isaacscript-common 4.0.0 → 4.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cachedClasses.ts +39 -0
- package/callbacks/customRevive.lua +2 -1
- package/callbacks/customRevive.ts +215 -0
- package/callbacks/itemPickup.ts +101 -0
- package/callbacks/postAmbush.ts +73 -0
- package/callbacks/postBombExploded.ts +26 -0
- package/callbacks/postBombInitLate.ts +36 -0
- package/callbacks/postBoneSwing.ts +64 -0
- package/callbacks/postCollectibleInitFirst.ts +40 -0
- package/callbacks/postCursedTeleport.lua +2 -1
- package/callbacks/postCursedTeleport.ts +185 -0
- package/callbacks/postCustomDoorEnter.lua +0 -7
- package/callbacks/postCustomDoorEnter.ts +292 -0
- package/callbacks/postDiceRoomActivated.ts +60 -0
- package/callbacks/postDoorRender.ts +26 -0
- package/callbacks/postDoorUpdate.ts +26 -0
- package/callbacks/postEffectInitLate.ts +36 -0
- package/callbacks/postEffectStateChanged.ts +43 -0
- package/callbacks/postEsauJr.lua +2 -1
- package/callbacks/postEsauJr.ts +109 -0
- package/callbacks/postFamiliarInitLate.ts +36 -0
- package/callbacks/postFamiliarStateChanged.ts +43 -0
- package/callbacks/postFlip.lua +4 -3
- package/callbacks/postFlip.ts +90 -0
- package/callbacks/postGreedModeWave.ts +41 -0
- package/callbacks/postGridEntity.ts +164 -0
- package/callbacks/postGridEntityCollision.ts +69 -0
- package/callbacks/postGridEntityRender.ts +26 -0
- package/callbacks/postHolyMantleRemoved.ts +55 -0
- package/callbacks/postItemDischarged.lua +4 -3
- package/callbacks/postItemDischarged.ts +154 -0
- package/callbacks/postKnifeInitLate.ts +36 -0
- package/callbacks/postLaserInitLate.ts +36 -0
- package/callbacks/postNPCInitLate.ts +36 -0
- package/callbacks/postNPCStateChanged.ts +42 -0
- package/callbacks/postNewRoomEarly.lua +2 -1
- package/callbacks/postNewRoomEarly.ts +96 -0
- package/callbacks/postPickupCollect.ts +48 -0
- package/callbacks/postPickupInitFirst.ts +70 -0
- package/callbacks/postPickupInitLate.ts +36 -0
- package/callbacks/postPickupStateChanged.ts +43 -0
- package/callbacks/postPitRender.ts +26 -0
- package/callbacks/postPitUpdate.ts +26 -0
- package/callbacks/postPlayerChangeHealth.ts +62 -0
- package/callbacks/postPlayerChangeType.ts +56 -0
- package/callbacks/postPlayerCollectible.ts +113 -0
- package/callbacks/postPlayerFatalDamage.ts +141 -0
- package/callbacks/postPlayerInitLate.ts +37 -0
- package/callbacks/postPlayerReordered.ts +142 -0
- package/callbacks/postPoopRender.ts +26 -0
- package/callbacks/postPoopUpdate.ts +26 -0
- package/callbacks/postPressurePlateRender.ts +26 -0
- package/callbacks/postPressurePlateUpdate.ts +26 -0
- package/callbacks/postProjectileInitLate.ts +36 -0
- package/callbacks/postPurchase.ts +64 -0
- package/callbacks/postRockRender.ts +26 -0
- package/callbacks/postRockUpdate.ts +26 -0
- package/callbacks/postRoomClearChanged.ts +57 -0
- package/callbacks/postSacrifice.lua +3 -2
- package/callbacks/postSacrifice.ts +64 -0
- package/callbacks/postSlotDestroyed.ts +92 -0
- package/callbacks/postSlotInitUpdate.ts +68 -0
- package/callbacks/postSlotRender.ts +69 -0
- package/callbacks/postSpikesRender.ts +26 -0
- package/callbacks/postSpikesUpdate.ts +26 -0
- package/callbacks/postTNTRender.ts +26 -0
- package/callbacks/postTNTUpdate.ts +26 -0
- package/callbacks/postTearInitLate.ts +36 -0
- package/callbacks/postTearInitVeryLate.ts +41 -0
- package/callbacks/postTransformation.ts +59 -0
- package/callbacks/postTrinketBreak.lua +3 -2
- package/callbacks/postTrinketBreak.ts +112 -0
- package/callbacks/preBerserkDeath.ts +49 -0
- package/callbacks/preNewLevel.ts +55 -0
- package/callbacks/reorderedCallbacks.lua +1 -0
- package/callbacks/reorderedCallbacks.ts +168 -0
- package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
- package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
- package/callbacks/subscriptions/postBombInitLate.ts +32 -0
- package/callbacks/subscriptions/postBoneExploded.ts +32 -0
- package/callbacks/subscriptions/postBoneSwing.ts +24 -0
- package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
- package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
- package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
- package/callbacks/subscriptions/postCustomRevive.ts +36 -0
- package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
- package/callbacks/subscriptions/postDoorRender.ts +35 -0
- package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
- package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
- package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
- package/callbacks/subscriptions/postEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
- package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
- package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
- package/callbacks/subscriptions/postFirstFlip.ts +24 -0
- package/callbacks/subscriptions/postFlip.ts +22 -0
- package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
- package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
- package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
- package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
- package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
- package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
- package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
- package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
- package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
- package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
- package/callbacks/subscriptions/postItemDischarged.ts +43 -0
- package/callbacks/subscriptions/postItemPickup.ts +64 -0
- package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
- package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
- package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
- package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
- package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
- package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
- package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPickupCollect.ts +35 -0
- package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
- package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
- package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
- package/callbacks/subscriptions/postPitRender.ts +35 -0
- package/callbacks/subscriptions/postPitUpdate.ts +35 -0
- package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
- package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
- package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
- package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
- package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
- package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
- package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
- package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
- package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
- package/callbacks/subscriptions/postPoopRender.ts +35 -0
- package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
- package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
- package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
- package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
- package/callbacks/subscriptions/postPurchase.ts +31 -0
- package/callbacks/subscriptions/postRockRender.ts +35 -0
- package/callbacks/subscriptions/postRockUpdate.ts +35 -0
- package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
- package/callbacks/subscriptions/postSacrifice.ts +43 -0
- package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
- package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
- package/callbacks/subscriptions/postSlotInit.ts +32 -0
- package/callbacks/subscriptions/postSlotRender.ts +32 -0
- package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
- package/callbacks/subscriptions/postSpikesRender.ts +35 -0
- package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
- package/callbacks/subscriptions/postTNTRender.ts +35 -0
- package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
- package/callbacks/subscriptions/postTearInitLate.ts +32 -0
- package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
- package/callbacks/subscriptions/postTransformation.ts +40 -0
- package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
- package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
- package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
- package/callbacks/subscriptions/preCustomRevive.ts +46 -0
- package/callbacks/subscriptions/preItemPickup.ts +64 -0
- package/callbacks/subscriptions/preNewLevel.ts +24 -0
- package/classes/DefaultMap.ts +174 -0
- package/classes/ModUpgraded.d.ts +5 -1
- package/classes/ModUpgraded.lua +2 -2
- package/classes/ModUpgraded.ts +84 -0
- package/constants.ts +162 -0
- package/constantsFirstLast.ts +217 -0
- package/enums/AmbushType.ts +4 -0
- package/enums/HealthType.ts +16 -0
- package/enums/ModCallbackCustom.d.ts +2 -2
- package/enums/ModCallbackCustom.ts +1278 -0
- package/enums/PocketItemType.ts +8 -0
- package/enums/SerializationType.ts +5 -0
- package/enums/SlotDestructionType.ts +4 -0
- package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
- package/enums/private/SaveDataKey.ts +14 -0
- package/enums/private/SerializationBrand.ts +42 -0
- package/features/characterHealthConversion.lua +2 -9
- package/features/characterHealthConversion.ts +111 -0
- package/features/characterStats.ts +61 -0
- package/features/debugDisplay/debugDisplay.ts +221 -0
- package/features/debugDisplay/exports.ts +368 -0
- package/features/debugDisplay/v.ts +65 -0
- package/features/deployJSONRoom.ts +743 -0
- package/features/disableInputs.ts +193 -0
- package/features/disableSound.ts +77 -0
- package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
- package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
- package/features/extraConsoleCommands/init.ts +334 -0
- package/features/extraConsoleCommands/listCommands.ts +1299 -0
- package/features/extraConsoleCommands/v.ts +14 -0
- package/features/fadeInRemover.ts +60 -0
- package/features/fastReset.ts +75 -0
- package/features/forgottenSwitch.ts +50 -0
- package/features/getCollectibleItemPoolType.ts +66 -0
- package/features/persistentEntities.ts +183 -0
- package/features/playerInventory.lua +1 -0
- package/features/playerInventory.ts +135 -0
- package/features/ponyDetection.ts +74 -0
- package/features/preventCollectibleRotation.ts +115 -0
- package/features/runInNFrames.ts +148 -0
- package/features/saveDataManager/constants.ts +4 -0
- package/features/saveDataManager/exports.ts +229 -0
- package/features/saveDataManager/load.ts +99 -0
- package/features/saveDataManager/main.ts +195 -0
- package/features/saveDataManager/maps.ts +13 -0
- package/features/saveDataManager/merge.ts +194 -0
- package/features/saveDataManager/save.ts +74 -0
- package/features/saveDataManager/serializationBrand.ts +16 -0
- package/features/sirenHelpers.ts +129 -0
- package/features/taintedLazarusPlayers.ts +113 -0
- package/featuresInitialized.ts +20 -0
- package/functions/ambush.ts +47 -0
- package/functions/array.ts +410 -0
- package/functions/benchmark.ts +36 -0
- package/functions/bitwise.ts +24 -0
- package/functions/bombs.ts +12 -0
- package/functions/boss.ts +227 -0
- package/functions/cacheFlag.ts +12 -0
- package/functions/cards.ts +271 -0
- package/functions/challenges.ts +13 -0
- package/functions/character.ts +126 -0
- package/functions/charge.ts +237 -0
- package/functions/chargeBar.ts +67 -0
- package/functions/collectibleCacheFlag.ts +90 -0
- package/functions/collectibleSet.ts +56 -0
- package/functions/collectibleTag.ts +89 -0
- package/functions/collectibles.ts +659 -0
- package/functions/color.lua +0 -7
- package/functions/color.ts +128 -0
- package/functions/debug.ts +68 -0
- package/functions/deepCopy.lua +46 -51
- package/functions/deepCopy.ts +535 -0
- package/functions/deepCopyTests.ts +386 -0
- package/functions/direction.ts +49 -0
- package/functions/doors.ts +347 -0
- package/functions/easing.ts +182 -0
- package/functions/eden.ts +47 -0
- package/functions/effects.ts +20 -0
- package/functions/entity.ts +439 -0
- package/functions/entitySpecific.ts +889 -0
- package/functions/entityTypes.ts +6 -0
- package/functions/enums.ts +146 -0
- package/functions/familiars.ts +106 -0
- package/functions/flag.ts +165 -0
- package/functions/flying.ts +117 -0
- package/functions/globals.ts +242 -0
- package/functions/gridEntity.ts +511 -0
- package/functions/gridEntitySpecific.ts +112 -0
- package/functions/input.ts +139 -0
- package/functions/isaacAPIClass.ts +67 -0
- package/functions/jsonHelpers.ts +45 -0
- package/functions/jsonRoom.ts +100 -0
- package/functions/kColor.lua +0 -7
- package/functions/kColor.ts +129 -0
- package/functions/language.ts +13 -0
- package/functions/level.ts +31 -0
- package/functions/log.ts +720 -0
- package/functions/map.ts +56 -0
- package/functions/math.ts +149 -0
- package/functions/mergeTests.ts +288 -0
- package/functions/npc.ts +148 -0
- package/functions/pickupVariants.ts +60 -0
- package/functions/pickups.ts +499 -0
- package/functions/pills.ts +205 -0
- package/functions/player.lua +9 -20
- package/functions/player.ts +1056 -0
- package/functions/playerDataStructures.ts +150 -0
- package/functions/playerHealth.lua +28 -39
- package/functions/playerHealth.ts +382 -0
- package/functions/playerIndex.ts +195 -0
- package/functions/pocketItems.ts +149 -0
- package/functions/positionVelocity.ts +188 -0
- package/functions/random.ts +77 -0
- package/functions/revive.ts +201 -0
- package/functions/rng.lua +0 -7
- package/functions/rng.ts +172 -0
- package/functions/roomData.ts +199 -0
- package/functions/roomGrid.ts +109 -0
- package/functions/roomShape.ts +80 -0
- package/functions/rooms.ts +648 -0
- package/functions/run.ts +36 -0
- package/functions/saveFile.ts +128 -0
- package/functions/seeds.ts +19 -0
- package/functions/serialization.ts +91 -0
- package/functions/set.ts +95 -0
- package/functions/sound.ts +9 -0
- package/functions/spawnCollectible.ts +104 -0
- package/functions/sprite.ts +107 -0
- package/functions/stage.ts +125 -0
- package/functions/string.ts +47 -0
- package/functions/table.ts +189 -0
- package/functions/tears.ts +32 -0
- package/functions/transformations.ts +131 -0
- package/functions/trinketCacheFlag.ts +60 -0
- package/functions/trinketGive.ts +157 -0
- package/functions/trinkets.ts +215 -0
- package/functions/tstlClass.ts +157 -0
- package/functions/types.ts +36 -0
- package/functions/ui.ts +138 -0
- package/functions/utils.d.ts +0 -37
- package/functions/utils.lua +0 -35
- package/functions/utils.ts +189 -0
- package/functions/vector.lua +0 -7
- package/functions/vector.ts +126 -0
- package/index.ts +172 -0
- package/initCustomCallbacks.ts +132 -0
- package/initFeatures.ts +39 -0
- package/interfaces/AddCallbackParameterCustom.ts +188 -0
- package/interfaces/ChargeBarSprites.ts +12 -0
- package/interfaces/JSONDoor.d.ts +3 -3
- package/interfaces/JSONDoor.ts +13 -0
- package/interfaces/JSONEntity.d.ts +4 -4
- package/interfaces/JSONEntity.ts +16 -0
- package/interfaces/JSONRoom.d.ts +8 -8
- package/interfaces/JSONRoom.ts +36 -0
- package/interfaces/JSONRooms.ts +12 -0
- package/interfaces/JSONSpawn.d.ts +2 -2
- package/interfaces/JSONSpawn.ts +14 -0
- package/interfaces/PlayerHealth.ts +16 -0
- package/interfaces/PocketItemDescription.ts +9 -0
- package/interfaces/SaveData.ts +29 -0
- package/interfaces/TrinketSituation.ts +9 -0
- package/interfaces/private/TSTLClassMetatable.ts +8 -0
- package/maps/PHDPillConversions.ts +21 -0
- package/maps/cardMap.ts +209 -0
- package/maps/characterMap.ts +87 -0
- package/maps/collectibleDescriptionMap.ts +732 -0
- package/maps/collectibleNameMap.ts +731 -0
- package/maps/defaultPlayerStatMap.ts +17 -0
- package/maps/falsePHDPillConversions.ts +35 -0
- package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
- package/maps/gridEntityXMLMap.ts +176 -0
- package/maps/pillEffectMap.ts +88 -0
- package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
- package/maps/roomTypeMap.ts +40 -0
- package/maps/trinketDescriptionMap.ts +200 -0
- package/maps/trinketNameMap.ts +198 -0
- package/objects/LRoomShapeToRectangles.ts +44 -0
- package/objects/callbackRegisterFunctions.ts +187 -0
- package/objects/cardDescriptions.ts +105 -0
- package/objects/cardNames.ts +105 -0
- package/objects/cardTypes.ts +104 -0
- package/objects/challengeNames.ts +52 -0
- package/objects/characterNames.ts +48 -0
- package/objects/coinSubTypeToValue.ts +14 -0
- package/objects/colors.ts +16 -0
- package/objects/directionNames.ts +11 -0
- package/objects/directionToDegrees.ts +11 -0
- package/objects/directionToVector.ts +12 -0
- package/objects/doorSlotFlagToDoorSlot.ts +16 -0
- package/objects/doorSlotToDirection.ts +14 -0
- package/objects/isaacAPIClassTypeToBrand.ts +11 -0
- package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
- package/objects/languageNames.ts +13 -0
- package/objects/oppositeDoorSlots.ts +15 -0
- package/objects/pillEffectClasses.ts +63 -0
- package/objects/pillEffectNames.ts +57 -0
- package/objects/pillEffectTypes.ts +62 -0
- package/objects/roomShapeBounds.ts +71 -0
- package/objects/roomShapeLayoutSizes.ts +45 -0
- package/objects/roomShapeToBottomRightPosition.ts +25 -0
- package/objects/roomShapeToDoorSlots.ts +83 -0
- package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
- package/objects/roomShapeToGridWidth.ts +21 -0
- package/objects/roomShapeToTopLeftPosition.ts +26 -0
- package/objects/roomShapeVolumes.ts +38 -0
- package/objects/roomTypeNames.ts +36 -0
- package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
- package/objects/stageTypeToLetter.ts +15 -0
- package/objects/transformationNames.d.ts +0 -1
- package/objects/transformationNames.lua +0 -1
- package/objects/transformationNames.ts +18 -0
- package/package.json +2 -2
- package/patchErrorFunctions.ts +92 -0
- package/sets/LRoomShapesSet.ts +8 -0
- package/sets/bossSets.ts +470 -0
- package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
- package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
- package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
- package/sets/charactersWithNoRedHeartsSet.ts +17 -0
- package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
- package/sets/chestPickupVariantsSet.ts +16 -0
- package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
- package/sets/lostStyleCharactersSet.ts +13 -0
- package/sets/mineShaftRoomSubTypesSet.ts +10 -0
- package/sets/redHeartSubTypesSet.ts +7 -0
- package/sets/sinEntityTypesSet.ts +11 -0
- package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
- package/sets/storyBossesSet.ts +17 -0
- package/types/AnyEntity.ts +12 -0
- package/types/AwaitingTextInput.d.ts +2 -0
- package/types/CollectibleIndex.ts +16 -0
- package/types/PickingUpItem.ts +89 -0
- package/types/PlayerIndex.ts +13 -0
- package/types/private/IsaacAPIClass.ts +3 -0
- package/types/private/SerializedIsaacAPIClass.ts +3 -0
- package/types/private/TSTLClass.ts +3 -0
- package/upgradeMod.ts +55 -0
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/* eslint-disable sort-exports/sort-exports */
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import { ModCallback } from "isaac-typescript-definitions";
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import { ModUpgraded } from "../../classes/ModUpgraded";
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import { ModCallbackCustom } from "../../enums/ModCallbackCustom";
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import { deepCopy } from "../../functions/deepCopy";
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import { SaveData } from "../../interfaces/SaveData";
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mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
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mod.AddCallback(ModCallback.PRE_GAME_EXIT, preGameExit); // 17
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|
37
|
+
mod.AddCallback(ModCallback.POST_NEW_LEVEL, postNewLevel); // 18
|
|
38
|
+
mod.AddCallbackCustom(
|
|
39
|
+
ModCallbackCustom.POST_NEW_ROOM_EARLY,
|
|
40
|
+
postNewRoomEarly,
|
|
41
|
+
); // 19
|
|
42
|
+
}
|
|
43
|
+
|
|
44
|
+
// ModCallback.POST_PLAYER_INIT (9)
|
|
45
|
+
function postPlayerInit() {
|
|
46
|
+
if (mod === null) {
|
|
47
|
+
error(
|
|
48
|
+
`The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
|
|
49
|
+
);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
if (loadedDataOnThisRun) {
|
|
53
|
+
return;
|
|
54
|
+
}
|
|
55
|
+
loadedDataOnThisRun = true;
|
|
56
|
+
|
|
57
|
+
// We want to unconditionally load save data on every new run since there might be persistent data
|
|
58
|
+
// that is not tied to an individual run.
|
|
59
|
+
loadFromDisk(mod, saveDataMap);
|
|
60
|
+
|
|
61
|
+
const gameFrameCount = game.GetFrameCount();
|
|
62
|
+
const isContinued = gameFrameCount !== 0;
|
|
63
|
+
if (!isContinued) {
|
|
64
|
+
restoreDefaultsAll();
|
|
65
|
+
}
|
|
66
|
+
|
|
67
|
+
// On continued runs, the PostNewLevel callback will not fire, so we do not have to worry about
|
|
68
|
+
// saved data based on level getting overwritten.
|
|
69
|
+
}
|
|
70
|
+
|
|
71
|
+
// ModCallback.PRE_GAME_EXIT (17)
|
|
72
|
+
function preGameExit() {
|
|
73
|
+
if (mod === null) {
|
|
74
|
+
error(
|
|
75
|
+
`The mod for the ${SAVE_DATA_MANAGER_FEATURE_NAME} was not initialized.`,
|
|
76
|
+
);
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
// We unconditionally save variables to disk (because regardless of a save & quit or a death,
|
|
80
|
+
// persistent variables should be recorded).
|
|
81
|
+
saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
|
|
82
|
+
|
|
83
|
+
restoreDefaultsAll();
|
|
84
|
+
loadedDataOnThisRun = false;
|
|
85
|
+
}
|
|
86
|
+
|
|
87
|
+
// ModCallback.POST_NEW_LEVEL (18)
|
|
88
|
+
function postNewLevel() {
|
|
89
|
+
restoreDefaults(SaveDataKey.LEVEL);
|
|
90
|
+
}
|
|
91
|
+
|
|
92
|
+
// ModCallbackCustom.POST_NEW_ROOM_EARLY
|
|
93
|
+
function postNewRoomEarly() {
|
|
94
|
+
restoreDefaults(SaveDataKey.ROOM);
|
|
95
|
+
}
|
|
96
|
+
|
|
97
|
+
function restoreDefaultsAll() {
|
|
98
|
+
restoreDefaults(SaveDataKey.RUN);
|
|
99
|
+
restoreDefaults(SaveDataKey.LEVEL);
|
|
100
|
+
restoreDefaults(SaveDataKey.ROOM);
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
function restoreDefaults(saveDataKey: SaveDataKey) {
|
|
104
|
+
iterateTableInOrder(
|
|
105
|
+
saveDataMap,
|
|
106
|
+
(subscriberName, saveData) => {
|
|
107
|
+
restoreDefaultSaveData(subscriberName, saveData, saveDataKey);
|
|
108
|
+
},
|
|
109
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
110
|
+
);
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
export function restoreDefaultSaveData(
|
|
114
|
+
subscriberName: string,
|
|
115
|
+
saveData: SaveData,
|
|
116
|
+
saveDataKey: SaveDataKey,
|
|
117
|
+
): void {
|
|
118
|
+
// Only allow certain save data keys to be reset.
|
|
119
|
+
if (!RESETTABLE_SAVE_DATA_KEYS.has(saveDataKey)) {
|
|
120
|
+
error(`Unknown save data key name of: ${saveDataKey}`);
|
|
121
|
+
}
|
|
122
|
+
|
|
123
|
+
const childTable = saveData[saveDataKey];
|
|
124
|
+
if (childTable === undefined) {
|
|
125
|
+
// This feature does not happen to store any variables on this particular child table.
|
|
126
|
+
return;
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
// Get the default values for this feature.
|
|
130
|
+
const saveDataDefaults = saveDataDefaultsMap.get(subscriberName);
|
|
131
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
132
|
+
if (saveDataDefaults === undefined) {
|
|
133
|
+
logError(
|
|
134
|
+
`Failed to find the default copy of the save data for subscriber: ${subscriberName}`,
|
|
135
|
+
);
|
|
136
|
+
return;
|
|
137
|
+
}
|
|
138
|
+
|
|
139
|
+
// Get the default values for the specific sub-table of this feature.
|
|
140
|
+
const childTableDefaults = saveDataDefaults[saveDataKey];
|
|
141
|
+
if (childTableDefaults === undefined) {
|
|
142
|
+
logError(
|
|
143
|
+
`Failed to find the default copy of the child table "${saveDataKey}" for subscriber "${subscriberName}". This error usually means that your save data is out of date. You can try purging all of your save data by deleting the following directory: C:\\Program Files (x86)\\Steam\\steamapps\\common\\The Binding of Isaac Rebirth\\data`,
|
|
144
|
+
);
|
|
145
|
+
return;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
// Make a new copy of the default child table.
|
|
149
|
+
const childTableDefaultsCopy = deepCopy(
|
|
150
|
+
childTableDefaults,
|
|
151
|
+
SerializationType.NONE,
|
|
152
|
+
`${subscriberName} --> ${saveDataKey}`,
|
|
153
|
+
) as LuaTable<AnyNotNil, unknown>;
|
|
154
|
+
|
|
155
|
+
// We do not want to blow away the existing child table because we don't want to break any
|
|
156
|
+
// existing references. Instead, empty the table and copy all of the elements from the copy of the
|
|
157
|
+
// defaults table.
|
|
158
|
+
clearAndCopyAllElements(
|
|
159
|
+
childTable as unknown as LuaTable,
|
|
160
|
+
childTableDefaultsCopy,
|
|
161
|
+
);
|
|
162
|
+
}
|
|
163
|
+
|
|
164
|
+
/**
|
|
165
|
+
* Will empty the old table of all elements, and then shallow copy all the elements from the new
|
|
166
|
+
* table to the old table.
|
|
167
|
+
*/
|
|
168
|
+
function clearAndCopyAllElements(
|
|
169
|
+
oldTable: LuaTable<AnyNotNil, unknown>,
|
|
170
|
+
newTable: LuaTable<AnyNotNil, unknown>,
|
|
171
|
+
) {
|
|
172
|
+
clearTable(oldTable);
|
|
173
|
+
|
|
174
|
+
for (const [key, value] of pairs(newTable)) {
|
|
175
|
+
oldTable.set(key, value);
|
|
176
|
+
}
|
|
177
|
+
}
|
|
178
|
+
|
|
179
|
+
/** @internal */
|
|
180
|
+
export function forceSaveDataManagerSave(): void {
|
|
181
|
+
if (mod === null) {
|
|
182
|
+
return;
|
|
183
|
+
}
|
|
184
|
+
|
|
185
|
+
saveToDisk(mod, saveDataMap, saveDataConditionalFuncMap);
|
|
186
|
+
}
|
|
187
|
+
|
|
188
|
+
/** @internal */
|
|
189
|
+
export function forceSaveDataManagerLoad(): void {
|
|
190
|
+
if (mod === null) {
|
|
191
|
+
return;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
loadFromDisk(mod, saveDataMap);
|
|
195
|
+
}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
/* eslint-disable sort-exports/sort-exports */
|
|
2
|
+
|
|
3
|
+
import { SaveData } from "../../interfaces/SaveData";
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* The save data map is indexed by subscriber name. We use Lua tables instead of TypeScriptToLua
|
|
7
|
+
* Maps for the master map so that we can access the variables via the in-game console when
|
|
8
|
+
* debugging. (TSTL Maps don't expose the map keys as normal keys.)
|
|
9
|
+
*/
|
|
10
|
+
export const saveDataMap = new LuaTable<string, SaveData>();
|
|
11
|
+
|
|
12
|
+
export const saveDataDefaultsMap = new LuaTable<string, SaveData>();
|
|
13
|
+
export const saveDataConditionalFuncMap = new Map<string, () => boolean>();
|
|
@@ -0,0 +1,194 @@
|
|
|
1
|
+
import { SerializationBrand } from "../../enums/private/SerializationBrand";
|
|
2
|
+
import { SerializationType } from "../../enums/SerializationType";
|
|
3
|
+
import { isArray } from "../../functions/array";
|
|
4
|
+
import { deepCopy } from "../../functions/deepCopy";
|
|
5
|
+
import { log } from "../../functions/log";
|
|
6
|
+
import {
|
|
7
|
+
deserializeIsaacAPIClass,
|
|
8
|
+
isSerializedIsaacAPIClass,
|
|
9
|
+
} from "../../functions/serialization";
|
|
10
|
+
import { clearTable, iterateTableInOrder } from "../../functions/table";
|
|
11
|
+
import { isTSTLMap, isTSTLSet } from "../../functions/tstlClass";
|
|
12
|
+
import { isTable } from "../../functions/types";
|
|
13
|
+
import { getTraversalDescription } from "../../functions/utils";
|
|
14
|
+
import { SAVE_DATA_MANAGER_DEBUG } from "./constants";
|
|
15
|
+
import { isSerializationBrand } from "./serializationBrand";
|
|
16
|
+
|
|
17
|
+
/**
|
|
18
|
+
* `merge` takes the values from a new table and recursively merges them into an old object (while
|
|
19
|
+
* performing appropriate deserialization).
|
|
20
|
+
*
|
|
21
|
+
* It supports the following object types:
|
|
22
|
+
*
|
|
23
|
+
* - `LuaTable` / basic TSTL objects
|
|
24
|
+
* - TSTL `Map`
|
|
25
|
+
* - TSTL `Set`
|
|
26
|
+
* - TSTL classes
|
|
27
|
+
* - `DefaultMap`
|
|
28
|
+
* - Isaac `Color` objects
|
|
29
|
+
* - Isaac `KColor` objects
|
|
30
|
+
* - Isaac `RNG` objects
|
|
31
|
+
* - Isaac `Vector` objects
|
|
32
|
+
*
|
|
33
|
+
* Since it is common for a variable to have a type of `something | null`, we must iterate over the
|
|
34
|
+
* new object and copy over all of the values. (A value of null transpiles to nil, which means the
|
|
35
|
+
* table key does not exist.) The consequence of this is that it can copy over old variables that
|
|
36
|
+
* are no longer used in the code, or copy over old variables of a different type, which can cause
|
|
37
|
+
* run-time errors. In such cases, users will have to manually delete their save data.
|
|
38
|
+
*/
|
|
39
|
+
export function merge(
|
|
40
|
+
oldObject:
|
|
41
|
+
| LuaTable<AnyNotNil, unknown>
|
|
42
|
+
| Map<AnyNotNil, unknown>
|
|
43
|
+
| Set<AnyNotNil>,
|
|
44
|
+
newTable: LuaTable<AnyNotNil, unknown>,
|
|
45
|
+
traversalDescription: string,
|
|
46
|
+
): void {
|
|
47
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
48
|
+
if (SAVE_DATA_MANAGER_DEBUG) {
|
|
49
|
+
log(`merge is traversing: ${traversalDescription}`);
|
|
50
|
+
}
|
|
51
|
+
|
|
52
|
+
if (!isTable(oldObject)) {
|
|
53
|
+
error("The first argument given to the merge function is not a table.");
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
if (!isTable(newTable)) {
|
|
57
|
+
error("The second argument given to the merge function is not a table.");
|
|
58
|
+
}
|
|
59
|
+
|
|
60
|
+
// First, handle the special case of an array with a shallow copy.
|
|
61
|
+
if (isArray(oldObject) && isArray(newTable)) {
|
|
62
|
+
mergeArray(oldObject, newTable);
|
|
63
|
+
return;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
// Depending on whether we are working on a Lua table or a TypeScriptToLua object, we need to
|
|
67
|
+
// iterate in a specific way.
|
|
68
|
+
if (isTSTLMap(oldObject) || isTSTLSet(oldObject)) {
|
|
69
|
+
mergeTSTLObject(oldObject, newTable, traversalDescription);
|
|
70
|
+
} else {
|
|
71
|
+
mergeTable(oldObject, newTable, traversalDescription);
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
function mergeArray(
|
|
76
|
+
oldArray: LuaTable<AnyNotNil, unknown>,
|
|
77
|
+
newArray: LuaTable<AnyNotNil, unknown>,
|
|
78
|
+
) {
|
|
79
|
+
// Assume that we should blow away all array values with whatever is present in the incoming
|
|
80
|
+
// array.
|
|
81
|
+
clearTable(oldArray);
|
|
82
|
+
iterateTableInOrder(
|
|
83
|
+
newArray,
|
|
84
|
+
(key, value) => {
|
|
85
|
+
oldArray.set(key, value);
|
|
86
|
+
},
|
|
87
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
88
|
+
);
|
|
89
|
+
}
|
|
90
|
+
|
|
91
|
+
function mergeTSTLObject(
|
|
92
|
+
oldObject: Map<AnyNotNil, unknown> | Set<AnyNotNil>,
|
|
93
|
+
newTable: LuaTable<AnyNotNil, unknown>,
|
|
94
|
+
traversalDescription: string,
|
|
95
|
+
) {
|
|
96
|
+
// We blow away the old object and recursively copy over all of the incoming values.
|
|
97
|
+
oldObject.clear();
|
|
98
|
+
|
|
99
|
+
// During serialization, we brand some Lua tables with a special identifier to signify that it has
|
|
100
|
+
// keys that should be deserialized to numbers.
|
|
101
|
+
const convertStringKeysToNumbers = newTable.has(
|
|
102
|
+
SerializationBrand.OBJECT_WITH_NUMBER_KEYS,
|
|
103
|
+
);
|
|
104
|
+
|
|
105
|
+
iterateTableInOrder(
|
|
106
|
+
newTable,
|
|
107
|
+
(key, value) => {
|
|
108
|
+
if (isSerializationBrand(key)) {
|
|
109
|
+
return;
|
|
110
|
+
}
|
|
111
|
+
|
|
112
|
+
let keyToUse = key;
|
|
113
|
+
if (convertStringKeysToNumbers) {
|
|
114
|
+
const numberKey = tonumber(key);
|
|
115
|
+
if (numberKey === undefined) {
|
|
116
|
+
return;
|
|
117
|
+
}
|
|
118
|
+
keyToUse = numberKey;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (isTSTLMap(oldObject)) {
|
|
122
|
+
let valueCopy: unknown;
|
|
123
|
+
if (isTable(value)) {
|
|
124
|
+
valueCopy = deepCopy(
|
|
125
|
+
value,
|
|
126
|
+
SerializationType.DESERIALIZE,
|
|
127
|
+
traversalDescription,
|
|
128
|
+
);
|
|
129
|
+
} else {
|
|
130
|
+
valueCopy = value;
|
|
131
|
+
}
|
|
132
|
+
|
|
133
|
+
oldObject.set(keyToUse, valueCopy);
|
|
134
|
+
} else if (isTSTLSet(oldObject)) {
|
|
135
|
+
oldObject.add(keyToUse);
|
|
136
|
+
}
|
|
137
|
+
},
|
|
138
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
139
|
+
);
|
|
140
|
+
}
|
|
141
|
+
|
|
142
|
+
function mergeTable(
|
|
143
|
+
oldTable: LuaTable<AnyNotNil, unknown>,
|
|
144
|
+
newTable: LuaTable<AnyNotNil, unknown>,
|
|
145
|
+
traversalDescription: string,
|
|
146
|
+
) {
|
|
147
|
+
iterateTableInOrder(
|
|
148
|
+
newTable,
|
|
149
|
+
(key, value) => {
|
|
150
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
151
|
+
if (SAVE_DATA_MANAGER_DEBUG) {
|
|
152
|
+
const valueToPrint = value === "" ? "(empty string)" : `${value}`;
|
|
153
|
+
log(`merge is merging: ${traversalDescription} --> ${valueToPrint}`);
|
|
154
|
+
}
|
|
155
|
+
|
|
156
|
+
if (isSerializationBrand(key)) {
|
|
157
|
+
return;
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
// Handle the special case of serialized Isaac API classes.
|
|
161
|
+
if (isSerializedIsaacAPIClass(value)) {
|
|
162
|
+
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
|
163
|
+
if (SAVE_DATA_MANAGER_DEBUG) {
|
|
164
|
+
log("merge found a serialized Isaac API class.");
|
|
165
|
+
}
|
|
166
|
+
|
|
167
|
+
const deserializedObject = deserializeIsaacAPIClass(value);
|
|
168
|
+
oldTable.set(key, deserializedObject);
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
if (isTable(value)) {
|
|
173
|
+
let oldValue = oldTable.get(key) as LuaTable<AnyNotNil, unknown>;
|
|
174
|
+
if (!isTable(oldValue)) {
|
|
175
|
+
// The child table does not exist on the old table. However, we still need to copy over
|
|
176
|
+
// the new table, because we need to handle data types like "Foo | null". Thus, set up a
|
|
177
|
+
// blank sub-table on the old table, and continue to recursively merge..
|
|
178
|
+
oldValue = new LuaTable();
|
|
179
|
+
oldTable.set(key, oldValue);
|
|
180
|
+
}
|
|
181
|
+
|
|
182
|
+
traversalDescription = getTraversalDescription(
|
|
183
|
+
key,
|
|
184
|
+
traversalDescription,
|
|
185
|
+
);
|
|
186
|
+
merge(oldValue, value, traversalDescription);
|
|
187
|
+
} else {
|
|
188
|
+
// Base case: copy the value
|
|
189
|
+
oldTable.set(key, value);
|
|
190
|
+
}
|
|
191
|
+
},
|
|
192
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
193
|
+
);
|
|
194
|
+
}
|
|
@@ -0,0 +1,74 @@
|
|
|
1
|
+
import { SerializationType } from "../../enums/SerializationType";
|
|
2
|
+
import { deepCopy } from "../../functions/deepCopy";
|
|
3
|
+
import { jsonEncode } from "../../functions/jsonHelpers";
|
|
4
|
+
import { log } from "../../functions/log";
|
|
5
|
+
import { iterateTableInOrder } from "../../functions/table";
|
|
6
|
+
import { SaveData } from "../../interfaces/SaveData";
|
|
7
|
+
import {
|
|
8
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
9
|
+
SAVE_DATA_MANAGER_FEATURE_NAME,
|
|
10
|
+
} from "./constants";
|
|
11
|
+
|
|
12
|
+
export function saveToDisk(
|
|
13
|
+
mod: Mod,
|
|
14
|
+
saveDataMap: LuaTable<string, SaveData>,
|
|
15
|
+
saveDataConditionalFuncMap: Map<string, () => boolean>,
|
|
16
|
+
): void {
|
|
17
|
+
const allSaveData = getAllSaveDataToWriteToDisk(
|
|
18
|
+
saveDataMap,
|
|
19
|
+
saveDataConditionalFuncMap,
|
|
20
|
+
);
|
|
21
|
+
const jsonString = jsonEncode(allSaveData);
|
|
22
|
+
mod.SaveData(jsonString); // Write it to the "save#.dat" file
|
|
23
|
+
log(
|
|
24
|
+
`The ${SAVE_DATA_MANAGER_FEATURE_NAME} wrote data to the "save#.dat" file.`,
|
|
25
|
+
);
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
function getAllSaveDataToWriteToDisk(
|
|
29
|
+
saveDataMap: LuaTable<string, SaveData>,
|
|
30
|
+
saveDataConditionalFuncMap: Map<string, () => boolean>,
|
|
31
|
+
) {
|
|
32
|
+
const allSaveData = new LuaTable<AnyNotNil, unknown>();
|
|
33
|
+
|
|
34
|
+
iterateTableInOrder(
|
|
35
|
+
saveDataMap,
|
|
36
|
+
(subscriberName, saveData) => {
|
|
37
|
+
// Handle the feature of the save data manager where certain mod features can conditionally
|
|
38
|
+
// write their data to disk.
|
|
39
|
+
const conditionalFunc = saveDataConditionalFuncMap.get(subscriberName);
|
|
40
|
+
if (conditionalFunc !== undefined) {
|
|
41
|
+
const shouldSave = conditionalFunc();
|
|
42
|
+
if (!shouldSave) {
|
|
43
|
+
return;
|
|
44
|
+
}
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
// Strip out the room part of the save data.
|
|
48
|
+
const saveDataWithoutRoom: SaveData = {
|
|
49
|
+
persistent: saveData.persistent,
|
|
50
|
+
run: saveData.run,
|
|
51
|
+
level: saveData.level,
|
|
52
|
+
};
|
|
53
|
+
|
|
54
|
+
// If there is no data, then we can move on to the next feature.
|
|
55
|
+
if (Object.keys(saveDataWithoutRoom).length === 0) {
|
|
56
|
+
return;
|
|
57
|
+
}
|
|
58
|
+
|
|
59
|
+
// If we encode TypeScriptToLua Maps into JSON, it will result in a lot of extraneous data
|
|
60
|
+
// that is unnecessary. Make a copy of the data and recursively convert all TypeScriptToLua
|
|
61
|
+
// Maps into Lua tables.
|
|
62
|
+
const saveDataCopy = deepCopy(
|
|
63
|
+
saveDataWithoutRoom as LuaTable,
|
|
64
|
+
SerializationType.SERIALIZE,
|
|
65
|
+
subscriberName,
|
|
66
|
+
);
|
|
67
|
+
|
|
68
|
+
allSaveData.set(subscriberName, saveDataCopy);
|
|
69
|
+
},
|
|
70
|
+
SAVE_DATA_MANAGER_DEBUG,
|
|
71
|
+
);
|
|
72
|
+
|
|
73
|
+
return allSaveData;
|
|
74
|
+
}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import { SerializationBrand } from "../../enums/private/SerializationBrand";
|
|
2
|
+
import { getEnumValues } from "../../functions/enums";
|
|
3
|
+
import { isString } from "../../functions/types";
|
|
4
|
+
|
|
5
|
+
const SERIALIZATION_BRANDS = getEnumValues(SerializationBrand);
|
|
6
|
+
const SERIALIZATION_BRAND_SET: ReadonlySet<string> = new Set(
|
|
7
|
+
SERIALIZATION_BRANDS,
|
|
8
|
+
);
|
|
9
|
+
|
|
10
|
+
export function isSerializationBrand(key: unknown): boolean {
|
|
11
|
+
if (!isString(key)) {
|
|
12
|
+
return false;
|
|
13
|
+
}
|
|
14
|
+
|
|
15
|
+
return SERIALIZATION_BRAND_SET.has(key);
|
|
16
|
+
}
|
|
@@ -0,0 +1,129 @@
|
|
|
1
|
+
import {
|
|
2
|
+
EntityType,
|
|
3
|
+
FamiliarVariant,
|
|
4
|
+
ModCallback,
|
|
5
|
+
} from "isaac-typescript-definitions";
|
|
6
|
+
import { errorIfFeaturesNotInitialized } from "../featuresInitialized";
|
|
7
|
+
import { getEntities } from "../functions/entity";
|
|
8
|
+
import { saveDataManager } from "./saveDataManager/exports";
|
|
9
|
+
|
|
10
|
+
const FEATURE_NAME = "siren helpers";
|
|
11
|
+
|
|
12
|
+
const v = {
|
|
13
|
+
run: {
|
|
14
|
+
familiarBlacklist: [] as Array<
|
|
15
|
+
[variant: FamiliarVariant, subType: int | undefined]
|
|
16
|
+
>,
|
|
17
|
+
},
|
|
18
|
+
};
|
|
19
|
+
|
|
20
|
+
/** @internal */
|
|
21
|
+
export function sirenHelpersInit(mod: Mod): void {
|
|
22
|
+
saveDataManager("sirenHelpers", v);
|
|
23
|
+
|
|
24
|
+
mod.AddCallback(
|
|
25
|
+
ModCallback.POST_NPC_INIT,
|
|
26
|
+
postNPCInitSirenHelper,
|
|
27
|
+
EntityType.SIREN_HELPER,
|
|
28
|
+
);
|
|
29
|
+
}
|
|
30
|
+
|
|
31
|
+
// ModCallback.POST_NPC_INIT (27)
|
|
32
|
+
// EntityType.SIREN_HELPER (966)
|
|
33
|
+
function postNPCInitSirenHelper(npc: EntityNPC) {
|
|
34
|
+
checkReturnFamiliarToPlayer(npc);
|
|
35
|
+
}
|
|
36
|
+
|
|
37
|
+
function checkReturnFamiliarToPlayer(npc: EntityNPC) {
|
|
38
|
+
if (npc.Target === undefined) {
|
|
39
|
+
return;
|
|
40
|
+
}
|
|
41
|
+
|
|
42
|
+
const familiar = npc.Target.ToFamiliar();
|
|
43
|
+
if (familiar === undefined) {
|
|
44
|
+
return;
|
|
45
|
+
}
|
|
46
|
+
|
|
47
|
+
if (blacklistEntryExists(familiar.Variant, familiar.SubType)) {
|
|
48
|
+
npc.Remove();
|
|
49
|
+
familiar.AddToFollowers();
|
|
50
|
+
}
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
function blacklistEntryExists(
|
|
54
|
+
incomingFamiliarVariant: FamiliarVariant,
|
|
55
|
+
incomingFamiliarSubType: int | undefined,
|
|
56
|
+
): boolean {
|
|
57
|
+
for (const [familiarVariant, familiarSubType] of v.run.familiarBlacklist) {
|
|
58
|
+
if (
|
|
59
|
+
incomingFamiliarVariant === familiarVariant &&
|
|
60
|
+
familiarSubType === incomingFamiliarSubType
|
|
61
|
+
) {
|
|
62
|
+
// There is an entry that matches the variant and sub-type exactly.
|
|
63
|
+
return true;
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
if (
|
|
67
|
+
incomingFamiliarVariant === familiarVariant &&
|
|
68
|
+
familiarSubType === undefined
|
|
69
|
+
) {
|
|
70
|
+
// There is an entry that matches all sub-types for this variant.
|
|
71
|
+
return true;
|
|
72
|
+
}
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
return false;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
/**
|
|
79
|
+
* Blacklists a familiar from being stolen by The Siren boss. This should be called once at the
|
|
80
|
+
* beginning of every run.
|
|
81
|
+
*
|
|
82
|
+
* @param familiarVariant The familiar variant to blacklist.
|
|
83
|
+
* @param familiarSubType The sub-type to blacklist. Optional. The default is to blacklist all
|
|
84
|
+
* sub-types of the given variant.
|
|
85
|
+
*/
|
|
86
|
+
export function setFamiliarNoSirenSteal(
|
|
87
|
+
familiarVariant: FamiliarVariant,
|
|
88
|
+
familiarSubType?: int,
|
|
89
|
+
): void {
|
|
90
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
91
|
+
|
|
92
|
+
if (blacklistEntryExists(familiarVariant, familiarSubType)) {
|
|
93
|
+
return;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
v.run.familiarBlacklist.push([familiarVariant, familiarSubType]);
|
|
97
|
+
}
|
|
98
|
+
|
|
99
|
+
/**
|
|
100
|
+
* Helper function to check if the Siren boss has stolen a familiar. Some familiars may need to
|
|
101
|
+
* behave differently when under The Siren's control (e.g. if they auto-target enemies).
|
|
102
|
+
*
|
|
103
|
+
* @param familiar The familiar to be checked.
|
|
104
|
+
* @returns Returns whether the familiar has been stolen by The Siren.
|
|
105
|
+
*/
|
|
106
|
+
export function hasSirenStolenFamiliar(familiar: EntityFamiliar): boolean {
|
|
107
|
+
errorIfFeaturesNotInitialized(FEATURE_NAME);
|
|
108
|
+
return getSirenHelper(familiar) !== undefined;
|
|
109
|
+
}
|
|
110
|
+
|
|
111
|
+
/**
|
|
112
|
+
* When The Siren boss "steals" your familiars, a hidden "Siren Helper" entity is spawned to control
|
|
113
|
+
* each familiar stolen. (Checking for this entity seems to be the only way to detect when the Siren
|
|
114
|
+
* steals a familiar.)
|
|
115
|
+
*
|
|
116
|
+
* @param familiar The familiar to be checked.
|
|
117
|
+
* @returns Returns the hidden "Siren Helper" entity corresponding to the given familiar, if it
|
|
118
|
+
* exists. Returns undefined otherwise.
|
|
119
|
+
*/
|
|
120
|
+
function getSirenHelper(familiar: EntityFamiliar): Entity | undefined {
|
|
121
|
+
const familiarPtrHash = GetPtrHash(familiar);
|
|
122
|
+
|
|
123
|
+
const sirenHelpers = getEntities(EntityType.SIREN_HELPER);
|
|
124
|
+
return sirenHelpers.find(
|
|
125
|
+
(sirenHelper) =>
|
|
126
|
+
sirenHelper.Target !== undefined &&
|
|
127
|
+
GetPtrHash(sirenHelper.Target) === familiarPtrHash,
|
|
128
|
+
);
|
|
129
|
+
}
|