dsh-drawai 0.3.4 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (538) hide show
  1. package/LICENSE +4154 -0
  2. package/README.md +49 -11
  3. package/lib/audio-media.js +150 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5090 -184
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-runner.js +6 -4
  12. package/lib/drawing-tasks.js +26 -0
  13. package/lib/ffmpeg-manager.js +1056 -0
  14. package/lib/imagegen.mjs +596 -0
  15. package/lib/index.js +1762 -129
  16. package/lib/media.js +26 -13
  17. package/lib/mgstyle-core.js +75 -0
  18. package/lib/motion/apply.js +181 -0
  19. package/lib/motion/asset-pack-lock.js +10 -0
  20. package/lib/motion/asset-pack.js +335 -0
  21. package/lib/motion/assets.js +291 -0
  22. package/lib/motion/audio.js +103 -0
  23. package/lib/motion/audiolevel.js +63 -0
  24. package/lib/motion/audiomix.js +144 -0
  25. package/lib/motion/beats.js +338 -0
  26. package/lib/motion/builtin-assets.js +62 -0
  27. package/lib/motion/canvas-spec.js +442 -0
  28. package/lib/motion/capture.js +95 -0
  29. package/lib/motion/cards.js +80 -0
  30. package/lib/motion/collect.js +449 -0
  31. package/lib/motion/delivery.js +140 -0
  32. package/lib/motion/edge-speech.py +90 -0
  33. package/lib/motion/entry.jsx +73 -0
  34. package/lib/motion/export.js +200 -0
  35. package/lib/motion/ffmpeg.js +43 -0
  36. package/lib/motion/fonts.js +71 -0
  37. package/lib/motion/jobs.js +117 -0
  38. package/lib/motion/json.js +4 -0
  39. package/lib/motion/media-catalog.js +59 -0
  40. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  41. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  42. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  43. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  44. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  45. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  46. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  47. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  48. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  49. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  50. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  51. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  52. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  53. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  54. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  55. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  56. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  57. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  58. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  67. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  68. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  69. package/lib/motion/mgstyles/catalog.json +1356 -0
  70. package/lib/motion/mgstyles/upstream/README.md +147 -0
  71. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  72. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  73. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  76. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  77. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  86. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  87. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  90. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  91. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  93. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  94. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  102. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  103. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  105. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  106. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  108. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  109. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  110. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  111. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  114. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  115. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  116. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  117. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  120. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  121. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  123. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  124. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  130. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  131. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  132. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  133. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  134. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  135. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  137. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  138. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  140. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  145. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  146. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  147. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  148. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  149. package/lib/motion/mgstyles/upstream/template.md +36 -0
  150. package/lib/motion/pixelqa.js +198 -0
  151. package/lib/motion/preview.js +97 -0
  152. package/lib/motion/project.js +395 -0
  153. package/lib/motion/qa.js +290 -0
  154. package/lib/motion/reference-media.jsx +10 -0
  155. package/lib/motion/render-settings.js +112 -0
  156. package/lib/motion/render.js +161 -0
  157. package/lib/motion/runtime/package-lock.json +3058 -0
  158. package/lib/motion/runtime/package.json +16 -0
  159. package/lib/motion/scene-kit.js +183 -0
  160. package/lib/motion/sfx.js +232 -0
  161. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  162. package/lib/motion/shotcraft/catalog.json +2461 -0
  163. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  171. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  172. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  173. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  174. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  177. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  178. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  179. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  180. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  181. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  184. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  185. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  186. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  187. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  188. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  199. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  200. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  201. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  202. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  208. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  209. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  210. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  211. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  231. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  232. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  233. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  234. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  244. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  245. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  246. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  247. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  254. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  255. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
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  538. package/package.json +34 -4
@@ -0,0 +1,230 @@
1
+ import React from 'react';
2
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
3
+ import { FakeDashboard, Card, G } from '../../_fixtures/Fixtures';
4
+ import { EASE, Vignette, bezier, mix, ramp } from '../../_fixtures/Polish';
5
+
6
+ // anime-impact 动漫打击帧〔组合〕:crash-zoom 急推撞停在目标卡上的那 3 帧,
7
+ // 整幅画面反转成黑白负片 + 手绘放射集中线 + 红青通道 ±8px 色散——
8
+ // 像素被打了一拳,第 4 帧一切撤掉恢复干净特写 + 6px 震屏衰减。
9
+ // 节拍:0–22 建立全景(极缓 creep 1→1.012,目标卡 accent 描边亮起锁定)→
10
+ // 22–28 预备回拉到 0.985(拳头往后收)→ 28–34 急推(6f ease-in cubic 到 2.25x,
11
+ // 时间采样运动模糊)→ 34–36 冲击帧(3f 负片/集中线/RGB split,每帧换形态)→
12
+ // 37 起恢复干净特写 + 震屏衰减 + 暗角压一拍 → ~50–120 静止读卡(≥2s 呼吸)。
13
+
14
+ export const ANIME_IMPACT_DURATION = 120;
15
+
16
+ const WIND = 22; // 预备回拉起点
17
+ const ZOOM_START = 28;
18
+ const ZOOM_END = 34; // 撞停帧
19
+ const IMPACT_LEN = 3; // 冲击帧持续 3f(34/35/36)
20
+ const RECOVER = ZOOM_END + IMPACT_LEN; // 37:恢复干净特写
21
+
22
+ // 目标卡:盖在 3x2 网格中排第 2 格上(列 2 行 1)
23
+ const CARD = { x: 808, y: 108, w: 524, h: 454 };
24
+ const CX = CARD.x + CARD.w / 2; // 1070
25
+ const CY = CARD.y + CARD.h / 2; // 335
26
+ const SCALE_END = 2.25; // 卡高 454×2.25≈1021:撞停特写四周留 ~30px,描边不被画框切半
27
+ const ACCENT = G.accent;
28
+
29
+ const inCubic = bezier(0.55, 0.055, 0.675, 0.19); // ease-in cubic(md:6f ease-in(cubic))
30
+
31
+ // seed 正弦哈希(禁 Math.random)
32
+ const rnd = (i: number) => {
33
+ const s = Math.sin(i * 127.3) * 43758.5453;
34
+ return s - Math.floor(s);
35
+ };
36
+
37
+ // 相机:全景极缓 creep → 预备回拉 → ease-in 急推;返回 scale 与推近进度 p(卡心收敛到画面正中)
38
+ const camAt = (f: number) => {
39
+ const creep = mix(1, 1.012, ramp(f, 0, WIND, EASE.smooth));
40
+ const wind = mix(creep, 0.985, ramp(f, WIND, ZOOM_START - WIND, EASE.smooth));
41
+ const p = ramp(f, ZOOM_START, ZOOM_END - ZOOM_START, inCubic);
42
+ const scale = f < ZOOM_START ? wind : mix(0.985, SCALE_END, p);
43
+ return { scale, p };
44
+ };
45
+
46
+ const zoomStyle = (f: number): React.CSSProperties => {
47
+ const { scale, p } = camAt(f);
48
+ return {
49
+ position: 'absolute',
50
+ inset: 0,
51
+ transform: `translate(${(960 - CX) * p}px, ${(540 - CY) * p}px) scale(${scale})`,
52
+ transformOrigin: `${CX}px ${CY}px`,
53
+ };
54
+ };
55
+
56
+ // 手绘放射集中线:外圈 34 根粗楔 + 22 根细针,内端落在卡周缘一带留出干净焦点;phase 每帧换形态
57
+ const SpeedLines: React.FC<{ phase: number }> = ({ phase }) => {
58
+ const cx = 960;
59
+ const cy = 540;
60
+ const R_OUT = 1300; // 超出画框对角(~1101)
61
+ const wedge = (i: number, n: number, k: number, r0Min: number, r0Var: number, wMin: number, wVar: number) => {
62
+ const ang = ((i + 0.5) / n) * Math.PI * 2 + (rnd(k) - 0.5) * 0.24;
63
+ const r0 = r0Min + rnd(k + 1) * r0Var; // 内端长短参差
64
+ const halfW = (wMin + rnd(k + 2) * wVar) / R_OUT; // 外端宽度
65
+ const ax = cx + Math.cos(ang) * r0 * 1.18; // 横向略拉长:焦点区是卡片的宽椭圆
66
+ const ay = cy + Math.sin(ang) * r0;
67
+ const p1 = `${cx + Math.cos(ang - halfW) * R_OUT},${cy + Math.sin(ang - halfW) * R_OUT}`;
68
+ const p2 = `${cx + Math.cos(ang + halfW) * R_OUT},${cy + Math.sin(ang + halfW) * R_OUT}`;
69
+ return `${ax},${ay} ${p1} ${p2}`;
70
+ };
71
+ const thick = Array.from({ length: 34 }, (_, i) => wedge(i, 34, i * 13 + phase * 101, 330, 230, 9, 22));
72
+ const thin = Array.from({ length: 22 }, (_, i) => wedge(i + 0.37, 22, i * 29 + phase * 57 + 7, 420, 260, 2, 4));
73
+ return (
74
+ <svg viewBox="0 0 1920 1080" style={{ position: 'absolute', inset: 0, width: '100%', height: '100%' }}>
75
+ <defs>
76
+ {/* 焦点内缘柔化:集中线内端不是硬切,而是被一圈径向渐隐吃掉 */}
77
+ <radialGradient id="ai-lines-fade" cx="960" cy="540" r="700" gradientUnits="userSpaceOnUse">
78
+ <stop offset="0.38" stopColor="#fff" stopOpacity="0" />
79
+ <stop offset="0.6" stopColor="#fff" stopOpacity="1" />
80
+ </radialGradient>
81
+ <mask id="ai-lines-mask">
82
+ <rect width="1920" height="1080" fill="url(#ai-lines-fade)" />
83
+ </mask>
84
+ </defs>
85
+ <g mask="url(#ai-lines-mask)">
86
+ {thick.map((pts, i) => (
87
+ <polygon key={`a${i}`} points={pts} fill={i % 5 === 0 ? '#0d0e12' : '#f4f2ee'} />
88
+ ))}
89
+ {thin.map((pts, i) => (
90
+ <polygon key={`b${i}`} points={pts} fill="#f4f2ee" opacity={0.85} />
91
+ ))}
92
+ </g>
93
+ </svg>
94
+ );
95
+ };
96
+
97
+ // 目标卡叠层 + 全景底;lock = 目标卡 accent 描边亮起进度(0–1)
98
+ const Scene: React.FC<{ lock: number }> = ({ lock }) => (
99
+ <>
100
+ <FakeDashboard variant="A" />
101
+ <div style={{ position: 'absolute', left: CARD.x, top: CARD.y }}>
102
+ <Card
103
+ w={CARD.w}
104
+ h={CARD.h}
105
+ seed={9}
106
+ style={{
107
+ boxShadow:
108
+ `0 0 0 ${(1.5 * lock).toFixed(2)}px ${ACCENT}, 0 0 0 ${(6 * lock).toFixed(2)}px rgba(91,99,211,${(0.14 * lock).toFixed(3)}), ` +
109
+ `inset 0 1px 0 rgba(255,255,255,0.9), 0 2px 4px rgba(16,18,24,0.06), 0 ${mix(6, 22, lock)}px ${mix(18, 48, lock)}px -10px rgba(16,18,24,${mix(0.1, 0.22, lock).toFixed(3)})`,
110
+ }}
111
+ />
112
+ </div>
113
+ </>
114
+ );
115
+
116
+ // 急推段时间采样运动模糊:快门 0.6f 内取 N 个子帧叠化(第 k 层 opacity 1/(k+1) = 等权平均),
117
+ // 每个子帧再按相邻子帧间距加一点高斯模糊把阶梯抹平;只给 28–33 的飞行帧,撞停帧本身锐利
118
+ const SHUTTER = 0.6;
119
+ const blurAt = (f: number) => {
120
+ if (f <= ZOOM_START || f >= ZOOM_END) return { n: 1, sd: 0 };
121
+ const a = camAt(f), b = camAt(f - SHUTTER);
122
+ const edge = Math.abs(a.scale - b.scale) * 900 + Math.abs(a.p - b.p) * 160; // 画框边缘处位移 px
123
+ const n = Math.max(1, Math.min(12, Math.ceil(edge / 10)));
124
+ return { n, sd: n > 1 ? Math.min(6, (edge / (n - 1)) * 0.45) : 0 };
125
+ };
126
+
127
+ // 锐利中心遮罩:跟着卡心在屏幕上的位置走(transform-origin 在卡心,屏幕位置 = 卡心 + 平移)
128
+ const sharpMask = (f: number) => {
129
+ const { p } = camAt(f);
130
+ const x = ((CX + (960 - CX) * p) / 1920) * 100;
131
+ const y = ((CY + (540 - CY) * p) / 1080) * 100;
132
+ return `radial-gradient(ellipse 30% 34% at ${x.toFixed(1)}% ${y.toFixed(1)}%, #000 0%, rgba(0,0,0,0.85) 45%, transparent 100%)`;
133
+ };
134
+
135
+ export const AnimeImpact: React.FC = () => {
136
+ const frame = useCurrentFrame();
137
+
138
+ const lock = ramp(frame, 6, 14, EASE.out); // 目标卡描边亮起:观众先知道"拳头要落在哪"
139
+ const impact = frame >= ZOOM_END && frame < RECOVER;
140
+ const phase = impact ? frame - ZOOM_END : 0; // 每 1f 换一次集中线形态
141
+
142
+ // 撞停后震屏:6px 起步、指数衰减 τ≈2.2f;cos 起相首拍沿推进方向"下沉",相邻帧近乎反号的硬抖
143
+ const since = frame - RECOVER;
144
+ const env = since >= 0 ? 6 * Math.exp(-since / 2.2) : 0;
145
+ const live = env > 0.12;
146
+ const shakeX = live ? env * 0.7 * Math.sin(since * 2.5 + 0.6) : 0;
147
+ const shakeY = live ? env * Math.cos(since * 2.9) : 0;
148
+ const shakeR = live ? env * 0.04 * Math.sin(since * 3.3 + 1.7) : 0;
149
+
150
+ // 撞停重量:暗角猛压一拍再退;目标卡外的页面压暗一点让特写"站出来"
151
+ const hitK = frame >= RECOVER ? 1 - ramp(frame, RECOVER, 22, EASE.out) : 0;
152
+ const vig = frame >= RECOVER ? mix(0.16, 0.42, hitK) : 0.12;
153
+
154
+ const { n, sd } = blurAt(frame);
155
+
156
+ return (
157
+ <AbsoluteFill style={{ background: impact ? '#0d0e12' : G.bg, overflow: 'hidden' }}>
158
+ <div
159
+ style={{
160
+ position: 'absolute',
161
+ inset: 0,
162
+ transform: `translate(${shakeX.toFixed(2)}px, ${shakeY.toFixed(2)}px) rotate(${shakeR.toFixed(3)}deg)`,
163
+ }}
164
+ >
165
+ {/* 主层:冲击帧期间整幅高反差黑白负片;急推段 n>1 时做时间采样运动模糊 */}
166
+ <div style={{ position: 'absolute', inset: 0, filter: impact ? 'invert(1) grayscale(1) contrast(1.45)' : 'none' }}>
167
+ {Array.from({ length: n }, (_, k) => (
168
+ <div
169
+ key={k}
170
+ style={{
171
+ ...zoomStyle(frame - (SHUTTER * k) / Math.max(1, n - 1)),
172
+ opacity: k === 0 ? 1 : 1 / (k + 1),
173
+ filter: sd > 0.3 ? `blur(${sd.toFixed(2)}px)` : undefined,
174
+ }}
175
+ >
176
+ <Scene lock={lock} />
177
+ </div>
178
+ ))}
179
+ {/* 变焦模糊的径向性:画心(推进中心)位移最小 → 叠一层当前帧的锐利副本,径向遮罩只留中心 */}
180
+ {n > 1 && (
181
+ <div
182
+ style={{
183
+ position: 'absolute', inset: 0,
184
+ WebkitMaskImage: sharpMask(frame),
185
+ maskImage: sharpMask(frame),
186
+ }}
187
+ >
188
+ <div style={zoomStyle(frame)}>
189
+ <Scene lock={lock} />
190
+ </div>
191
+ </div>
192
+ )}
193
+ </div>
194
+ {/* RGB split:红/青双层负片副本,screen 叠底、±8px 错位(随 phase 换向) */}
195
+ {impact && (
196
+ <>
197
+ {[
198
+ { dx: -8, dy: phase % 2 === 0 ? 4 : -4, tint: '#ff2a4a' },
199
+ { dx: 8, dy: phase % 2 === 0 ? -4 : 4, tint: '#16e0ff' },
200
+ ].map((c, i) => (
201
+ <div
202
+ key={i}
203
+ style={{ position: 'absolute', inset: 0, mixBlendMode: 'screen', transform: `translate(${c.dx}px, ${c.dy}px)`, isolation: 'isolate' }}
204
+ >
205
+ <div style={{ ...zoomStyle(frame), filter: 'invert(1) grayscale(1) contrast(1.45)' }}>
206
+ <Scene lock={lock} />
207
+ </div>
208
+ <div style={{ position: 'absolute', inset: 0, background: c.tint, mixBlendMode: 'multiply' }} />
209
+ </div>
210
+ ))}
211
+ {/* 手绘放射集中线:每帧换形态 */}
212
+ <SpeedLines phase={phase} />
213
+ </>
214
+ )}
215
+ {/* 恢复后:目标卡外压暗(卡外大 spread 阴影当遮罩,随特写坐标走) */}
216
+ {frame >= RECOVER && (
217
+ <div style={zoomStyle(frame)}>
218
+ <div
219
+ style={{
220
+ position: 'absolute', left: CARD.x, top: CARD.y, width: CARD.w, height: CARD.h, borderRadius: 14,
221
+ boxShadow: `0 0 0 3000px rgba(14,15,20,${mix(0.1, 0.22, hitK).toFixed(3)})`,
222
+ }}
223
+ />
224
+ </div>
225
+ )}
226
+ </div>
227
+ {!impact && <Vignette strength={vig} inner={0.5} color="#0b0c12" />}
228
+ </AbsoluteFill>
229
+ );
230
+ };
@@ -0,0 +1,345 @@
1
+ // hit-counter 连招计数:三张功能卡接连砸入槽位,每次命中 = 全局顿帧 2f + 落点伤害数字上浮渐隐
2
+ // + 右上角 ×N combo 跳字(脉冲 / 倾斜 / 字号逐次加码)。组合:hitstop + damage-number-pop + combo-counter。
3
+ //
4
+ // 第二轮重设计(钴蓝街机海报 · 构建工具更新日):
5
+ // - look = custom「cobalt arcade」:满版高饱和钴蓝色场(不是深海军蓝暗场)+ 白卡 + 街机黄。
6
+ // 格斗游戏 combo UI 的语言直接拿来讲"功能连招":伤害数字是黄色斜体 900 字重 + 硬投影(漫画式错位影),
7
+ // 计数器是 150→210px 的斜体「×N」,底下三格热度条逐格点亮。
8
+ // - 内容:video-shotcraft 的三项能力,每一击的"伤害"= 做一支宣传片省下的制作时间(−2 h / −1 day / −3 days,示意值),
9
+ // 三击打完收尾一行「Up to a week back on every promo.」——游戏梗落到真实收益上。
10
+ // - 顿帧是全局的:背景斜纹滚动、浮尘、卡片、特效全部由同一个 remap 时间 t 驱动,命中时整幅画面一起冻 2f;
11
+ // 只有卡面闪白与槽位受光用真实帧(冻结期间也要发生)。
12
+ // - 触地:卡按速度竖向拉伸 + 运动模糊 → 触地压扁回弹(指数回落)→ 白色冲击环外扩 + 黄色火花八向迸射 + 槽底受光。
13
+ //
14
+ // 时间表(动画时间 t,30fps;真实帧 = t + 已冻结帧):
15
+ // 0–22 建立:钴蓝场、三个虚线槽位(01/02/03)、眉题、暗色 ×0 计数器
16
+ // 20/48/76 → 30/58/86 三张卡各 10f ease-in(quad) 砸落(间隔 28f 的均匀连招节拍)
17
+ // 每命中 全局顿帧 2f;伤害数字打在卡面上 scale 1.45→1 + 上浮 150px 出卡沿,4f 后 12f 渐隐;计数器 exp(−t/2.4) 回落
18
+ // 100–124 收尾行逐词升起,"a week" 用街机黄
19
+ // 124–176 hold:背景斜纹极缓滚动,干净海报
20
+ import React from 'react';
21
+ import { AbsoluteFill, useCurrentFrame } from 'remotion';
22
+ import { EASE, FONT, Grain, SpeedBlur, Vignette, bezier, mix, ramp } from '../../_fixtures/Polish';
23
+ import { TextReveal, alpha, type } from '../../_fixtures/Look';
24
+ import { BRAND, ShotcraftMark } from '../../_fixtures/Brand';
25
+
26
+ export const HIT_COUNTER_DURATION = 176;
27
+
28
+ // 自定义 look「cobalt arcade」
29
+ const C = {
30
+ bg0: '#1b3fd6', bg1: '#1230b0', bg2: '#0a1d78',
31
+ card: '#f7f8ff', ink: '#0b1240', ink2: '#4a5488', ink3: '#8a93bf',
32
+ hit: '#ffd23f', // 街机黄:只给伤害数字 / 计数器 / 火花 / 关键收益
33
+ deep: '#06104a', // 硬投影色
34
+ };
35
+
36
+ const HITS_T = [30, 58, 86]; // 命中时刻(动画时间)
37
+ const STOP = 2; // 每次顿帧帧数
38
+ const HITS_REAL = HITS_T.map((h, i) => h + i * STOP); // 真实命中帧 = 动画命中帧 + 已冻结帧
39
+
40
+ const SLOT_W = 480;
41
+ const SLOT_H = 330;
42
+ const SLOT_Y = 446;
43
+ const GAP = 60;
44
+ const SLOT_XS = [0, 1, 2].map((i) => 960 - (SLOT_W * 3 + GAP * 2) / 2 + i * (SLOT_W + GAP));
45
+ const DROP_FROM = -460;
46
+ const inQuad = bezier(0.55, 0.085, 0.68, 0.53);
47
+
48
+ const DMG = ['−2 h', '−1 day', '−3 days'];
49
+ const DMG_SIZE = [88, 104, 124]; // 伤害数字逐击加大
50
+ const PULSE = [1.3, 1.45, 1.6];
51
+ const TILT = [-2, -4, -6];
52
+ const COUNTER_SIZE = [140, 166, 196];
53
+
54
+ const FEATURES = [
55
+ { icon: 'recipe', name: 'Shot recipes', desc: 'Pick a move, not a blank canvas.', note: 'per shot' },
56
+ { icon: 'beat', name: 'Beat-synced cuts', desc: 'Every cut lands on the music.', note: 'per edit' },
57
+ { icon: 'layers', name: '2.5D camera', desc: 'Real pages, filmed in depth.', note: 'per promo' },
58
+ ];
59
+
60
+ const Icon: React.FC<{ name: string }> = ({ name }) => {
61
+ const sw = { fill: 'none', stroke: C.bg1, strokeWidth: 2, strokeLinecap: 'round' as const, strokeLinejoin: 'round' as const };
62
+ return (
63
+ <svg width={34} height={34} viewBox="0 0 24 24">
64
+ {/* 镜头配方卡 */}
65
+ {name === 'recipe' && (
66
+ <>
67
+ <rect x="4" y="3.5" width="16" height="17" rx="2.5" {...sw} />
68
+ <path d="M8 8.5h8M8 12h8M8 15.5h5" {...sw} />
69
+ </>
70
+ )}
71
+ {/* 踩点:波形 */}
72
+ {name === 'beat' && <path d="M3 12h1.5M7 8.5v7M11 4.5v15M15 8v8M19 10.5v3M21 12h0.5" {...sw} />}
73
+ {/* 2.5D:层叠景深 */}
74
+ {name === 'layers' && (
75
+ <>
76
+ <path d="M3 8.5L12 4l9 4.5-9 4.5-9-4.5z" {...sw} />
77
+ <path d="M3 12.5l9 4.5 9-4.5M3 16.5L12 21l9-4.5" {...sw} />
78
+ </>
79
+ )}
80
+ </svg>
81
+ );
82
+ };
83
+
84
+ // saved = 伤害数字飘走后,收益「落」进卡片页脚的进度(0–1)
85
+ const FeatureCard: React.FC<{ i: number; elev: number; saved: number }> = ({ i, elev, saved }) => {
86
+ const f = FEATURES[i];
87
+ return (
88
+ <div
89
+ style={{
90
+ width: SLOT_W, height: SLOT_H, boxSizing: 'border-box', borderRadius: 26, padding: '34px 38px 32px',
91
+ background: `linear-gradient(180deg, #ffffff 0%, ${C.card} 100%)`,
92
+ boxShadow: `inset 0 1px 0 #fff, 0 ${(2 + elev * 0.4).toFixed(1)}px ${(4 + elev * 0.6).toFixed(1)}px ${alpha(C.deep, 0.25)}, 0 ${(10 + elev * 0.8).toFixed(1)}px ${(30 + elev * 1.4).toFixed(1)}px -8px ${alpha(C.deep, 0.5)}`,
93
+ display: 'flex', flexDirection: 'column', fontFamily: FONT.sans, color: C.ink,
94
+ }}
95
+ >
96
+ <div style={{ display: 'flex', alignItems: 'center' }}>
97
+ <div style={{ width: 62, height: 62, borderRadius: 18, background: alpha(C.bg0, 0.1), display: 'flex', alignItems: 'center', justifyContent: 'center' }}>
98
+ <Icon name={f.icon} />
99
+ </div>
100
+ <div style={{ marginLeft: 'auto', ...type(26, 600, { mono: true }), color: C.ink3 }}>0{i + 1}</div>
101
+ </div>
102
+ <div style={{ marginTop: 30, ...type(48, 760), letterSpacing: '-0.035em', lineHeight: 1.02 }}>{f.name}</div>
103
+ <div style={{ marginTop: 12, ...type(30, 450), lineHeight: 1.3, color: C.ink2 }}>{f.desc}</div>
104
+ <div
105
+ style={{
106
+ marginTop: 'auto', paddingTop: 18, borderTop: `1px solid ${alpha(C.ink, 0.1)}`, display: 'flex', alignItems: 'baseline',
107
+ opacity: saved, transform: `translateY(${mix(10, 0, saved).toFixed(1)}px)`,
108
+ }}
109
+ >
110
+ <span style={{ ...type(32, 800), fontStyle: 'italic', letterSpacing: '-0.02em', color: C.bg1 }}>{DMG[i]}</span>
111
+ <span style={{ marginLeft: 'auto', ...type(26, 500), color: C.ink3 }}>{f.note}</span>
112
+ </div>
113
+ </div>
114
+ );
115
+ };
116
+
117
+ const dropY = (t: number, hit: number) => mix(DROP_FROM, SLOT_Y, ramp(t, hit - 10, 10, inQuad));
118
+
119
+ const hash = (n: number) => {
120
+ const x = Math.sin(n * 127.1 + 311.7) * 43758.5453;
121
+ return x - Math.floor(x);
122
+ };
123
+
124
+ export const HitCounter: React.FC = () => {
125
+ const frame = useCurrentFrame();
126
+
127
+ // —— 全局帧 remap:每个真实命中帧起冻结 2f ——
128
+ const remap = (fr: number) => {
129
+ let t = fr;
130
+ for (const h of HITS_REAL) t -= Math.min(Math.max(fr - h, 0), STOP);
131
+ return t;
132
+ };
133
+ const t = remap(frame);
134
+ const count = HITS_T.filter((h) => t >= h).length;
135
+
136
+ // —— 计数器 ——
137
+ let cScale = 1;
138
+ let cRot = 0;
139
+ let cSize = 130;
140
+ if (count > 0) {
141
+ const i = count - 1;
142
+ const since = t - HITS_T[i];
143
+ cScale = 1 + (PULSE[i] - 1) * Math.exp(-since / 2.4);
144
+ cRot = TILT[i];
145
+ cSize = COUNTER_SIZE[i];
146
+ }
147
+ const stamp = count > 0 ? 1 - ramp(t, HITS_T[count - 1], 7, EASE.out) : 0;
148
+
149
+ // 背景斜纹滚动(t 驱动 → 顿帧时一起冻住)
150
+ const stripeShift = t * 2.2;
151
+
152
+ return (
153
+ <AbsoluteFill style={{ overflow: 'hidden', fontFamily: FONT.sans, background: `linear-gradient(170deg, ${C.bg0} 0%, ${C.bg1} 55%, ${C.bg2} 100%)` }}>
154
+ {/* 背景:主光 + 斜纹(速度线的静态版)+ 网点 */}
155
+ <div style={{ position: 'absolute', inset: 0, background: `radial-gradient(ellipse 60% 55% at 38% 30%, ${alpha('#6f8dff', 0.45)} 0%, ${alpha('#6f8dff', 0)} 70%)` }} />
156
+ <div
157
+ style={{
158
+ position: 'absolute', inset: -200, opacity: 0.1,
159
+ backgroundImage: 'repeating-linear-gradient(-58deg, #ffffff 0px, #ffffff 2px, transparent 2px, transparent 46px)',
160
+ transform: `translateX(${(stripeShift % 54.2).toFixed(2)}px)`,
161
+ }}
162
+ />
163
+ <div
164
+ style={{
165
+ position: 'absolute', inset: 0, opacity: 0.14,
166
+ backgroundImage: `radial-gradient(circle, ${C.deep} 1.4px, transparent 1.6px)`, backgroundSize: '18px 18px',
167
+ WebkitMaskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)', maskImage: 'linear-gradient(180deg, transparent 40%, #000 100%)',
168
+ }}
169
+ />
170
+
171
+ {/* 眉题 */}
172
+ <div style={{ position: 'absolute', left: 120, top: 104, display: 'flex', alignItems: 'center', gap: 18, opacity: ramp(frame, 0, 14, EASE.out) }}>
173
+ <ShotcraftMark size={52} tone="dark" />
174
+ <div style={{ ...type(34, 760), color: '#fff', letterSpacing: '-0.02em' }}>{BRAND.name}</div>
175
+ <div style={{ ...type(24, 650, { caps: true }), color: alpha('#ffffff', 0.62), letterSpacing: '0.24em', marginLeft: 8 }}>What’s new</div>
176
+ </div>
177
+
178
+ {/* 槽位:虚线 + 大号序号,建立期就立预期 */}
179
+ {SLOT_XS.map((x, i) => {
180
+ const near = ramp(t, HITS_T[i] - 10, 10, inQuad);
181
+ const df = frame - HITS_REAL[i];
182
+ const glowA = df >= 0 ? Math.exp(-df / 6) : 0; // 槽底受光(真实帧)
183
+ return (
184
+ <React.Fragment key={`slot-${i}`}>
185
+ <div
186
+ style={{
187
+ position: 'absolute', left: x, top: SLOT_Y, width: SLOT_W, height: SLOT_H, borderRadius: 26, boxSizing: 'border-box',
188
+ border: `2px dashed ${alpha('#ffffff', 0.28)}`, background: alpha(C.deep, 0.16),
189
+ display: 'flex', alignItems: 'center', justifyContent: 'center',
190
+ ...type(120, 800), color: alpha('#ffffff', 0.1), letterSpacing: '-0.04em',
191
+ }}
192
+ >
193
+ 0{i + 1}
194
+ </div>
195
+ {near > 0 && t < HITS_T[i] && (
196
+ <div
197
+ style={{
198
+ position: 'absolute', left: x + 40 - (1 - near) * 40, top: SLOT_Y + 50, width: SLOT_W - 80 + (1 - near) * 80, height: SLOT_H - 40,
199
+ borderRadius: 30, background: C.deep, filter: `blur(${mix(44, 16, near).toFixed(1)}px)`, opacity: mix(0.05, 0.5, near),
200
+ }}
201
+ />
202
+ )}
203
+ {glowA > 0.02 && (
204
+ <div
205
+ style={{
206
+ position: 'absolute', left: x - 120, top: SLOT_Y + SLOT_H - 80, width: SLOT_W + 240, height: 200, borderRadius: '50%',
207
+ background: `radial-gradient(ellipse 50% 50% at 50% 50%, ${alpha(C.hit, 0.45 * glowA)} 0%, ${alpha(C.hit, 0)} 70%)`,
208
+ }}
209
+ />
210
+ )}
211
+ </React.Fragment>
212
+ );
213
+ })}
214
+
215
+ {/* 三张功能卡 */}
216
+ {HITS_T.map((hit, i) => {
217
+ if (t < hit - 10) return null;
218
+ const y = dropY(t, hit);
219
+ const vy = t < hit ? dropY(t + 0.5, hit) - dropY(t - 0.5, hit) : 0;
220
+ const speed = Math.min(1, vy / 200);
221
+ const s = t - hit;
222
+ const squash = s >= 0 ? 0.07 * Math.exp(-s / 1.6) : 0;
223
+ const sy = 1 + speed * 0.06 - squash;
224
+ const sx = 1 - speed * 0.025 + squash * 0.5;
225
+ const elev = s >= 0 ? 6 : mix(6, 60, (SLOT_Y - y) / (SLOT_Y - DROP_FROM));
226
+ const df = frame - HITS_REAL[i];
227
+ const flash = df >= 0 && df < STOP + 4 ? (df < STOP ? 0.7 : 0.7 * (1 - (df - STOP + 1) / 5)) : 0;
228
+ return (
229
+ <SpeedBlur key={`card-${i}`} vx={0} vy={vy} amount={0.12} max={24}>
230
+ <div style={{ position: 'absolute', left: SLOT_XS[i], top: y, transform: `scale(${sx.toFixed(4)}, ${sy.toFixed(4)})`, transformOrigin: 'bottom center' }}>
231
+ <FeatureCard i={i} elev={elev} saved={ramp(t, hit + 12, 12, EASE.snappy)} />
232
+ {flash > 0 && <div style={{ position: 'absolute', inset: 0, borderRadius: 26, background: '#ffffff', opacity: flash }} />}
233
+ </div>
234
+ </SpeedBlur>
235
+ );
236
+ })}
237
+
238
+ {/* 触地冲击:白色冲击环 + 八向黄色火花(t 驱动,顿帧时冻住) */}
239
+ {HITS_T.map((hit, i) => {
240
+ const s = t - hit;
241
+ if (s < 0 || s > 16) return null;
242
+ const ring = ramp(t, hit, 14, EASE.out);
243
+ const grow = mix(0, 46 + i * 10, ring);
244
+ const x0 = SLOT_XS[i];
245
+ const cx = x0 + SLOT_W / 2;
246
+ const cy = SLOT_Y + SLOT_H / 2;
247
+ const burst = ramp(t, hit, 12, EASE.snappy);
248
+ const n = 10 + i * 3; // 火花逐击加码
249
+ return (
250
+ <React.Fragment key={`fx-${i}`}>
251
+ <div
252
+ style={{
253
+ position: 'absolute', left: x0 - grow, top: SLOT_Y - grow * 0.7, width: SLOT_W + grow * 2, height: SLOT_H + grow * 1.4,
254
+ borderRadius: 26 + grow * 0.6, boxSizing: 'border-box', border: `${mix(5, 1, ring).toFixed(2)}px solid #ffffff`, opacity: (1 - ring) * 0.8,
255
+ }}
256
+ />
257
+ <svg width={1920} height={1080} style={{ position: 'absolute', left: 0, top: 0, overflow: 'visible' }}>
258
+ {Array.from({ length: n }, (_, k) => {
259
+ const ang = (k / n) * Math.PI * 2 + hash(i * 31 + k) * 0.4;
260
+ const rx = SLOT_W * 0.52;
261
+ const ry = SLOT_H * 0.56;
262
+ const r0 = mix(1, 1.08 + hash(k + i * 7) * 0.15, burst);
263
+ const r1 = mix(1.04, 1.3 + hash(k * 3 + i) * 0.35 + i * 0.06, Math.min(1, burst * 1.2));
264
+ return (
265
+ <line
266
+ key={k}
267
+ x1={cx + Math.cos(ang) * rx * r0} y1={cy + Math.sin(ang) * ry * r0}
268
+ x2={cx + Math.cos(ang) * rx * r1} y2={cy + Math.sin(ang) * ry * r1}
269
+ stroke={k % 3 === 0 ? '#ffffff' : C.hit} strokeWidth={mix(7, 2, burst)} strokeLinecap="round"
270
+ opacity={Math.min(1, burst * 6) * (1 - burst)}
271
+ />
272
+ );
273
+ })}
274
+ </svg>
275
+ </React.Fragment>
276
+ );
277
+ })}
278
+
279
+ {/* 伤害数字:黄色斜体 + 漫画式硬投影 */}
280
+ {HITS_T.map((hit, i) => {
281
+ const s = t - hit;
282
+ if (s < 0 || s > 17) return null;
283
+ const scale = mix(1.45, 1, ramp(t, hit, 5, EASE.snappy));
284
+ const rise = mix(0, -150, ramp(t, hit, 16, EASE.out));
285
+ const opacity = s < 4 ? 1 : 1 - ramp(t, hit + 4, 12, EASE.swift);
286
+ return (
287
+ <div
288
+ key={`dmg-${i}`}
289
+ style={{
290
+ // 落点在卡面中下部(打在目标身上),上浮出卡沿:不与右上角计数器抢位置
291
+ position: 'absolute', left: SLOT_XS[i] + SLOT_W / 2, top: SLOT_Y + SLOT_H * 0.62 - DMG_SIZE[i] + rise,
292
+ transform: `translateX(-50%) scale(${scale.toFixed(3)}) skewX(-8deg)`, transformOrigin: 'center bottom', opacity,
293
+ ...type(DMG_SIZE[i], 900), fontStyle: 'italic', letterSpacing: '-0.04em', lineHeight: 1, color: C.hit, whiteSpace: 'nowrap',
294
+ textShadow: `6px 6px 0 ${C.deep}`,
295
+ }}
296
+ >
297
+ {DMG[i]}
298
+ </div>
299
+ );
300
+ })}
301
+
302
+ {/* 右上角 combo 计数器 */}
303
+ <div
304
+ style={{
305
+ position: 'absolute', right: 120, top: 64, width: 400, height: 280,
306
+ transform: `scale(${cScale.toFixed(4)}) rotate(${cRot}deg)`, transformOrigin: '90% 20%',
307
+ display: 'flex', flexDirection: 'column', alignItems: 'flex-end',
308
+ }}
309
+ >
310
+ <div style={{ ...type(26, 800, { caps: true }), letterSpacing: '0.3em', color: count ? '#ffffff' : alpha('#ffffff', 0.4), fontStyle: 'italic' }}>Combo</div>
311
+ <div
312
+ style={{
313
+ ...type(cSize, 900), fontStyle: 'italic', letterSpacing: '-0.05em', lineHeight: 0.9, whiteSpace: 'nowrap',
314
+ color: count ? C.hit : alpha('#ffffff', 0.22), textShadow: count ? `7px 7px 0 ${C.deep}` : 'none',
315
+ transform: `translateY(${(-stamp * 0.14 * cSize).toFixed(1)}px) skewX(-6deg)`, marginTop: 6,
316
+ }}
317
+ >
318
+ ×{count}
319
+ </div>
320
+ <div style={{ display: 'flex', gap: 8, marginTop: 14 }}>
321
+ {[0, 1, 2].map((k) => (
322
+ <div key={k} style={{ width: 56, height: 10, borderRadius: 5, background: k < count ? C.hit : alpha('#ffffff', 0.18), boxShadow: k < count ? `3px 3px 0 ${C.deep}` : 'none' }} />
323
+ ))}
324
+ </div>
325
+ </div>
326
+
327
+ {/* 收尾:真实收益 */}
328
+ <div style={{ position: 'absolute', left: 0, right: 0, top: 866, textAlign: 'center' }}>
329
+ <TextReveal
330
+ text="Up to a week back on every promo."
331
+ by="word"
332
+ variant="rise"
333
+ start={HITS_REAL[2] + 14}
334
+ each={18}
335
+ gap={3}
336
+ style={{ ...type(60, 760), letterSpacing: '-0.03em', color: '#ffffff' }}
337
+ unitStyle={(k) => (k === 2 || k === 3 ? { color: C.hit } : {})}
338
+ />
339
+ </div>
340
+
341
+ <Vignette strength={0.42} inner={0.45} color={C.deep} />
342
+ <Grain opacity={0.07} blend="soft-light" />
343
+ </AbsoluteFill>
344
+ );
345
+ };