cozyclay 2.1.0 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +65 -0
- package/README.md +12 -30
- package/bin/agent/agent-routes.mjs +40 -113
- package/bin/agent/agent-runner.mjs +9 -10
- package/bin/agent/cliproxy-provider.mjs +135 -0
- package/bin/agent/credential-store.mjs +30 -7
- package/bin/agent/pi-tools.mjs +4 -1
- package/bin/agent/provider-keys.mjs +32 -0
- package/bin/agent/provider-login.mjs +110 -0
- package/bin/agent/provider-routes.mjs +99 -0
- package/bin/agent/providers.mjs +19 -97
- package/bin/agent/script-tool.mjs +17 -4
- package/bin/agent/studio-motion-reference.mjs +23 -0
- package/bin/agent/studio-prompt.mjs +1 -1
- package/bin/agent/studio-rebase-text.mjs +32 -0
- package/bin/agent/studio-rebase.mjs +26 -39
- package/bin/agent/studio-tools.mjs +9 -28
- package/bin/agent/tool-arguments.mjs +49 -0
- package/bin/agent/turn-frames.mjs +66 -0
- package/bin/codex-auth.mjs +9 -2
- package/bin/cozyclay.mjs +10 -116
- package/bin/live/cli.mjs +22 -6
- package/bin/mcp-runtime.mjs +2 -12
- package/bin/package-signature.mjs +0 -4
- package/dist/app/index.html +7 -6
- package/dist/assets/EXRLoader-CvVIvGVE.js +1 -0
- package/dist/assets/analytics-C9sUnndd.js +1 -0
- package/dist/assets/app-CCh--1Hc.js +5087 -0
- package/dist/assets/app-f-fkV5uP.css +1 -0
- package/dist/assets/compile-worker-CkxiD6lH.js +5 -0
- package/dist/assets/fflate.module-KbGj5-H6.js +5 -0
- package/dist/assets/{first-shot-handoff-BlT33CGf.js → first-shot-handoff-CC4xe4HM.js} +1 -1
- package/dist/assets/{landing-BSesrCpL.js → landing-DjHD8u7k.js} +1 -1
- package/dist/assets/scene-asset-sync-Hx_FzdOH.js +20 -0
- package/dist/assets/scene-asset-sync-_S8NQl5B.css +1 -0
- package/dist/assets/workflow-C4yKH1p4.js +179 -0
- package/dist/cozyclay-package.json +1 -1
- package/dist/index.html +3 -3
- package/dist/llms.txt +14 -0
- package/dist/sw.js +3 -6
- package/dist/workflow/index.html +5 -4
- package/mcp/LIVE-PROTOCOL.md +7 -47
- package/mcp/README.md +16 -26
- package/mcp/live-hub.mjs +6 -10
- package/mcp/package.json +1 -3
- package/mcp/tool-handlers.mjs +4 -168
- package/package.json +3 -22
- package/src/App.jsx +174 -2639
- package/src/agent-progress.js +79 -0
- package/src/agent-turn-mark.js +30 -0
- package/src/analytics.js +1 -19
- package/src/app-context.js +5 -0
- package/src/app-stage.jsx +2 -34
- package/src/asset-pane.jsx +6 -5
- package/src/camera-block.js +21 -0
- package/src/camera-direction.js +120 -0
- package/src/character-kind.js +3 -9
- package/src/command-bus.js +8 -6
- package/src/commands/cast.js +5 -34
- package/src/commands/elements/character.js +1 -1
- package/src/commands/elements/motion.js +1 -6
- package/src/commands/elements/object.js +6 -2
- package/src/commands/elements/shot.js +4 -1
- package/src/commands/elements.js +38 -14
- package/src/commands/index.js +3 -1
- package/src/commands/kits.js +37 -0
- package/src/commands/motion-timing.js +57 -0
- package/src/commands/motion.js +9 -152
- package/src/commands/motion3-compile.js +65 -0
- package/src/commands/motion3.js +207 -0
- package/src/commands/objects.js +6 -4
- package/src/commands/shot.js +49 -11
- package/src/commands/stage.js +14 -1
- package/src/commands/view.js +4 -1
- package/src/document-mirrors.js +42 -0
- package/src/document-store.js +4 -0
- package/src/domains/cast.js +19 -194
- package/src/domains/motion/motion-range-pin-rules.js +1 -1
- package/src/domains/motion/take-source.js +51 -0
- package/src/domains/motion.js +60 -1838
- package/src/domains/scenes.js +12 -55
- package/src/domains/shots.js +2 -2
- package/src/domains/stage.js +4 -2
- package/src/draft-ghost.js +46 -0
- package/src/draft-ghost.jsx +129 -0
- package/src/dualview.jsx +4 -3
- package/src/effects/EffectsLayer.jsx +112 -0
- package/src/effects/effect-meshes.js +232 -0
- package/src/effects/effect-record.js +103 -0
- package/src/effects/emitter.js +59 -0
- package/src/effects/simulate.js +261 -0
- package/src/effects/state.js +59 -0
- package/src/execution-telemetry.js +2 -3
- package/src/first-success-guide.jsx +5 -5
- package/src/ghost-set.js +257 -0
- package/src/held-object-edit.jsx +113 -0
- package/src/held-object-pose.js +175 -0
- package/src/hierarchy-model.js +1 -1
- package/src/hierarchy-panel.jsx +1 -1
- package/src/imported-mesh.jsx +103 -0
- package/src/kits/held.js +84 -0
- package/src/kits/index.js +70 -0
- package/src/kits/smoking.js +57 -0
- package/src/light-blockers.js +93 -0
- package/src/motion/beat-board-model.js +84 -0
- package/src/motion/beat-board.css +124 -0
- package/src/motion/beat-board.jsx +59 -0
- package/src/motion/center-of-mass.js +66 -0
- package/src/motion/fix-collisions.js +850 -0
- package/src/motion/physics-review.js +118 -0
- package/src/{ardy → motion}/physics-support.js +1 -76
- package/src/motion/rig-snapshot.js +22 -0
- package/src/motion/take-segments.jsx +140 -0
- package/src/{ardy → motion}/timeline-coordinates.js +0 -21
- package/src/{ardy → motion}/timeline.css +1 -2
- package/src/{ardy → motion}/timeline.jsx +48 -419
- package/src/motion/waypoints.js +76 -0
- package/src/motion3/beats.js +83 -0
- package/src/motion3/body.js +158 -0
- package/src/motion3/bones.js +47 -0
- package/src/motion3/carried.js +47 -0
- package/src/motion3/compile-job.js +75 -0
- package/src/motion3/compile-worker.js +10 -0
- package/src/motion3/compiler/anchors.js +105 -0
- package/src/motion3/compiler/arm-orient.js +128 -0
- package/src/motion3/compiler/channels.js +125 -0
- package/src/motion3/compiler/compile.js +205 -0
- package/src/motion3/compiler/gait-rhythm.js +97 -0
- package/src/motion3/compiler/grip.js +171 -0
- package/src/motion3/compiler/head-steady.js +48 -0
- package/src/motion3/compiler/hold.js +134 -0
- package/src/motion3/compiler/idle.js +113 -0
- package/src/motion3/compiler/limbs.js +170 -0
- package/src/motion3/compiler/math.js +72 -0
- package/src/motion3/compiler/pose.js +162 -0
- package/src/motion3/compiler/quat.js +49 -0
- package/src/motion3/compiler/skeleton.js +74 -0
- package/src/motion3/compiler/validate-common.js +32 -0
- package/src/motion3/compiler/validate-goals.js +118 -0
- package/src/motion3/compiler/validate-objects.js +143 -0
- package/src/motion3/compiler/validate-parts.js +116 -0
- package/src/motion3/compiler/validate.js +122 -0
- package/src/motion3/compiler/vocab.js +73 -0
- package/src/motion3/compiler/walk-pelvis.js +275 -0
- package/src/motion3/compiler/walk.js +207 -0
- package/src/motion3/compiler/wrist-clamp.js +32 -0
- package/src/motion3/delta.js +47 -0
- package/src/motion3/describe.js +174 -0
- package/src/motion3/docs.js +27 -0
- package/src/motion3/edit-carry.js +21 -0
- package/src/motion3/fix/ease.js +16 -0
- package/src/motion3/fix/ground.js +37 -0
- package/src/motion3/fix/index.js +52 -0
- package/src/motion3/fix/push.js +71 -0
- package/src/motion3/fix/reach.js +46 -0
- package/src/motion3/fix/retime.js +79 -0
- package/src/motion3/fix/self.js +211 -0
- package/src/motion3/fix/slide.js +70 -0
- package/src/motion3/fix/turn.js +51 -0
- package/src/motion3/follow.js +39 -0
- package/src/motion3/free-motion.js +173 -0
- package/src/motion3/grip-choice.js +130 -0
- package/src/motion3/hold-plan.js +157 -0
- package/src/motion3/json-patch.js +77 -0
- package/src/motion3/key-aim.js +105 -0
- package/src/motion3/key-edit.js +82 -0
- package/src/motion3/lenient.js +127 -0
- package/src/motion3/object-keys.js +236 -0
- package/src/motion3/object-pose.js +182 -0
- package/src/motion3/object-tracks.js +12 -0
- package/src/motion3/pipeline.js +102 -0
- package/src/motion3/playback.js +51 -0
- package/src/motion3/probes.js +91 -0
- package/src/motion3/qa/body-checks.js +34 -0
- package/src/motion3/qa/check-names.js +14 -0
- package/src/motion3/qa/checks.js +121 -0
- package/src/motion3/qa/contact-checks.js +51 -0
- package/src/motion3/qa/explain.js +80 -0
- package/src/motion3/qa/fmt.js +5 -0
- package/src/motion3/qa/foot-checks.js +72 -0
- package/src/motion3/qa/geometry.js +77 -0
- package/src/motion3/qa/goals.js +191 -0
- package/src/motion3/qa/ground.js +60 -0
- package/src/motion3/qa/hints-contact.js +179 -0
- package/src/motion3/qa/hints-goal.js +160 -0
- package/src/motion3/qa/hints-knee.js +24 -0
- package/src/motion3/qa/hints-motion.js +209 -0
- package/src/motion3/qa/hints-object.js +91 -0
- package/src/motion3/qa/index.js +42 -0
- package/src/motion3/qa/key-checks.js +82 -0
- package/src/motion3/qa/near.js +96 -0
- package/src/motion3/qa/object-checks.js +135 -0
- package/src/motion3/qa/patch.js +161 -0
- package/src/motion3/qa/severity.js +38 -0
- package/src/motion3/qa/spec-checks.js +65 -0
- package/src/motion3/qa/style.js +218 -0
- package/src/motion3/qa/wrist-checks.js +69 -0
- package/src/motion3/qa/wrist-obs.js +60 -0
- package/src/motion3/refs.js +120 -0
- package/src/motion3/repair-tune.js +121 -0
- package/src/motion3/repair.js +83 -0
- package/src/motion3/report.js +67 -0
- package/src/motion3/rigs/index.js +14 -0
- package/src/motion3/rigs/x-bot-tpose-body.json +1 -0
- package/src/motion3/rigs/x-bot-tpose.json +1 -0
- package/src/motion3/rigs/y-bot-tpose-body.json +1 -0
- package/src/motion3/rigs/y-bot-tpose.json +1 -0
- package/src/motion3/scene.js +60 -0
- package/src/motion3/schema/brief.js +89 -0
- package/src/motion3/schema/fields.js +44 -0
- package/src/motion3/schema/spec-examples.js +46 -0
- package/src/motion3/schema/topics.js +111 -0
- package/src/motion3/schema/types.js +147 -0
- package/src/motion3/search.js +117 -0
- package/src/motion3/second-hand.js +112 -0
- package/src/motion3/skills/basic.js +82 -0
- package/src/motion3/skills/book.js +76 -0
- package/src/motion3/skills/car.js +145 -0
- package/src/motion3/skills/frames-auto.js +29 -0
- package/src/motion3/skills/index.js +83 -0
- package/src/motion3/skills/info.js +65 -0
- package/src/motion3/skills/smoke-kit.js +109 -0
- package/src/motion3/skills/smoke.js +160 -0
- package/src/motion3/spec-store.js +59 -0
- package/src/motion3/take-edit.js +155 -0
- package/src/motion3/take.js +63 -0
- package/src/motion3/timeline.js +127 -0
- package/src/motion3/views.js +121 -0
- package/src/motion3/walk-plan.js +119 -0
- package/src/object-catalog.jsx +7 -1
- package/src/object-colors.js +98 -0
- package/src/object-gizmo-parts.js +115 -0
- package/src/object-gizmo.jsx +37 -122
- package/src/object-glow.js +139 -0
- package/src/object-hidden.js +33 -0
- package/src/object-look.js +196 -0
- package/src/object-size.js +10 -0
- package/src/object-travel.js +71 -6
- package/src/panels/CameraPanel.jsx +7 -7
- package/src/panels/HdrEnvironmentControls.jsx +59 -0
- package/src/panels/LightPanel.jsx +25 -4
- package/src/panels/ObjectLookPanel.jsx +88 -0
- package/src/panels/PoseImagePanel.jsx +1 -1
- package/src/panels/PosePanel.jsx +2 -17
- package/src/panels/RigControlPanel.jsx +5 -53
- package/src/panels/SubjectBox.jsx +4 -1
- package/src/panels/details.css +14 -0
- package/src/posestudio.jsx +4 -27
- package/src/project-browser.jsx +3 -4
- package/src/project-resources.js +18 -31
- package/src/project.js +13 -104
- package/src/props.jsx +25 -280
- package/src/rail-dot-drag.js +23 -0
- package/src/render-passes.js +10 -0
- package/src/resource-status.jsx +1 -0
- package/src/result-modal.jsx +4 -19
- package/src/room.jsx +20 -12
- package/src/scene-assets.js +8 -6
- package/src/scene-light-place.js +72 -0
- package/src/scene-lights.jsx +148 -0
- package/src/scene-objects.js +31 -139
- package/src/scenes.js +15 -105
- package/src/semantic-edit.js +2 -5
- package/src/set-pieces.jsx +183 -0
- package/src/settings-menu.jsx +3 -11
- package/src/shell/BottomDock.jsx +11 -53
- package/src/shell/CompositionGuideButton.jsx +20 -0
- package/src/shell/DetailsSlot.jsx +16 -200
- package/src/shell/GhostsMenuGroup.jsx +74 -0
- package/src/shell/LibrarySlot.jsx +1 -3
- package/src/shell/MenuBar.jsx +3 -3
- package/src/shell/PreferencesDialog.jsx +15 -264
- package/src/shell/PreferencesSlot.jsx +2 -8
- package/src/shell/ShotPreviewHeader.jsx +17 -0
- package/src/shell/TopBar.jsx +5 -83
- package/src/shell/ViewportToolbar.jsx +23 -93
- package/src/shell/agent-glass.css +19 -6
- package/src/shell/details-selection.js +42 -0
- package/src/shell/ghosts-menu.css +22 -0
- package/src/shell/glass-regions.css +29 -3
- package/src/shell/preferences.css +6 -1
- package/src/shell/viewport.css +12 -0
- package/src/shot-authoring.js +4 -7
- package/src/soft-shadows.js +37 -0
- package/src/stage-attach-frames.js +12 -12
- package/src/stage-canvas-rigs.jsx +3 -3
- package/src/stage-capture.jsx +42 -8
- package/src/stage-characters.jsx +22 -216
- package/src/stage-editor-gizmos.jsx +6 -6
- package/src/stage-environment.js +93 -0
- package/src/stage-hdr-builtins.js +107 -0
- package/src/stage-hdr-image.js +116 -0
- package/src/stage-hdr-library.js +70 -0
- package/src/stage-hdr-map.js +94 -0
- package/src/stage-hdr.js +130 -0
- package/src/stage-lighting.js +149 -0
- package/src/stage-occlusion.js +210 -0
- package/src/stage-sky.jsx +159 -0
- package/src/stage-startup-defaults.js +5 -9
- package/src/studio-actions.js +12 -14
- package/src/studio-agent-commands.js +46 -16
- package/src/studio-agent-motion.js +9 -9
- package/src/studio-agent-protocol.js +46 -73
- package/src/studio-app-binding.js +29 -45
- package/src/studio-asset-list.js +17 -0
- package/src/studio-contact-sheet.js +37 -5
- package/src/studio-elements.js +27 -7
- package/src/studio-entity-bounds.js +18 -0
- package/src/studio-error-codes.js +8 -0
- package/src/studio-export-framing.js +152 -0
- package/src/studio-lighting-check.js +103 -0
- package/src/studio-motion-visual.js +150 -0
- package/src/studio-schema-errors.js +80 -0
- package/src/studio-support-gap.js +74 -0
- package/src/styles.css +1 -19
- package/src/timeline-defaults.js +5 -0
- package/src/timeline-extent.js +8 -20
- package/src/tutorial-walk.js +17 -0
- package/src/ui-scrub.js +1 -1
- package/src/use-shot-camera-tracks.js +12 -0
- package/src/view-ghosts.js +97 -0
- package/src/view-ghosts.jsx +49 -0
- package/src/workflow/AgentPanel.jsx +47 -166
- package/src/workflow/AgentProgressCard.jsx +107 -0
- package/src/workflow/AgentReplyText.jsx +37 -0
- package/src/workflow/AgentTurnSteps.jsx +84 -0
- package/src/workflow/LoginPanel.jsx +140 -0
- package/src/workflow/WorkflowBuilder.jsx +7 -23
- package/src/workflow/agent-client.js +54 -51
- package/src/workflow/agent-panel.css +71 -1
- package/src/workflow/agent-progress-card.css +167 -0
- package/src/workflow/agent-progress-view.js +47 -0
- package/src/workflow/agent-turn-steps.css +113 -0
- package/src/workflow/agent-turn.js +191 -0
- package/src/workflow/login-client.js +34 -0
- package/src/workflow/motion-input.js +18 -31
- package/src/workflow/node-schema.js +1 -1
- package/src/workflow/reply-markdown.js +69 -0
- package/src/workflow/scene-asset-sync.js +8 -8
- package/tools/agent-session-stats.mjs +61 -0
- package/tools/dev-full.mjs +5 -56
- package/tools/eslint-baseline.json +12 -13
- package/tools/headless-studio.mjs +85 -0
- package/tools/knip-baseline.json +0 -179
- package/tools/loc-baseline.json +33 -83
- package/tools/motion3/extract-body.mjs +103 -0
- package/tools/motion3/extract-rig.mjs +85 -0
- package/tools/process-supervisor.mjs +0 -88
- package/tools/run-tests.mjs +9 -124
- package/bin/agent/motion-runtime.mjs +0 -76
- package/dist/ardy/cskel27-rest.json +0 -557
- package/dist/assets/analytics-B41FmPYI.js +0 -1
- package/dist/assets/app-Do-Og5Pu.css +0 -1
- package/dist/assets/app-DwP-tl2x.js +0 -4920
- package/dist/assets/config-Bx7pYsD9.js +0 -1
- package/dist/assets/config-DeoFTYzb.css +0 -1
- package/dist/assets/demo-Dt0qZfS7.js +0 -1
- package/dist/assets/scene-asset-sync-BCWDJB1d.js +0 -19
- package/dist/assets/scene-asset-sync-DjJ_cJ2R.css +0 -1
- package/dist/assets/ticket-jqMhqL88.js +0 -1
- package/dist/assets/workflow-Br-K7Srs.js +0 -179
- package/dist/demo/walk-then-stop.npz +0 -0
- package/mcp/ardy-prompts.mjs +0 -218
- package/src/ardy/auto-fix-panel.css +0 -108
- package/src/ardy/auto-physics.js +0 -1194
- package/src/ardy/client.js +0 -153
- package/src/ardy/convert.js +0 -313
- package/src/ardy/cskel27-neutral.js +0 -39
- package/src/ardy/cskel27.js +0 -77
- package/src/ardy/export.js +0 -165
- package/src/ardy/fix-collisions.js +0 -2257
- package/src/ardy/foot-lock.js +0 -230
- package/src/ardy/motion-calibration.js +0 -118
- package/src/ardy/motion-edit.js +0 -213
- package/src/ardy/motion-url.js +0 -55
- package/src/ardy/mp4-duration.js +0 -102
- package/src/ardy/npz.js +0 -595
- package/src/ardy/physics-panel.css +0 -21
- package/src/ardy/physics-panel.jsx +0 -89
- package/src/ardy/physics-refine.js +0 -111
- package/src/ardy/physics-review.js +0 -567
- package/src/ardy/physics-temporal.js +0 -54
- package/src/ardy/platform-fit-panel.css +0 -64
- package/src/ardy/platform-fit-panel.jsx +0 -41
- package/src/ardy/platform-fit.js +0 -326
- package/src/ardy/playback.js +0 -711
- package/src/ardy/pose-pin.js +0 -97
- package/src/ardy/prompt-clips.js +0 -30
- package/src/ardy/retime.js +0 -211
- package/src/ardy/root-drop.js +0 -369
- package/src/ardy/timeline-resize.js +0 -13
- package/src/ardy/to-cskel27.js +0 -225
- package/src/ardy/trim.js +0 -33
- package/src/ardy/waypoints.js +0 -369
- package/src/ardy-bridge-contract.js +0 -281
- package/src/domains/motion/motion-video-capture.js +0 -664
- package/src/i2v-motion-client.js +0 -77
- package/src/i2v-motion-studio.jsx +0 -180
- package/src/line-edit.js +0 -1348
- package/src/motion/generation.js +0 -105
- package/src/motion-readiness-ui.jsx +0 -67
- package/src/motion-readiness.js +0 -40
- package/src/motion-resources.js +0 -177
- package/src/motion-store.js +0 -65
- package/src/motion-trail.js +0 -601
- package/src/multimodel-ingest.js +0 -394
- package/src/panels/PromptBlocksPanel.jsx +0 -444
- package/src/panels/VideoCapturePanel.jsx +0 -181
- package/src/pose-extract/browser.js +0 -42
- package/src/pose-extract/detector.js +0 -100
- package/src/pose-extract/fit.js +0 -227
- package/src/pose-extract/image-frame.js +0 -51
- package/src/pose-extract/index.js +0 -58
- package/src/pose-extract/keyframes.js +0 -74
- package/src/pose-extract/landmarks.js +0 -162
- package/src/pose-extract/mirror.js +0 -153
- package/src/pose-extract/take.js +0 -131
- package/src/pose-extract/video-frames.js +0 -91
- package/src/take-recipe.js +0 -165
- package/src/trail-key-conflicts.js +0 -39
- package/src/trail-pick.js +0 -59
- package/src/use-i2v-capture-modal.js +0 -15
- package/tools/ardy/BRIDGE.md +0 -37
- package/tools/ardy/GVHMR-NPZ.md +0 -68
- package/tools/ardy/README.md +0 -124
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package/src/ardy/foot-lock.js
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/* Pure-math foot locking, ported from Daniel Holden's article "Inverse
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* Kinematics and Foot Locking" (https://theorangeduck.com/page/inverse-kinematics-foot-locking).
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* Foot slide is a velocity error: instead of snapping a planted toe to the
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* floor, the locked contact target is blended in and out with cubic
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* inertialization so position and velocity stay continuous, the TOE (never
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* the heel) is the locked point, and IK stays a minimal modification of the
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* source pose. Everything here is a pure function over THREE.Vector3 data —
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* no rig, scene, or playback access — so callers decide how targets reach
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* the skeleton. */
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import * as THREE from "three";
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/* Shared read-only zero vector for "the contact point is stationary". Never
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* mutated; Vector3 methods that would mutate it are never called on it. */
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const ZERO = new THREE.Vector3();
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/* Cubic inertialization weights (Holden eq. for the cubic ease). w0/w1 blend
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* position, w2/w3 blend velocity; w1/w2 carry the blendTime units. blendTime
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* is guarded so a zero blend degrades to "snap now" instead of dividing by
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* zero. */
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function cubicWeights(time, blendTime) {
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const bt = Math.max(blendTime, 1e-8);
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const t = Math.min(Math.max(time / bt, 0), 1);
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const t2 = t * t;
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const t3 = t2 * t;
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return {
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w0: 2 * t3 - 3 * t2 + 1,
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w1: (t3 - 2 * t2 + t) * bt,
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w2: (6 * t2 - 6 * t) / bt,
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w3: 3 * t2 - 4 * t + 1,
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};
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}
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/* Re-target the inertializer: fold the current offset state at `time` into a
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* fresh offset that reproduces the same output trajectory relative to the new
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* destination, then restart the blend clock. Source is where the motion is
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* coming from (the pre-switch target), destination where it goes next. */
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export function inertializeCubicTransition(offsetPosition, offsetVelocity, time, sourcePosition, sourceVelocity, destinationPosition, destinationVelocity, blendTime) {
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const { w0, w1, w2, w3 } = cubicWeights(time.value, blendTime);
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return {
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offsetPosition: sourcePosition.clone().addScaledVector(offsetPosition, w0).addScaledVector(offsetVelocity, w1).sub(destinationPosition),
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offsetVelocity: sourceVelocity.clone().addScaledVector(offsetPosition, w2).addScaledVector(offsetVelocity, w3).sub(destinationVelocity),
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time: { value: 0 },
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};
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}
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/* Advance the inertialized output one step: the input stream plus the decaying
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* offset. `time` is a mutable { value } box so the offset state can be handed
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* around without wrapping it in a class. */
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export function inertializeCubicUpdate(position, velocity, time, inputPosition, inputVelocity, offsetPosition, offsetVelocity, deltaTime, blendTime) {
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// Holden evaluates the weights at time+deltaTime so the step lands at the
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// end of the interval, not its start.
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const { w0, w1, w2, w3 } = cubicWeights(time.value + deltaTime, blendTime);
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position.copy(inputPosition).addScaledVector(offsetPosition, w0).addScaledVector(offsetVelocity, w1);
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velocity.copy(inputVelocity).addScaledVector(offsetPosition, w2).addScaledVector(offsetVelocity, w3);
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time.value += deltaTime;
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return position;
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}
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/* Fresh foot-lock state for one toe. `position` seeds both the filtered
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* output and the "previous input" so the first finite-difference velocity is
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* not polluted by an arbitrary origin. */
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export function createFootLockState(position) {
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return {
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position: position.clone(),
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velocity: new THREE.Vector3(),
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inputPosition: position.clone(),
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inputVelocity: new THREE.Vector3(),
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offsetPosition: new THREE.Vector3(),
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offsetVelocity: new THREE.Vector3(),
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time: { value: 0 },
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contact: position.clone(),
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locked: false,
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};
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}
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/* Per-frame foot locking for one toe (Holden's UpdateFootLockingState).
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* contactHeight plants the lock at floor height; pass null to keep the input
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* y. options.contactPoint (used by footLockTrack for span anchors) overrides
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* the first-contact input position as the locked point. */
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export function updateFootLockState(state, inputPosition, inputContact, contactHeight, deltaTime, { unlockDistance = 0.2, lockDistance = 0.1, blendTime = 0.2, contactPoint = null } = {}) {
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// Input velocity by finite difference: slide is a velocity error, so the
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// corrector needs to know how fast the raw toe was drifting.
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const dt = Math.max(deltaTime, 1e-8);
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state.inputVelocity.copy(inputPosition).sub(state.inputPosition).divideScalar(dt);
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if (!state.locked && inputContact && state.position.distanceTo(inputPosition) < lockDistance) {
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// Lock onto the TOE: capture the contact point (input, dropped to the
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// requested height) and hand the current motion error to the
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// inertializer as a transition from the input onto the stationary
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// contact.
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state.locked = true;
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if (contactPoint) {
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// An explicit anchor (e.g. a hand-placed ground mark) IS the contact
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// point — its y is authoritative, never re-derived from the input.
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state.contact.copy(contactPoint);
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} else {
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state.contact.copy(inputPosition);
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if (contactHeight === null || contactHeight === undefined) state.contact.y = inputPosition.y;
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else state.contact.y = contactHeight;
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}
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const next = inertializeCubicTransition(state.offsetPosition, state.offsetVelocity, state.time, inputPosition, state.inputVelocity, state.contact, ZERO, blendTime);
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state.offsetPosition.copy(next.offsetPosition);
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state.offsetVelocity.copy(next.offsetVelocity);
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state.time.value = next.time.value;
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} else if (state.locked && (!inputContact || state.position.distanceTo(inputPosition) > unlockDistance)) {
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// Release: transition from the stationary contact back onto the moving
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// input so the toe catches up instead of teleporting.
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state.locked = false;
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const next = inertializeCubicTransition(state.offsetPosition, state.offsetVelocity, state.time, state.contact, ZERO, inputPosition, state.inputVelocity, blendTime);
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state.offsetPosition.copy(next.offsetPosition);
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state.offsetVelocity.copy(next.offsetVelocity);
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state.time.value = next.time.value;
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}
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const target = state.locked ? state.contact : inputPosition;
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const targetVelocity = state.locked ? ZERO : state.inputVelocity;
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inertializeCubicUpdate(state.position, state.velocity, state.time, target, targetVelocity, state.offsetPosition, state.offsetVelocity, deltaTime, blendTime);
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state.inputPosition.copy(inputPosition);
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return state.position;
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}
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/* Offline driver: run the per-frame state over a whole clip. `inputs` is one
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* toe position per frame; `contacts` is booleans per frame, or — when
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* `anchors` is given — span objects { start, end, anchor? }. anchors[f] being
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* a Vector3 pins the locked contact to that exact point (e.g. a hand-placed
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* ground mark) instead of wherever the toe first touched; with contactHeight
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* null the input y is kept. Frame 0 just initialises the state. */
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export function footLockTrack(inputs, contacts, { fps = 30, blendTime = 0.2, lockDistance = 0.1, unlockDistance = 0.2, contactHeight = null, anchors = null } = {}) {
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const count = inputs.length;
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const flags = new Array(count).fill(false);
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const points = new Array(count).fill(null);
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// Contacts arrive either as per-frame booleans or as {start,end,anchor?}
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// spans; expand spans so both shapes feed the same flags/points.
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for (let f = 0; f < count; f++) {
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const c = contacts[f];
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if (typeof c === "boolean") {
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flags[f] = c;
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} else if (c && Number.isFinite(c.start)) {
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for (let g = Math.max(0, c.start); g <= Math.min(count - 1, c.end); g++) {
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flags[g] = true;
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if (points[g] === null && c.anchor instanceof THREE.Vector3) points[g] = c.anchor;
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}
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}
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}
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if (anchors !== null) {
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// Per-frame anchors name a specific frame, so they outrank span anchors.
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for (let f = 0; f < count; f++) {
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if (anchors[f] instanceof THREE.Vector3) points[f] = anchors[f];
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}
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}
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const state = createFootLockState(inputs[0]);
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const out = [state.position.clone()];
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const deltaTime = 1 / Math.max(fps, 1e-6);
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for (let f = 1; f < count; f++) {
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updateFootLockState(state, inputs[f], flags[f], contactHeight, deltaTime, { lockDistance, unlockDistance, blendTime, contactPoint: points[f] });
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out.push(state.position.clone());
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}
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return out;
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}
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/* Holden's offline relaxation: given SOURCE toe/pelvis tracks and per-frame
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|
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* contact flags, absorb contact-slide drift without inventing motion. Inputs
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* are never mutated; clones are relaxed and returned. Contact frames collapse
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* toward a shared ground point (hard); air frames chase their neighbour plus
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* the SOURCE relative displacement so the gait survives (soft); the in-frame
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|
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* leg-length constraint keeps extension at what the source had instead of
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* pulling the hips down. */
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export function relaxToePath(toes, pelvis, contacts, { iterations = 200, softFactor = 0.05, hardFactor = 0.9, toeMinHeight = 0, restLengths = null, relaxPelvis = false } = {}) {
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const count = toes.length;
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const sourceToes = toes.map((t) => t.clone());
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const outToes = toes.map((t) => t.clone());
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const outPelvis = pelvis.map((p) => p.clone());
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// Rest lengths default to the source pose: the point is to stop the leg
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// stretching further than the animation ever did.
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const rest = restLengths ?? sourceToes.map((t, i) => outPelvis[i].distanceTo(t));
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const tmp = new THREE.Vector3();
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const target = new THREE.Vector3();
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|
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// Move `point` factor of the way to `target`, clamping y up to minY when
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|
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// requested; returns the applied distance so the caller can early-exit.
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|
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const relaxPoint = (point, to, factor, minY) => {
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const ox = point.x, oy = point.y, oz = point.z;
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|
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point.lerp(to, factor);
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|
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if (minY !== null && point.y < minY) point.y = minY;
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|
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return Math.hypot(point.x - ox, point.y - oy, point.z - oz);
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};
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// Soft target for frame i: neighbour j plus the SOURCE i-j displacement,
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|
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// so air frames preserve stride rather than smearing into each other.
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|
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const chaseNeighbour = (out, source, i, j, factor, minY) => {
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target.copy(out[j]).add(source[i]).sub(source[j]);
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return relaxPoint(out[i], target, factor, minY);
|
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193
|
-
};
|
|
194
|
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|
|
195
|
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for (let iter = 0; iter < iterations; iter++) {
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|
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let largest = 0;
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|
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for (let i = 1; i < count; i++) {
|
|
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|
-
if (contacts[i - 1] && contacts[i]) {
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199
|
-
// Both frames planted: they belong at ONE spot, so pull both
|
|
200
|
-
// toward their midpoint dropped to the ground height.
|
|
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|
-
target.copy(outToes[i]).add(outToes[i - 1]).multiplyScalar(0.5);
|
|
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|
-
target.y = Array.isArray(toeMinHeight) ? Math.max(toeMinHeight[i] ?? 0, toeMinHeight[i - 1] ?? 0) : toeMinHeight;
|
|
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|
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largest = Math.max(largest, relaxPoint(outToes[i], target, hardFactor, null));
|
|
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|
-
largest = Math.max(largest, relaxPoint(outToes[i - 1], target, hardFactor, null));
|
|
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|
-
} else {
|
|
206
|
-
largest = Math.max(largest, chaseNeighbour(outToes, sourceToes, i, i - 1, softFactor, Array.isArray(toeMinHeight) ? toeMinHeight[i] : toeMinHeight));
|
|
207
|
-
largest = Math.max(largest, chaseNeighbour(outToes, sourceToes, i - 1, i, softFactor, Array.isArray(toeMinHeight) ? toeMinHeight[i - 1] : toeMinHeight));
|
|
208
|
-
if (relaxPelvis) {
|
|
209
|
-
largest = Math.max(largest, chaseNeighbour(outPelvis, pelvis, i, i - 1, softFactor, null));
|
|
210
|
-
largest = Math.max(largest, chaseNeighbour(outPelvis, pelvis, i - 1, i, softFactor, null));
|
|
211
|
-
}
|
|
212
|
-
}
|
|
213
|
-
}
|
|
214
|
-
// In-frame constraint: hold |pelvis - toe| at the rest length by
|
|
215
|
-
// moving the toe (splitting the correction with the pelvis only when
|
|
216
|
-
// asked — moving the pelvis is the "pull the hips down" failure the
|
|
217
|
-
// article warns about).
|
|
218
|
-
for (let i = 0; i < count; i++) {
|
|
219
|
-
tmp.copy(outToes[i]).sub(outPelvis[i]);
|
|
220
|
-
const d = tmp.length();
|
|
221
|
-
if (d < 1e-9) continue;
|
|
222
|
-
const correction = ((d - rest[i]) * softFactor) / d;
|
|
223
|
-
outToes[i].addScaledVector(tmp, -correction);
|
|
224
|
-
if (relaxPelvis) outPelvis[i].addScaledVector(tmp, correction);
|
|
225
|
-
largest = Math.max(largest, Math.abs(correction) * d);
|
|
226
|
-
}
|
|
227
|
-
if (largest < 1e-5) break;
|
|
228
|
-
}
|
|
229
|
-
return { toes: outToes, pelvis: outPelvis };
|
|
230
|
-
}
|
|
@@ -1,118 +0,0 @@
|
|
|
1
|
-
// Pure scene-space calibration for decoded GVHMR motion. Extraction owns a
|
|
2
|
-
// camera-independent coordinate system; this pass applies the optional rigid
|
|
3
|
-
// transform recorded by the scene (uniform scale, Y rotation and translation).
|
|
4
|
-
// It deliberately leaves local joint rotations untouched.
|
|
5
|
-
|
|
6
|
-
const MOTION_CALIBRATION_LIMITS = Object.freeze({
|
|
7
|
-
minScale: 0.1,
|
|
8
|
-
maxScale: 10,
|
|
9
|
-
maxOffset: 100,
|
|
10
|
-
});
|
|
11
|
-
|
|
12
|
-
const finite = (value, fallback) => {
|
|
13
|
-
const number = Number(value);
|
|
14
|
-
return Number.isFinite(number) ? number : fallback;
|
|
15
|
-
};
|
|
16
|
-
|
|
17
|
-
function wrapDegrees(value) {
|
|
18
|
-
const wrapped = ((value + 180) % 360 + 360) % 360 - 180;
|
|
19
|
-
// Keep the canonical positive half-open interval stable for exact 180.
|
|
20
|
-
return Object.is(wrapped, -0) ? 0 : wrapped;
|
|
21
|
-
}
|
|
22
|
-
|
|
23
|
-
/**
|
|
24
|
-
* Return a safe, JSON-friendly calibration envelope. Missing values are the
|
|
25
|
-
* identity transform; finite values outside the scene envelope are clamped so
|
|
26
|
-
* persisted metadata cannot throw a take metres away or produce NaNs.
|
|
27
|
-
*/
|
|
28
|
-
export function normalizeMotionCalibration(value, limits = MOTION_CALIBRATION_LIMITS) {
|
|
29
|
-
const source = value && typeof value === "object" && !Array.isArray(value) ? value : {};
|
|
30
|
-
const minScale = Math.max(Number.EPSILON, finite(limits?.minScale, MOTION_CALIBRATION_LIMITS.minScale));
|
|
31
|
-
const maxScale = Math.max(minScale, finite(limits?.maxScale, MOTION_CALIBRATION_LIMITS.maxScale));
|
|
32
|
-
const maxOffset = Math.max(0, finite(limits?.maxOffset, MOTION_CALIBRATION_LIMITS.maxOffset));
|
|
33
|
-
const rawScale = finite(source.scale, 1);
|
|
34
|
-
const rawYaw = finite(source.yawDeg ?? source.yaw, 0);
|
|
35
|
-
const clampOffset = (entry) => Math.max(-maxOffset, Math.min(maxOffset, finite(entry, 0)));
|
|
36
|
-
return {
|
|
37
|
-
scale: Math.max(minScale, Math.min(maxScale, rawScale > 0 ? rawScale : 1)),
|
|
38
|
-
yawDeg: wrapDegrees(rawYaw),
|
|
39
|
-
offsetX: clampOffset(source.offsetX ?? source.offset_x),
|
|
40
|
-
offsetY: clampOffset(source.offsetY ?? source.offset_y),
|
|
41
|
-
offsetZ: clampOffset(source.offsetZ ?? source.offset_z),
|
|
42
|
-
};
|
|
43
|
-
}
|
|
44
|
-
|
|
45
|
-
function copyArray(values) {
|
|
46
|
-
if (values == null) return values;
|
|
47
|
-
if (typeof values.slice === "function") return values.slice();
|
|
48
|
-
return Array.from(values);
|
|
49
|
-
}
|
|
50
|
-
|
|
51
|
-
function validArray(values, length) {
|
|
52
|
-
return values != null && typeof values.length === "number" && values.length >= length;
|
|
53
|
-
}
|
|
54
|
-
|
|
55
|
-
/**
|
|
56
|
-
* Apply a rigid scene calibration to root and posed-joint positions.
|
|
57
|
-
*
|
|
58
|
-
* The input take is never mutated. The result follows the same
|
|
59
|
-
* `{ motion, diagnostics }` contract as the other ARDY correction passes.
|
|
60
|
-
* `rotMats` are local joint rotations, so a world-space yaw does not change
|
|
61
|
-
* them and the original array is intentionally retained by reference.
|
|
62
|
-
*/
|
|
63
|
-
export function applyMotionCalibration(motion, metadata = motion?.sceneCalibration, options = {}) {
|
|
64
|
-
const identity = normalizeMotionCalibration(null, options.limits);
|
|
65
|
-
const baseDiagnostics = {
|
|
66
|
-
status: "not-needed",
|
|
67
|
-
applied: false,
|
|
68
|
-
changedFrames: 0,
|
|
69
|
-
maxDisplacement: 0,
|
|
70
|
-
maxRootDisplacement: 0,
|
|
71
|
-
maxJointDisplacement: 0,
|
|
72
|
-
calibration: identity,
|
|
73
|
-
};
|
|
74
|
-
if (!motion || typeof motion !== "object") return { motion, diagnostics: { ...baseDiagnostics, status: "invalid-motion" } };
|
|
75
|
-
const calibration = normalizeMotionCalibration(metadata, options.limits);
|
|
76
|
-
const frames = Number(motion.frames);
|
|
77
|
-
const hasRoot = Number.isInteger(frames) && frames >= 0 && validArray(motion.rootPos, frames * 3);
|
|
78
|
-
const hasJoints = Number.isInteger(frames) && frames >= 0 && validArray(motion.posedJoints, 0) && motion.posedJoints.length % (frames * 3 || 1) === 0;
|
|
79
|
-
if (!hasRoot && !hasJoints) return { motion, diagnostics: { ...baseDiagnostics, status: "invalid-motion", calibration } };
|
|
80
|
-
const isIdentity = calibration.scale === 1 && calibration.yawDeg === 0 && calibration.offsetX === 0 && calibration.offsetY === 0 && calibration.offsetZ === 0;
|
|
81
|
-
if (isIdentity) return { motion, diagnostics: { ...baseDiagnostics, calibration } };
|
|
82
|
-
|
|
83
|
-
const radians = calibration.yawDeg * Math.PI / 180;
|
|
84
|
-
const cos = Math.cos(radians), sin = Math.sin(radians), transform = (x, y, z) => {
|
|
85
|
-
const sx = calibration.scale * x, sy = calibration.scale * y, sz = calibration.scale * z;
|
|
86
|
-
return [cos * sx + sin * sz + calibration.offsetX, sy + calibration.offsetY, -sin * sx + cos * sz + calibration.offsetZ];
|
|
87
|
-
};
|
|
88
|
-
const rootPos = hasRoot ? copyArray(motion.rootPos) : motion.rootPos;
|
|
89
|
-
const posedJoints = hasJoints ? copyArray(motion.posedJoints) : motion.posedJoints;
|
|
90
|
-
let maxRootDisplacement = 0, maxJointDisplacement = 0, changedFrames = 0;
|
|
91
|
-
const displacement = (before, after) => {
|
|
92
|
-
if (![...before, ...after].every(Number.isFinite)) return 0;
|
|
93
|
-
return Math.hypot(after[0] - before[0], after[1] - before[1], after[2] - before[2]);
|
|
94
|
-
};
|
|
95
|
-
for (let frame = 0; frame < frames; frame += 1) {
|
|
96
|
-
let frameChanged = false;
|
|
97
|
-
if (hasRoot) {
|
|
98
|
-
const offset = frame * 3, before = [motion.rootPos[offset], motion.rootPos[offset + 1], motion.rootPos[offset + 2]], after = transform(...before);
|
|
99
|
-
rootPos[offset] = after[0]; rootPos[offset + 1] = after[1]; rootPos[offset + 2] = after[2];
|
|
100
|
-
maxRootDisplacement = Math.max(maxRootDisplacement, displacement(before, after)); frameChanged ||= displacement(before, after) > 1e-9;
|
|
101
|
-
}
|
|
102
|
-
if (hasJoints) {
|
|
103
|
-
const jointCount = motion.posedJoints.length / (frames * 3);
|
|
104
|
-
for (let joint = 0; joint < jointCount; joint += 1) {
|
|
105
|
-
const offset = (frame * jointCount + joint) * 3, before = [motion.posedJoints[offset], motion.posedJoints[offset + 1], motion.posedJoints[offset + 2]], after = transform(...before);
|
|
106
|
-
posedJoints[offset] = after[0]; posedJoints[offset + 1] = after[1]; posedJoints[offset + 2] = after[2];
|
|
107
|
-
maxJointDisplacement = Math.max(maxJointDisplacement, displacement(before, after)); frameChanged ||= displacement(before, after) > 1e-9;
|
|
108
|
-
}
|
|
109
|
-
}
|
|
110
|
-
if (frameChanged) changedFrames += 1;
|
|
111
|
-
}
|
|
112
|
-
const diagnostics = {
|
|
113
|
-
status: "calibrated", applied: true, changedFrames,
|
|
114
|
-
maxDisplacement: Math.max(maxRootDisplacement, maxJointDisplacement),
|
|
115
|
-
maxRootDisplacement, maxJointDisplacement, calibration,
|
|
116
|
-
};
|
|
117
|
-
return { motion: { ...motion, rootPos, posedJoints }, diagnostics };
|
|
118
|
-
}
|
package/src/ardy/motion-edit.js
DELETED
|
@@ -1,213 +0,0 @@
|
|
|
1
|
-
import { retimeMotion } from "./retime.js";
|
|
2
|
-
import { sliceMotion } from "./trim.js";
|
|
3
|
-
|
|
4
|
-
const SPEED_MIN = 0.1;
|
|
5
|
-
const SPEED_MAX = 4;
|
|
6
|
-
const SPEED_STEP = 0.1;
|
|
7
|
-
const normalizeSpeed = (speed) => Math.round(Number(speed) / SPEED_STEP) * SPEED_STEP;
|
|
8
|
-
|
|
9
|
-
const segmentSourceFrames = (segment) => segment.sourceEnd - segment.sourceStart + 1;
|
|
10
|
-
const segmentTimelineFrames = (segment) => Math.max(1, Math.round(segmentSourceFrames(segment) / segment.speed));
|
|
11
|
-
|
|
12
|
-
export function createMotionEdit(frames) {
|
|
13
|
-
if (!Number.isInteger(frames) || frames < 1) {
|
|
14
|
-
throw new Error("createMotionEdit: frames must be a positive integer");
|
|
15
|
-
}
|
|
16
|
-
return [{ id: "motion-0", sourceStart: 0, sourceEnd: frames - 1, speed: 1 }];
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
export function motionEditDuration(edit) {
|
|
20
|
-
if (!Array.isArray(edit) || edit.length < 1) return 0;
|
|
21
|
-
return edit.reduce((total, segment) => total + segmentTimelineFrames(segment), 0);
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
export function motionEditLayout(edit) {
|
|
25
|
-
let cursor = 0;
|
|
26
|
-
return edit.map((segment) => {
|
|
27
|
-
const frames = segmentTimelineFrames(segment);
|
|
28
|
-
const item = {
|
|
29
|
-
...segment,
|
|
30
|
-
timelineStart: cursor,
|
|
31
|
-
timelineEnd: cursor + frames - 1,
|
|
32
|
-
timelineFrames: frames,
|
|
33
|
-
};
|
|
34
|
-
cursor += frames;
|
|
35
|
-
return item;
|
|
36
|
-
});
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
export function timelineFrameToMotionFrame(edit, frame) {
|
|
40
|
-
const layout = motionEditLayout(edit);
|
|
41
|
-
if (layout.length < 1) return Math.max(0, Math.round(frame) || 0);
|
|
42
|
-
const timelineFrame = Math.max(0, Math.min(Number.isFinite(frame) ? frame : 0, layout.at(-1).timelineEnd));
|
|
43
|
-
const segment = layout.find((item) => timelineFrame <= item.timelineEnd) ?? layout.at(-1);
|
|
44
|
-
if (segment.timelineFrames <= 1) return segment.sourceStart;
|
|
45
|
-
const local = timelineFrame - segment.timelineStart;
|
|
46
|
-
const progress = local / (segment.timelineFrames - 1);
|
|
47
|
-
return segment.sourceStart + progress * (segment.sourceEnd - segment.sourceStart);
|
|
48
|
-
}
|
|
49
|
-
|
|
50
|
-
/** The inverse of timelineFrameToMotionFrame: which timeline frame shows a
|
|
51
|
-
* SOURCE frame under this edit. Returns null when no segment covers it (the
|
|
52
|
-
* source range was deleted or trimmed away). When two segments cover the same
|
|
53
|
-
* source frame (a cut boundary), the first segment answers. */
|
|
54
|
-
export function motionFrameToTimelineFrame(edit, sourceFrame) {
|
|
55
|
-
if (!Array.isArray(edit) || edit.length < 1 || !Number.isFinite(sourceFrame)) return null;
|
|
56
|
-
const layout = motionEditLayout(edit);
|
|
57
|
-
const segment = layout.find((item) => sourceFrame >= item.sourceStart && sourceFrame <= item.sourceEnd);
|
|
58
|
-
if (!segment) return null;
|
|
59
|
-
if (segment.sourceEnd === segment.sourceStart) return segment.timelineStart;
|
|
60
|
-
const progress = (sourceFrame - segment.sourceStart) / (segment.sourceEnd - segment.sourceStart);
|
|
61
|
-
return Math.round(segment.timelineStart + progress * (segment.timelineFrames - 1));
|
|
62
|
-
}
|
|
63
|
-
|
|
64
|
-
/**
|
|
65
|
-
* Where an OLD timeline frame lands after a segment edit (#79): old timeline
|
|
66
|
-
* → source → new timeline, each leg piecewise-linear per segment. Returns
|
|
67
|
-
* null when the frame's source content no longer exists in the new edit.
|
|
68
|
-
* Anything pinned to timeline frames (IK correction keys, prompt clips) must
|
|
69
|
-
* ride this mapping when segments change, or it stays glued to frame NUMBERS
|
|
70
|
-
* while the POSES those numbers address move away.
|
|
71
|
-
*/
|
|
72
|
-
export function remapTimelineFrame(previousEdit, nextEdit, frame) {
|
|
73
|
-
const source = timelineFrameToMotionFrame(previousEdit, frame);
|
|
74
|
-
return motionFrameToTimelineFrame(nextEdit, source);
|
|
75
|
-
}
|
|
76
|
-
|
|
77
|
-
/** Migrate a frame-keyed Map through a segment edit. Values move untouched;
|
|
78
|
-
* a speed-up can land two old frames on one new frame — the earlier old
|
|
79
|
-
* frame wins so an authored key is never silently replaced by a later one —
|
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80
|
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* and keys whose source frames were deleted drop out. */
|
|
81
|
-
export function remapFrameKeyMap(keys, previousEdit, nextEdit) {
|
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82
|
-
const out = new Map();
|
|
83
|
-
for (const frame of [...keys.keys()].sort((a, b) => a - b)) {
|
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|
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const mapped = remapTimelineFrame(previousEdit, nextEdit, frame);
|
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85
|
-
if (mapped === null || out.has(mapped)) continue;
|
|
86
|
-
out.set(mapped, keys.get(frame));
|
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87
|
-
}
|
|
88
|
-
return out;
|
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89
|
-
}
|
|
90
|
-
|
|
91
|
-
export function splitMotionEdit(edit, timelineFrame) {
|
|
92
|
-
if (!Array.isArray(edit) || edit.length < 1) return edit;
|
|
93
|
-
const layout = motionEditLayout(edit);
|
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94
|
-
const cut = Math.round(timelineFrame);
|
|
95
|
-
if (cut <= 0 || cut >= motionEditDuration(edit)) return edit;
|
|
96
|
-
const index = layout.findIndex((segment) => cut > segment.timelineStart && cut <= segment.timelineEnd);
|
|
97
|
-
if (index < 0) return edit;
|
|
98
|
-
const segment = layout[index];
|
|
99
|
-
const sourceCut = Math.max(
|
|
100
|
-
segment.sourceStart + 1,
|
|
101
|
-
Math.min(segment.sourceEnd, Math.round(timelineFrameToMotionFrame(edit, cut))),
|
|
102
|
-
);
|
|
103
|
-
if (sourceCut <= segment.sourceStart || sourceCut > segment.sourceEnd) return edit;
|
|
104
|
-
const next = [...edit];
|
|
105
|
-
next.splice(index, 1,
|
|
106
|
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{ id: `${segment.id}-a`, sourceStart: segment.sourceStart, sourceEnd: sourceCut - 1, speed: segment.speed },
|
|
107
|
-
{ id: `${segment.id}-b`, sourceStart: sourceCut, sourceEnd: segment.sourceEnd, speed: segment.speed },
|
|
108
|
-
);
|
|
109
|
-
return next;
|
|
110
|
-
}
|
|
111
|
-
|
|
112
|
-
export function setMotionSegmentSpeed(edit, id, speed) {
|
|
113
|
-
const normalized = normalizeSpeed(speed);
|
|
114
|
-
if (!Number.isFinite(normalized) || normalized < SPEED_MIN || normalized > SPEED_MAX) {
|
|
115
|
-
throw new Error("setMotionSegmentSpeed: speed must be between 0.1 and 4.0 in 0.1 steps");
|
|
116
|
-
}
|
|
117
|
-
return edit.map((segment) => segment.id === id ? { ...segment, speed: Number(normalized.toFixed(1)) } : segment);
|
|
118
|
-
}
|
|
119
|
-
|
|
120
|
-
/** Delete one segment from the edit. The last remaining segment stays: an
|
|
121
|
-
* empty edit has no duration, and "no motion" is clearMotion's job, not a
|
|
122
|
-
* segment operation's. Unknown ids return the edit unchanged. */
|
|
123
|
-
export function removeMotionSegment(edit, id) {
|
|
124
|
-
if (!Array.isArray(edit) || edit.length < 2) return edit;
|
|
125
|
-
const next = edit.filter((segment) => segment.id !== id);
|
|
126
|
-
return next.length === edit.length ? edit : next;
|
|
127
|
-
}
|
|
128
|
-
|
|
129
|
-
/** The speed that renders a segment across `timelineFrames` production
|
|
130
|
-
* frames — the drag-resize inverse of segmentTimelineFrames. Clamped to the
|
|
131
|
-
* same 0.1x..4x range and 0.1 grid setMotionSegmentSpeed enforces, so a drag
|
|
132
|
-
* can never commit a speed the numeric input would reject. */
|
|
133
|
-
export function motionSegmentSpeedForFrames(segment, timelineFrames) {
|
|
134
|
-
const frames = Math.max(1, Math.round(Number(timelineFrames) || 1));
|
|
135
|
-
const raw = segmentSourceFrames(segment) / frames;
|
|
136
|
-
const clamped = Math.min(SPEED_MAX, Math.max(SPEED_MIN, raw));
|
|
137
|
-
return Number(normalizeSpeed(clamped).toFixed(1));
|
|
138
|
-
}
|
|
139
|
-
|
|
140
|
-
export function trimMotionEdit(edit, startFrame, endFrame) {
|
|
141
|
-
if (!Array.isArray(edit) || edit.length < 1) return edit;
|
|
142
|
-
const duration = motionEditDuration(edit);
|
|
143
|
-
if (
|
|
144
|
-
!Number.isInteger(startFrame) ||
|
|
145
|
-
!Number.isInteger(endFrame) ||
|
|
146
|
-
startFrame < 0 ||
|
|
147
|
-
endFrame >= duration ||
|
|
148
|
-
startFrame > endFrame
|
|
149
|
-
) {
|
|
150
|
-
throw new Error(`trimMotionEdit: range ${startFrame}..${endFrame} is outside 0..${duration - 1}`);
|
|
151
|
-
}
|
|
152
|
-
const layout = motionEditLayout(edit);
|
|
153
|
-
return layout.flatMap((segment) => {
|
|
154
|
-
const overlapStart = Math.max(startFrame, segment.timelineStart);
|
|
155
|
-
const overlapEnd = Math.min(endFrame, segment.timelineEnd);
|
|
156
|
-
if (overlapStart > overlapEnd) return [];
|
|
157
|
-
const sourceStart = Math.ceil(timelineFrameToMotionFrame(edit, overlapStart));
|
|
158
|
-
const sourceEnd = Math.floor(timelineFrameToMotionFrame(edit, overlapEnd));
|
|
159
|
-
return [{
|
|
160
|
-
id: `${segment.id}-trim-${sourceStart}`,
|
|
161
|
-
sourceStart: Math.max(segment.sourceStart, sourceStart),
|
|
162
|
-
sourceEnd: Math.min(segment.sourceEnd, sourceEnd),
|
|
163
|
-
speed: segment.speed,
|
|
164
|
-
}];
|
|
165
|
-
}).filter((segment) => segment.sourceStart <= segment.sourceEnd);
|
|
166
|
-
}
|
|
167
|
-
|
|
168
|
-
function copyFrame(source, sourceFrame, target, targetFrame, stride) {
|
|
169
|
-
const from = sourceFrame * stride;
|
|
170
|
-
target.set(source.subarray(from, from + stride), targetFrame * stride);
|
|
171
|
-
}
|
|
172
|
-
|
|
173
|
-
export function renderMotionEdit(full, edit) {
|
|
174
|
-
if (!full || !Number.isInteger(full.frames) || full.frames < 1 || !Number.isFinite(full.fps) || full.fps <= 0) {
|
|
175
|
-
throw new Error("renderMotionEdit: motion must have positive frames and fps");
|
|
176
|
-
}
|
|
177
|
-
const segments = Array.isArray(edit) && edit.length ? edit : createMotionEdit(full.frames);
|
|
178
|
-
const rendered = segments.map((segment) => {
|
|
179
|
-
const sliced = sliceMotion(full, segment.sourceStart, segment.sourceEnd);
|
|
180
|
-
return segment.speed === 1 ? sliced : retimeMotion(sliced, full.fps / segment.speed);
|
|
181
|
-
});
|
|
182
|
-
const frames = rendered.reduce((total, motion) => total + motion.frames, 0);
|
|
183
|
-
const rotStride = full.rotMats.length / full.frames;
|
|
184
|
-
const rootStride = full.rootPos.length / full.frames;
|
|
185
|
-
const posedStride = full.posedJoints.length / full.frames;
|
|
186
|
-
const rotMats = new Float32Array(frames * rotStride);
|
|
187
|
-
const rootPos = new Float32Array(frames * rootStride);
|
|
188
|
-
const posedJoints = new Float32Array(frames * posedStride);
|
|
189
|
-
let cursor = 0;
|
|
190
|
-
for (let index = 0; index < rendered.length; index += 1) {
|
|
191
|
-
const motion = rendered[index];
|
|
192
|
-
const segment = segments[index];
|
|
193
|
-
for (let frame = 0; frame < motion.frames; frame += 1) {
|
|
194
|
-
const finalFrame = frame === motion.frames - 1 && segment.speed > 1;
|
|
195
|
-
const sourceMotion = finalFrame ? full : motion;
|
|
196
|
-
const sourceFrame = finalFrame ? segment.sourceEnd : frame;
|
|
197
|
-
copyFrame(sourceMotion.rotMats, sourceFrame, rotMats, cursor + frame, rotStride);
|
|
198
|
-
copyFrame(sourceMotion.rootPos, sourceFrame, rootPos, cursor + frame, rootStride);
|
|
199
|
-
copyFrame(sourceMotion.posedJoints, sourceFrame, posedJoints, cursor + frame, posedStride);
|
|
200
|
-
}
|
|
201
|
-
cursor += motion.frames;
|
|
202
|
-
}
|
|
203
|
-
return {
|
|
204
|
-
...full,
|
|
205
|
-
frames,
|
|
206
|
-
fps: full.fps,
|
|
207
|
-
rotMats,
|
|
208
|
-
rootPos,
|
|
209
|
-
posedJoints,
|
|
210
|
-
anchorFrame: 0,
|
|
211
|
-
editSegments: segments.map((segment) => ({ ...segment })),
|
|
212
|
-
};
|
|
213
|
-
}
|
package/src/ardy/motion-url.js
DELETED
|
@@ -1,55 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* Query-string gate for externally supplied motion URLs (`/app/?motion=`).
|
|
3
|
-
*
|
|
4
|
-
* The hosted demo hands a visitor a result link that opens the app with a
|
|
5
|
-
* `?motion=<url>` query. That value is attacker-controllable, so it is a
|
|
6
|
-
* security boundary, not a convenience: only same-origin paths and the
|
|
7
|
-
* hosted demo API may ever reach `loadMotionFromUrl`'s fetch. Everything
|
|
8
|
-
* else — foreign hosts, downgraded schemes, `javascript:`, protocol-relative
|
|
9
|
-
* tricks, userinfo-embedded lookalikes — resolves to `null` and the app
|
|
10
|
-
* silently falls back to its normal seed behavior.
|
|
11
|
-
*
|
|
12
|
-
* Kept as a plain module (no React, no DOM) so the allowlist is testable
|
|
13
|
-
* under Node: see test/demo/verify-motion-url-allowlist.mjs.
|
|
14
|
-
*/
|
|
15
|
-
|
|
16
|
-
/** Hosts allowed to serve motion npz files cross-origin, over https only. */
|
|
17
|
-
export const MOTION_URL_ALLOWED_HOSTS = ["api.cozyclay.org"];
|
|
18
|
-
|
|
19
|
-
/**
|
|
20
|
-
* Extract and validate the `motion` query parameter.
|
|
21
|
-
*
|
|
22
|
-
* @param {string} search - a query string (`location.search`)
|
|
23
|
-
* @param {string} origin - the page origin (`location.origin`)
|
|
24
|
-
* @returns {string|null} a same-origin path (`/demo/x.npz`) or an absolute
|
|
25
|
-
* https URL on an allowlisted host; `null` when absent or not allowed.
|
|
26
|
-
*/
|
|
27
|
-
export function motionUrlFromQuery(search, origin) {
|
|
28
|
-
let value;
|
|
29
|
-
try {
|
|
30
|
-
value = new URLSearchParams(search ?? "").get("motion");
|
|
31
|
-
} catch {
|
|
32
|
-
return null;
|
|
33
|
-
}
|
|
34
|
-
if (!value) return null;
|
|
35
|
-
let base;
|
|
36
|
-
let parsed;
|
|
37
|
-
try {
|
|
38
|
-
base = new URL(origin);
|
|
39
|
-
parsed = new URL(value, base);
|
|
40
|
-
} catch {
|
|
41
|
-
return null;
|
|
42
|
-
}
|
|
43
|
-
// Userinfo is only ever used to disguise the real host
|
|
44
|
-
// (https://api.cozyclay.org@evil.example/x.npz) — reject it outright,
|
|
45
|
-
// even for the page's own origin.
|
|
46
|
-
if (parsed.username || parsed.password) return null;
|
|
47
|
-
// Same-origin: return the path form so dev (http://127.0.0.1:5180) and
|
|
48
|
-
// production resolve identically.
|
|
49
|
-
if (parsed.origin === base.origin) return parsed.pathname + parsed.search;
|
|
50
|
-
// Cross-origin: https only, exact host match (a non-standard port makes
|
|
51
|
-
// `host` differ from the allowlist entry and is therefore rejected).
|
|
52
|
-
if (parsed.protocol !== "https:") return null;
|
|
53
|
-
if (!MOTION_URL_ALLOWED_HOSTS.includes(parsed.host)) return null;
|
|
54
|
-
return parsed.href;
|
|
55
|
-
}
|