dsh-drawai 0.3.4 → 0.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (538) hide show
  1. package/LICENSE +4154 -0
  2. package/README.md +49 -11
  3. package/lib/audio-media.js +150 -0
  4. package/lib/audio-service.js +66 -0
  5. package/lib/canvas-format.js +134 -0
  6. package/lib/client.js +5090 -184
  7. package/lib/comfyui-default-workflow.mjs +1825 -0
  8. package/lib/comfyui-workflow.mjs +426 -0
  9. package/lib/document-commands.js +12 -0
  10. package/lib/document-core.js +29 -0
  11. package/lib/drawing-runner.js +6 -4
  12. package/lib/drawing-tasks.js +26 -0
  13. package/lib/ffmpeg-manager.js +1056 -0
  14. package/lib/imagegen.mjs +596 -0
  15. package/lib/index.js +1762 -129
  16. package/lib/media.js +26 -13
  17. package/lib/mgstyle-core.js +75 -0
  18. package/lib/motion/apply.js +181 -0
  19. package/lib/motion/asset-pack-lock.js +10 -0
  20. package/lib/motion/asset-pack.js +335 -0
  21. package/lib/motion/assets.js +291 -0
  22. package/lib/motion/audio.js +103 -0
  23. package/lib/motion/audiolevel.js +63 -0
  24. package/lib/motion/audiomix.js +144 -0
  25. package/lib/motion/beats.js +338 -0
  26. package/lib/motion/builtin-assets.js +62 -0
  27. package/lib/motion/canvas-spec.js +442 -0
  28. package/lib/motion/capture.js +95 -0
  29. package/lib/motion/cards.js +80 -0
  30. package/lib/motion/collect.js +449 -0
  31. package/lib/motion/delivery.js +140 -0
  32. package/lib/motion/edge-speech.py +90 -0
  33. package/lib/motion/entry.jsx +73 -0
  34. package/lib/motion/export.js +200 -0
  35. package/lib/motion/ffmpeg.js +43 -0
  36. package/lib/motion/fonts.js +71 -0
  37. package/lib/motion/jobs.js +117 -0
  38. package/lib/motion/json.js +4 -0
  39. package/lib/motion/media-catalog.js +59 -0
  40. package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
  41. package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
  42. package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
  43. package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
  44. package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
  45. package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
  46. package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
  47. package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
  48. package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
  49. package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
  50. package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
  51. package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
  52. package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
  53. package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
  54. package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
  55. package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
  56. package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
  57. package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
  58. package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
  59. package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
  60. package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
  61. package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
  62. package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
  63. package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
  64. package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
  65. package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
  66. package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
  67. package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
  68. package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
  69. package/lib/motion/mgstyles/catalog.json +1356 -0
  70. package/lib/motion/mgstyles/upstream/README.md +147 -0
  71. package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
  72. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
  73. package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
  74. package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
  75. package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
  76. package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
  77. package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
  78. package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
  79. package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
  80. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
  81. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
  82. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
  83. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
  84. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
  85. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
  86. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
  87. package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
  88. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
  89. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
  90. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
  91. package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
  92. package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
  93. package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
  94. package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
  95. package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
  96. package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
  97. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
  98. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
  99. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
  100. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
  101. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
  102. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
  103. package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
  104. package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
  105. package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
  106. package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
  107. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
  108. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
  109. package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
  110. package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
  111. package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
  112. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
  113. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
  114. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
  115. package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
  116. package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
  117. package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
  118. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
  119. package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
  120. package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
  121. package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
  122. package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
  123. package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
  124. package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
  125. package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
  126. package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
  127. package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
  128. package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
  129. package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
  130. package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
  131. package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
  132. package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
  133. package/lib/motion/mgstyles/upstream/manifest.json +269 -0
  134. package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
  135. package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
  136. package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
  137. package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
  138. package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
  139. package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
  140. package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
  141. package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
  142. package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
  143. package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
  144. package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
  145. package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
  146. package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
  147. package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
  148. package/lib/motion/mgstyles/upstream/rubric.md +51 -0
  149. package/lib/motion/mgstyles/upstream/template.md +36 -0
  150. package/lib/motion/pixelqa.js +198 -0
  151. package/lib/motion/preview.js +97 -0
  152. package/lib/motion/project.js +395 -0
  153. package/lib/motion/qa.js +290 -0
  154. package/lib/motion/reference-media.jsx +10 -0
  155. package/lib/motion/render-settings.js +112 -0
  156. package/lib/motion/render.js +161 -0
  157. package/lib/motion/runtime/package-lock.json +3058 -0
  158. package/lib/motion/runtime/package.json +16 -0
  159. package/lib/motion/scene-kit.js +183 -0
  160. package/lib/motion/sfx.js +232 -0
  161. package/lib/motion/shotcraft/ClipCard.tsx +204 -0
  162. package/lib/motion/shotcraft/catalog.json +2461 -0
  163. package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
  164. package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
  165. package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
  166. package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
  167. package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
  168. package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
  169. package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
  170. package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
  171. package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
  172. package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
  173. package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
  174. package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
  175. package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
  176. package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
  177. package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
  178. package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
  179. package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
  180. package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
  181. package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
  182. package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
  183. package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
  184. package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
  185. package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
  186. package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
  187. package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
  188. package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
  189. package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
  190. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
  191. package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
  192. package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
  193. package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
  194. package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
  195. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
  196. package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
  197. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
  198. package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
  199. package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
  200. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
  201. package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
  202. package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
  203. package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
  204. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
  205. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
  206. package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
  207. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
  208. package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
  209. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
  210. package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
  211. package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
  212. package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
  213. package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
  214. package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
  215. package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
  216. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
  217. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
  218. package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
  219. package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
  220. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
  221. package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
  222. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
  223. package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
  224. package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
  225. package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
  226. package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
  227. package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
  228. package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
  229. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
  230. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
  231. package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
  232. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
  233. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
  234. package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
  235. package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
  236. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
  237. package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
  238. package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
  239. package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
  240. package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
  241. package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
  242. package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
  243. package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
  244. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
  245. package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
  246. package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
  247. package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
  248. package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
  249. package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
  250. package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
  251. package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
  252. package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
  253. package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
  254. package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
  255. package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
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@@ -0,0 +1,150 @@
1
+ // composite (bg + hex grid + hologram + HUD + alert re-ink wave) and final (CRT/CA/scanline/grain) shaders
2
+ export const VS = `varying vec2 vUv; void main(){ vUv = uv; gl_Position = vec4(position.xy, 0.0, 1.0); }`;
3
+
4
+ export const COMP_FS = `
5
+ uniform sampler2D tHolo, tHud; uniform vec2 uRes; uniform float uT, uWave, uHex, uFlash, uZoom, uScope, uGain, uHexS, uDive;
6
+ uniform vec2 uTgt;
7
+ varying vec2 vUv;
8
+ float h21(vec2 p){ p = fract(p*vec2(123.34,456.21)); p += dot(p,p+45.32); return fract(p.x*p.y); }
9
+ float hexDist(vec2 p){ p = abs(p); return max(dot(p, normalize(vec2(1.0,1.7320508))), p.x); }
10
+ vec3 reink(vec3 c){
11
+ float I = max(c.r, max(c.g, c.b)); float w = min(c.r, min(c.g, c.b)) / max(I, 1e-4);
12
+ vec3 o = mix(vec3(1.0, 0.40, 0.0), vec3(1.0, 0.86, 0.70), smoothstep(0.3, 0.95, w));
13
+ return o * I * 1.05;
14
+ }
15
+ void main(){
16
+ vec2 px = vUv * vec2(1920.0, 1080.0); // CSS px, y up
17
+ vec2 c = vec2(960.0, 540.0);
18
+ float d0 = length((px - c) / 1080.0);
19
+ vec3 bg = mix(vec3(0.012, 0.058, 0.070), vec3(0.004, 0.018, 0.024), smoothstep(0.0, 0.95, d0));
20
+ vec3 bgA = mix(vec3(0.042, 0.014, 0.006), vec3(0.012, 0.005, 0.004), smoothstep(0.0, 0.95, d0));
21
+ // --- hex grid, revealed by a wave from the scope centre
22
+ vec2 pxh = c + (px - c) / uHexS; // far plane: hex grid parallax (moves least)
23
+ float S = 30.0; vec2 uv = pxh / S;
24
+ vec2 r = vec2(1.0, 1.7320508), hh = r * 0.5;
25
+ vec2 a = mod(uv, r) - hh, b = mod(uv - hh, r) - hh;
26
+ vec2 gv = dot(a, a) < dot(b, b) ? a : b; vec2 id = uv - gv;
27
+ float e = 0.5 - hexDist(gv);
28
+ float line = 1.0 - smoothstep(0.0, 1.1 / S, e);
29
+ float dc = length(id * S - c) * uHexS;
30
+ float rev = smoothstep(uHex, uHex - 40.0, dc);
31
+ float front = exp(-pow((dc - uHex) / 70.0, 2.0)) * step(1.0, uHex);
32
+ float cellR = h21(id + 3.1), tw = step(0.965, h21(id + floor(uT * 5.0) * 0.371));
33
+ float mask = mix(0.55, 1.0, smoothstep(1.0, 0.3, d0)) * mix(0.35, 1.0, smoothstep(uScope - 90.0, uScope + 10.0, length(px - c)));
34
+ vec3 hexc = vec3(0.05, 0.36, 0.42) * (line * (0.16 + 0.10 * step(0.8, cellR)) * rev * mask + line * front * 0.9 + tw * rev * 0.035 * mask);
35
+ // --- hologram, scope-masked
36
+ vec3 ho = texture2D(tHolo, vUv).rgb * uGain;
37
+ // keep-cyan marker (g x 0.55: graticule, dot land) -> decode, exempt from the orange re-ink (duotone end frame)
38
+ float kcO = step(ho.g, 0.7 * ho.b) * step(0.003, ho.b); ho.g = mix(ho.g, ho.g / 0.55, kcO);
39
+ float rr = length(px - c);
40
+ float sm = 1.0 - smoothstep(uScope - 18.0, uScope + 6.0, rr);
41
+ ho *= max(sm, max(0.07 * uZoom, 0.5 * uDive)); // dive: the coast unmasks full-frame behind the columns
42
+ // --- alert wave (radial from the target)
43
+ float dw = length(px - uTgt);
44
+ float inside = uWave < 0.0 ? 0.0 : 1.0 - smoothstep(uWave - 110.0, uWave, dw);
45
+ float wf = uWave < 0.0 ? 0.0 : exp(-pow((dw - uWave) / 9.0, 2.0)) * (1.0 - smoothstep(1100.0, 1300.0, uWave));
46
+ float wf2 = uWave < 0.0 ? 0.0 : exp(-pow((dw - uWave + 60.0) / 90.0, 2.0)) * (1.0 - smoothstep(1100.0, 1300.0, uWave));
47
+ float ann = uWave < 0.0 ? 0.0 : exp(-pow((dw - uWave + 22.0) / 40.0, 2.0)) * (1.0 - smoothstep(900.0, 1300.0, uWave)); // re-ink glow = 40 px annulus, not a disc
48
+ vec3 base = mix(bg, bgA, inside) + mix(hexc, reink(hexc), inside * 0.3) + mix(ho, reink(ho) * (1.1 + 0.5 * ann), inside * (1.0 - kcO));
49
+ vec4 hu = texture2D(tHud, vUv);
50
+ vec3 hc = hu.rgb;
51
+ float kcH = step(hc.g, 0.7 * hc.b) * step(0.02, hc.b); hc.g = mix(hc.g, hc.g / 0.55, kcH); // keep-cyan panels
52
+ float keep = step(hc.g + 0.12, hc.r); // true reds (REC) keep their colour
53
+ hc = mix(hc, reink(hc), inside * (1.0 - keep) * (1.0 - kcH));
54
+ vec3 col = mix(base, hc, hu.a);
55
+ col += vec3(1.0, 0.72, 0.45) * wf * 0.32 + vec3(1.0, 0.38, 0.0) * line * wf2 * 0.75;
56
+ col += vec3(0.85, 0.95, 1.0) * uFlash;
57
+ gl_FragColor = vec4(col, 1.0);
58
+ }`;
59
+
60
+ export const FINAL_FS = `
61
+ uniform sampler2D tDiffuse; uniform vec2 uRes; uniform float uT, uOpen, uGlitch, uCA, uFrame, uRoll, uFlash, uClose;
62
+ varying vec2 vUv;
63
+ float h11(float p){ p = fract(p * 0.1031); p *= p + 33.33; p *= p + p; return fract(p); }
64
+ float h21(vec2 p){ vec3 p3 = fract(vec3(p.xyx) * 0.1031); p3 += dot(p3, p3.yzx + 33.33); return fract((p3.x + p3.y) * p3.z); }
65
+ void main(){
66
+ // CRT power-off (last 6 frames): picture squashes to a hot line, the line shrinks to a dot
67
+ float cz = uClose, csy = 1.0, csx = 1.0;
68
+ if (cz > 0.0) { csy = max(pow(1.0 - min(cz / 0.6, 1.0), 2.2), 0.003); csx = cz > 0.6 ? max(1.0 - (cz - 0.6) / 0.4, 0.0) : 1.0; }
69
+ vec2 uv = cz > 0.0 ? vec2(0.5 + (vUv.x - 0.5) / max(csx, 1e-3), 0.5 + (vUv.y - 0.5) / csy) : vUv; float g = uGlitch;
70
+ // micro-glitch: horizontal slice displacement (seeded per frame)
71
+ float bnd = floor(uv.y * 54.0), hb = h11(bnd * 1.7 + uFrame * 13.1);
72
+ float sl = step(1.0 - 0.22 * g, hb);
73
+ uv.x += sl * (h11(bnd * 3.1 + uFrame * 7.7) - 0.5) * 0.07 * g;
74
+ // radial chromatic aberration
75
+ vec2 dc = uv - 0.5; float r2 = dot(dc * vec2(1.78, 1.0), dc * vec2(1.78, 1.0));
76
+ vec2 off = dc * (uCA * (0.3 + r2 * 1.2) + 0.008 * g * sl + 0.002 * g);
77
+ vec3 col = vec3(texture2D(tDiffuse, uv + off).r, texture2D(tDiffuse, uv).g, texture2D(tDiffuse, uv - off).b);
78
+ // soft shoulder: overbright bleeds to white-hot instead of clipping hue
79
+ float mx = max(col.r, max(col.g, col.b));
80
+ col += vec3(max(mx - 1.0, 0.0) * 0.45);
81
+ col = col / (1.0 + max(col - 1.0, 0.0) * 0.5);
82
+ // scanlines (3 css px), rolling interference band
83
+ float yc = vUv.y * 1080.0;
84
+ col *= 0.90 + 0.10 * cos(yc * 6.2831853 / 3.0);
85
+ float band = exp(-pow((vUv.y - (1.15 - fract(uT * uRoll) * 1.3)) * 9.0, 2.0));
86
+ col *= 1.0 + 0.07 * band; col += vec3(0.0, 0.012, 0.014) * band;
87
+ // vignette
88
+ float v = smoothstep(1.35, 0.35, length(dc * vec2(1.25, 1.0)) * 1.25);
89
+ col *= mix(0.55, 1.0, v);
90
+ // CRT power-on aperture: hot line opens vertically
91
+ if (uOpen < 1.0) {
92
+ float ah = uOpen * 0.5, dy = abs(vUv.y - 0.5);
93
+ float m = smoothstep(ah + 0.002, ah - 0.002, dy);
94
+ float hx = exp(-pow((vUv.x - 0.5) / (0.18 + 0.9 * uOpen), 2.0));
95
+ float lineGlow = exp(-pow((dy - ah) * uRes.y / (3.0 + 6.0 * (1.0 - uOpen)), 2.0)) * (1.0 - uOpen) * 1.6 * hx;
96
+ col = col * m + vec3(0.65, 1.0, 1.0) * lineGlow;
97
+ }
98
+ // impact flash: white-hot lines on CRUSHED black (never lift the blacks)
99
+ if (uFlash > 0.0) {
100
+ float lm = max(col.r, max(col.g, col.b)), lit = smoothstep(0.40, 0.75, lm);
101
+ vec3 hot = min(col * 2.6 + vec3(0.3) * lit, vec3(1.6));
102
+ col = mix(col, mix(col * 0.25, hot, lit), uFlash);
103
+ }
104
+ if (cz > 0.0) {
105
+ float inb = step(abs(uv.x - 0.5), 0.5) * step(abs(uv.y - 0.5), 0.5);
106
+ col *= inb * (1.0 + 2.0 * cz);
107
+ float dyp = abs(vUv.y - 0.5) * 1080.0, dxn = abs(vUv.x - 0.5) * 2.0;
108
+ float lineG = exp(-dyp * dyp / (4.0 + 400.0 * csy)) * smoothstep(csx + 0.03, csx - 0.03, dxn) * smoothstep(0.15, 0.55, cz);
109
+ float dotG = exp(-(dxn * dxn * 900.0 + dyp * dyp / 30.0)) * smoothstep(0.55, 0.9, cz) * (1.0 - 0.6 * smoothstep(0.9, 1.0, cz));
110
+ col += vec3(0.8, 0.97, 1.0) * (lineG * 1.1 + dotG * 1.4);
111
+ }
112
+ // grain + dither
113
+ float gn = h21(vUv * uRes + uFrame * 17.13) - 0.5;
114
+ col += gn * 0.028 + (h21(vUv * uRes * 1.37 + uFrame) - 0.5) / 255.0;
115
+ gl_FragColor = vec4(clamp(col, 0.0, 1.0), 1.0);
116
+ }`;
117
+
118
+ // type layer, composited AFTER bloom: crisp glyphs + 1.5 px glow + dark knock-out halo, re-inked by the same wave
119
+ export const TEXT_FS = `
120
+ uniform sampler2D tDiffuse, tTxt; uniform vec2 uRes; uniform float uWave; uniform vec2 uTgt;
121
+ varying vec2 vUv;
122
+ vec3 reink(vec3 c){
123
+ float I = max(c.r, max(c.g, c.b)); float w = min(c.r, min(c.g, c.b)) / max(I, 1e-4);
124
+ vec3 o = mix(vec3(1.0, 0.40, 0.0), vec3(1.0, 0.86, 0.70), smoothstep(0.3, 0.95, w));
125
+ return o * I * 1.05;
126
+ }
127
+ void main(){
128
+ vec3 col = texture2D(tDiffuse, vUv).rgb;
129
+ vec4 tx = texture2D(tTxt, vUv);
130
+ float kcT = step(tx.g, 0.7 * tx.b) * step(0.02, tx.b); tx.g = mix(tx.g, tx.g / 0.55, kcT); // keep-cyan type
131
+ vec2 p1 = 1.0 / uRes;
132
+ vec3 gc = vec3(0.0); float halo = 0.0;
133
+ for (int i = 0; i < 8; i++) {
134
+ float an = float(i) * 0.7853982 + 0.3927;
135
+ vec2 d = vec2(cos(an), sin(an)) * p1;
136
+ vec4 a1 = texture2D(tTxt, vUv + d * 1.5), a2 = texture2D(tTxt, vUv + d * 3.0);
137
+ gc += a1.rgb * a1.a + a2.rgb * a2.a * 0.45; halo = max(halo, max(a1.a, a2.a * 0.8));
138
+ }
139
+ gc /= 11.6;
140
+ float kcG = step(gc.g, 0.7 * gc.b) * step(0.004, gc.b); gc.g = mix(gc.g, gc.g / 0.55, kcG);
141
+ vec2 px = vUv * vec2(1920.0, 1080.0);
142
+ float dw = length(px - uTgt);
143
+ float inside = uWave < 0.0 ? 0.0 : 1.0 - smoothstep(uWave - 110.0, uWave, dw);
144
+ float keep = step(tx.g + 0.12, tx.r);
145
+ vec3 tc = mix(tx.rgb, reink(tx.rgb), inside * (1.0 - keep) * (1.0 - kcT));
146
+ vec3 gcol = mix(gc, reink(gc), inside * (1.0 - kcG));
147
+ col *= 1.0 - 0.6 * halo;
148
+ col = mix(col, tc * 1.06, tx.a) + gcol * 0.6;
149
+ gl_FragColor = vec4(col, 1.0);
150
+ }`;
@@ -0,0 +1,65 @@
1
+ // deterministic helpers — everything is a pure function of t
2
+ export const clamp = (x, a = 0, b = 1) => Math.min(b, Math.max(a, x));
3
+ export const lerp = (a, b, k) => a + (b - a) * k;
4
+ export const prog = (t, t0, d) => clamp((t - t0) / d);
5
+ export const E = {
6
+ lin: (x) => x,
7
+ inQ: (x) => x * x,
8
+ outC: (x) => 1 - Math.pow(1 - x, 3),
9
+ outQ: (x) => 1 - Math.pow(1 - x, 4),
10
+ outE: (x) => (x >= 1 ? 1 : 1 - Math.pow(2, -10 * x)),
11
+ inOutC: (x) => (x < 0.5 ? 4 * x * x * x : 1 - Math.pow(-2 * x + 2, 3) / 2),
12
+ inOutQ: (x) => (x < 0.5 ? 8 * x ** 4 : 1 - Math.pow(-2 * x + 2, 4) / 2),
13
+ outBack: (x, s = 1.70158) => 1 + (s + 1) * Math.pow(x - 1, 3) + s * Math.pow(x - 1, 2),
14
+ };
15
+ // integer hash -> [0,1)
16
+ export function hash(...a) {
17
+ let h = 2166136261 >>> 0;
18
+ for (const v of a) {
19
+ h ^= (v * 2654435761) >>> 0; h = Math.imul(h ^ (h >>> 15), 2246822507) >>> 0;
20
+ h = Math.imul(h ^ (h >>> 13), 3266489909) >>> 0; h ^= h >>> 16;
21
+ }
22
+ return (h >>> 0) / 4294967296;
23
+ }
24
+ export function mulberry(seed) {
25
+ let a = seed >>> 0;
26
+ return () => { a = (a + 0x6D2B79F5) >>> 0; let t = a; t = Math.imul(t ^ (t >>> 15), t | 1);
27
+ t ^= t + Math.imul(t ^ (t >>> 7), t | 61); return ((t ^ (t >>> 14)) >>> 0) / 4294967296; };
28
+ }
29
+ export const FPS = 30;
30
+ // nearest frame: motion-blur sub-samples (±0.19 frame) of frame f all map to f, so per-frame states never smear across frames
31
+ export const frameOf = (t) => Math.floor(t * FPS + 0.5);
32
+ // rolling digits: before t0 -> placeholder, t0..t0+n frames -> random glyphs (same length), then final
33
+ const DIG = '0123456789';
34
+ export function roll(t, t0, final, id = 0, nFrames = 4) {
35
+ if (t < t0) return null;
36
+ const f = frameOf(t) - frameOf(t0);
37
+ if (f >= nFrames) return final;
38
+ let s = '';
39
+ for (let i = 0; i < final.length; i++) {
40
+ const c = final[i];
41
+ s += /[0-9]/.test(c) ? DIG[Math.floor(hash(id, i, f + 7) * 10)] : c;
42
+ }
43
+ return s;
44
+ }
45
+ // typewriter: returns visible substring
46
+ export function typed(t, t0, str, cps = 90) {
47
+ if (t < t0) return '';
48
+ return str.slice(0, Math.floor((t - t0) * cps + 1e-6));
49
+ }
50
+ // hermite
51
+ export function hermite(s, p0, p1, m0, m1) {
52
+ const s2 = s * s, s3 = s2 * s;
53
+ return (2 * s3 - 3 * s2 + 1) * p0 + (s3 - 2 * s2 + s) * m0 + (-2 * s3 + 3 * s2) * p1 + (s3 - s2) * m1;
54
+ }
55
+ export const DEG = Math.PI / 180;
56
+ // ?reel=1 (showreel cut): a neutral sci-fi signal hunt in Antarctica instead of real cities (Antarctic Treaty territory, no populated targets)
57
+ const QS = new URLSearchParams(typeof location !== 'undefined' ? location.search : '');
58
+ // ?v5=1 (reel v5): style-name title + link elements (window.linkAt); implies the reel=1 content. ?nolink=dot,reticle,… hides link elements
59
+ export const V5 = QS.get('v5') === '1';
60
+ export const NOLINK = new Set((QS.get('nolink') || '').split(',').map((s) => s.trim()).filter(Boolean));
61
+ export const REEL = QS.get('reel') === '1' || V5;
62
+ export const TARGET = REEL ? { lat: -(77 + 32 / 60), lon: 167 + 9 / 60 } : { lat: 31 + 14 / 60, lon: 121 + 29 / 60 };
63
+ export const CND = REEL ? [ { lat: -70.5, lon: 20.0 }, { lat: -66.3, lon: 110.5 } ] : [ { lat: 13.75, lon: 100.5 }, { lat: 43.8, lon: 87.6 } ];
64
+ export const HUB = { x: 960, y: 540 };
65
+ export const LOCK = 6.4;
@@ -0,0 +1,142 @@
1
+ // reel v5 (?v5=1): the style-name title 「赛博朋克」 ● HUD, drawn on its own post-bloom canvas so its cyberpunk yellow is
2
+ // never re-inked by the alert wave. Everything is a pure function of the (frame-centre) time t.
3
+ // Beat: impact 6.40 = white-hot outline slam (the lock) → 6.433–6.733 a scan line fills the glyphs top-down with a
4
+ // magenta/cyan glitch split that decays to a 2.5 px chromatic ghost; flicker-in on frames +1…+4; 1-frame slice glitches
5
+ // on the alert pulses 7.40 / 8.40. Band ends carry yellow hazard stripes; thin corner brackets snap onto the lockup.
6
+ import { clamp, lerp, prog, E, hash, frameOf, LOCK, NOLINK } from './util.js';
7
+
8
+ const W = 1920, CX = 960, CY = 540;
9
+ export const BH = 128, BW = 880, BG = 120; // band half-height, band half-width, title gap from the centre (the reticle sits in it)
10
+ export const PLATE_T0 = LOCK + 1 / 30; // band plate wipes open right after the impact frame
11
+ const CN = '赛博朋克', EN = 'HUD';
12
+ export const FONT_CN = '900 168px "HarmonyOS Sans SC"', FONT_EN = '700 206px "Chakra Petch"';
13
+ const LS_CN = 8, LS_EN = 6, BASE = 616;
14
+ const YEL = '#FCEE0A', YHOT = '#FFFBD6', MAG = '#FF2A8A', CYN = '#00E5FF', INK = 'rgba(2,10,13,';
15
+ const F = (t) => frameOf(t);
16
+ let c, A, B, dpr = 1, M = null;
17
+
18
+ export function initTitle(canvas, pr) {
19
+ const mk = () => { const q = document.createElement('canvas'); q.width = canvas.width; q.height = canvas.height; return q.getContext('2d'); };
20
+ c = canvas.getContext('2d'); A = mk(); B = mk(); dpr = pr;
21
+ }
22
+ // glyph metrics (ink boxes), measured once the fonts are loaded
23
+ export function titleMetrics() {
24
+ if (M) return M;
25
+ const q = c || document.createElement('canvas').getContext('2d');
26
+ q.save(); q.setTransform(1, 0, 0, 1, 0, 0);
27
+ q.font = FONT_CN; q.letterSpacing = `${LS_CN}px`; const m1 = q.measureText(CN);
28
+ q.font = FONT_EN; q.letterSpacing = `${LS_EN}px`; const m2 = q.measureText(EN);
29
+ q.restore();
30
+ const xCn = CX - BG - m1.actualBoundingBoxRight, xEn = CX + BG + m2.actualBoundingBoxLeft;
31
+ const top = BASE - Math.max(m1.actualBoundingBoxAscent, m2.actualBoundingBoxAscent), bot = BASE + Math.max(m1.actualBoundingBoxDescent, m2.actualBoundingBoxDescent);
32
+ M = { xCn, xEn, l: xCn - m1.actualBoundingBoxLeft, r: xEn + m2.actualBoundingBoxRight, top, bot, cnL: xCn - m1.actualBoundingBoxLeft, enR: xEn + m2.actualBoundingBoxRight,
33
+ cnTop: BASE - m1.actualBoundingBoxAscent, enTop: BASE - m2.actualBoundingBoxAscent };
34
+ return M;
35
+ }
36
+ // shared timing (also used by linkAt)
37
+ export const slamScale = (t) => lerp(1.15, 1, E.outE(prog(t, LOCK, 0.1)));
38
+ export const scanP = (t) => E.outC(prog(t, LOCK + 1 / 30, 0.3));
39
+ export const plateW = (t) => E.outE(prog(t, PLATE_T0, 0.3)) * BW;
40
+ const PULSE_GL = [7.4, 8.4];
41
+
42
+ function glyphs(q, mode, col, a, dx = 0, lw = 2) {
43
+ const m = titleMetrics();
44
+ q.globalAlpha = clamp(a); q.textBaseline = 'alphabetic'; q.textAlign = 'left';
45
+ q.font = FONT_CN; q.letterSpacing = `${LS_CN}px`;
46
+ if (mode === 'fill') { q.fillStyle = col; q.fillText(CN, m.xCn + dx, BASE); } else { q.strokeStyle = col; q.lineWidth = lw; q.strokeText(CN, m.xCn + dx, BASE); }
47
+ q.font = FONT_EN; q.letterSpacing = `${LS_EN}px`;
48
+ if (mode === 'fill') { q.fillStyle = col; q.fillText(EN, m.xEn + dx, BASE); } else { q.strokeStyle = col; q.lineWidth = lw; q.strokeText(EN, m.xEn + dx, BASE); }
49
+ q.letterSpacing = '0px';
50
+ }
51
+ const reset = (q) => { q.setTransform(1, 0, 0, 1, 0, 0); q.globalAlpha = 1; q.globalCompositeOperation = 'source-over'; q.filter = 'none'; q.shadowBlur = 0; q.shadowColor = 'rgba(0,0,0,0)'; q.clearRect(0, 0, q.canvas.width, q.canvas.height); };
52
+
53
+ export function drawTitle(t) {
54
+ reset(c); if (t < LOCK) return;
55
+ const m = titleMetrics(), f = F(t) - F(LOCK), d = t - LOCK;
56
+ const sc = slamScale(t), p = scanP(t);
57
+ const y0 = m.top - 14, y1 = m.bot + 14, sy = f <= 0 ? y0 : lerp(y0, y1, p);
58
+ // glitch split: 16 px on the first frame after the impact, decays to a permanent 2.5 px chromatic ghost; kicks on pulses
59
+ let sp = f <= 0 ? 0 : 2.5 + 16 * Math.exp(-(d - 1 / 30) / 0.07);
60
+ let gl = f === 1 || f === 2 ? 1 - 0.4 * (f - 1) : 0;
61
+ for (const pt of PULSE_GL) if (F(t) === F(pt)) { sp = Math.max(sp, 9); gl = 0.45; }
62
+ const fk = [1, 0.9, 0.35, 1, 0.7][f] ?? 1; // flicker-in (frames 0…4 after the impact)
63
+ const S = (q) => { q.setTransform(dpr * sc, 0, 0, dpr * sc, dpr * (CX - CX * sc), dpr * (CY - CY * sc)); };
64
+ const show = !NOLINK.has('title');
65
+
66
+ // ---- A: the filled title (dark halo, cyan + magenta split ghosts, yellow core with glow), clipped above the scan line
67
+ reset(A);
68
+ if (show && f >= 1) {
69
+ S(A); A.save(); A.beginPath(); A.rect(0, 0, W, sy); A.clip();
70
+ A.shadowColor = INK + '0.95)'; A.shadowBlur = 38 * dpr; glyphs(A, 'fill', INK + '0.7)', 1);
71
+ A.shadowBlur = 0;
72
+ glyphs(A, 'fill', CYN, 0.8 * fk, sp); glyphs(A, 'fill', MAG, 0.85 * fk, -sp);
73
+ A.shadowColor = 'rgba(252,238,10,0.55)'; A.shadowBlur = 26 * dpr; glyphs(A, 'fill', YEL, fk);
74
+ A.shadowBlur = 0; glyphs(A, 'fill', YEL, fk);
75
+ // HUD word: hollow core (thin glowing line inside the fill) — reads as a HUD wireframe inside the yellow
76
+ A.restore();
77
+ }
78
+ // ---- B: the outline title below the scan line (the impact frame is all outline, white-hot)
79
+ reset(B);
80
+ if (show && p < 1) {
81
+ S(B); B.save(); B.beginPath(); B.rect(0, f <= 0 ? 0 : sy, W, 2000); B.clip();
82
+ B.shadowColor = INK + '0.9)'; B.shadowBlur = 30 * dpr; glyphs(B, 'fill', INK + '0.45)', 1); B.shadowBlur = 0;
83
+ B.shadowColor = 'rgba(255,251,214,0.7)'; B.shadowBlur = 10 * dpr; glyphs(B, 'stroke', f <= 0 ? YHOT : '#BFF7FF', f <= 0 ? 1 : 0.9, 0, f <= 0 ? 3 : 2);
84
+ B.restore();
85
+ }
86
+ // ---- composite A (with horizontal slice glitch) + B onto the title canvas
87
+ reset(c);
88
+ c.drawImage(B.canvas, 0, 0);
89
+ c.drawImage(A.canvas, 0, 0);
90
+ if (gl > 0 && show) {
91
+ const fr = F(t);
92
+ for (let k = 0; k < 4; k++) {
93
+ const yy = m.top - 4 + hash(fr, k, 1) * (m.bot - m.top), hh = 6 + hash(fr, k, 2) * 24, ox = (hash(fr, k, 3) - 0.5) * 2 * 30 * gl;
94
+ const Y = Math.round(yy * dpr), Hh = Math.round(hh * dpr);
95
+ c.clearRect(0, Y, c.canvas.width, Hh); c.drawImage(A.canvas, 0, Y, A.canvas.width, Hh, Math.round(ox * dpr), Y, A.canvas.width, Hh);
96
+ c.drawImage(B.canvas, 0, Y, B.canvas.width, Hh, Math.round(ox * dpr), Y, B.canvas.width, Hh);
97
+ }
98
+ }
99
+ c.setTransform(dpr, 0, 0, dpr, 0, 0);
100
+ // scan line (+ a short phosphor trail above it)
101
+ if (show && f >= 1 && p < 1) {
102
+ const xl = m.l - 40, xr = m.r + 40;
103
+ const g = c.createLinearGradient(0, sy - 46, 0, sy); g.addColorStop(0, 'rgba(252,238,10,0)'); g.addColorStop(1, 'rgba(252,238,10,0.22)');
104
+ c.globalAlpha = 1; c.fillStyle = g; c.fillRect(xl, sy - 46, xr - xl, 46);
105
+ c.shadowColor = 'rgba(252,238,10,0.9)'; c.shadowBlur = 14 * dpr; c.fillStyle = YHOT; c.fillRect(xl, sy - 1, xr - xl, 2); c.shadowBlur = 0;
106
+ }
107
+ // hazard stripes at the band ends (ride the plate wipe)
108
+ const wp = plateW(t);
109
+ if (wp > 40) {
110
+ c.save(); c.beginPath(); c.rect(CX - wp, CY - BH, 30, BH * 2); c.rect(CX + wp - 30, CY - BH, 30, BH * 2); c.clip();
111
+ c.globalAlpha = 0.9; c.strokeStyle = YEL; c.lineWidth = 6;
112
+ for (let k = -2; k < 24; k++) { for (const x0 of [CX - wp, CX + wp - 30]) { const xx = x0 + k * 16 - 2 * BH; c.beginPath(); c.moveTo(xx, CY + BH); c.lineTo(xx + 2 * BH, CY - BH); c.stroke(); } }
113
+ c.restore();
114
+ }
115
+ // thin corner brackets snap onto the lockup (1-frame overshoot, like the lock brackets)
116
+ if (show && f >= 1) {
117
+ const fr = (t - PLATE_T0) * 30, KF = [1.3, 1.06, 0.97, 1.0];
118
+ const k = fr >= 3 ? 1 : lerp(KF[Math.floor(fr)], KF[Math.floor(fr) + 1], E.outC(fr - Math.floor(fr)));
119
+ const bx = (m.r - m.l) / 2 + 26, by = (m.bot - m.top) / 2 + 14, mx = (m.l + m.r) / 2, my = (m.top + m.bot) / 2, arm = 30;
120
+ c.globalAlpha = f === 1 ? 0.6 : 0.95; c.strokeStyle = YEL; c.lineWidth = 2; c.lineCap = 'square';
121
+ for (const [sx, sy2] of [[-1, -1], [1, -1], [1, 1], [-1, 1]]) {
122
+ const x = mx + sx * bx * k, y = my + sy2 * by * k;
123
+ c.beginPath(); c.moveTo(x, y - sy2 * arm); c.lineTo(x, y); c.lineTo(x - sx * arm, y); c.stroke();
124
+ }
125
+ c.lineCap = 'butt';
126
+ }
127
+ c.globalAlpha = 1;
128
+ }
129
+
130
+ // post-bloom title composite (straight alpha over; CRT/CA/grain of the final pass still apply on top)
131
+ export const TITLE_FS = `
132
+ uniform sampler2D tDiffuse, tTtl; varying vec2 vUv;
133
+ void main(){ vec3 col = texture2D(tDiffuse, vUv).rgb; vec4 tx = texture2D(tTtl, vUv); gl_FragColor = vec4(mix(col, tx.rgb, tx.a), 1.0); }`;
134
+ // v5 alert ink: the lock wave re-inks the HUD hot magenta instead of amber (cyan → magenta flip reads cyberpunk). ?ink=amber keeps v4's orange.
135
+ export function magentaInk(src) {
136
+ const R = [['vec3(1.0, 0.40, 0.0), vec3(1.0, 0.86, 0.70)', 'vec3(1.0, 0.10, 0.50), vec3(1.0, 0.80, 0.94)'],
137
+ ['vec3(0.042, 0.014, 0.006)', 'vec3(0.034, 0.005, 0.028)'], ['vec3(0.012, 0.005, 0.004)', 'vec3(0.010, 0.003, 0.009)'],
138
+ ['vec3(1.0, 0.72, 0.45) * wf', 'vec3(1.0, 0.60, 0.90) * wf'], ['vec3(1.0, 0.38, 0.0) * line', 'vec3(1.0, 0.12, 0.55) * line'],
139
+ ['return o * I * 1.05;', 'return o * I * 1.2;']]; // magenta is darker than amber at equal intensity → +15 %
140
+ for (const [a, b] of R) src = src.split(a).join(b);
141
+ return src;
142
+ }