cozyclay 2.1.0 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (583) hide show
  1. package/CHANGELOG.md +65 -0
  2. package/README.md +12 -30
  3. package/bin/agent/agent-routes.mjs +40 -113
  4. package/bin/agent/agent-runner.mjs +9 -10
  5. package/bin/agent/cliproxy-provider.mjs +135 -0
  6. package/bin/agent/credential-store.mjs +30 -7
  7. package/bin/agent/pi-tools.mjs +4 -1
  8. package/bin/agent/provider-keys.mjs +32 -0
  9. package/bin/agent/provider-login.mjs +110 -0
  10. package/bin/agent/provider-routes.mjs +99 -0
  11. package/bin/agent/providers.mjs +19 -97
  12. package/bin/agent/script-tool.mjs +17 -4
  13. package/bin/agent/studio-motion-reference.mjs +23 -0
  14. package/bin/agent/studio-prompt.mjs +1 -1
  15. package/bin/agent/studio-rebase-text.mjs +32 -0
  16. package/bin/agent/studio-rebase.mjs +26 -39
  17. package/bin/agent/studio-tools.mjs +9 -28
  18. package/bin/agent/tool-arguments.mjs +49 -0
  19. package/bin/agent/turn-frames.mjs +66 -0
  20. package/bin/codex-auth.mjs +9 -2
  21. package/bin/cozyclay.mjs +10 -116
  22. package/bin/live/cli.mjs +22 -6
  23. package/bin/mcp-runtime.mjs +2 -12
  24. package/bin/package-signature.mjs +0 -4
  25. package/dist/app/index.html +7 -6
  26. package/dist/assets/EXRLoader-CvVIvGVE.js +1 -0
  27. package/dist/assets/analytics-C9sUnndd.js +1 -0
  28. package/dist/assets/app-CCh--1Hc.js +5087 -0
  29. package/dist/assets/app-f-fkV5uP.css +1 -0
  30. package/dist/assets/compile-worker-CkxiD6lH.js +5 -0
  31. package/dist/assets/fflate.module-KbGj5-H6.js +5 -0
  32. package/dist/assets/{first-shot-handoff-BlT33CGf.js → first-shot-handoff-CC4xe4HM.js} +1 -1
  33. package/dist/assets/{landing-BSesrCpL.js → landing-DjHD8u7k.js} +1 -1
  34. package/dist/assets/scene-asset-sync-Hx_FzdOH.js +20 -0
  35. package/dist/assets/scene-asset-sync-_S8NQl5B.css +1 -0
  36. package/dist/assets/workflow-C4yKH1p4.js +179 -0
  37. package/dist/cozyclay-package.json +1 -1
  38. package/dist/index.html +3 -3
  39. package/dist/llms.txt +14 -0
  40. package/dist/sw.js +3 -6
  41. package/dist/workflow/index.html +5 -4
  42. package/mcp/LIVE-PROTOCOL.md +7 -47
  43. package/mcp/README.md +16 -26
  44. package/mcp/live-hub.mjs +6 -10
  45. package/mcp/package.json +1 -3
  46. package/mcp/tool-handlers.mjs +4 -168
  47. package/package.json +3 -22
  48. package/src/App.jsx +174 -2639
  49. package/src/agent-progress.js +79 -0
  50. package/src/agent-turn-mark.js +30 -0
  51. package/src/analytics.js +1 -19
  52. package/src/app-context.js +5 -0
  53. package/src/app-stage.jsx +2 -34
  54. package/src/asset-pane.jsx +6 -5
  55. package/src/camera-block.js +21 -0
  56. package/src/camera-direction.js +120 -0
  57. package/src/character-kind.js +3 -9
  58. package/src/command-bus.js +8 -6
  59. package/src/commands/cast.js +5 -34
  60. package/src/commands/elements/character.js +1 -1
  61. package/src/commands/elements/motion.js +1 -6
  62. package/src/commands/elements/object.js +6 -2
  63. package/src/commands/elements/shot.js +4 -1
  64. package/src/commands/elements.js +38 -14
  65. package/src/commands/index.js +3 -1
  66. package/src/commands/kits.js +37 -0
  67. package/src/commands/motion-timing.js +57 -0
  68. package/src/commands/motion.js +9 -152
  69. package/src/commands/motion3-compile.js +65 -0
  70. package/src/commands/motion3.js +207 -0
  71. package/src/commands/objects.js +6 -4
  72. package/src/commands/shot.js +49 -11
  73. package/src/commands/stage.js +14 -1
  74. package/src/commands/view.js +4 -1
  75. package/src/document-mirrors.js +42 -0
  76. package/src/document-store.js +4 -0
  77. package/src/domains/cast.js +19 -194
  78. package/src/domains/motion/motion-range-pin-rules.js +1 -1
  79. package/src/domains/motion/take-source.js +51 -0
  80. package/src/domains/motion.js +60 -1838
  81. package/src/domains/scenes.js +12 -55
  82. package/src/domains/shots.js +2 -2
  83. package/src/domains/stage.js +4 -2
  84. package/src/draft-ghost.js +46 -0
  85. package/src/draft-ghost.jsx +129 -0
  86. package/src/dualview.jsx +4 -3
  87. package/src/effects/EffectsLayer.jsx +112 -0
  88. package/src/effects/effect-meshes.js +232 -0
  89. package/src/effects/effect-record.js +103 -0
  90. package/src/effects/emitter.js +59 -0
  91. package/src/effects/simulate.js +261 -0
  92. package/src/effects/state.js +59 -0
  93. package/src/execution-telemetry.js +2 -3
  94. package/src/first-success-guide.jsx +5 -5
  95. package/src/ghost-set.js +257 -0
  96. package/src/held-object-edit.jsx +113 -0
  97. package/src/held-object-pose.js +175 -0
  98. package/src/hierarchy-model.js +1 -1
  99. package/src/hierarchy-panel.jsx +1 -1
  100. package/src/imported-mesh.jsx +103 -0
  101. package/src/kits/held.js +84 -0
  102. package/src/kits/index.js +70 -0
  103. package/src/kits/smoking.js +57 -0
  104. package/src/light-blockers.js +93 -0
  105. package/src/motion/beat-board-model.js +84 -0
  106. package/src/motion/beat-board.css +124 -0
  107. package/src/motion/beat-board.jsx +59 -0
  108. package/src/motion/center-of-mass.js +66 -0
  109. package/src/motion/fix-collisions.js +850 -0
  110. package/src/motion/physics-review.js +118 -0
  111. package/src/{ardy → motion}/physics-support.js +1 -76
  112. package/src/motion/rig-snapshot.js +22 -0
  113. package/src/motion/take-segments.jsx +140 -0
  114. package/src/{ardy → motion}/timeline-coordinates.js +0 -21
  115. package/src/{ardy → motion}/timeline.css +1 -2
  116. package/src/{ardy → motion}/timeline.jsx +48 -419
  117. package/src/motion/waypoints.js +76 -0
  118. package/src/motion3/beats.js +83 -0
  119. package/src/motion3/body.js +158 -0
  120. package/src/motion3/bones.js +47 -0
  121. package/src/motion3/carried.js +47 -0
  122. package/src/motion3/compile-job.js +75 -0
  123. package/src/motion3/compile-worker.js +10 -0
  124. package/src/motion3/compiler/anchors.js +105 -0
  125. package/src/motion3/compiler/arm-orient.js +128 -0
  126. package/src/motion3/compiler/channels.js +125 -0
  127. package/src/motion3/compiler/compile.js +205 -0
  128. package/src/motion3/compiler/gait-rhythm.js +97 -0
  129. package/src/motion3/compiler/grip.js +171 -0
  130. package/src/motion3/compiler/head-steady.js +48 -0
  131. package/src/motion3/compiler/hold.js +134 -0
  132. package/src/motion3/compiler/idle.js +113 -0
  133. package/src/motion3/compiler/limbs.js +170 -0
  134. package/src/motion3/compiler/math.js +72 -0
  135. package/src/motion3/compiler/pose.js +162 -0
  136. package/src/motion3/compiler/quat.js +49 -0
  137. package/src/motion3/compiler/skeleton.js +74 -0
  138. package/src/motion3/compiler/validate-common.js +32 -0
  139. package/src/motion3/compiler/validate-goals.js +118 -0
  140. package/src/motion3/compiler/validate-objects.js +143 -0
  141. package/src/motion3/compiler/validate-parts.js +116 -0
  142. package/src/motion3/compiler/validate.js +122 -0
  143. package/src/motion3/compiler/vocab.js +73 -0
  144. package/src/motion3/compiler/walk-pelvis.js +275 -0
  145. package/src/motion3/compiler/walk.js +207 -0
  146. package/src/motion3/compiler/wrist-clamp.js +32 -0
  147. package/src/motion3/delta.js +47 -0
  148. package/src/motion3/describe.js +174 -0
  149. package/src/motion3/docs.js +27 -0
  150. package/src/motion3/edit-carry.js +21 -0
  151. package/src/motion3/fix/ease.js +16 -0
  152. package/src/motion3/fix/ground.js +37 -0
  153. package/src/motion3/fix/index.js +52 -0
  154. package/src/motion3/fix/push.js +71 -0
  155. package/src/motion3/fix/reach.js +46 -0
  156. package/src/motion3/fix/retime.js +79 -0
  157. package/src/motion3/fix/self.js +211 -0
  158. package/src/motion3/fix/slide.js +70 -0
  159. package/src/motion3/fix/turn.js +51 -0
  160. package/src/motion3/follow.js +39 -0
  161. package/src/motion3/free-motion.js +173 -0
  162. package/src/motion3/grip-choice.js +130 -0
  163. package/src/motion3/hold-plan.js +157 -0
  164. package/src/motion3/json-patch.js +77 -0
  165. package/src/motion3/key-aim.js +105 -0
  166. package/src/motion3/key-edit.js +82 -0
  167. package/src/motion3/lenient.js +127 -0
  168. package/src/motion3/object-keys.js +236 -0
  169. package/src/motion3/object-pose.js +182 -0
  170. package/src/motion3/object-tracks.js +12 -0
  171. package/src/motion3/pipeline.js +102 -0
  172. package/src/motion3/playback.js +51 -0
  173. package/src/motion3/probes.js +91 -0
  174. package/src/motion3/qa/body-checks.js +34 -0
  175. package/src/motion3/qa/check-names.js +14 -0
  176. package/src/motion3/qa/checks.js +121 -0
  177. package/src/motion3/qa/contact-checks.js +51 -0
  178. package/src/motion3/qa/explain.js +80 -0
  179. package/src/motion3/qa/fmt.js +5 -0
  180. package/src/motion3/qa/foot-checks.js +72 -0
  181. package/src/motion3/qa/geometry.js +77 -0
  182. package/src/motion3/qa/goals.js +191 -0
  183. package/src/motion3/qa/ground.js +60 -0
  184. package/src/motion3/qa/hints-contact.js +179 -0
  185. package/src/motion3/qa/hints-goal.js +160 -0
  186. package/src/motion3/qa/hints-knee.js +24 -0
  187. package/src/motion3/qa/hints-motion.js +209 -0
  188. package/src/motion3/qa/hints-object.js +91 -0
  189. package/src/motion3/qa/index.js +42 -0
  190. package/src/motion3/qa/key-checks.js +82 -0
  191. package/src/motion3/qa/near.js +96 -0
  192. package/src/motion3/qa/object-checks.js +135 -0
  193. package/src/motion3/qa/patch.js +161 -0
  194. package/src/motion3/qa/severity.js +38 -0
  195. package/src/motion3/qa/spec-checks.js +65 -0
  196. package/src/motion3/qa/style.js +218 -0
  197. package/src/motion3/qa/wrist-checks.js +69 -0
  198. package/src/motion3/qa/wrist-obs.js +60 -0
  199. package/src/motion3/refs.js +120 -0
  200. package/src/motion3/repair-tune.js +121 -0
  201. package/src/motion3/repair.js +83 -0
  202. package/src/motion3/report.js +67 -0
  203. package/src/motion3/rigs/index.js +14 -0
  204. package/src/motion3/rigs/x-bot-tpose-body.json +1 -0
  205. package/src/motion3/rigs/x-bot-tpose.json +1 -0
  206. package/src/motion3/rigs/y-bot-tpose-body.json +1 -0
  207. package/src/motion3/rigs/y-bot-tpose.json +1 -0
  208. package/src/motion3/scene.js +60 -0
  209. package/src/motion3/schema/brief.js +89 -0
  210. package/src/motion3/schema/fields.js +44 -0
  211. package/src/motion3/schema/spec-examples.js +46 -0
  212. package/src/motion3/schema/topics.js +111 -0
  213. package/src/motion3/schema/types.js +147 -0
  214. package/src/motion3/search.js +117 -0
  215. package/src/motion3/second-hand.js +112 -0
  216. package/src/motion3/skills/basic.js +82 -0
  217. package/src/motion3/skills/book.js +76 -0
  218. package/src/motion3/skills/car.js +145 -0
  219. package/src/motion3/skills/frames-auto.js +29 -0
  220. package/src/motion3/skills/index.js +83 -0
  221. package/src/motion3/skills/info.js +65 -0
  222. package/src/motion3/skills/smoke-kit.js +109 -0
  223. package/src/motion3/skills/smoke.js +160 -0
  224. package/src/motion3/spec-store.js +59 -0
  225. package/src/motion3/take-edit.js +155 -0
  226. package/src/motion3/take.js +63 -0
  227. package/src/motion3/timeline.js +127 -0
  228. package/src/motion3/views.js +121 -0
  229. package/src/motion3/walk-plan.js +119 -0
  230. package/src/object-catalog.jsx +7 -1
  231. package/src/object-colors.js +98 -0
  232. package/src/object-gizmo-parts.js +115 -0
  233. package/src/object-gizmo.jsx +37 -122
  234. package/src/object-glow.js +139 -0
  235. package/src/object-hidden.js +33 -0
  236. package/src/object-look.js +196 -0
  237. package/src/object-size.js +10 -0
  238. package/src/object-travel.js +71 -6
  239. package/src/panels/CameraPanel.jsx +7 -7
  240. package/src/panels/HdrEnvironmentControls.jsx +59 -0
  241. package/src/panels/LightPanel.jsx +25 -4
  242. package/src/panels/ObjectLookPanel.jsx +88 -0
  243. package/src/panels/PoseImagePanel.jsx +1 -1
  244. package/src/panels/PosePanel.jsx +2 -17
  245. package/src/panels/RigControlPanel.jsx +5 -53
  246. package/src/panels/SubjectBox.jsx +4 -1
  247. package/src/panels/details.css +14 -0
  248. package/src/posestudio.jsx +4 -27
  249. package/src/project-browser.jsx +3 -4
  250. package/src/project-resources.js +18 -31
  251. package/src/project.js +13 -104
  252. package/src/props.jsx +25 -280
  253. package/src/rail-dot-drag.js +23 -0
  254. package/src/render-passes.js +10 -0
  255. package/src/resource-status.jsx +1 -0
  256. package/src/result-modal.jsx +4 -19
  257. package/src/room.jsx +20 -12
  258. package/src/scene-assets.js +8 -6
  259. package/src/scene-light-place.js +72 -0
  260. package/src/scene-lights.jsx +148 -0
  261. package/src/scene-objects.js +31 -139
  262. package/src/scenes.js +15 -105
  263. package/src/semantic-edit.js +2 -5
  264. package/src/set-pieces.jsx +183 -0
  265. package/src/settings-menu.jsx +3 -11
  266. package/src/shell/BottomDock.jsx +11 -53
  267. package/src/shell/CompositionGuideButton.jsx +20 -0
  268. package/src/shell/DetailsSlot.jsx +16 -200
  269. package/src/shell/GhostsMenuGroup.jsx +74 -0
  270. package/src/shell/LibrarySlot.jsx +1 -3
  271. package/src/shell/MenuBar.jsx +3 -3
  272. package/src/shell/PreferencesDialog.jsx +15 -264
  273. package/src/shell/PreferencesSlot.jsx +2 -8
  274. package/src/shell/ShotPreviewHeader.jsx +17 -0
  275. package/src/shell/TopBar.jsx +5 -83
  276. package/src/shell/ViewportToolbar.jsx +23 -93
  277. package/src/shell/agent-glass.css +19 -6
  278. package/src/shell/details-selection.js +42 -0
  279. package/src/shell/ghosts-menu.css +22 -0
  280. package/src/shell/glass-regions.css +29 -3
  281. package/src/shell/preferences.css +6 -1
  282. package/src/shell/viewport.css +12 -0
  283. package/src/shot-authoring.js +4 -7
  284. package/src/soft-shadows.js +37 -0
  285. package/src/stage-attach-frames.js +12 -12
  286. package/src/stage-canvas-rigs.jsx +3 -3
  287. package/src/stage-capture.jsx +42 -8
  288. package/src/stage-characters.jsx +22 -216
  289. package/src/stage-editor-gizmos.jsx +6 -6
  290. package/src/stage-environment.js +93 -0
  291. package/src/stage-hdr-builtins.js +107 -0
  292. package/src/stage-hdr-image.js +116 -0
  293. package/src/stage-hdr-library.js +70 -0
  294. package/src/stage-hdr-map.js +94 -0
  295. package/src/stage-hdr.js +130 -0
  296. package/src/stage-lighting.js +149 -0
  297. package/src/stage-occlusion.js +210 -0
  298. package/src/stage-sky.jsx +159 -0
  299. package/src/stage-startup-defaults.js +5 -9
  300. package/src/studio-actions.js +12 -14
  301. package/src/studio-agent-commands.js +46 -16
  302. package/src/studio-agent-motion.js +9 -9
  303. package/src/studio-agent-protocol.js +46 -73
  304. package/src/studio-app-binding.js +29 -45
  305. package/src/studio-asset-list.js +17 -0
  306. package/src/studio-contact-sheet.js +37 -5
  307. package/src/studio-elements.js +27 -7
  308. package/src/studio-entity-bounds.js +18 -0
  309. package/src/studio-error-codes.js +8 -0
  310. package/src/studio-export-framing.js +152 -0
  311. package/src/studio-lighting-check.js +103 -0
  312. package/src/studio-motion-visual.js +150 -0
  313. package/src/studio-schema-errors.js +80 -0
  314. package/src/studio-support-gap.js +74 -0
  315. package/src/styles.css +1 -19
  316. package/src/timeline-defaults.js +5 -0
  317. package/src/timeline-extent.js +8 -20
  318. package/src/tutorial-walk.js +17 -0
  319. package/src/ui-scrub.js +1 -1
  320. package/src/use-shot-camera-tracks.js +12 -0
  321. package/src/view-ghosts.js +97 -0
  322. package/src/view-ghosts.jsx +49 -0
  323. package/src/workflow/AgentPanel.jsx +47 -166
  324. package/src/workflow/AgentProgressCard.jsx +107 -0
  325. package/src/workflow/AgentReplyText.jsx +37 -0
  326. package/src/workflow/AgentTurnSteps.jsx +84 -0
  327. package/src/workflow/LoginPanel.jsx +140 -0
  328. package/src/workflow/WorkflowBuilder.jsx +7 -23
  329. package/src/workflow/agent-client.js +54 -51
  330. package/src/workflow/agent-panel.css +71 -1
  331. package/src/workflow/agent-progress-card.css +167 -0
  332. package/src/workflow/agent-progress-view.js +47 -0
  333. package/src/workflow/agent-turn-steps.css +113 -0
  334. package/src/workflow/agent-turn.js +191 -0
  335. package/src/workflow/login-client.js +34 -0
  336. package/src/workflow/motion-input.js +18 -31
  337. package/src/workflow/node-schema.js +1 -1
  338. package/src/workflow/reply-markdown.js +69 -0
  339. package/src/workflow/scene-asset-sync.js +8 -8
  340. package/tools/agent-session-stats.mjs +61 -0
  341. package/tools/dev-full.mjs +5 -56
  342. package/tools/eslint-baseline.json +12 -13
  343. package/tools/headless-studio.mjs +85 -0
  344. package/tools/knip-baseline.json +0 -179
  345. package/tools/loc-baseline.json +33 -83
  346. package/tools/motion3/extract-body.mjs +103 -0
  347. package/tools/motion3/extract-rig.mjs +85 -0
  348. package/tools/process-supervisor.mjs +0 -88
  349. package/tools/run-tests.mjs +9 -124
  350. package/bin/agent/motion-runtime.mjs +0 -76
  351. package/dist/ardy/cskel27-rest.json +0 -557
  352. package/dist/assets/analytics-B41FmPYI.js +0 -1
  353. package/dist/assets/app-Do-Og5Pu.css +0 -1
  354. package/dist/assets/app-DwP-tl2x.js +0 -4920
  355. package/dist/assets/config-Bx7pYsD9.js +0 -1
  356. package/dist/assets/config-DeoFTYzb.css +0 -1
  357. package/dist/assets/demo-Dt0qZfS7.js +0 -1
  358. package/dist/assets/scene-asset-sync-BCWDJB1d.js +0 -19
  359. package/dist/assets/scene-asset-sync-DjJ_cJ2R.css +0 -1
  360. package/dist/assets/ticket-jqMhqL88.js +0 -1
  361. package/dist/assets/workflow-Br-K7Srs.js +0 -179
  362. package/dist/demo/walk-then-stop.npz +0 -0
  363. package/mcp/ardy-prompts.mjs +0 -218
  364. package/src/ardy/auto-fix-panel.css +0 -108
  365. package/src/ardy/auto-physics.js +0 -1194
  366. package/src/ardy/client.js +0 -153
  367. package/src/ardy/convert.js +0 -313
  368. package/src/ardy/cskel27-neutral.js +0 -39
  369. package/src/ardy/cskel27.js +0 -77
  370. package/src/ardy/export.js +0 -165
  371. package/src/ardy/fix-collisions.js +0 -2257
  372. package/src/ardy/foot-lock.js +0 -230
  373. package/src/ardy/motion-calibration.js +0 -118
  374. package/src/ardy/motion-edit.js +0 -213
  375. package/src/ardy/motion-url.js +0 -55
  376. package/src/ardy/mp4-duration.js +0 -102
  377. package/src/ardy/npz.js +0 -595
  378. package/src/ardy/physics-panel.css +0 -21
  379. package/src/ardy/physics-panel.jsx +0 -89
  380. package/src/ardy/physics-refine.js +0 -111
  381. package/src/ardy/physics-review.js +0 -567
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@@ -1,230 +0,0 @@
1
- /* Pure-math foot locking, ported from Daniel Holden's article "Inverse
2
- * Kinematics and Foot Locking" (https://theorangeduck.com/page/inverse-kinematics-foot-locking).
3
- * Foot slide is a velocity error: instead of snapping a planted toe to the
4
- * floor, the locked contact target is blended in and out with cubic
5
- * inertialization so position and velocity stay continuous, the TOE (never
6
- * the heel) is the locked point, and IK stays a minimal modification of the
7
- * source pose. Everything here is a pure function over THREE.Vector3 data —
8
- * no rig, scene, or playback access — so callers decide how targets reach
9
- * the skeleton. */
10
- import * as THREE from "three";
11
-
12
- /* Shared read-only zero vector for "the contact point is stationary". Never
13
- * mutated; Vector3 methods that would mutate it are never called on it. */
14
- const ZERO = new THREE.Vector3();
15
-
16
- /* Cubic inertialization weights (Holden eq. for the cubic ease). w0/w1 blend
17
- * position, w2/w3 blend velocity; w1/w2 carry the blendTime units. blendTime
18
- * is guarded so a zero blend degrades to "snap now" instead of dividing by
19
- * zero. */
20
- function cubicWeights(time, blendTime) {
21
- const bt = Math.max(blendTime, 1e-8);
22
- const t = Math.min(Math.max(time / bt, 0), 1);
23
- const t2 = t * t;
24
- const t3 = t2 * t;
25
- return {
26
- w0: 2 * t3 - 3 * t2 + 1,
27
- w1: (t3 - 2 * t2 + t) * bt,
28
- w2: (6 * t2 - 6 * t) / bt,
29
- w3: 3 * t2 - 4 * t + 1,
30
- };
31
- }
32
-
33
- /* Re-target the inertializer: fold the current offset state at `time` into a
34
- * fresh offset that reproduces the same output trajectory relative to the new
35
- * destination, then restart the blend clock. Source is where the motion is
36
- * coming from (the pre-switch target), destination where it goes next. */
37
- export function inertializeCubicTransition(offsetPosition, offsetVelocity, time, sourcePosition, sourceVelocity, destinationPosition, destinationVelocity, blendTime) {
38
- const { w0, w1, w2, w3 } = cubicWeights(time.value, blendTime);
39
- return {
40
- offsetPosition: sourcePosition.clone().addScaledVector(offsetPosition, w0).addScaledVector(offsetVelocity, w1).sub(destinationPosition),
41
- offsetVelocity: sourceVelocity.clone().addScaledVector(offsetPosition, w2).addScaledVector(offsetVelocity, w3).sub(destinationVelocity),
42
- time: { value: 0 },
43
- };
44
- }
45
-
46
- /* Advance the inertialized output one step: the input stream plus the decaying
47
- * offset. `time` is a mutable { value } box so the offset state can be handed
48
- * around without wrapping it in a class. */
49
- export function inertializeCubicUpdate(position, velocity, time, inputPosition, inputVelocity, offsetPosition, offsetVelocity, deltaTime, blendTime) {
50
- // Holden evaluates the weights at time+deltaTime so the step lands at the
51
- // end of the interval, not its start.
52
- const { w0, w1, w2, w3 } = cubicWeights(time.value + deltaTime, blendTime);
53
- position.copy(inputPosition).addScaledVector(offsetPosition, w0).addScaledVector(offsetVelocity, w1);
54
- velocity.copy(inputVelocity).addScaledVector(offsetPosition, w2).addScaledVector(offsetVelocity, w3);
55
- time.value += deltaTime;
56
- return position;
57
- }
58
-
59
- /* Fresh foot-lock state for one toe. `position` seeds both the filtered
60
- * output and the "previous input" so the first finite-difference velocity is
61
- * not polluted by an arbitrary origin. */
62
- export function createFootLockState(position) {
63
- return {
64
- position: position.clone(),
65
- velocity: new THREE.Vector3(),
66
- inputPosition: position.clone(),
67
- inputVelocity: new THREE.Vector3(),
68
- offsetPosition: new THREE.Vector3(),
69
- offsetVelocity: new THREE.Vector3(),
70
- time: { value: 0 },
71
- contact: position.clone(),
72
- locked: false,
73
- };
74
- }
75
-
76
- /* Per-frame foot locking for one toe (Holden's UpdateFootLockingState).
77
- * contactHeight plants the lock at floor height; pass null to keep the input
78
- * y. options.contactPoint (used by footLockTrack for span anchors) overrides
79
- * the first-contact input position as the locked point. */
80
- export function updateFootLockState(state, inputPosition, inputContact, contactHeight, deltaTime, { unlockDistance = 0.2, lockDistance = 0.1, blendTime = 0.2, contactPoint = null } = {}) {
81
- // Input velocity by finite difference: slide is a velocity error, so the
82
- // corrector needs to know how fast the raw toe was drifting.
83
- const dt = Math.max(deltaTime, 1e-8);
84
- state.inputVelocity.copy(inputPosition).sub(state.inputPosition).divideScalar(dt);
85
-
86
- if (!state.locked && inputContact && state.position.distanceTo(inputPosition) < lockDistance) {
87
- // Lock onto the TOE: capture the contact point (input, dropped to the
88
- // requested height) and hand the current motion error to the
89
- // inertializer as a transition from the input onto the stationary
90
- // contact.
91
- state.locked = true;
92
- if (contactPoint) {
93
- // An explicit anchor (e.g. a hand-placed ground mark) IS the contact
94
- // point — its y is authoritative, never re-derived from the input.
95
- state.contact.copy(contactPoint);
96
- } else {
97
- state.contact.copy(inputPosition);
98
- if (contactHeight === null || contactHeight === undefined) state.contact.y = inputPosition.y;
99
- else state.contact.y = contactHeight;
100
- }
101
- const next = inertializeCubicTransition(state.offsetPosition, state.offsetVelocity, state.time, inputPosition, state.inputVelocity, state.contact, ZERO, blendTime);
102
- state.offsetPosition.copy(next.offsetPosition);
103
- state.offsetVelocity.copy(next.offsetVelocity);
104
- state.time.value = next.time.value;
105
- } else if (state.locked && (!inputContact || state.position.distanceTo(inputPosition) > unlockDistance)) {
106
- // Release: transition from the stationary contact back onto the moving
107
- // input so the toe catches up instead of teleporting.
108
- state.locked = false;
109
- const next = inertializeCubicTransition(state.offsetPosition, state.offsetVelocity, state.time, state.contact, ZERO, inputPosition, state.inputVelocity, blendTime);
110
- state.offsetPosition.copy(next.offsetPosition);
111
- state.offsetVelocity.copy(next.offsetVelocity);
112
- state.time.value = next.time.value;
113
- }
114
-
115
- const target = state.locked ? state.contact : inputPosition;
116
- const targetVelocity = state.locked ? ZERO : state.inputVelocity;
117
- inertializeCubicUpdate(state.position, state.velocity, state.time, target, targetVelocity, state.offsetPosition, state.offsetVelocity, deltaTime, blendTime);
118
- state.inputPosition.copy(inputPosition);
119
- return state.position;
120
- }
121
-
122
- /* Offline driver: run the per-frame state over a whole clip. `inputs` is one
123
- * toe position per frame; `contacts` is booleans per frame, or — when
124
- * `anchors` is given — span objects { start, end, anchor? }. anchors[f] being
125
- * a Vector3 pins the locked contact to that exact point (e.g. a hand-placed
126
- * ground mark) instead of wherever the toe first touched; with contactHeight
127
- * null the input y is kept. Frame 0 just initialises the state. */
128
- export function footLockTrack(inputs, contacts, { fps = 30, blendTime = 0.2, lockDistance = 0.1, unlockDistance = 0.2, contactHeight = null, anchors = null } = {}) {
129
- const count = inputs.length;
130
- const flags = new Array(count).fill(false);
131
- const points = new Array(count).fill(null);
132
- // Contacts arrive either as per-frame booleans or as {start,end,anchor?}
133
- // spans; expand spans so both shapes feed the same flags/points.
134
- for (let f = 0; f < count; f++) {
135
- const c = contacts[f];
136
- if (typeof c === "boolean") {
137
- flags[f] = c;
138
- } else if (c && Number.isFinite(c.start)) {
139
- for (let g = Math.max(0, c.start); g <= Math.min(count - 1, c.end); g++) {
140
- flags[g] = true;
141
- if (points[g] === null && c.anchor instanceof THREE.Vector3) points[g] = c.anchor;
142
- }
143
- }
144
- }
145
- if (anchors !== null) {
146
- // Per-frame anchors name a specific frame, so they outrank span anchors.
147
- for (let f = 0; f < count; f++) {
148
- if (anchors[f] instanceof THREE.Vector3) points[f] = anchors[f];
149
- }
150
- }
151
-
152
- const state = createFootLockState(inputs[0]);
153
- const out = [state.position.clone()];
154
- const deltaTime = 1 / Math.max(fps, 1e-6);
155
- for (let f = 1; f < count; f++) {
156
- updateFootLockState(state, inputs[f], flags[f], contactHeight, deltaTime, { lockDistance, unlockDistance, blendTime, contactPoint: points[f] });
157
- out.push(state.position.clone());
158
- }
159
- return out;
160
- }
161
-
162
- /* Holden's offline relaxation: given SOURCE toe/pelvis tracks and per-frame
163
- * contact flags, absorb contact-slide drift without inventing motion. Inputs
164
- * are never mutated; clones are relaxed and returned. Contact frames collapse
165
- * toward a shared ground point (hard); air frames chase their neighbour plus
166
- * the SOURCE relative displacement so the gait survives (soft); the in-frame
167
- * leg-length constraint keeps extension at what the source had instead of
168
- * pulling the hips down. */
169
- export function relaxToePath(toes, pelvis, contacts, { iterations = 200, softFactor = 0.05, hardFactor = 0.9, toeMinHeight = 0, restLengths = null, relaxPelvis = false } = {}) {
170
- const count = toes.length;
171
- const sourceToes = toes.map((t) => t.clone());
172
- const outToes = toes.map((t) => t.clone());
173
- const outPelvis = pelvis.map((p) => p.clone());
174
- // Rest lengths default to the source pose: the point is to stop the leg
175
- // stretching further than the animation ever did.
176
- const rest = restLengths ?? sourceToes.map((t, i) => outPelvis[i].distanceTo(t));
177
- const tmp = new THREE.Vector3();
178
- const target = new THREE.Vector3();
179
-
180
- // Move `point` factor of the way to `target`, clamping y up to minY when
181
- // requested; returns the applied distance so the caller can early-exit.
182
- const relaxPoint = (point, to, factor, minY) => {
183
- const ox = point.x, oy = point.y, oz = point.z;
184
- point.lerp(to, factor);
185
- if (minY !== null && point.y < minY) point.y = minY;
186
- return Math.hypot(point.x - ox, point.y - oy, point.z - oz);
187
- };
188
- // Soft target for frame i: neighbour j plus the SOURCE i-j displacement,
189
- // so air frames preserve stride rather than smearing into each other.
190
- const chaseNeighbour = (out, source, i, j, factor, minY) => {
191
- target.copy(out[j]).add(source[i]).sub(source[j]);
192
- return relaxPoint(out[i], target, factor, minY);
193
- };
194
-
195
- for (let iter = 0; iter < iterations; iter++) {
196
- let largest = 0;
197
- for (let i = 1; i < count; i++) {
198
- if (contacts[i - 1] && contacts[i]) {
199
- // Both frames planted: they belong at ONE spot, so pull both
200
- // toward their midpoint dropped to the ground height.
201
- target.copy(outToes[i]).add(outToes[i - 1]).multiplyScalar(0.5);
202
- target.y = Array.isArray(toeMinHeight) ? Math.max(toeMinHeight[i] ?? 0, toeMinHeight[i - 1] ?? 0) : toeMinHeight;
203
- largest = Math.max(largest, relaxPoint(outToes[i], target, hardFactor, null));
204
- largest = Math.max(largest, relaxPoint(outToes[i - 1], target, hardFactor, null));
205
- } else {
206
- largest = Math.max(largest, chaseNeighbour(outToes, sourceToes, i, i - 1, softFactor, Array.isArray(toeMinHeight) ? toeMinHeight[i] : toeMinHeight));
207
- largest = Math.max(largest, chaseNeighbour(outToes, sourceToes, i - 1, i, softFactor, Array.isArray(toeMinHeight) ? toeMinHeight[i - 1] : toeMinHeight));
208
- if (relaxPelvis) {
209
- largest = Math.max(largest, chaseNeighbour(outPelvis, pelvis, i, i - 1, softFactor, null));
210
- largest = Math.max(largest, chaseNeighbour(outPelvis, pelvis, i - 1, i, softFactor, null));
211
- }
212
- }
213
- }
214
- // In-frame constraint: hold |pelvis - toe| at the rest length by
215
- // moving the toe (splitting the correction with the pelvis only when
216
- // asked — moving the pelvis is the "pull the hips down" failure the
217
- // article warns about).
218
- for (let i = 0; i < count; i++) {
219
- tmp.copy(outToes[i]).sub(outPelvis[i]);
220
- const d = tmp.length();
221
- if (d < 1e-9) continue;
222
- const correction = ((d - rest[i]) * softFactor) / d;
223
- outToes[i].addScaledVector(tmp, -correction);
224
- if (relaxPelvis) outPelvis[i].addScaledVector(tmp, correction);
225
- largest = Math.max(largest, Math.abs(correction) * d);
226
- }
227
- if (largest < 1e-5) break;
228
- }
229
- return { toes: outToes, pelvis: outPelvis };
230
- }
@@ -1,118 +0,0 @@
1
- // Pure scene-space calibration for decoded GVHMR motion. Extraction owns a
2
- // camera-independent coordinate system; this pass applies the optional rigid
3
- // transform recorded by the scene (uniform scale, Y rotation and translation).
4
- // It deliberately leaves local joint rotations untouched.
5
-
6
- const MOTION_CALIBRATION_LIMITS = Object.freeze({
7
- minScale: 0.1,
8
- maxScale: 10,
9
- maxOffset: 100,
10
- });
11
-
12
- const finite = (value, fallback) => {
13
- const number = Number(value);
14
- return Number.isFinite(number) ? number : fallback;
15
- };
16
-
17
- function wrapDegrees(value) {
18
- const wrapped = ((value + 180) % 360 + 360) % 360 - 180;
19
- // Keep the canonical positive half-open interval stable for exact 180.
20
- return Object.is(wrapped, -0) ? 0 : wrapped;
21
- }
22
-
23
- /**
24
- * Return a safe, JSON-friendly calibration envelope. Missing values are the
25
- * identity transform; finite values outside the scene envelope are clamped so
26
- * persisted metadata cannot throw a take metres away or produce NaNs.
27
- */
28
- export function normalizeMotionCalibration(value, limits = MOTION_CALIBRATION_LIMITS) {
29
- const source = value && typeof value === "object" && !Array.isArray(value) ? value : {};
30
- const minScale = Math.max(Number.EPSILON, finite(limits?.minScale, MOTION_CALIBRATION_LIMITS.minScale));
31
- const maxScale = Math.max(minScale, finite(limits?.maxScale, MOTION_CALIBRATION_LIMITS.maxScale));
32
- const maxOffset = Math.max(0, finite(limits?.maxOffset, MOTION_CALIBRATION_LIMITS.maxOffset));
33
- const rawScale = finite(source.scale, 1);
34
- const rawYaw = finite(source.yawDeg ?? source.yaw, 0);
35
- const clampOffset = (entry) => Math.max(-maxOffset, Math.min(maxOffset, finite(entry, 0)));
36
- return {
37
- scale: Math.max(minScale, Math.min(maxScale, rawScale > 0 ? rawScale : 1)),
38
- yawDeg: wrapDegrees(rawYaw),
39
- offsetX: clampOffset(source.offsetX ?? source.offset_x),
40
- offsetY: clampOffset(source.offsetY ?? source.offset_y),
41
- offsetZ: clampOffset(source.offsetZ ?? source.offset_z),
42
- };
43
- }
44
-
45
- function copyArray(values) {
46
- if (values == null) return values;
47
- if (typeof values.slice === "function") return values.slice();
48
- return Array.from(values);
49
- }
50
-
51
- function validArray(values, length) {
52
- return values != null && typeof values.length === "number" && values.length >= length;
53
- }
54
-
55
- /**
56
- * Apply a rigid scene calibration to root and posed-joint positions.
57
- *
58
- * The input take is never mutated. The result follows the same
59
- * `{ motion, diagnostics }` contract as the other ARDY correction passes.
60
- * `rotMats` are local joint rotations, so a world-space yaw does not change
61
- * them and the original array is intentionally retained by reference.
62
- */
63
- export function applyMotionCalibration(motion, metadata = motion?.sceneCalibration, options = {}) {
64
- const identity = normalizeMotionCalibration(null, options.limits);
65
- const baseDiagnostics = {
66
- status: "not-needed",
67
- applied: false,
68
- changedFrames: 0,
69
- maxDisplacement: 0,
70
- maxRootDisplacement: 0,
71
- maxJointDisplacement: 0,
72
- calibration: identity,
73
- };
74
- if (!motion || typeof motion !== "object") return { motion, diagnostics: { ...baseDiagnostics, status: "invalid-motion" } };
75
- const calibration = normalizeMotionCalibration(metadata, options.limits);
76
- const frames = Number(motion.frames);
77
- const hasRoot = Number.isInteger(frames) && frames >= 0 && validArray(motion.rootPos, frames * 3);
78
- const hasJoints = Number.isInteger(frames) && frames >= 0 && validArray(motion.posedJoints, 0) && motion.posedJoints.length % (frames * 3 || 1) === 0;
79
- if (!hasRoot && !hasJoints) return { motion, diagnostics: { ...baseDiagnostics, status: "invalid-motion", calibration } };
80
- const isIdentity = calibration.scale === 1 && calibration.yawDeg === 0 && calibration.offsetX === 0 && calibration.offsetY === 0 && calibration.offsetZ === 0;
81
- if (isIdentity) return { motion, diagnostics: { ...baseDiagnostics, calibration } };
82
-
83
- const radians = calibration.yawDeg * Math.PI / 180;
84
- const cos = Math.cos(radians), sin = Math.sin(radians), transform = (x, y, z) => {
85
- const sx = calibration.scale * x, sy = calibration.scale * y, sz = calibration.scale * z;
86
- return [cos * sx + sin * sz + calibration.offsetX, sy + calibration.offsetY, -sin * sx + cos * sz + calibration.offsetZ];
87
- };
88
- const rootPos = hasRoot ? copyArray(motion.rootPos) : motion.rootPos;
89
- const posedJoints = hasJoints ? copyArray(motion.posedJoints) : motion.posedJoints;
90
- let maxRootDisplacement = 0, maxJointDisplacement = 0, changedFrames = 0;
91
- const displacement = (before, after) => {
92
- if (![...before, ...after].every(Number.isFinite)) return 0;
93
- return Math.hypot(after[0] - before[0], after[1] - before[1], after[2] - before[2]);
94
- };
95
- for (let frame = 0; frame < frames; frame += 1) {
96
- let frameChanged = false;
97
- if (hasRoot) {
98
- const offset = frame * 3, before = [motion.rootPos[offset], motion.rootPos[offset + 1], motion.rootPos[offset + 2]], after = transform(...before);
99
- rootPos[offset] = after[0]; rootPos[offset + 1] = after[1]; rootPos[offset + 2] = after[2];
100
- maxRootDisplacement = Math.max(maxRootDisplacement, displacement(before, after)); frameChanged ||= displacement(before, after) > 1e-9;
101
- }
102
- if (hasJoints) {
103
- const jointCount = motion.posedJoints.length / (frames * 3);
104
- for (let joint = 0; joint < jointCount; joint += 1) {
105
- const offset = (frame * jointCount + joint) * 3, before = [motion.posedJoints[offset], motion.posedJoints[offset + 1], motion.posedJoints[offset + 2]], after = transform(...before);
106
- posedJoints[offset] = after[0]; posedJoints[offset + 1] = after[1]; posedJoints[offset + 2] = after[2];
107
- maxJointDisplacement = Math.max(maxJointDisplacement, displacement(before, after)); frameChanged ||= displacement(before, after) > 1e-9;
108
- }
109
- }
110
- if (frameChanged) changedFrames += 1;
111
- }
112
- const diagnostics = {
113
- status: "calibrated", applied: true, changedFrames,
114
- maxDisplacement: Math.max(maxRootDisplacement, maxJointDisplacement),
115
- maxRootDisplacement, maxJointDisplacement, calibration,
116
- };
117
- return { motion: { ...motion, rootPos, posedJoints }, diagnostics };
118
- }
@@ -1,213 +0,0 @@
1
- import { retimeMotion } from "./retime.js";
2
- import { sliceMotion } from "./trim.js";
3
-
4
- const SPEED_MIN = 0.1;
5
- const SPEED_MAX = 4;
6
- const SPEED_STEP = 0.1;
7
- const normalizeSpeed = (speed) => Math.round(Number(speed) / SPEED_STEP) * SPEED_STEP;
8
-
9
- const segmentSourceFrames = (segment) => segment.sourceEnd - segment.sourceStart + 1;
10
- const segmentTimelineFrames = (segment) => Math.max(1, Math.round(segmentSourceFrames(segment) / segment.speed));
11
-
12
- export function createMotionEdit(frames) {
13
- if (!Number.isInteger(frames) || frames < 1) {
14
- throw new Error("createMotionEdit: frames must be a positive integer");
15
- }
16
- return [{ id: "motion-0", sourceStart: 0, sourceEnd: frames - 1, speed: 1 }];
17
- }
18
-
19
- export function motionEditDuration(edit) {
20
- if (!Array.isArray(edit) || edit.length < 1) return 0;
21
- return edit.reduce((total, segment) => total + segmentTimelineFrames(segment), 0);
22
- }
23
-
24
- export function motionEditLayout(edit) {
25
- let cursor = 0;
26
- return edit.map((segment) => {
27
- const frames = segmentTimelineFrames(segment);
28
- const item = {
29
- ...segment,
30
- timelineStart: cursor,
31
- timelineEnd: cursor + frames - 1,
32
- timelineFrames: frames,
33
- };
34
- cursor += frames;
35
- return item;
36
- });
37
- }
38
-
39
- export function timelineFrameToMotionFrame(edit, frame) {
40
- const layout = motionEditLayout(edit);
41
- if (layout.length < 1) return Math.max(0, Math.round(frame) || 0);
42
- const timelineFrame = Math.max(0, Math.min(Number.isFinite(frame) ? frame : 0, layout.at(-1).timelineEnd));
43
- const segment = layout.find((item) => timelineFrame <= item.timelineEnd) ?? layout.at(-1);
44
- if (segment.timelineFrames <= 1) return segment.sourceStart;
45
- const local = timelineFrame - segment.timelineStart;
46
- const progress = local / (segment.timelineFrames - 1);
47
- return segment.sourceStart + progress * (segment.sourceEnd - segment.sourceStart);
48
- }
49
-
50
- /** The inverse of timelineFrameToMotionFrame: which timeline frame shows a
51
- * SOURCE frame under this edit. Returns null when no segment covers it (the
52
- * source range was deleted or trimmed away). When two segments cover the same
53
- * source frame (a cut boundary), the first segment answers. */
54
- export function motionFrameToTimelineFrame(edit, sourceFrame) {
55
- if (!Array.isArray(edit) || edit.length < 1 || !Number.isFinite(sourceFrame)) return null;
56
- const layout = motionEditLayout(edit);
57
- const segment = layout.find((item) => sourceFrame >= item.sourceStart && sourceFrame <= item.sourceEnd);
58
- if (!segment) return null;
59
- if (segment.sourceEnd === segment.sourceStart) return segment.timelineStart;
60
- const progress = (sourceFrame - segment.sourceStart) / (segment.sourceEnd - segment.sourceStart);
61
- return Math.round(segment.timelineStart + progress * (segment.timelineFrames - 1));
62
- }
63
-
64
- /**
65
- * Where an OLD timeline frame lands after a segment edit (#79): old timeline
66
- * → source → new timeline, each leg piecewise-linear per segment. Returns
67
- * null when the frame's source content no longer exists in the new edit.
68
- * Anything pinned to timeline frames (IK correction keys, prompt clips) must
69
- * ride this mapping when segments change, or it stays glued to frame NUMBERS
70
- * while the POSES those numbers address move away.
71
- */
72
- export function remapTimelineFrame(previousEdit, nextEdit, frame) {
73
- const source = timelineFrameToMotionFrame(previousEdit, frame);
74
- return motionFrameToTimelineFrame(nextEdit, source);
75
- }
76
-
77
- /** Migrate a frame-keyed Map through a segment edit. Values move untouched;
78
- * a speed-up can land two old frames on one new frame — the earlier old
79
- * frame wins so an authored key is never silently replaced by a later one —
80
- * and keys whose source frames were deleted drop out. */
81
- export function remapFrameKeyMap(keys, previousEdit, nextEdit) {
82
- const out = new Map();
83
- for (const frame of [...keys.keys()].sort((a, b) => a - b)) {
84
- const mapped = remapTimelineFrame(previousEdit, nextEdit, frame);
85
- if (mapped === null || out.has(mapped)) continue;
86
- out.set(mapped, keys.get(frame));
87
- }
88
- return out;
89
- }
90
-
91
- export function splitMotionEdit(edit, timelineFrame) {
92
- if (!Array.isArray(edit) || edit.length < 1) return edit;
93
- const layout = motionEditLayout(edit);
94
- const cut = Math.round(timelineFrame);
95
- if (cut <= 0 || cut >= motionEditDuration(edit)) return edit;
96
- const index = layout.findIndex((segment) => cut > segment.timelineStart && cut <= segment.timelineEnd);
97
- if (index < 0) return edit;
98
- const segment = layout[index];
99
- const sourceCut = Math.max(
100
- segment.sourceStart + 1,
101
- Math.min(segment.sourceEnd, Math.round(timelineFrameToMotionFrame(edit, cut))),
102
- );
103
- if (sourceCut <= segment.sourceStart || sourceCut > segment.sourceEnd) return edit;
104
- const next = [...edit];
105
- next.splice(index, 1,
106
- { id: `${segment.id}-a`, sourceStart: segment.sourceStart, sourceEnd: sourceCut - 1, speed: segment.speed },
107
- { id: `${segment.id}-b`, sourceStart: sourceCut, sourceEnd: segment.sourceEnd, speed: segment.speed },
108
- );
109
- return next;
110
- }
111
-
112
- export function setMotionSegmentSpeed(edit, id, speed) {
113
- const normalized = normalizeSpeed(speed);
114
- if (!Number.isFinite(normalized) || normalized < SPEED_MIN || normalized > SPEED_MAX) {
115
- throw new Error("setMotionSegmentSpeed: speed must be between 0.1 and 4.0 in 0.1 steps");
116
- }
117
- return edit.map((segment) => segment.id === id ? { ...segment, speed: Number(normalized.toFixed(1)) } : segment);
118
- }
119
-
120
- /** Delete one segment from the edit. The last remaining segment stays: an
121
- * empty edit has no duration, and "no motion" is clearMotion's job, not a
122
- * segment operation's. Unknown ids return the edit unchanged. */
123
- export function removeMotionSegment(edit, id) {
124
- if (!Array.isArray(edit) || edit.length < 2) return edit;
125
- const next = edit.filter((segment) => segment.id !== id);
126
- return next.length === edit.length ? edit : next;
127
- }
128
-
129
- /** The speed that renders a segment across `timelineFrames` production
130
- * frames — the drag-resize inverse of segmentTimelineFrames. Clamped to the
131
- * same 0.1x..4x range and 0.1 grid setMotionSegmentSpeed enforces, so a drag
132
- * can never commit a speed the numeric input would reject. */
133
- export function motionSegmentSpeedForFrames(segment, timelineFrames) {
134
- const frames = Math.max(1, Math.round(Number(timelineFrames) || 1));
135
- const raw = segmentSourceFrames(segment) / frames;
136
- const clamped = Math.min(SPEED_MAX, Math.max(SPEED_MIN, raw));
137
- return Number(normalizeSpeed(clamped).toFixed(1));
138
- }
139
-
140
- export function trimMotionEdit(edit, startFrame, endFrame) {
141
- if (!Array.isArray(edit) || edit.length < 1) return edit;
142
- const duration = motionEditDuration(edit);
143
- if (
144
- !Number.isInteger(startFrame) ||
145
- !Number.isInteger(endFrame) ||
146
- startFrame < 0 ||
147
- endFrame >= duration ||
148
- startFrame > endFrame
149
- ) {
150
- throw new Error(`trimMotionEdit: range ${startFrame}..${endFrame} is outside 0..${duration - 1}`);
151
- }
152
- const layout = motionEditLayout(edit);
153
- return layout.flatMap((segment) => {
154
- const overlapStart = Math.max(startFrame, segment.timelineStart);
155
- const overlapEnd = Math.min(endFrame, segment.timelineEnd);
156
- if (overlapStart > overlapEnd) return [];
157
- const sourceStart = Math.ceil(timelineFrameToMotionFrame(edit, overlapStart));
158
- const sourceEnd = Math.floor(timelineFrameToMotionFrame(edit, overlapEnd));
159
- return [{
160
- id: `${segment.id}-trim-${sourceStart}`,
161
- sourceStart: Math.max(segment.sourceStart, sourceStart),
162
- sourceEnd: Math.min(segment.sourceEnd, sourceEnd),
163
- speed: segment.speed,
164
- }];
165
- }).filter((segment) => segment.sourceStart <= segment.sourceEnd);
166
- }
167
-
168
- function copyFrame(source, sourceFrame, target, targetFrame, stride) {
169
- const from = sourceFrame * stride;
170
- target.set(source.subarray(from, from + stride), targetFrame * stride);
171
- }
172
-
173
- export function renderMotionEdit(full, edit) {
174
- if (!full || !Number.isInteger(full.frames) || full.frames < 1 || !Number.isFinite(full.fps) || full.fps <= 0) {
175
- throw new Error("renderMotionEdit: motion must have positive frames and fps");
176
- }
177
- const segments = Array.isArray(edit) && edit.length ? edit : createMotionEdit(full.frames);
178
- const rendered = segments.map((segment) => {
179
- const sliced = sliceMotion(full, segment.sourceStart, segment.sourceEnd);
180
- return segment.speed === 1 ? sliced : retimeMotion(sliced, full.fps / segment.speed);
181
- });
182
- const frames = rendered.reduce((total, motion) => total + motion.frames, 0);
183
- const rotStride = full.rotMats.length / full.frames;
184
- const rootStride = full.rootPos.length / full.frames;
185
- const posedStride = full.posedJoints.length / full.frames;
186
- const rotMats = new Float32Array(frames * rotStride);
187
- const rootPos = new Float32Array(frames * rootStride);
188
- const posedJoints = new Float32Array(frames * posedStride);
189
- let cursor = 0;
190
- for (let index = 0; index < rendered.length; index += 1) {
191
- const motion = rendered[index];
192
- const segment = segments[index];
193
- for (let frame = 0; frame < motion.frames; frame += 1) {
194
- const finalFrame = frame === motion.frames - 1 && segment.speed > 1;
195
- const sourceMotion = finalFrame ? full : motion;
196
- const sourceFrame = finalFrame ? segment.sourceEnd : frame;
197
- copyFrame(sourceMotion.rotMats, sourceFrame, rotMats, cursor + frame, rotStride);
198
- copyFrame(sourceMotion.rootPos, sourceFrame, rootPos, cursor + frame, rootStride);
199
- copyFrame(sourceMotion.posedJoints, sourceFrame, posedJoints, cursor + frame, posedStride);
200
- }
201
- cursor += motion.frames;
202
- }
203
- return {
204
- ...full,
205
- frames,
206
- fps: full.fps,
207
- rotMats,
208
- rootPos,
209
- posedJoints,
210
- anchorFrame: 0,
211
- editSegments: segments.map((segment) => ({ ...segment })),
212
- };
213
- }
@@ -1,55 +0,0 @@
1
- /**
2
- * Query-string gate for externally supplied motion URLs (`/app/?motion=`).
3
- *
4
- * The hosted demo hands a visitor a result link that opens the app with a
5
- * `?motion=<url>` query. That value is attacker-controllable, so it is a
6
- * security boundary, not a convenience: only same-origin paths and the
7
- * hosted demo API may ever reach `loadMotionFromUrl`'s fetch. Everything
8
- * else — foreign hosts, downgraded schemes, `javascript:`, protocol-relative
9
- * tricks, userinfo-embedded lookalikes — resolves to `null` and the app
10
- * silently falls back to its normal seed behavior.
11
- *
12
- * Kept as a plain module (no React, no DOM) so the allowlist is testable
13
- * under Node: see test/demo/verify-motion-url-allowlist.mjs.
14
- */
15
-
16
- /** Hosts allowed to serve motion npz files cross-origin, over https only. */
17
- export const MOTION_URL_ALLOWED_HOSTS = ["api.cozyclay.org"];
18
-
19
- /**
20
- * Extract and validate the `motion` query parameter.
21
- *
22
- * @param {string} search - a query string (`location.search`)
23
- * @param {string} origin - the page origin (`location.origin`)
24
- * @returns {string|null} a same-origin path (`/demo/x.npz`) or an absolute
25
- * https URL on an allowlisted host; `null` when absent or not allowed.
26
- */
27
- export function motionUrlFromQuery(search, origin) {
28
- let value;
29
- try {
30
- value = new URLSearchParams(search ?? "").get("motion");
31
- } catch {
32
- return null;
33
- }
34
- if (!value) return null;
35
- let base;
36
- let parsed;
37
- try {
38
- base = new URL(origin);
39
- parsed = new URL(value, base);
40
- } catch {
41
- return null;
42
- }
43
- // Userinfo is only ever used to disguise the real host
44
- // (https://api.cozyclay.org@evil.example/x.npz) — reject it outright,
45
- // even for the page's own origin.
46
- if (parsed.username || parsed.password) return null;
47
- // Same-origin: return the path form so dev (http://127.0.0.1:5180) and
48
- // production resolve identically.
49
- if (parsed.origin === base.origin) return parsed.pathname + parsed.search;
50
- // Cross-origin: https only, exact host match (a non-standard port makes
51
- // `host` differ from the allowlist entry and is therefore rejected).
52
- if (parsed.protocol !== "https:") return null;
53
- if (!MOTION_URL_ALLOWED_HOSTS.includes(parsed.host)) return null;
54
- return parsed.href;
55
- }