isaacscript-common 2.3.0 → 2.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1035) hide show
  1. package/cachedClasses.d.ts +37 -0
  2. package/cachedClasses.lua +6 -0
  3. package/callbacks/customRevive.d.ts +1 -0
  4. package/callbacks/customRevive.lua +145 -0
  5. package/callbacks/itemPickup.d.ts +1 -0
  6. package/callbacks/itemPickup.lua +64 -0
  7. package/callbacks/postBombInitLate.d.ts +1 -0
  8. package/callbacks/postBombInitLate.lua +31 -0
  9. package/callbacks/postBoneSwing.d.ts +1 -0
  10. package/callbacks/postBoneSwing.lua +48 -0
  11. package/callbacks/postCollectibleInitFirst.d.ts +1 -0
  12. package/callbacks/postCollectibleInitFirst.lua +32 -0
  13. package/callbacks/postCursedTeleport.d.ts +1 -0
  14. package/callbacks/postCursedTeleport.lua +119 -0
  15. package/callbacks/postCustomDoorEnter.d.ts +50 -0
  16. package/callbacks/postCustomDoorEnter.lua +203 -0
  17. package/callbacks/postDoorRender.d.ts +1 -0
  18. package/callbacks/postDoorRender.lua +24 -0
  19. package/callbacks/postDoorUpdate.d.ts +1 -0
  20. package/callbacks/postDoorUpdate.lua +24 -0
  21. package/callbacks/postEffectInitLate.d.ts +1 -0
  22. package/callbacks/postEffectInitLate.lua +31 -0
  23. package/callbacks/postEffectStateChanged.d.ts +1 -0
  24. package/callbacks/postEffectStateChanged.lua +37 -0
  25. package/callbacks/postEsauJr.d.ts +1 -0
  26. package/callbacks/postEsauJr.lua +67 -0
  27. package/callbacks/postFamiliarInitLate.d.ts +1 -0
  28. package/callbacks/postFamiliarInitLate.lua +31 -0
  29. package/callbacks/postFamiliarStateChanged.d.ts +1 -0
  30. package/callbacks/postFamiliarStateChanged.lua +37 -0
  31. package/callbacks/postFlip.d.ts +1 -0
  32. package/callbacks/postFlip.lua +61 -0
  33. package/callbacks/postGreedModeWave.d.ts +1 -0
  34. package/callbacks/postGreedModeWave.lua +32 -0
  35. package/callbacks/postGridEntity.d.ts +1 -0
  36. package/callbacks/postGridEntity.lua +105 -0
  37. package/callbacks/postGridEntityCollision.d.ts +1 -0
  38. package/callbacks/postGridEntityCollision.lua +65 -0
  39. package/callbacks/postGridEntityRender.d.ts +1 -0
  40. package/callbacks/postGridEntityRender.lua +24 -0
  41. package/callbacks/postHolyMantleRemoved.d.ts +1 -0
  42. package/callbacks/postHolyMantleRemoved.lua +39 -0
  43. package/callbacks/postItemDischarged.d.ts +2 -0
  44. package/callbacks/postItemDischarged.lua +104 -0
  45. package/callbacks/postKnifeInitLate.d.ts +1 -0
  46. package/callbacks/postKnifeInitLate.lua +31 -0
  47. package/callbacks/postLaserInitLate.d.ts +1 -0
  48. package/callbacks/postLaserInitLate.lua +31 -0
  49. package/callbacks/postNPCInitLate.d.ts +1 -0
  50. package/callbacks/postNPCInitLate.lua +31 -0
  51. package/callbacks/postNPCStateChanged.d.ts +1 -0
  52. package/callbacks/postNPCStateChanged.lua +37 -0
  53. package/callbacks/postNewRoomEarly.d.ts +1 -0
  54. package/callbacks/postNewRoomEarly.lua +65 -0
  55. package/callbacks/postPickupCollect.d.ts +1 -0
  56. package/callbacks/postPickupCollect.lua +39 -0
  57. package/callbacks/postPickupInitLate.d.ts +1 -0
  58. package/callbacks/postPickupInitLate.lua +31 -0
  59. package/callbacks/postPickupStateChanged.d.ts +1 -0
  60. package/callbacks/postPickupStateChanged.lua +37 -0
  61. package/callbacks/postPitRender.d.ts +1 -0
  62. package/callbacks/postPitRender.lua +24 -0
  63. package/callbacks/postPitUpdate.d.ts +1 -0
  64. package/callbacks/postPitUpdate.lua +24 -0
  65. package/callbacks/postPlayerChangeHealth.d.ts +1 -0
  66. package/callbacks/postPlayerChangeHealth.lua +50 -0
  67. package/callbacks/postPlayerChangeType.d.ts +1 -0
  68. package/callbacks/postPlayerChangeType.lua +39 -0
  69. package/callbacks/postPlayerFatalDamage.d.ts +1 -0
  70. package/callbacks/postPlayerFatalDamage.lua +71 -0
  71. package/callbacks/postPlayerInitLate.d.ts +1 -0
  72. package/callbacks/postPlayerInitLate.lua +33 -0
  73. package/callbacks/postPlayerReordered.d.ts +1 -0
  74. package/callbacks/postPlayerReordered.lua +112 -0
  75. package/callbacks/postPoopRender.d.ts +1 -0
  76. package/callbacks/postPoopRender.lua +24 -0
  77. package/callbacks/postPoopUpdate.d.ts +1 -0
  78. package/callbacks/postPoopUpdate.lua +24 -0
  79. package/callbacks/postPressurePlateRender.d.ts +1 -0
  80. package/callbacks/postPressurePlateRender.lua +24 -0
  81. package/callbacks/postPressurePlateUpdate.d.ts +1 -0
  82. package/callbacks/postPressurePlateUpdate.lua +24 -0
  83. package/callbacks/postProjectileInitLate.d.ts +1 -0
  84. package/callbacks/postProjectileInitLate.lua +31 -0
  85. package/callbacks/postPurchase.d.ts +1 -0
  86. package/callbacks/postPurchase.lua +49 -0
  87. package/callbacks/postRockRender.d.ts +1 -0
  88. package/callbacks/postRockRender.lua +24 -0
  89. package/callbacks/postRockUpdate.d.ts +1 -0
  90. package/callbacks/postRockUpdate.lua +24 -0
  91. package/callbacks/postRoomClearChanged.d.ts +1 -0
  92. package/callbacks/postRoomClearChanged.lua +40 -0
  93. package/callbacks/postSacrifice.d.ts +1 -0
  94. package/callbacks/postSacrifice.lua +42 -0
  95. package/callbacks/postSlotInitUpdate.d.ts +1 -0
  96. package/callbacks/postSlotInitUpdate.lua +51 -0
  97. package/callbacks/postSlotRender.d.ts +1 -0
  98. package/callbacks/postSlotRender.lua +74 -0
  99. package/callbacks/postSpikesRender.d.ts +1 -0
  100. package/callbacks/postSpikesRender.lua +24 -0
  101. package/callbacks/postSpikesUpdate.d.ts +1 -0
  102. package/callbacks/postSpikesUpdate.lua +24 -0
  103. package/callbacks/postTNTRender.d.ts +1 -0
  104. package/callbacks/postTNTRender.lua +24 -0
  105. package/callbacks/postTNTUpdate.d.ts +1 -0
  106. package/callbacks/postTNTUpdate.lua +24 -0
  107. package/callbacks/postTearInitLate.d.ts +1 -0
  108. package/callbacks/postTearInitLate.lua +31 -0
  109. package/callbacks/postTearInitVeryLate.d.ts +1 -0
  110. package/callbacks/postTearInitVeryLate.lua +34 -0
  111. package/callbacks/postTransformation.d.ts +1 -0
  112. package/callbacks/postTransformation.lua +46 -0
  113. package/callbacks/postTrinketBreak.d.ts +1 -0
  114. package/callbacks/postTrinketBreak.lua +70 -0
  115. package/callbacks/preBerserkDeath.d.ts +1 -0
  116. package/callbacks/preBerserkDeath.lua +36 -0
  117. package/callbacks/preNewLevel.d.ts +1 -0
  118. package/callbacks/preNewLevel.lua +43 -0
  119. package/callbacks/reorderedCallbacks.d.ts +20 -0
  120. package/callbacks/reorderedCallbacks.lua +92 -0
  121. package/callbacks/subscriptions/postBombInitLate.d.ts +5 -0
  122. package/callbacks/subscriptions/postBombInitLate.lua +23 -0
  123. package/callbacks/subscriptions/postBoneSwing.d.ts +4 -0
  124. package/callbacks/subscriptions/postBoneSwing.lua +16 -0
  125. package/callbacks/subscriptions/postCollectibleInitFirst.d.ts +5 -0
  126. package/callbacks/subscriptions/postCollectibleInitFirst.lua +23 -0
  127. package/callbacks/subscriptions/postCursedTeleport.d.ts +4 -0
  128. package/callbacks/subscriptions/postCursedTeleport.lua +16 -0
  129. package/callbacks/subscriptions/postCustomDoorEnter.d.ts +5 -0
  130. package/callbacks/subscriptions/postCustomDoorEnter.lua +29 -0
  131. package/callbacks/subscriptions/postCustomRevive.d.ts +5 -0
  132. package/callbacks/subscriptions/postCustomRevive.lua +23 -0
  133. package/callbacks/subscriptions/postDoorRender.d.ts +5 -0
  134. package/callbacks/subscriptions/postDoorRender.lua +24 -0
  135. package/callbacks/subscriptions/postDoorUpdate.d.ts +5 -0
  136. package/callbacks/subscriptions/postDoorUpdate.lua +24 -0
  137. package/callbacks/subscriptions/postEffectInitLate.d.ts +5 -0
  138. package/callbacks/subscriptions/postEffectInitLate.lua +23 -0
  139. package/callbacks/subscriptions/postEffectStateChanged.d.ts +5 -0
  140. package/callbacks/subscriptions/postEffectStateChanged.lua +23 -0
  141. package/callbacks/subscriptions/postEsauJr.d.ts +4 -0
  142. package/callbacks/subscriptions/postEsauJr.lua +16 -0
  143. package/callbacks/subscriptions/postFamiliarInitLate.d.ts +5 -0
  144. package/callbacks/subscriptions/postFamiliarInitLate.lua +23 -0
  145. package/callbacks/subscriptions/postFamiliarStateChanged.d.ts +5 -0
  146. package/callbacks/subscriptions/postFamiliarStateChanged.lua +23 -0
  147. package/callbacks/subscriptions/postFirstEsauJr.d.ts +4 -0
  148. package/callbacks/subscriptions/postFirstEsauJr.lua +16 -0
  149. package/callbacks/subscriptions/postFirstFlip.d.ts +4 -0
  150. package/callbacks/subscriptions/postFirstFlip.lua +16 -0
  151. package/callbacks/subscriptions/postFlip.d.ts +4 -0
  152. package/callbacks/subscriptions/postFlip.lua +16 -0
  153. package/callbacks/subscriptions/postGameStartedReordered.d.ts +3 -0
  154. package/callbacks/subscriptions/postGameStartedReordered.lua +16 -0
  155. package/callbacks/subscriptions/postGreedModeWave.d.ts +4 -0
  156. package/callbacks/subscriptions/postGreedModeWave.lua +16 -0
  157. package/callbacks/subscriptions/postGridEntityBroken.d.ts +6 -0
  158. package/callbacks/subscriptions/postGridEntityBroken.lua +29 -0
  159. package/callbacks/subscriptions/postGridEntityCollision.d.ts +6 -0
  160. package/callbacks/subscriptions/postGridEntityCollision.lua +29 -0
  161. package/callbacks/subscriptions/postGridEntityInit.d.ts +6 -0
  162. package/callbacks/subscriptions/postGridEntityInit.lua +29 -0
  163. package/callbacks/subscriptions/postGridEntityRemove.d.ts +6 -0
  164. package/callbacks/subscriptions/postGridEntityRemove.lua +27 -0
  165. package/callbacks/subscriptions/postGridEntityRender.d.ts +6 -0
  166. package/callbacks/subscriptions/postGridEntityRender.lua +29 -0
  167. package/callbacks/subscriptions/postGridEntityStateChanged.d.ts +6 -0
  168. package/callbacks/subscriptions/postGridEntityStateChanged.lua +29 -0
  169. package/callbacks/subscriptions/postGridEntityUpdate.d.ts +6 -0
  170. package/callbacks/subscriptions/postGridEntityUpdate.lua +29 -0
  171. package/callbacks/subscriptions/postHolyMantleRemoved.d.ts +6 -0
  172. package/callbacks/subscriptions/postHolyMantleRemoved.lua +28 -0
  173. package/callbacks/subscriptions/postItemDischarged.d.ts +5 -0
  174. package/callbacks/subscriptions/postItemDischarged.lua +23 -0
  175. package/callbacks/subscriptions/postItemPickup.d.ts +11 -0
  176. package/callbacks/subscriptions/postItemPickup.lua +27 -0
  177. package/callbacks/subscriptions/postKnifeInitLate.d.ts +5 -0
  178. package/callbacks/subscriptions/postKnifeInitLate.lua +23 -0
  179. package/callbacks/subscriptions/postLaserInitLate.d.ts +5 -0
  180. package/callbacks/subscriptions/postLaserInitLate.lua +23 -0
  181. package/callbacks/subscriptions/postNPCInitLate.d.ts +5 -0
  182. package/callbacks/subscriptions/postNPCInitLate.lua +23 -0
  183. package/callbacks/subscriptions/postNPCStateChanged.d.ts +6 -0
  184. package/callbacks/subscriptions/postNPCStateChanged.lua +27 -0
  185. package/callbacks/subscriptions/postNewLevelReordered.d.ts +1 -0
  186. package/callbacks/subscriptions/postNewLevelReordered.lua +16 -0
  187. package/callbacks/subscriptions/postNewRoomEarly.d.ts +1 -0
  188. package/callbacks/subscriptions/postNewRoomEarly.lua +16 -0
  189. package/callbacks/subscriptions/postNewRoomReordered.d.ts +1 -0
  190. package/callbacks/subscriptions/postNewRoomReordered.lua +16 -0
  191. package/callbacks/subscriptions/postPEffectUpdateReordered.d.ts +6 -0
  192. package/callbacks/subscriptions/postPEffectUpdateReordered.lua +28 -0
  193. package/callbacks/subscriptions/postPickupCollect.d.ts +4 -0
  194. package/callbacks/subscriptions/postPickupCollect.lua +23 -0
  195. package/callbacks/subscriptions/postPickupInitLate.d.ts +3 -0
  196. package/callbacks/subscriptions/postPickupInitLate.lua +23 -0
  197. package/callbacks/subscriptions/postPickupStateChanged.d.ts +5 -0
  198. package/callbacks/subscriptions/postPickupStateChanged.lua +23 -0
  199. package/callbacks/subscriptions/postPitRender.d.ts +5 -0
  200. package/callbacks/subscriptions/postPitRender.lua +24 -0
  201. package/callbacks/subscriptions/postPitUpdate.d.ts +5 -0
  202. package/callbacks/subscriptions/postPitUpdate.lua +24 -0
  203. package/callbacks/subscriptions/postPlayerChangeHealth.d.ts +7 -0
  204. package/callbacks/subscriptions/postPlayerChangeHealth.lua +28 -0
  205. package/callbacks/subscriptions/postPlayerChangeType.d.ts +5 -0
  206. package/callbacks/subscriptions/postPlayerChangeType.lua +23 -0
  207. package/callbacks/subscriptions/postPlayerFatalDamage.d.ts +6 -0
  208. package/callbacks/subscriptions/postPlayerFatalDamage.lua +39 -0
  209. package/callbacks/subscriptions/postPlayerInitLate.d.ts +6 -0
  210. package/callbacks/subscriptions/postPlayerInitLate.lua +28 -0
  211. package/callbacks/subscriptions/postPlayerInitReordered.d.ts +6 -0
  212. package/callbacks/subscriptions/postPlayerInitReordered.lua +28 -0
  213. package/callbacks/subscriptions/postPlayerRenderReordered.d.ts +6 -0
  214. package/callbacks/subscriptions/postPlayerRenderReordered.lua +28 -0
  215. package/callbacks/subscriptions/postPlayerUpdateReordered.d.ts +6 -0
  216. package/callbacks/subscriptions/postPlayerUpdateReordered.lua +28 -0
  217. package/callbacks/subscriptions/postPoopRender.d.ts +5 -0
  218. package/callbacks/subscriptions/postPoopRender.lua +24 -0
  219. package/callbacks/subscriptions/postPoopUpdate.d.ts +5 -0
  220. package/callbacks/subscriptions/postPoopUpdate.lua +24 -0
  221. package/callbacks/subscriptions/postPressurePlateRender.d.ts +5 -0
  222. package/callbacks/subscriptions/postPressurePlateRender.lua +24 -0
  223. package/callbacks/subscriptions/postPressurePlateUpdate.d.ts +5 -0
  224. package/callbacks/subscriptions/postPressurePlateUpdate.lua +24 -0
  225. package/callbacks/subscriptions/postProjectileInitLate.d.ts +5 -0
  226. package/callbacks/subscriptions/postProjectileInitLate.lua +23 -0
  227. package/callbacks/subscriptions/postPurchase.d.ts +6 -0
  228. package/callbacks/subscriptions/postPurchase.lua +16 -0
  229. package/callbacks/subscriptions/postRockRender.d.ts +5 -0
  230. package/callbacks/subscriptions/postRockRender.lua +24 -0
  231. package/callbacks/subscriptions/postRockUpdate.d.ts +5 -0
  232. package/callbacks/subscriptions/postRockUpdate.lua +24 -0
  233. package/callbacks/subscriptions/postRoomClearChanged.d.ts +3 -0
  234. package/callbacks/subscriptions/postRoomClearChanged.lua +16 -0
  235. package/callbacks/subscriptions/postSacrifice.d.ts +6 -0
  236. package/callbacks/subscriptions/postSacrifice.lua +28 -0
  237. package/callbacks/subscriptions/postSlotAnimationChanged.d.ts +5 -0
  238. package/callbacks/subscriptions/postSlotAnimationChanged.lua +23 -0
  239. package/callbacks/subscriptions/postSlotDestroyed.d.ts +5 -0
  240. package/callbacks/subscriptions/postSlotDestroyed.lua +23 -0
  241. package/callbacks/subscriptions/postSlotInit.d.ts +5 -0
  242. package/callbacks/subscriptions/postSlotInit.lua +23 -0
  243. package/callbacks/subscriptions/postSlotRender.d.ts +5 -0
  244. package/callbacks/subscriptions/postSlotRender.lua +23 -0
  245. package/callbacks/subscriptions/postSlotUpdate.d.ts +5 -0
  246. package/callbacks/subscriptions/postSlotUpdate.lua +23 -0
  247. package/callbacks/subscriptions/postSpikesRender.d.ts +5 -0
  248. package/callbacks/subscriptions/postSpikesRender.lua +24 -0
  249. package/callbacks/subscriptions/postSpikesUpdate.d.ts +5 -0
  250. package/callbacks/subscriptions/postSpikesUpdate.lua +24 -0
  251. package/callbacks/subscriptions/postTNTRender.d.ts +5 -0
  252. package/callbacks/subscriptions/postTNTRender.lua +24 -0
  253. package/callbacks/subscriptions/postTNTUpdate.d.ts +5 -0
  254. package/callbacks/subscriptions/postTNTUpdate.lua +24 -0
  255. package/callbacks/subscriptions/postTearInitLate.d.ts +5 -0
  256. package/callbacks/subscriptions/postTearInitLate.lua +23 -0
  257. package/callbacks/subscriptions/postTearInitVeryLate.d.ts +5 -0
  258. package/callbacks/subscriptions/postTearInitVeryLate.lua +23 -0
  259. package/callbacks/subscriptions/postTransformation.d.ts +5 -0
  260. package/callbacks/subscriptions/postTransformation.lua +23 -0
  261. package/callbacks/subscriptions/postTrinketBreak.d.ts +5 -0
  262. package/callbacks/subscriptions/postTrinketBreak.lua +23 -0
  263. package/callbacks/subscriptions/preBerserkDeath.d.ts +6 -0
  264. package/callbacks/subscriptions/preBerserkDeath.lua +29 -0
  265. package/callbacks/subscriptions/preCustomRevive.d.ts +6 -0
  266. package/callbacks/subscriptions/preCustomRevive.lua +32 -0
  267. package/callbacks/subscriptions/preItemPickup.d.ts +11 -0
  268. package/callbacks/subscriptions/preItemPickup.lua +27 -0
  269. package/callbacks/subscriptions/preNewLevel.d.ts +4 -0
  270. package/callbacks/subscriptions/preNewLevel.lua +16 -0
  271. package/classes/DefaultMap.d.ts +79 -0
  272. package/classes/DefaultMap.lua +84 -0
  273. package/classes/ModUpgraded.d.ts +23 -0
  274. package/classes/ModUpgraded.lua +38 -0
  275. package/constants.d.ts +104 -0
  276. package/constants.lua +45 -0
  277. package/constantsFirstLast.d.ts +130 -0
  278. package/constantsFirstLast.lua +50 -0
  279. package/enums/HealthType.d.ts +16 -0
  280. package/enums/HealthType.lua +21 -0
  281. package/enums/ModCallbackCustom.d.ts +860 -0
  282. package/enums/ModCallbackCustom.lua +153 -0
  283. package/enums/PocketItemType.d.ts +8 -0
  284. package/enums/PocketItemType.lua +15 -0
  285. package/enums/SerializationType.d.ts +5 -0
  286. package/enums/SerializationType.lua +9 -0
  287. package/enums/private/CopyableIsaacAPIClassType.d.ts +7 -0
  288. package/enums/private/CopyableIsaacAPIClassType.lua +7 -0
  289. package/enums/private/SaveDataKey.d.ts +7 -0
  290. package/enums/private/SaveDataKey.lua +11 -0
  291. package/enums/private/SerializationBrand.d.ts +37 -0
  292. package/enums/private/SerializationBrand.lua +12 -0
  293. package/features/characterHealthConversion.d.ts +9 -0
  294. package/features/characterHealthConversion.lua +85 -0
  295. package/features/characterStats.d.ts +19 -0
  296. package/features/characterStats.lua +37 -0
  297. package/features/debugDisplay/debugDisplay.d.ts +2 -0
  298. package/features/debugDisplay/debugDisplay.lua +181 -0
  299. package/features/debugDisplay/exports.d.ts +199 -0
  300. package/features/debugDisplay/exports.lua +133 -0
  301. package/features/debugDisplay/v.d.ts +44 -0
  302. package/features/debugDisplay/v.lua +54 -0
  303. package/features/deployJSONRoom.d.ts +65 -0
  304. package/features/deployJSONRoom.lua +463 -0
  305. package/features/disableInputs.d.ts +62 -0
  306. package/features/disableInputs.lua +89 -0
  307. package/features/disableSound.d.ts +18 -0
  308. package/features/disableSound.lua +48 -0
  309. package/features/extraConsoleCommands/commandsDisplay.d.ts +162 -0
  310. package/features/extraConsoleCommands/commandsDisplay.lua +129 -0
  311. package/features/extraConsoleCommands/commandsSubroutines.d.ts +9 -0
  312. package/features/extraConsoleCommands/commandsSubroutines.lua +129 -0
  313. package/features/extraConsoleCommands/init.d.ts +26 -0
  314. package/features/extraConsoleCommands/init.lua +249 -0
  315. package/features/extraConsoleCommands/listCommands.d.ts +349 -0
  316. package/features/extraConsoleCommands/listCommands.lua +922 -0
  317. package/features/extraConsoleCommands/v.d.ts +13 -0
  318. package/features/extraConsoleCommands/v.lua +10 -0
  319. package/features/fadeInRemover.d.ts +14 -0
  320. package/features/fadeInRemover.lua +45 -0
  321. package/features/fastReset.d.ts +14 -0
  322. package/features/fastReset.lua +49 -0
  323. package/features/forgottenSwitch.d.ts +5 -0
  324. package/features/forgottenSwitch.lua +28 -0
  325. package/features/getCollectibleItemPoolType.d.ts +7 -0
  326. package/features/getCollectibleItemPoolType.lua +43 -0
  327. package/features/playerInventory.d.ts +23 -0
  328. package/features/playerInventory.lua +129 -0
  329. package/features/ponyDetection.d.ts +6 -0
  330. package/features/ponyDetection.lua +49 -0
  331. package/features/preventCollectibleRotation.d.ts +11 -0
  332. package/features/preventCollectibleRotation.lua +58 -0
  333. package/features/runInNFrames.d.ts +61 -0
  334. package/features/runInNFrames.lua +78 -0
  335. package/features/saveDataManager/constants.d.ts +3 -0
  336. package/features/saveDataManager/constants.lua +4 -0
  337. package/features/saveDataManager/exports.d.ts +131 -0
  338. package/features/saveDataManager/exports.lua +66 -0
  339. package/features/saveDataManager/load.d.ts +4 -0
  340. package/features/saveDataManager/load.lua +66 -0
  341. package/features/saveDataManager/main.d.ts +3 -0
  342. package/features/saveDataManager/main.lua +119 -0
  343. package/features/saveDataManager/maps.d.ts +10 -0
  344. package/features/saveDataManager/maps.lua +8 -0
  345. package/features/saveDataManager/merge.d.ts +24 -0
  346. package/features/saveDataManager/merge.lua +124 -0
  347. package/features/saveDataManager/save.d.ts +4 -0
  348. package/features/saveDataManager/save.lua +44 -0
  349. package/features/saveDataManager/serializationBrand.d.ts +1 -0
  350. package/features/saveDataManager/serializationBrand.lua +17 -0
  351. package/features/sirenHelpers.d.ts +18 -0
  352. package/features/sirenHelpers.lua +69 -0
  353. package/features/taintedLazarusPlayers.d.ts +13 -0
  354. package/features/taintedLazarusPlayers.lua +74 -0
  355. package/featuresInitialized.d.ts +1 -0
  356. package/featuresInitialized.lua +14 -0
  357. package/functions/array.d.ts +141 -0
  358. package/functions/array.lua +269 -0
  359. package/functions/benchmark.d.ts +10 -0
  360. package/functions/benchmark.lua +32 -0
  361. package/functions/bitwise.d.ts +4 -0
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@@ -0,0 +1,30 @@
1
+ export declare function easeInSine(x: number): number;
2
+ export declare function easeOutSine(x: number): number;
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+ export declare function easeInOutSine(x: number): number;
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+ export declare function easeInCubic(x: number): number;
5
+ export declare function easeOutCubic(x: number): number;
6
+ export declare function easeInOutCubic(x: number): number;
7
+ export declare function easeInQuint(x: number): number;
8
+ export declare function easeOutQuint(x: number): number;
9
+ export declare function easeInOutQuint(x: number): number;
10
+ export declare function easeInCirc(x: number): number;
11
+ export declare function easeOutCirc(x: number): number;
12
+ export declare function easeInOutCirc(x: number): number;
13
+ export declare function easeInElastic(x: number): number;
14
+ export declare function easeOutElastic(x: number): number;
15
+ export declare function easeInOutElastic(x: number): number;
16
+ export declare function easeInQuad(x: number): number;
17
+ export declare function easeOutQuad(x: number): number;
18
+ export declare function easeInOutQuad(x: number): number;
19
+ export declare function easeInQuart(x: number): number;
20
+ export declare function easeOutQuart(x: number): number;
21
+ export declare function easeInOutQuart(x: number): number;
22
+ export declare function easeInExpo(x: number): number;
23
+ export declare function easeOutExpo(x: number): number;
24
+ export declare function easeInOutExpo(x: number): number;
25
+ export declare function easeInBack(x: number): number;
26
+ export declare function easeOutBack(x: number): number;
27
+ export declare function easeInOutBack(x: number): number;
28
+ export declare function easeInBounce(x: number): number;
29
+ export declare function easeOutBounce(x: number): number;
30
+ export declare function easeInOutBounce(x: number): number;
@@ -0,0 +1,115 @@
1
+ local ____exports = {}
2
+ function ____exports.easeOutBounce(self, x)
3
+ local n1 = 7.5625
4
+ local d1 = 2.75
5
+ if x < 1 / d1 then
6
+ return n1 * x * x
7
+ end
8
+ if x < 2 / d1 then
9
+ x = x - 1.5 / d1
10
+ return n1 * x * x + 0.75
11
+ end
12
+ if x < 2.5 / d1 then
13
+ x = x - 2.25 / d1
14
+ return n1 * x * x + 0.9375
15
+ end
16
+ x = x - 2.625 / d1
17
+ return n1 * x * x + 0.984375
18
+ end
19
+ function ____exports.easeInSine(self, x)
20
+ return 1 - math.cos(x * math.pi / 2)
21
+ end
22
+ function ____exports.easeOutSine(self, x)
23
+ return math.sin(x * math.pi / 2)
24
+ end
25
+ function ____exports.easeInOutSine(self, x)
26
+ return -(math.cos(math.pi * x) - 1) / 2
27
+ end
28
+ function ____exports.easeInCubic(self, x)
29
+ return x * x * x
30
+ end
31
+ function ____exports.easeOutCubic(self, x)
32
+ return 1 - (1 - x) ^ 3
33
+ end
34
+ function ____exports.easeInOutCubic(self, x)
35
+ return x < 0.5 and 4 * x * x * x or 1 - (-2 * x + 2) ^ 3 / 2
36
+ end
37
+ function ____exports.easeInQuint(self, x)
38
+ return x * x * x * x * x
39
+ end
40
+ function ____exports.easeOutQuint(self, x)
41
+ return 1 - (1 - x) ^ 5
42
+ end
43
+ function ____exports.easeInOutQuint(self, x)
44
+ return x < 0.5 and 16 * x * x * x * x * x or 1 - (-2 * x + 2) ^ 5 / 2
45
+ end
46
+ function ____exports.easeInCirc(self, x)
47
+ return 1 - math.sqrt(1 - x ^ 2)
48
+ end
49
+ function ____exports.easeOutCirc(self, x)
50
+ return math.sqrt(1 - (x - 1) ^ 2)
51
+ end
52
+ function ____exports.easeInOutCirc(self, x)
53
+ return x < 0.5 and (1 - math.sqrt(1 - (2 * x) ^ 2)) / 2 or (math.sqrt(1 - (-2 * x + 2) ^ 2) + 1) / 2
54
+ end
55
+ function ____exports.easeInElastic(self, x)
56
+ local c4 = 2 * math.pi / 3
57
+ return x == 0 and 0 or (x == 1 and 1 or -2 ^ (10 * x - 10) * math.sin((x * 10 - 10.75) * c4))
58
+ end
59
+ function ____exports.easeOutElastic(self, x)
60
+ local c4 = 2 * math.pi / 3
61
+ return x == 0 and 0 or (x == 1 and 1 or 2 ^ (-10 * x) * math.sin((x * 10 - 0.75) * c4) + 1)
62
+ end
63
+ function ____exports.easeInOutElastic(self, x)
64
+ local c5 = 2 * math.pi / 4.5
65
+ return x == 0 and 0 or (x == 1 and 1 or (x < 0.5 and -(2 ^ (20 * x - 10) * math.sin((20 * x - 11.125) * c5)) / 2 or 2 ^ (-20 * x + 10) * math.sin((20 * x - 11.125) * c5) / 2 + 1))
66
+ end
67
+ function ____exports.easeInQuad(self, x)
68
+ return x * x
69
+ end
70
+ function ____exports.easeOutQuad(self, x)
71
+ return 1 - (1 - x) * (1 - x)
72
+ end
73
+ function ____exports.easeInOutQuad(self, x)
74
+ return x < 0.5 and 2 * x * x or 1 - (-2 * x + 2) ^ 2 / 2
75
+ end
76
+ function ____exports.easeInQuart(self, x)
77
+ return x * x * x * x
78
+ end
79
+ function ____exports.easeOutQuart(self, x)
80
+ return 1 - (1 - x) ^ 4
81
+ end
82
+ function ____exports.easeInOutQuart(self, x)
83
+ return x < 0.5 and 8 * x * x * x * x or 1 - (-2 * x + 2) ^ 4 / 2
84
+ end
85
+ function ____exports.easeInExpo(self, x)
86
+ return x == 0 and 0 or 2 ^ (10 * x - 10)
87
+ end
88
+ function ____exports.easeOutExpo(self, x)
89
+ return x == 1 and 1 or 1 - 2 ^ (-10 * x)
90
+ end
91
+ function ____exports.easeInOutExpo(self, x)
92
+ return x == 0 and 0 or (x == 1 and 1 or (x < 0.5 and 2 ^ (20 * x - 10) / 2 or (2 - 2 ^ (-20 * x + 10)) / 2))
93
+ end
94
+ function ____exports.easeInBack(self, x)
95
+ local c1 = 1.70158
96
+ local c3 = c1 + 1
97
+ return c3 * x * x * x - c1 * x * x
98
+ end
99
+ function ____exports.easeOutBack(self, x)
100
+ local c1 = 1.70158
101
+ local c3 = c1 + 1
102
+ return 1 + c3 * (x - 1) ^ 3 + c1 * (x - 1) ^ 2
103
+ end
104
+ function ____exports.easeInOutBack(self, x)
105
+ local c1 = 1.70158
106
+ local c2 = c1 * 1.525
107
+ return x < 0.5 and (2 * x) ^ 2 * ((c2 + 1) * 2 * x - c2) / 2 or ((2 * x - 2) ^ 2 * ((c2 + 1) * (x * 2 - 2) + c2) + 2) / 2
108
+ end
109
+ function ____exports.easeInBounce(self, x)
110
+ return 1 - ____exports.easeOutBounce(nil, 1 - x)
111
+ end
112
+ function ____exports.easeInOutBounce(self, x)
113
+ return x < 0.5 and (1 - ____exports.easeOutBounce(nil, 1 - 2 * x)) / 2 or (1 + ____exports.easeOutBounce(nil, 2 * x - 1)) / 2
114
+ end
115
+ return ____exports
@@ -0,0 +1,3 @@
1
+ import { CollectibleType } from "isaac-typescript-definitions";
2
+ export declare function getEdenPassives(): Set<CollectibleType>;
3
+ export declare function getRandomEdenPassive(seedOrRNG?: Seed | RNG, exceptions?: CollectibleType[] | readonly CollectibleType[]): CollectibleType;
@@ -0,0 +1,47 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__Iterator = ____lualib.__TS__Iterator
5
+ local ____exports = {}
6
+ local ____isaac_2Dtypescript_2Ddefinitions = require("isaac-typescript-definitions")
7
+ local ItemConfigTag = ____isaac_2Dtypescript_2Ddefinitions.ItemConfigTag
8
+ local ____collectibles = require("functions.collectibles")
9
+ local isHiddenCollectible = ____collectibles.isHiddenCollectible
10
+ local isPassiveCollectible = ____collectibles.isPassiveCollectible
11
+ local ____collectibleSet = require("functions.collectibleSet")
12
+ local getCollectibleSet = ____collectibleSet.getCollectibleSet
13
+ local ____collectibleTag = require("functions.collectibleTag")
14
+ local collectibleHasTag = ____collectibleTag.collectibleHasTag
15
+ local ____rng = require("functions.rng")
16
+ local getRandomSeed = ____rng.getRandomSeed
17
+ local ____set = require("functions.set")
18
+ local copySet = ____set.copySet
19
+ local getRandomSetElement = ____set.getRandomSetElement
20
+ local EDEN_PASSIVE_COLLECTIBLES_SET = __TS__New(Set)
21
+ local function initCollectibleSet(self)
22
+ local collectibleSet = getCollectibleSet(nil)
23
+ for ____, collectibleType in __TS__Iterator(collectibleSet:values()) do
24
+ if isPassiveCollectible(nil, collectibleType) and not isHiddenCollectible(nil, collectibleType) and not collectibleHasTag(nil, collectibleType, ItemConfigTag.NO_EDEN) then
25
+ EDEN_PASSIVE_COLLECTIBLES_SET:add(collectibleType)
26
+ end
27
+ end
28
+ end
29
+ function ____exports.getEdenPassives(self)
30
+ if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
31
+ initCollectibleSet(nil)
32
+ end
33
+ return copySet(nil, EDEN_PASSIVE_COLLECTIBLES_SET)
34
+ end
35
+ function ____exports.getRandomEdenPassive(self, seedOrRNG, exceptions)
36
+ if seedOrRNG == nil then
37
+ seedOrRNG = getRandomSeed(nil)
38
+ end
39
+ if exceptions == nil then
40
+ exceptions = {}
41
+ end
42
+ if EDEN_PASSIVE_COLLECTIBLES_SET.size == 0 then
43
+ initCollectibleSet(nil)
44
+ end
45
+ return getRandomSetElement(nil, EDEN_PASSIVE_COLLECTIBLES_SET, seedOrRNG, exceptions)
46
+ end
47
+ return ____exports
@@ -0,0 +1,131 @@
1
+ import { EntityType } from "isaac-typescript-definitions";
2
+ import { AnyEntity } from "../types/AnyEntity";
3
+ /**
4
+ * Helper function to count the number of entities in room. Use this over the vanilla
5
+ * `Isaac.CountEntities` method to avoid having to specify a spawner and to handle ignoring charmed
6
+ * enemies.
7
+ *
8
+ * @param entityType Default is -1. -1 matches every entity type.
9
+ * @param variant Default is -1. -1 matches every variant.
10
+ * @param subType Default is -1. -1 matches every sub-type.
11
+ * @param ignoreFriendly Default is false.
12
+ */
13
+ export declare function countEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): int;
14
+ /**
15
+ * Given an array of entities, this helper function returns the closest one to a provided reference
16
+ * entity.
17
+ *
18
+ * For example:
19
+ *
20
+ * ```ts
21
+ * const player = Isaac.GetPlayer();
22
+ * const gapers = getEntities(EntityType.GAPER);
23
+ * const closestGaper = getClosestEntityTo(player, gapers);
24
+ * ```
25
+ */
26
+ export declare function getClosestEntityTo<T extends AnyEntity>(referenceEntity: Entity, entities: T[]): T | undefined;
27
+ /**
28
+ * Helper function to get all of the entities in the room or all of the entities that match a
29
+ * specific entity type / variant / sub-type.
30
+ *
31
+ * Due to bugs with `Isaac.FindInRadius`, this function uses `Isaac.GetRoomEntities`, which is more
32
+ * expensive but also more robust. (If a matching entity type is provided, then `Isaac.FindByType`
33
+ * will be used instead.)
34
+ *
35
+ * For example:
36
+ *
37
+ * ```ts
38
+ * // Make all of the entities in the room invisible
39
+ * for (const entity of getEntities()) {
40
+ * entity.Visible = false;
41
+ * }
42
+ * ```
43
+ *
44
+ * @param entityType Optional. If specified, will only return NPCs that match this entity type.
45
+ * @param variant Optional. If specified, will only return NPCs that match this variant. Default is
46
+ * -1. -1 matches every variant.
47
+ * @param subType Optional. If specified, will only return NPCs that match this sub-type. Default is
48
+ * -1. -1 matches every sub-type.
49
+ * @param ignoreFriendly Optional. If set to true, it will exclude friendly NPCs from being
50
+ * returned. Default is false. Will only be taken into account if
51
+ * `matchingEntityType` is specified.
52
+ */
53
+ export declare function getEntities(entityType?: EntityType, variant?: number, subType?: number, ignoreFriendly?: boolean): Entity[];
54
+ /** Helper function to return a string containing the entity's type, variant, and sub-type. */
55
+ export declare function getEntityID(entity: Entity): string;
56
+ /**
57
+ * Helper function to compare two different arrays of entities. Returns the entities that are in the
58
+ * second array but not in the first array.
59
+ */
60
+ export declare function getFilteredNewEntities<T extends AnyEntity>(oldEntities: T[], newEntities: T[]): T[];
61
+ /**
62
+ * Helper function to measure an entity's velocity to see if it is moving.
63
+ *
64
+ * @param entity The entity whose velocity to measure.
65
+ * @param threshold Optional. The threshold from 0 to consider to be moving. Default is 0.01.
66
+ */
67
+ export declare function isEntityMoving(entity: Entity, threshold?: number): boolean;
68
+ /**
69
+ * Helper function to determine if the specified entity type is an end-game story boss, like Isaac,
70
+ * Blue Baby, Mega Satan, The Beast, and so on. This is useful because certain effects should only
71
+ * apply to non-story bosses, like Vanishing Twin. Also see the `STORY_BOSSES` constant.
72
+ */
73
+ export declare function isStoryBoss(entityType: EntityType): boolean;
74
+ /**
75
+ * Helper function to parse a string that contains an entity type, a variant, and a sub-type,
76
+ * separated by periods.
77
+ *
78
+ * For example, passing "45.0.1" would return an array of [45, 0, 1].
79
+ *
80
+ * Returns undefined if the string cannot be parsed.
81
+ */
82
+ export declare function parseEntityID(entityID: string): [entityType: EntityType, variant: int, subType: int] | undefined;
83
+ /**
84
+ * Helper function to parse a string that contains an entity type and a variant separated by a
85
+ * period.
86
+ *
87
+ * For example, passing "45.0" would return an array of [45, 0].
88
+ *
89
+ * Returns undefined if the string cannot be parsed.
90
+ */
91
+ export declare function parseEntityTypeVariantString(entityTypeVariantString: string): [entityType: EntityType, variant: int] | undefined;
92
+ /**
93
+ * Helper function to remove all of the matching entities in the room.
94
+ *
95
+ * @param entityType The entity type to match.
96
+ * @param entityVariant Optional. The variant to match. Default is -1. -1 matches every variant.
97
+ * @param entitySubType Optional. The sub-type to match. Default is -1. -1 matches every sub-type.
98
+ * @param cap Optional. If specified, will only remove the given amount of collectibles.
99
+ * @returns True if one or more entities were removed, false otherwise.
100
+ */
101
+ export declare function removeAllMatchingEntities(entityType: EntityType, entityVariant?: number, entitySubType?: number, cap?: int | undefined): boolean;
102
+ /**
103
+ * Helper function to remove all of the entities in the supplied array.
104
+ *
105
+ * @param entities The array of entities to remove.
106
+ * @param cap Optional. If specified, will only remove the given amount of entities.
107
+ * @returns True if one or more entities were removed, false otherwise.
108
+ */
109
+ export declare function removeEntities(entities: Entity[], cap?: int): boolean;
110
+ /**
111
+ * Helper function to reroll an enemy. Use this instead of the vanilla "Game.RerollEnemy" function
112
+ * if you want the rerolled enemy to be returned.
113
+ *
114
+ * @param entity The entity to reroll.
115
+ * @returns If the game failed to reroll the enemy, returns undefined. Otherwise, returns the
116
+ * rerolled entity.
117
+ */
118
+ export declare function rerollEnemy(entity: Entity): Entity | undefined;
119
+ export declare function setEntityRandomColor(entity: Entity): void;
120
+ /**
121
+ * Helper function to spawn an entity. Use this instead of the `Isaac.Spawn` method if you do not
122
+ * need to specify the velocity or spawner.
123
+ *
124
+ * Also see the `spawnWithSeed` helper function.
125
+ */
126
+ export declare function spawn(entityType: EntityType, variant: int, subType: int, position: Vector, velocity?: Readonly<Vector>, spawner?: Entity | undefined, seed?: Seed | undefined): Entity;
127
+ /**
128
+ * Helper function to spawn an entity. Use this instead of the `Game.Spawn` method if you do not
129
+ * need to specify the velocity or spawner.
130
+ */
131
+ export declare function spawnWithSeed(entityType: EntityType, variant: int, subType: int, position: Vector, seed: Seed, velocity?: Readonly<Vector>, spawner?: Entity | undefined): Entity;
@@ -0,0 +1,233 @@
1
+ local ____lualib = require("lualib_bundle")
2
+ local Set = ____lualib.Set
3
+ local __TS__New = ____lualib.__TS__New
4
+ local __TS__ArrayFilter = ____lualib.__TS__ArrayFilter
5
+ local __TS__StringSplit = ____lualib.__TS__StringSplit
6
+ local ____exports = {}
7
+ local ____cachedClasses = require("cachedClasses")
8
+ local game = ____cachedClasses.game
9
+ local ____constants = require("constants")
10
+ local VectorZero = ____constants.VectorZero
11
+ local ____storyBossesSet = require("sets.storyBossesSet")
12
+ local STORY_BOSSES_SET = ____storyBossesSet.STORY_BOSSES_SET
13
+ local ____random = require("functions.random")
14
+ local getRandom = ____random.getRandom
15
+ local ____rng = require("functions.rng")
16
+ local newRNG = ____rng.newRNG
17
+ function ____exports.removeEntities(self, entities, cap)
18
+ if #entities == 0 then
19
+ return false
20
+ end
21
+ local numEntitiesRemoved = 0
22
+ for ____, entity in ipairs(entities) do
23
+ entity:Remove()
24
+ numEntitiesRemoved = numEntitiesRemoved + 1
25
+ if cap ~= nil and numEntitiesRemoved >= cap then
26
+ return true
27
+ end
28
+ end
29
+ return true
30
+ end
31
+ function ____exports.countEntities(self, entityType, variant, subType, ignoreFriendly)
32
+ if entityType == nil then
33
+ entityType = -1
34
+ end
35
+ if variant == nil then
36
+ variant = -1
37
+ end
38
+ if subType == nil then
39
+ subType = -1
40
+ end
41
+ if ignoreFriendly == nil then
42
+ ignoreFriendly = false
43
+ end
44
+ if not ignoreFriendly then
45
+ return Isaac.CountEntities(nil, entityType, variant, subType)
46
+ end
47
+ local entities = Isaac.FindByType(
48
+ entityType,
49
+ variant,
50
+ subType,
51
+ false,
52
+ ignoreFriendly
53
+ )
54
+ return #entities
55
+ end
56
+ function ____exports.getClosestEntityTo(self, referenceEntity, entities)
57
+ local closestEntity
58
+ local closestDistance = math.huge
59
+ for ____, entity in ipairs(entities) do
60
+ local distance = referenceEntity.Position:Distance(entity.Position)
61
+ if distance < closestDistance then
62
+ closestEntity = entity
63
+ closestDistance = distance
64
+ end
65
+ end
66
+ return closestEntity
67
+ end
68
+ function ____exports.getEntities(self, entityType, variant, subType, ignoreFriendly)
69
+ if variant == nil then
70
+ variant = -1
71
+ end
72
+ if subType == nil then
73
+ subType = -1
74
+ end
75
+ if ignoreFriendly == nil then
76
+ ignoreFriendly = false
77
+ end
78
+ if entityType == nil then
79
+ return Isaac.GetRoomEntities()
80
+ end
81
+ return Isaac.FindByType(entityType, variant, subType, ignoreFriendly)
82
+ end
83
+ function ____exports.getEntityID(self, entity)
84
+ return (((tostring(entity.Type) .. ".") .. tostring(entity.Variant)) .. ".") .. tostring(entity.SubType)
85
+ end
86
+ function ____exports.getFilteredNewEntities(self, oldEntities, newEntities)
87
+ local oldEntitiesSet = __TS__New(Set)
88
+ for ____, entity in ipairs(oldEntities) do
89
+ local ptrHash = GetPtrHash(entity)
90
+ oldEntitiesSet:add(ptrHash)
91
+ end
92
+ return __TS__ArrayFilter(
93
+ newEntities,
94
+ function(____, entity)
95
+ local ptrHash = GetPtrHash(entity)
96
+ return not oldEntitiesSet:has(ptrHash)
97
+ end
98
+ )
99
+ end
100
+ function ____exports.isEntityMoving(self, entity, threshold)
101
+ if threshold == nil then
102
+ threshold = 0.01
103
+ end
104
+ return entity.Velocity:Length() >= threshold
105
+ end
106
+ function ____exports.isStoryBoss(self, entityType)
107
+ return STORY_BOSSES_SET:has(entityType)
108
+ end
109
+ function ____exports.parseEntityID(self, entityID)
110
+ local entityIDArray = __TS__StringSplit(entityID, ".")
111
+ if #entityIDArray ~= 3 then
112
+ return nil
113
+ end
114
+ local entityTypeString, variantString, subTypeString = table.unpack(entityIDArray)
115
+ local entityType = tonumber(entityTypeString)
116
+ if entityType == nil then
117
+ return nil
118
+ end
119
+ local variant = tonumber(variantString)
120
+ if variant == nil then
121
+ return nil
122
+ end
123
+ local subType = tonumber(subTypeString)
124
+ if subType == nil then
125
+ return nil
126
+ end
127
+ return {entityType, variant, subType}
128
+ end
129
+ function ____exports.parseEntityTypeVariantString(self, entityTypeVariantString)
130
+ local entityTypeVariantArray = __TS__StringSplit(entityTypeVariantString, ".")
131
+ if #entityTypeVariantArray ~= 2 then
132
+ return nil
133
+ end
134
+ local entityTypeString, variantString = table.unpack(entityTypeVariantArray)
135
+ local entityType = tonumber(entityTypeString)
136
+ if entityType == nil then
137
+ return nil
138
+ end
139
+ local variant = tonumber(variantString)
140
+ if variant == nil then
141
+ return nil
142
+ end
143
+ return {entityType, variant}
144
+ end
145
+ function ____exports.removeAllMatchingEntities(self, entityType, entityVariant, entitySubType, cap)
146
+ if entityVariant == nil then
147
+ entityVariant = -1
148
+ end
149
+ if entitySubType == nil then
150
+ entitySubType = -1
151
+ end
152
+ if cap == nil then
153
+ cap = nil
154
+ end
155
+ local entities = ____exports.getEntities(nil, entityType, entityVariant, entitySubType)
156
+ return ____exports.removeEntities(nil, entities, cap)
157
+ end
158
+ function ____exports.rerollEnemy(self, entity)
159
+ local oldEntities = ____exports.getEntities(nil)
160
+ local wasRerolled = game:RerollEnemy(entity)
161
+ if not wasRerolled then
162
+ return nil
163
+ end
164
+ local newEntities = ____exports.getEntities(nil)
165
+ local filteredNewEntities = ____exports.getFilteredNewEntities(nil, oldEntities, newEntities)
166
+ if #filteredNewEntities == 0 then
167
+ error("Failed to find the new entity generated by the \"Game.RerollEnemy\" method.")
168
+ end
169
+ return filteredNewEntities[1]
170
+ end
171
+ function ____exports.setEntityRandomColor(self, entity)
172
+ local rng = newRNG(nil, entity.InitSeed)
173
+ local r = getRandom(nil, rng)
174
+ local g = getRandom(nil, rng)
175
+ local b = getRandom(nil, rng)
176
+ local color = Color(r, g, b)
177
+ entity:SetColor(
178
+ color,
179
+ 100000,
180
+ 100000,
181
+ false,
182
+ false
183
+ )
184
+ end
185
+ function ____exports.spawn(self, entityType, variant, subType, position, velocity, spawner, seed)
186
+ if velocity == nil then
187
+ velocity = VectorZero
188
+ end
189
+ if spawner == nil then
190
+ spawner = nil
191
+ end
192
+ if seed == nil then
193
+ seed = nil
194
+ end
195
+ if seed == nil then
196
+ return Isaac.Spawn(
197
+ entityType,
198
+ variant,
199
+ subType,
200
+ position,
201
+ velocity,
202
+ spawner
203
+ )
204
+ end
205
+ return game:Spawn(
206
+ entityType,
207
+ variant,
208
+ position,
209
+ velocity,
210
+ spawner,
211
+ subType,
212
+ seed
213
+ )
214
+ end
215
+ function ____exports.spawnWithSeed(self, entityType, variant, subType, position, seed, velocity, spawner)
216
+ if velocity == nil then
217
+ velocity = VectorZero
218
+ end
219
+ if spawner == nil then
220
+ spawner = nil
221
+ end
222
+ return ____exports.spawn(
223
+ nil,
224
+ entityType,
225
+ variant,
226
+ subType,
227
+ position,
228
+ velocity,
229
+ spawner,
230
+ seed
231
+ )
232
+ end
233
+ return ____exports