHasSubscriptions();
|
|
27
|
+
}
|
|
28
|
+
|
|
29
|
+
// ModCallback.POST_PLAYER_RENDER (32)
|
|
30
|
+
function postPlayerRender(player: EntityPlayer) {
|
|
31
|
+
if (!hasSubscriptions()) {
|
|
32
|
+
return;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
const effectiveStage = getEffectiveStage();
|
|
36
|
+
if (effectiveStage === firedOnStage) {
|
|
37
|
+
return;
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
const sprite = player.GetSprite();
|
|
41
|
+
const animation = sprite.GetAnimation();
|
|
42
|
+
if (!TRAVELING_TO_NEXT_FLOOR_ANIMATIONS.has(animation)) {
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
|
|
46
|
+
// We can't use the `Sprite.IsFinished` method to detect when we are at the end of the animation
|
|
47
|
+
// because the player will stop rendering at that point. Thus, revert to checking for the final
|
|
48
|
+
// frame manually.
|
|
49
|
+
const frame = sprite.GetFrame();
|
|
50
|
+
const finalFrame = getLastFrameOfAnimation(sprite);
|
|
51
|
+
if (frame === finalFrame) {
|
|
52
|
+
firedOnStage = effectiveStage;
|
|
53
|
+
preNewLevelFire(player);
|
|
54
|
+
}
|
|
55
|
+
}
|
|
@@ -0,0 +1,168 @@
|
|
|
1
|
+
/* eslint-disable sort-exports/sort-exports */
|
|
2
|
+
|
|
3
|
+
// This provides the logic for:
|
|
4
|
+
// - POST_GAME_STARTED_REORDERED
|
|
5
|
+
// - POST_NEW_LEVEL_REORDERED
|
|
6
|
+
// - POST_NEW_ROOM_REORDERED
|
|
7
|
+
|
|
8
|
+
// By default, callbacks fire in the following order:
|
|
9
|
+
// - POST_NEW_ROOM --> POST_NEW_LEVEL --> POST_GAME_STARTED
|
|
10
|
+
|
|
11
|
+
// It is easier to write mod code if the callbacks run in a more logical order:
|
|
12
|
+
// - POST_GAME_STARTED --> POST_NEW_LEVEL --> POST_NEW_ROOM
|
|
13
|
+
|
|
14
|
+
// Manually reorganize the callback execution so that this is the case.
|
|
15
|
+
|
|
16
|
+
import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
|
|
17
|
+
import { game } from "../cachedClasses";
|
|
18
|
+
import {
|
|
19
|
+
postGameStartedReorderedFire,
|
|
20
|
+
postGameStartedReorderedHasSubscriptions,
|
|
21
|
+
} from "./subscriptions/postGameStartedReordered";
|
|
22
|
+
import {
|
|
23
|
+
postNewLevelReorderedFire,
|
|
24
|
+
postNewLevelReorderedHasSubscriptions,
|
|
25
|
+
} from "./subscriptions/postNewLevelReordered";
|
|
26
|
+
import {
|
|
27
|
+
postNewRoomReorderedFire,
|
|
28
|
+
postNewRoomReorderedHasSubscriptions,
|
|
29
|
+
} from "./subscriptions/postNewRoomReordered";
|
|
30
|
+
|
|
31
|
+
let currentStage = null as int | null;
|
|
32
|
+
let currentStageType = null as int | null;
|
|
33
|
+
let usedGlowingHourGlass = false;
|
|
34
|
+
let forceNewLevel = false;
|
|
35
|
+
let forceNewRoom = false;
|
|
36
|
+
|
|
37
|
+
/** @internal */
|
|
38
|
+
export function reorderedCallbacksInit(mod: Mod): void {
|
|
39
|
+
mod.AddCallback(
|
|
40
|
+
ModCallback.POST_USE_ITEM,
|
|
41
|
+
useItemGlowingHourGlass,
|
|
42
|
+
CollectibleType.GLOWING_HOUR_GLASS,
|
|
43
|
+
); // 3
|
|
44
|
+
mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStartedVanilla); // 15
|
|
45
|
+
mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevelVanilla); // 18
|
|
46
|
+
mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoomVanilla); // 19
|
|
47
|
+
}
|
|
48
|
+
|
|
49
|
+
function hasSubscriptions() {
|
|
50
|
+
return (
|
|
51
|
+
postGameStartedReorderedHasSubscriptions() ||
|
|
52
|
+
postNewLevelReorderedHasSubscriptions() ||
|
|
53
|
+
postNewRoomReorderedHasSubscriptions()
|
|
54
|
+
);
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
// ModCallback.POST_USE_ITEM (3)
|
|
58
|
+
// CollectibleType.GLOWING_HOUR_GLASS (422)
|
|
59
|
+
function useItemGlowingHourGlass(): boolean | undefined {
|
|
60
|
+
// If Glowing Hour Glass is used on the first room of a floor, it will send the player to the
|
|
61
|
+
// previous floor without triggering the PostNewLevel callback. Manually check for this.
|
|
62
|
+
usedGlowingHourGlass = true;
|
|
63
|
+
|
|
64
|
+
return undefined;
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
// ModCallback.POST_GAME_STARTED (15)
|
|
68
|
+
function postGameStartedVanilla(isContinued: boolean) {
|
|
69
|
+
if (!hasSubscriptions()) {
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
postGameStartedReorderedFire(isContinued);
|
|
74
|
+
recordCurrentStage();
|
|
75
|
+
postNewLevelReorderedFire();
|
|
76
|
+
postNewRoomReorderedFire();
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
// ModCallback.POST_NEW_LEVEL (18)
|
|
80
|
+
function postNewLevelVanilla() {
|
|
81
|
+
if (!hasSubscriptions()) {
|
|
82
|
+
return;
|
|
83
|
+
}
|
|
84
|
+
|
|
85
|
+
const gameFrameCount = game.GetFrameCount();
|
|
86
|
+
|
|
87
|
+
if (gameFrameCount === 0 && !forceNewLevel) {
|
|
88
|
+
// Wait for the PostGameStarted callback to fire.
|
|
89
|
+
return;
|
|
90
|
+
}
|
|
91
|
+
forceNewLevel = false;
|
|
92
|
+
|
|
93
|
+
recordCurrentStage();
|
|
94
|
+
postNewLevelReorderedFire();
|
|
95
|
+
postNewRoomReorderedFire();
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
// ModCallback.POST_NEW_ROOM (19)
|
|
99
|
+
function postNewRoomVanilla() {
|
|
100
|
+
if (!hasSubscriptions()) {
|
|
101
|
+
return;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
const gameFrameCount = game.GetFrameCount();
|
|
105
|
+
const level = game.GetLevel();
|
|
106
|
+
const stage = level.GetStage();
|
|
107
|
+
const stageType = level.GetStageType();
|
|
108
|
+
|
|
109
|
+
if (usedGlowingHourGlass) {
|
|
110
|
+
usedGlowingHourGlass = false;
|
|
111
|
+
|
|
112
|
+
if (currentStage !== stage || currentStageType !== stageType) {
|
|
113
|
+
// The player has used the Glowing Hour Glass to take them to the previous floor (which does
|
|
114
|
+
// not trigger the PostNewLevel callback). Emulate what happens in the PostNewLevel callback.
|
|
115
|
+
recordCurrentStage();
|
|
116
|
+
postNewLevelReorderedFire();
|
|
117
|
+
postNewRoomReorderedFire();
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
}
|
|
121
|
+
|
|
122
|
+
if (
|
|
123
|
+
(gameFrameCount === 0 ||
|
|
124
|
+
currentStage !== stage ||
|
|
125
|
+
currentStageType !== stageType) &&
|
|
126
|
+
!forceNewRoom
|
|
127
|
+
) {
|
|
128
|
+
return;
|
|
129
|
+
}
|
|
130
|
+
forceNewRoom = false;
|
|
131
|
+
|
|
132
|
+
postNewRoomReorderedFire();
|
|
133
|
+
}
|
|
134
|
+
|
|
135
|
+
function recordCurrentStage() {
|
|
136
|
+
const level = game.GetLevel();
|
|
137
|
+
const stage = level.GetStage();
|
|
138
|
+
const stageType = level.GetStageType();
|
|
139
|
+
|
|
140
|
+
currentStage = stage;
|
|
141
|
+
currentStageType = stageType;
|
|
142
|
+
}
|
|
143
|
+
|
|
144
|
+
/**
|
|
145
|
+
* This is a utility function for users of the `ModCallbackCustom.POST_NEW_LEVEL_REORDERED` custom
|
|
146
|
+
* callback.
|
|
147
|
+
*
|
|
148
|
+
* If some specific cases, mods can change the current level during run initialization on the 0th
|
|
149
|
+
* frame. However, due to how the callback reordering works, the custom PostNewLevel callback will
|
|
150
|
+
* never fire on the 0th frame. To get around this, call this function before changing levels to
|
|
151
|
+
* temporarily force the callback to fire.
|
|
152
|
+
*/
|
|
153
|
+
export function forceNewLevelCallback(): void {
|
|
154
|
+
forceNewLevel = true;
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
/**
|
|
158
|
+
* This is a utility function for users of the `ModCallbackCustom.POST_NEW_ROOM_REORDERED` custom
|
|
159
|
+
* callback.
|
|
160
|
+
*
|
|
161
|
+
* If some specific cases, mods can change the current room during run initialization on the 0th
|
|
162
|
+
* frame. However, due to how the callback reordering works, the custom PostNewRoom callback will
|
|
163
|
+
* never fire on the 0th frame. To get around this, call this function before changing rooms to
|
|
164
|
+
* temporarily force the callback to fire.
|
|
165
|
+
*/
|
|
166
|
+
export function forceNewRoomCallback(): void {
|
|
167
|
+
forceNewRoom = true;
|
|
168
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AmbushType } from "../../enums/AmbushType";
|
|
2
|
+
|
|
3
|
+
export type PostAmbushFinishedRegisterParameters = [
|
|
4
|
+
callback: (ambushType: AmbushType) => void,
|
|
5
|
+
ambushType?: AmbushType,
|
|
6
|
+
];
|
|
7
|
+
|
|
8
|
+
const subscriptions: PostAmbushFinishedRegisterParameters[] = [];
|
|
9
|
+
|
|
10
|
+
/** @internal */
|
|
11
|
+
export function postAmbushFinishedHasSubscriptions(): boolean {
|
|
12
|
+
return subscriptions.length > 0;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/** @internal */
|
|
16
|
+
export function postAmbushFinishedRegister(
|
|
17
|
+
...args: PostAmbushFinishedRegisterParameters
|
|
18
|
+
): void {
|
|
19
|
+
subscriptions.push(args);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** @internal */
|
|
23
|
+
export function postAmbushFinishedFire(ambushType: AmbushType): void {
|
|
24
|
+
for (const [callback, callbackAmbushType] of subscriptions) {
|
|
25
|
+
// Handle the optional 2nd callback argument.
|
|
26
|
+
if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
|
|
27
|
+
continue;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
callback(ambushType);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { AmbushType } from "../../enums/AmbushType";
|
|
2
|
+
|
|
3
|
+
export type PostAmbushStartedRegisterParameters = [
|
|
4
|
+
callback: (ambushType: AmbushType) => void,
|
|
5
|
+
ambushType?: AmbushType,
|
|
6
|
+
];
|
|
7
|
+
|
|
8
|
+
const subscriptions: PostAmbushStartedRegisterParameters[] = [];
|
|
9
|
+
|
|
10
|
+
/** @internal */
|
|
11
|
+
export function postAmbushStartedHasSubscriptions(): boolean {
|
|
12
|
+
return subscriptions.length > 0;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/** @internal */
|
|
16
|
+
export function postAmbushStartedRegister(
|
|
17
|
+
...args: PostAmbushStartedRegisterParameters
|
|
18
|
+
): void {
|
|
19
|
+
subscriptions.push(args);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** @internal */
|
|
23
|
+
export function postAmbushStartedFire(ambushType: AmbushType): void {
|
|
24
|
+
for (const [callback, callbackAmbushType] of subscriptions) {
|
|
25
|
+
// Handle the optional 2nd callback argument.
|
|
26
|
+
if (callbackAmbushType !== undefined && callbackAmbushType !== ambushType) {
|
|
27
|
+
continue;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
callback(ambushType);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { BombVariant } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
export type PostBombInitRegisterParameters = [
|
|
4
|
+
callback: (bomb: EntityBomb) => void,
|
|
5
|
+
bombVariant?: BombVariant,
|
|
6
|
+
];
|
|
7
|
+
|
|
8
|
+
const subscriptions: PostBombInitRegisterParameters[] = [];
|
|
9
|
+
|
|
10
|
+
/** @internal */
|
|
11
|
+
export function postBombInitLateHasSubscriptions(): boolean {
|
|
12
|
+
return subscriptions.length > 0;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/** @internal */
|
|
16
|
+
export function postBombInitLateRegister(
|
|
17
|
+
...args: PostBombInitRegisterParameters
|
|
18
|
+
): void {
|
|
19
|
+
subscriptions.push(args);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** @internal */
|
|
23
|
+
export function postBombInitLateFire(bomb: EntityBomb): void {
|
|
24
|
+
for (const [callback, bombVariant] of subscriptions) {
|
|
25
|
+
// Handle the optional 2nd callback argument.
|
|
26
|
+
if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
|
|
27
|
+
continue;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
callback(bomb);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -0,0 +1,32 @@
|
|
|
1
|
+
import { BombVariant } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
export type PostBombExplodedRegisterParameters = [
|
|
4
|
+
callback: (bomb: EntityBomb) => void,
|
|
5
|
+
bombVariant?: BombVariant,
|
|
6
|
+
];
|
|
7
|
+
|
|
8
|
+
const subscriptions: PostBombExplodedRegisterParameters[] = [];
|
|
9
|
+
|
|
10
|
+
/** @internal */
|
|
11
|
+
export function postBombExplodedHasSubscriptions(): boolean {
|
|
12
|
+
return subscriptions.length > 0;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/** @internal */
|
|
16
|
+
export function postBombExplodedRegister(
|
|
17
|
+
...args: PostBombExplodedRegisterParameters
|
|
18
|
+
): void {
|
|
19
|
+
subscriptions.push(args);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** @internal */
|
|
23
|
+
export function postBombExplodedFire(bomb: EntityBomb): void {
|
|
24
|
+
for (const [callback, bombVariant] of subscriptions) {
|
|
25
|
+
// Handle the optional 2nd callback argument.
|
|
26
|
+
if (bombVariant !== undefined && bombVariant !== bomb.Variant) {
|
|
27
|
+
continue;
|
|
28
|
+
}
|
|
29
|
+
|
|
30
|
+
callback(bomb);
|
|
31
|
+
}
|
|
32
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
export type PostBoneSwingRegisterParameters = [
|
|
2
|
+
callback: (boneClub: EntityKnife) => void,
|
|
3
|
+
];
|
|
4
|
+
|
|
5
|
+
const subscriptions: PostBoneSwingRegisterParameters[] = [];
|
|
6
|
+
|
|
7
|
+
/** @internal */
|
|
8
|
+
export function postBoneSwingHasSubscriptions(): boolean {
|
|
9
|
+
return subscriptions.length > 0;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
/** @internal */
|
|
13
|
+
export function postBoneSwingRegister(
|
|
14
|
+
...args: PostBoneSwingRegisterParameters
|
|
15
|
+
): void {
|
|
16
|
+
subscriptions.push(args);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/** @internal */
|
|
20
|
+
export function postBoneSwingFire(boneClub: EntityKnife): void {
|
|
21
|
+
for (const [callback] of subscriptions) {
|
|
22
|
+
callback(boneClub);
|
|
23
|
+
}
|
|
24
|
+
}
|
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import { CollectibleType } from "isaac-typescript-definitions";
|
|
2
|
+
|
|
3
|
+
export type PostCollectibleInitFirstRegisterParameters = [
|
|
4
|
+
callback: (collectible: EntityPickup) => void,
|
|
5
|
+
collectibleType?: CollectibleType,
|
|
6
|
+
];
|
|
7
|
+
|
|
8
|
+
const subscriptions: PostCollectibleInitFirstRegisterParameters[] = [];
|
|
9
|
+
|
|
10
|
+
/** @internal */
|
|
11
|
+
export function postCollectibleInitFirstHasSubscriptions(): boolean {
|
|
12
|
+
return subscriptions.length > 0;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
/** @internal */
|
|
16
|
+
export function postCollectibleInitFirstRegister(
|
|
17
|
+
...args: PostCollectibleInitFirstRegisterParameters
|
|
18
|
+
): void {
|
|
19
|
+
subscriptions.push(args);
|
|
20
|
+
}
|
|
21
|
+
|
|
22
|
+
/** @internal */
|
|
23
|
+
export function postCollectibleInitFirstFire(
|
|
24
|
+
collectible: EntityPickupCollectible,
|
|
25
|
+
): void {
|
|
26
|
+
for (const [callback, collectibleType] of subscriptions) {
|
|
27
|
+
// Handle the optional 2nd callback argument.
|
|
28
|
+
if (
|
|
29
|
+
collectibleType !== undefined &&
|
|
30
|
+
collectibleType !== collectible.SubType
|
|
31
|
+
) {
|
|
32
|
+
continue;
|
|
33
|
+
}
|
|
34
|
+
|
|
35
|
+
callback(collectible);
|
|
36
|
+
}
|
|
37
|
+
}
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
export type PostCursedTeleportRegisterParameters = [
|
|
2
|
+
callback: (player: EntityPlayer) => void,
|
|
3
|
+
];
|
|
4
|
+
|
|
5
|
+
const subscriptions: PostCursedTeleportRegisterParameters[] = [];
|
|
6
|
+
|
|
7
|
+
/** @internal */
|
|
8
|
+
export function postCursedTeleportHasSubscriptions(): boolean {
|
|
9
|
+
return subscriptions.length > 0;
|
|
10
|
+
}
|
|
11
|
+
|
|
12
|
+
/** @internal */
|
|
13
|
+
export function postCursedTeleportRegister(
|
|
14
|
+
...args: PostCursedTeleportRegisterParameters
|
|
15
|
+
): void {
|
|
16
|
+
subscriptions.push(args);
|
|
17
|
+
}
|
|
18
|
+
|
|
19
|
+
/** @internal */
|
|
20
|
+
export function postCursedTeleportFire(player: EntityPlayer): void {
|
|
21
|
+
for (const [callback] of subscriptions) {
|
|
22
|
+
callback(player);
|
|
23
|
+
}
|
|
24
|
+
}
|