framefields 2.0.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENCE +202 -0
- package/README.md +740 -0
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- package/package.json +173 -0
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//#region ../tensor-webgpu/dist/index.mjs
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var ControlNetMultiplexer = class {
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3
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textures = /* @__PURE__ */ new Map();
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set(type, texture) {
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this.textures.set(type, texture);
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}
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get(type) {
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return this.textures.get(type);
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}
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has(type) {
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return this.textures.has(type);
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}
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getOutputs() {
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return {
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canny: this.textures.get("canny"),
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depth: this.textures.get("depth"),
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normals: this.textures.get("normals"),
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poseSkeleton: this.textures.get("poseSkeleton"),
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segmentationMask: this.textures.get("segmentationMask"),
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faceLandmarks: this.textures.get("faceLandmarks"),
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motionVectors: this.textures.get("motionVectors"),
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deflickered: this.textures.get("deflickered")
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};
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}
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createBindGroupEntry(type, bindingIndex) {
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const tex = this.textures.get(type);
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if (!tex) throw new Error(`[ControlNetMultiplexer] Cannot create bind group entry: conditioning texture "${type}" is not registered in VRAM.`);
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return {
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binding: bindingIndex,
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resource: tex.createView({ label: `controlnet_${type}_view` })
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};
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}
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exportTensorView(type) {
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const tex = this.textures.get(type);
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if (!tex) throw new Error(`[ControlNetMultiplexer] Conditioning tensor "${type}" not found in multiplexer.`);
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return {
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texture: tex,
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width: tex.width,
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height: tex.height,
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format: tex.format
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};
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}
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async readPixelsAsync(device, type) {
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const tex = this.textures.get(type);
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if (!tex) throw new Error(`[ControlNetMultiplexer] Cannot read pixels: conditioning texture "${type}" is missing.`);
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const width = tex.width;
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const height = tex.height;
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const format = tex.format;
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let bytesPerPixel = 4;
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if (format === "rgba16float" || format === "rg32float") bytesPerPixel = 8;
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else if (format === "r32float") bytesPerPixel = 4;
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else if (format === "rgba32float") bytesPerPixel = 16;
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const unalignedBytesPerRow = width * bytesPerPixel;
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const bytesPerRow = Math.ceil(unalignedBytesPerRow / 256) * 256;
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const bufferSize = bytesPerRow * height;
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const stagingBuffer = device.createBuffer({
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size: bufferSize,
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usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,
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label: `controlnet_readback_staging_${type}`
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});
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61
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const encoder = device.createCommandEncoder({ label: `readback_encoder_${type}` });
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encoder.copyTextureToBuffer({ texture: tex }, {
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buffer: stagingBuffer,
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bytesPerRow,
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rowsPerImage: height
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}, [
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width,
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height,
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1
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]);
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71
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device.queue.submit([encoder.finish()]);
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await stagingBuffer.mapAsync(GPUMapMode.READ);
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const mappedRange = stagingBuffer.getMappedRange();
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const resultData = new Uint8Array(width * height * bytesPerPixel);
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const sourceBytes = new Uint8Array(mappedRange);
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if (bytesPerRow === unalignedBytesPerRow) resultData.set(sourceBytes.subarray(0, width * height * bytesPerPixel));
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else for (let y = 0; y < height; y++) {
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const srcOffset = y * bytesPerRow;
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const dstOffset = y * unalignedBytesPerRow;
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resultData.set(sourceBytes.subarray(srcOffset, srcOffset + unalignedBytesPerRow), dstOffset);
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}
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stagingBuffer.unmap();
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stagingBuffer.destroy();
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return {
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width,
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height,
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format,
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data: resultData
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};
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}
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destroy() {
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for (const tex of this.textures.values()) try {
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tex.destroy();
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94
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} catch (_) {}
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this.textures.clear();
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}
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};
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/**
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* @file canny.wgsl.ts
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* High-performance WebGPU Canny Edge Compute Shaders
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* Pass 1: Sobel gradient magnitude & quantized angle
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* Pass 2: Non-Maximum Suppression (NMS) & Dual-Threshold Hysteresis
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*/
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const cannySobelWgsl = `
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struct CannyParams {
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lowThreshold: f32,
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highThreshold: f32,
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width: u32,
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height: u32,
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};
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@group(0) @binding(0) var inputTex: texture_2d<f32>;
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@group(0) @binding(1) var magnitudeTex: texture_storage_2d<rgba16float, write>;
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@group(0) @binding(2) var<uniform> params: CannyParams;
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fn getLuma(coord: vec2<i32>, maxCoord: vec2<i32>) -> f32 {
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let clamped = clamp(coord, vec2<i32>(0), maxCoord);
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let c = textureLoad(inputTex, clamped, 0);
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return dot(c.rgb, vec3<f32>(0.299, 0.587, 0.114));
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120
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}
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121
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122
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@compute @workgroup_size(16, 16)
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fn computeSobel(@builtin(global_invocation_id) id: vec3<u32>) {
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124
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if (id.x >= params.width || id.y >= params.height) { return; }
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125
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126
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let x = i32(id.x);
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127
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let y = i32(id.y);
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128
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let maxCoord = vec2<i32>(i32(params.width) - 1, i32(params.height) - 1);
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129
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130
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let p00 = getLuma(vec2<i32>(x - 1, y - 1), maxCoord);
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131
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let p10 = getLuma(vec2<i32>(x, y - 1), maxCoord);
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let p20 = getLuma(vec2<i32>(x + 1, y - 1), maxCoord);
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let p01 = getLuma(vec2<i32>(x - 1, y), maxCoord);
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let p21 = getLuma(vec2<i32>(x + 1, y), maxCoord);
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135
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let p02 = getLuma(vec2<i32>(x - 1, y + 1), maxCoord);
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136
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let p12 = getLuma(vec2<i32>(x, y + 1), maxCoord);
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let p22 = getLuma(vec2<i32>(x + 1, y + 1), maxCoord);
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138
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139
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let gx = (p20 + 2.0 * p21 + p22) - (p00 + 2.0 * p01 + p02);
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140
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let gy = (p02 + 2.0 * p12 + p22) - (p00 + 2.0 * p10 + p20);
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141
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142
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let mag = sqrt(gx * gx + gy * gy);
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143
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let angle = atan2(gy, gx);
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144
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145
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// Quantize angle into 4 sectors (0: 0 deg, 1: 45 deg, 2: 90 deg, 3: 135 deg)
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146
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var sector: f32 = 0.0;
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147
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let a = (angle * 180.0 / 3.14159265 + 180.0) % 180.0;
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148
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if ((a >= 0.0 && a < 22.5) || (a >= 157.5 && a <= 180.0)) {
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149
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sector = 0.0;
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150
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} else if (a >= 22.5 && a < 67.5) {
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151
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sector = 1.0;
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152
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} else if (a >= 67.5 && a < 112.5) {
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153
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sector = 2.0;
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154
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} else {
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155
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sector = 3.0;
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156
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}
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157
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158
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textureStore(magnitudeTex, id.xy, vec4<f32>(mag, sector, 0.0, 1.0));
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159
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}
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160
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`;
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161
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const cannyNmsRgba8Wgsl = `
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162
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struct CannyParams {
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163
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lowThreshold: f32,
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164
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highThreshold: f32,
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165
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width: u32,
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166
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height: u32,
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167
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};
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168
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169
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@group(0) @binding(0) var magnitudeTex: texture_2d<f32>;
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170
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@group(0) @binding(1) var edgeTex: texture_storage_2d<rgba8unorm, write>;
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171
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@group(0) @binding(2) var<uniform> params: CannyParams;
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172
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173
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@compute @workgroup_size(16, 16)
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174
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fn computeNonMaxSuppression(@builtin(global_invocation_id) id: vec3<u32>) {
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175
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if (id.x >= params.width || id.y >= params.height) { return; }
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176
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+
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177
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let x = i32(id.x);
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178
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let y = i32(id.y);
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179
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let maxCoord = vec2<i32>(i32(params.width) - 1, i32(params.height) - 1);
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180
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181
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let center = textureLoad(magnitudeTex, vec2<i32>(x, y), 0);
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182
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let mag = center.r;
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183
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let sector = u32(round(center.g));
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184
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185
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var n1 = 0.0;
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186
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var n2 = 0.0;
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187
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188
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switch (sector) {
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189
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case 0u: {
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190
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n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y), vec2<i32>(0), maxCoord), 0).r;
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191
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n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y), vec2<i32>(0), maxCoord), 0).r;
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192
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}
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193
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case 1u: {
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194
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n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y - 1), vec2<i32>(0), maxCoord), 0).r;
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195
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n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y + 1), vec2<i32>(0), maxCoord), 0).r;
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196
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}
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197
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case 2u: {
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198
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n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y - 1), vec2<i32>(0), maxCoord), 0).r;
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199
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n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y + 1), vec2<i32>(0), maxCoord), 0).r;
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200
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}
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201
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default: {
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202
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n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y - 1), vec2<i32>(0), maxCoord), 0).r;
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203
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n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y + 1), vec2<i32>(0), maxCoord), 0).r;
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204
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}
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205
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}
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206
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207
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var edge = 0.0;
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208
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// Non-maximum suppression along gradient sector with directional tie-breaking
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209
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if (mag > n1 && mag >= n2 && mag > 0.0) {
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210
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if (mag >= params.highThreshold) {
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211
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edge = 1.0;
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212
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} else if (mag >= params.lowThreshold) {
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213
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edge = 0.5;
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214
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}
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215
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}
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216
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217
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textureStore(edgeTex, id.xy, vec4<f32>(edge, edge, edge, 1.0));
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218
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}
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219
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`;
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220
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const cannyNmsR32fWgsl = `
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221
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struct CannyParams {
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222
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lowThreshold: f32,
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223
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+
highThreshold: f32,
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224
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width: u32,
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225
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+
height: u32,
|
|
226
|
+
};
|
|
227
|
+
|
|
228
|
+
@group(0) @binding(0) var magnitudeTex: texture_2d<f32>;
|
|
229
|
+
@group(0) @binding(1) var edgeTex: texture_storage_2d<r32float, write>;
|
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230
|
+
@group(0) @binding(2) var<uniform> params: CannyParams;
|
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231
|
+
|
|
232
|
+
@compute @workgroup_size(16, 16)
|
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233
|
+
fn computeNonMaxSuppression(@builtin(global_invocation_id) id: vec3<u32>) {
|
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234
|
+
if (id.x >= params.width || id.y >= params.height) { return; }
|
|
235
|
+
|
|
236
|
+
let x = i32(id.x);
|
|
237
|
+
let y = i32(id.y);
|
|
238
|
+
let maxCoord = vec2<i32>(i32(params.width) - 1, i32(params.height) - 1);
|
|
239
|
+
|
|
240
|
+
let center = textureLoad(magnitudeTex, vec2<i32>(x, y), 0);
|
|
241
|
+
let mag = center.r;
|
|
242
|
+
let sector = u32(round(center.g));
|
|
243
|
+
|
|
244
|
+
var n1 = 0.0;
|
|
245
|
+
var n2 = 0.0;
|
|
246
|
+
|
|
247
|
+
switch (sector) {
|
|
248
|
+
case 0u: {
|
|
249
|
+
n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y), vec2<i32>(0), maxCoord), 0).r;
|
|
250
|
+
n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y), vec2<i32>(0), maxCoord), 0).r;
|
|
251
|
+
}
|
|
252
|
+
case 1u: {
|
|
253
|
+
n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y - 1), vec2<i32>(0), maxCoord), 0).r;
|
|
254
|
+
n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y + 1), vec2<i32>(0), maxCoord), 0).r;
|
|
255
|
+
}
|
|
256
|
+
case 2u: {
|
|
257
|
+
n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y - 1), vec2<i32>(0), maxCoord), 0).r;
|
|
258
|
+
n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x, y + 1), vec2<i32>(0), maxCoord), 0).r;
|
|
259
|
+
}
|
|
260
|
+
default: {
|
|
261
|
+
n1 = textureLoad(magnitudeTex, clamp(vec2<i32>(x - 1, y - 1), vec2<i32>(0), maxCoord), 0).r;
|
|
262
|
+
n2 = textureLoad(magnitudeTex, clamp(vec2<i32>(x + 1, y + 1), vec2<i32>(0), maxCoord), 0).r;
|
|
263
|
+
}
|
|
264
|
+
}
|
|
265
|
+
|
|
266
|
+
var edge = 0.0;
|
|
267
|
+
// Non-maximum suppression along gradient sector with directional tie-breaking
|
|
268
|
+
if (mag > n1 && mag >= n2 && mag > 0.0) {
|
|
269
|
+
if (mag >= params.highThreshold) {
|
|
270
|
+
edge = 1.0;
|
|
271
|
+
} else if (mag >= params.lowThreshold) {
|
|
272
|
+
edge = 0.5;
|
|
273
|
+
}
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
textureStore(edgeTex, id.xy, vec4<f32>(edge, 0.0, 0.0, 1.0));
|
|
277
|
+
}
|
|
278
|
+
`;
|
|
279
|
+
var CannyComputePipeline = class {
|
|
280
|
+
sobelPipeline;
|
|
281
|
+
nmsRgba8Pipeline;
|
|
282
|
+
nmsR32fPipeline;
|
|
283
|
+
uniformBuffer;
|
|
284
|
+
cachedIntermediateTexture;
|
|
285
|
+
cachedOutputTexture;
|
|
286
|
+
constructor(device) {
|
|
287
|
+
this.device = device;
|
|
288
|
+
const sobelModule = device.createShaderModule({
|
|
289
|
+
label: "canny_sobel.wgsl",
|
|
290
|
+
code: cannySobelWgsl
|
|
291
|
+
});
|
|
292
|
+
this.sobelPipeline = device.createComputePipeline({
|
|
293
|
+
label: "CannySobelPipeline",
|
|
294
|
+
layout: "auto",
|
|
295
|
+
compute: {
|
|
296
|
+
module: sobelModule,
|
|
297
|
+
entryPoint: "computeSobel"
|
|
298
|
+
}
|
|
299
|
+
});
|
|
300
|
+
const nmsRgba8Module = device.createShaderModule({
|
|
301
|
+
label: "canny_nms_rgba8.wgsl",
|
|
302
|
+
code: cannyNmsRgba8Wgsl
|
|
303
|
+
});
|
|
304
|
+
this.nmsRgba8Pipeline = device.createComputePipeline({
|
|
305
|
+
label: "CannyNmsRgba8Pipeline",
|
|
306
|
+
layout: "auto",
|
|
307
|
+
compute: {
|
|
308
|
+
module: nmsRgba8Module,
|
|
309
|
+
entryPoint: "computeNonMaxSuppression"
|
|
310
|
+
}
|
|
311
|
+
});
|
|
312
|
+
const nmsR32fModule = device.createShaderModule({
|
|
313
|
+
label: "canny_nms_r32f.wgsl",
|
|
314
|
+
code: cannyNmsR32fWgsl
|
|
315
|
+
});
|
|
316
|
+
this.nmsR32fPipeline = device.createComputePipeline({
|
|
317
|
+
label: "CannyNmsR32fPipeline",
|
|
318
|
+
layout: "auto",
|
|
319
|
+
compute: {
|
|
320
|
+
module: nmsR32fModule,
|
|
321
|
+
entryPoint: "computeNonMaxSuppression"
|
|
322
|
+
}
|
|
323
|
+
});
|
|
324
|
+
this.uniformBuffer = device.createBuffer({
|
|
325
|
+
size: 16,
|
|
326
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
327
|
+
label: "canny_uniform_buffer"
|
|
328
|
+
});
|
|
329
|
+
}
|
|
330
|
+
execute(inputTexture, options = {}) {
|
|
331
|
+
const width = inputTexture.width;
|
|
332
|
+
const height = inputTexture.height;
|
|
333
|
+
const lowThreshold = options.low ?? .1;
|
|
334
|
+
const highThreshold = options.high ?? .3;
|
|
335
|
+
const outputFormat = options.outputFormat ?? "rgba8unorm";
|
|
336
|
+
const uniformData = /* @__PURE__ */ new ArrayBuffer(16);
|
|
337
|
+
const f32View = new Float32Array(uniformData);
|
|
338
|
+
const u32View = new Uint32Array(uniformData);
|
|
339
|
+
f32View[0] = lowThreshold;
|
|
340
|
+
f32View[1] = highThreshold;
|
|
341
|
+
u32View[2] = width;
|
|
342
|
+
u32View[3] = height;
|
|
343
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, uniformData);
|
|
344
|
+
if (!this.cachedIntermediateTexture || this.cachedIntermediateTexture.width !== width || this.cachedIntermediateTexture.height !== height) {
|
|
345
|
+
this.cachedIntermediateTexture?.destroy();
|
|
346
|
+
this.cachedIntermediateTexture = this.device.createTexture({
|
|
347
|
+
label: "canny_magnitude_intermediate",
|
|
348
|
+
size: [width, height],
|
|
349
|
+
format: "rgba16float",
|
|
350
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING
|
|
351
|
+
});
|
|
352
|
+
}
|
|
353
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height || this.cachedOutputTexture.format !== outputFormat) {
|
|
354
|
+
this.cachedOutputTexture?.destroy();
|
|
355
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
356
|
+
label: `canny_edge_output_${outputFormat}`,
|
|
357
|
+
size: [width, height],
|
|
358
|
+
format: outputFormat,
|
|
359
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
360
|
+
});
|
|
361
|
+
}
|
|
362
|
+
const commandEncoder = this.device.createCommandEncoder({ label: "canny_command_encoder" });
|
|
363
|
+
const sobelBindGroup = this.device.createBindGroup({
|
|
364
|
+
layout: this.sobelPipeline.getBindGroupLayout(0),
|
|
365
|
+
entries: [
|
|
366
|
+
{
|
|
367
|
+
binding: 0,
|
|
368
|
+
resource: inputTexture.createView()
|
|
369
|
+
},
|
|
370
|
+
{
|
|
371
|
+
binding: 1,
|
|
372
|
+
resource: this.cachedIntermediateTexture.createView()
|
|
373
|
+
},
|
|
374
|
+
{
|
|
375
|
+
binding: 2,
|
|
376
|
+
resource: { buffer: this.uniformBuffer }
|
|
377
|
+
}
|
|
378
|
+
]
|
|
379
|
+
});
|
|
380
|
+
const pass1 = commandEncoder.beginComputePass({ label: "canny_sobel_pass" });
|
|
381
|
+
pass1.setPipeline(this.sobelPipeline);
|
|
382
|
+
pass1.setBindGroup(0, sobelBindGroup);
|
|
383
|
+
pass1.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
384
|
+
pass1.end();
|
|
385
|
+
const nmsPipeline = outputFormat === "r32float" ? this.nmsR32fPipeline : this.nmsRgba8Pipeline;
|
|
386
|
+
const nmsBindGroup = this.device.createBindGroup({
|
|
387
|
+
layout: nmsPipeline.getBindGroupLayout(0),
|
|
388
|
+
entries: [
|
|
389
|
+
{
|
|
390
|
+
binding: 0,
|
|
391
|
+
resource: this.cachedIntermediateTexture.createView()
|
|
392
|
+
},
|
|
393
|
+
{
|
|
394
|
+
binding: 1,
|
|
395
|
+
resource: this.cachedOutputTexture.createView()
|
|
396
|
+
},
|
|
397
|
+
{
|
|
398
|
+
binding: 2,
|
|
399
|
+
resource: { buffer: this.uniformBuffer }
|
|
400
|
+
}
|
|
401
|
+
]
|
|
402
|
+
});
|
|
403
|
+
const pass2 = commandEncoder.beginComputePass({ label: "canny_nms_pass" });
|
|
404
|
+
pass2.setPipeline(nmsPipeline);
|
|
405
|
+
pass2.setBindGroup(0, nmsBindGroup);
|
|
406
|
+
pass2.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
407
|
+
pass2.end();
|
|
408
|
+
this.device.queue.submit([commandEncoder.finish()]);
|
|
409
|
+
return this.cachedOutputTexture;
|
|
410
|
+
}
|
|
411
|
+
destroy() {
|
|
412
|
+
this.cachedIntermediateTexture?.destroy();
|
|
413
|
+
this.cachedOutputTexture?.destroy();
|
|
414
|
+
this.uniformBuffer.destroy();
|
|
415
|
+
}
|
|
416
|
+
};
|
|
417
|
+
/**
|
|
418
|
+
* @file depth-normals.wgsl.ts
|
|
419
|
+
* Screen-Space Normal Map Reconstruction from Depth Tensor
|
|
420
|
+
* Analytical cross-product of spatial partial derivatives:
|
|
421
|
+
* dP/dx = [1, 0, dD/dx]^T, dP/dy = [0, 1, dD/dy]^T
|
|
422
|
+
* N = normalize(dP/dx x dP/dy) = normalize([-dx, -dy, 1.0])
|
|
423
|
+
*/
|
|
424
|
+
const depthNormalsRgba16fWgsl = `
|
|
425
|
+
struct DepthNormalParams {
|
|
426
|
+
width: u32,
|
|
427
|
+
height: u32,
|
|
428
|
+
depthScale: f32,
|
|
429
|
+
_pad: f32,
|
|
430
|
+
};
|
|
431
|
+
|
|
432
|
+
@group(0) @binding(0) var depthTex: texture_2d<f32>;
|
|
433
|
+
@group(0) @binding(1) var normalTex: texture_storage_2d<rgba16float, write>;
|
|
434
|
+
@group(0) @binding(2) var<uniform> params: DepthNormalParams;
|
|
435
|
+
|
|
436
|
+
@compute @workgroup_size(16, 16)
|
|
437
|
+
fn computeNormals(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
438
|
+
if (id.x >= params.width || id.y >= params.height) { return; }
|
|
439
|
+
|
|
440
|
+
let c = id.xy;
|
|
441
|
+
let maxX = params.width - 1u;
|
|
442
|
+
let maxY = params.height - 1u;
|
|
443
|
+
|
|
444
|
+
let left = textureLoad(depthTex, vec2<u32>(max(c.x - 1u, 0u), c.y), 0).r;
|
|
445
|
+
let right = textureLoad(depthTex, vec2<u32>(min(c.x + 1u, maxX), c.y), 0).r;
|
|
446
|
+
let up = textureLoad(depthTex, vec2<u32>(c.x, max(c.y - 1u, 0u)), 0).r;
|
|
447
|
+
let down = textureLoad(depthTex, vec2<u32>(c.x, min(c.y + 1u, maxY)), 0).r;
|
|
448
|
+
|
|
449
|
+
let dx = (right - left) * 0.5 * params.depthScale;
|
|
450
|
+
let dy = (down - up) * 0.5 * params.depthScale;
|
|
451
|
+
|
|
452
|
+
let normal = normalize(vec3<f32>(-dx, -dy, 1.0));
|
|
453
|
+
// Pack [-1, 1] range to [0, 1]
|
|
454
|
+
let packedColor = vec4<f32>(normal * 0.5 + 0.5, 1.0);
|
|
455
|
+
textureStore(normalTex, id.xy, packedColor);
|
|
456
|
+
}
|
|
457
|
+
`;
|
|
458
|
+
const depthNormalsRgba8Wgsl = `
|
|
459
|
+
struct DepthNormalParams {
|
|
460
|
+
width: u32,
|
|
461
|
+
height: u32,
|
|
462
|
+
depthScale: f32,
|
|
463
|
+
_pad: f32,
|
|
464
|
+
};
|
|
465
|
+
|
|
466
|
+
@group(0) @binding(0) var depthTex: texture_2d<f32>;
|
|
467
|
+
@group(0) @binding(1) var normalTex: texture_storage_2d<rgba8unorm, write>;
|
|
468
|
+
@group(0) @binding(2) var<uniform> params: DepthNormalParams;
|
|
469
|
+
|
|
470
|
+
@compute @workgroup_size(16, 16)
|
|
471
|
+
fn computeNormals(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
472
|
+
if (id.x >= params.width || id.y >= params.height) { return; }
|
|
473
|
+
|
|
474
|
+
let c = id.xy;
|
|
475
|
+
let maxX = params.width - 1u;
|
|
476
|
+
let maxY = params.height - 1u;
|
|
477
|
+
|
|
478
|
+
let left = textureLoad(depthTex, vec2<u32>(max(c.x - 1u, 0u), c.y), 0).r;
|
|
479
|
+
let right = textureLoad(depthTex, vec2<u32>(min(c.x + 1u, maxX), c.y), 0).r;
|
|
480
|
+
let up = textureLoad(depthTex, vec2<u32>(c.x, max(c.y - 1u, 0u)), 0).r;
|
|
481
|
+
let down = textureLoad(depthTex, vec2<u32>(c.x, min(c.y + 1u, maxY)), 0).r;
|
|
482
|
+
|
|
483
|
+
let dx = (right - left) * 0.5 * params.depthScale;
|
|
484
|
+
let dy = (down - up) * 0.5 * params.depthScale;
|
|
485
|
+
|
|
486
|
+
let normal = normalize(vec3<f32>(-dx, -dy, 1.0));
|
|
487
|
+
// Pack [-1, 1] range to [0, 1]
|
|
488
|
+
let packedColor = vec4<f32>(normal * 0.5 + 0.5, 1.0);
|
|
489
|
+
textureStore(normalTex, id.xy, packedColor);
|
|
490
|
+
}
|
|
491
|
+
`;
|
|
492
|
+
var DepthNormalsComputePipeline = class {
|
|
493
|
+
normalRgba16fPipeline;
|
|
494
|
+
normalRgba8Pipeline;
|
|
495
|
+
uniformBuffer;
|
|
496
|
+
cachedOutputTexture;
|
|
497
|
+
constructor(device) {
|
|
498
|
+
this.device = device;
|
|
499
|
+
const rgba16fModule = device.createShaderModule({
|
|
500
|
+
label: "depth_normals_rgba16f.wgsl",
|
|
501
|
+
code: depthNormalsRgba16fWgsl
|
|
502
|
+
});
|
|
503
|
+
this.normalRgba16fPipeline = device.createComputePipeline({
|
|
504
|
+
label: "DepthNormalsRgba16fPipeline",
|
|
505
|
+
layout: "auto",
|
|
506
|
+
compute: {
|
|
507
|
+
module: rgba16fModule,
|
|
508
|
+
entryPoint: "computeNormals"
|
|
509
|
+
}
|
|
510
|
+
});
|
|
511
|
+
const rgba8Module = device.createShaderModule({
|
|
512
|
+
label: "depth_normals_rgba8.wgsl",
|
|
513
|
+
code: depthNormalsRgba8Wgsl
|
|
514
|
+
});
|
|
515
|
+
this.normalRgba8Pipeline = device.createComputePipeline({
|
|
516
|
+
label: "DepthNormalsRgba8Pipeline",
|
|
517
|
+
layout: "auto",
|
|
518
|
+
compute: {
|
|
519
|
+
module: rgba8Module,
|
|
520
|
+
entryPoint: "computeNormals"
|
|
521
|
+
}
|
|
522
|
+
});
|
|
523
|
+
this.uniformBuffer = device.createBuffer({
|
|
524
|
+
size: 16,
|
|
525
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
526
|
+
label: "depth_normals_uniform_buffer"
|
|
527
|
+
});
|
|
528
|
+
}
|
|
529
|
+
execute(depthTexture, options = {}) {
|
|
530
|
+
const width = depthTexture.width;
|
|
531
|
+
const height = depthTexture.height;
|
|
532
|
+
const depthScale = options.depthScale ?? 1;
|
|
533
|
+
const outputFormat = options.outputFormat ?? "rgba16float";
|
|
534
|
+
const uniformData = /* @__PURE__ */ new ArrayBuffer(16);
|
|
535
|
+
const u32View = new Uint32Array(uniformData);
|
|
536
|
+
const f32View = new Float32Array(uniformData);
|
|
537
|
+
u32View[0] = width;
|
|
538
|
+
u32View[1] = height;
|
|
539
|
+
f32View[2] = depthScale;
|
|
540
|
+
f32View[3] = 0;
|
|
541
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, uniformData);
|
|
542
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height || this.cachedOutputTexture.format !== outputFormat) {
|
|
543
|
+
this.cachedOutputTexture?.destroy();
|
|
544
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
545
|
+
label: `normal_output_${outputFormat}`,
|
|
546
|
+
size: [width, height],
|
|
547
|
+
format: outputFormat,
|
|
548
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
549
|
+
});
|
|
550
|
+
}
|
|
551
|
+
const pipeline = outputFormat === "rgba8unorm" ? this.normalRgba8Pipeline : this.normalRgba16fPipeline;
|
|
552
|
+
const commandEncoder = this.device.createCommandEncoder({ label: "depth_normals_command_encoder" });
|
|
553
|
+
const bindGroup = this.device.createBindGroup({
|
|
554
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
555
|
+
entries: [
|
|
556
|
+
{
|
|
557
|
+
binding: 0,
|
|
558
|
+
resource: depthTexture.createView()
|
|
559
|
+
},
|
|
560
|
+
{
|
|
561
|
+
binding: 1,
|
|
562
|
+
resource: this.cachedOutputTexture.createView()
|
|
563
|
+
},
|
|
564
|
+
{
|
|
565
|
+
binding: 2,
|
|
566
|
+
resource: { buffer: this.uniformBuffer }
|
|
567
|
+
}
|
|
568
|
+
]
|
|
569
|
+
});
|
|
570
|
+
const pass = commandEncoder.beginComputePass({ label: "depth_normals_compute_pass" });
|
|
571
|
+
pass.setPipeline(pipeline);
|
|
572
|
+
pass.setBindGroup(0, bindGroup);
|
|
573
|
+
pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
574
|
+
pass.end();
|
|
575
|
+
this.device.queue.submit([commandEncoder.finish()]);
|
|
576
|
+
return this.cachedOutputTexture;
|
|
577
|
+
}
|
|
578
|
+
destroy() {
|
|
579
|
+
this.cachedOutputTexture?.destroy();
|
|
580
|
+
this.uniformBuffer.destroy();
|
|
581
|
+
}
|
|
582
|
+
};
|
|
583
|
+
/**
|
|
584
|
+
* @file face-landmarks.wgsl.ts
|
|
585
|
+
* Native WebGPU WGSL compute shader for ControlNet Face & MediaPipe facial contour rasterization.
|
|
586
|
+
* Renders antialiased facial mesh contours (lips, eyes, brows, nose, oval) directly in VRAM for SDXL ControlNet.
|
|
587
|
+
*/
|
|
588
|
+
const faceLandmarksWgsl = `
|
|
589
|
+
struct FaceSegment {
|
|
590
|
+
start: vec2<f32>,
|
|
591
|
+
end: vec2<f32>,
|
|
592
|
+
color: vec4<f32>,
|
|
593
|
+
radius: f32,
|
|
594
|
+
enabled: f32,
|
|
595
|
+
pad: vec2<f32>,
|
|
596
|
+
};
|
|
597
|
+
|
|
598
|
+
struct FaceParams {
|
|
599
|
+
width: u32,
|
|
600
|
+
height: u32,
|
|
601
|
+
numSegments: u32,
|
|
602
|
+
pad: u32,
|
|
603
|
+
};
|
|
604
|
+
|
|
605
|
+
@group(0) @binding(0) var outputTex: texture_storage_2d<rgba8unorm, write>;
|
|
606
|
+
@group(0) @binding(1) var<uniform> params: FaceParams;
|
|
607
|
+
@group(0) @binding(2) var<storage, read> segments: array<FaceSegment>;
|
|
608
|
+
|
|
609
|
+
@compute @workgroup_size(16, 16)
|
|
610
|
+
fn computeFaceLandmarks(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
611
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
612
|
+
return;
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
let p = vec2<f32>(f32(id.x) + 0.5, f32(id.y) + 0.5);
|
|
616
|
+
var outColor = vec4<f32>(0.0, 0.0, 0.0, 1.0); // Solid black background for SDXL ControlNet
|
|
617
|
+
|
|
618
|
+
let count = params.numSegments;
|
|
619
|
+
for (var i = 0u; i < count; i = i + 1u) {
|
|
620
|
+
let seg = segments[i];
|
|
621
|
+
if (seg.enabled < 0.5) {
|
|
622
|
+
continue;
|
|
623
|
+
}
|
|
624
|
+
|
|
625
|
+
let ab = seg.end - seg.start;
|
|
626
|
+
let ap = p - seg.start;
|
|
627
|
+
let l2 = dot(ab, ab);
|
|
628
|
+
|
|
629
|
+
var t: f32 = 0.0;
|
|
630
|
+
if (l2 > 0.0001) {
|
|
631
|
+
t = clamp(dot(ap, ab) / l2, 0.0, 1.0);
|
|
632
|
+
}
|
|
633
|
+
|
|
634
|
+
let closest = seg.start + t * ab;
|
|
635
|
+
let dist = length(p - closest);
|
|
636
|
+
|
|
637
|
+
if (dist <= seg.radius) {
|
|
638
|
+
let edgeAlpha = clamp(seg.radius - dist + 0.5, 0.0, 1.0);
|
|
639
|
+
outColor = vec4<f32>(mix(outColor.rgb, seg.color.rgb, edgeAlpha * seg.color.a), 1.0);
|
|
640
|
+
}
|
|
641
|
+
}
|
|
642
|
+
|
|
643
|
+
textureStore(outputTex, id.xy, outColor);
|
|
644
|
+
}
|
|
645
|
+
`;
|
|
646
|
+
function buildLoopSegments(indices, color) {
|
|
647
|
+
const segs = [];
|
|
648
|
+
for (let i = 0; i < indices.length - 1; i++) segs.push({
|
|
649
|
+
from: indices[i],
|
|
650
|
+
to: indices[i + 1],
|
|
651
|
+
color
|
|
652
|
+
});
|
|
653
|
+
return segs;
|
|
654
|
+
}
|
|
655
|
+
const CANONICAL_FACE_CONTOURS = [
|
|
656
|
+
...buildLoopSegments([
|
|
657
|
+
70,
|
|
658
|
+
63,
|
|
659
|
+
105,
|
|
660
|
+
66,
|
|
661
|
+
107
|
|
662
|
+
], [
|
|
663
|
+
0,
|
|
664
|
+
1,
|
|
665
|
+
1,
|
|
666
|
+
1
|
|
667
|
+
]),
|
|
668
|
+
...buildLoopSegments([
|
|
669
|
+
300,
|
|
670
|
+
293,
|
|
671
|
+
334,
|
|
672
|
+
296,
|
|
673
|
+
336
|
|
674
|
+
], [
|
|
675
|
+
0,
|
|
676
|
+
1,
|
|
677
|
+
1,
|
|
678
|
+
1
|
|
679
|
+
]),
|
|
680
|
+
...buildLoopSegments([
|
|
681
|
+
33,
|
|
682
|
+
160,
|
|
683
|
+
158,
|
|
684
|
+
133,
|
|
685
|
+
153,
|
|
686
|
+
144,
|
|
687
|
+
33
|
|
688
|
+
], [
|
|
689
|
+
0,
|
|
690
|
+
1,
|
|
691
|
+
0,
|
|
692
|
+
1
|
|
693
|
+
]),
|
|
694
|
+
...buildLoopSegments([
|
|
695
|
+
263,
|
|
696
|
+
387,
|
|
697
|
+
385,
|
|
698
|
+
362,
|
|
699
|
+
380,
|
|
700
|
+
373,
|
|
701
|
+
263
|
|
702
|
+
], [
|
|
703
|
+
0,
|
|
704
|
+
1,
|
|
705
|
+
0,
|
|
706
|
+
1
|
|
707
|
+
]),
|
|
708
|
+
...buildLoopSegments([
|
|
709
|
+
168,
|
|
710
|
+
6,
|
|
711
|
+
197,
|
|
712
|
+
195,
|
|
713
|
+
4
|
|
714
|
+
], [
|
|
715
|
+
1,
|
|
716
|
+
1,
|
|
717
|
+
0,
|
|
718
|
+
1
|
|
719
|
+
]),
|
|
720
|
+
...buildLoopSegments([
|
|
721
|
+
98,
|
|
722
|
+
97,
|
|
723
|
+
2,
|
|
724
|
+
326,
|
|
725
|
+
327
|
|
726
|
+
], [
|
|
727
|
+
1,
|
|
728
|
+
1,
|
|
729
|
+
0,
|
|
730
|
+
1
|
|
731
|
+
]),
|
|
732
|
+
...buildLoopSegments([
|
|
733
|
+
61,
|
|
734
|
+
185,
|
|
735
|
+
40,
|
|
736
|
+
39,
|
|
737
|
+
37,
|
|
738
|
+
0,
|
|
739
|
+
267,
|
|
740
|
+
269,
|
|
741
|
+
270,
|
|
742
|
+
409,
|
|
743
|
+
291,
|
|
744
|
+
375,
|
|
745
|
+
321,
|
|
746
|
+
405,
|
|
747
|
+
314,
|
|
748
|
+
17,
|
|
749
|
+
84,
|
|
750
|
+
181,
|
|
751
|
+
91,
|
|
752
|
+
146,
|
|
753
|
+
61
|
|
754
|
+
], [
|
|
755
|
+
1,
|
|
756
|
+
.2,
|
|
757
|
+
.2,
|
|
758
|
+
1
|
|
759
|
+
]),
|
|
760
|
+
...buildLoopSegments([
|
|
761
|
+
78,
|
|
762
|
+
95,
|
|
763
|
+
88,
|
|
764
|
+
178,
|
|
765
|
+
87,
|
|
766
|
+
14,
|
|
767
|
+
317,
|
|
768
|
+
402,
|
|
769
|
+
318,
|
|
770
|
+
324,
|
|
771
|
+
308,
|
|
772
|
+
415,
|
|
773
|
+
310,
|
|
774
|
+
311,
|
|
775
|
+
312,
|
|
776
|
+
13,
|
|
777
|
+
82,
|
|
778
|
+
81,
|
|
779
|
+
80,
|
|
780
|
+
191,
|
|
781
|
+
78
|
|
782
|
+
], [
|
|
783
|
+
1,
|
|
784
|
+
0,
|
|
785
|
+
.8,
|
|
786
|
+
1
|
|
787
|
+
]),
|
|
788
|
+
...buildLoopSegments([
|
|
789
|
+
10,
|
|
790
|
+
338,
|
|
791
|
+
297,
|
|
792
|
+
332,
|
|
793
|
+
284,
|
|
794
|
+
251,
|
|
795
|
+
389,
|
|
796
|
+
356,
|
|
797
|
+
454,
|
|
798
|
+
323,
|
|
799
|
+
361,
|
|
800
|
+
288,
|
|
801
|
+
397,
|
|
802
|
+
365,
|
|
803
|
+
379,
|
|
804
|
+
378,
|
|
805
|
+
400,
|
|
806
|
+
377,
|
|
807
|
+
152,
|
|
808
|
+
148,
|
|
809
|
+
176,
|
|
810
|
+
149,
|
|
811
|
+
150,
|
|
812
|
+
136,
|
|
813
|
+
172,
|
|
814
|
+
58,
|
|
815
|
+
132,
|
|
816
|
+
93,
|
|
817
|
+
234,
|
|
818
|
+
127,
|
|
819
|
+
162,
|
|
820
|
+
21,
|
|
821
|
+
54,
|
|
822
|
+
103,
|
|
823
|
+
67,
|
|
824
|
+
109,
|
|
825
|
+
10
|
|
826
|
+
], [
|
|
827
|
+
.9,
|
|
828
|
+
.9,
|
|
829
|
+
.9,
|
|
830
|
+
1
|
|
831
|
+
])
|
|
832
|
+
];
|
|
833
|
+
var FaceLandmarksComputePipeline = class {
|
|
834
|
+
computePipeline;
|
|
835
|
+
uniformBuffer;
|
|
836
|
+
storageBuffer;
|
|
837
|
+
cachedOutputTexture;
|
|
838
|
+
constructor(device) {
|
|
839
|
+
this.device = device;
|
|
840
|
+
const shaderModule = device.createShaderModule({
|
|
841
|
+
label: "face_landmarks.wgsl",
|
|
842
|
+
code: faceLandmarksWgsl
|
|
843
|
+
});
|
|
844
|
+
this.computePipeline = device.createComputePipeline({
|
|
845
|
+
label: "FaceLandmarksComputePipeline",
|
|
846
|
+
layout: "auto",
|
|
847
|
+
compute: {
|
|
848
|
+
module: shaderModule,
|
|
849
|
+
entryPoint: "computeFaceLandmarks"
|
|
850
|
+
}
|
|
851
|
+
});
|
|
852
|
+
this.uniformBuffer = device.createBuffer({
|
|
853
|
+
size: 64,
|
|
854
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
855
|
+
label: "face_landmarks_uniform_buffer"
|
|
856
|
+
});
|
|
857
|
+
const storageSize = Math.max(256, CANONICAL_FACE_CONTOURS.length * 48);
|
|
858
|
+
this.storageBuffer = device.createBuffer({
|
|
859
|
+
size: storageSize,
|
|
860
|
+
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_DST,
|
|
861
|
+
label: "face_landmarks_storage_buffer"
|
|
862
|
+
});
|
|
863
|
+
}
|
|
864
|
+
execute(landmarks, options = {}) {
|
|
865
|
+
const width = options.width ?? 1024;
|
|
866
|
+
const height = options.height ?? 1024;
|
|
867
|
+
const lineWidth = options.lineWidth ?? 4;
|
|
868
|
+
const radius = Math.max(1, lineWidth / 2);
|
|
869
|
+
const u32Uniforms = new Uint32Array(4);
|
|
870
|
+
u32Uniforms[0] = width;
|
|
871
|
+
u32Uniforms[1] = height;
|
|
872
|
+
u32Uniforms[2] = CANONICAL_FACE_CONTOURS.length;
|
|
873
|
+
u32Uniforms[3] = 0;
|
|
874
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, u32Uniforms);
|
|
875
|
+
const f32Segments = new Float32Array(CANONICAL_FACE_CONTOURS.length * 12);
|
|
876
|
+
for (let i = 0; i < CANONICAL_FACE_CONTOURS.length; i++) {
|
|
877
|
+
const seg = CANONICAL_FACE_CONTOURS[i];
|
|
878
|
+
const ptA = landmarks[seg.from];
|
|
879
|
+
const ptB = landmarks[seg.to];
|
|
880
|
+
const offset = i * 12;
|
|
881
|
+
if (!ptA || !ptB || (ptA.visibility ?? 1) < .2 || (ptB.visibility ?? 1) < .2) {
|
|
882
|
+
f32Segments[offset + 9] = 0;
|
|
883
|
+
continue;
|
|
884
|
+
}
|
|
885
|
+
f32Segments[offset + 0] = ptA.x * width;
|
|
886
|
+
f32Segments[offset + 1] = ptA.y * height;
|
|
887
|
+
f32Segments[offset + 2] = ptB.x * width;
|
|
888
|
+
f32Segments[offset + 3] = ptB.y * height;
|
|
889
|
+
f32Segments[offset + 4] = seg.color[0];
|
|
890
|
+
f32Segments[offset + 5] = seg.color[1];
|
|
891
|
+
f32Segments[offset + 6] = seg.color[2];
|
|
892
|
+
f32Segments[offset + 7] = seg.color[3];
|
|
893
|
+
f32Segments[offset + 8] = radius;
|
|
894
|
+
f32Segments[offset + 9] = 1;
|
|
895
|
+
f32Segments[offset + 10] = 0;
|
|
896
|
+
f32Segments[offset + 11] = 0;
|
|
897
|
+
}
|
|
898
|
+
this.device.queue.writeBuffer(this.storageBuffer, 0, f32Segments);
|
|
899
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height) {
|
|
900
|
+
this.cachedOutputTexture?.destroy();
|
|
901
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
902
|
+
size: {
|
|
903
|
+
width,
|
|
904
|
+
height
|
|
905
|
+
},
|
|
906
|
+
format: "rgba8unorm",
|
|
907
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST,
|
|
908
|
+
label: "face_landmarks_output_texture"
|
|
909
|
+
});
|
|
910
|
+
}
|
|
911
|
+
const bindGroup = this.device.createBindGroup({
|
|
912
|
+
label: "FaceLandmarksBindGroup",
|
|
913
|
+
layout: this.computePipeline.getBindGroupLayout(0),
|
|
914
|
+
entries: [
|
|
915
|
+
{
|
|
916
|
+
binding: 0,
|
|
917
|
+
resource: this.cachedOutputTexture.createView()
|
|
918
|
+
},
|
|
919
|
+
{
|
|
920
|
+
binding: 1,
|
|
921
|
+
resource: { buffer: this.uniformBuffer }
|
|
922
|
+
},
|
|
923
|
+
{
|
|
924
|
+
binding: 2,
|
|
925
|
+
resource: { buffer: this.storageBuffer }
|
|
926
|
+
}
|
|
927
|
+
]
|
|
928
|
+
});
|
|
929
|
+
const commandEncoder = this.device.createCommandEncoder({ label: "FaceLandmarksCommandEncoder" });
|
|
930
|
+
const pass = commandEncoder.beginComputePass({ label: "FaceLandmarksComputePass" });
|
|
931
|
+
pass.setPipeline(this.computePipeline);
|
|
932
|
+
pass.setBindGroup(0, bindGroup);
|
|
933
|
+
pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
934
|
+
pass.end();
|
|
935
|
+
this.device.queue.submit([commandEncoder.finish()]);
|
|
936
|
+
return this.cachedOutputTexture;
|
|
937
|
+
}
|
|
938
|
+
destroy() {
|
|
939
|
+
this.uniformBuffer.destroy();
|
|
940
|
+
this.storageBuffer.destroy();
|
|
941
|
+
this.cachedOutputTexture?.destroy();
|
|
942
|
+
}
|
|
943
|
+
};
|
|
944
|
+
/**
|
|
945
|
+
* @file optical-flow.wgsl.ts
|
|
946
|
+
* High-Performance Native WebGPU Optical Flow Compute Shaders
|
|
947
|
+
* Implements coarse-to-fine Lucas-Kanade motion vector estimation with
|
|
948
|
+
* spatial structure tensor integration and Tikhonov aperture regularization.
|
|
949
|
+
*/
|
|
950
|
+
const opticalFlowDirectWgsl = `
|
|
951
|
+
struct FlowParams {
|
|
952
|
+
width: u32,
|
|
953
|
+
height: u32,
|
|
954
|
+
windowSize: u32, // Half-window radius W (e.g. 2 for 5x5 window)
|
|
955
|
+
regularization: f32, // Tikhonov regularization lambda
|
|
956
|
+
maxDisplacement: f32, // Maximum allowable flow vector length
|
|
957
|
+
_pad0: f32,
|
|
958
|
+
_pad1: f32,
|
|
959
|
+
_pad2: f32,
|
|
960
|
+
};
|
|
961
|
+
|
|
962
|
+
@group(0) @binding(0) var prevTex: texture_2d<f32>;
|
|
963
|
+
@group(0) @binding(1) var currTex: texture_2d<f32>;
|
|
964
|
+
@group(0) @binding(2) var flowTex: texture_storage_2d<rgba16float, write>;
|
|
965
|
+
@group(0) @binding(3) var<uniform> params: FlowParams;
|
|
966
|
+
|
|
967
|
+
fn rgbToLuminance(rgb: vec3<f32>) -> f32 {
|
|
968
|
+
return dot(rgb, vec3<f32>(0.299, 0.587, 0.114));
|
|
969
|
+
}
|
|
970
|
+
|
|
971
|
+
fn sampleLuma(tex: texture_2d<f32>, coord: vec2<i32>) -> f32 {
|
|
972
|
+
let inDims = vec2<f32>(textureDimensions(tex));
|
|
973
|
+
let scaleRatio = inDims / vec2<f32>(f32(params.width), f32(params.height));
|
|
974
|
+
let actualCoord = vec2<i32>(vec2<f32>(coord) * scaleRatio);
|
|
975
|
+
let clamped = clamp(actualCoord, vec2<i32>(0, 0), vec2<i32>(inDims) - vec2<i32>(1, 1));
|
|
976
|
+
let color = textureLoad(tex, clamped, 0);
|
|
977
|
+
return rgbToLuminance(color.rgb);
|
|
978
|
+
}
|
|
979
|
+
|
|
980
|
+
@compute @workgroup_size(16, 16)
|
|
981
|
+
fn computeFlow(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
982
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
983
|
+
return;
|
|
984
|
+
}
|
|
985
|
+
|
|
986
|
+
let centerCoord = vec2<i32>(i32(id.x), i32(id.y));
|
|
987
|
+
let w = i32(max(params.windowSize, 1u));
|
|
988
|
+
|
|
989
|
+
var sxx: f32 = 0.0;
|
|
990
|
+
var syy: f32 = 0.0;
|
|
991
|
+
var sxy: f32 = 0.0;
|
|
992
|
+
var sxt: f32 = 0.0;
|
|
993
|
+
var syt: f32 = 0.0;
|
|
994
|
+
|
|
995
|
+
for (var dy = -w; dy <= w; dy = dy + 1) {
|
|
996
|
+
for (var dx = -w; dx <= w; dx = dx + 1) {
|
|
997
|
+
let p = centerCoord + vec2<i32>(dx, dy);
|
|
998
|
+
|
|
999
|
+
// Central difference spatial gradients on current frame
|
|
1000
|
+
let lx = sampleLuma(currTex, p - vec2<i32>(1, 0));
|
|
1001
|
+
let rx = sampleLuma(currTex, p + vec2<i32>(1, 0));
|
|
1002
|
+
let uy = sampleLuma(currTex, p - vec2<i32>(0, 1));
|
|
1003
|
+
let dyL = sampleLuma(currTex, p + vec2<i32>(0, 1));
|
|
1004
|
+
|
|
1005
|
+
let ix = (rx - lx) * 0.5;
|
|
1006
|
+
let iy = (dyL - uy) * 0.5;
|
|
1007
|
+
|
|
1008
|
+
// Temporal gradient: difference between current and previous frame
|
|
1009
|
+
let cCurr = sampleLuma(currTex, p);
|
|
1010
|
+
let cPrev = sampleLuma(prevTex, p);
|
|
1011
|
+
let it = cCurr - cPrev;
|
|
1012
|
+
|
|
1013
|
+
// Gaussian spatial falloff weight
|
|
1014
|
+
let distSq = f32(dx * dx + dy * dy);
|
|
1015
|
+
let weight = exp(-distSq / (2.0 * f32(w * w) + 0.1));
|
|
1016
|
+
|
|
1017
|
+
sxx += ix * ix * weight;
|
|
1018
|
+
syy += iy * iy * weight;
|
|
1019
|
+
sxy += ix * iy * weight;
|
|
1020
|
+
sxt += ix * it * weight;
|
|
1021
|
+
syt += iy * it * weight;
|
|
1022
|
+
}
|
|
1023
|
+
}
|
|
1024
|
+
|
|
1025
|
+
// Tikhonov regularization prevents singularity in flat/homogeneous regions
|
|
1026
|
+
let trace = sxx + syy;
|
|
1027
|
+
let reg = max(params.regularization, 1e-4) * max(trace, 1.0);
|
|
1028
|
+
let A = sxx + reg;
|
|
1029
|
+
let B = sxy;
|
|
1030
|
+
let C = syy + reg;
|
|
1031
|
+
|
|
1032
|
+
let det = A * C - B * B;
|
|
1033
|
+
var u: f32 = 0.0;
|
|
1034
|
+
var v: f32 = 0.0;
|
|
1035
|
+
|
|
1036
|
+
if (det > 1e-6) {
|
|
1037
|
+
u = (-sxt * C + syt * B) / det;
|
|
1038
|
+
v = (-syt * A + sxt * B) / det;
|
|
1039
|
+
}
|
|
1040
|
+
|
|
1041
|
+
let mag = length(vec2<f32>(u, v));
|
|
1042
|
+
let maxD = max(params.maxDisplacement, 1.0);
|
|
1043
|
+
if (mag > maxD) {
|
|
1044
|
+
let scale = maxD / mag;
|
|
1045
|
+
u *= scale;
|
|
1046
|
+
v *= scale;
|
|
1047
|
+
}
|
|
1048
|
+
|
|
1049
|
+
textureStore(flowTex, id.xy, vec4<f32>(u, v, min(mag, maxD), 1.0));
|
|
1050
|
+
}
|
|
1051
|
+
`;
|
|
1052
|
+
const opticalFlowRefineWgsl = `
|
|
1053
|
+
struct FlowParams {
|
|
1054
|
+
width: u32,
|
|
1055
|
+
height: u32,
|
|
1056
|
+
windowSize: u32,
|
|
1057
|
+
regularization: f32,
|
|
1058
|
+
maxDisplacement: f32,
|
|
1059
|
+
coarseWidth: u32,
|
|
1060
|
+
coarseHeight: u32,
|
|
1061
|
+
_pad0: f32,
|
|
1062
|
+
};
|
|
1063
|
+
|
|
1064
|
+
@group(0) @binding(0) var prevTex: texture_2d<f32>;
|
|
1065
|
+
@group(0) @binding(1) var currTex: texture_2d<f32>;
|
|
1066
|
+
@group(0) @binding(2) var coarseFlowTex: texture_2d<f32>;
|
|
1067
|
+
@group(0) @binding(3) var fineFlowTex: texture_storage_2d<rgba16float, write>;
|
|
1068
|
+
@group(0) @binding(4) var<uniform> params: FlowParams;
|
|
1069
|
+
@group(0) @binding(5) var bilinearSamp: sampler;
|
|
1070
|
+
|
|
1071
|
+
fn rgbToLuminance(rgb: vec3<f32>) -> f32 {
|
|
1072
|
+
return dot(rgb, vec3<f32>(0.299, 0.587, 0.114));
|
|
1073
|
+
}
|
|
1074
|
+
|
|
1075
|
+
fn sampleLuma(tex: texture_2d<f32>, coord: vec2<i32>) -> f32 {
|
|
1076
|
+
let clamped = clamp(coord, vec2<i32>(0, 0), vec2<i32>(i32(params.width) - 1, i32(params.height) - 1));
|
|
1077
|
+
let color = textureLoad(tex, clamped, 0);
|
|
1078
|
+
return rgbToLuminance(color.rgb);
|
|
1079
|
+
}
|
|
1080
|
+
|
|
1081
|
+
fn sampleWarpedPrevLuma(uv: vec2<f32>, priorFlow: vec2<f32>) -> f32 {
|
|
1082
|
+
let invDims = vec2<f32>(1.0 / f32(params.width), 1.0 / f32(params.height));
|
|
1083
|
+
let warpedUv = clamp(uv - priorFlow * invDims, vec2<f32>(0.0), vec2<f32>(1.0));
|
|
1084
|
+
let sampleColor = textureSampleLevel(prevTex, bilinearSamp, warpedUv, 0.0);
|
|
1085
|
+
return rgbToLuminance(sampleColor.rgb);
|
|
1086
|
+
}
|
|
1087
|
+
|
|
1088
|
+
@compute @workgroup_size(16, 16)
|
|
1089
|
+
fn refineFlow(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
1090
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
1091
|
+
return;
|
|
1092
|
+
}
|
|
1093
|
+
|
|
1094
|
+
let centerCoord = vec2<i32>(i32(id.x), i32(id.y));
|
|
1095
|
+
let w = i32(max(params.windowSize, 1u));
|
|
1096
|
+
let invDims = vec2<f32>(1.0 / f32(params.width), 1.0 / f32(params.height));
|
|
1097
|
+
let centerUv = (vec2<f32>(id.xy) + 0.5) * invDims;
|
|
1098
|
+
|
|
1099
|
+
// Read upsampled prior flow from coarse scale (scaled by 2x)
|
|
1100
|
+
let coarseCoord = vec2<i32>(centerCoord / 2);
|
|
1101
|
+
let coarseSample = textureLoad(coarseFlowTex, coarseCoord, 0);
|
|
1102
|
+
let priorFlow = coarseSample.xy * 2.0;
|
|
1103
|
+
|
|
1104
|
+
var sxx: f32 = 0.0;
|
|
1105
|
+
var syy: f32 = 0.0;
|
|
1106
|
+
var sxy: f32 = 0.0;
|
|
1107
|
+
var sxt: f32 = 0.0;
|
|
1108
|
+
var syt: f32 = 0.0;
|
|
1109
|
+
|
|
1110
|
+
for (var dy = -w; dy <= w; dy = dy + 1) {
|
|
1111
|
+
for (var dx = -w; dx <= w; dx = dx + 1) {
|
|
1112
|
+
let p = centerCoord + vec2<i32>(dx, dy);
|
|
1113
|
+
let pUv = (vec2<f32>(p) + 0.5) * invDims;
|
|
1114
|
+
|
|
1115
|
+
let lx = sampleLuma(currTex, p - vec2<i32>(1, 0));
|
|
1116
|
+
let rx = sampleLuma(currTex, p + vec2<i32>(1, 0));
|
|
1117
|
+
let uy = sampleLuma(currTex, p - vec2<i32>(0, 1));
|
|
1118
|
+
let dyL = sampleLuma(currTex, p + vec2<i32>(0, 1));
|
|
1119
|
+
|
|
1120
|
+
let ix = (rx - lx) * 0.5;
|
|
1121
|
+
let iy = (dyL - uy) * 0.5;
|
|
1122
|
+
|
|
1123
|
+
// Temporal residual against warped previous frame
|
|
1124
|
+
let cCurr = sampleLuma(currTex, p);
|
|
1125
|
+
let cWarpedPrev = sampleWarpedPrevLuma(pUv, priorFlow);
|
|
1126
|
+
let it = cCurr - cWarpedPrev;
|
|
1127
|
+
|
|
1128
|
+
let distSq = f32(dx * dx + dy * dy);
|
|
1129
|
+
let weight = exp(-distSq / (2.0 * f32(w * w) + 0.1));
|
|
1130
|
+
|
|
1131
|
+
sxx += ix * ix * weight;
|
|
1132
|
+
syy += iy * iy * weight;
|
|
1133
|
+
sxy += ix * iy * weight;
|
|
1134
|
+
sxt += ix * it * weight;
|
|
1135
|
+
syt += iy * it * weight;
|
|
1136
|
+
}
|
|
1137
|
+
}
|
|
1138
|
+
|
|
1139
|
+
let trace = sxx + syy;
|
|
1140
|
+
let reg = max(params.regularization, 1e-4) * max(trace, 1.0);
|
|
1141
|
+
let A = sxx + reg;
|
|
1142
|
+
let B = sxy;
|
|
1143
|
+
let C = syy + reg;
|
|
1144
|
+
|
|
1145
|
+
let det = A * C - B * B;
|
|
1146
|
+
var du: f32 = 0.0;
|
|
1147
|
+
var dv: f32 = 0.0;
|
|
1148
|
+
|
|
1149
|
+
if (det > 1e-6) {
|
|
1150
|
+
du = (-sxt * C + syt * B) / det;
|
|
1151
|
+
dv = (-syt * A + sxt * B) / det;
|
|
1152
|
+
}
|
|
1153
|
+
|
|
1154
|
+
// Combine coarse prior flow with fine residual flow
|
|
1155
|
+
var totalFlow = priorFlow + vec2<f32>(du, dv);
|
|
1156
|
+
let mag = length(totalFlow);
|
|
1157
|
+
let maxD = max(params.maxDisplacement, 1.0);
|
|
1158
|
+
if (mag > maxD) {
|
|
1159
|
+
totalFlow *= (maxD / mag);
|
|
1160
|
+
}
|
|
1161
|
+
|
|
1162
|
+
textureStore(fineFlowTex, id.xy, vec4<f32>(totalFlow.x, totalFlow.y, min(mag, maxD), 1.0));
|
|
1163
|
+
}
|
|
1164
|
+
`;
|
|
1165
|
+
var OpticalFlowComputePipeline = class {
|
|
1166
|
+
directPipeline;
|
|
1167
|
+
refinePipeline;
|
|
1168
|
+
directUniformBuffer;
|
|
1169
|
+
refineUniformBuffer;
|
|
1170
|
+
bilinearSampler;
|
|
1171
|
+
cachedCoarseTexture;
|
|
1172
|
+
cachedOutputTexture;
|
|
1173
|
+
constructor(device) {
|
|
1174
|
+
this.device = device;
|
|
1175
|
+
const directModule = device.createShaderModule({
|
|
1176
|
+
label: "optical_flow_direct.wgsl",
|
|
1177
|
+
code: opticalFlowDirectWgsl
|
|
1178
|
+
});
|
|
1179
|
+
this.directPipeline = device.createComputePipeline({
|
|
1180
|
+
label: "OpticalFlowDirectPipeline",
|
|
1181
|
+
layout: "auto",
|
|
1182
|
+
compute: {
|
|
1183
|
+
module: directModule,
|
|
1184
|
+
entryPoint: "computeFlow"
|
|
1185
|
+
}
|
|
1186
|
+
});
|
|
1187
|
+
const refineModule = device.createShaderModule({
|
|
1188
|
+
label: "optical_flow_refine.wgsl",
|
|
1189
|
+
code: opticalFlowRefineWgsl
|
|
1190
|
+
});
|
|
1191
|
+
this.refinePipeline = device.createComputePipeline({
|
|
1192
|
+
label: "OpticalFlowRefinePipeline",
|
|
1193
|
+
layout: "auto",
|
|
1194
|
+
compute: {
|
|
1195
|
+
module: refineModule,
|
|
1196
|
+
entryPoint: "refineFlow"
|
|
1197
|
+
}
|
|
1198
|
+
});
|
|
1199
|
+
this.directUniformBuffer = device.createBuffer({
|
|
1200
|
+
size: 32,
|
|
1201
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
1202
|
+
label: "optical_flow_direct_uniform"
|
|
1203
|
+
});
|
|
1204
|
+
this.refineUniformBuffer = device.createBuffer({
|
|
1205
|
+
size: 32,
|
|
1206
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
1207
|
+
label: "optical_flow_refine_uniform"
|
|
1208
|
+
});
|
|
1209
|
+
this.bilinearSampler = device.createSampler({
|
|
1210
|
+
label: "optical_flow_bilinear_sampler",
|
|
1211
|
+
magFilter: "linear",
|
|
1212
|
+
minFilter: "linear",
|
|
1213
|
+
addressModeU: "clamp-to-edge",
|
|
1214
|
+
addressModeV: "clamp-to-edge"
|
|
1215
|
+
});
|
|
1216
|
+
}
|
|
1217
|
+
execute(prevTexture, currTexture, options = {}, customEncoder) {
|
|
1218
|
+
const width = currTexture.width;
|
|
1219
|
+
const height = currTexture.height;
|
|
1220
|
+
const windowSize = options?.windowSize ?? 3;
|
|
1221
|
+
const regularization = options?.regularization ?? options?.lambda ?? .05;
|
|
1222
|
+
const scale = options?.scale ?? .5;
|
|
1223
|
+
const maxDisplacement = 64;
|
|
1224
|
+
const outputFormat = options.outputFormat ?? "rgba16float";
|
|
1225
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height || this.cachedOutputTexture.format !== outputFormat) {
|
|
1226
|
+
this.cachedOutputTexture?.destroy();
|
|
1227
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
1228
|
+
label: `optical_flow_output_${outputFormat}`,
|
|
1229
|
+
size: [width, height],
|
|
1230
|
+
format: outputFormat,
|
|
1231
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
1232
|
+
});
|
|
1233
|
+
}
|
|
1234
|
+
const commandEncoder = customEncoder ?? this.device.createCommandEncoder({ label: "optical_flow_command_encoder" });
|
|
1235
|
+
if (scale > .1 && scale < .95 && width >= 64 && height >= 64) {
|
|
1236
|
+
const coarseW = Math.max(16, Math.floor(width * scale));
|
|
1237
|
+
const coarseH = Math.max(16, Math.floor(height * scale));
|
|
1238
|
+
if (!this.cachedCoarseTexture || this.cachedCoarseTexture.width !== coarseW || this.cachedCoarseTexture.height !== coarseH) {
|
|
1239
|
+
this.cachedCoarseTexture?.destroy();
|
|
1240
|
+
this.cachedCoarseTexture = this.device.createTexture({
|
|
1241
|
+
label: "optical_flow_coarse",
|
|
1242
|
+
size: [coarseW, coarseH],
|
|
1243
|
+
format: "rgba16float",
|
|
1244
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
1245
|
+
});
|
|
1246
|
+
}
|
|
1247
|
+
const directData = /* @__PURE__ */ new ArrayBuffer(32);
|
|
1248
|
+
const directU32 = new Uint32Array(directData);
|
|
1249
|
+
const directF32 = new Float32Array(directData);
|
|
1250
|
+
directU32[0] = coarseW;
|
|
1251
|
+
directU32[1] = coarseH;
|
|
1252
|
+
directU32[2] = windowSize;
|
|
1253
|
+
directF32[3] = regularization;
|
|
1254
|
+
directF32[4] = maxDisplacement * scale;
|
|
1255
|
+
this.device.queue.writeBuffer(this.directUniformBuffer, 0, directData);
|
|
1256
|
+
const coarseBindGroup = this.device.createBindGroup({
|
|
1257
|
+
layout: this.directPipeline.getBindGroupLayout(0),
|
|
1258
|
+
entries: [
|
|
1259
|
+
{
|
|
1260
|
+
binding: 0,
|
|
1261
|
+
resource: prevTexture.createView()
|
|
1262
|
+
},
|
|
1263
|
+
{
|
|
1264
|
+
binding: 1,
|
|
1265
|
+
resource: currTexture.createView()
|
|
1266
|
+
},
|
|
1267
|
+
{
|
|
1268
|
+
binding: 2,
|
|
1269
|
+
resource: this.cachedCoarseTexture.createView()
|
|
1270
|
+
},
|
|
1271
|
+
{
|
|
1272
|
+
binding: 3,
|
|
1273
|
+
resource: { buffer: this.directUniformBuffer }
|
|
1274
|
+
}
|
|
1275
|
+
]
|
|
1276
|
+
});
|
|
1277
|
+
const coarsePass = commandEncoder.beginComputePass({ label: "optical_flow_coarse_pass" });
|
|
1278
|
+
coarsePass.setPipeline(this.directPipeline);
|
|
1279
|
+
coarsePass.setBindGroup(0, coarseBindGroup);
|
|
1280
|
+
coarsePass.dispatchWorkgroups(Math.ceil(coarseW / 16), Math.ceil(coarseH / 16));
|
|
1281
|
+
coarsePass.end();
|
|
1282
|
+
const refineData = /* @__PURE__ */ new ArrayBuffer(32);
|
|
1283
|
+
const refineU32 = new Uint32Array(refineData);
|
|
1284
|
+
const refineF32 = new Float32Array(refineData);
|
|
1285
|
+
refineU32[0] = width;
|
|
1286
|
+
refineU32[1] = height;
|
|
1287
|
+
refineU32[2] = windowSize;
|
|
1288
|
+
refineF32[3] = regularization;
|
|
1289
|
+
refineF32[4] = maxDisplacement;
|
|
1290
|
+
refineU32[5] = coarseW;
|
|
1291
|
+
refineU32[6] = coarseH;
|
|
1292
|
+
this.device.queue.writeBuffer(this.refineUniformBuffer, 0, refineData);
|
|
1293
|
+
const refineBindGroup = this.device.createBindGroup({
|
|
1294
|
+
layout: this.refinePipeline.getBindGroupLayout(0),
|
|
1295
|
+
entries: [
|
|
1296
|
+
{
|
|
1297
|
+
binding: 0,
|
|
1298
|
+
resource: prevTexture.createView()
|
|
1299
|
+
},
|
|
1300
|
+
{
|
|
1301
|
+
binding: 1,
|
|
1302
|
+
resource: currTexture.createView()
|
|
1303
|
+
},
|
|
1304
|
+
{
|
|
1305
|
+
binding: 2,
|
|
1306
|
+
resource: this.cachedCoarseTexture.createView()
|
|
1307
|
+
},
|
|
1308
|
+
{
|
|
1309
|
+
binding: 3,
|
|
1310
|
+
resource: this.cachedOutputTexture.createView()
|
|
1311
|
+
},
|
|
1312
|
+
{
|
|
1313
|
+
binding: 4,
|
|
1314
|
+
resource: { buffer: this.refineUniformBuffer }
|
|
1315
|
+
},
|
|
1316
|
+
{
|
|
1317
|
+
binding: 5,
|
|
1318
|
+
resource: this.bilinearSampler
|
|
1319
|
+
}
|
|
1320
|
+
]
|
|
1321
|
+
});
|
|
1322
|
+
const finePass = commandEncoder.beginComputePass({ label: "optical_flow_fine_pass" });
|
|
1323
|
+
finePass.setPipeline(this.refinePipeline);
|
|
1324
|
+
finePass.setBindGroup(0, refineBindGroup);
|
|
1325
|
+
finePass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
1326
|
+
finePass.end();
|
|
1327
|
+
} else {
|
|
1328
|
+
const directData = /* @__PURE__ */ new ArrayBuffer(32);
|
|
1329
|
+
const directU32 = new Uint32Array(directData);
|
|
1330
|
+
const directF32 = new Float32Array(directData);
|
|
1331
|
+
directU32[0] = width;
|
|
1332
|
+
directU32[1] = height;
|
|
1333
|
+
directU32[2] = windowSize;
|
|
1334
|
+
directF32[3] = regularization;
|
|
1335
|
+
directF32[4] = maxDisplacement;
|
|
1336
|
+
this.device.queue.writeBuffer(this.directUniformBuffer, 0, directData);
|
|
1337
|
+
const directBindGroup = this.device.createBindGroup({
|
|
1338
|
+
layout: this.directPipeline.getBindGroupLayout(0),
|
|
1339
|
+
entries: [
|
|
1340
|
+
{
|
|
1341
|
+
binding: 0,
|
|
1342
|
+
resource: prevTexture.createView()
|
|
1343
|
+
},
|
|
1344
|
+
{
|
|
1345
|
+
binding: 1,
|
|
1346
|
+
resource: currTexture.createView()
|
|
1347
|
+
},
|
|
1348
|
+
{
|
|
1349
|
+
binding: 2,
|
|
1350
|
+
resource: this.cachedOutputTexture.createView()
|
|
1351
|
+
},
|
|
1352
|
+
{
|
|
1353
|
+
binding: 3,
|
|
1354
|
+
resource: { buffer: this.directUniformBuffer }
|
|
1355
|
+
}
|
|
1356
|
+
]
|
|
1357
|
+
});
|
|
1358
|
+
const directPass = commandEncoder.beginComputePass({ label: "optical_flow_direct_pass" });
|
|
1359
|
+
directPass.setPipeline(this.directPipeline);
|
|
1360
|
+
directPass.setBindGroup(0, directBindGroup);
|
|
1361
|
+
directPass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
1362
|
+
directPass.end();
|
|
1363
|
+
}
|
|
1364
|
+
if (!customEncoder) this.device.queue.submit([commandEncoder.finish()]);
|
|
1365
|
+
return this.cachedOutputTexture;
|
|
1366
|
+
}
|
|
1367
|
+
destroy() {
|
|
1368
|
+
this.cachedCoarseTexture?.destroy();
|
|
1369
|
+
this.cachedOutputTexture?.destroy();
|
|
1370
|
+
this.directUniformBuffer.destroy();
|
|
1371
|
+
this.refineUniformBuffer.destroy();
|
|
1372
|
+
}
|
|
1373
|
+
};
|
|
1374
|
+
/**
|
|
1375
|
+
* @file pose-skeleton.wgsl.ts
|
|
1376
|
+
* Native WebGPU WGSL compute shader for ControlNet OpenPose skeleton rasterization.
|
|
1377
|
+
* Renders instanced bone cylinders/capsules directly in VRAM without CPU roundtrips.
|
|
1378
|
+
*/
|
|
1379
|
+
const poseSkeletonWgsl = `
|
|
1380
|
+
struct Bone {
|
|
1381
|
+
start: vec2<f32>,
|
|
1382
|
+
end: vec2<f32>,
|
|
1383
|
+
color: vec4<f32>,
|
|
1384
|
+
radius: f32,
|
|
1385
|
+
enabled: f32,
|
|
1386
|
+
pad: vec2<f32>,
|
|
1387
|
+
};
|
|
1388
|
+
|
|
1389
|
+
struct SkeletonParams {
|
|
1390
|
+
width: u32,
|
|
1391
|
+
height: u32,
|
|
1392
|
+
numBones: u32,
|
|
1393
|
+
pad: u32,
|
|
1394
|
+
bones: array<Bone, 24>,
|
|
1395
|
+
};
|
|
1396
|
+
|
|
1397
|
+
@group(0) @binding(0) var outputTex: texture_storage_2d<rgba8unorm, write>;
|
|
1398
|
+
@group(0) @binding(1) var<uniform> params: SkeletonParams;
|
|
1399
|
+
|
|
1400
|
+
@compute @workgroup_size(16, 16)
|
|
1401
|
+
fn computePoseSkeleton(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
1402
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
1403
|
+
return;
|
|
1404
|
+
}
|
|
1405
|
+
|
|
1406
|
+
let p = vec2<f32>(f32(id.x) + 0.5, f32(id.y) + 0.5);
|
|
1407
|
+
var outColor = vec4<f32>(0.0, 0.0, 0.0, 0.0);
|
|
1408
|
+
|
|
1409
|
+
let count = min(params.numBones, 24u);
|
|
1410
|
+
for (var i = 0u; i < count; i = i + 1u) {
|
|
1411
|
+
let bone = params.bones[i];
|
|
1412
|
+
if (bone.enabled < 0.5) {
|
|
1413
|
+
continue;
|
|
1414
|
+
}
|
|
1415
|
+
|
|
1416
|
+
let ab = bone.end - bone.start;
|
|
1417
|
+
let ap = p - bone.start;
|
|
1418
|
+
let l2 = dot(ab, ab);
|
|
1419
|
+
|
|
1420
|
+
var t: f32 = 0.0;
|
|
1421
|
+
if (l2 > 0.0001) {
|
|
1422
|
+
t = clamp(dot(ap, ab) / l2, 0.0, 1.0);
|
|
1423
|
+
}
|
|
1424
|
+
|
|
1425
|
+
let closest = bone.start + t * ab;
|
|
1426
|
+
let dist = length(p - closest);
|
|
1427
|
+
|
|
1428
|
+
if (dist <= bone.radius) {
|
|
1429
|
+
// Sub-pixel edge antialiasing
|
|
1430
|
+
let edgeAlpha = clamp(bone.radius - dist + 0.5, 0.0, 1.0);
|
|
1431
|
+
let a = edgeAlpha * bone.color.a;
|
|
1432
|
+
outColor = vec4<f32>(mix(outColor.rgb, bone.color.rgb, a), max(outColor.a, a));
|
|
1433
|
+
}
|
|
1434
|
+
}
|
|
1435
|
+
|
|
1436
|
+
textureStore(outputTex, id.xy, outColor);
|
|
1437
|
+
}
|
|
1438
|
+
`;
|
|
1439
|
+
const CANONICAL_OPENPOSE_BONES = [
|
|
1440
|
+
{
|
|
1441
|
+
from: 0,
|
|
1442
|
+
to: 11,
|
|
1443
|
+
color: [
|
|
1444
|
+
0,
|
|
1445
|
+
1,
|
|
1446
|
+
1,
|
|
1447
|
+
1
|
|
1448
|
+
]
|
|
1449
|
+
},
|
|
1450
|
+
{
|
|
1451
|
+
from: 0,
|
|
1452
|
+
to: 12,
|
|
1453
|
+
color: [
|
|
1454
|
+
0,
|
|
1455
|
+
1,
|
|
1456
|
+
1,
|
|
1457
|
+
1
|
|
1458
|
+
]
|
|
1459
|
+
},
|
|
1460
|
+
{
|
|
1461
|
+
from: 11,
|
|
1462
|
+
to: 12,
|
|
1463
|
+
color: [
|
|
1464
|
+
1,
|
|
1465
|
+
0,
|
|
1466
|
+
0,
|
|
1467
|
+
1
|
|
1468
|
+
]
|
|
1469
|
+
},
|
|
1470
|
+
{
|
|
1471
|
+
from: 11,
|
|
1472
|
+
to: 13,
|
|
1473
|
+
color: [
|
|
1474
|
+
1,
|
|
1475
|
+
.333,
|
|
1476
|
+
0,
|
|
1477
|
+
1
|
|
1478
|
+
]
|
|
1479
|
+
},
|
|
1480
|
+
{
|
|
1481
|
+
from: 13,
|
|
1482
|
+
to: 15,
|
|
1483
|
+
color: [
|
|
1484
|
+
1,
|
|
1485
|
+
.667,
|
|
1486
|
+
0,
|
|
1487
|
+
1
|
|
1488
|
+
]
|
|
1489
|
+
},
|
|
1490
|
+
{
|
|
1491
|
+
from: 12,
|
|
1492
|
+
to: 14,
|
|
1493
|
+
color: [
|
|
1494
|
+
1,
|
|
1495
|
+
1,
|
|
1496
|
+
0,
|
|
1497
|
+
1
|
|
1498
|
+
]
|
|
1499
|
+
},
|
|
1500
|
+
{
|
|
1501
|
+
from: 14,
|
|
1502
|
+
to: 16,
|
|
1503
|
+
color: [
|
|
1504
|
+
.667,
|
|
1505
|
+
1,
|
|
1506
|
+
0,
|
|
1507
|
+
1
|
|
1508
|
+
]
|
|
1509
|
+
},
|
|
1510
|
+
{
|
|
1511
|
+
from: 11,
|
|
1512
|
+
to: 23,
|
|
1513
|
+
color: [
|
|
1514
|
+
.333,
|
|
1515
|
+
1,
|
|
1516
|
+
0,
|
|
1517
|
+
1
|
|
1518
|
+
]
|
|
1519
|
+
},
|
|
1520
|
+
{
|
|
1521
|
+
from: 12,
|
|
1522
|
+
to: 24,
|
|
1523
|
+
color: [
|
|
1524
|
+
0,
|
|
1525
|
+
1,
|
|
1526
|
+
0,
|
|
1527
|
+
1
|
|
1528
|
+
]
|
|
1529
|
+
},
|
|
1530
|
+
{
|
|
1531
|
+
from: 23,
|
|
1532
|
+
to: 24,
|
|
1533
|
+
color: [
|
|
1534
|
+
0,
|
|
1535
|
+
1,
|
|
1536
|
+
.333,
|
|
1537
|
+
1
|
|
1538
|
+
]
|
|
1539
|
+
},
|
|
1540
|
+
{
|
|
1541
|
+
from: 23,
|
|
1542
|
+
to: 25,
|
|
1543
|
+
color: [
|
|
1544
|
+
0,
|
|
1545
|
+
1,
|
|
1546
|
+
.667,
|
|
1547
|
+
1
|
|
1548
|
+
]
|
|
1549
|
+
},
|
|
1550
|
+
{
|
|
1551
|
+
from: 25,
|
|
1552
|
+
to: 27,
|
|
1553
|
+
color: [
|
|
1554
|
+
0,
|
|
1555
|
+
1,
|
|
1556
|
+
1,
|
|
1557
|
+
1
|
|
1558
|
+
]
|
|
1559
|
+
},
|
|
1560
|
+
{
|
|
1561
|
+
from: 24,
|
|
1562
|
+
to: 26,
|
|
1563
|
+
color: [
|
|
1564
|
+
0,
|
|
1565
|
+
.667,
|
|
1566
|
+
1,
|
|
1567
|
+
1
|
|
1568
|
+
]
|
|
1569
|
+
},
|
|
1570
|
+
{
|
|
1571
|
+
from: 26,
|
|
1572
|
+
to: 28,
|
|
1573
|
+
color: [
|
|
1574
|
+
0,
|
|
1575
|
+
.333,
|
|
1576
|
+
1,
|
|
1577
|
+
1
|
|
1578
|
+
]
|
|
1579
|
+
}
|
|
1580
|
+
];
|
|
1581
|
+
var PoseSkeletonComputePipeline = class {
|
|
1582
|
+
computePipeline;
|
|
1583
|
+
uniformBuffer;
|
|
1584
|
+
cachedOutputTexture;
|
|
1585
|
+
constructor(device) {
|
|
1586
|
+
this.device = device;
|
|
1587
|
+
const shaderModule = device.createShaderModule({
|
|
1588
|
+
label: "pose_skeleton.wgsl",
|
|
1589
|
+
code: poseSkeletonWgsl
|
|
1590
|
+
});
|
|
1591
|
+
this.computePipeline = device.createComputePipeline({
|
|
1592
|
+
label: "PoseSkeletonComputePipeline",
|
|
1593
|
+
layout: "auto",
|
|
1594
|
+
compute: {
|
|
1595
|
+
module: shaderModule,
|
|
1596
|
+
entryPoint: "computePoseSkeleton"
|
|
1597
|
+
}
|
|
1598
|
+
});
|
|
1599
|
+
this.uniformBuffer = device.createBuffer({
|
|
1600
|
+
size: 1280,
|
|
1601
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
1602
|
+
label: "pose_skeleton_uniform_buffer"
|
|
1603
|
+
});
|
|
1604
|
+
}
|
|
1605
|
+
execute(landmarks, options = {}, bones) {
|
|
1606
|
+
const boneDefs = bones ?? CANONICAL_OPENPOSE_BONES;
|
|
1607
|
+
const width = options.width ?? 1024;
|
|
1608
|
+
const height = options.height ?? 1024;
|
|
1609
|
+
const lineWidth = options.lineWidth ?? 6;
|
|
1610
|
+
const radius = Math.max(1, lineWidth / 2);
|
|
1611
|
+
const arrayBuf = /* @__PURE__ */ new ArrayBuffer(1280);
|
|
1612
|
+
const u32View = new Uint32Array(arrayBuf);
|
|
1613
|
+
const f32View = new Float32Array(arrayBuf);
|
|
1614
|
+
u32View[0] = width;
|
|
1615
|
+
u32View[1] = height;
|
|
1616
|
+
u32View[2] = boneDefs.length;
|
|
1617
|
+
u32View[3] = 0;
|
|
1618
|
+
const boneBaseFloatOffset = 4;
|
|
1619
|
+
for (let i = 0; i < boneDefs.length; i++) {
|
|
1620
|
+
const boneDef = boneDefs[i];
|
|
1621
|
+
const ptA = landmarks[boneDef.from];
|
|
1622
|
+
const ptB = landmarks[boneDef.to];
|
|
1623
|
+
const offset = boneBaseFloatOffset + i * 12;
|
|
1624
|
+
if (!ptA || !ptB || (ptA.visibility ?? 1) < .2 || (ptB.visibility ?? 1) < .2) {
|
|
1625
|
+
f32View[offset + 9] = 0;
|
|
1626
|
+
continue;
|
|
1627
|
+
}
|
|
1628
|
+
f32View[offset + 0] = ptA.x * width;
|
|
1629
|
+
f32View[offset + 1] = ptA.y * height;
|
|
1630
|
+
f32View[offset + 2] = ptB.x * width;
|
|
1631
|
+
f32View[offset + 3] = ptB.y * height;
|
|
1632
|
+
f32View[offset + 4] = boneDef.color[0];
|
|
1633
|
+
f32View[offset + 5] = boneDef.color[1];
|
|
1634
|
+
f32View[offset + 6] = boneDef.color[2];
|
|
1635
|
+
f32View[offset + 7] = boneDef.color[3];
|
|
1636
|
+
f32View[offset + 8] = radius;
|
|
1637
|
+
f32View[offset + 9] = 1;
|
|
1638
|
+
}
|
|
1639
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, arrayBuf);
|
|
1640
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height) {
|
|
1641
|
+
this.cachedOutputTexture?.destroy();
|
|
1642
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
1643
|
+
label: "openpose_skeleton_texture",
|
|
1644
|
+
size: [width, height],
|
|
1645
|
+
format: "rgba8unorm",
|
|
1646
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
1647
|
+
});
|
|
1648
|
+
}
|
|
1649
|
+
const commandEncoder = this.device.createCommandEncoder({ label: "pose_skeleton_command_encoder" });
|
|
1650
|
+
const bindGroup = this.device.createBindGroup({
|
|
1651
|
+
label: "pose_skeleton_bind_group",
|
|
1652
|
+
layout: this.computePipeline.getBindGroupLayout(0),
|
|
1653
|
+
entries: [{
|
|
1654
|
+
binding: 0,
|
|
1655
|
+
resource: this.cachedOutputTexture.createView({ label: "pose_skeleton_output_view" })
|
|
1656
|
+
}, {
|
|
1657
|
+
binding: 1,
|
|
1658
|
+
resource: { buffer: this.uniformBuffer }
|
|
1659
|
+
}]
|
|
1660
|
+
});
|
|
1661
|
+
const pass = commandEncoder.beginComputePass({ label: "pose_skeleton_compute_pass" });
|
|
1662
|
+
pass.setPipeline(this.computePipeline);
|
|
1663
|
+
pass.setBindGroup(0, bindGroup);
|
|
1664
|
+
pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16), 1);
|
|
1665
|
+
pass.end();
|
|
1666
|
+
this.device.queue.submit([commandEncoder.finish()]);
|
|
1667
|
+
return this.cachedOutputTexture;
|
|
1668
|
+
}
|
|
1669
|
+
destroy() {
|
|
1670
|
+
this.cachedOutputTexture?.destroy();
|
|
1671
|
+
this.cachedOutputTexture = void 0;
|
|
1672
|
+
this.uniformBuffer.destroy();
|
|
1673
|
+
}
|
|
1674
|
+
};
|
|
1675
|
+
/**
|
|
1676
|
+
* @file segmentation.wgsl.ts
|
|
1677
|
+
* Native WebGPU WGSL compute shader for segmentation mask thresholding and edge feathering.
|
|
1678
|
+
* Outputs crisp alpha mattes directly in VRAM without CPU roundtrips.
|
|
1679
|
+
*/
|
|
1680
|
+
const segmentationWgsl = `
|
|
1681
|
+
struct SegParams {
|
|
1682
|
+
threshold: f32,
|
|
1683
|
+
feather: f32,
|
|
1684
|
+
width: u32,
|
|
1685
|
+
height: u32,
|
|
1686
|
+
};
|
|
1687
|
+
|
|
1688
|
+
@group(0) @binding(0) var inputTex: texture_2d<f32>;
|
|
1689
|
+
@group(0) @binding(1) var outputTex: texture_storage_2d<rgba8unorm, write>;
|
|
1690
|
+
@group(0) @binding(2) var<uniform> params: SegParams;
|
|
1691
|
+
|
|
1692
|
+
@compute @workgroup_size(16, 16)
|
|
1693
|
+
fn computeSegmentation(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
1694
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
1695
|
+
return;
|
|
1696
|
+
}
|
|
1697
|
+
|
|
1698
|
+
let coord = vec2<i32>(i32(id.x), i32(id.y));
|
|
1699
|
+
let sample = textureLoad(inputTex, coord, 0);
|
|
1700
|
+
|
|
1701
|
+
// Luminance or alpha channel extraction
|
|
1702
|
+
let rawAlpha = max(sample.a, dot(sample.rgb, vec3<f32>(0.299, 0.587, 0.114)));
|
|
1703
|
+
|
|
1704
|
+
let lower = max(0.0, params.threshold - params.feather);
|
|
1705
|
+
let upper = min(1.0, params.threshold + params.feather);
|
|
1706
|
+
let alpha = smoothstep(lower, upper, rawAlpha);
|
|
1707
|
+
|
|
1708
|
+
textureStore(outputTex, id.xy, vec4<f32>(alpha, alpha, alpha, 1.0));
|
|
1709
|
+
}
|
|
1710
|
+
`;
|
|
1711
|
+
var SegmentationComputePipeline = class {
|
|
1712
|
+
computePipeline;
|
|
1713
|
+
uniformBuffer;
|
|
1714
|
+
cachedOutputTexture;
|
|
1715
|
+
constructor(device) {
|
|
1716
|
+
this.device = device;
|
|
1717
|
+
const shaderModule = device.createShaderModule({
|
|
1718
|
+
label: "segmentation.wgsl",
|
|
1719
|
+
code: segmentationWgsl
|
|
1720
|
+
});
|
|
1721
|
+
this.computePipeline = device.createComputePipeline({
|
|
1722
|
+
label: "SegmentationComputePipeline",
|
|
1723
|
+
layout: "auto",
|
|
1724
|
+
compute: {
|
|
1725
|
+
module: shaderModule,
|
|
1726
|
+
entryPoint: "computeSegmentation"
|
|
1727
|
+
}
|
|
1728
|
+
});
|
|
1729
|
+
this.uniformBuffer = device.createBuffer({
|
|
1730
|
+
size: 16,
|
|
1731
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
1732
|
+
label: "segmentation_uniform_buffer"
|
|
1733
|
+
});
|
|
1734
|
+
}
|
|
1735
|
+
execute(inputTexture, options = {}) {
|
|
1736
|
+
const width = inputTexture.width;
|
|
1737
|
+
const height = inputTexture.height;
|
|
1738
|
+
const threshold = options.threshold ?? .5;
|
|
1739
|
+
const feather = options.feather ?? .05;
|
|
1740
|
+
const arrayBuf = /* @__PURE__ */ new ArrayBuffer(16);
|
|
1741
|
+
const f32View = new Float32Array(arrayBuf);
|
|
1742
|
+
const u32View = new Uint32Array(arrayBuf);
|
|
1743
|
+
f32View[0] = threshold;
|
|
1744
|
+
f32View[1] = feather;
|
|
1745
|
+
u32View[2] = width;
|
|
1746
|
+
u32View[3] = height;
|
|
1747
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, arrayBuf);
|
|
1748
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height) {
|
|
1749
|
+
this.cachedOutputTexture?.destroy();
|
|
1750
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
1751
|
+
label: "segmentation_output_texture",
|
|
1752
|
+
size: [width, height],
|
|
1753
|
+
format: "rgba8unorm",
|
|
1754
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC
|
|
1755
|
+
});
|
|
1756
|
+
}
|
|
1757
|
+
const commandEncoder = this.device.createCommandEncoder({ label: "segmentation_command_encoder" });
|
|
1758
|
+
const bindGroup = this.device.createBindGroup({
|
|
1759
|
+
label: "segmentation_bind_group",
|
|
1760
|
+
layout: this.computePipeline.getBindGroupLayout(0),
|
|
1761
|
+
entries: [
|
|
1762
|
+
{
|
|
1763
|
+
binding: 0,
|
|
1764
|
+
resource: inputTexture.createView({ label: "segmentation_input_view" })
|
|
1765
|
+
},
|
|
1766
|
+
{
|
|
1767
|
+
binding: 1,
|
|
1768
|
+
resource: this.cachedOutputTexture.createView({ label: "segmentation_output_view" })
|
|
1769
|
+
},
|
|
1770
|
+
{
|
|
1771
|
+
binding: 2,
|
|
1772
|
+
resource: { buffer: this.uniformBuffer }
|
|
1773
|
+
}
|
|
1774
|
+
]
|
|
1775
|
+
});
|
|
1776
|
+
const pass = commandEncoder.beginComputePass({ label: "segmentation_compute_pass" });
|
|
1777
|
+
pass.setPipeline(this.computePipeline);
|
|
1778
|
+
pass.setBindGroup(0, bindGroup);
|
|
1779
|
+
pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16), 1);
|
|
1780
|
+
pass.end();
|
|
1781
|
+
this.device.queue.submit([commandEncoder.finish()]);
|
|
1782
|
+
return this.cachedOutputTexture;
|
|
1783
|
+
}
|
|
1784
|
+
destroy() {
|
|
1785
|
+
this.cachedOutputTexture?.destroy();
|
|
1786
|
+
this.cachedOutputTexture = void 0;
|
|
1787
|
+
this.uniformBuffer.destroy();
|
|
1788
|
+
}
|
|
1789
|
+
};
|
|
1790
|
+
/**
|
|
1791
|
+
* @file temporal-warp-blend.wgsl.ts
|
|
1792
|
+
* Native WebGPU Forward Warping & Adaptive Photometric Temporal Blend Compute Shaders
|
|
1793
|
+
* Warps previous frame forward along motion vectors and blends adaptively with current
|
|
1794
|
+
* frame to eliminate generative AI video flicker with zero ghosting.
|
|
1795
|
+
*/
|
|
1796
|
+
const temporalWarpBlendRgba8Wgsl = `
|
|
1797
|
+
struct WarpBlendParams {
|
|
1798
|
+
width: u32,
|
|
1799
|
+
height: u32,
|
|
1800
|
+
blendWeight: f32, // Base current frame weight alpha (e.g. 0.35)
|
|
1801
|
+
disocclusionThreshold: f32, // Photometric error cutoff for fallback to curr frame
|
|
1802
|
+
maxMotionPixels: f32, // Speed cutoff for fallback to curr frame
|
|
1803
|
+
isFirstFrame: f32, // 1.0 = pass-through first frame, 0.0 = temporal blend
|
|
1804
|
+
_pad0: f32,
|
|
1805
|
+
_pad1: f32,
|
|
1806
|
+
};
|
|
1807
|
+
|
|
1808
|
+
@group(0) @binding(0) var prevTex: texture_2d<f32>;
|
|
1809
|
+
@group(0) @binding(1) var currTex: texture_2d<f32>;
|
|
1810
|
+
@group(0) @binding(2) var flowTex: texture_2d<f32>;
|
|
1811
|
+
@group(0) @binding(3) var outTex: texture_storage_2d<rgba8unorm, write>;
|
|
1812
|
+
@group(0) @binding(4) var<uniform> params: WarpBlendParams;
|
|
1813
|
+
@group(0) @binding(5) var bilinearSamp: sampler;
|
|
1814
|
+
|
|
1815
|
+
@compute @workgroup_size(16, 16)
|
|
1816
|
+
fn warpBlend(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
1817
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
1818
|
+
return;
|
|
1819
|
+
}
|
|
1820
|
+
|
|
1821
|
+
let coord = vec2<i32>(i32(id.x), i32(id.y));
|
|
1822
|
+
let currColor = textureLoad(currTex, coord, 0);
|
|
1823
|
+
|
|
1824
|
+
// If first frame or scene cut reset, pass through current frame directly
|
|
1825
|
+
if (params.isFirstFrame > 0.5) {
|
|
1826
|
+
textureStore(outTex, id.xy, currColor);
|
|
1827
|
+
return;
|
|
1828
|
+
}
|
|
1829
|
+
|
|
1830
|
+
let dims = vec2<f32>(f32(params.width), f32(params.height));
|
|
1831
|
+
let invDims = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);
|
|
1832
|
+
let uv = (vec2<f32>(id.xy) + 0.5) * invDims;
|
|
1833
|
+
|
|
1834
|
+
// Read motion vector (u, v) in pixel units
|
|
1835
|
+
let flowSample = textureLoad(flowTex, coord, 0);
|
|
1836
|
+
let flow = flowSample.xy;
|
|
1837
|
+
let speed = length(flow);
|
|
1838
|
+
|
|
1839
|
+
// Motion-compensated backward warp coordinate pointing to previous frame
|
|
1840
|
+
let warpedUv = clamp(uv - flow * invDims, vec2<f32>(0.0), vec2<f32>(1.0));
|
|
1841
|
+
let warpedPrev = textureSampleLevel(prevTex, bilinearSamp, warpedUv, 0.0);
|
|
1842
|
+
|
|
1843
|
+
// Photometric consistency error normalized to [0, 1] range (1 / sqrt(3) ~= 0.57735027)
|
|
1844
|
+
let colorDiff = length(currColor.rgb - warpedPrev.rgb) * 0.57735027;
|
|
1845
|
+
|
|
1846
|
+
// Adaptive blend weight:
|
|
1847
|
+
// - Coherent motion (low diff, low speed): alpha = blendWeight (strong deflicker smoothing)
|
|
1848
|
+
// - Disocclusion or extreme motion (high diff): alpha -> 1.0 (fall back to curr frame, no ghosting)
|
|
1849
|
+
let tLow = params.disocclusionThreshold;
|
|
1850
|
+
let tHigh = params.disocclusionThreshold * 1.5;
|
|
1851
|
+
let errFactor = smoothstep(tLow, tHigh, colorDiff);
|
|
1852
|
+
let speedFactor = smoothstep(params.maxMotionPixels * 0.5, params.maxMotionPixels, speed);
|
|
1853
|
+
|
|
1854
|
+
let fallbackFactor = max(errFactor, speedFactor);
|
|
1855
|
+
let alpha = clamp(mix(params.blendWeight, 1.0, fallbackFactor), 0.0, 1.0);
|
|
1856
|
+
|
|
1857
|
+
let blendedRgb = mix(warpedPrev.rgb, currColor.rgb, alpha);
|
|
1858
|
+
let blendedA = mix(warpedPrev.a, currColor.a, alpha);
|
|
1859
|
+
|
|
1860
|
+
textureStore(outTex, id.xy, vec4<f32>(blendedRgb, blendedA));
|
|
1861
|
+
}
|
|
1862
|
+
`;
|
|
1863
|
+
const temporalWarpBlendRgba16fWgsl = `
|
|
1864
|
+
struct WarpBlendParams {
|
|
1865
|
+
width: u32,
|
|
1866
|
+
height: u32,
|
|
1867
|
+
blendWeight: f32,
|
|
1868
|
+
disocclusionThreshold: f32,
|
|
1869
|
+
maxMotionPixels: f32,
|
|
1870
|
+
isFirstFrame: f32,
|
|
1871
|
+
_pad0: f32,
|
|
1872
|
+
_pad1: f32,
|
|
1873
|
+
};
|
|
1874
|
+
|
|
1875
|
+
@group(0) @binding(0) var prevTex: texture_2d<f32>;
|
|
1876
|
+
@group(0) @binding(1) var currTex: texture_2d<f32>;
|
|
1877
|
+
@group(0) @binding(2) var flowTex: texture_2d<f32>;
|
|
1878
|
+
@group(0) @binding(3) var outTex: texture_storage_2d<rgba16float, write>;
|
|
1879
|
+
@group(0) @binding(4) var<uniform> params: WarpBlendParams;
|
|
1880
|
+
@group(0) @binding(5) var bilinearSamp: sampler;
|
|
1881
|
+
|
|
1882
|
+
@compute @workgroup_size(16, 16)
|
|
1883
|
+
fn warpBlend(@builtin(global_invocation_id) id: vec3<u32>) {
|
|
1884
|
+
if (id.x >= params.width || id.y >= params.height) {
|
|
1885
|
+
return;
|
|
1886
|
+
}
|
|
1887
|
+
|
|
1888
|
+
let coord = vec2<i32>(i32(id.x), i32(id.y));
|
|
1889
|
+
let currColor = textureLoad(currTex, coord, 0);
|
|
1890
|
+
|
|
1891
|
+
if (params.isFirstFrame > 0.5) {
|
|
1892
|
+
textureStore(outTex, id.xy, currColor);
|
|
1893
|
+
return;
|
|
1894
|
+
}
|
|
1895
|
+
|
|
1896
|
+
let dims = vec2<f32>(f32(params.width), f32(params.height));
|
|
1897
|
+
let invDims = vec2<f32>(1.0 / dims.x, 1.0 / dims.y);
|
|
1898
|
+
let uv = (vec2<f32>(id.xy) + 0.5) * invDims;
|
|
1899
|
+
|
|
1900
|
+
let flowSample = textureLoad(flowTex, coord, 0);
|
|
1901
|
+
let flow = flowSample.xy;
|
|
1902
|
+
let speed = length(flow);
|
|
1903
|
+
|
|
1904
|
+
let warpedUv = clamp(uv - flow * invDims, vec2<f32>(0.0), vec2<f32>(1.0));
|
|
1905
|
+
let warpedPrev = textureSampleLevel(prevTex, bilinearSamp, warpedUv, 0.0);
|
|
1906
|
+
|
|
1907
|
+
// Photometric consistency error normalized to [0, 1] range (1 / sqrt(3) ~= 0.57735027)
|
|
1908
|
+
let colorDiff = length(currColor.rgb - warpedPrev.rgb) * 0.57735027;
|
|
1909
|
+
|
|
1910
|
+
let tLow = params.disocclusionThreshold;
|
|
1911
|
+
let tHigh = params.disocclusionThreshold * 1.5;
|
|
1912
|
+
let errFactor = smoothstep(tLow, tHigh, colorDiff);
|
|
1913
|
+
let speedFactor = smoothstep(params.maxMotionPixels * 0.5, params.maxMotionPixels, speed);
|
|
1914
|
+
|
|
1915
|
+
let fallbackFactor = max(errFactor, speedFactor);
|
|
1916
|
+
let alpha = clamp(mix(params.blendWeight, 1.0, fallbackFactor), 0.0, 1.0);
|
|
1917
|
+
|
|
1918
|
+
let blendedRgb = mix(warpedPrev.rgb, currColor.rgb, alpha);
|
|
1919
|
+
let blendedA = mix(warpedPrev.a, currColor.a, alpha);
|
|
1920
|
+
|
|
1921
|
+
textureStore(outTex, id.xy, vec4<f32>(blendedRgb, blendedA));
|
|
1922
|
+
}
|
|
1923
|
+
`;
|
|
1924
|
+
var TemporalDeflickerPipeline = class {
|
|
1925
|
+
flowPipeline;
|
|
1926
|
+
rgba8Pipeline;
|
|
1927
|
+
rgba16fPipeline;
|
|
1928
|
+
uniformBuffer;
|
|
1929
|
+
bilinearSampler;
|
|
1930
|
+
historyTexture;
|
|
1931
|
+
cachedOutputTexture;
|
|
1932
|
+
constructor(device) {
|
|
1933
|
+
this.device = device;
|
|
1934
|
+
this.flowPipeline = new OpticalFlowComputePipeline(device);
|
|
1935
|
+
const rgba8Module = device.createShaderModule({
|
|
1936
|
+
label: "temporal_warp_blend_rgba8.wgsl",
|
|
1937
|
+
code: temporalWarpBlendRgba8Wgsl
|
|
1938
|
+
});
|
|
1939
|
+
this.rgba8Pipeline = device.createComputePipeline({
|
|
1940
|
+
label: "TemporalWarpBlendRgba8Pipeline",
|
|
1941
|
+
layout: "auto",
|
|
1942
|
+
compute: {
|
|
1943
|
+
module: rgba8Module,
|
|
1944
|
+
entryPoint: "warpBlend"
|
|
1945
|
+
}
|
|
1946
|
+
});
|
|
1947
|
+
const rgba16fModule = device.createShaderModule({
|
|
1948
|
+
label: "temporal_warp_blend_rgba16f.wgsl",
|
|
1949
|
+
code: temporalWarpBlendRgba16fWgsl
|
|
1950
|
+
});
|
|
1951
|
+
this.rgba16fPipeline = device.createComputePipeline({
|
|
1952
|
+
label: "TemporalWarpBlendRgba16fPipeline",
|
|
1953
|
+
layout: "auto",
|
|
1954
|
+
compute: {
|
|
1955
|
+
module: rgba16fModule,
|
|
1956
|
+
entryPoint: "warpBlend"
|
|
1957
|
+
}
|
|
1958
|
+
});
|
|
1959
|
+
this.uniformBuffer = device.createBuffer({
|
|
1960
|
+
size: 32,
|
|
1961
|
+
usage: GPUBufferUsage.UNIFORM | GPUBufferUsage.COPY_DST,
|
|
1962
|
+
label: "temporal_deflicker_uniform"
|
|
1963
|
+
});
|
|
1964
|
+
this.bilinearSampler = device.createSampler({
|
|
1965
|
+
label: "temporal_deflicker_sampler",
|
|
1966
|
+
magFilter: "linear",
|
|
1967
|
+
minFilter: "linear",
|
|
1968
|
+
addressModeU: "clamp-to-edge",
|
|
1969
|
+
addressModeV: "clamp-to-edge"
|
|
1970
|
+
});
|
|
1971
|
+
}
|
|
1972
|
+
execute(currTexture, options = {}, customEncoder) {
|
|
1973
|
+
const width = currTexture.width;
|
|
1974
|
+
const height = currTexture.height;
|
|
1975
|
+
const rawBlendWeight = options.blendWeight ?? .35;
|
|
1976
|
+
const blendWeight = typeof rawBlendWeight === "number" ? rawBlendWeight : Number(rawBlendWeight);
|
|
1977
|
+
const disocclusionThreshold = options.disocclusionThreshold ?? .15;
|
|
1978
|
+
const maxMotionPixels = options.maxMotionPixels ?? 64;
|
|
1979
|
+
const format = currTexture.format;
|
|
1980
|
+
const isRgba16f = format === "rgba16float";
|
|
1981
|
+
if (!this.cachedOutputTexture || this.cachedOutputTexture.width !== width || this.cachedOutputTexture.height !== height || this.cachedOutputTexture.format !== format) {
|
|
1982
|
+
this.cachedOutputTexture?.destroy();
|
|
1983
|
+
this.cachedOutputTexture = this.device.createTexture({
|
|
1984
|
+
label: `deflickered_output_${format}`,
|
|
1985
|
+
size: [width, height],
|
|
1986
|
+
format,
|
|
1987
|
+
usage: GPUTextureUsage.STORAGE_BINDING | GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_SRC | GPUTextureUsage.COPY_DST | GPUTextureUsage.RENDER_ATTACHMENT
|
|
1988
|
+
});
|
|
1989
|
+
}
|
|
1990
|
+
if (!this.historyTexture || this.historyTexture.width !== width || this.historyTexture.height !== height) {
|
|
1991
|
+
this.historyTexture?.destroy();
|
|
1992
|
+
this.historyTexture = this.device.createTexture({
|
|
1993
|
+
label: "deflicker_history_texture",
|
|
1994
|
+
size: [width, height],
|
|
1995
|
+
format,
|
|
1996
|
+
usage: GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC
|
|
1997
|
+
});
|
|
1998
|
+
const commandEncoder$1 = customEncoder ?? this.device.createCommandEncoder({ label: "deflicker_first_frame_encoder" });
|
|
1999
|
+
commandEncoder$1.copyTextureToTexture({ texture: currTexture }, { texture: this.historyTexture }, [width, height]);
|
|
2000
|
+
commandEncoder$1.copyTextureToTexture({ texture: currTexture }, { texture: this.cachedOutputTexture }, [width, height]);
|
|
2001
|
+
if (!customEncoder) this.device.queue.submit([commandEncoder$1.finish()]);
|
|
2002
|
+
return this.cachedOutputTexture;
|
|
2003
|
+
}
|
|
2004
|
+
const flowTexture = this.flowPipeline.execute(this.historyTexture, currTexture, options.opticalFlow, customEncoder);
|
|
2005
|
+
const uniformData = /* @__PURE__ */ new ArrayBuffer(32);
|
|
2006
|
+
const u32View = new Uint32Array(uniformData);
|
|
2007
|
+
const f32View = new Float32Array(uniformData);
|
|
2008
|
+
u32View[0] = width;
|
|
2009
|
+
u32View[1] = height;
|
|
2010
|
+
f32View[2] = blendWeight;
|
|
2011
|
+
f32View[3] = disocclusionThreshold;
|
|
2012
|
+
f32View[4] = maxMotionPixels;
|
|
2013
|
+
f32View[5] = 0;
|
|
2014
|
+
this.device.queue.writeBuffer(this.uniformBuffer, 0, uniformData);
|
|
2015
|
+
const pipeline = isRgba16f ? this.rgba16fPipeline : this.rgba8Pipeline;
|
|
2016
|
+
const commandEncoder = customEncoder ?? this.device.createCommandEncoder({ label: "deflicker_blend_encoder" });
|
|
2017
|
+
const bindGroup = this.device.createBindGroup({
|
|
2018
|
+
layout: pipeline.getBindGroupLayout(0),
|
|
2019
|
+
entries: [
|
|
2020
|
+
{
|
|
2021
|
+
binding: 0,
|
|
2022
|
+
resource: this.historyTexture.createView()
|
|
2023
|
+
},
|
|
2024
|
+
{
|
|
2025
|
+
binding: 1,
|
|
2026
|
+
resource: currTexture.createView()
|
|
2027
|
+
},
|
|
2028
|
+
{
|
|
2029
|
+
binding: 2,
|
|
2030
|
+
resource: flowTexture.createView()
|
|
2031
|
+
},
|
|
2032
|
+
{
|
|
2033
|
+
binding: 3,
|
|
2034
|
+
resource: this.cachedOutputTexture.createView()
|
|
2035
|
+
},
|
|
2036
|
+
{
|
|
2037
|
+
binding: 4,
|
|
2038
|
+
resource: { buffer: this.uniformBuffer }
|
|
2039
|
+
},
|
|
2040
|
+
{
|
|
2041
|
+
binding: 5,
|
|
2042
|
+
resource: this.bilinearSampler
|
|
2043
|
+
}
|
|
2044
|
+
]
|
|
2045
|
+
});
|
|
2046
|
+
const pass = commandEncoder.beginComputePass({ label: "deflicker_blend_pass" });
|
|
2047
|
+
pass.setPipeline(pipeline);
|
|
2048
|
+
pass.setBindGroup(0, bindGroup);
|
|
2049
|
+
pass.dispatchWorkgroups(Math.ceil(width / 16), Math.ceil(height / 16));
|
|
2050
|
+
pass.end();
|
|
2051
|
+
commandEncoder.copyTextureToTexture({ texture: this.cachedOutputTexture }, { texture: this.historyTexture }, [width, height]);
|
|
2052
|
+
if (!customEncoder) this.device.queue.submit([commandEncoder.finish()]);
|
|
2053
|
+
return this.cachedOutputTexture;
|
|
2054
|
+
}
|
|
2055
|
+
reset() {
|
|
2056
|
+
this.historyTexture?.destroy();
|
|
2057
|
+
this.historyTexture = void 0;
|
|
2058
|
+
}
|
|
2059
|
+
destroy() {
|
|
2060
|
+
this.flowPipeline.destroy();
|
|
2061
|
+
this.historyTexture?.destroy();
|
|
2062
|
+
this.cachedOutputTexture?.destroy();
|
|
2063
|
+
this.uniformBuffer.destroy();
|
|
2064
|
+
}
|
|
2065
|
+
};
|
|
2066
|
+
var TensorPipeline = class TensorPipeline$1 {
|
|
2067
|
+
id;
|
|
2068
|
+
cannyOptions;
|
|
2069
|
+
depthNormalsOptions;
|
|
2070
|
+
poseSkeletonOptions;
|
|
2071
|
+
faceLandmarksOptions;
|
|
2072
|
+
segmentationOptions;
|
|
2073
|
+
opticalFlowOptions;
|
|
2074
|
+
deflickerOptions;
|
|
2075
|
+
multiplexer = new ControlNetMultiplexer();
|
|
2076
|
+
cannyPipeline;
|
|
2077
|
+
depthNormalsPipeline;
|
|
2078
|
+
posePipeline;
|
|
2079
|
+
facePipeline;
|
|
2080
|
+
segmentationPipeline;
|
|
2081
|
+
opticalFlowPipeline;
|
|
2082
|
+
deflickerPipeline;
|
|
2083
|
+
prevInputTexture;
|
|
2084
|
+
constructor(source) {
|
|
2085
|
+
this.source = source;
|
|
2086
|
+
this.id = `tensor-${Math.random().toString(36).slice(2, 9)}`;
|
|
2087
|
+
}
|
|
2088
|
+
static from(source) {
|
|
2089
|
+
return new TensorPipeline$1(source);
|
|
2090
|
+
}
|
|
2091
|
+
canny(options = {}) {
|
|
2092
|
+
this.cannyOptions = options;
|
|
2093
|
+
return this;
|
|
2094
|
+
}
|
|
2095
|
+
depthNormals(options = {}) {
|
|
2096
|
+
this.depthNormalsOptions = options;
|
|
2097
|
+
return this;
|
|
2098
|
+
}
|
|
2099
|
+
poseSkeleton(options = {}) {
|
|
2100
|
+
this.poseSkeletonOptions = options;
|
|
2101
|
+
return this;
|
|
2102
|
+
}
|
|
2103
|
+
pose(landmarks, options = {}) {
|
|
2104
|
+
this.poseSkeletonOptions = {
|
|
2105
|
+
...options,
|
|
2106
|
+
landmarks
|
|
2107
|
+
};
|
|
2108
|
+
return this;
|
|
2109
|
+
}
|
|
2110
|
+
faceLandmarks(options = {}) {
|
|
2111
|
+
this.faceLandmarksOptions = options;
|
|
2112
|
+
return this;
|
|
2113
|
+
}
|
|
2114
|
+
face(landmarks, options = {}) {
|
|
2115
|
+
this.faceLandmarksOptions = {
|
|
2116
|
+
...options,
|
|
2117
|
+
landmarks
|
|
2118
|
+
};
|
|
2119
|
+
return this;
|
|
2120
|
+
}
|
|
2121
|
+
segmentation(options = {}) {
|
|
2122
|
+
this.segmentationOptions = options;
|
|
2123
|
+
return this;
|
|
2124
|
+
}
|
|
2125
|
+
opticalFlow(options = {}) {
|
|
2126
|
+
this.opticalFlowOptions = options;
|
|
2127
|
+
return this;
|
|
2128
|
+
}
|
|
2129
|
+
deflicker(options = {}) {
|
|
2130
|
+
this.deflickerOptions = options;
|
|
2131
|
+
return this;
|
|
2132
|
+
}
|
|
2133
|
+
getMultiplexer() {
|
|
2134
|
+
return this.multiplexer;
|
|
2135
|
+
}
|
|
2136
|
+
async execute(device, overrideSourceTexture) {
|
|
2137
|
+
let inputTexture = overrideSourceTexture;
|
|
2138
|
+
if (!inputTexture && typeof this.source?.createView === "function") inputTexture = this.source;
|
|
2139
|
+
if (!inputTexture) throw new Error("[TensorPipeline.execute] No GPUTexture available for tensor compute execution. Pass a valid GPUTexture to execute() or initialize with a GPUTexture source.");
|
|
2140
|
+
if (this.cannyOptions) {
|
|
2141
|
+
if (!this.cannyPipeline) this.cannyPipeline = new CannyComputePipeline(device);
|
|
2142
|
+
const cannyTex = this.cannyPipeline.execute(inputTexture, this.cannyOptions);
|
|
2143
|
+
this.multiplexer.set("canny", cannyTex);
|
|
2144
|
+
}
|
|
2145
|
+
if (this.depthNormalsOptions) {
|
|
2146
|
+
if (!this.depthNormalsPipeline) this.depthNormalsPipeline = new DepthNormalsComputePipeline(device);
|
|
2147
|
+
const normalTex = this.depthNormalsPipeline.execute(inputTexture, this.depthNormalsOptions);
|
|
2148
|
+
this.multiplexer.set("normals", normalTex);
|
|
2149
|
+
}
|
|
2150
|
+
if (this.poseSkeletonOptions?.landmarks) {
|
|
2151
|
+
if (!this.posePipeline) this.posePipeline = new PoseSkeletonComputePipeline(device);
|
|
2152
|
+
const skeletonTex = this.posePipeline.execute(this.poseSkeletonOptions.landmarks, {
|
|
2153
|
+
width: this.poseSkeletonOptions.width ?? inputTexture.width,
|
|
2154
|
+
height: this.poseSkeletonOptions.height ?? inputTexture.height,
|
|
2155
|
+
lineWidth: this.poseSkeletonOptions.lineWidth
|
|
2156
|
+
});
|
|
2157
|
+
this.multiplexer.set("poseSkeleton", skeletonTex);
|
|
2158
|
+
}
|
|
2159
|
+
if (this.faceLandmarksOptions?.landmarks) {
|
|
2160
|
+
if (!this.facePipeline) this.facePipeline = new FaceLandmarksComputePipeline(device);
|
|
2161
|
+
const faceTex = this.facePipeline.execute(this.faceLandmarksOptions.landmarks, {
|
|
2162
|
+
width: this.faceLandmarksOptions.width ?? inputTexture.width,
|
|
2163
|
+
height: this.faceLandmarksOptions.height ?? inputTexture.height,
|
|
2164
|
+
lineWidth: this.faceLandmarksOptions.lineWidth
|
|
2165
|
+
});
|
|
2166
|
+
this.multiplexer.set("faceLandmarks", faceTex);
|
|
2167
|
+
}
|
|
2168
|
+
if (this.segmentationOptions) {
|
|
2169
|
+
if (!this.segmentationPipeline) this.segmentationPipeline = new SegmentationComputePipeline(device);
|
|
2170
|
+
const segTex = this.segmentationPipeline.execute(inputTexture, this.segmentationOptions);
|
|
2171
|
+
this.multiplexer.set("segmentationMask", segTex);
|
|
2172
|
+
}
|
|
2173
|
+
if (this.opticalFlowOptions) {
|
|
2174
|
+
if (!this.opticalFlowPipeline) this.opticalFlowPipeline = new OpticalFlowComputePipeline(device);
|
|
2175
|
+
const prevTex = this.prevInputTexture ?? inputTexture;
|
|
2176
|
+
const flowTex = this.opticalFlowPipeline.execute(prevTex, inputTexture, this.opticalFlowOptions);
|
|
2177
|
+
this.multiplexer.set("motionVectors", flowTex);
|
|
2178
|
+
}
|
|
2179
|
+
if (this.deflickerOptions) {
|
|
2180
|
+
if (!this.deflickerPipeline) this.deflickerPipeline = new TemporalDeflickerPipeline(device);
|
|
2181
|
+
const deflickeredTex = this.deflickerPipeline.execute(inputTexture, this.deflickerOptions);
|
|
2182
|
+
this.multiplexer.set("deflickered", deflickeredTex);
|
|
2183
|
+
}
|
|
2184
|
+
this.prevInputTexture = inputTexture;
|
|
2185
|
+
return this.multiplexer.getOutputs();
|
|
2186
|
+
}
|
|
2187
|
+
toConfig() {
|
|
2188
|
+
return {
|
|
2189
|
+
canny: this.cannyOptions,
|
|
2190
|
+
depthNormals: this.depthNormalsOptions,
|
|
2191
|
+
poseSkeleton: this.poseSkeletonOptions,
|
|
2192
|
+
faceLandmarks: this.faceLandmarksOptions,
|
|
2193
|
+
segmentation: this.segmentationOptions,
|
|
2194
|
+
opticalFlow: this.opticalFlowOptions,
|
|
2195
|
+
deflicker: this.deflickerOptions
|
|
2196
|
+
};
|
|
2197
|
+
}
|
|
2198
|
+
toNode() {
|
|
2199
|
+
return {
|
|
2200
|
+
id: this.id,
|
|
2201
|
+
kind: "tensor",
|
|
2202
|
+
source: this.source,
|
|
2203
|
+
config: this.toConfig()
|
|
2204
|
+
};
|
|
2205
|
+
}
|
|
2206
|
+
destroy() {
|
|
2207
|
+
this.cannyPipeline?.destroy();
|
|
2208
|
+
this.depthNormalsPipeline?.destroy();
|
|
2209
|
+
this.posePipeline?.destroy();
|
|
2210
|
+
this.facePipeline?.destroy();
|
|
2211
|
+
this.segmentationPipeline?.destroy();
|
|
2212
|
+
this.opticalFlowPipeline?.destroy();
|
|
2213
|
+
this.deflickerPipeline?.destroy();
|
|
2214
|
+
this.multiplexer.destroy();
|
|
2215
|
+
}
|
|
2216
|
+
};
|
|
2217
|
+
|
|
2218
|
+
//#endregion
|
|
2219
|
+
export { PoseSkeletonComputePipeline as a, OpticalFlowComputePipeline as i, ControlNetMultiplexer as n, TemporalDeflickerPipeline as o, DepthNormalsComputePipeline as r, TensorPipeline as s, CannyComputePipeline as t };
|
|
2220
|
+
//# sourceMappingURL=dist-C_hjvkdN.mjs.map
|