e4k-data 4.109.45 → 4.110.71

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (58) hide show
  1. package/data/buildings.json +1479 -1129
  2. package/data/characters.json +1 -1
  3. package/data/constructionItems.json +285 -0
  4. package/data/currencies.json +21 -0
  5. package/data/effectCaps.json +1 -1
  6. package/data/effects.json +115 -57
  7. package/data/effecttypes.json +26 -2
  8. package/data/equipments.json +80 -0
  9. package/data/events.json +14 -3
  10. package/data/expansions.json +54 -54
  11. package/data/gachaEvents.json +79 -0
  12. package/data/generalSkillTiers.json +36 -0
  13. package/data/generalSkills.json +2218 -0
  14. package/data/generalSlots.json +40 -0
  15. package/data/generals.json +1 -1
  16. package/data/globalEffects.json +3 -3
  17. package/data/horses.json +143 -143
  18. package/data/leaguetypeEvents.json +10 -1
  19. package/data/leaguetypes.json +9 -2
  20. package/data/lootBoxTombolas.json +2000 -0
  21. package/data/packages.json +102 -69
  22. package/data/quests.json +7 -7
  23. package/data/researches.json +10 -20
  24. package/data/rewards.json +1237 -199
  25. package/data/titles.json +1 -1
  26. package/data/units.json +120 -0
  27. package/data/version.json +1 -1
  28. package/data/versionInfo.json +3 -3
  29. package/data/wodIds.json +186 -186
  30. package/data/worldmapskins.json +12 -0
  31. package/images/x768.json +2640 -1489
  32. package/languages/cs.json +376 -17
  33. package/languages/da.json +376 -17
  34. package/languages/de.json +376 -17
  35. package/languages/el.json +376 -17
  36. package/languages/en.json +376 -17
  37. package/languages/es.json +376 -17
  38. package/languages/fi.json +376 -17
  39. package/languages/fr.json +376 -17
  40. package/languages/hu.json +376 -17
  41. package/languages/it.json +376 -17
  42. package/languages/ja.json +376 -17
  43. package/languages/ko.json +376 -17
  44. package/languages/nl.json +376 -17
  45. package/languages/no.json +376 -17
  46. package/languages/pl.json +376 -17
  47. package/languages/pt.json +376 -17
  48. package/languages/ro.json +376 -17
  49. package/languages/ru.json +376 -17
  50. package/languages/sk.json +376 -17
  51. package/languages/sv.json +376 -17
  52. package/languages/tr.json +376 -17
  53. package/languages/zh_CN.json +376 -17
  54. package/languages/zh_TW.json +376 -17
  55. package/package.json +1 -1
  56. package/typings/data.d.ts +6 -6
  57. package/typings/images.d.ts +122 -51
  58. package/typings/languages.d.ts +362 -3
package/languages/en.json CHANGED
@@ -2080,11 +2080,46 @@
2080
2080
  "ci_blueprint_RelicBeefStorageIncrease": "Premium relic beef storage build item blueprint",
2081
2081
  "ci_blueprint_RelicBeefStorageIncrease_premium": "Premium relic beef storage build item",
2082
2082
  "ci_primary_BeefStorageIncrease_premium": "Premium beef storage build item",
2083
- "butchershop_name": "Butcher Shop",
2083
+ "butchershop_name": "Relic Butcher Shop",
2084
2084
  "butchershop_short_info": "Increases the productivity of all cattle farms in the castle",
2085
2085
  "butchershop_upgrade_info": "Increases the productivity bonus of all cattle farms in the castle",
2086
2086
  "ci_blueprint_BeefCapacityBonus_secondary_premium": "Premium relic beef storage blueprint",
2087
- "ci_secondary_BeefCapacityBonus_premium": "Premium relic beef storage build item"
2087
+ "ci_secondary_BeefCapacityBonus_premium": "Premium relic beef storage build item",
2088
+ "ci_appearance_AnniversaryBakery": "Anniversary Bakery",
2089
+ "ci_appearance_AnniversaryBakery_flavour": "In the bakery, preparations for the grand anniversary are well underway. The sweet aroma of vanilla and sugared fruit drifts through the corridors, drawing guests and revelers in with irresistible warmth.",
2090
+ "ci_appearance_AnniversaryBWorkshop": "Anniversary Barrel Workshop",
2091
+ "ci_appearance_AnniversaryBWorkshop_flavour": "Artisans roll up their sleeves in the lively workshop, crafting ornate barrels etched with golden filigree, ready to hold the finest wines and delights for the anniversary revels.",
2092
+ "ci_appearance_AnniversaryDefWorkshop": "Anniversary Defensive Workshop",
2093
+ "ci_appearance_AnniversaryDefWorkshop_flavour": "The celebration cannons burst with dazzling confetti and cheer, inviting all old friends and former rivals alike to join in the jubilee of unity and remembrance.",
2094
+ "ci_appearance_AnniversaryDwelling": "Anniversary Dwelling",
2095
+ "ci_appearance_AnniversaryDwelling_flavour": "Laughter rings through candlelit halls as golden streamers shimmer in the evening glow. Friends raise their glasses in cheer, exchanging warm embraces while music swells and memories are retold.",
2096
+ "ci_appearance_AnniversaryHoL2": "Anniversary Hall of Legends",
2097
+ "ci_appearance_AnniversaryHoL2_flavour": "What cherished memories and long-kept secrets might be uncovered within this commemorative hall…",
2098
+ "ci_appearance_AnniversaryOffWorkshop": "Anniversary Offensive Workshop",
2099
+ "ci_appearance_AnniversaryOffWorkshop_flavour": "In the workshop, sparks fly and hammers ring as craftspeople forge special-edition gear—polished, engraved, and full of anniversary spirit.",
2100
+ "ci_appearance_AnniversaryQuarry": "Anniversary Quarry",
2101
+ "ci_appearance_AnniversaryQuarry_flavour": "The elegant gilding on the stones not only enhances their brilliance, but also adds a touch of timeless charm befitting the grand occasion.",
2102
+ "ci_appearance_AnniversaryStorehouse": "Anniversary Storehouse",
2103
+ "ci_appearance_AnniversaryStorehouse_flavour": "The hall overflows with sparkling confections, flowing drinks, and gleaming gifts, ensuring every toast and tale is wrapped in the glow of joyful celebration.",
2104
+ "ci_blueprint_BeefCapacityIncrease_premium": "Premium beef storage build item blueprint",
2105
+ "ci_blueprint_RelicBeefCapacityIncrease_secondary_premium": "Premium relic beef storage blueprint",
2106
+ "ci_effect_beefCapacityBonus_blueprint": "Beef storage capacity increase",
2107
+ "ci_effect_beefCapacityBonus_premium": "+{0} beef storage capacity",
2108
+ "ci_primary_BeefCapacityBonus_premium": "Premium beef storage build item",
2109
+ "ci_primary_Beef_CapacityIncrease_premium": "Premium beef storage build item",
2110
+ "ci_secondary_RelicBeefCapacityIncrease_premium": "Premium relic beef storage build item",
2111
+ "deco_ExaltedGreenAnniversaryBalloon_name": "Exalted Green Anniversary Balloon",
2112
+ "deco_ExaltedGreenAnniversaryCake_name": "Exalted Green Anniversary Cake",
2113
+ "deco_ExaltedRedSweetSurpriseCake_name": "Exalted Red Sweet Surprise Cake",
2114
+ "deco_ExaltedForgingOfFurysBlade_name": "Exalted Green Forging of Furys Blade",
2115
+ "deco_ExaltedGreenSweetSurpriseCake_name": "Exalted Green Sweet Surprise Cake",
2116
+ "deco_ExaltedPurpleAnniversaryBalloon_name": "Exalted Purple Anniversary Balloon",
2117
+ "deco_ExaltedPurpleAnniversaryCake_name": "Exalted Purple Anniversary Cake",
2118
+ "deco_ExaltedPurpleSweetSurpriseCake_name": "Exalted Purple Sweet Surprise Cake",
2119
+ "deco_ExaltedRedAnniversaryBalloon_name": "Exalted Red Anniversary Balloon",
2120
+ "deco_ExaltedRedAnniversaryCake_name": "Exalted Red Anniversary Cake",
2121
+ "dialog_legendTemple_sceat_71_name": "Relic Butcher Shop",
2122
+ "deco_exaltedgreenfuryblade_name": "Exalted Green Forging of Furys Blade"
2088
2123
  },
2089
2124
  "dialogs": {
2090
2125
  "dialog_festival_desc": "Use your food to hold a feast for your citizens!\nSoldiers will be recruited much more quickly in all of your castles for as long as the feast lasts. The bigger the feast, the greater the effect.",
@@ -3498,7 +3533,7 @@
3498
3533
  "thornking_finalboss": "Necromancers castle",
3499
3534
  "bladecoast_surrounding": "Pirate convoy",
3500
3535
  "countdown_fameTitle": "Next title awarded in:",
3501
- "dialog_fame_reward_C1Bonus": "+{0}% coins for glorious attacks",
3536
+ "dialog_fame_reward_C1Bonus": "+{0}% coins for attacks against NPC targets",
3502
3537
  "dialog_alliance_rank1": "Deputy",
3503
3538
  "dialog_alliance_rank2": "War Marshal",
3504
3539
  "dialog_alliance_rank3": "Treasurer",
@@ -5791,7 +5826,7 @@
5791
5826
  "dialog_faction_tutorial_topic4_title": "Defeat your enemy faction",
5792
5827
  "dialog_faction_tutorial_topic5_title": "Special rules in Berimond",
5793
5828
  "dialog_faction_tutorial_dialogTitle": "Introduction",
5794
- "dialog_nobility_rewardAttackIncreaseYard": "{0}% higher attack power",
5829
+ "dialog_nobility_rewardAttackIncreaseYard": "{0}% higher attack power in enemy courtyards",
5795
5830
  "dialog_nobility_rewardAuxiliaryCapacity": "{0}% more space for auxiliaries",
5796
5831
  "dialog_nobility_rewardFoodBoostKingdoms": "{0}% higher food production in the kingdoms",
5797
5832
  "dialog_nobility_rewardFoodBoostMainKingdom": "{0}% higher food production in the Great Empire",
@@ -12783,6 +12818,9 @@
12783
12818
  "dialog_CoA_tooltip_reset": "Reset changes",
12784
12819
  "dialog_CoAcustomization_title": "Customize Alliance Coat of Arms",
12785
12820
  "dialog_EntryPointCoA": "Change Alliance Coat of Arms",
12821
+ "dialog_CoALayoutDuration_desc": "Emblem can be active for up to {0}",
12822
+ "dialog_CoALayoutObtainable_desc": "Emblem obtainable in this event: {0}",
12823
+ "dialog_CoA_tooltip_LayoutLocked": "Emblem not unlocked yet",
12786
12824
  "dialog_ciDisassembled_desc": "You have disassembled the {0} and obtained the following materials:",
12787
12825
  "dialog_ciDisassembled_tempCI_booster_desc": "You have disassembled the {0} and obtained the following build item boosters:",
12788
12826
  "dialog_ciDisassembled_tempCI_currency_desc": "You have disassembled the {0} and obtained the following currency:",
@@ -12802,8 +12840,8 @@
12802
12840
  "title_SummerGacha": "Sands of Fortune",
12803
12841
  "dialog_CoA_unsavedChanges": "You have unsaved changes, do you want to close anyway?",
12804
12842
  "dialog_alliance_chronic50": "The noble house coat of arms has been changed",
12805
- "dialog_legendTemple_sceat_71": "Butcher Shop",
12806
- "dialog_legendTemple_sceat_71_desc": "Unlocks the Butcher Shop",
12843
+ "dialog_legendTemple_sceat_71": "Relic Butcher Shop",
12844
+ "dialog_legendTemple_sceat_71_desc": "Unlocks the Relic Butcher Shop",
12807
12845
  "webshop_fruitbasket_VIP_name": "VIP Fruit Basket",
12808
12846
  "webshop_fruitbasket_extralarge_name": "Extra Fruit Basket",
12809
12847
  "webshop_fruitbasket_giant_name": "Giant Fruit Basket",
@@ -12813,7 +12851,292 @@
12813
12851
  "webshop_fruitbasket_small_name": "Small Fruit Basket",
12814
12852
  "webshop_giftsummer_name": "Summer Party Starter",
12815
12853
  "ci_effect_beefCapacityBonus_tt": "Beef storage bonus:",
12816
- "dialog_merchantEvent_packageBanner_beef_desc": "Contains {0} beef that will be sent to your castles storehouse immediately."
12854
+ "dialog_merchantEvent_packageBanner_beef_desc": "Contains {0} beef that will be sent to your castles storehouse immediately.",
12855
+ "ame_rewardFromAlliance_subTitle": "Alliance rewards from the Grand Tournament",
12856
+ "ame_title": "Grand Tournament",
12857
+ "button_ame_quest_accept": "Accept Quest",
12858
+ "button_ame_quest_available": "+{0}",
12859
+ "button_ame_quest_completed": "Completed!",
12860
+ "button_ame_quest_rerrol": "Reroll Quest",
12861
+ "button_ame_quest_skip_cooldown": "Skip Cooldown",
12862
+ "button_ame_ranking_contribution": "Contribution",
12863
+ "button_ame_ranking_division": "Division",
12864
+ "button_ame_ranking_rewards": "Rewards",
12865
+ "button_ame_ranking_subdivision": "Subdivision",
12866
+ "button_ame_rewards_level": "GT Level Rewards",
12867
+ "button_ame_rewards_ranking": "Ranking Rewards",
12868
+ "button_ame_rules_mode_current_text": "Current Mode",
12869
+ "button_ame_rules_mode_title_adjustments": "Adjustment",
12870
+ "button_ame_rules_mode_title_normal": "Ranking",
12871
+ "button_ame_rules_mode_title_qualification": "Distribution",
12872
+ "dialog_ame_start_desc1_desc": "Join forces with your alliance in the Grand Tournament!\n\n Complete quests to rise through the ranks together!\n\n Earn glory, riches, and exclusive rewards in your alliance!\n\n Strengthen your bonds and lead your alliance to victory!",
12873
+ "dialog_ame_start_desc1_title": "Quests",
12874
+ "dialog_ame_start_desc2_desc": "Climb the ranks or fall behind in the competitive Grand Tournament!\n\n Your alliance’s performance determines your division standing.\n\n Complete quests to rise to higher tiers and unlock greater rewards!\n\n Only the strongest will reach the top, will your alliance be among them?",
12875
+ "dialog_ame_start_desc2_title": "Ranking",
12876
+ "dialog_ame_start_desc3_desc": "Reap various rewards by outscoring rival alliances in the Grand Tournament!\n\n Complete quests to earn points and unlock valuable rewards!\n\n The more you score, the greater the rewards, for you and your alliance.\n\n Reach the top ranks to claim exclusive emblems and other prizes reserved for the best of the best!",
12877
+ "dialog_ame_start_desc3_title": "Rewards",
12878
+ "dialog_ame_start_header": "Welcome to the Grand Tournament!",
12879
+ "dialog_ame_start_openHelpInfo": "Take the chance and join the Grand Tournament!",
12880
+ "dialogue_ame_questboard_alliance_points": "Alliance Points:",
12881
+ "dialogue_ame_questboard_participants": "Participants:",
12882
+ "dialogue_ame_ranking_rewards_tooltip": "Eligible for rewards as enough points were contributed.",
12883
+ "dialogue_ame_rules_button_title": "Rules",
12884
+ "dialogue_ame_rules_text_division": "1.The Grand Tournament is divided into 5 divisions: copper, glass, bronze, silver, and gold.\n2. There are 3 rule sets that can be active. (check the rule mode below to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Seeding Phase\n1. The seeding phase only occurs during the very first grand tournament.\n2. Every alliance starts in the bronze division.\n3. All eligible alliances compete in one big subdivision.\n4. At the end of the event, your alliance is assigned a division for the next grand tournament based on its performance.\n5. The next event will start with either the “Ranking” rule mode or the “Adjustment” rule mode (see below).\n\nRule Mode: Ranking\n1. This is the standard rule mode.\n2. If you participate in the grand tournament for the first time, you start in the copper division.\n3. Your alliance is placed in a subdivision with other alliances from the same division.\n4. Each alliance is ranked based on its grand tournament score at the end of the event.\n5. Depending on your final standing in the subdivision, your alliance may rank up, rank down, or stay in the same division.\n\nDivision Promotions/Demotions:\nCopper: top {0} rank up to Glass\nGlass: top {0} rank up to Bronze; bottom {0} rank down to Copper\nBronze: top {0} rank up to Silver; bottom {0} rank down to Glass\nSilver: top {0} rank up to Gold; bottom {0} rank down to Bronze\nGold: bottom {0} rank down to Silver\n\nRule Mode: Adjustment\n1. This rule mode is active if the player distribution between divisions needs to be adjusted.\n2. All eligible alliances compete in one big subdivision.\n3. At the end of the event, your alliance is assigned a division for the next grand tournament based on its performance.\n4. The next event will start with either the “ranking” rule mode or the “adjustment” rule mode",
12885
+ "dialogue_ame_rules_text_gameplay": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 24 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. if the time runs out, the quest fails. any quests you completed but didn’t claim by the end of the  event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. you can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. you start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies. (purchased Quest Tickets do not carry over  to the next Grand Tournament!) failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. after reaching certain point thresholds, your alliance level increases,  granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
12886
+ "dialogue_ame_rules_text_participation": "1. To participate in the Grand Tournament, your alliance must have at least 5 members of at least level 20. (You yourself also have to be at least level 20 to participate)\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
12887
+ "dialogue_ame_rules_text_rewards": "You can earn two types of rewards: level rewards and ranking rewards.\n\nLevel Rewards\n\n1. Level rewards are earned each time your alliance reaches a new Grand Tournament level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. You can claim level rewards immediately in the reward hub upon leveling up.\n\nRanking Rewards\n\n1. Ranking rewards are given to the top players in their subdivision.\n2. If you leave your alliance during the event, you will not receive any ranking rewards.\n3. To be eligible for any rewards, you must participate in the event and contribute at least {0} grand tournament points to your alliance.",
12888
+ "dialogue_ame_rules_text_topic_division": "Division Rules",
12889
+ "dialogue_ame_rules_text_topic_gameplay": "Gameplay Rules",
12890
+ "dialogue_ame_rules_text_topic_participation": "Participation Requirements",
12891
+ "dialogue_ame_rules_text_topic_rewards": "Rewards",
12892
+ "dialogue_ame_title": "Grand Tournament",
12893
+ "message_header_ame_start": "Grand Tournament!",
12894
+ "popup_ame_activate_currency_description": "Donate to the alliance funds so the leader can continue to expand the alliance! You cant take back resources once theyre donated.",
12895
+ "popup_ame_activate_title": "Donate",
12896
+ "popup_ame_endWithoutReward_desc": "Sadly you or your alliance did not contribute enough to the event to get any rewards. Better luck next time!",
12897
+ "popup_ame_endWithoutReward_title": "Low Finish",
12898
+ "popup_ame_gotFirstReward_desc": "Youve collected {0} Grand Tournament points - more than any other alliance in your subdivision! You have been granted the Grand Tournament Trophy reward in honor of your diligence!",
12899
+ "popup_ame_gotFirstReward_title": "Grand Tournament Winner!",
12900
+ "popup_ame_gotReward_desc": "Your alliance has already reached Grand Tournament Level {0}! Your contribution has not gone unnoticed, and you have been granted the following rewards in honor of your deeds:",
12901
+ "popup_ame_gotReward_title": "Alliance Reward received",
12902
+ "popup_ame_gotTopXReward_desc": "Your alliance has collected {0} Grand Tournament Points and beaten several competing alliances! As one of the {1} most successful alliances, you have certainly earned this honorable reward!",
12903
+ "popup_ame_gotTopXReward_title": "Podium Finish!",
12904
+ "popup_ame_level_row_title": "Level {0}",
12905
+ "popup_ame_purchase_quest_attempt": "Extra Quest Ticket",
12906
+ "popup_ame_purchase_quest_attempt_item_info_text": "Quest Tickets are needed to accept Grand Tournament quests. You can buy 1 extra per event. Bought tickets don’t carry over to future Grand Tournaments!",
12907
+ "popup_ame_purchase_quest_attempt_name": "Buy Quest Ticket",
12908
+ "popup_ame_quest_requirement_1": "Spend 1.000.000 Coins",
12909
+ "popup_ame_quest_requirement_10": "Spend 250.000 Olive Oil",
12910
+ "popup_ame_quest_requirement_11": "Spend 250.000 Iron Ore",
12911
+ "popup_ame_quest_requirement_12": "Obtain 30.000 Aquamarine",
12912
+ "popup_ame_quest_requirement_13": "Obtain 50 Warwagons of (Lv.3)",
12913
+ "popup_ame_quest_requirement_14": "Obtain 50 Wall Spike Traps (Lv.10)",
12914
+ "popup_ame_quest_requirement_15": "Defeat 30 Robber Baron Castles (min.Lv.40)",
12915
+ "popup_ame_quest_requirement_16": "Defeat 30 Barbarian Towers (min.Lv.45)",
12916
+ "popup_ame_quest_requirement_17": "Defeat 30 Desert Towers (min.Lv.55)",
12917
+ "popup_ame_quest_requirement_18": "Defeat 30 Cultists Towers (min.Lv.65)",
12918
+ "popup_ame_quest_requirement_19": "Spend 100 5h Time Skips",
12919
+ "popup_ame_quest_requirement_2": "Defeat 10 Robber Baron Castles (min.Lv.10)",
12920
+ "popup_ame_quest_requirement_20": "Spend 100 24h Time Skips",
12921
+ "popup_ame_quest_requirement_21": "Spend 500 Soldier Biscuits",
12922
+ "popup_ame_quest_requirement_22": "Obtain 100.000 Aquamarine",
12923
+ "popup_ame_quest_requirement_23": "Spend 500 Sceats",
12924
+ "popup_ame_quest_requirement_24": "Obtain 30.000 Units with min. 310 Ranged Defense",
12925
+ "popup_ame_quest_requirement_25": "Obtain 30.000 Units with min. 320 Melee Defense",
12926
+ "popup_ame_quest_requirement_26": "Obtain 30.000 Units with min. 310 Ranged Attack",
12927
+ "popup_ame_quest_requirement_27": "Obtain 30.000 Units with min. 325 Melee Attack",
12928
+ "popup_ame_quest_requirement_28": "Obtain 6.500 Rubies",
12929
+ "popup_ame_quest_requirement_29": "Spend 150.000 Relic Splinters",
12930
+ "popup_ame_quest_requirement_3": "Defeat 10 Barbarian Towers (min.Lv.20)",
12931
+ "popup_ame_quest_requirement_30": "Defeat 60 Robber Baron Castles (min.Lv.80)",
12932
+ "popup_ame_quest_requirement_31": "Defeat 60 Barbarian Towers (min.Lv.50)",
12933
+ "popup_ame_quest_requirement_32": "Defeat 60 Desert Towers (min.Lv.60)",
12934
+ "popup_ame_quest_requirement_33": "Defeat 60 Cultists Towers (min.Lv.70)",
12935
+ "popup_ame_quest_requirement_34": "Spend 10 2.500 Generals XP Token",
12936
+ "popup_ame_quest_requirement_35": "Spend 8 5.000 Generals XP Token",
12937
+ "popup_ame_quest_requirement_36": "Spend 5 10.000 Generals XP Token",
12938
+ "popup_ame_quest_requirement_37": "Spend 10 Offerings to Beatrice",
12939
+ "popup_ame_quest_requirement_38": "Spend 15 Offerings to Ulrich",
12940
+ "popup_ame_quest_requirement_39": "Spend 30 Offerings to Ludwig",
12941
+ "popup_ame_quest_requirement_4": "Defeat 10 Desert Towers (min.Lv.35)",
12942
+ "popup_ame_quest_requirement_40": "Spend 500 Plaster",
12943
+ "popup_ame_quest_requirement_41": "Spend 10 Alliance Coins",
12944
+ "popup_ame_quest_requirement_42": "Spend 750 Legendary Token",
12945
+ "popup_ame_quest_requirement_43": "Spend 1.500 Legendary Material",
12946
+ "popup_ame_quest_requirement_44": "Spend 225 Imperial Ducats",
12947
+ "popup_ame_quest_requirement_45": "Spend 350 Affluence Tickets",
12948
+ "popup_ame_quest_requirement_46": "Obtain 225 Affluence Tickets",
12949
+ "popup_ame_quest_requirement_47": "Spend 15 5.000 Generals XP Token",
12950
+ "popup_ame_quest_requirement_48": "Spend 10 10.000 Generals XP Token",
12951
+ "popup_ame_quest_requirement_49": "Obtain 25.000 Units with min. 357 Ranged Defense",
12952
+ "popup_ame_quest_requirement_5": "Defeat 10 Cultists Towers (min.Lv.45)",
12953
+ "popup_ame_quest_requirement_50": "Obtain 25.000 Units with min. 368 Melee Defense",
12954
+ "popup_ame_quest_requirement_51": "Obtain 25.000 Units with min. 372 Ranged Attack",
12955
+ "popup_ame_quest_requirement_52": "Obtain 25.000 Units with min. 390 Melee Attack",
12956
+ "popup_ame_quest_requirement_53": "Spend 5 Diana Offerings to Ulrich",
12957
+ "popup_ame_quest_requirement_54": "Spend 5 Hasan Offerings to Ludwig",
12958
+ "popup_ame_quest_requirement_55": "Spend 5 Tizi Offerings to Ulrich",
12959
+ "popup_ame_quest_requirement_56": "Obtain 1.000 Soldier Biscuits",
12960
+ "popup_ame_quest_requirement_57": "Obtain 15.000 Rubies",
12961
+ "popup_ame_quest_requirement_58": "Buy 1 Alliance Coin",
12962
+ "popup_ame_quest_requirement_59": "Obtain 75.000 Rubies",
12963
+ "popup_ame_quest_requirement_6": "Spend 20 5h Time Skips",
12964
+ "popup_ame_quest_requirement_60": "Buy 3 Alliance Coins",
12965
+ "popup_ame_quest_requirement_61": "Obtain 35.000 Rubies",
12966
+ "popup_ame_quest_requirement_62": "Buy 25.000 Units with min. 310 Ranged Defense",
12967
+ "popup_ame_quest_requirement_63": "Buy 25.000 Units with min. 320 Melee Defense",
12968
+ "popup_ame_quest_requirement_64": "Buy 25.000 Units with min. 310 Ranged Attack",
12969
+ "popup_ame_quest_requirement_65": "Buy 25.000 Units with min. 325 Melee Attack",
12970
+ "popup_ame_quest_requirement_66": "Buy 7 Alliance Coins",
12971
+ "popup_ame_quest_requirement_7": "Spend 20 24h Time Skips",
12972
+ "popup_ame_quest_requirement_8": "Spend 250.000 Glass",
12973
+ "popup_ame_quest_requirement_9": "Spend 250.000 Charcoal",
12974
+ "popup_ame_quest_requirement_title": "Quest Requirement",
12975
+ "popup_ame_quest_reward": "Reward",
12976
+ "popup_ame_quest_ticket_counter": "+{0} Grand Tournament Points",
12977
+ "popup_ame_quest_ticket_counter_limit_tooltip": "Purchase limit reached.",
12978
+ "popup_ame_quest_ticket_counter_tooltip": "Buy a Quest Ticket to accept the quest.",
12979
+ "popup_ame_quest_title_1": "Coin Spender",
12980
+ "popup_ame_quest_title_10": "Oil Spender",
12981
+ "popup_ame_quest_title_11": "Iron Spender",
12982
+ "popup_ame_quest_title_12": "Aquamarine Collector",
12983
+ "popup_ame_quest_title_13": "Warwagon Collector",
12984
+ "popup_ame_quest_title_14": "Wall Spikes Collector",
12985
+ "popup_ame_quest_title_15": "Robber Baron Clash",
12986
+ "popup_ame_quest_title_16": "Barbarian Clash",
12987
+ "popup_ame_quest_title_17": "Desert Clash",
12988
+ "popup_ame_quest_title_18": "Cultist Clash",
12989
+ "popup_ame_quest_title_19": "5h Time Skip Spender +",
12990
+ "popup_ame_quest_title_2": "Robber Baron Battle",
12991
+ "popup_ame_quest_title_20": "24h Time Skip Spender +",
12992
+ "popup_ame_quest_title_21": "Soldier Biscuit Spender",
12993
+ "popup_ame_quest_title_22": "Aquamarine Collector +",
12994
+ "popup_ame_quest_title_23": "Sceat Spender",
12995
+ "popup_ame_quest_title_24": "Def Range Armament",
12996
+ "popup_ame_quest_title_25": "Def Melee Armament",
12997
+ "popup_ame_quest_title_26": "Off Range Armament",
12998
+ "popup_ame_quest_title_27": "Off Melee Armament",
12999
+ "popup_ame_quest_title_28": "Ruby Collector",
13000
+ "popup_ame_quest_title_29": "Relic Splinter Spender",
13001
+ "popup_ame_quest_title_3": "Barbarian Battle",
13002
+ "popup_ame_quest_title_30": "Robber Baron War",
13003
+ "popup_ame_quest_title_31": "Barbarian War",
13004
+ "popup_ame_quest_title_32": "Desert War",
13005
+ "popup_ame_quest_title_33": "Cultist War",
13006
+ "popup_ame_quest_title_34": "2.500 Generals XP Spender",
13007
+ "popup_ame_quest_title_35": "5.000 Generals XP Spender",
13008
+ "popup_ame_quest_title_36": "10.000 Generals XP Spender",
13009
+ "popup_ame_quest_title_37": "Princess Offering Spender",
13010
+ "popup_ame_quest_title_38": "Knight Offering Spender",
13011
+ "popup_ame_quest_title_39": "King Offering Spender",
13012
+ "popup_ame_quest_title_4": "Desert Battle",
13013
+ "popup_ame_quest_title_40": "Plaster Spender",
13014
+ "popup_ame_quest_title_41": "Alliance Coin Spender",
13015
+ "popup_ame_quest_title_42": "Legendary Token Spender",
13016
+ "popup_ame_quest_title_43": "Legendary Material Spender",
13017
+ "popup_ame_quest_title_44": "Imperial Ducat Spender",
13018
+ "popup_ame_quest_title_45": "Affluence Ticket Spender",
13019
+ "popup_ame_quest_title_46": "Affluence Ticket Collector",
13020
+ "popup_ame_quest_title_47": "5.000 Generals XP Spender +",
13021
+ "popup_ame_quest_title_48": "10.000 Generals XP Spender +",
13022
+ "popup_ame_quest_title_49": "Def Range Armament +",
13023
+ "popup_ame_quest_title_5": "Cultist Battle",
13024
+ "popup_ame_quest_title_50": "Def Melee Armament +",
13025
+ "popup_ame_quest_title_51": "Off Range Armament +",
13026
+ "popup_ame_quest_title_52": "Off Melee Armament +",
13027
+ "popup_ame_quest_title_53": "Diana Offering Spender",
13028
+ "popup_ame_quest_title_54": "Hasan Offering Spender",
13029
+ "popup_ame_quest_title_55": "Tizi Offering Spender",
13030
+ "popup_ame_quest_title_56": "Soldier Biscuit Collector",
13031
+ "popup_ame_quest_title_57": "Ruby Collector +",
13032
+ "popup_ame_quest_title_58": "Alliance Coin Shopper",
13033
+ "popup_ame_quest_title_59": "Ruby Collector ++",
13034
+ "popup_ame_quest_title_6": "5h Time Skip Spender",
13035
+ "popup_ame_quest_title_60": "Alliance Coin Shopper +",
13036
+ "popup_ame_quest_title_61": "Ruby Collector +++",
13037
+ "popup_ame_quest_title_62": "Def Range Shopper",
13038
+ "popup_ame_quest_title_63": "Def Melee Shopper",
13039
+ "popup_ame_quest_title_64": "Off Range Shopper",
13040
+ "popup_ame_quest_title_65": "Off Melee Shopper",
13041
+ "popup_ame_quest_title_66": "Alliance Coin Shopper ++",
13042
+ "popup_ame_quest_title_7": "24h Time Skip Spender",
13043
+ "popup_ame_quest_title_8": "Glass Spender",
13044
+ "popup_ame_quest_title_9": "Coal Spender",
13045
+ "popup_ame_ranking_row_title": "{0} Place",
13046
+ "popup_ame_rewardsUnlocked_desc": "Your alliance has already reached Grand Tournament Level {0}! Your contribution has not gone unnoticed, and you have been granted the following rewards for your alliance funds in recognition of your deeds:",
13047
+ "popup_ame_rewardsUnlocked_title": "Alliance reward received",
13048
+ "popup_ame_rewards_division_name_3": "Bronze",
13049
+ "popup_ame_rewards_division_name_1": "Copper",
13050
+ "popup_ame_rewards_division_name_2": "Glass",
13051
+ "popup_ame_rewards_division_name_5": "Gold",
13052
+ "popup_ame_rewards_division_name_4": "Silver",
13053
+ "popup_ame_rewards_level_info_text_bronze": "Unlocks after your alliance reaches the Bronze Division.",
13054
+ "popup_ame_rewards_level_info_text_glass": "Unlocks after your alliance reaches the Glass Division.",
13055
+ "popup_ame_rewards_level_info_text_gold": "Unlocks after your alliance reaches the Gold Division.",
13056
+ "popup_ame_rewards_level_info_text_silver": "Unlocks after your alliance reaches the Silver Division.",
13057
+ "popup_ame_rewards_ranking_info_text_bronze": "Unlocks after your alliance reaches the Bronze Division.",
13058
+ "popup_ame_rewards_ranking_info_text_glass": "Unlocks after your alliance reaches the Glass Division.",
13059
+ "popup_ame_rewards_ranking_info_text_gold": "Unlocks after your alliance reaches the Gold Division.",
13060
+ "popup_ame_rewards_ranking_info_text_silver": "Unlocks after your alliance reaches the Silver Division.",
13061
+ "popup_ame_rewards_title": "Rewards",
13062
+ "equip_effect_description_allianceFameGainBoost": "+{0}% glory points earned when attacking",
13063
+ "webshop_eventAME_VIP_name": "VIP Grand Tournament Chest",
13064
+ "webshop_eventAME_extraLarge_name": "Extra Large Grand Tournament Chest",
13065
+ "webshop_eventAME_giant_name": "Giant Grand Tournament Chest",
13066
+ "webshop_eventAME_huge_name": "Huge Grand Tournament Chest",
13067
+ "webshop_eventAME_large_name": "Large Grand Tournament Chest",
13068
+ "webshop_eventAME_medium_name": "Medium Grand Tournament Chest",
13069
+ "webshop_eventAME_small_name": "Small Grand Tournament Chest",
13070
+ "webshop_kaelrithbase_VIP_name": "VIP Seal of the Ember Legion",
13071
+ "webshop_kaelrithbase_extraLarge_name": "Extra Large Seal of the Ember Legion",
13072
+ "webshop_kaelrithbase_giant_name": "Giant Seal of the Ember Legion",
13073
+ "webshop_kaelrithbase_huge_name": "Huge Seal of the Ember Legion",
13074
+ "webshop_kaelrithbase_large_name": "Large Seal of the Ember Legion",
13075
+ "webshop_kaelrithbase_medium_name": "Medium Seal of the Ember Legion",
13076
+ "webshop_kaelrithbase_small_name": "Small Seal of the Ember Legion",
13077
+ "currency_description_KaelrithToken": "Exchange with Princess Beatrice in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Kaelrith. Exchanging Kaelriths offering can only be done for a limited time!",
13078
+ "currency_description_ShardKaelrith": "A symbol of Kaelrith’s draconic might. Use it to unlock or enhance the star rating of General Kaelrith.",
13079
+ "currency_name_KaelrithToken": "Kaelriths Offering to Beatrice",
13080
+ "currency_name_ShardKaelrith": "Kaelriths general shard",
13081
+ "dialog_generals_inn_drawChances_gamblingPrincess_KaelrithToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\n\nDraw Chance Reward Categories\n\n09.00% - Kaelrith shards\n\n00.50% - Kaelriths Offering to Beatrice\n\n03.00% - Offering to Princess Beatrice\n\n05.00% - Offering to Sir Ulrich\n\n08.00% - Offering to King Ludwig\n\n02.00% - Skill reset tokens\n\n03.40% - Equipment\n\n22.00% - Siege & defense tools\n\n10.00% - Time Skips\n\n07.00% - Fast travel feathers\n\n08.00% - Build items\n\n05.00% - Wheel of Fortune tickets\n\n12.00% - Military units\n\n05.10% - Decorations",
13082
+ "generals_characters_125_name": "Kaelrith",
13083
+ "generals_characters_125_narrative": "The Dragonborn Warlord\nFrom the molten heart of a fallen kingdom, forged in fire and fury, strides Kaelrith, the Dragonborn Warlord. Cloaked in obsidian scaled armor and bearing the smoldering greatsword Emberfang, he is the living echo of a forgotten draconic age one where flame reigned, and the weak were turned to ash.\n\nWhispers claim Kaelrith was born amidst a pyre, his cries matched only by the roar of winged beasts circling above. Whether legend or truth, the battlefield knows only one reality: his presence is cataclysm. With each step, the ground trembles. With each strike, shields melt and courage falters. His war cry rises like a dragon’s roar, and those who hear it often fall before they even see the blade.\n\nKaelrith is no mindless destroyer he is a seasoned warrior whose mastery was honed through endless practice and blood earned victory. He sizes up titans and slays giants with brutal efficiency, his every move calculated to crush morale before the first sword is drawn. Enemies who lock eyes with him speak of overwhelming dread, a weight pressing down like unseen wings from the sky above.\n\nBut beyond his strength lies something far older, far deeper. A presence. A flame. An echo of the dragons of old. When Kaelrith charges, embers spiral in his wake. His strikes call forth gales like flapping wings. Some swear they see a silhouette of something vast and scaled rising behind him in battle a phantom of the past or a hint of a truth too terrible to name.\n\nHe does not conquer for glory, nor rule for riches. Kaelrith fights to reignite the spirit of the ancient world to unleash its fire upon a realm grown cold and weak. For him, war is sacred. Fire is purity. And the dragons, whether myth or memory, are not yet finished with this world.\n\nTo his foes, he is a nightmare given form. To his warriors, he is the will of fire made manifest. And to the world?\n\nKaelrith is the storm of flame on the horizon the last breath of the dragon’s age, roaring back to life.",
13084
+ "generals_characters_125_summary": "Fierce warlord and blazing avatar of dragonfire",
13085
+ "dialog_gameCenterAlreadyUsed_desc": "Another Empire: Four Kingdoms player account is already connected to your Game Center ID. Do you want to log in to this account?",
13086
+ "currency_name_LuckySlice": "Lucky Slice",
13087
+ "dialog_event_announcement_description_131": "As the kingdom bursts into celebration, King Ludwig hosts a grand anniversary banquet, his Royal Gift Chest gleaming with untold treasures. To unlock its magic, he seeks Lucky Slices, enchanted pieces of cake baked with joy and fortune. Offer your slices to earn his favor, uncover dazzling royal rewards, and rise through the banquet ranks to claim exclusive prizes. Don’t miss your chance to join the festivities!",
13088
+ "dialog_event_announcement_header_131": "Kings Banquet",
13089
+ "event_end_description_AnniversaryGacha": "As the last notes fade and the hall falls quiet, King Ludwig smiles from his throne. The Royal Gift Chest shuts with a shimmer, its secrets sealed. Thank you for your generous Lucky Slices. Until next year’s feast…",
13090
+ "event_end_header_AnniversaryGacha": "Kings Banquet End",
13091
+ "event_title_131": "Kings Banquet",
13092
+ "gachaPull_button_AnniversaryGacha": "Give",
13093
+ "gachaPull_milestone_AnniversaryGacha": "Offering",
13094
+ "gachaPull_milestone_tooltip_amountLeft_AnniversaryGacha": "({0} Offerings left)",
13095
+ "gachaPull_milestone_tooltip_amount_AnniversaryGacha": "{0}/{1} Offerings",
13096
+ "helpPopup_AnniversaryGacha": "As twilight settles over the marble spires of the kingdom, golden lanterns flicker to life in the Great Hall of Everfest. King Ludwig, benevolent and eccentric, prepares a grand banquet to mark the anniversary of his reign; a celebration whispered about in both taverns and towers.\nAt the heart of this jubilant feast stands the King himself, cloaked in royal velvet and mischief. In his gloved hands rests a towering Cake of Splendor, its tiers shimmering with stardust frosting and candied roses that hum with enchantment. From this divine dessert, slices are carved with precision, each one a Lucky Slice, infused with joy, fortune, and a touch of royal magic.\nBut King Ludwig’s gifts are not given lightly. He seeks merrymakers who will contribute Lucky Slices to fuel the revelry. These precious portions, baked with love and laced with luck, are the key to unlocking the Kings treasure vault.\nSome Lucky Slices already rest at his feet, glowing faintly like embers of celebration past. Yet more are needed to keep the banquet’s enchantment alive. Offer your slices, and the King will grant you the right to draw from his Royal Gift Chest; a trove brimming with rare keepsakes, gleaming heirlooms, and enchanted curiosities from across the realm.\nA regal scoreboard chronicles each guest’s generosity. Those who bring the most slices ascend through banquet ranks, earning greater honors and ever-grander rewards. Rise to the occasion, and King Ludwig may even whisper your name into legend.\nWill you delight the King with your offerings? Or let this once-in-a-lifetime banquet pass you by?",
13097
+ "ranking_description_AnniversaryGacha": "Offer King Ludwig your Lucky Slices, and he will unlock the treasures hidden within the Royal Gift Chest! The ranking system will track your progress, granting achievement rewards based on your final standing.",
13098
+ "title_AnniversaryGacha": "Kings Banquet",
13099
+ "dialogue_ame_rules_text_division_normal": "1.The Grand Tournament is divided into 5 divisions: Copper, Glass, Bronze, Silver, and Gold.\n2. There are 3 rule sets that can be active. (check the rule mode to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Ranking\n1. This is the standard rule mode.\n2. If your alliance participates in the grand tournament for the first time, you start in the Copper division.\n3. If your alliance participated in the previous Grand Tournament, you compete in the respective division you had qualified for.\n4. Every alliance is placed in a subdivision with some other alliances from the same division and ranked in their subdivision leaderboard based on their Grand Tournament score.\n5. At the end of the event, each alliance in a subdivision may rank up, rank down, or stay in the same division.\n6.The next event will start with either the Ranking rule mode or the Adjustment rule mode (see below).\n\nDivision Promotions/Demotions:\nGold: bottom 3 rank down to Silver\nSilver: top 3 rank up to Gold; bottom 9 rank down to Bronze\nBronze: top 3 rank up to Silver; bottom 8 rank down to Glass\nGlass: top 4 rank up to Bronze; bottom 12 rank down to Copper\nCopper: top 6 rank up to Glass",
13100
+ "dialogue_ame_rules_text_division_qualification": "1.The Grand Tournament is divided into 5 divisions: Copper, Glass, Bronze, Silver, and Gold.\n2. There are 3 rule sets that can be active. (check the rule mode to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Distribution Phase\n1. The Distribution phase only occurs during the very first Grand Tournament.\n2. Every alliance starts in the Copper division and competes in one big division leaderboard for promotions to the higher divisions, based on their Grand Tournament score.\n3. At the end of the event, each alliance is assigned a division for the next Grand Tournament based on their performance.\n4. Every alliance is additionally placed in a subdivision with other random alliances and competes for ranking rewards only against these alliances, based on their Grand Tournament score.\n5. The next event will start with the “Ranking” rule mode (see below).\n\nDivision Promotions:\nCopper:\nPlace 1 to place 36 rank up to Gold\nPlace 37 to place 60 rank up to Silver\nPlace 61 to place 360 rank up to Bronze\nPlace 361 to place 900 rank up to Glass",
13101
+ "dialogue_ame_rules_text_gameplay_adjustment": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 24 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. If the time runs out, the quest fails. Any quests you completed but didn’t claim by the end of the event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. You can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. You start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies (purchased Quest Tickets do not carry over to the next Grand Tournament!). Failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. After reaching certain point thresholds, your Grand Tournament Level increases, granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
13102
+ "dialogue_ame_rules_text_gameplay_normal": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 24 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. If the time runs out, the quest fails. Any quests you completed but didn’t claim by the end of the event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. You can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. You start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies (purchased Quest Tickets do not carry over to the next Grand Tournament!). Failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. After reaching certain point thresholds, your Grand Tournament Level increases, granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
13103
+ "dialogue_ame_rules_text_gameplay_qualification": "1. Your goal is to gather as many Grand Tournament points as possible by completing and claiming quests.\n2. Up to 24 quests are available at the same time.\n3. You can only accept one quest at a time.\n4. To claim a quest, you must accept and complete its requirements within the given time frame. If the time runs out, the quest fails. Any quests you completed but didn’t claim by the end of the event will be claimed automatically.\n5. Any player of the alliance participating in the event can reroll a quest that hasn’t been accepted yet.\n6. Claiming, failing, or rerolling a quest will put the quest slot on cooldown. You can skip the cooldown by spending rubies.\n7. Accepting a quest consumes 1 Quest Ticket. You start the event with up to 10 Quest Tickets and can purchase 1 additional Quest Ticket for Rubies (purchased Quest Tickets do not carry over to the next Grand Tournament!). Failing a quest does not refund the Quest Ticket.\n8. Every time you claim a quest, the Grand Tournament Points are added to your alliance’s Grand Tournament Points score. After reaching certain point thresholds, your Grand Tournament Level increases, granting every eligible player in your alliance a reward per level up.\n9. At the end of the event, your alliance’s Grand Tournament Points score is compared to other alliances to determine further rewards and division rankings. (for more info see league or rewards rules)",
13104
+ "dialogue_ame_rules_text_participation_adjustment": "1. To participate in the Grand Tournament, you must be at least level 30.\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
13105
+ "dialogue_ame_rules_text_participation_normal": "1. To participate in the Grand Tournament, you must be at least level 30.\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
13106
+ "dialogue_ame_rules_text_participation_qualification": "1. To participate in the Grand Tournament, you must be at least level 30.\n2. All alliance members must already be in the alliance before the event starts.\n3. You can only participate in the grand tournament for one alliance.\n4. If you leave your alliance during the event, you cannot join the ongoing Grand Tournament with another alliance, and you will not receive any ranking rewards from your previous alliance.",
13107
+ "dialogue_ame_rules_text_rewards_adjustment": "You can earn two types of rewards: Grand Tournament Level Rewards and Ranking Rewards.\n To be eligible for any rewards, you must participate in the event and contribute at least {0} grand tournament points to your alliance, you can check the contributions tab to see how many points you gathered.\n\nGrand Tournament Level Rewards\n\n1. Grant Tournament Level Rewards are earned each time your alliance reaches a new Grand Tournament Level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. Grand Tournament Level Rewards will be given out automatically on level up\n\nRanking Rewards\n\n1. Ranking Rewards are given to the top alliances in each individual subdivision.\n2. If you leave your alliance during the event, you will not receive any Ranking Rewards.",
13108
+ "dialogue_ame_rules_text_rewards_normal": "You can earn two types of rewards: Grand Tournament Level Rewards and Ranking Rewards.\n To be eligible for any rewards, you must participate in the event and contribute at least {0} grand tournament points to your alliance, you can check the contributions tab to see how many points you gathered.\n\nGrand Tournament Level Rewards\n\n1. Grant Tournament Level Rewards are earned each time your alliance reaches a new Grand Tournament Level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. Grand Tournament Level Rewards will be given out automatically on level up\n\nRanking Rewards\n\n1. Ranking Rewards are given to the top alliances in each individual subdivision.\n2. If you leave your alliance during the event, you will not receive any Ranking Rewards.",
13109
+ "dialogue_ame_rules_text_rewards_qualification": "You can earn two types of rewards: Grand Tournament Level Rewards and Ranking Rewards.\n To be eligible for any rewards, you must participate in the event and contribute at least {0} grand tournament points to your alliance, you can check the contributions tab to see how many points you gathered.\n\nGrand Tournament Level Rewards\n\n1. Grant Tournament Level Rewards are earned each time your alliance reaches a new Grand Tournament Level by crossing a point threshold.\n2. The higher the division you compete in, the more levels you can unlock and the better the rewards become.\n3. Grand Tournament Level Rewards will be given out automatically on level up\n\nRanking Rewards\n\n1. Ranking Rewards are given to the top alliances in each individual subdivision.\n2. If you leave your alliance during the event, you will not receive any Ranking Rewards.",
13110
+ "dialogue_ame_rules_text_topic_division_adjustment": "Division Rules",
13111
+ "dialogue_ame_rules_text_topic_division_normal": "Division Rules",
13112
+ "dialogue_ame_rules_text_topic_division_qualification": "Division Rules",
13113
+ "dialogue_ame_rules_text_topic_gameplay_adjustment": "Gameplay Rules",
13114
+ "dialogue_ame_rules_text_topic_gameplay_normal": "Gameplay Rules",
13115
+ "dialogue_ame_rules_text_topic_gameplay_qualification": "Gameplay Rules",
13116
+ "dialogue_ame_rules_text_topic_participation_adjustment": "Participation Requirements",
13117
+ "dialogue_ame_rules_text_topic_participation_normal": "Participation Requirements",
13118
+ "dialogue_ame_rules_text_topic_participation_qualification": "Participation Requirements",
13119
+ "dialogue_ame_rules_text_topic_rewards_adjustment": "Rewards",
13120
+ "dialogue_ame_rules_text_topic_rewards_normal": "Rewards",
13121
+ "dialogue_ame_rules_text_topic_rewards_qualification": "Rewards",
13122
+ "dialogue_ame_rules_text_division_adjustment": "1. The Grand Tournament is divided into 5 divisions: Copper, Glass, Bronze, Silver, and Gold.\n2. There are 3 rule sets that can be active. (check the rule mode below to see which one currently applies)\n3. The higher your alliance’s division, the more Grand Tournament levels you can reach, unlocking more and better rewards.\n\nRule Mode: Adjustment\n1. The Adjustment rule mode applies if the distribution of alliances between divisions needs to be optimized.\n2. If your alliance participates in the Grand Tournament for the first time, you start in the Copper division.\n3. Every alliance starts in the their respective division and competes in their division leaderboard for promotions and demotions to the other divisions, based on their Grand Tournament score.\n4. At the end of the event, each alliance is assigned a division for the next Grand Tournament based on their performance.\n5. Every alliance is only placed in a subdivision with some other alliances from the same division and ranked in their subdivision leaderboard based on their Grand Tournament score.\n6. The next event will start with the Ranking Rule Mode (see below).\n\nThe exact Distribution of Alliances between the divisions will be shown when Adjustment Mode is active.",
13123
+ "currency_description_BarinToken": "Exchange with Sir Ulrich in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Barin. Exchanging Barins offering can only be done for a limited time!",
13124
+ "currency_description_ShardBarin": "A symbol of Barin’s savage fury. Can be used to unlock or upgrade the star rating of General Barin.",
13125
+ "currency_name_BarinToken": "Barins Offering to Ulrich",
13126
+ "currency_name_ShardBarin": "Barins general shard",
13127
+ "dialog_generals_inn_drawChances_drunkKnight_BarinToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\nDraw Chance Reward Categories\n09.00% - Barin shards\n00.50% - Barins Offering to Ulrich\n03.00% - Offering to Princess Beatrice\n05.00% - Offering to Sir Ulrich\n08.00% - Offering to King Ludwig\n02.00% - Skill reset tokens\n03.40% - Equipment\n22.00% - Siege & defense tools\n10.00% - Time Skips\n07.00% - Fast travel feathers\n08.00% - Build items\n05.00% - Wheel of Fortune tickets\n12.00% - Military units\n05.10% - Decorations)",
13128
+ "generals_characters_127_name": "Barin",
13129
+ "generals_characters_127_narrative": "The Laughing Butcher\n\n"Glory doesn’t wait for kings or crowns—it rides with those bold enough to take it by force."\n\nAmong the smoldering remains of conquered outposts and broken watchtowers, tales spread of a warrior who needs no banner nor blessing, only a blood-soaked path and a battleaxe in hand. His name is Barin, the Skull-Bearer, raider of borderlands, scourge of patrols, and the merciless grin in the storm of steel.\n\nRaised among the brutal clans of the northern highlands, Barin’s childhood was a crucible of raids, ambushes, and endless blood-feuds. He learned early to strike hard, take fast, and leave only fire behind. Every raid honed his instincts, teaching him where to find gold hidden beneath floorboards, which walls crumble fastest to flame, and which soldiers break first in battle. He needed no crown, no command—just the thrill of the charge and the spoils it brought.\n\nBarin wears little armor, a choice born not of recklessness, but contempt. He moves fast, fights faster, and dares his enemies to strike before he buries his axe in their gut. His body is inked with the victories of his past, his beard thick with ash and blood, and his belt lined with grim trophies from every battle won. In the chaos of war, his will never wavers, and no matter how many foes stand in his way, his axe finds them all. Whole ranks crumble beneath his fury, and giants fall like trees before the storm.\n\nHe leads not with speeches, but with the thunder of boots behind him and the echo of warhorns in his wake. His warriors follow because they know Barin never flees, never falters, and always shares what’s taken. He is the first to charge, the last to leave, and the one who always comes back with treasure in hand and laughter in his throat.\n\nTo nobles, he is a menace. To foes, a nightmare. To his kin, a living legend.\n\nBarin, the Skull-Bearer, is the hammer of the raid, the laughter in the slaughter, and the promise that if you hear war drums in the hills, it is already too late.",
13130
+ "generals_characters_127_summary": "Relentless berserker and loyal defender of the Empire.",
13131
+ "currency_description_EdricToken": "Exchange with King Ludwik in the Generals Inn to get very valuable rewards. Reward draws always includes shards for Edric. Exchanging Edrics offering can only be done for a limited time!",
13132
+ "currency_description_ShardEdric": "A symbol of Edrics steadfast loyalty to his crew. Can be used to unlock or upgrade the star rating of General Edric.",
13133
+ "currency_name_EdricToken": "Edrics Offering to Ludwig",
13134
+ "currency_name_ShardEdric": "Edrics general shard",
13135
+ "dialog_generals_inn_drawChances_fatKing_EdricToken": "These are the draw chances for this patrons reward categories with the selected offering. Each category contains specific reward types, which will be randomly chosen. For each paid offering, four draws are performed, each draw has the chances listed below.\nDraw Chance Reward Categories\n09.00% - Edric shards\n00.50% - Edrics Offering to Ludwig\n03.00% - Offering to Princess Beatrice\n05.00% - Offering to Sir Ulrich\n08.00% - Offering to King Ludwig\n02.00% - Skill reset tokens\n03.40% - Equipment\n22.00% - Siege & defense tools\n10.00% - Time Skips\n07.00% - Fast travel feathers\n08.00% - Build items\n05.00% - Wheel of Fortune tickets\n12.00% - Military units\n05.10% - Decorations)",
13136
+ "generals_characters_126_name": "Edric",
13137
+ "generals_characters_126_narrative": "The Tidebound Sentinel\n\n“A ship’s hull and a fortress wall share one truth—both need a strong hand to keep them standing.”\n\nBeneath storm-wracked skies and atop creaking decks slick with salt and blood, one man stands firm when all others falter. Edric, known to friend and foe alike as the Iron Tide, is no ordinary pirate. Where others lust for gold and glory, he is the rock to which his crew anchors, a bulwark of resolve against the chaos of battle.\n\nBorn to no name but the sea’s own whisper, Edric’s journey began as a lowly deckhand in a fleet of cutthroats and scavengers. But hardship tempered him like iron, and fire forged his purpose. He rose not through ambition, but through grit and steadfastness, proving again and again that when danger strikes, it is better to have a shield that will not yield than a sword that boasts.\n\nClad in sea-worn armor and wielding a heavy plank shield carved from the hull of a wrecked warship, Edric is a fortress in motion. He wades into boarding skirmishes with unshakable determination, his axe biting into foes that threaten his crew. His very presence draws allies to his side like waves drawn to the shore, rallying behind his quiet strength when hope seems lost.\n\nHe does not speak often, but when he does, his voice cuts through the storm with the certainty of a captain’s command. He watches the tides, feels the rhythm of the sea, and stands fast when others would flee. Enemies crash against him like breakers on stone, only to be repelled with crushing force.\n\nEdric does not chase fame, he does not hunger for plunder. His prize is survival, his treasure is trust. And those who sail with him know, with unspoken certainty, that so long as Edric stands, they are not alone.\n\nTo the Empire, he is a threat. To his enemies, a wall of steel and salt. But to his crew, he is everything. Edric, the Iron Tide, is the last line of defense and the quiet promise that no storm lasts forever.",
13138
+ "generals_characters_126_summary": "Unshakable guardian and unwavering shield of the seas.",
13139
+ "currency_description_LuckySlice": "Lucky Slices, brimming with noble sweetness, are cherished by the Royal Court. Offer them during the Kings Banquet to earn majestic rewards!"
12817
13140
  },
12818
13141
  "effects": {
12819
13142
  "dialog_fame_rewardAttackBoost": "+{0}% unit combat strength when attacking",
@@ -13872,7 +14195,7 @@
13872
14195
  "effect_name_recruitmentSpeedBoostAll": "Bonus to recruitment speed",
13873
14196
  "effect_name_toolProductionSpeedBoostAll": "Bonus to tool production speed",
13874
14197
  "effect_name_unboostedHoneyProduction": "Bonus to honey production per hour",
13875
- "effect_name_battleXPBoost": "Bonus to XP earned in attacks",
14198
+ "effect_name_battleXPBoost": "Bonus to XP earned in battle",
13876
14199
  "effect_name_marketSpeedOwnBoost": "Bonus to market barrows speed between your own castles and landmarks",
13877
14200
  "effect_name_buildingXPBoost": "Bonus to XP earned by buildings construction",
13878
14201
  "effect_name_ironProductionBoost": "Bonus to iron production in castle",
@@ -13972,7 +14295,7 @@
13972
14295
  "ci_effect_BeefProductionIncrease": "+{0} beef production bonus",
13973
14296
  "effect_name_allianceDefenseUnitAmountYardBonusCapped": "Bonus to alliance support troop capacity",
13974
14297
  "effect_name_attackBoostYardCapped": "Bonus to courtyard attack combat strength",
13975
- "effect_name_battleXPBoostCapped": "Bonus to XP earned in attacks",
14298
+ "effect_name_battleXPBoostCapped": "Bonus to XP earned in battle",
13976
14299
  "effect_name_buildingXPBoostCapped": "Bonus to XP earned by buildings construction",
13977
14300
  "effect_name_coalProductionBoostCapped": "Bonus to coal production in castle",
13978
14301
  "effect_name_foodCapacityBonusBaronEconomyCapped": "Bonus to castles food storage capacity",
@@ -14188,7 +14511,20 @@
14188
14511
  "equip_effect_description_FireBrigadeBoostBuilding": "-{0}% fire damage suffered",
14189
14512
  "equip_effect_description_SightRadiusBonus": "+{0}% Sight Radius",
14190
14513
  "equip_effect_description_SurvivalBoost": "+{0}% more surviving Soldiers after Defense",
14191
- "equip_effect_description_xpBoost": "+{0} Bonus on all experience points earned"
14514
+ "equip_effect_description_xpBoost": "+{0}% Bonus on all experience points earned",
14515
+ "equip_description_attackBonusUnitSamurai": "+{0} combat strength when attacking samurai targets",
14516
+ "equip_effect_description_amountPeasantBoost": "+{0}% militia in the castle",
14517
+ "equip_effect_description_attackBonusUnit": "+{0} combat strength when attacking",
14518
+ "equip_effect_description_attackBonusUnitAlien": "+{0} combat strength when attacking Foreign castles",
14519
+ "equip_effect_description_attackBonusUnitBloodcrows": "+{0} combat strength when attacking Bloodcrow castles",
14520
+ "equip_effect_description_factionPointGainBoost": "+{0}% gallantry",
14521
+ "equip_effect_description_fameBoostUnitAlienBC": "+{0}% glory points earned when attacking Foreign castles",
14522
+ "equip_effect_description_lootCapacityBoost": "+{0}% loot capacity",
14523
+ "equip_effect_description_speedBonusBerimond": "+{0}% army travel speed when attacking Bermiond Invasion targets",
14524
+ "equip_effect_description_tempServerCollectorBoost": "+{0}% heritage when attacking enemy castle lords",
14525
+ "equip_effect_description_travelWarAttackBoost": "+{0} Attack - travel speed",
14526
+ "effect_description_lootBonus": "+{0}% resources plundered when looting",
14527
+ "equip_effect_description_attackBonusUnitSamurai": "+{0} combat strength when attacking samurai targets"
14192
14528
  },
14193
14529
  "equipment_heroes_and_gems": {
14194
14530
  "equipment_slotType_hero": "Hero",
@@ -18266,7 +18602,22 @@
18266
18602
  "equipment_unique_1290": "Pirate Steering Wheel",
18267
18603
  "equipment_unique_1290_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
18268
18604
  "equipment_unique_1291": "Pirate Steering Wheel",
18269
- "equipment_unique_1291_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder."
18605
+ "equipment_unique_1291_desc": "Transform your castle into a pirate bay, where tattered flags dance on sea winds and gold coins spill like secrets, an untamed haven of sails, salt, and legendary plunder.",
18606
+ "equip_effect_description_battleXPBoost": "+{0}% XP earned in battle",
18607
+ "equipment_unique_1312": "Festive Chest",
18608
+ "equipment_unique_1312_desc": "Transform your army into a jubilant brigade, bearing a grand festive chest that shimmers with mystery; each step a drumbeat of celebration, each warrior a herald of joy, triumph, and treasure untold",
18609
+ "equipment_unique_1313": "Festive Cake",
18610
+ "equipment_unique_1313_desc": "Transform your castle into a sugary spectacle, where frosting drips like fairy dust and towering layers glow in shades of pink, a whimsical haven of sprinkles, laughter, and sweet celebration.",
18611
+ "equipment_unique_1314": "Revelry rocket",
18612
+ "equipment_unique_1314_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
18613
+ "equipment_unique_1315": "Revelry rocket",
18614
+ "equipment_unique_1315_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
18615
+ "equipment_unique_1316": "Revelry rocket",
18616
+ "equipment_unique_1316_desc": "Was originally used to scare away flying dragons, until its potential to lighten up parties was discovered by accident. Transforms your army into a celebratory caravan ready to join the anniversary revelry.",
18617
+ "equipment_unique_1317": "Anniversary Party Cannon",
18618
+ "equipment_unique_1317_desc": "Transforms your castle into a fortress of decadent celebration.",
18619
+ "equipment_unique_1318": "Anniversary Frosted Cake",
18620
+ "equipment_unique_1318_desc": "Transforms your army into a royal cake escort and increases the party balloons claimed from successful attacks on your enemies. Gems can be embedded."
18270
18621
  },
18271
18622
  "generic": {
18272
18623
  "activity": "Activity",
@@ -20337,10 +20688,7 @@
20337
20688
  "allianceCoat_Layout_name_12": "Bloodcrows Fury Emblem",
20338
20689
  "allianceCoat_Layout_name_9": "Nomads Wrath Emblem",
20339
20690
  "dialog_CoACamp_name": "Statue of Allegiance",
20340
- "dialog_CoALayoutDuration_desc": "Layout can be active for up to {0}.",
20341
- "dialog_CoALayoutObtainable_desc": "Layout obtainable in this event: {0}.",
20342
20691
  "dialog_CoARewardPopUp_desc": "This is an alliance reward",
20343
- "dialog_CoA_tooltip_LayoutLocked": "Layout not unlocked yet",
20344
20692
  "dialog_CoA_tooltip_NoChanges": "No changes made",
20345
20693
  "dialog_meadproduction_allianceCoA_desc": "Mead production bonus from alliance coat of arms per hour",
20346
20694
  "dialog_CoA_tooltip_autoEquip": "Once the timer runs out your last equipped non temporary emblem will be re-equipped",
@@ -20370,14 +20718,17 @@
20370
20718
  "generals_characters_124_narrative": "The Wolf Whisperer\n\n"Not every call of the wild is meant to be answered, but if you listen closely enough, the land will show you its way."\n\nIn the mist-veiled rainforests of the western coastlands, where the trees whisper ancient secrets and beasts move like shadows, walks a solitary figure known only as Ashira, the Wolf Whisperer. A hunter, a guardian, a mystery to many, she is the wild’s silent voice and fierce defender.\n\nRaised in a village nestled deep within the forest, Ashira was taught to listen rather than speak, to watch rather than strike. Her kin believed that the forest had a spirit, and Ashira, more than anyone, could hear its voice. Animals responded to her presence with unusual trust, and over time she formed bonds with creatures that others feared. The great falcon Ayala, companion to her childhood friend Leo, comes to her aid when summoned. Wolves run at her side, not as pets, but as allies, ready to strike from the undergrowth when her signal is given.\n\nArmed with a longbow and reinforced arrows, Ashira’s precision is unmatched. Where others rely on brute force, she lets patience and instinct guide her hand. Even beasts thought invincible have fallen to a single arrow from her bow. Her tactics are as fluid as the forest she calls home, striking from the shadows, vanishing into the green, and wearing down invaders with tireless ambushes. She needs no army, only the land and the creatures that dwell within it.\n\nThough her heart beats with rebellion against the cruelty of empires, she does not fight for crowns or glory. When the balance of the wild is threatened, Ashira steps forward. For those in need, she becomes a silent sentinel, emerging from the forest to shield the helpless and drive back the unnatural. Her strength is not in numbers, but in courage, intuition, and the unshakable bond she shares with the natural world.\n\nTo some, she is a ghost. To others, a myth. But to those who have seen her fight, or been spared by her mercy, she is legend. Ashira, the Wolf Whisperer, is the untamed soul of the wild, a bowstring drawn in nature’s defense, and a reminder that even the softest voice can strike with thunder when the land itself calls.",
20371
20719
  "generals_characters_124_summary": "Silent hunter and fierce protector of the wild.",
20372
20720
  "currency_description_Orange": "Wishing Oranges, bursting with midsummer magic, are cherished by the Sunkeeper. Offer them during the Midsummer Mirage event to unlock radiant rewards!",
20373
- "currency_description_AllianceCoin": "A symbol of united strength. Use them to complete Grand Tournament quests. They can be purchased in the shop or won as a reward in some alliance events. Their value will grow as new alliance challenges emerge.",
20721
+ "currency_description_AllianceCoin": "A symbol of united strength. Donate them to the alliance funds to complete Grand Tournament quests. They can be purchased in the shop or won as a reward in some alliance events. Their value will grow as new alliance challenges emerge.",
20374
20722
  "currency_name_AllianceCoin": "Alliance Coin",
20375
20723
  "effect_name_fameBoost": "Glory points",
20376
20724
  "effect_name_fireBrigadeBoostBuilding": "Reduces damage from fire",
20377
20725
  "effect_name_sightRadiusBonus": "Extended field of vision",
20378
20726
  "effect_name_survivalBoost": "Percentage who survive",
20379
20727
  "effect_name_xpBoost": "Bonus on all experience points earned",
20380
- "beefbooster": "Beef production booster"
20728
+ "beefbooster": "Beef production booster",
20729
+ "allianceCoat_Layout_name_13": "Bronze Conqueror Emblem",
20730
+ "allianceCoat_Layout_name_14": "Silver Conqueror Emblem",
20731
+ "allianceCoat_Layout_name_15": "Gold Conqueror Emblem"
20381
20732
  },
20382
20733
  "help": {
20383
20734
  "help_location": "Here you have a global overview of the important contents of your castle and all your outposts.",
@@ -24974,7 +25325,15 @@
24974
25325
  "ChristmasWarrior_short_info": "Extremely powerful melee attacker",
24975
25326
  "nomadcoinbooststone_name": "Nomad piggy bank",
24976
25327
  "nomadcoinbooststone_short_info": "Increases the number of coins looted in nomad camps",
24977
- "advisor_AttackFailed_reason3": "Your Advisor attack cannot continue.\nNot enough Rubies or Fast Travel Feathers to launch the attack. Other commanders may also fail to launch their attacks if the resources are not replenished."
25328
+ "advisor_AttackFailed_reason3": "Your Advisor attack cannot continue.\nNot enough Rubies or Fast Travel Feathers to launch the attack. Other commanders may also fail to launch their attacks if the resources are not replenished.",
25329
+ "AnniversaryTroopMeleeDef_name": "Festive Guardian",
25330
+ "AnniversaryTroopMeleeDef_short_info": "Extremely powerful melee defender",
25331
+ "AnniversaryTroopMeleeOff_name": "Festive Warrior",
25332
+ "AnniversaryTroopMeleeOff_short_info": "Extremely powerful melee attacker",
25333
+ "AnniversaryTroopRangedDef_name": "Festive Huntress",
25334
+ "AnniversaryTroopRangedDef_short_info": "Extremely powerful ranged defender",
25335
+ "AnniversaryTroopRangedOff_name": "Festive Archer",
25336
+ "AnniversaryTroopRangedOff_short_info": "Extremely powerful ranged attacker"
24978
25337
  },
24979
25338
  "generic_flash": {
24980
25339
  "Footer": {