dsh-drawai 0.3.4 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (538) hide show
  1. package/LICENSE +4154 -0
  2. package/README.md +49 -11
  3. package/lib/audio-media.js +150 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5090 -184
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-runner.js +6 -4
  12. package/lib/drawing-tasks.js +26 -0
  13. package/lib/ffmpeg-manager.js +1056 -0
  14. package/lib/imagegen.mjs +596 -0
  15. package/lib/index.js +1762 -129
  16. package/lib/media.js +26 -13
  17. package/lib/mgstyle-core.js +75 -0
  18. package/lib/motion/apply.js +181 -0
  19. package/lib/motion/asset-pack-lock.js +10 -0
  20. package/lib/motion/asset-pack.js +335 -0
  21. package/lib/motion/assets.js +291 -0
  22. package/lib/motion/audio.js +103 -0
  23. package/lib/motion/audiolevel.js +63 -0
  24. package/lib/motion/audiomix.js +144 -0
  25. package/lib/motion/beats.js +338 -0
  26. package/lib/motion/builtin-assets.js +62 -0
  27. package/lib/motion/canvas-spec.js +442 -0
  28. package/lib/motion/capture.js +95 -0
  29. package/lib/motion/cards.js +80 -0
  30. package/lib/motion/collect.js +449 -0
  31. package/lib/motion/delivery.js +140 -0
  32. package/lib/motion/edge-speech.py +90 -0
  33. package/lib/motion/entry.jsx +73 -0
  34. package/lib/motion/export.js +200 -0
  35. package/lib/motion/ffmpeg.js +43 -0
  36. package/lib/motion/fonts.js +71 -0
  37. package/lib/motion/jobs.js +117 -0
  38. package/lib/motion/json.js +4 -0
  39. package/lib/motion/media-catalog.js +59 -0
  40. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  41. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  42. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  43. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  44. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  45. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  46. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  47. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  48. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  49. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  50. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  51. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  52. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  53. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  54. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  55. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  56. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  57. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  58. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  67. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  68. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  69. package/lib/motion/mgstyles/catalog.json +1356 -0
  70. package/lib/motion/mgstyles/upstream/README.md +147 -0
  71. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  72. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  73. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  76. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  77. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  86. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  87. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  90. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  91. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  93. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  94. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  102. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  103. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  105. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  106. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  108. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  109. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  110. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  111. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  114. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  115. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  116. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  117. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  120. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  121. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  123. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  124. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  130. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  131. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  132. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  133. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  134. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  135. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  137. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  138. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  140. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  145. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  146. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  147. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  148. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  149. package/lib/motion/mgstyles/upstream/template.md +36 -0
  150. package/lib/motion/pixelqa.js +198 -0
  151. package/lib/motion/preview.js +97 -0
  152. package/lib/motion/project.js +395 -0
  153. package/lib/motion/qa.js +290 -0
  154. package/lib/motion/reference-media.jsx +10 -0
  155. package/lib/motion/render-settings.js +112 -0
  156. package/lib/motion/render.js +161 -0
  157. package/lib/motion/runtime/package-lock.json +3058 -0
  158. package/lib/motion/runtime/package.json +16 -0
  159. package/lib/motion/scene-kit.js +183 -0
  160. package/lib/motion/sfx.js +232 -0
  161. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  162. package/lib/motion/shotcraft/catalog.json +2461 -0
  163. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  171. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  172. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  173. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  174. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  177. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  178. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  179. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  180. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  181. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  184. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  185. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  186. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  187. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  188. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  199. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  200. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  201. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  202. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  208. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  209. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  210. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  211. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  231. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  232. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  233. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  234. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  244. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  245. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  246. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  247. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  254. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  255. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
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@@ -0,0 +1,676 @@
1
+ // ATELIER LINEA — "One Line". The whole film is one continuous stroke.
2
+ // Canvas2D, every frame a pure function of t. World units = poster pixels (the final frame at zoom 1).
3
+ // Round 1 refinement: source-over champagne-gold line, ink hook, branch->beam morph, punctuation holds,
4
+ // breaking-wave curl (浪), swell-to-coin hero with camera kick + reverse light pulse, bevelled medallion, signed-off end.
5
+ const Q = new URLSearchParams(location.search);
6
+ // reel v5 (?v5=1): the line writes the title 线条动画, window.linkAt(t), ?nolink=dot,tip,line,title,door. Without v5 nothing changes.
7
+ const V5 = Q.get('v5') === '1';
8
+ const NOLINK = new Set(V5 ? (Q.get('nolink') || '').split(',').filter(Boolean) : []);
9
+ const W = 1920, H = 1080, FPS = 30, DUR = V5 ? 11 : 10; // v5: +1 s of poster so the title holds readable
10
+ window.DEMO = { width: W, height: H, fps: FPS, duration: DUR, motionBlur: { samples: 4, shutter: 0.5 } };
11
+
12
+ const cues = await (await fetch('/demos/02-line-art/cues.json')).json();
13
+ if (V5) cues.camera.poster_center = [925, 590]; // v5: the poster rides up 30 px to make room for the big title
14
+
15
+ // ---------------------------------------------------------------- utils
16
+ const clamp = (x, a = 0, b = 1) => Math.min(b, Math.max(a, x));
17
+ const lerp = (a, b, t) => a + (b - a) * t;
18
+ const smooth = (a, b, x) => { const t = clamp((x - a) / (b - a)); return t * t * (3 - 2 * t); };
19
+ const smoother = (a, b, x) => { const t = clamp((x - a) / (b - a)); return t * t * t * (t * (t * 6 - 15) + 10); };
20
+ function cubicBezier(p1x, p1y, p2x, p2y) {
21
+ const bx = (t) => 3 * p1x * t * (1 - t) ** 2 + 3 * p2x * t * t * (1 - t) + t ** 3;
22
+ const by = (t) => 3 * p1y * t * (1 - t) ** 2 + 3 * p2y * t * t * (1 - t) + t ** 3;
23
+ return (x) => {
24
+ if (x <= 0) return 0; if (x >= 1) return 1;
25
+ let lo = 0, hi = 1;
26
+ for (let i = 0; i < 28; i++) { const m = (lo + hi) / 2; if (bx(m) < x) lo = m; else hi = m; }
27
+ return by((lo + hi) / 2);
28
+ };
29
+ }
30
+ const easeIO = cubicBezier(0.65, 0, 0.35, 1); // the style's signature ease
31
+ const easeOut = cubicBezier(0.16, 1, 0.3, 1);
32
+ const easeSwell = cubicBezier(0.24, 0.3, 0.2, 1); // line swells into the coin: ~15/38/58/73 % over the first 4 frames (r2: readable, not a snap)
33
+ const easePulse = cubicBezier(0.45, 0, 0.2, 1); // light runs back anchor -> seed (r2: slower, eased)
34
+ function mulberry(seed) { return () => { seed |= 0; seed = seed + 0x6D2B79F5 | 0; let t = Math.imul(seed ^ seed >>> 15, 1 | seed); t = t + Math.imul(t ^ t >>> 7, 61 | t) ^ t; return ((t ^ t >>> 14) >>> 0) / 4294967296; }; }
35
+ const rngN = mulberry(20260927); const LAT = Array.from({ length: 4096 }, () => rngN() * 2 - 1);
36
+ const vnoise = (x) => { const i = Math.floor(x), f = x - i, u = f * f * (3 - 2 * f); return lerp(LAT[i & 4095], LAT[(i + 1) & 4095], u); };
37
+ function monotone(xs, ys, m0scale = 1, mEnd = null) {
38
+ const n = xs.length, d = [], m = new Array(n);
39
+ for (let i = 0; i < n - 1; i++) d[i] = (ys[i + 1] - ys[i]) / (xs[i + 1] - xs[i]);
40
+ m[0] = d[0] * m0scale; m[n - 1] = mEnd == null ? d[n - 2] : mEnd;
41
+ for (let i = 1; i < n - 1; i++) {
42
+ if (d[i - 1] * d[i] <= 0) m[i] = 0;
43
+ else { const h0 = xs[i] - xs[i - 1], h1 = xs[i + 1] - xs[i], w1 = 2 * h1 + h0, w2 = h1 + 2 * h0; m[i] = (w1 + w2) / (w1 / d[i - 1] + w2 / d[i]); }
44
+ }
45
+ return (x) => {
46
+ if (x <= xs[0]) return ys[0]; if (x >= xs[n - 1]) return ys[n - 1];
47
+ let k = 0; while (x > xs[k + 1]) k++;
48
+ const h = xs[k + 1] - xs[k], s = (x - xs[k]) / h, s2 = s * s, s3 = s2 * s;
49
+ return (2 * s3 - 3 * s2 + 1) * ys[k] + (s3 - 2 * s2 + s) * h * m[k] + (-2 * s3 + 3 * s2) * ys[k + 1] + (s3 - s2) * h * m[k + 1];
50
+ };
51
+ }
52
+
53
+ // ---------------------------------------------------------------- the one line (world coords)
54
+ // organic amplitude `a` = hand-drawn wobble (nature wobbles, architecture is ruled)
55
+ // r2 wave (left-breaking, toward the sun): the horizon runs to the toe, turns in a small rounded tip and comes back as a
56
+ // concave back (~7 deg off the sea at the toe, ~80 deg under the crest). It enters a ONE-turn counter-clockwise exponential
57
+ // spiral at its right point; the inner end exits straight up and the lift crosses the lip ONCE, at ~60 deg (checked numerically).
58
+ const WV = { cx: 1400, cy: 600, r0: 64, r1: 22, th0: 0, th1: -2 * Math.PI };
59
+ const wvPt = (u) => { const th = WV.th0 + u * (WV.th1 - WV.th0), r = WV.r0 * (WV.r1 / WV.r0) ** u; return [WV.cx + r * Math.cos(th), WV.cy + r * Math.sin(th)]; };
60
+ const wvDir = (u0, u1) => { const a = wvPt(u0), b = wvPt(u1), l = Math.hypot(b[0] - a[0], b[1] - a[1]); return [(b[0] - a[0]) / l, (b[1] - a[1]) / l]; };
61
+ const f3 = (v) => v.toFixed(3);
62
+ function curlD() { let d = ''; for (let k = 1; k <= 220; k++) { const [x, y] = wvPt(k / 220); d += `L${f3(x)},${f3(y)} `; } return d; }
63
+ function waveD() { const J = wvPt(0), dj = wvDir(0, 0.004), b0 = [1606, 721], l = Math.hypot(26, 3), bd = [-26 / l, -3 / l];
64
+ return `C1628,740 1632,724 1606,721 C${f3(b0[0] + 75 * bd[0])},${f3(b0[1] + 75 * bd[1])} ${f3(J[0] - 55 * dj[0])},${f3(J[1] - 55 * dj[1])} ${f3(J[0])},${f3(J[1])}`; }
65
+ function liftD() { const E = wvPt(1), de = wvDir(0.996, 1); return `C${f3(E[0] + 110 * de[0])},${f3(E[1] + 110 * de[1])} 1150,440 925,465`; }
66
+ let L_TENDRIL = 60;
67
+ const PIECES = [
68
+ { n: 'ground0', a: 0.22, d: 'M-160,740 L272,740' }, // r2: longer run-in so frame 0 is a full slice of ink
69
+ { n: 'seed', a: 0.3, d: 'C284,740 287,726 291,719 C294,713 298,709 302,706 C306,713 313,724 312,732 C311,739 302,742 296,740 C293,734 296,722 302,706' },
70
+ { n: 'stem1', a: 0.4, d: 'C301,700 297,696 297,690' },
71
+ { n: 'leaf1', a: 0.4, d: 'C288,694 267,691 253,674 C268,667 287,672 298,683' },
72
+ { n: 'stem2', a: 0.4, d: 'C301,672 305,660 304,648' },
73
+ { n: 'leaf2', a: 0.4, d: 'C314,650 335,646 349,628 C334,623 315,630 305,640' },
74
+ { n: 'stem3', a: 0.4, d: 'C303,628 300,616 301,606' },
75
+ { n: 'leaf3', a: 0.4, d: 'C293,607 279,603 270,589 C281,585 294,591 302,599' },
76
+ { n: 'shoot', a: 0.3, d: 'C305,588 310,572 322,564 C334,558 346,560 358,560' },
77
+ { n: 'tendril', a: 0.3, d: 'C372,560 384,552 386,540 C388,528 378,522 372,528' }, // uncurls into the beam
78
+ { n: 'roof', a: 0.08, d: () => `M${(358 + L_TENDRIL).toFixed(3)},560 L660,560` },
79
+ { n: 'pavilion', a: 0.06, d: 'L660,569 L462,569 L462,740 L529,740 L529,696 A22,22 0 0 1 573,696 L573,740 L660,740' },
80
+ { n: 'tower', a: 0.05, d: 'L660,500 L742,470' },
81
+ { n: 'tower2', a: 0.05, d: 'L742,740' },
82
+ { n: 'sky', a: 0.05, d: 'L770,740 L770,600 L808,600 L808,562 L852,562 L852,740 L874,740 L874,668 A37,37 0 0 1 948,668 L948,740 L972,740 L972,590 L990,590 L996,528' },
83
+ { n: 'sky2', a: 0.05, d: 'L1002,590 L1020,590 L1020,740' },
84
+ { n: 'horizon', a: 0.14, d: 'L1600,740' },
85
+ { n: 'wave', a: 0.3, d: waveD },
86
+ { n: 'curl', a: 0.22, d: curlD() },
87
+ { n: 'lift', a: 0.14, d: liftD },
88
+ { n: 'ring', a: 0, d: 'A135,135 0 1 1 925,195 A135,135 0 1 1 925,465' },
89
+ { n: 'foot', a: 0, d: 'A135,135 0 0 1 873,454.58' },
90
+ { n: 'arch', a: 0, d: 'L873,318 A52,52 0 0 1 977,318 L977,454.58' },
91
+ ];
92
+ const LOGO = new Set(['ring', 'foot', 'arch']);
93
+ const STEP = 0.5;
94
+ const svg = document.getElementById('svg');
95
+ const X = [], Y = [], S = [], P = [];
96
+ const pieceStart = {}, pieceEnd = {};
97
+ {
98
+ let s0 = 0, last = null;
99
+ PIECES.forEach((pc, pi) => {
100
+ const el = document.createElementNS('http://www.w3.org/2000/svg', 'path');
101
+ const dd = typeof pc.d === 'function' ? pc.d() : pc.d;
102
+ const d = dd.startsWith('M') ? dd : `M${last[0]},${last[1]} ${dd}`;
103
+ el.setAttribute('d', d); svg.appendChild(el);
104
+ const L = el.getTotalLength(), n = Math.max(2, Math.ceil(L / STEP));
105
+ pieceStart[pc.n] = s0;
106
+ for (let k = (pi === 0 ? 0 : 1); k <= n; k++) {
107
+ const p = el.getPointAtLength(L * k / n);
108
+ X.push(p.x); Y.push(p.y); S.push(s0 + L * k / n); P.push(pi);
109
+ }
110
+ s0 += L; pieceEnd[pc.n] = s0; last = [X[X.length - 1], Y[Y.length - 1]];
111
+ if (pc.n === 'tendril') L_TENDRIL = L;
112
+ });
113
+ }
114
+ const N = X.length, TOTAL = S[N - 1];
115
+ const AMP = new Float32Array(N);
116
+ for (let i = 0; i < N; i++) AMP[i] = PIECES[P[i]].a;
117
+ {
118
+ const tmp = Float32Array.from(AMP), R = 40;
119
+ for (let i = 0; i < N; i++) { let acc = 0, c = 0; for (let k = -R; k <= R; k += 4) { const j = clamp(i + k, 0, N - 1); acc += tmp[j]; c++; } AMP[i] = acc / c; }
120
+ }
121
+ const WX = new Float32Array(N), WY = new Float32Array(N);
122
+ for (let i = 0; i < N; i++) {
123
+ const a = Math.max(0, i - 2), b = Math.min(N - 1, i + 2);
124
+ let tx = X[b] - X[a], ty = Y[b] - Y[a]; const l = Math.hypot(tx, ty) || 1; tx /= l; ty /= l;
125
+ const w = AMP[i] * (0.75 * vnoise(S[i] / 17) + 0.45 * vnoise(S[i] / 5.5 + 300));
126
+ WX[i] = X[i] - ty * w; WY[i] = Y[i] + tx * w;
127
+ }
128
+ // corner density -> slow the pen into corners (tau = weighted length)
129
+ const ANG = new Float32Array(N), TURN = new Float32Array(N);
130
+ for (let i = 0; i < N; i++) { const a = Math.max(0, i - 1), b = Math.min(N - 1, i + 1); ANG[i] = Math.atan2(Y[b] - Y[a], X[b] - X[a]); }
131
+ for (let i = 1; i < N; i++) { let d = ANG[i] - ANG[i - 1]; while (d > Math.PI) d -= 2 * Math.PI; while (d < -Math.PI) d += 2 * Math.PI; TURN[i] = Math.abs(d); }
132
+ const CORN = new Float32Array(N);
133
+ {
134
+ const sig = 7 / STEP, R = Math.ceil(sig * 3), ker = [];
135
+ for (let k = -R; k <= R; k++) ker.push(Math.exp(-k * k / (2 * sig * sig)));
136
+ const ks = ker.reduce((a, b) => a + b, 0);
137
+ for (let i = 0; i < N; i++) { let acc = 0; for (let k = -R; k <= R; k++) { const j = i + k; if (j >= 0 && j < N) acc += TURN[j] * ker[k + R]; } CORN[i] = acc / ks / STEP; }
138
+ }
139
+ const KCORN = 9;
140
+ const TAU = new Float64Array(N);
141
+ for (let i = 1; i < N; i++) TAU[i] = TAU[i - 1] + (S[i] - S[i - 1]) * (1 + KCORN * Math.min(CORN[i], 0.3));
142
+ function idxAtS(s) { let lo = 0, hi = N - 1; while (hi - lo > 1) { const m = (lo + hi) >> 1; if (S[m] <= s) lo = m; else hi = m; } return lo; }
143
+ function tauAtS(s) { const i = idxAtS(s), j = Math.min(N - 1, i + 1), f = S[j] > S[i] ? (s - S[i]) / (S[j] - S[i]) : 0; return lerp(TAU[i], TAU[j], f); }
144
+ function sAtTau(tau) { let lo = 0, hi = N - 1; if (tau <= 0) return 0; if (tau >= TAU[N - 1]) return TOTAL; while (hi - lo > 1) { const m = (lo + hi) >> 1; if (TAU[m] <= tau) lo = m; else hi = m; } const f = (tau - TAU[lo]) / (TAU[hi] - TAU[lo] || 1); return lerp(S[lo], S[hi], f); }
145
+ const markerTau = (m) => {
146
+ let name = m, f = 0;
147
+ if (m.endsWith('>')) { name = m.slice(0, -1); f = 1; } else if (m.includes('@')) { [name, f] = m.split('@'); f = +f; }
148
+ return tauAtS(lerp(pieceStart[name], pieceEnd[name], f));
149
+ };
150
+ const DK = cues.draw; // repeated markers = punctuation holds (monotone spline eases in/out of them)
151
+ const tauOfT = monotone(DK.map((k) => k[0]), DK.map((k) => markerTau(k[1])), 1.3, 0);
152
+ const T_END = DK[DK.length - 1][0];
153
+ const headS = (t) => sAtTau(tauOfT(t));
154
+ const TD = new Float32Array(N);
155
+ {
156
+ let j = 0; const dt = 1 / 600;
157
+ for (let t = 0; t <= T_END + dt; t += dt) { const s = headS(t); while (j < N && S[j] <= s) { TD[j] = t; j++; } }
158
+ for (; j < N; j++) TD[j] = T_END;
159
+ }
160
+ // branch -> beam: during the shoot hold the tendril uncurls into the straight roof line
161
+ const iT0 = idxAtS(pieceStart.tendril), iT1 = idxAtS(pieceEnd.tendril);
162
+ const MX = new Float32Array(N);
163
+ for (let i = iT0; i <= iT1; i++) MX[i] = 358 + (S[i] - pieceStart.tendril);
164
+ const MORPH = cues.morph;
165
+ const morphAt = (t) => easeIO(clamp((t - MORPH[0]) / (MORPH[1] - MORPH[0])));
166
+ const PX = (i, m) => (m > 0 && i >= iT0 && i <= iT1) ? lerp(WX[i], MX[i], m) : WX[i];
167
+ const PY = (i, m) => (m > 0 && i >= iT0 && i <= iT1) ? lerp(WY[i], 560, m) : WY[i];
168
+ function pointAtS(s, t) {
169
+ const m = morphAt(t), i = idxAtS(s), j = Math.min(N - 1, i + 1), f = S[j] > S[i] ? clamp((s - S[i]) / (S[j] - S[i])) : 0;
170
+ return [lerp(PX(i, m), PX(j, m), f), lerp(PY(i, m), PY(j, m), f)];
171
+ }
172
+ const tipAt = (t) => pointAtS(headS(clamp(t, 0, T_END)), clamp(t, 0, T_END));
173
+ // brightness floor per point: landscape 0.4; the lift gathers light as it rises; logo stays lit
174
+ const FLOOR = new Float32Array(N);
175
+ for (let i = 0; i < N; i++) {
176
+ const nm = PIECES[P[i]].n;
177
+ if (LOGO.has(nm)) FLOOR[i] = 0.96;
178
+ else if (nm === 'lift') FLOOR[i] = lerp(0.4, 0.96, smoother(0.1, 1, (S[i] - pieceStart.lift) / (pieceEnd.lift - pieceStart.lift)));
179
+ else FLOOR[i] = 0.4;
180
+ }
181
+
182
+ // ---------------------------------------------------------------- camera
183
+ const ZK = cues.zoom;
184
+ const logZ = monotone(ZK.map((k) => k[0]), ZK.map((k) => Math.log(k[1])));
185
+ const CAM = cues.camera, FILL = cues.fill, WM = cues.wordmark, PULSE = cues.pulse, SEC = cues.sections;
186
+ // r2 camera clock: dT/dt eases to 0 over 4 frames before each hold, stays 0 through it, then runs fast (~2x peak) to catch up
187
+ const CT_DT = 1 / 600, CT = new Float64Array(Math.ceil(DUR / CT_DT) + 2);
188
+ {
189
+ const HA = 0.133, HR = 0.5;
190
+ const vel = (t) => { let v = 1; for (const [h0, h1] of cues.holds) {
191
+ const D = h1 - h0, c = (2 * D + HA + HR) / HR;
192
+ if (t >= h0 - HA && t < h0) v = Math.min(v, 1 - easeIO((t - h0 + HA) / HA));
193
+ else if (t >= h0 && t < h1) v = 0;
194
+ else if (t >= h1 && t < h1 + HR) { const q = (t - h1) / HR; v = easeIO(q) + c * Math.sin(Math.PI * q) ** 2; }
195
+ } return v; };
196
+ for (let i = 1; i < CT.length; i++) CT[i] = CT[i - 1] + CT_DT * 0.5 * (vel((i - 1) * CT_DT) + vel(i * CT_DT));
197
+ }
198
+ const camClock = (t) => { const x = clamp(t / CT_DT, 0, CT.length - 2), i = Math.floor(x); return lerp(CT[i], CT[i + 1], x - i); };
199
+ function camera(t) {
200
+ let cx = 0, cy = 0, ws = 0;
201
+ const tc = camClock(t);
202
+ for (let k = -16; k <= 16; k++) {
203
+ const dt = k * 0.05, w = Math.exp(-dt * dt / (2 * CAM.sigma * CAM.sigma));
204
+ const p = tipAt(tc + CAM.lead + dt); cx += p[0] * w; cy += p[1] * w; ws += w;
205
+ }
206
+ cx /= ws; cy /= ws;
207
+ const hw = 1 - smooth(0.1, 0.5, t); // r2 hook: the camera chases the whipping tip with a 2-frame lag, then settles
208
+ if (hw > 0) { const q = tipAt(t - cues.hook.lag); cx = lerp(cx, q[0] + cues.hook.lead_px / 5.8, hw); cy = lerp(cy, q[1], hw); }
209
+ const e1 = easeIO(clamp((t - CAM.logo_from) / (CAM.logo_to - CAM.logo_from)));
210
+ const e2 = easeIO(clamp((t - CAM.poster_from) / (CAM.poster_to - CAM.poster_from)));
211
+ cx = lerp(cx, CAM.logo_center[0], e1); cy = lerp(cy, CAM.logo_center[1], e1);
212
+ const hold = smooth(CAM.poster_to - 0.4, 10, t);
213
+ cx = lerp(cx, CAM.poster_center[0] + hold * 4, e2); cy = lerp(cy, CAM.poster_center[1] - hold * 2, e2);
214
+ let z = Math.exp(logZ(tc));
215
+ const kt = t - FILL.start; // camera kick on the hit: x1.03, decays over ~9 frames
216
+ if (kt > 0) z *= 1 + 0.03 * (1 - Math.exp(-kt / 0.012)) * Math.exp(-kt / 0.1);
217
+ const pz = clamp(t - cues.end_push.from, 0, V5 ? DUR - cues.end_push.from : 1); // continuous ~3 % push through the end hold (eases in, then constant speed)
218
+ if (pz > 0) z *= 1 + cues.end_push.amount * (pz < 0.25 ? pz * pz / 0.5 : pz - 0.125) / 0.875;
219
+ const roll = -0.016 * Math.sin(Math.PI * smooth(SEC.horizon - 0.2, SEC.ring + 0.9, t)) ** 2; // slight bank through the wave
220
+ return { cx, cy, z, roll };
221
+ }
222
+ const applyCam = (g, c) => { g.setTransform(1, 0, 0, 1, 0, 0); g.translate(W / 2, H / 2); g.rotate(c.roll); g.scale(c.z, c.z); g.translate(-c.cx, -c.cy); };
223
+ const toScreen = (c, x, y) => { const dx = (x - c.cx) * c.z, dy = (y - c.cy) * c.z, cs = Math.cos(c.roll), sn = Math.sin(c.roll); return [W / 2 + dx * cs - dy * sn, H / 2 + dx * sn + dy * cs]; };
224
+
225
+ // ---------------------------------------------------------------- assets
226
+ const grain = new Image(); grain.src = '/assets/textures/grain/grain_fine_2048.png'; await grain.decode();
227
+ await document.fonts.load("500 50px 'Cormorant Garamond'", 'ATELIER LINEA');
228
+ await document.fonts.load("300 26px 'Noto Serif SC'", '始于一线');
229
+ await document.fonts.ready;
230
+
231
+ // ---------------------------------------------------------------- canvases
232
+ const cv = document.getElementById('c'), ctx = cv.getContext('2d');
233
+ const mk = () => { const c = document.createElement('canvas'); c.width = W; c.height = H; return [c, c.getContext('2d')]; };
234
+ const [lineC, lg] = mk();
235
+ const [fillC, fg] = mk();
236
+ const [pulseC, pg] = mk();
237
+ const GOLD = [233, 215, 165], AGED = [150, 125, 80], HOT = [255, 246, 220], NAVY = [11, 19, 32];
238
+ const LW = +(Q.get("lw") || 3); // constant screen-space line width, whole film (the reel renders with ?lw=4.5)
239
+ const CHUNK = 12;
240
+ const MCX = 925, MCY = 330, MR = 135, FY = 454.58;
241
+
242
+ function lineColor(b) {
243
+ if (b <= 1) { const k = clamp((b - 0.4) / 0.6); return [lerp(AGED[0], GOLD[0], k), lerp(AGED[1], GOLD[1], k), lerp(AGED[2], GOLD[2], k)]; }
244
+ const k = clamp((b - 1) / 0.6); return [lerp(GOLD[0], HOT[0], k), lerp(GOLD[1], HOT[1], k), lerp(GOLD[2], HOT[2], k)];
245
+ }
246
+ function doorPath(g, closed) {
247
+ const aR = Math.atan2(FY - MCY, 52), aL = Math.atan2(FY - MCY, -52);
248
+ g.beginPath(); g.moveTo(873, FY); g.lineTo(873, 318); g.arc(925, 318, 52, Math.PI, Math.PI * 2); g.lineTo(977, FY);
249
+ if (closed) { g.arc(MCX, MCY, MR, aR, aL, false); g.closePath(); }
250
+ }
251
+
252
+ function drawBackground(c, t) {
253
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
254
+ ctx.globalCompositeOperation = 'source-over'; ctx.globalAlpha = 1; ctx.filter = 'none';
255
+ ctx.fillStyle = '#0B1320'; ctx.fillRect(0, 0, W, H);
256
+ const rg = ctx.createRadialGradient(W * 0.5, H * 0.46, 0, W * 0.5, H * 0.5, W * 0.62);
257
+ rg.addColorStop(0, 'rgba(26,40,62,0.55)'); rg.addColorStop(0.55, 'rgba(15,25,42,0.25)'); rg.addColorStop(1, 'rgba(4,8,14,0.0)');
258
+ ctx.fillStyle = rg; ctx.fillRect(0, 0, W, H);
259
+ const gz = 1 + (c.z - 1) * 0.55, gcx = lerp(925, c.cx, 0.55), gcy = lerp(552, c.cy, 0.55);
260
+ const sp = 48, r = 1.05;
261
+ ctx.fillStyle = `rgba(160,180,210,${0.075 + 0.05 * (1 - smooth(0.2, 0.5, t))})`;
262
+ const x0 = gcx - W / 2 / gz, x1 = gcx + W / 2 / gz, y0 = gcy - H / 2 / gz, y1 = gcy + H / 2 / gz;
263
+ for (let gx = Math.floor(x0 / sp) * sp; gx <= x1; gx += sp) for (let gy = Math.floor(y0 / sp) * sp; gy <= y1; gy += sp) {
264
+ const sx = W / 2 + (gx - gcx) * gz, sy = H / 2 + (gy - gcy) * gz;
265
+ ctx.fillRect(sx - r, sy - r, 2 * r, 2 * r);
266
+ }
267
+ }
268
+
269
+ const MOTES = Array.from({ length: 44 }, (_, i) => { const r = mulberry(4000 + i * 17); return { x: r() * 2300 - 230, y: r() * 1250 - 80, d: 0.3 + r() * 1.3, s: 0.7 + r() * 1.6, a: 0.05 + r() * 0.11, ph: r() * 6.283, sp: 3 + r() * 9 }; });
270
+ function drawMotes(c, t) {
271
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalCompositeOperation = 'screen'; ctx.filter = 'none';
272
+ const [px, py] = CAM.poster_center;
273
+ for (const m of MOTES) {
274
+ const zl = 1 + (c.z - 1) * m.d, lx = lerp(px, c.cx, m.d), ly = lerp(py, c.cy, m.d);
275
+ const wx = m.x + 12 * Math.sin(t * 0.37 + m.ph), wy = m.y - t * m.sp + 6 * Math.sin(t * 0.61 + m.ph * 1.7);
276
+ const sx = W / 2 + (wx - lx) * zl, sy = H / 2 + (wy - ly) * zl;
277
+ if (sx < -60 || sx > W + 60 || sy < -60 || sy > H + 60) continue;
278
+ const r = m.s * (0.7 + 0.8 * m.d) * Math.sqrt(zl) * (m.d > 1.1 ? 3.2 : 1.6);
279
+ const a = m.a * (m.d > 1.1 ? 0.55 : 1) * (0.8 + 0.2 * Math.sin(t * 1.3 + m.ph));
280
+ const g = ctx.createRadialGradient(sx, sy, 0, sx, sy, r);
281
+ g.addColorStop(0, `rgba(226,196,138,${a})`); g.addColorStop(1, 'rgba(226,196,138,0)');
282
+ ctx.fillStyle = g; ctx.fillRect(sx - r, sy - r, 2 * r, 2 * r);
283
+ }
284
+ ctx.globalCompositeOperation = 'source-over';
285
+ }
286
+
287
+ function drawLine(c, t, sHead) {
288
+ lg.setTransform(1, 0, 0, 1, 0, 0); lg.clearRect(0, 0, W, H);
289
+ applyCam(lg, c);
290
+ lg.lineCap = 'round'; lg.lineJoin = 'round';
291
+ const iHead = idxAtS(sHead), m = morphAt(t);
292
+ const pu = clamp((t - PULSE.start) / (PULSE.end - PULSE.start));
293
+ const sp = TOTAL * (1 - easePulse(pu)); // reverse pulse: anchor -> seed
294
+ const pAmp = t > PULSE.start ? 0.9 * (1 - smooth(PULSE.end - 0.08, PULSE.end + 0.3, t)) : 0;
295
+ const BR = cues.breath, bu = clamp((t - BR.start) / (BR.end - BR.start)), bp = TOTAL * easeIO(bu) * 1.04 - 60;
296
+ const bAmp = 0.55 * smooth(BR.start, BR.start + 0.12, t) * (1 - smooth(BR.end - 0.1, BR.end + 0.1, t));
297
+ const logoW = 1 - smooth(FILL.start + 0.3, FILL.start + 0.6, t); // logo strokes hand over to the bevel
298
+ const AN = cues.anticip, an = smooth(AN[0], AN[1], t); // r2 anticipation: the ring thins to 1.5 px and heats
299
+ const anW = 1 - 0.5 * an * (1 - smooth(FILL.start, FILL.start + 0.1, t)), anH = an * (1 - smooth(FILL.start + 0.02, FILL.start + 0.25, t));
300
+ const pf = smooth(cues.camera.poster_from + 0.1, cues.camera.poster_to - 0.1, t); // r2: poster margin, ink tail dissolves on the left
301
+ pg.setTransform(1, 0, 0, 1, 0, 0); pg.clearRect(0, 0, W, H); applyCam(pg, c); pg.lineCap = 'round'; pg.lineJoin = 'round';
302
+ for (let i0 = 0; i0 < iHead; i0 += CHUNK) {
303
+ const i1 = Math.min(iHead, i0 + CHUNK), im = (i0 + i1) >> 1;
304
+ const age = t - TD[im];
305
+ let b = FLOOR[im] + (1 - FLOOR[im]) * (1 - smooth(0.2, 1.5, age));
306
+ if (t > PULSE.start) b = Math.max(b, lerp(FLOOR[im], 0.74, clamp((S[im] - sp) / 260))); // the pulse leaves the line lit
307
+ const pgs = pAmp > 0 ? pAmp * Math.exp(-(((S[im] - sp) / 300) ** 2)) : 0; b += pgs;
308
+ if (bAmp > 0) b += bAmp * Math.exp(-(((S[im] - bp) / 240) ** 2)); // end breath: light flows forward into the coin
309
+ let w = 1;
310
+ if (NOLINK.size) { const nm = PIECES[P[im]].n; if ((NOLINK.has('dot') && (nm === 'ring' || nm === 'foot')) || (NOLINK.has('line') && nm === 'horizon') || (NOLINK.has('door') && nm === 'arch')) continue; } // v5 ?nolink
311
+ if (LOGO.has(PIECES[P[im]].n)) { w = logoW * anW; if (w <= 0.01) continue; b = Math.max(b, 1 + 0.6 * anH); }
312
+ const taper0 = smooth(0, 130, S[im]), taper = taper0 * (P[im] === 0 ? lerp(1, smooth(185, 268, X[im]), pf) : 1); // ink tail; poster margin
313
+ const col = lineColor(b);
314
+ const r = lerp(NAVY[0], col[0], taper), g = lerp(NAVY[1], col[1], taper), bl = lerp(NAVY[2], col[2], taper);
315
+ lg.lineWidth = LW / c.z * w * (0.35 + 0.65 * taper0);
316
+ lg.strokeStyle = `rgb(${r | 0},${g | 0},${bl | 0})`;
317
+ lg.beginPath(); lg.moveTo(PX(i0, m), PY(i0, m));
318
+ for (let i = i0 + 1; i <= i1; i++) lg.lineTo(PX(i, m), PY(i, m));
319
+ if (i1 === iHead) { const p = pointAtS(sHead, t); lg.lineTo(p[0], p[1]); }
320
+ lg.stroke();
321
+ if (pgs > 0.03) { // r2: the travelling light gets a 6 px hot glow so the eye can follow it home
322
+ pg.lineWidth = 6 / c.z; pg.strokeStyle = `rgba(255,246,220,${(0.35 * pgs / 0.9 * taper).toFixed(3)})`;
323
+ pg.beginPath(); pg.moveTo(PX(i0, m), PY(i0, m)); for (let i = i0 + 1; i <= i1; i++) pg.lineTo(PX(i, m), PY(i, m)); pg.stroke();
324
+ }
325
+ }
326
+ }
327
+
328
+ function drawFill(c, t) {
329
+ if (t < FILL.start || NOLINK.has('dot')) return 0; // v5 ?nolink=dot: no coin, bevel, echo or bloom
330
+ const u = clamp((t - FILL.start) / FILL.swell), e = easeSwell(u);
331
+ const ri = Math.max(0, MR * (1 - Math.min(1, e)));
332
+ const OV = cues.overshoot, ov = t < OV[1] ? smooth(OV[0], OV[1], t) : 1 - smooth(OV[1], OV[2], t);
333
+ const ro = MR + 1.5 / c.z + MR * 0.04 * ov; // r2: 4 % outer overshoot, peaks 7.80, settled by 7.93
334
+ fg.setTransform(1, 0, 0, 1, 0, 0); fg.clearRect(0, 0, W, H); fg.globalCompositeOperation = 'source-over';
335
+ applyCam(fg, c);
336
+ const lgr = fg.createLinearGradient(815, 205, 1035, 455);
337
+ lgr.addColorStop(0, '#F2E0AE'); lgr.addColorStop(0.42, '#DDC284'); lgr.addColorStop(0.7, '#CCAB6C'); lgr.addColorStop(1, '#A8874E'); // r2: +8 %
338
+ fg.beginPath(); fg.arc(MCX, MCY, ro, 0, Math.PI * 2);
339
+ if (ri > 0.3) { fg.moveTo(MCX + ri, MCY); fg.arc(MCX, MCY, ri, 0, Math.PI * 2, true); }
340
+ fg.fillStyle = lgr; fg.fill('evenodd');
341
+ fg.globalCompositeOperation = 'destination-out'; doorPath(fg, true); fg.fillStyle = '#000'; fg.fill(); // the doorway stays carved
342
+ fg.globalCompositeOperation = 'source-atop';
343
+ const ra = 1 - smooth(0.62, 1, u); // r2: a 6 px molten rim (#FFF6DC -> #E9D7A5) leads the inner edge
344
+ if (ra > 0.01 && ri > 0.5) {
345
+ const w6 = 6 / c.z, rim = fg.createRadialGradient(MCX, MCY, Math.max(0, ri - 0.5), MCX, MCY, ri + w6 + 22 / c.z);
346
+ const k6 = w6 / (w6 + 22 / c.z);
347
+ rim.addColorStop(0, `rgba(255,246,220,${ra})`); rim.addColorStop(k6, `rgba(255,246,220,${0.85 * ra})`);
348
+ rim.addColorStop(Math.min(0.99, k6 + 0.25), `rgba(233,215,165,${0.3 * ra})`); rim.addColorStop(1, 'rgba(233,215,165,0)');
349
+ fg.fillStyle = rim; fg.fillRect(760, 160, 340, 340);
350
+ }
351
+ { // r2 struck metal: a faint anisotropic (conic) sheen so the coin reads as metal, not print
352
+ const cg = fg.createConicGradient(-Math.PI / 4 + 0.25 * smooth(8.0, 10, t), MCX, MCY);
353
+ [[0, 0.1], [0.12, 0], [0.37, -0.08], [0.5, 0.1], [0.62, 0], [0.87, -0.08], [1, 0.1]].forEach(([k, a]) => cg.addColorStop(k, a >= 0 ? `rgba(255,248,230,${a})` : `rgba(60,40,15,${-a})`));
354
+ fg.fillStyle = cg; fg.fillRect(760, 160, 340, 340);
355
+ }
356
+ const sh = clamp((t - 9.2) / 0.76); // r2 end sheen: a narrow 18-degree glint band (~40 px on screen, a 0.35)
357
+ if (sh > 0 && sh < 1) {
358
+ const x = lerp(760, 1090, easeIO(sh)), nx = Math.cos(0.314), ny = -Math.sin(0.314), hw2 = 20 / c.z;
359
+ const sgr = fg.createLinearGradient(x - nx * hw2, MCY - ny * hw2, x + nx * hw2, MCY + ny * hw2);
360
+ const sa = 0.35 * Math.sin(Math.PI * sh) ** 0.5;
361
+ sgr.addColorStop(0, 'rgba(255,250,235,0)'); sgr.addColorStop(0.5, `rgba(255,250,235,${sa})`); sgr.addColorStop(1, 'rgba(255,250,235,0)');
362
+ fg.fillStyle = sgr; fg.fillRect(760, 160, 340, 340);
363
+ }
364
+ // directional bevel: light from the top-left; the doorway is carved in, so its lit edge faces bottom-right
365
+ const bev = smooth(FILL.start + 0.25, FILL.start + 0.55, t);
366
+ if (bev > 0) {
367
+ fg.globalCompositeOperation = 'source-over';
368
+ // r2 bevel: 1.5 px #FFF6DC highlight on the lit (top-left) arc, 1 px #6E5428 edge opposite
369
+ const gl = fg.createLinearGradient(MCX - 95, MCY - 95, MCX + 60, MCY + 60);
370
+ gl.addColorStop(0, `rgba(255,246,220,${0.8 * bev})`); gl.addColorStop(0.55, `rgba(255,246,220,${0.35 * bev})`); gl.addColorStop(1, 'rgba(255,246,220,0)');
371
+ fg.lineWidth = 1.5 / c.z; fg.strokeStyle = gl; fg.beginPath(); fg.arc(MCX, MCY, ro - 0.75 / c.z, Math.PI * 0.86, Math.PI * 1.86); fg.stroke();
372
+ const gd = fg.createLinearGradient(MCX + 95, MCY + 95, MCX - 60, MCY - 60);
373
+ gd.addColorStop(0, `rgba(110,84,40,${0.95 * bev})`); gd.addColorStop(0.6, `rgba(110,84,40,${0.4 * bev})`); gd.addColorStop(1, 'rgba(110,84,40,0)');
374
+ fg.lineWidth = 1 / c.z; fg.strokeStyle = gd; fg.beginPath(); fg.arc(MCX, MCY, ro - 0.5 / c.z, Math.PI * 1.86, Math.PI * 2.86); fg.stroke();
375
+ fg.lineWidth = 1.2 / c.z;
376
+ const g2 = fg.createLinearGradient(873, 266, 977, 454);
377
+ g2.addColorStop(0, `rgba(122,94,48,${0.95 * bev})`); g2.addColorStop(0.55, `rgba(200,170,110,${0.5 * bev})`); g2.addColorStop(1, `rgba(255,246,220,${0.9 * bev})`);
378
+ fg.strokeStyle = g2; doorPath(fg, false); fg.stroke();
379
+ }
380
+ fg.globalCompositeOperation = 'source-over';
381
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalAlpha = 1; ctx.globalCompositeOperation = 'source-over';
382
+ ctx.drawImage(fillC, 0, 0);
383
+ const EC = cues.echo, eq = clamp((t - EC[0]) / (EC[1] - EC[0])); // r2 echo: a 1 px ring of the line leaves the coin edge
384
+ if (eq > 0 && eq < 1) {
385
+ applyCam(ctx, c); ctx.lineWidth = 1 / c.z; ctx.strokeStyle = `rgba(240,222,176,${(0.75 * (1 - eq) ** 1.4).toFixed(3)})`;
386
+ ctx.beginPath(); ctx.arc(MCX, MCY, MR * (1 + 0.6 * (1 - (1 - eq) ** 2)), 0, Math.PI * 2); ctx.stroke(); ctx.setTransform(1, 0, 0, 1, 0, 0);
387
+ }
388
+ return Math.max(u, 1e-3);
389
+ }
390
+
391
+ const glowAt = (sx, sy, r, a, col) => { if (a <= 0.002) return; const g = ctx.createRadialGradient(sx, sy, 0, sx, sy, r); g.addColorStop(0, `rgba(${col},${a})`); g.addColorStop(1, `rgba(${col},0)`); ctx.fillStyle = g; ctx.fillRect(sx - r, sy - r, 2 * r, 2 * r); };
392
+ function drawTip(c, t) {
393
+ const vis = 1 - smooth(cues.tip_fade[0], cues.tip_fade[1], t);
394
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalCompositeOperation = 'lighter'; ctx.filter = 'none';
395
+ if (vis > 0) {
396
+ const p = tipAt(t), [sx, sy] = toScreen(c, p[0], p[1]);
397
+ const hp = cues.holds.reduce((a, h) => a + Math.exp(-(((t - h[0] - 0.02) / 0.06) ** 2)), 0);
398
+ const fl = (1 + 0.05 * Math.sin(t * 29.0) + 0.04 * Math.sin(t * 13.7)) * (1 + 0.3 * hp); // r2: glow pulse on the hold notes
399
+ const bead = Math.exp(-(((t - cues.hook.brake) / 0.045) ** 2)); // r2: ink bead at the brake (thump)
400
+ const ig = Math.exp(-t / 0.1); // tiny ignition spark on frame 0 (the ink is the hook)
401
+ const cf = Math.exp(-(((t - FILL.start) / 0.06) ** 2)); // spark as the line closes on its anchor
402
+ glowAt(sx, sy, 40, 0.3 * ig + 0.35 * cf, '232,200,138');
403
+ glowAt(sx, sy, 56 * fl, 0.09 * vis, '214,178,112');
404
+ const q = tipAt(t - 1 / 120), [qx, qy] = toScreen(c, q[0], q[1]), ns = Math.min(8, Math.max(1, Math.ceil(Math.hypot(sx - qx, sy - qy) / 5)));
405
+ for (let j = 0; j < ns; j++) {
406
+ const f2 = j / ns, x = lerp(sx, qx, f2), y = lerp(sy, qy, f2), wj = (ns > 1 ? 1.6 / ns : 1) * (1 - 0.5 * f2);
407
+ glowAt(x, y, 15 * fl, 0.34 * vis * wj, '238,210,150');
408
+ glowAt(x, y, 3.2 * (j === 0 ? 1 + 0.6 * bead : 1), 0.95 * vis * (j === 0 ? 1 : wj * 0.6), '255,250,236');
409
+ }
410
+ }
411
+ ctx.globalCompositeOperation = 'source-over';
412
+ }
413
+
414
+ function drawText(c, t) {
415
+ if (t < WM.start) return;
416
+ ctx.globalCompositeOperation = 'source-over'; ctx.filter = 'none';
417
+ applyCam(ctx, c);
418
+ const word = 'ATELIER LINEA', size = 50, track = 0.46;
419
+ ctx.font = `500 ${size}px 'Cormorant Garamond'`; ctx.textBaseline = 'alphabetic';
420
+ const ws = [...word].map((ch) => ctx.measureText(ch).width);
421
+ const fin = ws.reduce((a, b) => a + b, 0) + track * size * (word.length - 1);
422
+ const cx = 925, y = 868, mid = (word.length - 1) / 2;
423
+ let x = cx - fin / 2;
424
+ [...word].forEach((ch, i) => {
425
+ const d = Math.abs(i - mid);
426
+ const u = clamp((t - WM.start - d * WM.stagger) / WM.dur), e = easeOut(u);
427
+ const spread = (1 - e) * 0.22 * size * (i - mid); // letters track in from wide
428
+ ctx.globalAlpha = smooth(0, 0.8, u) * 0.95;
429
+ ctx.fillStyle = '#E9D7A5';
430
+ ctx.fillText(ch, x + spread, y + (1 - e) * 6);
431
+ x += ws[i] + track * size;
432
+ });
433
+ const tu = clamp((t - WM.tagline) / 0.9), te = easeOut(tu);
434
+ if (tu > 0) {
435
+ const tag = '始于一线', ts = 26, tt = 0.5, ty = y + 36 + ts; // r2: 0.5 em so 一 belongs to the word
436
+ ctx.font = `300 ${ts}px 'Noto Serif SC'`;
437
+ const tw = [...tag].map((ch) => ctx.measureText(ch).width);
438
+ const tf = tw.reduce((a, b) => a + b, 0) + tt * ts * (tag.length - 1);
439
+ let tx = cx - tf / 2;
440
+ ctx.globalAlpha = te * 0.9; ctx.fillStyle = '#E9D7A5';
441
+ [...tag].forEach((ch, i) => { ctx.fillText(ch, tx, ty + (1 - te) * 4); tx += tw[i] + tt * ts; });
442
+ // the pen signs off: two hairline rules drawn outward from the tagline, each by a small glint
443
+ const ru = easeIO(clamp((t - cues.rules[0]) / (cues.rules[1] - cues.rules[0]))), hl = 24 * ru, ry = ty - 9.5, gap = 1.2 * ts; // r2: short 1 px rules, 1.2 em gap
444
+ ctx.globalAlpha = 0.55; ctx.fillStyle = '#E9D7A5'; const rh = 1 / c.z;
445
+ ctx.fillRect(cx - tf / 2 - gap - hl, ry - rh / 2, hl, rh); ctx.fillRect(cx + tf / 2 + gap, ry - rh / 2, hl, rh);
446
+ const gv = smooth(cues.rules[0] - 0.08, cues.rules[0] + 0.02, t) * (1 - smooth(cues.rules[1] - 0.05, cues.rules[1] + 0.15, t));
447
+ if (gv > 0) {
448
+ ctx.globalAlpha = 1;
449
+ const a = toScreen(c, cx - tf / 2 - gap - hl, ry), b = toScreen(c, cx + tf / 2 + gap + hl, ry);
450
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalCompositeOperation = 'lighter';
451
+ for (const [sx, sy] of [a, b]) { glowAt(sx, sy, 12, 0.3 * gv, '240,214,160'); glowAt(sx, sy, 2.2, 0.9 * gv, '255,250,236'); } // r2: no flare halo
452
+ ctx.globalCompositeOperation = 'source-over';
453
+ }
454
+ }
455
+ ctx.globalAlpha = 1; ctx.setTransform(1, 0, 0, 1, 0, 0);
456
+ }
457
+
458
+ // ---------------------------------------------------------------- v5 title: the gold line writes 线条动画 as outline type
459
+ // Alimama ShuHeiTi Bold outlines (tools/v5_title_glyphs.py → v5_title.json), world units, under the skyline. Each glyph is
460
+ // traced by pens that start together at its top-left vertices and run at one shared speed (short counters close first);
461
+ // glyphs start 0.08 s apart; the whole title flares once as it closes, then holds. Same core colour, width and glow as the line.
462
+ const TT = { size: 165, track: 0.2, top: 790, cx: 925, start: 8.45, stagger: 0.08, dur: 0.56,
463
+ lw: 7.5, // v5.2: title pen 7.5 screen px (the film's line stays LW = 4.5), reads at feed size
464
+ fill: 0.36, floodIn: 0.06, flood: 0.26, // v5.2: each glyph floods inward with soft gold as it closes (echo of the coin)
465
+ en: 'LINE ART', enSize: 33, enW: 600, enY: 992, enIn: 9.05, rules: [9.35, 9.7] };
466
+ const easeTitle = cubicBezier(0.45, 0, 0.25, 1);
467
+ let TITLE = null;
468
+ if (V5) {
469
+ const J = await (await fetch('/demos/02-line-art/v5_title.json')).json();
470
+ const k = TT.size / J.upm, raw = [];
471
+ let x = 0, minX = 1e9, maxX = -1e9, minY = 1e9, maxY = -1e9;
472
+ for (const g of J.glyphs) {
473
+ raw.push(g.contours.map((c) => { const pts = []; for (let i = 0; i < c.length; i += 2) { const px = x + c[i] * k, py = c[i + 1] * k; pts.push([px, py]);
474
+ minX = Math.min(minX, px); maxX = Math.max(maxX, px); minY = Math.min(minY, py); maxY = Math.max(maxY, py); } return pts; }));
475
+ x += (g.adv + TT.track * J.upm) * k;
476
+ }
477
+ const ox = TT.cx - (minX + maxX) / 2, oy = TT.top - minY;
478
+ TITLE = { glyphs: [], box: [minX + ox, minY + oy, maxX + ox, maxY + oy] };
479
+ raw.forEach((cs, gi) => {
480
+ const contours = cs.map((pts0) => {
481
+ const pts = pts0.map(([px, py]) => [px + ox, py + oy]);
482
+ let i0 = 0; pts.forEach((p, i) => { if (p[0] + p[1] < pts[i0][0] + pts[i0][1]) i0 = i; }); // pen starts top-left
483
+ const p = [...pts.slice(i0), ...pts.slice(0, i0), pts[i0]], cum = [0];
484
+ for (let i = 1; i < p.length; i++) cum.push(cum[i - 1] + Math.hypot(p[i][0] - p[i - 1][0], p[i][1] - p[i - 1][1]));
485
+ return { p, cum, L: cum[cum.length - 1] };
486
+ });
487
+ const path = new Path2D(); let gy0 = 1e9, gy1 = -1e9; // v5.2: the glyph body (nonzero: counters are holes) for the inner fill
488
+ for (const ct of contours) { path.moveTo(ct.p[0][0], ct.p[0][1]); for (const q of ct.p) { path.lineTo(q[0], q[1]); gy0 = Math.min(gy0, q[1]); gy1 = Math.max(gy1, q[1]); } path.closePath(); }
489
+ TITLE.glyphs.push({ contours, path, gy0, gy1, Lmax: Math.max(...contours.map((c) => c.L)), t0: TT.start + gi * TT.stagger });
490
+ });
491
+ TITLE.end = TT.start + (J.glyphs.length - 1) * TT.stagger + TT.dur;
492
+ await document.fonts.load(`${TT.enW} ${TT.enSize}px 'Cormorant Garamond'`, TT.en);
493
+ }
494
+ const titleS = (g, t) => easeTitle(clamp((t - g.t0) / TT.dur)) * g.Lmax;
495
+ function ctPoint(ct, s) {
496
+ let lo = 0, hi = ct.cum.length - 1; while (hi - lo > 1) { const m = (lo + hi) >> 1; if (ct.cum[m] <= s) lo = m; else hi = m; }
497
+ const f = ct.cum[hi] > ct.cum[lo] ? clamp((s - ct.cum[lo]) / (ct.cum[hi] - ct.cum[lo])) : 0;
498
+ return [lerp(ct.p[lo][0], ct.p[hi][0], f), lerp(ct.p[lo][1], ct.p[hi][1], f), lo];
499
+ }
500
+ function ctTrace(g2, ct, s0, s1) {
501
+ const a = ctPoint(ct, s0), b = ctPoint(ct, s1);
502
+ g2.beginPath(); g2.moveTo(a[0], a[1]);
503
+ for (let i = a[2] + 1; i <= b[2]; i++) g2.lineTo(ct.p[i][0], ct.p[i][1]);
504
+ g2.lineTo(b[0], b[1]);
505
+ }
506
+ const rgbS = (col, a = 1) => `rgba(${col[0] | 0},${col[1] | 0},${col[2] | 0},${a})`;
507
+ function drawTitleLines(c, t) {
508
+ if (!TITLE || t < TT.start || NOLINK.has('title')) return;
509
+ applyCam(lg, c); lg.lineCap = 'round'; lg.lineJoin = 'round'; lg.globalAlpha = 1;
510
+ const flash = 0.5 * Math.exp(-(((t - TITLE.end - 0.04) / 0.1) ** 2)); // the title lands: one flare on close
511
+ for (const g of TITLE.glyphs) { // v5.2: soft gold body. As a glyph closes it floods inward from its outline, like the ring → coin
512
+ const u = clamp((t - (g.t0 + TT.dur - TT.floodIn)) / TT.flood); if (u <= 0) continue;
513
+ const e = easeOut(u), gr = lg.createLinearGradient(0, g.gy0, 0, g.gy1);
514
+ const fa = TT.fill * (1 + 0.6 * flash); // warm amber so the body reads gold, not grey, over the navy; lit from the top like the coin
515
+ gr.addColorStop(0, `rgba(240,206,138,${fa.toFixed(3)})`); gr.addColorStop(1, `rgba(178,134,66,${(fa * 0.82).toFixed(3)})`);
516
+ lg.fillStyle = gr; lg.strokeStyle = gr;
517
+ if (u >= 1) { lg.fill(g.path, 'nonzero'); continue; }
518
+ lg.save(); lg.clip(g.path, 'nonzero'); lg.lineWidth = 80 * e; lg.stroke(g.path); lg.restore(); // inner edge moves inward
519
+ }
520
+ lg.lineWidth = TT.lw / c.z;
521
+ for (const g of TITLE.glyphs) {
522
+ const s = titleS(g, t); if (s <= 0) continue;
523
+ for (const ct of g.contours) {
524
+ const sd = Math.min(s, ct.L), open = sd < ct.L;
525
+ lg.strokeStyle = rgbS(lineColor(1 + flash)); ctTrace(lg, ct, 0, sd); if (!open) lg.closePath(); lg.stroke();
526
+ if (open) { lg.strokeStyle = rgbS(HOT, 0.75); ctTrace(lg, ct, Math.max(0, sd - 55), sd); lg.stroke(); } // fresh ink runs hot
527
+ }
528
+ }
529
+ lg.setTransform(1, 0, 0, 1, 0, 0);
530
+ }
531
+ function drawTitleTips(c, t) {
532
+ if (!TITLE || t < TT.start || t > TITLE.end + 0.05 || NOLINK.has('title')) return;
533
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalCompositeOperation = 'lighter'; ctx.filter = 'none';
534
+ for (const g of TITLE.glyphs) {
535
+ const s = titleS(g, t); if (s <= 0) continue;
536
+ for (const ct of g.contours) {
537
+ const a = clamp((ct.L - s) / 25) * clamp(s / 10); if (a <= 0) continue;
538
+ const p = ctPoint(ct, s), [sx, sy] = toScreen(c, p[0], p[1]);
539
+ glowAt(sx, sy, 22, 0.3 * a, '238,210,150'); glowAt(sx, sy, 5, 0.9 * a, '255,250,236'); // v5.2: nib sized to the 7.5 px pen
540
+ }
541
+ }
542
+ ctx.globalCompositeOperation = 'source-over';
543
+ }
544
+ function drawTextV5(c, t) { // small secondary line under the title, set like the old tagline, the pen's rules sign off
545
+ const tu = clamp((t - TT.enIn) / 0.9), te = easeOut(tu);
546
+ if (tu <= 0 || NOLINK.has('title')) return;
547
+ ctx.globalCompositeOperation = 'source-over'; ctx.filter = 'none';
548
+ applyCam(ctx, c);
549
+ const tag = TT.en, ts = TT.enSize, tt = 0.5, ty = TT.enY, cx = TT.cx;
550
+ ctx.font = `${TT.enW} ${ts}px 'Cormorant Garamond'`; ctx.textBaseline = 'alphabetic';
551
+ const tw = [...tag].map((ch) => ctx.measureText(ch).width);
552
+ const tf = tw.reduce((a, b) => a + b, 0) + tt * ts * (tag.length - 1);
553
+ let tx = cx - tf / 2;
554
+ ctx.globalAlpha = te * 0.95; ctx.fillStyle = '#E9D7A5';
555
+ [...tag].forEach((ch, i) => { ctx.fillText(ch, tx, ty + (1 - te) * 4); tx += tw[i] + tt * ts; });
556
+ const ru = easeIO(clamp((t - TT.rules[0]) / (TT.rules[1] - TT.rules[0]))), hl = 28 * ru, ry = ty - 0.3 * ts, gap = 1.1 * ts;
557
+ ctx.globalAlpha = 0.55 * te; const rh = 1 / c.z;
558
+ ctx.fillRect(cx - tf / 2 - gap - hl, ry - rh / 2, hl, rh); ctx.fillRect(cx + tf / 2 + gap, ry - rh / 2, hl, rh);
559
+ const gv = smooth(TT.rules[0] - 0.08, TT.rules[0] + 0.02, t) * (1 - smooth(TT.rules[1] - 0.05, TT.rules[1] + 0.15, t));
560
+ if (gv > 0) {
561
+ ctx.globalAlpha = 1;
562
+ const a = toScreen(c, cx - tf / 2 - gap - hl, ry), b = toScreen(c, cx + tf / 2 + gap + hl, ry);
563
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.globalCompositeOperation = 'lighter';
564
+ for (const [sx, sy] of [a, b]) { glowAt(sx, sy, 12, 0.3 * gv, '240,214,160'); glowAt(sx, sy, 2.2, 0.9 * gv, '255,250,236'); }
565
+ ctx.globalCompositeOperation = 'source-over';
566
+ }
567
+ ctx.globalAlpha = 1; ctx.setTransform(1, 0, 0, 1, 0, 0);
568
+ }
569
+
570
+ function drawFinish(t) {
571
+ ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.filter = 'none';
572
+ const vg = ctx.createRadialGradient(W / 2, H / 2, H * 0.35, W / 2, H / 2, W * 0.66);
573
+ vg.addColorStop(0, 'rgba(0,0,0,0)'); vg.addColorStop(1, 'rgba(0,0,0,0.5)');
574
+ ctx.globalCompositeOperation = 'source-over'; ctx.fillStyle = vg; ctx.fillRect(0, 0, W, H);
575
+ const f = Math.floor(t * FPS + 1e-4), r = mulberry(f * 7919 + 13);
576
+ const ox = Math.floor(r() * 2048), oy = Math.floor(r() * 2048);
577
+ ctx.globalCompositeOperation = 'overlay'; ctx.globalAlpha = 0.1;
578
+ for (let x = -ox; x < W; x += 2048) for (let y = -oy; y < H; y += 2048) ctx.drawImage(grain, x, y);
579
+ ctx.globalAlpha = 1; ctx.globalCompositeOperation = 'source-over';
580
+ }
581
+
582
+ window.renderAt = async (t) => {
583
+ const c = camera(t);
584
+ const sHead = headS(clamp(t, 0, T_END));
585
+ drawBackground(c, t);
586
+ drawMotes(c, t);
587
+ const inh = smooth(cues.anticip[0], cues.anticip[1], t) * (1 - smooth(FILL.start + FILL.swell - 0.05, FILL.start + FILL.swell + 0.1, t));
588
+ if (inh > 0 && !NOLINK.has('dot')) { applyCam(ctx, c); ctx.fillStyle = `rgba(2,4,9,${(0.14 * inh).toFixed(3)})`; ctx.beginPath(); ctx.arc(MCX, MCY, MR - 1, 0, Math.PI * 2); ctx.fill(); ctx.setTransform(1, 0, 0, 1, 0, 0); } // r2 inhale
589
+ const fu = drawFill(c, t);
590
+ drawLine(c, t, sHead);
591
+ if (V5) drawTitleLines(c, t);
592
+ ctx.setTransform(1, 0, 0, 1, 0, 0);
593
+ ctx.globalCompositeOperation = 'screen'; // warm glow under a true-colour core
594
+ ctx.filter = 'blur(16px)'; ctx.globalAlpha = 0.2; ctx.drawImage(lineC, 0, 0);
595
+ ctx.filter = 'blur(3px)'; ctx.globalAlpha = 0.3; ctx.drawImage(lineC, 0, 0);
596
+ ctx.filter = 'none'; ctx.globalAlpha = 1; ctx.globalCompositeOperation = 'source-over';
597
+ ctx.drawImage(lineC, 0, 0);
598
+ if (t > PULSE.start && t < PULSE.end + 0.4) { ctx.globalCompositeOperation = 'screen'; ctx.filter = 'blur(2px)'; ctx.drawImage(pulseC, 0, 0); ctx.filter = 'none'; ctx.globalCompositeOperation = 'source-over'; }
599
+ if (fu > 0) { // fill bloom: peaks one frame after the onset, settles to a soft halo
600
+ const fb = 0.1 + 0.36 * Math.exp(-(((t - FILL.start - 0.033) / 0.11) ** 2)); // r2: bloom capped at 60 %
601
+ ctx.globalCompositeOperation = 'screen';
602
+ ctx.filter = 'blur(28px)'; ctx.globalAlpha = clamp(fb); ctx.drawImage(fillC, 0, 0);
603
+ ctx.filter = 'blur(80px)'; ctx.globalAlpha = clamp(0.3 * Math.exp(-(((t - FILL.start - 0.05) / 0.2) ** 2))); ctx.drawImage(fillC, 0, 0);
604
+ }
605
+ ctx.filter = 'none'; ctx.globalAlpha = 1; ctx.globalCompositeOperation = 'source-over';
606
+ if (!NOLINK.has('tip')) drawTip(c, t);
607
+ if (V5) { drawTitleTips(c, t); drawTextV5(c, t); } else drawText(c, t);
608
+ drawFinish(t);
609
+ };
610
+
611
+ // ---------------------------------------------------------------- v5 link elements (1920x1080 frame px), a pure function of t
612
+ const hex = (col) => '#' + col.map((v) => Math.round(clamp(v, 0, 255)).toString(16).padStart(2, '0')).join('');
613
+ if (V5) window.linkAt = (t) => {
614
+ const c = camera(t), sHead = headS(clamp(t, 0, T_END)), out = [];
615
+ const [dx, dy] = toScreen(c, MCX, MCY);
616
+ if (t < FILL.start) { // the gold ring the line draws around the sun (6.458–6.97), then the doorway inside it
617
+ const ringFrac = clamp((sHead - pieceStart.ring) / (pieceEnd.ring - pieceStart.ring));
618
+ const an = smooth(cues.anticip[0], cues.anticip[1], t);
619
+ out.push({ id: 'dot', type: 'circle', x: dx, y: dy, r: MR * c.z, a: ringFrac, look: 'ring', fill: '#0B1320', stroke: hex(lineColor(1 + 0.6 * an)),
620
+ sw: LW * (1 - 0.5 * an), drawn: ringFrac, note: 'gold ring drawn by the one line (sun); navy inside; a/drawn = fraction of the circle drawn' });
621
+ } else { // the ring floods inward into the gold coin (medallion with a carved doorway)
622
+ const u = clamp((t - FILL.start) / FILL.swell), e = easeSwell(u);
623
+ const OV = cues.overshoot, ov = t < OV[1] ? smooth(OV[0], OV[1], t) : 1 - smooth(OV[1], OV[2], t);
624
+ out.push({ id: 'dot', type: 'circle', x: dx, y: dy, r: (MR + 1.5 / c.z + MR * 0.04 * ov) * c.z, a: 1, look: 'coin', fill: '#DDC284', stroke: '#FFF6DC', sw: 1.5,
625
+ grad: ['#F2E0AE', '#A8874E'], fill_frac: e, note: 'gold coin: brushed-gold disc (gradient top-left #F2E0AE → bottom-right #A8874E), 1.5 px bevel, dark arched doorway carved in; fill_frac = swell (inner radius = r·(1−fill_frac))' });
626
+ }
627
+ const vis = 1 - smooth(cues.tip_fade[0], cues.tip_fade[1], t);
628
+ if (vis > 0) { const p = tipAt(t), [sx, sy] = toScreen(c, p[0], p[1]);
629
+ out.push({ id: 'tip', type: 'circle', x: sx, y: sy, r: 15, a: vis, look: 'glow', fill: '#FFFAEC', stroke: '#EED296', sw: 0, note: 'pen nib: hot core r≈3 px + 15 px gold glow; it draws the one line' }); }
630
+ const lineAt = (s0, s1) => { // the drawn part of a straight run of the line (world y 740), with its current colour
631
+ const i = idxAtS((s0 + s1) / 2), age = t - TD[i], sp = TOTAL * (1 - easePulse(clamp((t - PULSE.start) / (PULSE.end - PULSE.start))));
632
+ let b = FLOOR[i] + (1 - FLOOR[i]) * (1 - smooth(0.2, 1.5, age)); if (t > PULSE.start) b = Math.max(b, lerp(FLOOR[i], 0.74, clamp((S[i] - sp) / 260)));
633
+ return hex(lineColor(b));
634
+ };
635
+ if (sHead > pieceStart.horizon) { // the horizon: the longest clean straight stretch of the line
636
+ const s1 = Math.min(sHead, pieceEnd.horizon), p0 = toScreen(c, X[idxAtS(pieceStart.horizon)], 740), p1 = toScreen(c, X[idxAtS(s1)], 740);
637
+ out.push({ id: 'line', type: 'line', x0: p0[0], y0: p0[1], x1: p1[0], y1: p1[1], w: LW, a: clamp((s1 - pieceStart.horizon) / 40), stroke: lineAt(pieceStart.horizon, s1),
638
+ note: 'horizon: the gold line runs flat from the last tower to the wave (drawn 5.135–5.393), left → right' });
639
+ }
640
+ if (sHead >= pieceEnd.horizon) {
641
+ const pf = smooth(cues.camera.poster_from + 0.1, cues.camera.poster_to - 0.1, t), g0 = toScreen(c, lerp(-160, 226, pf), 740), g1 = toScreen(c, 1600, 740);
642
+ out.push({ id: 'ground', type: 'line', x0: g0[0], y0: g0[1], x1: g1[0], y1: g1[1], w: LW, a: 1, stroke: lineAt(pieceStart.horizon, pieceEnd.horizon),
643
+ note: 'the whole baseline (ground + horizon) the city stands on; buildings rise from it' });
644
+ }
645
+ if (TITLE && t >= TT.start) {
646
+ const [x0, y0, x1, y1] = TITLE.box, [cx, cy] = toScreen(c, (x0 + x1) / 2, (y0 + y1) / 2);
647
+ const prog = TITLE.glyphs.reduce((a, g) => a + titleS(g, t) / g.Lmax, 0) / TITLE.glyphs.length;
648
+ out.push({ id: 'title', type: 'rect', x: cx, y: cy, w: (x1 - x0) * c.z, h: (y1 - y0) * c.z, rot: c.roll, a: prog, stroke: '#E9D7A5', sw: TT.lw,
649
+ fill: '#E9D7A5', fill_a: TT.fill * TITLE.glyphs.reduce((a, g) => a + easeOut(clamp((t - (g.t0 + TT.dur - TT.floodIn)) / TT.flood)), 0) / TITLE.glyphs.length,
650
+ note: '线条动画 outline type written by the gold line: ' + TT.lw + ' px gold outline (box = outline centreline) + soft gold inner fill (fill_a = fill opacity); a = fraction drawn (fully drawn ≥ ' + TITLE.end.toFixed(2) + ')' });
651
+ }
652
+ return out;
653
+ };
654
+
655
+ // timing export for audio (tools/dump_timing.mjs)
656
+ window.__timing = () => {
657
+ const out = { total: TOTAL, t_end: T_END, speed: [], corners: [], pieces: {} };
658
+ { const target = 1 - (pieceStart.seed + 30) / TOTAL; let tt = PULSE.start; while (tt < PULSE.end && easePulse((tt - PULSE.start) / (PULSE.end - PULSE.start)) < target) tt += 1 / 600; out.pulse_home = +tt.toFixed(4); }
659
+ for (const pc of PIECES) out.pieces[pc.n] = [+TD[idxAtS(pieceStart[pc.n])].toFixed(4), +TD[Math.min(N - 1, idxAtS(pieceEnd[pc.n]))].toFixed(4), +(pieceEnd[pc.n] - pieceStart[pc.n]).toFixed(1), +(tauAtS(pieceEnd[pc.n]) - tauAtS(pieceStart[pc.n])).toFixed(1)];
660
+ for (let k = 0; k <= 1200; k++) {
661
+ const t = k / 120, c = camera(t);
662
+ const a = tipAt(t - 1 / 240), b = tipAt(t + 1 / 240);
663
+ out.speed.push(+(Math.hypot(b[0] - a[0], b[1] - a[1]) * 240 * c.z).toFixed(1));
664
+ }
665
+ let lastT = -1;
666
+ for (let i = 1; i < N - 1; i++) {
667
+ if (CORN[i] > 0.05 && CORN[i] >= CORN[i - 1] && CORN[i] >= CORN[i + 1] && TD[i] - lastT > 0.05) {
668
+ out.corners.push({ t: +TD[i].toFixed(4), piece: PIECES[P[i]].n, k: +CORN[i].toFixed(3), x: +X[i].toFixed(1) });
669
+ lastT = TD[i];
670
+ }
671
+ }
672
+ return out;
673
+ };
674
+
675
+ if (Q.has('t')) await window.renderAt(+Q.get('t'));
676
+ window.__ready = true;