dsh-drawai 0.3.4 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (538) hide show
  1. package/LICENSE +4154 -0
  2. package/README.md +49 -11
  3. package/lib/audio-media.js +150 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5090 -184
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-runner.js +6 -4
  12. package/lib/drawing-tasks.js +26 -0
  13. package/lib/ffmpeg-manager.js +1056 -0
  14. package/lib/imagegen.mjs +596 -0
  15. package/lib/index.js +1762 -129
  16. package/lib/media.js +26 -13
  17. package/lib/mgstyle-core.js +75 -0
  18. package/lib/motion/apply.js +181 -0
  19. package/lib/motion/asset-pack-lock.js +10 -0
  20. package/lib/motion/asset-pack.js +335 -0
  21. package/lib/motion/assets.js +291 -0
  22. package/lib/motion/audio.js +103 -0
  23. package/lib/motion/audiolevel.js +63 -0
  24. package/lib/motion/audiomix.js +144 -0
  25. package/lib/motion/beats.js +338 -0
  26. package/lib/motion/builtin-assets.js +62 -0
  27. package/lib/motion/canvas-spec.js +442 -0
  28. package/lib/motion/capture.js +95 -0
  29. package/lib/motion/cards.js +80 -0
  30. package/lib/motion/collect.js +449 -0
  31. package/lib/motion/delivery.js +140 -0
  32. package/lib/motion/edge-speech.py +90 -0
  33. package/lib/motion/entry.jsx +73 -0
  34. package/lib/motion/export.js +200 -0
  35. package/lib/motion/ffmpeg.js +43 -0
  36. package/lib/motion/fonts.js +71 -0
  37. package/lib/motion/jobs.js +117 -0
  38. package/lib/motion/json.js +4 -0
  39. package/lib/motion/media-catalog.js +59 -0
  40. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  41. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  42. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  43. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  44. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  45. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  46. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  47. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  48. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  49. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  50. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  51. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  52. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  53. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  54. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  55. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  56. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  57. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  58. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  67. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  68. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  69. package/lib/motion/mgstyles/catalog.json +1356 -0
  70. package/lib/motion/mgstyles/upstream/README.md +147 -0
  71. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  72. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  73. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  76. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  77. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  86. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  87. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  90. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  91. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  93. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  94. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  102. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  103. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  105. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  106. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  108. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  109. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  110. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  111. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  114. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  115. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  116. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  117. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  120. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  121. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  123. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  124. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  130. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  131. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  132. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  133. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  134. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  135. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  137. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  138. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  140. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  145. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  146. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  147. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  148. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  149. package/lib/motion/mgstyles/upstream/template.md +36 -0
  150. package/lib/motion/pixelqa.js +198 -0
  151. package/lib/motion/preview.js +97 -0
  152. package/lib/motion/project.js +395 -0
  153. package/lib/motion/qa.js +290 -0
  154. package/lib/motion/reference-media.jsx +10 -0
  155. package/lib/motion/render-settings.js +112 -0
  156. package/lib/motion/render.js +161 -0
  157. package/lib/motion/runtime/package-lock.json +3058 -0
  158. package/lib/motion/runtime/package.json +16 -0
  159. package/lib/motion/scene-kit.js +183 -0
  160. package/lib/motion/sfx.js +232 -0
  161. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  162. package/lib/motion/shotcraft/catalog.json +2461 -0
  163. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  171. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  172. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  173. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  174. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  177. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  178. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  179. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  180. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  181. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  184. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  185. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  186. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  187. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  188. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  199. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  200. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  201. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  202. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  208. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  209. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  210. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  211. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  231. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  232. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  233. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  234. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  244. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  245. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  246. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  247. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  254. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  255. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
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  480. package/lib/motion/shotcraft/upstream/template/package.json +20 -0
  481. package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
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  538. package/package.json +34 -4
@@ -0,0 +1,100 @@
1
+ {
2
+ "fps": 30,
3
+ "bpm": 150,
4
+ "beat": 0.4,
5
+ "key": "D major",
6
+ "sections": {
7
+ "pour": 0.0,
8
+ "rain": 0.4,
9
+ "fuse": 2.0,
10
+ "leap": 3.2,
11
+ "flood": 4.0,
12
+ "immersed": 4.42,
13
+ "reveal": 4.85,
14
+ "gather": 5.75,
15
+ "gap": 6.2,
16
+ "drop": 6.4,
17
+ "glint": 7.1,
18
+ "drip": 7.6,
19
+ "ripple": 8.4,
20
+ "end": 10.0
21
+ },
22
+ "pour_snap": 0.167,
23
+ "landings": [
24
+ {
25
+ "id": "P1",
26
+ "t": 0.4,
27
+ "x": 640,
28
+ "size": 1.0,
29
+ "u": 0.05
30
+ },
31
+ {
32
+ "id": "P2",
33
+ "t": 0.8,
34
+ "x": 1250,
35
+ "size": 0.85,
36
+ "u": 0.62
37
+ },
38
+ {
39
+ "id": "P3",
40
+ "t": 1.2,
41
+ "x": 405,
42
+ "size": 0.8,
43
+ "u": 0.95
44
+ },
45
+ {
46
+ "id": "P4",
47
+ "t": 1.6,
48
+ "x": 960,
49
+ "size": 1.35,
50
+ "u": 0.36
51
+ }
52
+ ],
53
+ "merges": [
54
+ 2.0,
55
+ 2.4,
56
+ 2.8
57
+ ],
58
+ "leap": 3.2,
59
+ "thread_snap": 3.433,
60
+ "apex": 3.6,
61
+ "flood_in": 4.035,
62
+ "flood_full": 4.42,
63
+ "reveal_start": 4.55,
64
+ "reveal_end": 5.35,
65
+ "logo_snap": 6.4,
66
+ "letter_bridge_snap": 6.417,
67
+ "glint": 7.2,
68
+ "drip_snap": 8.567,
69
+ "drip_land": 8.4,
70
+ "tagline_start": 8.42,
71
+ "hop_takeoffs": [
72
+ 1.66,
73
+ 2.06,
74
+ 2.46
75
+ ],
76
+ "sheets_in": [
77
+ 4.035,
78
+ 4.105,
79
+ 4.175
80
+ ],
81
+ "sheets_out": [
82
+ 4.55,
83
+ 4.62,
84
+ 4.69
85
+ ],
86
+ "impact": 4.0,
87
+ "flood_hits_in": [
88
+ 4.133,
89
+ 4.267,
90
+ 4.333
91
+ ],
92
+ "flood_hits_out": [
93
+ 4.867,
94
+ 4.967,
95
+ 5.033
96
+ ],
97
+ "_note_flood_hits": "round 1: sheetCross (front/back edge crossing frame centre) from out/cues_derived.json, snapped to frames",
98
+ "outro": 8.8,
99
+ "_note_r2": "round 2: hero drip lands one beat earlier (8.40) so the flush-right tagline is complete by ~8.95; necks snap 6.417/6.45/6.483; music outro stays 8.8"
100
+ }
@@ -0,0 +1,108 @@
1
+ <!doctype html>
2
+ <html lang="zh-CN">
3
+ <head>
4
+ <meta charset="utf-8">
5
+ <title>07 · 液态流动 Liquid Motion — drop</title>
6
+ <link rel="stylesheet" href="/assets/fonts/fonts.css">
7
+ <style>
8
+ @font-face { font-family: 'Fraunces Liquid'; src: url('/demos/07-liquid/assets/Fraunces-Liquid-72-900-Soft.ttf') format('truetype'); font-weight: 1 1000; font-display: block; }
9
+ html, body { margin: 0; background: #000; overflow: hidden; width: 1920px; height: 1080px; }
10
+ canvas#c { position: absolute; left: 0; top: 0; width: 1920px; height: 1080px; }
11
+ </style>
12
+ </head>
13
+ <body>
14
+ <canvas id="c" width="1920" height="1080"></canvas>
15
+ <script type="module">
16
+ import { createEngine } from './js/engine.js';
17
+ import { buildLetterSDF } from './js/textsdf.js';
18
+ import { lookdev } from './js/lookdev.js';
19
+ import { createFilm } from './js/scene.js';
20
+ import { createType } from './js/type.js';
21
+ import { linkElements } from './js/links.js';
22
+
23
+ const W = 1920, H = 1080, FPS = 30;
24
+ window.DEMO = { width: W, height: H, fps: FPS, duration: 10, motionBlur: { samples: 1, shutter: 0.5 } };
25
+ const qs = new URLSearchParams(location.search);
26
+ const LOOK = qs.has('look') ? +qs.get('look') : null;
27
+ // reel v5 (?v5=1): the hero word becomes the style name 「液态流动」 (same liquid SDF engine), window.linkAt(t), ?nolink=ids
28
+ const V5 = qs.get('v5') === '1';
29
+ const NOLINK = new Set(V5 ? (qs.get('nolink') || '').split(',').map((x) => x.trim()).filter(Boolean) : []);
30
+ const V5WORD = { word: '液态流动', family: '"Resource Han Rounded"', weight: 900, size: 300, tracking: 40, pad: 170, sigma: 6 };
31
+
32
+ async function init() {
33
+ await document.fonts.load('900 100px "Fraunces Liquid"');
34
+ await document.fonts.load('400 40px "Instrument Serif"');
35
+ await document.fonts.load('italic 400 40px "Instrument Serif"');
36
+ await document.fonts.load('500 40px "Noto Serif SC"', '万物始于一滴');
37
+ await document.fonts.load('600 20px "Inter"');
38
+ if (V5) await document.fonts.load('900 300px "Resource Han Rounded"', V5WORD.word);
39
+ await document.fonts.ready;
40
+ const cues = await (await fetch('/demos/07-liquid/cues.json')).json();
41
+ const eng = V5 ? createEngine(document.getElementById('c'), W, H, { v5: true }) : createEngine(document.getElementById('c'), W, H);
42
+ // wordmark SDF
43
+ const sdf = V5 ? buildLetterSDF(V5WORD) : buildLetterSDF({ word: 'drop', family: '"Fraunces Liquid"', weight: 900, size: 400, tracking: 10, pad: 170, sigma: 10 });
44
+ eng.setSDF(sdf);
45
+ // place wordmark: centre of ink bbox at (960, 468)
46
+ let x0 = 1e9, y0 = 1e9, x1 = -1e9, y1 = -1e9;
47
+ for (const l of sdf.letters) { x0 = Math.min(x0, l.bbox[0]); y0 = Math.min(y0, l.bbox[1]); x1 = Math.max(x1, l.bbox[2]); y1 = Math.max(y1, l.bbox[3]); }
48
+ // optical centre: x-height band dominates → centre between ascender top and baseline, shifted
49
+ const offX = 960 - (x0 + x1) / 2, offY = V5 ? 470 - (y0 + y1) / 2 : 452 - (y0 + sdf.baseY) / 2; // v5: CJK ink box centred
50
+ const word = {
51
+ offX, offY, baseY: sdf.baseY + offY, bbox: [x0 + offX, y0 + offY, x1 + offX, y1 + offY],
52
+ letters: sdf.letters.map((l) => ({ ch: l.ch, px: l.pivot[0], py: l.pivot[1], sx0: l.pivot[0] + offX, sy0: l.pivot[1] + offY,
53
+ bbox: [l.bbox[0] + offX, l.bbox[1] + offY, l.bbox[2] + offX, l.bbox[3] + offY] })),
54
+ };
55
+ // query helpers on the letter SDFs (screen coords, rest pose)
56
+ word.sd = (i, x, y) => {
57
+ const tx = Math.round(x - offX), ty = Math.round(y - offY);
58
+ if (tx < 0 || ty < 0 || tx >= sdf.W || ty >= sdf.H) return 200;
59
+ return sdf.data[(ty * sdf.W + tx) * 4 + i];
60
+ };
61
+ word.bottomAt = (i, x) => { // lowest ink y in column x
62
+ for (let y = Math.round(word.letters[i].bbox[3]) + 4; y > word.letters[i].bbox[1]; y--) if (word.sd(i, x, y) < 0) return y;
63
+ return null;
64
+ };
65
+ if (V5) word.massY = (word.bbox[1] + word.bbox[3]) / 2; // v5: the bar sits on the glyphs' vertical centre
66
+ window.__word = word;
67
+ const film = createFilm(cues, word, { v5: V5 });
68
+ window.__stateAt = (t) => film(t);
69
+ const type = createType(W, H, cues, word, { v5: V5 });
70
+ // v5 link elements: everything tagged with a hidden id (plus its '~' accessories) is dropped from the render state;
71
+ // the shadow and the floor reflection come from the same field, so they go with it
72
+ const hid = (e) => e.lk && e.lk.some((id) => NOLINK.has(id.replace('~', '')));
73
+ const strip = (S) => {
74
+ if (!NOLINK.size) return S;
75
+ S.balls = S.balls.filter((b) => !hid(b)); S.segs = S.segs.filter((b) => !hid(b));
76
+ if (NOLINK.has('dot') && S.ripDot) S.rip = { ...S.rip, amp: 0 }; // the drip's floor ripple rings go with it
77
+ return S;
78
+ };
79
+ if (V5) window.linkAt = (t) => linkElements(film(t), word);
80
+ // adaptive in-page motion blur: sub-shutter samples per frame (shutter 0.5 = 180 deg), more on the fast ranges
81
+ const SHUT = 0.5, FAST = [[0.12, 0.3, 20], [0.33, 1.05, 24], [1.2, 1.3, 16], [1.55, 2.95, 20], [3.1, 3.55, 20], [3.85, 4.75, 24],
82
+ [4.9, 5.7, 20], [6.18, 6.8, 24], [8.5, 9.0, 20]];
83
+ const MBQ = qs.has('mb') ? +qs.get('mb') : null;
84
+ window.__samplesAt = (t) => { if (MBQ !== null) return MBQ; for (const [a, b, n] of FAST) if (t >= a && t <= b) return n; return 10; };
85
+ window.renderAt = async (t) => {
86
+ const N = LOOK !== null ? 1 : Math.max(1, window.__samplesAt(t));
87
+ const Ss = [];
88
+ for (let s = 0; s < N; s++) {
89
+ // round 1: shorter shutter on the macro P1 contact frames so the fall and the squash don't double-expose
90
+ const sh = t > 0.345 && t < 0.445 ? 0.2 : (t > 6.385 && t < 6.585 ? 0.25 : SHUT); // r2: crisp split on frames 192-197
91
+ const off = t > 0.39 && t < 0.41 ? 0.0 : -0.5; // contact frame: shutter opens AT contact -> the squash, no ghost egg
92
+ const ts = N > 1 ? Math.max(0, t + sh / FPS * ((s + 0.5) / N + off)) : t;
93
+ const S = LOOK !== null ? lookdev(ts, LOOK, word) : (V5 ? strip(film(ts)) : film(ts));
94
+ if (qs.has('dbg')) S.dbg = +qs.get('dbg');
95
+ S.frame = Math.round(t * FPS); S.mbw = N > 1 ? sh / N : 0; // shutter fraction between samples (edge blur)
96
+ Ss.push(S);
97
+ }
98
+ const Sc = N > 1 ? film(t) : (V5 ? film(t) : Ss[0]);
99
+ type.draw(t, Sc, LOOK);
100
+ Ss[Math.floor(N / 2)] = Object.assign(Ss[Math.floor(N / 2)], { frame: Math.round(t * FPS), bloom: Sc.bloom, flash: Sc.flash });
101
+ eng.render(Ss, type.canvas);
102
+ };
103
+ window.__ready = true;
104
+ }
105
+ init().catch((e) => { console.error(e.stack || String(e)); document.title = 'ERR'; });
106
+ </script>
107
+ </body>
108
+ </html>
@@ -0,0 +1,153 @@
1
+ import { VS, FS_SCENE, FS_BRIGHT, FS_POST } from './shaders.js';
2
+ import { toHalf } from './textsdf.js';
3
+
4
+ export const NB = 72, NS = 20;
5
+
6
+ function sh(gl, type, src) {
7
+ const s = gl.createShader(type); gl.shaderSource(s, src); gl.compileShader(s);
8
+ if (!gl.getShaderParameter(s, gl.COMPILE_STATUS)) {
9
+ const log = gl.getShaderInfoLog(s);
10
+ const lines = src.split('\n');
11
+ const m = /ERROR: 0:(\d+)/.exec(log);
12
+ const ctx = m ? lines.slice(Math.max(0, +m[1] - 3), +m[1] + 2).join('\n') : '';
13
+ throw new Error('shader: ' + log + '\n' + ctx);
14
+ }
15
+ return s;
16
+ }
17
+ function prog(gl, fs) {
18
+ const p = gl.createProgram();
19
+ gl.attachShader(p, sh(gl, gl.VERTEX_SHADER, VS)); gl.attachShader(p, sh(gl, gl.FRAGMENT_SHADER, fs));
20
+ gl.bindAttribLocation(p, 0, 'aPos'); gl.linkProgram(p);
21
+ if (!gl.getProgramParameter(p, gl.LINK_STATUS)) throw new Error('link: ' + gl.getProgramInfoLog(p));
22
+ const n = gl.getProgramParameter(p, gl.ACTIVE_UNIFORMS), u = {};
23
+ for (let i = 0; i < n; i++) { const info = gl.getActiveUniform(p, i); const name = info.name.replace(/\[0\]$/, ''); u[name] = gl.getUniformLocation(p, info.name); }
24
+ return { p, u };
25
+ }
26
+ function tex(gl, w, h, ifmt, fmt, type, filter, data = null, mips = false) {
27
+ const t = gl.createTexture(); gl.bindTexture(gl.TEXTURE_2D, t);
28
+ gl.texImage2D(gl.TEXTURE_2D, 0, ifmt, w, h, 0, fmt, type, data);
29
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, mips ? gl.LINEAR_MIPMAP_LINEAR : filter);
30
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, filter);
31
+ gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
32
+ return t;
33
+ }
34
+ function fbo(gl, t) { const f = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, f); gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, t, 0); return f; }
35
+
36
+ export function createEngine(canvas, W, H, opts = {}) {
37
+ const gl = canvas.getContext('webgl2', { preserveDrawingBuffer: true, antialias: false, alpha: false, premultipliedAlpha: false });
38
+ if (!gl) throw new Error('no webgl2');
39
+ if (!gl.getExtension('EXT_color_buffer_float')) throw new Error('no EXT_color_buffer_float');
40
+ gl.getExtension('OES_texture_float_linear');
41
+ const vb = gl.createBuffer(); gl.bindBuffer(gl.ARRAY_BUFFER, vb);
42
+ gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 3, -1, -1, 3]), gl.STATIC_DRAW);
43
+ gl.enableVertexAttribArray(0); gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0);
44
+
45
+ // reel v5.1: the v5 grade (dark plum set, lifted jelly title) is compiled in with #define V5; the default shader source is untouched
46
+ const FSS = opts.v5 ? FS_SCENE.replace('precision highp float;\n', 'precision highp float;\n#define V5 1\n') : FS_SCENE;
47
+ const P = { scene: prog(gl, FSS), bright: prog(gl, FS_BRIGHT), post: prog(gl, FS_POST) };
48
+ const hdrT = tex(gl, W, H, gl.RGBA16F, gl.RGBA, gl.HALF_FLOAT, gl.LINEAR), hdrF = fbo(gl, hdrT);
49
+ const bw = W / 2, bh = H / 2;
50
+ const brT = tex(gl, bw, bh, gl.RGBA16F, gl.RGBA, gl.HALF_FLOAT, gl.LINEAR, null, true), brF = fbo(gl, brT);
51
+ gl.bindTexture(gl.TEXTURE_2D, brT); gl.generateMipmap(gl.TEXTURE_2D);
52
+ const typeT = tex(gl, W, H, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, gl.LINEAR);
53
+ const backT = tex(gl, 4, 4, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, gl.LINEAR);
54
+ let sdfT = null, sdfSize = [1, 1];
55
+
56
+ const bufB = new Float32Array(NB * 4), bufBX = new Float32Array(NB * 4);
57
+ const bufS = new Float32Array(NS * 4), bufSX = new Float32Array(NS * 4);
58
+
59
+ function setSDF(sdf) {
60
+ const h = toHalf(); const n = sdf.W * sdf.H * 4; const hd = new Uint16Array(n);
61
+ for (let i = 0; i < n; i++) hd[i] = h(sdf.data[i]);
62
+ sdfT = tex(gl, sdf.W, sdf.H, gl.RGBA16F, gl.RGBA, gl.HALF_FLOAT, gl.LINEAR, hd);
63
+ sdfSize = [sdf.W, sdf.H];
64
+ }
65
+
66
+ // In-page temporal supersampling: every sub-shutter state is rendered into the HDR target and averaged with
67
+ // constant-colour blending (pre-bloom, pre-grain), so fast highlights streak continuously instead of ghosting.
68
+ function render(Ss, typeCanvas) {
69
+ if (!Array.isArray(Ss)) Ss = [Ss];
70
+ const S = Ss[Math.floor(Ss.length / 2)];
71
+ gl.bindFramebuffer(gl.FRAMEBUFFER, hdrF); gl.viewport(0, 0, W, H);
72
+ gl.clearColor(0, 0, 0, 0); gl.clear(gl.COLOR_BUFFER_BIT);
73
+ gl.enable(gl.BLEND); gl.blendEquation(gl.FUNC_ADD); gl.blendFunc(gl.CONSTANT_COLOR, gl.ONE);
74
+ const w = 1 / Ss.length; gl.blendColor(w, w, w, w);
75
+ for (const Si of Ss) drawScene(Si);
76
+ gl.disable(gl.BLEND);
77
+ post(S, typeCanvas);
78
+ }
79
+ function drawScene(S) {
80
+ // ---------- scene ----------
81
+ const { p, u } = P.scene; gl.useProgram(p);
82
+ gl.uniform2f(u.uRes, W, H); gl.uniform1f(u.uT, S.t);
83
+ gl.uniform4f(u.uCam, S.cam.zoom, S.cam.px, S.cam.py, 0); gl.uniform2f(u.uCam2, S.cam.ox, S.cam.oy);
84
+ gl.uniform1f(u.uK, S.k); gl.uniform1i(u.uDbg, S.dbg || 0); gl.uniform2f(u.uSpot, S.spot ?? 1, S.halo || 0);
85
+ if (u.uV5) { const v = S.v5 || [0, 0, 0, 0], w = S.v5b || [0, 1, 0, 0]; gl.uniform4f(u.uV5, v[0], v[1], v[2], v[3]); gl.uniform4f(u.uV5b, w[0], w[1], w[2], w[3]); } // v5.1 grade: set dark, title lift, violet lift
86
+ bufB.fill(0); bufBX.fill(0); bufS.fill(0); bufSX.fill(0);
87
+ const nb = Math.min(NB, S.balls.length);
88
+ for (let i = 0; i < nb; i++) {
89
+ const b = S.balls[i];
90
+ bufB.set([b.x, b.y, Math.max(0.01, b.r), b.u], i * 4); bufBX.set([b.s || 1, b.a || 0, b.ghost ? 1 : 0, b.amt ?? 1], i * 4);
91
+ }
92
+ const ns = Math.min(NS, S.segs.length);
93
+ for (let i = 0; i < ns; i++) {
94
+ const s = S.segs[i];
95
+ bufS.set([s.ax, s.ay, s.bx, s.by], i * 4); bufSX.set([s.ra, s.rb, s.u, 0], i * 4);
96
+ }
97
+ gl.uniform1i(u.uNB, nb); gl.uniform4fv(u.uB, bufB); gl.uniform4fv(u.uBX, bufBX);
98
+ gl.uniform1i(u.uNS, ns); gl.uniform4fv(u.uS, bufS); gl.uniform4fv(u.uSX, bufSX);
99
+ const L = new Float32Array(16), LX = new Float32Array(16), LP = new Float32Array(16), LM = new Float32Array(16);
100
+ for (let i = 0; i < 4; i++) {
101
+ const l = S.letters[i];
102
+ if (!l) continue;
103
+ L.set([l.x, l.y, l.grow, l.u], i * 4); LX.set([l.sx, l.sy, l.a || 0, l.on ? (l.m ?? 1) : 0], i * 4); LM.set(l.ell || [0, 0, 1, 1], i * 4); LP.set([l.px, l.py, l.wob || 0, l.wph || 0], i * 4);
104
+ }
105
+ gl.uniform4fv(u.uL, L); gl.uniform4fv(u.uLM, LM); gl.uniform4fv(u.uLX, LX); gl.uniform4fv(u.uLP, LP);
106
+ gl.uniform2f(u.uTexSize, sdfSize[0], sdfSize[1]);
107
+ const fl = S.flood;
108
+ gl.uniform4f(u.uFl, fl.front, fl.back, fl.phase, fl.on ? 1 : 0); gl.uniform4f(u.uFlA, fl.amp, fl.freq, fl.lean, fl.u); gl.uniform4f(u.uFlB, fl.dx ?? 1, fl.dy ?? 0, fl.bump || 0, fl.bumpC || 0);
109
+ const ov = new Float32Array(12), ova = new Float32Array(12), ovb = new Float32Array(12), ovv = [0, 0, 0];
110
+ S.overlays.forEach((o, i) => { ov.set([o.front, o.back, o.phase, o.on ? 1 : 0], i * 4); ova.set([o.amp, o.freq, o.lean, o.u], i * 4); ovb.set([o.dx ?? 1, o.dy ?? 0, o.bump || 0, o.bumpC || 0], i * 4); ovv[i] = o.vel || 0; });
111
+ gl.uniform4fv(u.uOv, ov); gl.uniform4fv(u.uOvA, ova); gl.uniform4fv(u.uOvB, ovb); gl.uniform3f(u.uOvV, ovv[0], ovv[1], ovv[2]);
112
+ const bb = new Float32Array(32 * 4); const nbb = Math.min(32, (S.bubbles || []).length);
113
+ for (let i = 0; i < nbb; i++) bb.set(S.bubbles[i], i * 4);
114
+ gl.uniform4fv(u.uBub, bb); gl.uniform1i(u.uNBub, nbb);
115
+ gl.uniform1f(u.uFloorY, S.floorY); gl.uniform1f(u.uHorizon, S.horizon);
116
+ gl.uniform4f(u.uRip, S.rip.x, S.rip.y, S.rip.age, S.rip.amp);
117
+ if (u.uMbw) gl.uniform1f(u.uMbw, S.mbw || 0);
118
+ const ln = S.lens || [0, 0, 1, 1, 0, 0, 1, 0];
119
+ if (u.uLens) { gl.uniform4f(u.uLens, ln[0], ln[1], ln[2], ln[3]); gl.uniform4f(u.uLens2, ln[4], ln[5], ln[6], ln[7]); }
120
+ const sw = S.sw || [0, 0, 1, 0]; if (u.uSw) gl.uniform4f(u.uSw, sw[0], sw[1], sw[2], sw[3]);
121
+ { const r = S.ring || [0, 0, 0, 0]; if (u.uRing) gl.uniform4f(u.uRing, r[0], r[1], r[2], r[3]);
122
+ const c = S.crown || [0, 0, 0, 0]; if (u.uCrown) gl.uniform4f(u.uCrown, c[0], c[1], c[2], c[3]);
123
+ const q = S.par || [0, 0, 0, 0]; if (u.uPar) gl.uniform4f(u.uPar, q[0], q[1], q[2], q[3]);
124
+ if (u.uCaus) gl.uniform1f(u.uCaus, S.caus || 0); } // r2
125
+ gl.uniform4f(u.uKey, S.key.x, S.key.y, S.key.glint, S.key.glintAmp);
126
+ gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, sdfT); gl.uniform1i(u.uTex, 0);
127
+ gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, backT); gl.uniform1i(u.uBack, 1);
128
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
129
+ }
130
+ function post(S, typeCanvas) {
131
+ // ---------- bright pass ----------
132
+ gl.bindFramebuffer(gl.FRAMEBUFFER, brF); gl.viewport(0, 0, bw, bh);
133
+ gl.useProgram(P.bright.p);
134
+ gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, hdrT); gl.uniform1i(P.bright.u.uSrc, 0);
135
+ gl.uniform2f(P.bright.u.uTexel, 1 / W, 1 / H);
136
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
137
+ gl.bindTexture(gl.TEXTURE_2D, brT); gl.generateMipmap(gl.TEXTURE_2D);
138
+ // ---------- post ----------
139
+ gl.bindFramebuffer(gl.FRAMEBUFFER, null); gl.viewport(0, 0, W, H);
140
+ const pp = P.post; gl.useProgram(pp.p);
141
+ gl.activeTexture(gl.TEXTURE0); gl.bindTexture(gl.TEXTURE_2D, hdrT); gl.uniform1i(pp.u.uHdr, 0);
142
+ gl.activeTexture(gl.TEXTURE1); gl.bindTexture(gl.TEXTURE_2D, brT); gl.uniform1i(pp.u.uBloom, 1);
143
+ gl.activeTexture(gl.TEXTURE2); gl.bindTexture(gl.TEXTURE_2D, typeT);
144
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, true);
145
+ gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA8, gl.RGBA, gl.UNSIGNED_BYTE, typeCanvas);
146
+ gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false);
147
+ gl.uniform1i(pp.u.uType, 2);
148
+ gl.uniform2f(pp.u.uRes, W, H); gl.uniform1f(pp.u.uFrame, S.frame); gl.uniform1f(pp.u.uBloomAmt, S.bloom); gl.uniform1f(pp.u.uFlash, S.flash || 0);
149
+ gl.drawArrays(gl.TRIANGLES, 0, 3);
150
+ gl.finish();
151
+ }
152
+ return { gl, setSDF, render };
153
+ }
@@ -0,0 +1,64 @@
1
+ // reel v5: link elements of the film state S (pure: S = film(t)), in 1920x1080 output-frame px.
2
+ // The film tags its primitives (scene.js tag()): lk = ids the primitive belongs to (hidden together by ?nolink=id),
3
+ // main = the principal body of that id (the one reported). Look: glossy liquid (tangerine -> hot pink -> violet palette).
4
+ const W = 1920, H = 1080;
5
+ // sRGB approximations of the shader palette at the body's u (palMid = mid-thickness body, palThin = thin rim / lit core)
6
+ const PM = [[1.00, 0.36, 0.06], [1.00, 0.10, 0.44], [0.56, 0.12, 1.00]], PT = [[1.00, 0.74, 0.30], [1.00, 0.50, 0.66], [0.84, 0.52, 1.00]];
7
+ const mixv = (a, b, k) => a.map((c, i) => c + (b[i] - c) * k);
8
+ const palv = (P, u) => { u = Math.min(1, Math.max(0, u)); const [a, b] = u < 0.5 ? [P[0], P[1]] : [P[1], P[2]], k = u < 0.5 ? u * 2 : u * 2 - 1; return mixv(a, b, k); };
9
+ const hex = (v) => '#' + v.map((c) => Math.round(255 * Math.min(1, Math.max(0, c))).toString(16).padStart(2, '0')).join('');
10
+ const pal = (P, u) => hex(palv(P, u));
11
+ // v5.1 grade (S.v5 = [set, lift, violet lift, refl]): the violet end lifts to pink-violet, the title liquid gets lighter
12
+ const PM5 = [0.88, 0.36, 1.00], PT5 = [0.98, 0.74, 1.00];
13
+ function cols(S, u) {
14
+ const g = S.v5 || [0, 0, 0, 0];
15
+ const pm = [PM[0], PM[1], mixv(PM[2], PM5, g[2])], pt = [PT[0], PT[1], mixv(PT[2], PT5, g[2])];
16
+ const fill = mixv(palv(pm, u), palv(pt, u), 0.3 * g[1]), rim = palv(pt, u);
17
+ return { fill: hex(fill), stroke: hex(rim), grad: [hex(rim), hex(fill)] };
18
+ }
19
+
20
+ export function linkElements(S, word) {
21
+ const c = S.cam, z = c.zoom;
22
+ const X = (x) => (x - c.px - c.ox) * z + W / 2, Y = (y) => (y - c.py - c.oy) * z + H / 2;
23
+ // fraction of a box that is inside the frame
24
+ const vis = (x0, y0, x1, y1) => Math.max(0, Math.min(1, (Math.min(x1, W) - Math.max(x0, 0)) / Math.max(1, x1 - x0))) *
25
+ Math.max(0, Math.min(1, (Math.min(y1, H) - Math.max(y0, 0)) / Math.max(1, y1 - y0)));
26
+ const out = [];
27
+ const info = S.lnk || {};
28
+ for (const id of ['dot', 'hop']) {
29
+ let b = null; // principal body; if two phases overlap in one state, the more visible one wins
30
+ for (const q of S.balls) if (q.main === id && (!b || q.la > b.la || (q.la === b.la && q.r > b.r))) b = q;
31
+ if (!b) continue;
32
+ // shader ellipse: semi-axis r*s along angle a, r/s across; equal-area circle radius = r
33
+ const ca = Math.cos(b.a), sa = Math.sin(b.a), A = b.r * b.s * z, B = b.r / b.s * z;
34
+ const rx = Math.hypot(A * ca, B * sa), ry = Math.hypot(A * sa, B * ca); // axis-aligned half extents
35
+ const x = X(b.x), y = Y(b.y), r = b.r * z;
36
+ const a = +(b.la * vis(x - rx, y - ry, x + rx, y + ry)).toFixed(3);
37
+ const cc = cols(S, b.u);
38
+ out.push({ id, type: 'circle', x: +x.toFixed(1), y: +y.toFixed(1), r: +r.toFixed(1), a, look: 'glossy',
39
+ fill: cc.fill, stroke: cc.stroke, sw: 0, grad: cc.grad, hi: '#fff7f0',
40
+ rx: +rx.toFixed(1), ry: +ry.toFixed(1), note: b.note });
41
+ }
42
+ if (info.bar) { // the fused bar (6.1-6.4): union of the four slot ellipses -> a thick liquid line
43
+ const bs = S.balls.filter((q) => q.lk && q.lk.includes('bar'));
44
+ if (bs.length) {
45
+ let x0 = 1e9, x1 = -1e9, ys = 0, hs = 0;
46
+ for (const b of bs) { const hx = b.r / b.s, vy = b.r * b.s; x0 = Math.min(x0, b.x - hx); x1 = Math.max(x1, b.x + hx); ys += b.y; hs += vy; }
47
+ const y = Y(ys / bs.length), w = 2 * hs / bs.length * z;
48
+ out.push({ id: 'bar', type: 'line', x0: +X(x0).toFixed(1), y0: +y.toFixed(1), x1: +X(x1).toFixed(1), y1: +y.toFixed(1), w: +w.toFixed(1),
49
+ a: +info.bar.a.toFixed(3), look: 'glossy', fill: '#ff1f73', note: info.bar.note });
50
+ }
51
+ }
52
+ if (S.letters.length) { // the title 「液态流动」 as a text block (ink box of the four liquid glyphs)
53
+ let x0 = 1e9, y0 = 1e9, x1 = -1e9, y1 = -1e9, m = 1;
54
+ S.letters.forEach((l, i) => {
55
+ const L = word.letters[i], bb = L.bbox;
56
+ x0 = Math.min(x0, l.x + (bb[0] - L.sx0) * l.sx); x1 = Math.max(x1, l.x + (bb[2] - L.sx0) * l.sx);
57
+ y0 = Math.min(y0, l.y + (bb[1] - L.sy0) * l.sy); y1 = Math.max(y1, l.y + (bb[3] - L.sy0) * l.sy);
58
+ m = Math.min(m, l.m ?? 1);
59
+ });
60
+ out.push({ id: 'title', type: 'rect', x: +((X(x0) + X(x1)) / 2).toFixed(1), y: +((Y(y0) + Y(y1)) / 2).toFixed(1),
61
+ w: +((x1 - x0) * z).toFixed(1), h: +((y1 - y0) * z).toFixed(1), rot: 0, a: +m.toFixed(3), text: '液态流动', note: 'liquid title block' });
62
+ }
63
+ return out;
64
+ }
@@ -0,0 +1,46 @@
1
+ // Static look-development arrangements (used with ?look=N)
2
+ export function lookdev(t, look, W) {
3
+ const S = baseState(t);
4
+ const floorY = S.floorY;
5
+ if (look === 0) {
6
+ // end card
7
+ W.letters.forEach((l, i) => S.letters.push({ ...l, x: l.sx0, y: l.sy0, grow: 0, u: [0.05, 0.3, 0.55, 0.85][i], sx: 1, sy: 1, on: true }));
8
+ S.balls.push({ x: 1180, y: floorY - 9, r: 26, u: 0.8, s: 2.2, a: 0 });
9
+ S.segs.push({ ax: 830, ay: 560, bx: 830, by: 600, ra: 9, rb: 5, u: 0.3 });
10
+ S.balls.push({ x: 830, y: 604, r: 12, u: 0.3 });
11
+ S.rip = { x: 1180, y: floorY, age: 0.45, amp: 1 };
12
+ } else if (look === 1) {
13
+ S.balls.push({ x: 420, y: floorY - 22, r: 52, u: 0.95, s: 2.0, a: 0 });
14
+ S.balls.push({ x: 700, y: floorY - 28, r: 60, u: 0.05, s: 1.9, a: 0 });
15
+ S.balls.push({ x: 1000, y: 470, r: 140, u: 0.4, s: 1.0, a: 0 });
16
+ S.balls.push({ x: 1330, y: 300, r: 48, u: 0.55, s: 1.35, a: Math.PI / 2 });
17
+ S.balls.push({ x: 1330, y: 238, r: 22, u: 0.55, s: 1.0, a: 0 });
18
+ for (let i = 0; i < 7; i++) S.balls.push({ x: 560 + i * 34, y: floorY - 120 - 60 * Math.sin(i * 0.9), r: 7 + (i % 3) * 4, u: 0.1 + 0.1 * i, s: 1, a: 0 });
19
+ S.balls.push({ x: 1185, y: 560, r: 55, u: 0.5 }); // neck with sphere
20
+ S.segs.push({ ax: 700, ay: -40, bx: 700, by: 250, ra: 26, rb: 9, u: 0.1 });
21
+ S.balls.push({ x: 700, y: 300, r: 50, u: 0.1, s: 1.15, a: Math.PI / 2 });
22
+ } else if (look === 2) {
23
+ S.balls.push({ x: 1200, y: 470, r: 140, u: 0.4 });
24
+ S.flood = { on: true, front: 900, back: -400, phase: 1.3, amp: 110, freq: 0.0062, lean: 0.12, u: 0.9 };
25
+ S.overlays = [
26
+ { on: true, front: 620, back: -600, phase: 2.2, amp: 120, freq: 0.0055, lean: 0.10, u: 0.05 },
27
+ { on: true, front: 330, back: -700, phase: 0.4, amp: 130, freq: 0.0058, lean: 0.08, u: 0.45 },
28
+ ];
29
+ } else if (look === 3) {
30
+ S.flood = { on: true, front: 3000, back: -3000, phase: 1.3, amp: 110, freq: 0.0062, lean: 0.0, u: 0.5 };
31
+ }
32
+ return S;
33
+ }
34
+
35
+ export function baseState(t) {
36
+ return {
37
+ t, frame: Math.round(t * 30), k: 0.1, floorY: 872, horizon: 786,
38
+ cam: { zoom: 1, px: 960, py: 540, ox: 0, oy: 0 },
39
+ balls: [], segs: [], letters: [],
40
+ flood: { on: false, front: 0, back: 0, phase: 0, amp: 0, freq: 0, lean: 0, u: 0 },
41
+ overlays: [{ on: false, front: 0, back: 0, phase: 0, amp: 0, freq: 0, lean: 0, u: 0 }, { on: false, front: 0, back: 0, phase: 0, amp: 0, freq: 0, lean: 0, u: 0 }, { on: false, front: 0, back: 0, phase: 0, amp: 0, freq: 0, lean: 0, u: 0 }],
42
+ rip: { x: 0, y: 0, age: 0, amp: 0 },
43
+ key: { x: -0.78, y: -0.95, glint: -9999, glintAmp: 0 },
44
+ bloom: 0.55, flash: 0,
45
+ };
46
+ }