isaacscript-common 4.0.0 → 4.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (398) hide show
  1. package/cachedClasses.ts +39 -0
  2. package/callbacks/customRevive.lua +2 -1
  3. package/callbacks/customRevive.ts +215 -0
  4. package/callbacks/itemPickup.ts +101 -0
  5. package/callbacks/postAmbush.ts +73 -0
  6. package/callbacks/postBombExploded.ts +26 -0
  7. package/callbacks/postBombInitLate.ts +36 -0
  8. package/callbacks/postBoneSwing.ts +64 -0
  9. package/callbacks/postCollectibleInitFirst.ts +40 -0
  10. package/callbacks/postCursedTeleport.lua +2 -1
  11. package/callbacks/postCursedTeleport.ts +185 -0
  12. package/callbacks/postCustomDoorEnter.lua +0 -7
  13. package/callbacks/postCustomDoorEnter.ts +292 -0
  14. package/callbacks/postDiceRoomActivated.ts +60 -0
  15. package/callbacks/postDoorRender.ts +26 -0
  16. package/callbacks/postDoorUpdate.ts +26 -0
  17. package/callbacks/postEffectInitLate.ts +36 -0
  18. package/callbacks/postEffectStateChanged.ts +43 -0
  19. package/callbacks/postEsauJr.lua +2 -1
  20. package/callbacks/postEsauJr.ts +109 -0
  21. package/callbacks/postFamiliarInitLate.ts +36 -0
  22. package/callbacks/postFamiliarStateChanged.ts +43 -0
  23. package/callbacks/postFlip.lua +4 -3
  24. package/callbacks/postFlip.ts +90 -0
  25. package/callbacks/postGreedModeWave.ts +41 -0
  26. package/callbacks/postGridEntity.ts +164 -0
  27. package/callbacks/postGridEntityCollision.ts +69 -0
  28. package/callbacks/postGridEntityRender.ts +26 -0
  29. package/callbacks/postHolyMantleRemoved.ts +55 -0
  30. package/callbacks/postItemDischarged.lua +4 -3
  31. package/callbacks/postItemDischarged.ts +154 -0
  32. package/callbacks/postKnifeInitLate.ts +36 -0
  33. package/callbacks/postLaserInitLate.ts +36 -0
  34. package/callbacks/postNPCInitLate.ts +36 -0
  35. package/callbacks/postNPCStateChanged.ts +42 -0
  36. package/callbacks/postNewRoomEarly.lua +2 -1
  37. package/callbacks/postNewRoomEarly.ts +96 -0
  38. package/callbacks/postPickupCollect.ts +48 -0
  39. package/callbacks/postPickupInitFirst.ts +70 -0
  40. package/callbacks/postPickupInitLate.ts +36 -0
  41. package/callbacks/postPickupStateChanged.ts +43 -0
  42. package/callbacks/postPitRender.ts +26 -0
  43. package/callbacks/postPitUpdate.ts +26 -0
  44. package/callbacks/postPlayerChangeHealth.ts +62 -0
  45. package/callbacks/postPlayerChangeType.ts +56 -0
  46. package/callbacks/postPlayerCollectible.ts +113 -0
  47. package/callbacks/postPlayerFatalDamage.ts +141 -0
  48. package/callbacks/postPlayerInitLate.ts +37 -0
  49. package/callbacks/postPlayerReordered.ts +142 -0
  50. package/callbacks/postPoopRender.ts +26 -0
  51. package/callbacks/postPoopUpdate.ts +26 -0
  52. package/callbacks/postPressurePlateRender.ts +26 -0
  53. package/callbacks/postPressurePlateUpdate.ts +26 -0
  54. package/callbacks/postProjectileInitLate.ts +36 -0
  55. package/callbacks/postPurchase.ts +64 -0
  56. package/callbacks/postRockRender.ts +26 -0
  57. package/callbacks/postRockUpdate.ts +26 -0
  58. package/callbacks/postRoomClearChanged.ts +57 -0
  59. package/callbacks/postSacrifice.lua +3 -2
  60. package/callbacks/postSacrifice.ts +64 -0
  61. package/callbacks/postSlotDestroyed.ts +92 -0
  62. package/callbacks/postSlotInitUpdate.ts +68 -0
  63. package/callbacks/postSlotRender.ts +69 -0
  64. package/callbacks/postSpikesRender.ts +26 -0
  65. package/callbacks/postSpikesUpdate.ts +26 -0
  66. package/callbacks/postTNTRender.ts +26 -0
  67. package/callbacks/postTNTUpdate.ts +26 -0
  68. package/callbacks/postTearInitLate.ts +36 -0
  69. package/callbacks/postTearInitVeryLate.ts +41 -0
  70. package/callbacks/postTransformation.ts +59 -0
  71. package/callbacks/postTrinketBreak.lua +3 -2
  72. package/callbacks/postTrinketBreak.ts +112 -0
  73. package/callbacks/preBerserkDeath.ts +49 -0
  74. package/callbacks/preNewLevel.ts +55 -0
  75. package/callbacks/reorderedCallbacks.lua +1 -0
  76. package/callbacks/reorderedCallbacks.ts +168 -0
  77. package/callbacks/subscriptions/postAmbushFinished.ts +32 -0
  78. package/callbacks/subscriptions/postAmbushStarted.ts +32 -0
  79. package/callbacks/subscriptions/postBombInitLate.ts +32 -0
  80. package/callbacks/subscriptions/postBoneExploded.ts +32 -0
  81. package/callbacks/subscriptions/postBoneSwing.ts +24 -0
  82. package/callbacks/subscriptions/postCollectibleInitFirst.ts +37 -0
  83. package/callbacks/subscriptions/postCursedTeleport.ts +24 -0
  84. package/callbacks/subscriptions/postCustomDoorEnter.ts +45 -0
  85. package/callbacks/subscriptions/postCustomRevive.ts +36 -0
  86. package/callbacks/subscriptions/postDiceRoomActivated.ts +38 -0
  87. package/callbacks/subscriptions/postDoorRender.ts +35 -0
  88. package/callbacks/subscriptions/postDoorUpdate.ts +35 -0
  89. package/callbacks/subscriptions/postEffectInitLate.ts +32 -0
  90. package/callbacks/subscriptions/postEffectStateChanged.ts +40 -0
  91. package/callbacks/subscriptions/postEsauJr.ts +24 -0
  92. package/callbacks/subscriptions/postFamiliarInitLate.ts +32 -0
  93. package/callbacks/subscriptions/postFamiliarStateChanged.ts +40 -0
  94. package/callbacks/subscriptions/postFirstEsauJr.ts +24 -0
  95. package/callbacks/subscriptions/postFirstFlip.ts +24 -0
  96. package/callbacks/subscriptions/postFlip.ts +22 -0
  97. package/callbacks/subscriptions/postGameStartedReordered.ts +24 -0
  98. package/callbacks/subscriptions/postGreedModeWave.ts +24 -0
  99. package/callbacks/subscriptions/postGridEntityBroken.ts +51 -0
  100. package/callbacks/subscriptions/postGridEntityCollision.ts +54 -0
  101. package/callbacks/subscriptions/postGridEntityInit.ts +51 -0
  102. package/callbacks/subscriptions/postGridEntityRemove.ts +52 -0
  103. package/callbacks/subscriptions/postGridEntityRender.ts +51 -0
  104. package/callbacks/subscriptions/postGridEntityStateChanged.ts +55 -0
  105. package/callbacks/subscriptions/postGridEntityUpdate.ts +51 -0
  106. package/callbacks/subscriptions/postHolyMantleRemoved.ts +48 -0
  107. package/callbacks/subscriptions/postItemDischarged.ts +43 -0
  108. package/callbacks/subscriptions/postItemPickup.ts +64 -0
  109. package/callbacks/subscriptions/postKnifeInitLate.ts +32 -0
  110. package/callbacks/subscriptions/postLaserInitLate.ts +32 -0
  111. package/callbacks/subscriptions/postNPCInitLate.ts +32 -0
  112. package/callbacks/subscriptions/postNPCStateChanged.ts +42 -0
  113. package/callbacks/subscriptions/postNewLevelReordered.ts +22 -0
  114. package/callbacks/subscriptions/postNewRoomEarly.ts +22 -0
  115. package/callbacks/subscriptions/postNewRoomReordered.ts +22 -0
  116. package/callbacks/subscriptions/postPEffectUpdateReordered.ts +40 -0
  117. package/callbacks/subscriptions/postPickupCollect.ts +35 -0
  118. package/callbacks/subscriptions/postPickupInitFirst.ts +32 -0
  119. package/callbacks/subscriptions/postPickupInitLate.ts +32 -0
  120. package/callbacks/subscriptions/postPickupStateChanged.ts +40 -0
  121. package/callbacks/subscriptions/postPitRender.ts +35 -0
  122. package/callbacks/subscriptions/postPitUpdate.ts +35 -0
  123. package/callbacks/subscriptions/postPlayerChangeHealth.ts +49 -0
  124. package/callbacks/subscriptions/postPlayerChangeType.ts +40 -0
  125. package/callbacks/subscriptions/postPlayerCollectibleAdded.ts +38 -0
  126. package/callbacks/subscriptions/postPlayerCollectibleRemoved.ts +38 -0
  127. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +1 -1
  128. package/callbacks/subscriptions/postPlayerFatalDamage.ts +68 -0
  129. package/callbacks/subscriptions/postPlayerInitLate.ts +40 -0
  130. package/callbacks/subscriptions/postPlayerInitReordered.ts +40 -0
  131. package/callbacks/subscriptions/postPlayerRenderReordered.ts +40 -0
  132. package/callbacks/subscriptions/postPlayerUpdateReordered.ts +40 -0
  133. package/callbacks/subscriptions/postPoopRender.ts +35 -0
  134. package/callbacks/subscriptions/postPoopUpdate.ts +35 -0
  135. package/callbacks/subscriptions/postPressurePlateRender.ts +37 -0
  136. package/callbacks/subscriptions/postPressurePlateUpdate.ts +37 -0
  137. package/callbacks/subscriptions/postProjectileInitLate.ts +35 -0
  138. package/callbacks/subscriptions/postPurchase.ts +31 -0
  139. package/callbacks/subscriptions/postRockRender.ts +35 -0
  140. package/callbacks/subscriptions/postRockUpdate.ts +35 -0
  141. package/callbacks/subscriptions/postRoomClearChanged.ts +30 -0
  142. package/callbacks/subscriptions/postSacrifice.ts +43 -0
  143. package/callbacks/subscriptions/postSlotAnimationChanged.ts +40 -0
  144. package/callbacks/subscriptions/postSlotDestroyed.ts +55 -0
  145. package/callbacks/subscriptions/postSlotInit.ts +32 -0
  146. package/callbacks/subscriptions/postSlotRender.ts +32 -0
  147. package/callbacks/subscriptions/postSlotUpdate.ts +32 -0
  148. package/callbacks/subscriptions/postSpikesRender.ts +35 -0
  149. package/callbacks/subscriptions/postSpikesUpdate.ts +35 -0
  150. package/callbacks/subscriptions/postTNTRender.ts +35 -0
  151. package/callbacks/subscriptions/postTNTUpdate.ts +35 -0
  152. package/callbacks/subscriptions/postTearInitLate.ts +32 -0
  153. package/callbacks/subscriptions/postTearInitVeryLate.ts +32 -0
  154. package/callbacks/subscriptions/postTransformation.ts +40 -0
  155. package/callbacks/subscriptions/postTrinketBreak.ts +38 -0
  156. package/callbacks/subscriptions/preBerserkDeath.ts +42 -0
  157. package/callbacks/subscriptions/preCustomRevive.d.ts +1 -1
  158. package/callbacks/subscriptions/preCustomRevive.ts +46 -0
  159. package/callbacks/subscriptions/preItemPickup.ts +64 -0
  160. package/callbacks/subscriptions/preNewLevel.ts +24 -0
  161. package/classes/DefaultMap.ts +174 -0
  162. package/classes/ModUpgraded.d.ts +5 -1
  163. package/classes/ModUpgraded.lua +2 -2
  164. package/classes/ModUpgraded.ts +84 -0
  165. package/constants.ts +162 -0
  166. package/constantsFirstLast.ts +217 -0
  167. package/enums/AmbushType.ts +4 -0
  168. package/enums/HealthType.ts +16 -0
  169. package/enums/ModCallbackCustom.d.ts +2 -2
  170. package/enums/ModCallbackCustom.ts +1278 -0
  171. package/enums/PocketItemType.ts +8 -0
  172. package/enums/SerializationType.ts +5 -0
  173. package/enums/SlotDestructionType.ts +4 -0
  174. package/enums/private/CopyableIsaacAPIClassType.ts +7 -0
  175. package/enums/private/SaveDataKey.ts +14 -0
  176. package/enums/private/SerializationBrand.ts +42 -0
  177. package/features/characterHealthConversion.lua +2 -9
  178. package/features/characterHealthConversion.ts +111 -0
  179. package/features/characterStats.ts +61 -0
  180. package/features/debugDisplay/debugDisplay.ts +221 -0
  181. package/features/debugDisplay/exports.ts +368 -0
  182. package/features/debugDisplay/v.ts +65 -0
  183. package/features/deployJSONRoom.ts +743 -0
  184. package/features/disableInputs.ts +193 -0
  185. package/features/disableSound.ts +77 -0
  186. package/features/extraConsoleCommands/commandsDisplay.ts +290 -0
  187. package/features/extraConsoleCommands/commandsSubroutines.ts +139 -0
  188. package/features/extraConsoleCommands/init.ts +334 -0
  189. package/features/extraConsoleCommands/listCommands.ts +1299 -0
  190. package/features/extraConsoleCommands/v.ts +14 -0
  191. package/features/fadeInRemover.ts +60 -0
  192. package/features/fastReset.ts +75 -0
  193. package/features/forgottenSwitch.ts +50 -0
  194. package/features/getCollectibleItemPoolType.ts +66 -0
  195. package/features/persistentEntities.ts +183 -0
  196. package/features/playerInventory.lua +1 -0
  197. package/features/playerInventory.ts +135 -0
  198. package/features/ponyDetection.ts +74 -0
  199. package/features/preventCollectibleRotation.ts +115 -0
  200. package/features/runInNFrames.ts +148 -0
  201. package/features/saveDataManager/constants.ts +4 -0
  202. package/features/saveDataManager/exports.ts +229 -0
  203. package/features/saveDataManager/load.ts +99 -0
  204. package/features/saveDataManager/main.ts +195 -0
  205. package/features/saveDataManager/maps.ts +13 -0
  206. package/features/saveDataManager/merge.ts +194 -0
  207. package/features/saveDataManager/save.ts +74 -0
  208. package/features/saveDataManager/serializationBrand.ts +16 -0
  209. package/features/sirenHelpers.ts +129 -0
  210. package/features/taintedLazarusPlayers.ts +113 -0
  211. package/featuresInitialized.ts +20 -0
  212. package/functions/ambush.ts +47 -0
  213. package/functions/array.ts +410 -0
  214. package/functions/benchmark.ts +36 -0
  215. package/functions/bitwise.ts +24 -0
  216. package/functions/bombs.ts +12 -0
  217. package/functions/boss.ts +227 -0
  218. package/functions/cacheFlag.ts +12 -0
  219. package/functions/cards.ts +271 -0
  220. package/functions/challenges.ts +13 -0
  221. package/functions/character.ts +126 -0
  222. package/functions/charge.ts +237 -0
  223. package/functions/chargeBar.ts +67 -0
  224. package/functions/collectibleCacheFlag.ts +90 -0
  225. package/functions/collectibleSet.ts +56 -0
  226. package/functions/collectibleTag.ts +89 -0
  227. package/functions/collectibles.ts +659 -0
  228. package/functions/color.lua +0 -7
  229. package/functions/color.ts +128 -0
  230. package/functions/debug.ts +68 -0
  231. package/functions/deepCopy.lua +46 -51
  232. package/functions/deepCopy.ts +535 -0
  233. package/functions/deepCopyTests.ts +386 -0
  234. package/functions/direction.ts +49 -0
  235. package/functions/doors.ts +347 -0
  236. package/functions/easing.ts +182 -0
  237. package/functions/eden.ts +47 -0
  238. package/functions/effects.ts +20 -0
  239. package/functions/entity.ts +439 -0
  240. package/functions/entitySpecific.ts +889 -0
  241. package/functions/entityTypes.ts +6 -0
  242. package/functions/enums.ts +146 -0
  243. package/functions/familiars.ts +106 -0
  244. package/functions/flag.ts +165 -0
  245. package/functions/flying.ts +117 -0
  246. package/functions/globals.ts +242 -0
  247. package/functions/gridEntity.ts +511 -0
  248. package/functions/gridEntitySpecific.ts +112 -0
  249. package/functions/input.ts +139 -0
  250. package/functions/isaacAPIClass.ts +67 -0
  251. package/functions/jsonHelpers.ts +45 -0
  252. package/functions/jsonRoom.ts +100 -0
  253. package/functions/kColor.lua +0 -7
  254. package/functions/kColor.ts +129 -0
  255. package/functions/language.ts +13 -0
  256. package/functions/level.ts +31 -0
  257. package/functions/log.ts +720 -0
  258. package/functions/map.ts +56 -0
  259. package/functions/math.ts +149 -0
  260. package/functions/mergeTests.ts +288 -0
  261. package/functions/npc.ts +148 -0
  262. package/functions/pickupVariants.ts +60 -0
  263. package/functions/pickups.ts +499 -0
  264. package/functions/pills.ts +205 -0
  265. package/functions/player.lua +9 -20
  266. package/functions/player.ts +1056 -0
  267. package/functions/playerDataStructures.ts +150 -0
  268. package/functions/playerHealth.lua +28 -39
  269. package/functions/playerHealth.ts +382 -0
  270. package/functions/playerIndex.ts +195 -0
  271. package/functions/pocketItems.ts +149 -0
  272. package/functions/positionVelocity.ts +188 -0
  273. package/functions/random.ts +77 -0
  274. package/functions/revive.ts +201 -0
  275. package/functions/rng.lua +0 -7
  276. package/functions/rng.ts +172 -0
  277. package/functions/roomData.ts +199 -0
  278. package/functions/roomGrid.ts +109 -0
  279. package/functions/roomShape.ts +80 -0
  280. package/functions/rooms.ts +648 -0
  281. package/functions/run.ts +36 -0
  282. package/functions/saveFile.ts +128 -0
  283. package/functions/seeds.ts +19 -0
  284. package/functions/serialization.ts +91 -0
  285. package/functions/set.ts +95 -0
  286. package/functions/sound.ts +9 -0
  287. package/functions/spawnCollectible.ts +104 -0
  288. package/functions/sprite.ts +107 -0
  289. package/functions/stage.ts +125 -0
  290. package/functions/string.ts +47 -0
  291. package/functions/table.ts +189 -0
  292. package/functions/tears.ts +32 -0
  293. package/functions/transformations.ts +131 -0
  294. package/functions/trinketCacheFlag.ts +60 -0
  295. package/functions/trinketGive.ts +157 -0
  296. package/functions/trinkets.ts +215 -0
  297. package/functions/tstlClass.ts +157 -0
  298. package/functions/types.ts +36 -0
  299. package/functions/ui.ts +138 -0
  300. package/functions/utils.d.ts +0 -37
  301. package/functions/utils.lua +0 -35
  302. package/functions/utils.ts +189 -0
  303. package/functions/vector.lua +0 -7
  304. package/functions/vector.ts +126 -0
  305. package/index.ts +172 -0
  306. package/initCustomCallbacks.ts +132 -0
  307. package/initFeatures.ts +39 -0
  308. package/interfaces/AddCallbackParameterCustom.ts +188 -0
  309. package/interfaces/ChargeBarSprites.ts +12 -0
  310. package/interfaces/JSONDoor.d.ts +3 -3
  311. package/interfaces/JSONDoor.ts +13 -0
  312. package/interfaces/JSONEntity.d.ts +4 -4
  313. package/interfaces/JSONEntity.ts +16 -0
  314. package/interfaces/JSONRoom.d.ts +8 -8
  315. package/interfaces/JSONRoom.ts +36 -0
  316. package/interfaces/JSONRooms.ts +12 -0
  317. package/interfaces/JSONSpawn.d.ts +2 -2
  318. package/interfaces/JSONSpawn.ts +14 -0
  319. package/interfaces/PlayerHealth.ts +16 -0
  320. package/interfaces/PocketItemDescription.ts +9 -0
  321. package/interfaces/SaveData.ts +29 -0
  322. package/interfaces/TrinketSituation.ts +9 -0
  323. package/interfaces/private/TSTLClassMetatable.ts +8 -0
  324. package/maps/PHDPillConversions.ts +21 -0
  325. package/maps/cardMap.ts +209 -0
  326. package/maps/characterMap.ts +87 -0
  327. package/maps/collectibleDescriptionMap.ts +732 -0
  328. package/maps/collectibleNameMap.ts +731 -0
  329. package/maps/defaultPlayerStatMap.ts +17 -0
  330. package/maps/falsePHDPillConversions.ts +35 -0
  331. package/maps/gridEntityTypeToBrokenStateMap.ts +50 -0
  332. package/maps/gridEntityXMLMap.ts +176 -0
  333. package/maps/pillEffectMap.ts +88 -0
  334. package/maps/roomShapeToTopLeftWallGridIndexMap.ts +18 -0
  335. package/maps/roomTypeMap.ts +40 -0
  336. package/maps/trinketDescriptionMap.ts +200 -0
  337. package/maps/trinketNameMap.ts +198 -0
  338. package/objects/LRoomShapeToRectangles.ts +44 -0
  339. package/objects/callbackRegisterFunctions.ts +187 -0
  340. package/objects/cardDescriptions.ts +105 -0
  341. package/objects/cardNames.ts +105 -0
  342. package/objects/cardTypes.ts +104 -0
  343. package/objects/challengeNames.ts +52 -0
  344. package/objects/characterNames.ts +48 -0
  345. package/objects/coinSubTypeToValue.ts +14 -0
  346. package/objects/colors.ts +16 -0
  347. package/objects/directionNames.ts +11 -0
  348. package/objects/directionToDegrees.ts +11 -0
  349. package/objects/directionToVector.ts +12 -0
  350. package/objects/doorSlotFlagToDoorSlot.ts +16 -0
  351. package/objects/doorSlotToDirection.ts +14 -0
  352. package/objects/isaacAPIClassTypeToBrand.ts +11 -0
  353. package/objects/isaacAPIClassTypeToCopyFunction.ts +18 -0
  354. package/objects/languageNames.ts +13 -0
  355. package/objects/oppositeDoorSlots.ts +15 -0
  356. package/objects/pillEffectClasses.ts +63 -0
  357. package/objects/pillEffectNames.ts +57 -0
  358. package/objects/pillEffectTypes.ts +62 -0
  359. package/objects/roomShapeBounds.ts +71 -0
  360. package/objects/roomShapeLayoutSizes.ts +45 -0
  361. package/objects/roomShapeToBottomRightPosition.ts +25 -0
  362. package/objects/roomShapeToDoorSlots.ts +83 -0
  363. package/objects/roomShapeToDoorSlotsToGridIndexDelta.ts +127 -0
  364. package/objects/roomShapeToGridWidth.ts +21 -0
  365. package/objects/roomShapeToTopLeftPosition.ts +26 -0
  366. package/objects/roomShapeVolumes.ts +38 -0
  367. package/objects/roomTypeNames.ts +36 -0
  368. package/objects/serializedIsaacAPIClassTypeToIdentityFunction.ts +14 -0
  369. package/objects/stageTypeToLetter.ts +15 -0
  370. package/objects/transformationNames.d.ts +0 -1
  371. package/objects/transformationNames.lua +0 -1
  372. package/objects/transformationNames.ts +18 -0
  373. package/package.json +2 -2
  374. package/patchErrorFunctions.ts +92 -0
  375. package/sets/LRoomShapesSet.ts +8 -0
  376. package/sets/bossSets.ts +470 -0
  377. package/sets/charactersThatStartWithAnActiveItemSet.ts +16 -0
  378. package/sets/charactersWithBlackHeartFromEternalHeartSet.ts +7 -0
  379. package/sets/charactersWithFreeDevilDealsSet.ts +4 -0
  380. package/sets/charactersWithNoRedHeartsSet.ts +17 -0
  381. package/sets/charactersWithNoSoulHeartsSet.ts +14 -0
  382. package/sets/chestPickupVariantsSet.ts +16 -0
  383. package/sets/familiarsThatShootPlayerTearsSet.ts +13 -0
  384. package/sets/lostStyleCharactersSet.ts +13 -0
  385. package/sets/mineShaftRoomSubTypesSet.ts +10 -0
  386. package/sets/redHeartSubTypesSet.ts +7 -0
  387. package/sets/sinEntityTypesSet.ts +11 -0
  388. package/sets/singleUseActiveCollectibleTypesSet.ts +13 -0
  389. package/sets/storyBossesSet.ts +17 -0
  390. package/types/AnyEntity.ts +12 -0
  391. package/types/AwaitingTextInput.d.ts +2 -0
  392. package/types/CollectibleIndex.ts +16 -0
  393. package/types/PickingUpItem.ts +89 -0
  394. package/types/PlayerIndex.ts +13 -0
  395. package/types/private/IsaacAPIClass.ts +3 -0
  396. package/types/private/SerializedIsaacAPIClass.ts +3 -0
  397. package/types/private/TSTLClass.ts +3 -0
  398. package/upgradeMod.ts +55 -0
@@ -0,0 +1,215 @@
1
+ import {
2
+ CacheFlag,
3
+ PlayerType,
4
+ TrinketSlot,
5
+ TrinketType,
6
+ } from "isaac-typescript-definitions";
7
+ import { itemConfig } from "../cachedClasses";
8
+ import {
9
+ FIRST_MODDED_TRINKET_TYPE,
10
+ FIRST_TRINKET_TYPE,
11
+ LAST_TRINKET_TYPE,
12
+ LAST_VANILLA_TRINKET_TYPE,
13
+ } from "../constantsFirstLast";
14
+ import {
15
+ DEFAULT_TRINKET_DESCRIPTION,
16
+ TRINKET_DESCRIPTION_MAP,
17
+ } from "../maps/trinketDescriptionMap";
18
+ import { DEFAULT_TRINKET_NAME, TRINKET_NAME_MAP } from "../maps/trinketNameMap";
19
+ import { getEntityID } from "./entity";
20
+ import { hasFlag } from "./flag";
21
+ import { isTrinket } from "./pickupVariants";
22
+ import { isCharacter } from "./player";
23
+ import { clearSprite } from "./sprite";
24
+ import { irange } from "./utils";
25
+
26
+ /**
27
+ * Add this to a `TrinketType` to get the corresponding golden trinket type.
28
+ *
29
+ * Corresponds to the vanilla `PillColor.TRINKET_GOLDEN_FLAG` value.
30
+ *
31
+ * 1 << 15
32
+ */
33
+ const GOLDEN_TRINKET_ADJUSTMENT = 32768;
34
+
35
+ const TRINKET_SPRITE_LAYER = 0;
36
+
37
+ /**
38
+ * Helper function to get the corresponding golden trinket type from a normal trinket type.
39
+ *
40
+ * For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
41
+ * corresponds to the golden trinket sub-type for Swallowed Penny.
42
+ */
43
+ export function getGoldenTrinketType(trinketType: TrinketType): TrinketType {
44
+ return trinketType + GOLDEN_TRINKET_ADJUSTMENT; // eslint-disable-line isaacscript/strict-enums
45
+ }
46
+
47
+ /**
48
+ * Helper function to get an array that represents every modded trinket type.
49
+ *
50
+ * Returns an empty array if there are no modded trinket types.
51
+ */
52
+ export function getModdedTrinketTypes(): TrinketType[] {
53
+ if (LAST_VANILLA_TRINKET_TYPE === LAST_TRINKET_TYPE) {
54
+ return [];
55
+ }
56
+
57
+ return irange(FIRST_MODDED_TRINKET_TYPE, LAST_TRINKET_TYPE) as TrinketType[];
58
+ }
59
+
60
+ /**
61
+ * Returns the slot number corresponding to where a trinket can be safely inserted.
62
+ *
63
+ * For example:
64
+ *
65
+ * ```ts
66
+ * const player = Isaac.GetPlayer();
67
+ * const trinketSlot = getOpenTrinketSlotNum(player);
68
+ * if (trinketSlot !== undefined) {
69
+ * // They have one or more open trinket slots
70
+ * player.AddTrinket(TrinketType.SWALLOWED_PENNY);
71
+ * }
72
+ * ```
73
+ */
74
+ export function getOpenTrinketSlot(player: EntityPlayer): int | undefined {
75
+ const maxTrinkets = player.GetMaxTrinkets();
76
+ const trinketType1 = player.GetTrinket(TrinketSlot.SLOT_1);
77
+ const trinketType2 = player.GetTrinket(TrinketSlot.SLOT_2);
78
+
79
+ if (maxTrinkets === 1) {
80
+ return trinketType1 === TrinketType.NULL ? 0 : undefined;
81
+ }
82
+
83
+ if (maxTrinkets === 2) {
84
+ if (trinketType1 === TrinketType.NULL) {
85
+ return 0;
86
+ }
87
+
88
+ return trinketType2 === TrinketType.NULL ? 1 : undefined;
89
+ }
90
+
91
+ return error(
92
+ `The player has an unknown number of trinket slots: ${maxTrinkets}`,
93
+ );
94
+ }
95
+
96
+ /**
97
+ * Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
98
+ * trinket type was not valid.
99
+ */
100
+ export function getTrinketDescription(trinketType: TrinketType): string {
101
+ // "ItemConfigItem.Description" is bugged with vanilla items on patch v1.7.6, so we use a
102
+ // hard-coded map as a workaround.
103
+ const trinketDescription = TRINKET_DESCRIPTION_MAP.get(trinketType);
104
+ if (trinketDescription !== undefined) {
105
+ return trinketDescription;
106
+ }
107
+
108
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
109
+ if (itemConfigItem !== undefined) {
110
+ return itemConfigItem.Description;
111
+ }
112
+
113
+ return DEFAULT_TRINKET_DESCRIPTION;
114
+ }
115
+
116
+ /**
117
+ * Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
118
+ * not valid.
119
+ *
120
+ * For example:
121
+ *
122
+ * ```ts
123
+ * const trinketType = TrinketType.SWALLOWED_PENNY;
124
+ * const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
125
+ * ```
126
+ */
127
+ export function getTrinketName(trinketType: TrinketType): string {
128
+ // "ItemConfigItem.Name" is bugged with vanilla items on patch v1.7.6, so we use a hard-coded map
129
+ // as a workaround.
130
+ const trinketName = TRINKET_NAME_MAP.get(trinketType);
131
+ if (trinketName !== undefined) {
132
+ return trinketName;
133
+ }
134
+
135
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
136
+ if (itemConfigItem !== undefined) {
137
+ return itemConfigItem.Name;
138
+ }
139
+
140
+ return DEFAULT_TRINKET_NAME;
141
+ }
142
+
143
+ /** Helper function to get an array that contains every trinket type. */
144
+ export function getTrinketTypes(): TrinketType[] {
145
+ return irange(FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE) as TrinketType[];
146
+ }
147
+
148
+ /** Helper function to get an array that represents every vanilla trinket type. */
149
+ export function getVanillaTrinketTypes(): TrinketType[] {
150
+ return irange(FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE) as TrinketType[];
151
+ }
152
+
153
+ /**
154
+ * Returns whether or not the player can hold an additional trinket, beyond what they are currently
155
+ * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
156
+ *
157
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
158
+ * items. (Only Tainted Forgotten can pick up items.)
159
+ */
160
+ export function hasOpenTrinketSlot(player: EntityPlayer): boolean {
161
+ if (isCharacter(player, PlayerType.THE_SOUL_B)) {
162
+ return false;
163
+ }
164
+
165
+ const openTrinketSlot = getOpenTrinketSlot(player);
166
+ return openTrinketSlot !== undefined;
167
+ }
168
+
169
+ export function isGoldenTrinket(trinketType: TrinketType): boolean {
170
+ return trinketType > (GOLDEN_TRINKET_ADJUSTMENT as TrinketType);
171
+ }
172
+
173
+ /**
174
+ * Helper function to change the sprite of a trinket entity.
175
+ *
176
+ * For more information about removing the trinket sprite, see the documentation for the
177
+ * "clearSprite" helper function.
178
+ *
179
+ * @param trinket The trinket whose sprite you want to modify.
180
+ * @param pngPath Equal to either the spritesheet path to load (e.g.
181
+ * "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined,
182
+ * the sprite will be removed, making it appear like the collectible has already been
183
+ * taken by the player.
184
+ */
185
+ export function setTrinketSprite(
186
+ trinket: EntityPickup,
187
+ pngPath: string | undefined,
188
+ ): void {
189
+ if (!isTrinket(trinket)) {
190
+ const entityID = getEntityID(trinket);
191
+ error(
192
+ `The "setTrinketSprite" function was given a non-trinket: ${entityID}`,
193
+ );
194
+ }
195
+
196
+ const sprite = trinket.GetSprite();
197
+ if (pngPath === undefined) {
198
+ clearSprite(sprite, TRINKET_SPRITE_LAYER);
199
+ } else {
200
+ sprite.ReplaceSpritesheet(TRINKET_SPRITE_LAYER, pngPath);
201
+ sprite.LoadGraphics();
202
+ }
203
+ }
204
+
205
+ export function trinketHasCacheFlag(
206
+ trinketType: TrinketType,
207
+ cacheFlag: CacheFlag,
208
+ ): boolean {
209
+ const itemConfigItem = itemConfig.GetTrinket(trinketType);
210
+ if (itemConfigItem === undefined) {
211
+ return false;
212
+ }
213
+
214
+ return hasFlag(itemConfigItem.CacheFlags, cacheFlag);
215
+ }
@@ -0,0 +1,157 @@
1
+ import { DefaultMap } from "../classes/DefaultMap";
2
+ import { TSTLClassMetatable } from "../interfaces/private/TSTLClassMetatable";
3
+ import { TSTLClass } from "../types/private/TSTLClass";
4
+ import { isString, isTable } from "./types";
5
+
6
+ const VANILLA_TSTL_CLASSES = new Set(["Map", "Set", "WeakMap", "WeakSet"]);
7
+
8
+ const TSTL_CLASS_METATABLE_KEYS: ReadonlySet<string> = new Set([
9
+ "____constructor",
10
+ "__index",
11
+ "constructor",
12
+ ]);
13
+
14
+ /**
15
+ * Helper function to get the name of a TypeScriptToLua class. TSTL classes are Lua tables created
16
+ * with the `__TS__Class` Lua function from the TSTL lualib. Their name is contained within
17
+ * "constructor.name" metatable key.
18
+ *
19
+ * For example, a `Map` class is has a name of "Map".
20
+ *
21
+ * Returns undefined if the object is not a table or if the aforementioned metatable key does not
22
+ * exist.
23
+ */
24
+ export function getTSTLClassName(object: unknown): string | undefined {
25
+ if (!isTable(object)) {
26
+ return undefined;
27
+ }
28
+
29
+ const metatable = getmetatable(object);
30
+ if (metatable === undefined) {
31
+ return undefined;
32
+ }
33
+
34
+ const { constructor } = metatable;
35
+ // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
36
+ if (constructor === undefined) {
37
+ return undefined;
38
+ }
39
+
40
+ return constructor.name;
41
+ }
42
+
43
+ /**
44
+ * Helper function to determine if a given object is a TypeScriptToLua `Map`.
45
+ *
46
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
47
+ * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
48
+ */
49
+ export function isDefaultMap(
50
+ object: unknown,
51
+ ): object is DefaultMap<AnyNotNil, unknown> {
52
+ const className = getTSTLClassName(object);
53
+ return className === "DefaultMap";
54
+ }
55
+
56
+ /**
57
+ * Returns whether or not this is a class that is provided by the `isaacscript-common` library, such
58
+ * as a `DefaultMap`.
59
+ */
60
+ export function isIsaacScriptCommonClass(object: unknown): boolean {
61
+ return isDefaultMap(object);
62
+ }
63
+
64
+ /**
65
+ * Helper function to determine if a given object is a TypeScriptToLua `Map`.
66
+ *
67
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
68
+ * their own copies of the entire lualib and thus their own instantiated version of a `Map`.
69
+ */
70
+ export function isTSTLMap(object: unknown): object is Map<AnyNotNil, unknown> {
71
+ const className = getTSTLClassName(object);
72
+ return className === "Map";
73
+ }
74
+
75
+ /**
76
+ * Helper function to determine if a given object is a TypeScriptToLua `Set`.
77
+ *
78
+ * It is not reliable to use the `instanceof` operator to determine this because each Lua module has
79
+ * their own copies of the entire lualib and thus their own instantiated version of a `Set`.
80
+ */
81
+ export function isTSTLSet(object: unknown): object is Set<AnyNotNil> {
82
+ const className = getTSTLClassName(object);
83
+ return className === "Set";
84
+ }
85
+
86
+ /** TypeScriptToLua classes are Lua tables that have a metatable with a certain amount of keys. */
87
+ export function isUserDefinedTSTLClass(object: unknown): object is TSTLClass {
88
+ if (isVanillaTSTLClass(object) || isIsaacScriptCommonClass(object)) {
89
+ return false;
90
+ }
91
+
92
+ if (!isTable(object)) {
93
+ return false;
94
+ }
95
+
96
+ const metatable = getmetatable(object);
97
+ if (metatable === undefined) {
98
+ return false;
99
+ }
100
+
101
+ let numKeys = 0;
102
+ for (const [key] of pairs(metatable)) {
103
+ numKeys += 1;
104
+
105
+ if (!isString(key)) {
106
+ return false;
107
+ }
108
+
109
+ if (!TSTL_CLASS_METATABLE_KEYS.has(key)) {
110
+ return false;
111
+ }
112
+ }
113
+
114
+ return numKeys === TSTL_CLASS_METATABLE_KEYS.size;
115
+ }
116
+
117
+ /**
118
+ * Returns whether or not this is a class that is provided as part of the TypeScriptToLua
119
+ * transpiler, such as a `Map` or a `Set`.
120
+ */
121
+ export function isVanillaTSTLClass(object: unknown): boolean {
122
+ const className = getTSTLClassName(object);
123
+ if (className === undefined) {
124
+ return false;
125
+ }
126
+
127
+ return VANILLA_TSTL_CLASSES.has(className);
128
+ }
129
+
130
+ /**
131
+ * Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
132
+ * it is. This function requires that you provide an instantiated class of the same type, as it will
133
+ * use the class constructor that is present on the other object's metatable to initialize the new
134
+ * class.
135
+ */
136
+ export function newTSTLClass(oldClass: TSTLClass): TSTLClass {
137
+ const metatable = getmetatable(oldClass) as TSTLClassMetatable | undefined;
138
+ if (metatable === undefined) {
139
+ error(
140
+ "Failed to instantiate a new TypeScriptToLua class since the provided old class does not have a metatable.",
141
+ );
142
+ }
143
+
144
+ return newTSTLClassFromMetatable(metatable);
145
+ }
146
+
147
+ /** This is a re-implementation of the transpiled "__TS__New" function. */
148
+ function newTSTLClassFromMetatable(metatable: TSTLClassMetatable): TSTLClass {
149
+ const newClass = new LuaTable<AnyNotNil, unknown>();
150
+ const newClassMetatable = setmetatable(
151
+ newClass,
152
+ metatable.constructor.prototype,
153
+ ) as unknown as TSTLClassMetatable;
154
+ newClassMetatable.____constructor(); // eslint-disable-line no-underscore-dangle
155
+
156
+ return newClass as unknown as TSTLClass;
157
+ }
@@ -0,0 +1,36 @@
1
+ export function isBoolean(variable: unknown): variable is boolean {
2
+ return type(variable) === "boolean";
3
+ }
4
+
5
+ // eslint-disable-next-line @typescript-eslint/ban-types
6
+ export function isFunction(variable: unknown): variable is Function {
7
+ return type(variable) === "function";
8
+ }
9
+
10
+ export function isNumber(variable: unknown): variable is number {
11
+ return type(variable) === "number";
12
+ }
13
+
14
+ /** Helper function to detect if a variable is a boolean, number, or string. */
15
+ export function isPrimitive(
16
+ variable: unknown,
17
+ ): variable is boolean | number | string {
18
+ const variableType = type(variable);
19
+ return (
20
+ variableType === "boolean" ||
21
+ variableType === "number" ||
22
+ variableType === "string"
23
+ );
24
+ }
25
+
26
+ export function isString(variable: unknown): variable is string {
27
+ return type(variable) === "string";
28
+ }
29
+
30
+ export function isTable(variable: unknown): variable is LuaTable {
31
+ return type(variable) === "table";
32
+ }
33
+
34
+ export function isUserdata(variable: unknown): variable is LuaUserdata {
35
+ return type(variable) === "userdata";
36
+ }
@@ -0,0 +1,138 @@
1
+ import { CollectibleType, LevelCurse } from "isaac-typescript-definitions";
2
+ import { game } from "../cachedClasses";
3
+ import { UI_HEART_WIDTH, VectorZero } from "../constants";
4
+ import { copyVector } from "./vector";
5
+
6
+ /**
7
+ * In the options menu, players have the ability to set a HUD offset. However, mods do not have
8
+ * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
9
+ * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
10
+ * offset setting so that mods can render UI elements to the screen in the correct position.
11
+ *
12
+ * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
13
+ * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
14
+ * represents a HUD offset that should be added to the position of a UI element.
15
+ */
16
+ export function getHUDOffsetVector(): Vector {
17
+ const defaultVector = copyVector(VectorZero);
18
+
19
+ // Convert e.g. 0.4 to 4.
20
+ const hudOffset = math.floor(Options.HUDOffset * 10);
21
+
22
+ // Expected values are integers between 1 and 10.
23
+ if (hudOffset < 1 || hudOffset > 10) {
24
+ return defaultVector;
25
+ }
26
+
27
+ const x = hudOffset * 2;
28
+ let y = hudOffset;
29
+ if (y >= 4) {
30
+ y += 1;
31
+ }
32
+ if (y >= 9) {
33
+ y += 1;
34
+ }
35
+
36
+ return Vector(x, y);
37
+ }
38
+
39
+ /**
40
+ * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
41
+ * function will return 6.
42
+ */
43
+ export function getHeartRowLength(player: EntityPlayer): int {
44
+ const maxHearts = player.GetMaxHearts();
45
+ const soulHearts = player.GetSoulHearts();
46
+ const boneHearts = player.GetBoneHearts();
47
+
48
+ const combinedHearts = maxHearts + soulHearts + boneHearts * 2; // There are no half bone hearts
49
+ const heartRowLength = combinedHearts / 2;
50
+
51
+ // After 6 hearts, the hearts wrap to a second row.
52
+ return Math.min(heartRowLength, 6);
53
+ }
54
+
55
+ /**
56
+ * Helper function to get the width of the first player's hearts on the UI. This is useful for
57
+ * drawing UI elements to the right of where the player's hearts are. Make sure to use this in
58
+ * combination with the the `getHUDOffsetVector` helper function.
59
+ */
60
+ export function getHeartsUIWidth(): int {
61
+ const level = game.GetLevel();
62
+ const curses = level.GetCurses();
63
+ const player = Isaac.GetPlayer();
64
+ const extraLives = player.GetExtraLives();
65
+ const effects = player.GetEffects();
66
+ const hasHolyMantleEffect = effects.HasCollectibleEffect(
67
+ CollectibleType.HOLY_MANTLE,
68
+ );
69
+
70
+ let heartRowLength = getHeartRowLength(player);
71
+ if (hasHolyMantleEffect) {
72
+ heartRowLength += 1;
73
+ }
74
+ if (curses === LevelCurse.UNKNOWN) {
75
+ heartRowLength = 1;
76
+ }
77
+
78
+ let width = heartRowLength * UI_HEART_WIDTH;
79
+ if (extraLives > 9) {
80
+ width += 20;
81
+ if (player.HasCollectible(CollectibleType.GUPPYS_COLLAR)) {
82
+ width += 6;
83
+ }
84
+ } else if (extraLives > 0) {
85
+ width += 16;
86
+ if (player.HasCollectible(CollectibleType.GUPPYS_COLLAR)) {
87
+ width += 4;
88
+ }
89
+ }
90
+
91
+ return width;
92
+ }
93
+
94
+ export function getScreenBottomLeftPos(): Vector {
95
+ const bottomRight = getScreenBottomRightPos();
96
+ return Vector(0, bottomRight.Y);
97
+ }
98
+
99
+ export function getScreenBottomRightPos(): Vector {
100
+ const screenWidth = Isaac.GetScreenWidth();
101
+ const screenHeight = Isaac.GetScreenHeight();
102
+
103
+ return Vector(screenWidth, screenHeight);
104
+ }
105
+
106
+ export function getScreenCenterPos(): Vector {
107
+ const bottomRight = getScreenBottomRightPos();
108
+ return bottomRight.div(2);
109
+ }
110
+
111
+ export function getScreenTopLeftPos(): Vector {
112
+ return copyVector(VectorZero);
113
+ }
114
+
115
+ export function getScreenTopRightPos(): Vector {
116
+ const bottomRight = getScreenBottomRightPos();
117
+ return Vector(bottomRight.X, 0);
118
+ }
119
+
120
+ /**
121
+ * Get how many hearts are currently being shown on the hearts UI.
122
+ *
123
+ * This function is originally from piber20 Helper.
124
+ */
125
+ export function getVisibleHearts(player: EntityPlayer): int {
126
+ const effectiveMaxHearts = player.GetEffectiveMaxHearts();
127
+ const soulHearts = player.GetSoulHearts();
128
+ const boneHearts = player.GetBoneHearts();
129
+
130
+ const maxHearts = math.max(effectiveMaxHearts, boneHearts * 2);
131
+
132
+ let visibleHearts = math.ceil((maxHearts + soulHearts) / 2);
133
+ if (visibleHearts < 1) {
134
+ visibleHearts = 1;
135
+ }
136
+
137
+ return visibleHearts;
138
+ }
@@ -1,42 +1,5 @@
1
1
  /// <reference types="isaac-typescript-definitions" />
2
2
  /// <reference types="isaac-typescript-definitions" />
3
- /**
4
- * Helper function to get type safety on a switch statement.
5
- *
6
- * Very useful to be future-safe against people adding values to a type or an enum.
7
- *
8
- * For example:
9
- *
10
- * ```ts
11
- * enum Situation {
12
- * ONE,
13
- * TWO,
14
- * THREE,
15
- * // FOUR, // If we uncomment this line, the program will no longer compile
16
- * }
17
- *
18
- * function handleSituation(situation: Situation) {
19
- * switch (situation) {
20
- * case Situation.ONE: {
21
- * return 41;
22
- * }
23
- *
24
- * case Situation.TWO: {
25
- * return 68;
26
- * }
27
- *
28
- * case Situation.THREE: {
29
- * return 12;
30
- * }
31
- *
32
- * default: {
33
- * return ensureAllCases(situation);
34
- * }
35
- * }
36
- * }
37
- * ```
38
- */
39
- export declare const ensureAllCases: (obj: never) => never;
40
3
  /**
41
4
  * Helper function to return an array with the elements from start to end. It is inclusive at the
42
5
  * start and exclusive at the end. (The "e" stands for exclusive.)
@@ -7,41 +7,6 @@ local RenderMode = ____isaac_2Dtypescript_2Ddefinitions.RenderMode
7
7
  local ____cachedClasses = require("cachedClasses")
8
8
  local game = ____cachedClasses.game
9
9
  local HEX_STRING_LENGTH = 6
10
- --- Helper function to get type safety on a switch statement.
11
- --
12
- -- Very useful to be future-safe against people adding values to a type or an enum.
13
- --
14
- -- For example:
15
- --
16
- -- ```ts
17
- -- enum Situation {
18
- -- ONE,
19
- -- TWO,
20
- -- THREE,
21
- -- // FOUR, // If we uncomment this line, the program will no longer compile
22
- -- }
23
- --
24
- -- function handleSituation(situation: Situation) {
25
- -- switch (situation) {
26
- -- case Situation.ONE: {
27
- -- return 41;
28
- -- }
29
- --
30
- -- case Situation.TWO: {
31
- -- return 68;
32
- -- }
33
- --
34
- -- case Situation.THREE: {
35
- -- return 12;
36
- -- }
37
- --
38
- -- default: {
39
- -- return ensureAllCases(situation);
40
- -- }
41
- -- }
42
- -- }
43
- -- ```
44
- ____exports.ensureAllCases = function(____, obj) return obj end
45
10
  --- Helper function to return an array with the elements from start to end. It is inclusive at the
46
11
  -- start and exclusive at the end. (The "e" stands for exclusive.)
47
12
  --