framefields 2.0.2

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Files changed (408) hide show
  1. package/LICENCE +202 -0
  2. package/README.md +740 -0
  3. package/dist/audio/index.d.mts +5 -0
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+ {"version":3,"file":"renderer-x2s9LmVL.mjs","names":[],"sources":["../../../nodes/node-layer-style/dist/renderers-Cjrbbalg.mjs"],"sourcesContent":["import { ColorSchema, ImageResultSchema, VideoResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\nimport { defineRenderer } from \"@framefields/node-sdk/renderer\";\n\n//#region src/shared/config.ts\nconst LAYER_STYLE_BLEND_MODES = [\n\t{\n\t\tvalue: \"normal\",\n\t\tlabel: \"Normal\"\n\t},\n\t{\n\t\tvalue: \"multiply\",\n\t\tlabel: \"Multiply\"\n\t},\n\t{\n\t\tvalue: \"screen\",\n\t\tlabel: \"Screen\"\n\t},\n\t{\n\t\tvalue: \"overlay\",\n\t\tlabel: \"Overlay\"\n\t},\n\t{\n\t\tvalue: \"darken\",\n\t\tlabel: \"Darken\"\n\t},\n\t{\n\t\tvalue: \"lighten\",\n\t\tlabel: \"Lighten\"\n\t},\n\t{\n\t\tvalue: \"color-dodge\",\n\t\tlabel: \"Color Dodge\"\n\t},\n\t{\n\t\tvalue: \"color-burn\",\n\t\tlabel: \"Color Burn\"\n\t},\n\t{\n\t\tvalue: \"hard-light\",\n\t\tlabel: \"Hard Light\"\n\t},\n\t{\n\t\tvalue: \"soft-light\",\n\t\tlabel: \"Soft Light\"\n\t},\n\t{\n\t\tvalue: \"difference\",\n\t\tlabel: \"Difference\"\n\t},\n\t{\n\t\tvalue: \"exclusion\",\n\t\tlabel: \"Exclusion\"\n\t},\n\t{\n\t\tvalue: \"hue\",\n\t\tlabel: \"Hue\"\n\t},\n\t{\n\t\tvalue: \"saturation\",\n\t\tlabel: \"Saturation\"\n\t},\n\t{\n\t\tvalue: \"color\",\n\t\tlabel: \"Color\"\n\t},\n\t{\n\t\tvalue: \"luminosity\",\n\t\tlabel: \"Luminosity\"\n\t},\n\t{\n\t\tvalue: \"lighter\",\n\t\tlabel: \"Lighter (Add)\"\n\t},\n\t{\n\t\tvalue: \"copy\",\n\t\tlabel: \"Copy\"\n\t},\n\t{\n\t\tvalue: \"xor\",\n\t\tlabel: \"XOR\"\n\t},\n\t{\n\t\tvalue: \"source-over\",\n\t\tlabel: \"Source Over\"\n\t},\n\t{\n\t\tvalue: \"source-in\",\n\t\tlabel: \"Source In\"\n\t},\n\t{\n\t\tvalue: \"source-out\",\n\t\tlabel: \"Source Out\"\n\t},\n\t{\n\t\tvalue: \"source-atop\",\n\t\tlabel: \"Source Atop\"\n\t},\n\t{\n\t\tvalue: \"destination-over\",\n\t\tlabel: \"Destination Over\"\n\t},\n\t{\n\t\tvalue: \"destination-in\",\n\t\tlabel: \"Destination In\"\n\t},\n\t{\n\t\tvalue: \"destination-out\",\n\t\tlabel: \"Destination Out\"\n\t},\n\t{\n\t\tvalue: \"destination-atop\",\n\t\tlabel: \"Destination Atop\"\n\t}\n];\nconst DropShadowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#000000\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tangle: z.number().min(0).max(360).default(120),\n\tdistance: z.number().min(0).max(500).default(10),\n\tspread: z.number().min(0).max(100).default(0),\n\tsize: z.number().min(0).max(250).default(10),\n\tblendMode: z.string().default(\"multiply\")\n});\nconst InnerShadowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#000000\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tangle: z.number().min(0).max(360).default(120),\n\tdistance: z.number().min(0).max(500).default(5),\n\tchoke: z.number().min(0).max(100).default(0),\n\tsize: z.number().min(0).max(250).default(5),\n\tblendMode: z.string().default(\"multiply\")\n});\nconst StrokeStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tsize: z.number().min(0).max(100).default(2),\n\tposition: z.enum([\n\t\t\"inside\",\n\t\t\"center\",\n\t\t\"outside\"\n\t]).default(\"outside\"),\n\tcolor: ColorSchema.default(\"#ffffff\"),\n\topacity: z.number().min(0).max(1).default(1),\n\tblendMode: z.string().default(\"normal\")\n});\nconst GlowStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#ffffff\"),\n\topacity: z.number().min(0).max(1).default(.75),\n\tsize: z.number().min(0).max(250).default(15),\n\tspread: z.number().min(0).max(100).default(0),\n\tblendMode: z.string().default(\"screen\")\n});\nconst BevelEmbossStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tstyle: z.enum([\n\t\t\"InnerBevel\",\n\t\t\"OuterBevel\",\n\t\t\"Emboss\",\n\t\t\"PillowEmboss\"\n\t]).default(\"InnerBevel\"),\n\ttechnique: z.enum([\n\t\t\"Smooth\",\n\t\t\"ChiselHard\",\n\t\t\"ChiselSoft\"\n\t]).default(\"Smooth\"),\n\tdepth: z.number().min(1).max(1e3).default(100),\n\tdirection: z.enum([\"Up\", \"Down\"]).default(\"Up\"),\n\tsize: z.number().min(0).max(250).default(5),\n\tsoften: z.number().min(0).max(50).default(0),\n\tangle: z.number().min(0).max(360).default(120),\n\taltitude: z.number().min(0).max(90).default(30),\n\thighlightColor: ColorSchema.default(\"#ffffff\"),\n\thighlightOpacity: z.number().min(0).max(1).default(.75),\n\tshadowColor: ColorSchema.default(\"#000000\"),\n\tshadowOpacity: z.number().min(0).max(1).default(.75)\n});\nconst ColorOverlayStyleSchema = z.object({\n\tenabled: z.boolean().default(false),\n\tcolor: ColorSchema.default(\"#ff0000\"),\n\topacity: z.number().min(0).max(1).default(1),\n\tblendMode: z.string().default(\"normal\")\n});\nconst DEFAULT_DROP_SHADOW = {\n\tenabled: false,\n\tcolor: \"#000000\",\n\topacity: .75,\n\tangle: 120,\n\tdistance: 10,\n\tspread: 0,\n\tsize: 10,\n\tblendMode: \"multiply\"\n};\nconst DEFAULT_INNER_SHADOW = {\n\tenabled: false,\n\tcolor: \"#000000\",\n\topacity: .75,\n\tangle: 120,\n\tdistance: 5,\n\tchoke: 0,\n\tsize: 5,\n\tblendMode: \"multiply\"\n};\nconst DEFAULT_GLOW = {\n\tenabled: false,\n\tcolor: \"#ffffff\",\n\topacity: .75,\n\tsize: 15,\n\tspread: 0,\n\tblendMode: \"screen\"\n};\nconst DEFAULT_STROKE = {\n\tenabled: false,\n\tsize: 2,\n\tposition: \"outside\",\n\tcolor: \"#ffffff\",\n\topacity: 1,\n\tblendMode: \"normal\"\n};\nconst DEFAULT_BEVEL_EMBOSS = {\n\tenabled: false,\n\tstyle: \"InnerBevel\",\n\ttechnique: \"Smooth\",\n\tdepth: 100,\n\tdirection: \"Up\",\n\tsize: 5,\n\tsoften: 0,\n\tangle: 120,\n\taltitude: 30,\n\thighlightColor: \"#ffffff\",\n\thighlightOpacity: .75,\n\tshadowColor: \"#000000\",\n\tshadowOpacity: .75\n};\nconst DEFAULT_COLOR_OVERLAY = {\n\tenabled: false,\n\tcolor: \"#ff0000\",\n\topacity: 1,\n\tblendMode: \"normal\"\n};\nconst LayerStyleNodeConfigSchema = z.object({\n\tdropShadow: DropShadowStyleSchema.default(DEFAULT_DROP_SHADOW),\n\tinnerShadow: InnerShadowStyleSchema.default(DEFAULT_INNER_SHADOW),\n\touterGlow: GlowStyleSchema.default(DEFAULT_GLOW),\n\tinnerGlow: GlowStyleSchema.default(DEFAULT_GLOW),\n\tstroke: StrokeStyleSchema.default(DEFAULT_STROKE),\n\tbevelEmboss: BevelEmbossStyleSchema.default(DEFAULT_BEVEL_EMBOSS),\n\tcolorOverlay: ColorOverlayStyleSchema.default(DEFAULT_COLOR_OVERLAY),\n\tdropShadowAngleHandleId: z.string().nullable().optional(),\n\tdropShadowDistanceHandleId: z.string().nullable().optional(),\n\tdropShadowSpreadHandleId: z.string().nullable().optional(),\n\tdropShadowSizeHandleId: z.string().nullable().optional(),\n\tdropShadowOpacityHandleId: z.string().nullable().optional(),\n\tinnerShadowAngleHandleId: z.string().nullable().optional(),\n\tinnerShadowDistanceHandleId: z.string().nullable().optional(),\n\tinnerShadowChokeHandleId: z.string().nullable().optional(),\n\tinnerShadowSizeHandleId: z.string().nullable().optional(),\n\tinnerShadowOpacityHandleId: z.string().nullable().optional(),\n\touterGlowSizeHandleId: z.string().nullable().optional(),\n\touterGlowSpreadHandleId: z.string().nullable().optional(),\n\touterGlowOpacityHandleId: z.string().nullable().optional(),\n\tinnerGlowSizeHandleId: z.string().nullable().optional(),\n\tinnerGlowSpreadHandleId: z.string().nullable().optional(),\n\tinnerGlowOpacityHandleId: z.string().nullable().optional(),\n\tstrokeSizeHandleId: z.string().nullable().optional(),\n\tstrokeOpacityHandleId: z.string().nullable().optional(),\n\tbevelEmbossDepthHandleId: z.string().nullable().optional(),\n\tbevelEmbossSizeHandleId: z.string().nullable().optional(),\n\tbevelEmbossSoftenHandleId: z.string().nullable().optional(),\n\tbevelEmbossAngleHandleId: z.string().nullable().optional(),\n\tbevelEmbossAltitudeHandleId: z.string().nullable().optional(),\n\tbevelEmbossHighlightOpacityHandleId: z.string().nullable().optional(),\n\tbevelEmbossShadowOpacityHandleId: z.string().nullable().optional(),\n\tcolorOverlayOpacityHandleId: z.string().nullable().optional()\n});\nfunction computeLayerStylePadding(config) {\n\tlet padX = 0;\n\tlet padY = 0;\n\tif (config.dropShadow?.enabled) {\n\t\tconst angleRad = (config.dropShadow.angle ?? 120) * Math.PI / 180;\n\t\tconst dist = config.dropShadow.distance ?? 0;\n\t\tconst dx = Math.ceil(Math.abs(Math.cos(angleRad)) * dist);\n\t\tconst dy = Math.ceil(Math.abs(Math.sin(angleRad)) * dist);\n\t\tpadX = Math.max(padX, dx);\n\t\tpadY = Math.max(padY, dy);\n\t}\n\tif (config.stroke?.enabled && config.stroke.position !== \"inside\") {\n\t\tconst strokePad = config.stroke.position === \"outside\" ? Math.ceil(config.stroke.size ?? 2) : Math.ceil((config.stroke.size ?? 2) * .5);\n\t\tpadX = Math.max(padX, strokePad);\n\t\tpadY = Math.max(padY, strokePad);\n\t}\n\treturn {\n\t\tpadX,\n\t\tpadY\n\t};\n}\nconst LAYER_STYLE_CONFIG_HANDLES = [\n\t{\n\t\tconfigKey: \"dropShadowAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Angle Signal\",\n\t\tdescription: \"Light angle for drop shadow in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowDistance\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Distance Signal\",\n\t\tdescription: \"Offset distance for drop shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Blur Signal\",\n\t\tdescription: \"Blur radius for drop shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Spread Signal\",\n\t\tdescription: \"Edge expansion/sharpness percentage for drop shadow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"dropShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Drop Shadow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for drop shadow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Angle Signal\",\n\t\tdescription: \"Light angle for inner shadow in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowDistance\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Distance Signal\",\n\t\tdescription: \"Offset distance for inner shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Blur Signal\",\n\t\tdescription: \"Blur radius for inner shadow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowChoke\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Choke Signal\",\n\t\tdescription: \"Choke sharpness percentage for inner shadow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"innerShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Shadow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for inner shadow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Size Signal\",\n\t\tdescription: \"Glow radius for outer glow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Spread Signal\",\n\t\tdescription: \"Spread percentage for outer glow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"outerGlowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Outer Glow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for outer glow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Size Signal\",\n\t\tdescription: \"Glow radius for inner glow in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowSpread\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Spread Signal\",\n\t\tdescription: \"Spread percentage for inner glow (0–100%).\"\n\t},\n\t{\n\t\tconfigKey: \"innerGlowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Inner Glow Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for inner glow (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"strokeSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Stroke Width Signal\",\n\t\tdescription: \"Stroke line width in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"strokeOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Stroke Opacity Signal\",\n\t\tdescription: \"Opacity multiplier for stroke (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossDepth\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Depth Signal\",\n\t\tdescription: \"Bevel depth / extrusion percentage (1–1000%).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossSize\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Size Signal\",\n\t\tdescription: \"Bevel beveling size in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossSoften\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Soften Signal\",\n\t\tdescription: \"Edge softening blur radius in pixels.\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossAngle\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Light Angle Signal\",\n\t\tdescription: \"Azimuth light direction in degrees (0–360°).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossAltitude\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Light Altitude Signal\",\n\t\tdescription: \"Elevation light altitude in degrees (0–90°).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossHighlightOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Highlight Opacity Signal\",\n\t\tdescription: \"Highlight specular intensity (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"bevelEmbossShadowOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Bevel Shadow Opacity Signal\",\n\t\tdescription: \"Shadow diffuse intensity (0–1).\"\n\t},\n\t{\n\t\tconfigKey: \"colorOverlayOpacity\",\n\t\tdataTypes: [\"Number\", \"Signal\"],\n\t\tlabel: \"Color Overlay Opacity Signal\",\n\t\tdescription: \"Color overlay blend opacity (0–1).\"\n\t}\n];\nconst LayerStyleResultSchema = z.union([ImageResultSchema, VideoResultSchema]);\nconst LAYER_STYLE_OUTPUT_TYPE_MAP = {\n\tVideo: \"Video\",\n\tLottie: \"Video\",\n\tGIF: \"GIF\",\n\tImage: \"Image\",\n\tSVG: \"Image\"\n};\nconst LAYER_STYLE_PRESETS = [\n\t{\n\t\tid: \"subtle-drop-shadow\",\n\t\tname: \"Subtle Drop Shadow\",\n\t\tdescription: \"Clean modern floating shadow for UI and graphics\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .35,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 8,\n\t\t\t\tspread: 0,\n\t\t\t\tsize: 16,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .75,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 5,\n\t\t\t\tchoke: 0,\n\t\t\t\tsize: 5,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\tenabled: false,\n\t\t\t\tsize: 2,\n\t\t\t\tposition: \"outside\",\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\tenabled: false,\n\t\t\t\tstyle: \"InnerBevel\",\n\t\t\t\ttechnique: \"Smooth\",\n\t\t\t\tdepth: 100,\n\t\t\t\tdirection: \"Up\",\n\t\t\t\tsize: 5,\n\t\t\t\tsoften: 0,\n\t\t\t\tangle: 120,\n\t\t\t\taltitude: 30,\n\t\t\t\thighlightColor: \"#ffffff\",\n\t\t\t\thighlightOpacity: .75,\n\t\t\t\tshadowColor: \"#000000\",\n\t\t\t\tshadowOpacity: .75\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ff0000\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t}\n\t\t}\n\t},\n\t{\n\t\tid: \"sticker-outline-shadow\",\n\t\tname: \"Sticker Border & Shadow\",\n\t\tdescription: \"Crisp white die-cut sticker border with contact shadow\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .4,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 6,\n\t\t\t\tspread: 0,\n\t\t\t\tsize: 10,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\tenabled: true,\n\t\t\t\tsize: 6,\n\t\t\t\tposition: \"outside\",\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .75,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 5,\n\t\t\t\tchoke: 0,\n\t\t\t\tsize: 5,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\tenabled: false,\n\t\t\t\tstyle: \"InnerBevel\",\n\t\t\t\ttechnique: \"Smooth\",\n\t\t\t\tdepth: 100,\n\t\t\t\tdirection: \"Up\",\n\t\t\t\tsize: 5,\n\t\t\t\tsoften: 0,\n\t\t\t\tangle: 120,\n\t\t\t\taltitude: 30,\n\t\t\t\thighlightColor: \"#ffffff\",\n\t\t\t\thighlightOpacity: .75,\n\t\t\t\tshadowColor: \"#000000\",\n\t\t\t\tshadowOpacity: .75\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ff0000\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t}\n\t\t}\n\t},\n\t{\n\t\tid: \"neon-cyber-glow\",\n\t\tname: \"Neon Glow\",\n\t\tdescription: \"Vibrant outer and inner luminescence with soft cyan radiation\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .75,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 10,\n\t\t\t\tspread: 0,\n\t\t\t\tsize: 10,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .75,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 5,\n\t\t\t\tchoke: 0,\n\t\t\t\tsize: 5,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#00f0ff\",\n\t\t\t\topacity: .9,\n\t\t\t\tsize: 28,\n\t\t\t\tspread: 12,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .8,\n\t\t\t\tsize: 10,\n\t\t\t\tspread: 5,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\tenabled: true,\n\t\t\t\tsize: 2,\n\t\t\t\tposition: \"center\",\n\t\t\t\tcolor: \"#00f0ff\",\n\t\t\t\topacity: .9,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\tenabled: false,\n\t\t\t\tstyle: \"InnerBevel\",\n\t\t\t\ttechnique: \"Smooth\",\n\t\t\t\tdepth: 100,\n\t\t\t\tdirection: \"Up\",\n\t\t\t\tsize: 5,\n\t\t\t\tsoften: 0,\n\t\t\t\tangle: 120,\n\t\t\t\taltitude: 30,\n\t\t\t\thighlightColor: \"#ffffff\",\n\t\t\t\thighlightOpacity: .75,\n\t\t\t\tshadowColor: \"#000000\",\n\t\t\t\tshadowOpacity: .75\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ff0000\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t}\n\t\t}\n\t},\n\t{\n\t\tid: \"glass-emboss\",\n\t\tname: \"Glass & Emboss\",\n\t\tdescription: \"Pristine glass beveling with specular highlights and depth\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .25,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 6,\n\t\t\t\tspread: 0,\n\t\t\t\tsize: 12,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .3,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 4,\n\t\t\t\tchoke: 0,\n\t\t\t\tsize: 6,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .6,\n\t\t\t\tsize: 8,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\tenabled: false,\n\t\t\t\tsize: 2,\n\t\t\t\tposition: \"outside\",\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\tenabled: true,\n\t\t\t\tstyle: \"InnerBevel\",\n\t\t\t\ttechnique: \"Smooth\",\n\t\t\t\tdepth: 180,\n\t\t\t\tdirection: \"Up\",\n\t\t\t\tsize: 8,\n\t\t\t\tsoften: 2,\n\t\t\t\tangle: 120,\n\t\t\t\taltitude: 35,\n\t\t\t\thighlightColor: \"#ffffff\",\n\t\t\t\thighlightOpacity: .9,\n\t\t\t\tshadowColor: \"#000000\",\n\t\t\t\tshadowOpacity: .5\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ff0000\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t}\n\t\t}\n\t},\n\t{\n\t\tid: \"letterpress-carved\",\n\t\tname: \"Letterpress / Carved\",\n\t\tdescription: \"Debossed letterpress engraving into paper surface\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .85,\n\t\t\t\tangle: 300,\n\t\t\t\tdistance: 2,\n\t\t\t\tspread: 0,\n\t\t\t\tsize: 1,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .7,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 3,\n\t\t\t\tchoke: 10,\n\t\t\t\tsize: 4,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: .75,\n\t\t\t\tsize: 15,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\tenabled: false,\n\t\t\t\tsize: 2,\n\t\t\t\tposition: \"outside\",\n\t\t\t\tcolor: \"#ffffff\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\tenabled: true,\n\t\t\t\tstyle: \"InnerBevel\",\n\t\t\t\ttechnique: \"ChiselHard\",\n\t\t\t\tdepth: 150,\n\t\t\t\tdirection: \"Down\",\n\t\t\t\tsize: 3,\n\t\t\t\tsoften: 0,\n\t\t\t\tangle: 120,\n\t\t\t\taltitude: 30,\n\t\t\t\thighlightColor: \"#ffffff\",\n\t\t\t\thighlightOpacity: .6,\n\t\t\t\tshadowColor: \"#000000\",\n\t\t\t\tshadowOpacity: .8\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\tenabled: false,\n\t\t\t\tcolor: \"#ff0000\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t}\n\t\t}\n\t},\n\t{\n\t\tid: \"gold-bevel\",\n\t\tname: \"Metallic Gold Bevel\",\n\t\tdescription: \"High-specular chisel gold badge with deep relief\",\n\t\tconfig: {\n\t\t\tdropShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#000000\",\n\t\t\t\topacity: .6,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 8,\n\t\t\t\tspread: 5,\n\t\t\t\tsize: 12,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\tinnerShadow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#573a08\",\n\t\t\t\topacity: .5,\n\t\t\t\tangle: 120,\n\t\t\t\tdistance: 3,\n\t\t\t\tchoke: 0,\n\t\t\t\tsize: 5,\n\t\t\t\tblendMode: \"multiply\"\n\t\t\t},\n\t\t\touterGlow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#ffc83b\",\n\t\t\t\topacity: .4,\n\t\t\t\tsize: 20,\n\t\t\t\tspread: 5,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tinnerGlow: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#fff7d1\",\n\t\t\t\topacity: .5,\n\t\t\t\tsize: 6,\n\t\t\t\tspread: 0,\n\t\t\t\tblendMode: \"screen\"\n\t\t\t},\n\t\t\tstroke: {\n\t\t\t\tenabled: true,\n\t\t\t\tsize: 2,\n\t\t\t\tposition: \"outside\",\n\t\t\t\tcolor: \"#b38728\",\n\t\t\t\topacity: 1,\n\t\t\t\tblendMode: \"normal\"\n\t\t\t},\n\t\t\tbevelEmboss: {\n\t\t\t\tenabled: true,\n\t\t\t\tstyle: \"InnerBevel\",\n\t\t\t\ttechnique: \"ChiselHard\",\n\t\t\t\tdepth: 350,\n\t\t\t\tdirection: \"Up\",\n\t\t\t\tsize: 10,\n\t\t\t\tsoften: 1,\n\t\t\t\tangle: 120,\n\t\t\t\taltitude: 40,\n\t\t\t\thighlightColor: \"#fff4cc\",\n\t\t\t\thighlightOpacity: .95,\n\t\t\t\tshadowColor: \"#422b00\",\n\t\t\t\tshadowOpacity: .85\n\t\t\t},\n\t\t\tcolorOverlay: {\n\t\t\t\tenabled: true,\n\t\t\t\tcolor: \"#f5b324\",\n\t\t\t\topacity: .35,\n\t\t\t\tblendMode: \"overlay\"\n\t\t\t}\n\t\t}\n\t}\n];\n\n//#endregion\n//#region src/renderers/webgpu-renderer.ts\nfunction hexToRgba(hex) {\n\tif (!hex) return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tlet cleaned = hex.trim().replace(/^#/, \"\");\n\tif (cleaned.length === 3) cleaned = cleaned.split(\"\").map((c) => c + c).join(\"\") + \"ff\";\n\telse if (cleaned.length === 6) cleaned = cleaned + \"ff\";\n\telse if (cleaned.length === 8) {} else return [\n\t\t1,\n\t\t1,\n\t\t1,\n\t\t1\n\t];\n\tconst r = parseInt(cleaned.slice(0, 2), 16) / 255;\n\tconst g = parseInt(cleaned.slice(2, 4), 16) / 255;\n\tconst b = parseInt(cleaned.slice(4, 6), 16) / 255;\n\tconst a = parseInt(cleaned.slice(6, 8), 16) / 255;\n\treturn [\n\t\tNumber.isFinite(r) ? r : 1,\n\t\tNumber.isFinite(g) ? g : 1,\n\t\tNumber.isFinite(b) ? b : 1,\n\t\tNumber.isFinite(a) ? a : 1\n\t];\n}\nconst BLEND_MODE_MAP = {\n\tnormal: 0,\n\t\"source-over\": 0,\n\tmultiply: 1,\n\tscreen: 2,\n\toverlay: 3,\n\tdarken: 4,\n\tlighten: 5,\n\t\"color-dodge\": 6,\n\t\"color-burn\": 7,\n\t\"hard-light\": 8,\n\t\"soft-light\": 9,\n\tdifference: 10,\n\texclusion: 11,\n\thue: 12,\n\tsaturation: 13,\n\tcolor: 14,\n\tluminosity: 15,\n\t\"mask-in\": 16,\n\t\"destination-in\": 16,\n\t\"mask-out\": 17,\n\t\"destination-out\": 17,\n\t\"source-in\": 18,\n\t\"source-out\": 19,\n\t\"source-atop\": 20,\n\t\"destination-over\": 21,\n\t\"destination-atop\": 22,\n\tlighter: 23,\n\tcopy: 24,\n\txor: 25\n};\nconst BEVEL_STYLE_MAP = {\n\tInnerBevel: 0,\n\tOuterBevel: 1,\n\tEmboss: 2,\n\tPillowEmboss: 3\n};\nconst BEVEL_TECHNIQUE_MAP = {\n\tSmooth: 0,\n\tChiselHard: 1,\n\tChiselSoft: 2\n};\nconst STROKE_POS_MAP = {\n\toutside: 0,\n\tcenter: 1,\n\tinside: 2\n};\nconst WGSL_LAYER_STYLE_SHADER = `\nstruct LayerStyleUniforms {\n\t// Drop Shadow (vec4 x 3)\n\tdropShadowColor : vec4<f32>,\n\tdropShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tdropShadowParams2 : vec4<f32>, // x: spread, y: size, z: blendMode, w: pad\n\n\t// Inner Shadow (vec4 x 3)\n\tinnerShadowColor : vec4<f32>,\n\tinnerShadowParams : vec4<f32>, // x: enabled, y: opacity, z: angle(rad), w: distance\n\tinnerShadowParams2 : vec4<f32>, // x: choke, y: size, z: blendMode, w: pad\n\n\t// Outer Glow (vec4 x 3)\n\touterGlowColor : vec4<f32>,\n\touterGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\touterGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Inner Glow (vec4 x 3)\n\tinnerGlowColor : vec4<f32>,\n\tinnerGlowParams : vec4<f32>, // x: enabled, y: opacity, z: size, w: spread\n\tinnerGlowParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Stroke (vec4 x 3)\n\tstrokeColor : vec4<f32>,\n\tstrokeParams : vec4<f32>, // x: enabled, y: size, z: position(0:out,1:center,2:in), w: opacity\n\tstrokeParams2 : vec4<f32>, // x: blendMode, yzw: pad\n\n\t// Bevel & Emboss (vec4 x 5)\n\tbevelHighlightColor : vec4<f32>,\n\tbevelShadowColor : vec4<f32>,\n\tbevelParams1 : vec4<f32>, // x: enabled, y: style, z: technique, w: depth\n\tbevelParams2 : vec4<f32>, // x: direction(1:up, -1:down), y: size, z: soften, w: angle(rad)\n\tbevelParams3 : vec4<f32>, // x: altitude(rad), y: hlOpacity, z: shOpacity, w: pad\n\n\t// Color Overlay (vec4 x 2)\n\tcolorOverlayColor : vec4<f32>,\n\tcolorOverlayParams : vec4<f32>, // x: enabled, y: opacity, z: blendMode, w: pad\n};\n\n@group(0) @binding(0) var<uniform> u : LayerStyleUniforms;\n@group(1) @binding(0) var tex : texture_2d<f32>;\n@group(1) @binding(1) var samp : sampler;\n\nstruct VSOut {\n\t@builtin(position) pos : vec4<f32>,\n\t@location(0) uv : vec2<f32>,\n};\n\n@vertex fn vs(@builtin(vertex_index) vi: u32) -> VSOut {\n\tvar pos = array<vec2<f32>, 4>(\n\t\tvec2<f32>(-1.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0),\n\t\tvec2<f32>(-1.0, -1.0),\n\t\tvec2<f32>(1.0, -1.0)\n\t);\n\tvar uv = array<vec2<f32>, 4>(\n\t\tvec2<f32>(0.0, 0.0),\n\t\tvec2<f32>(1.0, 0.0),\n\t\tvec2<f32>(0.0, 1.0),\n\t\tvec2<f32>(1.0, 1.0)\n\t);\n\treturn VSOut(vec4<f32>(pos[vi], 0.0, 1.0), uv[vi]);\n}\n\nfn sampleAlpha(uv: vec2<f32>) -> f32 {\n\tif (uv.x < 0.0 || uv.x > 1.0 || uv.y < 0.0 || uv.y > 1.0) {\n\t\treturn 0.0;\n\t}\n\treturn textureSampleLevel(tex, samp, uv, 0.0).a;\n}\n\nfn lum(c: vec3<f32>) -> f32 {\n\treturn 0.3 * c.r + 0.59 * c.g + 0.11 * c.b;\n}\n\nfn clip_color(c: vec3<f32>) -> vec3<f32> {\n\tlet l = lum(c);\n\tlet n = min(min(c.r, c.g), c.b);\n\tlet x = max(max(c.r, c.g), c.b);\n\tvar res = c;\n\tif (n < 0.0) {\n\t\tres = l + (((res - l) * l) / max(l - n, 1e-5));\n\t}\n\tif (x > 1.0) {\n\t\tres = l + (((res - l) * (1.0 - l)) / max(x - l, 1e-5));\n\t}\n\treturn res;\n}\n\nfn set_lum(c: vec3<f32>, l: f32) -> vec3<f32> {\n\tlet diff = l - lum(c);\n\treturn clip_color(c + vec3<f32>(diff));\n}\n\nfn sat(c: vec3<f32>) -> f32 {\n\treturn max(max(c.r, c.g), c.b) - min(min(c.r, c.g), c.b);\n}\n\nfn set_sat(c: vec3<f32>, s: f32) -> vec3<f32> {\n\tlet c_min = min(min(c.r, c.g), c.b);\n\tlet c_max = max(max(c.r, c.g), c.b);\n\tif (c_max <= c_min) {\n\t\treturn vec3<f32>(0.0);\n\t}\n\treturn (c - vec3<f32>(c_min)) * s / max(c_max - c_min, 1e-5);\n}\n\nfn blendRgb(d_rgb: vec3<f32>, s_rgb: vec3<f32>, mode: u32) -> vec3<f32> {\n\tswitch (mode) {\n\t\tcase 1u: { // multiply\n\t\t\treturn d_rgb * s_rgb;\n\t\t}\n\t\tcase 2u: { // screen\n\t\t\treturn d_rgb + s_rgb - d_rgb * s_rgb;\n\t\t}\n\t\tcase 3u: { // overlay\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\td_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 4u: { // darken\n\t\t\treturn min(d_rgb, s_rgb);\n\t\t}\n\t\tcase 5u: { // lighten\n\t\t\treturn max(d_rgb, s_rgb);\n\t\t}\n\t\tcase 6u: { // color-dodge\n\t\t\treturn select(min(d_rgb / max(1.0 - s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(1.0), s_rgb >= vec3<f32>(0.999));\n\t\t}\n\t\tcase 7u: { // color-burn\n\t\t\treturn select(1.0 - min((1.0 - d_rgb) / max(s_rgb, vec3<f32>(1e-4)), vec3<f32>(1.0)), vec3<f32>(0.0), s_rgb <= vec3<f32>(0.001));\n\t\t}\n\t\tcase 8u: { // hard-light\n\t\t\treturn select(\n\t\t\t\t1.0 - 2.0 * (1.0 - d_rgb) * (1.0 - s_rgb),\n\t\t\t\t2.0 * d_rgb * s_rgb,\n\t\t\t\ts_rgb < vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 9u: { // soft-light\n\t\t\treturn select(\n\t\t\t\td_rgb + (2.0 * s_rgb - 1.0) * (sqrt(d_rgb) - d_rgb),\n\t\t\t\td_rgb - (1.0 - 2.0 * s_rgb) * d_rgb * (1.0 - d_rgb),\n\t\t\t\ts_rgb <= vec3<f32>(0.5)\n\t\t\t);\n\t\t}\n\t\tcase 10u: { // difference\n\t\t\treturn abs(d_rgb - s_rgb);\n\t\t}\n\t\tcase 11u: { // exclusion\n\t\t\treturn d_rgb + s_rgb - 2.0 * d_rgb * s_rgb;\n\t\t}\n\t\tcase 12u: { // hue\n\t\t\treturn set_lum(set_sat(s_rgb, sat(d_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 13u: { // saturation\n\t\t\treturn set_lum(set_sat(d_rgb, sat(s_rgb)), lum(d_rgb));\n\t\t}\n\t\tcase 14u: { // color\n\t\t\treturn set_lum(s_rgb, lum(d_rgb));\n\t\t}\n\t\tcase 15u: { // luminosity\n\t\t\treturn set_lum(d_rgb, lum(s_rgb));\n\t\t}\n\t\tdefault: { // normal / source-over\n\t\t\treturn s_rgb;\n\t\t}\n\t}\n}\n\nfn compositeLayer(dst: vec4<f32>, src: vec4<f32>, blendMode: u32) -> vec4<f32> {\n\tlet sa = clamp(src.a, 0.0, 1.0);\n\tif (sa <= 0.0001) {\n\t\treturn dst;\n\t}\n\tlet da = clamp(dst.a, 0.0, 1.0);\n\tif (da <= 0.0001) {\n\t\treturn src;\n\t}\n\n\tswitch (blendMode) {\n\t\tcase 16u: { return dst * sa; } // mask-in / destination-in\n\t\tcase 17u: { return dst * (1.0 - sa); } // mask-out / destination-out\n\t\tcase 18u: { return src * da; } // source-in\n\t\tcase 19u: { return src * (1.0 - da); } // source-out\n\t\tcase 20u: { return src * da + dst * (1.0 - sa); } // source-atop\n\t\tcase 21u: { return dst + src * (1.0 - da); } // destination-over\n\t\tcase 22u: { return dst * sa + src * (1.0 - da); } // destination-atop\n\t\tcase 23u: { return src + dst; } // lighter / add\n\t\tcase 24u: { return src; } // copy\n\t\tcase 25u: { return src * (1.0 - da) + dst * (1.0 - sa); } // xor\n\t\tdefault: {}\n\t}\n\n\tlet b_rgb = blendRgb(dst.rgb, src.rgb, blendMode);\n\tlet out_a = sa + da * (1.0 - sa);\n\tlet out_rgb = select(\n\t\t((1.0 - da) * src.rgb + (1.0 - sa) * dst.rgb + sa * da * b_rgb) / max(out_a, 1e-5),\n\t\tb_rgb,\n\t\tout_a <= 1e-4\n\t);\n\n\treturn vec4<f32>(out_rgb, out_a);\n}\n\n@fragment fn fs(in: VSOut) -> @location(0) vec4<f32> {\n\tlet dimensions = vec2<f32>(textureDimensions(tex));\n\tlet texelSize = 1.0 / max(dimensions, vec2<f32>(1.0, 1.0));\n\tlet origColor = textureSampleLevel(tex, samp, in.uv, 0.0);\n\tlet origA = origColor.a;\n\n\tvar result = vec4<f32>(0.0);\n\n\t// =========================================================================\n\t// 1. DROP SHADOW (Bottom Layer)\n\t// =========================================================================\n\tif (u.dropShadowParams.x > 0.5) {\n\t\tlet opacity = u.dropShadowParams.y;\n\t\tlet angle = u.dropShadowParams.z;\n\t\tlet distance = u.dropShadowParams.w;\n\t\tlet spread = u.dropShadowParams2.x;\n\t\tlet size = u.dropShadowParams2.y;\n\t\tlet blendMode = u32(u.dropShadowParams2.z);\n\n\t\tlet shadowOffset = vec2<f32>(-cos(angle), sin(angle)) * distance * texelSize;\n\t\tlet shadowCenterUv = in.uv - shadowOffset;\n\n\t\tvar shadowAccum = 0.0;\n\t\tvar shadowWeightSum = 0.0;\n\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\n\t\tif (size <= 0.5) {\n\t\t\tshadowAccum = sampleAlpha(shadowCenterUv);\n\t\t\tshadowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tshadowAccum += sampleAlpha(shadowCenterUv + offset) * weight;\n\t\t\t\t\tshadowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredShadow = shadowAccum / max(shadowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet finalShadowAlpha = clamp(blurredShadow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * opacity;\n\n\t\tif (finalShadowAlpha > 0.001) {\n\t\t\tlet shadowCol = vec4<f32>(u.dropShadowColor.rgb, finalShadowAlpha);\n\t\t\tresult = compositeLayer(result, shadowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 2. OUTER GLOW\n\t// =========================================================================\n\tif (u.outerGlowParams.x > 0.5) {\n\t\tlet opacity = u.outerGlowParams.y;\n\t\tlet size = u.outerGlowParams.z;\n\t\tlet spread = u.outerGlowParams.w;\n\t\tlet blendMode = u32(u.outerGlowParams2.x);\n\n\t\tvar glowAccum = 0.0;\n\t\tvar glowWeightSum = 0.0;\n\t\tlet sigma = max(0.5, size * 0.4);\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\n\t\tif (size <= 0.5) {\n\t\t\tglowAccum = origA;\n\t\t\tglowWeightSum = 1.0;\n\t\t} else {\n\t\t\tlet stepVal = max(1, sampleRadius / 8);\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tlet weight = exp(-0.5 * distSq / (sigma * sigma));\n\t\t\t\t\tglowAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tglowWeightSum += weight;\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet blurredGlow = glowAccum / max(glowWeightSum, 1e-4);\n\t\tlet spreadFactor = spread / 100.0;\n\t\tlet spreadGlow = clamp(blurredGlow / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0);\n\t\tlet finalGlowAlpha = max(0.0, spreadGlow - origA) * opacity;\n\n\t\tif (finalGlowAlpha > 0.001) {\n\t\t\tlet glowCol = vec4<f32>(u.outerGlowColor.rgb, finalGlowAlpha);\n\t\t\tresult = compositeLayer(result, glowCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 3. OUTSIDE STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z < 0.5) { // position == 0: outside\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\t\tlet sizeSq = size * size;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet strokeAlpha = clamp(maxAlpha - origA, 0.0, 1.0) * opacity;\n\t\tif (strokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, strokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// =========================================================================\n\t// 4. BASE IMAGE LAYER (with Color Overlay, Bevel & Emboss, Inner Glow/Shadow)\n\t// =========================================================================\n\tif (origA > 0.001) {\n\t\tvar baseRgb = origColor.rgb;\n\n\t\t// Color Overlay\n\t\tif (u.colorOverlayParams.x > 0.5) {\n\t\t\tlet overlayOpacity = u.colorOverlayParams.y;\n\t\t\tlet overlayBlendMode = u32(u.colorOverlayParams.z);\n\t\t\tlet blendedOverlay = blendRgb(baseRgb, u.colorOverlayColor.rgb, overlayBlendMode);\n\t\t\tbaseRgb = mix(baseRgb, blendedOverlay, overlayOpacity);\n\t\t}\n\n\t\t// Bevel & Emboss\n\t\tif (u.bevelParams1.x > 0.5) {\n\t\t\tlet style = u.bevelParams1.y;\n\t\t\tlet technique = u.bevelParams1.z;\n\t\t\tlet depth = u.bevelParams1.w / 100.0;\n\t\t\tlet direction = u.bevelParams2.x;\n\t\t\tlet bevelSize = max(0.5, u.bevelParams2.y);\n\t\t\tlet soften = u.bevelParams2.z;\n\t\t\tlet lightAngle = u.bevelParams2.w;\n\t\t\tlet lightAltitude = u.bevelParams3.x;\n\t\t\tlet hlOpacity = u.bevelParams3.y;\n\t\t\tlet shOpacity = u.bevelParams3.z;\n\n\t\t\tlet lightDir = normalize(vec3<f32>(\n\t\t\t\t-cos(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAngle) * cos(lightAltitude),\n\t\t\t\tsin(lightAltitude)\n\t\t\t));\n\n\t\t\tlet stepSize = max(1.0, bevelSize * 0.5 + soften) * texelSize;\n\t\t\tlet aL = sampleAlpha(in.uv - vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aR = sampleAlpha(in.uv + vec2<f32>(stepSize.x, 0.0));\n\t\t\tlet aT = sampleAlpha(in.uv - vec2<f32>(0.0, stepSize.y));\n\t\t\tlet aB = sampleAlpha(in.uv + vec2<f32>(0.0, stepSize.y));\n\n\t\t\tvar dx = (aR - aL) * depth * direction;\n\t\t\tvar dy = (aB - aT) * depth * direction;\n\n\t\t\tif (technique > 0.5) { // ChiselHard or ChiselSoft\n\t\t\t\tlet rampFactor = select(2.0, 1.5, technique > 1.5);\n\t\t\t\tdx = clamp(dx * rampFactor, -1.0, 1.0);\n\t\t\t\tdy = clamp(dy * rampFactor, -1.0, 1.0);\n\t\t\t}\n\n\t\t\tlet normal = normalize(vec3<f32>(-dx, -dy, 1.0));\n\t\t\tlet nDotL = dot(normal, lightDir);\n\n\t\t\tlet highlightAmount = max(0.0, nDotL) * hlOpacity;\n\t\t\tlet shadowAmount = max(0.0, -nDotL) * shOpacity;\n\n\t\t\tlet hlColor = mix(baseRgb, u.bevelHighlightColor.rgb + baseRgb, highlightAmount);\n\t\t\tlet shColor = mix(baseRgb, baseRgb * (1.0 - shadowAmount) + u.bevelShadowColor.rgb * shadowAmount, shadowAmount);\n\t\t\tbaseRgb = mix(shColor, hlColor, clamp(nDotL * 0.5 + 0.5, 0.0, 1.0));\n\t\t}\n\n\t\t// Inner Glow\n\t\tif (u.innerGlowParams.x > 0.5) {\n\t\t\tlet igOpacity = u.innerGlowParams.y;\n\t\t\tlet igSize = u.innerGlowParams.z;\n\t\t\tlet igSpread = u.innerGlowParams.w;\n\t\t\tlet igBlendMode = u32(u.innerGlowParams2.x);\n\n\t\t\tvar innerAccum = 0.0;\n\t\t\tvar innerWeight = 0.0;\n\t\t\tlet sigma = max(0.5, igSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(igSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tinnerAccum += sampleAlpha(in.uv + offset) * weight;\n\t\t\t\t\tinnerWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredInner = innerAccum / max(innerWeight, 1e-4);\n\t\t\tlet innerGlowMask = max(0.0, origA - blurredInner);\n\t\t\tlet spreadFactor = igSpread / 100.0;\n\t\t\tlet finalInnerGlowAlpha = clamp(innerGlowMask / max(1.0 - spreadFactor * 0.95, 0.01), 0.0, 1.0) * igOpacity;\n\n\t\t\tif (finalInnerGlowAlpha > 0.001) {\n\t\t\t\tlet igBlended = blendRgb(baseRgb, u.innerGlowColor.rgb, igBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, igBlended, finalInnerGlowAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inner Shadow\n\t\tif (u.innerShadowParams.x > 0.5) {\n\t\t\tlet isOpacity = u.innerShadowParams.y;\n\t\t\tlet isAngle = u.innerShadowParams.z;\n\t\t\tlet isDistance = u.innerShadowParams.w;\n\t\t\tlet isChoke = u.innerShadowParams2.x;\n\t\t\tlet isSize = u.innerShadowParams2.y;\n\t\t\tlet isBlendMode = u32(u.innerShadowParams2.z);\n\n\t\t\tlet isOffset = vec2<f32>(-cos(isAngle), sin(isAngle)) * isDistance * texelSize;\n\t\t\tlet shiftedA = sampleAlpha(in.uv + isOffset);\n\n\t\t\tvar isAccum = 0.0;\n\t\t\tvar isWeight = 0.0;\n\t\t\tlet sigma = max(0.5, isSize * 0.4);\n\t\t\tlet sampleRadius = min(i32(ceil(isSize)), 16);\n\t\t\tlet stepVal = max(1, sampleRadius / 6);\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y += stepVal) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x += stepVal) {\n\t\t\t\t\tlet offset = vec2<f32>(f32(x), f32(y)) * texelSize;\n\t\t\t\t\tlet weight = exp(-0.5 * f32(x * x + y * y) / (sigma * sigma));\n\t\t\t\t\tlet sShifted = sampleAlpha(in.uv + isOffset + offset);\n\t\t\t\t\tlet sOrig = sampleAlpha(in.uv + offset);\n\t\t\t\t\tisAccum += max(0.0, sOrig - sShifted) * weight;\n\t\t\t\t\tisWeight += weight;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet blurredIS = isAccum / max(isWeight, 1e-4);\n\t\t\tlet chokeFactor = isChoke / 100.0;\n\t\t\tlet finalISAlpha = clamp(blurredIS / max(1.0 - chokeFactor * 0.95, 0.01), 0.0, 1.0) * isOpacity;\n\n\t\t\tif (finalISAlpha > 0.001) {\n\t\t\t\tlet isBlended = blendRgb(baseRgb, u.innerShadowColor.rgb, isBlendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, isBlended, finalISAlpha);\n\t\t\t}\n\t\t}\n\n\t\t// Inside Stroke\n\t\tif (u.strokeParams.x > 0.5 && u.strokeParams.z > 1.5) { // position == 2: inside\n\t\t\tlet size = u.strokeParams.y;\n\t\t\tlet opacity = u.strokeParams.w;\n\t\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\t\tvar minAlpha = 1.0;\n\t\t\tlet sampleRadius = min(i32(ceil(size)), 24);\n\t\t\tlet sizeSq = size * size;\n\n\t\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\t\tif (distSq <= sizeSq) {\n\t\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t\t}\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tlet insideStrokeAlpha = clamp(origA - minAlpha, 0.0, 1.0) * opacity;\n\t\t\tif (insideStrokeAlpha > 0.001) {\n\t\t\t\tlet sBlended = blendRgb(baseRgb, u.strokeColor.rgb, blendMode);\n\t\t\t\tbaseRgb = mix(baseRgb, sBlended, insideStrokeAlpha);\n\t\t\t}\n\t\t}\n\n\t\tlet baseLayer = vec4<f32>(baseRgb, origA);\n\t\tresult = compositeLayer(result, baseLayer, 0u);\n\t}\n\n\t// =========================================================================\n\t// 5. CENTER STROKE\n\t// =========================================================================\n\tif (u.strokeParams.x > 0.5 && u.strokeParams.z >= 0.5 && u.strokeParams.z <= 1.5) { // position == 1: center\n\t\tlet size = u.strokeParams.y;\n\t\tlet opacity = u.strokeParams.w;\n\t\tlet blendMode = u32(u.strokeParams2.x);\n\n\t\tvar maxAlpha = 0.0;\n\t\tvar minAlpha = 1.0;\n\t\tlet halfSize = max(0.5, size * 0.5);\n\t\tlet sampleRadius = min(i32(ceil(halfSize)), 24);\n\t\tlet halfSizeSq = halfSize * halfSize;\n\n\t\tfor (var y = -sampleRadius; y <= sampleRadius; y++) {\n\t\t\tfor (var x = -sampleRadius; x <= sampleRadius; x++) {\n\t\t\t\tlet distSq = f32(x * x + y * y);\n\t\t\t\tif (distSq <= halfSizeSq) {\n\t\t\t\t\tlet sAlpha = sampleAlpha(in.uv + vec2<f32>(f32(x), f32(y)) * texelSize);\n\t\t\t\t\tmaxAlpha = max(maxAlpha, sAlpha);\n\t\t\t\t\tminAlpha = min(minAlpha, sAlpha);\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tlet centerStrokeAlpha = clamp(maxAlpha - minAlpha, 0.0, 1.0) * opacity;\n\t\tif (centerStrokeAlpha > 0.001) {\n\t\t\tlet strokeCol = vec4<f32>(u.strokeColor.rgb, centerStrokeAlpha);\n\t\t\tresult = compositeLayer(result, strokeCol, blendMode);\n\t\t}\n\t}\n\n\t// Output premultiplied alpha for QuadPipeline / WebGPU rendering\n\treturn vec4<f32>(result.rgb * result.a, result.a);\n}\n`;\nconst resourcesCache = /* @__PURE__ */ new WeakMap();\nfunction getLayerStyleResources(device, format) {\n\tlet res = resourcesCache.get(device);\n\tif (res) return res;\n\tconst module = device.createShaderModule({ code: WGSL_LAYER_STYLE_SHADER });\n\tconst uniformLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tbuffer: { type: \"uniform\" }\n\t}] });\n\tconst textureLayout = device.createBindGroupLayout({ entries: [{\n\t\tbinding: 0,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\ttexture: { sampleType: \"float\" }\n\t}, {\n\t\tbinding: 1,\n\t\tvisibility: GPUShaderStage.FRAGMENT,\n\t\tsampler: { type: \"filtering\" }\n\t}] });\n\tconst pipelineLayout = device.createPipelineLayout({ bindGroupLayouts: [uniformLayout, textureLayout] });\n\tres = {\n\t\tpipeline: device.createRenderPipeline({\n\t\t\tlayout: pipelineLayout,\n\t\t\tvertex: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"vs\"\n\t\t\t},\n\t\t\tfragment: {\n\t\t\t\tmodule,\n\t\t\t\tentryPoint: \"fs\",\n\t\t\t\ttargets: [{\n\t\t\t\t\tformat,\n\t\t\t\t\tblend: {\n\t\t\t\t\t\tcolor: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t},\n\t\t\t\t\t\talpha: {\n\t\t\t\t\t\t\tsrcFactor: \"one\",\n\t\t\t\t\t\t\tdstFactor: \"one-minus-src-alpha\",\n\t\t\t\t\t\t\toperation: \"add\"\n\t\t\t\t\t\t}\n\t\t\t\t\t}\n\t\t\t\t}]\n\t\t\t},\n\t\t\tprimitive: { topology: \"triangle-strip\" }\n\t\t}),\n\t\tuniformLayout,\n\t\ttextureLayout\n\t};\n\tresourcesCache.set(device, res);\n\treturn res;\n}\nconst uniformBufferData = new Float32Array(88);\nconst WebGPURenderer = async (args) => {\n\tconst { ctx, encoder, pass, targetView, targetTexture, targetWidth, targetHeight, props, drawChild } = args;\n\tconst op = props.virtualMedia?.operation;\n\tif (op?.op !== \"LayerStyle\" || !op) return;\n\tconst childMedia = props.virtualMedia.children?.[0];\n\tif (!childMedia) return;\n\tpass.end();\n\tconst width = targetWidth;\n\tconst height = targetHeight;\n\tconst elapsedSeconds = props.elapsedMs !== void 0 ? props.elapsedMs / 1e3 : (props.frame ?? 0) / (props.fps || 30);\n\tconst resolveField = (handleId, fallbackVal, clampMin = 0, clampMax = 1e3) => {\n\t\tif (handleId && op.inputs?.[handleId]?.connectionValid) {\n\t\t\tconst outputItem = op.inputs[handleId].outputItem;\n\t\t\tif (!outputItem) return Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t\t\tif (outputItem.type === \"Number\") {\n\t\t\t\tconst numVal = typeof outputItem.data === \"number\" ? outputItem.data : outputItem.data?.value ?? fallbackVal;\n\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, numVal));\n\t\t\t}\n\t\t\tif (outputItem.type === \"Signal\") {\n\t\t\t\tconst data = outputItem.data;\n\t\t\t\tif (typeof data === \"number\") return Math.max(clampMin, Math.min(clampMax, data));\n\t\t\t\tif (data && typeof data === \"object\") {\n\t\t\t\t\tif (typeof data.value === \"number\") return Math.max(clampMin, Math.min(clampMax, data.value));\n\t\t\t\t\tconst amp = typeof data.amplitude === \"number\" ? data.amplitude : 1;\n\t\t\t\t\tconst freq = typeof data.frequency === \"number\" ? data.frequency : 1;\n\t\t\t\t\tconst phase = typeof data.phase === \"number\" ? data.phase : 0;\n\t\t\t\t\tconst offset = typeof data.offset === \"number\" ? data.offset : fallbackVal;\n\t\t\t\t\tconst t = elapsedSeconds;\n\t\t\t\t\tconst computed = offset + amp * Math.sin(2 * Math.PI * freq * t + phase);\n\t\t\t\t\treturn Math.max(clampMin, Math.min(clampMax, computed));\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\t\treturn Math.max(clampMin, Math.min(clampMax, fallbackVal));\n\t};\n\tconst padding = computeLayerStylePadding(op);\n\tconst padX = padding.padX;\n\tconst padY = padding.padY;\n\tconst childW = Math.max(1, width - padX * 2);\n\tconst childH = Math.max(1, height - padY * 2);\n\tconst childTex = ctx.renderer.getTemporaryTexture(childW, childH, [...props.excludeTextures || [], targetTexture]);\n\tconst childView = childTex.createView();\n\tctx.renderer.beginFrame(encoder, childView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, childW, childH, \"clear\").end();\n\tawait drawChild(childMedia, {\n\t\t...props,\n\t\tvirtualMedia: childMedia,\n\t\tcontainerWidth: childW,\n\t\tcontainerHeight: childH\n\t}, childView, childTex, childW, childH);\n\tconst inputTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst inputView = inputTex.createView();\n\tconst inputPass = ctx.renderer.beginFrame(encoder, inputView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, width, height, \"clear\");\n\tctx.renderer.drawTexture(inputPass, childTex, {\n\t\tx: padX,\n\t\ty: padY,\n\t\twidth: childW,\n\t\theight: childH\n\t}, { opacity: 1 });\n\tinputPass.end();\n\tconst { pipeline, uniformLayout, textureLayout } = getLayerStyleResources(ctx.device, ctx.renderer.format);\n\tconst sampler = ctx.renderer.samplerCache.getSampler(ctx.device);\n\tconst ds = op.dropShadow ?? {};\n\tconst is = op.innerShadow ?? {};\n\tconst og = op.outerGlow ?? {};\n\tconst ig = op.innerGlow ?? {};\n\tconst st = op.stroke ?? {};\n\tconst be = op.bevelEmboss ?? {};\n\tconst co = op.colorOverlay ?? {};\n\tconst dsCol = hexToRgba(ds.color ?? \"#000000\");\n\tconst dsOpacity = resolveField(op.dropShadowOpacityHandleId, ds.opacity ?? .75, 0, 1);\n\tconst dsAngle = resolveField(op.dropShadowAngleHandleId, ds.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst dsDist = resolveField(op.dropShadowDistanceHandleId, ds.distance ?? 10, 0, 500);\n\tconst dsSpread = resolveField(op.dropShadowSpreadHandleId, ds.spread ?? 0, 0, 100);\n\tconst dsSize = resolveField(op.dropShadowSizeHandleId, ds.size ?? 10, 0, 250);\n\tconst dsBlend = BLEND_MODE_MAP[ds.blendMode ?? \"multiply\"] ?? 1;\n\tconst isCol = hexToRgba(is.color ?? \"#000000\");\n\tconst isOpacity = resolveField(op.innerShadowOpacityHandleId, is.opacity ?? .75, 0, 1);\n\tconst isAngle = resolveField(op.innerShadowAngleHandleId, is.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst isDist = resolveField(op.innerShadowDistanceHandleId, is.distance ?? 5, 0, 500);\n\tconst isChoke = resolveField(op.innerShadowChokeHandleId, is.choke ?? 0, 0, 100);\n\tconst isSize = resolveField(op.innerShadowSizeHandleId, is.size ?? 5, 0, 250);\n\tconst isBlend = BLEND_MODE_MAP[is.blendMode ?? \"multiply\"] ?? 1;\n\tconst ogCol = hexToRgba(og.color ?? \"#ffffff\");\n\tconst ogOpacity = resolveField(op.outerGlowOpacityHandleId, og.opacity ?? .75, 0, 1);\n\tconst ogSize = resolveField(op.outerGlowSizeHandleId, og.size ?? 15, 0, 250);\n\tconst ogSpread = resolveField(op.outerGlowSpreadHandleId, og.spread ?? 0, 0, 100);\n\tconst ogBlend = BLEND_MODE_MAP[og.blendMode ?? \"screen\"] ?? 2;\n\tconst igCol = hexToRgba(ig.color ?? \"#ffffff\");\n\tconst igOpacity = resolveField(op.innerGlowOpacityHandleId, ig.opacity ?? .75, 0, 1);\n\tconst igSize = resolveField(op.innerGlowSizeHandleId, ig.size ?? 15, 0, 250);\n\tconst igSpread = resolveField(op.innerGlowSpreadHandleId, ig.spread ?? 0, 0, 100);\n\tconst igBlend = BLEND_MODE_MAP[ig.blendMode ?? \"screen\"] ?? 2;\n\tconst stCol = hexToRgba(st.color ?? \"#ffffff\");\n\tconst stSize = resolveField(op.strokeSizeHandleId, st.size ?? 2, 0, 100);\n\tconst stPos = STROKE_POS_MAP[st.position ?? \"outside\"] ?? 0;\n\tconst stOpacity = resolveField(op.strokeOpacityHandleId, st.opacity ?? 1, 0, 1);\n\tconst stBlend = BLEND_MODE_MAP[st.blendMode ?? \"normal\"] ?? 0;\n\tconst beHlCol = hexToRgba(be.highlightColor ?? \"#ffffff\");\n\tconst beShCol = hexToRgba(be.shadowColor ?? \"#000000\");\n\tconst beStyle = BEVEL_STYLE_MAP[be.style ?? \"InnerBevel\"] ?? 0;\n\tconst beTech = BEVEL_TECHNIQUE_MAP[be.technique ?? \"Smooth\"] ?? 0;\n\tconst beDepth = resolveField(op.bevelEmbossDepthHandleId, be.depth ?? 100, 1, 1e3);\n\tconst beDir = be.direction === \"Down\" ? -1 : 1;\n\tconst beSize = resolveField(op.bevelEmbossSizeHandleId, be.size ?? 5, 0, 250);\n\tconst beSoften = resolveField(op.bevelEmbossSoftenHandleId, be.soften ?? 0, 0, 50);\n\tconst beAngle = resolveField(op.bevelEmbossAngleHandleId, be.angle ?? 120, 0, 360) * Math.PI / 180;\n\tconst beAltitude = resolveField(op.bevelEmbossAltitudeHandleId, be.altitude ?? 30, 0, 90) * Math.PI / 180;\n\tconst beHlOpacity = resolveField(op.bevelEmbossHighlightOpacityHandleId, be.highlightOpacity ?? .75, 0, 1);\n\tconst beShOpacity = resolveField(op.bevelEmbossShadowOpacityHandleId, be.shadowOpacity ?? .75, 0, 1);\n\tconst coCol = hexToRgba(co.color ?? \"#ff0000\");\n\tconst coOpacity = resolveField(op.colorOverlayOpacityHandleId, co.opacity ?? 1, 0, 1);\n\tconst coBlend = BLEND_MODE_MAP[co.blendMode ?? \"normal\"] ?? 0;\n\tuniformBufferData.fill(0);\n\tuniformBufferData[0] = dsCol[0];\n\tuniformBufferData[1] = dsCol[1];\n\tuniformBufferData[2] = dsCol[2];\n\tuniformBufferData[3] = dsCol[3];\n\tuniformBufferData[4] = ds.enabled ? 1 : 0;\n\tuniformBufferData[5] = dsOpacity;\n\tuniformBufferData[6] = dsAngle;\n\tuniformBufferData[7] = dsDist;\n\tuniformBufferData[8] = dsSpread;\n\tuniformBufferData[9] = dsSize;\n\tuniformBufferData[10] = dsBlend;\n\tuniformBufferData[11] = 0;\n\tuniformBufferData[12] = isCol[0];\n\tuniformBufferData[13] = isCol[1];\n\tuniformBufferData[14] = isCol[2];\n\tuniformBufferData[15] = isCol[3];\n\tuniformBufferData[16] = is.enabled ? 1 : 0;\n\tuniformBufferData[17] = isOpacity;\n\tuniformBufferData[18] = isAngle;\n\tuniformBufferData[19] = isDist;\n\tuniformBufferData[20] = isChoke;\n\tuniformBufferData[21] = isSize;\n\tuniformBufferData[22] = isBlend;\n\tuniformBufferData[23] = 0;\n\tuniformBufferData[24] = ogCol[0];\n\tuniformBufferData[25] = ogCol[1];\n\tuniformBufferData[26] = ogCol[2];\n\tuniformBufferData[27] = ogCol[3];\n\tuniformBufferData[28] = og.enabled ? 1 : 0;\n\tuniformBufferData[29] = ogOpacity;\n\tuniformBufferData[30] = ogSize;\n\tuniformBufferData[31] = ogSpread;\n\tuniformBufferData[32] = ogBlend;\n\tuniformBufferData[33] = 0;\n\tuniformBufferData[34] = 0;\n\tuniformBufferData[35] = 0;\n\tuniformBufferData[36] = igCol[0];\n\tuniformBufferData[37] = igCol[1];\n\tuniformBufferData[38] = igCol[2];\n\tuniformBufferData[39] = igCol[3];\n\tuniformBufferData[40] = ig.enabled ? 1 : 0;\n\tuniformBufferData[41] = igOpacity;\n\tuniformBufferData[42] = igSize;\n\tuniformBufferData[43] = igSpread;\n\tuniformBufferData[44] = igBlend;\n\tuniformBufferData[45] = 0;\n\tuniformBufferData[46] = 0;\n\tuniformBufferData[47] = 0;\n\tuniformBufferData[48] = stCol[0];\n\tuniformBufferData[49] = stCol[1];\n\tuniformBufferData[50] = stCol[2];\n\tuniformBufferData[51] = stCol[3];\n\tuniformBufferData[52] = st.enabled ? 1 : 0;\n\tuniformBufferData[53] = stSize;\n\tuniformBufferData[54] = stPos;\n\tuniformBufferData[55] = stOpacity;\n\tuniformBufferData[56] = stBlend;\n\tuniformBufferData[57] = 0;\n\tuniformBufferData[58] = 0;\n\tuniformBufferData[59] = 0;\n\tuniformBufferData[60] = beHlCol[0];\n\tuniformBufferData[61] = beHlCol[1];\n\tuniformBufferData[62] = beHlCol[2];\n\tuniformBufferData[63] = beHlCol[3];\n\tuniformBufferData[64] = beShCol[0];\n\tuniformBufferData[65] = beShCol[1];\n\tuniformBufferData[66] = beShCol[2];\n\tuniformBufferData[67] = beShCol[3];\n\tuniformBufferData[68] = be.enabled ? 1 : 0;\n\tuniformBufferData[69] = beStyle;\n\tuniformBufferData[70] = beTech;\n\tuniformBufferData[71] = beDepth;\n\tuniformBufferData[72] = beDir;\n\tuniformBufferData[73] = beSize;\n\tuniformBufferData[74] = beSoften;\n\tuniformBufferData[75] = beAngle;\n\tuniformBufferData[76] = beAltitude;\n\tuniformBufferData[77] = beHlOpacity;\n\tuniformBufferData[78] = beShOpacity;\n\tuniformBufferData[79] = 0;\n\tuniformBufferData[80] = coCol[0];\n\tuniformBufferData[81] = coCol[1];\n\tuniformBufferData[82] = coCol[2];\n\tuniformBufferData[83] = coCol[3];\n\tuniformBufferData[84] = co.enabled ? 1 : 0;\n\tuniformBufferData[85] = coOpacity;\n\tuniformBufferData[86] = coBlend;\n\tuniformBufferData[87] = 0;\n\tconst uniformBuffer = ctx.renderer.getTemporaryBuffer(uniformBufferData);\n\tconst uBindGroup = ctx.device.createBindGroup({\n\t\tlayout: uniformLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: { buffer: uniformBuffer }\n\t\t}]\n\t});\n\tconst tBindGroup = ctx.device.createBindGroup({\n\t\tlayout: textureLayout,\n\t\tentries: [{\n\t\t\tbinding: 0,\n\t\t\tresource: inputView\n\t\t}, {\n\t\t\tbinding: 1,\n\t\t\tresource: sampler\n\t\t}]\n\t});\n\tconst outTex = ctx.renderer.getTemporaryTexture(width, height, [\n\t\tinputTex,\n\t\tchildTex,\n\t\ttargetTexture,\n\t\t...props.excludeTextures || []\n\t]);\n\tconst renderPass = encoder.beginRenderPass({ colorAttachments: [{\n\t\tview: outTex.createView(),\n\t\tloadOp: \"clear\",\n\t\tstoreOp: \"store\",\n\t\tclearValue: {\n\t\t\tr: 0,\n\t\t\tg: 0,\n\t\t\tb: 0,\n\t\t\ta: 0\n\t\t}\n\t}] });\n\trenderPass.setPipeline(pipeline);\n\trenderPass.setBindGroup(0, uBindGroup);\n\trenderPass.setBindGroup(1, tBindGroup);\n\trenderPass.draw(4);\n\trenderPass.end();\n\tconst finalPass = ctx.renderer.beginFrame(encoder, targetView, {\n\t\tr: 0,\n\t\tg: 0,\n\t\tb: 0,\n\t\ta: 0\n\t}, targetWidth, targetHeight, \"load\");\n\tctx.renderer.drawTexture(finalPass, outTex, {\n\t\tx: 0,\n\t\ty: 0,\n\t\twidth: targetWidth,\n\t\theight: targetHeight\n\t}, { opacity: op.opacity ?? 1 });\n\targs.pass = finalPass;\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ WebGPURenderer });\n\n//#endregion\nexport { LayerStyleNodeConfigSchema as _, DEFAULT_COLOR_OVERLAY as a, computeLayerStylePadding as b, DEFAULT_INNER_SHADOW as c, GlowStyleSchema as d, InnerShadowStyleSchema as f, LAYER_STYLE_PRESETS as g, LAYER_STYLE_OUTPUT_TYPE_MAP as h, DEFAULT_BEVEL_EMBOSS as i, DEFAULT_STROKE as l, LAYER_STYLE_CONFIG_HANDLES as m, BevelEmbossStyleSchema as n, DEFAULT_DROP_SHADOW as o, LAYER_STYLE_BLEND_MODES as p, ColorOverlayStyleSchema as r, DEFAULT_GLOW as s, renderers_default as t, DropShadowStyleSchema as u, LayerStyleResultSchema as v, StrokeStyleSchema as y };\n//# 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@@ -0,0 +1,49 @@
1
+ import { n as defineRenderer } from "./renderer-CtVkU_GA.mjs";
2
+ import { et as shaderStore, i as AudioSignalComputePipeline, tt as signalRegistry } from "./dist-gjHmorxL.mjs";
3
+
4
+ //#region ../../nodes/node-audio-signal-extractor/dist/renderers-BWg16W-V.mjs
5
+ const audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {
6
+ if (!ctx?.device) return;
7
+ if (!channels || channels.length === 0 || channels[0].length === 0) return;
8
+ const op = virtualMedia.operation || {};
9
+ const nodeId = op.nodeId || op.id || "audio-signal-extractor";
10
+ const fps = ctx.fps ?? 24;
11
+ const config = {
12
+ extractionMode: op.extractionMode,
13
+ attackMs: typeof op.attackMs === "number" ? op.attackMs : 10,
14
+ releaseMs: typeof op.releaseMs === "number" ? op.releaseMs : 120,
15
+ sensitivity: typeof op.sensitivity === "number" ? op.sensitivity : 1,
16
+ noiseFloorDb: typeof op.noiseFloorDb === "number" ? op.noiseFloorDb : -45,
17
+ dynamicRangeDb: typeof op.dynamicRangeDb === "number" ? op.dynamicRangeDb : 36,
18
+ smoothing: typeof op.smoothing === "number" ? op.smoothing : .15,
19
+ curve: op.curve,
20
+ beatThreshold: typeof op.beatThreshold === "number" ? op.beatThreshold : .55,
21
+ beatDecayMs: typeof op.beatDecayMs === "number" ? op.beatDecayMs : 80
22
+ };
23
+ const signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);
24
+ signalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);
25
+ signalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);
26
+ signalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);
27
+ signalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);
28
+ signalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);
29
+ signalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);
30
+ signalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);
31
+ signalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);
32
+ const fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, "_")}`;
33
+ const wgsl = `
34
+ fn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {
35
+ return 0.0f;
36
+ }
37
+ `;
38
+ shaderStore.register(nodeId, {
39
+ wgsl,
40
+ name: fnName,
41
+ outputType: "f32",
42
+ fnParams: []
43
+ }, ctx.renderId);
44
+ };
45
+ var renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });
46
+
47
+ //#endregion
48
+ export { renderers_default as t };
49
+ //# sourceMappingURL=renderers-BWg16W-V-BXG_cjhM.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"renderers-BWg16W-V-BXG_cjhM.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/renderers-BWg16W-V.mjs"],"sourcesContent":["import { defineRenderer } from \"@framefields/node-sdk/renderer\";\nimport { AudioSignalComputePipeline, shaderStore, signalRegistry } from \"@framefields/webgpu-renderers\";\n\n//#region src/renderers/audio-processor.ts\nconst audioSignalExtractorAudioProcessor = async (channels, sampleRate, virtualMedia, ctx) => {\n\tif (!ctx?.device) return;\n\tif (!channels || channels.length === 0 || channels[0].length === 0) return;\n\tconst op = virtualMedia.operation || {};\n\tconst nodeId = op.nodeId || op.id || \"audio-signal-extractor\";\n\tconst fps = ctx.fps ?? 24;\n\tconst config = {\n\t\textractionMode: op.extractionMode,\n\t\tattackMs: typeof op.attackMs === \"number\" ? op.attackMs : 10,\n\t\treleaseMs: typeof op.releaseMs === \"number\" ? op.releaseMs : 120,\n\t\tsensitivity: typeof op.sensitivity === \"number\" ? op.sensitivity : 1,\n\t\tnoiseFloorDb: typeof op.noiseFloorDb === \"number\" ? op.noiseFloorDb : -45,\n\t\tdynamicRangeDb: typeof op.dynamicRangeDb === \"number\" ? op.dynamicRangeDb : 36,\n\t\tsmoothing: typeof op.smoothing === \"number\" ? op.smoothing : .15,\n\t\tcurve: op.curve,\n\t\tbeatThreshold: typeof op.beatThreshold === \"number\" ? op.beatThreshold : .55,\n\t\tbeatDecayMs: typeof op.beatDecayMs === \"number\" ? op.beatDecayMs : 80\n\t};\n\tconst signals = await AudioSignalComputePipeline.extractFeatures(ctx.device, channels, sampleRate, fps, config, 512);\n\tsignalRegistry.registerBuffer(ctx.device, nodeId, signals.primaryBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_beat`, signals.beatBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_bass`, signals.bassBuffer, ctx.renderId);\n\tsignalRegistry.registerBuffer(ctx.device, `${nodeId}_energy`, signals.energyBuffer, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, nodeId, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_beat`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_bass`, signals.texture, signals.textureView, ctx.renderId);\n\tsignalRegistry.registerTexture(ctx.device, `${nodeId}_energy`, signals.texture, signals.textureView, ctx.renderId);\n\tconst fnName = `signal_${nodeId.replace(/[^a-zA-Z0-9]/g, \"_\")}`;\n\tconst wgsl = `\nfn ${fnName}(t: f32, x: f32, y: f32, z: f32, i: u32, n: u32, frame: u32, color: vec4f, t_elapsed: f32, duration: f32) -> f32 {\n return 0.0f;\n}\n`;\n\tshaderStore.register(nodeId, {\n\t\twgsl,\n\t\tname: fnName,\n\t\toutputType: \"f32\",\n\t\tfnParams: []\n\t}, ctx.renderId);\n};\n\n//#endregion\n//#region src/renderers/index.ts\nvar renderers_default = defineRenderer({ audioProcessor: audioSignalExtractorAudioProcessor });\n\n//#endregion\nexport { renderers_default as t };\n//# sourceMappingURL=renderers-BWg16W-V.mjs.map"],"mappings":";;;;AAIA,MAAM,qCAAqC,OAAO,UAAU,YAAY,cAAc,QAAQ;AAC7F,KAAI,CAAC,KAAK,OAAQ;AAClB,KAAI,CAAC,YAAY,SAAS,WAAW,KAAK,SAAS,GAAG,WAAW,EAAG;CACpE,MAAM,KAAK,aAAa,aAAa,EAAE;CACvC,MAAM,SAAS,GAAG,UAAU,GAAG,MAAM;CACrC,MAAM,MAAM,IAAI,OAAO;CACvB,MAAM,SAAS;EACd,gBAAgB,GAAG;EACnB,UAAU,OAAO,GAAG,aAAa,WAAW,GAAG,WAAW;EAC1D,WAAW,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY;EAC7D,aAAa,OAAO,GAAG,gBAAgB,WAAW,GAAG,cAAc;EACnE,cAAc,OAAO,GAAG,iBAAiB,WAAW,GAAG,eAAe;EACtE,gBAAgB,OAAO,GAAG,mBAAmB,WAAW,GAAG,iBAAiB;EAC5E,WAAW,OAAO,GAAG,cAAc,WAAW,GAAG,YAAY;EAC7D,OAAO,GAAG;EACV,eAAe,OAAO,GAAG,kBAAkB,WAAW,GAAG,gBAAgB;EACzE,aAAa,OAAO,GAAG,gBAAgB,WAAW,GAAG,cAAc;EACnE;CACD,MAAM,UAAU,MAAM,2BAA2B,gBAAgB,IAAI,QAAQ,UAAU,YAAY,KAAK,QAAQ,IAAI;AACpH,gBAAe,eAAe,IAAI,QAAQ,QAAQ,QAAQ,eAAe,IAAI,SAAS;AACtF,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,YAAY,IAAI,SAAS;AAC7F,gBAAe,eAAe,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,cAAc,IAAI,SAAS;AACjG,gBAAe,gBAAgB,IAAI,QAAQ,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AACtG,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,QAAQ,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;AAChH,gBAAe,gBAAgB,IAAI,QAAQ,GAAG,OAAO,UAAU,QAAQ,SAAS,QAAQ,aAAa,IAAI,SAAS;CAClH,MAAM,SAAS,UAAU,OAAO,QAAQ,iBAAiB,IAAI;CAC7D,MAAM,OAAO;KACT,OAAO;;;;AAIX,aAAY,SAAS,QAAQ;EAC5B;EACA,MAAM;EACN,YAAY;EACZ,UAAU,EAAE;EACZ,EAAE,IAAI,SAAS;;AAKjB,IAAI,oBAAoB,eAAe,EAAE,gBAAgB,oCAAoC,CAAC"}
@@ -0,0 +1,7 @@
1
+ import "../chunk-GMkBE123.mjs";
2
+ import { A as SignalRegistryResource, F as buildWGSLSignalFn, Fr as computed, Ir as cosineSignal, Jn as SineSignalOptions, Pn as Signal, Rn as SignalContext, _ as MasterAudioEntry, ci as signal, k as SignalRegistry, li as signalBuilder, q as signalRegistry, qn as SignalValue, s as AudioSignalComputePipeline, ui as sineSignal, zt as FrameSignal } from "../index-D2jDC7O5.mjs";
3
+ import "../index-BMVVmc4G.mjs";
4
+ import "../renderer-DDp7_TUi.mjs";
5
+ import { i as _default, n as AudioSignalOptions, r as ExtractedAudioSignalsBundle, t as AudioSignal } from "../audio-Dvwwz8xU.mjs";
6
+ import { i as index_d_exports, n as index_d_exports$1, r as index_d_exports$3, t as index_d_exports$2 } from "../index-D1ZsMpke.mjs";
7
+ export { AudioSignal, AudioSignalComputePipeline, index_d_exports as AudioSignalExtractorNode, AudioSignalOptions, ExtractedAudioSignalsBundle, FrameSignal, MasterAudioEntry, Signal, SignalContext, index_d_exports$1 as SignalGateNode, index_d_exports$2 as SignalMathNode, index_d_exports$3 as SignalNode, SignalRegistry, SignalRegistryResource, SignalValue, SineSignalOptions, buildWGSLSignalFn, computed, cosineSignal, _default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -0,0 +1,10 @@
1
+ import "../chunk-GMkBE123.mjs";
2
+ import { It as signal, Lt as signalBuilder, Rt as sineSignal, lt as computed, ut as cosineSignal, z as Signal } from "../dist-Bx6J0VcM.mjs";
3
+ import { i as AudioSignalComputePipeline, tt as signalRegistry, v as SignalRegistry, w as buildWGSLSignalFn } from "../dist-gjHmorxL.mjs";
4
+ import "../renderers-BWg16W-V-BXG_cjhM.mjs";
5
+ import { i as dist_exports, n as dist_exports$1, r as dist_exports$3, t as dist_exports$2 } from "../signals-BwbdO3AN.mjs";
6
+ import { t as renderers_default } from "../renderer-BXMmISWG.mjs";
7
+ import "../renderer-bZU_ndxf.mjs";
8
+ import { t as AudioSignal } from "../audio-x28ZgQBP.mjs";
9
+
10
+ export { AudioSignal, AudioSignalComputePipeline, dist_exports as AudioSignalExtractorNode, Signal, dist_exports$1 as SignalGateNode, dist_exports$2 as SignalMathNode, dist_exports$3 as SignalNode, SignalRegistry, buildWGSLSignalFn, computed, cosineSignal, renderers_default as modulateRenderer, signal, signalBuilder, signalRegistry, sineSignal };
@@ -0,0 +1,224 @@
1
+ import { r as __exportAll } from "./chunk-GMkBE123.mjs";
2
+ import { N as MultiOutputGenericSchema, V as SignalDataSchema, dt as createOutputItemSchema } from "./dist-Bx6J0VcM.mjs";
3
+ import { r as SignalResultSchema } from "./dist-DKm2IyEJ.mjs";
4
+ import { z } from "zod";
5
+
6
+ //#region ../../nodes/node-audio-signal-extractor/dist/index.mjs
7
+ var dist_exports$3 = /* @__PURE__ */ __exportAll({
8
+ AudioSignalExtractorConfigSchema: () => AudioSignalExtractorConfigSchema,
9
+ AudioSignalExtractorResultSchema: () => AudioSignalExtractorResultSchema,
10
+ ExtractionModeEnum: () => ExtractionModeEnum,
11
+ SignalCurveEnum: () => SignalCurveEnum
12
+ });
13
+ const ExtractionModeEnum = z.enum([
14
+ "rms_envelope",
15
+ "transient_beat",
16
+ "sub_bass",
17
+ "bass",
18
+ "mid",
19
+ "high",
20
+ "spectral_flux"
21
+ ]);
22
+ const SignalCurveEnum = z.enum([
23
+ "linear",
24
+ "exponential",
25
+ "logarithmic",
26
+ "square",
27
+ "smoothstep"
28
+ ]);
29
+ const AudioSignalExtractorConfigSchema = z.object({
30
+ extractionMode: ExtractionModeEnum.default("rms_envelope"),
31
+ attackMs: z.number().min(.5).max(1e3).default(10),
32
+ releaseMs: z.number().min(1).max(5e3).default(120),
33
+ sensitivity: z.number().min(.1).max(10).default(1),
34
+ noiseFloorDb: z.number().min(-90).max(0).default(-48),
35
+ dynamicRangeDb: z.number().min(6).max(80).default(48),
36
+ autoRange: z.boolean().default(true),
37
+ smoothing: z.number().min(0).max(1).default(.15),
38
+ curve: SignalCurveEnum.default("linear"),
39
+ beatThreshold: z.number().min(.01).max(1).default(.08),
40
+ beatDecayMs: z.number().min(10).max(1e3).default(80),
41
+ previewMode: z.enum([
42
+ "waveform",
43
+ "envelope",
44
+ "beat_markers",
45
+ "spectrum"
46
+ ]).default("envelope")
47
+ });
48
+ const AudioSignalExtractorResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal("Signal"), z.any()));
49
+
50
+ //#endregion
51
+ //#region ../../nodes/node-signal/dist/index.mjs
52
+ var dist_exports$2 = /* @__PURE__ */ __exportAll({
53
+ FnParamSchema: () => FnParamSchema,
54
+ SignalNodeConfigSchema: () => SignalNodeConfigSchema,
55
+ SignalResultSchema: () => SignalResultSchema,
56
+ WGSL_OUTPUT_TYPES: () => WGSL_OUTPUT_TYPES,
57
+ WGSL_PARAM_TYPES: () => WGSL_PARAM_TYPES
58
+ });
59
+ const WGSL_OUTPUT_TYPES = ["f32"];
60
+ const WGSL_PARAM_TYPES = [
61
+ "f32",
62
+ "i32",
63
+ "u32",
64
+ "vec2f",
65
+ "vec3f",
66
+ "vec4f"
67
+ ];
68
+ const FnParamSchema = z.object({
69
+ name: z.string().regex(/^[a-zA-Z_][a-zA-Z0-9_]*$/, "Must be a valid WGSL identifier"),
70
+ type: z.enum(WGSL_PARAM_TYPES),
71
+ defaultValue: z.number()
72
+ });
73
+ const SignalNodeConfigSchema = z.object({
74
+ amplitude: z.number().min(0).default(1),
75
+ frequency: z.number().min(0).default(1),
76
+ phase: z.number().min(-2 * Math.PI).max(2 * Math.PI).default(0),
77
+ offset: z.number().default(0),
78
+ amplitudeMin: z.number().default(-1),
79
+ amplitudeMax: z.number().default(1),
80
+ spatialScale: z.number().min(0).default(1),
81
+ spatialSpeed: z.number().default(1),
82
+ fmAmplitude: z.number().min(0).default(1),
83
+ fmFrequency: z.number().min(0).default(.5),
84
+ gateEnabled: z.boolean().default(false),
85
+ gateStartFrame: z.number().int().min(0).default(0),
86
+ gateEndFrame: z.number().int().min(0).default(100),
87
+ gateIdleValue: z.number().default(0),
88
+ envelopeUseFrame: z.boolean().default(true),
89
+ baseEnabled: z.boolean().default(true),
90
+ baseType: z.enum([
91
+ "sine",
92
+ "triangle",
93
+ "sawtooth",
94
+ "square",
95
+ "constant",
96
+ "noise_smooth",
97
+ "noise_white",
98
+ "pulse",
99
+ "bounce",
100
+ "staircase",
101
+ "custom"
102
+ ]).default("sine"),
103
+ fmEnabled: z.boolean().default(false),
104
+ envelopeEnabled: z.boolean().default(false),
105
+ envelopeFamily: z.enum([
106
+ "linear",
107
+ "sine",
108
+ "quad",
109
+ "cubic",
110
+ "quart",
111
+ "quint",
112
+ "expo",
113
+ "circ",
114
+ "back",
115
+ "elastic",
116
+ "bounce",
117
+ "smoothstep",
118
+ "smootherstep"
119
+ ]).default("sine"),
120
+ envelopeMode: z.enum([
121
+ "in",
122
+ "out",
123
+ "in_out"
124
+ ]).default("in_out"),
125
+ envelopePattern: z.enum([
126
+ "ramp_up",
127
+ "ramp_down",
128
+ "bell",
129
+ "loop"
130
+ ]).default("ramp_up"),
131
+ envelopeCycles: z.number().int().min(1).default(2),
132
+ fnBody: z.string().default([
133
+ "// Bindings: t: f32 | x y z: f32 | i n frame: u32",
134
+ "// Constants: PI, TAU, E",
135
+ "return u.amplitude * sin(t * u.frequency * TAU + u.phase) + u.offset;"
136
+ ].join("\n")),
137
+ fnOutputType: z.enum(WGSL_OUTPUT_TYPES).default("f32"),
138
+ fnParams: z.array(FnParamSchema).default([]),
139
+ previewMode: z.enum([
140
+ "pattern",
141
+ "cartesian",
142
+ "3d"
143
+ ]).default("cartesian")
144
+ }).superRefine((data, ctx) => {
145
+ if (data.amplitudeMax <= data.amplitudeMin) ctx.addIssue({
146
+ code: z.ZodIssueCode.custom,
147
+ path: ["amplitudeMax"],
148
+ message: "amplitudeMax must be greater than amplitudeMin"
149
+ });
150
+ if (data.gateEndFrame <= data.gateStartFrame) ctx.addIssue({
151
+ code: z.ZodIssueCode.custom,
152
+ path: ["gateEndFrame"],
153
+ message: "gateEndFrame must be greater than gateStartFrame"
154
+ });
155
+ });
156
+
157
+ //#endregion
158
+ //#region ../../nodes/node-signal-gate/dist/index.mjs
159
+ var dist_exports$1 = /* @__PURE__ */ __exportAll({
160
+ GateModeSchema: () => GateModeSchema,
161
+ SignalGateConfigSchema: () => SignalGateConfigSchema,
162
+ SignalGateResultSchema: () => SignalGateResultSchema
163
+ });
164
+ const GateModeSchema = z.enum([
165
+ "gate",
166
+ "trigger",
167
+ "toggle"
168
+ ]);
169
+ const SignalGateConfigSchema = z.object({
170
+ threshold: z.number().min(0).max(1).default(.5),
171
+ debounceMs: z.number().min(0).max(5e3).default(100),
172
+ mode: GateModeSchema.default("gate"),
173
+ holdFrames: z.number().min(1).max(120).default(4),
174
+ invert: z.boolean().default(false)
175
+ });
176
+ const SignalGateResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal("Signal"), SignalDataSchema));
177
+
178
+ //#endregion
179
+ //#region ../../nodes/node-signal-math/dist/index.mjs
180
+ var dist_exports = /* @__PURE__ */ __exportAll({
181
+ SignalMathConfigSchema: () => SignalMathConfigSchema,
182
+ SignalMathOperationEnum: () => SignalMathOperationEnum,
183
+ SignalMathResultSchema: () => SignalMathResultSchema
184
+ });
185
+ const SignalMathOperationEnum = z.enum([
186
+ "remap",
187
+ "normalize",
188
+ "add",
189
+ "subtract",
190
+ "multiply",
191
+ "divide",
192
+ "invert",
193
+ "clamp",
194
+ "power",
195
+ "smoothstep",
196
+ "custom"
197
+ ]);
198
+ const SignalMathConfigSchema = z.object({
199
+ operation: SignalMathOperationEnum.default("remap"),
200
+ bValue: z.number().default(1),
201
+ inMin: z.number().default(0),
202
+ inMax: z.number().default(1),
203
+ outMin: z.number().default(0),
204
+ outMax: z.number().default(1),
205
+ clampMin: z.number().default(0),
206
+ clampMax: z.number().default(1),
207
+ exponent: z.number().default(2),
208
+ edge0: z.number().default(0),
209
+ edge1: z.number().default(1),
210
+ customWGSL: z.string().default([
211
+ "// Variables in scope:",
212
+ "// a: f32 (Signal A)",
213
+ "// b: f32 (Signal B or uniform bValue)",
214
+ "// a_min: f32, a_max: f32 (Signal A min/max stats)",
215
+ "// t: f32 (seconds), t_norm: f32 [0..1], frame: u32",
216
+ "// Constants: PI, TAU, E",
217
+ "return a;"
218
+ ].join("\n"))
219
+ });
220
+ const SignalMathResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal("Signal"), z.record(z.string(), z.unknown())));
221
+
222
+ //#endregion
223
+ export { dist_exports$3 as i, dist_exports$1 as n, dist_exports$2 as r, dist_exports as t };
224
+ //# sourceMappingURL=signals-BwbdO3AN.mjs.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"signals-BwbdO3AN.mjs","names":[],"sources":["../../../nodes/node-audio-signal-extractor/dist/index.mjs","../../../nodes/node-signal/dist/index.mjs","../../../nodes/node-signal-gate/dist/index.mjs","../../../nodes/node-signal-math/dist/index.mjs"],"sourcesContent":["import \"./renderers-BWg16W-V.mjs\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst ExtractionModeEnum = z.enum([\n\t\"rms_envelope\",\n\t\"transient_beat\",\n\t\"sub_bass\",\n\t\"bass\",\n\t\"mid\",\n\t\"high\",\n\t\"spectral_flux\"\n]);\nconst SignalCurveEnum = z.enum([\n\t\"linear\",\n\t\"exponential\",\n\t\"logarithmic\",\n\t\"square\",\n\t\"smoothstep\"\n]);\nconst AudioSignalExtractorConfigSchema = z.object({\n\textractionMode: ExtractionModeEnum.default(\"rms_envelope\"),\n\tattackMs: z.number().min(.5).max(1e3).default(10),\n\treleaseMs: z.number().min(1).max(5e3).default(120),\n\tsensitivity: z.number().min(.1).max(10).default(1),\n\tnoiseFloorDb: z.number().min(-90).max(0).default(-48),\n\tdynamicRangeDb: z.number().min(6).max(80).default(48),\n\tautoRange: z.boolean().default(true),\n\tsmoothing: z.number().min(0).max(1).default(.15),\n\tcurve: SignalCurveEnum.default(\"linear\"),\n\tbeatThreshold: z.number().min(.01).max(1).default(.08),\n\tbeatDecayMs: z.number().min(10).max(1e3).default(80),\n\tpreviewMode: z.enum([\n\t\t\"waveform\",\n\t\t\"envelope\",\n\t\t\"beat_markers\",\n\t\t\"spectrum\"\n\t]).default(\"envelope\")\n});\nconst AudioSignalExtractorResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.any()));\n\n//#endregion\nexport { AudioSignalExtractorConfigSchema, AudioSignalExtractorResultSchema, ExtractionModeEnum, SignalCurveEnum };\n//# sourceMappingURL=index.mjs.map","import { SignalResultSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst WGSL_OUTPUT_TYPES = [\"f32\"];\nconst WGSL_PARAM_TYPES = [\n\t\"f32\",\n\t\"i32\",\n\t\"u32\",\n\t\"vec2f\",\n\t\"vec3f\",\n\t\"vec4f\"\n];\nconst FnParamSchema = z.object({\n\tname: z.string().regex(/^[a-zA-Z_][a-zA-Z0-9_]*$/, \"Must be a valid WGSL identifier\"),\n\ttype: z.enum(WGSL_PARAM_TYPES),\n\tdefaultValue: z.number()\n});\nconst SignalNodeConfigSchema = z.object({\n\tamplitude: z.number().min(0).default(1),\n\tfrequency: z.number().min(0).default(1),\n\tphase: z.number().min(-2 * Math.PI).max(2 * Math.PI).default(0),\n\toffset: z.number().default(0),\n\tamplitudeMin: z.number().default(-1),\n\tamplitudeMax: z.number().default(1),\n\tspatialScale: z.number().min(0).default(1),\n\tspatialSpeed: z.number().default(1),\n\tfmAmplitude: z.number().min(0).default(1),\n\tfmFrequency: z.number().min(0).default(.5),\n\tgateEnabled: z.boolean().default(false),\n\tgateStartFrame: z.number().int().min(0).default(0),\n\tgateEndFrame: z.number().int().min(0).default(100),\n\tgateIdleValue: z.number().default(0),\n\tenvelopeUseFrame: z.boolean().default(true),\n\tbaseEnabled: z.boolean().default(true),\n\tbaseType: z.enum([\n\t\t\"sine\",\n\t\t\"triangle\",\n\t\t\"sawtooth\",\n\t\t\"square\",\n\t\t\"constant\",\n\t\t\"noise_smooth\",\n\t\t\"noise_white\",\n\t\t\"pulse\",\n\t\t\"bounce\",\n\t\t\"staircase\",\n\t\t\"custom\"\n\t]).default(\"sine\"),\n\tfmEnabled: z.boolean().default(false),\n\tenvelopeEnabled: z.boolean().default(false),\n\tenvelopeFamily: z.enum([\n\t\t\"linear\",\n\t\t\"sine\",\n\t\t\"quad\",\n\t\t\"cubic\",\n\t\t\"quart\",\n\t\t\"quint\",\n\t\t\"expo\",\n\t\t\"circ\",\n\t\t\"back\",\n\t\t\"elastic\",\n\t\t\"bounce\",\n\t\t\"smoothstep\",\n\t\t\"smootherstep\"\n\t]).default(\"sine\"),\n\tenvelopeMode: z.enum([\n\t\t\"in\",\n\t\t\"out\",\n\t\t\"in_out\"\n\t]).default(\"in_out\"),\n\tenvelopePattern: z.enum([\n\t\t\"ramp_up\",\n\t\t\"ramp_down\",\n\t\t\"bell\",\n\t\t\"loop\"\n\t]).default(\"ramp_up\"),\n\tenvelopeCycles: z.number().int().min(1).default(2),\n\tfnBody: z.string().default([\n\t\t\"// Bindings: t: f32 | x y z: f32 | i n frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return u.amplitude * sin(t * u.frequency * TAU + u.phase) + u.offset;\"\n\t].join(\"\\n\")),\n\tfnOutputType: z.enum(WGSL_OUTPUT_TYPES).default(\"f32\"),\n\tfnParams: z.array(FnParamSchema).default([]),\n\tpreviewMode: z.enum([\n\t\t\"pattern\",\n\t\t\"cartesian\",\n\t\t\"3d\"\n\t]).default(\"cartesian\")\n}).superRefine((data, ctx) => {\n\tif (data.amplitudeMax <= data.amplitudeMin) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"amplitudeMax\"],\n\t\tmessage: \"amplitudeMax must be greater than amplitudeMin\"\n\t});\n\tif (data.gateEndFrame <= data.gateStartFrame) ctx.addIssue({\n\t\tcode: z.ZodIssueCode.custom,\n\t\tpath: [\"gateEndFrame\"],\n\t\tmessage: \"gateEndFrame must be greater than gateStartFrame\"\n\t});\n});\n\n//#endregion\nexport { FnParamSchema, SignalNodeConfigSchema, SignalResultSchema, WGSL_OUTPUT_TYPES, WGSL_PARAM_TYPES };\n//# sourceMappingURL=index.mjs.map","import \"./renderer.mjs\";\nimport { SignalDataSchema } from \"@framefields/core\";\nimport { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst GateModeSchema = z.enum([\n\t\"gate\",\n\t\"trigger\",\n\t\"toggle\"\n]);\nconst SignalGateConfigSchema = z.object({\n\tthreshold: z.number().min(0).max(1).default(.5),\n\tdebounceMs: z.number().min(0).max(5e3).default(100),\n\tmode: GateModeSchema.default(\"gate\"),\n\tholdFrames: z.number().min(1).max(120).default(4),\n\tinvert: z.boolean().default(false)\n});\nconst SignalGateResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), SignalDataSchema));\n\n//#endregion\nexport { GateModeSchema, SignalGateConfigSchema, SignalGateResultSchema };\n//# sourceMappingURL=index.mjs.map","import { MultiOutputGenericSchema, createOutputItemSchema } from \"@framefields/node-sdk\";\nimport { z } from \"zod\";\n\n//#region src/shared/config.ts\nconst SignalMathOperationEnum = z.enum([\n\t\"remap\",\n\t\"normalize\",\n\t\"add\",\n\t\"subtract\",\n\t\"multiply\",\n\t\"divide\",\n\t\"invert\",\n\t\"clamp\",\n\t\"power\",\n\t\"smoothstep\",\n\t\"custom\"\n]);\nconst SignalMathConfigSchema = z.object({\n\toperation: SignalMathOperationEnum.default(\"remap\"),\n\tbValue: z.number().default(1),\n\tinMin: z.number().default(0),\n\tinMax: z.number().default(1),\n\toutMin: z.number().default(0),\n\toutMax: z.number().default(1),\n\tclampMin: z.number().default(0),\n\tclampMax: z.number().default(1),\n\texponent: z.number().default(2),\n\tedge0: z.number().default(0),\n\tedge1: z.number().default(1),\n\tcustomWGSL: z.string().default([\n\t\t\"// Variables in scope:\",\n\t\t\"// a: f32 (Signal A)\",\n\t\t\"// b: f32 (Signal B or uniform bValue)\",\n\t\t\"// a_min: f32, a_max: f32 (Signal A min/max stats)\",\n\t\t\"// t: f32 (seconds), t_norm: f32 [0..1], frame: u32\",\n\t\t\"// Constants: PI, TAU, E\",\n\t\t\"return a;\"\n\t].join(\"\\n\"))\n});\nconst SignalMathResultSchema = MultiOutputGenericSchema(createOutputItemSchema(z.literal(\"Signal\"), z.record(z.string(), z.unknown())));\n\n//#endregion\nexport { SignalMathConfigSchema, SignalMathOperationEnum, SignalMathResultSchema };\n//# 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