isaacscript-common 4.0.0 → 4.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (398) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.lua +2 -1
  11. package/callbacks/postCursedTeleport.ts +185 -0
  12. package/callbacks/postCustomDoorEnter.lua +0 -7
  13. package/callbacks/postCustomDoorEnter.ts +292 -0
  14. package/callbacks/postDiceRoomActivated.ts +60 -0
  15. package/callbacks/postDoorRender.ts +26 -0
  16. package/callbacks/postDoorUpdate.ts +26 -0
  17. package/callbacks/postEffectInitLate.ts +36 -0
  18. package/callbacks/postEffectStateChanged.ts +43 -0
  19. package/callbacks/postEsauJr.lua +2 -1
  20. package/callbacks/postEsauJr.ts +109 -0
  21. package/callbacks/postFamiliarInitLate.ts +36 -0
  22. package/callbacks/postFamiliarStateChanged.ts +43 -0
  23. package/callbacks/postFlip.lua +4 -3
  24. package/callbacks/postFlip.ts +90 -0
  25. package/callbacks/postGreedModeWave.ts +41 -0
  26. package/callbacks/postGridEntity.ts +164 -0
  27. package/callbacks/postGridEntityCollision.ts +69 -0
  28. package/callbacks/postGridEntityRender.ts +26 -0
  29. package/callbacks/postHolyMantleRemoved.ts +55 -0
  30. package/callbacks/postItemDischarged.lua +4 -3
  31. package/callbacks/postItemDischarged.ts +154 -0
  32. package/callbacks/postKnifeInitLate.ts +36 -0
  33. package/callbacks/postLaserInitLate.ts +36 -0
  34. package/callbacks/postNPCInitLate.ts +36 -0
  35. package/callbacks/postNPCStateChanged.ts +42 -0
  36. package/callbacks/postNewRoomEarly.lua +2 -1
  37. package/callbacks/postNewRoomEarly.ts +96 -0
  38. package/callbacks/postPickupCollect.ts +48 -0
  39. package/callbacks/postPickupInitFirst.ts +70 -0
  40. package/callbacks/postPickupInitLate.ts +36 -0
  41. package/callbacks/postPickupStateChanged.ts +43 -0
  42. package/callbacks/postPitRender.ts +26 -0
  43. package/callbacks/postPitUpdate.ts +26 -0
  44. package/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/callbacks/postPlayerChangeType.ts +56 -0
  46. package/callbacks/postPlayerCollectible.ts +113 -0
  47. package/callbacks/postPlayerFatalDamage.ts +141 -0
  48. package/callbacks/postPlayerInitLate.ts +37 -0
  49. package/callbacks/postPlayerReordered.ts +142 -0
  50. package/callbacks/postPoopRender.ts +26 -0
  51. package/callbacks/postPoopUpdate.ts +26 -0
  52. package/callbacks/postPressurePlateRender.ts +26 -0
  53. package/callbacks/postPressurePlateUpdate.ts +26 -0
  54. package/callbacks/postProjectileInitLate.ts +36 -0
  55. package/callbacks/postPurchase.ts +64 -0
  56. package/callbacks/postRockRender.ts +26 -0
  57. package/callbacks/postRockUpdate.ts +26 -0
  58. package/callbacks/postRoomClearChanged.ts +57 -0
  59. package/callbacks/postSacrifice.lua +3 -2
  60. package/callbacks/postSacrifice.ts +64 -0
  61. package/callbacks/postSlotDestroyed.ts +92 -0
  62. package/callbacks/postSlotInitUpdate.ts +68 -0
  63. package/callbacks/postSlotRender.ts +69 -0
  64. package/callbacks/postSpikesRender.ts +26 -0
  65. package/callbacks/postSpikesUpdate.ts +26 -0
  66. package/callbacks/postTNTRender.ts +26 -0
  67. package/callbacks/postTNTUpdate.ts +26 -0
  68. package/callbacks/postTearInitLate.ts +36 -0
  69. package/callbacks/postTearInitVeryLate.ts +41 -0
  70. package/callbacks/postTransformation.ts +59 -0
  71. package/callbacks/postTrinketBreak.lua +3 -2
  72. package/callbacks/postTrinketBreak.ts +112 -0
  73. package/callbacks/preBerserkDeath.ts +49 -0
  74. package/callbacks/preNewLevel.ts +55 -0
  75. package/callbacks/reorderedCallbacks.lua +1 -0
  76. package/callbacks/reorderedCallbacks.ts +168 -0
  77. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  78. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  79. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  80. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  81. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  82. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  83. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  84. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  85. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  86. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  87. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  88. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  89. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  90. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  91. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  92. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  93. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  94. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  95. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  96. package/callbacks/subscriptions/postFlip.ts +22 -0
  97. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  98. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  99. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  100. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  101. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  102. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  103. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  104. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  105. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  106. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  107. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  108. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  109. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  110. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  111. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  113. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  114. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  115. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  116. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  117. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  118. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  119. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  120. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  121. package/callbacks/subscriptions/postPitRender.ts +35 -0
  122. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  123. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  124. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  125. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  126. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  127. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  128. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  129. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  130. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  131. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  132. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  133. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  134. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  135. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  136. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  137. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  138. package/callbacks/subscriptions/postPurchase.ts +31 -0
  139. package/callbacks/subscriptions/postRockRender.ts +35 -0
  140. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  141. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  142. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  143. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  144. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  145. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  146. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  147. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  148. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  149. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  150. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  151. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  152. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  153. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  154. package/callbacks/subscriptions/postTransformation.ts +40 -0
  155. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  156. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  157. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  158. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  159. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  160. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  161. package/classes/DefaultMap.ts +174 -0
  162. package/classes/ModUpgraded.d.ts +5 -1
  163. package/classes/ModUpgraded.lua +2 -2
  164. package/classes/ModUpgraded.ts +84 -0
  165. package/constants.ts +162 -0
  166. package/constantsFirstLast.ts +217 -0
  167. package/enums/AmbushType.ts +4 -0
  168. package/enums/HealthType.ts +16 -0
  169. package/enums/ModCallbackCustom.d.ts +2 -2
  170. package/enums/ModCallbackCustom.ts +1278 -0
  171. package/enums/PocketItemType.ts +8 -0
  172. package/enums/SerializationType.ts +5 -0
  173. package/enums/SlotDestructionType.ts +4 -0
  174. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  175. package/enums/private/SaveDataKey.ts +14 -0
  176. package/enums/private/SerializationBrand.ts +42 -0
  177. package/features/characterHealthConversion.lua +2 -9
  178. package/features/characterHealthConversion.ts +111 -0
  179. package/features/characterStats.ts +61 -0
  180. package/features/debugDisplay/debugDisplay.ts +221 -0
  181. package/features/debugDisplay/exports.ts +368 -0
  182. package/features/debugDisplay/v.ts +65 -0
  183. package/features/deployJSONRoom.ts +743 -0
  184. package/features/disableInputs.ts +193 -0
  185. package/features/disableSound.ts +77 -0
  186. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  187. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  188. package/features/extraConsoleCommands/init.ts +334 -0
  189. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  190. package/features/extraConsoleCommands/v.ts +14 -0
  191. package/features/fadeInRemover.ts +60 -0
  192. package/features/fastReset.ts +75 -0
  193. package/features/forgottenSwitch.ts +50 -0
  194. package/features/getCollectibleItemPoolType.ts +66 -0
  195. package/features/persistentEntities.ts +183 -0
  196. package/features/playerInventory.lua +1 -0
  197. package/features/playerInventory.ts +135 -0
  198. package/features/ponyDetection.ts +74 -0
  199. package/features/preventCollectibleRotation.ts +115 -0
  200. package/features/runInNFrames.ts +148 -0
  201. package/features/saveDataManager/constants.ts +4 -0
  202. package/features/saveDataManager/exports.ts +229 -0
  203. package/features/saveDataManager/load.ts +99 -0
  204. package/features/saveDataManager/main.ts +195 -0
  205. package/features/saveDataManager/maps.ts +13 -0
  206. package/features/saveDataManager/merge.ts +194 -0
  207. package/features/saveDataManager/save.ts +74 -0
  208. package/features/saveDataManager/serializationBrand.ts +16 -0
  209. package/features/sirenHelpers.ts +129 -0
  210. package/features/taintedLazarusPlayers.ts +113 -0
  211. package/featuresInitialized.ts +20 -0
  212. package/functions/ambush.ts +47 -0
  213. package/functions/array.ts +410 -0
  214. package/functions/benchmark.ts +36 -0
  215. package/functions/bitwise.ts +24 -0
  216. package/functions/bombs.ts +12 -0
  217. package/functions/boss.ts +227 -0
  218. package/functions/cacheFlag.ts +12 -0
  219. package/functions/cards.ts +271 -0
  220. package/functions/challenges.ts +13 -0
  221. package/functions/character.ts +126 -0
  222. package/functions/charge.ts +237 -0
  223. package/functions/chargeBar.ts +67 -0
  224. package/functions/collectibleCacheFlag.ts +90 -0
  225. package/functions/collectibleSet.ts +56 -0
  226. package/functions/collectibleTag.ts +89 -0
  227. package/functions/collectibles.ts +659 -0
  228. package/functions/color.lua +0 -7
  229. package/functions/color.ts +128 -0
  230. package/functions/debug.ts +68 -0
  231. package/functions/deepCopy.lua +46 -51
  232. package/functions/deepCopy.ts +535 -0
  233. package/functions/deepCopyTests.ts +386 -0
  234. package/functions/direction.ts +49 -0
  235. package/functions/doors.ts +347 -0
  236. package/functions/easing.ts +182 -0
  237. package/functions/eden.ts +47 -0
  238. package/functions/effects.ts +20 -0
  239. package/functions/entity.ts +439 -0
  240. package/functions/entitySpecific.ts +889 -0
  241. package/functions/entityTypes.ts +6 -0
  242. package/functions/enums.ts +146 -0
  243. package/functions/familiars.ts +106 -0
  244. package/functions/flag.ts +165 -0
  245. package/functions/flying.ts +117 -0
  246. package/functions/globals.ts +242 -0
  247. package/functions/gridEntity.ts +511 -0
  248. package/functions/gridEntitySpecific.ts +112 -0
  249. package/functions/input.ts +139 -0
  250. package/functions/isaacAPIClass.ts +67 -0
  251. package/functions/jsonHelpers.ts +45 -0
  252. package/functions/jsonRoom.ts +100 -0
  253. package/functions/kColor.lua +0 -7
  254. package/functions/kColor.ts +129 -0
  255. package/functions/language.ts +13 -0
  256. package/functions/level.ts +31 -0
  257. package/functions/log.ts +720 -0
  258. package/functions/map.ts +56 -0
  259. package/functions/math.ts +149 -0
  260. package/functions/mergeTests.ts +288 -0
  261. package/functions/npc.ts +148 -0
  262. package/functions/pickupVariants.ts +60 -0
  263. package/functions/pickups.ts +499 -0
  264. package/functions/pills.ts +205 -0
  265. package/functions/player.lua +9 -20
  266. package/functions/player.ts +1056 -0
  267. package/functions/playerDataStructures.ts +150 -0
  268. package/functions/playerHealth.lua +28 -39
  269. package/functions/playerHealth.ts +382 -0
  270. package/functions/playerIndex.ts +195 -0
  271. package/functions/pocketItems.ts +149 -0
  272. package/functions/positionVelocity.ts +188 -0
  273. package/functions/random.ts +77 -0
  274. package/functions/revive.ts +201 -0
  275. package/functions/rng.lua +0 -7
  276. package/functions/rng.ts +172 -0
  277. package/functions/roomData.ts +199 -0
  278. package/functions/roomGrid.ts +109 -0
  279. package/functions/roomShape.ts +80 -0
  280. package/functions/rooms.ts +648 -0
  281. package/functions/run.ts +36 -0
  282. package/functions/saveFile.ts +128 -0
  283. package/functions/seeds.ts +19 -0
  284. package/functions/serialization.ts +91 -0
  285. package/functions/set.ts +95 -0
  286. package/functions/sound.ts +9 -0
  287. package/functions/spawnCollectible.ts +104 -0
  288. package/functions/sprite.ts +107 -0
  289. package/functions/stage.ts +125 -0
  290. package/functions/string.ts +47 -0
  291. package/functions/table.ts +189 -0
  292. package/functions/tears.ts +32 -0
  293. package/functions/transformations.ts +131 -0
  294. package/functions/trinketCacheFlag.ts +60 -0
  295. package/functions/trinketGive.ts +157 -0
  296. package/functions/trinkets.ts +215 -0
  297. package/functions/tstlClass.ts +157 -0
  298. package/functions/types.ts +36 -0
  299. package/functions/ui.ts +138 -0
  300. package/functions/utils.d.ts +0 -37
  301. package/functions/utils.lua +0 -35
  302. package/functions/utils.ts +189 -0
  303. package/functions/vector.lua +0 -7
  304. package/functions/vector.ts +126 -0
  305. package/index.ts +172 -0
  306. package/initCustomCallbacks.ts +132 -0
  307. package/initFeatures.ts +39 -0
  308. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  309. package/interfaces/ChargeBarSprites.ts +12 -0
  310. package/interfaces/JSONDoor.d.ts +3 -3
  311. package/interfaces/JSONDoor.ts +13 -0
  312. package/interfaces/JSONEntity.d.ts +4 -4
  313. package/interfaces/JSONEntity.ts +16 -0
  314. package/interfaces/JSONRoom.d.ts +8 -8
  315. package/interfaces/JSONRoom.ts +36 -0
  316. package/interfaces/JSONRooms.ts +12 -0
  317. package/interfaces/JSONSpawn.d.ts +2 -2
  318. package/interfaces/JSONSpawn.ts +14 -0
  319. package/interfaces/PlayerHealth.ts +16 -0
  320. package/interfaces/PocketItemDescription.ts +9 -0
  321. package/interfaces/SaveData.ts +29 -0
  322. package/interfaces/TrinketSituation.ts +9 -0
  323. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  324. package/maps/PHDPillConversions.ts +21 -0
  325. package/maps/cardMap.ts +209 -0
  326. package/maps/characterMap.ts +87 -0
  327. package/maps/collectibleDescriptionMap.ts +732 -0
  328. package/maps/collectibleNameMap.ts +731 -0
  329. package/maps/defaultPlayerStatMap.ts +17 -0
  330. package/maps/falsePHDPillConversions.ts +35 -0
  331. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  332. package/maps/gridEntityXMLMap.ts +176 -0
  333. package/maps/pillEffectMap.ts +88 -0
  334. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  335. package/maps/roomTypeMap.ts +40 -0
  336. package/maps/trinketDescriptionMap.ts +200 -0
  337. package/maps/trinketNameMap.ts +198 -0
  338. package/objects/LRoomShapeToRectangles.ts +44 -0
  339. package/objects/callbackRegisterFunctions.ts +187 -0
  340. package/objects/cardDescriptions.ts +105 -0
  341. package/objects/cardNames.ts +105 -0
  342. package/objects/cardTypes.ts +104 -0
  343. package/objects/challengeNames.ts +52 -0
  344. package/objects/characterNames.ts +48 -0
  345. package/objects/coinSubTypeToValue.ts +14 -0
  346. package/objects/colors.ts +16 -0
  347. package/objects/directionNames.ts +11 -0
  348. package/objects/directionToDegrees.ts +11 -0
  349. package/objects/directionToVector.ts +12 -0
  350. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  351. package/objects/doorSlotToDirection.ts +14 -0
  352. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  353. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  354. package/objects/languageNames.ts +13 -0
  355. package/objects/oppositeDoorSlots.ts +15 -0
  356. package/objects/pillEffectClasses.ts +63 -0
  357. package/objects/pillEffectNames.ts +57 -0
  358. package/objects/pillEffectTypes.ts +62 -0
  359. package/objects/roomShapeBounds.ts +71 -0
  360. package/objects/roomShapeLayoutSizes.ts +45 -0
  361. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  362. package/objects/roomShapeToDoorSlots.ts +83 -0
  363. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  364. package/objects/roomShapeToGridWidth.ts +21 -0
  365. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  366. package/objects/roomShapeVolumes.ts +38 -0
  367. package/objects/roomTypeNames.ts +36 -0
  368. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  369. package/objects/stageTypeToLetter.ts +15 -0
  370. package/objects/transformationNames.d.ts +0 -1
  371. package/objects/transformationNames.lua +0 -1
  372. package/objects/transformationNames.ts +18 -0
  373. package/package.json +2 -2
  374. package/patchErrorFunctions.ts +92 -0
  375. package/sets/LRoomShapesSet.ts +8 -0
  376. package/sets/bossSets.ts +470 -0
  377. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  378. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  379. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  380. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  381. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  382. package/sets/chestPickupVariantsSet.ts +16 -0
  383. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  384. package/sets/lostStyleCharactersSet.ts +13 -0
  385. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  386. package/sets/redHeartSubTypesSet.ts +7 -0
  387. package/sets/sinEntityTypesSet.ts +11 -0
  388. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  389. package/sets/storyBossesSet.ts +17 -0
  390. package/types/AnyEntity.ts +12 -0
  391. package/types/AwaitingTextInput.d.ts +2 -0
  392. package/types/CollectibleIndex.ts +16 -0
  393. package/types/PickingUpItem.ts +89 -0
  394. package/types/PlayerIndex.ts +13 -0
  395. package/types/private/IsaacAPIClass.ts +3 -0
  396. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  397. package/types/private/TSTLClass.ts +3 -0
  398. package/upgradeMod.ts +55 -0
@@ -0,0 +1,154 @@
1
+ import {
2
+ ActiveSlot,
3
+ CollectibleType,
4
+ EntityType,
5
+ ModCallback,
6
+ SuckerVariant,
7
+ } from "isaac-typescript-definitions";
8
+ import { game } from "../cachedClasses";
9
+ import { DefaultMap } from "../classes/DefaultMap";
10
+ import { ModUpgraded } from "../classes/ModUpgraded";
11
+ import { saveDataManager } from "../features/saveDataManager/exports";
12
+ import { getTotalCharge } from "../functions/charge";
13
+ import { getEnumValues } from "../functions/enums";
14
+ import {
15
+ defaultMapGetPlayer,
16
+ mapGetPlayer,
17
+ mapSetPlayer,
18
+ } from "../functions/playerDataStructures";
19
+ import { PlayerIndex } from "../types/PlayerIndex";
20
+ import {
21
+ postItemDischargeFire,
22
+ postItemDischargeHasSubscriptions,
23
+ } from "./subscriptions/postItemDischarged";
24
+
25
+ type ActiveSlotToCollectibleTypeMap = DefaultMap<
26
+ ActiveSlot,
27
+ CollectibleType,
28
+ [int]
29
+ >;
30
+ type ActiveSlotToChargeMap = DefaultMap<ActiveSlot, int, [int]>;
31
+
32
+ const v = {
33
+ run: {
34
+ playersActiveItemMap: new DefaultMap<
35
+ PlayerIndex,
36
+ ActiveSlotToCollectibleTypeMap
37
+ >(() => new DefaultMap((collectibleType) => collectibleType)),
38
+ playersActiveChargeMap: new DefaultMap<PlayerIndex, ActiveSlotToChargeMap>(
39
+ () => new DefaultMap((charge) => charge),
40
+ ),
41
+ },
42
+
43
+ room: {
44
+ playersBulbLastCollisionFrame: new Map<PlayerIndex, int>(),
45
+ },
46
+ };
47
+
48
+ export function postItemDischargeInit(mod: ModUpgraded): void {
49
+ saveDataManager("postItemDischarge", v, hasSubscriptions);
50
+
51
+ mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
52
+ mod.AddCallback(
53
+ ModCallback.PRE_NPC_COLLISION,
54
+ preNPCCollisionSucker,
55
+ EntityType.SUCKER,
56
+ ); // 30
57
+ }
58
+
59
+ function hasSubscriptions(): boolean {
60
+ return postItemDischargeHasSubscriptions();
61
+ }
62
+
63
+ // ModCallback.POST_PEFFECT_UPDATE (4)
64
+ function postPEffectUpdate(player: EntityPlayer) {
65
+ if (!hasSubscriptions()) {
66
+ return;
67
+ }
68
+
69
+ const activeItemMap = defaultMapGetPlayer(v.run.playersActiveItemMap, player);
70
+ const chargeMap = defaultMapGetPlayer(v.run.playersActiveChargeMap, player);
71
+
72
+ for (const activeSlot of getEnumValues(ActiveSlot)) {
73
+ const currentActiveItem = player.GetActiveItem();
74
+ const previousActiveItem = activeItemMap.getAndSetDefault(
75
+ activeSlot,
76
+ currentActiveItem,
77
+ );
78
+ activeItemMap.set(activeSlot, currentActiveItem);
79
+
80
+ if (currentActiveItem !== previousActiveItem) {
81
+ // The player swapped out their active item for something else, so it should be impossible for
82
+ // the discharge callback to fire on this frame.
83
+ continue;
84
+ }
85
+
86
+ const currentCharge = getTotalCharge(player, activeSlot);
87
+ const previousCharge = chargeMap.getAndSetDefault(
88
+ activeSlot,
89
+ currentCharge,
90
+ );
91
+ chargeMap.set(activeSlot, currentCharge);
92
+
93
+ if (playerRecentlyCollidedWithBulb(player)) {
94
+ continue;
95
+ }
96
+
97
+ if (currentCharge < previousCharge) {
98
+ const collectibleType = player.GetActiveItem(activeSlot);
99
+ postItemDischargeFire(player, collectibleType, activeSlot);
100
+ }
101
+ }
102
+ }
103
+
104
+ /**
105
+ * If the player collided with a Bulb on either this frame or the last frame, then assume a zap has
106
+ * occurred. (We do not want to fire the discharge callback if this is the case.)
107
+ */
108
+ function playerRecentlyCollidedWithBulb(player: EntityPlayer) {
109
+ const gameFrameCount = game.GetFrameCount();
110
+ const bulbLastCollisionFrame = mapGetPlayer(
111
+ v.room.playersBulbLastCollisionFrame,
112
+ player,
113
+ );
114
+ const collidedOnThisFrame = gameFrameCount === bulbLastCollisionFrame;
115
+ const collidedOnLastFrame = gameFrameCount - 1 === bulbLastCollisionFrame;
116
+ return collidedOnThisFrame || collidedOnLastFrame;
117
+ }
118
+
119
+ /**
120
+ * ModCallback.PRE_NPC_COLLISION (30)
121
+ * EntityType.SUCKER (61)
122
+ *
123
+ * The algorithm for detecting a discharge is checking if the current charge is less than the charge
124
+ * on the previous frame. Thus, when a Bulb zaps a player and drains their charge, this will be a
125
+ * false position, so Bulbs have to be handled.
126
+ *
127
+ * When Bulbs zap a player, they go to `NpcState.STATE_JUMP` for a frame. However, this only happens
128
+ * on the frame after the player is discharged, which is too late to be of any use.
129
+ *
130
+ * Instead, we track the frames that Bulbs collide with players and assume that a collision means a
131
+ * zap has occurred.
132
+ */
133
+ function preNPCCollisionSucker(
134
+ npc: EntityNPC,
135
+ collider: Entity,
136
+ ): boolean | undefined {
137
+ if (!hasSubscriptions()) {
138
+ return undefined;
139
+ }
140
+
141
+ if (npc.Variant !== (SuckerVariant.BULB as int)) {
142
+ return undefined;
143
+ }
144
+
145
+ const player = collider.ToPlayer();
146
+ if (player === undefined) {
147
+ return undefined;
148
+ }
149
+
150
+ const gameFrameCount = game.GetFrameCount();
151
+ mapSetPlayer(v.room.playersBulbLastCollisionFrame, player, gameFrameCount);
152
+
153
+ return undefined;
154
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postKnifeInitLateFire,
5
+ postKnifeInitLateHasSubscriptions,
6
+ } from "./subscriptions/postKnifeInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postKnifeInitLateInit(mod: Mod): void {
16
+ saveDataManager("postKnifeInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_KNIFE_UPDATE, postKnifeUpdate); // 51
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postKnifeInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_KNIFE_UPDATE (51)
26
+ function postKnifeUpdate(knife: EntityKnife) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(knife);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postKnifeInitLateFire(knife);
35
+ }
36
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postLaserInitLateFire,
5
+ postLaserInitLateHasSubscriptions,
6
+ } from "./subscriptions/postLaserInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postLaserInitLateInit(mod: Mod): void {
16
+ saveDataManager("postLaserInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_LASER_UPDATE, postLaserUpdate); // 35
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postLaserInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_LASER_UPDATE (48)
26
+ function postLaserUpdate(laser: EntityLaser) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(laser);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postLaserInitLateFire(laser);
35
+ }
36
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postNPCInitLateFire,
5
+ postNPCInitLateHasSubscriptions,
6
+ } from "./subscriptions/postNPCInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postNPCInitLateInit(mod: Mod): void {
16
+ saveDataManager("postNPCInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate); // 0
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postNPCInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_NPC_UPDATE (0)
26
+ function postNPCUpdate(npc: EntityNPC) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(npc);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postNPCInitLateFire(npc);
35
+ }
36
+ }
@@ -0,0 +1,42 @@
1
+ import { ModCallback, NpcState } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { saveDataManager } from "../features/saveDataManager/exports";
4
+ import {
5
+ postNPCStateChangedFire,
6
+ postNPCStateChangedHasSubscriptions,
7
+ } from "./subscriptions/postNPCStateChanged";
8
+
9
+ const v = {
10
+ run: {
11
+ npcStateMap: new DefaultMap<PtrHash, NpcState, [NpcState]>(
12
+ (state) => state, // eslint-disable-line isaacscript/strict-enums
13
+ ),
14
+ },
15
+ };
16
+
17
+ /** @internal */
18
+ export function postNPCStateChangedInit(mod: Mod): void {
19
+ saveDataManager("postNPCStateChanged", v, hasSubscriptions);
20
+
21
+ mod.AddCallback(ModCallback.POST_NPC_UPDATE, postNPCUpdate); // 0
22
+ }
23
+
24
+ function hasSubscriptions() {
25
+ return postNPCStateChangedHasSubscriptions();
26
+ }
27
+
28
+ // ModCallback.POST_NPC_UPDATE (0)
29
+ function postNPCUpdate(npc: EntityNPC) {
30
+ if (!hasSubscriptions()) {
31
+ return;
32
+ }
33
+
34
+ const ptrHash = GetPtrHash(npc);
35
+ const previousState = v.run.npcStateMap.getAndSetDefault(ptrHash, npc.State);
36
+ const currentState = npc.State;
37
+ v.run.npcStateMap.set(ptrHash, currentState);
38
+
39
+ if (previousState !== currentState) {
40
+ postNPCStateChangedFire(npc, previousState, currentState);
41
+ }
42
+ }
@@ -24,9 +24,10 @@ function postNewRoom(self)
24
24
  end
25
25
  function preEntitySpawn(self)
26
26
  if not hasSubscriptions(nil) then
27
- return
27
+ return nil
28
28
  end
29
29
  checkRoomChanged(nil)
30
+ return nil
30
31
  end
31
32
  function checkRoomChanged(self)
32
33
  local room = game:GetRoom()
@@ -0,0 +1,96 @@
1
+ import {
2
+ EntityType,
3
+ GridEntityType,
4
+ ModCallback,
5
+ } from "isaac-typescript-definitions";
6
+ import { game } from "../cachedClasses";
7
+ import { getTopLeftWallGridIndex, spawnGrid } from "../functions/gridEntity";
8
+ import { logError } from "../functions/log";
9
+ import {
10
+ postNewRoomEarlyFire,
11
+ postNewRoomEarlyHasSubscriptions,
12
+ } from "./subscriptions/postNewRoomEarly";
13
+
14
+ let currentRoomTopLeftWallPtrHash: PtrHash | null = null;
15
+
16
+ /**
17
+ * The wall entity directly to the right of the top-left wall. We use this as a test to see if it
18
+ * improves the consistency of the callback firing.
19
+ */
20
+ let currentRoomTopLeftWallPtrHash2: PtrHash | null = null;
21
+
22
+ /** @internal */
23
+ export function postNewRoomEarlyCallbackInit(mod: Mod): void {
24
+ mod.AddCallback(ModCallback.POST_NEW_ROOM, postNewRoom); // 19
25
+ mod.AddCallback(ModCallback.PRE_ENTITY_SPAWN, preEntitySpawn); // 24
26
+ }
27
+
28
+ function hasSubscriptions() {
29
+ return postNewRoomEarlyHasSubscriptions();
30
+ }
31
+
32
+ // ModCallback.POST_NEW_ROOM (19)
33
+ function postNewRoom() {
34
+ if (!hasSubscriptions()) {
35
+ return;
36
+ }
37
+
38
+ checkRoomChanged();
39
+ }
40
+
41
+ // ModCallback.PRE_ENTITY_SPAWN (24)
42
+ function preEntitySpawn(): [EntityType, int, int, int] | undefined {
43
+ if (!hasSubscriptions()) {
44
+ return undefined;
45
+ }
46
+
47
+ checkRoomChanged();
48
+
49
+ return undefined;
50
+ }
51
+
52
+ function checkRoomChanged() {
53
+ const room = game.GetRoom();
54
+ const topLeftWallGridIndex = getTopLeftWallGridIndex();
55
+ const rightOfTopWallGridIndex = topLeftWallGridIndex + 1;
56
+
57
+ let topLeftWall = room.GetGridEntity(topLeftWallGridIndex);
58
+ let topLeftWall2 = room.GetGridEntity(rightOfTopWallGridIndex);
59
+
60
+ // Sometimes, the PreEntitySpawn callback can fire before any grid entities in the room have
61
+ // spawned, which means that the top-left wall will not exist. If ths is the case, then simply
62
+ // spawn the top-left wall early.
63
+ if (topLeftWall === undefined) {
64
+ topLeftWall = spawnGrid(GridEntityType.WALL, topLeftWallGridIndex);
65
+ if (topLeftWall === undefined) {
66
+ logError(
67
+ "Failed to spawn a new wall (1) for the PostNewRoomEarly callback.",
68
+ );
69
+ return;
70
+ }
71
+ }
72
+
73
+ // For some reason, the above check will rarely fail. We duplicate the check with another wall
74
+ // segment to go from 99% to 100% reliability.
75
+ if (topLeftWall2 === undefined) {
76
+ topLeftWall2 = spawnGrid(GridEntityType.WALL, rightOfTopWallGridIndex);
77
+ if (topLeftWall2 === undefined) {
78
+ logError(
79
+ "Failed to spawn a new wall (2) for the PostNewRoomEarly callback.",
80
+ );
81
+ return;
82
+ }
83
+ }
84
+
85
+ const topLeftWallPtrHash = GetPtrHash(topLeftWall);
86
+ const topLeftWallPtrHash2 = GetPtrHash(topLeftWall2);
87
+ if (
88
+ topLeftWallPtrHash !== currentRoomTopLeftWallPtrHash ||
89
+ topLeftWallPtrHash2 !== currentRoomTopLeftWallPtrHash2
90
+ ) {
91
+ currentRoomTopLeftWallPtrHash = topLeftWallPtrHash;
92
+ currentRoomTopLeftWallPtrHash2 = topLeftWallPtrHash2;
93
+
94
+ postNewRoomEarlyFire();
95
+ }
96
+ }
@@ -0,0 +1,48 @@
1
+ // Some pickup properties cannot be retrieved properly in the PostPickupInit callback and must be
2
+ // checked in the PostPickupUpdate callback. This fires on the first update frame.
3
+
4
+ import { ModCallback } from "isaac-typescript-definitions";
5
+ import { saveDataManager } from "../features/saveDataManager/exports";
6
+ import { getClosestPlayer } from "../functions/player";
7
+ import {
8
+ postPickupCollectFire,
9
+ postPickupCollectHasSubscriptions,
10
+ } from "./subscriptions/postPickupCollect";
11
+
12
+ const v = {
13
+ room: {
14
+ firedSet: new Set<PtrHash>(),
15
+ },
16
+ };
17
+
18
+ /** @internal */
19
+ export function postPickupCollectInit(mod: Mod): void {
20
+ saveDataManager("postPickupCollect", v, hasSubscriptions);
21
+
22
+ mod.AddCallback(ModCallback.POST_PICKUP_RENDER, postPickupRender); // 36
23
+ }
24
+
25
+ function hasSubscriptions() {
26
+ return postPickupCollectHasSubscriptions();
27
+ }
28
+
29
+ // ModCallback.POST_PICKUP_RENDER (36)
30
+ function postPickupRender(pickup: EntityPickup) {
31
+ if (!hasSubscriptions()) {
32
+ return;
33
+ }
34
+
35
+ const sprite = pickup.GetSprite();
36
+ const animation = sprite.GetAnimation();
37
+ if (animation !== "Collect") {
38
+ return;
39
+ }
40
+
41
+ const index = GetPtrHash(pickup);
42
+ if (!v.room.firedSet.has(index)) {
43
+ v.room.firedSet.add(index);
44
+
45
+ const player = getClosestPlayer(pickup.Position);
46
+ postPickupCollectFire(pickup, player);
47
+ }
48
+ }
@@ -0,0 +1,70 @@
1
+ import {
2
+ GameStateFlag,
3
+ ModCallback,
4
+ RoomType,
5
+ } from "isaac-typescript-definitions";
6
+ import { game } from "../cachedClasses";
7
+ import { saveDataManager } from "../features/saveDataManager/exports";
8
+ import { getRoomVisitedCount } from "../functions/roomData";
9
+ import {
10
+ postPickupInitFirstFire,
11
+ postPickupInitFirstHasSubscriptions,
12
+ } from "./subscriptions/postPickupInitFirst";
13
+
14
+ const POST_ASCENT_ROOM_TYPES: ReadonlySet<RoomType> = new Set([
15
+ RoomType.TREASURE,
16
+ RoomType.BOSS,
17
+ ]);
18
+
19
+ const v = {
20
+ run: {
21
+ postAscentPickupInitSeeds: new Set<int>(),
22
+ },
23
+ };
24
+
25
+ /** @internal */
26
+ export function postPickupInitFirstInit(mod: Mod): void {
27
+ saveDataManager("postPickupInitFirst", v, hasSubscriptions);
28
+
29
+ mod.AddCallback(ModCallback.POST_PICKUP_INIT, postPickupInit); // 34
30
+ }
31
+
32
+ function hasSubscriptions() {
33
+ return postPickupInitFirstHasSubscriptions();
34
+ }
35
+
36
+ // ModCallback.POST_PICKUP_INIT (34)
37
+ function postPickupInit(pickup: EntityPickup) {
38
+ if (!hasSubscriptions()) {
39
+ return;
40
+ }
41
+
42
+ const room = game.GetRoom();
43
+ const roomType = room.GetType();
44
+ const roomFrameCount = room.GetFrameCount();
45
+
46
+ // First, keep track of pickups in rooms that could appear again in The Ascent.
47
+ const previouslySeen = v.run.postAscentPickupInitSeeds.has(pickup.InitSeed);
48
+ if (POST_ASCENT_ROOM_TYPES.has(roomType)) {
49
+ v.run.postAscentPickupInitSeeds.add(pickup.InitSeed);
50
+ }
51
+
52
+ if (roomFrameCount > 0) {
53
+ postPickupInitFirstFire(pickup);
54
+ return;
55
+ }
56
+
57
+ const roomVisitedCount = getRoomVisitedCount();
58
+ if (roomVisitedCount > 0) {
59
+ return;
60
+ }
61
+
62
+ // Handle the special case of a post-Ascent Treasure Room or Boss Room.
63
+ const onAscent = game.GetStateFlag(GameStateFlag.BACKWARDS_PATH);
64
+ if (onAscent && POST_ASCENT_ROOM_TYPES.has(roomType) && previouslySeen) {
65
+ return;
66
+ }
67
+
68
+ // We are entering a brand-new room.
69
+ postPickupInitFirstFire(pickup);
70
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postPickupInitLateFire,
5
+ postPickupInitLateHasSubscriptions,
6
+ } from "./subscriptions/postPickupInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postPickupInitLateInit(mod: Mod): void {
16
+ saveDataManager("postPickupInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate); // 35
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postPickupInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_PICKUP_UPDATE (35)
26
+ function postPickupUpdate(pickup: EntityPickup) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(pickup);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postPickupInitLateFire(pickup);
35
+ }
36
+ }
@@ -0,0 +1,43 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { saveDataManager } from "../features/saveDataManager/exports";
4
+ import {
5
+ postPickupStateChangedFire,
6
+ postPickupStateChangedHasSubscriptions,
7
+ } from "./subscriptions/postPickupStateChanged";
8
+
9
+ const v = {
10
+ run: {
11
+ pickupStateMap: new DefaultMap<PtrHash, int, [int]>((state) => state),
12
+ },
13
+ };
14
+
15
+ /** @internal */
16
+ export function postPickupStateChangedInit(mod: Mod): void {
17
+ saveDataManager("postPickupStateChanged", v, hasSubscriptions);
18
+
19
+ mod.AddCallback(ModCallback.POST_PICKUP_UPDATE, postPickupUpdate); // 35
20
+ }
21
+
22
+ function hasSubscriptions() {
23
+ return postPickupStateChangedHasSubscriptions();
24
+ }
25
+
26
+ // ModCallback.POST_PICKUP_UPDATE (35)
27
+ function postPickupUpdate(pickup: EntityPickup) {
28
+ if (!hasSubscriptions()) {
29
+ return;
30
+ }
31
+
32
+ const ptrHash = GetPtrHash(pickup);
33
+ const previousState = v.run.pickupStateMap.getAndSetDefault(
34
+ ptrHash,
35
+ pickup.State,
36
+ );
37
+ const currentState = pickup.State;
38
+ v.run.pickupStateMap.set(ptrHash, currentState);
39
+
40
+ if (previousState !== currentState) {
41
+ postPickupStateChangedFire(pickup, previousState, currentState);
42
+ }
43
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getPits } from "../functions/gridEntitySpecific";
3
+ import {
4
+ postPitRenderFire,
5
+ postPitRenderHasSubscriptions,
6
+ } from "./subscriptions/postPitRender";
7
+
8
+ /** @internal */
9
+ export function postPitRenderInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postPitRenderHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_RENDER (2)
18
+ function postRender() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const pit of getPits()) {
24
+ postPitRenderFire(pit);
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getPits } from "../functions/gridEntitySpecific";
3
+ import {
4
+ postPitUpdateFire,
5
+ postPitUpdateHasSubscriptions,
6
+ } from "./subscriptions/postPitUpdate";
7
+
8
+ /** @internal */
9
+ export function postPitUpdateInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postPitUpdateHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_UPDATE (1)
18
+ function postUpdate() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const pit of getPits()) {
24
+ postPitUpdateFire(pit);
25
+ }
26
+ }