dsh-drawai 0.3.4 → 0.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +4154 -0
- package/README.md +49 -11
- package/lib/audio-media.js +150 -0
- package/lib/audio-service.js +66 -0
- package/lib/canvas-format.js +134 -0
- package/lib/client.js +5090 -184
- package/lib/comfyui-default-workflow.mjs +1825 -0
- package/lib/comfyui-workflow.mjs +426 -0
- package/lib/document-commands.js +12 -0
- package/lib/document-core.js +29 -0
- package/lib/drawing-runner.js +6 -4
- package/lib/drawing-tasks.js +26 -0
- package/lib/ffmpeg-manager.js +1056 -0
- package/lib/imagegen.mjs +596 -0
- package/lib/index.js +1762 -129
- package/lib/media.js +26 -13
- package/lib/mgstyle-core.js +75 -0
- package/lib/motion/apply.js +181 -0
- package/lib/motion/asset-pack-lock.js +10 -0
- package/lib/motion/asset-pack.js +335 -0
- package/lib/motion/assets.js +291 -0
- package/lib/motion/audio.js +103 -0
- package/lib/motion/audiolevel.js +63 -0
- package/lib/motion/audiomix.js +144 -0
- package/lib/motion/beats.js +338 -0
- package/lib/motion/builtin-assets.js +62 -0
- package/lib/motion/canvas-spec.js +442 -0
- package/lib/motion/capture.js +95 -0
- package/lib/motion/cards.js +80 -0
- package/lib/motion/collect.js +449 -0
- package/lib/motion/delivery.js +140 -0
- package/lib/motion/edge-speech.py +90 -0
- package/lib/motion/entry.jsx +73 -0
- package/lib/motion/export.js +200 -0
- package/lib/motion/ffmpeg.js +43 -0
- package/lib/motion/fonts.js +71 -0
- package/lib/motion/jobs.js +117 -0
- package/lib/motion/json.js +4 -0
- package/lib/motion/media-catalog.js +59 -0
- package/lib/motion/mgstyles/BRIEF-TEMPLATE.md +63 -0
- package/lib/motion/mgstyles/briefs/01-flat-vector.md +104 -0
- package/lib/motion/mgstyles/briefs/02-line-art.md +97 -0
- package/lib/motion/mgstyles/briefs/03-isometric.md +108 -0
- package/lib/motion/mgstyles/briefs/05-cel-boil.md +145 -0
- package/lib/motion/mgstyles/briefs/06-collage.md +149 -0
- package/lib/motion/mgstyles/briefs/07-liquid.md +106 -0
- package/lib/motion/mgstyles/briefs/08-morph.md +111 -0
- package/lib/motion/mgstyles/briefs/09-bauhaus.md +150 -0
- package/lib/motion/mgstyles/briefs/10-synthwave.md +151 -0
- package/lib/motion/mgstyles/briefs/12-aurora-glass.md +147 -0
- package/lib/motion/mgstyles/briefs/18-hanazi.md +140 -0
- package/lib/motion/mgstyles/briefs/19-paperclip.md +156 -0
- package/lib/motion/mgstyles/briefs/20-pixel.md +118 -0
- package/lib/motion/mgstyles/briefs/22-hud.md +118 -0
- package/lib/motion/mgstyles/catalog.d/01-flat-vector.json +34 -0
- package/lib/motion/mgstyles/catalog.d/02-line-art.json +34 -0
- package/lib/motion/mgstyles/catalog.d/03-isometric.json +35 -0
- package/lib/motion/mgstyles/catalog.d/05-cel-boil.json +28 -0
- package/lib/motion/mgstyles/catalog.d/06-collage.json +28 -0
- package/lib/motion/mgstyles/catalog.d/07-liquid.json +28 -0
- package/lib/motion/mgstyles/catalog.d/08-morph.json +28 -0
- package/lib/motion/mgstyles/catalog.d/09-bauhaus.json +28 -0
- package/lib/motion/mgstyles/catalog.d/10-synthwave.json +28 -0
- package/lib/motion/mgstyles/catalog.d/12-aurora-glass.json +28 -0
- package/lib/motion/mgstyles/catalog.d/18-hanazi.json +28 -0
- package/lib/motion/mgstyles/catalog.d/19-paperclip.json +28 -0
- package/lib/motion/mgstyles/catalog.d/20-pixel.json +28 -0
- package/lib/motion/mgstyles/catalog.d/22-hud.json +28 -0
- package/lib/motion/mgstyles/catalog.json +1356 -0
- package/lib/motion/mgstyles/upstream/README.md +147 -0
- package/lib/motion/mgstyles/upstream/README.zh-CN.md +147 -0
- package/lib/motion/mgstyles/upstream/demos/01-flat-vector/cues.json +1 -0
- package/lib/motion/mgstyles/upstream/demos/01-flat-vector/index.html +712 -0
- package/lib/motion/mgstyles/upstream/demos/02-line-art/cues.json +331 -0
- package/lib/motion/mgstyles/upstream/demos/02-line-art/film.js +676 -0
- package/lib/motion/mgstyles/upstream/demos/02-line-art/index.html +18 -0
- package/lib/motion/mgstyles/upstream/demos/02-line-art/tools/dump_timing.mjs +26 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/cues.json +109 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/index.html +25 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/anim.js +82 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/main.js +219 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/night5.js +180 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/render.js +202 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title.js +167 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/title5.js +294 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/ui.js +141 -0
- package/lib/motion/mgstyles/upstream/demos/03-isometric/js/world.js +1399 -0
- package/lib/motion/mgstyles/upstream/demos/05-cel-boil/cues.json +157 -0
- package/lib/motion/mgstyles/upstream/demos/05-cel-boil/index.html +34 -0
- package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/engine.js +326 -0
- package/lib/motion/mgstyles/upstream/demos/05-cel-boil/js/scene.js +2036 -0
- package/lib/motion/mgstyles/upstream/demos/06-collage/assets/gen/layout.json +157 -0
- package/lib/motion/mgstyles/upstream/demos/06-collage/cues.json +80 -0
- package/lib/motion/mgstyles/upstream/demos/06-collage/index.html +889 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/cues.json +100 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/index.html +108 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/engine.js +153 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/links.js +64 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/lookdev.js +46 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/scene.js +963 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/shaders.js +647 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/textsdf.js +114 -0
- package/lib/motion/mgstyles/upstream/demos/07-liquid/js/type.js +50 -0
- package/lib/motion/mgstyles/upstream/demos/08-morph/cues.json +131 -0
- package/lib/motion/mgstyles/upstream/demos/08-morph/glyphs.json +1 -0
- package/lib/motion/mgstyles/upstream/demos/08-morph/index.html +901 -0
- package/lib/motion/mgstyles/upstream/demos/09-bauhaus/cues.json +270 -0
- package/lib/motion/mgstyles/upstream/demos/09-bauhaus/film.js +697 -0
- package/lib/motion/mgstyles/upstream/demos/09-bauhaus/index.html +12 -0
- package/lib/motion/mgstyles/upstream/demos/10-synthwave/cues.json +44 -0
- package/lib/motion/mgstyles/upstream/demos/10-synthwave/index.html +1028 -0
- package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/cues.json +67 -0
- package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/index.html +16 -0
- package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/main.js +967 -0
- package/lib/motion/mgstyles/upstream/demos/12-aurora-glass/shaders.js +468 -0
- package/lib/motion/mgstyles/upstream/demos/18-hanazi/cues.json +117 -0
- package/lib/motion/mgstyles/upstream/demos/18-hanazi/index.html +541 -0
- package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/countries-110m.json +1 -0
- package/lib/motion/mgstyles/upstream/demos/19-paperclip/assets/stickers/meta.json +34 -0
- package/lib/motion/mgstyles/upstream/demos/19-paperclip/cues.json +285 -0
- package/lib/motion/mgstyles/upstream/demos/19-paperclip/index.html +599 -0
- package/lib/motion/mgstyles/upstream/demos/20-pixel/cues.json +42 -0
- package/lib/motion/mgstyles/upstream/demos/20-pixel/film.js +914 -0
- package/lib/motion/mgstyles/upstream/demos/20-pixel/index.html +18 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/cues.json +108 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/index.html +125 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/js/holo.js +275 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/js/hud.js +855 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/js/post.js +150 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/js/util.js +65 -0
- package/lib/motion/mgstyles/upstream/demos/22-hud/js/v5.js +142 -0
- package/lib/motion/mgstyles/upstream/harness/render.mjs +319 -0
- package/lib/motion/mgstyles/upstream/manifest.json +269 -0
- package/lib/motion/mgstyles/upstream/prompts/01-flat-vector.md +98 -0
- package/lib/motion/mgstyles/upstream/prompts/02-line-art.md +95 -0
- package/lib/motion/mgstyles/upstream/prompts/03-isometric.md +97 -0
- package/lib/motion/mgstyles/upstream/prompts/05-cel-boil.md +95 -0
- package/lib/motion/mgstyles/upstream/prompts/06-collage.md +95 -0
- package/lib/motion/mgstyles/upstream/prompts/07-liquid.md +98 -0
- package/lib/motion/mgstyles/upstream/prompts/08-morph.md +95 -0
- package/lib/motion/mgstyles/upstream/prompts/09-bauhaus.md +96 -0
- package/lib/motion/mgstyles/upstream/prompts/10-synthwave.md +95 -0
- package/lib/motion/mgstyles/upstream/prompts/12-aurora-glass.md +96 -0
- package/lib/motion/mgstyles/upstream/prompts/18-hanazi.md +95 -0
- package/lib/motion/mgstyles/upstream/prompts/19-paperclip.md +96 -0
- package/lib/motion/mgstyles/upstream/prompts/20-pixel.md +96 -0
- package/lib/motion/mgstyles/upstream/prompts/22-hud.md +95 -0
- package/lib/motion/mgstyles/upstream/rubric.md +51 -0
- package/lib/motion/mgstyles/upstream/template.md +36 -0
- package/lib/motion/pixelqa.js +198 -0
- package/lib/motion/preview.js +97 -0
- package/lib/motion/project.js +395 -0
- package/lib/motion/qa.js +290 -0
- package/lib/motion/reference-media.jsx +10 -0
- package/lib/motion/render-settings.js +112 -0
- package/lib/motion/render.js +161 -0
- package/lib/motion/runtime/package-lock.json +3058 -0
- package/lib/motion/runtime/package.json +16 -0
- package/lib/motion/scene-kit.js +183 -0
- package/lib/motion/sfx.js +232 -0
- package/lib/motion/shotcraft/ClipCard.tsx +204 -0
- package/lib/motion/shotcraft/catalog.json +2461 -0
- package/lib/motion/shotcraft/upstream/SKILL.md +286 -0
- package/lib/motion/shotcraft/upstream/assets/lib/Caption.tsx +54 -0
- package/lib/motion/shotcraft/upstream/assets/lib/ClipCard.tsx +200 -0
- package/lib/motion/shotcraft/upstream/assets/lib/DigitRoll.tsx +45 -0
- package/lib/motion/shotcraft/upstream/assets/lib/FlashCut.tsx +20 -0
- package/lib/motion/shotcraft/upstream/assets/lib/FlatPanel.tsx +65 -0
- package/lib/motion/shotcraft/upstream/assets/lib/PageCam.tsx +151 -0
- package/lib/motion/shotcraft/upstream/assets/lib/VerticalTicker.tsx +129 -0
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/camera.tsx +75 -0
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/motion.ts +40 -0
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/rand.ts +11 -0
- package/lib/motion/shotcraft/upstream/assets/lib/helpers/shake.ts +10 -0
- package/lib/motion/shotcraft/upstream/assets/scripts/__pycache__/sfx-source.cpython-313.pyc +0 -0
- package/lib/motion/shotcraft/upstream/assets/scripts/build-readme-cover.mjs +49 -0
- package/lib/motion/shotcraft/upstream/assets/scripts/capture-template.mjs +210 -0
- package/lib/motion/shotcraft/upstream/assets/scripts/sfx-source.py +423 -0
- package/lib/motion/shotcraft/upstream/assets/scripts/smoke-render-demos.py +170 -0
- package/lib/motion/shotcraft/upstream/assets/scripts/test_sfx_source.py +157 -0
- package/lib/motion/shotcraft/upstream/demos/README.md +120 -0
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Brand.tsx +112 -0
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Fixtures.tsx +647 -0
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Look.tsx +316 -0
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Motion.tsx +82 -0
- package/lib/motion/shotcraft/upstream/demos/_fixtures/PageCam2D.tsx +115 -0
- package/lib/motion/shotcraft/upstream/demos/_fixtures/Polish.tsx +243 -0
- package/lib/motion/shotcraft/upstream/demos/_textures/live-layout.json +389 -0
- package/lib/motion/shotcraft/upstream/demos/camera/basic-3d-scene/Basic3DScene.tsx +250 -0
- package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashImpactReal.tsx +305 -0
- package/lib/motion/shotcraft/upstream/demos/camera/crash-zoom-punch/CrashZoomReal.tsx +246 -0
- package/lib/motion/shotcraft/upstream/demos/camera/cursor-flyover/CursorFlyover.tsx +390 -0
- package/lib/motion/shotcraft/upstream/demos/camera/depth-layer-moves/MultiplaneReal.tsx +138 -0
- package/lib/motion/shotcraft/upstream/demos/camera/graze-face-tour/GrazeFaceTour.tsx +542 -0
- package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/OverheadTabletopDrop.tsx +315 -0
- package/lib/motion/shotcraft/upstream/demos/camera/overhead-camera-moves/TiltReveal.tsx +299 -0
- package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/DroneDiveLanding.tsx +173 -0
- package/lib/motion/shotcraft/upstream/demos/camera/space-camera-moves/ExplodedView.tsx +348 -0
- package/lib/motion/shotcraft/upstream/demos/camera/steep-tilt-glide/SteepTiltGlide.tsx +366 -0
- package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/BulletTimeFreezeOrbit.tsx +279 -0
- package/lib/motion/shotcraft/upstream/demos/camera/tension-camera-moves/PullBackIsolation.tsx +184 -0
- package/lib/motion/shotcraft/upstream/demos/camera/terminal-3d/Terminal3D.tsx +390 -0
- package/lib/motion/shotcraft/upstream/demos/data/before-after-slider-scrub/BeforeAfterSliderScrub.tsx +155 -0
- package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/AxisRescaleShockV2.tsx +303 -0
- package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/OscilloscopeStreamV2.tsx +290 -0
- package/lib/motion/shotcraft/upstream/demos/data/chart-live-moves/UnitDotSwarmRegroupV2.tsx +278 -0
- package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/NeedleSweepSelftest.tsx +307 -0
- package/lib/motion/shotcraft/upstream/demos/data/gauge-readout-moves/TapeScrollFixedPointer.tsx +215 -0
- package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/BrakeReticleLock.tsx +299 -0
- package/lib/motion/shotcraft/upstream/demos/data/scroll-brake-moves/ChangelogScrollBrake.tsx +232 -0
- package/lib/motion/shotcraft/upstream/demos/data/timeline-travel/TimelineTravel.tsx +290 -0
- package/lib/motion/shotcraft/upstream/demos/effects/assemble-then-type-flyin/AssembleThenTypeFlyin.tsx +273 -0
- package/lib/motion/shotcraft/upstream/demos/effects/aurora-bloom-bg-flip/AuroraBloomBgFlip.tsx +167 -0
- package/lib/motion/shotcraft/upstream/demos/effects/brand-frame-snap/BrandFrameSnap.tsx +536 -0
- package/lib/motion/shotcraft/upstream/demos/effects/fui-hud-moves/ReticleLockOn.tsx +164 -0
- package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/FlylineArc.tsx +175 -0
- package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/GlowOrbAmbient.tsx +197 -0
- package/lib/motion/shotcraft/upstream/demos/effects/glow-flyline-moves/OrbFlylineRelay.tsx +241 -0
- package/lib/motion/shotcraft/upstream/demos/effects/icon-performance-moves/AttentionBounce.tsx +279 -0
- package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/AnimeImpact.tsx +230 -0
- package/lib/motion/shotcraft/upstream/demos/effects/impact-feedback/HitCounter.tsx +345 -0
- package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SheenSweepRetry.tsx +275 -0
- package/lib/motion/shotcraft/upstream/demos/effects/light-play-moves/SpotlightSweepReveal.tsx +229 -0
- package/lib/motion/shotcraft/upstream/demos/effects/radial-ripple-phone-chips/RadialRipplePhoneChips.tsx +312 -0
- package/lib/motion/shotcraft/upstream/demos/effects/riso-print-hits/RisoMisregistrationHit.tsx +222 -0
- package/lib/motion/shotcraft/upstream/demos/effects/scan-bracket-sweep/ScanBracketSweep.tsx +295 -0
- package/lib/motion/shotcraft/upstream/demos/effects/scanline-annotate-focus/ScanlineAnnotateFocus.tsx +329 -0
- package/lib/motion/shotcraft/upstream/demos/effects/scanline-assemble-flyin/ScanlineAssembleFlyin.tsx +315 -0
- package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ImpactBurstKit.tsx +264 -0
- package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/KanadaPerspectiveSnap.tsx +260 -0
- package/lib/motion/shotcraft/upstream/demos/effects/slam-entrance-moves/ScoreSlam.tsx +263 -0
- package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/CornerSpotlightReveal.tsx +123 -0
- package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/GlowWakeSleepPanel.tsx +187 -0
- package/lib/motion/shotcraft/upstream/demos/effects/spotlight-sweep-moves/SlideSpotlightPan.tsx +175 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/autolayout-gap-dial/AutolayoutGapDial.tsx +305 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/DiagramCascadeBuild.tsx +350 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/canvas-materialize-moves/PanelToCanvasMaterialize.tsx +352 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/chip-grid-single-select-blackout/ChipGridSingleSelectBlackout.tsx +218 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/collab-cursor-moves/CursorCastEnsemble.tsx +297 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/glass-pill-dictation-typing/GlassPillDictationTyping.tsx +157 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/hashtag-to-pill-materialize/HashtagToPillMaterialize.tsx +218 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/picker-carousel-feature-cycle/PickerCarouselFeatureCycle.tsx +202 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/segmented-thumb-hero/SegmentedThumbHero.tsx +265 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/PaletteThemeRipple.tsx +457 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/theme-switch-moves/ThemeSweepToggle.tsx +446 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/type-and-filter/TypeAndFilter.tsx +249 -0
- package/lib/motion/shotcraft/upstream/demos/interaction/voice-waveform-live/VoiceWaveformLive.tsx +278 -0
- package/lib/motion/shotcraft/upstream/demos/opening/crane-rise-reveal/CraneRiseReveal.tsx +332 -0
- package/lib/motion/shotcraft/upstream/demos/opening/dataviz-landscape-open/DatavizLandscapeOpen.tsx +358 -0
- package/lib/motion/shotcraft/upstream/demos/opening/fracture/Fracture.tsx +201 -0
- package/lib/motion/shotcraft/upstream/demos/opening/icon-field-colorize/IconFieldColorize.tsx +200 -0
- package/lib/motion/shotcraft/upstream/demos/opening/letterspace-materialize/LetterspaceMaterialize.tsx +208 -0
- package/lib/motion/shotcraft/upstream/demos/opening/magician-card-flourish/MagicianCardFlourish.tsx +341 -0
- package/lib/motion/shotcraft/upstream/demos/opening/orbit-ring-title-open/OrbitRingTitleOpen.tsx +389 -0
- package/lib/motion/shotcraft/upstream/demos/opening/spotlight-hero-card/SpotlightHeroCard.tsx +293 -0
- package/lib/motion/shotcraft/upstream/demos/opening/stroke-segment-build/StrokeSegmentBuild.tsx +183 -0
- package/lib/motion/shotcraft/upstream/demos/opening/text-as-mask/TextAsMask.tsx +245 -0
- package/lib/motion/shotcraft/upstream/demos/outro/grain-dissolve/GrainDissolve.tsx +222 -0
- package/lib/motion/shotcraft/upstream/demos/outro/logo-shrink-wordmark-lockup/LogoShrinkWordmarkLockup.tsx +223 -0
- package/lib/motion/shotcraft/upstream/demos/outro/neon-triple-marquee/NeonTripleMarquee.tsx +217 -0
- package/lib/motion/shotcraft/upstream/demos/outro/outro-group-photo-launch/OutroGroupPhotoLaunch.tsx +343 -0
- package/lib/motion/shotcraft/upstream/demos/outro/ui-strip-away-outro/UiStripAwayOutro.tsx +357 -0
- package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/IconFlipBloomLogo.tsx +187 -0
- package/lib/motion/shotcraft/upstream/demos/outro/ui-to-brand-morph/InputMorphsIntoLogo.tsx +333 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/beat-cut-moves/PaparazziFlash.tsx +274 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/beat-step-list-theme-cycle/BeatStepListThemeCycle.tsx +270 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/panel-grid-moves/ComicPanelSplit.tsx +430 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/quad-split-parallel-scenes/QuadSplitParallelScenes.tsx +252 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/rhythm-interrupt-moves/JumpCutPunchIn.tsx +106 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/sakuga-timing-shift/SakugaTimingShift.tsx +288 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/speed-ramp-freeze/FreezeAnnotateReal.tsx +362 -0
- package/lib/motion/shotcraft/upstream/demos/rhythm/trailer-grammar-moves/TrailerBumper.tsx +168 -0
- package/lib/motion/shotcraft/upstream/demos/transition/bottom-push-stack-wipe/BottomPushStackWipe.tsx +310 -0
- package/lib/motion/shotcraft/upstream/demos/transition/card-flip-reveal/CardFlipReveal.tsx +261 -0
- package/lib/motion/shotcraft/upstream/demos/transition/card-flock-tumble/CardFlockTumble.tsx +459 -0
- package/lib/motion/shotcraft/upstream/demos/transition/circle-match-iris/CircleMatchIris.tsx +294 -0
- package/lib/motion/shotcraft/upstream/demos/transition/gradient-transition/GradientTransition.tsx +161 -0
- package/lib/motion/shotcraft/upstream/demos/transition/line-carry-transition/LineCarryTransition.tsx +248 -0
- package/lib/motion/shotcraft/upstream/demos/transition/mosaic-reframe/MosaicReframe.tsx +359 -0
- package/lib/motion/shotcraft/upstream/demos/transition/page-turn-transitions/BarnDoorSplit.tsx +227 -0
- package/lib/motion/shotcraft/upstream/demos/transition/print-texture-transitions/InkBleedReveal.tsx +162 -0
- package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/PortalWipeV2.tsx +248 -0
- package/lib/motion/shotcraft/upstream/demos/transition/shot-transitions/WhipBrakeReal.tsx +186 -0
- package/lib/motion/shotcraft/upstream/demos/transition/tear-streak-transitions/GlitchDisplace.tsx +355 -0
- package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/InvisibleCut.tsx +272 -0
- package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/LightLeakBurn.tsx +262 -0
- package/lib/motion/shotcraft/upstream/demos/transition/transition-hidden-cut/VersusSlam.tsx +217 -0
- package/lib/motion/shotcraft/upstream/demos/transition/transition-travel/LetterformZoom.tsx +285 -0
- package/lib/motion/shotcraft/upstream/demos/transition/white-flash-logo-simplify-cut/WhiteFlashLogoSimplifyCut.tsx +205 -0
- package/lib/motion/shotcraft/upstream/demos/transition/wipe-transitions/BlindsSlice.tsx +178 -0
- package/lib/motion/shotcraft/upstream/demos/typography/blur-slide/BlurSlide.tsx +147 -0
- package/lib/motion/shotcraft/upstream/demos/typography/brace-expand/BraceExpand.tsx +143 -0
- package/lib/motion/shotcraft/upstream/demos/typography/brand-ink-open/BrandInkOpen.tsx +134 -0
- package/lib/motion/shotcraft/upstream/demos/typography/countdown-arc-scatter/CountdownArcScatter.tsx +217 -0
- package/lib/motion/shotcraft/upstream/demos/typography/flying-words/FlyingWords.tsx +198 -0
- package/lib/motion/shotcraft/upstream/demos/typography/glitch-cycle/GlitchCycle.tsx +221 -0
- package/lib/motion/shotcraft/upstream/demos/typography/gradient-word-sweep/GradientWordSweep.tsx +312 -0
- package/lib/motion/shotcraft/upstream/demos/typography/lead-word-zoom-assemble/LeadWordZoomAssemble.tsx +261 -0
- package/lib/motion/shotcraft/upstream/demos/typography/marker-underline-title/MarkerUnderlineTitle.tsx +121 -0
- package/lib/motion/shotcraft/upstream/demos/typography/outline-word-fill/OutlineWordFill.tsx +153 -0
- package/lib/motion/shotcraft/upstream/demos/typography/paper-title-card/PaperTitleCard.tsx +179 -0
- package/lib/motion/shotcraft/upstream/demos/typography/pill-chip-slot-cycle-handled/PillChipSlotCycleHandled.tsx +140 -0
- package/lib/motion/shotcraft/upstream/demos/typography/pill-slot-cycle/PillSlotCycle.tsx +309 -0
- package/lib/motion/shotcraft/upstream/demos/typography/text-column-converge/TextColumnConverge.tsx +191 -0
- package/lib/motion/shotcraft/upstream/demos/typography/title-demote-to-label/TitleDemoteToLabel.tsx +292 -0
- package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/LetterformDriftAssembly.tsx +135 -0
- package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/SplitTextStagger.tsx +124 -0
- package/lib/motion/shotcraft/upstream/demos/typography/type-assembly-moves/TextOnPath.tsx +255 -0
- package/lib/motion/shotcraft/upstream/demos/typography/type-entrance-moves/LetterDropPhysics.tsx +173 -0
- package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/FontWeightPump.tsx +225 -0
- package/lib/motion/shotcraft/upstream/demos/typography/type-rhythm-sync/KaraokeFillSync.tsx +141 -0
- package/lib/motion/shotcraft/upstream/demos/typography/typewriter-moves/TypewriterErrorRetype.tsx +137 -0
- package/lib/motion/shotcraft/upstream/demos/typography/vertical-word-roll-blur-cycle/VerticalWordRollBlurCycle.tsx +147 -0
- package/lib/motion/shotcraft/upstream/demos/typography/word-relay-filmstrip/WordRelayFilmstrip.tsx +409 -0
- package/lib/motion/shotcraft/upstream/demos/typography/word-relay-geometry/WordRelayGeometry.tsx +280 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/avatar-bracket-carousel/AvatarBracketCarousel.tsx +271 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/bezier-source-converge-merge/BezierSourceConvergeMerge.tsx +385 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/card-stack/CardStack.tsx +312 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/carousel-3d/Carousel3D.tsx +303 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/clipcard-looping/ClipCardLooping.tsx +77 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/cloner-depth-echo/ClonerDepthEcho.tsx +311 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/deck-deal-flyin/DeckDealFlyin.tsx +307 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/doc-park-left-pill-deal/DocParkLeftPillDeal.tsx +349 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/document-typewriter-reveal/DocumentTypewriterReveal.tsx +255 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/draw-svg-trace/DrawSvgTrace.tsx +244 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/element-body-moves/ContactShadowLift.tsx +217 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/integration-hub-map/IntegrationHubMap.tsx +652 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-reveal/ListReveal.tsx +153 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/list-stack-press/ListStackPress.tsx +238 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-forerun/NeonFrameForerun.tsx +324 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/neon-frame-orbit-drop/NeonFrameForerunOrbit.tsx +354 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/PageWaterfallWall.tsx +101 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/page-waterfall-wall/VerticalTicker.tsx +129 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/product-card-progressive-assemble/ProductCardProgressiveAssemble.tsx +297 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/radial-wave/RadialWave.tsx +57 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/research-card-stack-scroll/ResearchCardStackScroll.tsx +155 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/row-embed/RowEmbed.tsx +175 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/value-stagger-gradient/ValueStaggerGradient.tsx +153 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/BentoLightUp.tsx +146 -0
- package/lib/motion/shotcraft/upstream/demos/ui-entrance/wall-reveal-moves/WireframeDrawOn.tsx +226 -0
- package/lib/motion/shotcraft/upstream/gallery/api/library.json +1 -0
- package/lib/motion/shotcraft/upstream/manifest.json +2715 -0
- package/lib/motion/shotcraft/upstream/references/aesthetic-rules.md +193 -0
- package/lib/motion/shotcraft/upstream/references/final-review.md +121 -0
- package/lib/motion/shotcraft/upstream/references/guided-free-creation.md +199 -0
- package/lib/motion/shotcraft/upstream/references/jianying-export.md +183 -0
- package/lib/motion/shotcraft/upstream/references/music-beat-sync.md +257 -0
- package/lib/motion/shotcraft/upstream/references/pipeline.md +382 -0
- package/lib/motion/shotcraft/upstream/references/publish-upload-post.md +111 -0
- package/lib/motion/shotcraft/upstream/references/sequences/promo-energy-arc.md +50 -0
- package/lib/motion/shotcraft/upstream/references/sfx-sourcing.md +95 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/basic-3d-scene.md +41 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/crash-zoom-punch.md +52 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/cursor-flyover.md +39 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/depth-layer-moves.md +39 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/graze-face-tour.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/overhead-camera-moves.md +51 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/space-camera-moves.md +46 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/steep-tilt-glide.md +52 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/tension-camera-moves.md +43 -0
- package/lib/motion/shotcraft/upstream/references/shots/camera/terminal-3d.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/data/before-after-slider-scrub.md +48 -0
- package/lib/motion/shotcraft/upstream/references/shots/data/chart-live-moves.md +52 -0
- package/lib/motion/shotcraft/upstream/references/shots/data/gauge-readout-moves.md +45 -0
- package/lib/motion/shotcraft/upstream/references/shots/data/scroll-brake-moves.md +46 -0
- package/lib/motion/shotcraft/upstream/references/shots/data/timeline-travel.md +44 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/assemble-then-type-flyin.md +63 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/aurora-bloom-bg-flip.md +54 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/brand-frame-snap.md +58 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/fui-hud-moves.md +35 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/glow-flyline-moves.md +53 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/icon-performance-moves.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/impact-feedback.md +50 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/light-play-moves.md +46 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/radial-ripple-phone-chips.md +56 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/riso-print-hits.md +49 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/scan-bracket-sweep.md +50 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-annotate-focus.md +53 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/scanline-assemble-flyin.md +53 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/slam-entrance-moves.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/effects/spotlight-sweep-moves.md +52 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/autolayout-gap-dial.md +60 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/canvas-materialize-moves.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/chip-grid-single-select-blackout.md +51 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/collab-cursor-moves.md +41 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/glass-pill-dictation-typing.md +53 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/hashtag-to-pill-materialize.md +60 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/picker-carousel-feature-cycle.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/segmented-thumb-hero.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/theme-switch-moves.md +47 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/type-and-filter.md +37 -0
- package/lib/motion/shotcraft/upstream/references/shots/interaction/voice-waveform-live.md +54 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/brand-ink-open.md +36 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/crane-rise-reveal.md +56 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/dataviz-landscape-open.md +56 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/fracture.md +40 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/icon-field-colorize.md +60 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/letterspace-materialize.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/magician-card-flourish.md +73 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/orbit-ring-title-open.md +87 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/spotlight-hero-card.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/stroke-segment-build.md +50 -0
- package/lib/motion/shotcraft/upstream/references/shots/opening/text-as-mask.md +59 -0
- package/lib/motion/shotcraft/upstream/references/shots/outro/grain-dissolve.md +38 -0
- package/lib/motion/shotcraft/upstream/references/shots/outro/logo-shrink-wordmark-lockup.md +38 -0
- package/lib/motion/shotcraft/upstream/references/shots/outro/neon-triple-marquee.md +59 -0
- package/lib/motion/shotcraft/upstream/references/shots/outro/outro-group-photo-launch.md +39 -0
- package/lib/motion/shotcraft/upstream/references/shots/outro/ui-strip-away-outro.md +61 -0
- package/lib/motion/shotcraft/upstream/references/shots/outro/ui-to-brand-morph.md +52 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-cut-moves.md +50 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/beat-step-list-theme-cycle.md +66 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/panel-grid-moves.md +43 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/quad-split-parallel-scenes.md +38 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/rhythm-interrupt-moves.md +38 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/sakuga-timing-shift.md +56 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/speed-ramp-freeze.md +44 -0
- package/lib/motion/shotcraft/upstream/references/shots/rhythm/trailer-grammar-moves.md +38 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/bottom-push-stack-wipe.md +63 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/card-flip-reveal.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/card-flock-tumble.md +63 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/circle-match-iris.md +58 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/gradient-transition.md +45 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/line-carry-transition.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/mosaic-reframe.md +49 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/page-turn-transitions.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/print-texture-transitions.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/shot-transitions.md +45 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/tear-streak-transitions.md +48 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/transition-hidden-cut.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/transition-travel.md +43 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/white-flash-logo-simplify-cut.md +41 -0
- package/lib/motion/shotcraft/upstream/references/shots/transition/wipe-transitions.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/blur-slide.md +59 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/brace-expand.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/countdown-arc-scatter.md +65 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/document-typewriter-reveal.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/flying-words.md +64 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/glitch-cycle.md +64 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/gradient-word-sweep.md +54 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/lead-word-zoom-assemble.md +91 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/marker-underline-title.md +51 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/outline-word-fill.md +66 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/paper-title-card.md +38 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/pill-chip-slot-cycle-handled.md +66 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/pill-slot-cycle.md +58 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/text-column-converge.md +61 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/title-demote-to-label.md +64 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/type-assembly-moves.md +45 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/type-entrance-moves.md +41 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/type-rhythm-sync.md +51 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/typewriter-moves.md +42 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/vertical-word-roll-blur-cycle.md +63 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-filmstrip.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/typography/word-relay-geometry.md +75 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/avatar-bracket-carousel.md +59 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/bezier-source-converge-merge.md +67 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/card-stack.md +60 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/carousel-3d.md +66 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/cloner-depth-echo.md +40 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/deck-deal-flyin.md +45 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/doc-park-left-pill-deal.md +62 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/draw-svg-trace.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/element-body-moves.md +37 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/integration-hub-map.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-reveal.md +50 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/list-stack-press.md +43 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-forerun.md +55 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/neon-frame-orbit-drop.md +51 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/page-waterfall-wall.md +51 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/product-card-progressive-assemble.md +56 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/radial-wave.md +49 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/research-card-stack-scroll.md +57 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/row-embed.md +36 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/value-stagger-gradient.md +64 -0
- package/lib/motion/shotcraft/upstream/references/shots/ui-entrance/wall-reveal-moves.md +47 -0
- package/lib/motion/shotcraft/upstream/references/sound-design.md +170 -0
- package/lib/motion/shotcraft/upstream/references/workbench.md +157 -0
- package/lib/motion/shotcraft/upstream/template/TEMPLATE.md +103 -0
- package/lib/motion/shotcraft/upstream/template/THEMES.md +44 -0
- package/lib/motion/shotcraft/upstream/template/package.json +20 -0
- package/lib/motion/shotcraft/upstream/template/remotion.config.ts +6 -0
- package/lib/motion/shotcraft/upstream/template/src/Root.tsx +17 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/Caption.tsx +65 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/DigitRoll.tsx +48 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/FlashCut.tsx +24 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/Main.tsx +192 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/PaperTitleCard.tsx +111 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/PageCam.tsx +150 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneDetail.tsx +158 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneFlyIn.tsx +468 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOpen.tsx +552 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneOutroLive.tsx +411 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/ScenePapers.tsx +200 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live/SceneWbr.tsx +324 -0
- package/lib/motion/shotcraft/upstream/template/src/aifl/live-layout.json +389 -0
- package/lib/motion/shotcraft/upstream/template/src/index.ts +4 -0
- package/lib/motion/shotcraft/upstream/template/src/themes/ThemedFilm.tsx +7 -0
- package/lib/motion/shotcraft/upstream/template/src/themes/manifest.tsx +68 -0
- package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.json +1 -0
- package/lib/motion/shotcraft/upstream/template/src/themes/palette-assets.ts +24 -0
- package/lib/motion/shotcraft/upstream/template/src/themes/palettes.json +74 -0
- package/lib/motion/shotcraft/upstream/template/src/themes/visual-theme.tsx +91 -0
- package/lib/motion/shotcraft/upstream/template/src/workbench.ts +213 -0
- package/lib/motion/shotcraft/upstream/template/tsconfig.json +15 -0
- package/lib/motion/spec.js +113 -0
- package/lib/motion/style-engine.js +153 -0
- package/lib/motion/style-frames.js +271 -0
- package/lib/motion/sync.js +214 -0
- package/lib/motion/theme.js +121 -0
- package/lib/motion/video-runtime.js +192 -0
- package/lib/motion/voice.js +417 -0
- package/lib/motion-agent-files.js +82 -0
- package/lib/motion-agent-protocol.js +66 -0
- package/lib/motion-agent-tools.js +196 -0
- package/lib/motion-agent.js +171 -0
- package/lib/motion-capture.js +93 -0
- package/lib/motion-core.js +238 -0
- package/lib/motion-film-review.js +71 -0
- package/lib/motion-library.js +210 -0
- package/lib/motion-planner.js +254 -0
- package/lib/motion-project.js +87 -0
- package/lib/motion-render-worker.js +153 -0
- package/lib/motion-session.js +32 -0
- package/lib/motion-source.js +49 -0
- package/lib/motion-tasks.js +452 -0
- package/lib/motion-vision.js +44 -0
- package/lib/mxfile.js +27 -7
- package/lib/routing/node-runtime.js +14 -0
- package/lib/routing/router.js +211 -0
- package/lib/routing/vendor/README.md +96 -0
- package/lib/routing/vendor/libavoid-routing.js +753 -0
- package/lib/routing/vendor/libavoid.min.js +59 -0
- package/lib/shotcard-core.js +39 -0
- package/lib/shotcard-reference.js +56 -0
- package/lib/style-kernel.js +37 -3
- package/lib/task-patches.js +26 -2
- package/lib/video-export.js +49 -22
- package/package.json +34 -4
|
@@ -0,0 +1,1028 @@
|
|
|
1
|
+
<!doctype html>
|
|
2
|
+
<html><head><meta charset="utf-8">
|
|
3
|
+
<title>NEON DRIVE · Midnight</title>
|
|
4
|
+
<link rel="stylesheet" href="/assets/fonts/fonts.css">
|
|
5
|
+
<style>
|
|
6
|
+
@font-face{font-family:'Mr Dafoe';src:url('/demos/10-synthwave/assets/fonts/MrDafoe-Regular.ttf') format('truetype');font-display:block}
|
|
7
|
+
html,body{margin:0;padding:0;background:#000;overflow:hidden;width:1920px;height:1080px}
|
|
8
|
+
#gl{position:absolute;left:0;top:0;width:1920px;height:1080px;display:block}
|
|
9
|
+
#probe{position:absolute;left:-9999px;top:0;font-size:40px}
|
|
10
|
+
</style>
|
|
11
|
+
<script type="importmap">{"imports":{
|
|
12
|
+
"three":"/node_modules/three/build/three.module.js","three/addons/":"/node_modules/three/examples/jsm/",
|
|
13
|
+
"simplex-noise":"/node_modules/simplex-noise/dist/esm/simplex-noise.js",
|
|
14
|
+
"opentype":"/node_modules/opentype.js/dist/opentype.mjs"}}</script>
|
|
15
|
+
</head><body>
|
|
16
|
+
<canvas id="gl"></canvas>
|
|
17
|
+
<div id="probe"><span style="font-family:'Mr Dafoe'">Midnight</span><span style="font-family:Archivo;font-style:italic;font-weight:900;font-stretch:125%">NEON</span><span style="font-family:Michroma">HI</span><span style="font-family:VT323">PLAY</span></div>
|
|
18
|
+
<svg id="svgm" width="0" height="0" style="position:absolute;left:-10px;top:-10px"></svg>
|
|
19
|
+
<script>window.addEventListener("unhandledrejection",e=>console.error("UNHANDLED",e.reason&&e.reason.stack||e.reason));window.addEventListener("error",e=>console.error("ERR",e.message));</script>
|
|
20
|
+
<script type="module">
|
|
21
|
+
import * as THREE from 'three';
|
|
22
|
+
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
|
23
|
+
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
|
24
|
+
import { UnrealBloomPass } from 'three/addons/postprocessing/UnrealBloomPass.js';
|
|
25
|
+
import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
|
|
26
|
+
import { createNoise2D } from 'simplex-noise';
|
|
27
|
+
import * as OT from 'opentype';
|
|
28
|
+
const opentype = OT.default ?? OT;
|
|
29
|
+
|
|
30
|
+
const W = 1920, H = 1080, FPS = 30;
|
|
31
|
+
window.DEMO = { width: W, height: H, fps: FPS, duration: 10, motionBlur: { samples: 1, shutter: 0.5 } };
|
|
32
|
+
const DPR = window.devicePixelRatio || 1;
|
|
33
|
+
const CUES = await (await fetch('/demos/10-synthwave/cues.json')).json();
|
|
34
|
+
// reel v5: style-name title + link elements (window.linkAt) + ?nolink=dot,horizon,crtline,crtdot. Default path untouched.
|
|
35
|
+
const V5 = new URLSearchParams(location.search).get('v5') === '1';
|
|
36
|
+
const NOLINK = new Set(V5 ? (new URLSearchParams(location.search).get('nolink') || '').split(',').filter(Boolean) : []);
|
|
37
|
+
|
|
38
|
+
// ---------- helpers ----------
|
|
39
|
+
const clamp = (x, a = 0, b = 1) => Math.min(b, Math.max(a, x));
|
|
40
|
+
const lerp = (a, b, k) => a + (b - a) * k;
|
|
41
|
+
const smooth = k => { k = clamp(k); return k * k * (3 - 2 * k); };
|
|
42
|
+
const eInOutSine = k => -(Math.cos(Math.PI * clamp(k)) - 1) / 2;
|
|
43
|
+
const eOutExpo = k => { k = clamp(k); return k === 1 ? 1 : 1 - Math.pow(2, -10 * k); };
|
|
44
|
+
const eOutCubic = k => 1 - Math.pow(1 - clamp(k), 3);
|
|
45
|
+
const eInCubic = k => Math.pow(clamp(k), 3);
|
|
46
|
+
const eInQuad = k => Math.pow(clamp(k), 2);
|
|
47
|
+
const eInQuart = k => Math.pow(clamp(k), 4);
|
|
48
|
+
function mulberry32(a) { return function () { a |= 0; a = a + 0x6D2B79F5 | 0; let t = Math.imul(a ^ a >>> 15, 1 | a); t = t + Math.imul(t ^ t >>> 7, 61 | t) ^ t; return ((t ^ t >>> 14) >>> 0) / 4294967296; }; }
|
|
49
|
+
const hash1 = n => { const r = mulberry32((n * 2654435761) >>> 0); r(); return r(); };
|
|
50
|
+
|
|
51
|
+
// ---------- time remap (tape stutter) ----------
|
|
52
|
+
function sceneTime(t) {
|
|
53
|
+
const fr = Math.round(t * FPS);
|
|
54
|
+
if (fr < 30) return Math.floor(fr / 2) * 2 / FPS; // 15 fps while tracking
|
|
55
|
+
const r0 = Math.round(CUES.tape_rewind[0] * FPS), r1 = Math.round(CUES.tape_rewind[1] * FPS), s0 = Math.round(CUES.slam * FPS);
|
|
56
|
+
if (fr >= r0 && fr < r1) return (r0 - 1 - (fr - r0)) / FPS; // 2 frames backwards
|
|
57
|
+
if (fr >= r1 && fr < s0) return Math.floor(fr / 2) * 2 / FPS; // 15 fps drag
|
|
58
|
+
const st = Math.round(CUES.stop * FPS);
|
|
59
|
+
if (fr >= st) return CUES.stop + (Math.floor(fr / 2) * 2 - st) / FPS * .5; // STOP: tape winds down
|
|
60
|
+
return fr >= s0 ? Math.max(t, CUES.slam) : t;
|
|
61
|
+
}
|
|
62
|
+
// ---------- camera path (precomputed from speed curve) ----------
|
|
63
|
+
function speed(t) {
|
|
64
|
+
if (t < 1.0) return 18 + 4 * t;
|
|
65
|
+
if (t < 2.0) return 22 + 26 * smooth(t - 1);
|
|
66
|
+
if (t < 2.6) return 48;
|
|
67
|
+
if (t < 3.8) return 48 + 13 * smooth((t - 2.6) / 1.2); // surge into the tape drag
|
|
68
|
+
if (t < CUES.slam) return 61 - 35 * smooth((t - 3.8) / 0.4);
|
|
69
|
+
return 34 + 30 * Math.exp(-(t - CUES.slam) * 2.4);
|
|
70
|
+
}
|
|
71
|
+
const ZT = [], DT = 1 / 2400; { let z = 0; for (let i = 0; i <= 10.6 / DT; i++) { ZT.push(z); const t = i * DT; z -= 0.5 * (speed(t) + speed(t + DT)) * DT; } }
|
|
72
|
+
const camZ = t => { const f = clamp(t, 0, 10.5) / DT, i = Math.floor(f), k = f - i; return lerp(ZT[i], ZT[i + 1], k); };
|
|
73
|
+
|
|
74
|
+
console.log('S1 cues');
|
|
75
|
+
// ---------- fonts ----------
|
|
76
|
+
await document.fonts.load("italic 900 expanded 100px Archivo");
|
|
77
|
+
await document.fonts.load("italic 900 100px Archivo");
|
|
78
|
+
await document.fonts.load("100px 'Mr Dafoe'");
|
|
79
|
+
await document.fonts.load("100px Michroma");
|
|
80
|
+
await document.fonts.load("100px VT323");
|
|
81
|
+
if (V5) { for (const f of ['Alimama ShuHeiTi', 'Douyin Sans', 'HarmonyOS Sans SC']) await document.fonts.load(`400px '${f}'`, '复古'); await document.fonts.load("400 30px Michroma", '80s · Y2K'); }
|
|
82
|
+
await document.fonts.ready;
|
|
83
|
+
|
|
84
|
+
console.log('S2 fonts');
|
|
85
|
+
// ---------- renderer / composer ----------
|
|
86
|
+
const canvas = document.getElementById('gl');
|
|
87
|
+
THREE.ColorManagement.enabled = false;
|
|
88
|
+
const renderer = new THREE.WebGLRenderer({ canvas, antialias: false, preserveDrawingBuffer: true, powerPreference: 'high-performance' });
|
|
89
|
+
renderer.outputColorSpace = THREE.LinearSRGBColorSpace;
|
|
90
|
+
renderer.setPixelRatio(DPR); renderer.setSize(W, H, false);
|
|
91
|
+
const rt = new THREE.WebGLRenderTarget(W * DPR, H * DPR, { type: THREE.HalfFloatType, samples: 4 });
|
|
92
|
+
const composer = new EffectComposer(renderer, rt);
|
|
93
|
+
composer.setPixelRatio(1); composer.setSize(W * DPR, H * DPR);
|
|
94
|
+
|
|
95
|
+
const SHIFT = 75; // horizon at y = 540 + SHIFT (shift-lens, verticals stay vertical)
|
|
96
|
+
const FOV = 50, FPX = (H / 2) / Math.tan(FOV / 2 * Math.PI / 180);
|
|
97
|
+
const HORIZON = H / 2 + SHIFT;
|
|
98
|
+
const cam = new THREE.PerspectiveCamera(FOV, W / H, 0.1, 4000);
|
|
99
|
+
cam.setViewOffset(W, H, 0, -SHIFT, W, H);
|
|
100
|
+
cam.rotation.order = 'YXZ';
|
|
101
|
+
const scene = new THREE.Scene();
|
|
102
|
+
scene.background = new THREE.Color(0x000000);
|
|
103
|
+
|
|
104
|
+
const HAZE = new THREE.Vector3(1.0, 0.24, 0.55);
|
|
105
|
+
const U = { uTime: { value: 0 }, uFrame: { value: 0 }, uPulseAge: { value: 99 }, uPulse: { value: 0 }, uLift: { value: 0 },
|
|
106
|
+
uHaze: { value: HAZE }, uShoot: { value: -1 }, uBlur: { value: 0 }, uTLl: { value: new THREE.Vector3(0, -9, 0) }, uTLr: { value: new THREE.Vector3(0, -9, 0) }, uCarI: { value: 0 } };
|
|
107
|
+
|
|
108
|
+
// ---------- sky ----------
|
|
109
|
+
const skyMat = new THREE.ShaderMaterial({
|
|
110
|
+
uniforms: U, side: THREE.BackSide, depthWrite: false, depthTest: false,
|
|
111
|
+
vertexShader: `varying vec3 vW; void main(){ vW = (modelMatrix*vec4(position,1.)).xyz; gl_Position = projectionMatrix*viewMatrix*vec4(vW,1.); }`,
|
|
112
|
+
fragmentShader: `
|
|
113
|
+
varying vec3 vW; uniform float uFrame, uLift, uShoot; uniform vec3 uHaze;
|
|
114
|
+
float h21(vec2 p){ vec3 p3 = fract(vec3(p.xyx)*.1031); p3 += dot(p3, p3.yzx+33.33); return fract((p3.x+p3.y)*p3.z); }
|
|
115
|
+
float segd(vec2 p, vec2 a, vec2 b){ vec2 pa=p-a, ba=b-a; float h=clamp(dot(pa,ba)/dot(ba,ba),0.,1.); return length(pa-ba*h); }
|
|
116
|
+
void main(){
|
|
117
|
+
vec3 d = normalize(vW - cameraPosition);
|
|
118
|
+
float e = d.y;
|
|
119
|
+
float pxa = e / max(fwidth(e), 1e-6); // px above the horizon
|
|
120
|
+
vec3 c = vec3(.46,.07,.40);
|
|
121
|
+
c = mix(c, vec3(.30,.05,.40), smoothstep(.015, .13, e));
|
|
122
|
+
c = mix(c, vec3(.10,.025,.24), smoothstep(.10, .28, e));
|
|
123
|
+
c = mix(c, vec3(.022,.006,.07), smoothstep(.24, .50, e));
|
|
124
|
+
float upx = max(pxa, 0.);
|
|
125
|
+
c += uHaze * (exp(-upx / 12.) * .50 + exp(-upx / 55.) * .30);
|
|
126
|
+
c = pxa < 0. ? uHaze * .45 : c;
|
|
127
|
+
c += vec3(1., .82, .96) * exp(-pxa * pxa / 2.2) * 1.25; // hot horizon line
|
|
128
|
+
// stars
|
|
129
|
+
vec2 sp = vec2(atan(d.x, -d.z), asin(clamp(e,-1.,1.))) * 70.;
|
|
130
|
+
vec2 id = floor(sp), f = fract(sp) - .5;
|
|
131
|
+
float h = h21(id);
|
|
132
|
+
vec2 jit = vec2(h21(id+7.1), h21(id+3.7)) - .5;
|
|
133
|
+
float pxs = max(fwidth(sp.x), 1e-4); // cell units per pixel
|
|
134
|
+
float r = length(f - jit*.7) / pxs; // pixels from star centre
|
|
135
|
+
float tw = .65 + .35*sin(uFrame*.37*(1.+h*3.) + h*40.);
|
|
136
|
+
float big = step(.994, h);
|
|
137
|
+
float star = step(.88, h) * exp(-r*r/(big>0.? 1.9:0.7)) * (0.35 + 0.65*fract(h*91.)) * tw;
|
|
138
|
+
vec2 fr = abs((f - jit*.7)/pxs);
|
|
139
|
+
star += big * (exp(-fr.x*.9)*exp(-fr.y*fr.y*.9) + exp(-fr.y*.9)*exp(-fr.x*fr.x*.9)) * .35 * tw;
|
|
140
|
+
star *= smoothstep(.04, .16, e);
|
|
141
|
+
c += vec3(.95,.9,1.) * star * 1.7;
|
|
142
|
+
// shooting star
|
|
143
|
+
if (uShoot >= 0.) {
|
|
144
|
+
vec2 q = vec2(atan(d.x, -d.z), asin(clamp(e, -.999, .999)));
|
|
145
|
+
vec2 A = vec2(-.62, .40), B = vec2(-.30, .30);
|
|
146
|
+
vec2 hd = mix(A, B, uShoot), dir = normalize(B - A);
|
|
147
|
+
vec2 tl = hd - dir * .10 * sin(3.14159*uShoot);
|
|
148
|
+
float dd = segd(q, tl, hd) / max(fwidth(q.x),1e-5);
|
|
149
|
+
float along = clamp(dot(q - tl, dir) / .10, 0., 1.);
|
|
150
|
+
c += vec3(.8,.95,1.) * exp(-dd*dd*.35) * along * sin(3.14159*uShoot) * 1.2;
|
|
151
|
+
}
|
|
152
|
+
gl_FragColor = vec4(c * (1. + uLift*.25), 1.);
|
|
153
|
+
}`
|
|
154
|
+
});
|
|
155
|
+
const sky = new THREE.Mesh(new THREE.SphereGeometry(3000, 64, 32), skyMat); sky.renderOrder = -10; scene.add(sky);
|
|
156
|
+
|
|
157
|
+
// ---------- sun ----------
|
|
158
|
+
const SUN_D = 1150, SUN_RPX = 250, SUN_R = SUN_RPX / FPX * SUN_D;
|
|
159
|
+
const sunMat = new THREE.ShaderMaterial({
|
|
160
|
+
uniforms: Object.assign({ uSunTime: { value: 0 } }, U), transparent: true, depthWrite: false,
|
|
161
|
+
blending: THREE.CustomBlending, blendSrc: THREE.OneFactor, blendDst: THREE.OneMinusSrcAlphaFactor,
|
|
162
|
+
vertexShader: `varying vec2 vP; void main(){ vP = position.xy / ${SUN_R.toFixed(3)}; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
163
|
+
fragmentShader: `
|
|
164
|
+
varying vec2 vP; uniform float uSunTime, uLift;
|
|
165
|
+
void main(){
|
|
166
|
+
float r = length(vP);
|
|
167
|
+
float aa = fwidth(r) * 1.2;
|
|
168
|
+
float disc = 1. - smoothstep(1. - aa, 1. + aa, r);
|
|
169
|
+
float y = vP.y;
|
|
170
|
+
vec3 c = mix(vec3(1.,.24,.56), vec3(1.,.40,.28), smoothstep(-1., -.25, y));
|
|
171
|
+
c = mix(c, vec3(1.,.62,.22), smoothstep(-.3, .25, y));
|
|
172
|
+
c = mix(c, vec3(1.,.86,.36), smoothstep(.15, .65, y));
|
|
173
|
+
c = mix(c, vec3(1.,.96,.62), smoothstep(.6, 1., y));
|
|
174
|
+
// band cut-outs: widen toward the bottom, scroll downward
|
|
175
|
+
float w = .38 - y;
|
|
176
|
+
float ph = w * 8.5 - uSunTime * .55;
|
|
177
|
+
float gapF = clamp(w * .42, 0., .62) * step(0., w);
|
|
178
|
+
float fp = fract(ph);
|
|
179
|
+
float afw = fwidth(ph) * 1.2;
|
|
180
|
+
float gap = smoothstep(gapF + afw, gapF - afw, fp) * step(.001, gapF);
|
|
181
|
+
float a = disc * (1. - gap);
|
|
182
|
+
vec3 halo = vec3(1.,.28,.52) * (exp(-max(r-1.,0.)*3.2)*.30 + exp(-max(r-1.,0.)*.9)*.10) * (1.-disc*(1.-gap)) * (1.+uLift*.6);
|
|
183
|
+
gl_FragColor = vec4(c * a * (.84 + uLift*.14) + halo, a);
|
|
184
|
+
}`
|
|
185
|
+
});
|
|
186
|
+
const sun = new THREE.Mesh(new THREE.PlaneGeometry(SUN_R * 5, SUN_R * 5), sunMat); sun.renderOrder = -5; scene.add(sun);
|
|
187
|
+
|
|
188
|
+
// ---------- mountains ----------
|
|
189
|
+
const noise2 = createNoise2D(mulberry32(1986));
|
|
190
|
+
function ridged(x, z) { let s = 0, a = .55, f = 1; for (let o = 0; o < 5; o++) { s += a * (1 - Math.abs(noise2(x * f, z * f))); a *= .5; f *= 2.03; } return s; }
|
|
191
|
+
const MG = new THREE.PlaneGeometry(1900, 380, 95, 19); MG.rotateX(-Math.PI / 2);
|
|
192
|
+
{ const p = MG.attributes.position; for (let i = 0; i < p.count; i++) { const x = p.getX(i), z = p.getZ(i); const ax = Math.abs(x);
|
|
193
|
+
const env = smooth((ax - 150) / 380) * (0.45 + 0.55 * smooth((-z + 190) / 380));
|
|
194
|
+
const h = env * (18 + 150 * Math.pow(ridged(x * .0042 + 3.1, z * .006), 1.6) * .75);
|
|
195
|
+
p.setY(i, Math.max(0, h)); } MG.computeVertexNormals(); }
|
|
196
|
+
const mtMat = new THREE.ShaderMaterial({
|
|
197
|
+
uniforms: U,
|
|
198
|
+
vertexShader: `varying vec2 vUv; varying float vH; varying vec3 vW; void main(){ vUv = uv; vH = position.y; vW = (modelMatrix*vec4(position,1.)).xyz; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
199
|
+
fragmentShader: `
|
|
200
|
+
varying vec2 vUv; varying float vH; varying vec3 vW; uniform vec3 uHaze; uniform float uLift;
|
|
201
|
+
void main(){
|
|
202
|
+
vec2 g = vUv * vec2(95., 19.);
|
|
203
|
+
vec2 fw = max(fwidth(g), 1e-4);
|
|
204
|
+
vec2 d = abs(fract(g - .5) - .5) / fw;
|
|
205
|
+
float gd = g.x + g.y; float dd = abs(fract(gd - .5) - .5) / max(fwidth(gd),1e-4);
|
|
206
|
+
float m = min(min(d.x, d.y), dd);
|
|
207
|
+
float core = 1. - smoothstep(.25, 1.1, m);
|
|
208
|
+
float glow = exp(-m / 2.2);
|
|
209
|
+
float h = clamp(vH / 120., 0., 1.);
|
|
210
|
+
vec3 fill = mix(vec3(.05,.0,.12), vec3(.10,.02,.20), h);
|
|
211
|
+
vec3 wire = mix(vec3(1.,.18,.80), vec3(.22,.88,1.), smoothstep(.12, .7, h));
|
|
212
|
+
vec3 c = fill + wire * (core * .85 + glow * .22) * (1. + uLift*.4);
|
|
213
|
+
c = mix(c, uHaze * .55, exp(-vH / 9.) * .62);
|
|
214
|
+
vec3 v = normalize(vW - cameraPosition); float pxb = max(-v.y / max(fwidth(v.y), 1e-6), 0.);
|
|
215
|
+
c += (vec3(1., .82, .96) * exp(-pxb*pxb / 2.2) * 1.25 + uHaze * exp(-pxb / 14.) * .45) * (1. - smoothstep(0., 3., vH));
|
|
216
|
+
gl_FragColor = vec4(c, 1.);
|
|
217
|
+
}`
|
|
218
|
+
});
|
|
219
|
+
const mountains = new THREE.Mesh(MG, mtMat); scene.add(mountains);
|
|
220
|
+
|
|
221
|
+
// ---------- floor grid ----------
|
|
222
|
+
const floorMat = new THREE.ShaderMaterial({
|
|
223
|
+
uniforms: U,
|
|
224
|
+
vertexShader: `varying vec3 vW; void main(){ vW = (modelMatrix*vec4(position,1.)).xyz; gl_Position = projectionMatrix*viewMatrix*vec4(vW,1.); }`,
|
|
225
|
+
fragmentShader: `
|
|
226
|
+
varying vec3 vW; uniform vec3 uHaze, uTLl, uTLr; uniform float uPulseAge, uPulse, uLift, uBlur, uCarI, uTime;
|
|
227
|
+
float streak(vec3 v, vec3 L, float wz){ vec3 l = normalize(L - cameraPosition); float de = l.y - v.y; // de > 0: below the contact line
|
|
228
|
+
float da = atan(v.x, -v.z) - atan(l.x, -l.z) + .0035 * sin(wz * 1.9 + uTime * 5.) * min(max(de, 0.) * 10., 1.);
|
|
229
|
+
float sg = .0048 + max(de, 0.) * .04;
|
|
230
|
+
return exp(-da*da / (2.*sg*sg)) * exp(-max(de, 0.) * 5.) * smoothstep(-.001, .01, de); }
|
|
231
|
+
void main(){
|
|
232
|
+
vec2 p = vW.xz / vec2(2.5, 5.0) + vec2(.5, 0.);
|
|
233
|
+
vec2 fw = max(fwidth(p), 1e-5);
|
|
234
|
+
vec2 fb = fw + vec2(0., uBlur); // transverse lines smeared by this sample's travel (no strobing)
|
|
235
|
+
vec2 d = abs(fract(p - .5) - .5) / fb;
|
|
236
|
+
vec2 fade = 1. - smoothstep(.10, .42, fw);
|
|
237
|
+
float eC = max(1.5 * fw.y / (1.5 * fw.y + uBlur), .12), eG = max(6.8 * fw.y / (6.8 * fw.y + uBlur), .10); // energy-conserving smear
|
|
238
|
+
vec2 core = (1. - smoothstep(.3, 1.35, d)) * fade * vec2(1., eC);
|
|
239
|
+
vec2 glow = (exp(-d / 3.4) + exp(-d / 15.) * .16) * fade * vec2(1., eG);
|
|
240
|
+
float line = max(core.x, core.y);
|
|
241
|
+
float gl = max(glow.x, glow.y);
|
|
242
|
+
float dist = length(vW.xz - cameraPosition.xz);
|
|
243
|
+
vec3 lc = vec3(1., .16, .82);
|
|
244
|
+
vec3 base = mix(vec3(.018,.0,.05), vec3(.09,.01,.15), smoothstep(30., 700., dist));
|
|
245
|
+
float wave = exp(-abs(dist - uPulseAge * 240.) / 10.) * exp(-uPulseAge * 1.3) * uPulse;
|
|
246
|
+
float pump = 1. + .30 * exp(-uPulseAge * 7.) * min(uPulse * 2., 1.) + min(uLift * .35, .10);
|
|
247
|
+
vec3 c = base + lc * gl * .50 * pump + mix(lc, vec3(1.,.85,.97), .5) * line * pump;
|
|
248
|
+
c += lc * (line * 1.6 + gl * 1.0) * wave;
|
|
249
|
+
vec3 v = normalize(vW - cameraPosition);
|
|
250
|
+
float pxb = max(-v.y / max(fwidth(v.y), 1e-6), 0.); // px below the horizon
|
|
251
|
+
// car: contact shadow, red road glow behind it, tail-light streaks on the glossy floor
|
|
252
|
+
vec2 mid = vec2((uTLl.x + uTLr.x) * .5, uTLl.z);
|
|
253
|
+
vec2 cs = vW.xz - (mid + vec2(0., -2.25));
|
|
254
|
+
c *= 1. - .85 * exp(-(cs.x*cs.x / 1.3 + cs.y*cs.y / 6.)) * min(uCarI, 1.);
|
|
255
|
+
vec2 cp = vW.xz - (mid + vec2(0., 1.6));
|
|
256
|
+
c += vec3(1., .08, .22) * exp(-(cp.x*cp.x / 1.4 + cp.y*cp.y / 7.)) * uCarI * .22;
|
|
257
|
+
float brk = .3 + .7 * smoothstep(.02, .14, abs(fract(p.y - .5) - .5)); // broken by the transverse lines
|
|
258
|
+
float wrip = .35 + .65 * smoothstep(.25, .85, .5 + .5 * sin(vW.z * 5.5 + uTime * 3.)); // wet-road ripple dashes
|
|
259
|
+
c += vec3(1., .10, .16) * (streak(v, uTLl, vW.z) + streak(v, uTLr, vW.z)) * brk * wrip * .55 * uCarI / (1. + .3 * uCarI);
|
|
260
|
+
// banded sun: a rippling vertical reflection streak down the floor centre
|
|
261
|
+
float az = atan(v.x, -v.z);
|
|
262
|
+
float rip = .55 + .45 * smoothstep(-.3, .7, sin(pxb * .42 - uTime * 7.));
|
|
263
|
+
float refl = exp(-az*az / .006) * exp(-pxb / 150.) * rip;
|
|
264
|
+
vec2 far = (1. - fade) * min(vec2(1.), fw * 3.2); // lines that merged: keep their mean light (clamped)
|
|
265
|
+
c += lc * min((far.x * .5 + far.y) * .30 * pump, .22);
|
|
266
|
+
float fog = smoothstep(150., 950., dist);
|
|
267
|
+
c = mix(c, uHaze * .55, fog * .70);
|
|
268
|
+
c = mix(c, vec3(.102, .024, .188), (smoothstep(3., 8., pxb) - smoothstep(18., 30., pxb)) * .85); // dark band: the horizon reads as a line
|
|
269
|
+
c += vec3(1., .42, .35) * refl * .62 * (1. + min(uLift, .2) * .5);
|
|
270
|
+
c += vec3(1., .82, .96) * exp(-pxb*pxb / 2.2) * 1.25 + uHaze * (exp(-pxb / 3.2) * .40 + exp(-pxb / 60.) * .05);
|
|
271
|
+
gl_FragColor = vec4(c, 1.);
|
|
272
|
+
}`
|
|
273
|
+
});
|
|
274
|
+
const floor = new THREE.Mesh(new THREE.PlaneGeometry(5000, 5000), floorMat); floor.rotation.x = -Math.PI / 2; scene.add(floor);
|
|
275
|
+
// v5 ?nolink=dot: no sun (disc + halo) and no sun streak on the floor; ?nolink=horizon: no hot 2 px horizon line
|
|
276
|
+
if (NOLINK.size) { const sub = (m, a, b) => { if (!m.fragmentShader.includes(a)) console.error('nolink: shader patch failed', a); m.fragmentShader = m.fragmentShader.replace(a, b); };
|
|
277
|
+
if (NOLINK.has('dot')) { sun.visible = false; sub(floorMat, 'c += vec3(1., .42, .35) * refl', 'c += vec3(0.) * refl'); }
|
|
278
|
+
if (NOLINK.has('horizon')) { sub(skyMat, 'vec3(1., .82, .96) * exp(-pxa * pxa / 2.2) * 1.25', 'vec3(0.)');
|
|
279
|
+
for (const m of [mtMat, floorMat]) sub(m, 'vec3(1., .82, .96) * exp(-pxb*pxb / 2.2) * 1.25', 'vec3(0.)'); } }
|
|
280
|
+
|
|
281
|
+
console.log('S3 scene');
|
|
282
|
+
// ---------- palms ----------
|
|
283
|
+
function makePalmTexture(seed, rimDir) {
|
|
284
|
+
const PW = 900, PH = 1800, c = document.createElement('canvas'); c.width = PW; c.height = PH;
|
|
285
|
+
const g = c.getContext('2d');
|
|
286
|
+
const passes = [[rimDir * PW * .011, 'rgb(255,60,185)'], [0, '#0a0118']];
|
|
287
|
+
for (const [dx, col] of passes) {
|
|
288
|
+
const r = mulberry32(seed);
|
|
289
|
+
g.fillStyle = col; g.strokeStyle = col; g.lineCap = 'round'; g.lineJoin = 'round';
|
|
290
|
+
const lean = (r() - .5) * PW * .22 - rimDir * PW * .08;
|
|
291
|
+
const bx = PW * .5 + dx - lean * .3, by = PH, tx = PW * .5 + lean + dx, ty = PH * .31, cx = PW * .5 + dx - lean * .1, cy = PH * .72;
|
|
292
|
+
const pt = k => [(1 - k) * (1 - k) * bx + 2 * (1 - k) * k * cx + k * k * tx, (1 - k) * (1 - k) * by + 2 * (1 - k) * k * cy + k * k * ty];
|
|
293
|
+
const N = 90, L = [], R = [];
|
|
294
|
+
for (let i = 0; i <= N; i++) { const k = i / N, [x, y] = pt(k), [x2, y2] = pt(Math.min(1, k + .01)); let nx = -(y2 - y), ny = x2 - x; const l = Math.hypot(nx, ny) || 1; nx /= l; ny /= l;
|
|
295
|
+
const wdt = lerp(PW * .036, PW * .019, k) * (1 + .10 * Math.max(0, Math.sin(k * 140))); L.push([x + nx * wdt, y + ny * wdt]); R.push([x - nx * wdt, y - ny * wdt]); }
|
|
296
|
+
g.beginPath(); g.moveTo(...L[0]); L.forEach(p => g.lineTo(...p)); R.reverse().forEach(p => g.lineTo(...p)); g.closePath(); g.fill();
|
|
297
|
+
const NF = 12;
|
|
298
|
+
for (let f = 0; f < NF; f++) {
|
|
299
|
+
const a = -Math.PI * 1.02 + (f / (NF - 1)) * Math.PI * 1.04 + (r() - .5) * .22;
|
|
300
|
+
const len = PW * (.36 + r() * .16);
|
|
301
|
+
const droop = PW * (.18 + r() * .22) * (0.35 + 0.65 * Math.abs(Math.cos(a)));
|
|
302
|
+
const sp = s => [tx + Math.cos(a) * len * s, ty + Math.sin(a) * len * s * .6 + droop * s * s];
|
|
303
|
+
g.lineWidth = PW * .011; g.beginPath(); for (let i = 0; i <= 30; i++) { const [x, y] = sp(i / 30); i ? g.lineTo(x, y) : g.moveTo(x, y); } g.stroke();
|
|
304
|
+
for (let i = 2; i <= 36; i++) { const s = i / 36, [x, y] = sp(s), [x2, y2] = sp(Math.min(1, s + .02));
|
|
305
|
+
const ang = Math.atan2(y2 - y, x2 - x), ll = PW * .10 * Math.sin(Math.PI * Math.min(1, s * 1.08)) * (0.8 + .4 * r());
|
|
306
|
+
for (const side of [-1, 1]) { const la = ang + side * (1.0 + .25 * r()) + .3 * side * s;
|
|
307
|
+
const ex = x + Math.cos(la) * ll * .8 + Math.cos(ang) * ll * .55, ey = y + Math.sin(la) * ll * .8 + ll * .45 * s + Math.sin(ang) * ll * .55;
|
|
308
|
+
g.beginPath(); g.moveTo(x - Math.cos(ang) * PW * .007, y - Math.sin(ang) * PW * .007); g.lineTo(ex, ey); g.lineTo(x + Math.cos(ang) * PW * .013, y + Math.sin(ang) * PW * .013); g.closePath(); g.fill(); } }
|
|
309
|
+
}
|
|
310
|
+
g.beginPath(); g.arc(tx, ty, PW * .028, 0, 7); g.fill();
|
|
311
|
+
}
|
|
312
|
+
const tex = new THREE.CanvasTexture(c); tex.anisotropy = 8; tex.generateMipmaps = true; tex.minFilter = THREE.LinearMipmapLinearFilter;
|
|
313
|
+
return tex;
|
|
314
|
+
}
|
|
315
|
+
const palmTex = { '-1': [makePalmTexture(11, 1), makePalmTexture(23, 1)], '1': [makePalmTexture(37, -1), makePalmTexture(51, -1)] };
|
|
316
|
+
const PALM_H = 13.5, PALM_W = PALM_H * .5;
|
|
317
|
+
const palmGeo = new THREE.PlaneGeometry(PALM_W, PALM_H); palmGeo.translate(0, PALM_H / 2 - .2, 0);
|
|
318
|
+
const palms = CUES.palm_pass.map((tp, i) => {
|
|
319
|
+
const side = CUES.palm_side[i];
|
|
320
|
+
const m = new THREE.Mesh(palmGeo, new THREE.MeshBasicMaterial({ map: palmTex[String(side)][i % 2], transparent: true, depthWrite: false }));
|
|
321
|
+
const late = tp > CUES.slam, s = 0.9 + .25 * hash1(i + 9);
|
|
322
|
+
m.position.set(side * (late ? 22 + 3 * hash1(i + 3) : 8.2 + 1.6 * hash1(i + 3)), 0, camZ(tp + 0.22)); m.scale.setScalar(s); m.renderOrder = 5;
|
|
323
|
+
m.userData = { late, side, s };
|
|
324
|
+
scene.add(m); return m;
|
|
325
|
+
});
|
|
326
|
+
|
|
327
|
+
const rowPalms = [];
|
|
328
|
+
{ const z0 = camZ(1.0) - 12, z1 = camZ(6.4), SP = 21;
|
|
329
|
+
for (let side of [-1, 1]) for (let z = z0 - (side > 0 ? SP / 2 : 0), i = 0; z > z1; z -= SP * (0.85 + .3 * hash1(i * 5 + side + 40)), i++) {
|
|
330
|
+
const m = new THREE.Mesh(palmGeo, new THREE.MeshBasicMaterial({ map: palmTex[String(side)][(i + (side > 0 ? 1 : 0)) % 2], transparent: true, depthWrite: false }));
|
|
331
|
+
m.position.set(side * (14.5 + 3.5 * hash1(i * 3 + side + 70)), 0, z); m.scale.setScalar(0.8 + .35 * hash1(i * 7 + side + 90)); m.renderOrder = 5;
|
|
332
|
+
scene.add(m); rowPalms.push(m); } }
|
|
333
|
+
console.log('S4 palms', rowPalms.length);
|
|
334
|
+
// ---------- roadside reflector posts (the speed read) ----------
|
|
335
|
+
const POST_X = 6.25, POST_SP = 8, CAP_L = .16;
|
|
336
|
+
const postZs = []; for (let z = camZ(0) - 3; z > camZ(10.5) - 1150; z -= POST_SP) postZs.push(z);
|
|
337
|
+
const postU = { uStr: { value: 1 }, uGlow: { value: 1 }, uHaze: U.uHaze };
|
|
338
|
+
const postVS = `attribute vec3 aCol; varying vec3 vC; varying float vD; uniform float uStr;
|
|
339
|
+
void main(){ vec3 p = position; p.z *= uStr; vec4 w = modelMatrix * instanceMatrix * vec4(p, 1.); vC = aCol; vD = length(w.xz - cameraPosition.xz); gl_Position = projectionMatrix * viewMatrix * w; }`;
|
|
340
|
+
const capMat = new THREE.ShaderMaterial({ uniforms: postU, vertexShader: postVS,
|
|
341
|
+
fragmentShader: `varying vec3 vC; varying float vD; uniform float uStr, uGlow; uniform vec3 uHaze;
|
|
342
|
+
void main(){ vec3 c = vC * 2.4 * uGlow / pow(uStr, .6); c = mix(c, uHaze * .55, smoothstep(150., 950., vD) * .7); gl_FragColor = vec4(c, 1.); }` });
|
|
343
|
+
const bodyMat = new THREE.ShaderMaterial({ uniforms: postU, vertexShader: postVS,
|
|
344
|
+
fragmentShader: `varying vec3 vC; varying float vD; uniform vec3 uHaze;
|
|
345
|
+
void main(){ vec3 c = vec3(.03,.008,.06) + vC * .08; c = mix(c, uHaze * .55, smoothstep(150., 950., vD) * .7); gl_FragColor = vec4(c, 1.); }` });
|
|
346
|
+
const capGeo = new THREE.BoxGeometry(.14, .20, CAP_L); capGeo.translate(0, .95, 0);
|
|
347
|
+
const bodyGeo = new THREE.BoxGeometry(.09, .86, .09); bodyGeo.translate(0, .43, 0);
|
|
348
|
+
const NP = postZs.length * 2;
|
|
349
|
+
const caps = new THREE.InstancedMesh(capGeo, capMat, NP), bodies = new THREE.InstancedMesh(bodyGeo, bodyMat, NP);
|
|
350
|
+
{ const M = new THREE.Matrix4(), col = new Float32Array(NP * 3); let i = 0;
|
|
351
|
+
postZs.forEach((z, k) => { for (const sd of [-1, 1]) { M.makeTranslation(sd < 0 ? -POST_X - 2.5 : POST_X, 0, z); caps.setMatrixAt(i, M); bodies.setMatrixAt(i, M);
|
|
352
|
+
col.set(((k + (sd > 0 ? 1 : 0)) % 2 === 0) ? [.21, .91, 1.] : [1., .17, .84], i * 3); i++; } });
|
|
353
|
+
const a = new THREE.InstancedBufferAttribute(col, 3); caps.geometry.setAttribute('aCol', a); bodies.geometry.setAttribute('aCol', a); }
|
|
354
|
+
caps.frustumCulled = bodies.frustumCulled = false; scene.add(caps, bodies);
|
|
355
|
+
|
|
356
|
+
// ---------- the car: the film's subject ----------
|
|
357
|
+
function carGap(ts) { // metres ahead of the camera
|
|
358
|
+
if (ts < CUES.slam) return ts < 2.6 ? lerp(15, 9.5, eInOutSine(ts / 2.6)) : lerp(9.5, 7.0, smooth((ts - 2.6) / 1.2));
|
|
359
|
+
const u = ts - CUES.slam; return 7.0 + 8 * u + 260 * u * u; // launch into the sun, readable over ~20 frames
|
|
360
|
+
}
|
|
361
|
+
const LANE = CUES.lane_change, laneK = ts => eInOutSine((ts - LANE[0]) / (LANE[1] - LANE[0]));
|
|
362
|
+
const carX = ts => .35 * Math.sin(Math.min(ts, CUES.slam) * .8 + 1.2) - 2.5 * laneK(Math.min(ts, CUES.slam));
|
|
363
|
+
const carZat = ts => camZ(ts) - carGap(ts);
|
|
364
|
+
const car = new THREE.Group(); scene.add(car);
|
|
365
|
+
const carMat = new THREE.ShaderMaterial({
|
|
366
|
+
vertexShader: `varying vec3 vW; varying vec3 vL; void main(){ vL = position + (modelMatrix[3].xyz - modelMatrix[3].xyz); vW = (modelMatrix*vec4(position,1.)).xyz; gl_Position = projectionMatrix*viewMatrix*vec4(vW,1.); }`,
|
|
367
|
+
fragmentShader: `varying vec3 vW; varying vec3 vL;
|
|
368
|
+
void main(){
|
|
369
|
+
vec3 N = normalize(cross(dFdx(vW), dFdy(vW)));
|
|
370
|
+
vec3 V = normalize(cameraPosition - vW);
|
|
371
|
+
if (dot(N, V) < 0.) N = -N;
|
|
372
|
+
float nv = clamp(dot(N, V), 0., 1.), fr = pow(1. - nv, 3.), up = clamp(N.y, 0., 1.);
|
|
373
|
+
vec3 c = vec3(.012, .004, .03);
|
|
374
|
+
c += vec3(1., .34, .62) * up * (.02 + .8 * fr) * (.4 + .6 * smoothstep(0., -2.6, vL.z)); // top planes mirror the horizon: dark deck, brighter roof (gloss black)
|
|
375
|
+
c += vec3(1., .14, .86) * fr * (1. - up) * 1.1; // magenta rim on the flanks
|
|
376
|
+
float rear = smoothstep(.85, .97, abs(N.z)) * step(-.03, vL.z), fy = max(fwidth(vL.y), 1e-4);
|
|
377
|
+
c += vec3(1., .61, .91) * 1.3 * rear * (exp(-pow((vL.y - .805) / max(.006, fy), 2.)) + .35 * exp(-pow((vL.y - .40) / max(.004, fy), 2.)));
|
|
378
|
+
gl_FragColor = vec4(c, 1.);
|
|
379
|
+
}` });
|
|
380
|
+
const extr = (pts, width, bevel = .035) => { const sh = new THREE.Shape(pts.map(([u, v]) => new THREE.Vector2(u, v)));
|
|
381
|
+
const g = new THREE.ExtrudeGeometry(sh, { depth: width - 2 * bevel, bevelEnabled: true, bevelThickness: bevel, bevelSize: bevel, bevelSegments: 1, curveSegments: 1 });
|
|
382
|
+
g.rotateY(Math.PI / 2); g.translate(-(width - 2 * bevel) / 2, 0, 0); return g; };
|
|
383
|
+
carMat.side = THREE.DoubleSide;
|
|
384
|
+
// v3 body: lofted rear-view sections (rear fenders wider than the tumblehome greenhouse, roof ~55 % of the body)
|
|
385
|
+
function loft(st) {
|
|
386
|
+
const rings = st.map(([z, hw, ys, yb, hg, yr, hr]) => { const pts = [[0, ys], [hw - .10, ys], [hw, ys + .10], [hw, yb], [hw - .07, yb + .045], [hg, yb + .065], [hr, yr], [0, yr + .015]];
|
|
387
|
+
const r = pts.map(([x, y]) => [x, y, z]); for (let i = pts.length - 2; i > 0; i--) r.push([-pts[i][0], pts[i][1], z]); return r; });
|
|
388
|
+
const n = rings[0].length, pos = [], idx = []; rings.forEach(r => r.forEach(p => pos.push(...p)));
|
|
389
|
+
for (let k = 0; k < rings.length - 1; k++) for (let i = 0; i < n; i++) { const a = k * n + i, b = k * n + (i + 1) % n; idx.push(a, a + n, b, b, a + n, b + n); }
|
|
390
|
+
for (const k of [0, rings.length - 1]) { const c0 = pos.length / 3; let cy = 0; rings[k].forEach(p => cy += p[1]); pos.push(0, cy / n, rings[k][0][2]);
|
|
391
|
+
for (let i = 0; i < n; i++) idx.push(c0, k * n + i, k * n + (i + 1) % n); }
|
|
392
|
+
const g = new THREE.BufferGeometry(); g.setAttribute('position', new THREE.Float32BufferAttribute(pos, 3)); g.setIndex(idx); return g;
|
|
393
|
+
}
|
|
394
|
+
// z hw ys yb hg yr hr
|
|
395
|
+
const body = new THREE.Mesh(loft([[0, .95, .30, .84, .80, .90, .78], [-.08, 1.0, .24, .88, .82, .94, .80], [-.95, 1.0, .22, .92, .78, .97, .74],
|
|
396
|
+
[-1.75, .99, .22, .93, .76, 1.30, .54], [-2.65, .96, .22, .92, .76, 1.31, .55], [-3.25, .94, .22, .86, .74, .90, .72], [-4.3, .86, .26, .60, .70, .64, .66]]), carMat);
|
|
397
|
+
car.add(body);
|
|
398
|
+
const tyreMat = new THREE.ShaderMaterial({ vertexShader: carMat.vertexShader, fragmentShader: `varying vec3 vW;
|
|
399
|
+
void main(){ vec3 N = normalize(cross(dFdx(vW), dFdy(vW))); vec3 V = normalize(cameraPosition - vW); float fr = pow(1. - abs(dot(N, V)), 3.);
|
|
400
|
+
gl_FragColor = vec4(vec3(.006, .004, .01) + vec3(1., .2, .7) * fr * .22, 1.); }` });
|
|
401
|
+
const carBits = [body];
|
|
402
|
+
const addBit = (geo, mat, x, y, z) => { const m = new THREE.Mesh(geo, mat); m.position.set(x, y, z); car.add(m); carBits.push(m); return m; };
|
|
403
|
+
{ const tg = new THREE.CylinderGeometry(.33, .33, .30, 24); tg.rotateZ(Math.PI / 2);
|
|
404
|
+
for (const sd of [-1, 1]) for (const wz of [-.80, -3.45]) addBit(tg, tyreMat, sd * .82, .33, wz);
|
|
405
|
+
addBit(new THREE.BoxGeometry(1.86, .035, .34), carMat, 0, 1.165, -.20); // wing blade
|
|
406
|
+
for (const sd of [-1, 1]) { addBit(new THREE.BoxGeometry(.022, .15, .40), carMat, sd * .93, 1.13, -.20); // end plates
|
|
407
|
+
addBit(new THREE.BoxGeometry(.04, .24, .07), carMat, sd * .50, 1.03, -.24); } // thin struts (visible gap)
|
|
408
|
+
for (let k = 0; k < 4; k++) addBit(new THREE.BoxGeometry(1.80, .018, .05), carMat, 0, .675 + k * .042, .03); // louvres
|
|
409
|
+
const eg = new THREE.CylinderGeometry(.05, .05, .14, 16); eg.rotateX(Math.PI / 2);
|
|
410
|
+
for (const sd of [-1, 1]) addBit(eg, tyreMat, sd * .56, .33, .02); }
|
|
411
|
+
const exU = { uEx: { value: 1 } };
|
|
412
|
+
const exMat = new THREE.ShaderMaterial({ uniforms: exU, vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
413
|
+
fragmentShader: `varying vec2 vUv; uniform float uEx; void main(){ float r = length(vUv - .5) * 2.; gl_FragColor = vec4(vec3(1., .32, .08) * smoothstep(1., .2, r) * .7 * uEx, 1.); }` });
|
|
414
|
+
const exDiscs = [-1, 1].map(sd => { const m = new THREE.Mesh(new THREE.CircleGeometry(.036, 16), exMat); m.position.set(sd * .56, .33, .092); car.add(m); return m; });
|
|
415
|
+
{ const pc = document.createElement('canvas'); pc.width = 256; pc.height = 64; const g = pc.getContext('2d');
|
|
416
|
+
const gr = g.createLinearGradient(0, 0, 0, 64); gr.addColorStop(0, '#d9d0ec'); gr.addColorStop(1, '#8c80a8'); g.fillStyle = gr; g.fillRect(0, 0, 256, 64);
|
|
417
|
+
g.strokeStyle = '#3a2f55'; g.lineWidth = 4; g.strokeRect(3, 3, 250, 58); g.fillStyle = '#1c1233'; g.font = '34px Michroma'; g.textAlign = 'center'; g.textBaseline = 'middle'; g.fillText('NDR 86', 128, 34);
|
|
418
|
+
const ptex = new THREE.CanvasTexture(pc); ptex.colorSpace = THREE.NoColorSpace;
|
|
419
|
+
const plate = new THREE.Mesh(new THREE.PlaneGeometry(.52, .13), new THREE.ShaderMaterial({ uniforms: { map: { value: ptex } },
|
|
420
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
421
|
+
fragmentShader: `varying vec2 vUv; uniform sampler2D map; void main(){ gl_FragColor = vec4(texture2D(map, vUv).rgb * (.16 + .20 * vUv.y), 1.); }` }));
|
|
422
|
+
plate.position.set(0, .50, .006); car.add(plate); carBits.push(plate); }
|
|
423
|
+
const tlU = { uTL: { value: 1 } };
|
|
424
|
+
const tailLight = new THREE.Mesh(new THREE.PlaneGeometry(1.74, .19), new THREE.ShaderMaterial({ uniforms: tlU,
|
|
425
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
426
|
+
fragmentShader: `varying vec2 vUv; uniform float uTL; void main(){ float e = smoothstep(0., .04, vUv.x) * smoothstep(1., .96, vUv.x);
|
|
427
|
+
vec3 c = vec3(1., .03, .06) * uTL * 3.0 * (.75 + .25 * e) + vec3(1., .5, .5) * max(uTL - 1., 0.) * .14; gl_FragColor = vec4(c, 1.); }` }));
|
|
428
|
+
tailLight.position.set(0, .74, .008); car.add(tailLight);
|
|
429
|
+
// silhouette mask (R = car body, G = chrome coverage): lets the VHS pass punch the car out of the slam flash
|
|
430
|
+
const maskRT = new THREE.WebGLRenderTarget(W * DPR, H * DPR, { samples: 4 });
|
|
431
|
+
const maskW = new THREE.MeshBasicMaterial({ color: 0xff0000, side: THREE.DoubleSide }), maskK = new THREE.MeshBasicMaterial({ color: 0x000000, side: THREE.DoubleSide }), maskT = new THREE.MeshBasicMaterial({ color: 0x0000ff, side: THREE.DoubleSide });
|
|
432
|
+
|
|
433
|
+
// light trails left by the launch (camera-facing ribbons, intensity by time since the car passed)
|
|
434
|
+
const TN = 72, TV = 2 * (TN + 1) * 2;
|
|
435
|
+
const tPos = new Float32Array(TV * 3), tI = new Float32Array(TV), tS = new Float32Array(TV);
|
|
436
|
+
const tIdx = []; for (let sd = 0; sd < 2; sd++) for (let j = 0; j < TN; j++) { const a = (sd * (TN + 1) + j) * 2; tIdx.push(a, a + 1, a + 2, a + 1, a + 3, a + 2); }
|
|
437
|
+
for (let k = 0; k < TV; k++) tS[k] = k % 2 ? 1 : -1;
|
|
438
|
+
const trailGeo = new THREE.BufferGeometry(); trailGeo.setIndex(tIdx);
|
|
439
|
+
trailGeo.setAttribute('position', new THREE.BufferAttribute(tPos, 3)); trailGeo.setAttribute('aI', new THREE.BufferAttribute(tI, 1)); trailGeo.setAttribute('aS', new THREE.BufferAttribute(tS, 1));
|
|
440
|
+
const trails = new THREE.Mesh(trailGeo, new THREE.ShaderMaterial({ transparent: true, depthWrite: false, blending: THREE.AdditiveBlending, side: THREE.DoubleSide,
|
|
441
|
+
vertexShader: `attribute float aI, aS; varying float vI, vS; void main(){ vI = aI; vS = aS; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
442
|
+
fragmentShader: `varying float vI, vS; void main(){ float x = 1. - vS*vS; vec3 c = vec3(1., .12, .24) * vI * x*x*x * 1.1 + vec3(1., .42, .54) * vI * x * .22 + vec3(1., .8, .8) * max(vI - 1., 0.) * pow(x, 10.) * .5; gl_FragColor = vec4(c, 1.); }` }));
|
|
443
|
+
trails.frustumCulled = false; trails.visible = false; scene.add(trails);
|
|
444
|
+
function updateTrails(ts, kick) {
|
|
445
|
+
const S0 = CUES.slam; trails.visible = ts >= S0; if (!trails.visible) return;
|
|
446
|
+
const cz = camZ(ts), gap = carGap(ts), zStart = carZat(S0);
|
|
447
|
+
const dN = Math.max(2.5, cz - zStart), dF = Math.min(gap, 1150), cx0 = carX(S0), cy = .74;
|
|
448
|
+
for (let sd = 0; sd < 2; sd++) { const lx = cx0 + (sd ? .62 : -.62);
|
|
449
|
+
for (let j = 0; j <= TN; j++) {
|
|
450
|
+
const d = dN < dF ? dN * Math.pow(dF / dN, j / TN) : dF, z = cz - d;
|
|
451
|
+
let lo = S0, hi = ts; for (let it = 0; it < 22; it++) { const m = (lo + hi) / 2; if (carZat(m) > z) lo = m; else hi = m; }
|
|
452
|
+
const age = ts - hi;
|
|
453
|
+
let I = (2.4 * Math.exp(-Math.max(gap - d, 0) / 40) + .45 * Math.exp(-age * .4) + .30 + kick) * smooth((d - 2.5) / 9) * (dN < dF ? 1 : 0);
|
|
454
|
+
let nx = -(cy - cam.position.y), ny = lx - cam.position.x; const l = Math.hypot(nx, ny) || 1; nx /= l; ny /= l;
|
|
455
|
+
const w = .175 * (1 + .3 * Math.exp(-age * 4)), a = (sd * (TN + 1) + j) * 2;
|
|
456
|
+
tPos.set([lx + nx * w, cy + ny * w, z, lx - nx * w, cy - ny * w, z], a * 3); tI[a] = tI[a + 1] = I; } }
|
|
457
|
+
trailGeo.attributes.position.needsUpdate = true; trailGeo.attributes.aI.needsUpdate = true;
|
|
458
|
+
}
|
|
459
|
+
|
|
460
|
+
// ---------- overlay (type) ----------
|
|
461
|
+
const overlay = new THREE.Scene();
|
|
462
|
+
const ocam = new THREE.OrthographicCamera(-W / 2, W / 2, H / 2, -H / 2, -10, 10);
|
|
463
|
+
const toO = (x, y) => [x - W / 2, H / 2 - y];
|
|
464
|
+
const premulMat = (uniforms, frag) => new THREE.ShaderMaterial({ uniforms, transparent: true, depthTest: false, depthWrite: false,
|
|
465
|
+
blending: THREE.CustomBlending, blendSrc: THREE.OneFactor, blendDst: THREE.OneMinusSrcAlphaFactor,
|
|
466
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`, fragmentShader: frag });
|
|
467
|
+
const canvasTex = c => { const t = new THREE.CanvasTexture(c); t.premultiplyAlpha = true; t.generateMipmaps = false; t.minFilter = THREE.LinearFilter; return t; };
|
|
468
|
+
|
|
469
|
+
// --- chrome title (prerendered) ---
|
|
470
|
+
// v5: the chrome block is the style name 「复古」 (Alimama ShuHeiTi, stretched x V5T.sx and sheared V5T.sh in the mesh)
|
|
471
|
+
const V5T = { inkH: 312, sx: 1.14, sh: .22, cy: 300, ls: .07, font: new URLSearchParams(location.search).get('v5font') || 'Alimama ShuHeiTi', ext: .62, ol: 7 };
|
|
472
|
+
const TITLE = V5 ? '复古' : 'NEON DRIVE', TS = 1.5, TITLE_W = 1400, TITLE_CY = V5 ? V5T.cy : 300;
|
|
473
|
+
const chromeC = document.createElement('canvas'), faceC = document.createElement('canvas');
|
|
474
|
+
let TB = {};
|
|
475
|
+
{
|
|
476
|
+
const mctx = chromeC.getContext('2d');
|
|
477
|
+
const setF = V5 ? (g, fs) => { g.font = `${fs}px '${V5T.font}'`; g.letterSpacing = `${(fs * V5T.ls).toFixed(1)}px`; g.textBaseline = 'alphabetic'; }
|
|
478
|
+
: (g, fs) => { g.font = `italic 900 ${fs}px Archivo`; g.fontStretch = 'expanded'; g.letterSpacing = `${(fs * .015).toFixed(1)}px`; g.textBaseline = 'alphabetic'; };
|
|
479
|
+
setF(mctx, 200); let m = mctx.measureText(TITLE);
|
|
480
|
+
const fs = V5 ? 200 * V5T.inkH * TS / (m.actualBoundingBoxAscent + m.actualBoundingBoxDescent) : 200 * TITLE_W * TS / m.width; setF(mctx, fs); m = mctx.measureText(TITLE);
|
|
481
|
+
// v5 (CJK): the ink box runs below the baseline, so asc = full ink height, y = ink bottom and text is drawn at ty = y - dsc
|
|
482
|
+
const dsc = V5 ? m.actualBoundingBoxDescent : 0, inkL = V5 ? m.actualBoundingBoxLeft : 0;
|
|
483
|
+
const asc = m.actualBoundingBoxAscent + dsc, tw = V5 ? m.actualBoundingBoxLeft + m.actualBoundingBoxRight : m.width, pad = 90 * TS, ext = 16 * TS;
|
|
484
|
+
const CW = Math.ceil(tw + pad * 2), CH = Math.ceil(asc + pad * 2 + ext);
|
|
485
|
+
for (const c of [chromeC, faceC]) { c.width = CW; c.height = CH; }
|
|
486
|
+
const g = chromeC.getContext('2d'); setF(g, fs);
|
|
487
|
+
const x = pad + inkL, y = pad + asc, y0 = y - asc, ty = y - dsc;
|
|
488
|
+
g.lineJoin = 'round';
|
|
489
|
+
// neon rim at the back of the extrusion
|
|
490
|
+
const N = 14, dx = .30 * TS, dy = (V5 ? V5T.ext : 1.05) * TS; // v5: shallower extrusion keeps the CJK counters open
|
|
491
|
+
g.save(); g.shadowColor = 'rgba(255,0,176,0.9)'; g.shadowBlur = 16 * TS; g.strokeStyle = '#ff49d6'; g.lineWidth = 2.6 * TS;
|
|
492
|
+
g.strokeText(TITLE, x + N * dx, ty + N * dy); g.restore();
|
|
493
|
+
for (let k = N; k >= 1; k--) { const q = k / N; g.fillStyle = `rgb(${Math.round(lerp(92, 20, q))},${Math.round(lerp(16, 3, q))},${Math.round(lerp(128, 44, q))})`; g.fillText(TITLE, x + k * dx, ty + k * dy); }
|
|
494
|
+
g.strokeStyle = '#0a0014'; g.lineWidth = (V5 ? V5T.ol : 9) * TS; g.strokeText(TITLE, x, ty);
|
|
495
|
+
const rim = g.createLinearGradient(0, y0 - 6 * TS, 0, y + 6 * TS);
|
|
496
|
+
[[0, '#ffffff'], [.22, '#8ea4dc'], [.47, '#ffffff'], [.53, '#3a1830'], [.78, '#ffab66'], [1, '#fff4e0']].forEach(([o, c]) => rim.addColorStop(o, c));
|
|
497
|
+
g.strokeStyle = rim; g.lineWidth = 4.6 * TS; g.strokeText(TITLE, x, ty);
|
|
498
|
+
const face = g.createLinearGradient(0, y0, 0, y);
|
|
499
|
+
[[0, '#0b1a4d'], [.12, '#1d4fae'], [.30, '#5fb8ff'], [.44, '#d8f6ff'], [.494, '#ffffff'], [.506, '#2b0a26'], [.56, '#5a1438'], [.70, '#c2452f'], [.84, '#ff9a3c'], [.94, '#ffd98a'], [1, '#fff6dc']]
|
|
500
|
+
.forEach(([o, c]) => face.addColorStop(o, c));
|
|
501
|
+
g.fillStyle = face; g.fillText(TITLE, x, ty);
|
|
502
|
+
const hz = y0 + asc * .5;
|
|
503
|
+
const L2 = document.createElement('canvas'); L2.width = CW; L2.height = CH; const l2 = L2.getContext('2d'); setF(l2, fs);
|
|
504
|
+
l2.fillStyle = '#000'; l2.fillText(TITLE, x, ty); l2.globalCompositeOperation = 'source-in';
|
|
505
|
+
l2.drawImage((() => { const Z = document.createElement('canvas'); Z.width = CW; Z.height = CH; const z = Z.getContext('2d');
|
|
506
|
+
for (let k = 1; k <= 7; k++) { const yy = hz + (y - hz) * Math.pow(k / 7.4, 1.55); z.fillStyle = `rgba(255,${80 + k * 14},${210 - k * 12},${.46 - k * .035})`; z.fillRect(0, yy, CW, 1.3 * TS); }
|
|
507
|
+
for (let k = -9; k <= 9; k++) { z.strokeStyle = 'rgba(255,120,190,0.13)'; z.lineWidth = 1.1 * TS; z.beginPath(); z.moveTo(CW / 2 + k * 60 * TS, hz + 2 * TS); z.lineTo(CW / 2 + k * 260 * TS, y + 30 * TS); z.stroke(); }
|
|
508
|
+
const sg = z.createLinearGradient(0, y0, 0, y0 + asc * .2); sg.addColorStop(0, 'rgba(255,255,255,0.22)'); sg.addColorStop(1, 'rgba(255,255,255,0)'); z.fillStyle = sg; z.fillRect(0, y0, CW, asc * .2);
|
|
509
|
+
return Z; })(), 0, 0);
|
|
510
|
+
g.drawImage(L2, 0, 0);
|
|
511
|
+
// bevel slivers: top-left highlight, bottom-right shade
|
|
512
|
+
const sliver = (ox, oy, col, a) => { const S = document.createElement('canvas'); S.width = CW; S.height = CH; const s = S.getContext('2d'); setF(s, fs);
|
|
513
|
+
s.fillStyle = col; s.fillText(TITLE, x, ty); s.globalCompositeOperation = 'destination-out'; s.fillText(TITLE, x + ox, ty + oy); g.save(); g.globalAlpha = a; g.drawImage(S, 0, 0); g.restore(); };
|
|
514
|
+
sliver(2.2 * TS, 3.2 * TS, '#ffffff', .9);
|
|
515
|
+
sliver(-2.0 * TS, -2.6 * TS, '#1a0620', .55);
|
|
516
|
+
const f = faceC.getContext('2d'); setF(f, fs); f.fillStyle = '#fff'; f.fillText(TITLE, x, ty);
|
|
517
|
+
TB = { CW, CH, x, y, asc, tw, faceCx: x - inkL + tw / 2, faceCy: y - asc / 2 };
|
|
518
|
+
}
|
|
519
|
+
const chromeTex = canvasTex(chromeC), faceTex = canvasTex(faceC);
|
|
520
|
+
const chromeU = { map: { value: chromeTex }, face: { value: faceTex }, uGlint: { value: -9 }, uFlash: { value: 0 }, uAlpha: { value: 0 }, uAsp: { value: TB.CW / TB.CH } };
|
|
521
|
+
const chromeMesh = new THREE.Mesh(new THREE.PlaneGeometry(TB.CW / TS, TB.CH / TS), premulMat(chromeU, `
|
|
522
|
+
varying vec2 vUv; uniform sampler2D map, face; uniform float uGlint, uFlash, uAlpha, uAsp;
|
|
523
|
+
void main(){
|
|
524
|
+
vec4 c = texture2D(map, vUv); float fm = texture2D(face, vUv).a;
|
|
525
|
+
float x = vUv.x * uAsp + vUv.y * .9;
|
|
526
|
+
float b1 = (x - uGlint) / .09, b2 = (x - uGlint + .22) / .03;
|
|
527
|
+
float band = exp(-b1*b1) * .75 + exp(-b2*b2) * .45;
|
|
528
|
+
vec3 rgb = c.rgb + vec3(1., .96, .9) * band * fm + vec3(1.,.95,.98) * uFlash * c.a;
|
|
529
|
+
gl_FragColor = vec4(rgb, c.a) * uAlpha;
|
|
530
|
+
}`));
|
|
531
|
+
chromeMesh.geometry.translate(-(TB.faceCx - TB.CW / 2) / TS, (TB.faceCy - TB.CH / 2) / TS, 0);
|
|
532
|
+
if (V5) chromeMesh.geometry.applyMatrix4(new THREE.Matrix4().set(V5T.sx, V5T.sh, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1)); // expanded + italic, like the Archivo block
|
|
533
|
+
overlay.add(chromeMesh);
|
|
534
|
+
const chromeMaskMat = new THREE.ShaderMaterial({ uniforms: chromeU, transparent: true, depthTest: false, depthWrite: false, blending: THREE.AdditiveBlending,
|
|
535
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
536
|
+
fragmentShader: `varying vec2 vUv; uniform sampler2D map; uniform float uAlpha; void main(){ gl_FragColor = vec4(0., texture2D(map, vUv).a * uAlpha, 0., 1.); }` });
|
|
537
|
+
const reflC = document.createElement('canvas'); reflC.width = Math.ceil(TB.CW / TS); reflC.height = Math.ceil(TB.CH / TS);
|
|
538
|
+
{ const r = reflC.getContext('2d'); r.filter = 'blur(3px)'; r.drawImage(chromeC, 0, 0, reflC.width, reflC.height); r.filter = 'none';
|
|
539
|
+
const id = r.getImageData(0, 0, reflC.width, reflC.height), d = id.data;
|
|
540
|
+
for (let i = 0; i < d.length; i += 4) { const a = d[i + 3] / 255; if (a < .01) continue; const L = (.3 * d[i] + .59 * d[i + 1] + .11 * d[i + 2]) / 255 / a;
|
|
541
|
+
const k = Math.min(1, Math.max(0, (L - .55) / .3)); d[i + 3] = Math.round(d[i + 3] * k * k * (3 - 2 * k)); } r.putImageData(id, 0, 0); }
|
|
542
|
+
const reflU = { map: { value: canvasTex(reflC) }, uAlpha: { value: 0 }, uT: { value: 0 }, uB: { value: reflC.height / 6 } };
|
|
543
|
+
const reflMesh = new THREE.Mesh(new THREE.PlaneGeometry(TB.CW / TS, TB.CH / TS), new THREE.ShaderMaterial({ uniforms: reflU, transparent: true, depthTest: false, depthWrite: false, side: THREE.DoubleSide,
|
|
544
|
+
blending: THREE.CustomBlending, blendSrc: THREE.OneFactor, blendDst: THREE.OneFactor,
|
|
545
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
546
|
+
fragmentShader: `varying vec2 vUv; uniform sampler2D map; uniform float uAlpha, uT, uB;
|
|
547
|
+
void main(){ vec2 uv = vUv; float bnd = floor(vUv.y * uB); uv.x += sin(bnd * 2.1 + uT * 4.) * .0028 + sin(vUv.y * 70. + uT * 5.) * .0008; vec4 c = texture2D(map, uv) * (.8 + .2 * mod(bnd, 2.)); float f = 1. - smoothstep(.2, .85, vUv.y); gl_FragColor = vec4(c.rgb * uAlpha * f, 0.); }` }));
|
|
548
|
+
reflMesh.geometry.translate(-(TB.faceCx - TB.CW / 2) / TS, (TB.faceCy - TB.CH / 2) / TS, 0);
|
|
549
|
+
overlay.add(reflMesh); reflMesh.visible = false; // round 2: dropped (never legible over the grid)
|
|
550
|
+
const TITLE_LEFT = W / 2 - TB.tw / TS / 2, TITLE_TOP = TITLE_CY - TB.asc / TS / 2;
|
|
551
|
+
// v5: layout px of a point (u across, v down, 0..1) of the sheared + stretched 「复古」 ink box
|
|
552
|
+
const tpt = (u, v) => { const dx = (u - .5) * TB.tw / TS, dyUp = (.5 - v) * TB.asc / TS; return [W / 2 + V5T.sx * dx + V5T.sh * dyUp, TITLE_CY - dyUp]; };
|
|
553
|
+
|
|
554
|
+
console.log('S5 chrome');
|
|
555
|
+
// --- neon script (per-frame) ---
|
|
556
|
+
const fontBuf = await (await fetch('/demos/10-synthwave/assets/fonts/MrDafoe-Regular.ttf')).arrayBuffer();
|
|
557
|
+
const dafoe = opentype.parse(fontBuf);
|
|
558
|
+
const SFS = V5 ? 208 : 226, SCRIPT = V5 ? 'Synthwave' : 'Midnight', SCX = V5 ? 1215 : 1195, SCY = V5 ? 545 : 470, SROT = -0.13;
|
|
559
|
+
const sPath = dafoe.getPath(SCRIPT, 0, 0, SFS);
|
|
560
|
+
const sbb = sPath.getBoundingBox();
|
|
561
|
+
const contours = []; { let cur = '';
|
|
562
|
+
for (const c of sPath.commands) { if (c.type === 'M') { if (cur) contours.push(cur); cur = `M${c.x} ${c.y}`; }
|
|
563
|
+
else if (c.type === 'L') cur += `L${c.x} ${c.y}`; else if (c.type === 'C') cur += `C${c.x1} ${c.y1} ${c.x2} ${c.y2} ${c.x} ${c.y}`;
|
|
564
|
+
else if (c.type === 'Q') cur += `Q${c.x1} ${c.y1} ${c.x} ${c.y}`; else if (c.type === 'Z') cur += 'Z'; }
|
|
565
|
+
if (cur) contours.push(cur); }
|
|
566
|
+
const svgm = document.getElementById('svgm');
|
|
567
|
+
const CT = contours.map(d => { const e = document.createElementNS('http://www.w3.org/2000/svg', 'path'); e.setAttribute('d', d); svgm.appendChild(e); return { d, p2: new Path2D(d), el: e, len: e.getTotalLength(), x: 0 }; });
|
|
568
|
+
CT.forEach(c => { c.x = c.el.getPointAtLength(0).x; });
|
|
569
|
+
const TOTAL = CT.reduce((a, c) => a + c.len, 0);
|
|
570
|
+
const glyphP = new Path2D(sPath.toPathData(2));
|
|
571
|
+
const SCW = 1500, SCH = 700, scriptC = document.createElement('canvas'); scriptC.width = SCW; scriptC.height = SCH;
|
|
572
|
+
const sctx = scriptC.getContext('2d');
|
|
573
|
+
const scriptTex = canvasTex(scriptC);
|
|
574
|
+
const scriptU = { map: { value: scriptTex }, uAlpha: { value: 1 }, uGain: { value: 1 } };
|
|
575
|
+
const scriptMesh = new THREE.Mesh(new THREE.PlaneGeometry(SCW, SCH), premulMat(scriptU, `varying vec2 vUv; uniform sampler2D map; uniform float uAlpha, uGain; void main(){ vec4 c = texture2D(map, vUv); gl_FragColor = vec4(c.rgb * uGain, c.a) * uAlpha; }`));
|
|
576
|
+
scriptMesh.position.set(...toO(SCX, SCY), 0); overlay.add(scriptMesh);
|
|
577
|
+
CT.reduce((a, c) => { c.s0 = a; return a + c.len; }, 0);
|
|
578
|
+
const LIT = [[7, 'rgba(255,20,170,0.55)', 'rgba(255,0,168,1)', 30], [4, '#ff4fd6', '#ff3dcf', 4], [1.6, '#fff0fb', null, 0]];
|
|
579
|
+
const GLASS = [[4.5, 'rgba(90,47,82,0.35)', null, 0], [1, 'rgba(255,160,225,0.30)', null, 0]];
|
|
580
|
+
function strokeRange(g, a, b, passes) {
|
|
581
|
+
for (const [lw, col, sc, sb] of passes) {
|
|
582
|
+
g.lineWidth = lw; g.strokeStyle = col; g.shadowColor = sc || 'transparent'; g.shadowBlur = sb;
|
|
583
|
+
for (const c of CT) { const s0 = Math.max(a, c.s0), e0 = Math.min(b, c.s0 + c.len); if (e0 <= s0) continue;
|
|
584
|
+
if (s0 <= c.s0 + .01 && e0 >= c.s0 + c.len - .01) { g.setLineDash([]); g.lineDashOffset = 0; }
|
|
585
|
+
else { g.setLineDash([e0 - s0, c.len + 20]); g.lineDashOffset = -(s0 - c.s0); }
|
|
586
|
+
g.stroke(c.p2); } }
|
|
587
|
+
g.setLineDash([]); g.lineDashOffset = 0; g.shadowBlur = 0;
|
|
588
|
+
}
|
|
589
|
+
function drawScript(p, lvl) {
|
|
590
|
+
const g = sctx; g.setTransform(1, 0, 0, 1, 0, 0); g.clearRect(0, 0, SCW, SCH);
|
|
591
|
+
if (p <= 0 && lvl <= 0) return;
|
|
592
|
+
g.translate(SCW / 2, SCH / 2); g.rotate(SROT); g.translate(-(sbb.x1 + sbb.x2) / 2, -(sbb.y1 + sbb.y2) / 2);
|
|
593
|
+
g.lineCap = 'round'; g.lineJoin = 'round';
|
|
594
|
+
const back = Math.max(smooth(p * 3), lvl > 0 ? 1 : 0);
|
|
595
|
+
if (back > 0) { g.globalAlpha = back * .62; g.shadowColor = 'rgba(12,0,30,1)'; g.shadowBlur = 26; g.fillStyle = 'rgba(40,4,60,1)'; g.fill(glyphP); g.fill(glyphP); g.shadowBlur = 0; g.globalAlpha = 1; }
|
|
596
|
+
const drawn = lvl > 0 ? TOTAL : p * TOTAL;
|
|
597
|
+
strokeRange(g, 0, drawn, GLASS); // unlit glass tube
|
|
598
|
+
if (lvl >= .2) { // struck: the whole tube fires (OFF frames = glass only)
|
|
599
|
+
g.globalAlpha = lvl;
|
|
600
|
+
g.shadowColor = 'rgba(255,0,168,0.95)'; g.shadowBlur = 34; g.fillStyle = '#ff2fb8'; g.fill(glyphP);
|
|
601
|
+
g.shadowColor = '#ff47d4'; g.shadowBlur = 5; g.fillStyle = '#ff8fe4'; g.fill(glyphP);
|
|
602
|
+
g.shadowBlur = 0; g.fillStyle = '#ffe6f8'; g.fill(glyphP);
|
|
603
|
+
strokeRange(g, 0, TOTAL, LIT);
|
|
604
|
+
g.globalAlpha = 1;
|
|
605
|
+
} else if (lvl <= 0 && p > 0 && p < 1) { // tracing: only the write-on head is hot
|
|
606
|
+
strokeRange(g, drawn - 60, drawn, LIT);
|
|
607
|
+
const c = CT.find(c => drawn >= c.s0 && drawn < c.s0 + c.len);
|
|
608
|
+
if (c) { const h = c.el.getPointAtLength(drawn - c.s0); const rg = g.createRadialGradient(h.x, h.y, 0, h.x, h.y, 34); rg.addColorStop(0, 'rgba(255,255,255,1)'); rg.addColorStop(.18, 'rgba(255,190,245,.9)'); rg.addColorStop(1, 'rgba(255,0,170,0)'); g.fillStyle = rg; g.beginPath(); g.arc(h.x, h.y, 34, 0, 7); g.fill(); }
|
|
609
|
+
}
|
|
610
|
+
}
|
|
611
|
+
|
|
612
|
+
// --- tagline ---
|
|
613
|
+
const TAG = V5 ? '80s · Y2K' : 'SUMMER 1986 · IN HI-FI STEREO', TGW = 1700, TGH = 160, TAG_Y = V5 ? 100 : 176, TAG_FS = V5 ? 32 : 25;
|
|
614
|
+
const tagC = document.createElement('canvas'); tagC.width = TGW; tagC.height = TGH; const tctx = tagC.getContext('2d');
|
|
615
|
+
const tagTex = canvasTex(tagC);
|
|
616
|
+
const tagMesh = new THREE.Mesh(new THREE.PlaneGeometry(TGW, TGH), premulMat({ map: { value: tagTex } }, `varying vec2 vUv; uniform sampler2D map; void main(){ gl_FragColor = texture2D(map, vUv); }`));
|
|
617
|
+
tagMesh.position.set(...toO(W / 2, TAG_Y), 0); overlay.add(tagMesh);
|
|
618
|
+
function drawTag(k) {
|
|
619
|
+
const g = tctx; g.setTransform(1, 0, 0, 1, 0, 0); g.clearRect(0, 0, TGW, TGH); if (k <= 0) return;
|
|
620
|
+
const e = eOutCubic(k), sp = lerp(26, 11.5, e);
|
|
621
|
+
g.font = `400 ${TAG_FS}px Michroma`; g.letterSpacing = `${sp.toFixed(2)}px`; g.textAlign = 'center'; g.textBaseline = 'middle';
|
|
622
|
+
const tw = g.measureText(TAG).width;
|
|
623
|
+
g.globalAlpha = clamp(k * 2.2);
|
|
624
|
+
for (const [sb, sc, fc] of [[26, 'rgba(0,220,255,0.75)', 'rgba(120,250,255,0.55)'], [4, 'rgba(60,240,255,1)', '#8ff9ff'], [0, 'transparent', '#e9ffff']]) {
|
|
625
|
+
g.shadowBlur = sb; g.shadowColor = sc; g.fillStyle = fc; g.fillText(TAG, TGW / 2 + sp / 2, TGH / 2); }
|
|
626
|
+
g.shadowBlur = 0;
|
|
627
|
+
const rl = 150 * eOutExpo((k - .25) / .75), gap = 26;
|
|
628
|
+
if (rl > 0) { for (const s of [-1, 1]) { const x0 = TGW / 2 + s * (tw / 2 + gap); const gr = g.createLinearGradient(x0, 0, x0 + s * rl, 0); gr.addColorStop(0, 'rgba(143,249,255,0.95)'); gr.addColorStop(1, 'rgba(143,249,255,0)');
|
|
629
|
+
g.fillStyle = gr; g.shadowColor = 'rgba(0,220,255,0.9)'; g.shadowBlur = 8; g.fillRect(Math.min(x0, x0 + s * rl), TGH / 2 - 1, rl, 2); } }
|
|
630
|
+
g.globalAlpha = 1; g.shadowBlur = 0;
|
|
631
|
+
}
|
|
632
|
+
|
|
633
|
+
// --- flare / glints (additive, half-res) ---
|
|
634
|
+
const FW = 960, FH = 540, flareC = document.createElement('canvas'); flareC.width = FW; flareC.height = FH; const fctx = flareC.getContext('2d');
|
|
635
|
+
const flareTex = canvasTex(flareC);
|
|
636
|
+
const flareMesh = new THREE.Mesh(new THREE.PlaneGeometry(W, H), new THREE.ShaderMaterial({ uniforms: { map: { value: flareTex } }, transparent: true, depthTest: false, depthWrite: false,
|
|
637
|
+
blending: THREE.CustomBlending, blendSrc: THREE.OneFactor, blendDst: THREE.OneFactor,
|
|
638
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
639
|
+
fragmentShader: `varying vec2 vUv; uniform sampler2D map; void main(){ gl_FragColor = texture2D(map, vUv); }` }));
|
|
640
|
+
flareMesh.renderOrder = 10; overlay.add(flareMesh);
|
|
641
|
+
function star4(g, x, y, r, a, rot) {
|
|
642
|
+
if (a <= 0) return; g.save(); g.translate(x, y); g.rotate(rot); g.globalCompositeOperation = 'lighter';
|
|
643
|
+
const rg = g.createRadialGradient(0, 0, 0, 0, 0, r * .45); rg.addColorStop(0, `rgba(255,255,255,${a})`); rg.addColorStop(.3, `rgba(255,200,240,${a * .5})`); rg.addColorStop(1, 'rgba(255,80,200,0)');
|
|
644
|
+
g.fillStyle = rg; g.beginPath(); g.arc(0, 0, r * .45, 0, 7); g.fill();
|
|
645
|
+
for (let i = 0; i < 4; i++) { g.rotate(Math.PI / 2); const lg = g.createLinearGradient(0, 0, r, 0); lg.addColorStop(0, `rgba(255,255,255,${a})`); lg.addColorStop(1, 'rgba(255,255,255,0)');
|
|
646
|
+
g.fillStyle = lg; g.beginPath(); g.moveTo(0, -r * .045); g.lineTo(r, 0); g.lineTo(0, r * .045); g.closePath(); g.fill(); }
|
|
647
|
+
g.restore();
|
|
648
|
+
}
|
|
649
|
+
function drawFlare(t, sx, sy, I, glints) {
|
|
650
|
+
const g = fctx; g.setTransform(.5, 0, 0, .5, 0, 0); g.clearRect(0, 0, W, H); g.globalCompositeOperation = 'lighter';
|
|
651
|
+
if (I > 0.002) {
|
|
652
|
+
const cx = W / 2, cy = H / 2;
|
|
653
|
+
// anamorphic streak
|
|
654
|
+
let lg = g.createLinearGradient(0, 0, W, 0); lg.addColorStop(0, 'rgba(60,160,255,0)'); lg.addColorStop(sx / W, `rgba(170,235,255,${.9 * I})`); lg.addColorStop(1, 'rgba(60,160,255,0)');
|
|
655
|
+
g.fillStyle = lg; for (const [hh, a] of [[26, .18], [8, .45], [2.5, 1]]) { g.globalAlpha = a; g.fillRect(0, sy - hh / 2, W, hh); } g.globalAlpha = 1;
|
|
656
|
+
// core
|
|
657
|
+
let rg = g.createRadialGradient(sx, sy, 0, sx, sy, 150 * (0.5 + I)); rg.addColorStop(0, `rgba(255,255,255,${I})`); rg.addColorStop(.12, `rgba(255,190,240,${.55 * I})`); rg.addColorStop(.5, `rgba(255,60,170,${.12 * I})`); rg.addColorStop(1, 'rgba(255,0,120,0)');
|
|
658
|
+
g.fillStyle = rg; g.beginPath(); g.arc(sx, sy, 150 * (0.5 + I), 0, 7); g.fill();
|
|
659
|
+
star4(g, sx, sy, 260 * (.45 + I), Math.min(1, I * 1.1), .0);
|
|
660
|
+
// ghosts along the optical axis
|
|
661
|
+
const gh = [[.55, 26, '255,120,60', .20], [1.35, 60, '80,200,255', .10], [1.7, 18, '255,80,200', .26], [2.1, 110, '255,150,90', .07], [2.5, 38, '120,255,220', .12]];
|
|
662
|
+
for (const [k, r, c, a] of gh) { const x = sx + (cx - sx) * k, y = sy + (cy - sy) * k; const g2 = g.createRadialGradient(x, y, r * .55, x, y, r);
|
|
663
|
+
g2.addColorStop(0, `rgba(${c},${a * I * .6})`); g2.addColorStop(.85, `rgba(${c},${a * I})`); g2.addColorStop(1, `rgba(${c},0)`); g.fillStyle = g2; g.beginPath(); g.arc(x, y, r, 0, 7); g.fill(); }
|
|
664
|
+
}
|
|
665
|
+
for (const gl of glints) star4(g, gl.x, gl.y, gl.r, gl.a, gl.rot);
|
|
666
|
+
g.globalCompositeOperation = 'source-over';
|
|
667
|
+
}
|
|
668
|
+
|
|
669
|
+
function drawSpill(I) {
|
|
670
|
+
if (I <= .003) return; const g = fctx; g.save(); g.setTransform(.5, 0, 0, .5, 0, 0); g.globalCompositeOperation = 'lighter';
|
|
671
|
+
g.translate(SCX - 30, SCY - 60); g.scale(1, 260 / 700);
|
|
672
|
+
let rg = g.createRadialGradient(0, 0, 0, 0, 0, 350); rg.addColorStop(0, `rgba(255,61,207,${Math.min(1, .40 * I)})`); rg.addColorStop(.45, `rgba(255,40,190,${Math.min(1, .15 * I)})`); rg.addColorStop(1, 'rgba(255,0,170,0)');
|
|
673
|
+
g.fillStyle = rg; g.beginPath(); g.arc(0, 0, 350, 0, 7); g.fill();
|
|
674
|
+
g.setTransform(.5, 0, 0, .5, 0, 0); g.translate(SCX, HORIZON + 3); g.scale(1.54, 1);
|
|
675
|
+
rg = g.createRadialGradient(0, 0, 0, 0, 0, 260); rg.addColorStop(0, `rgba(255,61,207,${Math.min(1, .30 * I)})`); rg.addColorStop(.4, `rgba(255,61,207,${Math.min(1, .12 * I)})`); rg.addColorStop(1, 'rgba(255,0,170,0)');
|
|
676
|
+
g.fillStyle = rg; g.beginPath(); g.arc(0, 0, 260, 0, Math.PI); g.fill();
|
|
677
|
+
g.setTransform(.5, 0, 0, .5, 0, 0); g.translate(SCX - 40, HORIZON + 2); g.scale(.12, 1);
|
|
678
|
+
rg = g.createRadialGradient(0, 0, 0, 0, 0, 300); rg.addColorStop(0, `rgba(255,150,230,${Math.min(1, .26 * I)})`); rg.addColorStop(1, 'rgba(255,0,170,0)');
|
|
679
|
+
g.fillStyle = rg; g.beginPath(); g.arc(0, 0, 300, 0, Math.PI); g.fill();
|
|
680
|
+
g.restore();
|
|
681
|
+
}
|
|
682
|
+
// --- OSD (composited after VHS pass) ---
|
|
683
|
+
const osdC = document.createElement('canvas'); osdC.width = W; osdC.height = H; const octx = osdC.getContext('2d');
|
|
684
|
+
const osdTex = canvasTex(osdC);
|
|
685
|
+
function drawOSD(t, mask, fr) {
|
|
686
|
+
const g = octx; g.clearRect(0, 0, W, H);
|
|
687
|
+
const left = lerp(240 + 70, 118, mask), top = lerp(92, 92, mask), right = lerp(1680 - 70, 1802, mask);
|
|
688
|
+
g.font = '400 84px VT323'; g.textBaseline = 'top'; g.letterSpacing = '2px';
|
|
689
|
+
const txt = (s, x, y, al = 'left', a = 1) => { g.textAlign = al; g.globalAlpha = a; g.fillStyle = 'rgba(0,0,0,0.85)'; g.fillText(s, x + 4, y + 4); g.fillStyle = '#f4f4ff'; g.fillText(s, x, y); g.globalAlpha = 1; };
|
|
690
|
+
if (t >= CUES.osd_play && t < 2.6) {
|
|
691
|
+
txt('PLAY', left, top);
|
|
692
|
+
const w = g.measureText('PLAY').width, tx = left + w + 26, ty = top + 18;
|
|
693
|
+
for (const [o, c] of [[4, 'rgba(0,0,0,0.85)'], [0, '#f4f4ff']]) { g.fillStyle = c; g.beginPath(); g.moveTo(tx + o, ty + o); g.lineTo(tx + 42 + o, ty + 24 + o); g.lineTo(tx + o, ty + 48 + o); g.closePath(); g.fill(); }
|
|
694
|
+
}
|
|
695
|
+
if (fr >= FSTOP) { g.font = '400 64px VT323'; txt('STOP', left, 56); const w = g.measureText('STOP').width, sx = left + w + 20, sy = 56 + 13;
|
|
696
|
+
for (const [o, c] of [[4, 'rgba(0,0,0,0.85)'], [0, '#f4f4ff']]) { g.fillStyle = c; g.fillRect(sx + o, sy + o, 34, 34); } }
|
|
697
|
+
if (t < 1.0) { g.font = '400 60px VT323'; txt('TRACKING', left, lerp(1080 - 170, 1080 - 150, mask), 'left', (Math.floor(t * 6) % 2) ? .95 : .55); }
|
|
698
|
+
g.font = '400 46px VT323';
|
|
699
|
+
const s = Math.floor(t), cs = `SP 0:00:${String(s).padStart(2, '0')}`;
|
|
700
|
+
txt(cs, right, 1080 - 118, 'right', t < 1 ? .9 : lerp(.9, .5, clamp((t - 2.4) / 1.5)));
|
|
701
|
+
}
|
|
702
|
+
|
|
703
|
+
console.log('S6 overlays');
|
|
704
|
+
// ---------- passes ----------
|
|
705
|
+
composer.addPass(new RenderPass(scene, cam));
|
|
706
|
+
const rp2 = new RenderPass(overlay, ocam); rp2.clear = false; rp2.clearDepth = true; composer.addPass(rp2);
|
|
707
|
+
// sanitize before bloom: kill NaN/Inf/negatives so one bad pixel can never smear the whole frame
|
|
708
|
+
const sanitize = new ShaderPass({ uniforms: { tDiffuse: { value: null } },
|
|
709
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
710
|
+
fragmentShader: `uniform sampler2D tDiffuse; varying vec2 vUv; void main(){ vec3 c = texture2D(tDiffuse, vUv).rgb;
|
|
711
|
+
bool bad = !(c.r == c.r) || !(c.g == c.g) || !(c.b == c.b) || c.r > 1e4 || c.g > 1e4 || c.b > 1e4;
|
|
712
|
+
c = bad ? vec3(0.) : min(max(c, vec3(0.)), vec3(24.)); gl_FragColor = vec4(c, 1.); }` });
|
|
713
|
+
composer.addPass(sanitize);
|
|
714
|
+
const bloom = new UnrealBloomPass(new THREE.Vector2(W * DPR, H * DPR), 0.55, 0.6, 0.78); composer.addPass(bloom);
|
|
715
|
+
const vhs = new ShaderPass({
|
|
716
|
+
uniforms: { tDiffuse: { value: null }, tOSD: { value: osdTex }, uRes: { value: new THREE.Vector2(W * DPR, H * DPR) }, uFrame: { value: 0 }, uTrack: { value: 0 }, uStatic: { value: 0 },
|
|
717
|
+
uGlitch: { value: 0 }, uGSeed: { value: 0 }, uMask: { value: 1 }, uFlash: { value: 0 }, uDim: { value: 1 }, uShake: { value: new THREE.Vector2() },
|
|
718
|
+
uSplit: { value: 0 }, uVSlip: { value: 0 }, uCrtX: { value: 1 }, uCrtY: { value: 1 }, uCrtG: { value: 0 }, uCrtA: { value: 0 }, tMask: { value: null }, uSil: { value: 0 } },
|
|
719
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
720
|
+
fragmentShader: `
|
|
721
|
+
precision highp float;
|
|
722
|
+
uniform sampler2D tDiffuse, tOSD, tMask; uniform float uSil; uniform vec2 uRes, uShake; uniform float uFrame, uTrack, uStatic, uGlitch, uGSeed, uMask, uFlash, uDim, uSplit, uVSlip, uCrtX, uCrtY, uCrtG, uCrtA;
|
|
723
|
+
varying vec2 vUv;
|
|
724
|
+
float h11(float p){ p = fract(p*.1031); p *= p + 33.33; p *= p + p; return fract(p); }
|
|
725
|
+
float h21(vec2 p){ vec3 p3 = fract(vec3(p.xyx)*.1031); p3 += dot(p3, p3.yzx+33.33); return fract((p3.x+p3.y)*p3.z); }
|
|
726
|
+
float vn(float x){ float i = floor(x), f = fract(x); f = f*f*(3.-2.*f); return mix(h11(i), h11(i+1.), f); }
|
|
727
|
+
vec3 toYIQ(vec3 c){ return vec3(dot(c,vec3(.299,.587,.114)), dot(c,vec3(.596,-.274,-.322)), dot(c,vec3(.211,-.523,.312))); }
|
|
728
|
+
vec3 toRGB(vec3 c){ return vec3(c.x+.956*c.y+.621*c.z, c.x-.272*c.y-.647*c.z, c.x-1.106*c.y+1.703*c.z); }
|
|
729
|
+
const vec2 CSS = vec2(1920., 1080.);
|
|
730
|
+
void main(){
|
|
731
|
+
vec2 P0 = vUv * CSS;
|
|
732
|
+
// CRT power-off: the raster squashes to a line, then the line to a dot
|
|
733
|
+
vec2 cc = vec2(960., 540.), sc2 = vec2(uCrtX, uCrtY);
|
|
734
|
+
vec2 px = (P0 - cc) / sc2 + cc;
|
|
735
|
+
float inside = (1. - smoothstep(-1., 1., abs(P0.x - cc.x) - 960.*sc2.x - 1.)) * (1. - smoothstep(-1., 1., abs(P0.y - cc.y) - 540.*sc2.y - 1.));
|
|
736
|
+
px.y += uVSlip; // vertical-hold slip
|
|
737
|
+
vec2 vuv = px / CSS;
|
|
738
|
+
float yTop = CSS.y - px.y, ln = floor(yTop), fr = uFrame;
|
|
739
|
+
float wob = (vn(yTop*.03 + fr*.9) - .5) * (1.1 + 12.*uTrack);
|
|
740
|
+
wob += (vn(yTop*.45 + fr*7.3) - .5) * (.35 + 2.5*uTrack);
|
|
741
|
+
float bandC = 1. - fract(fr*.023 + .18);
|
|
742
|
+
float band = smoothstep(.075, 0., abs(vuv.y - bandC)) * uTrack;
|
|
743
|
+
wob += band * (h21(vec2(ln*.5, fr)) - .5) * 70.;
|
|
744
|
+
// tape line tears: thin row bands shoved sideways (whole lines - never blocks)
|
|
745
|
+
float gh = 6. + 14.*h11(uGSeed*1.7+.3);
|
|
746
|
+
float gRow = floor((yTop + h11(uGSeed)*80.) / gh);
|
|
747
|
+
float gOn = uGlitch * step(.82, h21(vec2(gRow, uGSeed)));
|
|
748
|
+
wob += gOn * (h21(vec2(gRow, uGSeed+5.)) < .5 ? -1. : 1.) * (8. + 32.*h21(vec2(gRow, uGSeed+3.)));
|
|
749
|
+
float hs = 1. - smoothstep(5., 17., px.y);
|
|
750
|
+
wob += hs * (16. + 24.*h21(vec2(ln, fr)));
|
|
751
|
+
vec2 uv = vuv + (vec2(wob, 0.) + uShake) / CSS;
|
|
752
|
+
vec2 o1 = vec2(1., 0.) / CSS;
|
|
753
|
+
vec3 c0 = texture2D(tDiffuse, uv).rgb;
|
|
754
|
+
float Y = toYIQ(c0).x * .6 + .2 * (toYIQ(texture2D(tDiffuse, uv + o1).rgb).x + toYIQ(texture2D(tDiffuse, uv - o1).rgb).x);
|
|
755
|
+
vec2 iq = vec2(0.); float ws = 0., lag = 1. + gOn * 3.;
|
|
756
|
+
for (int i = 0; i < 9; i++) { float fi = float(i); float w = exp(-fi*.32); iq += toYIQ(texture2D(tDiffuse, uv - o1*(fi*1.7 + lag)).rgb).yz * w; ws += w; }
|
|
757
|
+
iq /= ws;
|
|
758
|
+
vec3 col = toRGB(vec3(Y, iq * 1.1));
|
|
759
|
+
float spx = mix(1.2, 2.2, max(uSplit, gOn));
|
|
760
|
+
float rr = texture2D(tDiffuse, uv + o1*spx).r, bb = texture2D(tDiffuse, uv - o1*spx).b;
|
|
761
|
+
col.r = mix(col.r, rr, .6); col.b = mix(col.b, bb, .6);
|
|
762
|
+
// red chroma smear trailing right (VHS red bleed on saturated pinks)
|
|
763
|
+
float rs = 0., rw = 0.;
|
|
764
|
+
for (int i = 1; i <= 6; i++) { float fi = float(i); float w = exp(-fi*.38); rs += texture2D(tDiffuse, uv - o1*(fi + spx)).r * w; rw += w; }
|
|
765
|
+
col.r = max(col.r, rs / rw * .82);
|
|
766
|
+
// static + tracking snow
|
|
767
|
+
float sn = h21(vec2(floor(px.x*.5) + fr*37., ln*1.3 + fr*17.));
|
|
768
|
+
col = mix(col, vec3(sn*.9), uStatic);
|
|
769
|
+
col += band * sn*sn * .55;
|
|
770
|
+
float sline = step(.992 - band*.25 - uTrack*.02, h21(vec2(ln, fr*3.1)));
|
|
771
|
+
col += sline * smoothstep(.55, .95, vn(px.x/70. + ln*1.7 + fr*3.)) * (.12 + .55*uTrack) * vec3(.9,.95,1.);
|
|
772
|
+
col = mix(col, vec3(h21(vec2(px.x + fr, ln))) * .55, hs * .55);
|
|
773
|
+
vec4 mk = texture2D(tMask, uv);
|
|
774
|
+
col *= uDim; col += uFlash * vec3(1., .92, .97) * (1. - .85 * mk.g) * (1. - mk.r) * (1. - mk.b); // chrome + car sit in front of the flash
|
|
775
|
+
if (uSil > .001) { vec2 o2 = 2. / CSS; float e = max(max(texture2D(tMask, uv + vec2(o2.x, 0.)).r, texture2D(tMask, uv - vec2(o2.x, 0.)).r),
|
|
776
|
+
max(texture2D(tMask, uv + vec2(0., o2.y)).r, texture2D(tMask, uv - vec2(0., o2.y)).r));
|
|
777
|
+
col = mix(col, vec3(.010, .0, .020), mk.r * uSil); col += vec3(1., .24, .81) * clamp(e - mk.r - mk.b, 0., 1.) * uSil * 1.5; }
|
|
778
|
+
col *= mod(yTop, 3.) < 1. ? .88 : 1.;
|
|
779
|
+
col += (h21(vec2(px.x*1.37 + fr*13.1, px.y*.91 + fr*7.7)) - .5) * .05;
|
|
780
|
+
vec2 q = vuv - .5; col *= 1. - dot(q*vec2(.95,1.15), q*vec2(.95,1.15)) * .62;
|
|
781
|
+
vec4 os = texture2D(tOSD, vuv); col = col * (1. - os.a) + os.rgb;
|
|
782
|
+
float mw = mix(1440., 1920., uMask), mh = mix(1040., 1080., uMask), rad = mix(38., 0., uMask);
|
|
783
|
+
vec2 p = abs(px - vec2(960., 540.)) - vec2(mw*.5 - rad, mh*.5 - rad);
|
|
784
|
+
float sd = length(max(p, 0.)) + min(max(p.x, p.y), 0.) - rad;
|
|
785
|
+
col *= 1. - smoothstep(-.8, .8, sd);
|
|
786
|
+
col *= inside * (1. + (1. - uCrtY) * 1.4) * step(.02, uCrtX);
|
|
787
|
+
float lx = max(abs(P0.x - 960.) - 960.*uCrtX, 0.), ly = max(abs(P0.y - 540.) - 540.*uCrtY, 0.);
|
|
788
|
+
col += vec3(1., .92, .98) * uCrtG * exp(-ly*ly / 1.1) * exp(-lx*lx / 5.); // the hot line / dot
|
|
789
|
+
col += vec3(.72, .84, 1.) * uCrtA * 10. * exp(-length(vec2(lx, ly * 1.6)) / 60.); // blue-white bloom around it only
|
|
790
|
+
gl_FragColor = vec4(clamp(col, 0., 1.), 1.);
|
|
791
|
+
}`
|
|
792
|
+
});
|
|
793
|
+
vhs.uniforms.tOSD.value = osdTex; vhs.uniforms.tMask.value = maskRT.texture; // ShaderPass clones uniforms (and textures) - point back at the live canvas texture
|
|
794
|
+
composer.addPass(vhs);
|
|
795
|
+
// ---------- oncoming near-miss (1.0-2.3): a head-on pair of cyan-white headlights, screen-space with analytic motion streaks,
|
|
796
|
+
// occluded by our car (mask R/B), anamorphic flare + wet-road reflection streaks; inserted before bloom so it blooms and gets the VHS pass
|
|
797
|
+
const ONC = CUES.oncoming;
|
|
798
|
+
const hlPass = new ShaderPass({ uniforms: { tDiffuse: { value: null }, tMask: { value: null }, uOn: { value: 0 },
|
|
799
|
+
uA: { value: [new THREE.Vector4(), new THREE.Vector4()] }, uL: { value: [new THREE.Vector4(), new THREE.Vector4()] } },
|
|
800
|
+
vertexShader: `varying vec2 vUv; void main(){ vUv = uv; gl_Position = projectionMatrix*modelViewMatrix*vec4(position,1.); }`,
|
|
801
|
+
fragmentShader: `uniform sampler2D tDiffuse, tMask; uniform float uOn; uniform vec4 uA[2]; uniform vec4 uL[2]; varying vec2 vUv;
|
|
802
|
+
void main(){ vec3 c = texture2D(tDiffuse, vUv).rgb;
|
|
803
|
+
if (uOn > 0.) { vec2 p = vec2(vUv.x * 1920., (1. - vUv.y) * 1080.); vec4 mk = texture2D(tMask, vUv); float occ = 1. - clamp(mk.r + mk.b, 0., 1.);
|
|
804
|
+
for (int i = 0; i < 2; i++) { vec2 a = uA[i].xy, b = uA[i].zw, ab = b - a; float h = clamp(dot(p - a, ab) / max(dot(ab, ab), 1e-4), 0., 1.);
|
|
805
|
+
vec2 d = p - (a + ab * h); float dl = length(d), r = uL[i].x, I = uL[i].y, yc = uL[i].z, rl = uL[i].w;
|
|
806
|
+
float e = (2. * r + 4.) / (length(ab) + 2. * r + 4.); // a moving light spreads its energy along the streak
|
|
807
|
+
float core = exp(-dl * dl / (r * r)) * 5. * e;
|
|
808
|
+
float halo = (exp(-dl / (r * 2. + 5.)) * .50 + exp(-dl / (r * 6. + 30.)) * .08) * sqrt(e);
|
|
809
|
+
float ana = exp(-d.y * d.y / (r * r * .06 + 1.)) * exp(-abs(d.x) / (150. + 22. * r)) * .75;
|
|
810
|
+
float dy = p.y - yc, rx = p.x - .5 * (a.x + b.x), wx = r * 1.1 + 2. + max(dy, 0.) * .03;
|
|
811
|
+
float rf = dy > 0. ? exp(-rx * rx / (wx * wx)) * exp(-dy / rl) * (.55 + .45 * sin(dy * .23 - rx * .02)) * smoothstep(0., 5., dy) : 0.;
|
|
812
|
+
c += I * (vec3(.85, 1., 1.) * core * occ + vec3(.30, .85, 1.) * halo * (.45 + .55 * occ) + vec3(.25, .75, 1.) * ana + vec3(.18, .70, 1.) * rf * .8 * occ);
|
|
813
|
+
} }
|
|
814
|
+
gl_FragColor = vec4(c, 1.); }` });
|
|
815
|
+
hlPass.uniforms.tMask.value = maskRT.texture; composer.insertPass(hlPass, 2);
|
|
816
|
+
|
|
817
|
+
// ---------- frame ----------
|
|
818
|
+
const KICKS = []; for (let t = CUES.drop; t < CUES.outro + 1e-6; t += 60 / CUES.bpm) KICKS.push(+t.toFixed(4));
|
|
819
|
+
const QS = new URLSearchParams(location.search);
|
|
820
|
+
const MBS = Math.max(1, +(QS.get('mb') || 1)), SHUT = 0.5; // pass --query mb=N with --mb N so analytic streaks match the sample count
|
|
821
|
+
const HIT = tc => Math.round(tc * FPS);
|
|
822
|
+
const vp3 = new THREE.Vector3();
|
|
823
|
+
const proj = (x, y, z) => { vp3.set(x, y, z).project(cam); return [(vp3.x + 1) / 2 * W, (1 - vp3.y) / 2 * H, vp3.z]; };
|
|
824
|
+
const STRIKE = CUES.neon_strike.map(([tc, l]) => [HIT(tc), l]);
|
|
825
|
+
const neonLevel = fr => { if (fr < STRIKE[0][0]) return 0; let l = 1; for (const [f, v] of STRIKE) if (fr >= f) l = v; return l; };
|
|
826
|
+
const CRT = { 295: [1, .30, .25, 0], 296: [1, .0019, 1, .030], 297: [.26, .0019, 1.1, .022], 298: [.0073, .013, 1.3, .036], 299: [.0055, .010, .35, .012] };
|
|
827
|
+
const FS = HIT(CUES.slam), FSTOP = HIT(CUES.stop), FIG = HIT(CUES.ignite), F9 = HIT(CUES.outro), FDRAG = HIT(CUES.tape_rewind[0]);
|
|
828
|
+
const GL1 = { x: 0, y: 0 }, GL2 = { x: 0, y: 0 };
|
|
829
|
+
// camera pose for film time t (shared by renderAt and the v5 linkAt, which poses a clone: pure function of t)
|
|
830
|
+
function poseCam(t, cam) {
|
|
831
|
+
const fr = Math.round(t * FPS), ts = sceneTime(t), fi = Math.floor(t * FPS + 1e-4);
|
|
832
|
+
const S0 = CUES.slam, ig = CUES.ignite, uS = Math.max(0, ts - S0);
|
|
833
|
+
const stepped = fr < 30 || (fr >= FDRAG && fr < FS) || fr >= FSTOP;
|
|
834
|
+
// ---- camera: build = FOV ramp + drop (speed read), punch back on the slam, push-ins on the hero and the end hold
|
|
835
|
+
const tilt = eInOutSine((ts - CUES.tilt_up[0]) / (CUES.tilt_up[1] - CUES.tilt_up[0]));
|
|
836
|
+
const [b0, b1] = CUES.build_ramp; const build = fr < FS ? eInQuad((ts - b0) / (b1 - b0)) : 0;
|
|
837
|
+
const post = fr >= FS ? .82 + .18 * eOutCubic(uS / .5) : 0; // punch = a cut on the downbeat, then a settle
|
|
838
|
+
const fovB = fr < FS ? lerp(50, 64, build) : lerp(64, 50, post);
|
|
839
|
+
let P = 1; if (t >= ig) P *= 1 + .05 * eOutExpo((t - ig) / .8); P *= 1 + .066 * eInOutSine((t - 7.2) / 2.4);
|
|
840
|
+
cam.fov = 2 * Math.atan(Math.tan(fovB / 2 * Math.PI / 180) / P) * 180 / Math.PI; cam.updateProjectionMatrix();
|
|
841
|
+
const camY = fr < FS ? lerp(lerp(2.4, 1.45, tilt), 1.10, build)
|
|
842
|
+
: lerp(1.10, 1.45, post) + .40 * smooth(uS / 3) - .15 * eInOutSine((ts - 7.2) / 2.8);
|
|
843
|
+
let roll = 0.030 * Math.sin(ts * 1.25 + .6) * smooth((ts - .8) / 1.2) * (1 - .7 * smooth((ts - 4) / 1.5));
|
|
844
|
+
CUES.palm_pass.forEach((tp, i) => { if (tp < S0) { const k = (ts - (tp - .2)) / .4; if (k > 0 && k < 1) roll -= CUES.palm_side[i] * 0.026 * eInOutSine(k < .5 ? k * 2 : 2 - k * 2); } });
|
|
845
|
+
const lkc = clamp((ts - LANE[0] - .2) / (LANE[1] - LANE[0] + .05)), endD = eInOutSine((ts - CUES.end_dolly[0]) / (CUES.end_dolly[1] - CUES.end_dolly[0]));
|
|
846
|
+
roll += .035 * Math.sin(Math.PI * lkc);
|
|
847
|
+
cam.position.set(0.9 * Math.sin(ts * .55) - 2.5 * eInOutSine(lkc) + 1.0 * endD, camY + .05 * Math.sin(ts * 2.1), camZ(ts));
|
|
848
|
+
cam.rotation.set(-0.30 * (1 - tilt), 0.012 * Math.sin(ts * .4) + .011 * endD, roll);
|
|
849
|
+
cam.updateMatrixWorld();
|
|
850
|
+
return { fr, ts, fi, S0, ig, uS, stepped, P };
|
|
851
|
+
}
|
|
852
|
+
window.renderAt = async (t) => {
|
|
853
|
+
const { fr, ts, fi, S0, ig, uS, stepped, P } = poseCam(t, cam);
|
|
854
|
+
ocam.zoom = P; ocam.position.y = -SHIFT * (1 - 1 / P); ocam.updateProjectionMatrix();
|
|
855
|
+
sky.position.copy(cam.position);
|
|
856
|
+
// ---- sun (rises 16 px more through the end hold; band scroll surges on the ignite)
|
|
857
|
+
const rise = eInOutSine((ts - CUES.sun_rise[0]) / (CUES.sun_rise[1] - CUES.sun_rise[0]));
|
|
858
|
+
const sunPx = lerp(-150, 110, rise) + 16 * eInOutSine((ts - 7.2) / 2.8);
|
|
859
|
+
sun.position.set(cam.position.x * .96, cam.position.y + sunPx / FPX * SUN_D, cam.position.z - SUN_D);
|
|
860
|
+
sunMat.uniforms.uSunTime.value = ts + (t >= ig ? .8 * eOutCubic((t - ig) / .45) : 0);
|
|
861
|
+
mountains.position.set(cam.position.x * .9, 0, cam.position.z - 830);
|
|
862
|
+
floor.position.set(cam.position.x, 0, cam.position.z);
|
|
863
|
+
for (const p of palms) { p.rotation.y = Math.atan2(cam.position.x - p.position.x, cam.position.z - p.position.z);
|
|
864
|
+
if (p.userData.late) { const { side, s } = p.userData; const [sx, , sz] = proj(p.position.x - side * PALM_W / 2 * s, PALM_H * s * .8, p.position.z);
|
|
865
|
+
const lx = 960 + (sx - 960) / P; // title box lives in layout px (x 250-1670)
|
|
866
|
+
p.material.opacity = sz > 1 ? 1 : side < 0 ? smooth((250 - lx) / 160) : smooth((lx - 1670) / 160); } }
|
|
867
|
+
for (const p of rowPalms) { p.visible = fr < FS; p.rotation.y = Math.atan2(cam.position.x - p.position.x, cam.position.z - p.position.z); }
|
|
868
|
+
// ---- pulses: kicks after the drop, build pulses before it (each fires the shock wave)
|
|
869
|
+
let lastK = -99, amp = 0, bAge = 99, bAmp = 0;
|
|
870
|
+
for (const k of KICKS) if (fr >= HIT(k)) { lastK = k; amp = (k === CUES.drop || k === CUES.outro) ? 1.0 : .38; }
|
|
871
|
+
if (fr < FS) for (const [k, a2] of CUES.build_pulses) if (fr >= HIT(k)) { lastK = k; amp = a2; bAge = ts - k; bAmp = a2; }
|
|
872
|
+
U.uPulseAge.value = Math.max(0, ts - lastK); U.uPulse.value = amp;
|
|
873
|
+
U.uFrame.value = fi; U.uTime.value = ts;
|
|
874
|
+
U.uBlur.value = stepped ? 0 : speed(ts) * SHUT / FPS / MBS / 5;
|
|
875
|
+
postU.uStr.value = stepped ? 1 : 1 + speed(ts) * SHUT / FPS / MBS / CAP_L;
|
|
876
|
+
postU.uGlow.value = 1 + 1.6 * bAmp * Math.exp(-bAge * 6) + (fr >= FS ? .8 * amp * Math.exp(-U.uPulseAge.value * 6) : 0);
|
|
877
|
+
const lvl = neonLevel(fr) * (fr >= FIG + 7 ? .97 + .03 * hash1(fi) : 1);
|
|
878
|
+
U.uLift.value = t >= ig && lvl >= .2 ? lvl * (.06 + .24 * Math.exp(-(t - ig) * 3.5)) : 0;
|
|
879
|
+
U.uShoot.value = (t > 7.55 && t < 8.1) ? (t - 7.55) / .55 : -1;
|
|
880
|
+
// ---- the car
|
|
881
|
+
const gap = carGap(ts), cxw = carX(ts), czw = camZ(ts) - gap;
|
|
882
|
+
car.visible = gap < 1100 && ts < CUES.car_vanish + 1 / 60;
|
|
883
|
+
const antic = fr >= FS - 2 && fr < FS, lkr = (ts - LANE[0]) / (LANE[1] - LANE[0]), swv = lkr > 0 && lkr < 1 && ts < S0 ? Math.sin(Math.PI * lkr) : 0;
|
|
884
|
+
car.position.set(cxw, .012 * Math.sin(ts * 13.0) - (antic ? .04 : 0), czw);
|
|
885
|
+
car.rotation.set(antic ? -.012 : 0, -.035 * Math.cos(Math.min(ts, S0) * .8 + 1.2) + .12 * swv, .01 * Math.sin(ts * 1.7) - .03 * swv);
|
|
886
|
+
const tl = antic ? 2.5 : fr < FS ? 1 + 1.4 * bAmp * Math.exp(-bAge * 7) : 1 + 2.6 * Math.exp(-uS * 2.2);
|
|
887
|
+
exU.uEx.value = antic ? 2.2 : fr >= FS ? 1 + 1.5 * Math.exp(-uS * 3) : 1;
|
|
888
|
+
tlU.uTL.value = tl;
|
|
889
|
+
U.uCarI.value = car.visible && fr < FS ? tl * smooth((260 - gap) / 220) : 0; // reflections die on the launch frame
|
|
890
|
+
U.uTLl.value.set(cxw - .62, 0, czw + .05); U.uTLr.value.set(cxw + .62, 0, czw + .05);
|
|
891
|
+
updateTrails(ts, fr >= FS ? .35 * amp * Math.exp(-U.uPulseAge.value * 5) : 0);
|
|
892
|
+
|
|
893
|
+
// ---- chrome slam: dim empty breath until 4.133, 2-frame run-in, flash peak ON the 4.200 frame
|
|
894
|
+
let sc = 1, al = 0;
|
|
895
|
+
if (fr >= FS - 2 && fr < FS) { const k = clamp((t - (S0 - 3 / 30)) / (3 / 30)); sc = lerp(2.2, 1.0, eInQuart(k)); al = fr === FS - 2 ? .6 : 1; }
|
|
896
|
+
else if (fr >= FS) { sc = 1 - .045 * Math.sin(uS * 24) * Math.exp(-uS * 7.5); al = 1; }
|
|
897
|
+
chromeMesh.scale.set(sc, sc, 1); chromeMesh.position.set(...toO(W / 2, TITLE_CY), 0);
|
|
898
|
+
chromeU.uAlpha.value = al; chromeU.uFlash.value = fr >= FS ? .16 * Math.exp(-uS * 13) : 0;
|
|
899
|
+
reflMesh.scale.set(sc, -sc, 1); reflMesh.position.set(...toO(W / 2, 2 * HORIZON - TITLE_CY), 0);
|
|
900
|
+
reflU.uAlpha.value = al * .20 * (1 + (fr >= FS ? .6 * Math.exp(-uS * 6) : 0)); reflU.uT.value = ts;
|
|
901
|
+
const gk = (t - CUES.glint[0]) / (CUES.glint[1] - CUES.glint[0]);
|
|
902
|
+
const gk2 = (t - CUES.glint_end[0]) / (CUES.glint_end[1] - CUES.glint_end[0]);
|
|
903
|
+
chromeU.uGlint.value = (gk > 0 && gk < 1) ? lerp(-1.2, chromeU.uAsp.value + 1.4, eInOutSine(gk))
|
|
904
|
+
: (gk2 > 0 && gk2 < 1) ? lerp(-1.2, chromeU.uAsp.value + 1.4, eInOutSine(gk2)) : -9;
|
|
905
|
+
|
|
906
|
+
// ---- neon script: unlit glass trace, then a real strike (frame-exact ON/OFF), spill light
|
|
907
|
+
const [n0, n1] = CUES.neon_trace; const pTrace = eInOutSine((t - n0) / (n1 - n0));
|
|
908
|
+
drawScript(t >= n0 ? pTrace : 0, lvl); scriptTex.needsUpdate = true;
|
|
909
|
+
const beat9 = fr >= F9 ? Math.exp(-(t - CUES.outro) * 4) : 0;
|
|
910
|
+
scriptU.uAlpha.value = 1;
|
|
911
|
+
scriptU.uGain.value = 1 + (t >= ig ? lvl * .12 * Math.exp(-(t - ig) * 2.5) : 0) + .25 * beat9 * lvl;
|
|
912
|
+
drawTag((t - CUES.tagline[0]) / (CUES.tagline[1] - CUES.tagline[0])); tagTex.needsUpdate = true;
|
|
913
|
+
|
|
914
|
+
// ---- flare + glints + spill
|
|
915
|
+
const [fx, fy] = V5 ? tpt(1.0, -.02) : [TITLE_LEFT + TB.tw / TS * .86, TITLE_TOP + 8]; // v5: slam flare on the empty top-right corner of 古
|
|
916
|
+
const If = fr >= FS ? (Math.exp(-uS * 2.8) * .75 + .06) : 0;
|
|
917
|
+
const glints = [];
|
|
918
|
+
const gs = (tc, x, y, dur, r) => { const k = (t - (tc - dur / 2)) / dur; if (k > 0 && k < 1) glints.push({ x, y, r: r * Math.sin(Math.PI * k), a: Math.sin(Math.PI * k), rot: k * .8 }); };
|
|
919
|
+
if (V5) { gs(CUES.glint_star, ...tpt(.06, .03), .5, 150); gs(CUES.glint2_star, ...tpt(.64, .40), .55, 120); gs(9.30, ...tpt(.33, .02), .6, 90); }
|
|
920
|
+
else {
|
|
921
|
+
gs(CUES.glint_star, TITLE_LEFT + TB.tw / TS * .085, TITLE_TOP + 6, .5, 150);
|
|
922
|
+
gs(CUES.glint2_star, TITLE_LEFT + TB.tw / TS * .62, TITLE_TOP + TB.asc / TS * .5, .55, 120);
|
|
923
|
+
gs(9.30, TITLE_LEFT + TB.tw / TS * .30, TITLE_TOP + 4, .6, 90); }
|
|
924
|
+
if (t > ig && t < ig + .5) gs(ig + .12, SCX - 470, SCY - 40, .3, 110);
|
|
925
|
+
if (car.visible && Math.abs(ts - CUES.car_vanish) < .25) { const [sx, sy] = proj(cxw, .74, czw); gs(CUES.car_vanish, 960 + (sx - 960) / P, HORIZON + (sy - HORIZON) / P, .5, 80); }
|
|
926
|
+
drawFlare(t, fx, fy, If, glints);
|
|
927
|
+
drawSpill(t >= ig ? (lvl >= .2 ? lvl : 0) * (.24 + .30 * Math.exp(-(t - ig) * 3)) * (1 + .25 * beat9) : 0);
|
|
928
|
+
flareTex.needsUpdate = true;
|
|
929
|
+
|
|
930
|
+
// ---- post
|
|
931
|
+
const mask = t < CUES.mask_open[0] ? 0 : eOutExpo((t - CUES.mask_open[0]) / (CUES.mask_open[1] - CUES.mask_open[0]));
|
|
932
|
+
drawOSD(t, mask, fr); osdTex.needsUpdate = true;
|
|
933
|
+
const V = vhs.uniforms;
|
|
934
|
+
V.uFrame.value = fi; V.uMask.value = mask;
|
|
935
|
+
V.uTrack.value = t < 1 ? (.75 + .25 * Math.sin(t * 9)) : fr >= FSTOP ? .3 + .5 * smooth((t - CUES.stop) / .17)
|
|
936
|
+
: Math.max(.9 * Math.exp(-(t - 1) * 12), (fr >= FDRAG && fr < FS) ? .55 : 0);
|
|
937
|
+
V.uStatic.value = t < 1 ? clamp(.42 - .30 * t + .12 * (hash1(fi + 500) - .5)) : fr >= FSTOP + 2 ? .06 : 0;
|
|
938
|
+
let glv = 0, gseed = 0; for (const gt of CUES.glitches) { const g0 = HIT(gt); if (fr >= g0 && fr < g0 + 2) { glv = 1; gseed = gt * 13.7 + fr; } }
|
|
939
|
+
if (fr >= FDRAG && fr < FS && fr % 3 === 0) { glv = .8; gseed = fr * 3.1; }
|
|
940
|
+
if (fr >= FSTOP && fr < FSTOP + 2) { glv = 1; gseed = fr * 5.3; }
|
|
941
|
+
V.uGlitch.value = glv; V.uGSeed.value = gseed;
|
|
942
|
+
V.uSplit.value = t < 1.2 ? 1 : t < 1.5 ? 1 - smooth((t - 1.2) / .3) : fr >= FSTOP ? 1 : 0;
|
|
943
|
+
V.uVSlip.value = fr === HIT(CUES.vslip) ? 12 : fr === FSTOP ? -12 : 0;
|
|
944
|
+
const crt = (V5 && ((NOLINK.has('crtline') && (fr === 296 || fr === 297)) || (NOLINK.has('crtdot') && fr >= 298))) ? [0, 1, 0, 0] : CRT[fr] || [1, 1, 0, 0]; V.uCrtX.value = crt[0]; V.uCrtY.value = crt[1]; V.uCrtG.value = crt[2]; V.uCrtA.value = crt[3];
|
|
945
|
+
V.uFlash.value = fr >= FS ? .34 * Math.exp(-uS * 20) : 0;
|
|
946
|
+
V.uDim.value = (fr >= FDRAG + 1 && fr < FS) ? lerp(1, .5, smooth((t - 3.9) / .2)) : 1;
|
|
947
|
+
const sh = fr >= FS ? 11 * Math.exp(-uS * 8.5) : 0;
|
|
948
|
+
V.uShake.value.set(sh * (hash1(fi * 7 + 1) - .5) * 2, sh * (hash1(fi * 7 + 2) - .5) * 2);
|
|
949
|
+
bloom.strength = .55 + (fr >= FS ? .30 * Math.exp(-uS * 6) : 0) + (t >= ig && lvl >= .2 ? lvl * .14 * Math.exp(-(t - ig) * 2.5) : 0) + .15 * beat9;
|
|
950
|
+
|
|
951
|
+
// ---- oncoming near-miss: position from cues (passes the camera plane at ONC.pass), streak = relative motion over one sub-sample
|
|
952
|
+
let hlOn = 0;
|
|
953
|
+
{ const hh = SHUT / FPS / MBS / 2 * +(QS.get('hhk') || 3), HU = hlPass.uniforms, ahead = tt => (camZ(tt) - camZ(ONC.pass)) + ONC.v * (ONC.pass - tt);
|
|
954
|
+
const zr = tt => cam.position.z - ahead(tt), s = ahead(ts);
|
|
955
|
+
for (let i = 0; i < 2; i++) { const x = ONC.x + (i ? ONC.half : -ONC.half);
|
|
956
|
+
if (fr >= FS || stepped && fr >= 30 || s < .7 || s > 600 || t < ONC.start) { HU.uL.value[i].set(1, 0, 0, 1); continue; }
|
|
957
|
+
const [ax, ay] = proj(x, ONC.y, zr(ts - hh)), [bx, by] = proj(x, ONC.y, zr(ts + hh)), [, yc] = proj(x, 0, zr(ts));
|
|
958
|
+
const r = clamp(150 / s, 1.7, 18), I = smooth((s - .7) / 2.6) * clamp(.30 + 7 / s, .30, 1.1) * smooth((t - ONC.start) / .2);
|
|
959
|
+
HU.uA.value[i].set(ax, ay, bx, by); HU.uL.value[i].set(r, I, yc, Math.min(320, 14 + 4200 / s)); hlOn = 1; }
|
|
960
|
+
HU.uOn.value = hlOn; }
|
|
961
|
+
V.uSil.value = fr >= FS && car.visible ? (fr < FS + 3 ? 1 : Math.exp(-(uS - .1) * 9)) : 0;
|
|
962
|
+
// mask render: car body (R) + chrome coverage (G)
|
|
963
|
+
{ const ac = renderer.autoClear; renderer.autoClear = false; renderer.setRenderTarget(maskRT); renderer.setClearColor(0x000000, 1); renderer.clear();
|
|
964
|
+
if (car.visible && (V.uSil.value > .001 || hlOn)) { const saved = []; car.traverse(o => { if (o.isMesh) { saved.push([o, o.material]); o.material = (o === tailLight || exDiscs.includes(o)) ? maskT : carBits.includes(o) ? maskW : maskK; } });
|
|
965
|
+
renderer.render(car, cam); for (const [o, m] of saved) o.material = m; }
|
|
966
|
+
if (V.uFlash.value > .001) { const m0 = chromeMesh.material; chromeMesh.material = chromeMaskMat; renderer.render(chromeMesh, ocam); chromeMesh.material = m0; }
|
|
967
|
+
renderer.setRenderTarget(null); renderer.autoClear = ac; }
|
|
968
|
+
if (QS.get('nobloom')) bloom.enabled = false;
|
|
969
|
+
if (QS.get('fixsky')) U.uFrame.value = 22;
|
|
970
|
+
if (QS.get('fixvhs')) V.uFrame.value = 22;
|
|
971
|
+
composer.render(0);
|
|
972
|
+
renderer.getContext().finish();
|
|
973
|
+
};
|
|
974
|
+
// ---------- reel v5: link elements in 1920x1080 output px, pure function of t (poses a camera clone) ----------
|
|
975
|
+
if (V5) {
|
|
976
|
+
const lcam = cam.clone(), v3a = new THREE.Vector3();
|
|
977
|
+
const pj = (x, y, z) => { v3a.set(x, y, z).project(lcam); return [(v3a.x + 1) / 2 * W, (1 - v3a.y) / 2 * H]; };
|
|
978
|
+
const hx = c => '#' + c.map(v => Math.round(clamp(v) * 255).toString(16).padStart(2, '0')).join('');
|
|
979
|
+
window.linkAt = (t) => {
|
|
980
|
+
const { fr, ts, fi, uS, P } = poseCam(t, lcam);
|
|
981
|
+
// VHS pass: shake (after the slam) + the one-frame v-hold slips displace the picture; CRT-off from frame 295
|
|
982
|
+
const sh = fr >= FS ? 11 * Math.exp(-uS * 8.5) : 0;
|
|
983
|
+
const ox = -sh * (hash1(fi * 7 + 1) - .5) * 2, oy = sh * (hash1(fi * 7 + 2) - .5) * 2 + (fr === HIT(CUES.vslip) ? 12 : fr === FSTOP ? -12 : 0);
|
|
984
|
+
const live = fr < 295 ? 1 : 0, r1 = v => +v.toFixed(1);
|
|
985
|
+
const mask = t < CUES.mask_open[0] ? 0 : eOutExpo((t - CUES.mask_open[0]) / (CUES.mask_open[1] - CUES.mask_open[0]));
|
|
986
|
+
const xl = 960 - lerp(1440, 1920, mask) / 2, xr = 960 + lerp(1440, 1920, mask) / 2;
|
|
987
|
+
const els = [];
|
|
988
|
+
// horizon = vanishing line of the floor (hot 2 px line in sky/floor/mountain shaders)
|
|
989
|
+
const cp = lcam.position, [ax, ay] = pj(cp.x - 1e6 * Math.sin(1.2), cp.y, cp.z - 1e6 * Math.cos(1.2)), [bx, by] = pj(cp.x + 1e6 * Math.sin(1.2), cp.y, cp.z - 1e6 * Math.cos(1.2));
|
|
990
|
+
const hy = x => ay + (x - ax) * (by - ay) / (bx - ax);
|
|
991
|
+
const hz = { id: 'horizon', type: 'line', x0: r1(xl + ox), y0: r1(hy(xl) + oy), x1: r1(xr + ox), y1: r1(hy(xr) + oy), w: 3, a: live && hy(960) > 0 && hy(960) < H ? 1 : 0,
|
|
992
|
+
stroke: '#ffd1f5', note: 'hot 2 px horizon line (white-pink core, magenta haze above/below); the sun is hidden below it' };
|
|
993
|
+
// the sun (the dot): a plane at SUN_D, same formulas as renderAt
|
|
994
|
+
const rise = eInOutSine((ts - CUES.sun_rise[0]) / (CUES.sun_rise[1] - CUES.sun_rise[0]));
|
|
995
|
+
const sunPx = lerp(-150, 110, rise) + 16 * eInOutSine((ts - 7.2) / 2.8);
|
|
996
|
+
const sx = cp.x * .96, sy = cp.y + sunPx / FPX * SUN_D, sz = cp.z - SUN_D;
|
|
997
|
+
const [lx, ly] = pj(sx - SUN_R, sy, sz), [rx, ry] = pj(sx + SUN_R, sy, sz), [tx, tyy] = pj(sx, sy + SUN_R, sz), [bx2, by2] = pj(sx, sy - SUN_R, sz);
|
|
998
|
+
const cx = (lx + rx + tx + bx2) / 4, cy = (ly + ry + tyy + by2) / 4, rX = Math.hypot(rx - lx, ry - ly) / 2, rY = Math.hypot(tx - bx2, tyy - by2) / 2;
|
|
999
|
+
const vis = clamp((hy(cx) - (cy - rY)) / (2 * rY));
|
|
1000
|
+
const period = 2 * rY / 2 / 8.5; // band period (disc units 1/8.5) in px
|
|
1001
|
+
els.push({ id: 'dot', type: 'circle', x: r1(cx + ox), y: r1(cy + oy), r: r1((rX + rY) / 2), ry: r1(rY), a: live && vis > .02 ? 1 : 0,
|
|
1002
|
+
look: 'sun-stripes', fill: '#ef933d', stroke: '#ff4785', sw: 0, grad: ['#e6c465', '#ff6283'], // rendered pixels (top of disc / lowest visible band)
|
|
1003
|
+
vis: +vis.toFixed(3), clip: { below: 'horizon', y: r1(hy(cx) + oy) },
|
|
1004
|
+
stripes: { from: .38, period: r1(period), gap0: 0, gap1: .58, scroll: r1(.55 / 8.5 * rY) + ' px/s down', gapColor: '#d838b0' },
|
|
1005
|
+
note: 'synthwave sun: shader gradient #fff59e (top) > #ffdb5c > #ff9e38 > #ff6647 > #ff3d8f (disc bottom) x0.84 + bloom (renders #e6c465 top, #ef933d mid, #fe7868-#ff6283 lowest bands); horizontal cut-out bands below +0.38 r, period r/8.5, gaps widen downward 0 > 58 % and scroll down (sky/haze magenta shows through); soft pink halo #ff4785; hidden below the horizon (clip.y)' });
|
|
1006
|
+
els.push(hz);
|
|
1007
|
+
// the chrome 「复古」 block (overlay layout px -> zoom P about (960, 615) -> VHS offsets)
|
|
1008
|
+
let sc = 1, al = 0;
|
|
1009
|
+
if (fr >= FS - 2 && fr < FS) { const k = clamp((t - (CUES.slam - 3 / 30)) / (3 / 30)); sc = lerp(2.2, 1.0, eInQuart(k)); al = fr === FS - 2 ? .6 : 1; }
|
|
1010
|
+
else if (fr >= FS) { sc = 1 - .045 * Math.sin(uS * 24) * Math.exp(-uS * 7.5); al = 1; }
|
|
1011
|
+
const tW = (TB.tw / TS * V5T.sx + V5T.sh * TB.asc / TS) * sc * P, tH = TB.asc / TS * sc * P;
|
|
1012
|
+
els.push({ id: 'title', type: 'rect', x: r1(960 + ox), y: r1(615 + (TITLE_CY - 615) * P + oy), w: r1(tW), h: r1(tH), rot: 0, shear: V5T.sh, a: live * al,
|
|
1013
|
+
note: 'chrome 「复古」 ink box (italic parallelogram, shear 0.22 = top leans right); slams in 4.133-4.2' });
|
|
1014
|
+
// CRT power-off: full-width line (9.867), 500 px line (9.900), dot (9.933, 9.967)
|
|
1015
|
+
const crt = CRT[fr];
|
|
1016
|
+
if (crt && (fr === 296 || fr === 297)) els.push({ id: 'crtline', type: 'line', x0: r1(960 - 960 * crt[0]), y0: 540, x1: r1(960 + 960 * crt[0]), y1: 540, w: 3, a: 1, stroke: '#ffebfa', note: 'CRT power-off: raster squashed to a hot line' });
|
|
1017
|
+
if (crt && fr >= 298) els.push({ id: 'crtdot', type: 'circle', x: 960, y: 540, r: r1(960 * crt[0]), a: fr === 298 ? 1 : .35, look: 'glow', fill: '#ffebfa', stroke: '#b8d6ff', sw: 0,
|
|
1018
|
+
note: 'CRT power-off dot: hot white phosphor dot with a ~60 px blue-white bloom, on black' });
|
|
1019
|
+
return els;
|
|
1020
|
+
};
|
|
1021
|
+
}
|
|
1022
|
+
console.log('S7 passes');
|
|
1023
|
+
await window.renderAt(0);
|
|
1024
|
+
await window.renderAt(4.3);
|
|
1025
|
+
console.log('S8 ready');
|
|
1026
|
+
window.__ready = true;
|
|
1027
|
+
</script>
|
|
1028
|
+
</body></html>
|