isaacscript-common 2.3.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +6 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +145 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +64 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +31 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +48 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +32 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +119 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +203 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +24 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +24 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +31 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +37 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +67 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +31 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +37 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +61 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +32 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +105 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +65 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +24 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +39 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +31 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +31 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +31 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +37 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +65 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +39 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +31 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +37 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +24 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +24 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +50 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +39 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +71 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +33 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +112 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +24 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +24 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +24 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +24 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +31 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +49 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +24 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +24 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +40 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +42 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +51 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +74 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +24 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +24 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +24 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +24 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +31 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +34 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +46 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +70 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +36 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +43 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +92 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +23 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +16 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +23 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +16 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +29 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +23 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +24 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +24 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +23 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +23 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +16 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +23 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +23 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +16 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +16 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +16 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +16 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +16 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +29 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +29 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +29 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +27 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +29 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +29 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +29 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +28 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +23 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +27 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +23 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +23 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +23 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +27 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +16 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +16 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +16 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +28 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +23 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +23 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +23 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +24 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +24 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +28 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +23 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +39 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +28 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +28 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +28 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +28 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +24 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +24 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +24 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +24 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +23 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +16 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +24 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +24 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +16 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +28 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +23 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +23 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +23 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +23 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +23 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +24 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +24 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +24 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +24 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +23 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +23 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +23 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +23 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +29 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +32 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +27 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +16 -0
  271. package/classes/DefaultMap.d.ts +79 -0
  272. package/classes/DefaultMap.lua +84 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +38 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +45 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +50 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +21 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +153 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +7 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +12 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +85 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +37 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +133 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +463 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +89 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +48 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +129 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +249 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +922 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +45 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +49 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +28 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +43 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +129 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +49 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +58 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +78 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +4 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +66 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +119 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +8 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +124 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +69 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +74 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +14 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +269 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +32 -0
  361. package/functions/bitwise.d.ts +4 -0
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  769. package/src/callbacks/subscriptions/postGreedModeWave.ts +0 -24
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@@ -0,0 +1,56 @@
1
+ import { EntityType, StageType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to get all of the non-dead bosses in the room.
4
+ *
5
+ * This function will not include bosses on an internal blacklist, such as Death's scythes or Big
6
+ * Horn holes.
7
+ */
8
+ export declare function getAliveBosses(matchingEntityType?: EntityType, matchingVariant?: int, matchingSubType?: int, ignoreFriendly?: boolean): EntityNPC[];
9
+ /**
10
+ * Helper function to get the set of every boss in the game.
11
+ *
12
+ * The set contains strings with the entity type and variant, separated by a period.
13
+ *
14
+ * Also see the `getBossSet` and `getCombinedBossSet` functions.
15
+ */
16
+ export declare function getAllBossesSet(): Set<string>;
17
+ /**
18
+ * Helper function to get the set of vanilla bosses for a particular stage and stage type
19
+ * combination.
20
+ *
21
+ * The set contains strings with the entity type and variant, separated by a period.
22
+ *
23
+ * Also see the `getAllBossesSet` and `getCombinedBossSet` functions.
24
+ */
25
+ export declare function getBossSet(stage: int, stageType: StageType): ReadonlySet<string> | undefined;
26
+ /** Helper function to get all of the bosses in the room. */
27
+ export declare function getBosses(matchingEntityType?: EntityType, matchingVariant?: int, matchingSubType?: int, ignoreFriendly?: boolean): EntityNPC[];
28
+ /**
29
+ * Helper function to get the set of vanilla bosses for a particular stage across all of the stage
30
+ * types. For example, specifying a stage of 2 will return a set with all of the bosses for
31
+ * Basement, Cellar, Burning Basement, Downpour, and Dross.
32
+ *
33
+ * The set contains strings with the entity type and variant, separated by a period.
34
+ *
35
+ * Also see the `getAllBossesSet` and `getBossSet` functions.
36
+ */
37
+ export declare function getCombinedBossSet(stage: int): Set<string> | undefined;
38
+ /** Helper function to check if the provided NPC is a Sin miniboss, such as Sloth or Lust. */
39
+ export declare function isSin(npc: EntityNPC): boolean;
40
+ /**
41
+ * Helper function to spawn a boss.
42
+ *
43
+ * Use this function instead of `spawnNPC` since it handles automatically spawning multiple segments
44
+ * for multi-segment bosses.
45
+ *
46
+ * By default, this will spawn Chub (and his variants) with 3 segments, Lokii with 2 copies,
47
+ * Gurglings/Turdlings with 2 copies, and other multi-segment bosses with 4 segments. You can
48
+ * customize this via the "numSegments" argument.
49
+ */
50
+ export declare function spawnBoss(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined, numSegments?: int): EntityNPC;
51
+ /**
52
+ * Helper function to spawn a boss with a specific seed.
53
+ *
54
+ * For more information, see the documentation for the `spawnBoss` function.
55
+ */
56
+ export declare function spawnBossWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined, numSegments?: int): EntityNPC;
@@ -0,0 +1,183 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
+ local ____exports = {}
6
+ local getNumBossSegments, DEFAULT_BOSS_MULTI_SEGMENTS
7
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
8
+ local EntityType = ____isaac_2Dtypescript_2Ddefinitions.EntityType
9
+ local LokiVariant = ____isaac_2Dtypescript_2Ddefinitions.LokiVariant
10
+ local ____constants = require("constants")
11
+ local VectorZero = ____constants.VectorZero
12
+ local ____bossSets = require("sets.bossSets")
13
+ local ALL_BOSSES_SET = ____bossSets.ALL_BOSSES_SET
14
+ local STAGE_TO_COMBINED_BOSS_SET_MAP = ____bossSets.STAGE_TO_COMBINED_BOSS_SET_MAP
15
+ local STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP = ____bossSets.STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP
16
+ local ____sinEntityTypesSet = require("sets.sinEntityTypesSet")
17
+ local SIN_ENTITY_TYPES_SET = ____sinEntityTypesSet.SIN_ENTITY_TYPES_SET
18
+ local ____entitySpecific = require("functions.entitySpecific")
19
+ local getNPCs = ____entitySpecific.getNPCs
20
+ local spawnNPC = ____entitySpecific.spawnNPC
21
+ local ____npc = require("functions.npc")
22
+ local getAliveNPCs = ____npc.getAliveNPCs
23
+ local ____set = require("functions.set")
24
+ local copySet = ____set.copySet
25
+ local ____utils = require("functions.utils")
26
+ local ____repeat = ____utils["repeat"]
27
+ function getNumBossSegments(self, entityType, variant, numSegments)
28
+ if numSegments ~= nil then
29
+ return numSegments
30
+ end
31
+ repeat
32
+ local ____switch18 = entityType
33
+ local ____cond18 = ____switch18 == EntityType.CHUB
34
+ if ____cond18 then
35
+ do
36
+ return 3
37
+ end
38
+ end
39
+ ____cond18 = ____cond18 or ____switch18 == EntityType.LOKI
40
+ if ____cond18 then
41
+ do
42
+ return variant == LokiVariant.LOKII and 2 or 1
43
+ end
44
+ end
45
+ ____cond18 = ____cond18 or ____switch18 == EntityType.GURGLING
46
+ if ____cond18 then
47
+ do
48
+ return 2
49
+ end
50
+ end
51
+ do
52
+ do
53
+ return DEFAULT_BOSS_MULTI_SEGMENTS
54
+ end
55
+ end
56
+ until true
57
+ end
58
+ local BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS = __TS__New(Set, {
59
+ EntityType.LARRY_JR,
60
+ EntityType.CHUB,
61
+ EntityType.LOKI,
62
+ EntityType.GURGLING,
63
+ EntityType.TURDLET
64
+ })
65
+ DEFAULT_BOSS_MULTI_SEGMENTS = 4
66
+ function ____exports.getAliveBosses(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
67
+ if ignoreFriendly == nil then
68
+ ignoreFriendly = false
69
+ end
70
+ local aliveNPCs = getAliveNPCs(
71
+ nil,
72
+ matchingEntityType,
73
+ matchingVariant,
74
+ matchingSubType,
75
+ ignoreFriendly
76
+ )
77
+ return __TS__ArrayFilter(
78
+ aliveNPCs,
79
+ function(____, aliveNPC) return aliveNPC:IsBoss() end
80
+ )
81
+ end
82
+ function ____exports.getAllBossesSet(self)
83
+ return copySet(nil, ALL_BOSSES_SET)
84
+ end
85
+ function ____exports.getBossSet(self, stage, stageType)
86
+ local stageTypeMap = STAGE_TO_STAGE_TYPE_TO_BOSS_SET_MAP:get(stage)
87
+ if stageTypeMap == nil then
88
+ return nil
89
+ end
90
+ local bossSet = stageTypeMap:get(stageType)
91
+ if bossSet == nil then
92
+ return nil
93
+ end
94
+ return copySet(nil, bossSet)
95
+ end
96
+ function ____exports.getBosses(self, matchingEntityType, matchingVariant, matchingSubType, ignoreFriendly)
97
+ if ignoreFriendly == nil then
98
+ ignoreFriendly = false
99
+ end
100
+ local npcs = getNPCs(
101
+ nil,
102
+ matchingEntityType,
103
+ matchingVariant,
104
+ matchingSubType,
105
+ ignoreFriendly
106
+ )
107
+ return __TS__ArrayFilter(
108
+ npcs,
109
+ function(____, npc) return npc:IsBoss() end
110
+ )
111
+ end
112
+ function ____exports.getCombinedBossSet(self, stage)
113
+ local bossSet = STAGE_TO_COMBINED_BOSS_SET_MAP:get(stage)
114
+ if bossSet == nil then
115
+ return nil
116
+ end
117
+ return copySet(nil, bossSet)
118
+ end
119
+ function ____exports.isSin(self, npc)
120
+ return SIN_ENTITY_TYPES_SET:has(npc.Type)
121
+ end
122
+ function ____exports.spawnBoss(self, entityType, variant, subType, position, velocity, spawner, seed, numSegments)
123
+ if velocity == nil then
124
+ velocity = VectorZero
125
+ end
126
+ if spawner == nil then
127
+ spawner = nil
128
+ end
129
+ if seed == nil then
130
+ seed = nil
131
+ end
132
+ local npc = spawnNPC(
133
+ nil,
134
+ entityType,
135
+ variant,
136
+ subType,
137
+ position,
138
+ velocity,
139
+ spawner,
140
+ seed
141
+ )
142
+ if BOSSES_THAT_REQUIRE_MULTIPLE_SPAWNS:has(entityType) then
143
+ local numBossSegments = getNumBossSegments(nil, entityType, variant, numSegments)
144
+ local remainingSegmentsToSpawn = numBossSegments - 1
145
+ ____repeat(
146
+ nil,
147
+ remainingSegmentsToSpawn,
148
+ function()
149
+ spawnNPC(
150
+ nil,
151
+ entityType,
152
+ variant,
153
+ subType,
154
+ position,
155
+ velocity,
156
+ spawner,
157
+ seed
158
+ )
159
+ end
160
+ )
161
+ end
162
+ return npc
163
+ end
164
+ function ____exports.spawnBossWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner, numSegments)
165
+ if velocity == nil then
166
+ velocity = VectorZero
167
+ end
168
+ if spawner == nil then
169
+ spawner = nil
170
+ end
171
+ return ____exports.spawnBoss(
172
+ nil,
173
+ entityType,
174
+ variant,
175
+ subType,
176
+ position,
177
+ velocity,
178
+ spawner,
179
+ seed,
180
+ numSegments
181
+ )
182
+ end
183
+ return ____exports
@@ -0,0 +1,8 @@
1
+ import { CacheFlag } from "isaac-typescript-definitions";
2
+ /**
3
+ * Returns the starting stat that Isaac (the default character) starts with. For example, if you
4
+ * pass this function `CacheFlag.DAMAGE`, it will return 3.5.
5
+ *
6
+ * Note that the default fire delay is represented in the tear stat, not the `MaxFireDelay` value.
7
+ */
8
+ export declare function getDefaultPlayerStat(cacheFlag: CacheFlag): number | undefined;
@@ -0,0 +1,7 @@
1
+ local ____exports = {}
2
+ local ____defaultPlayerStatMap = require("maps.defaultPlayerStatMap")
3
+ local DEFAULT_PLAYER_STAT_MAP = ____defaultPlayerStatMap.DEFAULT_PLAYER_STAT_MAP
4
+ function ____exports.getDefaultPlayerStat(self, cacheFlag)
5
+ return DEFAULT_PLAYER_STAT_MAP:get(cacheFlag)
6
+ end
7
+ return ____exports
@@ -0,0 +1,95 @@
1
+ import { Card, ItemConfigCardType } from "isaac-typescript-definitions";
2
+ /** Helper function to get an array with every valid card sub-type. This includes modded cards. */
3
+ export declare function getAllCards(): Card[];
4
+ /**
5
+ * Helper function to get a card description from a Card enum value.
6
+ *
7
+ * For example:
8
+ *
9
+ * ```ts
10
+ * const card = Card.FOOL;
11
+ * const cardDescription = getCardDescription(card); // cardDescription is "Where journey begins"
12
+ * ```
13
+ */
14
+ export declare function getCardDescription(card: Card): string;
15
+ /**
16
+ * Helper function to get a card name from a Card.
17
+ *
18
+ * For example:
19
+ *
20
+ * ```ts
21
+ * const card = Card.FOOL;
22
+ * const cardName = getCardName(card); // cardName is "0 - The Fool"
23
+ * ```
24
+ */
25
+ export declare function getCardName(card: Card): string;
26
+ export declare function getCardType(card: Card): ItemConfigCardType;
27
+ /**
28
+ * Helper function to get a set of cards matching the type. Also see the `CardType` enum.
29
+ *
30
+ * This function is variadic, meaning that you can you can specify N card types to get a set
31
+ * containing cards that match any of the specified types.
32
+ */
33
+ export declare function getCardsOfType(...cardTypes: ItemConfigCardType[]): Set<Card>;
34
+ /**
35
+ * Helper function to get an array with every modded card sub-type.
36
+ *
37
+ * Returns an empty array if there are no modded cards.
38
+ */
39
+ export declare function getModdedCards(): Card[];
40
+ /**
41
+ * Has an equal chance of returning any card (e.g. Fool, Reverse Fool, Wild Card, etc.).
42
+ *
43
+ * This will not return:
44
+ * - any runes
45
+ * - any objects like Dice Shard
46
+ * - any modded cards (since there is not a way to distinguish between modded cards and modded
47
+ * runes/objects)
48
+ *
49
+ * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
50
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
51
+ * @param exceptions Optional. An array of cards to not select.
52
+ */
53
+ export declare function getRandomCard(seedOrRNG?: Seed | RNG, exceptions?: Card[]): Card;
54
+ /**
55
+ * @param cardType The card type that represents the pool of cards to select from.
56
+ * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
57
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
58
+ * @param exceptions Optional. An array of cards to not select.
59
+ */
60
+ export declare function getRandomCardOfType(cardType: ItemConfigCardType, seedOrRNG?: Seed | RNG, exceptions?: Card[]): Card;
61
+ /**
62
+ * Has an equal chance of returning any rune (e.g. Rune of Hagalaz, Blank Rune, Black Rune, Soul of
63
+ * Isaac, etc.). This will never return a Rune Shard.
64
+ *
65
+ * @param seedOrRNG Optional. The `Seed` or `RNG` object to use. If an `RNG` object is provided, the
66
+ * `RNG.Next` method will be called. Default is `getRandomSeed()`.
67
+ * @param exceptions Optional. An array of runes to not select.
68
+ */
69
+ export declare function getRandomRune(seedOrRNG?: Seed | RNG, exceptions?: Card[]): Card;
70
+ /** Helper function to get an array with every valid vanilla card sub-type. */
71
+ export declare function getVanillaCards(): Card[];
72
+ /**
73
+ * Returns true for cards that have the following card type:
74
+ * - CardType.TAROT
75
+ * - CardType.SUIT
76
+ * - CardType.SPECIAL
77
+ * - CardType.TAROT_REVERSE
78
+ */
79
+ export declare function isCard(card: Card): boolean;
80
+ /** Returns whether or not the given card matches the specified card type. */
81
+ export declare function isCardType(card: Card, cardType: ItemConfigCardType): boolean;
82
+ /** Returns true for cards that have `CardType.MODDED`. */
83
+ export declare function isModdedCard(card: Card): boolean;
84
+ /** Returns true for cards that have `CardType.SPECIAL_OBJECT`. */
85
+ export declare function isPocketItemObject(card: Card): boolean;
86
+ /** Returns true for cards that have `CardType.TAROT_REVERSE`. */
87
+ export declare function isReverseTarotCard(card: Card): boolean;
88
+ /** Returns true for cards that have `CardType.RUNE`. */
89
+ export declare function isRune(card: Card): boolean;
90
+ /** Returns true for cards that have `CardType.SPECIAL`. */
91
+ export declare function isSpecialCard(card: Card): boolean;
92
+ /** Returns true for cards that have `CardType.SUIT`. */
93
+ export declare function isSuitCard(card: Card): boolean;
94
+ /** Returns true for cards that have `CardType.TAROT`. */
95
+ export declare function isTarotCard(card: Card): boolean;
@@ -0,0 +1,174 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Map = ____lualib.Map
3
+ local __TS__New = ____lualib.__TS__New
4
+ local Set = ____lualib.Set
5
+ local __TS__Iterator = ____lualib.__TS__Iterator
6
+ local ____exports = {}
7
+ local initCardObjects, CARD_TYPE_TO_CARDS_MAP, CARD_SET
8
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
9
+ local Card = ____isaac_2Dtypescript_2Ddefinitions.Card
10
+ local ItemConfigCardType = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigCardType
11
+ local ____cachedClasses = require("cachedClasses")
12
+ local itemConfig = ____cachedClasses.itemConfig
13
+ local ____constantsFirstLast = require("constantsFirstLast")
14
+ local FIRST_CARD = ____constantsFirstLast.FIRST_CARD
15
+ local FIRST_MODDED_CARD = ____constantsFirstLast.FIRST_MODDED_CARD
16
+ local LAST_CARD = ____constantsFirstLast.LAST_CARD
17
+ local MAX_VANILLA_CARD = ____constantsFirstLast.MAX_VANILLA_CARD
18
+ local ____cardDescriptions = require("objects.cardDescriptions")
19
+ local CARD_DESCRIPTIONS = ____cardDescriptions.CARD_DESCRIPTIONS
20
+ local DEFAULT_CARD_DESCRIPTION = ____cardDescriptions.DEFAULT_CARD_DESCRIPTION
21
+ local ____cardNames = require("objects.cardNames")
22
+ local CARD_NAMES = ____cardNames.CARD_NAMES
23
+ local DEFAULT_CARD_NAME = ____cardNames.DEFAULT_CARD_NAME
24
+ local ____cardTypes = require("objects.cardTypes")
25
+ local CARD_TYPES = ____cardTypes.CARD_TYPES
26
+ local DEFAULT_CARD_TYPE = ____cardTypes.DEFAULT_CARD_TYPE
27
+ local ____enums = require("functions.enums")
28
+ local getEnumValues = ____enums.getEnumValues
29
+ local ____rng = require("functions.rng")
30
+ local getRandomSeed = ____rng.getRandomSeed
31
+ local ____set = require("functions.set")
32
+ local addSetsToSet = ____set.addSetsToSet
33
+ local getRandomSetElement = ____set.getRandomSetElement
34
+ local ____utils = require("functions.utils")
35
+ local irange = ____utils.irange
36
+ function initCardObjects(self)
37
+ for ____, cardType in ipairs(getEnumValues(nil, ItemConfigCardType)) do
38
+ CARD_TYPE_TO_CARDS_MAP:set(
39
+ cardType,
40
+ __TS__New(Set)
41
+ )
42
+ end
43
+ for ____, card in ipairs(____exports.getAllCards(nil)) do
44
+ local cardType = ____exports.getCardType(nil, card)
45
+ local cardTypeSet = CARD_TYPE_TO_CARDS_MAP:get(cardType)
46
+ if cardTypeSet == nil then
47
+ error("Failed to get the card set for card type: " .. tostring(cardType))
48
+ end
49
+ cardTypeSet:add(card)
50
+ end
51
+ local cards = ____exports.getCardsOfType(
52
+ nil,
53
+ ItemConfigCardType.TAROT,
54
+ ItemConfigCardType.SUIT,
55
+ ItemConfigCardType.SPECIAL,
56
+ ItemConfigCardType.TAROT_REVERSE
57
+ )
58
+ addSetsToSet(nil, CARD_SET, cards)
59
+ end
60
+ function ____exports.getAllCards(self)
61
+ return irange(nil, FIRST_CARD, LAST_CARD)
62
+ end
63
+ function ____exports.getCardType(self, card)
64
+ local cardType = CARD_TYPES[card]
65
+ return cardType == nil and DEFAULT_CARD_TYPE or cardType
66
+ end
67
+ function ____exports.getCardsOfType(self, ...)
68
+ local cardTypes = {...}
69
+ if CARD_TYPE_TO_CARDS_MAP.size == 0 then
70
+ initCardObjects(nil)
71
+ end
72
+ local matchingCards = __TS__New(Set)
73
+ for ____, cardType in ipairs(cardTypes) do
74
+ local cardSet = CARD_TYPE_TO_CARDS_MAP:get(cardType)
75
+ if cardSet == nil then
76
+ error("Failed to get the cards for type: " .. tostring(cardType))
77
+ end
78
+ for ____, card in __TS__Iterator(cardSet:values()) do
79
+ matchingCards:add(card)
80
+ end
81
+ end
82
+ return matchingCards
83
+ end
84
+ CARD_TYPE_TO_CARDS_MAP = __TS__New(Map)
85
+ CARD_SET = __TS__New(Set)
86
+ function ____exports.getCardDescription(self, card)
87
+ local cardDescription = CARD_DESCRIPTIONS[card]
88
+ if cardDescription ~= nil then
89
+ return cardDescription
90
+ end
91
+ local itemConfigCard = itemConfig:GetCard(card)
92
+ if itemConfigCard ~= nil then
93
+ return itemConfigCard.Description
94
+ end
95
+ return DEFAULT_CARD_DESCRIPTION
96
+ end
97
+ function ____exports.getCardName(self, card)
98
+ local cardName = CARD_NAMES[card]
99
+ if cardName ~= nil and cardName ~= DEFAULT_CARD_NAME then
100
+ return cardName
101
+ end
102
+ local itemConfigCard = itemConfig:GetCard(card)
103
+ if itemConfigCard ~= nil then
104
+ return itemConfigCard.Name
105
+ end
106
+ return DEFAULT_CARD_NAME
107
+ end
108
+ function ____exports.getModdedCards(self)
109
+ if MAX_VANILLA_CARD == LAST_CARD then
110
+ return {}
111
+ end
112
+ return irange(nil, FIRST_MODDED_CARD, LAST_CARD)
113
+ end
114
+ function ____exports.getRandomCard(self, seedOrRNG, exceptions)
115
+ if seedOrRNG == nil then
116
+ seedOrRNG = getRandomSeed(nil)
117
+ end
118
+ if exceptions == nil then
119
+ exceptions = {}
120
+ end
121
+ return getRandomSetElement(nil, CARD_SET, seedOrRNG, exceptions)
122
+ end
123
+ function ____exports.getRandomCardOfType(self, cardType, seedOrRNG, exceptions)
124
+ if seedOrRNG == nil then
125
+ seedOrRNG = getRandomSeed(nil)
126
+ end
127
+ if exceptions == nil then
128
+ exceptions = {}
129
+ end
130
+ local cardSet = ____exports.getCardsOfType(nil, cardType)
131
+ return getRandomSetElement(nil, cardSet, seedOrRNG, exceptions)
132
+ end
133
+ function ____exports.getRandomRune(self, seedOrRNG, exceptions)
134
+ if seedOrRNG == nil then
135
+ seedOrRNG = getRandomSeed(nil)
136
+ end
137
+ if exceptions == nil then
138
+ exceptions = {}
139
+ end
140
+ local runesSet = ____exports.getCardsOfType(nil, ItemConfigCardType.RUNE)
141
+ runesSet:delete(Card.RUNE_SHARD)
142
+ return getRandomSetElement(nil, runesSet, seedOrRNG, exceptions)
143
+ end
144
+ function ____exports.getVanillaCards(self)
145
+ return irange(nil, FIRST_CARD, MAX_VANILLA_CARD)
146
+ end
147
+ function ____exports.isCard(self, card)
148
+ return CARD_SET:has(card)
149
+ end
150
+ function ____exports.isCardType(self, card, cardType)
151
+ return cardType == ____exports.getCardType(nil, card)
152
+ end
153
+ function ____exports.isModdedCard(self, card)
154
+ return ____exports.isCardType(nil, card, ItemConfigCardType.MODDED)
155
+ end
156
+ function ____exports.isPocketItemObject(self, card)
157
+ return ____exports.isCardType(nil, card, ItemConfigCardType.SPECIAL_OBJECT)
158
+ end
159
+ function ____exports.isReverseTarotCard(self, card)
160
+ return ____exports.isCardType(nil, card, ItemConfigCardType.TAROT_REVERSE)
161
+ end
162
+ function ____exports.isRune(self, card)
163
+ return ____exports.isCardType(nil, card, ItemConfigCardType.RUNE)
164
+ end
165
+ function ____exports.isSpecialCard(self, card)
166
+ return ____exports.isCardType(nil, card, ItemConfigCardType.SPECIAL)
167
+ end
168
+ function ____exports.isSuitCard(self, card)
169
+ return ____exports.isCardType(nil, card, ItemConfigCardType.SUIT)
170
+ end
171
+ function ____exports.isTarotCard(self, card)
172
+ return ____exports.isCardType(nil, card, ItemConfigCardType.TAROT)
173
+ end
174
+ return ____exports
@@ -0,0 +1,3 @@
1
+ import { Challenge } from "isaac-typescript-definitions";
2
+ /** Get the proper name for a `Challenge` enum. This will only work for vanilla challenges. */
3
+ export declare function getChallengeName(challenge: Challenge): string;
@@ -0,0 +1,9 @@
1
+ local ____exports = {}
2
+ local ____challengeNames = require("objects.challengeNames")
3
+ local CHALLENGE_NAMES = ____challengeNames.CHALLENGE_NAMES
4
+ local DEFAULT_CHALLENGE_NAME = ____challengeNames.DEFAULT_CHALLENGE_NAME
5
+ function ____exports.getChallengeName(self, challenge)
6
+ local challengeName = CHALLENGE_NAMES[challenge]
7
+ return challengeName == nil and DEFAULT_CHALLENGE_NAME or challengeName
8
+ end
9
+ return ____exports
@@ -0,0 +1,48 @@
1
+ import { PlayerType } from "isaac-typescript-definitions";
2
+ /**
3
+ * Helper function to determine if the given character can have red heart containers. Returns true
4
+ * for characters like Isaac, Magdalene, or Cain. Returns true for Keeper and Tainted Keeper, even
5
+ * though coin containers are not technically the same as red heart containers. Returns false for
6
+ * characters like Blue Baby. Returns false for The Lost and Tainted Lost.
7
+ */
8
+ export declare function characterCanHaveRedHearts(character: PlayerType): boolean;
9
+ /**
10
+ * Helper function to determine if the given character can have soul hearts. Returns true for
11
+ * characters like Isaac, Magdalene, or Cain. Returns false for characters like Bethany. Returns
12
+ * false for The Lost and Tainted Lost.
13
+ */
14
+ export declare function characterCanHaveSoulHearts(character: PlayerType): boolean;
15
+ /**
16
+ * Helper function for determining whether the given character can take free Devil Deals. (e.g. The
17
+ * Lost, Tainted Lost, etc.)
18
+ */
19
+ export declare function characterCanTakeFreeDevilDeals(character: PlayerType): boolean;
20
+ /**
21
+ * Normally, characters get a red heart container upon reaching a new floor with an eternal heart,
22
+ * but some characters grant a black heart instead. Returns true for Dark Judas and Tainted Judas.
23
+ * Otherwise, returns false.
24
+ */
25
+ export declare function characterGetsBlackHeartFromEternalHeart(character: PlayerType): boolean;
26
+ /**
27
+ * Helper function to determine if the specified character starts with an active item.
28
+ *
29
+ * For the purposes of this function, the save file is considered to be fully unlocked (e.g. Isaac
30
+ * is considered to starts with the D6, but this is not the case on a brand new save file).
31
+ */
32
+ export declare function characterStartsWithActiveItem(character: PlayerType): boolean;
33
+ /**
34
+ * - Most characters have a 56 frame death animation (i.e. the "Death" animation).
35
+ * - The Lost and Tainted Lost have a 38 frame death animation (i.e. the "LostDeath" animation).
36
+ * - Tainted Forgotten have a 20 frame death animation (i.e. the "ForgottenDeath" animation).
37
+ */
38
+ export declare function getCharacterDeathAnimationName(character: PlayerType): string;
39
+ /**
40
+ * Returns the maximum heart containers that the provided character can have. Normally, this is 12,
41
+ * but with Keeper it is 3, and with Tainted Keeper it is 2. This does not account for Birthright or
42
+ * Mother's Kiss; use the `getPlayerMaxHeartContainers` helper function for that.
43
+ */
44
+ export declare function getCharacterMaxHeartContainers(character: PlayerType): int;
45
+ /** Helper function to get the name of a character. Returns "unknown" for modded characters. */
46
+ export declare function getCharacterName(character: PlayerType): string;
47
+ export declare function isModdedCharacter(character: PlayerType): boolean;
48
+ export declare function isVanillaCharacter(character: PlayerType): boolean;
@@ -0,0 +1,73 @@
1
+ local ____exports = {}
2
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
3
+ local PlayerType = ____isaac_2Dtypescript_2Ddefinitions.PlayerType
4
+ local ____constantsFirstLast = require("constantsFirstLast")
5
+ local LAST_VANILLA_CHARACTER = ____constantsFirstLast.LAST_VANILLA_CHARACTER
6
+ local ____characterNames = require("objects.characterNames")
7
+ local CHARACTER_NAMES = ____characterNames.CHARACTER_NAMES
8
+ local DEFAULT_CHARACTER_NAME = ____characterNames.DEFAULT_CHARACTER_NAME
9
+ local ____charactersThatStartWithAnActiveItemSet = require("sets.charactersThatStartWithAnActiveItemSet")
10
+ local CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET = ____charactersThatStartWithAnActiveItemSet.CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET
11
+ local ____charactersWithBlackHeartFromEternalHeartSet = require("sets.charactersWithBlackHeartFromEternalHeartSet")
12
+ local CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET = ____charactersWithBlackHeartFromEternalHeartSet.CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET
13
+ local ____charactersWithFreeDevilDealsSet = require("sets.charactersWithFreeDevilDealsSet")
14
+ local CHARACTERS_WITH_FREE_DEVIL_DEALS_SET = ____charactersWithFreeDevilDealsSet.CHARACTERS_WITH_FREE_DEVIL_DEALS_SET
15
+ local ____charactersWithNoRedHeartsSet = require("sets.charactersWithNoRedHeartsSet")
16
+ local CHARACTERS_WITH_NO_RED_HEARTS_SET = ____charactersWithNoRedHeartsSet.CHARACTERS_WITH_NO_RED_HEARTS_SET
17
+ local ____charactersWithNoSoulHeartsSet = require("sets.charactersWithNoSoulHeartsSet")
18
+ local CHARACTERS_WITH_NO_SOUL_HEARTS_SET = ____charactersWithNoSoulHeartsSet.CHARACTERS_WITH_NO_SOUL_HEARTS_SET
19
+ local ____lostStyleCharactersSet = require("sets.lostStyleCharactersSet")
20
+ local LOST_STYLE_CHARACTERS_SET = ____lostStyleCharactersSet.LOST_STYLE_CHARACTERS_SET
21
+ function ____exports.isVanillaCharacter(self, character)
22
+ return character <= LAST_VANILLA_CHARACTER
23
+ end
24
+ function ____exports.characterCanHaveRedHearts(self, character)
25
+ return not CHARACTERS_WITH_NO_RED_HEARTS_SET:has(character)
26
+ end
27
+ function ____exports.characterCanHaveSoulHearts(self, character)
28
+ return not CHARACTERS_WITH_NO_SOUL_HEARTS_SET:has(character)
29
+ end
30
+ function ____exports.characterCanTakeFreeDevilDeals(self, character)
31
+ return CHARACTERS_WITH_FREE_DEVIL_DEALS_SET:has(character)
32
+ end
33
+ function ____exports.characterGetsBlackHeartFromEternalHeart(self, character)
34
+ return CHARACTERS_WITH_BLACK_HEART_FROM_ETERNAL_HEART_SET:has(character)
35
+ end
36
+ function ____exports.characterStartsWithActiveItem(self, character)
37
+ return CHARACTERS_THAT_START_WITH_AN_ACTIVE_ITEM_SET:has(character)
38
+ end
39
+ function ____exports.getCharacterDeathAnimationName(self, character)
40
+ if LOST_STYLE_CHARACTERS_SET:has(character) then
41
+ return "LostDeath"
42
+ end
43
+ if character == PlayerType.THE_FORGOTTEN_B then
44
+ return "ForgottenDeath"
45
+ end
46
+ return "Death"
47
+ end
48
+ function ____exports.getCharacterMaxHeartContainers(self, character)
49
+ if character == PlayerType.KEEPER then
50
+ return 3
51
+ end
52
+ if character == PlayerType.THE_FORGOTTEN then
53
+ return 6
54
+ end
55
+ if character == PlayerType.THE_SOUL then
56
+ return 6
57
+ end
58
+ if character == PlayerType.KEEPER_B then
59
+ return 2
60
+ end
61
+ return 12
62
+ end
63
+ function ____exports.getCharacterName(self, character)
64
+ if ____exports.isVanillaCharacter(nil, character) then
65
+ return "unknown"
66
+ end
67
+ local characterName = CHARACTER_NAMES[character]
68
+ return characterName == nil and DEFAULT_CHARACTER_NAME or characterName
69
+ end
70
+ function ____exports.isModdedCharacter(self, character)
71
+ return not ____exports.isVanillaCharacter(nil, character)
72
+ end
73
+ return ____exports