isaacscript-common 4.0.0 → 4.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (398) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.lua +2 -1
  11. package/callbacks/postCursedTeleport.ts +185 -0
  12. package/callbacks/postCustomDoorEnter.lua +0 -7
  13. package/callbacks/postCustomDoorEnter.ts +292 -0
  14. package/callbacks/postDiceRoomActivated.ts +60 -0
  15. package/callbacks/postDoorRender.ts +26 -0
  16. package/callbacks/postDoorUpdate.ts +26 -0
  17. package/callbacks/postEffectInitLate.ts +36 -0
  18. package/callbacks/postEffectStateChanged.ts +43 -0
  19. package/callbacks/postEsauJr.lua +2 -1
  20. package/callbacks/postEsauJr.ts +109 -0
  21. package/callbacks/postFamiliarInitLate.ts +36 -0
  22. package/callbacks/postFamiliarStateChanged.ts +43 -0
  23. package/callbacks/postFlip.lua +4 -3
  24. package/callbacks/postFlip.ts +90 -0
  25. package/callbacks/postGreedModeWave.ts +41 -0
  26. package/callbacks/postGridEntity.ts +164 -0
  27. package/callbacks/postGridEntityCollision.ts +69 -0
  28. package/callbacks/postGridEntityRender.ts +26 -0
  29. package/callbacks/postHolyMantleRemoved.ts +55 -0
  30. package/callbacks/postItemDischarged.lua +4 -3
  31. package/callbacks/postItemDischarged.ts +154 -0
  32. package/callbacks/postKnifeInitLate.ts +36 -0
  33. package/callbacks/postLaserInitLate.ts +36 -0
  34. package/callbacks/postNPCInitLate.ts +36 -0
  35. package/callbacks/postNPCStateChanged.ts +42 -0
  36. package/callbacks/postNewRoomEarly.lua +2 -1
  37. package/callbacks/postNewRoomEarly.ts +96 -0
  38. package/callbacks/postPickupCollect.ts +48 -0
  39. package/callbacks/postPickupInitFirst.ts +70 -0
  40. package/callbacks/postPickupInitLate.ts +36 -0
  41. package/callbacks/postPickupStateChanged.ts +43 -0
  42. package/callbacks/postPitRender.ts +26 -0
  43. package/callbacks/postPitUpdate.ts +26 -0
  44. package/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/callbacks/postPlayerChangeType.ts +56 -0
  46. package/callbacks/postPlayerCollectible.ts +113 -0
  47. package/callbacks/postPlayerFatalDamage.ts +141 -0
  48. package/callbacks/postPlayerInitLate.ts +37 -0
  49. package/callbacks/postPlayerReordered.ts +142 -0
  50. package/callbacks/postPoopRender.ts +26 -0
  51. package/callbacks/postPoopUpdate.ts +26 -0
  52. package/callbacks/postPressurePlateRender.ts +26 -0
  53. package/callbacks/postPressurePlateUpdate.ts +26 -0
  54. package/callbacks/postProjectileInitLate.ts +36 -0
  55. package/callbacks/postPurchase.ts +64 -0
  56. package/callbacks/postRockRender.ts +26 -0
  57. package/callbacks/postRockUpdate.ts +26 -0
  58. package/callbacks/postRoomClearChanged.ts +57 -0
  59. package/callbacks/postSacrifice.lua +3 -2
  60. package/callbacks/postSacrifice.ts +64 -0
  61. package/callbacks/postSlotDestroyed.ts +92 -0
  62. package/callbacks/postSlotInitUpdate.ts +68 -0
  63. package/callbacks/postSlotRender.ts +69 -0
  64. package/callbacks/postSpikesRender.ts +26 -0
  65. package/callbacks/postSpikesUpdate.ts +26 -0
  66. package/callbacks/postTNTRender.ts +26 -0
  67. package/callbacks/postTNTUpdate.ts +26 -0
  68. package/callbacks/postTearInitLate.ts +36 -0
  69. package/callbacks/postTearInitVeryLate.ts +41 -0
  70. package/callbacks/postTransformation.ts +59 -0
  71. package/callbacks/postTrinketBreak.lua +3 -2
  72. package/callbacks/postTrinketBreak.ts +112 -0
  73. package/callbacks/preBerserkDeath.ts +49 -0
  74. package/callbacks/preNewLevel.ts +55 -0
  75. package/callbacks/reorderedCallbacks.lua +1 -0
  76. package/callbacks/reorderedCallbacks.ts +168 -0
  77. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  78. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  79. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  80. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  81. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  82. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  83. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  84. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  85. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  86. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  87. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  88. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  89. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  90. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  91. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  92. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  93. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  94. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  95. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  96. package/callbacks/subscriptions/postFlip.ts +22 -0
  97. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  98. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  99. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  100. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  101. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  102. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  103. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  104. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  105. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  106. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  107. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  108. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  109. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  110. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  111. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  113. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  114. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  115. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  116. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  117. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  118. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  119. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  120. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  121. package/callbacks/subscriptions/postPitRender.ts +35 -0
  122. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  123. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  124. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  125. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  126. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  127. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  128. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  129. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  130. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  131. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  132. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  133. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  134. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  135. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  136. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  137. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  138. package/callbacks/subscriptions/postPurchase.ts +31 -0
  139. package/callbacks/subscriptions/postRockRender.ts +35 -0
  140. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  141. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  142. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  143. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  144. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  145. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  146. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  147. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  148. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  149. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  150. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  151. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  152. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  153. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  154. package/callbacks/subscriptions/postTransformation.ts +40 -0
  155. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  156. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  157. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  158. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  159. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  160. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  161. package/classes/DefaultMap.ts +174 -0
  162. package/classes/ModUpgraded.d.ts +5 -1
  163. package/classes/ModUpgraded.lua +2 -2
  164. package/classes/ModUpgraded.ts +84 -0
  165. package/constants.ts +162 -0
  166. package/constantsFirstLast.ts +217 -0
  167. package/enums/AmbushType.ts +4 -0
  168. package/enums/HealthType.ts +16 -0
  169. package/enums/ModCallbackCustom.d.ts +2 -2
  170. package/enums/ModCallbackCustom.ts +1278 -0
  171. package/enums/PocketItemType.ts +8 -0
  172. package/enums/SerializationType.ts +5 -0
  173. package/enums/SlotDestructionType.ts +4 -0
  174. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  175. package/enums/private/SaveDataKey.ts +14 -0
  176. package/enums/private/SerializationBrand.ts +42 -0
  177. package/features/characterHealthConversion.lua +2 -9
  178. package/features/characterHealthConversion.ts +111 -0
  179. package/features/characterStats.ts +61 -0
  180. package/features/debugDisplay/debugDisplay.ts +221 -0
  181. package/features/debugDisplay/exports.ts +368 -0
  182. package/features/debugDisplay/v.ts +65 -0
  183. package/features/deployJSONRoom.ts +743 -0
  184. package/features/disableInputs.ts +193 -0
  185. package/features/disableSound.ts +77 -0
  186. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  187. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  188. package/features/extraConsoleCommands/init.ts +334 -0
  189. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  190. package/features/extraConsoleCommands/v.ts +14 -0
  191. package/features/fadeInRemover.ts +60 -0
  192. package/features/fastReset.ts +75 -0
  193. package/features/forgottenSwitch.ts +50 -0
  194. package/features/getCollectibleItemPoolType.ts +66 -0
  195. package/features/persistentEntities.ts +183 -0
  196. package/features/playerInventory.lua +1 -0
  197. package/features/playerInventory.ts +135 -0
  198. package/features/ponyDetection.ts +74 -0
  199. package/features/preventCollectibleRotation.ts +115 -0
  200. package/features/runInNFrames.ts +148 -0
  201. package/features/saveDataManager/constants.ts +4 -0
  202. package/features/saveDataManager/exports.ts +229 -0
  203. package/features/saveDataManager/load.ts +99 -0
  204. package/features/saveDataManager/main.ts +195 -0
  205. package/features/saveDataManager/maps.ts +13 -0
  206. package/features/saveDataManager/merge.ts +194 -0
  207. package/features/saveDataManager/save.ts +74 -0
  208. package/features/saveDataManager/serializationBrand.ts +16 -0
  209. package/features/sirenHelpers.ts +129 -0
  210. package/features/taintedLazarusPlayers.ts +113 -0
  211. package/featuresInitialized.ts +20 -0
  212. package/functions/ambush.ts +47 -0
  213. package/functions/array.ts +410 -0
  214. package/functions/benchmark.ts +36 -0
  215. package/functions/bitwise.ts +24 -0
  216. package/functions/bombs.ts +12 -0
  217. package/functions/boss.ts +227 -0
  218. package/functions/cacheFlag.ts +12 -0
  219. package/functions/cards.ts +271 -0
  220. package/functions/challenges.ts +13 -0
  221. package/functions/character.ts +126 -0
  222. package/functions/charge.ts +237 -0
  223. package/functions/chargeBar.ts +67 -0
  224. package/functions/collectibleCacheFlag.ts +90 -0
  225. package/functions/collectibleSet.ts +56 -0
  226. package/functions/collectibleTag.ts +89 -0
  227. package/functions/collectibles.ts +659 -0
  228. package/functions/color.lua +0 -7
  229. package/functions/color.ts +128 -0
  230. package/functions/debug.ts +68 -0
  231. package/functions/deepCopy.lua +46 -51
  232. package/functions/deepCopy.ts +535 -0
  233. package/functions/deepCopyTests.ts +386 -0
  234. package/functions/direction.ts +49 -0
  235. package/functions/doors.ts +347 -0
  236. package/functions/easing.ts +182 -0
  237. package/functions/eden.ts +47 -0
  238. package/functions/effects.ts +20 -0
  239. package/functions/entity.ts +439 -0
  240. package/functions/entitySpecific.ts +889 -0
  241. package/functions/entityTypes.ts +6 -0
  242. package/functions/enums.ts +146 -0
  243. package/functions/familiars.ts +106 -0
  244. package/functions/flag.ts +165 -0
  245. package/functions/flying.ts +117 -0
  246. package/functions/globals.ts +242 -0
  247. package/functions/gridEntity.ts +511 -0
  248. package/functions/gridEntitySpecific.ts +112 -0
  249. package/functions/input.ts +139 -0
  250. package/functions/isaacAPIClass.ts +67 -0
  251. package/functions/jsonHelpers.ts +45 -0
  252. package/functions/jsonRoom.ts +100 -0
  253. package/functions/kColor.lua +0 -7
  254. package/functions/kColor.ts +129 -0
  255. package/functions/language.ts +13 -0
  256. package/functions/level.ts +31 -0
  257. package/functions/log.ts +720 -0
  258. package/functions/map.ts +56 -0
  259. package/functions/math.ts +149 -0
  260. package/functions/mergeTests.ts +288 -0
  261. package/functions/npc.ts +148 -0
  262. package/functions/pickupVariants.ts +60 -0
  263. package/functions/pickups.ts +499 -0
  264. package/functions/pills.ts +205 -0
  265. package/functions/player.lua +9 -20
  266. package/functions/player.ts +1056 -0
  267. package/functions/playerDataStructures.ts +150 -0
  268. package/functions/playerHealth.lua +28 -39
  269. package/functions/playerHealth.ts +382 -0
  270. package/functions/playerIndex.ts +195 -0
  271. package/functions/pocketItems.ts +149 -0
  272. package/functions/positionVelocity.ts +188 -0
  273. package/functions/random.ts +77 -0
  274. package/functions/revive.ts +201 -0
  275. package/functions/rng.lua +0 -7
  276. package/functions/rng.ts +172 -0
  277. package/functions/roomData.ts +199 -0
  278. package/functions/roomGrid.ts +109 -0
  279. package/functions/roomShape.ts +80 -0
  280. package/functions/rooms.ts +648 -0
  281. package/functions/run.ts +36 -0
  282. package/functions/saveFile.ts +128 -0
  283. package/functions/seeds.ts +19 -0
  284. package/functions/serialization.ts +91 -0
  285. package/functions/set.ts +95 -0
  286. package/functions/sound.ts +9 -0
  287. package/functions/spawnCollectible.ts +104 -0
  288. package/functions/sprite.ts +107 -0
  289. package/functions/stage.ts +125 -0
  290. package/functions/string.ts +47 -0
  291. package/functions/table.ts +189 -0
  292. package/functions/tears.ts +32 -0
  293. package/functions/transformations.ts +131 -0
  294. package/functions/trinketCacheFlag.ts +60 -0
  295. package/functions/trinketGive.ts +157 -0
  296. package/functions/trinkets.ts +215 -0
  297. package/functions/tstlClass.ts +157 -0
  298. package/functions/types.ts +36 -0
  299. package/functions/ui.ts +138 -0
  300. package/functions/utils.d.ts +0 -37
  301. package/functions/utils.lua +0 -35
  302. package/functions/utils.ts +189 -0
  303. package/functions/vector.lua +0 -7
  304. package/functions/vector.ts +126 -0
  305. package/index.ts +172 -0
  306. package/initCustomCallbacks.ts +132 -0
  307. package/initFeatures.ts +39 -0
  308. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  309. package/interfaces/ChargeBarSprites.ts +12 -0
  310. package/interfaces/JSONDoor.d.ts +3 -3
  311. package/interfaces/JSONDoor.ts +13 -0
  312. package/interfaces/JSONEntity.d.ts +4 -4
  313. package/interfaces/JSONEntity.ts +16 -0
  314. package/interfaces/JSONRoom.d.ts +8 -8
  315. package/interfaces/JSONRoom.ts +36 -0
  316. package/interfaces/JSONRooms.ts +12 -0
  317. package/interfaces/JSONSpawn.d.ts +2 -2
  318. package/interfaces/JSONSpawn.ts +14 -0
  319. package/interfaces/PlayerHealth.ts +16 -0
  320. package/interfaces/PocketItemDescription.ts +9 -0
  321. package/interfaces/SaveData.ts +29 -0
  322. package/interfaces/TrinketSituation.ts +9 -0
  323. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  324. package/maps/PHDPillConversions.ts +21 -0
  325. package/maps/cardMap.ts +209 -0
  326. package/maps/characterMap.ts +87 -0
  327. package/maps/collectibleDescriptionMap.ts +732 -0
  328. package/maps/collectibleNameMap.ts +731 -0
  329. package/maps/defaultPlayerStatMap.ts +17 -0
  330. package/maps/falsePHDPillConversions.ts +35 -0
  331. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  332. package/maps/gridEntityXMLMap.ts +176 -0
  333. package/maps/pillEffectMap.ts +88 -0
  334. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  335. package/maps/roomTypeMap.ts +40 -0
  336. package/maps/trinketDescriptionMap.ts +200 -0
  337. package/maps/trinketNameMap.ts +198 -0
  338. package/objects/LRoomShapeToRectangles.ts +44 -0
  339. package/objects/callbackRegisterFunctions.ts +187 -0
  340. package/objects/cardDescriptions.ts +105 -0
  341. package/objects/cardNames.ts +105 -0
  342. package/objects/cardTypes.ts +104 -0
  343. package/objects/challengeNames.ts +52 -0
  344. package/objects/characterNames.ts +48 -0
  345. package/objects/coinSubTypeToValue.ts +14 -0
  346. package/objects/colors.ts +16 -0
  347. package/objects/directionNames.ts +11 -0
  348. package/objects/directionToDegrees.ts +11 -0
  349. package/objects/directionToVector.ts +12 -0
  350. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  351. package/objects/doorSlotToDirection.ts +14 -0
  352. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  353. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  354. package/objects/languageNames.ts +13 -0
  355. package/objects/oppositeDoorSlots.ts +15 -0
  356. package/objects/pillEffectClasses.ts +63 -0
  357. package/objects/pillEffectNames.ts +57 -0
  358. package/objects/pillEffectTypes.ts +62 -0
  359. package/objects/roomShapeBounds.ts +71 -0
  360. package/objects/roomShapeLayoutSizes.ts +45 -0
  361. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  362. package/objects/roomShapeToDoorSlots.ts +83 -0
  363. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  364. package/objects/roomShapeToGridWidth.ts +21 -0
  365. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  366. package/objects/roomShapeVolumes.ts +38 -0
  367. package/objects/roomTypeNames.ts +36 -0
  368. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  369. package/objects/stageTypeToLetter.ts +15 -0
  370. package/objects/transformationNames.d.ts +0 -1
  371. package/objects/transformationNames.lua +0 -1
  372. package/objects/transformationNames.ts +18 -0
  373. package/package.json +2 -2
  374. package/patchErrorFunctions.ts +92 -0
  375. package/sets/LRoomShapesSet.ts +8 -0
  376. package/sets/bossSets.ts +470 -0
  377. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  378. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  379. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  380. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  381. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  382. package/sets/chestPickupVariantsSet.ts +16 -0
  383. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  384. package/sets/lostStyleCharactersSet.ts +13 -0
  385. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  386. package/sets/redHeartSubTypesSet.ts +7 -0
  387. package/sets/sinEntityTypesSet.ts +11 -0
  388. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  389. package/sets/storyBossesSet.ts +17 -0
  390. package/types/AnyEntity.ts +12 -0
  391. package/types/AwaitingTextInput.d.ts +2 -0
  392. package/types/CollectibleIndex.ts +16 -0
  393. package/types/PickingUpItem.ts +89 -0
  394. package/types/PlayerIndex.ts +13 -0
  395. package/types/private/IsaacAPIClass.ts +3 -0
  396. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  397. package/types/private/TSTLClass.ts +3 -0
  398. package/upgradeMod.ts +55 -0
@@ -0,0 +1,62 @@
1
+ import { DefaultMap } from "../classes/DefaultMap";
2
+ import { ModUpgraded } from "../classes/ModUpgraded";
3
+ import { HealthType } from "../enums/HealthType";
4
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
+ import { saveDataManager } from "../features/saveDataManager/exports";
6
+ import { getEnumValues } from "../functions/enums";
7
+ import { getPlayerHealthType } from "../functions/playerHealth";
8
+ import { getPlayerIndex } from "../functions/playerIndex";
9
+ import { PlayerIndex } from "../types/PlayerIndex";
10
+ import {
11
+ postPlayerChangeHealthFire,
12
+ postPlayerChangeHealthHasSubscriptions,
13
+ } from "./subscriptions/postPlayerChangeHealth";
14
+
15
+ const v = {
16
+ run: {
17
+ playersHealthMap: new DefaultMap<PlayerIndex, Map<HealthType, int>>(
18
+ () => new Map(),
19
+ ),
20
+ },
21
+ };
22
+
23
+ /** @internal */
24
+ export function postPlayerChangeHealthInit(mod: ModUpgraded): void {
25
+ saveDataManager("postPlayerChangeHealth", v, hasSubscriptions);
26
+
27
+ mod.AddCallbackCustom(
28
+ ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
29
+ postPEffectUpdateReordered,
30
+ );
31
+ }
32
+
33
+ function hasSubscriptions() {
34
+ return postPlayerChangeHealthHasSubscriptions();
35
+ }
36
+
37
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
38
+ function postPEffectUpdateReordered(player: EntityPlayer) {
39
+ if (!hasSubscriptions()) {
40
+ return;
41
+ }
42
+
43
+ // We call the "getPlayerIndex" function with the "differentiateForgottenAndSoul" argument. If we
44
+ // don't differentiate between The Forgotten and The Soul, the callback will fire every time the
45
+ // player switches between the two.
46
+ const playerIndex = getPlayerIndex(player, true);
47
+ const playerHealthMap = v.run.playersHealthMap.getAndSetDefault(playerIndex);
48
+
49
+ for (const healthType of getEnumValues(HealthType)) {
50
+ const storedHealthValue = playerHealthMap.get(healthType);
51
+ const currentHealthValue = getPlayerHealthType(player, healthType);
52
+ playerHealthMap.set(healthType, currentHealthValue);
53
+
54
+ if (
55
+ storedHealthValue !== undefined &&
56
+ storedHealthValue !== currentHealthValue
57
+ ) {
58
+ const difference = currentHealthValue - storedHealthValue;
59
+ postPlayerChangeHealthFire(player, healthType, difference);
60
+ }
61
+ }
62
+ }
@@ -0,0 +1,56 @@
1
+ import { PlayerType } from "isaac-typescript-definitions";
2
+ import { DefaultMap } from "../classes/DefaultMap";
3
+ import { ModUpgraded } from "../classes/ModUpgraded";
4
+ import { ModCallbackCustom } from "../enums/ModCallbackCustom";
5
+ import { saveDataManager } from "../features/saveDataManager/exports";
6
+ import {
7
+ defaultMapGetPlayer,
8
+ mapSetPlayer,
9
+ } from "../functions/playerDataStructures";
10
+ import { PlayerIndex } from "../types/PlayerIndex";
11
+ import {
12
+ postPlayerChangeTypeFire,
13
+ postPlayerChangeTypeHasSubscriptions,
14
+ } from "./subscriptions/postPlayerChangeType";
15
+
16
+ const v = {
17
+ run: {
18
+ playersCharacterMap: new DefaultMap<
19
+ PlayerIndex,
20
+ PlayerType,
21
+ [character: PlayerType]
22
+ >((character: PlayerType) => character), // eslint-disable-line isaacscript/strict-enums
23
+ },
24
+ };
25
+
26
+ /** @internal */
27
+ export function postPlayerChangeTypeInit(mod: ModUpgraded): void {
28
+ saveDataManager("postPlayerChangeType", v, hasSubscriptions);
29
+
30
+ mod.AddCallbackCustom(
31
+ ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED,
32
+ postPEffectUpdateReordered,
33
+ );
34
+ }
35
+
36
+ function hasSubscriptions() {
37
+ return postPlayerChangeTypeHasSubscriptions();
38
+ }
39
+
40
+ // ModCallbackCustom.POST_PEFFECT_UPDATE_REORDERED
41
+ function postPEffectUpdateReordered(player: EntityPlayer) {
42
+ if (!hasSubscriptions()) {
43
+ return;
44
+ }
45
+
46
+ const character = player.GetPlayerType();
47
+ const storedCharacter = defaultMapGetPlayer(
48
+ v.run.playersCharacterMap,
49
+ player,
50
+ character,
51
+ );
52
+ if (character !== storedCharacter) {
53
+ mapSetPlayer(v.run.playersCharacterMap, player, character);
54
+ postPlayerChangeTypeFire(player, storedCharacter, character);
55
+ }
56
+ }
@@ -0,0 +1,113 @@
1
+ // This provides the logic for the following callbacks:
2
+ // - PostPlayerCollectibleAdded
3
+ // - PostPlayerCollectibleRemoved
4
+
5
+ import { CollectibleType, ModCallback } from "isaac-typescript-definitions";
6
+ import { DefaultMap } from "../classes/DefaultMap";
7
+ import { saveDataManager } from "../features/saveDataManager/exports";
8
+ import { getPlayerCollectibleMap } from "../functions/player";
9
+ import {
10
+ defaultMapGetPlayer,
11
+ mapGetPlayer,
12
+ mapSetPlayer,
13
+ } from "../functions/playerDataStructures";
14
+ import { repeat } from "../functions/utils";
15
+ import { PlayerIndex } from "../types/PlayerIndex";
16
+ import {
17
+ postPlayerCollectibleAddedFire,
18
+ postPlayerCollectibleAddedHasSubscriptions,
19
+ } from "./subscriptions/postPlayerCollectibleAdded";
20
+ import {
21
+ postPlayerCollectibleRemovedFire,
22
+ postPlayerCollectibleRemovedHasSubscriptions,
23
+ } from "./subscriptions/postPlayerCollectibleRemoved";
24
+
25
+ const v = {
26
+ run: {
27
+ playersCollectibleCount: new Map<PlayerIndex, int>(),
28
+ playersCollectibleMap: new DefaultMap<
29
+ PlayerIndex,
30
+ Map<CollectibleType, int>,
31
+ [player: EntityPlayer]
32
+ >((player) => getPlayerCollectibleMap(player)),
33
+ },
34
+ };
35
+
36
+ /** @internal */
37
+ export function postPlayerCollectibleCallbacksInit(mod: Mod): void {
38
+ saveDataManager("postPlayerCollectible", v, hasSubscriptions);
39
+
40
+ mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
41
+ }
42
+
43
+ function hasSubscriptions() {
44
+ return (
45
+ postPlayerCollectibleAddedHasSubscriptions() ||
46
+ postPlayerCollectibleRemovedHasSubscriptions()
47
+ );
48
+ }
49
+
50
+ // ModCallback.POST_PEFFECT_UPDATE (4)
51
+ function postPEffectUpdate(player: EntityPlayer) {
52
+ if (!hasSubscriptions()) {
53
+ return;
54
+ }
55
+
56
+ const oldCollectibleCount = mapGetPlayer(
57
+ v.run.playersCollectibleCount,
58
+ player,
59
+ );
60
+ const newCollectibleCount = player.GetCollectibleCount();
61
+ mapSetPlayer(v.run.playersCollectibleCount, player, newCollectibleCount);
62
+
63
+ if (oldCollectibleCount === undefined) {
64
+ return;
65
+ }
66
+
67
+ const difference = newCollectibleCount - oldCollectibleCount;
68
+
69
+ if (difference > 0) {
70
+ collectibleCountChanged(player, difference, true);
71
+ } else if (difference < 0) {
72
+ collectibleCountChanged(player, difference * -1, false);
73
+ }
74
+ }
75
+
76
+ function collectibleCountChanged(
77
+ player: EntityPlayer,
78
+ numCollectiblesChanged: int,
79
+ increased: boolean,
80
+ ) {
81
+ const oldCollectibleMap = defaultMapGetPlayer(
82
+ v.run.playersCollectibleMap,
83
+ player,
84
+ player,
85
+ );
86
+ const newCollectibleMap = getPlayerCollectibleMap(player);
87
+ mapSetPlayer(v.run.playersCollectibleMap, player, newCollectibleMap);
88
+
89
+ const collectibleTypes = [
90
+ ...oldCollectibleMap.keys(),
91
+ ...newCollectibleMap.keys(),
92
+ ];
93
+
94
+ let numFired = 0;
95
+ for (const collectibleType of collectibleTypes) {
96
+ const oldNum = oldCollectibleMap.get(collectibleType) ?? 0;
97
+ const newNum = newCollectibleMap.get(collectibleType) ?? 0;
98
+ const difference = Math.abs(newNum - oldNum);
99
+
100
+ repeat(difference, () => {
101
+ if (increased) {
102
+ postPlayerCollectibleAddedFire(player, collectibleType);
103
+ } else {
104
+ postPlayerCollectibleRemovedFire(player, collectibleType);
105
+ }
106
+ numFired += 1;
107
+ });
108
+
109
+ if (numFired === numCollectiblesChanged) {
110
+ return;
111
+ }
112
+ }
113
+ }
@@ -0,0 +1,141 @@
1
+ import {
2
+ BossID,
3
+ CollectibleType,
4
+ DamageFlag,
5
+ DamageFlagZero,
6
+ EntityType,
7
+ ModCallback,
8
+ } from "isaac-typescript-definitions";
9
+ import { game } from "../cachedClasses";
10
+ import { saveDataManager } from "../features/saveDataManager/exports";
11
+ import { mapGetPlayer, mapSetPlayer } from "../functions/playerDataStructures";
12
+ import { isChildPlayer } from "../functions/playerIndex";
13
+ import { isDamageToPlayerFatal, willPlayerRevive } from "../functions/revive";
14
+ import { inBossRoomOf } from "../functions/rooms";
15
+ import { PlayerIndex } from "../types/PlayerIndex";
16
+ import {
17
+ postPlayerFatalDamageFire,
18
+ postPlayerFatalDamageHasSubscriptions,
19
+ } from "./subscriptions/postPlayerFatalDamage";
20
+
21
+ const v = {
22
+ run: {
23
+ /** Needed to detect if Glass Cannon will kill the player or not. */
24
+ playersLastDamageGameFrame: new Map<PlayerIndex, int>(),
25
+ },
26
+ };
27
+
28
+ /** @internal */
29
+ export function postPlayerFatalDamageInit(mod: Mod): void {
30
+ saveDataManager("postPlayerFatalDamage", v);
31
+
32
+ mod.AddCallback(
33
+ ModCallback.ENTITY_TAKE_DMG,
34
+ entityTakeDmgPlayer,
35
+ EntityType.PLAYER,
36
+ ); // 11
37
+
38
+ mod.AddCallback(
39
+ ModCallback.PRE_USE_ITEM,
40
+ preUseItemBible,
41
+ CollectibleType.BIBLE,
42
+ ); // 23
43
+ }
44
+
45
+ function hasSubscriptions() {
46
+ return postPlayerFatalDamageHasSubscriptions();
47
+ }
48
+
49
+ // ModCallback.ENTITY_TAKE_DMG (11)
50
+ // EntityType.PLAYER (1)
51
+ function entityTakeDmgPlayer(
52
+ tookDamage: Entity,
53
+ damageAmount: float,
54
+ damageFlags: BitFlags<DamageFlag>,
55
+ damageSource: EntityRef,
56
+ damageCountdownFrames: int,
57
+ ): boolean | undefined {
58
+ if (!hasSubscriptions()) {
59
+ return undefined;
60
+ }
61
+
62
+ const player = tookDamage.ToPlayer();
63
+ if (player === undefined) {
64
+ return undefined;
65
+ }
66
+
67
+ // This callback should not trigger for the Strawman Keeper and other players that are "child"
68
+ // players.
69
+ if (isChildPlayer(player)) {
70
+ return undefined;
71
+ }
72
+
73
+ const gameFrameCount = game.GetFrameCount();
74
+ const lastDamageGameFrame = mapGetPlayer(
75
+ v.run.playersLastDamageGameFrame,
76
+ player,
77
+ );
78
+ mapSetPlayer(v.run.playersLastDamageGameFrame, player, gameFrameCount);
79
+
80
+ // If the player has a revival item such as Dead Cat, this will not be fatal damage.
81
+ if (willPlayerRevive(player)) {
82
+ return undefined;
83
+ }
84
+
85
+ if (
86
+ !isDamageToPlayerFatal(
87
+ player,
88
+ damageAmount,
89
+ damageSource,
90
+ lastDamageGameFrame,
91
+ )
92
+ ) {
93
+ return undefined;
94
+ }
95
+
96
+ const shouldSustainDeath = postPlayerFatalDamageFire(
97
+ player,
98
+ damageAmount,
99
+ damageFlags,
100
+ damageSource,
101
+ damageCountdownFrames,
102
+ );
103
+ if (shouldSustainDeath !== undefined) {
104
+ return shouldSustainDeath;
105
+ }
106
+
107
+ return undefined;
108
+ }
109
+
110
+ // ModCallback.PRE_USE_ITEM (23)
111
+ // CollectibleType.BIBLE (33)
112
+ function preUseItemBible(
113
+ _collectibleType: CollectibleType,
114
+ _rng: RNG,
115
+ player: EntityPlayer,
116
+ ): boolean | undefined {
117
+ if (!hasSubscriptions()) {
118
+ return undefined;
119
+ }
120
+
121
+ // Using The Bible on Satan is one of the few ways to die without taking damage, so we need to
122
+ // handle this case.
123
+ if (!inBossRoomOf(BossID.SATAN)) {
124
+ return undefined;
125
+ }
126
+
127
+ const shouldSustainDeath = postPlayerFatalDamageFire(
128
+ player,
129
+ 0,
130
+ DamageFlagZero,
131
+ EntityRef(player),
132
+ 0,
133
+ );
134
+ if (shouldSustainDeath !== undefined) {
135
+ // End-users will return false to stop the damage from being fatal. We have to return true to
136
+ // prevent the Bible from firing.
137
+ return !shouldSustainDeath;
138
+ }
139
+
140
+ return undefined;
141
+ }
@@ -0,0 +1,37 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import { setAddPlayer, setHasPlayer } from "../functions/playerDataStructures";
4
+ import { PlayerIndex } from "../types/PlayerIndex";
5
+ import {
6
+ postPlayerInitLateFire,
7
+ postPlayerInitLateHasSubscriptions,
8
+ } from "./subscriptions/postPlayerInitLate";
9
+
10
+ const v = {
11
+ run: {
12
+ playersFiredSet: new Set<PlayerIndex>(),
13
+ },
14
+ };
15
+
16
+ /** @internal */
17
+ export function postPlayerInitLateInit(mod: Mod): void {
18
+ saveDataManager("postPlayerInitLate", v, hasSubscriptions);
19
+
20
+ mod.AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate); // 31
21
+ }
22
+
23
+ function hasSubscriptions() {
24
+ return postPlayerInitLateHasSubscriptions();
25
+ }
26
+
27
+ // ModCallback.POST_PLAYER_UPDATE (31)
28
+ function postPlayerUpdate(player: EntityPlayer) {
29
+ if (!hasSubscriptions()) {
30
+ return;
31
+ }
32
+
33
+ if (!setHasPlayer(v.run.playersFiredSet, player)) {
34
+ setAddPlayer(v.run.playersFiredSet, player);
35
+ postPlayerInitLateFire(player);
36
+ }
37
+ }
@@ -0,0 +1,142 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import { emptyArray } from "../functions/array";
4
+ import { getPlayerFromIndex, getPlayerIndex } from "../functions/playerIndex";
5
+ import { PlayerIndex } from "../types/PlayerIndex";
6
+ import {
7
+ postPEffectUpdateReorderedFire,
8
+ postPEffectUpdateReorderedHasSubscriptions,
9
+ } from "./subscriptions/postPEffectUpdateReordered";
10
+ import {
11
+ postPlayerInitReorderedFire,
12
+ postPlayerInitReorderedHasSubscriptions,
13
+ } from "./subscriptions/postPlayerInitReordered";
14
+ import {
15
+ postPlayerRenderReorderedFire,
16
+ postPlayerRenderReorderedHasSubscriptions,
17
+ } from "./subscriptions/postPlayerRenderReordered";
18
+ import {
19
+ postPlayerUpdateReorderedFire,
20
+ postPlayerUpdateReorderedHasSubscriptions,
21
+ } from "./subscriptions/postPlayerUpdateReordered";
22
+
23
+ const v = {
24
+ run: {
25
+ postGameStartedFiredOnThisRun: false,
26
+
27
+ postPlayerInitQueue: [] as PlayerIndex[],
28
+ postPEffectUpdateQueue: [] as PlayerIndex[],
29
+ postPlayerUpdateQueue: [] as PlayerIndex[],
30
+ postPlayerRenderQueue: [] as PlayerIndex[],
31
+ },
32
+ };
33
+
34
+ /** @internal */
35
+ export function postPlayerReorderedCallbacksInit(mod: Mod): void {
36
+ saveDataManager("postPlayerReordered", v, hasSubscriptions);
37
+
38
+ mod.AddCallback(ModCallback.POST_PEFFECT_UPDATE, postPEffectUpdate); // 4
39
+ mod.AddCallback(ModCallback.POST_PLAYER_INIT, postPlayerInit); // 9
40
+ mod.AddCallback(ModCallback.POST_PLAYER_UPDATE, postPlayerUpdate); // 31
41
+ mod.AddCallback(ModCallback.POST_PLAYER_RENDER, postPlayerRender); // 32
42
+
43
+ mod.AddCallback(ModCallback.POST_GAME_STARTED, postGameStarted); // 15
44
+ }
45
+
46
+ function hasSubscriptions() {
47
+ return (
48
+ postPlayerInitReorderedHasSubscriptions() ||
49
+ postPEffectUpdateReorderedHasSubscriptions() ||
50
+ postPlayerUpdateReorderedHasSubscriptions() ||
51
+ postPlayerRenderReorderedHasSubscriptions()
52
+ );
53
+ }
54
+
55
+ // ModCallback.POST_PEFFECT_UPDATE (4)
56
+ function postPEffectUpdate(player: EntityPlayer) {
57
+ if (!hasSubscriptions()) {
58
+ return;
59
+ }
60
+
61
+ if (v.run.postGameStartedFiredOnThisRun) {
62
+ postPEffectUpdateReorderedFire(player);
63
+ } else {
64
+ // Defer callback execution until the PostGameStarted callback fires.
65
+ const playerIndex = getPlayerIndex(player);
66
+ v.run.postPEffectUpdateQueue.push(playerIndex);
67
+ }
68
+ }
69
+
70
+ // ModCallback.POST_PLAYER_INIT (9)
71
+ function postPlayerInit(player: EntityPlayer) {
72
+ if (!hasSubscriptions()) {
73
+ return;
74
+ }
75
+
76
+ if (v.run.postGameStartedFiredOnThisRun) {
77
+ postPlayerInitReorderedFire(player);
78
+ } else {
79
+ // Defer callback execution until the PostGameStarted callback fires.
80
+ const playerIndex = getPlayerIndex(player);
81
+ v.run.postPlayerInitQueue.push(playerIndex);
82
+ }
83
+ }
84
+
85
+ // ModCallback.POST_PLAYER_UPDATE (31)
86
+ function postPlayerUpdate(player: EntityPlayer) {
87
+ if (!hasSubscriptions()) {
88
+ return;
89
+ }
90
+
91
+ if (v.run.postGameStartedFiredOnThisRun) {
92
+ postPlayerUpdateReorderedFire(player);
93
+ } else {
94
+ // Defer callback execution until the PostGameStarted callback fires.
95
+ const playerIndex = getPlayerIndex(player);
96
+ v.run.postPlayerUpdateQueue.push(playerIndex);
97
+ }
98
+ }
99
+
100
+ // ModCallback.POST_PLAYER_RENDER (32)
101
+ function postPlayerRender(player: EntityPlayer) {
102
+ if (!hasSubscriptions()) {
103
+ return;
104
+ }
105
+
106
+ if (v.run.postGameStartedFiredOnThisRun) {
107
+ postPlayerRenderReorderedFire(player);
108
+ } else {
109
+ // Defer callback execution until the PostGameStarted callback fires.
110
+ const playerIndex = getPlayerIndex(player);
111
+ v.run.postPlayerRenderQueue.push(playerIndex);
112
+ }
113
+ }
114
+
115
+ // ModCallback.POST_GAME_STARTED (15)
116
+ function postGameStarted() {
117
+ if (!hasSubscriptions()) {
118
+ return;
119
+ }
120
+
121
+ v.run.postGameStartedFiredOnThisRun = true;
122
+
123
+ dequeue(v.run.postPlayerInitQueue, postPlayerInitReorderedFire);
124
+ dequeue(v.run.postPlayerUpdateQueue, postPlayerUpdateReorderedFire);
125
+ dequeue(v.run.postPlayerRenderQueue, postPlayerRenderReorderedFire);
126
+ }
127
+
128
+ function dequeue(
129
+ playerIndexes: PlayerIndex[],
130
+ fireFunction: (player: EntityPlayer) => void,
131
+ ) {
132
+ for (const playerIndex of playerIndexes) {
133
+ const player = getPlayerFromIndex(playerIndex);
134
+ if (player === undefined) {
135
+ continue;
136
+ }
137
+
138
+ fireFunction(player);
139
+ }
140
+
141
+ emptyArray(playerIndexes);
142
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getPoops } from "../functions/gridEntitySpecific";
3
+ import {
4
+ postPoopRenderFire,
5
+ postPoopRenderHasSubscriptions,
6
+ } from "./subscriptions/postPoopRender";
7
+
8
+ /** @internal */
9
+ export function postPoopRenderInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postPoopRenderHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_RENDER (2)
18
+ function postRender() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const poop of getPoops()) {
24
+ postPoopRenderFire(poop);
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getPoops } from "../functions/gridEntitySpecific";
3
+ import {
4
+ postPoopUpdateFire,
5
+ postPoopUpdateHasSubscriptions,
6
+ } from "./subscriptions/postPoopUpdate";
7
+
8
+ /** @internal */
9
+ export function postPoopUpdateInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postPoopUpdateHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_UPDATE (1)
18
+ function postUpdate() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const poop of getPoops()) {
24
+ postPoopUpdateFire(poop);
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getPressurePlates } from "../functions/gridEntitySpecific";
3
+ import {
4
+ postPressurePlateRenderFire,
5
+ postPressurePlateRenderHasSubscriptions,
6
+ } from "./subscriptions/postPressurePlateRender";
7
+
8
+ /** @internal */
9
+ export function postPressurePlateRenderInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_RENDER, postRender); // 2
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postPressurePlateRenderHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_RENDER (2)
18
+ function postRender() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const pressurePlate of getPressurePlates()) {
24
+ postPressurePlateRenderFire(pressurePlate);
25
+ }
26
+ }
@@ -0,0 +1,26 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { getPressurePlates } from "../functions/gridEntitySpecific";
3
+ import {
4
+ postPressurePlateUpdateFire,
5
+ postPressurePlateUpdateHasSubscriptions,
6
+ } from "./subscriptions/postPressurePlateUpdate";
7
+
8
+ /** @internal */
9
+ export function postPressurePlateUpdateInit(mod: Mod): void {
10
+ mod.AddCallback(ModCallback.POST_UPDATE, postUpdate); // 1
11
+ }
12
+
13
+ function hasSubscriptions() {
14
+ return postPressurePlateUpdateHasSubscriptions();
15
+ }
16
+
17
+ // ModCallback.POST_UPDATE (1)
18
+ function postUpdate() {
19
+ if (!hasSubscriptions()) {
20
+ return;
21
+ }
22
+
23
+ for (const pressurePlate of getPressurePlates()) {
24
+ postPressurePlateUpdateFire(pressurePlate);
25
+ }
26
+ }
@@ -0,0 +1,36 @@
1
+ import { ModCallback } from "isaac-typescript-definitions";
2
+ import { saveDataManager } from "../features/saveDataManager/exports";
3
+ import {
4
+ postProjectileInitLateFire,
5
+ postProjectileInitLateHasSubscriptions,
6
+ } from "./subscriptions/postProjectileInitLate";
7
+
8
+ const v = {
9
+ room: {
10
+ firedSet: new Set<PtrHash>(),
11
+ },
12
+ };
13
+
14
+ /** @internal */
15
+ export function postProjectileInitLateInit(mod: Mod): void {
16
+ saveDataManager("postProjectileInitLate", v, hasSubscriptions);
17
+
18
+ mod.AddCallback(ModCallback.POST_PROJECTILE_UPDATE, postProjectileUpdate); // 44
19
+ }
20
+
21
+ function hasSubscriptions() {
22
+ return postProjectileInitLateHasSubscriptions();
23
+ }
24
+
25
+ // ModCallback.POST_PROJECTILE_UPDATE (44)
26
+ function postProjectileUpdate(projectile: EntityProjectile) {
27
+ if (!hasSubscriptions()) {
28
+ return;
29
+ }
30
+
31
+ const index = GetPtrHash(projectile);
32
+ if (!v.room.firedSet.has(index)) {
33
+ v.room.firedSet.add(index);
34
+ postProjectileInitLateFire(projectile);
35
+ }
36
+ }