isaacscript-common 2.3.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +6 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +145 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +64 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +31 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +48 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +32 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +119 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +203 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +24 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +24 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +31 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +37 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +67 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +31 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +37 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +61 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +32 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +105 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +65 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +24 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +39 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +31 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +31 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +31 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +37 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +65 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +39 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +31 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +37 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +24 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +24 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +50 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +39 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +71 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +33 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +112 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +24 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +24 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +24 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +24 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +31 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +49 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +24 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +24 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +40 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +42 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +51 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +74 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +24 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +24 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +24 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +24 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +31 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +34 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +46 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +70 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +36 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +43 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +92 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +23 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +16 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +23 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +16 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +29 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +23 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +24 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +24 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +23 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +23 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +16 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +23 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +23 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +16 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +16 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +16 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +16 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +16 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +29 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +29 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +29 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +27 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +29 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +29 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +29 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +28 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +23 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +27 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +23 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +23 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +23 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +27 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +16 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +16 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +16 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +28 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +23 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +23 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +23 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +24 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +24 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +28 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +23 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +39 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +28 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +28 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +28 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +28 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +24 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +24 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +24 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +24 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +23 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +16 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +24 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +24 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +16 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +28 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +23 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +23 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +23 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +23 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +23 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +24 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +24 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +24 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +24 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +23 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +23 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +23 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +23 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +29 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +32 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +27 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +16 -0
  271. package/classes/DefaultMap.d.ts +79 -0
  272. package/classes/DefaultMap.lua +84 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +38 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +45 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +50 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +21 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +153 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +7 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +12 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +85 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +37 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +133 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +463 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +89 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +48 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +129 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +249 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +922 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +45 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +49 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +28 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +43 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +129 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +49 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +58 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +78 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +4 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +66 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +119 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +8 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +124 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +69 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +74 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +14 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +269 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +32 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
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  771. package/src/callbacks/subscriptions/postGridEntityCollision.ts +0 -54
  772. package/src/callbacks/subscriptions/postGridEntityInit.ts +0 -51
  773. package/src/callbacks/subscriptions/postGridEntityRemove.ts +0 -52
  774. package/src/callbacks/subscriptions/postGridEntityRender.ts +0 -51
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@@ -0,0 +1,50 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local Set = ____lualib.Set
5
+ local __TS__Iterator = ____lualib.__TS__Iterator
6
+ local ____exports = {}
7
+ local initCacheFlagMap, CACHE_FLAG_TO_TRINKETS_MAP
8
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
+ local CacheFlag = ____isaac_2Dtypescript_2Ddefinitions.CacheFlag
10
+ local ____enums = require("functions.enums")
11
+ local getEnumValues = ____enums.getEnumValues
12
+ local ____set = require("functions.set")
13
+ local copySet = ____set.copySet
14
+ local ____trinkets = require("functions.trinkets")
15
+ local getTrinketTypes = ____trinkets.getTrinketTypes
16
+ local trinketHasCacheFlag = ____trinkets.trinketHasCacheFlag
17
+ function initCacheFlagMap(self)
18
+ for ____, cacheFlag in ipairs(getEnumValues(nil, CacheFlag)) do
19
+ local trinketsSet = __TS__New(Set)
20
+ for ____, trinketType in ipairs(getTrinketTypes(nil)) do
21
+ if trinketHasCacheFlag(nil, trinketType, cacheFlag) then
22
+ trinketsSet:add(trinketType)
23
+ end
24
+ end
25
+ CACHE_FLAG_TO_TRINKETS_MAP:set(cacheFlag, trinketsSet)
26
+ end
27
+ end
28
+ function ____exports.getTrinketsForCacheFlag(self, cacheFlag)
29
+ if CACHE_FLAG_TO_TRINKETS_MAP.size == 0 then
30
+ initCacheFlagMap(nil)
31
+ end
32
+ local trinketsSet = CACHE_FLAG_TO_TRINKETS_MAP:get(cacheFlag)
33
+ if trinketsSet == nil then
34
+ return __TS__New(Set)
35
+ end
36
+ return copySet(nil, trinketsSet)
37
+ end
38
+ CACHE_FLAG_TO_TRINKETS_MAP = __TS__New(Map)
39
+ function ____exports.getPlayerTrinketsForCacheFlag(self, player, cacheFlag)
40
+ local trinketsForCacheFlag = ____exports.getTrinketsForCacheFlag(nil, cacheFlag)
41
+ local playerTrinkets = __TS__New(Map)
42
+ for ____, trinketType in __TS__Iterator(trinketsForCacheFlag:values()) do
43
+ local trinketMultiplier = player:GetTrinketMultiplier(trinketType)
44
+ if trinketMultiplier > 0 then
45
+ playerTrinkets:set(trinketType, trinketMultiplier)
46
+ end
47
+ end
48
+ return playerTrinkets
49
+ end
50
+ return ____exports
@@ -0,0 +1,38 @@
1
+ import { TrinketType } from "isaac-typescript-definitions";
2
+ import { TrinketSituation } from "../interfaces/TrinketSituation";
3
+ /**
4
+ * Helper function to restore the player's trinkets back to the way they were before the
5
+ * `temporarilyRemoveTrinket` function was used. It will re-smelt any smelted trinkets that were
6
+ * removed.
7
+ */
8
+ export declare function giveTrinketsBack(player: EntityPlayer, trinketSituation: TrinketSituation | undefined): void;
9
+ /**
10
+ * Helper function to smelt a trinket. Before smelting, this function will automatically remove the
11
+ * trinkets that the player is holding, if any, and then give them back after the new trinket is
12
+ * smelted.
13
+ *
14
+ * @param player The player to smelt the trinkets to.
15
+ * @param trinketType The trinket type to smelt.
16
+ * @param numTrinkets Optional. If specified, will smelt the given number of trinkets. Use this to
17
+ * avoid calling this function multiple times. Default is 1.
18
+ */
19
+ export declare function smeltTrinket(player: EntityPlayer, trinketType: TrinketType, numTrinkets?: number): void;
20
+ /**
21
+ * Helper function to temporarily remove a specific kind of trinket from the player. Use this in
22
+ * combination with the `giveTrinketsBack` function to take away and give back a trinket on the same
23
+ * frame. This function correctly handles multiple trinket slots and ensures that all copies of the
24
+ * trinket are removed, including smelted trinkets.
25
+ *
26
+ * Note that one smelted golden trinket is the same as two smelted normal trinkets.
27
+ *
28
+ * @returns Undefined if the player does not have the trinket, or TrinketSituation if they do.
29
+ */
30
+ export declare function temporarilyRemoveTrinket(player: EntityPlayer, trinketType: TrinketType): TrinketSituation | undefined;
31
+ /**
32
+ * Helper function to temporarily removes a player's held trinkets, if any. This will not remove any
33
+ * smelted trinkets. Use this in combination with the `giveTrinketsBack` function to take away and
34
+ * give back trinkets on the same frame.
35
+ *
36
+ * @returns Undefined if the player does not have any trinkets, or TrinketSituation if they do.
37
+ */
38
+ export declare function temporarilyRemoveTrinkets(player: EntityPlayer): TrinketSituation | undefined;
@@ -0,0 +1,90 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
4
+ local TrinketSlot = ____isaac_2Dtypescript_2Ddefinitions.TrinketSlot
5
+ local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
6
+ local ____player = require("functions.player")
7
+ local useActiveItemTemp = ____player.useActiveItemTemp
8
+ local ____trinkets = require("functions.trinkets")
9
+ local getGoldenTrinketType = ____trinkets.getGoldenTrinketType
10
+ local ____utils = require("functions.utils")
11
+ local ____repeat = ____utils["repeat"]
12
+ function ____exports.temporarilyRemoveTrinkets(self, player)
13
+ local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
14
+ local trinketType2 = player:GetTrinket(TrinketSlot.SLOT_2)
15
+ if trinketType1 == TrinketType.NULL and trinketType2 == TrinketType.NULL then
16
+ return nil
17
+ end
18
+ if trinketType1 ~= TrinketType.NULL then
19
+ player:TryRemoveTrinket(trinketType1)
20
+ end
21
+ if trinketType2 ~= TrinketType.NULL then
22
+ player:TryRemoveTrinket(trinketType2)
23
+ end
24
+ return {trinketTypeRemoved = TrinketType.NULL, trinketType1 = trinketType1, trinketType2 = trinketType2, numSmeltedTrinkets = 0}
25
+ end
26
+ function ____exports.giveTrinketsBack(self, player, trinketSituation)
27
+ if trinketSituation == nil then
28
+ return
29
+ end
30
+ local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
31
+ local trinketType2 = player:GetTrinket(TrinketSlot.SLOT_2)
32
+ if trinketType1 ~= TrinketType.NULL then
33
+ player:TryRemoveTrinket(trinketType1)
34
+ end
35
+ if trinketType2 ~= TrinketType.NULL then
36
+ player:TryRemoveTrinket(trinketType2)
37
+ end
38
+ ____repeat(
39
+ nil,
40
+ trinketSituation.numSmeltedTrinkets,
41
+ function()
42
+ player:AddTrinket(trinketSituation.trinketTypeRemoved, false)
43
+ useActiveItemTemp(nil, player, CollectibleType.SMELTER)
44
+ end
45
+ )
46
+ if trinketSituation.trinketType1 ~= TrinketType.NULL then
47
+ player:AddTrinket(trinketSituation.trinketType1, false)
48
+ end
49
+ if trinketSituation.trinketType2 ~= TrinketType.NULL then
50
+ player:AddTrinket(trinketSituation.trinketType2, false)
51
+ end
52
+ end
53
+ function ____exports.smeltTrinket(self, player, trinketType, numTrinkets)
54
+ if numTrinkets == nil then
55
+ numTrinkets = 1
56
+ end
57
+ local trinketSituation = ____exports.temporarilyRemoveTrinkets(nil, player)
58
+ ____repeat(
59
+ nil,
60
+ numTrinkets,
61
+ function()
62
+ player:AddTrinket(trinketType)
63
+ useActiveItemTemp(nil, player, CollectibleType.SMELTER)
64
+ end
65
+ )
66
+ ____exports.giveTrinketsBack(nil, player, trinketSituation)
67
+ end
68
+ function ____exports.temporarilyRemoveTrinket(self, player, trinketType)
69
+ if not player:HasTrinket(trinketType) then
70
+ return nil
71
+ end
72
+ local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
73
+ local trinketType2 = player:GetTrinket(TrinketSlot.SLOT_2)
74
+ local numTrinkets = 0
75
+ while player:HasTrinket(trinketType) do
76
+ player:TryRemoveTrinket(trinketType)
77
+ numTrinkets = numTrinkets + 1
78
+ end
79
+ local numSmeltedTrinkets = numTrinkets
80
+ local trinketWasInSlot1 = trinketType1 == trinketType or trinketType1 == getGoldenTrinketType(nil, trinketType)
81
+ if trinketWasInSlot1 then
82
+ numSmeltedTrinkets = numSmeltedTrinkets - 1
83
+ end
84
+ local trinketWasInSlot2 = trinketType2 == trinketType or trinketType2 == getGoldenTrinketType(nil, trinketType)
85
+ if trinketWasInSlot2 then
86
+ numSmeltedTrinkets = numSmeltedTrinkets - 1
87
+ end
88
+ return {trinketTypeRemoved = trinketType, trinketType1 = trinketType1, trinketType2 = trinketType2, numSmeltedTrinkets = numSmeltedTrinkets}
89
+ end
90
+ return ____exports
@@ -0,0 +1,73 @@
1
+ import { CacheFlag, TrinketType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get the corresponding golden trinket type from a normal trinket type.
4
+ *
5
+ * For example, passing `TrinketType.SWALLOWED_PENNY` would result in 32769, which is the value that
6
+ * corresponds to the golden trinket sub-type for Swallowed Penny.
7
+ */
8
+ export declare function getGoldenTrinketType(trinketType: TrinketType): TrinketType;
9
+ /**
10
+ * Helper function to get an array that represents every modded trinket type.
11
+ *
12
+ * Returns an empty array if there are no modded trinket types.
13
+ */
14
+ export declare function getModdedTrinketTypes(): TrinketType[];
15
+ /**
16
+ * Returns the slot number corresponding to where a trinket can be safely inserted.
17
+ *
18
+ * For example:
19
+ *
20
+ * ```ts
21
+ * const player = Isaac.GetPlayer();
22
+ * const trinketSlot = getOpenTrinketSlotNum(player);
23
+ * if (trinketSlot !== undefined) {
24
+ * // They have one or more open trinket slots
25
+ * player.AddTrinket(TrinketType.SWALLOWED_PENNY);
26
+ * }
27
+ * ```
28
+ */
29
+ export declare function getOpenTrinketSlot(player: EntityPlayer): int | undefined;
30
+ /**
31
+ * Helper function to get the in-game description for a trinket. Returns "Unknown" if the provided
32
+ * trinket type was not valid.
33
+ */
34
+ export declare function getTrinketDescription(trinketType: TrinketType): string;
35
+ /**
36
+ * Helper function to get the name of a trinket. Returns "Unknown" if the provided trinket type is
37
+ * not valid.
38
+ *
39
+ * For example:
40
+ *
41
+ * ```ts
42
+ * const trinketType = TrinketType.SWALLOWED_PENNY;
43
+ * const trinketName = getTrinketName(trinketType); // trinketName is "Swallowed Penny"
44
+ * ```
45
+ */
46
+ export declare function getTrinketName(trinketType: TrinketType): string;
47
+ /** Helper function to get an array that contains every trinket type. */
48
+ export declare function getTrinketTypes(): TrinketType[];
49
+ /** Helper function to get an array that represents every vanilla trinket type. */
50
+ export declare function getVanillaTrinketTypes(): TrinketType[];
51
+ /**
52
+ * Returns whether or not the player can hold an additional trinket, beyond what they are currently
53
+ * carrying. This takes into account items that modify the max number of trinkets, like Mom's Purse.
54
+ *
55
+ * If the player is the Tainted Soul, this always returns false, since that character cannot pick up
56
+ * items. (Only Tainted Forgotten can pick up items.)
57
+ */
58
+ export declare function hasOpenTrinketSlot(player: EntityPlayer): boolean;
59
+ export declare function isGoldenTrinket(trinketType: TrinketType): boolean;
60
+ /**
61
+ * Helper function to change the sprite of a trinket entity.
62
+ *
63
+ * For more information about removing the trinket sprite, see the documentation for the
64
+ * "clearSprite" helper function.
65
+ *
66
+ * @param trinket The trinket whose sprite you want to modify.
67
+ * @param pngPath Equal to either the spritesheet path to load (e.g.
68
+ * "gfx/items/trinkets/trinket_001_swallowedpenny.png") or undefined. If undefined,
69
+ * the sprite will be removed, making it appear like the collectible has already been
70
+ * taken by the player.
71
+ */
72
+ export declare function setTrinketSprite(trinket: EntityPickup, pngPath: string | undefined): void;
73
+ export declare function trinketHasCacheFlag(trinketType: TrinketType, cacheFlag: CacheFlag): boolean;
@@ -0,0 +1,115 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
4
+ local TrinketSlot = ____isaac_2Dtypescript_2Ddefinitions.TrinketSlot
5
+ local TrinketType = ____isaac_2Dtypescript_2Ddefinitions.TrinketType
6
+ local ____cachedClasses = require("cachedClasses")
7
+ local itemConfig = ____cachedClasses.itemConfig
8
+ local ____constantsFirstLast = require("constantsFirstLast")
9
+ local FIRST_MODDED_TRINKET_TYPE = ____constantsFirstLast.FIRST_MODDED_TRINKET_TYPE
10
+ local FIRST_TRINKET_TYPE = ____constantsFirstLast.FIRST_TRINKET_TYPE
11
+ local LAST_TRINKET_TYPE = ____constantsFirstLast.LAST_TRINKET_TYPE
12
+ local LAST_VANILLA_TRINKET_TYPE = ____constantsFirstLast.LAST_VANILLA_TRINKET_TYPE
13
+ local ____trinketDescriptionMap = require("maps.trinketDescriptionMap")
14
+ local DEFAULT_TRINKET_DESCRIPTION = ____trinketDescriptionMap.DEFAULT_TRINKET_DESCRIPTION
15
+ local TRINKET_DESCRIPTION_MAP = ____trinketDescriptionMap.TRINKET_DESCRIPTION_MAP
16
+ local ____trinketNameMap = require("maps.trinketNameMap")
17
+ local DEFAULT_TRINKET_NAME = ____trinketNameMap.DEFAULT_TRINKET_NAME
18
+ local TRINKET_NAME_MAP = ____trinketNameMap.TRINKET_NAME_MAP
19
+ local ____entity = require("functions.entity")
20
+ local getEntityID = ____entity.getEntityID
21
+ local ____flag = require("functions.flag")
22
+ local hasFlag = ____flag.hasFlag
23
+ local ____pickupVariants = require("functions.pickupVariants")
24
+ local isTrinket = ____pickupVariants.isTrinket
25
+ local ____player = require("functions.player")
26
+ local isCharacter = ____player.isCharacter
27
+ local ____sprite = require("functions.sprite")
28
+ local clearSprite = ____sprite.clearSprite
29
+ local ____utils = require("functions.utils")
30
+ local irange = ____utils.irange
31
+ local GOLDEN_TRINKET_ADJUSTMENT = 32768
32
+ local TRINKET_SPRITE_LAYER = 0
33
+ function ____exports.getGoldenTrinketType(self, trinketType)
34
+ return trinketType + GOLDEN_TRINKET_ADJUSTMENT
35
+ end
36
+ function ____exports.getModdedTrinketTypes(self)
37
+ if LAST_VANILLA_TRINKET_TYPE == LAST_TRINKET_TYPE then
38
+ return {}
39
+ end
40
+ return irange(nil, FIRST_MODDED_TRINKET_TYPE, LAST_TRINKET_TYPE)
41
+ end
42
+ function ____exports.getOpenTrinketSlot(self, player)
43
+ local maxTrinkets = player:GetMaxTrinkets()
44
+ local trinketType1 = player:GetTrinket(TrinketSlot.SLOT_1)
45
+ local trinketType2 = player:GetTrinket(TrinketSlot.SLOT_2)
46
+ if maxTrinkets == 1 then
47
+ return trinketType1 == TrinketType.NULL and 0 or nil
48
+ end
49
+ if maxTrinkets == 2 then
50
+ if trinketType1 == TrinketType.NULL then
51
+ return 0
52
+ end
53
+ return trinketType2 == TrinketType.NULL and 1 or nil
54
+ end
55
+ return error("The player has an unknown number of trinket slots: " .. tostring(maxTrinkets))
56
+ end
57
+ function ____exports.getTrinketDescription(self, trinketType)
58
+ local trinketDescription = TRINKET_DESCRIPTION_MAP:get(trinketType)
59
+ if trinketDescription ~= nil then
60
+ return trinketDescription
61
+ end
62
+ local itemConfigItem = itemConfig:GetTrinket(trinketType)
63
+ if itemConfigItem ~= nil then
64
+ return itemConfigItem.Description
65
+ end
66
+ return DEFAULT_TRINKET_DESCRIPTION
67
+ end
68
+ function ____exports.getTrinketName(self, trinketType)
69
+ local trinketName = TRINKET_NAME_MAP:get(trinketType)
70
+ if trinketName ~= nil then
71
+ return trinketName
72
+ end
73
+ local itemConfigItem = itemConfig:GetTrinket(trinketType)
74
+ if itemConfigItem ~= nil then
75
+ return itemConfigItem.Name
76
+ end
77
+ return DEFAULT_TRINKET_NAME
78
+ end
79
+ function ____exports.getTrinketTypes(self)
80
+ return irange(nil, FIRST_TRINKET_TYPE, LAST_TRINKET_TYPE)
81
+ end
82
+ function ____exports.getVanillaTrinketTypes(self)
83
+ return irange(nil, FIRST_TRINKET_TYPE, LAST_VANILLA_TRINKET_TYPE)
84
+ end
85
+ function ____exports.hasOpenTrinketSlot(self, player)
86
+ if isCharacter(nil, player, PlayerType.THE_SOUL_B) then
87
+ return false
88
+ end
89
+ local openTrinketSlot = ____exports.getOpenTrinketSlot(nil, player)
90
+ return openTrinketSlot ~= nil
91
+ end
92
+ function ____exports.isGoldenTrinket(self, trinketType)
93
+ return trinketType > GOLDEN_TRINKET_ADJUSTMENT
94
+ end
95
+ function ____exports.setTrinketSprite(self, trinket, pngPath)
96
+ if not isTrinket(nil, trinket) then
97
+ local entityID = getEntityID(nil, trinket)
98
+ error("The \"setTrinketSprite\" function was given a non-trinket: " .. entityID)
99
+ end
100
+ local sprite = trinket:GetSprite()
101
+ if pngPath == nil then
102
+ clearSprite(nil, sprite, TRINKET_SPRITE_LAYER)
103
+ else
104
+ sprite:ReplaceSpritesheet(TRINKET_SPRITE_LAYER, pngPath)
105
+ sprite:LoadGraphics()
106
+ end
107
+ end
108
+ function ____exports.trinketHasCacheFlag(self, trinketType, cacheFlag)
109
+ local itemConfigItem = itemConfig:GetTrinket(trinketType)
110
+ if itemConfigItem == nil then
111
+ return false
112
+ end
113
+ return hasFlag(nil, itemConfigItem.CacheFlags, cacheFlag)
114
+ end
115
+ return ____exports
@@ -0,0 +1,20 @@
1
+ import { TSTLClass } from "../types/private/TSTLClass";
2
+ /**
3
+ * Returns whether or not this is a class that is provided by the `isaacscript-common` library, such
4
+ * as a `DefaultMap`.
5
+ */
6
+ export declare function isIsaacScriptCommonClass(object: unknown): boolean;
7
+ /** TypeScriptToLua classes are Lua tables that have a metatable with a certain amount of keys. */
8
+ export declare function isUserDefinedTSTLClass(object: unknown): object is TSTLClass;
9
+ /**
10
+ * Returns whether or not this is a class that is provided as part of the TypeScriptToLua
11
+ * transpiler, such as a `Map` or a `Set`.
12
+ */
13
+ export declare function isVanillaTSTLClass(object: unknown): boolean;
14
+ /**
15
+ * Initializes a new TypeScriptToLua class in the situation where you do not know what kind of class
16
+ * it is. This function requires that you provide an instantiated class of the same type, as it will
17
+ * use the class constructor that is present on the other object's metatable to initialize the new
18
+ * class.
19
+ */
20
+ export declare function newTSTLClass(oldClass: TSTLClass): TSTLClass;
@@ -0,0 +1,56 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__InstanceOf = ____lualib.__TS__InstanceOf
5
+ local Map = ____lualib.Map
6
+ local WeakMap = ____lualib.WeakMap
7
+ local WeakSet = ____lualib.WeakSet
8
+ local ____exports = {}
9
+ local newTSTLClassFromMetatable
10
+ local ____DefaultMap = require("classes.DefaultMap")
11
+ local DefaultMap = ____DefaultMap.DefaultMap
12
+ function ____exports.isVanillaTSTLClass(self, object)
13
+ return __TS__InstanceOf(object, Map) or __TS__InstanceOf(object, Set) or __TS__InstanceOf(object, WeakMap) or __TS__InstanceOf(object, WeakSet)
14
+ end
15
+ function newTSTLClassFromMetatable(self, metatable)
16
+ local newClass = {}
17
+ local newClassMetatable = setmetatable(newClass, metatable.constructor.prototype)
18
+ newClassMetatable:____constructor()
19
+ return newClass
20
+ end
21
+ local TSTL_CLASS_METATABLE_KEYS = __TS__New(Set, {"____constructor", "__index", "constructor"})
22
+ function ____exports.isIsaacScriptCommonClass(self, object)
23
+ return __TS__InstanceOf(object, DefaultMap)
24
+ end
25
+ function ____exports.isUserDefinedTSTLClass(self, object)
26
+ if ____exports.isVanillaTSTLClass(nil, object) or ____exports.isIsaacScriptCommonClass(nil, object) then
27
+ return false
28
+ end
29
+ local objectType = type(object)
30
+ if objectType ~= "table" then
31
+ return false
32
+ end
33
+ local metatable = getmetatable(object)
34
+ if metatable == nil then
35
+ return false
36
+ end
37
+ local numKeys = 0
38
+ for key in pairs(metatable) do
39
+ numKeys = numKeys + 1
40
+ if type(key) ~= "string" then
41
+ return false
42
+ end
43
+ if not TSTL_CLASS_METATABLE_KEYS:has(key) then
44
+ return false
45
+ end
46
+ end
47
+ return numKeys == TSTL_CLASS_METATABLE_KEYS.size
48
+ end
49
+ function ____exports.newTSTLClass(self, oldClass)
50
+ local metatable = getmetatable(oldClass)
51
+ if metatable == nil then
52
+ error("Failed to instantiate a new TypeScriptToLua class since the provided old class does not have a metatable.")
53
+ end
54
+ return newTSTLClassFromMetatable(nil, metatable)
55
+ end
56
+ return ____exports
@@ -0,0 +1,34 @@
1
+ /// <reference types="isaac-typescript-definitions" />
2
+ /**
3
+ * In the options menu, players have the ability to set a HUD offset. However, mods do not have
4
+ * access to this value. To get around this, Mod Config Menu provides a separate HUD offset setting
5
+ * on the first page of the menu. This is intended to be set by end-users to match their vanilla HUD
6
+ * offset setting so that mods can render UI elements to the screen in the correct position.
7
+ *
8
+ * @returns If the user does not have Mod Config Menu enabled, or does not have this option set,
9
+ * then this function will return `Vector.Zero.` Otherwise, it will return a Vector that
10
+ * represents a HUD offset that should be added to the position of a UI element.
11
+ */
12
+ export declare function getHUDOffsetVector(): Vector;
13
+ /**
14
+ * Returns how many hearts are in the heart UI row. If the player has more than 6 hearts, this
15
+ * function will return 6.
16
+ */
17
+ export declare function getHeartRowLength(player: EntityPlayer): int;
18
+ /**
19
+ * Helper function to get the width of the first player's hearts on the UI. This is useful for
20
+ * drawing UI elements to the right of where the player's hearts are. Make sure to use this in
21
+ * combination with the the `getHUDOffsetVector` helper function.
22
+ */
23
+ export declare function getHeartsUIWidth(): int;
24
+ export declare function getScreenBottomLeftPos(): Vector;
25
+ export declare function getScreenBottomRightPos(): Vector;
26
+ export declare function getScreenCenterPos(): Vector;
27
+ export declare function getScreenTopLeftPos(): Vector;
28
+ export declare function getScreenTopRightPos(): Vector;
29
+ /**
30
+ * Get how many hearts are currently being shown on the hearts UI.
31
+ *
32
+ * This function is originally from piber20 Helper.
33
+ */
34
+ export declare function getVisibleHearts(player: EntityPlayer): int;
@@ -0,0 +1,95 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local CollectibleType = ____isaac_2Dtypescript_2Ddefinitions.CollectibleType
4
+ local LevelCurse = ____isaac_2Dtypescript_2Ddefinitions.LevelCurse
5
+ local ____cachedClasses = require("cachedClasses")
6
+ local game = ____cachedClasses.game
7
+ local ____constants = require("constants")
8
+ local UI_HEART_WIDTH = ____constants.UI_HEART_WIDTH
9
+ local VectorZero = ____constants.VectorZero
10
+ local ____vector = require("functions.vector")
11
+ local copyVector = ____vector.copyVector
12
+ function ____exports.getScreenBottomRightPos(self)
13
+ local screenWidth = Isaac.GetScreenWidth()
14
+ local screenHeight = Isaac.GetScreenHeight()
15
+ return Vector(screenWidth, screenHeight)
16
+ end
17
+ function ____exports.getHUDOffsetVector(self)
18
+ local defaultVector = copyVector(nil, VectorZero)
19
+ local hudOffset = math.floor(Options.HUDOffset * 10)
20
+ if hudOffset < 1 or hudOffset > 10 then
21
+ return defaultVector
22
+ end
23
+ local x = hudOffset * 2
24
+ local y = hudOffset
25
+ if y >= 4 then
26
+ y = y + 1
27
+ end
28
+ if y >= 9 then
29
+ y = y + 1
30
+ end
31
+ return Vector(x, y)
32
+ end
33
+ function ____exports.getHeartRowLength(self, player)
34
+ local maxHearts = player:GetMaxHearts()
35
+ local soulHearts = player:GetSoulHearts()
36
+ local boneHearts = player:GetBoneHearts()
37
+ local combinedHearts = maxHearts + soulHearts + boneHearts * 2
38
+ local heartRowLength = combinedHearts / 2
39
+ return math.min(heartRowLength, 6)
40
+ end
41
+ function ____exports.getHeartsUIWidth(self)
42
+ local level = game:GetLevel()
43
+ local curses = level:GetCurses()
44
+ local player = Isaac.GetPlayer()
45
+ local extraLives = player:GetExtraLives()
46
+ local effects = player:GetEffects()
47
+ local hasHolyMantleEffect = effects:HasCollectibleEffect(CollectibleType.HOLY_MANTLE)
48
+ local heartRowLength = ____exports.getHeartRowLength(nil, player)
49
+ if hasHolyMantleEffect then
50
+ heartRowLength = heartRowLength + 1
51
+ end
52
+ if curses == LevelCurse.UNKNOWN then
53
+ heartRowLength = 1
54
+ end
55
+ local width = heartRowLength * UI_HEART_WIDTH
56
+ if extraLives > 9 then
57
+ width = width + 20
58
+ if player:HasCollectible(CollectibleType.GUPPYS_COLLAR) then
59
+ width = width + 6
60
+ end
61
+ elseif extraLives > 0 then
62
+ width = width + 16
63
+ if player:HasCollectible(CollectibleType.GUPPYS_COLLAR) then
64
+ width = width + 4
65
+ end
66
+ end
67
+ return width
68
+ end
69
+ function ____exports.getScreenBottomLeftPos(self)
70
+ local bottomRight = ____exports.getScreenBottomRightPos(nil)
71
+ return Vector(0, bottomRight.Y)
72
+ end
73
+ function ____exports.getScreenCenterPos(self)
74
+ local bottomRight = ____exports.getScreenBottomRightPos(nil)
75
+ return bottomRight / 2
76
+ end
77
+ function ____exports.getScreenTopLeftPos(self)
78
+ return copyVector(nil, VectorZero)
79
+ end
80
+ function ____exports.getScreenTopRightPos(self)
81
+ local bottomRight = ____exports.getScreenBottomRightPos(nil)
82
+ return Vector(bottomRight.X, 0)
83
+ end
84
+ function ____exports.getVisibleHearts(self, player)
85
+ local effectiveMaxHearts = player:GetEffectiveMaxHearts()
86
+ local soulHearts = player:GetSoulHearts()
87
+ local boneHearts = player:GetBoneHearts()
88
+ local maxHearts = math.max(effectiveMaxHearts, boneHearts * 2)
89
+ local visibleHearts = math.ceil((maxHearts + soulHearts) / 2)
90
+ if visibleHearts < 1 then
91
+ visibleHearts = 1
92
+ end
93
+ return visibleHearts
94
+ end
95
+ return ____exports